CN101512511A - System gaming - Google Patents

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Publication number
CN101512511A
CN101512511A CN 200680041571 CN200680041571A CN101512511A CN 101512511 A CN101512511 A CN 101512511A CN 200680041571 CN200680041571 CN 200680041571 CN 200680041571 A CN200680041571 A CN 200680041571A CN 101512511 A CN101512511 A CN 101512511A
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China
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game
player
system
players
competition
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CN 200680041571
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Chinese (zh)
Inventor
布赖恩·M·凯利
小罗伯特·W·克劳德
丹尼斯·W·洛卡尔德
小罗伯特·A·卢西亚诺
杰佛里·C·塔尔科特
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百利游戏有限公司
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Priority to US71475405P priority Critical
Priority to US60/714,754 priority
Priority to US11/470,606 priority
Priority to US11/470,605 priority
Application filed by 百利游戏有限公司 filed Critical 百利游戏有限公司
Publication of CN101512511A publication Critical patent/CN101512511A/en

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Abstract

A method provides a player tracking system and system gaming apparatus for playing non-base games by funding the credit side of a gaming cycle. The system further includes at least one gaming device having a base game. The player tracking system and system gaming apparatus includes a player tracking user interface. The player tracking user interface provides a player with an opportunity to select and play a non-base game that may be promotional-funded or player-funded.

Description

系统博弈 Game Systems

版权声明 Copyright Notice

本专利文献公开中的一部分包含受到版权保护的资料。 Disclosed in this patent document comprises a part subject to copyright protection. 当其在专利商标局的文件或记录中出现时,版权拥有者不反对任何人对专利文献或专利公开中对其复制再现,在其它任何情况下保留所有版权。 When it appears in the Patent and Trademark Office file or records, the copyright owner has no objection to anyone of the patent document or the patent disclosure, reproduction of its copy. All rights reserved under any other circumstances.

[0003] 技术领域 [0003] Technical Field

[0004] 本发明涉及一种博弈系统,更具体地讲,涉及玩家跟踪系统和系统博弈装置 [0004] The present invention relates to a game system, and more particularly, to a player tracking system and a game apparatus system

[0005] 背景技术 [0005] BACKGROUND OF THE INVENTION

[0006] 长期以来,赌场一直在寻找一种新的方式来促使其在博弈设备上比赛。 [0006] For a long time, casinos have been looking for a new way to promote their game on the game device. 他们试着增加玩家在博弈设备上的时间,平均下注量,以及比赛速度。 They try to increase the player time on the game device, the average bet amount, and the game speed. 为了获得更高的赌场利润,已经尝试使用各种技术。 In order to obtain higher casino profits have been attempted using various techniques. 赌场博弈产业中的一种技术是采用第二轮奖励或奖励游戏。 One technique casino game industry is the use of the second round of awards or bonus game. 这通常在软件或附加顶盒奖励游戏中体现的博弈设备的基本游戏内采用第二级的形式。 This is the basic game software is typically embodied in a set top box or additional bonus game game apparatus of the second stage forms. 即使在较大的奖励金额,通过为玩家提供附加的赢取机会,能够利用比赛的这些第二等级创建较新的游戏名称。 Even in a large amount of reward, by providing an additional opportunity for the players to win, to create a newer name of the game take advantage of these second level of the game. 较老的游戏名称因游戏软件和硬件升级成本,和/或游戏制造商缺乏重新编码或配置传统软件的兴趣而没有这些较新的次要的游戏或红利轮次。 The older name of the game because the game software and hardware upgrade costs, and / or game manufacturers to re-encode or lack interest in traditional software configuration without these newer secondary game or bonus rounds. 重新编码或配置传统软件通常是非常困难的工作。 Re-coding or configuration of traditional software is usually very difficult task. 另外,因涉及到成本、时间、和资源,向规章制定机构重新提交游戏而受到阻碍。 In addition, because it comes to cost, time, and resources, to submit the game to re-rulemaking agencies are hampered. 游戏制造商更愿意在使用更现代的硬件/软件平台进行开发的过程中将集中于在新软件名称上创建这些新特征。 Game manufacturers will be more willing to use more modern hardware / software platform development process focused on the creation of these new features in the new software name. 这样,很难向较老的博弈设备的玩家提供二次“赢取”机会。 In this way, it is difficult to provide secondary "win" opportunities for older players to the game device.

[0007] 在过去的十年中,已经出现了玩家跟踪系统,其中玩家在注册台注册玩家跟踪卡。 [0007] In the past decade, there have been a player tracking system, in which the player tracking card registered players at the registration desk. 通常,给予玩家一个塑料磁条玩家卡,在赌场层和牌桌上玩博弈设备时使用。 Normally, giving players a plastic magnetic stripe cards players use to play the game in the casino when the device layer and the poker table. 每个玩家卡上有数字,该数字与玩家在赌场行情晋级服务器中的记录相关联。 There are digital, the digital recording with the player in the casino market promotion server associated with each player on the card.

[0008] 最近对赌场玩家跟踪系统的添加提供了红利奖金和奖金池,在随机的基础上将奖金定期地提供给梳理过的玩家,以针对较慢的红利点数获利,给予玩家更多瞬间和更大的奖金。 [0008] recently provided to add casino player tracking system of profit-sharing bonuses and prize pool regularly provided to carded players on a random basis on bonuses to slower profit for bonus points, giving players more moment and bigger bonuses. 这样做是出于下面几个原因:有助于促使玩家在博弈设备上比赛,以鼓励玩家变成梳理过的玩家;造成玩家钟情于赌场;在不修改基本博弈设备软件的情况下提供红利奖金。 This is done for several reasons: the players help to promote the game on the game device, in order to encourage players to become carded players; players love to create casino; provide bonus money without modifying the basic game device software .

[0009] 虽然这些奖励技术对非奖励系统有了明显的改善,然而,他们不能使玩家选择他们想玩的系统奖励游戏。 [0009] Although these techniques have significantly improved incentives for non-reward system, however, they can not choose their players want to play the bonus game system. 这些系统给予了玩家在基本博弈设备上赢取额外的奖励奖品的能力,但是玩家并未以任何方式处在奖励游戏过程控制下。 The system gives players the ability to win additional bonus prizes in the game on the basic equipment, but players did not in any way in the bonus game process under control. 他们对他们想玩的奖金游戏或奖金池没有选择,而是有系统自动为玩家进行确定。 They did not choose them want to play the game or bonus prize pool, but have the system automatically determines the player.

[0010] 发明内容 [0010] SUMMARY OF THE INVENTION

[0011] 简言之,一般说来,所提出的发明通过提供使博弈系统具有二次博弈设备的方法而解决了上述和其它问题。 [0011] Briefly, in general, the proposed invention by providing a method of making a secondary game system having a game apparatus addresses the above and other problems. 在一个优选实施例中,该方法包括具有基本游戏的至少一个博弈设备。 In a preferred embodiment, the method includes at least one game device having a base game. 二次设备具有与博弈设备相关联地工作的显示器和处理器。 Secondary equipment associated with work in association with a game apparatus and a display processor. 二次设备能够使玩家具有玩二次奖励游戏的机会,其中玩基本游戏的比例至少部分地控制玩二次游戏的比例。 Secondary equipment allows players to have the opportunity to play a secondary bonus game, in which the proportion of the basic game play is at least partially control the proportion of secondary play the game.

[0012] 在另一个优选实施例中,一种赌场博弈方法具有至少一个包括基本游戏的博弈设备。 [0012] In another preferred embodiment, a method for the casino game comprises a game device having at least one base game. 二次设备具有与博弈设备相关联地工作的显示器和处理器。 Secondary equipment associated with work in association with a game apparatus and a display processor. 二次设备向玩家提供玩二次奖励游戏的机会。 Secondary equipment provides the opportunity to play a secondary bonus game to a player. 二次奖励游戏包括多个比赛元素,其中由每次玩基本游戏中的下注量,或者基本游戏中下注的总量来控制每个连续比赛元素的启动。 Secondary bonus game includes a plurality of game elements, which play the base game bet amount by each time, or substantially the total amount wagered to control the start of each successive element of the game.

[0013] 在另一个优选实施例中,二次设备向玩家提供玩二次奖励游戏的机会,二次奖励游戏包括多个比赛分段,其中由基本游戏中的下注量来控制每个连续的比赛分段的启动。 [0013] In another preferred embodiment, the secondary second device provides the opportunity to play the bonus game to the player, the bonus game includes a plurality of secondary game segments, wherein controlled by the base game bet amount each successive start the game segment.

[0014] 另一个优选实施例包括在博弈系统中应用与玩家相关联的值的方法,其中博弈系统包括具有用于玩基本游戏的主要设备和二次设备的至少一个博弈机,其中二次设备包括显示器和处理器。 [0014] Another preferred embodiment includes a method of application of the value associated with the player, wherein the game system comprises a game machine having at least a primary and secondary equipment for playing the base game in the game system, wherein the secondary device It includes a display and a processor. 建立与玩家相关联的值的账号,并向该账号传送与玩家相关联的值。 Create an account with the value associated with the player, and to transfer the account value associated with the player. 使玩家能够使用所述账号中存储的与玩家相关联的值,以启动在二次设备上显示的游戏的至少一个游戏片断,其中使用与玩家相关联的值来确定所述账号中与玩家相关联的值。 Enables the player to use the value stored in the account associated with the player, at least one of segments of the game to start the game is displayed on the secondary device, wherein the value associated with the player used to determine the account associated with the player value linked.

[0015] 另一个优选实施例包括在博弈系统中应用与玩家相关联的值的方法,其中博弈系统包括具有用于玩基本游戏的主要设备和二次设备的至少一个博弈机,其中二次设备包括显示器和处理器。 [0015] Another preferred embodiment includes a method of application of the value associated with the player, wherein the game system comprises a game machine having at least a primary and secondary equipment for playing the base game in the game system, wherein the secondary device It includes a display and a processor. 建立与玩家相关联的值的账号,并向该账号传送与奖励值。 Create an account with the value associated with the player, and to transfer the account value and reward. 使玩家能够使用所述账号中存储的值,来自启动在二次设备上显示的系统游戏的至少一个游戏片断,其中使用该值来确定所述账号。 It enables the player to use the values ​​stored in the account, the at least one segment from the start the game system on the secondary game display device, wherein the determining the value of the account.

[0016] 另一个优选实施例包括在博弈系统中应用与玩家相关联的值的方法,其中博弈系统包括具有用于玩基本游戏的主要设备和二次设备的至少一个博弈机,其中二次设备包括显示器和处理器。 [0016] Another preferred embodiment includes a method of application of the value associated with the player, wherein the game system comprises a game machine having at least a primary and secondary equipment for playing the base game in the game system, wherein the secondary device It includes a display and a processor. 建立与玩家相关联的值的账号。 Create an account with the value of the player associated. 将第一值的类型转换成第二值类型。 Converting the value of a first type to a second value type. 将第二值类型传送到与玩家相关联的账号,作为与玩家相关联的值。 The second value is transmitted to the type of the account associated with the player, as the value associated with the player. 使玩家能够使用所述账号中存储的与玩家相关联的值,以启动在二次设备上显示的系统游戏的至少一个游戏片断,其中使用与玩家相关联的值来确定所述账号中与玩家相关联的值。 Enables the player to use the values ​​stored in the account associated with the player, at least a fragment game game system start-up display on the secondary device, wherein the value associated with the player used to determine the account of the player value associated with it.

[0017] 另一个优选实施例包括操作博弈系统的方法。 [0017] Another preferred embodiment includes a method of operating the game system. 能够在博弈机上玩第一游戏。 Able to play the first game on the game machine. 能够在操作地耦合到所述博弈机的玩家跟踪用户接口上玩第二游戏,其中博弈系统能够使玩家启动在玩家跟踪用户接口上显示的第二游戏。 Can be operatively coupled to said game machine to play a second game on a player tracking user interface, wherein the system enables the game player to start a second game is displayed on the player tracking user interface. 使用玩家资金或奖励资金来支付第二游戏的启动。 Players use of funds or award funds to pay for the start of the second game.

[0018] 另一个优选实施例包括操作博弈系统的方法。 [0018] Another preferred embodiment includes a method of operating the game system. 能够在博弈机上玩第一游戏。 Able to play the first game on the game machine. 能够在操作地耦合到所述博弈机的玩家跟踪用户接口上玩第二游戏,其中博弈系统能够使玩家启动在玩家跟踪用户接口上显示的第二游戏。 Can be operatively coupled to said game machine to play a second game on a player tracking user interface, wherein the system enables the game player to start a second game is displayed on the player tracking user interface. 使用玩家资金和奖励资金来支付第二游戏的启动。 Players use the reward money to pay for funds and start the second game.

[0019] 另一个优选实施例包括支付累进奖品的方法。 [0019] Another preferred embodiment includes a method of payment of a progressive prize. 使玩家玩基本游戏。 Players play the basic game. 玩家能够从多个渐进游戏中选择一个渐进游戏,其中能够在玩家跟踪用户接口上玩所选择的渐进游戏。 The player can select a game from a plurality of gradual progressive games, which can track the play of the selected game player progressive user interface. 为所选择的渐进游戏支付累进奖品。 Payment of progressive prizes for the selected progressive games.

[0020] 另一个优选实施例包括支付累进奖品的方法。 [0020] Another preferred embodiment includes a method of payment of a progressive prize. 使玩家玩基本游戏。 Players play the basic game. 玩家能够从多个渐进游戏中选择一个渐进游戏,其中能够在玩家跟踪用户接口上玩所选择的渐进游戏。 The player can select a game from a plurality of gradual progressive games, which can track the play of the selected game player progressive user interface. 支付累进奖品,其中每个所选择的渐进游戏具有相关联的累进奖品,其中所选择的渐进游戏的相关联的累进奖品响应玩家对所述渐进游戏的选择而递增。 Progressive prize payment, wherein each of the selected game progressive prizes associated with progressive, progressive game wherein the selected progressive prizes associated with the player in response to selection of the game progressively incremented.

[0021] 另一个优选实施例包括玩游戏的方法,其中所述游戏包括与多个渐进游戏相关联的单个累进奖品,其中按来自优先的基本游戏的下注百分比来支付单个累进奖品。 [0021] Another preferred embodiment includes a method of playing a game, wherein the game comprises a single progressive prizes associated with the plurality of progressive game, wherein a percentage of the bet from the priority base game to pay a single progressive prize. 使玩家玩基本游戏。 Players play the basic game. 玩家能够从多个渐进游戏中选择一个渐进游戏,其中能够在玩家跟踪用户接口上玩所选择的渐进游戏。 The player can select a game from a plurality of gradual progressive games, which can track the play of the selected game player progressive user interface. 每个所选择的渐进游戏提供赢取单个累进奖品的机会。 Each selected progressive games offer the chance to win a single progressive prizes. 将每个渐进游戏规一化,从而使每个渐进游戏赢取累进奖品的概率大致相等。 Each game will be gradual normalization, so that each progressive game to win progressive prizes probability approximately equal.

[0022] 在另一个优选实施例中,一种能够根据要求进行竞赛的方法。 [0022] In another preferred embodiment, a method can be performed according to the competition requirements. 该系统包括通过通信链路相连的多个博弈机。 The system includes a plurality of gaming machines connected over a communications link. 每个博弈机能够根据要求参与竞赛,其中该系统能够使合格的玩家按照要求在任何时候加入竞赛。 Each game machine according to participate in the contest, wherein the system enables players qualified in accordance with the requirements to join the competition at any time. 在整个竞赛持续期间合格的玩家能够按照要求接入竞赛。 Throughout the duration of the competition in accordance with the requirements of qualified players can access the competition.

[0023] 在另一个优选实施例中,一种博弈方法包括一个或多个博弈机。 [0023] In another preferred embodiment, a game method comprising one or more gaming machines. 每个博弈机向玩家提供基于技巧的、和非基于技巧的游戏的应用。 Based on skills, skill-based and non-game applications for each game machine provided to the player. 该方法能够使玩家在基于技巧的、和非基于技巧游戏中选择玩家要玩的游戏。 This method enables the player based on skill, and the non-selected players to play a game based on skill game.

[0024] 在另一个优选实施例中,将嵌入的附加用户接口与博弈机结合。 [0024] In another preferred embodiment, the embedded additional user interface in conjunction with the gaming machines. 博弈机包括基本游戏的博弈呈现,和用于控制基本游戏的博弈处理器。 Game includes game machine basic game presentation, and control basic game game processor. 嵌入的附加用户接口包括显示屏,其中所述显示屏向用户呈现信息,其中所述信息包括与系统游戏有关的信息。 Embedded additional user interface includes a display screen, wherein the display screen presents information to a user, wherein the information comprises information relating to the game system. 嵌入的附加用户接口还包括采用内部操作系统并与博弈处理器通信的嵌入处理器,其中嵌入处理器读取输入数据,并信息映射到显示屏,其中输入数据包括用于系统游戏的付费表信息。 Embedded additional user interface further comprises an internal operating system and using a processor in communication with the game embedded processor, wherein the embedded processor reads incoming data, and information is mapped to a display screen, wherein the input data includes information for the pay table of the game system .

[0025] 在另一个优选实施例中,将显示接口与博弈机结合。 [0025] In another preferred embodiment, the display interface in conjunction with the gaming machines. 博弈机包括基本游戏的博弈呈现,博弈处理器控制基本游戏。 Game includes game machine basic game presentation, game processor controls the basic game. 显示接口包括显示屏,其中所述显示屏向用户呈现与系统游戏有关的输入数据。 Display interface comprises a display screen, wherein the display screen presents the input data associated with the game system to the user. 输入数据涉及系统游戏,所述输入数据包括多游戏数据、多奖品数据、多币值数据、多信用数据、多付费队列数据。 Input data relating to the game system, the game data includes a plurality of data input, multiple prize data, multiple currency data, multiple credit data, pay more queue data.

[0026] 在另一个优选实施例中,博弈平台包括显示接口。 [0026] In another preferred embodiment, the game platform comprises a display interface. 显示接口向用户呈现游戏信息。 Display interface presents game information to the user. 博弈平台将技巧与非技巧游戏二者结合。 Game platform will combine the two techniques with non-skill game. 玩家选择要参与的游戏。 Players selected to participate in the game.

[0027] 在另一个优选实施例中,显示接口与博弈机相结合,显示接口包括显示屏,其中显示屏向用户呈现信息。 [0027] In another preferred embodiment, the display interface and the combination of gaming machines, a display interface comprising a display screen, wherein the display screen presents information to a user. 显示屏呈现有关可兑现金和不可兑现金信用的信息。 Display presents information about the non-cash redeemable gold and gold credits.

[0028] 在另一个优选实施例中,将显示接口与博弈机相结合。 [0028] In another preferred embodiment, the display interface and gaming machines combined. 显示接口包括显示屏。 The display interface includes a display screen. 显示屏向用户呈现信息。 Display presents information to the user. 显示屏向非俱乐部成员和非包含俱乐部成员提供动态更新的奖励信息,以便利用与当前所玩游戏相关联的、动态更新的奖励信息来吸引非俱乐部成员和非包含俱乐部成员。 Display to non-club members and non-members of the club include incentives to provide dynamically updated information, in order to take advantage of the current associated with the game play, bonus dynamically updated information to attract non-club members and non-members of the club included.

[0029] 在另一个优选实施例中,将嵌入的附加用户接口与博弈机结合。 [0029] In another preferred embodiment, the embedded additional user interface in conjunction with the gaming machines. 博弈机包括博弈呈现和博弈处理器。 Gaming machines including the game presentation and game processor. 嵌入的附加用户接口包括显示屏,其中所述显示屏经由所述显示屏向用户呈现信息。 Embedded additional user interface includes a display screen, wherein the display screen presents information to a user via the display screen. 嵌入的附加用户接口包括采用内部操作系统并与博弈处理器通信的嵌入处理器。 Embedded additional user interface includes an internal operating system and using the embedded processor and a processor in communication game. 嵌入处理器读取输入数据,并将数据映射到显示屏。 Embedded processor reads incoming data, and maps the data to the display. 游戏状态恢复系统保护因电源故障和其它储运损耗而造成的损失。 Game system state recovery losses due to power failure protection and other outages caused.

[0030] 在另一个优选实施例中,一种博弈方法包括一个或多个博弈机,其中每个博弈机包括显示屏,显示屏向用户呈现信息。 [0030] In another preferred embodiment, a game or a method comprising a plurality of gaming machines, wherein each of the game machines include a display screen, a display screen presents information to a user. 在显示屏上呈现博弈幸运表、和得利统计偏差表,并监视和显示最近针对博弈机的统计偏差。 Fortunately, the game presents tables, and profit statistical variation table on the display, and monitor and display the most recent statistical variation for the game machine.

[0031] 在另一个优选实施例中,一种博弈方法包括一个或多个博弈机。 [0031] In another preferred embodiment, a game method comprising one or more gaming machines. 每个博弈机包括向用户呈现信息的显示屏。 Each game machine includes a display presenting information to the user. 玩家技能表与每台博弈机相关联,其中每个技能表呈现估价有关相关联的博弈机最近的游戏比赛技能的信息。 Each player skill tables and gaming machines associated with each skill table presents information about the valuation associated with the recent game machine game play skills.

[0032] 简言之,一般而言,所提出的发明通过提供使博弈系统具有二次博弈设备的系统而解决上述和其它问题。 [0032] Briefly, in general, the proposed invention by providing that the game system having a game apparatus of the secondary system solves the above and other problems. 在一个优选实施例中,该系统包括具有基本游戏的至少一个博弈设备。 In a preferred embodiment, the system includes at least a basic game having game device. 二次设备具有与博弈设备可操作地相关联的显示器和处理器。 And a display device having a secondary processor operatively associated with the device associated with the game. 二次设备具有使玩家玩二次奖励游戏的机会,其中玩基本游戏的比率至少部分地控制玩二次游戏的比例。 Secondary equipment so that players have the opportunity to play a secondary bonus game, in which the ratio of the basic game play is at least partially control the proportion of secondary play the game.

[0033] 在另一个优选实施例中,一种赌场博弈系统具有包括基本游戏的至少一个博弈设备。 [0033] In another preferred embodiment, a casino game system having a game comprising substantially at least one game device. 二次设备具有与博弈设备可操作地相关联的显示器和处理器。 And a display device having a secondary processor operatively associated with the device associated with the game. 二次设备向玩家提供玩二次有奖游戏的机会,二次有奖游戏包括多个比赛元素,其中由每次比赛基本游戏中的下注量来控制每个连续比赛元素的启动,或作为替换,由基本游戏中的总下注量来控制每个连续比赛元素的启动。 Secondary equipment offers the chance to play the second game of the prizes to the players, the game includes a plurality of secondary prize game elements, the basic bet amount every race to control the game starts each successive game elements, or as Alternatively, to control the start of each successive element of the game by the total amount of base game bet.

[0034] 在另一个优选实施例中,二次设备向玩家提供玩二次有奖游戏的机会,二次有奖游戏包括多个游戏片段,其中由基本游戏中的下注量来控制每个连续比赛片段的启动。 [0034] In another preferred embodiment, the second device provides the opportunity to play the secondary game prize to the player, secondary game prize game includes a plurality of segments, each of which is controlled by the base game bet amount consecutive games starting fragments.

[0035] 在另一个优选实施例中,一种赌场博弈系统具有基本游戏的至少一个博弈设备,二次显示设备具有二次有奖游戏和在其上显示的信用表。 At least one game [0035] In another preferred embodiment, a casino game system having a base game apparatus, a display apparatus having a secondary game prize and credits the secondary table displayed thereon. 信用增值引擎响应每次玩基本游戏时的下注量,其中该引擎响应基本游戏的进行而对信用增值,可以用增值的信用来启动玩二次有奖游戏。 Credit value bet amount of engine response every time you play the basic game, in which the basic game engine response and appreciation for the credit, you can use the value of the credit to start playing the second game prizes.

[0036] 在另一个优选实施例中,一种赌场博弈系统包括具有基本游戏的至少一个博弈设备,二次显示设备显示二次有奖戏。 At least one game [0036] In another preferred embodiment, a casino game system comprising a game apparatus having a base, a secondary display apparatus displays the second prize play. 奖励信用增值引擎响应每次玩基本游戏时的下注量,其中该引擎响应基本游戏的进行而对信用增值,可以用增值的信用来启动玩二次有奖游戏。 Value-added bonus credits bet amount when the engine response every time you play the basic game, in which the basic game engine response and appreciation for the credit, you can use the value of the credit to start playing the second game prizes.

[0037] 在另一个优选实施例中,一种赌场博弈系统包括具有基本游戏的至少一个博弈设备,二次显示设备包括在其上显示的二次有奖戏。 At least one game [0037] In another preferred embodiment, a casino game system comprising a game apparatus having a base, a display device comprises a second prize in the second scene displayed thereon. 奖励信用增值引擎响应每次玩基本游戏时的下注量而对奖励信用增值,其中使用增值的奖励信用能够启动二次有奖游戏的进行。 Value-added bonus credits bet amount when the engine response every time you play the basic game and bonus credits on value-added, where value-added bonus credits for secondary prizes can start the game.

[0038] 在另一个优选实施例中,一种博弈系统包括能够进行第一游戏的博弈机。 [0038] In another preferred embodiment, a game system comprising a game can be a first game machine. 玩家跟踪用户接口操作地耦合到博弈机,其中玩家跟踪用户接口能够进行第二游戏,其中博弈系统使玩家启动玩家跟踪用户接口上显示的第二游戏。 Player tracking user interface operatively coupled to a game machine in which a player tracking user interface can be a second game, where the player starts the game system, the second game is displayed on the player tracking user interface. 利用玩家资金或奖励资金来支付该启动。 The players start to pay for the use of funds or incentive funds.

[0039] 另一个优选实施例包括能够进行第一游戏的博弈机。 [0039] Another preferred embodiment comprises a game can be a first game machine. 玩家跟踪用户接口操作地耦合到博弈机,其中玩家跟踪用户接口能够进行第二游戏。 Player tracking user interface operatively coupled to a game machine in which a player tracking user interface can be a second game. 博弈系统使玩家启动玩家跟踪用户接口上显示的第二游戏,其中利用玩家资金或奖励资金来支付该启动。 Game system allows players to start the second game player tracking display on the user interface, in which players use funds or award funds to pay for the start.

[0040] 在另一个优选实施例中,玩家跟踪用户接口包括用户接口,所述用户接口包括玩家可选择的游戏名称列表。 [0040] In another preferred embodiment, the player tracking user interface includes a user interface, the user interface comprises a list of selectable name of the game player. 用户接口与能够显示基本游戏的博弈设备相关联。 The user interface and basic game play associated with the device is capable of displaying. 玩家能够在游戏设备上从要进行的玩家可选择的游戏名称列表中选择游戏名称。 Select the name of the game in the name of the game players can choose the list of players to the game to be carried out on the device.

