CN102413097A - Communication system of client and server and method thereof - Google Patents

Communication system of client and server and method thereof Download PDF

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Publication number
CN102413097A
CN102413097A CN201010289152XA CN201010289152A CN102413097A CN 102413097 A CN102413097 A CN 102413097A CN 201010289152X A CN201010289152X A CN 201010289152XA CN 201010289152 A CN201010289152 A CN 201010289152A CN 102413097 A CN102413097 A CN 102413097A
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China
Prior art keywords
client
master server
server
subscription
subscription client
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CN201010289152XA
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Inventor
刘常悦
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JIANGSU CUBIC NETWORK TECHNOLOGY CO LTD
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JIANGSU CUBIC NETWORK TECHNOLOGY CO LTD
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Priority to CN201010289152XA priority Critical patent/CN102413097A/en
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Abstract

The invention discloses a communication system of a client and a server. A main server is used to store and distribute user client data and connection information. The user client submits latest data states of other users to the main server and asks for data information sent to the main server by the other user clients, wherein the latest data states are received by the user client. A communication method of the system comprises the following steps that: program data stored in the main server is published to a browser; the user client connects with the main server so as to verify an identity to log in, the main server replies the necessary data and broadcasts to all the virtual servers; the main server breaks connection with the user client, the user clients establish the connections with each other and direct carry out logic interaction communication; the user client submits the received latest data states of the other users to the main server so as to store. By using the method and system of the invention, server calculating pressure and communication bandwidth flow can be reduced. Operator equipment and personnel costs can be reduced, fault losses and a user cheating rate can be reduced too.

