CN102114344B - Game control method and system - Google Patents
Game control method and system Download PDFInfo
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- CN102114344B CN102114344B CN 201010610008 CN201010610008A CN102114344B CN 102114344 B CN102114344 B CN 102114344B CN 201010610008 CN201010610008 CN 201010610008 CN 201010610008 A CN201010610008 A CN 201010610008A CN 102114344 B CN102114344 B CN 102114344B
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Abstract
The invention discloses a game control method which comprises the following steps: a first control device controls a moving table to run at a stopping position and rotate by an angle, wherein the moving table comprises at least two game guns, and the stopping position corresponds to one screen area; a second control device determines the screen corresponding to each game gun according to the correspondence relationship of each game gun and the screen under different rotating angles of the moving table; the second control device determines the position of a shooting signal of each game gun on the screen according to shift of the shooting signal of each game gun on the screen relative to an initial position of the game gun and the screen; a third control device determines a fourth control device corresponding to the screen that corresponds to each gun according to the screen corresponding to each game gun at the stopping position, and sends the position of the shooting signal of each game gun on the screen to the fourth control device; and the fourth control device realizes shooting effect on the screen corresponding to each game gun according to the position of the shooting signal of each game gun on the screen. With the invention, the shooting effect of multiple game guns on multiple screens can be realized.
Description
Technical field
The present invention relates to the control technology field, relate in particular to a kind of game control method and system.
Background technology
At present, the shooting game project, normally independent screen corresponding or many plinker is realized fire, it is on control technology, usually adopt PLC (Programmable logic Controller, Programmable Logic Controller) or single-chip microcomputer directly connect computer, realize the location and form the special efficacy etc. of shooting.
But, a plurality of scenes, many gun and a plurality of screen fire under, prior art can't realize corresponding control.
Summary of the invention
The embodiment of the invention provides a kind of game control method and system, and its control realizes the shooting of branched plinker and a plurality of screens.
On the one hand, the embodiment of the invention provides a kind of game control method, comprising:
First control device control travelling carriage runs to a stop position and rotates an angle, the corresponding screen area of described stop position, and described screen area comprises at least 2 screens, described travelling carriage comprises at least 2 plinkers;
Second control device is determined every screen that described plinker is corresponding when described stop position according to the corresponding relation of described travelling carriage every described plinker and screen under the different rotary angle;
The position of firing signal on screen of every described plinker determined in the skew of relative plinker and screen initial position when described second control device sends firing signal according to every described plinker to screen;
The 3rd control device is according to every screen that described plinker is corresponding when described stop position, determine four control device corresponding with screen corresponding to every described plinker, and the position of firing signal on screen of every described plinker sent to described the 4th control device;
Described the 4th control device realizes shooting effect according to the position of firing signal on screen of every described plinker at every screen corresponding to described plinker.
On the other hand, the embodiment of the invention provides a kind of Gamecontrol system, comprising:
First control device is used for the control travelling carriage and runs to a stop position and rotate an angle, the corresponding screen area of described stop position, and described screen area comprises at least 2 screens, described travelling carriage comprises at least 2 plinkers;
Second control device, be used for the corresponding relation according to described travelling carriage every described plinker and screen under the different rotary angle, determine every screen that described plinker is corresponding when described stop position, and the skew of relative plinker and screen initial position when sending firing signal according to every described plinker to screen, determine the position of firing signal on screen of every described plinker;
The 3rd control device, be used for according to every screen that described plinker is corresponding when described stop position, determine four control device corresponding with screen corresponding to every described plinker, and the position of firing signal on screen of every described plinker sent to described the 4th control device;
Described the 4th control device is used for the position of firing signal on screen according to every described plinker, realizes shooting effect at every screen corresponding to described plinker.
Can be found out by the technical scheme that the embodiment of the invention provides, corresponding relation according to travelling carriage every plinker and screen under the different rotary angle, and according to the position of firing signal on screen of every plinker, realize the fire effect of branched plinker and a plurality of screens.
Description of drawings
The schematic flow sheet one of Fig. 1 embodiment of the invention game control method;
Travelling carriage original state schematic diagram in Fig. 2 embodiment of the invention game control method;
Travelling carriage 90-degree rotation view in Fig. 3 embodiment of the invention game control method;
Travelling carriage rotation 270 degree view in Fig. 4 embodiment of the invention game control method;
The skew schematic diagram of relative plinker and screen initial position when plinker sends firing signal to screen in Fig. 5 embodiment of the invention game control method;
The schematic flow sheet two of Fig. 6 embodiment of the invention game control method;
The formation schematic diagram one of Fig. 7 embodiment of the invention Gamecontrol system;
The formation schematic diagram two of Fig. 8 embodiment of the invention Gamecontrol system.