[0041] 另一个优选实施例包括能够进行赌场竞赛博弈的系统。 [0041] Another preferred embodiment comprises a system capable of casino game competition. 多个博弈机各能够进行基本游戏,其中第一基本游戏具有第一组参数,第二基本游戏具有第二组参数,其中第一组参数与第二组参数不同。 A plurality of gaming machines each capable of base game, wherein the first basic game having a first set of parameters, the base game having a second set of second parameters, wherein the first set of parameters and the second set of parameters are different. 与所述多个博弈机相关联的多个游戏监视单元各是各与基本游戏进行数据对应的游戏监视器。 A plurality of gaming machines associated with the game monitoring units each corresponding to a respective game monitor data and said plurality of base game. 多个玩家跟踪显示设备各与对应的博弈机相关联。 Each device is associated with a corresponding plurality of the game machine player tracking display. 竞赛控制器与博弈机通信,并且通信链路与多个博弈机相连。 Competition controller communicating with gaming machines, and communication links connected to a plurality of gaming machines. 对来自具有不同组参数的基本游戏的分数进行规一化,以便大致地均等从具有不同组参数的基本游戏得到的差值,以便针对每个基本游戏产生规一化的竞赛分数,其中所述分数包括来自具有不同组参数的基本游戏的分数。 Fractional different from the base game having a set of parameters will be normalized to substantially uniformly to the difference obtained from the basic game having a different set of parameters to generate a normalized score for each base game contest, wherein said score score comprises different from the base game having a set of parameters. 从排名的每个基本游戏的基本游戏进行数据计算规一化的竞赛分数。 Competition scores were calculated normalized data from the basic game each basic game rankings.

[0042] 在另一个优选实施例中,该系统能够对竞争的博弈进行动态分组。 [0042] In another preferred embodiment, the system can be dynamically grouped competition game. 多各博弈机各能够进行基本游戏。 Each multi-game machines each capable of basic game. 第一基本游戏具有第一组参数,第二基本游戏具有第二组参数,其中第一组参数与第二组参数不同。 The first basic game having a first set of parameters, the base game having a second set of second parameters, wherein the first set of parameters and the second set of parameters are different. 多个游戏监视单元与所述多个博弈机相关联。 Monitoring a plurality of game units and the associated plurality of gaming machines. 每个游戏监视单元监视对应的基本游戏进行数据。 Each game monitoring means data corresponding to the basic game. 包括多个玩家跟踪显示设备。 It includes a plurality of player tracking display device. 每个玩家跟踪显示设备与对应的博弈机相关联。 Each player tracking display gaming machines associated with the corresponding equipment. 动态分组游戏控制器与博弈机通信,并与所述多个博弈机相连。 Dynamic packet communication game controller and game machines, and connected to said plurality of gaming machines. 对来自具有不同组参数的基本游戏的分数进行规一化,以便大致地均等从具有不同组参数的基本游戏得到的差值,并针对每个基本游戏产生规一化的竞赛分数。 Fractional different from the base game having a set of parameters will be normalized to substantially uniformly to the difference obtained from the basic game having a different set of parameters, and generating a normalized score for each base game contest. 从每个基本游戏的基本游戏进行数据计算规一化的竞赛分数。 To compete scores calculated normalized data from each of the base game of the base game. 对被规一化的动态分组游戏分数进行排名。 To be normalized dynamic grouping game score ranking.

[0043] 在另一个优选实施例中,该系统能够根据需要进行竞赛。 [0043] In another preferred embodiment, the system is able to compete as needed. 该系统包括多个博弈机,所述多个博弈机通过通信链路相连。 The system includes a plurality of gaming machines, the plurality of gaming machines are connected via a communication link. 每个博弈机能够根据需要参与竞赛,其中能够使合格的玩家在任何时候根据需要加入竞赛。 Each game machine can be required to participate in the competition, which enables qualified players to join the competition at any time if necessary. 在整个竞赛持续期间合格的玩家能够按照要求接入竞赛。 Throughout the duration of the competition in accordance with the requirements of qualified players can access the competition.

[0044] 该系统的另一个方面提供了进入多项竞赛。 Another aspect of the [0044] The system provides access to a number of competitions. 多个博弈机通过通信链路相连,其中每台博弈机能够参与竞赛。 A plurality of gaming machines are connected via a communication link, wherein each gaming machines to participate in the competition. 该系统能够使每个合格的玩家同时参与一项以上的多项竞赛。 The system enables each eligible player while participating in more than one contest. 在一个实施例中,竞赛是交迭的。 In one embodiment, the race is overlapping. 在另一个实施例中,玩家能够参与该玩家有资格参与的至少两项竞赛。 In another embodiment, the player can participate in the player is eligible to participate in the competition at least two.

[0045] 在另一个优选实施例中,博弈系统能够是玩家针对相同的竞赛进行有资格进行的不同基本游戏。 [0045] In another preferred embodiment, the game system can be performed by the player to qualify for the different games substantially the same race. 多个博弈机各具有基本游戏。 A plurality of gaming machines each have a basic game. 通信链路与所述多个博弈机相连。 Communication link with the plurality of gaming machines connected. 至少第一博弈机包括第一基本游戏,第二博弈机包括第二基本游戏。 At least a first game machine comprising a first substantially the game, the second game machine includes a second base game. 第二基本游戏与第一基本游戏具有不同的参数。 The second basic game play of the first having a substantially different parameters. 配置连接到网络的竞赛控制器能够通过在进行游戏后规一化第一基本游戏和第二基本游戏之间的参数差异(分数数据中),在针对第一和第二博弈机的相同竞赛中进行竞赛。 Competition controller configured to connect to the network parameters can be a difference between the first and second games substantially the base game (score data) after performing normalization game, the same for the first and second race game machine to compete.

[0046] 在优选实施例中,相同从竞赛的多个位置赚取增值分数。 [0046] In a preferred embodiment, the same value to earn points from a plurality of positions of the competition. 多个博弈机通过通信链路相连。 A plurality of gaming machines are connected via a communication link. 每个博弈机向和从多项竞赛传递得分信息。 Each game machine transmit information from a number of competitions to score and.

[0047] 在另一个优选实施例中,为在竞赛中对玩家实时地进行排名而提供显示接口。 [0047] In another preferred embodiment, the rank of the players in the real-time display interface to provide competition. 多个博弈机通过通信链路相连。 A plurality of gaming machines are connected via a communication link. 竞赛控制器连接到通信链路。 Competition controller is connected to the communication link. 竞赛控制器产生并推出实时竞赛分数,和在显示器上呈现至少一个博弈机的排名。 Competition and the introduction of real-time controller generates competition scores, and presenting at least one ranked game machine on the display.

[0048] 在另一个优选实施例中,系统提供多级的金字塔形博弈竞赛。 [0048] In another preferred embodiment, the system provides a multi-level pyramid game contest. 多个博弈机通过通信链路相连。 A plurality of gaming machines are connected via a communication link. 竞赛控制器连接到通信链路。 Competition controller is connected to the communication link. 多个博弈机中的灭一个能够参与两个或更多博弈机之间的竞赛。 A plurality of gaming machines to participate in off a contest between two or more gaming machines. 竞赛控制器能够使不能达到第一阈值分数的任何博弈机降低到更低的等级,并向达到第二阈值分数的任何博弈机提升到更高等级。 Competition controller enables the machine can not reach a first threshold value of any game score reduced to a lower level, to achieve any gaming machines second score threshold to a higher level.

[0049] 在另一个优选实施例中,系统以实际玩家总是最后参加竞赛的玩家的方式立即结束竞赛。 Players manner [0049] In another preferred embodiment, the system is always the last real players contest contest ends immediately. 多个博弈机通过通信链路相连。 A plurality of gaming machines are connected via a communication link. 立即结束竞赛具有许多玩家场所。 Many players have immediately ended the competition venues. 竞赛控制器连接到通信链路。 Competition controller is connected to the communication link. 配置竞赛控制器执行竞赛。 Configuration controller executes race competition. 竞赛历史表存储竞赛中多个在先玩家的在先竞赛信息。 Competition history table storing a plurality of previous competitions competition players prior information. 由竞赛控制器选择在先竞赛信息,以配置竞赛中的一个或多个模拟玩家满足每个玩家场所,除了实际玩家满足最终玩家场所,从而确保实际玩家是加入和参加竞赛的最后玩家。 Competition Competition selected by the controller prior information to configure one or more analog competition satisfies each player places a player, the player in addition to the actual place to meet the final player, the player is added to ensure that the actual and the last player to participate in the competition.

[0050] 在另一个优选实施例中,系统小时竞赛分数的实时竞赛数据推到第一和第二博弈机,以便在显示器上呈现竞赛数据,以便于第一和第二博弈机之间的竞争。 [0050] In another preferred embodiment, the data system real-time race hours race scores push the first and second game machines, data for presentation on a display competition, the competition between the first and to the second game machine .

[0051] 在另一个优选实施例中,竞赛博弈系统提供竞赛分数转换器。 [0051] In another preferred embodiment, the system provides the competition game contest scores converter. 多个博弈机具有理论指出和游戏机。 Game theory suggests that having multiple machines and gaming machines. 每个游戏机在竞赛中具有提供计算而确定的分数。 Each gaming machine having a determined score calculation provided in the competition. 通信链路与所述多个博弈机相连。 Communication link with the plurality of gaming machines connected. 竞赛控制器连接到通信链路。 Competition controller is connected to the communication link. 竞赛控制器执行竞赛,并处理针对每个玩家的分数计算。 Contest controller performs the competition, and the process of calculating the score for each player. 针对每个玩家的计算至少部分是基于实际支付与理论支付之比进行的。 At least in part than the actual payments and the payment of the theory is based on the calculation carried out for each player.

[0052] 在另一个优选实施例中,博弈系统使用竞赛分数增值引擎来使玩家从多个机器游戏中获得利益。 [0052] In another preferred embodiment, a competition game system using fractional value to the player engine to benefit from the plurality of game machines. 多台博弈机各具有竞赛分数。 Multiple gaming machines each have competition scores. 通信链路与所述多个博弈机相连。 Communication link with the plurality of gaming machines connected. 竞赛控制器连接到通信链路,配置竞赛控制器执行竞赛。 Competition controller is connected to the communication link, the controller configured perform competition contests. 能够配置至少第一和第二博弈机将其分数组合到竞赛中的一个玩家中。 Can be arranged at least first and second game machines combined fractions thereof to a player in competition.

[0053] 在另一个优选实施例中,系统提供竞赛分数加权系数。 [0053] In another preferred embodiment, the system provides a weighting factor score contest. 多台博弈机各具有玩家。 Each machine has more than one game players. 每个玩家具有通过计算确定的竞赛分数。 Each player has a race determined by the score calculation. 通信链路与所述多个博弈机相连。 Communication link with the plurality of gaming machines connected. 竞赛控制器连接到通信链路。 Competition controller is connected to the communication link. 配置竞赛控制器执行竞赛,并处理针对每个玩家的分数计算。 Configuring race controller performs the competition, and the process of calculating the score for each player. 每个玩家的计算至少部分是根据由玩家的游戏技能和游戏历史确定的加权系数确定的。 Each player is calculated based at least in part determined by the weighting coefficients game of skill and the game history of the player is determined.

[0054] 在另一个优选实施例中,博弈系统与排除竞赛相结合。 [0054] In another preferred embodiment, the game system to exclude the competition combined. 多台博弈机提供通信链路相连。 Providing a plurality of gaming machines connected to the communication link. 竞赛控制器连接到通信链路,其中控制器终止在竞赛中具有最低分数的博弈机的参与。 Competition controller is connected to the communication link, wherein the controller terminates the participation of the game machine having the lowest score in the contest.

[0055] 在另一个实施例中,该系统动态地进行竞赛游戏。 [0055] In another embodiment, the system dynamically racing game. 多台博弈机提供通信链路相连。 Providing a plurality of gaming machines connected to the communication link. 每台博弈机具有基本游戏。 Each game machine with a basic game. 基本游戏包括竞赛合格触发器。 The basic game includes contests qualified trigger. 在启动竞赛合格触发器时,基本游戏向玩家提供进行竞赛优选的机会。 When you start the competition qualified trigger, the basic game provides the opportunity to compete preferred to the player.

[0056] 在另一个优选实施例中,竞赛博弈系统包括一个或多个博弈机。 [0056] In another preferred embodiment, the competition game system comprises one or more gaming machines. 通信链路连接一个或多个博弈机,以使每个博弈机参与第一竞赛。 Communication link to one or more gaming machines, gaming machines so that each participating first race. 来自基本游戏或第二竞赛游戏的玩家的分数被传递到至少第一竞赛游戏,以使玩家赢取一个或多个竞赛奖金。 Player's score from the base game or the second game competition is transmitted to at least a first racing game, the player to win a prize contest or more.

[0057] 在另一个优选实施例中,竞赛博弈系统包括一个或多个博弈机。 [0057] In another preferred embodiment, the competition game system comprises one or more gaming machines. 每个博弈机向玩家提供基于技能和基于非技能游戏二者的可使用性。 Each game machine provided skill-based and skill-based games can be both non-use of the player. 该系统能够使玩家选择所述玩家进行基于技能和基于非技能游戏中的哪个游戏。 This system allows the player to select players based on skill and unskilled game in which game.

[0058] 在另一个优选实施例中,将嵌入附加用户接口与博弈机相结合。 [0058] In another preferred embodiment, the embedded additional user interface combined with the gaming machines. 博弈机包括基本游戏的博弈呈现和用于控制基本游戏的博弈处理器。 Gaming machines including the basic game play is presented and used to control the basic game game processor. 嵌入附加用户接口包括显示屏幕,其中显示屏幕向用户呈现信息,所述信息包括与系统游戏有关的信息。 Embedded additional user interface includes a display screen, wherein the display screen presents information to a user, said information comprising information relating to the game system. 嵌入附加用户接口还包括采用内部操作系统,并与博弈处理器通信的嵌入处理器,其中嵌入处理器读取输入数据,并将信息映射到显示屏,其中输入数据包括对系统游戏的付费表。 Further comprising the embedded additional user interface uses an internal operating system and processor in communication with the game embedded processor, wherein the embedded processor reads incoming data, and information is mapped to a display screen, wherein the data input system comprises a pay table of the game.

[0059] 在另一个优选实施例中,将显示接口结合到博弈机中,博弈机包括基本游戏的博弈呈现,博弈处理器控制基本游戏。 [0059] In another preferred embodiment, the display interface incorporated into the game machine, the game machine includes a game base game presentation, game processor controls the base game. 显示接口包括显示屏,其中显示屏向用户呈现与系统游戏有关的输入数据。 Display interface includes a display screen, which displays showing the input data relating to the game system to the user. 输入数据涉及包括多游戏数据、多奖金数据、多币值数据、多信用数据、和多付费线路数据的系统游戏。 Input data relating to the game system includes a multi-game data, and more bonus data, multi-currency data, and more credit data, and to pay more lines of data.

[0060] 在另一个优选实施例中,博弈平台包括显示接口。 [0060] In another preferred embodiment, the game platform comprises a display interface. 显示接口向用户呈现游戏信息。 Display interface presents game information to the user. 博弈平台与基于技能和基于非技能二者的游戏相结合。 Game Platform with a combination of both skill-based and non-skill based game. 玩家选择要参与的游戏。 Players selected to participate in the game.

[0061] 在另一个优选实施例中,显示接口与博弈机相结合;显示接口包括显示屏,其中显示屏向用户呈现信息。 [0061] In another preferred embodiment, the display interface and the combination of gaming machines; display interface comprises a display screen, wherein the display screen presents information to a user. 显示屏呈现有关可支付现金和不可支付现金信用的信息。 Display presents information about the available cash and non-cash credit.

[0062] 在另一个优选实施例中,显示接口与博弈机相结合。 [0062] In another preferred embodiment, the display interface and gaming machines combined. 显示接口包括显示屏。 The display interface includes a display screen. 显示屏向用户呈现信息。 Display presents information to the user. 显示屏向非俱乐部成员和非包含俱乐部成员提供动态更新的奖励信息,以便利用与当前所玩游戏相关联的、动态更新的奖励信息来吸引非俱乐部成员和非包含俱乐部成员。 Display to non-club members and non-members of the club include incentives to provide dynamically updated information, in order to take advantage of the current associated with the game play, bonus dynamically updated information to attract non-club members and non-members of the club included.

[0063] 在另一个优选实施例中,博弈系统包括多个博弈机。 [0063] In another preferred embodiment, the game system includes a plurality of gaming machines. 每个博弈机包括显示屏。 Each game machine includes a display screen. 每个显示屏呈现信息并帧的使用相结合。 Each display using presence information and frame combination. 由向帧分配优先权和规则的帧管理系统对帧进行控制。 The frame is controlled by the priority assigned to the frames and rules management system.

[0064] 在另一个优选实施例中,将嵌入附加用户接口与博弈机相结合。 [0064] In another preferred embodiment, the embedded additional user interface combined with the gaming machines. 博弈机包括博弈呈现和博弈处理器。 Gaming machines including the game presentation and game processor. 嵌入附加用户接口包括显示屏,其中显示屏通过所述显示屏向用户呈现信息。 Embedded additional user interface includes a display screen, wherein the display screen presents information to a user via the display screen. 嵌入附加用户接口包括采用内部操作系统,并与博弈处理器通信的嵌入处理器。 Using the embedded additional user interface includes an internal operating system and processor in communication with the game embedded processor. 嵌入处理器读取输入数据,并将数据映射到显示屏。 Embedded processor reads incoming data, and maps the data to the display. 游戏状态恢复系统保护因电源故障和其它储运损耗而造成的损失。 Game system state recovery losses due to power failure protection and other outages caused.

[0065] 在另一个优选实施例中,博弈系统包括一个或多个博弈机,其中每个博弈机包括显示屏,用于向用户呈现信息。 [0065] In another preferred embodiment, the game system comprises one or more gaming machines, wherein each of the game machines includes a display for presenting information to a user. 在显示屏上呈现博弈幸运表、和得利统计偏差表,并监视和显示最近针对博弈机的统计偏差。 Fortunately, the game presents tables, and profit statistical variation table on the display, and monitor and display the most recent statistical variation for the game machine.

[0066] 在另一个优选实施例中,博弈系统包括一个或多个博弈机。 [0066] In another preferred embodiment, the game system comprises one or more gaming machines. 每个博弈机包括向用户呈现信息的显示屏。 Each game machine includes a display presenting information to the user. 玩家技能表与每个博弈机相关联,其中每个技能表呈现估价有关相关联的博弈机最近的游戏比赛技能的信息。 Table with each player skill gaming machines associated with each skill table presents information about the valuation associated with the recent game machine game play skills.

[0067] 在另一个优选实施例中,系统博弈平台包括一个或多个博弈机,其中美好博弈机包括向用户呈现信息的显示屏。 [0067] In another preferred embodiment, the game platform, the system comprises one or more gaming machines, wherein the game machine comprises a bright display screen presenting information to the user. 每个博弈机能够使持卡玩家为玩家在系统博弈平台内的任何博弈机上以后的使用节省游戏表账目。 Each game machine can save the card players after the game sheet accounts to use on any player in the game machine game system platform.

[0068] 附图说明 [0068] BRIEF DESCRIPTION OF DRAWINGS

[0069] 图1示出了用于系统博弈装置的优选实施例网络的部件; [0069] Figure 1 shows a preferred system for the components of the game apparatus of the embodiment of a network;

[0070] 图2是根据一个实施例的博弈设备的方框图; [0070] FIG. 2 is a block diagram of a game apparatus of the embodiment;

[0071] 图3是在根据一个实施例实施用户账号的方法中执行的步骤的数据流程图; [0071] FIG. 3 is a flowchart illustrating steps in a method in accordance with the data a user account EXAMPLES performed;

[0072] 图4是显示在一个实施例的获利引擎中的各种模块和数据实体之间数据流的数据流程图; [0072] FIG. 4 is a data flow between the various modules and data entities profit engine in one embodiment of the flowchart;

[0073] 图5是在一个实施例中允许玩家进行货币和点值转换而呈现的屏幕实例 [0073] FIG. 5 is an example of a screen in one embodiment allows the player to point values ​​for currency conversion and presented

[0074] 图6是小时在一个实施例中为货币转换而执行的步骤的流程图; [0074] FIG. 6 is a flowchart illustrating steps in hours currency conversion performed by the embodiment;

[0075] 图7是显示能够用于进行系统游戏的第三方系统的部件的方框图; [0075] FIG. 7 is a block diagram that can be used for third-party system means displaying a game system;

[0076] 图8是一个实施例中呈现的主游戏种类选择屏幕; [0076] FIG. 8 is an embodiment presented in the main selection screen of game types embodiment;

[0077] 图9是一个实施例中呈现的第三方业务屏幕; [0077] FIG. 9 is an example of a screen presented in third-party business embodiment;

[0078] 图10是一个实施例中呈现的玩家主注册屏幕的屏幕截图; [0078] FIG. 10 is a main player in the present embodiment, the registration screen screenshot embodiment;

[0079] 图11是根据一个实施例玩家进行二次注册屏幕的屏幕截图; [0079] FIG 11 is a screenshot of one case of secondary player registration screen of the embodiment;

[0080] 图12是根据一个实施例呈现个人标识号(PIN)输入屏幕的屏幕截图; [0080] FIG 12 is a screenshot of one embodiment of an input screen presented personal identification number (the PIN);

[0081] 图13是根据一个实施例呈现的目的在于吸引玩家的“吸引模式”屏幕样本的屏幕截图; [0081] FIG. 13 is an object of the present embodiment is that an embodiment of a screen shot to attract players "attract mode" screen samples;

[0082] 图14是在一个实施例呈现的吸引模式屏幕另一个样本的屏幕截图; [0082] FIG. 14 is a screen shot in attraction mode screen according to another sample embodiment presented;

[0083] 图15是在一个实施例呈现的鼓励无卡玩家注册为有卡玩家的吸引模式戏弄屏幕的屏幕截图; [0083] FIG. 15 is one example presented to encourage the implementation of non-card players have registered for the screenshot of the player's cards attract teasing screen mode;

[0084] 图16是在一个实施例呈现的比赛房间屏幕的样本组 [0084] FIG. 16 embodiment is presented in a sample group of embodiments game screen room

[0085] 图17是显示在一个实施例呈现的“幸运表戏弄”的屏幕; [0085] FIG. 17 is a screen in the embodiment examples presented a "lucky table teasing" is displayed;

[0086] 图18是一个实施例呈现的bingo游戏配置屏幕的屏幕截图; [0086] FIG. 18 is an example of the configuration screen presented bingo game screenshot embodiment;

[0087] 图19是一个实施例中三方渐进bingo游戏期间呈现的屏幕的屏幕截图; [0087] FIG 19 is a screenshot of constituents presented embodiment during the progressive bingo game screen embodiment;

[0088] 图20是一个实施例中呈现的竞赛选择屏幕的屏幕截图; [0088] FIG. 20 is an example of the selection screen presented in competition screenshot embodiment;

[0089] 图21是一个实施例中呈现的竞赛倒计时屏幕的屏幕截图; [0089] FIG 21 is a screenshot embodiment race countdown screen presented embodiment;

[0090] 图22是一个实施例中呈现的抽彩选择屏幕的屏幕截图; [0090] FIG. 22 is an example of the selection screen presented lottery screenshot embodiment;

[0091] 图23是一个实施例中呈现的用来购买抽彩票的屏幕的屏幕截图; [0091] FIG 23 is a screenshot of the present embodiment used to buy the lottery draw embodiment of a screen;

[0092] 图24是一个实施例中呈现的用来购买抽彩票的另一个屏幕的屏幕截图; [0092] FIG. 24 is a screen shot of another screen used to purchase lottery tickets pumping embodiments presented embodiment;

[0093] 图25是一个实施例中呈现的来自视频投币系统游戏的样本屏幕的屏幕截图; [0093] FIG 25 is a screenshot of a sample embodiment presented in the screen from the video slot game system embodiment;

[0094] 图26是一个实施例中呈现的来自视频扑克系统游戏的样本屏幕的屏幕截图; [0094] FIG 26 is a screenshot of a sample embodiment presented in the screen from the video poker game system embodiment;

[0095] 图27是一个实施例中呈现的玩家账号控制屏幕样本的屏幕截图; [0095] FIG 27 is a screenshot of the screen the player account control sample embodiment presented embodiment;

[0096] 图28是一个实施例中呈现的账号历史屏幕样本的屏幕截图; [0096] FIG. 28 is a sample screen shot of an account history screen presented embodiment examples;

[0097] 图29是一个实施例中呈现的玩家详细事务页屏幕的屏幕截图; [0097] FIG 29 is a screenshot of the embodiment presented in detail player transaction page screen embodiment;

[0098] 图30是一个实施例中呈现的奖励现金购买屏幕样本的屏幕截图; [0098] FIG. 30 is an example of the purchase screen presents cash reward sample screenshot embodiment;

[0099] 图31是一个实施例中呈现的奖励现金购买屏幕样本的屏幕截图; [0099] FIG. 31 is an embodiment presented awards cash sample purchase screen screenshot implementation;

[0100] 图32是一个实施例中呈现的渐进游戏的奖励屏幕的屏幕截图; [0100] FIG 32 is a screenshot embodiment presented progressive bonus game screen embodiment;

[0101] 图33是一个实施例中呈现的奖品宣告屏幕的屏幕截图; [0101] FIG. 33 is an embodiment of the present embodiment prize announcement screen shot of the screen;

[0102] 图34是一个实施例中呈现的通知玩家手工支出的通知屏幕的屏幕截图; [0102] FIG 34 is a screenshot of the embodiment presented in the notification screen notifies the player hand expenditure embodiment;

[0103] 图35是一个实施例中使用的将理论映射或规一化成竞赛中实际赢取比例的非线性区县的实例; [0103] The embodiment of FIG. 35 is a map used in the theory of regulation or an example of nonlinear actually win the race counties chemical conversion ratio;

[0104] 图36是根据一个实施例呈现的竞赛进行的显示屏的实例; [0104] FIG. 36 is an example of a display screen presented embodiment performed according to a embodiment of the contest;

[0105] 图37是显示根据一个实施例的服务器侧玩家等级提升过程的方框图; [0105] FIG. 37 is a block diagram of the process to enhance the level of a player in accordance with the server-side embodiment of the display;

[0106] 图38是显示根据一个实施例的进行金字塔式竞赛的系统中执行的步骤的流程图; [0106] FIG. 38 is a flowchart showing the steps of pyramid competition system of one embodiment according to the execution;

[0107] 图39是显示根据一个实施例提供立即结束竞赛的方法中的数据流程的方框图; [0107] FIG. 39 is a block diagram showing the data flow of a method provided in the embodiment of the immediate end of the race is displayed;

[0108] 图40是显示根据一个实施例包含统一附加用户接口和用于博弈机的游戏监视单元的电路板的部件的方框图; [0108] FIG. 40 is a block diagram according to one embodiment comprises an additional member unified user interface board and the game monitoring unit for the game machine of the embodiment;