Description

The communication system of client and server and method
Technical field
The present invention relates to a kind of information communication system and method, particularly a kind of server calculating pressure and the client that reduces the communication bandwidth flow and the communication system and method for server of alleviating.
Background technology
The direct communication mode of conventional client and server, bigger for the pressure of carrier server, mainly show as two aspects: one is the bandwidth communication data volume, and another is the logical calculated amount;
The basic principle of traditional communication mode is; By operator's master server as unique service end; Subscriber computer at first connects with this server, after master server receives the application connection request of subscriber computer initiation, and the feedback corresponding information; And reply the subscriber computer necessary data, this connection will remain to that subscriber computer withdraws from or off-line;
For relatively simply use (such as: the chess category online game), can find some problems based under the traditional communication mechanism:
One, master server pressure: initial server is the CS pattern with communicating by letter of subscription client; Promptly by one or more master server as service end; All subscription clients must carry out the network connection with it and communicate by letter, and all logical consequences that subscription client produces or request must be judged and verification through master server (crowd), under this pattern; After subscription client crowd quantity expands; In order to guarantee the smoothness that subscription client is communicated by letter with server end and the promptness of master server computing, operator often will drop into a large amount of funds and manpower, expands server end hardware and network bandwidth scale; In the subscription client running, the hardware load of subscriber computer self and network service are idle in a large number, are not fully utilized; Even server zone is enough huge, also occur the load bottleneck unavoidably peak period, causes the subscriber computer Quality of experience to descend;
Two, anti-cheating: in order to reduce master server (crowd's) pressure, be distributed to each subscriber computer to whole calculating pressures of master server and communication pressure in principle, like the online game of " hall and room " class; Be divided into hall and room, the user carries out main ludic activity in the room, and the hall only is used for communication; Master server is not participated in the game logic in the room,, as secondary server all players' in the room result of calculation and request is judged and is responded by the founder (house-owner) in each room; Submit to master server after the game over and carry out DB Backup; Though can reduce the calculating and the communication pressure of master server so greatly, for (for example, the house-owner's cheating of the premeditated cheating in the room; Other users can't discover or be powerless), master server is difficult to carry out verification to it.
Summary of the invention
In order to remedy above deficiency, the invention provides the communication system and the method for a kind of client and server, use the communication means of this client and server can effectively alleviate the server calculating pressure and reduce the communication bandwidth flow, reduce user's cheating rate.
The present invention for the technical scheme that solves its technical problem and adopt is: the communication system of a kind of client and server, comprise master server and some subscription clients, wherein:
Master server is used for stored user client data and dispatch user client link information;
Subscription client has been integrated the virtual server end, is used for submitting other users' that oneself receive latest data state and data message from master server to master server that want other subscription clients to send to to master server.
As further improvement of the present invention; Subscription client is also reported the cheating subscription client data message of its discovery to master server; Said master server receives the report information that subscription client is submitted to; Supervise its whole logical calculated results through connecting, and judge it and whether practise fraud, the cheating client-side information is announced to all online client and judgement and the relevant logical consequence of cheating subscription client with quilt report subscription client.
As a further improvement on the present invention, the said Virtual Service end way of realization different processes that are relative subscription client.
As further improvement of the present invention, said Virtual Service end way of realization is the built-in concurrent process of subscription client.
The communication means of a kind of client and server, this method comprises following steps:
The first step: will adopt modes such as p2p, ftp, http to issue, and be published to browser at the required routine data of client operation of master server storage through windowsIIS;
Second step: subscription client connects the master server identity verification and obtains to land permission, and master server is replied its necessary data, and is broadcast to all Virtual Service ends with disconnected form, breaks off with this subscription client then being connected;
The 3rd step: connect between the subscription client, directly carry out the intersection intercommunication between subscription client, the data legitimacy is transferred to the checking of Virtual Service end;
The 4th step: subscription client submits to other users' that oneself receive latest data state to store to master server at operation all after dates any time, and verification msg is illegal only is saved in the database for master server.
As a further improvement on the present invention, subscription client submits to the latest data state of other subscription clients that oneself receive to store to master server before normal off-line in the 4th step.
As further improvement of the present invention, said subscription client sends query statement to master server at any time, asks for the public data information of targeted customer's client; And the data message that targeted customer's client is sent and the data result of this simulation compare; Comparing result is inconsistent through reporting that packet sends to master server, and master server receives that subscription client report back directly connects with quilt report subscriber computer client, supervises its whole logical calculated results; And conclude it and whether practise fraud; To all online user's issues, master server breaks off with the cheating subscription client and being connected, and judges its interrelated logic result (end of match immediately with the data message that is judged to be the cheating client; Non-cribber's triumph); After subscription client receives the cheating subscription client data message that master server sends, classify cheating client link information characteristic (IP address and port etc.) as and no longer connect with it in the blacklist, the connection of having set up is broken off immediately.
