CN103631565A - Loading method and device for scene resources - Google Patents

Loading method and device for scene resources Download PDF

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CN103631565A
CN103631565A CN201310573644.5A CN201310573644A CN103631565A CN 103631565 A CN103631565 A CN 103631565A CN 201310573644 A CN201310573644 A CN 201310573644A CN 103631565 A CN103631565 A CN 103631565A
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thread
resource
core buffer
loaded
task queue
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CN103631565B (en
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王衎
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Beijing Pixel Software Technology Co Ltd
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Beijing Pixel Software Technology Co Ltd
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Abstract

The invention discloses a loading method and device for scene resources. The method comprises a rendering thread, a reading thread and an analyzing thread. The rendering thread adds a resource data structure comprising resource names to be loaded into a task queue and activates the reading thread. According to the resource names to be loaded in the task queue, the reading thread uploads corresponding resource documents into a memory buffer according to the format of the resource data structure and activates the analyzing thread. The analyzing thread analyzes the resource documents in the memory buffer so as to generate corresponding analyzing data. The rendering thread checks the memory buffer and establishes corresponding objects in the preset time according to the analyzing data in the memory buffer. The reading thread and the analyzing thread are executed together with the rending thread after being activated. The loading method and device relieve the stuck phenomenon due to the occurrence of a large number of objects in short time when an inert loading mode is used for loading scenes, and improve the loading efficiency of the scene resources in the inert loading mode.

Description

The loading method of scenario resources and charger
Technical field
The present invention relates to computer technology and Multi-thread control technical field, relate in particular to a kind of loading method and charger of scenario resources.
Background technology
Along with the development of computer technology, computing machine has become a requisite necessity in the daily work of people, life, amusement and leisure.Game based on computer development, especially large-scale 3D(Three Dimensions, three-dimensional digital) playing is being subject to users' welcome day by day.
Before terminal shows 3D scene of game, need to first the resources such as the model of scene and pinup picture be loaded in internal memory and video memory.In the prior art, the method that conventionally adopts once loading or inertia to load loads scene of game.Once load and refer to when game player enters a scene, all resources that disposable loading is corresponding with this scene.The shortcoming of this method is: entering scene needs to wait for for a long time; And for the large scene in big game, internal memory and video memory cannot hold the resource of whole scene; In addition, for online game, the object in some scenes (equipment dropping at random, the random role who occurs etc.) is random appearance, cannot when entering this scene, judge whether at once load the resource of this object.Inertia loads the resource that loads this object when the object referring in scene is seen by player first.But if there is at short notice voluminous object, loading procedure will expend a large amount of time.Therefore, make just to there will be in this way the phenomenon of card (picture blocks).
Summary of the invention
In view of this, the invention provides a kind of loading method and charger of scenario resources, to reduce, in the short time, load the picture Caton phenomenon that voluminous object causes.
In first aspect, the embodiment of the present invention provides a kind of loading method of scenario resources, comprising: play up thread, read thread and resolve thread:
The described thread of playing up adds task queue by the resource data structure that comprises resource name to be loaded, reads thread described in activation;
The described thread that reads, according to the resource name to be loaded in task queue, according to the form of described resource data structure, reads in corresponding resource file in core buffer, activates described parsing thread;
Described parsing thread is resolved the resource file in described core buffer, generates corresponding resolution data;
Describedly play up core buffer described in thread pool, within the predetermined time, according to the resolution data in described core buffer, create corresponding object;
Wherein, described in read thread and described parsing thread and be activated after, carry out with the described thread parallel of playing up.
In the possible implementation of the second, when described when reading thread the resource file with resource name to be loaded is corresponding in task queue all being read in to core buffer, described in read thread and enter dormant state.
Further, when described parsing thread is all parsed the resource file in described core buffer, described parsing thread enters dormant state.
