CN103246988A - Network game method, device and system based on real life - Google Patents

Network game method, device and system based on real life Download PDF

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CN103246988A
CN103246988A CN2013101603124A CN201310160312A CN103246988A CN 103246988 A CN103246988 A CN 103246988A CN 2013101603124 A CN2013101603124 A CN 2013101603124A CN 201310160312 A CN201310160312 A CN 201310160312A CN 103246988 A CN103246988 A CN 103246988A
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module
user
function
service
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丁国成
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Abstract

The invention provides a network game method, device and system based on the real life. The network game device is characterized by comprising a game platform module, a user module, a brand owner module, an e-shop module and a service system module; the user module, the brand owner module and the e-shop module are integrated with the game platform module to form a core system program, and the service system module is integrated in the user module or the brand owner module; a brand owner offers service or commodity, goes on the brand stock market and performs online marketing by virtue of an online brand marketing scheme; and when in entertainment, a user can gain game currencies which can be used for buying various products, coupons, virtual products and the like provided by the brand owner. The network game method, device and system aim to provide an interactive communication model between an enterprise brand and the user, so as to form a mutual benefit commercial ecological chain; the invention has the advantages that the network game method, device and system are close to life, enable the user to obtain real products or service during entertainment, and enhance user attachment, thereby being a multi-win innovative commercial ecological mode.

Description

A kind of internet game method based on actual life, device and system
Technical field
The present invention relates to computer realm, be particularly related to a kind of internet game method based on actual life, device and system, be characterized in combining brand names and user interaction mechanism, merge the methods, devices and systems of a kind of internet gaming of brand names on-line marketing, consumer entertainment, ecommerce.
Background technology
Developing rapidly of current internet, unprecedented prosperity occurred, in order to be satisfied with people's all kinds of amusing products, various internet gamings to have occurred and swum such as diverse network, web game, mobile phone games, except free trivial games, major part all is to induce the user to supplement with money to obtain interests, in the course of time, can cause the user to be weary of or abandon, make life cycle shorter, viscosity is not strong.
China's number of netizens at present breaks through 500,000,000, has brought vigor for the e-commerce development of industry-by-industry, has also changed traditional business model, and enterprise begins more and more to pay close attention to and pay attention to network marketing.Product and brand competition adversary increase in the channel chain at present, and brand merchant has to drop into huge fund in tradition and network, promotes and keep the influence power of brand, allows more client buy its product; And the advertisement putting that advances influence power to continue will bring immeasurable pressure to business capital like this, reduce or not throw in and can't influence more potential customer; Brand merchant also often by the point of sale, purchase by group, the mode promotional product such as kill second, purpose is to allow more client understand in this way and the purchase product, but this method can't keep client's viscosity for a long time, cheaply just buy, do not have preferential embarrassing phenomenon with regard to not buying, acceptance for brand is not strong yet, can't allow the more consumers continuation buy product.
The present problem that also exists is that the communicative channel between brand and the user is long, can't obtain objective in-service evaluation to the part potential user, the user can't form the viscosity to brand for a long time, brand and user can not be effectively interaction, cause the high enterprise of Brand Marketing and maintenance cost, this also is one of bottleneck of present enterprise marketing, and Internet development trend also is to seek various marketing modes, and it is ecological to set up better marketing commerce.
Summary of the invention
The invention provides a kind of giving and carry out the interactive internet game method based on actual life, Apparatus and system between enterprise and the user, brand merchant is by online Brand Marketing scheme, service or commodity are provided, in the listing running of brand stock market, carry out on-line marketing; The user can obtain game currency when amusement, the game currency of acquisition can be bought the product that various brand merchants provide, preferential Securities, virtual product etc.
Based on gaming platform, enterprise and user can the long periods carries out interaction, and enterprise and client are point-to-point, can obtain user feedback in the very first time, and the understanding user's request is safeguarded or improved commodity or service.
The user can be by the process of recreation, be familiar with product, understand brand culture, and then product is produced the confidence that continues purchase, recreation itself is to earn more resources to exchange in kind or substantial service, so recreation has more viscosity, the commodity or the service that allow the client obtain in playing oneself to want produce deep impression to this brand simultaneously, in the course of time, improve brand merchant's popularity, reputation, and set up the user to the loyalty of brand.
