CN102974092A - Child math game chess - Google Patents
Child math game chess Download PDFInfo
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- CN102974092A CN102974092A CN 201210202066 CN201210202066A CN102974092A CN 102974092 A CN102974092 A CN 102974092A CN 201210202066 CN201210202066 CN 201210202066 CN 201210202066 A CN201210202066 A CN 201210202066A CN 102974092 A CN102974092 A CN 102974092A
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Abstract
Provided is a child math game chess. The child math game chess is used for math enlightment, and has the functions of a parent-child game, a child independent game and child math thinking training. The child math game chess is characterized in that numbers are used as chess pieces, chess playing standards accord with specific number correlation, and a chessboard is provided with cartoon pictures which represent math number meaning and are suitable for mental development of children. A symbolic-graphic combination game form, colorful player killing (PK) content and simple and practicable game program enable the children to obtain mathematical knowledge and the mental development in happy games.
Description
Affiliated technical field
A kind of chess of infant mathematics study provides the gaming platform that the parent-offspring plays, the companion plays, with the didactical doll of mathematical studying function.
Background technology
At present, infant mathematics education is extremely paid attention to, but the forms of education are comparatively dull, and is many by writing calculating book or microcomputer Games Software, autonomous (operation) property three of the game of mathematical education implementation process, systematicness and child is difficult to effectively unified, is difficult to produce joyful study significant results.
Summary of the invention
In order to remedy the deficiency of existing mathematical education toy, the invention provides the chess of serial mathematical studying, be suitable for child parent-offspring's game and child from primary games, can make the child in happy mathematical chess game, realize rudimentary maths initiation education.
Technical scheme
The scheme that the present invention adopts is: numeral (0 to 10) is designed to the movable chess piece that can advance, and the design of chessboard is associated with numeral or certain mathematical operation rule, and rich game color, adapts to infant mental and cognitive law.
Infant mathematics chess game PK flavor is dense, and child is large from the principal space, child can be independently coequally with father and mother, play with the partner.After the skilled game, child's adaptability to changes, creativity consciousness can both obtain initiation.
The invention has the beneficial effects as follows, can make the child naturally get involved mathematical studying in happy game, cross the threshold easily, rich connotation can help the child to be familiar with numeral, the digital thinking of development etc.
The present invention is according to the classification of different lineament, can be divided into digital chess, fast submatrix and chess three series products at random.
Description of drawings
The invention will be further described below in conjunction with drawings and Examples.
Fig. 1 is infant mathematics chess chess piece.
Fig. 2 is first embodiment of infant mathematics chess.
Fig. 3 is second embodiment of infant mathematics chess.
Fig. 4 is the 3rd embodiment of infant mathematics chess.
The specific embodiment
Figure 1 shows that the digital chess chess piece, have 20 chess pieces, red and blue each 10, the front indicates respectively numeral 1 to 10, and reverse side is identical smiling face figure.
" happy digital happy chess " shown in Figure 2 digital chess is first embodiment of infant mathematics chess, and chessboard indicates 45 cross lattice chess cases, and ring limit chess case is marked with case number (1 to 10).Digital chess game minute three classes:
The one, numeral connects chess, and after the game beginning, both sides put into chess piece chessboard space, each son in turn; Going out son order must be from small to large, and namely from 1 to 10.When going out son, the arbitrary chess piece of oneself on the optional chessboard moves lattice (comprise along diagonal and tiltedly moving) or jumps lattice (between tabbing one chess piece must be arranged) to peripheral space at every turn; Also go out merely son, abandon moving son.To connect son (on same straight line or the oblique line, 4 homochromy chess pieces that the chess piece lattice are interdependent, numerical order links to each other being arranged, such as " 3,4,5,6 ") be target to both sides to realize 4, realizes that first 4 connect sub-person and are victory.
The 2nd, digital play chess.Initially, chess piece comes on the chessboard each side numeral lattice by number sequence; Termination, take whole chess pieces arrive first the other side's battle array count case (chess piece mark number is identical with number case mark numbers) as victory.Both sides' son of at every turn walking in turn, the lattice number of walking is same as the mark number of this son; Can directly walk in the space, turn round, but also tabbing (jumping over a sub-interval) is jumped once meter and walked lattice; As long as following walking regulation, and the mark number of the other side's grid array and own chess piece mark number is digital identical, and this chess piece just can directly enter the other side's grid array, and will on these lattice square chess be driven out of lattice.
