CN102144217A - Feature eroding video game demonstration software - Google Patents

Feature eroding video game demonstration software Download PDF

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Publication number
CN102144217A
CN102144217A CN2009801343059A CN200980134305A CN102144217A CN 102144217 A CN102144217 A CN 102144217A CN 2009801343059 A CN2009801343059 A CN 2009801343059A CN 200980134305 A CN200980134305 A CN 200980134305A CN 102144217 A CN102144217 A CN 102144217A
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game
recreation
features
game features
trigger mechanism
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G·扎列夫斯基
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Sony Interactive Entertainment LLC
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Sony Computer Entertainment America LLC
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/73Authorising game programs or game devices, e.g. checking authenticity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/201Playing authorisation given at platform level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/609Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/638Methods for processing data by generating or executing the game program for controlling the execution of the game in time according to the timing of operation or a time limit

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Abstract

A demonstration video game 102 permits gamers a more complete game experience while promoting a desire to acquire permission to continue playing. In some embodiments, a video game is implemented with trigger metrics. While a user may initially experience most or all of the full version of the game in a demonstration mode, the mode implements trigger metrics to erode game play characteristics, such as character, object, event and/or environmental features, during video game play in the demonstration mode. Thus, fewer play characteristics may be available as play continues in this mode. Multiple trigger metrics may gradually and successively limit play characteristics as play with the game continues. As the gamer loses functionality, the user may be prompted with the trigger metrics to purchase permission to continue the game in a non- demonstration mode that disables the trigger metrics and returns the game to the more complete version.

Description

Feature corrosion video game presentation software
The cross reference of related application
The title that the application requires on September 3rd, 2008 to submit to is the U. S. application No.12/231 of " FEATUREERODING VIDEO GAME DEMONSTRATION SOFTWARE ", and 485 right of priority is incorporated into this with its disclosure by reference.
Technical field
The present invention relates to video-game.More particularly, the method and system that relates to the crippled version that is used to realize video-game.
Background technology
Usually by using demo to promote video-game originally.For example, some software video recreation dealer downloads to the player for low cost or cost free ground crippled version is placed on the Internet.They also can be distributed to the player with low cost or cost free with this version on the recordable media (for example CD or DVD).It is to compare with complete game version and more want to attempt free or the player's of crippled version interest at a low price because wish to promote those that the dealer does like this.When the player enjoys when recreation demonstration, believe the wish that can develop the more complete video-game version of purchase after the player.Yet usually, the crippled version of software does not allow the player really to experience the full release of the software that this crippled version promoting.Crippled version only allows the player to play a smaller subset of the game features of complete video game version usually.In this way, can not provide more complete experience for the player to actual video recreation, therefore, can not be comprehensively and promote video-game exactly.
Hope realizes the crippled version of video-game still providing the guiding player to buy the usufructuary protection of video-game simultaneously in the mode of the feature of more completely promoting recreation or characteristic.
Summary of the invention
According to an aspect of present technique, provide a kind of crippled version of video-game to buy video-game to impel user or player.
Thereby a kind of releasing software recreation guiding user that provides on the other hand of present technique obtains the method for the permission that continues to play games.This method can comprise: the software game with a plurality of game features is provided, and described a plurality of game features comprise at least one in character features, characteristics of objects, environmental characteristic and the affair character.This software game can be programmed to allow the user to use described a plurality of game features.This software game can also be programmed to have at least one trigger mechanism.This method is included in when continue allowing the user to play games, and as the result who uses software game, according to described at least one trigger mechanism, corrodes at least one the availability in the described game features.This method can also be included in the availability of recovering the game features of being corroded when receiving the permission that continues to play games.
Present technique comprise a kind of machine readable media on the other hand with processor steering order.Thereby described processor steering order can be controlled to processor the permission that software game guiding user acquisition continues to play games.For example, described processor steering order can comprise: a plurality of game features that are used for generating when initial described software game are used the instruction of described a plurality of game features to allow the user, and described a plurality of game features comprise at least one in character features, characteristics of objects, environmental characteristic and the affair character.Described processor steering order can also comprise and be used for controlling the instruction of user to the use of described a plurality of game features of recreation by at least one trigger mechanism.Described processor steering order can also comprise and being used for when continuing to allow the user to play games, use the result of software game as the user, according to described at least one trigger mechanism, corrode at least one the instruction of availability in the described game features. in addition, described processor steering order can also comprise the instruction of the availability that is used for recovering the game features of being corroded when receiving the permission that continues to play games.