By this industry situation chain, allow enterprise drop into the cognition that fund is still less obtained potential customers; The user can be familiar with more good brand again by online amusement, obtains and satisfy the demand of oneself.This is a kind of new commercial ecological chain, and it has solved the long problem of communicative channel between enterprise and the user, by the plateform system immediate interactive, allows more user be familiar with, understand, try out brand product or service.
A kind of internet game method based on actual life, device and system, comprise what gaming platform module, line module, brand quotient module piece, store module and service system module constituted, be integrated into the core system program by line module, brand quotient module piece and store module and gaming platform module, and the service system module merges in line module or brand quotient module piece, is convenient to user's application or selectivity and uses.
Described gaming platform module, comprise brand stock trade at competitive price system, being to be the go on the market unit, brand stock market of transaction of brand names, mainly is that the factors such as sincere power, Brand Marketing power, influence power, network selling rate of positive rating, enterprise with the product of brand names or service are as the Ask-Bid System of Back ground Information; These influence the information of stock market's ups and downs, be to announce from enterprise oneself is real, the also information that can announce from the third party that facilitates consultation, also can the store module or information conduct such as third party's e-commerce platform transaction back user's comment to the interlock condition of Ask-Bid System stock.
Brand merchant is by the Internet portal logon server, enter brand merchant center, authentication condition through system's background administration module carries out the brand authentication, brand merchant is by after authenticating, can apply for that this brand enters the transaction of unit, brand stock market, and with brand influence and the marketing dynamics size product or service are provided, again by formulating the on-line marketing scheme, for the user provides product, mode such as reward voucher or service, its product that provides or favor information openly are uploaded to the store module, and these products or service are converted to the form calculating listed shares with game currency, carry out trade at competitive price by entering the brand stock market after the audit.
The user then by logon server, enters customer center, carries out buying in of brand stock or sells transaction by the brand stock market, the game currency that transaction obtains; Game currency is convertible into ideal money, and the user can select the commodity oneself liked or buy the preferential Securities that the brand merchant provides in the store module, or buys service etc. and consume use.The consumption mode diversification of ideal money can be entirely bought product with ideal money, or ideal money adds the purchase with cash product, or ideal money carries out Entertainment etc., but is not limited only to this.Thereafter the user can comment on the experience of this product or service, give and evaluation, this objective appraisal meeting affects the share price of brand stock market, produces positive or passive influence for brand stock, often also can impel brand names in time to understand feedback information, improve or optimization product or service.
Unit, described brand stock market is to use computer programming, be achieved by setup parameter, to be many people by login Ask-Bid System program carry on transactions its brand stock share price forms, mode of doing business is T+0 or T+1 pattern, namely strikes a bargain same day or handle stock next day and the cost clearance is completed a business transaction formality at stock; Its transaction in order to improve interaction effect, can arrange one or more bargain links for the interactive link of one or more transaction every day, is preferably a plurality of bargain links.
The user buys stock needs logon server, application recreation Bank Account Number and recreation stock number of the account, and system's free of cost or supplement with money to exchange and obtain game currency, the user opens an account by the unit of opening an account in the recreation security service provider unit again, trades security then.
The brand of application listing is true the existence in the unit, described brand stock market, it is the enterprise name that registers on the books the trade mark of authorizing by registration on the trade mark book of domestic and international country or the enterprises registration mechanism that holds trade mark, as the brand name of listing brand, or the title by gaming platform special permission.
A kind of internet game method based on actual life, device and system, described line module has client that login, registering unit are arranged, the customer center unit; The user enters recreation, need register the member, by the information identification of user side login unit and registration, operates or open all kinds of service functions by the customer center unit in the laggard access customer module.
Described customer center unit comprises the function of opening an account, and supplements, exchanges function with money, buy the stock function, invite friend's function, APP(third party uses) unit, service module, the store module is closed pouring functions, game unit, business units, shopping function, comment function etc., but be not limited only to this comprises the function that all can provide better services or user to like for the user, be preferably multiple function by the APP pattern, open application voluntarily according to the user personality demand.
A kind of internet game method based on actual life, device and system, described brand quotient module piece, client has login, registering unit, brand merchant's center cell; Brand merchant's registration or logon server enter brand merchant center cell, operate correlation function or open all kinds of service functions.
Described brand merchant's center cell comprises application listing function, the application process unit, the service agreement function, function is supplemented, exchanged to commodity or service shop function, the shareholder function of sharing out bonus with money, service unit, authentication function, business function, delisting function, promote function, store module, business application unit, APP uses etc., more than multiple function integrate; But be not limited only to this, comprise that all can be preferably multiple function with the APP pattern for the brand merchant provides better services or is more suitable for various functions in service-user, open application voluntarily according to a brand merchant sexual demand.
