CN101937557A - Marking method of dynamic playing window and system thereof - Google Patents

Marking method of dynamic playing window and system thereof Download PDF

Info

Publication number
CN101937557A
CN101937557A CN 201010230062 CN201010230062A CN101937557A CN 101937557 A CN101937557 A CN 101937557A CN 201010230062 CN201010230062 CN 201010230062 CN 201010230062 A CN201010230062 A CN 201010230062A CN 101937557 A CN101937557 A CN 101937557A
Authority
CN
China
Prior art keywords
window
mark
dynamic play
described mark
module
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN 201010230062
Other languages
Chinese (zh)
Other versions
CN101937557B (en
Inventor
陈先志
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nantong Zhuoxiao Automation Co ltd
Original Assignee
Vtron Technologies Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Vtron Technologies Ltd filed Critical Vtron Technologies Ltd
Priority to CN 201010230062 priority Critical patent/CN101937557B/en
Publication of CN101937557A publication Critical patent/CN101937557A/en
Application granted granted Critical
Publication of CN101937557B publication Critical patent/CN101937557B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Images

Abstract

The invention provides a marking method of a dynamic playing window, which comprises the following steps of: establishing a transparent marking window in front of the dynamic playing window, wherein the marking window is provided with a transparent background picture; and adding the marked data content onto the marking window. The invention also provides a marking system of the dynamic playing window. In the marking method of the dynamic playing window and the system thereof, the marked data content and the content shown in the dynamic playing window do not need to be combined for processing, so that the marking method of the dynamic playing window is simpler to realize, consumes smaller processor resources and can not influence the content played in the dynamic playing window. The marking method of the dynamic playing window and the system thereof ensure the normal playing of videos, simultaneously can be used for carrying out fluent and smooth marking and facilitate video display and explanation.