In certain embodiments, trigger mechanism can be based on the function of time, and it can be the actual time of process and/or the playtime of process.Alternatively, described at least one trigger mechanism can be based on the function of game events, as the specific times of the moment of the end of moment of recreation or recreation or repeatedly finish.
In certain embodiments, can forbid described at least one trigger mechanism to the reception of described permission.In further embodiments, to the recreation corrosion owing to game features is removed in the effect in succession of a plurality of trigger mechanisms.In certain embodiments, corrode environmental characteristic, one or more in the character features of the game features of the visit of the affair character of the game features of recreation and/or recreation of game features that at least one availability in the described game features comprises characteristics of objects, the recreation of the game features of forbidding recreation.
Other embodiment of present technique and feature will become obvious from following in detail open, summary, accompanying drawing and claim.
Description of drawings
With the mode of example rather than with the mode illustration of restriction the disclosure, in the accompanying drawings, similar label is represented similar key element:
Fig. 1 is the figure of example system that the embodiment of the demonstration video recreation that is used to issue present technique is shown;
Fig. 2 is the diagram that is used to realize some assemblies of the multi-purpose computer of embodiment of this video game presentation technology or game console;
Fig. 3 is the process flow diagram of the exemplary step among the embodiment of this video game presentation of graphic extension technology;
Fig. 4 illustrates the game features of the example embodiment of this video game presentation technology; And
Fig. 5 illustrates other game features of the example embodiment of this video game presentation technology.
Embodiment
Fig. 1 illustrates the example published system at demonstration video recreation 102.This system generally includes video-game delivery system 104.This delivery system generally includes one or more servers 106, these servers have input and output assembly and processor (for example one or more CPU) and storer or other data storage mediums, as accessible database, hard disk, RAM, ROM, CD etc., to store one or more demonstration video recreation 104.This dissemination system can be for example directly or indirectly sends to one or more user's game stations 110 by network 108 with demonstration video 102 softwares of playing.Therefore, it can be equipped with the communication facilities such as modulator-demodular unit, network interface card, phone etc.
The normally universal or special computing machine of subscriber equipment, video game console, portable game device, mobile phone or other devices, this device can comprise one or more programmable processors and can carry out the storer of the processor steering order of demonstration video recreation 102.Processor can comprise any amount of well known processor, as the processor from Intel Company.Select as another kind, processor can be the nonshared control unit such as ASIC.
These equipment also comprise the input and output assembly such as user interface usually and/or are used for the display of displaying video recreation.For example, can comprise keyboard, mouse, operating rod, haptic response device/motor, motion sensor and/or button, 102 mutual to allow player and demonstration video to play.Game station can also comprise the communicator that is used for carrying out with other equipment, computing machine or network 108 the data transmission such as wireless or wireline interface alternatively.For example, it can comprise wireless or wired network adapter, WIFI communicator, Bluetooth communication device etc.In addition, the display screen such as LCD, LED, touch-screen etc. can also be set, allowing the visual of particular game characteristic, this particular game characteristic is usually along with the type of the particular video frequency recreation that utilizes demonstration feature described here to realize or kind and difference.
Optionally, dissemination system 104 can also comprise and is used for demonstration video recreation storage or writes on other assemblies on the storage medium 109.As other examples, dissemination system can be configured to demonstration video recreation 102 storages or write on CD, storage card, magnetic medium, SIM card, the flash memory etc.In this case, user's game station 110 has usually to the access entrance of suitable reading device or to the interface of these media, directly or by other devices that are configured to communicate by letter with user's game station 110 indirectly data and instruction are sent to user's game station 110 from these media.
Usually, demonstration video recreation 102 comprises data and processor steering order and one or more processor or other integrated circuit of storer, and its feature that illustrates in greater detail below basis is carried out function, method, algorithm and/or the routine of video-game.In certain embodiments, these processor steering orders can comprise any instruction set of wanting direct (as machine code) or indirect (as script) to be carried out by processor.Aspect this, term " instruction ", " step ", " algorithm " and " program " can exchange use here.These instructions can be stored for directly being handled by processor with object code, perhaps store with any other computerese, comprise the set of script or independent source code module, and they are explained when needed or are compiled in advance.
