CN101730416B - 电子设备及其按键 - Google Patents

电子设备及其按键 Download PDF

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Publication number
CN101730416B
CN101730416B CN200810305323A CN200810305323A CN101730416B CN 101730416 B CN101730416 B CN 101730416B CN 200810305323 A CN200810305323 A CN 200810305323A CN 200810305323 A CN200810305323 A CN 200810305323A CN 101730416 B CN101730416 B CN 101730416B
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button
key
touch
screen
substrate
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Expired - Fee Related
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CN101730416A (zh
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黎雄
褚永鸿
聂剑扬
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Hongfujin Precision Industry Shenzhen Co Ltd
Hon Hai Precision Industry Co Ltd
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Hongfujin Precision Industry Shenzhen Co Ltd
Hon Hai Precision Industry Co Ltd
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Priority to CN200810305323A priority Critical patent/CN101730416B/zh
Priority to US12/501,498 priority patent/US8237662B2/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/0202Constructional details or processes of manufacture of the input device
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/039Accessories therefor, e.g. mouse pads
    • G06F3/0393Accessories for touch pads or touch screens, e.g. mechanical guides added to touch screens for drawing straight lines, hard keys overlaying touch screens or touch pads

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Multimedia (AREA)
  • Position Input By Displaying (AREA)
  • Switches With Compound Operations (AREA)

Abstract

一种电子设备,其包括具有触摸屏的电子装置和按键,所述按键可分离地吸附在触摸屏上。所述按键包括具有正反两面的基板,所述基板的正面设有凸起,所述基板的反面设有用于将按键吸附在电子设备的触摸屏上的吸附元件,所述基板的反面还形成有与凸起对应的凹陷部,所述凹陷部内设有用于触压所述触摸屏的触压件。有了上述电子设备,用户既可以享受到触摸屏的个性化操作,又可以利用可吸附的实体按键方便的实现具有按键感觉的操作。在需要快速且准确的操作情况下(如玩游戏),有了按键带来的按键感觉,就可以减少用户误操作,提高按键速度和准确率。本发明还提供一种对应的按键。