Description

A kind of mask method of dynamic play window and system thereof
Technical field
The present invention relates to a kind of mask method of dynamic play window, also relate to a kind of labeling system of dynamic play window.
Background technology
Along with popularizing of computer utility, relate to fields such as the fine arts, design, education, military affairs, meeting.In utilizing processes such as computer technology is demonstrated, education, meeting, usually need the content of showing on the dynamic play window is marked, in multimedia video broadcast and camera head monitor process, to the mark of video playback window.
The mark technology of existing dynamic play window is generally all comparatively complicated, with the example that is labeled as of video playback window, to just the taking than higher of CPU, if add level and smooth mark when described video playback, CPU is taken and will more increase during general video playback.When on the video playback window, marking, obtain every frame picture of video playback, described picture is repainted out on broadcast window,, on each described picture, directly add mark then as the background picture of described broadcast window by needs.Because the content that need on each width of cloth picture that obtains, draw described mark again, therefore the content along with mark constantly increases, more and more higher to taking of CPU, it is also more and more that picture refreshes the needed processing time, even can cause the speed of video playback also more and more slower, influence the speed and the quality of video playback, the mark on described video playback window is not smooth yet simultaneously.
Summary of the invention
Be the problem of the mark technology more complicated of the dynamic play window that solves prior art, the invention provides a kind of mask method of fairly simple dynamic play window.
A kind of mask method of dynamic play window may further comprise the steps: the front end at described dynamic play window is created transparent mark window, and wherein, described mark window is provided with transparent background picture; The data content of mark is added on the described mark window.
Compared with prior art, in the mask method of dynamic play window of the present invention, described mark window is arranged on the front end of described dynamic play window, and the data content that marks is added on the described mark window.When showing described mark, see through described mark window and can show content in the described dynamic play window, the content that need not to show in the data content of described mark and the described dynamic play window combines processing, therefore the mask method of described dynamic play window is realized fairly simple, and take less processor resource, can the content of playing in the described dynamic play window not impacted.Use the mask method of dynamic play window of the present invention, when guaranteeing the video normal play, can carry out smoothness, level and smooth mark again, utilize the mask method of dynamic play window of the present invention can carry out video display, explanation easily.
Be the problem of the mark technology more complicated of the dynamic play window that solves prior art, the invention provides a kind of labeling system of fairly simple dynamic play window.
A kind of labeling system of dynamic play window comprises mark window generation module and labeling module.Described mark window generation module is used for creating transparent mark window at the front end of described dynamic play window, and wherein, described mark window is provided with transparent background picture; Described labeling module is used for adding the data content of mark to described mark window.
Compared with prior art, in the labeling system of dynamic play window of the present invention, described mark window generation module is arranged on the front end of described dynamic play window with described mark window, and described labeling module is added the data content of mark on the described mark window to.When showing described mark, see through described mark window and can show content in the described dynamic play window, the content that need not to show in the data content of described mark and the described dynamic play window combines processing, therefore the implementation method of the labeling system of described dynamic play window is fairly simple, and take less processor resource, can the content of playing in the described dynamic play window not impacted.Use the labeling system of dynamic play window of the present invention, when guaranteeing the video normal play, can carry out smoothness, level and smooth mark again, utilize the labeling system of dynamic play window of the present invention can carry out video display, explanation easily.
Description of drawings
Fig. 1 is the idiographic flow synoptic diagram of the mask method of dynamic play window of the present invention;
Fig. 2 is the flow chart of steps of adding a kind of preferred implementation of window mark in the mask method of dynamic play window of the present invention;
Fig. 3 is the structural representation of the labeling system of dynamic play window of the present invention;
Fig. 4 is the structural representation of mark window generation module of the labeling system of dynamic play window of the present invention;
Fig. 5 is the structural representation of a kind of preferred implementation of labeling module of active window labeling system of the present invention.
Wherein, the labeling system of 10 dynamic play windows;
11 mark window generation modules;
111 asset creation modules;
112 windows are provided with module;
113 transparent processing modules;
114 front end display modules;
13 labeling module;
131 cache modules;
132 load modules;
133 replication modules.
Embodiment
The mask method of described dynamic play window comprises two key steps: the front end at described dynamic play window is created transparent mark window, and wherein, described mark window is provided with transparent background picture; The data content of mark is added on the described mark window.
See also Fig. 1, Fig. 1 is the idiographic flow synoptic diagram of the mask method of dynamic play window of the present invention.
The idiographic flow step of the mask method of described dynamic play window comprises:
S101 creates a new window as the mark window, and creates the picture of a width of cloth monochrome;
When needs mark the dynamic play window, create a new window as the mark window, the mark window of described new establishment only has title block, and in addition other function button or menu bar, taskbar etc. are not provided with.Create the picture of a width of cloth monochrome simultaneously, the form of described picture is not limit, and the single color of described picture can be any color, but preferably is set to the picture of white.
S103, described picture is set to the background picture of described mark window;
Specific practice is that described image zooming is extremely identical with the size of described mark window, and the data content with described picture is written on the window DC of described mark window then, and described picture is set to the background picture of described mark window.Wherein, DC (Device Content) is a device content, is the device context of Graphics Device Interface.Carry out data interaction because the data that window is showed are directly used in display device, the data on the described window DC will directly transfer to display device and show.
This step can realize the convergent-divergent stretching of picture and write described window DC by the StretchBlt order of calling in the Windows order.
S105, the attribute that described mark window is set is a mode of extension;
The attribute of described mark window is set, and described mark window is set to mode of extension, and wherein said mode of extension support is carried out transparence to window and handled.Simultaneously, by the attribute of described mark window is set, cancel the title block of described mark window; If do not cancel title block, then title block can be in described mark window normally shows, and after step in can not handled by transparence yet.
S107 carries out transparence to described mark window and handles;