In second aspect, the embodiment of the present invention provides a kind of charger of scenario resources, comprises rendering unit, reading unit and resolution unit:
Described rendering unit, for the resource data structure that comprises resource name to be loaded is added to task queue, activates described reading unit;
Described reading unit for according to the resource name to be loaded of task queue, according to the form of described resource data structure, reads in corresponding resource file in core buffer, activates described resolution unit;
Described resolution unit, resolves for the resource file to described core buffer, generates corresponding resolution data;
Described rendering unit is inquired about described core buffer, within the predetermined time, according to the resolution data in described core buffer, creates corresponding object;
Wherein, after described reading unit and described resolution unit are activated, with described rendering unit executed in parallel.
In the possible implementation of the first, when described reading unit all reads in core buffer by the resource file with resource name to be loaded is corresponding in task queue, described reading unit enters dormant state.
Further, when described resolution unit is all parsed the resource file in described core buffer, described parsing thread enters dormant state.
The loading method of the scenario resources that the embodiment of the present invention provides and charger, by playing up thread, complete the resource data structure that comprises resource name to be loaded is added to task queue, increase by two threads and complete respectively reading and resolving this resource file to be loaded, by playing up thread, read the parallel processing of thread and parsing thread, make to play up thread and can also carry out other work for the treatment of within the processing time of a frame, alleviated Caton phenomenon when inertia load mode loading scenario occurs voluminous object at short notice, improved the loading efficiency of inertia load mode Scene resource.
Accompanying drawing explanation
Fig. 1 is the process flow diagram of the scenario resources loading method that provides of first embodiment of the invention;
Fig. 2 is the schematic diagram of the loading scenario resource of the method that provides of first embodiment of the invention.
Fig. 3 is the structural drawing of the scenario resources charger that provides of second embodiment of the invention.
Embodiment
In order to make the object, technical solutions and advantages of the present invention clearer, below in conjunction with accompanying drawing, the specific embodiment of the invention is described in further detail.Be understandable that, specific embodiment described herein is only for explaining the present invention, but not limitation of the invention.It also should be noted that, for convenience of description, in accompanying drawing, only show part related to the present invention but not full content.
Thread (Thread) is a single sequential control flow process in program.In single program, move a plurality of threads simultaneously and complete different work, be called multithreading.A plurality of thread shared data spaces, it is its Execution context that each thread has the execution stack of oneself and programmable counter.Multithreading is mainly in order to save CPU time, improves cpu busy percentage.Use thread the task in the long program of Occupation time can be put into backstage and go to process, in the task of some waits, realize, as user's input, file read-write and network transceiving data etc., use thread can discharge some precious resources, as EMS memory occupation etc.
The first embodiment
Fig. 1 is the process flow diagram of the loading method of the scenario resources that provides of first embodiment of the invention, and the method for the present embodiment can be carried out by the charger of scenario resources, and this device can be realized by the mode of hardware and/or software.Typically, can carry out by the processor in computing machine the method for the present embodiment, this processor can comprise one or more complete computing engines (kernel).The method of the present embodiment comprises to be played up thread, read thread and resolves thread, and wherein, reading thread is two sub-threads playing up under thread with resolving thread, shares specific resource with playing up thread, for example, and core buffer.
The method of the present embodiment specifically comprises the steps:
Step 110, described in play up thread the resource data structure that comprises resource name to be loaded added to task queue, read thread described in activation;
In order to respond different application programs, CPU gives the different processing time of each course allocation, and the processing time section that each process is assigned with is called the timeslice of this process.Wherein, when a program starts, just there is a process to be carried out by operating system (OS), a meanwhile also operation at once of thread, this thread is called the main thread of program conventionally.
In the present embodiment, the loading process of the scenario resources of serial is divided into parallel playing up thread, read thread and resolve thread (multithreading).Wherein, when the loading process of scenario resources is performed, plays up thread and be performed immediately.Wherein, play up thread and can activate and read thread, read thread and can activate parsing thread.