[0109] 图41是显示基于合并到附加用户接口的游戏管理单元功能的附加用户接口的一个实施例的部件的方框图; [0109] FIG. 41 is a block diagram of components of an embodiment of the game based on merge management function of the additional unit of the user interface to display additional user interface;

[0110] 图42是显示根据一个实施例的基本游戏的部件的方框图; [0110] FIG. 42 is a block diagram of a part of the base game of the embodiment of the display;

[0111] 图43是显示根据一个实施例的客户博弈系统的部件的方框图; [0111] FIG. 43 is a block diagram showing the components of a client game system according to an embodiment;

[0112] 图44是显示根据一个实施例在玩家的生物鉴定的系统的数据流的部件和数据流程图; [0112] FIG. 44 is a flowchart in accordance with one embodiment of the bioassay in Example data system of the player and data stream components;

[0113] 图45是显示客户博弈设备的一个实施例的部件的方框图; [0113] FIG. 45 is a block diagram of components of an embodiment of the game client device display;

[0114] 图46是显示系统游戏网络的一个实施例的部件的方框图; [0114] FIG. 46 is a block diagram of components of an embodiment of the system displaying a gaming network;

[0115] 图47是显示多层系统游戏网络实施例的部件的方框图; [0115] FIG. 47 is a block diagram showing a multilayer member according to a gaming network system embodiment;

[0116] 图48是显示根据一个实施例的客户硬件和软件以及系统博弈服务器之间关系的方框图; [0116] FIG. 48 is a block diagram of the relationship between the client hardware and software system of one embodiment of the game server and display;

[0117] 图49是显示根据一个实施例的统一附加用户接口和游戏监视单元板以及软件的部件的方框图; [0117] FIG. 49 is a block diagram of a unified user interface and additional gaming board according to the monitoring unit and the software components of the embodiment of the display;

[0118] 图50是显示从博弈网址入口的一个实施例截取的样本屏幕; [0118] FIG. 50 is a sample screen example of embodiment, taken from a game URL inlet;

[0119] 图51是根据一个实施例从系统游戏网址的玩家账号页截取的屏幕; [0119] According to one embodiment FIG. 51 is taken from the game player account page URL of a screen system embodiment;

[0120] 图52是显示根据一个实施例在博弈和第三方博弈服务器自行家交互的方框图; [0120] FIG. 52 is a block diagram according to one embodiment in the game server and the game itself to third home interactive display;

[0121] 图53是根据一个实施例进行扑克游戏的样本屏幕的屏幕截图; [0121] FIG. 53 is a sample screenshot of poker game screen according to one embodiment;

[0122] 图54是图53的扑克游戏的另一个样本屏幕的屏幕截图; [0122] FIG 54 FIG 53 is another sample of the poker game screen screenshot;

[0123] 图55是图53的扑克游戏的再一个样本屏幕的屏幕截图; [0123] FIG. 55 is a view of the poker game screen 53, and then a sample screenshot;

[0124] 图56是根据一个实施例从bingo游戏的样本屏幕的屏幕截图; [0124] FIG 56 is a screenshot of one embodiment of a sample from the screen of the bingo game screen;

[0125] 图57是显示根据一个实施例在种子库中的记录的方框图; [0125] FIG. 57 is a block diagram according to one embodiment of the recording is displayed in the seed bank;

[0126] 图58是显示一个实施例中基于奖金奖品的单人纸牌游戏的结束游戏分数框的样本截图; [0126] FIG. 58 is a game over a fraction of sample block screenshot solitaire embodiment based bonus prizes embodiment;

[0127] 图59是显示游戏分数向技能分数转换以及用于图58的单人纸牌游戏最终奖金奖品的屏幕截图; [0127] FIG. 59 is converted to display game scores and skill scores for single screenshot of the card game final bonus prize of FIG. 58;

[0128] 图60是显示一个实施例中基于现金奖励的单人纸牌游戏的结束游戏分数框的样本截图; [0128] FIG. 60 is a game over a fraction of sample block screenshot solitaire embodiment cash prizes based embodiment;

[0129] 图61是显示游戏分数向技能分数转换以及用于图60的单人纸牌游戏最终现金奖励的屏幕截图;和 [0129] FIG. 61 is a screen shot of the game to score points converted skills and solitaire final cash prize drawing for 60; and

[0130] 图62是显示为游戏种子创建和使用而执行的步骤的流程图。 [0130] FIG. 62 is a flowchart of game seed for the creation and use of display performed.

[0131] 具体实施方式 [0131] DETAILED DESCRIPTION

[0132] 根据所提出的本发明构成的网络博弈系统的优选实施例涉及通过支付博弈循环的信用侧,而不是支付游戏循环的奖励侧来进行非基本游戏的玩家跟踪系统和系统博弈装置。 [0132] Example embodiments relate to payment by credit side game cycle according to a preferred network game system according to the present invention, the proposed configuration, rather than non-base game player tracking system and the system-side game bonus game apparatus payment cycle. 通过这种有组织的安排进行的博弈在此被称为“系统博弈,”并且是可在赌场、娱乐厅、或基于网络环境进行的。 Game carried out by this organized arrangement referred to herein as "game the system," and is available at the casino, entertainment halls, or network-based environment. 在一个实施例中,这些“系统游戏”使用系统博弈装置,并针对非基于游戏选择的和非基于游戏参数选择的向玩家提供附加选择,赢取奖金(例如,在同一博弈设备上同时进行多个游戏)的附加方式、和附加竞争动机。 In one embodiment, the "game system" using the game apparatus system, and for it not based on additional and non-selected game parameters to a player selected to win prizes (e.g., multiple games simultaneously on the same game selection device games) in additional ways, and additional motivation to compete.

[0133] 参考附图,其中在所有附图中,相同的参考标号不是相同的步伐,更具体地讲,图1—62示出了系统博弈装置的优选实施例。 [0133] Referring to the drawings, wherein the drawings, like reference numerals are not the same pace, and more specifically, FIG 1-62 shows a preferred embodiment of the system the game apparatus. 提供具体参考图1,示出了用于系统博弈装置的优选实施例的网络。 With particular reference to FIG. 1 provides, shows a preferred system for a network game device according to an embodiment. 系统博弈是一项新技术,向玩家提供了选择,用于从多个非基本游戏中选择非基本游戏。 Game system is a new technology that provides a choice to the player to select a game from multiple non-essential non-essential game. 在玩基本游戏的同时,玩家能够选择进行那个系统游戏和/或竞赛。 While the basic game play, players can choose to play the system and / or competition. 此外,玩家能够选择何时进行竞赛和/或系统游戏。 In addition, players can choose when to compete and / or game system. 换句话说,现在是按要求来玩非基本游戏。 In other words, it is now required to play non-essential game. 一旦玩家确定进行(选择)玩什么以及如何玩,系统游戏将通过显示器呈现给玩家。 Once the players were determined (selected) to play what and how to play, the game system will be presented to the player through the display. 通常,使用其自身具有分开的处理器和显示器的玩家跟踪用户接口来向玩家提供系统游戏和/或竞赛。 Typically, the player having its own separate processor and display user interface to provide a tracking system game and / or game to the player. 作为替换,显示器可以是主游戏显示器、二次游戏显示器、玩家跟踪单元,或任何其它类型的显示系统。 Alternatively, the display may be a primary game display, a secondary game display, a player tracking unit, or any other type of display system. 另外,现在,赌场层上的任何游戏可以具有对有玩家具有多个奖励游戏,以便从无论上面基本游戏中进行选择,而不需要任何改变。 In addition, now, any game on the casino floor may have to have a player has multiple bonus games to choose from regardless of the above basic game without any change. 即使是机械旋转机和其它遗留下列的设备也能够向玩家提供现代的多媒体奖励游戏。 Even the mechanical rotating machines and other legacy devices can also provide the following modern multimedia bonus game to the player.

[0134] 通常,如同现有的团体博弈环境那样,系统博弈支付博弈过程的贷方(即,支费以玩游戏),而不是支付游戏过程的奖品栏(即,支付奖金本身)。 [0134] Typically, as existing group game as the environment, credit payment system game game process (ie, the support fee to play the game), instead of paying the prize bar game process (ie, pay the prize itself). 这样,系统博弈向赌场提供了确定玩家玩奖金“正确”的能力。 In this way, the system provides game players to determine casino bonus "correct" the ability to play. 特别是,奖励或其它非下注金钱可用于支付玩游戏的机会。 In particular, incentives or other non-monetary wager can be used to pay for the opportunity to play the game. 由于使用非下注钱来支付系统游戏,赌场在控制所玩游戏类型、该游戏的参数、和能够产生并提供给游戏资助人的奖金类型方面具有明显大得多的灵活性。 As the use of non-game betting money to pay for the system, the types of games played in the casino control parameters of the game, and be able to generate and provide a significant bonus much more flexibility to the types of gaming patron's. 因此,简言之,系统博弈在游戏设计和游戏玩法方面提供了更强的功能性、刺激性、和灵活性。 So, in summary, the game system offers greater functionality, irritation, and flexibility in game design and gameplay aspects.

[0135] 优选但不是必需的,博弈机200支持宽带,其中博弈机200(或它们中的部件)接受更高速、全双工的分组消息。 [0135] Preferably, but not necessarily, the game machine 200 supporting broadband, wherein the gaming machines 200 (or part of them) to accept higher-speed, full-duplex message packet. 在一个优选实施例中,博弈组网桥210与博弈机200通信。 In a preferred embodiment, the bridge 200 sets a communication game with the game machine 210. 博弈组网桥210向博弈机200提供通信,并将博弈机200耦合到网络。 Bridge 210 provides a communication game set to the game machine 200, and the game machine 200 is coupled to the network. 诸如投币口数据和系统博弈服务器140、160、170、和180之类的后端设备通过博弈组网桥210连接到博弈网络。 And system data such as the slot game servers 140,160,170, 180 and back-end equipment or the like connected to the network via the Game 210 Game bridge group. 在一个实施例中,后端网络结构130和150从赌场外部和内部的各种位置或竞赛的位置连接数据和系统博弈服务器140、160、170、和180。 In one embodiment, the backend network connection data structure 130 and 150 and the game server system from the position of various locations of the casino or competition external and internal 140,160,170, and 180. 在一个实施例中,例如,但不限于,后端网络结构130和150包括局域网系统130,和广域网系统150。 In one embodiment, for example, but not limited to, the rear end of the network structure 150 comprises a LAN system 130 and 130, 150 and WAN systems. 另外,设备140中执行的软件应用程序、公共数据库160、投币口或玩家管理和市场服务器180与其相应的数据库170一起集中或单独地作为游戏控制器。 Further, the software application executed by the device 140, the public database 160, and a coin slot or player market management server 180 corresponding thereto centralized database 170 together or separately as a game controller.

[0136] 在某些实施例中,在网络中使用一种或多种协议机械通信。 [0136] In certain embodiments, one or more mechanical communication protocols in a network. 例如,但不限于,网络使用高速宽带通信和分组协议在网络中传递竞赛数据协议可以包括,例如可从位于内华达州,拉斯维加斯的博弈系统协会得到的以太网,TCP/IP和基于XML的GSA BOB,但不限于此。 For example, but not limited to, the use of high-speed broadband communication networks and packet transfer protocols in the network protocol data race may comprise, for example, from Nevada, Las Vegas, the game system Associations, Ethernet, TCP / IP-based XML's GSA BOB, but it is not limited thereto. 另外,在一个实施例中,为了协议的一致性,将来自博弈设备200的消息通过宽带通信管路230路由到桥210。 Further, in one embodiment, for consistency protocol from the game apparatus 200 of the conduit 230 routes the message to the bridge 210 through broadband communication.

[0137] 参考图2,示出了根据一个实施例的博弈设备200的方框图。 [0137] Referring to Figure 2, there is shown a block diagram of the game apparatus 200 according to one embodiment. 包括基本游戏盒202,以在博弈机200上提供规则的游戏玩法。 Comprising a basic game cartridge 202, to provide a regular game play on gaming machines 200. 基本游戏显示器204小时规则的基本游戏玩法。 The basic game rules of the basic game display 204 hours of play. 基本游戏玩法可以包括,例如扑克游戏、投币口游戏、keno、等,但不限于此。 The basic game play may include, for example, a poker game, the slot game, Keno, and the like, but is not limited thereto. 在博弈机200的一个实施例中,在显示器204上示出了选择列表,以列出可在基本游戏盒204中玩的多个基本游戏。 In a game machine 200 of the embodiment, on the display 204 shows a selection list, to list a plurality of base game may be played in the cassette 204 in the base game.

[0138] 玩家跟踪盒模块211提供读卡器212,游戏管理单元(GMU)218,附加用户接口216。 [0138] The cartridge module 211 provides a player tracking card reader 212, the game management unit (GMU) 218, additional user interface 216. 在一个实施例中,附加用户接口216是IVIEW接口216(可从位于内华达州,拉斯维加斯的Bally Gaming公司得到),用做玩系统博弈服务器140的系统游戏的附加用户接口。 In one embodiment, additional user interface 216 is an interface IVIEW 216 (available from Nevada, Las Vegas, Bally Gaming, Inc.), is used as an additional user to play the game server system, the game system 140 interfaces. 在某些实施例中,附加用户接口在此是指玩家跟踪用户接口。 In certain embodiments, additional user interface herein refers to a player tracking user interface. 然而,在其它优选实施例中,系统游戏不是离开系统游戏服务器140,而是利用分布的处理环境,基于软件的处理部件,“独立”的处理系统,或其组合。 However, in other preferred embodiments, the system is not out of the system game game server 140, but the use of distributed processing environment, the processing means based on software, the "independent" of the processing system, or a combination thereof.

[0139] 在一个实施例中,GMU 218监视游戏进行,并提供作为通信220,到老虎机管理的网络连接和玩家市场服务器180的一条线路。 [0139] In one embodiment, GMU 218 monitors the game, and provided as a communication 220, to the network connection management and player slot machine a line market server 180. 在另一方面的优选实施例中,IVIEW接口216包括web内容显示屏幕和嵌入处理器。 In another preferred embodiment, IVIEW web content interface 216 comprises a display screen and an embedded processor. 优选的是,除了显示系统博弈有关信息,显示屏幕也能够通过向用户呈现标志或web兼容信息。 Preferably, the display system in addition to information about the game, the display screen is also compatible logo or web by presenting information to the user. 嵌入处理器最好是利用内部操作系统,并与基本游戏220的博弈处理器通信。 Embedded processor preferably utilizes an internal operating system and processor in communication with the base 220 of the game play. 附加用户接口还向参考图1描述的博弈网络提供宽带网络连接224。 Additional user interface also provides to the network game described with reference to FIG 1 a broadband network connection 224.

[0140] 在一些实施例中,可以以软件服务来体现博弈机的任何一个或多个组件,并合并到另一个组件中,而不需要其之间的网络连接。 [0140] In some embodiments, the service may be embodied in software, any one or more of the components of the game machine, and incorporated into another component, without the need for network connection therebetween. 例如,读卡器212可以基于因特网协议,或通过串联,USB或连接到具体组件的诸如GMU218之类的硬件,但不限于此。 For example, the reader 212 may be based on an Internet Protocol, or via serial, USB, or connected to hardware, such as concrete or the like GMU218 components, but is not limited thereto.

[0141] 在一个实施例中,系统博弈服务器(例如,140)自动与多个博弈机220通信,以向每台博弈机200当前或潜在的玩家提供在不离开博弈机200的情况下在系统游戏中进行比赛的机会,而不必断开博弈机200的正常进行。 [0141] In one embodiment, the game server system (e.g., 140) automatically communicating with a plurality of gaming machines 220, 200 to each of the game machines to current or potential players without leaving the gaming machines in the system 200 the opportunity to compete in the game, without having to disconnect the normal game machine 200. 因此,该提供导致针对给定的时间来自博弈机200的双倍收入和/或重奖的潜能。 Thus, the game machine provides lead from double income potential 200 and / or rewards for a given period of time. 玩家进行其基本游戏202,如果玩家这样选择,则能够在与在任何地方的其他玩家进行头对头的比赛的同时进行系统游戏,或例如通过广域网与世界上任何其他设备处的玩家竞争。 The basic game 202 players, so if a player is selected, the system is capable of simultaneous games in head to head competition with other players in any place, such as competition or a wide area network by a player at any other device in the world.

[0142] 参考图3,示出根据一个实施例,在实施用户账户的方法中执行的步骤。 [0142] Referring to Figure 3, there is shown in accordance with one embodiment, the method steps performed in the embodiment of the user account. 在该实施例中,生成新玩家账户或与持卡玩家相关联的变量。 In this embodiment, the player account or create a new variable associated with the player card. 该账户被称为eGameCash账户。 The account is called eGameCash account. 玩家用该账户在玩家跟踪模块210的IVIEW接口216上开始玩家希望的系统游戏。 The account on the player tracking interface 216 IVIEW module 210 starts a game player wishes a player system. 图3示出了eGameCash账户与在先奖励方法的交互。 Figure 3 shows a prior interaction with the rewards account eGameCash method. 在步骤300中,玩家将钱存入其账户,或者钱来自晋级资金、广告、或其它源。 In step 300, the player to deposit money into their accounts, or money from the promotion funds, advertising, or other sources. 在一个方面,在进行基本游戏202的同时,游戏赌注的百分比与赌场市场资金一起被添加到由赌场选择的累加游戏中步骤302。 In one aspect, the game 202 is performed substantially the same time, the percentage of the casino game bet market funds are added together by the accumulation of the casino game selected in step 302. 如果系统触发奖励,则在步骤304由累积游戏奖励玩家。 If the system is triggered bonus, then in step 304 reward players from the cumulative game. 然而,在优选实施例的另一个方面中,在步骤306,玩家选择他们希望进行的奖励游戏(系统游戏)。 However, in another aspect of the preferred embodiment, in step 306, the player selects the game they want to reward (game system). 在步骤308,玩家对基本游戏或系统游戏进行下注。 In step 308, the basic game player or game system bet. 在步骤310,从其eGameCash账户检测堵住。 In step 310, the detection block from eGameCash account. 任选地,在步骤312,按堵住的百分比增加累积游戏。 Optionally, at step 312, according to the percentage of increase in the cumulative block game. 如果实现了赢取组合,在步骤314由累积游戏或系统游戏,或者二者向玩家奖励特定奖金。 If you achieve a winning combination, at step 314 by a cumulative game or game system, or both to reward the player specific bonuses.

[0143] 参考图4,示出了根据一个实施例在获利引擎者的各种模块和数据实体之间的数据流程图。 [0143] Referring to Figure 4, in accordance with one embodiment is shown in a flowchart of embodiments of data between the various modules and data entities by the profit engine. 在步骤400,玩家进行基本游戏202。 202 basic game in step 400, the player. 在一个实施例中,由GMU218,或系统游戏服务器140,180监视持卡玩家进行的基本游戏202,在步骤408是对玩家“John”,在步骤448是对玩家“Sue”,在步骤410,450,将该数量的预定百分比以eGameCash的形式给回到玩家作为买卖晋级。 In one embodiment, the basic game by GMU218, 140, 180 or the game server system 202 monitors the player card, the player at step 408 is "John", the player at step 448 is "Sue", at step 410, 450, a predetermined percentage of the number of the form back to the player as eGameCash sale promotion. 该功能是由被称为eGameCash奖或获利引擎的自动软件引擎实现的。 This functionality is implemented by an automated software engine is called eGameCash award or the profit engine. 在一个实施例中,自动软件引擎包括在一个或多个系统游戏服务器140,和/或玩家跟踪模块的附加用户接口200上执行的软件。 In one embodiment, the automated software engine comprises one or more additional user in the game server system 140, and / or the player tracking interface software module 200 executing on. 在步骤412和452,eGameCash引擎对玩家的eGameCash表保持跟踪,并更新。 In step 412 and 452, eGameCash engine to keep track of players eGameCash table and updates.

[0144] 在一个实施例中,根据赌场配置规则,动态地为玩家修改预定百分比。 [0144] In one embodiment, the configuration according to the rules of the casino, to dynamically modify a predetermined percentage of the players. 每种类型的玩家以不同的百分比增长eGameCash。 Each type of players at different percentage increase eGameCash. 另外,在一个实施例中,不同类型的基本游戏202不同的增长。 Further, in one embodiment, substantially different types of games 202 different growth. 例如,熟练的视频扑克玩家增长15%,而老虎机能够增长25%,但本发明不限于此。 For example, video poker players skilled increased by 15%, while the slot machine can be increased by 25%, but the present invention is not limited thereto. 在另一个实施例中,不同组的基本游戏可以增长不同的eGameCash。 In another embodiment, the basic game may be different groups of different growth eGameCash. 任何基本游戏202监视的变量或表被单独使用,或与其它内容一起使用,以增长eGameCash。 Any base game monitor 202 or variable table is used alone or together with other content, to increase eGameCash. 在替换实施例中,利用基本游戏202的理论或实际赢取来加权或计算增长。 In an alternative embodiment, the game 202 using the basic theoretical or actual or calculated weighted win growth.

[0145] 在一个实施例中,在步骤402,来自非持卡玩家的游戏进行百分比向持卡玩家的账户贡献,步骤404。 [0145] In one embodiment, at step 402, the game player card from the percentage of non-contribution to the card account of the player, step 404. 在步骤414,454,对持卡玩家每单位时间操纵(比赛)进行加权。 In the step 414,454, per unit time for a player to manipulate the card (Event) weighting. 该过程被称为非持卡比赛分配引擎,在一个实施例中,非持卡比赛分配引擎包括在系统博弈服务器140,180中执行的软件。 This process is called a non-assignment engine card game, in one embodiment, the non-assigned game card engine comprising software executed in the game system in the server 140, 180. 由赌场自由地给与该账户作为买卖晋级。 Freely given by the casino account as the trade promotion. 该功能包括在eGameCash奖金引擎中。 This feature is included in eGameCash bonus engines. 在一个实施例中,在步骤404和406,从非持卡比赛增长的eGameCash被给予特定类型的玩家,特定的玩家进行特定的基本游戏,或作为替换,给予在系统上具有临时账户的非持卡玩家。 In one embodiment, the steps 404 and 406, from the non-growing card game eGameCash player is given a specific type, specific for a particular base game players, or alternatively, a non-administered with an account on the system temporary support card players. 在另一个实施例中,该非持卡eGameCash交替地支付累积奖金池或通过赢取由持卡玩家进行的系统游戏而获得的比赛奖金。 In another embodiment, the non-paid card eGameCash alternately by winning the jackpot pool or the system game player card obtained by the prize money.

[0146] 在另一个实施例中,玩家用以他们注入玩家的权限和赌场允许的eGameCash账户的、从基本博弈设备200转帐的钱购买eGameCash。 [0146] In another embodiment, the injection players to their casino player's rights and allowed eGameCash accounts, buy eGameCash from the basic game device 200 transfers the money. 在一个实施例中,存在着现金对现金等价互换,但在另一个实施例中,使用转换公式。 In one embodiment, there are cash or cash equivalents interchangeable, the embodiment using the conversion formula in another embodiment. 根据另一个实施例,使用向和从另一个账户或货币机构的其它转帐。 According to another embodiment, the use and other money transfers from another account or institution. 作为实例,玩家用ATM卡、借记卡、支票、信用卡、从银行机构转帐,其它现金或来自其它授权场所的指定账户购买eGameCash。 As an example, the player, debit card, check, credit card, debit card from an ATM banking institutions, cash or other designated account from other authorized place of purchase eGameCash. 在优选实施例的一个方面中,允许玩家将奖励点数与eGameCash互换。 In a preferred embodiment of one aspect of the embodiment, the bonus points and allow the player eGameCash interchangeable. 在另一个方面,允许玩家将晋级eCash(作为晋级提供的奖励现金)与eGameCash互换,或者是现金对现金以某种兑换率互换。 In another aspect, allowing players will advance to the eCash (cash as a reward promotion offered) and eGameCash swap or cash to cash in some exchange rate swaps. 在另一个方面中,允许玩家将他们的任何账户(例如,旅馆补充账户)与eGameCash互换。 In another aspect, allowing players to any of their accounts (for example, hotels Supplementary Account) and eGameCash exchange.

[0147] 在一个实施例中,赌场具有在服务器140,180上执行的买卖晋级引擎,向在一串在博弈设备200中比赛的特定玩家或一组玩家或玩家手动或自动地增加或减少eGameCash(例如,玩家可以在生日或周年得到双倍的eGameCash增长)。 [0147] In one embodiment, a casino having a sale promotion engine executing on the server 140, 180, 200 to a series of specific player in the game in the game device or a set of players or player manually or automatically increased or decreased in eGameCash (for example, the player can grow in a birthday or anniversary get double eGameCash). 在另一个实例中,在一天中玩前100名玩家各收到¥$50的eGameCash。 In another example, the day before play 100 players each receive a ¥ eGameCash $ 50.

[0148] 在一个实施例中,玩家根据赌场第一规则损失了未玩的eGameCash。 [0148] In one embodiment, the player according to a first rule of playing casino not lost eGameCash. 例如,如果玩家未玩或访问赌场达一年之久,玩家将损失eGameCash,但本发明不限于此。 For example, if a player does not play or access to the casino for a year, players will lose eGameCash, but the invention is not limited thereto. 在该实施例中,只有eGameCash不可兑换成现金的部分招致这些消耗规则。 In this embodiment, only non-convertible into cash eGameCash portion incur consumption of these rules. 玩家支付或玩家赢取的eGameCash仍然被保留,并且与消耗规则无关。 eGameCash paid player or player winning are extant, and has nothing to do with the consumption rule.

[0149] 在另一个实施例中,玩家可以选择将eGameCash兑现成现金,将钱转入到基本博弈设备200的信用表。 [0149] In another embodiment, the player may choose to cash eGameCash cash, the money will be transferred to the credit meter base 200 of the game apparatus.

[0150] 在一个实施例中,eGameCash具有可兑现的、不可兑现的、和玩家支付的部分,作为单个变量呈现给玩家。 [0150] In one embodiment, eGameCash having redeemable, non-cashable, and pay some of the players, presented to the player as a single variable. 在该实施例中,需要在系统游戏或基本游戏202中将不可兑现的量玩完。 In this embodiment, the need to finish the game or the amount of system 202 will be substantially non-cashable game. 允许casion针对任何晋级装置在注册时间,或任何其它时间给予不可兑现的量。 Administration of the amount of non-cashable casion allows the registration time, or at any time for any cut means. 在该实施例中,玩家不能只到博弈设备并将他的钱取出,而不首先通过博弈游戏玩不可兑现的钱。 In this embodiment, the player can not only to the game device and remove his money without first play money can not be cashed by game of chance.

