CN102611942B - Method for realizing multi-person interactive game in network television and network television - Google Patents

Method for realizing multi-person interactive game in network television and network television Download PDF

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Publication number
CN102611942B
CN102611942B CN201210024346.6A CN201210024346A CN102611942B CN 102611942 B CN102611942 B CN 102611942B CN 201210024346 A CN201210024346 A CN 201210024346A CN 102611942 B CN102611942 B CN 102611942B
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web
premises access
ustomer premises
access equipment
area network
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CN102611942A (en
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张奇
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Shenzhen Skyworth RGB Electronics Co Ltd
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Shenzhen Skyworth RGB Electronics Co Ltd
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Priority to HK12111945.9A priority patent/HK1173587A1/en
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Abstract

The invention discloses a method for realizing multi-person interactive game in a network television. The method comprises the following steps that: the network television judges a game load; an interactive game server in a wide area network or a user device is selected to be connected with the network television according to the size of the game load, thereby playing games with the user device or playing games with the user device directly through the interactive game server. The invention further discloses a network television and a system for realizing multi-person interactive game on the network television. According to the method, the user experience can be improved.

Description

In Web TV, realize method and the Web TV of multi-person interactive game
Technical field
The invention belongs to Web TV technical field, particularly a kind of method and Web TV of realizing multi-person interactive game in Web TV.
Background technology
Along with the development of network intelligence Web TV, the content of Web TV also from before view and admire for main transformer for human-computer interaction be main product.User can select the network TV program of oneself liking, and can surf the Net and watch the film of oneself liking, browsing page etc.The interactive game of large-screen, since the appearance of Wifi, has just brought fresh and new effect.All big enterprises are imitateed one after another.But be all the game of some body sense classes, reach the effect of body-building with this.But the game of body sense class is also the sub-fraction in interactive game.The group interaction game that many people such as chess category, RPG, the game of intelligence development class, card game participate in, Web TV just cannot reach good user's experience effect, because, this class game needs each player can have the private information of oneself, and just cannot show the characteristic of such game for the product of the single large-screen of this class of Web TV, cause Web TV aspect interactive game, to lack a very large market share.
Summary of the invention
Main purpose of the present invention is to provide a kind of method that realizes multi-person interactive game in Web TV, is intended to solve prior art and cannot shows the characteristic of group interaction class game, and user experiences poor technical problem.
In order to realize goal of the invention, the invention provides a kind of method that realizes multi-person interactive game in Web TV, comprise the following steps:
Web TV judgement game load;
According to the size of game load, select with wide area network in interactive game server connect or connect with ustomer premises access equipment, to play by interactive game server and ustomer premises access equipment or direct and ustomer premises access equipment is played.
Preferably, described according to the size of game load, selection connects or connects and be specially with ustomer premises access equipment with the interactive game server in wide area network:
According to game load excessive judged result, select with wide area network in interactive game server connect or, to play by interactive game server and ustomer premises access equipment;
According to the non-excessive judged result of game load, select to connect with ustomer premises access equipment, play with direct and ustomer premises access equipment.
Preferably, play and comprise by interactive game server and ustomer premises access equipment:
Web TV sends player data to interactive game server;
Receive the game logic result of interactive game server feedback and other players' public information and be presented in screen.
Preferably, described directly and ustomer premises access equipment play and comprise:
Process each player's the information that ustomer premises access equipment sends, and the logical process of playing, by result feedback after treatment to ustomer premises access equipment.
Preferably, described and ustomer premises access equipment connects and comprises:
Setting up Wifi by wireless router and ustomer premises access equipment is connected; Or
Between Web TV and ustomer premises access equipment, setting up bluetooth connects; Or
Between Web TV and ustomer premises access equipment, setting up zigbee connects; Or
Between Web TV and ustomer premises access equipment, setting up 2.4G connects;
Interactive game server in described and wide area network connects and comprises:
Connect by the interactive game server in RJ45 netting twine or Wifi and wide area network.