In the present embodiment, all scenario resources can be pre-stored within one or more resource bag of external memory storage or magnetic disk memory, man-machine interactive operation by client trigger scenario resources loading process (such as: edge-triggered, Event triggered or read-write trigger etc.), now, CPU distributes timeslice for playing up thread.In this timeslice, play up thread the resource data structure that comprises resource name to be loaded is added to task queue, typically, when main thread starts to carry out, create a corresponding task queue, the resource data structure that comprises resource name to be loaded is added to task queue, read thread described in activation, described read thread and be activated after, carry out with the described thread parallel of playing up.
In an example, above-mentioned resource data structure comprises: resource name, resource type, waiting list head pointer, available resources queue head pointer, resource allocator entry address etc.
Certainly, it will be understood by those skilled in the art that the content of above-mentioned resource data structure can be preset according to actual conditions, this is not limited.
One of the present embodiment preferred embodiment in, when playing up a complete resource data structure that comprises resource name to be loaded is added after task queue of thread, read thread described in activation.
The present embodiment another preferred embodiment in, play up thread the resource data structure that comprises resource name to be loaded of the resource data structure that comprises resource name to be loaded creating in the schedule time or predetermined number is added after task queue, read thread described in activation.
Step 120, described in read thread according to the resource name to be loaded in task queue, according to the form of described resource data structure, in core buffer, read in corresponding resource file, activate described parsing thread.
In the present embodiment, after reading thread and being activated, according to resource name to be loaded in task queue, by the I/O(Input/Outpue of computing machine, input and output) mouth, corresponding resource file in external memory storage or magnetic disk memory is read in core buffer, for example, use ReadFile function to carry out the read-in process of resource file.
Wherein, when reading the I/O mouth of thread by computing machine when reading in corresponding resource in core buffer, this reads thread and does not take CPU, now, CPU can be abdicated, and makes CPU can carry out other Processing tasks.
One of the present embodiment preferred embodiment in, when reading thread by complete being read into behind core buffer of file to be loaded of predetermined number corresponding to the resource name with task queue, activate described parsing thread.After described parsing thread is activated, and plays up thread, read thread executed in parallel.
As an example and non-limiting, predetermined number can be 1,2 or 4 etc., and those skilled in the art can preset this parameter according to the factors such as number of the processing speed of computing machine or scenario resources, and this is not limited.
The present embodiment another preferred embodiment in, read thread through the reading after processing of the schedule time, activate described parsing thread.
Step 130, described parsing thread are resolved the resource file in described core buffer, generate corresponding resolution data.
In the present embodiment, after described parsing thread is activated, the resource file in described core buffer is resolved, judge some information such as pinup picture form, size and model vertices form, and fill the respective field of described resource data structure.
Step 140, play up core buffer described in thread pool, within the predetermined time, according to the resolution data in described core buffer, create corresponding object.
In the present embodiment, rendering unit is inquired about described core buffer, within the predetermined time, the data in described core buffer is submitted to video memory, finally completes the establishment of D3D object.
Wherein, CPU distributes timeslice for playing up thread, play up thread after obtaining the CPU right to use, within the predetermined time, detect and read thread and resolve the shared core buffer of thread, in core buffer, in predetermined storage area, obtain resolution data, according to the resolution data obtaining, create corresponding object, typically, create D3D(Direct3D, the display routine interface that Microsoft develops for improving the display performance of 3D game in Windows) object, for example, create D3D pinup picture, create D3D vertex buffer etc.Wherein, above-mentioned predetermined time plays up in the different processed frame of thread at this, can be identical, also can be different, and this is not limited.
That is to say, playing up in the processing time of each frame of thread, all can create object according to the resolution data in core buffer.Wherein, playing up thread and divide that to be used in the time that creates object can be default fixed value, can be also a changing value.
Wherein, when playing up thread according to after the corresponding object of asset creation to be loaded, by predetermined disposal route, for example Rendering, can realize the loading of scenario resources.