Described brand merchant, refer to possessor or the donor of the registered trade mark that enterprise or individual hold, comprise the well-known title holder of on-line shop, the system special permission title holder of service provider, or meet brand or the trade name that other commercial main bodys of game rule are held.
A kind of internet game method based on actual life, device and system, described store module, comprise the set commodity, service, exchange purchase transaction platforms such as ideal money, comprise business model (the Business to Consumer between enterprise and the consumer, be B2C), business model between enterprise and the enterprise (Business to Business, be B2B), business model between consumer and the consumer (Consumer to Consumer is C2C), business model under the line between commercial affairs and the internet (Online To Offline is O2O), auction, flash sale, multiple commercial form such as purchase by group, but be not limited only to this, comprise all better service customer groups' any commercial form.
Also integrated comment function, information feedback function in the module of described store, but be not limited only to this comprise that all can better services or be more suitable for function in customers.
A kind of internet game method based on actual life, device and system, described service system module, comprise recreation bank unit, recreation security service provider unit, the company unit, the APP recreation, the third party uses (APP application), authentication function, one or more unit such as audit function and function are formed, these functions and gaming platform module, line module, brand module integrate, serve brand merchant and user, each unit or function are distributed in the center cell that is suitable for this user group; All information and module all are stored on the server, or then are stored on the third-party server by the application that the third party calls, and the user enters third-party server by calling interface and uses; But be not limited only to this, comprise all better service customer groups' any service mode or function.
A kind of internet game method based on actual life, device and system, described all module contents, be according to the parameter of setting, the utilization computer programming is achieved, and be stored on the server, the user can insert by the internet and use, and comprises the various employed hardware devices in internet that are suitable for inserting, such as smart mobile phone, computer, portable computer, internet television etc., but be not limited only to this.
A kind of internet game method based on actual life, device and system, its application model comprise also that by social platform api interface the user logins on the social platform of third party and plays.
The present invention is intended among the user plays, establish the brand names image for a kind of communicative mode of interaction is provided between brand names and the user, and long-term interactive between the user, has very strong viscosity; Obtain actual benefit for the user provides the commodity of preferential or discount simultaneously, brand merchant and user form a kind of industry situation chain of mutual reciprocity and mutual benefit; Disclose the present invention simultaneously and carried out operate game with hardware devices such as smart mobile phone, all kinds of computer, internet televisions by the game platform system program that the login of access internet is stored on the server.Be convenient to realize the present invention especially in current computer technology and programming, in order more the present invention to be described, further specify the present invention below by accompanying drawing.
Description of drawings
Accompanying drawing 1: the modular structure synoptic diagram of brand merchant, user and game platform system, device;
Accompanying drawing 2: the interactive synoptic diagram in unit, brand stock market;
Accompanying drawing 3: the main modular of a kind of internet game method based on actual life, device and system, function are used schematic flow sheet;
The invention specific embodiments
For better explanation the purpose, technical solutions and advantages of the present invention, below in conjunction with accompanying drawing embodiment of the present invention is made further detailed description.
Games system console module 102, brand quotient module piece 103, line module 104, store module 105, service system module 106, according to the parameter of setting, with C C++ C#, ASP.NET, JAVA, J2SE J2EE J2ME programming language such as JSP, SQL, Oracle be achieved, but the continuous development along with science and technology, the programming language that has more better usefulness occurs, it is several that programming language of the present invention is not limited only to list, and comprises that each is fit to realize all programming languages of the present invention and technology.Be uploaded to the storage medium server 101 that is connected internet 201 setting up good program again.
Brand merchant and user enter server 101 and play at the enterprising line operate of hardware device by computer program instructions by internet 201 access servers 101.
In the described games system console module 102, comprise unit, stock exchange Ask-Bid System brand stock market 1021, the interlock condition of stock price comprises what of value of product that the user provides brand names or service, and factors such as the user's comment in positive rating, sincere degree, influence power, popularity, sales achievement (transaction value in the module of main store), the store, marketing dynamics, also comprise factors such as some policies, industry risk, these factor affecting the ups and downs of stock price.
Brand merchant is by internet 201 registrations or sign in to 101, sets up brand merchant center 1031.