Specifically can carry out the transparence processing to described mark window by the SetLayered Window Attributes order of calling in the Windows order, when calling described SetLayered Window Attributes order, need the color of transparence identical in the at first selected described mark window with the color of described background picture, and then the zone of this kind color carried out transparence, make described mark window become transparent window.
Owing to write the data of described picture in the described mark window, so even described mark window is by transparence, operation (for example click etc.) to described mark window can not penetrate described mark window yet, but can drop on equally on the described background picture of being handled by transparence, can other windows of opening in described mark window rear end not impacted.
S109 is arranged on described mark window the front end of described dynamic play window;
With the front end of described mark windows overlay at described dynamic play window, the user can see through the content that described mark window is watched described dynamic play window.
S111 adds the data content that marks on the described mark window to.
Before execution in step S111, also the size of described mark window can be arranged to identically with the size of described dynamic play window, perhaps the size according to the mark scope specifically is provided with the size of described mark window.
Because transparent described mark window is arranged on the front end of described dynamic play window, so in fact the flag operation of described dynamic play window is become operation to described mark window, owing to write the data of described picture in the described mark window, therefore can not penetrate described mark window to the mark operation of described mark window and drop on the described dynamic play window, but drop on the background picture of described mark window.
Therefore, with click, the motion track on the described mark window, the labeled data that operations such as keyboard input produce directly adds on the window DC of described mark window, and described mark is added on the described mark window.Because other partially transparents of described mark window, and be arranged on the front end of described dynamic play window, therefore when display device showed, what watch from display device was the content of described active window and the marked content on upper strata, has promptly finished the mark to described dynamic play window.
See also Fig. 2, Fig. 2 is the flow chart of steps of adding a kind of preferred implementation of window mark in the mask method of dynamic play window of the present invention.
In order further to improve the refresh rate of the marked content in the described mark window, as a kind of preferred implementation, described step S111 comprises following substep:
S113 is according to buffer memory DC of window DC establishment of described mark window;
Window DC with described mark window is buffer memory DC of template establishment, and the size of described buffer memory DC etc. are provided with identical with the window DC of described mark window.Described buffer memory DC can create in internal memory or create in other high-speed cache, and described buffer memory DC is used for the data content that buffer memory will add the mark of described mark window to.
S115 is kept at the data content that marks on the described buffer memory DC;
Marks such as click, motion track or the keyboard input operation of the mouse on the background picture of described mark window is converted into concrete data content, and described data content comprises the type of mark, the content of mark, and the information such as position coordinates of mark.Be kept on the described buffer memory DC according to the corresponding relation of described window DC and described buffer memory DC data content described mark.
When the data content of mark changes, upgrade described buffer memory DC synchronously and go up the data content of preserving.
S117, the data content of described buffer memory DC being gone up the mark of preserving copies on the window DC of described mark window.
The window DC of described mark window need carry out data interaction with display device, upgrade the content of mark, since described buffer memory DC in advance buffer memory the data content of described mark, therefore, after the demonstration of previous frame picture is finished, the data content that only described buffer memory DC need be gone up the mark of preserving copies on the window DC of described mark window, described window DC just can be directly and display device carry out data interaction.Because need not when the Refresh Data of described window DC, to analyze again the data content that obtains mark, therefore can improve the data interaction speed of described window DC and display device, improve the refresh rate of described mark window.
Can the data content that described buffer memory DC goes up the mark of preserving be copied on the window DC of described mark window by the BitBlt order of calling in the Windows order in this step.
Compared with prior art, in the mask method of dynamic play window of the present invention, described mark window is arranged on the front end of described dynamic play window, and the data content that marks is added on the described mark window.When showing described mark, see through described mark window and can show content in the described dynamic play window, the content that need not to show in the data content of described mark and the described dynamic play window combines processing, therefore the mask method of described dynamic play window is realized fairly simple, and take less processor resource, can the content of playing in the described dynamic play window not impacted.
See also Fig. 3, Fig. 3 is the structural representation of the labeling system of dynamic play window of the present invention.
The labeling system 10 of described dynamic play window comprises: mark window generation module 11 and labeling module 13, described mark window generation module 11 is used for creating transparent mark window at the front end of described dynamic play window, wherein, described mark window is provided with transparent background picture; Described labeling module 13 is used for adding the data content of mark to described mark window.
See also Fig. 4, Fig. 4 is the structural representation of mark window generation module of the labeling system of dynamic play window of the present invention.
Described mark window generation module 11 comprises that asset creation module 111, window are provided with module 112, transparent processing module 113 and front end display module 114.
Described asset creation module 111 is used to create a new window as described mark window, and creates the picture of a width of cloth monochrome.The described mark window that described asset creation module 111 is created only has title block, and in addition other function button or menu bar taskbar etc. are not provided with.
Described asset creation module 111 is created the picture of a width of cloth monochrome simultaneously, and the form of described picture is not limit, and the single color of described picture can be any color, but preferably is set to the picture of white.
Described window is provided with module 112 and is used for the background picture that described picture is set to described mark window.It is extremely identical with the size of described mark window with described image zooming that described window is provided with module 112, and the data content with described picture is written on the window DC of described mark window then, and described picture is set to the background picture of described mark window.Wherein, DC (Device Content) is a device content, is the device context of Graphics Device Interface.Carry out data interaction because the data that window is showed are directly used in display device, therefore the data on the described window DC will directly transfer to display device and show.
Described window is provided with module 112 and can calls the convergent-divergent stretching of the StretchBlt order realization picture in the Windows order and write described window DC.