[0151] 在一个实施例中,从系统游戏赢取的钱被放入eGameCash账户中不可兑现的部分。 [0151] In one embodiment, winning game money from the system is placed in the portion of non-cashable eGameCash account. 玩家可以通过它们准入基本游戏202并按下博弈设备202上的“出现金”的按钮来取出赢取的现金。 Players can access their basic game 202 and press the button "Gold appears" on the game device 202 to win cash out.

[0152] 在另一个实施例中,对赌场有一个选项,允许赢取系统游戏每单位时间兑现特定量。 [0152] In another embodiment, there is an option for the casino, the system allows the game to win a certain cash amounts per unit time. 例如,一天设定$50,但不限于此。 For example, one day is set $ 50, but is not limited thereto. 这样迫使玩家在其它日子重新访问赌场,以收集他们赢取的钱。 This forces the player to re-visit casinos in other days to collect the money they won. 在一个实施例中,双端口打印机允许系统游戏平台,或GMU218直接向打印机现金凭单,而不必与基本游戏202通信。 In one embodiment, the printer allows dual-port system game platform, or GMU218 cash vouchers directly to the printer without having to communicate with the base game 202. 一旦现金出来,玩家可以走到提款机,提取其现金凭单上的现金值。 Once the cash out, the player can go teller machines, extract the cash value of the cash voucher.

[0153] 在其它实施例中,用户可以使用其它方式提取账户中的eGameCash,包括有线转帐,但不限于此。 [0153] In other embodiments, other means may be used to extract the user accounts eGameCash, including wired transfer, but is not limited thereto. 在另一方面,可以将eGameCash表的玩家资金部分转换回到玩家选择的任何其它玩家账户,例如,转换系数。 On the other hand, the player funded in part eGameCash table can be converted back to the player's account any other players selected, for example, the conversion factor. 在另一个方面中,玩家可以将信用返回到他正在玩的基本游戏202。 In another aspect, the player can return to the basic credit he was playing 202 games.

[0154] 如上所述,在一个实施例中,玩家支付的部分通常来自信用或从基本游戏202转入玩家eGameCash账户的钱。 [0154] As described above, in one embodiment, some players often pay or credit from a transfer from the basic game player 202 eGameCash money account. 这些资金能够以玩家的意愿在eGameCash与基本游戏信用之间容易地转换。 These funds will of the players can easily switch between eGameCash basic game credits. 在一些实施例中,按赌场规则或法规要求允许、或不允许、或有条件地允许从一种货币向另一种货币的这些转换。 In some embodiments, according to casino rules or regulations permit, or allowed, or conditionally allow these conversions from one currency to another currency. 在一个实施例中,生成eGameCash账户,以便不转运到玩家必须使用他的奖励点数或eCash作为支付系统游戏的唯一方式的玩家。 In one embodiment, the generation eGameCash account, so as not to transport the player must use his bonus points or eCash payment system as the only way to game players. 玩家已经使用eCash和奖励点数的账户,并且在一个实施例中,系统不应该迫使玩家消耗这些账户来玩系统游戏。 The player has to use bonus points and eCash accounts, and in one embodiment, the system should not consume these accounts to force players to play the game systems. 在一个实施例中,将eGameCash显示给玩家作为由玩家选择的现金值或特定系统游戏的许多信用值。 In one embodiment, the eGameCash displayed to the player as the cash value of the credit value or a number of specific system game selected by the player. 例如,转换$100或100个信用量为每个信用$1。 For example, $ 100 or 100 converts an amount of credits for each $ 1 credits. 在一个实施例中,实现玩不可兑现的eGameCash,然后是可兑现的eGameCash,然后是玩家支付的eGameCash,以授权在系统游戏上进行。 In one embodiment, the non-cashable eGameCash achieve play, then cashable eGameCash, then the player is paid eGameCash to authorize the game on the system.

[0155] 在一个实施例中,需要玩家将不可兑现的eGameCash与玩家支付的量匹配,以便使不可兑现的部分变成可兑现的部分。 [0155] In one embodiment, the required amount of non-cashable eGameCash players will pay the player matching, so that the portion becomes non-cashable redeemable portion. 作为替换,在另一个实施例中,需要实现花费每个玩家支付的量或可兑现的eGameCash量,然后将不可兑现的部分变成可兑现的部分。 Alternatively, in another embodiment, each player needs to pay an amount to achieve the cost or amount eGameCash redeemable, and becomes part of the non-cashable redeemable portion. 在再一个实施例中,不可兑现的部分增加玩家的赌注。 In a further embodiment, part of the increase of non-cashable players bet. 因此,作为一个实例,支付eGameCash的1个信用导致对特定游戏2个信用的赌注,这是因为其它信用被授权来自玩家的eGameCash账户的不可兑现部分。 Therefore, as an example, the payment of a credit eGameCash lead to bet on a particular game two credit because other non-cash portion of the credit is authorized from the player eGameCash accounts. 实际上,如果玩家首先支付游戏,这样允许玩家的可兑现账户变为可玩的。 In fact, if the player is first paid game, which allows players to cash account may become playable. 在该实施例中,玩家能够实现更大的赢面,这是因为玩家不必支付玩特定游戏的所有信用。 In this embodiment, the player can achieve greater chance of winning, because the players do not have to pay all credit to play a particular game.

[0156] 在一个实施例中,某些信用来自买卖资金。 [0156] In one embodiment, some credit from the sale of funds. 在该实施例的一个方面,每个eGameCash部分被单独或组合地显示给玩家。 In one aspect of this embodiment, each eGameCash portions are displayed separately or in combination to the player. 如果是组合的,给予其它可见指示,以使用户知道其账户中的所有现金不是可兑现的。 If it is combined to give other visual indication to the user to know all the cash in their account are not redeemable. 给予指示该进程向eGameCash信用增长方向进行的指示符。 Give instructions to carry out the process eGameCash credit growth direction indicator. 指示符的例子包括激励条,具有数十个位置的数字eGameCash表,但不限于此。 Examples of indicators comprises excitation strip, a digital table eGameCash dozens position, but is not limited thereto.

[0157] 在一个实施例中,使用上述eGameCash奖励引擎给予持卡玩家晋级游戏信用,或现金,可以扩展到系统游戏或其它赌场或第三方服务。 [0157] In one embodiment, the above eGameCash reward players qualify for the card game engine to give credit, or cash, can be extended to other casino or gaming system or third-party services. 这些信用不成为分配给玩家的eGameCash账户的不可兑现部分。 These credits do not become part of the non-cash allocated to players eGameCash accounts. 该引擎具有许多可配置的赌场字段或变量,例如,非持卡玩家的增长率、每种持卡玩家的比率、进行的游戏主题,熟练游戏比例,机会游戏的比例、所进行的命名、如果最大投注是所进行的基本游戏的比例,从非持卡向持卡玩家账户增长的频率、以及从玩家跟踪模块211发送的数据字段被用于增长等式(通常是总买卖或$的赌注量)。 The engine has a number of casinos fields or variables can be configured, for example, the growth rate of non-card players, game theme of each player's card rate, conduct, skilled game ratio, the proportion of games of chance, naming carried out, if the maximum proportion of the base game bet is performed from a non-player card account card to increase the frequency of, and the growth of the data field transmitted from the equation player tracking module 211 is used (typically bet $ of the total amount of the sale or ).

[0158] 在一个实施例中,随着玩家玩基本游戏202或支付系统游戏,持卡玩家向玩家账户实时地增长eGameCash。 [0158] In one embodiment, the player with the basic game play 202 games or payment systems, card players in real-time to increase eGameCash player accounts. 例如,如果特定类型玩家的增长率被设定为其基本游戏买卖或赌注的25%,则对全部买卖赌注中每$4,将eGameCash增长$.01。 For example, if a particular type of player is set for 25% growth in the base game or the sale of stakes, then for every $ 4, $ .01 all the eGameCash increase in trading bets. 因此,在一个实施例中,系统跟踪模块211的IVIEW用户接口216缓存基本游戏买卖,直到在将数据发送到eGameCash奖励引擎前玩了大约$4的一半(或$2)。 Thus, in one embodiment, the system 211 to track the user interface module 216 IVIEW cache base game business, until the data is transmitted to a front engine eGameCash bonus play about half (or $ 2) $ 4. 在另一个实施例中,该数据被发送到GMU220,或来自GMU、或后端老虎机管理服务器140和赌场市场服务器180,而不首先到IVIEW。 In another embodiment, the data is sent to GMU220, or from the GMU, the rear end of slot machines or the management server 140 and the server 180 casino market, without first to IVIEW. 因此,在该实施例中,如果玩家只在基本游戏上对每个游戏付费$.25,该系统只在每玩了8个游戏时发送服务器消息,以更新现金奖。 Thus, in this embodiment, the server sends a message if a player only pay $ .25 for each game in the base game, the system only played eight games in each to update the cash prize. 这样明显降低了网络的业务量,仍然允许向玩家精确地显示eGameCash的每一分钱。 This significantly reduces the amount of network traffic, and still allows accurately display every penny eGameCash to the player.

[0159] 在一个实施例中,玩家的个人获利并不是立即进行的,而是按由赌场决定的优化时间或等级进行的。 [0159] In one embodiment, the player's personal profit is not immediate, but by optimizing the time or the level determined by the casino conducted. 例如,例如,可用将eGameCash增长率与基本游戏202的理论支付百分比和赌注量、是否玩了最大投注、和/或他们的组合相联系,但不限于此。 Such as, for example, can be used with the basic theory eGameCash growth rate of 202 games and pay a percentage of the amount bet, whether to play the maximum bet, and / or their combination linked to, but not limited thereto. 在一个实例中,系统不向赢取超出赢取期待量的玩家提供大量eGameCash,但不限于此。 In one example, the system does not exceed the winning player to win substantial amount expected eGameCash, but is not limited thereto. 在基本游戏202上没有赢取太多的玩家可以被给予更多的机会来玩系统游戏。 Failed to win a lot of games on the basic 202 players can be given more opportunities to play the game system.

[0160] 在一个实施例中,所有非持卡进行的赌注总额被增长到分开的账户,直到将其分发给持卡玩家。 [0160] In one embodiment, the total amount of all bets made by an increase in non-card to a separate account until it is distributed to the card players. 来自非持卡玩家的增长账户被乘以赌场配置的百分比,并根据每单位时间每个特定的持卡玩家的赌注总额对所有持卡玩家的赌注总额给予持卡玩家。 Card account growth from non-players is multiplied by the percentage of casino configuration, and give the card players bet on the total of all card players according to each specific player's card total bet per unit time. 在一个实施例中,以固定时间间隔,例如,每隔5分钟分发一次,或一旦非持卡玩家账户到一定规模后分发。 In one embodiment, at fixed time intervals, e.g., once every five minutes, distributed, or upon non-player account card to a certain size distribution.

[0161] 在一个实施例中,为赌场和其顾客生成引人注目产品的其它规则被用于分发非持卡账户增长。 Other rules [0161] In one embodiment, produce compelling products for the casino and its customers are used to distribute non-card account growth. 例如,赌场配置该系统,使得只有在玩家下一次访问赌场时才接收非持卡或持卡玩增长,来作为驱动玩家回到设备的手段,但不限于此,在另一个实施例中,分发手段非持卡账户,并以不同的百分比给予不同类型的玩家,而不是均匀地分发给所有玩家。 For example, the system configuration casino, so that the receiver only when a non-player card or visit the casino playing card growth, as a means to drive the player back to the device, but is not limited thereto. In another embodiment, the distribution means non-card accounts, and to give different percentages of different types of players, rather than being evenly distributed to all players. 例如,只有“Platinum”俱乐部的持卡成员从非持卡玩家得到其账户的eGameCash增长。 For example, card members only "Platinum" club get eGameCash growth of its non-card accounts from the players.

[0162] 在一个实施例中,只有持卡或俱乐部玩家免费eGameCash玩系统游戏。 [0162] In one embodiment, only the card players or club free eGameCash game play system. 然而,如果这样配置,非持卡玩家能够在该或其它实施例中对玩系统游戏得到他们自己的eGameCash返回。 However, if so configured, non-player capable of playing the card game system to get their eGameCash or return to the other embodiments. 该现金分配给唯一的IVIEW设备ID,作为标识IVIEW设备216的标识符;或GMU ID,作为标识玩家正在玩的博弈设备200上的GMU 218的标识符。 The cash IVIEW assigned a unique device ID, a device identifier 216 identifying IVIEW; or GMU ID, GMU 200 as identification on the player is playing the game device identifier 218. 作为实例,非持卡玩家得到1分钱的eGameCash,但不限于此。 As an example, a non-player card obtained penny eGameCash, but is not limited thereto. 玩家可以在离开基本游戏机202之前来玩eGameCash,或冒险损失该eGameCash,或给予下一个玩该博弈设备200的玩家。 Players can play the basic game console before leaving 202 eGameCash, adventure or loss of the eGameCash, or give the next player to play the game device 200.

[0163] 在一个实施例中,限制对非持卡(或非俱乐部)玩家对系统游戏类型的选择,因为某些游戏在更晚的时间结束,玩家可能不会晚博弈设备200以在更晚的时间收集赢取的内容。 [0163] In one embodiment, the non-card limit (or clubs) the game player to select the type of system, because some time later in the game ends, the player may not later game device 200 at a later the time to collect the contents of winning. 由于非持卡玩家的账户,不能将玩家赢取的资金放入账户。 Due to the non-player card account, the player can not win the money into the account. 不能由非持卡玩家玩的系统游戏的一个例子使每周竞赛(下面描述),或抽彩。 An example of the system's games can not be played by non-card players make weekly contest (described below), or the lottery.

[0164] 在一个实施例中,为了解决非持卡玩家的问题,为非持卡玩家玩生成临时抓住,询问玩家输入用户姓名和PIN号,以便以后访问该账户。 [0164] In one embodiment, in order to solve the problem of non-card players, non-players to play the card generates a temporary catch, ask the player to enter a user name and PIN number to access the account later. 在另一个实施例中,使用特定代码在另一个更可能的终端或注册区或商亭访问账户,在另一个实施例中,利用临时信息打印出博弈设备200的收据,以便如果非持卡玩家玩赢取系统游戏后,允许稍后访问该账户。 In another embodiment, a specific code in another terminal or more likely register or kiosks to access the account zone, in another embodiment, the use of temporary information to print out the receipt of the game apparatus 200, so that if the non-player card after playing to win the game system, allowing access to the account later.

[0165] 然而,在将非持卡玩的增长分发给持卡玩家的实施例中,鼓励玩家成为持卡玩家,如果它们想从其他类型的玩家得到转账买卖资金的利益。 [0165] However, the growth of non-card playing card distributed to the embodiment of the players, the players are encouraged to become cardholders players, if they want to get benefit transfer funds from the sale of other types of players. 在一个实施例中,对非持卡玩的晋级钱向持卡玩家的转账加权到每个特定持卡玩家的赌注总额,或不使用加权公式。 In one embodiment, the non-cut card playing card money to transfer weight to the total amount of bets of each player card specific player, or no weighting formula. 在另一个实施例中,将不同的eGameCash增长率用于eGameCash增长率的计算,作为例子,根据玩家的卡状况改变玩家的类型,一串游戏所玩游戏的命名,玩家对赌场的价值,赌场或玩家的输/赢率,博弈设备200所在层的位置,赌场的地点标识符(地点ID),玩家用于访问系统游戏的特定的web端口地址,玩家的地理位置,生物测定学,玩家所玩游戏的类型,各种晋级行程,自调整博弈设备200以优化任何周期期间在博弈进行的操作,或任何账户变量或它们的组合。 In another embodiment, different eGameCash eGameCash growth rate for calculating, as an example, changing the type of player, game play string according to the naming of the player card status, the player's value to a casino, the casino port address location specific web or the layer where the player win / loss rates, the game apparatus 200, the casino location identifier (location ID), access to the system for the game player, the player's location, biometrics, player type game playing, various travel promotion, the self-adjusting device 200 to optimize the game operation performed during any period in the game, or any account variables or combinations thereof. 在一个实施例中,动态地调整从非持卡玩家向持卡玩家进行eGameCash分发,以为持卡玩家生成最佳的市场效果。 In one embodiment, dynamic adjustment eGameCash player card from the non-distributed to the player card, the player card that produces the best effect on the market. 在一个实施例中,作为例子,每5分钟进行一次奋发,一次增长$500,但不限于此,例如,在一周的中间,在另一个晋级事件期间,或在特定系统游戏中赢取时进行。 In one embodiment, as an example, once every 5 minutes struggling, a growth of $ 500, but is not limited thereto, e.g., in the middle of the week, during a further promotion event, when performed in a particular system or to win the game.

[0166] 在另一个实施例中,作为替换,用持卡玩家的系统游戏对其他玩家或其他组玩家赌注的百分比进行,而不是这些玩家进行系统游戏所支付的资金。 [0166] In another embodiment, alternatively, the percentage of other players, or other groups of players bet a player is a card game system, rather than the game player to pay money system.

[0167] 在另一个实施例中,eGameCash增长根据游戏中每条付费线的理论支出百分比以不同的百分比进行。 [0167] embodiment, eGameCash .percentage.growth performed in accordance with different percentages of each game theory expenditure In another embodiment pay line. 在一个实施例中,对非持卡玩的晋级钱向持卡玩家的转账加权到每个特定持卡玩家的赌注总额,或不使用加权公式。 In one embodiment, the non-cut card playing card money to transfer weight to the total amount of bets of each player card specific player, or no weighting formula. 在另一个实施例中,将不同的eGameCash增长率用于eGameCash增长率的计算,作为例子,根据玩家的卡状况改变玩家的类型,一串游戏所玩游戏的命名,玩家对赌场的价值,赌场或玩家的输/赢率,博弈设备200所在层的位置,赌场的地点标识符(地点ID),玩家用于访问系统游戏的特定的web端口地址,玩家的地理位置,生物测定学,玩家所玩游戏的类型,各种晋级行程,自调整博弈设备200以优化任何周期期间在博弈进行的操作,或任何账户变量或它们的组合。 In another embodiment, different eGameCash eGameCash growth rate for calculating, as an example, changing the type of player, game play string according to the naming of the player card status, the player's value to a casino, the casino port address location specific web or the layer where the player win / loss rates, the game apparatus 200, the casino location identifier (location ID), access to the system for the game player, the player's location, biometrics, player type game playing, various travel promotion, the self-adjusting device 200 to optimize the game operation performed during any period in the game, or any account variables or combinations thereof. 在一个实施例中,动态地调整从非持卡玩家向持卡玩家进行eGameCash分发,以为持卡玩家生成最佳的市场效果。 In one embodiment, dynamic adjustment eGameCash player card from the non-distributed to the player card, the player card that produces the best effect on the market. 在另一个实施例中,在游戏过程中根据玩家仍未赢取对玩家期待赢取的来增加奖金池或系统游戏信用。 In another embodiment, in the course of the game according to the player yet to win on the players look forward to winning to increase the prize pool system or game credits.

[0168] 在一个实施例中,将eGameCash随机插入持卡玩家,或持卡玩家组的账户。 [0168] In one embodiment, the player eGameCash randomly inserted card, card account or group of players. 这样提供惊奇的能力或平滑的效果。 This provides a surprising ability or smoothing effect. 作为例子,玩家在其账户中接收$.50的eGameCash,即使由于他在基本游戏202上玩的比率而通常几乎不或很少接收到eGameCash。 As an example, the player receives eGameCash $ .50 in his account, he played even if the ratio in the base game and 202 typically receives little or little eGameCash.

[0169] 在另一个实施例中,随着玩家玩基本游戏202,向玩家实时地进行eGameCash分发,或每个时段一次。 [0169] embodiment, as the player plays the base game 202, for distribution to the players eGameCash in real time, or each time period in another embodiment. 在另一个实施例中,在玩家完成或损失赌注总额的特定量后进行分发。 In another embodiment, distributed after a certain amount of loss or player to complete the total bet.

[0170] 在另一个实施例中,系统根据玩家的输/赢比率动态地向玩家施加eGameCash。 [0170] embodiment, the system dynamically applied according to the player eGameCash win / loss ratio of the player in another embodiment. 这样允许赌场的市场根据基本游戏202中的运行或其整个商业来自行调整。 This allows the casino game market in accordance with the basic operation of the entire business, or 202 from the line adjustment. 允许与例如产生的分析软件紧密地整合。 It allows tight integration with analysis software such as generated.

[0171] 在一个实施例中,eGameCash增长引擎使用基本游戏的理论回收。 [0171] In one embodiment, eGameCash growth theory recovery engine uses the base game. 例如,对于85%的理论支出基本游戏202,玩家增长.24%的赌注总额,对于95%的理论支出基本游戏202,玩家增长.22%的赌注总额。 For example, for 85% of the basic theory expenditure 202 games, players bet .24% of the total increase for the 95% of the basic theory expenditure 202 games, players bet .22% of total growth.

[0172] 在另一个实施例中,eGameCash增长引擎使用查阅表来表示基本游戏赌注,赢面,或损失率的正确百分比。 [0172] In another embodiment, eGameCash growth engines use a lookup table to indicate the correct percentage of the base game bet, winning or loss rate. 表1中给出了查阅表的实例。 Table 1 gives an example of the look-up table.

[0173] 一场交易的赌注 给予的eGameCash [0173] bet on a deal to give the eGameCash

[0174] <$1 $0 [0174] <$ 1 $ 0

[0175] $1—$5 $.05 [0175] $ 1- $ 5 $ .05

[0176] $5—$10 $.25 [0176] $ 5- $ 10 $ .25

[0177] $10—$15 $1.25 [0177] $ 10- $ 15 $ 1.25

[0178] 超过$15 $3.00 [0178] more than $ 15 $ 3.00

[0179] 表1:样本增长引擎查阅表 [0179] Table 1: Sample growth engine look-up table

[0180] 使用表的优点是可以使用非线性比例表示直接百分比。 Advantage of [0180] using non-linear table can be expressed directly proportional percentage. 可以对例如非线性比例加权,以向用现金或赌注玩更多基本游戏的玩家给予更多eGameCash。 Can, for example, the proportion of non-linear weighted to Into cash or bet more basic game play gives players more eGameCash. 在另一个实施例中,对该表加权,以向在基本游戏202中损失最多的我那就给予更多eGameCash,以绝对货币量或最差的回收百分比表示期待的基本理论回收百分比。 In another embodiment, the weight of the table, in order to give it to me more eGameCash most basic game loss in 202, in absolute monetary amount or a percentage of the worst recycling looked forward to the basic theory of recovery percentage. 另外,在一个实施例中,不同的百分比被用于玩家监视活跃性的不同等级。 Further, in one embodiment, the percentage being different for different players to monitor activity levels. 表2示出了该实施例中的表实例。 Table 2 shows this embodiment in a table example embodiment.

[0181] 监视的活跃性 eGameCash率 EGameCash activity rate [0181] monitoring

[0182] (例如,赌注总额) [0182] (e.g., the total bet)

[0183] <$1 0% [0183] <$ 10%

[0184] $1—$5 .15% [0184] $ 1- $ 5.15%

[0185] $5—$50 .16% [0185] $ 5- $ 50.16%

[0186] $50—$1000 .25% [0186] $ 50- $ 1000.25%

[0187] *** [0187] ***

[0188] 表2:样本增长引擎查阅表 [0188] Table 2: Sample growth engine look-up table

[0189] 在另一个实施例中,eGameCash增长只在IVIEW设备216,GMU 218,基本游戏设备202或其它博弈客户侧设备上进行,而不在服务器140,180上进行。 [0189] embodiment, eGameCash growth on only 216, GMU 218, the base game or other game device 202, the client-side apparatus device IVIEW In another embodiment, not done on the server 140, 180. 为了计算,可以将增长参数从系统游戏服务器140发送到博弈机200。 For the calculation, an increase of the system parameters may be sent from the game server 140 to the game machine 200. 参数包括字段值,例如每种类型的持卡玩家或非持卡玩家的增长率,玩家特定增长率,监视增长中使用的变量,用于竞赛分集计算等的变量。 Parameters include field values, such as each type of card the player or the player card growth, the growth rate of a particular player, the variables used in monitoring the growth variable for calculation of the competition diversity.

[0190] 在一个实施例中,玩家选择如何从赌场接收晋级资金。 [0190] In one embodiment, the player selects how to receive funds from the casino promotion. 例如,这些选择包括在玩家的注册时间关于玩家想增长增长其晋级美元的选择。 For example, these options include the player's registration time on the players want to increase the growth of its promotion dollars choice. 这些类型的奖品自动以请求人的名义为获胜量而订购,并在稍后被投递给请求地址。 These types of automatic prize in the name of the claimant of the winning amount ordered, and requested to be delivered to the address later. 奖品的其他示例包括:Ebay Other examples prizes include: Ebay

点、Amazon.com Point, Amazon.com

信用、Pay Pal Credit, Pay Pal

优选奖品 Preferred prizes

、航线点、旅馆点、车辆租用点、用于教育或慈善基金的eScript , Waypoints, hotel points, vehicle hire point, eScript for educational or charitable funds

点、频繁租赁计划、信用卡现金返还计划、杂货店的鼓励点计划,等等,以及其他第三方点系统、共有基金和股票以及零售礼品卡。 Point, frequently leasing schemes, credit card cash back program, to encourage grocery-point plan, and so on, as well as other third-party point systems, mutual funds and stocks and retail gift cards. 玩家可以选择以玩家姓名,或以其他人的姓名,例如,儿童,提供奖金。 Players can choose to player names, or the names of other people, such as children, provide bonuses. 在该实施例中,玩家可以选择eGameCash和奖励点数,只有奖励点数,或只有eGameCash,由或没有任何其它奖金。 In this embodiment, the player can choose eGameCash and reward points, bonus points only, or only eGameCash, the other or no bonus. 在一个实施例中,玩家的赌场晋级资金分配如下:25%定期航班点数,25%eGameCash,25%奖励点数,和25%租车点数。 In one embodiment, the player's casino promotion funds allocated as follows: 25% of scheduled flights points, 25% eGameCash, 25% bonus points, and 25% of rental points. 另外,在该实施例中,可以在注册时进行该分配,并且以后能够在IVIEW设备216,或任何商亭,web端口,或赌桌上修改。 Further, in this embodiment, the assignment may be performed at the time of registration, and can be modified later on IVIEW device 216, or any kiosks, web interface, or tables. 根据玩家所希望的选择,收集额外的注册数据,例如频繁的飞行次数,以允许这些奖金的履行。 According to the players desired selection, collect additional registration data, such as frequent number of flights, in order to allow the implementation of these bonuses.