Brand merchant is online to file an application, through the identifying procedure of setting, online signature service agreement, appraise and decide relevant regular flow process such as marketing program, brand merchant is uploaded to store module 105 with commodity or the service that provides, and supplements with money or estimates that share is worth, examine, by audit, the brand success of then going on the market enters unit, brand stock market 1021 and carries out game transaction; Condition does not meet, and then notifies the brand merchant to make amendment, and also fails by audit, and expense will be returned in virtual bank's account 1062 of brand merchant; After brand was successfully gone on the market and entered the brand stock market, the user can trading rules buy and sell brand stock.
Function or unit in the service system module 106 that is suitable for the brand merchant have also been merged in the brand merchant center 1031, brand merchant's selectively actuatable and use.
The user enters into customer center 1041 by internet 201 logins or registration, sets up the stock account by recreation security service provider 1061, opens personal gaming bank account 1062.
The user is by supplementing the exchange ideal money with money, after being exchanged into game currency with ideal money in the game rule ratio, the user can enter into the brand stock market and carry out stock exchange or system and give game currency and carry out stock exchange, and the user who reaches certain credit grade also can carry out the ideal money loan by virtual bank.
Game currency by stock exchange obtains is exchanged into ideal money by certain proportion again, and ideal money then can be bought commodity, service or game item in the store, also can save in the personal gaming bank account.
The user can select virtual company 1063 in the service system module 106 in customer center, set up individual corporations and companies, or invite the good friend to set up joint-stock company, by being that brand on-line marketing extension service or other commercial affairs obtain the more play currency, the joint-stock company that many people set up can also apply for setting up recreation security service provider 1061 and be user's service.
User and brand merchant select APP recreation 1064 to carry out Entertainment in service system module 106, also can use the various application of selecting to be suitable for oneself in (the APP application) 1065 the third party.
The user can comment on it buy commodity or service in the module of store after, and these information can exert an influence to brand stock, also affect the goodwill of brand.
In order more one to go on foot explanation implementation method of the present invention and advantage, be further described with the technical application scheme.
Embodiment: it is example that game rule is set user 1#, 2#, 3# and brand merchant A, B, C.
Set per 1 yuan and exchange 1 ideal money, 1 ideal money is exchanged 1000 game money money paid for shares.
The stock exchange pattern is T+0, is example 9:00-23:00 with 24 hours temporal modes, and per 2 hours is a bargain link, and the centre stopped business 30 minutes.
The recreation security 1061a of service provider promotion A brand, main underwriter as the A brand, for A brand stock is marketed, A brand merchant cooperates as marketing cost for this brand provides the product of 50,000 yuan of value, should be worth as the listing fund condition, can be exchanged into 5,000 ten thousand parts of stocks of distribution by game rule, issue price fixes on 5 money paid for shares, and then the A brand market value of stock is 2.5 hundred million money paid for shares.Marketing program be the A product by RMB+ideal money buys in the store.The product that marketing program provides is uploaded in the store module, set the purchase condition on the system backstage.
The recreation security 1061b of service provider promotion B brand, main underwriter as the B brand, for B brand stock is marketed, the product marketing expense that 10,000 yuan of the commercial cashes of B brand and value are 100,000 yuan, should be worth with game rule and can exchange 1.1 hundred million parts of stocks, issue price fixes on 10 money paid for shares, and then the brand market value of stock is 1,100,000,000 to enter unit, brand stock market 1021 transaction.Marketing program can be entirely bought with ideal money for the B product, and with ideal money carry out killing second, purchase by group, various ways such as auction markets.The product that provides is uploaded to the store module, sets the purchase condition as requested.
The recreation security 1061c of service provider promotion C brand, main underwriter as the C brand, for C brand stock is marketed, C brand merchant provides the reward voucher that is worth 200,000 yuan of value, should be worth with game rule and can exchange 200,000,000 parts of stocks, issue price fixes on 8 money paid for shares, and then the brand market value of stock is 1,600,000,000 money paid for shares.Marketing program can deduct 5 yuan for buying every part of reward voucher with ideal money, and each transaction limits the use of portion.The preferential Securities that marketing program is provided uploads to the store, sets as requested and uses and the purchase condition.
Setting brand A, B, C examine by flow process, meet listing requirements, enter brand stock market 1021 and conclude the business.
User, recreation security service provider, game company are interested in the product of a certain brand, can pay close attention to this brand stock and carry out the Stock Trading operation.