As shown in Figure 1, the exemplary embodiments of demonstration video recreation 102 comprises the steering order that can utilize particular game characteristic (as character feature, environmental characteristic, characteristics of objects and affair character) to form video-game.These steering orders can also form one or more trigger mechanisms (trigger metric) 112 of video-game.Trigger mechanism 112 is usually according to the visit that making of video-game is used for controlling to the dependent game characteristic of video-game.For example, trigger mechanism 112 can be implemented in the demonstration video recreation 110, and this demonstration video recreation 110 can comprise all game features of complete version video-game.Type according to the machine-processed and associated game features of certain trigger, trigger mechanism can be configured under demo mode, to carry out the game features of corrosion video-game in the game process of video-game, as restriction, remove or forbid one or more these specific characters not allow the player use.Yet,, can cancel this trigger mechanism 112 so if the player obtains the permission fully (for example, by buying the right to use of complete version, input secret key code or password etc. in the crippled version of video-game) to video.When forbidding trigger mechanism owing to the existence permission, in fact this permission converts the crippled version of video-game to complete version.
For example, further illustrate as Fig. 2, the video-game of crippled version generally includes recreation maker or game engine, and its input based on the player comes the logic and the recreation of control of video recreation.For each video-game, the recreation maker is the difference along with the type (as risk recreation, simulation, shooting game, vehicle game, action game etc.) of the video-game that realizes usually.Game command and data comprise that also one or more trigger mechanisms 218 are with the visit of control player to game features 220.Like this, trigger mechanism can be controlled the visit to one or more character features of recreation.Character features can be one or more specifications of incarnation, controls incarnation by user interface when the player plays the particular video frequency recreation, and the recreation maker of video-game or game engine can generate incarnation in game process.For example, incarnation can be action in the combat game specific soldier or the certain capabilities of incarnation.It also can be the particular automobile in the simulative automobile recreation or the ability or the specification of this particular automobile, as top speed.Like this, the trigger mechanism 218 that can be stored in game command in the storer 205 and data 202 may be implemented as processor controls 203 and plays some or all character features to allow the player in the video-game of demo mode, up to certain threshold value that reaches recreation.Therefore, trigger mechanism can comprise the threshold value that is associated with recreation usually.Afterwards, in the game process of demo mode, trigger mechanism is configured to restriction when allowing the player to continue to play other character features, prevents or forbid one or more relevant character features.
For example, trigger mechanism for example can little by little remove or limit the visit to the top speed of particular automobile by underspeeding continuously after reaching several recreation threshold values in game process, this top speed was available in common non-demo mode recreation originally.Select as another kind, trigger mechanism can prevent the visit to particular automobile after reaching certain threshold value.As another example, trigger mechanism may be implemented as the maximum, force value of the incarnation that reduces gradually to fight.By as illustrative in these examples, utilizing one or more trigger mechanisms to corrode character features like this, the player can experience most of or whole game features like the game class with complete version at first under demo mode, but disabled at the game characteristic of comparing demo mode with the video-game of complete version, gradually remove or disappear in, continue thereby the player is directed buying permission.In addition, play games under the situation that the game characteristic that can allow the player wanting after the game characteristic that the initial experience of player is wanted tails off.When obtaining or when game command and data provide permission (for example key, password etc.), can under non-demo mode, turn back to common alternatively or play completely.
Similarly be that trigger mechanism 218 also can be controlled game features 220 visit of (it can comprise the characteristics of objects of recreation).For example, in shooting or combat game, by different trigger mechanisms, it is one or more to remove to forbid certain object (as weapon) from recreation.As other examples, difference recreation threshold value based on trigger mechanism, can remove different weapons gradually, make when recreation continues, with more not advanced or more do not have destructive weapon and compare, shooter loses advanced or has destructive weapon, has only simple weapon or does not have weapon thereby become gradually, simultaneously still allow the player to play games, just do not have removed feature.