Described window is provided with the attribute that module 112 also is used to be provided with described mark window, and described mark window is set to mode of extension, and wherein said mode of extension support is carried out transparence to window and handled.Simultaneously, described window is provided with module 112 and can also cancels the title block of described mark window by the attribute of described mark window is set; If do not cancel title block, then title block can normally show in described mark window, and can not handled by transparence.
The described module 112 that is provided with can also be according to the size of described dynamic play window, described mark window is arranged to identical with the size of described dynamic play window, and the size of described mark window perhaps specifically is set according to the size of mark scope.
Described transparent processing module 113 is used for that described mark window is carried out transparence and handles.Particularly, described transparent processing module 113 can be carried out the transparence processing to described mark window by the SetLayered WindowAttributes order of calling in the Windows order.Described transparent processing module 113 is called described SetLayered Window Attributes and is ordered when handling, need the color of transparence identical in the at first selected described mark window with the color of described background picture, and then the zone of this kind color carried out transparence, make described mark window become transparent window.
Owing to write the data of described picture in the described mark window, even so after 113 pairs of described mark windows of described transparent processing module are carried out the transparence processing, operation (for example click etc.) to described mark window can not penetrate described mark window yet, but can drop on equally on the described background picture of being handled by transparence, can other windows of opening in described mark window rear end not impacted.
Described front end display module 114 is used for the front end of described mark windows overlay at described dynamic play window, and the content of described dynamic play window can see through described mark window and show.
Because described front end display module 114 is arranged on transparent described mark window the front end of described dynamic play window, so in fact the flag operation of described dynamic play window is become operation to described mark window, owing to write the data of described picture in the described mark window, therefore can not penetrate described mark window to the mark operation of described mark window and drop on the described dynamic play window, but drop on the background picture of described mark window.
Therefore, described labeling module 13 can be with click, the motion track on the described mark window, and the labeled data that operations such as keyboard input produce directly adds on the window DC of described mark window, and described mark is added on the described mark window.Because other partially transparents of described mark window, and be arranged on the front end of described dynamic play window, therefore when display device showed, what watch from display device was the content of described active window and the marked content on upper strata, has promptly finished the mark to described dynamic play window.
See also Fig. 5, Fig. 5 is the structural representation of a kind of preferred implementation of labeling module of active window labeling system of the present invention.
In order further to improve the refresh rate of the marked content in the described mark window, a kind of described labeling module 13 preferred implementations are provided, described labeling module 13 comprises cache module 131, load module 132 and replication module 133.
Described cache module 131 is used for creating a buffer memory DC according to the window DC of described mark window.
Described cache module 131 is buffer memory DC of template establishment with the window DC of described mark window, and the size of described buffer memory DC etc. are provided with identical with the window DC of described mark window.Described cache module 131 can be created described buffer memory DC in internal memory, also can create described buffer memory DC in other high-speed cache, and described buffer memory DC is used for the data content that buffer memory will add the mark of described mark window to.
Described load module 132 is used for the data content of mark is kept at described buffer memory DC.
Described load module 132 is converted into concrete data content with marks such as click, motion track or the keyboard input operation of the mouse on the background picture of described mark window; described data content comprises the type of mark; the content of mark, and the information such as position coordinates of mark.Described load module 132 is kept on the described buffer memory DC according to the corresponding relation of described window DC and the described buffer memory DC data content with described mark.
And when the data content of mark changed, described load module 132 upgraded described buffer memory DC synchronously and goes up the data content of preserving.
Described replication module 133 is used for the data content of the last mark of preserving of described buffer memory DC is copied to the window DC of described mark window.
The window DC of described mark window need carry out data interaction with display device, upgrade the content of mark, since described buffer memory DC in advance buffer memory the data content of described mark, therefore, after the demonstration of previous frame picture is finished, described replication module 133 copies to the data content of the mark that described buffer memory DC go up to preserve on the window DC of described mark window, make described window DC can be directly and display device carry out data interaction.Because when the Refresh Data of described window DC, analyze the data content that obtains mark again, therefore can improve the data interaction speed of described window DC and display device, improve the refresh rate of described mark window.
Described replication module 133 can copy to the data content that described buffer memory DC goes up the mark of preserving on the window DC of described mark window by the BitBlt order of calling in the Windows order.
Compared with prior art, in the labeling system 10 of dynamic play window of the present invention, described mark window generation module 11 is arranged on the front end of described dynamic play window with described mark window, and described labeling module 13 is added the data content of mark on the described mark window to.Therefore display device is when showing described mark, see through described mark window and can show content in the described dynamic play window, the content that need not to show in the data content of described mark and the described dynamic play window combines processing, so the implementation method of the labeling system 10 of dynamic play window of the present invention is fairly simple, and take less processor resource, can the content of playing in the described dynamic play window not impacted.
The labeling system of the mask method of dynamic play window of the present invention and dynamic play window can be applied to the mark to the video playback window, use the mask method of dynamic play window of the present invention or the labeling system of dynamic play window, when guaranteeing the video normal play, smoothness, level and smooth mark can be carried out again, video display, explanation can be carried out easily.The labeling system of the mask method of dynamic play window of the present invention and dynamic play window can also be applied to the mark to the FLASH broadcast window, and the mark of other animation broadcast windows such as dynamic web page.
Above-described embodiment of the present invention does not constitute the qualification to protection domain of the present invention.Any modification of being done within the spirit and principles in the present invention, be equal to and replace and improvement etc., all should be included within the claim protection domain of the present invention.