Figure 2 illustrates the schematic diagram of the loading scenario resource of the method for using the embodiment of the present invention.As shown in Figure 2: as example and non-limiting, comprise altogether 3 resources to be loaded: resource 1, resource 2 and resource 3, play up thread and first the resource data structure that comprises resource name to be loaded of resource 1 is added to task queue, just activate and read thread afterwards, after reading thread and being activated with play up thread parallel and carry out.Playing up thread to when adding the resource data structure that comprises resource name to be loaded of resource 2 in task queue, reading thread reads in the resource file of resource 1 correspondence in core buffer, when reading thread by complete the reading in behind core buffer of the resource file of resource 1 correspondence, activate to resolve thread, resolve thread be activated after with play up thread and read thread executed in parallel.In the task queue of master control alignment, add resource 3 the resource data structure that comprises resource name to be loaded, read thread the resource file of resource 2 correspondences is read in to core buffer in, resolve thread and resolve the resource file corresponding with resource 1 in core buffer, and analysis result is deposited in core buffer.In playing up a time slot of thread, play up thread according to the D3D object of the analysis result establishing resource 1 in memory cache district, meanwhile, read thread the resource file of resource 3 correspondences is read in core buffer, resolve the resource file that thread is resolved resource 2 correspondences in core buffer.In a time slot afterwards, read thread and enter dormant state, resolve the resource file that thread is resolved resource 3 correspondences in core buffer, play up thread according to the D3D object of the analysis result establishing resource 2 in memory cache district.In a time slot afterwards, resolve thread and read thread in dormant state, playing up thread according to the D3D object of the analysis result establishing resource 3 in memory cache district.Be understandable that, more than just take 3 resources to be loaded as example introduction, in actual applications, can according to the process identical or close with above-mentioned instantiation procedure, load the resource file of predetermined number, repeat no more herein.
Wherein, when reading thread, resource file corresponding to the header information in task queue all read in behind core buffer, read thread and enter dormant state, until again played up thread wakening; After parsing thread is all parsed the resource file in the core buffer in task queue, will enter dormant state, until be again read thread wakening.The embodiment of the present invention is played up thread by resource loading process is divided into, is read thread and resolve thread, can realize resource and circulate in each thread, completes the loading in each stage in each thread.
The loading method of the scenario resources that the embodiment of the present invention provides, by playing up thread, complete the resource data structure that comprises resource name to be loaded is added to task queue, increase by two threads and complete respectively reading and resolving this resource file to be loaded, by playing up thread, read the parallel processing of thread and parsing thread, make to play up thread and can also carry out other work for the treatment of within the processing time of a frame, alleviated Caton phenomenon when inertia load mode loading scenario occurs voluminous object at short notice, improved the loading efficiency of inertia load mode Scene resource.
Technical in technique scheme, when described when reading thread resource file corresponding to the header information with to be loaded in task queue all being read in to core buffer, described in read thread and enter dormant state.The benefit arranging is like this, when reading thread and do not read task and need to process, enters dormant state, surrenders the right to use to processor timeslice, further improved the treatment effeciency of whole system.
On the basis of above-mentioned each technical scheme, when described parsing thread is all parsed the resource file in described core buffer, described parsing thread enters dormant state.The benefit arranging is like this, when resolving thread when not reading task and need to process, enters dormant state, surrenders the right to use to processor timeslice, further improved the treatment effeciency of whole system.
The second embodiment
Figure 3 illustrates the structural drawing of the charger of the scenario resources that second embodiment of the invention provides.As shown in Figure 3, described device comprises: rendering unit 31, reading unit 32 and resolution unit 33, wherein:
Rendering unit 31, for the resource data structure that comprises resource name to be loaded is added to task queue 34, activates reading unit 32;
Reading unit 32 for according to the resource name to be loaded of task queue 34, according to the form of described resource data structure, reads in corresponding resource file in core buffer 35, activates resolution unit 33;
Resolution unit 33, for the resource file of core buffer 35 is resolved, generates corresponding resolution data;
Rendering unit 31, for audit memory buffer zone 35, within the predetermined time, according to the resolution data in core buffer 35, creates corresponding object;
Wherein, after reading unit 32 and resolution unit 33 are activated, with rendering unit 31 executed in parallel.
