CN101989075A - Method for controlling performance by three-dimensional software - Google Patents
Method for controlling performance by three-dimensional software Download PDFInfo
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- CN101989075A CN101989075A CN 201010262102 CN201010262102A CN101989075A CN 101989075 A CN101989075 A CN 101989075A CN 201010262102 CN201010262102 CN 201010262102 CN 201010262102 A CN201010262102 A CN 201010262102A CN 101989075 A CN101989075 A CN 101989075A
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Abstract
The invention provides a method for controlling a performance by three-dimensional software, which comprises the following steps of: making a virtual model consistent with a stage image structure in three-dimensional software, and associating corresponding sampling points and articulation points of the virtual model and a real shot model in parallel; making an animation by utilizing the virtual model in the three-dimensional software according to actions and movement loci to be performed by a stage image and lighting effects; playing the animation, comparing angle change of the articulation points of a current frame and a precious frame in the animation, extracting a changed angle, sending the changed angle data to the stage image, and synchronously controlling the actions and the movement loci of the stage image; and playing the animation, sending the light intensity data of each frame of the sampling point on the virtual model to the light array, and adjusting light of the light array according to the light intensity data.
Description
Technical field
The present invention relates to a kind of performance control method, particularly a kind of method of utilizing three-dimensional software control performance.
Technical background
Nowadays owing to the increase of human cost, a lot of traditional handicrafts have all been replaced by high-tech, and just the competition that has all been brought by the animation of computer photograph as the puppet show shadow show disappears in the people's sight at leisure.
But this performance mode also has its unique glamour, if can finish the performance of puppet with machinery control, performs the restriction of cost and place so and will significantly reduce.Help the development of this art form.
Summary of the invention
In view of this, the object of the present invention is to provide a kind of method of three-dimensional software control performance, be used to address the above problem.
In order to achieve the above object, the invention provides a kind of method of three-dimensional software control performance, it may further comprise the steps: make the dummy model consistent with the stage image structure and associated virtual model and real scene shooting model corresponding sampling points and articulation point in three-dimensional software; According to action and movement locus and the lighting effects that stage image will be made, in three-dimensional software, make animation with dummy model; Play described animation, in the contrast animation in present frame and the former frame angle of articulation point change, and extract the angle of variation, the angle-data of described variation is sent to stage image, the action of synchro control stage image and movement locus; Play described animation, the sampled point on the dummy model is sent to the light battle array at the light intensity data of each frame, and adjust the light of light battle array according to described light intensity data.
Preferably, described stage image is puppet or figure for shadow-play.
Preferably, described three-dimensional software is Maya.
Preferably, described dummy model and stage image equal proportion have the articulation point of equal number, and described sampled point equal proportion distributes.
Preferably, described stage image is controlled by servomotor, after described servomotor receives the angle-data of the variation that three-dimensional model sends, and the corresponding angle of articulation point rotation that control is corresponding.
Preferably, described light battle array is controlled by control circuit, after described control circuit receives the light intensity data of three-dimensional model transmission, changes the brightness and the color of light on the light battle array.
Preferably, described light intensity data is the rgb light strength component.
Preferably, described light battle array is a light of stage.
Preferably, described servomotor or control circuit are driven by microcontroller, the data layout that the angle-data of the variation of described microcontroller reception three-dimensional software output or light intensity data convert servomotor or control circuit acceptance to.
Preferably, brightness and color that described control circuit changes light on the light battle array adopt width modulation, by modulating pulse dutycycle control lamplight brightness.
The present invention adopts Maya to perform system synchronously, can be directly by in Maya, making animation, and driven in synchronism exterior light battle array has then been abandoned the method for original estimation light, makes light control become very easy; Also the synchro control puppet is done action simultaneously, has realized the unattended of whole performance.
Description of drawings
Fig. 1 is the process flow diagram of a specific embodiment of method of a kind of three-dimensional software control of the present invention performance.
Embodiment
Please referring to shown in Figure 1, the invention provides a kind of method of three-dimensional software control light, it may further comprise the steps.
The invention provides a kind of method of three-dimensional software control performance, it may further comprise the steps:
Step 101 is made the dummy model consistent with the stage image structure in three-dimensional software, and associated virtual model and real scene shooting model corresponding sampling points and articulation point.
In a specific embodiment, described stage image is puppet or figure for shadow-play.Described dummy model and stage image equal proportion have the articulation point of equal number, and described sampled point equal proportion distributes.
Described dummy model has identical size or equal proportion with stage image.Controlling like this can be more convenient, is unlikely to occur mistake; And the sampled point of associated virtual model and stage image can allow photometry more accurate.The intensive more relative result of sampled point is more accurate, but inevitable calculated amount can increase much the real-time variation.