Similarly be that trigger mechanism also can be configured to corrode the game features 220 of the environmental characteristic that relates to recreation.For example, along with the carrying out of recreation, according to one or more trigger mechanisms, the visual intensity of game sound, haptic response, brightness, recreation or color, other personages that for example controlled by recreation or other players in multiplayer's environment all can be corroded.Similarly be that according to trigger mechanism, other environmental characteristics (as haptic response, sound, visual, other players etc.) can be corroded from recreation, but can be resumed again when obtaining and importing suitable permission subsequently.
Similarly be that one or more trigger mechanisms can be configured to corrode the event feature of video-game.For example, in car race game, after reaching certain recreation threshold value, can forbid the final incident of the specific racing track of recreation, make the player can continue to use this racing track still no longer can finish match.As another example, trigger mechanism can be removed the different stage of recreation.For example,,, can remove and at first can be used for demonstrating some game level of player originally, make the player no longer can visit this rank under the situation of permission not finding based on certain threshold value of recreation based on trigger mechanism.As example, in the simulative automobile recreation, in car race game,,, can remove different racing tracks gradually according to the threshold value of recreation based on one or more trigger mechanisms.Yet the player still can continue to play and incoherent other game levels of trigger mechanism.The recreation can not visit proceed under other situation of a specific order in, other trigger mechanisms can be removed other game levels subsequently.
As the further graphic extension of Fig. 2 institute, can realize various trigger mechanisms.In certain embodiments, trigger mechanism can be based on the time.For example, can store one or more actual time threshold value with control or corrode one or more game features.Current time and each threshold value can be compared, reach or surpass each during threshold value actual time in current actual time then, can limit or forbid the game features relevant with each threshold value.In this case, described threshold value can be based on the installed date and/or the time of demonstration video recreation, and described threshold value certain period after can being, and no matter how many time quantums of actual playing video game is.
In certain embodiments, time-based trigger mechanism can comprise the accumulated time for the actual object for appreciation of demonstration video recreation.Like this, one or more threshold values can each all be the time values of comparing with game timer, and this game timer monitoring or recording user have been played the time quantum of demonstration video recreation.In this case, described threshold value can be relevant with different game features.Like this, utilize several threshold values,, can cancel different game features gradually along with the player continues to play with different time value.
In other embodiments, can utilize real time recreation value and actual time value threshold value realize several trigger mechanisms.For example, the particular game characteristic can be relevant with a plurality of trigger mechanisms, makes can not corrode relevant game features, up to reaching trigger mechanism threshold value and real time recreation trigger mechanism threshold value actual time.As another example, can control the different game features of demonstration video recreation by different trigger mechanisms, make by actual time trigger mechanism control some game features, and control other game features by recreation real time trigger mechanism.
In further embodiments, trigger mechanism can be based on the stage.For example, can with players accesses or finish certain stage or the visit of recreation or finish video-game certain incident or the level other frequency threshold value be embodied as the corrosion of control to one or more game features.Like this, counter can be embodied as the visit of monitoring to incident, rank or the phase characteristic of the game features of recreation.This counter and frequency threshold value can be compared subsequently.When counter satisfies or surpass this threshold value, can forbid particular game characteristic subsequently by this trigger mechanism control.In certain embodiments, the particular game characteristic by trigger mechanism control can be identical with the incident that is being counted.Yet in other embodiments, the incident that is counted can be different with the game features of being controlled by trigger mechanism.For example, in certain embodiments, when certain racing track specific times of car race game has been finished in recreation, can be by the specific different game features of trigger mechanism corrosion, as the type of automobile based on incident.In such an embodiment, the player can continue to play the same racing track in the demonstration video subsequently, but not by the automobile of first trigger mechanism forbidding.Optionally, can realize additional triggers mechanism based on the additional frequency threshold value of same racing track.When reaching the threshold value of additional triggers mechanism, can under the control of additional triggers mechanism, forbid racing track itself subsequently.In such a way, can corrode various game features or game features group gradually from the demonstration recreation.
Therefore, can dispose the exemplary embodiments of present technique with method shown in Figure 3.In step 322,, video-game is embodied as the demo mode video-game by comprising the trigger mechanism that is used for corroding game features based on game process.In step 324,, in game process, corrode game features according to trigger mechanism.In step 326, can be by obtaining suitable permission, recreation is returned to complete video play mode or non-demo mode with the forbidding trigger mechanism, thereby the demonstration video recreation is returned to its complete feature or more complete version.