Description

电子设备及其按键
技术领域
本发明涉及一种按键,特别涉及一种适用于触摸屏的按键以及使用该按键的电子设备。
背景技术
显示技术的发展让电子产品的功能大大扩展。随着LCD等超薄现实技术的出现,很多的电子产品变得更小型化。逐渐地,便携式电子产品日益增多。如手机、游戏机等。
由于便携式电子产品的体积有限,从而限制着电子产品上显示屏的大小。业界为了减少电子产品上设置实体按键的空间,就发明了触摸屏,用户可以用物体或者手指直接触控触摸屏上显示的按钮,就可以完成输入动作。
如今,触摸屏产品越来越多,如触摸屏手机,触摸屏游戏机等。在利用触摸屏手机或触摸屏游戏机玩游戏或是进行对速度以及精确度较高的按键操作时,由于触摸屏是一个光滑的表面,用户在触控触摸屏上显示的按钮过程中,手指没办法感觉的按钮的具体位置,容易造成游戏操作的失误。
发明内容
鉴于此,有必要提供一种可降低在触摸屏上产生误操作的电子设备及其适用于触摸屏的按键。
一种电子设备,其包括具有触摸屏的电子装置和按键,所述按键可分离地吸附在触摸屏上。所述按键包括具有正反两面的基板,所述基板的正面设有凸起,所述基板的反面设有用于将按键吸附在电子设备的触摸屏上的吸附元件,所述基板的反面还形成有与凸起对应的凹陷部,所述凹陷部内设有用于触压所述触摸屏的触压件。
一种按键,其由弹性材料制成,包括具有正反两面的基板,所述基板的正面设有凸起,所述基板的反面设有用于将按键可分离地吸附在平面物体上的吸附元件,所述基板的反面还形成有与凸起对应的凹陷部,所述凹陷部内设有触压件。
有了上述电子设备,用户既可以享受到触摸屏的个性化操作,又可以利用可吸附的实体按键方便的实现具有按键感觉的操作。在需要快速且准确的操作情况下(如玩游戏),有了按键带来的按键感觉,就可以减少用户误操作,提高按键速度和准确率。
附图说明
图1为一较佳实施方式的电子设备的立体图。
图2为图1所示的电子设备的分解图。
图3为图1所示的按键反面立体图。
图4为图1所示的按键正面立体图。
图5为另一较佳实施方式的按键反面立体图。
图6为沿图5中VI-VI方向的剖面图。
具体实施方式
请参阅图1,电子设备10包括具有触摸屏202的电子装置200以及吸附在触摸屏202上的按键100。按键100用于在用户的按压操作下触控触摸屏202上显示的按钮,从而实现基于实体按钮的触控操作。
请参阅图2,电子装置200自上而下依次包括具有开口201的盖板202、与开口201大小相当的触摸屏204、与触摸屏204大小相当的铁板206,与盖板202接合且收容触摸屏204和铁板206的壳体208。电子装置200内还包括电路部分,由于本实施方式不涉及电路设计,固省略了电路部分。
请同时参阅图3和图4,按键100由弹性材料制成,如橡胶。按键100包括圆形基板102,该基板102包括正反两面。基板102的正面设有于四个凸起106,且四个凸起106位于一个虚拟正方向的四个角上。基板102的反面形成有与四个凸起106对应的四个凹陷部104,凹陷部104内设有用于作为触电的触压件108。四个凹陷部104中间还形成有一个凹槽110,凹槽110内设有磁铁112,当按键100放在触摸屏202上时,磁铁112会隔着触摸屏202吸引铁板206,使按键100吸附在触摸屏202上而不容易滑动。基板102的正面的四个凸起106用于接受用户的按压操作,以迫使凹陷部104所在的部分发生形变,使凹陷部104内的触压件108接触到触摸屏202,实现触控操作。
请参阅图5和图6,其为另一种较佳实施方式的按键300结构图,按键300与按键100的区别在于,按键300利用真空吸盘310代替磁铁112作为吸附元件。用户将真空吸盘310在触摸屏202上按压一下,便可以方便的将按键300稳定的吸附在触摸屏202上。
有了上述电子设备10,用户既可以享受到触摸屏202的个性化操作,又可以利用可吸附的实体按键100/300方便的实现具有按键感觉的操作。在需要快速且准确的操作情况下(如玩游戏),有了按键100/300带来的按键感觉,就可以减少用户误操作,提高按键速度和准确率。
本技术领域的普通技术人员应当认识到,以上的实施方式仅是用来说明本发明,而并非用作为对本发明的限定,只要在本发明的实质精神范围之内,对以上实施例所作的适当改变和变化都落在本发明要求保护的范围之内。

Claims (10)

1.一种电子设备,其包括具有触摸屏的电子装置和由弹性材料制成的按键,其特征在于:所述按键可分离地吸附在触摸屏上,所述按键包括具有正反两面的基板,所述基板的正面设有凸起,所述基板的反面设有用于将按键吸附在电子设备的触摸屏上的吸附元件,所述基板的反面还形成有与凸起对应的凹陷部,所述凹陷部内设有用于触压所述触摸屏的触压件。
2.如权利要求1所述的电子设备,其特征在于:所述吸附元件为磁铁,所述触摸屏的背面设有铁板。
3.如权利要求2所述的电子设备,其特征在于:所述基板的反面还形成有凹槽,所述磁铁设置在所述凹槽中。
4.如权利要求1所述的电子设备,其特征在于:吸附元件为吸盘。
5.一种按键,其由弹性材料制成,包括具有正反两面的基板,所述基板的正面设有凸起,其特征在于:所述基板的反面设有用于将按键可分离地吸附在平面物体上的吸附元件,所述基板的反面还形成有与凸起对应的凹陷部,所述凹陷部内设有触压件。
6.如权利要求5所述的按键,其特征在于:所述吸附元件为磁铁。
7.如权利要求6所述的按键,其特征在于:所述基板的反面还形成有凹槽,所述磁铁设置在所述凹槽中。
8.如权利要求6所述的按键,其特征在于:所述凹陷部为多个,所述磁铁设置在多个凹陷部围成的区域内。
9.如权利要求5所述的按键,其特征在于:所述吸附元件为吸盘。
10.如权利要求9所述的按键,其特征在于:所述凹陷部为多个,所述吸盘设置在多个凹陷部围成的区域内。
CN200810305323A 2008-10-31 2008-10-31 电子设备及其按键 Expired - Fee Related CN101730416B (zh)

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US12/501,498 US8237662B2 (en) 2008-10-31 2009-07-13 Electronic device and keypad thereof

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US8237662B2 (en) 2012-08-07
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