User 1# registers logon server, has opened brand stock account at brand center 1041 by 1061c, and system lands free of cost 100,000 money paid for shares first, and this money paid for shares can be traded security, but locking can't be carried out the store article trading.Each transaction system takes bales catch except a certain proportion of transactional services.1# buys 20,000 strands of A brand stocks, concludes the business in the time period of reopening after a cessation of business, if benefit 50000 money paid for shares in process of exchange, then is convertible into 50 ideal moneys.User 1# opens recreation bank 1062 accounts, exchanges 100 ideal moneys if supplement 100 yuan with money, then always has 150 ideal moneys in the account.150 ideal moneys can be bought qualified commodity in the store, and use on other toll collection applications.As buying the product of Renminbi+ideal money, also need additionally to pay in cash, the simultaneity factor bales catch is except the ideal money in the account; Online down preferential Securities consumption, game account is only deducted the ideal money of buying reward voucher, when all the other need online transaction down, consumes the amount of money and equals cash+electronic coupons and deduct accordingly.
User 1# successfully lands recreation by online invitation good friend user 2#, 3#, and user 1# can obtain the award of corresponding game currency, and the user who successfully lands recreation also can invite the good friend of oneself, obtains the award of game currency.User 1# also can invite the good friend of oneself to set up joint-stock company, carries out the scaling to brand stock, and income can be shareholder's pro rata dividends; Qualified virtual company, the security service provider that then can apply for playing serves for other users, therefrom obtains the certain proportion service fee accordingly.
User 2# buys B brand stock; such as being subjected to the influence of industry crisis disturbance; stock slumps as a result; land the 100000 money paid for shares total losses of giving first; the user buys brand stock again; then need to supplement with money the exchange ideal money, ideal money is exchanged into game currency in the recreation securities account buys and sells brand stock again.
User APP recreation 1064, third party in 106 use 1065 various recreation and the application of selecting the individual to like.
The prior art scheme mainly is by stock market that is virtually reality like reality Ask-Bid System, utilize the stock of its listing to carry out mock trading, or play with virtual stock market entirely, limited to user's attractive force, more can't reach the brand names marketing, and the effect of brand names and user interaction.
Method for gaming of the present invention, advantage is closeness to life, between the user plays, the user obtains actual products or the service of material benefit, strengthen user's viscosity, reducing brand merchant on-line marketing cost simultaneously, is a kind of commercial ecomodel of innovation of multi-win, also will bring active influence for Internet development.
The all or part of step that one of ordinary skill in the art will appreciate that realization above-described embodiment can be finished by hardware, also can finish by the relevant hardware of programmed instruction, described program can be stored in a kind of computer-readable storage media, for example computer server.
The above only is preferred embodiment of the present invention, and is in order to limit the present invention, within the spirit and principles in the present invention not all, any modification of making, is equal to replacement, improvement, optimization etc., all should be included within protection scope of the present invention.

Claims (20)

1. the internet game method based on actual life, device and system is characterized in that: comprise what gaming platform module, line module, brand quotient module piece, store module and service system module constituted; Be integrated into the core system program by line module, brand quotient module piece and store module and gaming platform module, the service system module merges in line module or brand quotient module piece; Brand merchant provides service or commodity by online Brand Marketing scheme, in the listing running of brand stock market, carries out on-line marketing; The user can obtain game currency when amusement, the game currency of acquisition can be bought the product that various brand merchants provide, preferential Securities, virtual product etc.
2. gaming platform module according to claim 1 is characterized in that: comprising brand stock trade at competitive price system, is to be the go on the market unit, brand stock market of transaction of brand names.
3. according to the described gaming platform module of claim 1-2, be further characterized in that: the authentication condition through system's background administration module carries out the brand authentication, brand merchant is by after authenticating, can apply for that this brand enters the transaction of unit, brand stock market, and with brand influence and the marketing dynamics size product or service are provided, again by formulating the on-line marketing scheme, for the user provides product, mode such as reward voucher or service, its product that provides or favor information openly are uploaded to the store module, and these products or service are converted to the form calculating listed shares with game currency, carry out trade at competitive price by entering the brand stock market after the audit.
4. according to the described gaming platform module of claim 1-3, be further characterized in that: the user carries out buying in of brand stock or sells transaction by unit, brand stock market, and transaction obtains game currency.
5. unit, brand trade market according to claim 2, be further characterized in that: be to use computer programming, be achieved by setup parameter, to be many people by login Ask-Bid System program carry on transactions its brand stock share price forms, mode of doing business is T+0 or T+1 pattern, namely strikes a bargain same day or handle stock next day and the cost clearance is completed a business transaction formality at stock; Its transaction in order to improve interaction effect, can arrange one or more bargain links for the interactive link of one or more transaction every day, is preferably a plurality of bargain links.