Fig. 4 shows another example.Fig. 4 shows first video-game and shows that 430 and second video-game shows 432.Be shown as in first gaming display 430 first object 01 shown in game features can be used for playing the player of demonstration video recreation at first.Yet, based on the associated trigger mechanism that satisfies or surpass its threshold value, under the situation of the permission that does not have the forbidding trigger mechanism relevant with first object, erode first object 01 from recreation, make that in further the recreation this object is no longer available or can use in more undesired mode.Like this, because trigger mechanism, will only allow the player to use more undesired second object 02 as the further recreation of the demo mode of the video-game of graphic extension in second gaming display 432.Yet,, will in common game process, can be used for playing at the particular game time object 01 relevant so with second gaming display 432 if imported suitable permission with forbidding trigger mechanism and demo mode.
At the gaming display 534,536,538 and 540 of Fig. 5, illustrate other embodiment of the demonstration video recreation that utilizes at least one trigger mechanism realization.In this example, the demonstration video recreation has realized a kind of simulative automobile car race game.Like this, in first gaming display 534, the player can visit all racing track A, B, C or the D of the video-game of complete version at first after the demonstration video recreation is installed.Yet,, can continue to allow to play certain other recreation of minimizing level simultaneously based on the visit that can corrode gradually after the visit that contrasts round of competition number and/or the one or more trigger mechanisms finished racing track along with the player continues to play.
Like this, as shown in second gaming display 536, after finishing or visit further match,, can forbid the racing track C and the D that can be used for demonstrating at first game user originally based on suitable trigger mechanism and threshold value.Along with continuing to play more matches, by further trigger mechanism and threshold value, other racing tracks of forbidding B that can become is as the situation of graphic extension in the 3rd gaming display 538 of Fig. 5.At last, when the right to use of for example buying the video-game of complete version by the user had obtained suitable permission, game features can turn back to them at first for player's availability, as graphic extension in the 4th gaming display 540 of Fig. 5.
In the example of Fig. 5, the recreation counter that is associated with one or more trigger mechanisms can be based on the racing car number of times, as the simple sum of racing car or incident, and no matter the player for the employed specific racing track of each racing car.Yet in certain embodiments, sum can be based on the particular game racing track, the particular game racing track played of trigger mechanism corrosion wherein, and stay the racing track that other are not played.In addition, though Fig. 5 illustrates elements A, B, C and D as the match racing track, they can be any other game features.For example, these elements in addition can be in the simulative automobile recreation particular automobile or based on the specific personage in personage's the action game or the recreation of taking a risk etc.
In foregoing description and accompanying drawing, concrete term and Reference numeral have been described so that the thorough understanding to present technique to be provided.In some cases, term and symbol can hint the detail that does not need to be used for realizing present technique.For example, although used term " first " and " second " at this, unless otherwise indicated, this language is not order or the counting that will set any regulation, and only is used to help to explain the key element of present technique.
In addition, although described present technique, be appreciated that these embodiment only are to the principle of present technique and the illustration of application with reference to specific embodiment.Therefore, be appreciated that under the situation of the spirit and scope that do not break away from present technique, can carry out various modifications and can visualize other configurations exemplary embodiments.For example, can be implemented in any combination of a plurality of trigger mechanisms of the example trigger mechanism of this discussion, to control any single particular game characteristic, as game features described here.In addition, can realize any combination of this trigger mechanism, with the different game features groups in the recreation of control demonstration video.Moreover in certain embodiments, the activation of the trigger mechanism of corrosion particular game characteristic can be accompanied by the message to user or player, with the game features of notifying user or player to be corroded.This message also can provide input and/or obtain the video-game that enters non-demo mode or the chance of the permission of forbidding trigger mechanism and any other (before and/or afterwards) trigger mechanism (they can be the parts of the video-game of demo mode) to the player.