And in another specific embodiment, described dummy model is a skeleton model.Because utilize three-dimensional software control physical objects to be taken not need to allow dummy model follow physical objects in full accord.The structure that only needs dummy model to have with the physical objects unanimity gets final product.Consistent structure comprises the distance between the articulation point of consistent joint position, equal proportion etc.In the process that dummy model is made, should become equal proportion with solid model as far as possible, controlling like this can be more convenient, is unlikely to occur mistake.
Step 102 according to action and movement locus and the lighting effects that stage image will be made, is made animation with dummy model in three-dimensional software.
Step 103 is play described animation, in the contrast animation in present frame and the former frame angle of articulation point change, and extract the angle of variation, the angle-data of described variation is sent to stage image, the action of synchro control stage image and movement locus.
In a specific embodiment, stage image is not that action is all arranged all the time, and all articulation points all have action to change when neither move at every turn.So those have the angle changing of the operating point of action variation just can reappear whole course of action only to need record.
In a specific embodiment, described stage image is controlled by servomotor, after described servomotor receives the angle-data of the variation that three-dimensional model sends, and the corresponding angle of articulation point rotation that control is corresponding.Described servomotor is driven by microcontroller, converts the data layout that servomotor is accepted to behind the angle-data of the variation of described microcontroller reception three-dimensional software output.
In a specific embodiment, described three-dimensional software is Maya, and it comprises the PORT COM that can Gong call.Described stage image is the machinery of servomotor control, and the turning joint point in its physical construction is corresponding with the articulation point of described dummy model.Described servomotor is subjected to micro-control unit controls, and after micro-control unit received the angle information of the variation that three-dimensional model sends, the control servomotor was to the corresponding angle of articulation point rotation of stage image correspondence.Described angle control can be controlled each joint as robot, also can utilize the control of line bar as the puppet figure for shadow-play.
Detailed process is as follows.At first open PORT COM, set up communication with maya by function C apTcpOpen (server_name).Send mel order (20ms) " getAttr objName.rx " to maya by this port at interval with certain hour then, after maya receives this order, carry out this order immediately, and by port with the form return results of character string to micro-control unit, micro-control unit writes down this result, and it is carried out corresponding data-switching and processing, obtain virtual joint angles value.At last, micro-control unit is sent to servomotor by the com port with data.
Wherein # is a start mark, and 00A is a port number, and XXX represents joint angles system,! Be end mark.
Step 104 is play described animation, and the sampled point on the dummy model is sent to the light battle array at the light intensity data of each frame, and adjusts the light of light battle array according to described light intensity data.
In a specific embodiment, described light intensity data is the rgb light strength component, and described light battle array is a light of stage, and described light battle array is controlled by control circuit, after described control circuit receives the light intensity data of three-dimensional model transmission, change the brightness and the color of light on the light battle array.
Described control circuit is driven by microcontroller, converts the data layout that control circuit is accepted to behind the light intensity data of described microcontroller reception three-dimensional software output.
Concrete steps comprise that microcontroller sends the mel order of the rgb light strength component that obtains each sampling point position by mode and the Maya communication of similar soket to Maya.When receiving after Maya calculates the rreturn value finish, microcontroller is translated into specific coding and sends on the control circuit by interface.
In a specific embodiment, brightness and color that described control circuit changes light on the light battle array adopt width modulation, by modulating pulse dutycycle control lamplight brightness.
The above only is preferred embodiment of the present invention, and is in order to restriction the present invention, within the spirit and principles in the present invention not all, any modification of being done, is equal to replacement etc., all should be included within protection scope of the present invention.
Claims (10)
1. a three-dimensional software is controlled the method for performing, and it may further comprise the steps:
In three-dimensional software, make the dummy model consistent with the stage image structure, and associated virtual model and real scene shooting model corresponding sampling points and articulation point;
According to action and movement locus and the lighting effects that stage image will be made, in three-dimensional software, make animation with dummy model;
Play described animation, in the contrast animation in present frame and the former frame angle of articulation point change, and extract the angle of variation, the angle-data of described variation is sent to stage image, the action of synchro control stage image and movement locus;
Play described animation, the sampled point on the dummy model is sent to the light battle array at the light intensity data of each frame, and adjust the light of light battle array according to described light intensity data.
2. method according to claim 1 is characterized in that, described stage image is puppet or figure for shadow-play.
3. method according to claim 1 is characterized in that, described three-dimensional software is Maya.
4. method according to claim 1 is characterized in that, described dummy model and stage image equal proportion have the articulation point of equal number, and described sampled point equal proportion distributes.
5. method according to claim 1 is characterized in that described stage image is controlled by servomotor, after described servomotor receives the angle-data of the variation that three-dimensional model sends, and the corresponding angle of articulation point rotation that control is corresponding.
6. method according to claim 1 is characterized in that, described light battle array is controlled by control circuit, after described control circuit receives the light intensity data of three-dimensional model transmission, changes the brightness and the color of light on the light battle array.
7. method according to claim 6 is characterized in that, described light intensity data is the rgb light strength component.
8. method according to claim 6 is characterized in that, described light battle array is a light of stage.