[0191] 在另一个实施例中,替换未玩家生成新的eGameCash账户,使用玩家以及在玩家跟踪服务器,或赌场市场服务器,或其它服务器(如图1中140和180所示)中用户已经建立账户的任何现有的账户。 [0191] In another embodiment, the player does not generate a new alternative eGameCash account, and for using the player tracking server, the player or the casino market server, or other servers (140 and 180 as shown in FIG. 1) the user has established account any existing accounts. 在一个实例中,10个玩家奖励点数允许玩家在玩家跟踪设备211的附加接口216上玩系统游戏。 In one example, the player bonus points 10 allows the player to play a game player tracking system 211 additional interface device 216. 由于玩家已经向其抓住中增长了奖励点数,该系统未他们提供另一种方式来花费点数,而不是只在赌场或餐厅。 Since the players have increased their catch bonus points, the system does not provide them with another way to spend points, not only in the casino or restaurant. 增长了某些奖励点数,但不足以在餐厅使用的玩家可能得不得点数的利益。 An increase of some bonus points, but not enough to use the restaurant in the player may not get the number of points of interest. 该玩家可以选择在涉及抽彩的系统游戏中使用其所有点数,例如,赢大奖的机会,或不使用而失去其所有的点数。 The player can choose to use all its points in a game involving lottery system, for example, the opportunity to win prizes or not lose all of their points to use. 这有助于减少赌场的金融账户。 This helps to reduce the casino's financial accounts.

[0192] 在一个实施例中,更高的命名游戏和更大的赌注使用更多的奖励点数,使玩家有资格针对特定系统游戏。 [0192] In one embodiment, the higher the naming game and larger bets using more bonus points, so players are eligible for a particular game system. 在一个实施例中,玩家或许今天通过玩系统游戏而赢得奖金,但可能仅每天现金花销。 In one embodiment, the player today and perhaps win a prize by playing the game system, but could only cash expenses every day. 在该实施例中,要求玩家再返回四次,以现金花销这$500的余额。 In this example, it requires the player to return four times to balance this cash expenses of $ 500. 这样有助于鼓励重复访问赌场。 This helps encourage repeat visits casinos. 在一个实施例中,收益分析引擎根据玩家动态地调整现金花销规则,以最大化赌场的岁入。 In one embodiment, according to the player benefit analysis engine to dynamically adjust cash expenses rules to maximize year-old into the casino. 示出呈现在IVIEW显示器216上的屏幕520的示例,其用于允许玩家执行换算。 Example shows IVIEW display 216 presented on the screen 520, which allows the player to perform conversion. IVIEW呈现具有同屏按钮的触摸屏图像,以用于控制红利和eGameCash换算。 IVIEW presents a touch screen image with the same screen buttons for controlling the dividend and eGameCash conversion. 在一个实施例中,屏幕520通过使用Points. In one embodiment, the screen 520 by using Points.

作为中间人而将用于换算系统和基本游戏202获胜或信用卡、eGameCash、奖品点数、或红利点数的能力提供给第三方点数系统,所述中间人是提供对于其它第三方货币的兑换货币的实体。 And as a middleman for the conversion system and the basic game to win 202 or a credit card, eGameCash, prize points, or ability to provide bonus points system to a third party, the intermediary is to provide for other third-party entity currency convertible currencies. 玩家选择他想首先使用的账户的要求的优先权,然后其它账户使用一次主账户允许资金。 Players selected first priority he wants to use requires an account, then use other accounts once the master account allows funds.

[0193] 在一个实施例中,如果卡不在博弈设备达特定时段,例如2分钟,系统则不允许eGameCash增长。 [0193] In one embodiment, if the card is not in the game device for a certain period of time, for example 2 minutes, the system is not allowed eGameCash growth. 此时,终止未计算的任何时间。 At this time, not at any time terminate the calculation. 除非进行配置,否则没有卡不能开始新游戏。 Unless configured otherwise, no card can not start a new game. 如果玩家禁止,则不允许对玩家进行eGameCash增长,和/或不允许进行系统游戏。 If the player ban is not allowed for players eGameCash growth, and / or the system does not allow for the game.

[0194] 世界上存在着许多少量支付或少量货币在线交易,允许提供向用户指定的账户存入特定量的资金而建立账户。 [0194] There are many pay a small amount or a small amount of currency trading online world, allowing the user to provide a specified deposit with a specific amount of funding to establish an account. 该账户持有者能够花费少量的钱,例如,在他们利用因特网购买诸如音乐片段,web画,和其它电子媒体。 The account holder can spend a small amount of money, for example, such as the purchase of a piece of music in their use of the Internet, web art, and other electronic media. 在第三方,这些账户能够被用作支付系统游戏或玩家eGameCash账户的手段。 In the third party, these accounts can be used as a means to game the system or player eGameCash account payments. 这样,能够随着游戏的进行,逐个游戏地进行支付,有或没有使用eGameCash账户的玩家。 In this manner, as the game progresses, pay-by-game, there are no players or use eGameCash accounts. 在一个实施例中,按天、星期、月的结束、或实时地支付第三方和赌场之间的所有支付和信用。 In one embodiment, by the end of the day, week, month, or the payment of all payments and credits between the third party and the casino in real time. 使用该实施例的一个业务位于在www.bitpass.com的因特网上。 Using this embodiment, a business located in www.bitpass.com Internet. 然而,还有许多可以在该实施例中使用的少量支付。 However, there are many small amounts can be used in this embodiment to pay.

[0195] 晋级资金 [0195] promotion funds

[0196] 赌场具有营销晋级预算,象大多数商业一样,这是用于计算商业能够带来多少收益的函数。 [0196] casinos have cut marketing budgets, like most commercial, this is used to calculate how much revenue the business can function. 在一个实施例中,用于赌场中自动确定将分发多少eGameCash的简单控制手段是将eGameCash与玩家所花费的赌金总额或钱币的百分比联系起来。 In one embodiment, a casino in the simple controls to automatically determine how much will be distributed eGameCash is the percentage of total stake eGameCash the player takes coins or linked. 这样,花越多钱的玩家将得到越多eGameCash。 In this way, spend more money players will get more eGameCash. 总的来说,赌场晋级者认识到赌场典型地要将它每日收益的固定百分比分发给纸牌玩家,例如所有赌金的.25%。 Overall, the casino casino promotion recognized that typically want a fixed percentage of its daily gains of playing cards distributed to players, such as .25% of all stakes. 利用具有2000个赌博设备200、以及每一个赌博设备200每天$2000的平均赌金总额的赌场,这相当于希望赌场每天给以晋级美元的形式给玩家返回$10,000.00。 Use with a 2000 gambling device 200, and $ 200 for each day the casino gambling device average total bet of 2000, which is equivalent to give hope to qualify for the casino to the players every day in the form of dollar returns $ 10,000.00. 因此,赌场可以基于公司的收益率来计算它们想要分发给玩家多少钱,总体上,或提供多少预算将是合理的。 Therefore, the casino can be based on the company's rate of return to calculate how much they want the money distributed to players, on the whole, or how much budget will be reasonable. 在一个实施例中,可以计算赌博总额,并将其输入到系统中,然后从那里开始,给纸牌玩家支付平均的eGameCash。 In one embodiment, it is possible to calculate the total amount of gambling, and enter it into the system, and then from there, to the card players pay an average of eGameCash.

[0197] 在一个实施例中,该系统游戏具有理论上小于100%或典型地为60%到95%的支出百分比,这取决于游戏本身。 [0197] In one embodiment, the game system has a theoretical 100%, or typically less than a percentage of 60% to 95% of spending, depending on the game itself. 因此,在统计上,如果在一天中给纸牌玩家分发了$10,000的eGameCash,以及如果在系统游戏中玩掉该总金额,则在统计上,随着时间过去将在系统游戏中退回60%到95%的总金额。 Therefore, statistically, if a card player of the day was distributed eGameCash $ 10,000, and if you play out the total amount in the system the game, then statistically, over time, will return 60 percent to 95 in the system the game % of the total amount. 在一个实施例中,这可以由玩家变现,并且该金额可以使纸牌玩家留在赌场中。 In one embodiment, this can be realized by the player, and the amount of the card players can stay in the casino.

[0198] 如果任意系统具有极大获胜组合的结果,则其变得可由玩家变现的,并且赌场在单日奖励的eGameCash中给出多于$10,000。 [0198] If the result of any system that has a great winning combination, it becomes realized by the player, and the casino in a single day reward eGameCash given more than $ 10,000. 这就是今天在基本赌场游戏中所发生的,但是随着时间过去,该游戏将给出理论上的支出百分比。 This is the basic casino games today in what happened, but over time, the game will be given a percentage of expenditures theoretical. 这是利用系统游戏平台的情况。 This is the situation using the system gaming platform. 在一个实施例中,正如在基本游戏202上所进行的,所有系统游戏结果都由赌场储蓄资金支付。 In one embodiment, as in the basic game 202 were all paid by the casino game results system savings. 市场中的当前系统仅给出总金额与奖品池的预定百分比。 The current system market given only a predetermined percentage of the total amount of the prize pool. 因此,这就是所有能给出的。 So this is all can give. 根据一个实施例,系统游戏能够支付比总金额的预定百分比多得多的支付表。 According to one embodiment, the system can pay a game payout table than a predetermined percentage of the total amount much more. 该系统还可以为特定系统游戏或特定系统组提供累进的奖励。 The system can also play a particular system or a particular group of systems to provide progressive incentives. 为此,在数据存储器160、170中保持精确的税金和财务数据库交易。 To this end, maintain accurate databases and financial transaction taxes in the data memory 160 and 170. 在一个实施例中,为了抵消玩家的奖励支出,该系统游戏增加游戏和总金额,以保证赌场收益不会降低。 In one embodiment, in order to offset the player's compensation expenses, the game system and games to increase the total amount to ensure that casino revenue does not decrease.

[0199] 游戏类型 [0199] Genre

[0200] 在一个实施例中,该系统游戏实施一种或更多种“机遇游戏”,或备选地,可以提供主要不依靠玩家的技术的其他游戏作为游戏风格或类型。 [0200] In one embodiment, the game system of one or more embodiments "games of chance", or alternatively, be provided not primarily rely on other techniques as gamers playing style or type. 在一个实施例中,例如,但不作为限制地,象老虎机、实质上为随机的纸牌游戏、轮盘赌等的这样的游戏给玩家提供了赢得现金或奖金荣誉或其他有形奖励的机会,而不需要高级技术。 In one embodiment, for example, but not by way of limitation, like slot machines, essentially provides the opportunity to win cash or prizes of honor or other tangible rewards to players such as random play card games, roulette, etc., and It does not require advanced technology. 这些游戏典型地依靠随机数产生器来确定游戏的结果。 These games typically rely on random number generator to determine the outcome of the game. 在一些实施例中,使用其他数学公式或计算来产生随机性对玩家和调节者的作用。 In some embodiments, other mathematical formulas or calculations used to generate the random action of the player and the regulator.

[0201] 在另一实施例中,该系统实施一种或更多种“技巧游戏”,其中,该游戏的预定目标、任务或目的应利用有技巧的方式来实现,因此这种游戏的结果主要是由玩家的技术水平确定。 [0201] In another embodiment, the system according to one or more "trick play", in which the predetermined goal of the game, the task or object to be achieved using a skillful manner, so the results of the game It is mainly determined by the skill level of the players. 玩家的技术越好,则玩家可以在游戏中更接近或更容易达到期望的目标。 The better the player's skill, the player can be closer or easier to achieve the desired goal in the game. 在一个实施例中,将与预定目标或目的添加到游戏得分中,因此平均起来的较高游戏得分表示玩家的技术水平较高。 In one embodiment, the predetermined target or added to the game score of the object, and therefore a higher average score of the game player indicates a higher technical level. 在一些实施例中,实施技术主导的或100%技术游戏。 In some embodiments, embodiments, or 100% of the art technology leading game. 通常将依靠玩家知识的游戏视为技巧游戏。 Usually rely on knowledge of the games as a player skill game.

[0202] 在一个实施例中,不是所有游戏都需要为了被授权玩游戏而消耗eGameCash。 [0202] In one embodiment, all of the game need not be authorized to play the game is consumed eGameCash. 给玩家提供了惊喜、额外收入或免费游戏。 Giving players a surprise, extra income, or free games.

[0203] 在一个实施例中,许多游戏类型都可用于在IVIEW设备216上播放。 [0203] In one embodiment, many types of games available for play on IVIEW device 216. 例如,这些游戏类型包括但局限于:II类游戏、III类游戏、中央决定游戏、宾果(bingo)、基诺(keno)、视频旋转游戏、视频扑克游戏、各种纸牌游戏、单人纸牌游戏、基于技巧的视频游戏、基于机遇的视频游戏、基于技巧的老虎机、技巧和机遇混合的游戏、轮盘赌、转轮游戏、彩票风格的游戏、抽奖、马上比武、寻找奖金风格的游戏、神秘奖励游戏、赌马、广域进行的游戏、多个玩家实时竞争的游戏、玩家交换移动或转动的基于转动的游戏、淘汰赛、固定数目玩家的比赛、基于时间的比赛、金字塔风格的比赛、短跑计分比赛、“速跑”得分竞赛、淘汰赛、团体游戏和比赛、奖励实物或服务的游戏、奖励现金的游戏、只奖励娱乐值的游戏、奖励可对实物进行赎回的游戏、奖励抽奖彩票的游戏、奖励现金及信誉奖赏或彩票的组合或奖励其中的组合的游戏、 For example, these types of games, including but limited to: Class II game, Class III game, the central decision games, bingo (Bingo), Keno (Keno), rotating video games, video poker games, various card games, solitaire , based on skill video games, video game-based opportunities, skill-based slot machines, skills and opportunities for mixed games, roulette, wheel games, lottery style games, sweepstakes, tourney, look for bonus style game, mystery bonus games, horse races, games conducted wide-area, real-time multi-player competitive game, players exchange movement or rotation of the turn-based game, knockout, a fixed number of players in the game, time-based competition, pyramid-style game, sprinting scoring game, "sprint" scoring contest, knockout, group games and tournaments, rewards in kind or service game, cash bonus games, bonus games and entertainment value only, reward can be redeemed for real games, rewards Prize draws the game, a combination of cash and credit incentives or rewards or incentives lottery game combination thereof, 励彩票的游戏、奖励多个付款线的游戏、单命名游戏、多命名游戏、单付款线游戏、允许单个或多个信用卡可以花费在单个游戏竞赛的游戏、使用基本游戏活动的竞赛、使用基本游戏活动以确定游戏成绩的竞赛、通过运行在比赛者跟踪视频显示接口216上的游戏的赌注与收入确定的分数的系统游戏竞赛、高尔夫形式的游戏、射击形式的游戏、包括玩家障碍的游戏、骰子形式的游戏、板式形式的游戏、巴加拉纸牌游戏、猜谜形式的游戏、动作游戏、文字游戏、拼板形式的游戏、纵横字谜、刽子手、颜色或图案匹配的游戏、大规模并行游戏、基于聊天的游戏、寻宝形式的游戏、双骰儿赌博、如果有更多的钱则允许继续玩的游戏、使玩家对其他类型的游戏有资格的游戏、红心牌、投币机形成的拱廊形式的游戏、跳棋、西洋双陆棋、多米诺骨牌、象棋、以 Reed lottery game that rewards multiple payment lines game, single-name games, multi-naming game, a single payment line game that allows single or multiple credit cards can be spent in a single game play of the game, using basic games contest, the use of basic games to determine the race game performance by running track video game is displayed on the interface 216 stakes and income to determine the fraction of the system game play golf in the form of games, shooting in the form of the game in the game, including gamers disorder dice game form, plate form of games, baccarat, in the form of a guessing game, action games, word games, puzzle in the form of games, crosswords, hangman, color or pattern matching game, massively parallel games, based chat games, treasure hunt in the form of games, craps children gambling, if more money is allowed to continue playing the game, so players have qualified for other types of games games, arcade hearts card, slot machine form in the form of games, checkers, backgammon, dominoes, chess, to 本的游戏设备确定收入的系统游戏、基于活动的晋升或结果基于基本游戏设备的系统游戏、飞行游戏、驾驶游戏、需要玩家输入的游戏、不需要玩家的互动而自动完成的游戏、可以自一个游戏向下一个游戏自动运行的游戏、以其拥有的系统游戏作为奖励的系统游戏、额外的系统游戏、广告赞助的游戏、及允许玩家与在不同的游戏平台上的其他玩家挑战的游戏,例如:个人电脑及家庭无线设备与蜂窝电话。 This gaming system game device determines income, based on the result of promotion or activity-based game system basic game equipment, flying games, driving games, gamers need to enter, do not need to interact with the players and the game automatically, you can customize a game to the next game the game automatically runs its own game system as a bonus game system, additional system games, ad-supported games, and allow players to challenge other players of the game on different gaming platforms, such as : personal computers and wireless devices and cellular phones home.

[0204] 作为示例,可用于本实施例的其他类型的游戏包括但不局限于:运动博彩、运行在第三方的在线游戏服务上的游戏、麻将、翻转棋、桥牌、21点、黑桃牌、桌球、保玲游戏、基于可视电影或结果的付费、观众运动、牌九、其中系统游戏为基本游戏的奖金的游戏、其中系统游戏为付费部分或为基本游戏的免费部分的游戏、包括单方下注功能的游戏、只有在基本游戏中取得成绩才可以玩的游戏、八神、服务方有限的奖励池奖励反向地映射到客户游戏设备的胜利组合、6或7张牌平棋扑克、庄扑克、玩家选择对于特定奖励的期望难度的游戏、德克萨斯扑克形式的游戏、奖励累进游戏(PPE)、广域累进游戏(WAPs)、崩溃形式的游戏,例如宝石棋、气球爆破、消方块及其他基于web的游戏。 Other types of games [0204] As an example, the present embodiment may be used include, but are not limited to: sports betting, game running on third-party online gaming services, Mahjong, inverted chess, bridge, blackjack, card spades , table tennis, Paul Ling game based on a movie or a visual result of paying audience movement, Pai Gow, which is the basic game system game bonus game in which the game system for paying part or as part of the basic game free games, including unilateral bet the function of the game, only the basic achievements in the game can play the game, Iori, limited service side bonus pool to reward reverse mapped victory combined client gaming devices, 6 or 7 level chess poker cards, Zhuang poker, players choose the game to expect a particular difficulty of the award, in the form of Texas Hold'em games, progressive bonus game (PPE), wide-area progressive games (WAPs), the collapse in the form of games such as Mancala, balloon burst, disappear squares and other web-based games.

[0205] 奖励类型 [0205] reward type

[0206] 在一些实施例中,系统游戏所能给出的最普通类型的奖品是现金或现金等效值。 [0206] In some embodiments, the most common type of prize game system can be given in cash or cash equivalent. 根据一个实施例,典型的游戏具有支付表,该支付表具有一种或更多种类型的获胜结果,该获胜结果可以奖励现金、红利点数、特定商品或服务相关的奖励、纪念品、免费游戏、抽奖票、赌金票、晋级券、优惠购物券、旅馆房间、展览票、商店或其它地方的折扣、红利点、eCash、基本游戏信誉或现金、或免费系统游戏体验。 According to one embodiment, a typical game has a payout table, the pay table has one or more types of winning outcome, the winning outcome may award cash, bonus points associated with a particular product or service awards, souvenirs, free games, raffle tickets, discount tickets stake, cut coupons, vouchers, hotel rooms, exhibition ticket, the store or elsewhere, bonus points, eCash, the basic game credit or cash, or free system gaming experience. 任意游戏获胜组合、事件或结果都可以奖励这些类型的奖品或其组合中的任意之一。 Any game winning combinations, events or results may reward any one of these types of prizes or a combination thereof.

[0207] 在一个示例中,且并非限制地,视频旋转游戏线上的3个Cherries支付$5.00 eGameCash,并且5个抽奖进入年度抽奖。 [0207] In one example, and not limitation, three rotating video games online Cherries paid $ 5.00 eGameCash, and five years into the lottery draw. 奖品不必在游戏结束时确定,而是可以在刚进入游戏时奖励,或是在游戏中间奖励。 Prizes do not have to determine at the end of the game, but can be rewarding when you enter the game, or in the middle of the game award. 在一个实施例中,游戏仅为了娱乐。 In one embodiment, the game just for fun. 在另一实施例中,系统游戏本身具有其自身的累进性。 In another embodiment, the system has its own game itself progressive. 该累进性可以是将上述类型的奖品的和或倍数。 The prize may be a progressive type described above and or multiples thereof. 在一个实施例中,系统游戏成倍增加、累加、减少或代替来自基本游戏202的奖品。 In one embodiment, the system multiplies the game, accumulated, or instead to reduce the prizes from the base game 202. 其它类型的奖品包括电子观看或收听数据文件,例如音频文件、手机铃声、电影、图片或其它形式的多媒体。 Other types of prizes include electronic viewing or listening data files, such as audio files, ring tones, movies, pictures or other forms of multimedia.

[0208] 在一个示例中,系统游戏自身具有奖金轮以及广域、局域、担任或个人累进。 [0208] In one example, the game system itself has a bonus round and wide area, local area, as individuals or progressive. 本实施例中的奖品是游戏的特定特征、设置或等级,或具有相同或不同游戏标题的未来游戏。 The embodiment of the present embodiment is a particular feature of the prize game, set, or level, or having the same or different future game game title. 在一个实施例中,将所有奖品提供并分配给数据库160中的玩家特定数据库记录,或稍后要收集的一群玩家。 In one embodiment, all of the prizes, and the player is assigned to a particular database record in database 160, or a group of players to be collected later. 否则,在另一实施例中,玩家在赌博设备处立即以现金的形式将奖品拿到他的基本游戏设备,赌博设备200上的账户、纸票、或有形奖励分配器。 Otherwise, in another embodiment, the gaming device of the player immediately in cash prizes will get his basic game equipment, accounts, paper tickets on a gambling device 200, or tangible reward dispenser. 典型地,将赢得的现金直接添加到与玩家相关联的eGameCash账户的可变现部分。 Typically, you will win cash added directly to the realizable portion associated with the player with the eGameCash account. 玩家可以具有与关于奖金的点相关联的账户(“PrizePoint”账户),该奖金与用户用于赢得奖励PrizePoint的游戏的账户相关联。 Players may have accounts on bonus points associated ( "PrizePoint" account), which won the prize for the user account associated with the game rewards PrizePoint. 这些PrizePoint可以用于商品、服务或电子商业相关的购物。 These PrizePoint can be used for goods, services or e-commerce online shopping. 如果赌场希望的话,付费玩系统游戏可以立即增长红利点桶和eGameCash账户。 If desired, the casino, pay to play the game system may increase dividend point of the tub and eGameCash account immediately.

[0209] 在一个示例中,付费玩基本游戏或付费玩系统游戏的总金额可以允许从不可变现账户转移到可变现eGameCash账户。 [0209] In one example, pay to play games or substantially the total amount paid to play the game system may allow the transfer to the account from the non-cashable realizable eGameCash account. 在一个实施例中,所允许的转移账户与花费用于玩游戏的账户相匹配。 In one embodiment, the permitted cost and the account transfer accounts for the match game play. 这被称为“匹配游戏”。 This is called "Match Game." 该系统还可以访问各种奖品输出设备。 The system may also access to a variety of output devices prizes. 它们包括(仅作为示例,而绝非限制):智能卡写入器、打印机、储料器、奖品分配器、票分配器、用于下载电子分发的奖品的电子端口(例如MP3、芯片的)、货币分配器、以及奖品服务器。 They include (by way of example only, and in no way limiting): a smart card writer, a printer, a hopper, prize dispenser, ticket dispenser, the electronic distribution of prizes for downloading an electronic interface (e.g., MP3, chips), currency dispensers, as well as prizes server. 在一个实施例中,这些设备被物理包含在同一机壳内,玩家在其中玩游戏,或在远离玩家的位置处收集奖品。 In one embodiment, these devices are physically contained within the same housing, in which players play the game, or prizes collected at a location remote players.

[0210] 这里所使用的术语“奖品”通常指的是可以提供给玩家的用于履行游戏的、并且具有除了在游戏环境中使用的交易媒介以外的值得任意商品、纪念品、食品、或其他有形商品。 [0210] As used herein, the term "prize" generally refers to tangible can be made available to other players for the performance of the game, and has in addition to the medium of exchange used in the game environment worthy of any merchandise, souvenirs, food, or commodity. 一罐汽水、一块pizza、收音机、喂饱了的动物、证书、现金以及在游戏单元中免费玩都是“奖品”的非限制示例。 Can of soda, a piece of pizza, radios, stuffed animals, certificates, cash and free play in the game unit are "prize" of non-limiting example. 奖品的另一非限制示例包括晋级券,用于激励玩家将来更快地回到当前的赌博环境或地点。 Non-limiting examples of other prizes including tickets to qualify for exciting players quickly return to the current environment or location of gambling in the future. 例如,在一个实施例中,分配奖励券作为特定奖品票,如果玩家在一个星期内(或经营者期望的任意期限和免费项)返回并兑换该奖励券,则给玩家提供一大杯啤酒。 For example, in one embodiment, the allocation of bonus coupons as a special prize ticket, if the player go back and redeem the award ticket within a week (or operators expect any deadline and free items), then giving players a large glass of beer. 在一个实施例中,不将兑换票或特定奖品票看作为“奖品”,因为这些票可用于赌博环境(例如娱乐厅或赌场)中,以兑换其他类型的奖品。 In one embodiment, not to redeem the ticket or the ticket to a specific prize "prize", these tickets may be used as gaming environment (e.g., the arcade or a casino) to exchange other types of prizes. 在赌博环境下,每一个奖品典型地具有与其相关联的、被指定为全体兑换票(或奖品信用)的量的成本或值。 In the gaming environment, each typically has a prize associated therewith, exchange tickets for all designated (prizes or credits) amount or cost value. 该奖品越值钱,则需要越多的票来兑换该奖品。 The prize more valuable, the more votes you need to redeem the prize. 免费Show的票或旅馆房间也可以是奖品。 Show free ticket or hotel room can also be a prize. eGameCash量的附加值可以直接由基本游戏202或系统游戏(如果系统游戏被配置为这样做)来授予。 EGameCash amount value may be directly (if the game system is configured to do so) by the base game or game system 202 is granted.

[0211] 奖品的其他示例包括:储蓄红利、IRA基金、学院529类基金、分配给获胜的玩家或与玩家相关联的人(例如玩家的孩子)的股票。 Other examples [0211] prizes include: savings dividends, IRA funds, 529 college class funds, allocated to the winning player or person associated with the player (such as the player's child) stock. 在一个实施例中,这些类型的奖品自动以请求人的名义为获胜量而订购,并在稍后被投递给请求地址。 In one embodiment, these types of automatic prize in the name of the claimant is a winning amount Usually, and is delivered to the requested address later. 奖品的其他示例包括: Other examples prizes include:

点、Amazon. Point, Amazon.

信用、Pay Credit, Pay

优选奖品 Preferred prizes

航线点、旅馆点、车辆租用点、用于教育或慈善基金的 Waypoints, hotel points, car rental points, for educational or charitable funds

点、频繁租赁计划、信用卡现金返还计划、杂货店的鼓励点计划,等等,以及其他第三方点系统、共有基金和股票以及零售礼品卡。 Point, frequently leasing schemes, credit card cash back program, to encourage grocery-point plan, and so on, as well as other third-party point systems, mutual funds and stocks and retail gift cards.