The present invention separately provides a kind of Web TV, and it comprises:
Game load judgment module, for judging game load;
Select module, be used for according to the size of game load, select with wide area network in interactive game server connect or connect with ustomer premises access equipment, to play by interactive game server and ustomer premises access equipment or direct and ustomer premises access equipment is played.
Preferably, described selection module comprises:
Wide area network is processed sub-block, for according to game load excessive judged result, select with wide area network in interactive game server connect or, to play by interactive game server and ustomer premises access equipment;
Local area network (LAN) is processed sub-block, for according to the non-excessive judged result of game load, selects to connect with ustomer premises access equipment, plays with direct and ustomer premises access equipment.
Preferably, described wide area network processing sub-block comprises:
Game data transmitting element, for sending player data to interactive game server;
Game data processing unit, for receiving the game logic result of interactive game server feedback and other players' public information and being presented at screen.
Preferably, described local area network (LAN) processing sub-block comprises:
Ustomer premises access equipment processing unit, each player's the information sending for the treatment of ustomer premises access equipment, and the logical process of playing, by result feedback after treatment to ustomer premises access equipment.
Preferably, described local area network (LAN) processing sub-block comprises:
Wifi linkage unit, is connected for setting up Wifi by wireless router and ustomer premises access equipment; Or
Bluetooth linkage unit, connects for set up bluetooth between Web TV and ustomer premises access equipment; Or
Zigbee Transmit-Receive Unit, connects for set up zigbee between Web TV and ustomer premises access equipment; Or
2.4G Transmit-Receive Unit, connects for set up 2.4G between Web TV and ustomer premises access equipment;
Described wide area network is processed sub-block and is connected by the interactive game server in RJ45 netting twine or Wifi and wide area network.
The load that the present invention plays by judgement, is connected Web TV or is connected with subscriber terminal equipment according to judged result with the interactive game server in wide area network, can realize single game mode to many or multi-to-multi, has promoted user's experience.
Brief description of the drawings
Fig. 1 is the method flow diagram of realizing multi-person interactive game in one embodiment of the invention in Web TV;
Fig. 2 is the detail flowchart of realizing the method for multi-person interactive game in one embodiment of the invention in Web TV;
Fig. 3 carries out the flow chart of steps of data interaction to play by interactive game server and ustomer premises access equipment in one embodiment of the invention;
Fig. 4 is the structural representation of Web TV in one embodiment of the invention;
Fig. 5 is the structural representation of Web TV in the time of local area network (LAN) pattern in one embodiment of the invention;
Fig. 6 is the structural representation of Web TV in the time of wide net mode in one embodiment of the invention.
Realization, functional characteristics and the advantage of the object of the invention, in connection with embodiment, are described further with reference to accompanying drawing.
Embodiment
Should be appreciated that specific embodiment described herein, only in order to explain the present invention, is not intended to limit the present invention.
With reference to Fig. 1, Fig. 1 is the flow chart that the present invention realizes the embodiment of the method for multi-person interactive game in Web TV.As shown in Figure 1, this flow process comprises the following steps:
Step S10, Web TV judgement game load; Concrete, Web TV judge user select game whether load is excessive, whether excessive can the mark by setting in advance game size of load of game, for example some chess games, its service data is less, lower to the performance requirement of equipment, it is little can being set as load, and some cards games, the cards games such as the such as fighting landlord of company of Tengxun exploitation, can be set as load excessive.Also can judge according to aspects such as the performance requirements of playing to equipment, for example some game is had relatively high expectations for running environment, may exceed the disposal ability of Web TV, can be judged to be the excessive game of load for this class game.
Step S20, according to the size of game load, select with wide area network in interactive game server connect or connect with ustomer premises access equipment, to play by interactive game server and ustomer premises access equipment or direct and ustomer premises access equipment is played.For example, shown in Fig. 2, if load is excessive, with wide area network in interactive game server connect, and after ustomer premises access equipment and interactive game server successful connection, carry out data interaction to play by interactive game server and ustomer premises access equipment.If load is excessive, Web TV starts wide net mode, taking the interactive game server in wide area network as server end, Web TV and other ustomer premises access equipments are the client of this server end, and only Web TV mainly obtains the logical process result of game and player's public information and is presented at screen from server end.Player's client (referring to ustomer premises access equipment) gets by player's private information after treatment by interactive game server, for example obtain interactive game server by player's private information of the form transmission of webpage and the logical process result of game, the browser display being carried by ustomer premises access equipment.