Useful technique effect of the present invention is: the present invention effectively alleviates the server calculating pressure and reduces the communication bandwidth flow, and then reduces carrier server hardware cost and personnel's maintenance cost; Reduced the loss that operator causes owing to the master server fault; Reduced hardware infringement and the communication blocking of impact type communication (peak period, malicious attack etc.) to master server; Reduced user's cheating rate.
Description of drawings
Fig. 1 is the communication mode sketch map of conventional client and server end;
Fig. 2 is that the present invention is at client and master server Principle of Communication flow chart;
Fig. 3 is the present invention's Principle of Communication flow chart between client.
Embodiment
Embodiment: the communication system of a kind of client and server, comprise master server and some subscription clients, wherein:
Master server is used for stored user client data and dispatch user client link information;
Subscription client has been integrated the virtual server end, is used for submitting other users' that oneself receive latest data state and data message from master server to master server that want other subscription clients to send to to master server.
Subscription client is also reported the cheating subscription client data message of its discovery to master server; Said master server receives the report information that subscription client is submitted to; Supervise its whole logical calculated results through connecting with quilt report subscription client; And judge it and whether practise fraud, the cheating client-side information is announced to all online client and judgement and the relevant logical consequence of cheating subscription client.
Said Virtual Service end way of realization is the different processes of relative subscription client.
Said Virtual Service end way of realization is the built-in concurrent process of subscription client.
The communication means of a kind of client and server, this method comprises following steps:
The first step: will adopt modes such as p2p, ftp, http to issue, and be published to browser at the required routine data of client operation of master server storage through windowsIIS;
Second step: subscription client connects the master server identity verification and obtains to land permission, and master server is replied its necessary data, and is broadcast to all Virtual Service ends with disconnected form, breaks off with this subscription client then being connected;
The 3rd step: connect between the subscription client, directly carry out the intersection intercommunication between subscription client, the data legitimacy is transferred to the checking of Virtual Service end;
The 4th step: subscription client submits to other users' that oneself receive latest data state to store to master server at operation all after dates any time, and verification msg is illegal only is saved in the database for master server.
Subscription client submits to the latest data state of other subscription clients that oneself receive to store to master server before normal off-line in the 4th step.
Said subscription client sends query statement to master server at any time; Ask for the public data information of targeted customer's client, and the data message of targeted customer's client transmission and the data result of this simulation are compared, comparing result is inconsistent through reporting that packet sends to master server; Master server receives that subscription client report back directly with by report subscriber computer client connects; Supervise its whole logical calculated results, and conclude it and whether practise fraud, the data message that is judged to be the cheating client is issued to all online users; Master server breaks off with the cheating subscription client and being connected; And after judging that immediately its interrelated logic result (end of match, non-cribber triumph), subscription client receive the cheating subscription client data message that master server sends; Classify cheating client link information characteristic (IP address and port etc.) no longer to connect with it in the blacklist as, the connection of having set up is broken off immediately.
RPG type game with a similar dreamlike Journey to the West is that example is explained below:
After user's registration, import right user name and password, can get into recreation home court scape through the window that lands of software.
In the scape of recreation home court a lot " copy " arranged, so-called copy is exactly a lot of rooms, and the room can be divided into numerous species and numbering; Data such as game rule are in full accord in the room of identical type, but different according to numbering, and game process is also different (such as the chess game of different " desk "; Chinese chess is exactly different kinds with go, Zhang San and Li Si but a table is seated, No. two tables be seated king five and Zhao six; The way to get there that they play chess is different), the player can only arrive in the copy and fight, and only supports roaming (virtual role moves in scene) and chat in the scape of home court; The operation result influences virtual datas such as player role equipment, stage property, grade, and roaming and chat then can not influence.
Land:
The subscription client program start is inputed user totem information (user name password) by the user, and subscription client begins to set up network with master server and is connected, and network sends authentication information (user name password) to master server after connecting foundation;
After master server receives and verifies that its identity information is correct; From database, obtain this user profile (role's grade, knapsack stage property etc.) this user of feedback, and near the instant user list information the preceding position of the last off-line of this user is provided, information comprises: IP address and port; Information such as Customs Assigned Number, user name, role hierarchy; After treating that the whole receptions of this client finish, promptly be connected, meanwhile with the master server disconnection; All players that belong in the scene to this user send broadcast message, and content comprises: the user's who is about to land information and a check code (8 positive integers at random) that generates at random;
Subscription client is according to the link information data in the user list information; Setting up straight-forward network with other clients is connected; Receive the connection applicant and received this user profile information and identifying code that master server sends at this moment; Can carry out verification to it, this check code effective time from ordering, can effectively prevent the process of major part " malice imitation other people user profile " (steal-number) by the software developer like this.
Login process is owing to be directly to be connected with master server, and decision process is that master server is handled, and can not consider the problem of logical inverse cheating basically.
Home court scape roaming:
Move in the subscription client control role scape on the scene, produced moving event data, promptly current role position; This subscription client user of each second in all these scenes sends the positional information of oneself; Recipient's subscription client upgrades the position of this user role synchronously, does the effect that the radar screen-type can occur like this, if the permission of network service state; Can improve transmission frequency; Also can set up optimization mechanism, calculate intermediate interpolated, optimize its moving process according to the position key point at subscription client;
At this moment, if certain user has opened the cheating program, for example: accelerate its moving process; Other subscription clients that receive the data result crossed of cheating routine processes are found its moving displacement too fast (supposing that overall translational speed is constant) through calculating, and then send a report information bag to master server at once; Packets of information comprises: this Customs Assigned Number, IP address, port and doubtful cheating information (moving too fast) etc.; After master server receives cheating information, connect at once with by the report client, and monitor its operation result as the identity of a domestic consumer; Can find whether practise fraud and report by mistake, the processing of cheating and wrong report can be by the software developer from ordering.
Number of players in the same scene unsuitable too much (about 200 people) is because the network connection hardware limits, if number is too much, the connection meeting that the user keeps is a lot.Can certain mode connect between different scenes, user activation scene boundary or transmit point can get into next scene (redirect), and the flow process of user's handoff scenario is removed the subscriber authentication process and got final product with to land flow process similar.
Copy is fought:
Under the scape roaming state of home court; The user can be at any time is sign with oneself Customs Assigned Number or user name (uniqueness); Recruit the troop of a recreation copy; And broadcasting to all subscription clients in the current scene, all members in this troop can get into the operation certain applications of a copy (room) in playing;
After other subscription clients are received this information, can apply for adding the troop of copy, the promoter judges its application result, if troop less than and meet the team member and get into rule, then be allowed to get into the room;
After the user gets into the room; Can select to carry out simplified deployment (taking out the knapsack stage property) according to game rule; Send the information of " ready " subsequently to the room promoter, must not cancel after " ready " sends, when the room promoter finds that user number is full in the room; And after receiving the information of subscription client in all rooms " ready ", broadcast the information that transmission " begins recreation " to everyone.
The turn-based rule is adopted in this recreation, promptly simultaneously only can have a machine to release news, and this sentences traditional chess and card games is example:
The room founder selectes a player as first player who plays a card based on game rule; The founder broadcasts to all users in the room with this information, and the player of current active makes action and select to finish epicycle and dispose, and promptly subscription client is broadcasted current deployment information (content comprises: " sing board: I side's of getting sheet 4 ") in all rooms; Other all clients are judged these actions whether legal (whether this player has this board); And respond to current active player (" receiving "), current active player switches to inactive state voluntarily, and the logic-based regulation identifier number that all players broadcast next player in the room; After next player receives this information; The inactive state of oneself is switched to active state, and the beginning epicycle is disposed (select board, prepare to play a card);
If user's off-line in the fight process is arranged, then announce that by house-owner this user loses recreation, be broadcast to all user'ss (" this user gives up ") in the room.
Result after the end of match; Directly submit to master server by all entrants; Master server is collected these data and data is carried out simple authentication can preserve; Before the normal off-line of subscription client, preferably initiatively upload whole other users' that do not upload that all these organizational securities deposit latest data to master server.
Anti-cheating:
In order to prevent (the cheating software of the same rule of all subscriber computers installations of player collective cheating in the room; And only invite " acquaintance " to participate in); And some game rule does not allow the player in the room to have whole game datas (guessing fan's class); All players in the room must " judge's machine " outside the room broadcast the total data in the current room, and so-called " judge's machine " specified by master server, and keeps minimum " judge's machine " quantity by master server;
Subscriber computer has same game rule in " judge's machine " and the target room.
Master server is selected for the appointment of " judge's machine ", and according to the ordering of selectable user machine hardware occupancy, what the hardware resource free time was bigger pays the utmost attention to; If online number descends; " judge's machine " is not enough to keep minimum quantity, then participated in directly the supervision in this room by master server, if " judge's machine " found certain user's cheating in the room; To send report information to master server, and directly force to participate in the supervision in the room by master server;
Safeguard that minimum " judge's machine " quantity refers to: during fighting in the room; If certain subscriber computer in the room finds that " judge's machine " the quantity sum in this room is lower than minimum critical mass; Then send the information of " judge's machine is not enough " to master server; Assign new " judge's machine " separately by master server; Newly " judge's machine " asked for the current whole game datas of playing to other " judge's machines ", rationally set (stability and continuity based on the online user are specifically judged) when the lowest critical value of " judge's machine ", then can drop to the probability of whole " judge's machine " unexpected whole unexpected off-lines minimum;
Between " judge's machine " is visible, is used for receiving and the interior data of exchange recreation synchronously;
Some need be by the game rule of master server control; For example: the fight between player role and the artificial intelligence (monster); Its artificial intelligence role's control is then directly controlled by any one " judge's machine "; Should " judge's machine " only be responsible for next step action of control artificial intelligence role, its character data is shared by all " judge's machines " and subscriber computer, promptly prevents the unexpected off-line of master control " judge's machine "; Through " judge's machine " ballot or certain rule (for example: the IP address is minimum) mode selected, select and transfer to next " judge's machine " master control whole audience artificial intelligence role fast afterwards.