[0212] 这里涉及的“特定奖品”或“即时奖品”是玩家可以直接被授予的、并且在大多数情况下可以由于游戏中的具体获胜结果而直接接收的具体奖品或奖品类型。 [0212] Reference herein to "specific prize" or "instant prize" is the players can be granted, the specific prize or prize type and in most cases due to the specific winning outcome of the game and received directly. 优选地,玩家通过将适当的特定奖品票付给经营者、老虎机等,来兑换特定奖品。 Preferably, a specific player by the appropriate prize ticket paid operators, slot machines, to redeem a particular prize. 在一个实施例中,玩家基于游戏设备200上的具体获胜结果而接收到来自打印机的这种奖品票。 In one embodiment, the player based on the result of the specific winning game apparatus 200 receives such a prize tickets from the printer. 这里涉及的“特定奖品票”、“特定奖品券”、或“特定奖品凭单”是可以交换特定奖品、或可以其他类型奖品、或可以累积以购买若干类型的奖品的票、券、或其他有形的或电子凭单。 Reference herein to "special prize ticket", "special prize coupons", or "special prize voucher" can exchange a particular prize, or may be other types of prizes, or can be accumulated to purchase several types of prize tickets, coupons, or other tangible or e-voucher. 例如,但非限制地,特定奖品包括:纸或卡板票、特定金属、塑料或卡板硬币或代币、智能卡等,任意或所有这些都可以用作“特定奖品票”,并从特定奖品票分配器中分发或输出。 For example, without limitation, certain prizes include: a paper or cardboard ticket, a particular metal, plastic or cardboard coins or tokens, smart cards, etc., any or all of these can be used as a "specific prize ticket", and from a particular prize ticket dispenser distribution or output. 其他奖品包括:作为奖品的百搭票、再玩一次视频旋转游戏、或再玩一次轮盘赌。 Other prizes include: a wild ticket prizes, play again rotated video games, or play again roulette. 在一个实施例中,通过电子邮件给玩家提供券代码,以在特定游戏或玩家选定的游戏中给玩家提供“动力”或奖励。 In one embodiment, the coupon code provided to the players via e-mail, in order to give the players in a particular game or the game player selected to provide "power" or reward. 在本实施例的一方面,可以将这些代码分配给特定玩家。 To an aspect of the present embodiment, these codes can be assigned to a specific player.

[0213] 奖品奖励发布引擎(PADE) [0213] prizes reward publishing engine (PADE)

[0214] 在一个实施例中,奖品奖励发布引擎(PADE)包括软件图式和商务逻辑引擎,所述商务逻辑引擎提供分配给事件标识符(事件ID)的奖品的集合。 [0214] In one embodiment, the prize award publishing engine (Valued PADE) including the drawings and business logic software engine, the engine provides a set of business logic prizes assigned to an event identifier (event ID) is. 在该实施例中,事件ID可以被分配给任意系统事件,所述系统事件包括:结束游戏(游戏的结束)、开始游戏(游戏的开始)、用户登录、竞赛获胜、抽彩获胜、彩票获胜等,但不限于此。 In this embodiment, the event ID can be assigned to any system events, the system events include: the end of the game (end of the game), to start the game (to start the game), the user logs on, contest winners, lottery winner, lottery winner and the like, but is not limited thereto. 均由奖品标识符(奖品ID)所标识为赢得的单个奖品的或奖品的组合可以被给予玩家,或者被路由至任何地方,以用于出现在系统中的任意事件。 Prizes by the identifier (prizes ID) identified a single prize or prizes won the combination may be given to the player, or be routed to any location, for any event occurs in the system. 任意游戏可以出于任何原因而奖励任意类型的奖品的任意东西,并且将其专递到任意地方,以用于在游戏的中间所实现的游戏或事件的支付表上的任意获胜组合,或仅用于玩游戏。 Any game can award prizes in any thing of any type for any reason, and mail it to any place, for any winning combination on the pay table games or events in the middle of the game achieved or only to play the game. 在一个实施例中,游戏具有一个或多个事件ID,其附属于用于每一存款级别的每一面额的每一获胜。 In one embodiment, a game having one or more event ID, which belongs to the denomination of each deposit for each level of each winning. 在一个实施例中,事件ID具有不受限的数量的与奖品关联的任意类型的奖品。 In one embodiment, the event ID of any type is not limited by the number of prizes associated with the prizes. 在一个实施例中,单个奖品ID(例如$10.00的eGameCash)在大部分时间可以作为奖品。 In one embodiment, a single prize ID (e.g. $ 10.00 eGameCash) most of the time as a prize. 游戏的支付表中的每一不同获胜组合可以奖励不同类型的奖品或奖励。 Each different combinations of winning the game pay table may reward different types of prizes or awards. 这种架构对于游戏设计者给予了空前的灵活性,以在游戏的任意时间出于任意原因而奖励任意事情。 This architecture for game designers to give an unprecedented flexibility in the game at any time for any reason and reward any thing. 此外,赌场具有对于特定游戏改变奖励而不改变游戏中的概率数学的能力。 In addition, the casino has the ability to does not change the probability math game for a particular game changing rewards. 只要奖品ID是相同的值,它们就可以是不同的种类,并且不会有对玩家和赌场的货币冲击。 As long as the prize ID is the same value, they can be of different kinds, and there will be no monetary impact on the players and the casino.

[0215] 在一个事件中,事件ID可以结合被交付的真实特定奖品来奖励另一事件ID。 [0215] In an event, the event ID can be combined with real prizes to be delivered to a specific reward another event ID. 例如,并非通过限制,同花大顺立刻奖励$500的eGameCash,以及用于在年底抓取的$1,000,000抽彩的50张抽彩票。 For example, not by limitation, Royal Flush immediately reward eGameCash $ 500, and for $ 1,000,000 at the end of crawling the 50 lottery draw lottery.

[0216] 在另一实施例中,奖励被指令到特定目的地。 [0216] In another embodiment, the reward is commanded to a particular destination. 正常地,奖励值的目的地是玩家的特定帐户或存款计量。 Normally, the destination is the reward value of a particular account or deposit metering player. 在该实施例中,奖品能够被指令给一个抽彩或一组抽彩、一个累积赌注或一组累积赌注、一组玩家、特定类型的玩家、第三方服务器、银行机构、打印的债券、购物车、玩家红利点数帐户、基本游戏202存款、以及能够包含表示奖励的数据的任意介质。 In this embodiment, the prize can be a command to set a lottery or a lottery, a jackpot or a jackpot group, a group of players, a particular type of player, the third party server, banking institutions, print bond, shopping car, players bonus account, the basic game 202 deposit, and any medium that can contain data of rewards. 这种用于改变奖励的目的地的能力进一步允许将一个玩家对另一玩家或其它玩家的获胜奖励,以提供协作游戏方面。 The ability to change the destination for this award will further allow a player wins award for another player or other players to provide collaborative games. 如果该小组中的任何人获胜,则整个小组可以将利益提供给彼此。 If anyone on this team to win, the entire team can be provided to the interests of each other.

[0217] 在另一示例中,在游戏支付表上实现的特定获胜组合在相同游戏上的上的另一获胜组合上增加累积值。 [0217] In another example, a further increase in the cumulative value of the winning combination on a specific winning combination is realized in the game payout table on the same game. 例如,如果击打5转盘老虎机上的三个7,则其获胜可以增加用于五个7(77777)获胜组合的累积。 For example, if the striking wheel 5 on the three slot machine 7, it can be increased for accumulating five winning 7 (77777) of the winning combination. 在一个实施例中,获胜可以用相同游戏来触发由游戏标识符(GameID)或不同的GameID所标识的另一额外游戏。 In one embodiment, winning game can be triggered by the same game identifier (GameID) or another different bonus game GameID identified.

[0218] PADE引擎允许赌场管理员动态地在游戏的支付表中自由替换不同奖品ID。 [0218] PADE engine allows administrators to dynamically casino free substitute different prizes in game ID of payment table. 只要所替换的奖品具有相同的币值,就可以在不影响游戏理论支出百分比的情况下完成该操作,抑制对于管制的需要批准赌场根据意愿来改变它们的奖品。 As long as the replacement of the prize have the same currency, it can not affect the case of game theory percentage of expenditures to complete the operation, suppress the need for regulatory approval to change their casino prizes at will. 该操作创建了独特的市场运行能力。 This creates a unique market operation ability. 例如,如果系统游戏中的符号的特定组合典型地是$50现金,则系统可以用2张每张$25的演出票来替代该奖品。 For example, if a particular symbol combination game system is typically $ 50 in cash, the system can use two tickets for $ 25 to replace the prize. 可以完成该操作,直到奖励了所有演出票,并且其后奖品可以回复到原始$50现金支出。 This operation can be done until all the reward tickets, and thereafter prizes can revert to the original $ 50 cash expenditures. 在一个实施例中,给予玩家对奖品的选择,以在获胜时间从其进行选取,以得到原始奖品或当前奖品。 In one embodiment, the player selects the award is given to select therefrom in the winning time, the current to obtain the original prize or prize. 因此,以此方式,PADE可以直接绑定至各种赌场市场促销服务器,以动态地影响改变,并且将系统调整到各种赌场或其它有关事件。 Thus, in this way, PADE can be tied directly to a variety of casino marketing promotions server to dynamically affect change, and adjust the system to a variety of casino or other related events.

[0219] 由PADE使用驻留在数据库160中的表来控制奖品奖励。 [0219] controlled by the use of the prize award PADE tables reside in the database 160. 表3示出所述表的示例以及这些表中的示例项。 The example shown in Table 3 and Table exemplary entries in these tables.

[0220] [0220]

[0221] [0221]

[0222] [0222]

[0223] 表3:实例PADE数据库表 [0223] Table 3: Examples of database tables PADE

[0224] 货币换算 [0224] currency conversion

[0225] 在一个实施例中,如果赌场允许玩家能够在任意时间将eGameCash换算为其它形式的货币或奖品类型,则进行该操作。 [0225] In one embodiment, if a casino player can at any time to allow the eGameCash converted to other forms of money or prize type, the operation is performed. 可选地,可以配置系统,从而如果赌场或第三方运营商允许将任意奖品类型从一种类型换算为另一类型,则可以进行这种换算。 Alternatively, the system may be configured so that if a third party or the casino operator allows any prize converted from one type to another type, such conversion may be performed.

[0226] 在一个实施例中,使用由赌场或第三方运营商所设置的换算公式来产生这些换算中的大多数。 [0226] In one embodiment, a conversion formula by a casino operator or a third party to produce a set of most of these terms. 在该实施例一个非限定性示例中,可以将$3.00的eGameCash换算为3000红利点数。 In this embodiment a non-limiting example, may be converted to $ 3.00 eGameCash 3000 bonus points. 换算公式可以基于换算的方向而不同。 Conversion formula can be different based on a direction equivalent. 在另一非限定性示例中,3000红利点数可以仅被换算回到$2.50的eGameCash。 In another non-limiting example, the 3000 can be converted back to the bonus only $ 2.50 eGameCash. 特定类型的玩家行为受这种类型的换算方案所鼓励。 A specific type of player behavior under this type of scheme to encourage conversion. 在一个实施例中,使用IVIEW设备216或在可以访问玩家帐户的任意其它设备上控制换算。 In one embodiment, a device 216 or control IVIEW terms can be accessed on any other equipment player account. 在一个实施例中,玩家能够在IVIEW设备216上的虚拟视频货品店中执行偿还。 In one embodiment, the video player can perform virtual goods store reimbursement IVIEW on the device 216. 例如,并且并非通过限制,对于DVD,可以偿还20,000奖品点数。 For example, and not by limiting, for DVD, you can repay 20,000 prize points. 玩家能够使用任意货币来完成偿还交易。 Players can use any money repaid to complete the transaction. 在该实施例中,偿还可以在零售设施处或在用户家用计算机或无线设备处发生,以清偿赌场财产。 Repayment can occur at the retail facility or a home computer user or wireless device in this embodiment, in order to pay off the casino property. 在该实施例中,玩家可以访问玩家帐户的任意位置、设备、电话亭或网站允许将一种类型的奖励换算为另一类型的货币或奖励或玩家帐户。 In this embodiment, the player can access any location, device, or telephone booths website allows players to account one type of reward converted to another type of currency or reward or player account. 这包括奖品偿还。 This includes prizes repaid. 第三方提供商还可以允许根据所协定的换算率来换算为它们的货币,或者形成它们的货币。 Third-party provider may also allow the conversion according to the agreed conversion rates for their currencies, or the formation of their currencies. 例如,点数或获胜可以被换算为eBay点数或航空点数。 For example, the number of points or win points that can be converted to eBay or airline points. 这些点数可以进一步被用作用于批准系统游戏玩乐的手段。 These points can be used as a further means approved system of game play. 例如,并且并非限制,50航空常用飞行英里数可以被用作批准一个五美分系统游戏或基本游戏玩乐。 For example, and not limitation, a few miles Airlines flight 50 used can be used as approved five cents a game system or a basic game play. 在一个实施例中,可以在对于特定小组、类型的玩家或游戏设备200选定的日期和时间动态地打开或关闭用于任意帐户的换算性能。 In one embodiment, it is possible for a particular group, the date and time of the selected type of player 200 or the game device for opening or closing the dynamically scaling performance of any account.

[0227] 在一个实施例中,动态收益分析允许自动调整换算率,或哪种换算在任意给定时间可用,以最大化赌场岁入。 [0227] In one embodiment, the dynamic gains analysis allows automatic adjustment of the rate of conversion, or in terms of what is available at any given time, to maximize casino revenue. 一周中的日子、一天中的时间、游戏设备号、玩家类型或特定玩家可以具有阻塞的换算器或改变的换算率。 Day of week, time of day, number of gaming device, or a specific type of player players may have blocked or altered converter conversion rates. 在某些实施例中,特定类型的换算比其它换算花费更长的时间段,或者在第三方费用方面花费比赌场更多的钱。 In certain embodiments, a specific type of conversion takes longer period of time than other conversion, or spend more money than the casinos in third-party costs. 进一步地,在峰值,可以阻塞业务时段,或者可以改变换算率,以确保最佳赌场利润。 Further, the peak business periods can be blocked, or conversion rates can be changed to ensure the best casino profits. 在较缓慢的时间,赌场可以重新启用这些特征。 In slower time, the casino can re-enable these features.

[0228] 在一个实施例中,从eGameCash可变现的获胜到红利点数的货币换算自动出现,而无需在任意时间的用户干预,包括卡移除时间或用户不活动时间。 [0228] In one embodiment, the conversion from eGameCash realizable automatically appear to win the bonus money, without user intervention at any time, including the time of removing the card or user inactivity. 尤其是如果基本游戏不能进行任意电子资金转帐,则这样就确保了获胜被安全地存储在服务器侧玩家帐户以用于划卡玩家。 Especially if basic game can not be any electronic funds transfer, thus ensuring that the winner is the player account on the server side draw card for the player securely stored.

[0229] 在一个实施例中,系统提供用于可变现的eGameCash帐户的受限的现金花销能力。 [0229] In one embodiment, the system provides for cash expenses of the limited capability realizable eGameCash account. 在一个示例中,玩家或许今天通过玩系统游戏而赢得$500,但可能仅每天现金花销$100。 In one example, a player might win today and $ 500 by playing a game system, but could only cash spending $ 100 a day. 在该实施例中,要求玩家再返回四次,以现金花销这$500的余额。 In this example, it requires the player to return four times to balance this cash expenses of $ 500. 这样有助于鼓励重复访问赌场。 This helps encourage repeat visits casinos. 在一个实施例中,收益分析引擎根据玩家动态地调整现金花销规则,以最大化赌场的岁入。 In one embodiment, according to the player benefit analysis engine to dynamically adjust cash expenses rules to maximize year-old into the casino. 参照图5,示出呈现在IVIEW设备216上的屏幕520的示例,其用于允许玩家执行换算。 Referring to FIG. 5, an example screen 520 of the device 216 in the illustrated IVIEW presented, which allows the player to perform conversion. IVIEW呈现具有同屏按钮的触摸屏图像,以用于控制红利和eGameCash换算。 IVIEW presents a touch screen image with the same screen buttons for controlling the dividend and eGameCash conversion. 在一个实施例中,屏幕520通过使用Points.com In one embodiment, the screen 520 by using Points.com

作为中间人而将用于换算系统和基本游戏202获胜或信用卡、eGameCash、奖品点数、或红利点数的能力提供给第三方点数系统,所述中间人是提供对于其它第三方货币的兑换货币的实体。 And as a middleman for the conversion system and the basic game to win 202 or a credit card, eGameCash, prize points, or ability to provide bonus points system to a third party, the intermediary is to provide for other third-party entity currency convertible currencies.

[0230] 在一个非限定性示例中,500奖品点数被换算为300航空点数。 [0230] In one non-limiting example, the prize points 500 are converted to aviation 300 points. 在另一非限定性示例中,200旅馆点数可以被换算为系统游戏存款或eGameCash。 In another non-limiting example, the point 200 may be converted to the hotel gaming system deposits or eGameCash. 在一个实施例中,第三方点数可以被换算回到任意赌场点数系统,包括以下项:eGameCash、基本游戏存款、奖品点数、红利点数、eCash等,但不限于此。 In one embodiment, the third party may be converted back to the point of any casino point system, include the following: eGameCash, deposit base game, the prize points, bonus points, the eCash the like, but is not limited thereto. 在其它实施例中使用其它第三方奖品换算公司。 Other prizes in terms of a third-party companies in other embodiments. 在另一实施例中,赌场创建与航空公司、旅馆以及其它公司的关系,以移除第三方交易成本。 In another embodiment, a casino create a relationship with the airlines, hotels and other companies to remove the third-party transaction costs.

[0231] 参照图6,流程图示出由用于货币的换算的PADE所执行的步骤。 [0231] Referring to Figure 6, a flowchart illustrates steps performed by the currency conversion for PADE performed. 在步骤2600,赌场选择所批准的帐户和计量,以从一种货币换算到另一货币和换算率,并且通常设置用于允许由玩家执行换算的参数。 Account and metering step 2600, the casino selected approved for conversion from one currency to another and currency conversion rates, and are generally set the parameters for allowing conversion performed by the player. 通过示例,并且并非限制,根据一个实施例,表4示出可以由赌场来设置的货币换算参数。 By way of example, and not limitation, according to one embodiment, Table 4 shows the currency conversion parameters may be set by the casino.

[0232] eGameCash对红利点数换算 (0=off,$.01eGameCash=XXX.XXX红利点数) [0232] eGameCash terms of bonus points (0 = off, $. 01eGameCash = XXX.XXX bonus points)

[0233] eGameCash对eCash换算 (0=off,$.01eGameCash=XXX.XXXeCash) [0233] eGameCash terms of eCash (0 = off, $. 01eGameCash = XXX.XXXeCash)

[0234] 红利点数对eGameCash (0=off,1红利点数=XXX.XXXeGameCash) [0234] bonus to eGameCash (0 = off, 1 bonus = XXX.XXXeGameCash)

[0235] eCash对eGameCash (0=off,$.01eCash=XXX.XXXeGameCash) [0235] eCash of eGameCash (0 = off, $. 01eCash = XXX.XXXeGameCash)

[0236] 基本游戏现金对eGameCash (0=off,rate) [0236] The basic game cash eGameCash (0 = off, rate)

[0237] 仅以eGameCash来玩 True/false [0237] eGameCash play only True / false

[0238] 首先以eGameCash其后以红利点数来玩 True/false [0238] First to eGameCash subsequent to the bonus play True / false

[0239] 首先以点数其后以eGameCash来玩 True/false [0239] In first to subsequent points eGameCash play True / false

[0240] 首先以eCash其后以红利点数来玩 True/false [0240] First to eCash subsequent to the bonus play True / false

[0241] 仅以红利点数来玩 True/false [0241] only bonus to play True / false

[0242] 允许玩家选取自动换算 True/false [0242] allows the player to select automatically converted True / false

[0243] 自动调整换算器速率 Yes/No [0243] automatically adjust the rate converter for Yes / No

[0244] 允许玩家/小组之间转帐 Yes/No [0244] allows players to transfer money between Yes / group / No

[0245] 设置自动调整(日期、时间、场地活动、最大化利润性、玩家类型、根据玩家、基于收益分析的特定机器) [0245] Setting Auto Adjust (date, time, space activities, maximize profits sex, type of players, according to the player, based on the particular machine-benefit analysis)

[0246] 系统将能够将你的钱或美金转帐给小组另一中的玩家或家庭成员。 [0246] The system will be able to transfer your money or dollars to another group of players or a family member.

[0247] 表4:实例赌场换算参数 [0247] Table 4: Examples of conversion parameter casino

[0248] 在一个实施例中,可以根据玩家的级别或类型来配置表4特征的参数。 [0248] In one embodiment, the parameters may be configured based on the player characterized in Table 4 of the level or type. 玩家的选择被保存在数据库160中,以用于对玩乐会话进行快速设置。 Player selection is stored in the database 160 in order to play a quick session set. 可选地,通过前述收益分析引擎来添加该步骤,步骤2588。 Optionally, to add this step by the aforementioned benefit analysis engine, step 2588. 在步骤2602,通过IVIEW 216(图5中的屏幕520),玩家选择用于从其换算的帐户或计量。 In step 2602, the (screen 520 in FIG. 5) IVIEW 216, the player selects the account for metering or converted therefrom. 在步骤2604,玩家选择用于换算至其的帐户或计量。 In step 2604, players choose to account for conversion or measurement of the same. 在步骤2606,选择换算量。 In step 2606, in terms of the amount of choice. 在步骤2608,玩家确认所述选择。 In step 2608, the player to confirm the selection. 一旦确认,就将为目的地而选择的帐户增加所选的量,步骤2610。 Once the account is confirmed, it will increase the amount of selected destination selected, step 2610. 将从其进行换算的帐户减少所选的量,步骤2612。 Its conversion from the account of reducing the amount selected, step 2612. 把交易以日志记录在数据库160中,步骤2614。 The transaction log records to database 160 in step 2614.

[0249] 基本游戏监控 [0249] The basic game monitoring

[0250] 在一个实施例中,游戏设备200的基本游戏202受GMU 218所监控。 [0250] In one embodiment, the game device 202 of the base game monitored by GMU 218. GMU中的监控逻辑在一个实施例中是硬件模块,而在另一实施例中是软件模块。 GMU monitoring logic in the embodiment is a hardware module, and in another embodiment is a software module. 在另一实施例中,所述逻辑是运行在系统中的任意计算设备上的软件服务。 In another embodiment, the logic is a software service running on any computing device in the system. 在又一实施例中,所述监控逻辑是执行基本游戏202硬件或软件的软件模块。 In yet another embodiment, the monitoring logic 202 is to perform basic hardware or software game software module.

[0251] 在一个实施例中,当玩家将他/她的卡插入读卡器212时,GMU 218将卡号发送至玩家跟踪服务器140,以开始对于红利点数增值的会话。 [0251] In one embodiment, when the player 212 to his / her card into the reader, GMU 218 transmits the card number to the player tracking server 140 to start the bonus value for the session. 玩家玩基本游戏202和游戏下注,并且,例如,在一个实施例中,通过使用标准协议(例如SAS-Super SAS(从内华达州的拉斯维加斯的IGT可得到)、以及来自GSA游戏标准协会的BOB(Best of Breed)、或S2S+、SDT)的标准串行端口来将结果发送给GMU 218。 Players play the base game and game wager 202, and, for example, in one embodiment, by using a standard protocol (e.g., SAS-Super SAS (IGT available from Las Vegas, Nevada), and the game from GSA standards Association BOB (Best of Breed), or S2S +, SDT) standard serial port sends the results to GMU 218. GMU 218将该数据发送给玩家跟踪系统140的玩家跟踪系统,以用于点数增值。 GMU 218 transmits the data to the player tracking system, a player tracking system 140, for point value. 各种其它实施例使用不同的传送机制和协议来实现这种数据传递。 Various other embodiments use different transport protocols and mechanisms to achieve such data transfer. 在一个实施例中,通过使用RS485通信协议以较慢、较旧的或遗留的电缆来实现从基本游戏202到玩家跟踪系统140的数据传递。 In one embodiment, by using the RS485 communication protocol slower, older legacy or cables to pass data from the basic game to a player tracking system 202 140.

[0252] 一旦基本游戏数据处于玩家跟踪服务器140中,点数增值就出现。 [0252] Once the basic game data in a player tracking server 140, the point value will appear. 例如,并且并非通过限制,在一个实施例中,基本游戏上的每次玩乐$10将1个点数给入玩家帐户。 For example, and not by limitation, in one embodiment, each base game play on a $ 10 points to the player account.

[0253] 在另一实施例中,系统使用来自基本游戏202的数据,以将eGameCash增值至玩家帐户,从而在竞赛中生成基本游戏竞赛得分。 [0253] In another embodiment, the system 202 uses data from the base game to the player account eGameCash value to thereby generate a basic game play scores in the competition.

[0254] 在另一实施例中,所收集的数据用于把在IVIEW接口216上所玩的系统游戏与基本游戏设备202紧密集成。 [0254] In another embodiment, the data collected for the interface 216 on IVIEW game being played with the basic game device system 202 tightly integrated. 在该实施例中,所收集的数据用于收集统计,并且实现获胜/失败数据,用于在IVIEW接口216上所玩的系统游戏中触发事件或获胜。 In this embodiment, the data collected for the collection of statistics, and to achieve the win / loss data for the IVIEW system interface 216 being played or the winning game triggering event.

[0255] 为了启用IVIEW接口216上游戏的系统,无论是划卡玩家还是非划卡玩家正在玩,GMU 218的软件都支持基本游戏202玩乐的实时监控。 [0255] In order to enable the system's games on IVIEW interface 216, whether or not the player draw card draw cards players are playing, GMU 218 software supports basic game play of real-time monitoring 202. 在一个实施例中,通过称为EPI(图2中的217)的串行端口来将该数据转发给IVIEW接口216,以根据需要而进行处理和/或转发至系统游戏服务器140。 In one embodiment, referred to by the EPI (217 in FIG. 2) is forwarded to the serial port IVIEW data interface 216, to perform processing and / or forwarding the game server 140 to the system as needed. 在一个实施例中,IVIEW接口216通过对系统游戏服务器140的网络连接224在以太网IP网络上通信。 In one embodiment, IVIEW 224 is connected via a communication interface 216 over the Ethernet network IP network game server system 140.

[0256] 表5示出根据一个实施例从GMU 218到IVIEW接口216的消息,其用于支持系统游戏。 [0256] Table 5 illustrates one embodiment of message from GMU 218 to interface 216 IVIEW embodiment, the system for supporting games.