Claims (10)

1. the mask method of a dynamic play window is characterized in that may further comprise the steps:
Front end at described dynamic play window is created transparent mark window, and wherein, described mark window is provided with transparent background picture;
The data content of mark is added on the described mark window.
2. the mask method of dynamic play window as claimed in claim 1 is characterized in that, the step of creating transparent mark window at the front end of described dynamic play window comprises:
Create a new window as the mark window, and create the picture of a width of cloth monochrome, described monochromatic picture is set to the background picture of described mark window;
The attribute that described mark window is set is a mode of extension, and described mark window is carried out transparence handle;
Described mark window is arranged on the front end of described dynamic play window.
3. the mask method of dynamic play window as claimed in claim 2 is characterized in that, the step that described monochromatic picture is set to the background picture of described mark window comprises:
Described monochromatic picture is zoomed to identical with the size of described mark window;
The data content of described monochromatic picture is written on the window DC of described mark window, is set to the background picture of described mark window.
4. as the mask method of any described dynamic play window in the claim 1 to 3, it is characterized in that, carry out will mark data content add to before the step on the described mark window, carry out following steps earlier:
Be scaled to described mark window identical with the size of described dynamic play window.
5. as the mask method of any described dynamic play window in the claim 1 to 3, it is characterized in that the step that the data content that marks is added on the described mark window comprises:
Window DC according to described mark window creates a buffer memory DC;
The data content of mark is kept on the described buffer memory DC;
The data content of described buffer memory DC being gone up the mark of preserving copies on the window DC of described mark window.
6. the labeling system of a dynamic play window is characterized in that comprising:
Mark window generation module is used for creating transparent mark window at the front end of described dynamic play window, and wherein, described mark window is provided with transparent background picture;
Labeling module is used for adding the data content of mark to described mark window.
7. the labeling system of dynamic play window as claimed in claim 6 is characterized in that, described mark window generation module comprises:
The asset creation module is used to create a new window as the mark window, and creates the picture of a width of cloth monochrome;
Window is provided with module, is used for the background picture that described monochromatic picture is set to described mark window, and the attribute that described mark window is set is a mode of extension;
The transparence processing module is used for that described mark window is carried out transparence and handles;
The front end display module is used for described mark window is arranged on the front end of described dynamic play window.
8. the labeling system of dynamic play window as claimed in claim 7, it is characterized in that: described window is provided with module and also is used for described monochromatic picture is zoomed to identical with the size of described mark window, data content with described monochromatic picture is written on the window DC of described mark window then, is set to the background picture of described mark window.
9. as the labeling system of any described dynamic play window in the claim 6 to 8, it is characterized in that: described window is provided with module and further is scaled to described mark window identical with the size of described dynamic play window.
10. as the labeling system of any described dynamic play window in the claim 6 to 8, it is characterized in that described labeling module comprises:
Be used for creating the module of a buffer memory DC according to the window DC of described mark window;
The data content that is used for marking is kept at the module on the described buffer memory DC;
And the data content that is used for will described buffer memory DC going up the mark of preserving copies to the module on the window DC of described mark window.
CN 201010230062 2010-07-16 2010-07-16 Marking method of dynamic playing window and system thereof Active CN101937557B (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN 201010230062 CN101937557B (en) 2010-07-16 2010-07-16 Marking method of dynamic playing window and system thereof