The 3rd, numeral is turned over chess.Initial chess battle array, 20 chess piece back sides are distributed into chessboard at random without on the chess lattice of marking on a map up.Numeral is turned over chess can " run quickly position " be target: both sides turn over chess or walking in turn, turn over chess or walking can only get one.Can only turn over son or the son of walking, maximum lattice numbers (step number) of walking must not exceed the mark number of this son at every turn; Can directly walk in the space, can turn round, but also tabbing (jumping over a sub-interval) is jumped once meter and walked lattice; Realize that first whole chess pieces arrive the other side's numeral lattice battle array respective sequence numerical digit target person for winning.Numeral is turned over chess and also can " be pieced together and eat " for target: " assembly is eaten " is identical with a walking rule of " run quickly ", but eating up square chess as target, and chess piece can be eaten up the other side's little chess piece of comparing in the process of walking, or converts the mark number and be same as the chess piece of oneself.Whom who will eat up to square chess is first namely won.
The child begins to learn digital play chess and numeral when turning over chess, and both sides can only with 5 chess pieces (1 to 5), use total chess piece play chess again after skillfully.
" goat is known number than size " shown in Figure 3 fast submatrix game is second embodiment of infant mathematics chess, and chessboard divides left battle array and right battle array two chess battle arrays, and both sides respectively have one; Each chess array has 4 to be used for big or small mathematical problem, and 11 sky circle lattice (smiling face's lattice) of waiting to insert numeral are wherein arranged.20 chess piece both sides share, and everyone therefrom takes out a chess piece at every turn, after this son is inserted the empty circle of chess battle array lattice, are just permitted to continue to take off a chess piece; Filling out son in everyone accurate chess battle array at oneself (the left battle array of a side, the opposing party is right battle array) structures the formation; Fill out sub-total correctness and fill out the many sides of son for winning.
" cat is liked single double jump " shown in Figure 4 at random chess game is the 3rd embodiment of infant mathematics chess.Each 10 chess piece of both sides, both sides are play chess in turn, first chess piece 1 is put into starting point, arranges the random number play chess forward space that the random number order is obtained by both sides.In the play chess process, if enter the case number (such as 4) of case and the different in kind of chess piece (chess piece number be odd number, the case number is even numbers), this chess piece then carries out next round and continues the play chess forward space; If the character of the case number that enters case and chess piece number identical (all be odd number or all be even numbers), then this chess piece is finished mission, the party's next round, in order (from 1 to 10) " changing son "---change chess piece 1 into chess piece 2, be reentered into starting point, according to original identical method play chess, until have a side to change son to chess piece 10, and all chess piece is finished mission.Whose first whole chess piece is finished mission, and who is victory.
Claims (5)
1. chess that combines with rudimentary maths initiation, it is the game function of existing parent-offspring's game, companion's game, child's learning toy that the mathematical education function is arranged again, it is characterized in that, take numeral as chess piece, it is related that the play chess standard meets specific numeral, and the chessboard setting is fit to the cartoon figure of children's mental development with characterizing mathematics numeral connotation; The game form of number form combination, colourful PK content, simple games, formation can be for the chess of children mathmatics initiation.
2. mathematics game chess according to claim 1 is characterized in that: take numeral 1 to 10 as chess piece, and the positive expression pattern of counting for number and number of chess piece, the chess piece back side is the unified baby's face of laughing at.
3. mathematics game chess according to claim 1, it is characterized in that: be provided with the digital chess chessboard, chessboard ring limit chess case is marked with case number (1 to 10), and digital chess is associated as the play chess standard of chess piece with numeral.
4. mathematics game chess according to claim 1, it is characterized in that: be provided with fast submatrix chessboard, this chessboard arranges the digital cloth system of battle formations by specific mathematical programming, and the baby's face of laughing in the chessboard cloth system of battle formations is to fill out the chess case that son is structured the formation for both sides, and fast submatrix is determined victory or defeat to wrong with speed with what fill out that son structures the formation.
5. mathematics game chess according to claim 1, it is characterized in that: be provided with at random chess chessboard, chessboard is provided with the chess lattice runway that indicates chess sound of laughing figure place from origin-to-destination, and both sides make play chess by the random number of agreement.
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CN 201210202066 CN102974092A (en) | 2012-06-01 | 2012-06-01 | Child math game chess |
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CN 201210202066 CN102974092A (en) | 2012-06-01 | 2012-06-01 | Child math game chess |
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
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CN112587942A (en) * | 2020-11-28 | 2021-04-02 | 广西师范大学 | Multi-interest toy for counting ducks |
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2012
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Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112587942A (en) * | 2020-11-28 | 2021-04-02 | 广西师范大学 | Multi-interest toy for counting ducks |
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Application publication date: 20130320 |