6. unit, brand trade market according to claim 2 is further characterized in that: with the Ask-Bid System of factors such as the sincere power of the positive rating of the product of brand names or service, enterprise, Brand Marketing power, influence power, network selling rate as Back ground Information; Influence the information of stock market's ups and downs; be to announce from enterprise oneself is real; also can be from the information of the third party's announcement that facilitates consultation; also can the store module or information conduct such as third party's electronic emporium transaction back user's comment to the interlock condition of Ask-Bid System stock; but be not limited only to this, all can influence the X factor of brand stock price to comprise policy or industry crisis etc.
7. line module according to claim 1, it is characterized in that: client has login, registering unit, the customer center unit.
8. line module according to claim 7, be further characterized in that: the user enters recreation, need register the member, by the information identification of user side login unit and registration, operate or the turn up service function by the customer center unit in the laggard access customer module.
9. according to the described customer center of claim 7-8 unit, its spy is being: comprise the function of opening an account, supplement, exchange function with money, buy the stock function, invite friend's function, APP(third party uses) unit, service module, the store module, close pouring functions, game unit, business units, shopping function, comment function etc., but be not limited only to this comprises the function that all can provide better services or user to like for the user, be preferably multiple function by the APP pattern, open application voluntarily according to the user personality demand.
10. brand quotient module piece according to claim 1, it is characterized in that: client has login, registering unit, brand merchant's center cell; Brand merchant's registration or logon server enter brand merchant center cell, operate correlation function or open all kinds of service functions.
11. brand merchant's center cell according to claim 10 is characterized in that comprising application listing function, the application process unit, the service agreement function, function is supplemented, exchanged to commodity or service shop function, the shareholder function of sharing out bonus with money, service unit, authentication function, business function, delisting function, promote function, store module, business application unit, APP uses etc., more than multiple function integrate; But be not limited only to this, comprise that all can be preferably multiple function with the APP pattern for the brand merchant provides better services or is more suitable for various functions in service-user, open application voluntarily according to a brand merchant sexual demand.
12. according to the described store of claim 10-11 module, it is characterized in that: comprise the set commodity, service, exchange purchase transaction platforms such as ideal money, comprise business model (the Business to Consumer between enterprise and the consumer, be B2C), business model between enterprise and the enterprise (Business to Business, be B2B), business model between consumer and the consumer (Consumer to Consumer is C2C), business model under the line between commercial affairs and the internet (Online To Offline is O2O), auction, flash sale, multiple commercial form such as purchase by group, but be not limited only to this, comprise all better service customer groups' any commercial form.
13. according to the described store of claim 10-11 module, be further characterized in that: integrated comment function, information feedback function, but be not limited only to this comprise that all can better services or be more suitable for function in customers.
14. service system module according to claim 1, it is characterized in that comprising recreation bank unit, recreation security service provider unit, the company unit, the APP recreation, the third party uses (APP application), authentication function, one or more unit such as audit function and function are formed, these functions and gaming platform module, line module, brand module integrate, and serve brand merchant and user, and each unit or function are distributed in the center cell that is suitable for this user group; All information and module all are stored on the server, or then be stored on the third-party server by the application that the third party calls, the user enters third-party server by calling interface and uses, but be not limited only to this, comprise all better service customer groups' any service mode or function.
15. according to described all module contents of claim 1-14, it is characterized in that it being parameter according to setting, the utilization computer programming is achieved, and be stored on the server, the user can insert by the internet and use, comprise the various employed hardware devices in internet that are suitable for inserting, such as smart mobile phone, computer, portable computer, internet television etc., but be not limited only to this.
16. according to the described internet game method of claim 1-15, device and system, be further characterized in that its application model also comprises by social platform api interface, the user logins on the social platform of third party and plays.
17. be ideal money and game currency according to employed transaction medium in the described internet game method of claim 1-16, device and the system, it is characterized in that: game currency is convertible into ideal money, the user can select the commodity oneself liked or buy the preferential Securities that the brand merchant provides in the store module, or buys service etc. and consume use; The consumption mode diversification of ideal money can be entirely bought product with ideal money, or ideal money adds the purchase with cash product, or ideal money carries out Entertainment etc., but is not limited only to this.