Claims (30)

1. thereby releasing software recreation guiding user obtains the method for the permission that continues to play games, and this method comprises:
Software game with a plurality of game features is provided, described a plurality of game features comprises at least one in character features, characteristics of objects, environmental characteristic and the affair character, this software game is programmed to allow the user to use described a plurality of game features, and this software game further is programmed for has at least one trigger mechanism;
When continue allowing the user to play games, use the result of software game as the user, according to described at least one trigger mechanism, corrode at least one the availability in the described game features; And
When receiving, recover the availability of the game features of being corroded to the permission that continues to play games.
2. method according to claim 1, wherein said at least one trigger mechanism is based on the function of time.
3. method according to claim 2, wherein said time-based function are the actual time of process.
4. method according to claim 2, wherein said time-based function are the playtimes of process.
5. method according to claim 2, wherein said time-based function are the actual time of process and the playtime of process.
6. method according to claim 1, wherein said at least one trigger mechanism is based on the function of game events.
7. method according to claim 6, wherein said function based on game events are the end of the moment of recreation.
8. method according to claim 7, wherein said function based on game events are the repeatedly end of the moment of recreation.
9. method according to claim 1 wherein can be forbidden described at least one trigger mechanism to the reception of described permission.
10. method according to claim 1, wherein to the recreation corrosion owing to game features is removed in the effect in succession of a plurality of trigger mechanisms.
11. method according to claim 1, wherein said at least one trigger mechanism are based on the function and the time-based function of incident.
12. method according to claim 1 is wherein corroded the characteristics of objects that at least one availability in the described game features comprises the game features of forbidding recreation.
13. method according to claim 1, at least one the availability of wherein corroding in the described game features comprises the visit of forbidding to the environmental characteristic of the game features of recreation.
14. method according to claim 1, at least one the availability of wherein corroding in the described game features comprises the visit of forbidding to the affair character of the game features of recreation.
15. method according to claim 1, at least one the availability of wherein corroding in the described game features comprises the visit of forbidding to the character features of the game features of recreation.
16. the machine readable media with processor steering order, thus described processor steering order is used for processor is controlled to the permission that software game guiding user acquisition continues to play games, and described processor steering order also comprises:
The a plurality of game features that are used for generating when initial described software game are used the instruction of described a plurality of game features to allow the user, and described a plurality of game features comprise at least one in character features, characteristics of objects, environmental characteristic and the affair character;
Be used for controlling the instruction of user to the use of described a plurality of game features of recreation by at least one trigger mechanism;
Be used for when continue allowing the user to play games, use the result of software game,, corrode at least one the instruction of availability in the described game features according to described at least one trigger mechanism as the user; And
Be used for when receiving, recovering the instruction of the availability of the game features of being corroded to the permission that continues to play games.
17. medium according to claim 16, wherein said at least one trigger mechanism is based on the function of time.
18. medium according to claim 17, wherein said time-based function are the actual time of process.
19. medium according to claim 17, wherein said time-based function are the playtimes of process.
20. medium according to claim 17, wherein said time-based function are the actual time of process and the playtime of process.
21. medium according to claim 16, wherein said at least one trigger mechanism is based on the function of game events.
22. medium according to claim 21, wherein said function based on game events are the end of the moment of recreation.
23. medium according to claim 22, wherein said function based on game events are the repeatedly end of the moment of recreation.
24. medium according to claim 16 also comprises the instruction that is used for described at least one trigger mechanism of forbidding when receiving described permission.
25. medium according to claim 16, the instruction of wherein corroding availability is owing to game features is removed in the effect in succession of a plurality of trigger mechanisms.
26. medium according to claim 16, wherein said at least one trigger mechanism are based on the function and the time-based function of incident.
27. medium according to claim 16 wherein corrodes the characteristics of objects that at least one the instruction of availability in the described game features comprises the game features of forbidding recreation.
28. medium according to claim 16, at least one the instruction of availability of wherein corroding in the described game features comprises the visit of forbidding to the environmental characteristic of the game features of recreation.
29. medium according to claim 16, at least one the instruction of availability of wherein corroding in the described game features comprises the visit of forbidding to the affair character of the game features of recreation.
30. medium according to claim 16, at least one the instruction of availability of wherein corroding in the described game features comprises the visit of forbidding to the character features of the game features of recreation.
CN2009801343059A 2008-09-03 2009-05-01 Feature eroding video game demonstration software Pending CN102144217A (en)

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