9. according to claim 5 or 6 described methods, it is characterized in that, described servomotor or control circuit are driven by microcontroller, the data layout that the angle-data of the variation of described microcontroller reception three-dimensional software output or light intensity data convert servomotor or control circuit acceptance to.
10. method according to claim 9 is characterized in that, brightness and color that described control circuit changes light on the light battle array adopt width modulation, by modulating pulse dutycycle control lamplight brightness.
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Cited By (11)
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CN102716587A (en) * | 2012-06-15 | 2012-10-10 | 西安理工大学 | System and method for controlling automatic puppet performance |
CN104240293A (en) * | 2014-09-26 | 2014-12-24 | 上海水晶石视觉展示有限公司 | Method for implementing high-reality virtual stages |
CN105392254A (en) * | 2015-11-27 | 2016-03-09 | 北京理工大学 | Stage lighting rehearsal system |
CN105549422A (en) * | 2016-01-06 | 2016-05-04 | 深圳华强智能技术有限公司 | Mechanism movement locus planning method based on Maya software |
CN105563487A (en) * | 2016-02-17 | 2016-05-11 | 太仓中科信息技术研究院 | Camera robot offline programming method based on Maya |
CN106493732A (en) * | 2016-10-19 | 2017-03-15 | 天津奇幻岛科技有限公司 | A kind of method of use virtual three-dimensional animation control game mechanical arm |
CN108416847A (en) * | 2018-03-09 | 2018-08-17 | 联想(北京)有限公司 | The methods of exhibiting and device of operation object |
CN110310366A (en) * | 2019-07-03 | 2019-10-08 | 北京北特圣迪科技发展有限公司 | A kind of 3D virtual theater compiles field method and system |
CN110604930A (en) * | 2019-09-12 | 2019-12-24 | 北京北特圣迪科技发展有限公司 | Image control integration method and system |
CN111836435A (en) * | 2019-03-26 | 2020-10-27 | Ma照明技术有限公司 | Method for controlling light effects of a lighting system by means of a lighting console |
CN117054047A (en) * | 2023-10-11 | 2023-11-14 | 泰州市银杏舞台机械工程有限公司 | Stage lamp detection method and system based on detection of deflection of lamp inner plate |
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CN1356671A (en) * | 2000-12-04 | 2002-07-03 | 浙江大学 | Video-based human body animation system |
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CN102716587B (en) * | 2012-06-15 | 2014-08-06 | 西安理工大学 | System and method for controlling automatic puppet performance |
CN102716587A (en) * | 2012-06-15 | 2012-10-10 | 西安理工大学 | System and method for controlling automatic puppet performance |
CN104240293A (en) * | 2014-09-26 | 2014-12-24 | 上海水晶石视觉展示有限公司 | Method for implementing high-reality virtual stages |
CN105392254B (en) * | 2015-11-27 | 2018-11-02 | 北京理工大学 | A kind of light of stage rehearsing system |
CN105392254A (en) * | 2015-11-27 | 2016-03-09 | 北京理工大学 | Stage lighting rehearsal system |
CN105549422A (en) * | 2016-01-06 | 2016-05-04 | 深圳华强智能技术有限公司 | Mechanism movement locus planning method based on Maya software |
CN105549422B (en) * | 2016-01-06 | 2018-11-06 | 深圳华强智能技术有限公司 | Mechanism kinematic method for planning track based on Maya softwares |
CN105563487A (en) * | 2016-02-17 | 2016-05-11 | 太仓中科信息技术研究院 | Camera robot offline programming method based on Maya |
CN106493732A (en) * | 2016-10-19 | 2017-03-15 | 天津奇幻岛科技有限公司 | A kind of method of use virtual three-dimensional animation control game mechanical arm |
CN108416847A (en) * | 2018-03-09 | 2018-08-17 | 联想(北京)有限公司 | The methods of exhibiting and device of operation object |
CN111836435A (en) * | 2019-03-26 | 2020-10-27 | Ma照明技术有限公司 | Method for controlling light effects of a lighting system by means of a lighting console |
CN111836435B (en) * | 2019-03-26 | 2022-08-05 | Ma照明技术有限公司 | Method for controlling light effects of a lighting system by means of a lighting console |
CN110310366A (en) * | 2019-07-03 | 2019-10-08 | 北京北特圣迪科技发展有限公司 | A kind of 3D virtual theater compiles field method and system |
CN110604930A (en) * | 2019-09-12 | 2019-12-24 | 北京北特圣迪科技发展有限公司 | Image control integration method and system |
CN117054047A (en) * | 2023-10-11 | 2023-11-14 | 泰州市银杏舞台机械工程有限公司 | Stage lamp detection method and system based on detection of deflection of lamp inner plate |
CN117054047B (en) * | 2023-10-11 | 2023-12-22 | 泰州市银杏舞台机械工程有限公司 | Stage lamp detection method and system based on detection of deflection of lamp inner plate |
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