If load is non-excessive (being general load or less load), select directly and ustomer premises access equipment is played.If the game of general load or less load, Web TV is opened local area network (LAN) pattern, service end using Web TV as local area network (LAN), Web TV is mainly processed each player's that ustomer premises access equipment sends information, and the logical process of playing, by result feedback after treatment to ustomer premises access equipment.Ustomer premises access equipment is accepted Web TV feedack, after simple processing, is shown to player, realizes with this object that multi-person interactive is played.
In the embodiment of the present invention, can realize above-mentioned application by computer software, can be for different ustomer premises access equipment (mobile phone, PAD and there is the screen equipment that has of wired or wireless connected mode) development of user end device software, for can be completely compatible, the software of ustomer premises access equipment can be divided into local software version and WEB application version.
Local software version: for the client software of the concrete type exploitation of particular user end equipment interactive game.
WEB application version: as long as this ustomer premises access equipment has browser, can access interactive game server by Internet, obtain concrete game content from server.This version is to be mainly poor for hardware environment, cannot realize the network-termination device of the UI effect of having relatively high expectations.
The function that above-described ustomer premises access equipment software is mainly realized is, shows the private information of player in the time playing interactive game, and player just can a people play by other ustomer premises access equipments with network function such as mobile phones like this.And this software also will be processed user's operation, and and Web TV and server end communication, player's information is sent to Web TV and server end.
The software of Web TV, is mainly the public information that shows each player, if the processing load of interactive game is less, this software is also responsible for the logical process of game; But in general the disposal ability of Web TV is limited, so for processing the larger interactive game of load, this software can connect interactive game server by Internet network, obtains result, and feed back to each player's ustomer premises access equipment by cloud computing technology.
The load that the inventive method embodiment plays by judgement, according to judged result, Web TV is connected with the interactive game server in wide area network or is connected with subscriber terminal equipment, can realize single game mode to many or multi-to-multi, promote user's experience.
With reference to Fig. 3, in one embodiment, in above-mentioned steps S20, play and can comprise by interactive game server and ustomer premises access equipment:
Step S21, Web TV sends player data to interactive game server; For example, the data of playing a card that Web TV sends game player are to game server.
Step S22, receives the game logic result of interactive game server feedback and other players' public information and is presented in screen.The data of playing a card that game server sends according to Web TV side, carry out logical operation according to game rule, and operation result (for example defeated or win) is fed back to Web TV side.In addition, game server also feeds back to Web TV by other players' public information, and Web TV is presented in screen, so that our player understands.
In one embodiment, in above-mentioned steps S20, direct and ustomer premises access equipment is played and can be comprised:
Process each player's the information that ustomer premises access equipment sends, and the logical process of playing, by result feedback after treatment to ustomer premises access equipment.For example, for example, when Web TV receives the playing a card after data of other players that ustomer premises access equipment (mobile phone or other mobile devices) sends, Web TV carries out logical process according to game rule, and result is fed back to ustomer premises access equipment.
In above-mentioned steps S20, connect and comprise with ustomer premises access equipment:
Setting up Wifi by wireless router and ustomer premises access equipment is connected; Or
Making to set up bluetooth between the two at Web TV with ustomer premises access equipment configuration bluetooth transceiver module is connected; Or
At Web TV and ustomer premises access equipment configuration zigbee transceiver module, make to set up zigbee between the two and connect; Or
At Web TV and ustomer premises access equipment configuration 2.4G transceiver module, make to set up 2.4G between the two and connect.
In above-mentioned steps S20, connect and comprise with the interactive game server in wide area network:
Connect by the interactive game server in RJ45 netting twine or Wifi and wide area network.