The specific embodiment
As shown in Figure 1, the embodiment of the invention provides a kind of game control method, comprising:
The position of firing signal on screen of every plinker determined in the skew of relative plinker and screen initial position when step 13, second control device send firing signal according to every plinker to screen.
Wherein, travelling carriage can be walking dolly, and walking dolly can have the compartment, in order to hold the player.
Wherein, first control device can be PLC (the Programmable logic Controller of travelling carriage, Programmable Logic Controller), second control device can be the computer (being called for short the travelling carriage computer) of travelling carriage, the 3rd control device can be server, and the 4th control device can be the computer (being called for short the screen computer) of screen.
The 3rd control device and second control device carry out information interaction, and the 3rd control device can carry out information interaction with the 4th control device.
The 3rd control device can and second control device between pass through wireless communication; The 3rd control device can and the 4th control device between pass through wireless communication.
Can be found out by the technical scheme that the embodiment of the invention provides, corresponding relation according to travelling carriage every plinker and screen under the different rotary angle, and according to the position of firing signal on screen of every plinker, realize the fire effect of branched plinker and a plurality of screens.
Particularly, in the above-mentioned steps 11, first control device can be controlled travelling carriage and run to a stop position and rotate an angle, the corresponding screen area of stop position, and screen area comprises at least 2 screens, travelling carriage comprises at least 2 plinkers.And first control device can be determined the stop position of travelling carriage, and the rotation angle information of travelling carriage.
In addition, first control device can be with the stop position of travelling carriage, and the rotation angle information of travelling carriage is notified to second control device.
After plinker sent firing signal, first control device can be notified firing signal to second control device.
Particularly, in order to realize in the above-mentioned steps 12, second control device is determined every screen that plinker is corresponding when stop position according to the corresponding relation of travelling carriage every plinker and screen under the different rotary angle.
Embodiment of the invention game control method can also comprise:
Travelling carriage is a plurality of, stop position is a plurality of, and screen area comprises at least 2 screens that are oppositely arranged, and travelling carriage comprises at least 2 plinkers that are oppositely arranged, second control device is stored under each stop position, the corresponding relation of each travelling carriage every plinker and screen under the different rotary angle.
Exemplary, as shown in Figure 2, two rows before and after the compartment 22 of travelling carriage 21 is divided into, there are plinker 1 and plinker 2 in the front row; Rear row has plinker 3 and plinker 4.1 screen area comprises A screen and B screen.
Shown in Figure 2, be the original state of travelling carriage 21.
As shown in Figure 3, travelling carriage 21 relative original states are rotated counterclockwise 90 degree.
As shown in Figure 4, travelling carriage 21 relative original states are rotated counterclockwise 270 degree.
Can know that travelling carriage 21 can counterclockwise or turn clockwise, and is unrestricted.
In addition, screen area can have a plurality of, and does not rely on the number of travelling carriage.Corresponding to a plurality of screen areas, stop position also can be for a plurality of.
Can be prior travelling carriage numbering, and be the stop position numbering.Exemplary, being numbered i such as travelling carriage, stop position is m.Then the plinker on travelling carriage is numbered Gi1, Gi2, Gi3, Gi4, and screen is numbered Pma, Pmb, when the travelling carriage anglec of rotation is d, can obtain the corresponding relation of plinker and screen:
Particularly, in the above-mentioned steps 13, the skew of relative plinker and screen initial position when second control device obtains every plinker and sends firing signal to screen can comprise:
When determining initial position, every plinker on screen coordinate and with the vertical range of screen.
By 2 electric rotating level sensors of every plinker, the coordinate offset when obtaining every plinker and sending firing signal to screen.
By every plinker on screen coordinate and with the vertical range of screen, and the coordinate offset of every plinker when sending firing signal to screen determined the coordinate of firing signal on screen of every plinker.
Exemplary, as shown in Figure 5,2 electric rotating level sensors are housed on every plinker, when being used for detecting every plinker with respect to initial position about skew and deviant up and down.Concrete, skew about 1 electric rotating level sensor detects, referred to as left and right sides potentiometric sensor, 1 electric rotating level sensor detects up and down skew in addition, referred to as the power-on and power-off level sensor.