Claims (7)

1. the communication system of client and server is characterized by: comprise master server and some subscription clients, wherein:
Master server is used for stored user client data and dispatch user client link information;
Subscription client has been integrated the virtual server end, is used for submitting other users' that oneself receive latest data state to and asking for the data message that other subscription clients send to master server to master server to master server.
2. the communication system of client according to claim 1 and server; It is characterized by: subscription client is also reported the cheating subscription client data message of its discovery to master server; Said master server receives the report information that subscription client is submitted to; Supervise its whole logical calculated results through connecting with quilt report subscription client; And judge it and whether practise fraud, the cheating client-side information is announced to all online client and judgement and the relevant correcting logic result of cheating subscription client.
3. the communication system of client as claimed in claim 1 and server is characterized in that: said Virtual Service end way of realization is the different processes of relative subscription client.
4. the communication system of client as claimed in claim 1 and server is characterized in that: the built-in parallel thread of process that said Virtual Service end way of realization is a subscription client.
5. the communication means of client and server, it is characterized by: this method comprises following steps:
The first step: will adopt p2p, ftp, http mode to issue, and be published to browser at the required routine data of subscription client operation of master server storage through windowsIIS;
Second step: subscription client connects the master server identity verification and obtains to land permission, and master server is replied its necessary data, and is broadcast to all Virtual Service ends with disconnected form, breaks off with this subscription client then being connected;
The 3rd step: connect between the subscription client, directly carry out the intersection intercommunication between subscription client, the data legitimacy is transferred to the checking of Virtual Service end;
The 4th step: subscription client submits to other users' that oneself receive latest data state to store to master server at operation all after dates any time, and verification msg is illegal only is saved in the database for master server.
6. the communication means of client as claimed in claim 5 and server is characterized by: subscription client submits to the latest data state of other subscription clients that oneself receive to store to master server before normal off-line in the 4th step.
7. the communication means of client as claimed in claim 5 and server; It is characterized in that: said subscription client sends query statement to master server at any time, asks for the public data information of targeted customer's client, and the data message of targeted customer's client transmission and the data result of this simulation are compared; Comparing result is inconsistent through reporting that packet sends to master server; Master server receives that subscription client report back directly with by report subscriber computer client connects, and supervises its whole logical calculated results, and concludes it and whether practise fraud; The data message that is judged to be the cheating client is issued to all online users; Master server breaks off with the cheating subscription client and being connected, and after judging that immediately its interrelated logic result, subscription client receive the cheating subscription client data message that master server sends; Classify cheating client link information characteristic in the blacklist as and no longer to connect with it, the connection of having set up is broken off immediately.
CN201010289152XA 2010-09-21 2010-09-21 Communication system of client and server and method thereof Pending CN102413097A (en)

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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103701832A (en) * 2014-01-20 2014-04-02 腾讯科技(深圳)有限公司 Room switching method, device and system
CN105187469A (en) * 2015-06-01 2015-12-23 广东小天才科技有限公司 Method for processing user request, mobile terminal and server
CN105214310A (en) * 2015-10-13 2016-01-06 网易(杭州)网络有限公司 A kind of game fight method of calibration, system and service end
CN105288999A (en) * 2014-07-23 2016-02-03 姜学强 Implementation method of quiz game based on network platform
CN105435451A (en) * 2015-12-22 2016-03-30 网易(杭州)网络有限公司 Game cheating recognizing and processing method and device, system and server
CN105617656A (en) * 2015-12-24 2016-06-01 杭州菜菜网络科技有限公司 Method for preventing online game user from cheating
CN109771955A (en) * 2019-01-17 2019-05-21 腾讯科技(深圳)有限公司 Invite request processing method, device, terminal and storage medium

Cited By (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103701832A (en) * 2014-01-20 2014-04-02 腾讯科技(深圳)有限公司 Room switching method, device and system
CN103701832B (en) * 2014-01-20 2016-01-20 腾讯科技(深圳)有限公司 A kind of room changing method, device and system
CN105288999A (en) * 2014-07-23 2016-02-03 姜学强 Implementation method of quiz game based on network platform
CN105187469A (en) * 2015-06-01 2015-12-23 广东小天才科技有限公司 Method for processing user request, mobile terminal and server
CN105214310A (en) * 2015-10-13 2016-01-06 网易(杭州)网络有限公司 A kind of game fight method of calibration, system and service end
CN105214310B (en) * 2015-10-13 2019-03-29 网易(杭州)网络有限公司 A kind of game fight method of calibration, system and server-side
CN105435451A (en) * 2015-12-22 2016-03-30 网易(杭州)网络有限公司 Game cheating recognizing and processing method and device, system and server
CN105435451B (en) * 2015-12-22 2019-02-19 网易(杭州)网络有限公司 The identification of game cheat and processing method, device, system and server
CN105617656A (en) * 2015-12-24 2016-06-01 杭州菜菜网络科技有限公司 Method for preventing online game user from cheating
CN105617656B (en) * 2015-12-24 2019-11-12 杭州电魂网络科技股份有限公司 A method of prevent network gaming user from practising fraud
CN109771955A (en) * 2019-01-17 2019-05-21 腾讯科技(深圳)有限公司 Invite request processing method, device, terminal and storage medium

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Application publication date: 20120411