In the embodiment of the present invention, interactive game server in Web TV and ustomer premises access equipment or wide area network connects and can be divided into wired and wireless mode, wherein, be connected with Web TV for ustomer premises access equipment (local area network (LAN) pattern), can pass through any one of wired and wireless mode.If but ustomer premises access equipment need to use WEB application version or Web TV need to connect interactive game server end while carrying out cloud computing (wide net mode), can only support RJ45 netting twine and Wifi mode.
The present invention separately provides a kind of Web TV, can realize said method.Referring to Fig. 4, in the embodiment of the present invention, Web TV comprises:
Game load judgment module 10, for judging game load; Whether excessive can the mark by setting in advance game size of load of game, for example some chess games, its service data is less, performance requirement to equipment is lower, it is little can being set as load, and some cards games, the cards games such as the such as fighting landlord of company of Tengxun exploitation, can be set as load excessive.Also can judge according to aspects such as the performance requirements of playing to equipment, for example some game is had relatively high expectations for running environment, may exceed the disposal ability of Web TV, can be judged to be the excessive game of load for this class game.
Select module 20, be used for according to the size of game load, select with wide area network in interactive game server connect or connect with ustomer premises access equipment, to play by interactive game server and ustomer premises access equipment or direct and ustomer premises access equipment is played.For example, if load is excessive, select module 20 selections to connect with the interactive game server in wide area network, if load is non-excessive (being normal load or less load), select to connect with ustomer premises access equipment.
Concrete, in above-described embodiment, select module 20 to comprise:
Wide area network is processed sub-block 21, for according to game load excessive judged result, select with wide area network in interactive game server connect or, to play by interactive game server and ustomer premises access equipment; If load is excessive, Web TV is processed sub-block 21 by wide area network and is started wide net mode, taking the interactive game server in wide area network as server end, Web TV and other ustomer premises access equipments are the client of this server end, and only Web TV mainly obtains the logical process result of game and player's public information and is presented at screen from server end.Player's client (referring to ustomer premises access equipment) gets by player's private information after treatment by interactive game server, for example obtain interactive game server by player's private information of the form transmission of webpage and the logical process result of game, the browser display being carried by ustomer premises access equipment.
Local area network (LAN) is processed sub-block 22, for according to the non-excessive judged result of game load, selects to connect with ustomer premises access equipment, plays with direct and ustomer premises access equipment.If the less game of load, local area network (LAN) is processed sub-block 22 and is opened local area network (LAN) pattern, service end using Web TV as local area network (LAN), mainly the information of processing each player of sending of ustomer premises access equipment, and the logical process of playing, by result feedback after treatment to ustomer premises access equipment.Ustomer premises access equipment is accepted the information of server feedback, after simple processing, is shown to player, realizes with this object that multi-person interactive is played.
Web TV embodiment of the present invention is by the load of game load judgment module 10 judgement game, wide area network processes sub-block 21 or local area network (LAN) processing sub-block 22 is connected Web TV or is connected with subscriber terminal equipment according to judged result with the interactive game server in wide area network, can realize single game mode to many or multi-to-multi, promote user's experience.
In one embodiment, wide area network processing sub-block 21 is further used for:
Game data transmitting element 211, sends player data to interactive game server; For example, the data of playing a card that send game player are to game server.
Game data processing unit 212, receives the game logic result of interactive game server feedback and other players' public information and is presented in screen.For example, the data of playing a card that game server sends according to Web TV side, carry out logical operation according to game rule, and operation result (for example defeated or win) is fed back to wide area network processing sub-block 21.In addition, game server also feeds back to other players' public information wide area network and processes sub-block 21, and wide area network is processed sub-block 21 and is presented in the screen of Web TV, so that our player understands.
In one embodiment, local area network (LAN) is processed sub-block 22 and is comprised ustomer premises access equipment processing unit 221, each player's the information sending for the treatment of ustomer premises access equipment, and the logical process of playing, by result feedback after treatment to ustomer premises access equipment.For example, for example, when Web TV receives the playing a card after data of other players that ustomer premises access equipment (mobile phone or other mobile devices) sends, local area network (LAN) is processed sub-block 22 and is carried out logical process according to game rule, and result is fed back to ustomer premises access equipment.