[0257] [0257]

[0258] [0258]

[0259] [0259]

[0260] 表5:在GMU与IVIEW接口之间所发送的消息的实例集合 [0260] Table 5: Examples of GMU messages between the interface and the transmitted set IVIEW

[0261] 消息结构 [0261] message structure

[0262] 在一个实施例中,所有消息是会话消息。 [0262] In one embodiment, all of the message is a session message. 会话消息具有一个字节的命令标记,其跟随所标记的字段。 Command byte session message having a marker, which marker fields follow. 在该实施例中,由于所有字段被标记,因此无需指定它们的顺序。 In this embodiment, since all the fields are labeled, there is no need to specify their order.

[0263] 数据字段结构 [0263] Data field structure

[0264] 在一个实施例中,每一字段具有一个字节的标签,随后有一个字节的长度,随后有多个字节的ASCII已编码数据。 [0264] In one embodiment, each field has a label byte, followed by a length of one byte, followed by a plurality of byte ASCII encoded data. 在该实施例中,有可能创建0长度数据字段,该字段通常被构造为表示该字段的数据不可用。 In this embodiment, it is possible to create a zero-length data field, which is typically configured as a data field that indicates unavailable. 表6示出根据一个实施例的实例字段列表 Table 6 shows the example of a field list according to the embodiment

[0265] [0265]

[0266] [0266]

[0267] [0267]

[0268] 表6:实例字段列表 [0268] Table 6: Example Field List

[0269] 表7示出用作根据一个实施例的消息的字段的值的错误电子资金转帐错误代码。 [0269] Table 7 shows the electronic funds transfer error value as the error code information according to one embodiment of the fields.

[0270] [0270]

[0271] [0271]

[0272] [0272]

[0273] 表7:EFT错误代码字段值 [0273] Table 7: EFT Error Code field value

[0274] 表8示出用于EFT交易消息中的现金类型的字段值。 [0274] Table 8 shows the EFT transaction message field value is used in the type of cash.

[0275] [0275]

[0276] 表8:EFT现金类型字段值 [0276] Table 8: EFT Cash Type field value

[0277] 表9示出用于根据一个实施例的断电故障项的字段值。 [0277] Table 9 shows the value of power failure field entry according to one embodiment.

[0278] [0278]

[0279] 表9:断电故障字段值 [0279] Table 9: field value outages

[0280] 在一个实施例中,一旦由IVIEW接口216接收到所有基本游戏玩乐数据,IVIEW接口216就将游戏玩乐数据立即发送给服务器140,或发送给缓冲器,以增值,直到基于服务器侧请求或客户机IVIEW接口216侧发送规则而将游戏玩乐数据所需的时间发送给服务器140。 [0280] In one embodiment, upon receiving all of the base game play data IVIEW interface 216, interface 216 IVIEW game play data will be immediately sent to the server 140, or sent to a buffer, value-added, until the request based on the server-side IVIEW or client-side interface 216 transmits the transmission rule of the time required for game play data to the server 140. 在一个实施例中,eGameCash数据在IVIEW接口216上而不是在服务器140上增值。 In one embodiment, eGameCash IVIEW data on interface 216 rather than on the server 140 value. 在另一实施例中,如果eGameCash数据在服务器上增值,则以该数据来最小化网络业务。 Embodiment, if the data value at the server eGameCash, places the data to minimize network traffic in another embodiment. 可以将可以从基本游戏挖掘的任意数据发送给GMU 218,其后将其转发给IVIEW接口216或游戏服务器140。 May be sent to any GMU 218 data mined from the base game, IVIEW thereafter forwarded to the interface 216 or the game server 140. 在某些实施例中,从基本游戏202和/或GMU 218发送其它消息和数据,以完全支持运行在IVIEW接口216上的系统游戏。 In certain embodiments, a message and other data transmitted from the base game 202, and / or GMU 218, to fully support the operation of the system in the game interface 216 of IVIEW. 因为任意SAS、Super SAS、S2S+或BOB询问可以从基本游戏202接收结果,所以根据需要而将该数据转发给系统游戏服务器140。 Because any SAS, Super SAS, S2S + or BOB may query results received from the base game 202, it is necessary to forward the data to the game server system 140.

[0281] 在一个实施例中,基本游戏数据首先被发送给较旧的、或遗留的协议服务器,其后被发送给系统游戏服务器140。 [0281] In one embodiment, the basic game data is first sent to the older, legacy protocol server or, thereafter is transmitted to the game server system 140. 在该实施例中,在数据被发送给系统游戏服务器140之前,数据无需进入IVIEW接口216。 In this embodiment, the data is transmitted to the system before the game server 140, data interface 216 without entering IVIEW. 在该实施例中,例如,可以由系统游戏服务器通过询问老虎机管理服务器(SMS)来收集不可直接从基本游戏202访问的任意数据字段,以接收详细游戏设备200工作间配置。 In this embodiment, for example, may be asked by the slot machine game server system management server (SMS) to collect arbitrary data field is not directly accessible from the basic game 202, a game apparatus 200 to receive detailed configuration workplace. 在一个实施例中,SMS服务器、赌场玩家跟踪和宣传(CMP)服务器收集规则场地和玩家活动,并且由系统游戏服务器来挖掘该数据,以增值eGameCash,计算竞赛得分,推进系统游戏,或其它系统游戏功能。 In one embodiment, SMS server, casino player tracking and advocacy (CMP) server collection rules venues and player activity, and to mine the data from the system, game server, value-added eGameCash, computing contest score, propulsion systems games, or other systems game features.

[0282] 在一个实施例中,用于系统游戏消息的基本游戏可选地来自其它设备或服务器,或从基本游戏202自身传递,这取决于配置。 The basic game [0282] In one embodiment, the game system for messages from other devices, or alternatively server 202 or from the basic game itself, depending on the configuration. 在该实施例中,可以用任意网站游戏平台上或基本游戏202平台上的伙伴服务器来使用系统游戏服务器。 In this embodiment, the partner may be used on any site server or gaming platform on the base platform 202 to the game system using the game server. 第三方游戏提供商仅需要将其游戏玩乐数据发送给客户机上的系统游戏服务器引擎,或发送给服务器140,并且系统游戏也可以被提供给第三方设备。 Third-party game providers need only send its data to the game play engine game server system on the client or sent to the server 140, and the game system may also be provided to a third party device.

[0283] 参照图7,框图示出可以用于进行系统游戏的第三方系统。 [0283] Referring to FIG 7, a block diagram illustrating the third party system may be used for the game system. 在该实施例中,单屏幕或多屏幕个人计算机2700连接到互联网。 In this embodiment, a single screen or screen of a personal computer 2700 connected to the Internet. 基本游戏2702在显示器2716上的窗口中运行。 2702 basic game running on the display window in 2716. 个人帐户数据2720被显示在子窗口中。 2720 ​​personal account data is displayed in the child window. 系统游戏10在分离的窗口中运行。 The game system 10 operates in a separate window. 个人计算机2700运行GMU软件模块2718,以执行与上述图2的GMU 218相同的基本游戏监控和传输功能。 GMU personal computer 2700 running a software module 2718 to perform the same above-described FIG. 2 GMU 218 base game monitoring and transmission functions. 安全IP套接连接2730提供从基本游戏2716到第三方服务器2740的互联网连接,第三方服务器2740与系统游戏服务器类似。 Security IP socket connection 2730 to provide basic Internet connection from the gaming server 2740 2716 to a third party, the third party server 2740 is similar to the game server system. 在一个实施例中,提供从运行在个人计算机2700上的系统游戏10到系统游戏服务器140的直接安全IP套接链路2732。 In one embodiment, there is provided a link 2732 from a runtime games on personal computers 10, 2700 to the game server system 140 directly secure IP sockets.

[0284] 收益分析引擎 [0284]-benefit analysis engine

[0285] 如上所述,在一个实施例中,eGameCash奖励引擎执行赌场游戏机器200和玩家收益分析,以计算将多少eGameCash奖励给谁,以及何时创建操作效率和优化的宣传效果。 [0285] As noted above, in one embodiment, eGameCash reward engine performs casino gaming machines and 200 players benefit analysis to calculate how much eGameCash reward to whom, and when publicity operational efficiency and optimize the creation. eGameCash奖励引擎具有激活和推进累积器,所述eGameCash奖励引擎在一个实施例中操作为eGameCash奖励引擎的子过程。 eGameCash reward propulsion engine having an accumulator and activating the bonus engine eGameCash embodiment operates as a sub-process in a eGameCash bonus engine embodiment. 如果,当与游戏场地上的多个玩家相比时,插入到玩家帐户的实时存款被很缓慢地提供到达一段时间,则额外eGameCash赌注被用于“清除”或进行更多挥发(volatile),奖励系统用于为玩家创建期望的和兴奋的效果。 If, when compared with multiple players on the playing field, is inserted into the player's real-time deposit account is very slow to provide arrival time, then additional eGameCash bet is to "clear" or more volatile (volatile), reward system for players to create the desired effect and excitement.

[0286] 例如,并且并非限制,收益分析引擎可以通知系统将eGameCash奖励给输得最多的玩家、玩得最多的玩家、更频繁进入赌场并且玩乐的玩家、或基于其它因素。 [0286] For example, and not limitation, can benefit analysis engine notification system eGameCash awarded to lose the most players play most of the players, more frequent access to the casino and play the player, or based on other factors. 每天玩家访问赌场,例如,如果玩家在基本游戏202上进行$5.00的比赛,则玩家接收$5.00不可变现的eGameCash,以在IVIEW接口216上玩系统游戏。 Players visit the casino every day, for example, if a player were $ 5.00 on a basic game 202 game, the player receives $ 5.00 of non-cash eGameCash, to play games on IVIEW system interface 216. 收益分析引擎允许系统收集所有玩家的玩乐历史和其它赌场活动,以用于计算将多少eGameCash给予玩家。 Benefit analysis engine allows the system to collect all players play other casino history and activities to be used to calculate how much eGameCash give players. 这是动态eGameCash奖励引擎,其用于划卡玩家和非划卡玩家。 This is a dynamic eGameCash reward engine for swipe-card players and non-players draw cards.

[0287] 收益分析引擎被使用在除了仅宣传eGameCash增值引擎之外的系统的其它区域中。 [0287]-benefit analysis engine is used in addition to other areas outside of the system only propaganda value eGameCash engine. 例如,并且并非限制,面额、玩乐速度、最小下注、可用的游戏、系统游戏配置、看得见的广告、以及可用的第三方服务可以由系统在一日、一周中的不同时间或出于任意其它原因根据意愿而改动,以最大化由所述收益分析引擎所确定的赌场的岁入。 For example, and not limitation, denomination, play speed, minimum bet, available games, the game system configurations, see the ad, as well as third-party service may be available by the system one day, at different times of the week or for the other reasons for any changes according to the wishes and to maximize the age-benefit analysis by the engine determined by the casino.

[0288] 在另一示例中,并且并非限制,在忙碌的星期六晚上,收益分析引擎从游戏机器的IVIEW接口216上的玩乐移除美分面额系统游戏,或者,收益分析引擎仅允许对在这些忙碌的晚上玩系统游戏进行支付。 [0288] In another example, and not limitation, in a busy Saturday night, the analysis engine returns from the game machine IVIEW interface 216 of the game play system removal cent denomination, or analysis engine returns only allows these busy night game play system for payment. 在一个实施例中,赌场资助的宣传eGameCash并非一直是可玩的。 In one embodiment, the casino-funded propaganda eGameCash not always be playable.

[0289] 在一个实施例中,各个玩家或几组玩家以及游戏配置被存储在系统游戏服务器140的中央数据库160中。 [0289] In one embodiment, each player or group of players and several game by the central configuration database 160 is stored in the game server system 140. 可以由收益分析引擎快速修改该信息,以创建最大赌场岁入。 You can quickly modify the information-benefit analysis by the engine, to create the largest casino revenues. 因此,可以由收益分析引擎来修改整个赌场站点,或仅游戏设备200。 Therefore, it is possible to change the whole site by the casino benefit analysis engine, or gaming device only 200.

[0290] 在一个实施例中,收益分析引擎分析玩家系统游戏10和基本游戏202活动。 [0290] In one embodiment, the benefit analysis engine analyzes the game player systems 10 and 202 base game activity. 例如,并且并非限制,站点基于游戏场地分析、玩家收益或小组收益动态改变哪些竞赛可用。 For example, and not limitation, site analysis based on the game site, the player gains or income group dynamic change what the competition is available. 竞赛可以基于在赌场处的玩家数量以及玩家所呈现的哪种类型而改变。 Competition may be changed based on the number of players and what type of players at the casino presented. 在一个实施例中,收益分析引擎改变竞赛奖品奖励或玩的速度或游戏数据的长度,以用于竞赛。 In one embodiment, the analysis engine to vary the length of return reward prize contest or game or play speed data for competition. 由收益分析引擎来实现在赌场站点处的竞赛引擎的动态重新配置。 Benefit analysis by the engine to implement in the casino at the site of dynamic reconfiguration race engine. 相应地修改其它引擎、服务或游戏。 Other engines modified accordingly, services or games. 由收益分析引擎所执行的处理被称为动态收益分析(DNA)。 Benefit analysis is processed by the execution engine is called dynamic-benefit analysis (DNA).

[0291] 在一个实施例中,由收益分析引擎生成用于竞赛、抽彩的模拟玩家、或其它类型的模拟玩家,以实时创建被调整到场地上的活动的系统。 [0291] In one embodiment, the analysis engine to generate revenue for the competition, a lottery player analog, or other types of simulated players, the scene is adjusted to create a real-time system activity on the ground. 例如,并且并非限制,如果此时在赌场场地上仅有五个玩家,则可以使用模拟玩家来填补使用IVIEW接口216所进行的竞赛。 For example, and not limitation, if at this time only five players on the casino floor, a player may be used to fill an analog interface 216 using competition IVIEW performed. 系统创建虚拟玩家,以在竞赛中竞争,从而保持玩家的兴奋级别。 The system creates a virtual player to compete in the contest, keeping the excitement level of players. 在一个实施例中,基于社区的游戏动态调整被用于具有虚拟玩家的游戏。 In one embodiment, the gaming community is dynamically adjusted based on a game with a virtual player. 通过从在较早时间所玩的游戏取得得分和姓名并且将它们用于在赌场场地上正在玩的游戏来执行该操作。 This operation is performed by taking the name from the score and at an earlier time to play games and use them for on the casino floor game being played. 以此方式对虚拟玩家或模拟玩家的使用被称为即时接近竞赛,并且在以下对其进行更详细的描述。 In this way the use of a virtual player or analog player is called Instant close competition, and are described in more detail below them.

[0292] 在一个实施例中,可以由DAN引擎自动调整系统游戏。 [0292] In one embodiment, the system can automatically adjust the DAN game engine. 基于赌场岁入和业务模式、可以改变可用系统游戏、竞赛、抽彩、彩票、游戏支付表、游戏的成本、所允许的最大存款、在不同场地位置或多组机器处哪些游戏可用。 Based on casino revenue and business models, the system can change the available games, contests, raffle, the maximum cost of lottery tickets, game pay table, game, allowed deposit, which can be used in game machines at different sites or groups of location. 进一步地,可以对于与游戏关联的任意事件改变奖品奖励事件ID。 Further, it is possible to change the prize award event ID for any events associated with the game. 例如,并且并非限制,在一日的特定时间关闭玩得较长或较低费用的系统游戏,以在峰值业务时段期间最大化岁入。 For example, and not limitation, closed longer play the game or lower the cost of the system at a particular time of day, in order to maximize revenue during peak traffic periods. 由每一游戏的DNA引擎所确定的设置被存储在系统游戏数据库169中。 DNA engine by each game the determined settings are stored in a game database 169 in the system. 客户机设备(例如IVIEW接口216)在每次加载系统游戏应用时检索这些设置,或者在对服务器周期性询问之后出现加载。 A client device (e.g. IVIEW interface 216) disposed at each retrieved gaming application loading system or loading occurs after the inquiry to the server periodically. 由系统游戏服务器140通过使用存储了所述设置的数据库来动态地重建包含可用于玩的游戏列表的网页。 The game server system from the database 140 by using the stored settings to dynamically re-establish a page that can be used to play the game list. 进一步地,可以修改或移除其它赌场,以增加吞吐量或限制IVIEW接口216上的浏览时间。 Further, other casinos may be modified or removed in order to increase the throughput or the time limit IVIEW browsing interface 216. 由DNA引擎来设置不同的即刻奖品或获胜频率。 To set different frequency by the instant win prizes or DNA engine.

[0293] 在一个实施例中,对直接市场的广阔接口或对系统游戏服务器140的客户关系市场(CRM)有助于将站点调整到访问赌场的特定玩家或多组玩家。 [0293] In one embodiment, the broad market or direct interface to the game server system 140 of the customer relationship market (CRM) help tailor the site to a particular player or group of players visit the casino. 例如,并且并非限制,如果航空公司或旅游巴士公司将它们的数据库暴露给赌场,则系统可以使用它们的数据库来将信息直接标定给在它们的数据库中与在第三方数据库中的人玩乐的玩家。 For example, and not limitation, if the airline or tour bus companies will expose their databases to the casino, the system can use the database information directly to the calibration in their databases and people in third-party databases play players . 赌场可以指令市场、即刻消息、电子邮件,或者反之,即使玩家尚未到达赌场,也联系比赛玩家,。 Casinos can command the market, immediate messaging, e-mail, or vice versa, even if the player has not reached the casino, also contact game players. 可以发送通知玩家知道它们快要来到城镇的消息,并且如果玩家想要来预定房间或购买表演票,则赌场具有对于下一个三天可用的$50的玩家帐户。 Players know they can send notifications about the message came to town, and if the player wants to reserve a room or buy show tickets, the casino has a player account for the next three days available $ 50.

[0294] 可以由DNA引擎动态修改的其它变量包括例如,并且并非限制,游戏的零头表、转盘符号数量、卡游戏中的卡的数量、疯狂卡的数量、红利轮次的数量、红利轮次的长度、红利轮次的选择、累积的打开或关闭、游戏中的数量轮次、基于技术的游戏初始赛场、所显示的广告或空隙、广告长度、可用的面额数量、可玩的转盘系列的数量、玩乐规则、根据所玩的钱所增值的红利点数的数量、以及个人累积状态或增长率、eGameCash购买选项(更多或更少)、达到一段时间的获胜的广域累积概率、以及红利广域累积增益率(调整到场地活动、或在场地上玩的划卡玩家的数量、一周中日子、或时间)。 [0294] may be made of DNA engine dynamic modification of other variables including, for example, and not limitation, the number of games fraction table, the number of dial symbols, number of cards in the card game, crazy card, the number of bonus rounds, bonus rounds length, bonus rounds of selection, the cumulative opening or closing, the number of rounds in the game, the original game based on the game art, or voids displayed ads, ad duration, the number of denominations available playable turntable series the number of regular play, the number depending on the value of play money bonus points, as well as personal status or the cumulative growth rate, eGameCash purchase options (more or less), winning for some time to reach a wide area of ​​the cumulative probability, and dividends WAN cumulative gain rate (adjusted to field activities, the presence or amount of land zoned playing card player, in the days of the week, or time).

[0295] 在一个实施例中,出现对非划卡玩家的戏弄,其中,他们被示出他们正在将它们的宣传钱给予划卡玩家,如上所述。 [0295] In one embodiment, the non-occurrence of the player card draw teasing, wherein they are shown they are in their money promote given player card draw, as described above. 系统可选地向玩家示出:如果玩家在它们的帐户中具有eGameCash,则如果他们划卡,则玩家的竞赛得分会是什么样的。 Optionally, the system shows to the players: If a player has eGameCash in their account, then if they draw card, the player's scoring race would be like. 系统在IVIEW接口216上示出大赢家,以戏弄非划卡玩家变成划卡玩家。 The system interface 216 shown IVIEW winner, the player card draw in teasing becomes non-player card draw. 在一个实施例中,非划卡玩家能够进行系统游戏,但他们不会获胜,因为他们在系统中没有帐户。 In one embodiment, the non-card draw players to the game system, but they will not win, because they do not account in the system. 在一个实施例中,系统跟踪所进行的“免费”非划卡系统游戏的数量,并且可以在几个游戏或一些时间量之后停止允许免费玩乐。 In one embodiment, the system for tracking the "free" number of non-card draw game system, and allow the free play may be stopped after a few games or some amount of time.

[0296] 游戏环境 [0296] gaming environment

[0297] 正常地,在某些实施例中,IVIEW接口216被用作系统游戏单元或“游戏环境”,其中,由玩家进行系统游戏。 [0297] Normally, in certain embodiments, IVIEW system interface 216 is used as a game unit or a "game environment", wherein a game system by the player. 然而,如在此所使用的那样,术语“游戏环境”倾向于指的是任意公共位置或私有的位置,其中,可以进行系统游戏。 However, as in the above, the term "gaming environment" refers herein tend to use any of a public or private locations, which may be a game system. 例如,并且并非限制,公共游戏环境包括这样的地方:拱廊、百货店、餐馆、酒吧、酒馆、赌场、保龄球场、车站、旅馆、机场、飞机、巡航船、体育馆、健身俱乐部、或可以提供由玩家所使用的接口并且可以向系统游戏的玩家提供奖品和奖励的其它公共场所。 For example, and not limitation, public gaming environment, including such places: arcades, department stores, restaurants, bars, pubs, casinos, bowling alleys, railway stations, hotels, airports, airplanes, cruise ships, gymnasium, health club, or you can provide and may provide prizes and other public places to reward players by the game system interfaces used by players. 游戏环境一般无需向公众提供游戏。 Game environment in general need to provide games to the public. 在其它实施例中,游戏环境可以是私人场所,例如玩家住宅或个人住所、办公室或工作的其它地方、私人俱乐部等。 In other embodiments, the gaming environment may be a private place, such as a player or individual residential home, office or work elsewhere, private clubs. 其它游戏环境包括:酒馆、酒吧、博彩大厅、网吧、家庭娱乐中心、电影院、洗衣房、餐馆、商场、私人事务地方、个人住宅、公寓、城镇住宅以及单位。 Other gaming environment include: pubs, bars, gambling halls, Internet cafes, family entertainment centers, cinemas, laundry, restaurants, shopping malls, private affairs of local, individual homes, apartments, and urban housing units. 在旅馆赌场池的启用无线的手持设备上的系统游戏也被看作游戏环境。 System games on wireless-enabled handheld devices Casinos pool was also seen as a game environment. 具有互联网访问的游戏接口的旅馆房间也是游戏环境。 Hotel rooms have Internet access interface of the game is the game environment.

[0298] 客户机侧系统游戏接口 [0298] The client-side game port system

[0299] 如上所述,在一个实施例中,IVIEW接口216充当附加用户接口,以用于脱离系统游戏服务器140玩系统游戏。 [0299] As described above, in one embodiment, IVIEW interface 216 acts as an additional user interface for the system from the game server system 140 to play games. 进一步如上所述,游戏环境可以包括进入系统的其它接口,包括连接到互联网的个人计算机(图7中的2716),但不限于此,并且应理解,当在此参考IVIEW接口216时,其可和能够玩系统游戏的任意设备互换。 Further described above, the gaming environment may include other interfaces into the system, including a personal computer connected to the Internet (2716 in FIG. 7), but is not limited thereto, and it is understood that when reference herein IVIEW when the interface 216, which may and you can play the game any device exchange system. 在任意情况下,在玩乐期间屏幕被呈现给系统的玩家。 In any case, during the screen play is presented to the system of player. 参照图8,示出在IVIEW接口216(或任意游戏环境)上所呈现的主游戏分类选择屏幕。 Referring to FIG 8, shows the primary game on IVIEW interface 216 (or an arbitrary game environment) rendered category selection screen. 可根据例如哪个访问设备(例如IVIEW接口216或家用个人计算机)正在用于系统游戏或者哪个玩家正在访问系统游戏来修改图8的屏幕,但不限于此。 The access device which may be, for example, (e.g. IVIEW interface 216 or a home personal computer) is a system for a game which the player is accessing the system or to modify the game screen of FIG. 8, but is not limited thereto. 在一个实施例中,游戏花费在系统游戏存款(例如1或$1.00)中被示出,或被示出为eGameCash($1.00)。 In one embodiment, the gaming system is shown cost savings game (e.g., $ 1.00 or 1), and as shown or eGameCash ($ 1.00). 在另一实施例中,如果玩家在特定时间段内尚未选取游戏,则由被用作游戏环境的系统或设备自动选择系统游戏。 In another embodiment, the game if the player has not yet selected a particular time period, by the gaming environment is used as a system or apparatus system automatically selects the game. 可以通过玩系统游戏来自动减少系统游戏存款。 The system can automatically reduce the deposit by playing a game system games.

[0300] 参照图9,示出根据一个实施例的在IVIEW接口216上所呈现的第三方服务屏幕。 [0300] Referring to FIG. 9, illustrating a screen on the third party service IVIEW interface 216 presented to one embodiment. 在该屏幕上,例如,并且并非限制,玩家可以访问诸如以下项:报价机的购买、检查飞机预定、检查交通状况、查看股票报价机等。 On this screen, for example, and not limitation, players can access, such as the following: purchase offer machine, check the airplane reservations, check the traffic conditions, view the stock quote machines. 这些服务中的某些是免费的,而某些按单位时间或按独特交易而收取固定费用。 Some of these services are free, while some of the press unit of time or by a unique transaction charge a fixed fee. 在另一示例中,Sportsbook. In another example, Sportsbook.

让赌场在他们的赌场中放弃他们的体育博彩部分,因为每一IVIEW接口216能够访问它们的服务器。 Let casinos give up their part in their sports betting casinos, as each IVIEW interface 216 can access their servers. Keno. Keno.

允许赌场为了他们的灵活性而通过外包它们的Keno游戏而放弃Keno游戏的人力成本。 In order to allow casinos to give up their flexibility and labor costs by outsourcing their Keno games of Keno game. IVIEW接口216允许手动注册并登录到第三方网站,或者,通过使用来自具有在互联网上自动字段填写的数据库160的玩家信息,可以出现自动注册和登录。 IVIEW interface 216 allows manual register and log in to third-party websites, or by using information from a player has on the Internet automatically fill in the fields of database 160 may appear automatically register and log in.

[0301] 参照图10,示出根据一个实施例的玩家登录屏幕,其用于划卡玩家、非划卡玩家、新的玩家注册者、使用生物计量(例如指纹)登录的玩家。 [0301] Referring to FIG. 10, there is shown in accordance with one embodiment of the player login screen, draw cards for players, non-player card draw, the new registrant players, player using biometric (e.g., fingerprint) login. 参照图11,示出根据一个实施例的副登录屏幕,在图10的屏幕之后,在IVIEW接口216上玩家被带入到所述副登录屏幕。 Referring to FIG 11, illustrates a sub-embodiment of embodiment login screen after screen of FIG. 10, in IVIEW interface 216 is brought into the sub-player login screen. 图11的屏幕用于非划卡玩家,或除了插入到游戏设备200的读卡器212的卡之外的情况,或除了生物计量登录检查之外的情况。 Screen of Figure 11 for the non-player card draw, or in addition to the case is inserted into the game device other than the card reader 200 212, or in addition to the case where biometric login check.