When the player shook up and down plinker and shoots, 2 electric rotating level sensor resistance values changed, and the voltage that feeds back to second control device changes thereupon, and then, can calculate the coordinate figure of current plinker correspondence on screen according to magnitude of voltage.
Concrete, the below illustrates the corresponding relation of firing signal and screen coordinate take plinker 1 and plinker 2 as example.
Wherein, screen is wide to be W, and height is H; Plinker 1 (G1), plinker 2 (G2) is D with the vertical range of screen.L symbology left and right sides potentiometric sensor value of feedback, the upper left lower potentiometric sensor value of feedback of T symbology.
1, the corresponding relation of the firing signal of plinker 1 and screen coordinate:
Plinker G1 is X1 from screen Far Left projector distance, and plinker G1 is Y1 apart from screen the top projector distance.
When plinker G1 lifted to left upper end of screen, the value of potentiometric sensor feedback was designated as (L1min, T1min), and (X1, Y1) left and right sides deviation angle is a1 relatively, and vertical angle is b1; When plinker G1 lifted to bottom righthand side of screen, the value of potentiometric sensor feedback was designated as (L1max, T1max), and (X1, Y1) left and right sides deviation angle is c1 relatively, and vertical angle is d1; During plinker G1 vertical screen, the value of potentiometric sensor feedback is designated as (L1o, T1o).
The corresponding relation of potentiometric sensor value of feedback and screen abscissa Pg1 (x) about in the time of then can calculating plinker G1 firing signal, and the corresponding relation of power-on and power-off level sensor value of feedback and screen ordinate Pg1 (y) is:
Wherein, П=3.1415926
2, in like manner, the corresponding relation of the firing signal of plinker 2 and screen coordinate:
Plinker G2 is X2 from screen Far Left projector distance, and plinker G2 is Y2 apart from screen the top projector distance.
When plinker G2 lifted to left upper end of screen, the value of potentiometric sensor feedback was designated as (L2min, T2min), and relatively (X2, Y2 left and right sides deviation angle is a2, vertical angle is b2; When plinker G2 lifted to the bottom righthand side of screen, the value of potentiometric sensor feedback be (L2max, T2max), and relative (X2, Y2) left and right sides deviation angle is c2, and vertical angle is d2; During plinker G2 vertical screen, the value of potentiometric sensor feedback is designated as (L2o, T2o).
The corresponding relation of potentiometric sensor value of feedback and screen abscissa Pg2 (x) about in the time of then can calculating plinker G2 firing signal, and the corresponding relation of power-on and power-off level sensor value of feedback and screen ordinate Pg2 (y) is:
Above-mentioned steps 12,13 does not have strict sequence requirement.
Particularly, because travelling carriage is a plurality of, stop position is a plurality of, and screen area comprises at least 2 screens that are oppositely arranged.In order to realize in the above-mentioned steps 14, the 3rd control device is according to every screen that plinker is corresponding when stop position, determine four control device corresponding with screen corresponding to every plinker, and the position of firing signal on screen of every plinker sent to the 4th control device.
Embodiment of the invention game control method can also comprise:
The 3rd control device is stored the corresponding relation of the 4th control device and screen, and the corresponding relation of storage second control device and travelling carriage.
And then above-mentioned steps 15 the 4th control device realizes shooting effect according to the position of firing signal on screen of every plinker at every screen corresponding to plinker.
Embodiment of the invention game control method can also comprise:
The 4th control device determine travelling carriage plinker shooting score information and send to the 3rd control device.
The 3rd control device sends to second control device with score information.
And then second control device can be shown to game user with score information.
Wherein, the 4th control device is determined the shooting score of the plinker of travelling carriage, calculates the related content of the shooting score of plinker in can the reference line prior art and is understood, and therefore not to repeat here.
Exemplary, as shown in Figure 6, embodiment of the invention game control method comprises:
61, travelling carriage is parked in a screen area and rotates an angle.
62, plinker sends firing signal.
63, the PLC of travelling carriage sends to the travelling carriage computer with firing signal.
64, the travelling carriage computer is determined screen and screen coordinate corresponding to plinker firing signal that plinker is corresponding.
65, send to server by wireless network screen and screen coordinate corresponding to plinker firing signal that plinker is corresponding.
66, server sends to the screen computer at screen coordinate corresponding to plinker firing signal.
67, screen computer realize shooting at screen coordinate place corresponding to plinker firing signal effect and counting the score, and score is fed back to server.
68, server sends to the travelling carriage computer with score, to show to such an extent that give the player.