The charger of the scenario resources that the embodiment of the present invention provides, by playing up thread, complete the resource data structure that comprises resource name to be loaded is added to task queue, increase by two thread units and complete respectively reading and resolving this resource file to be loaded, pass through rendering unit, the parallel processing of reading unit and resolution unit, make rendering unit can also carry out other work for the treatment of within the processing time of a frame, alleviated Caton phenomenon when inertia load mode loading scenario occurs voluminous object at short notice, improved the loading efficiency of inertia load mode Scene resource.
On the basis of technique scheme, when described reading unit all reads in core buffer by resource file corresponding to the header information with to be loaded in task queue, described reading unit enters dormant state.
On the basis of above-mentioned each technical scheme, when described resolution unit is all parsed the resource file in described core buffer, described parsing thread enters dormant state.
The loading method of the scenario resources that the charger of the scenario resources that the embodiment of the present invention provides can provide for execution any embodiment of the present invention, possesses corresponding functional module, reaches same technique effect.
Obviously, those skilled in the art should be understood that, the embodiment of the present invention can realize by the executable program of computer installation, thereby they can be stored in memory storage and be carried out by processor, described program can be stored in a kind of computer-readable recording medium, the above-mentioned storage medium of mentioning can be ROM (read-only memory), disk or CD etc.; Or they are made into respectively to each integrated circuit modules, or a plurality of modules in them or step are made into single integrated circuit module realize.Like this, the present invention is not restricted to the combination of any specific hardware and software.
The foregoing is only the preferred embodiments of the present invention, be not limited to the present invention, to those skilled in the art, the present invention can have various changes and variation.All any modifications of doing, be equal to replacement, improvement etc., within protection scope of the present invention all should be included within spirit of the present invention and principle.

Claims (6)

1. a loading method for scenario resources, is characterized in that, comprising: play up thread, read thread and resolve thread:
The described thread of playing up adds task queue by the resource data structure that comprises resource name to be loaded, reads thread described in activation;
The described thread that reads, according to the resource name to be loaded in task queue, according to the form of described resource data structure, reads in corresponding resource file in core buffer, activates described parsing thread;
Described parsing thread is resolved the resource file in described core buffer, generates corresponding resolution data;
Describedly play up core buffer described in thread pool, within the predetermined time, according to the resolution data in described core buffer, create corresponding object;
Wherein, described in read thread and described parsing thread and be activated after, carry out with the described thread parallel of playing up.
2. the loading method of scenario resources according to claim 1, is characterized in that, when described when reading thread the resource file with resource name to be loaded is corresponding in task queue all being read in to core buffer, described in read thread and enter dormant state.
3. the loading method of scenario resources according to claim 1 and 2, is characterized in that, when described parsing thread is all parsed the resource file in described core buffer, described parsing thread enters dormant state.
4. a charger for scenario resources, is characterized in that, comprises rendering unit, reading unit and resolution unit:
Described rendering unit, for the resource data structure that comprises resource name to be loaded is added to task queue, activates described reading unit;
Described reading unit for according to the resource name to be loaded of task queue, according to the form of described resource data structure, reads in corresponding resource file in core buffer, activates described resolution unit;
Described resolution unit, resolves for the resource file to described core buffer, generates corresponding resolution data;
Described rendering unit is inquired about described core buffer, within the predetermined time, according to the resolution data in described core buffer, creates corresponding object;
Wherein, after described reading unit and described resolution unit are activated, with described rendering unit executed in parallel.
5. the charger of scenario resources according to claim 4, is characterized in that, when described reading unit all reads in core buffer by the resource file with resource name to be loaded is corresponding in task queue, described reading unit enters dormant state.
6. according to the charger of the scenario resources described in claim 4 or 5, it is characterized in that, when described resolution unit is all parsed the resource file in described core buffer, described parsing thread enters dormant state.
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