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN 201010230062 CN101937557B (en) 2010-07-16 2010-07-16 Marking method of dynamic playing window and system thereof

Publications (2)

Publication Number Publication Date
CN101937557A true CN101937557A (en) 2011-01-05
CN101937557B CN101937557B (en) 2013-06-12

Family

ID=43390871

Family Applications (1)

Application Number Title Priority Date Filing Date
CN 201010230062 Active CN101937557B (en) 2010-07-16 2010-07-16 Marking method of dynamic playing window and system thereof

Country Status (1)

Country Link
CN (1) CN101937557B (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102298491A (en) * 2011-06-16 2011-12-28 珠海全志科技有限公司 Embedded graphical interface system and image generation method thereof
CN102510539A (en) * 2011-12-02 2012-06-20 深圳市万兴软件有限公司 Method and system for displaying content on playing video
CN103699411A (en) * 2013-12-23 2014-04-02 乐视网信息技术(北京)股份有限公司 Dialog box display method and device
CN104506621A (en) * 2014-12-24 2015-04-08 北京佳讯飞鸿电气股份有限公司 Method for performing long-distance guidance by use of video annotation
CN106603537A (en) * 2016-12-19 2017-04-26 广东威创视讯科技股份有限公司 System and method for marking video signal source of mobile intelligent terminal

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000348160A (en) * 1999-06-03 2000-12-15 Meidensha Corp Picture file management method and picture processing method for geographical information system
CN101076089A (en) * 2006-06-23 2007-11-21 腾讯科技(深圳)有限公司 Method for displaying captions
CN101299176A (en) * 2008-06-27 2008-11-05 广东威创视讯科技股份有限公司 Method and system for displaying additional information in main viewfinder
CN101388979A (en) * 2007-09-14 2009-03-18 中兴通讯股份有限公司 Method for overlapping user interface on video image

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000348160A (en) * 1999-06-03 2000-12-15 Meidensha Corp Picture file management method and picture processing method for geographical information system
CN101076089A (en) * 2006-06-23 2007-11-21 腾讯科技(深圳)有限公司 Method for displaying captions
CN101388979A (en) * 2007-09-14 2009-03-18 中兴通讯股份有限公司 Method for overlapping user interface on video image
CN101299176A (en) * 2008-06-27 2008-11-05 广东威创视讯科技股份有限公司 Method and system for displaying additional information in main viewfinder

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102298491A (en) * 2011-06-16 2011-12-28 珠海全志科技有限公司 Embedded graphical interface system and image generation method thereof
CN102298491B (en) * 2011-06-16 2012-11-28 珠海全志科技股份有限公司 Embedded graphical interface system and image generation method thereof
CN102510539A (en) * 2011-12-02 2012-06-20 深圳市万兴软件有限公司 Method and system for displaying content on playing video
CN103699411A (en) * 2013-12-23 2014-04-02 乐视网信息技术(北京)股份有限公司 Dialog box display method and device
CN104506621A (en) * 2014-12-24 2015-04-08 北京佳讯飞鸿电气股份有限公司 Method for performing long-distance guidance by use of video annotation
CN104506621B (en) * 2014-12-24 2018-07-31 北京佳讯飞鸿电气股份有限公司 A method of remote guide is carried out using video labeling
CN106603537A (en) * 2016-12-19 2017-04-26 广东威创视讯科技股份有限公司 System and method for marking video signal source of mobile intelligent terminal