As shown in Figure 7, corresponding to the game control method of above-described embodiment, the embodiment of the invention provides a kind of Gamecontrol system, comprising:
The 3rd control device 73, be used for according to every screen that plinker is corresponding when stop position, determine four control device corresponding with screen corresponding to every plinker, and the position of firing signal on screen of every plinker sent to the 4th control device 74.
The 4th control device 74 is used for the position of firing signal on screen according to every plinker, realizes shooting effect at every screen corresponding to plinker.
Wherein, travelling carriage can be walking dolly, and walking dolly can have the compartment, in order to hold the player.
Wherein, first control device can be PLC (the Programmable logic Controller that is arranged on the travelling carriage place, Programmable Logic Controller), second control device can be for being arranged on the computer at travelling carriage place, the 3rd control device can be server, and the 4th control device can be for being arranged on the computer at screen place.
The 3rd control device and second control device carry out information interaction, and the 3rd control device can carry out information interaction with the 4th control device.
The 3rd control device can and second control device between pass through wireless communication; The 3rd control device can and the 4th control device between pass through wireless communication.
Can be found out by the technical scheme that the embodiment of the invention provides, corresponding relation according to travelling carriage every plinker and screen under the different rotary angle, and according to the position of firing signal on screen of every plinker, realize the fire effect of branched plinker and a plurality of screens.
As shown in Figure 8, second control device 72 can comprise:
The first memory cell 81, be used under each stop position of storage, each travelling carriage corresponding relation travelling carriage of every plinker and screen under the different rotary angle is a plurality of, stop position is a plurality of, screen area comprises at least 2 screens that are oppositely arranged, and travelling carriage comprises at least 2 plinkers that are oppositely arranged.
The 3rd control device 73 can comprise:
The second memory cell 82, for the corresponding relation of storage the 4th control device and screen, and the corresponding relation of storage second control device and travelling carriage.
The 4th control device 74 can comprise:
The first determining unit 83, be used for to determine travelling carriage plinker shooting score information and send to the 3rd control device.
The 3rd control device 73 can comprise:
Transmitting element 84 is used for score information is sent to second control device.
The second determining unit 85, when be used for determining initial position, every plinker on screen coordinate and with the vertical range of screen.
Acquiring unit 86 is used for 2 electric rotating level sensors by every plinker, the coordinate offset when obtaining every plinker and sending firing signal to screen.
The 3rd determining unit 87, be used for by every plinker on screen coordinate and with the vertical range of screen, and the coordinate offset of every plinker when sending firing signal to screen determined the coordinate of firing signal on screen of every plinker.
Embodiment of the invention Gamecontrol system and component part thereof can be understood corresponding to the corresponding contents of the game control method of above-described embodiment, do not repeat them here.
The above; only for the better specific embodiment of the present invention, but protection scope of the present invention is not limited to this, anyly is familiar with those skilled in the art in the technical scope that the present invention discloses; the variation that can expect easily or replacement all should be encompassed within protection scope of the present invention.Therefore, protection scope of the present invention should be as the criterion with the protection domain of claims.
Claims (11)
1. a game control method is characterized in that, comprising:
First control device control travelling carriage runs to a stop position and rotates an angle, the corresponding screen area of described stop position, and described screen area comprises at least 2 screens, described travelling carriage comprises at least 2 plinkers;
Second control device is determined every screen that described plinker is corresponding when described stop position according to the corresponding relation of described travelling carriage every described plinker and screen under the different rotary angle;
The position of firing signal on screen of every described plinker determined in the skew of relative plinker and screen initial position when described second control device sends firing signal according to every described plinker to screen;
The 3rd control device is according to every screen that described plinker is corresponding when described stop position, determine four control device corresponding with screen corresponding to every described plinker, and the position of firing signal on screen of every described plinker sent to described the 4th control device;
Described the 4th control device realizes shooting effect according to the position of firing signal on screen of every described plinker at every screen corresponding to described plinker.
2. method according to claim 1 is characterized in that, described method also comprises:
Described travelling carriage is a plurality of, described stop position is a plurality of, described screen area comprises at least 2 screens that are oppositely arranged, described travelling carriage comprises at least 2 plinkers that are oppositely arranged, described second control device is stored under each described stop position, the corresponding relation of each described travelling carriage every described plinker and screen under the different rotary angle.
3. method according to claim 1 is characterized in that, described method also comprises:
Described the 3rd control device is stored the corresponding relation of the 4th control device and screen, and the corresponding relation of storage second control device and travelling carriage.
4. method according to claim 1 is characterized in that, described method also comprises:
Described the 4th control device determine described travelling carriage plinker shooting score information and send to described the 3rd control device;
Described the 3rd control device sends to described second control device with described score information.