In one embodiment, local area network (LAN) processing sub-block 22 can comprise:
Wifi linkage unit, is connected for setting up Wifi by wireless router and ustomer premises access equipment; Or
Bluetooth linkage unit, connects for set up bluetooth between Web TV and ustomer premises access equipment; Or
Zigbee Transmit-Receive Unit, connects for set up zigbee between Web TV and ustomer premises access equipment; Or
2.4G Transmit-Receive Unit, connects for set up 2.4G between Web TV and ustomer premises access equipment.
In one embodiment, wide area network processing sub-block 20 can connect by the interactive game server in RJ45 netting twine or Wifi and wide area network.
In the embodiment of the present invention, interactive game server in Web TV and ustomer premises access equipment or wide area network connects and can be divided into wired and wireless mode, wherein, be connected with Web TV for ustomer premises access equipment (local area network (LAN) pattern), can pass through any one of wired and wireless mode.If but ustomer premises access equipment need to use WEB application version or Web TV need to connect interactive game server end while carrying out cloud computing (wide net mode), can only support RJ45 netting twine and Wifi mode.
With reference to Fig. 5, be the structural representation of Web TV in one embodiment of the invention when the local area network (LAN) pattern.Simple when processing, while showing single game, (when the disposal ability of Web TV just can meet requiring of this game), enables local area network (LAN) pattern.Now, using Web TV as service end, other ustomer premises access equipments (such as PAD, mobile phone, mobile device etc.) are linked together as client, carry out transfer of data and processing.Connected mode can be:
Wireless Wifi connects, and now needs to adopt wireless router to carry out exchanges data and control;
Be connected with ustomer premises access equipment configuration bluetooth at Web TV end;
Be connected with ustomer premises access equipment configuration zigbee at Web TV end;
Be connected with ustomer premises access equipment configuration 2.4G at Web TV end etc.
After connection has configured, first Web TV shows the initial interface of game, configure wireless link parameter, the game of selecting according to user decides which kind of local area network (LAN) pattern of concrete employing, then carry out data interaction and logical process with ustomer premises access equipment according to game rule, logical process result is sent to ustomer premises access equipment.For example, in the time that user has selected the game of poker hand, because the load of processing is less, Web TV end adopts local area network (LAN) pattern to play, confirm and ustomer premises access equipment successful connection after, Web TV end starts game, processing is dealt out the cards and is accepted the player's that each ustomer premises access equipment sends process information (player play a card data), and public information (board that each player goes out) is shown to Web TV end, and finally differentiate victory or defeat.And ustomer premises access equipment is after confirmation and the successful connection of Web TV end, one side is accepted the data message (system is dealt out the cards) that Web TV end is sent, the input Data Concurrent that one side is collected player is delivered to Web TV end (player plays a card), has so just reached user and has applied the multi-person interactive that the ustomer premises access equipments such as mobile terminal and Web TV realize and play.
With reference to Fig. 6, be the structural representation of Web TV in one embodiment of the invention when the wide net mode.When game data amount is larger, computational load is large, while exceeding the ability of TV itself, adopts this kind of pattern.Now the ustomer premises access equipment such as Web TV and PAD, mobile phone, all as data client, as service end, carries out calculating and the work for the treatment of of big data quantity by interactive game server, and client is connected by Internet with service end.For example, user is in the time selecting the larger game of disposal ability, Web TV end and other ustomer premises access equipments are all connected to interactive game server end by router, by cloud computing, the result of game is sent to corresponding TV set terminal and other ustomer premises access equipments, and collect player's input message that ustomer premises access equipment sends, by interactive game server final decision victory or defeat.
These are only the preferred embodiments of the present invention; not thereby limit the scope of the claims of the present invention; every equivalent structure or conversion of equivalent flow process that utilizes specification of the present invention and accompanying drawing content to do; or be directly or indirectly used in other relevant technical fields, be all in like manner included in scope of patent protection of the present invention.