18. the brand according to the listing of application described in internet game method, device and the system described in the claim 1-17, it is characterized in that: be true the existence, it is the enterprise name that registers on the books the trade mark of authorizing by registration on the trade mark book of domestic and international country or the enterprises registration mechanism that holds trade mark, as the brand name of listing brand, and the title by gaming platform special permission.
19. the holder's brand merchant according to the described brand of claim 18, it is characterized in that: possessor or the donor of the registered trademark of authorizing by domestic and international trade mark registration department, comprise the well-known title holder of on-line shop, the system special permission title holder of service provider, or meet brand or the trade name that other commercial main bodys of game rule are held.
20. according to the described method for gaming of claim 1-19, device and system, be further characterized in that: be intended among the user plays, establish the brand names image for a kind of communicative mode of interaction is provided between brand names and the user, and long-term interactive between the user, have very strong viscosity; Obtain actual benefit for the user provides the commodity of preferential or discount simultaneously, brand merchant and user form a kind of industry situation chain of mutual reciprocity and mutual benefit.
CN2013101603124A 2013-05-04 2013-05-04 Network game method, device and system based on real life Pending CN103246988A (en)

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Cited By (27)

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CN103530506A (en) * 2013-09-29 2014-01-22 深圳云富网络科技有限公司 Game implementation method and device for simulating financial transactions
CN103544649A (en) * 2013-10-17 2014-01-29 常熟市华安电子工程有限公司 Stock client side
CN103679521A (en) * 2013-12-26 2014-03-26 刘嘉 Online life APP (application) client system
CN103977560A (en) * 2014-05-29 2014-08-13 广西梧州市网讯电子科技有限公司 Real-time social function implementing method for mobile game products
CN104318470A (en) * 2014-11-06 2015-01-28 沈阳中贸强盛科技有限公司 Integrated Internet trading platform and using method
CN104331825A (en) * 2014-11-06 2015-02-04 沈阳中贸强盛科技有限公司 Emerging mobile phone transaction platform and application method
CN104331807A (en) * 2014-11-06 2015-02-04 沈阳中贸强盛科技有限公司 Cellphone transaction platform and using method thereof
CN104361514A (en) * 2014-11-06 2015-02-18 沈阳中贸强盛科技有限公司 Integrated mobile phone trading platform and use method
CN104850733A (en) * 2015-04-13 2015-08-19 江苏名通信息科技有限公司 Method for managing game sharing cashback
CN105096188A (en) * 2015-08-07 2015-11-25 武汉万江龙网络有限公司 Financing system and financing method
CN105148518A (en) * 2015-09-15 2015-12-16 易坚良 Game method and game system
CN105282147A (en) * 2015-09-15 2016-01-27 易坚良 Novel game platform system
CN106327278A (en) * 2015-06-26 2017-01-11 阿里巴巴集团控股有限公司 Business object information processing method and apparatus
CN107038619A (en) * 2017-02-09 2017-08-11 阿里巴巴集团控股有限公司 Virtual resource management method and device
CN107123013A (en) * 2017-03-01 2017-09-01 阿里巴巴集团控股有限公司 Exchange method and device under line based on augmented reality
CN107239979A (en) * 2017-06-29 2017-10-10 长沙众星荟信息科技有限公司 A kind of collection crowd raises, promoted, game interactive, the business on-line operation method promoted trade and investment
CN107689175A (en) * 2016-08-04 2018-02-13 陈中放 Internet virtual business community training platform and method
CN107730290A (en) * 2016-08-14 2018-02-23 天脉聚源(北京)科技有限公司 A kind of method and system done shopping using internet virtual currency
CN107886362A (en) * 2017-11-15 2018-04-06 金光浩 The system that a kind of product is connected with user terminal
CN107944651A (en) * 2017-05-18 2018-04-20 北京聚通达科技股份有限公司 Intelligent marketing management system
WO2018060774A3 (en) * 2016-09-29 2018-06-07 Alece Live Inc. Games and electronic commerce methods and systems
CN108765098A (en) * 2018-06-13 2018-11-06 苏州若依玫信息技术有限公司 A kind of present conferring system Internet-based and its platform