5. method according to claim 1 is characterized in that, the skew of relative plinker and screen initial position when obtaining every described plinker and sending firing signal to screen comprises:
When determining initial position, every described plinker on screen coordinate and with the vertical range of screen;
By 2 electric rotating level sensors of every described plinker, the coordinate offset when obtaining every described plinker and sending firing signal to screen;
By every described plinker on screen coordinate and with the vertical range of screen, and the coordinate offset of every described plinker when sending firing signal to screen determined the coordinate of firing signal on screen of every described plinker.
6. method according to claim 1, it is characterized in that, described first control device is the Programmable Logic Controller that is arranged on the travelling carriage place, described second control device is the computer that is arranged on the travelling carriage place, described the 4th control device is the computer that is arranged on the screen place, described the 3rd control device is server, passes through wireless communication between described the 3rd control device and described second control device and described the 4th control device.
7. a Gamecontrol system is characterized in that, comprising:
First control device is used for the control travelling carriage and runs to a stop position and rotate an angle, the corresponding screen area of described stop position, and described screen area comprises at least 2 screens, described travelling carriage comprises at least 2 plinkers;
Second control device, be used for the corresponding relation according to described travelling carriage every described plinker and screen under the different rotary angle, determine every screen that described plinker is corresponding when described stop position, and the skew of relative plinker and screen initial position when sending firing signal according to every described plinker to screen, determine the position of firing signal on screen of every described plinker;
The 3rd control device, be used for according to every screen that described plinker is corresponding when described stop position, determine four control device corresponding with screen corresponding to every described plinker, and the position of firing signal on screen of every described plinker sent to described the 4th control device;
Described the 4th control device is used for the position of firing signal on screen according to every described plinker, realizes shooting effect at every screen corresponding to described plinker.
8. system according to claim 7 is characterized in that, described second control device comprises:
The first memory cell, be used under each described stop position of storage, each described travelling carriage described travelling carriage of corresponding relation of every described plinker and screen under the different rotary angle is a plurality of, described stop position is a plurality of, described screen area comprises at least 2 screens that are oppositely arranged, and described travelling carriage comprises at least 2 plinkers that are oppositely arranged.
9. system according to claim 8 is characterized in that, described the 3rd control device comprises:
The second memory cell, for the corresponding relation of storage the 4th control device and screen, and the corresponding relation of storage second control device and travelling carriage.
10. system according to claim 7 is characterized in that, described the 4th control device comprises:
The first determining unit, be used for to determine described travelling carriage plinker shooting score information and send to described the 3rd control device;
Described the 3rd control device comprises:
Transmitting element is used for described score information is sent to described second control device.
11. system according to claim 10 is characterized in that, described second control device comprises:
The second determining unit, when be used for determining initial position, every described plinker on screen coordinate and with the vertical range of screen;
Acquiring unit is used for 2 electric rotating level sensors by every described plinker, the coordinate offset when obtaining every described plinker and sending firing signal to screen;
The 3rd determining unit, be used for by every described plinker on screen coordinate and with the vertical range of screen, and the coordinate offset of every described plinker when sending firing signal to screen, determine the coordinate of firing signal on screen of every described plinker.
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AU2013340970B2 (en) * | 2012-11-01 | 2017-04-20 | Fresh Idea Global Limited | Gaming center allowing switching between games based upon historical results |
CN104573664A (en) * | 2015-01-21 | 2015-04-29 | 深圳华侨城文化旅游科技有限公司 | Reconstruction system and method of 3D scene of shooting path |
CN106799045A (en) * | 2015-11-26 | 2017-06-06 | 大连奥马科技有限公司 | The transmitting equipment of plinker |
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JP3561463B2 (en) * | 2000-08-11 | 2004-09-02 | コナミ株式会社 | Virtual camera viewpoint movement control method and 3D video game apparatus in 3D video game |
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CN2341687Y (en) * | 1998-08-17 | 1999-10-06 | 郑秋豪 | Optical gun |
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Address after: 518057, Nanshan District hi tech Zone, Guangdong, Shenzhen Province in the middle of science and technology, Huaqiang hi tech development building, 11 floor Patentee after: Huaqiang infante (Shenzhen) Internet Technology Co. Ltd. Address before: 518057, Nanshan District hi tech Zone, Guangdong, Shenzhen Province in the middle of science and technology, Huaqiang hi tech development building, 11 floor Patentee before: Fantawild Interactive Games Inc. |