Also Published As

Publication number Publication date
CN101937557B (en) 2013-06-12

Similar Documents

Publication Publication Date Title
US11151768B2 (en) Information processing apparatus, information processing method, and program
US9715326B2 (en) Superimposed annotation output
US9360956B2 (en) Wet ink texture engine for reduced lag digital inking
US20070288640A1 (en) Remote rendering of multiple mouse cursors
CN101937557B (en) Marking method of dynamic playing window and system thereof
CN104360788B (en) Transparent mask method and desktop write control method
US10776570B2 (en) Supporting digital ink in markup language documents
CN106062705A (en) Cross-platform rendering engine
CN105807967A (en) Writing method and device for electronic whiteboard
CN111651079A (en) Handwriting display method, device, equipment and computer storage medium
CN114895961B (en) Cross-operation-environment display output sharing method
CN107025100A (en) Play method, interface rendering intent and device, the equipment of multi-medium data
CN109636885A (en) A kind of sequence frame animation method and system for the H5 page
JP2008269615A (en) Method and apparatus for simultaneously displaying mouse pointers in a plurality of display screen areas
KR20190138798A (en) Live Ink Presence for Real-Time Collaboration
TW201327466A (en) Image editing system and editing method
CN104142758B (en) A kind of embedded window management method and device
CN102592261A (en) Vector diagram showing method and system
JP2016033831A (en) Overlapped annotation output
US20190156528A1 (en) Pencil ink render using high priority queues
US20230350532A1 (en) System and method for on-screen graphical user interface encapsulation and application history reproduction
JP6431336B2 (en) Joint painting system, joint painting terminal device, joint painting management device, joint painting terminal program, and joint painting management program
US8223123B1 (en) Hardware accelerated caret rendering
Cheng et al. Exploration of Pixel Digital Visual Design
US20150221113A1 (en) Method for dynamically displaying picture after converting gif picture to pdf file

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
C14 Grant of patent or utility model
GR01 Patent grant
CP03 Change of name, title or address

Address after: 510663 Guangdong city of Guangzhou province Kezhu Guangzhou high tech Industrial Development Zone, Road No. 233

Patentee after: VTRON GROUP Co.,Ltd.

Address before: 510663 Guangzhou province high tech Industrial Development Zone, Guangdong, Cai road, No. 6, No.

Patentee before: VTRON TECHNOLOGIES Ltd.

CP03 Change of name, title or address
TR01 Transfer of patent right

Effective date of registration: 20201130

Address after: Unit 2414-2416, main building, no.371, Wushan Road, Tianhe District, Guangzhou City, Guangdong Province

Patentee after: GUANGDONG GAOHANG INTELLECTUAL PROPERTY OPERATION Co.,Ltd.

Address before: 510663 Guangdong city of Guangzhou province Kezhu Guangzhou high tech Industrial Development Zone, Road No. 233

Patentee before: VTRON GROUP Co.,Ltd.

Effective date of registration: 20201130

Address after: 226500 Nantong City, Nantong, Jiangsu Province, the city of Rugao City Street Red Star Village (Jiang Jiushan owned house)

Patentee after: RUGAO CHIJIU STAINLESS STEEL PIPE FACTORY

Address before: Unit 2414-2416, main building, no.371, Wushan Road, Tianhe District, Guangzhou City, Guangdong Province

Patentee before: GUANGDONG GAOHANG INTELLECTUAL PROPERTY OPERATION Co.,Ltd.

TR01 Transfer of patent right
TR01 Transfer of patent right

Effective date of registration: 20220620

Address after: 226500 room 105, block B, No. 528, Huilong South Road, Rucheng street, Rugao City, Nantong City, Jiangsu Province

Patentee after: Nantong zhuoxiao Automation Co.,Ltd.

Address before: 226500 group 4, Hongxing Village, Rucheng street, Rugao City, Nantong City, Jiangsu Province (in the house of Jiang Jiushan)

Patentee before: RUGAO CHIJIU STAINLESS STEEL PIPE FACTORY

TR01 Transfer of patent right