CN109789338A (en) * 2016-06-01 2019-05-21 株式会社晓 Virtual coin management system and program
CN110189169A (en) * 2019-05-21 2019-08-30 国网北京市电力公司 System based on ubiquitous electric power Internet of Things
CN110992130A (en) * 2019-11-19 2020-04-10 浙江加乐网络科技有限公司 Novel play and purchase social E-commerce platform
CN112070544A (en) * 2020-09-10 2020-12-11 孟禹含 Online popularization method and system
CN113077323A (en) * 2021-04-28 2021-07-06 王文秀 Cloud vehicle-maintenance scene intelligent marketing tool system and operation method thereof

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Cited By (31)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103530506A (en) * 2013-09-29 2014-01-22 深圳云富网络科技有限公司 Game implementation method and device for simulating financial transactions
CN103544649A (en) * 2013-10-17 2014-01-29 常熟市华安电子工程有限公司 Stock client side
CN103679521A (en) * 2013-12-26 2014-03-26 刘嘉 Online life APP (application) client system
CN103977560A (en) * 2014-05-29 2014-08-13 广西梧州市网讯电子科技有限公司 Real-time social function implementing method for mobile game products
CN104318470A (en) * 2014-11-06 2015-01-28 沈阳中贸强盛科技有限公司 Integrated Internet trading platform and using method
CN104331825A (en) * 2014-11-06 2015-02-04 沈阳中贸强盛科技有限公司 Emerging mobile phone transaction platform and application method
CN104331807A (en) * 2014-11-06 2015-02-04 沈阳中贸强盛科技有限公司 Cellphone transaction platform and using method thereof
CN104361514A (en) * 2014-11-06 2015-02-18 沈阳中贸强盛科技有限公司 Integrated mobile phone trading platform and use method
CN104850733A (en) * 2015-04-13 2015-08-19 江苏名通信息科技有限公司 Method for managing game sharing cashback
CN106327278A (en) * 2015-06-26 2017-01-11 阿里巴巴集团控股有限公司 Business object information processing method and apparatus
CN105096188A (en) * 2015-08-07 2015-11-25 武汉万江龙网络有限公司 Financing system and financing method
CN105148518A (en) * 2015-09-15 2015-12-16 易坚良 Game method and game system
CN105282147A (en) * 2015-09-15 2016-01-27 易坚良 Novel game platform system
CN105282147B (en) * 2015-09-15 2018-05-25 易坚良 A kind of new game platform system
CN109789338A (en) * 2016-06-01 2019-05-21 株式会社晓 Virtual coin management system and program
CN107689175A (en) * 2016-08-04 2018-02-13 陈中放 Internet virtual business community training platform and method
CN107730290A (en) * 2016-08-14 2018-02-23 天脉聚源(北京)科技有限公司 A kind of method and system done shopping using internet virtual currency
WO2018060774A3 (en) * 2016-09-29 2018-06-07 Alece Live Inc. Games and electronic commerce methods and systems
CN107038619A (en) * 2017-02-09 2017-08-11 阿里巴巴集团控股有限公司 Virtual resource management method and device
TWI718348B (en) * 2017-03-01 2021-02-11 開曼群島商創新先進技術有限公司 Offline interaction method and device based on augmented reality
CN107123013A (en) * 2017-03-01 2017-09-01 阿里巴巴集团控股有限公司 Exchange method and device under line based on augmented reality
US10997651B2 (en) 2017-03-01 2021-05-04 Advanced New Technologies Co., Ltd. Method and apparatus for offline interaction based on augmented reality
CN107123013B (en) * 2017-03-01 2020-09-01 阿里巴巴集团控股有限公司 Offline interaction method and device based on augmented reality
CN107944651A (en) * 2017-05-18 2018-04-20 北京聚通达科技股份有限公司 Intelligent marketing management system
CN107239979A (en) * 2017-06-29 2017-10-10 长沙众星荟信息科技有限公司 A kind of collection crowd raises, promoted, game interactive, the business on-line operation method promoted trade and investment
CN107886362A (en) * 2017-11-15 2018-04-06 金光浩 The system that a kind of product is connected with user terminal
CN108765098A (en) * 2018-06-13 2018-11-06 苏州若依玫信息技术有限公司 A kind of present conferring system Internet-based and its platform
CN110189169A (en) * 2019-05-21 2019-08-30 国网北京市电力公司 System based on ubiquitous electric power Internet of Things
CN110992130A (en) * 2019-11-19 2020-04-10 浙江加乐网络科技有限公司 Novel play and purchase social E-commerce platform
CN112070544A (en) * 2020-09-10 2020-12-11 孟禹含 Online popularization method and system
CN113077323A (en) * 2021-04-28 2021-07-06 王文秀 Cloud vehicle-maintenance scene intelligent marketing tool system and operation method thereof

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Application publication date: 20130814