Claims (8)

1. a method that realizes multi-person interactive game in Web TV, is characterized in that, comprises the following steps:
Web TV judgement game load;
According to the size of game load, select with wide area network in interactive game server connect or connect with ustomer premises access equipment, to play by interactive game server and ustomer premises access equipment or direct and ustomer premises access equipment is played;
If load is excessive, Web TV starts wide net mode, taking the interactive game server in wide area network as server end, Web TV and other ustomer premises access equipments are the client of this server end, and Web TV obtains the logical process result of game and player's public information and is presented at screen from server end;
If load is non-excessive, Web TV is opened local area network (LAN) pattern, the service end using Web TV as local area network (LAN), each player's that Web TV processing ustomer premises access equipment sends information, and the logical process of playing, then by result feedback after treatment to ustomer premises access equipment.
2. the method for claim 1, is characterized in that, is played and is comprised by interactive game server and ustomer premises access equipment:
Web TV sends player data to interactive game server;
Receive the game logic result of interactive game server feedback and other players' public information and be presented in screen.
3. the method for claim 1, is characterized in that, described directly and ustomer premises access equipment play and comprise:
Process each player's the information that ustomer premises access equipment sends, and the logical process of playing, by result feedback after treatment to ustomer premises access equipment.
4. method as claimed any one in claims 1 to 3, is characterized in that, describedly connects and comprises with ustomer premises access equipment:
Setting up Wifi by wireless router and ustomer premises access equipment is connected; Or
Between Web TV and ustomer premises access equipment, setting up bluetooth connects; Or
Between Web TV and ustomer premises access equipment, setting up zigbee connects; Or
Between Web TV and ustomer premises access equipment, setting up 2.4G connects;
Interactive game server in described selection and wide area network connects and comprises:
Connect by the interactive game server in RJ45 netting twine or Wifi and wide area network.
5. a Web TV, is characterized in that, comprising:
Game load judgment module, for judging game load;
Select module, be used for according to the size of game load, select with wide area network in interactive game server connect or connect with ustomer premises access equipment, to play by interactive game server and ustomer premises access equipment or direct and ustomer premises access equipment is played;
Wide area network is processed sub-block, if excessive for load, Web TV starts wide net mode, taking the interactive game server in wide area network as server end, Web TV and other ustomer premises access equipments are the client of this server end, and Web TV obtains the logical process result of game and player's public information and is presented at screen from server end;
Local area network (LAN) is processed sub-block, if non-excessive for load, Web TV is opened local area network (LAN) pattern, service end using Web TV as local area network (LAN), each player's that Web TV processing ustomer premises access equipment sends information, and the logical process of playing, then by result feedback after treatment to ustomer premises access equipment.
6. Web TV as claimed in claim 5, is characterized in that, described wide area network is processed sub-block and comprised:
Game data transmitting element, for sending player data to interactive game server;
Game data processing unit, for receiving the game logic result of interactive game server feedback and other players' public information and being presented at screen.
7. Web TV as claimed in claim 6, is characterized in that, described local area network (LAN) is processed sub-block and comprised:
Ustomer premises access equipment processing unit, each player's the information sending for the treatment of ustomer premises access equipment, and the logical process of playing, by result feedback after treatment to ustomer premises access equipment.
8. the Web TV as described in any one in claim 5 to 7, is characterized in that, described local area network (LAN) is processed sub-block and comprised:
Wifi linkage unit, is connected for setting up Wifi by wireless router and ustomer premises access equipment; Or
Bluetooth linkage unit, connects for set up bluetooth between Web TV and ustomer premises access equipment; Or
Zigbee Transmit-Receive Unit, connects for set up zigbee between Web TV and ustomer premises access equipment; Or
2.4G Transmit-Receive Unit, connects for set up 2.4G between Web TV and ustomer premises access equipment;
Described wide area network is processed sub-block and is connected by the interactive game server in RJ45 netting twine or Wifi and wide area network.
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CN1881226A (en) * 2005-06-16 2006-12-20 刘建军 Single-user and network gaming method adapted to mobile communication environment, and computing capability service
CN101286906A (en) * 2007-04-13 2008-10-15 深圳市同洲电子股份有限公司 Network game system and method

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