[0302] 参照图12,示出个人标识号(PIN)输入屏幕,其被呈现在可以结合卡插入或生物计量输入而使用的IVIEW接口216上。 [0302] Referring to FIG. 12, a personal identification number (PIN) input screen, which is presented on the card can be inserted or incorporated biometric input interface 216 IVIEW used.

[0303] 参照图13,示出根据一个实施例的实例屏幕,其被设计为当IVIEW接口216被设置为提取模式时提取呈现在IVIEW接口216上的玩家。 [0303] Referring to FIG. 13, there is shown an example embodiment of a screen, which is designed such that when interface 216 is provided IVIEW extracted as the extraction mode is presented on the players 216 IVIEW interfaces. 相似地,图14示出根据一个实施例的另一提取模式屏幕或空隙广告,其可以在系统游戏期间或在玩家不活动期间在系统游戏之间被示出。 Similarly, FIG. 14 shows another screen or void pattern extraction advertisement of one embodiment, which may be shown or not the player during the game system activity during the system between game. 进一步地,图15示出用于鼓励非划卡玩家注册为划卡玩家的提取模式戏弄屏幕。 Further, FIG. 15 shows a non-designated cards encourage players registered for the player card draw extracted pattern teasing screen.

[0304] 参照图16,示出根据一个实施例的在IVIEW接口216上所呈现的实例小组玩乐房间屏幕。 [0304] Referring to FIG. 16, there is shown an example of play screen room IVIEW interface 216 in the group presented an embodiment. 在该实施例中,特定的一组玩家可以与另一组玩乐,或者,每一玩家可以挑选虚拟台子,并且与台子中的其它玩家玩乐。 In this embodiment, a particular group of players can play the other set, or, each player can choose a virtual table, with the table and play the other players. 玩家可以进入他们想要与之玩的人的特定小组,并且可以可选地通过使用密码、卡号等阻碍未授权的玩家进入该台子或小组。 Players can enter a specific group of people they want to play with, and may optionally through the use of passwords, card numbers and other players to hinder unauthorized access to the table or group.

[0305] 参照图17,示出根据一个实施例的在IVIEW接口216上所呈现的显示“运气计量戏弄”的屏幕。 [0305] Referring to FIG 17, illustrates a display interface 216 on IVIEW presented an embodiment "Luck metering teasing" screen. 通过监控对于理论支出百分比的下注和获胜,IVIEW接口216可以显示如何“热闹”,或者倾向于提供游戏设备200的获胜,这可以对玩家有教导。 By monitoring the percentage of the theoretical expenditure bet and win, IVIEW interface 216 can show how "busy", or tends to provide a gaming device win 200, which can be taught to the players. 在另一实施例中,系统可以显示词句“该机器已经冷了一会儿。或许它将还要再次变热。”这种显示可以进一步示出关于基本游戏202的信息,尤其是系统游戏或在IVIEW接口216上所玩的所有系统游戏的信息。 In another embodiment, the system may display the words "This machine has cooled for a moment. It may also heat up again." Such a display may further illustrates a basic information 202 to the game, or a game system in particular IVIEW interface information on 216 systems all play the game.

[0306] 参照图18,示出根据一个实施例的在IVIEW接口216上所呈现的博彩游戏配置屏幕。 [0306] Referring to FIG. 18, a configuration screen on the gaming interface 216 IVIEW presented according to one embodiment. 对于每一游戏或一组游戏,提供了相似的特征。 For a set of game or each game to provide similar features. 如果玩家选择了屏幕上所示的自动玩乐特征,则该选项允许下一“开始游戏”自动出现,而无需用户交互。 If the player chooses the automatic play feature shown on the screen, this option allows the next "start game" appear automatically, without user interaction.

[0307] 参照图19,示出根据一个实施例的在三次累积博彩游戏期间在IVIEW接口216上所呈现的屏幕。 [0307] Referring to FIG 19, illustrates an embodiment in three accumulated on a screen during a gaming interface 216 IVIEW presented. 该实施例中的游戏可以在基本游戏202活动上自动推进。 This embodiment can automatically advancing a game on the game base 202 activity. 例如,并且并非限制,对于基本游戏202的每个最大赌注,或对于特定量的手柄推或获胜,抓取每一个球。 For example, and not limitation, maximum bet for each base game 202, or for a specific amount of a win or push handles, each gripping a ball. 该操作鼓励玩家执行最大赌注来推进系统游戏(在此情况下是博彩游戏),或者赌更多的钱。 This operation is to encourage players to perform to the maximum bet game propulsion system (in this case is betting game), or bet more money. 特定卡上的获胜赢得用于该卡的累积(站宽、站间、游戏的簇、和/或玩家类型累积)。 Win win on a particular card for accumulating the card (station wide inter-station cluster of the game, and / or the type of player accumulation). 随着玩基本游戏,卡或球逐渐从透明显现为全彩色。 With play basic games, card or ball gradually from transparent to full color. 该操作鼓励玩家在基本游戏202上玩更多的钱,以推进该游戏,并且提供对玩家的戏弄。 This operation is to encourage players to play more money on basic game 202 to advance the game, and provide teasing the players. 在一个实施例中,可以抓取多个卡或球,直到已经实现全彩色。 In one embodiment, a plurality of cards can grab or balls, until full color has been achieved. 在一个实施例中,即使如果玩家正在以非常大的下注玩基本游戏并且增值很多eGameCash,也有每秒近似1个球的最大玩率。 In one embodiment, even if the player is a very big bet to play the basic game and a lot of value-added eGameCash, there are approximately one ball per second maximum play rate.

[0308] eGameCash增值用于控制玩系统游戏的机会的频率。 [0308] eGameCash appreciation for the opportunity to play the system frequency control the game. 如果不可能有更多的动作或获胜组合,则该实施例的博彩游戏可以自己自动结束。 If you can not have more action or a winning combination, then the implementation of gaming cases can automatically end itself. 在另一实施例中,一次全部将最近一些博彩球给出为“免费”,以确保在任意时间可以形成获胜组合。 In another embodiment, all at once given the recent gaming ball is "free" to ensure that you can form a winning combination at any time. 例如,并且并非限制,前10个球每个值1分,在支付了第十个球之后,给出其余十个球。 For example, and not limitation, the first 10 values ​​of 1 min each ball, after paying a tenth ball, the ball is given the remaining ten. 在一个实施例中,接收最佳免费球要求在基本游戏上下注。 In one embodiment, the free ball receiving best bet on the base game requirements. 在另一实施例中,可以高亮显示卡上的各种图案。 In another embodiment, it can highlight various patterns on the card. 如果完全填充图案,则赢得该卡,并且支付奖励。 If the pattern is completely filled, then wins the card, and pay incentives. 奖品可以是累积奖品或固定奖品,例如分别对于每一卡$10、$100或$1000。 Prizes or prize may be a fixed cumulative prize, for example, for each card are $ 10, $ 100 or $ 1000.

[0309] 博彩游戏的左侧的功率条显示接近程度指示符,其示出得到下一游戏元素的接近程度,在此情况下,所述下一游戏元素是博彩球。 [0309] The power bar on the left side of the display gaming proximity of an indicator, which shows the next game to give the closeness of elements, in this case, the next element is a betting game ball. 功率条将以下指示提供给玩家:玩家必须保持玩基本游戏以推进他的系统游戏,并且玩家近似地必须玩多少而得到下一玩乐元素和/或系统游戏存款。 The power bar will provide the following instructions to players: Players must play the basic game system to advance his game, and the player must play approximately how much fun and get to the next element and / or game system deposits. 对于每一游戏,用于游戏推进指示符的标号系统可以不同。 For each game, the game progress indicator for the label system may be different. 在非限定性示例中,博彩每个球值1分,或用于得到所有20个球的20分,并且扑克每张所使用的牌值2分,或如果使用7张牌,则每个游戏14分。 In a non-limiting example, each ball gaming value 1 point, or to get all 20 balls 20 minutes, and poker card values ​​used for each 2 minutes, or if the use of seven cards, each game 14 points. 在一个实施例中,如果玩家以大下注十分快地选取基本游戏,则玩家增值很多eGameCash,从而甚至在玩家停止玩基本游戏之后,很多球也可以自动玩。 In one embodiment, if the player to select the basic game is very large bets quickly, the player a lot of value-added eGameCash, so even after the player stops playing basic games, a lot of balls can automatically play. 指示符在特性上可以是线性的或非线性的,并且其可以包括数字,用于具体指示玩家在游戏停止之前已经留下多少玩乐元素。 Indicator on the characteristics may be linear or non-linear, and may include numbers, indicating a specific player before the game has been stopped leave much fun elements.

[0310] 参照图20,示出根据一个实施例的在IVIEW接口216上所呈现的竞赛选择屏幕。 [0310] Referring to FIG. 20, the selection screen shown in the race according to the presented IVIEW interface 216 of one embodiment. 在该实施例中,在该屏幕上示出所有类型的竞赛。 In this embodiment, all types of race shown on the screen. 图21示出IVIEW接口216上呈现的竞赛倒计数屏幕的实施例。 Figure 21 shows competition IVIEW interface 216 presented on the countdown screen embodiment. 在该实施例中,该类型竞赛的所有玩家在相同时间开始并且在相同时间结束。 In this embodiment, the types of all the players race begins and ends at the same time at the same time. 在开始时间,将他们的竞赛得分重置。 At the beginning of time, their competition score is reset. 即使竞赛实际尚未开始,玩家也可以玩玩家的基本游戏202,以下更详细地进行解释。 Even if actual competition has not yet begun, players can also play the basic game player 202, will be explained below in more detail.

[0311] 参照图22,示出根据一个实施例的在IVIEW接口216上所呈现的抽彩选择屏幕。 [0311] Referring to FIG 22, illustrates a lottery selection screen on the interface 216 IVIEW presented according to one embodiment. 在该实施例中,在该屏幕上示出所有抽彩类型。 In this embodiment, all lottery type shown on the screen. 在图23中,示出用于该实施例的在IVIEW接口216上所呈现的用于购买抽彩票的屏幕。 In FIG 23, illustrates a screen used to purchase the lottery draw in the embodiment presented IVIEW interface 216. 图23的屏幕用于固定数量票类型的抽彩(例如所购买的16,000张票将迫使抓取抽彩)。 Figure 23 is a screen for a fixed number of lottery ticket type (for example, purchased 16,000 tickets will be forced to crawl lottery). 因为从固定数量的票中抽取票,所以如果抽取多于一张的票,则保证了一个赢家或多个赢家。 Because a fixed number of extracted ticket from the ticket, so if more than one extraction ticket is a winner or a plurality of guaranteed winners. 在图24中,示出用于另一实施例的在IVIEW接口216上所呈现的用于购买抽彩票的屏幕。 In FIG 24, illustrates another screen for the purchase of the lottery draw in the embodiment of interface 216 IVIEW presented. 图24的屏幕用于基于特定时间的抽彩(例如每日抽彩),其中,存在用于抽彩的时间段。 FIG 24 is a screen-based lottery particular time (e.g. daily lottery), wherein there is a time period for the lottery.

[0312] 参照图25,示出根据一个实施例的来自在IVIEW接口216上所玩的视频老虎机系统游戏的实例屏幕。 [0312] Referring to Figure 25, there is shown an example of the screen from the interface 216 on IVIEW play video slot machine game system in one embodiment. 在图25的实施例中,系统游戏是多面额、多系列、多存款转盘旋转式游戏。 In the embodiment of Figure 25, the system is a multi-denomination games, family, multi-game deposits rotary dial. 随着玩基本游戏202,每一转盘或符号可以以透明到全彩色的形式褪色。 As the base game play 202, each symbol may dial or fade to full color in a transparent form. 一旦完全可视,则符号就旋转,并且玩家能够实现获胜组合以在系统游戏中获胜。 Once fully visible, the symbol is rotated, and the player winning combination can be realized in the system of the winning game. 可选进步指示符指示玩家的进步,直到玩家随着他们玩基本游戏202而挣了旋转。 Optional progress indicator indicates the player's progress, until the player as they play the basic game and earn a 202 rotation. 在一个实施例中,这个游戏还允许保持并且重新旋转特定转盘,或由玩家轻推,以给予他们用于改进他们的手的能力。 In one embodiment, the game allows to maintain and re-dial a specific rotation, by the player or nudge, to give them the ability to improve their hands. 在一个实施例中,在IVIEW接口216中所玩的系统游戏是支付才玩的,或免费玩的。 In one embodiment, the IVIEW interface 216 as game play system is only paid to play, or play for free. 在一个实施例中,如果司法或赌场规则允许游戏获胜是可重新支付的,则游戏获胜是可重新支付的。 In one embodiment, if the rules allow judicial or casino game is to win re-paid, then the game is to win re-paid.

[0313] 参照图26,示出根据一个实施例的来自在IVIEW接口216上所玩的视频扑克系统游戏的实例屏幕。 [0313] Referring to Figure 26, there is shown an example of a screen on IVIEW from the interface 216 to play video poker game system in one embodiment. 在一个实施例中,玩家在视频扑克游戏的开始接收所有牌,或者,在另一实施例中,随着玩家在基本游戏上花钱,给出每张牌。 In one embodiment, the player receives at the start of the video poker game all the cards, or, in another embodiment, as players spend on the basic game, each card is given. 在一个实施例中,随着玩基本游戏202,卡可以以透明到全彩色的形式褪色。 In one embodiment, as the base game play 202, the card may fade to full color transparent form. 玩家玩越多的基本游戏202,卡褪色或发牌就越快。 The more players play the basic game 202 cards fade or licensing faster. 一旦所有五张牌被发完或褪色,玩家其后就可以保持并抓取新的牌。 Once all five cards are finished or fading, after which players can hold and grab new cards. 在一个实施例中,通过对于所发的牌自动保持最佳可能的的持有,并且对于未持有的牌而抓取新的牌来自动玩系统游戏。 In one embodiment, by automatically maintaining the best possible for the holder of the card issued, and does not hold the card for gripping a new card system to automatically play the game. 在该模式中不需要用户交互。 It does not require user interaction in this mode. 在另一实施例中,需要基于正常技术的玩家交互。 In another embodiment, based on a normal player interaction required technology. 如果玩家必须赚得牌(要么原始的五张和/或每张抓取的牌),则使用进步指示符来示出对于实现下一张牌的接近程度,在一个实施例中,通过让玩家通过玩基本游戏202赚取eGameCash来实现所述下一张牌。 If the player must earn cards (either the original five and / or crawled each card), then use the progress indicator shows how close to achieving next card, in one embodiment, by allowing the player the next card is achieved by playing a base game to earn 202 eGameCash. 在一个实施例中,扑克系统游戏是五、六、七、八、九或10张牌四明一暗(stud)游戏,无需用户交互。 In one embodiment, the system poker game is five, six, seven, eight, nine or 10 cards, four out of a dark (stud) games, without user interaction. 最佳的牌用于计算最终得分。 Best cards used to calculate the final score.

[0314] 参照图27,示出根据一个实施例的在IVIEW接口216上所呈现的实例玩家帐户控制屏幕。 [0314] Referring to Figure 27, there is shown an example of the control screen on the player account IVIEW interface 216 presented to one embodiment. 玩家具有用于资助他们的eGameCash帐户、现金花销eGameCash、将eGameCash换算为其它货币或从其它货币换算到eGameCash的选项,包括基本游戏存款、查看帐户历史、设置玩家偏好或查看消息。 Players have used to finance their eGameCash account, cash expenses eGameCash, will eGameCash converted into other currencies or converted from other currencies to eGameCash options, including basic game deposit, view account history, preferences or set the player to view the message. 参照图28,示出根据一个实施例的在IVIEW接口216上所呈现的实例帐户历史屏幕。 Referring to FIG 28, shows an example on account history screen presented IVIEW interface 216 according to one embodiment. 在从图27中的屏幕选择帐户历史选项之后显示图28的屏幕。 Figure 28 displays the screen after selecting the option from the account history screen in Figure 27. 玩家近来活动被显示在图28的屏幕上。 Players Recent activity is displayed on the screen of FIG. 28.

[0315] 参照图29,用于其信息在图28的屏幕中被示出的玩家的详细交易页面屏幕。 [0315] Referring to FIG. 29 for which information is shown on the screen 28 in FIG player detailed transaction page screen. 在玩家从图28的屏幕选择“Show Detail”之后示出图29的屏幕。 Player shown from behind the screen to select "Show Detail" in FIG. 28 the screen 29 of FIG. 图29的屏幕让玩家查看赢或输的具体情况、其它帐户活动、或进步中的当前状态。 29 screen allows players to see win or lose situation, other account activity, or the current state of progress. 图29的示例中示出特定竞赛结果页面。 Example of FIG. 29 shows a specific result of the competition page.

[0316] 参照图30,在选择图27的屏幕上的“Get eGameCash”按钮之后,实例eGameCash购买屏幕呈现在IVIEW接口216上。 [0316] Referring to FIG 30, after the selection on the screen of FIG. 27 "Get eGameCash" button, the screen examples presented later on eGameCash IVIEW interface 216. 根据一个实施例,在该屏幕上提供玩家用于将eGameCash放到玩家系统游戏帐户的接口。 According to one embodiment, a player on the screen for a game player system eGameCash into account interface. 在一个实施例中,随着玩每一系统游戏或基本游戏,进一步允许从另一银行机构进行微支付取款。 In one embodiment, each system as playing a game or base game and further allows for withdrawal from a micropayment another banking institution.

[0317] 参照图31,示出选择在图27的屏幕上的“cashout”选项之后在IVIEW接口216上呈现的eGameCash帐户取款屏幕。 [0317] Referring to FIG. 31, there is shown after selecting "cashout" option on the screen of FIG. 27 IVIEW the interface presented on the screen 216 eGameCash account withdrawals. 在该屏幕中,玩家被提供有如前所述并且由赌场所允许的用于执行现金花销或eGameCash的换算的选项。 In this screen, the player is provided with the previously mentioned and by the casino allowed the option for performing cash expenses or eGameCash equivalent.

[0318] 参照图32,示出根据一个实施例的在提取模式时段期间在IVIEW接口216上所呈现的用于累积游戏的宣传屏幕。 [0318] Referring to FIG. 32, there is shown a screen for accumulating promote game mode during the extraction period IVIEW interface 216 in accordance with one embodiment of the presented embodiment. 在另一实施例中,赌场站点宽基于推销累积引擎而被分发给各个玩家,推销累积引擎在各个间隔或由于各个赌场或玩家条件来进行确定,以提供惊喜的累积奖品奖励。 In another embodiment, the width of the casino site is distributed to each player based on the accumulated engine marketing, selling or accumulation intervals in each engine cumulative prize casino or player since each of the determination conditions, to provide incentives surprise. 根据一个实施例,图33示出这样的奖励的实例通知。 According to one embodiment, FIG. 33 illustrates an example of notification of such a reward.

[0319] 参照图34,示出根据一个实施例的在IVIEW接口216上所呈现的手动支付屏幕的通知。 [0319] Referring to FIG. 34, a notification is shown on IVIEW interface 216 presented a manual payment screen according to an embodiment. 如果基本游戏202不能处理资金转帐(EFT/AFT)请求,则在一个实施例中,IVIEW接口216从赌场发起手动支付请求。 If not 202 base game process funds transfer (EFT / AFT) request, in one embodiment, interface 216 IVIEW manually initiate a payment request from the casino. 在由玩家进行几次正常现金花销尝试之后,由玩家请求或自动地进行该请求。 After several attempts to normal cash expenses by the players, the request is automatically performed by the player or the request. 对于提供手动支付的员工,员工卡号、日期/时间和提供给玩家的量以日志被记录在系统中,以用于审计。 Provide for payment of employee manual, employee number, date / time and the amount available to the player in order to be recorded in the system log, for audit.

[0320] 除了上述情况之外,IVIEW接口216具有可以被呈现的许多附加显示屏幕。 [0320] In addition to the above, IVIEW interface 216 has a number of additional display screen may be presented. 通过示例,并且并非限制,在一个实施例中,在IVIEW接口216上的屏幕进一步呈现以下服务: By way of example, and not limitation, in one embodiment, the screen on the interface 216 is further presented IVIEW following services:

[0321] 1)赌场玩家市场服务器; [0321] 1) Casino server market players;

[0322] 2)系统游戏服务器(也称为“系统游戏引擎”); [0322] 2) the game server system (also referred to as "game engine system");

[0323] 3)下载服务; [0323] 3) download service;

[0324] 4)第三方服务; [0324] 4) third-party services;

[0325] 5)服务员屏幕; [0325] 5) attendant screen;

[0326] 6)老虎机记账系统或老虎机系统服务器; [0326] 6) slot machine, or slot machine system, a billing system server;

[0327] 7)广告服务器;以及 [0327] 7) ad server; and

[0328] 8)交谈引擎。 [0328] 8) conversation engine.

[0329] 参照图34,示出根据一个实施例的在IVIEW接口216上所呈现的实例玩家帐户偏好页面。 [0329] Referring to FIG. 34, there is shown an example of a player account preferences page on IVIEW interface 216 presented to one embodiment. 如果在图27的屏幕上选择了“Setup Preferences”按钮,则对于改变的玩家偏好而呈现图34的屏幕。 If you select the "Setup Preferences" button on the screen 27, the player preferences for changing the presentation screen while Figure 34.

[0330] 通过示例,并且并非限制,玩家可配置特征的部分列表包括以下项: [0330] By way of example, and not limitation, the player may be configured to feature a partial list includes the following:

[0331] 1)设置期望的存款值或面额(1美分、5分镍币、2角5分、1美元等)。 [0331] 1) set the desired value or denomination deposit (1 cent, 5 a nickel, and a quarter of USD 1, etc.). 这有助于确定将使用宣传存款来玩游戏的速率。 This will help determine the use of propaganda deposit rate to play the game.

[0332] 2)设置期望类型的游戏和游戏模式。 [0332] 2) provided the desired type of game and the game mode. 这有助于系统游戏的玩家设置偏好。 This helps set the game player system preferences. 例如,仅玩扑克游戏或竞赛游戏,没有其它类型的游戏,或者玩家仅想要累积奖品游戏、或场地宽的累积等。 For example, only play poker games or racing game, no other type of game, or just want to accumulate prizes player game, or site-wide accumulation and so on.

[0333] 3)设置自动玩乐设置。 [0333] 3) play setting set automatically. 该操作设置当玩家具有足够的存款时玩家是否想要自动玩系统游戏,以及玩家想要自动玩哪些游戏以及不自动玩哪些游戏。 The action settings when the player has enough players to deposit if you want to automatically play a game system, and what the player wants to play the game and what the game does not automatically play automatically.

[0334] 4)现金花销偏好。 [0334] 4) cash spending preferences. 设置玩家的期望花销过程,例如:将现金花销的钱发送给玩家帐户、银行帐户、信用卡帐户、其它金融帐户、或第三方游戏或网站帐户, Set the expectations of players spending process, such as: spending money to send cash to the player account, bank account, credit card account, other financial accounts, or third-party game or website account,

[0335] 5)设置伙伴列表。 [0335] 5) Set a buddy list. 该操作设置谁处于玩家伙伴列表上。 The action settings on the player who is in the buddy list. 随着其它玩家玩乐,玩家可以接收信息并将信息发送给他们,或者交谈,或者交换游戏玩乐活动。 With the other players play, players can receive information and sends the information to them, or talk, or exchange of game play activities.

[0336] 6)广告偏好。 [0336] 6) Ads Preferences. 该操作确定玩家想要从宣传的主列表看到什么类型的广告或宣传,以及阻塞什么类型的广告。 The operation determines what type of player you want in advertising or publicity, and blocked what types of ads seen from the master list propaganda.

[0337] 7)设置电子邮件/邮件/即时消息/电话呼叫偏好: [0337] 7) Set up email / e-mail / instant messaging / phone call preferences:

[0338] a)告知玩家他们何时被从竞赛击败或高得分领导委员会; [0338] a) inform the players when they were defeated or high score leader board from competition;

[0339] b)告知玩家新游戏何时可用; [0339] b) inform the players when new games available;

[0340] c)告知玩家伙伴获胜; [0340] c) inform the players partner wins;

[0341] d)告知玩家新的宣传机会何时可用(即参加/退出); [0341] d) inform players when new promotional opportunities available (ie participate in / out);

[0342] e)告知玩家伙伴何时进行游戏;以及 [0342] e) inform the players when the game partners; and

[0343] f)eGameCash或其它帐户过期通知规则。 [0343] f) eGameCash or other account expiration notification rules.

[0344] 8)设置视频偏好。 [0344] 8) provided video preferences. 当相机处于游戏设备上时,系统可以将玩家图像广播给其他人。 When the camera is on gaming devices, systems, players can broadcast images to other people.

[0345] 9)配置自动存款购买选项。 [0345] 9) configured to automatically deposit the purchase option. 该操作给予玩家用于设置自动存款购买的选项。 This operation is to give players the option to automatically set the deposit for the purchase. 作为示例,并且并非限制,当玩家的系统存款归零时,其后,系统自动从他们的经常帐户或信用卡帐户拿走$20。 By way of example, and not limitation, when a player's deposit system to zero, after which the system automatically take $ 20 from their current account or credit card account.

[0346] 10)设置期望的游戏站点主题。 [0346] 10) set the desired game site theme. 在一个实施例中,游戏站点具有对于玩家选择而可用的多个主题。 In one embodiment, the gaming site with multiple subject to the player selection available. 例如,并且并非限制,玩家可以选取特定IVIEW接口216主题、在家玩的网站主题等。 For example, and not limitation, the player can select a specific theme IVIEW interface 216, playing at home website themes.

[0347] 11)音频偏好。 [0347] 11) audio preferences. 该操作设置要使用的声音和音量。 The operating sound and volume settings to be used.

[0348] 12)设置用于呈现给其他人的化名。 Others pseudonym [0348] 12) for presentation to the setting.

[0349] 13)设置红利获取偏好。 [0349] 13) disposed preference of bonus. 该操作设置期望什么类型的红利节目。 This operation is what type of bonus program set expectations. 例如,并且并非限制,玩家可以选择仅接收红利点数,或仅系统游戏存款,或25%给他们的红利帐户,75%给他们的eGameCash帐户。 For example, and not limitation, the player can choose to receive only a bonus, or deposit only game system, or a 25% bonus to their account, giving them 75% of eGameCash account.

[0350] 14)设置存款的默认数量。 [0350] 14) Set the default number of deposits. 该操作设置用于玩乐的默认下注。 The play provided for the operation of the default bet.

[0351] 15)设置交谈小组偏好。 [0351] 15) is set to talk to the group preferences.

[0352] 16)设置用于玩乐的默认货币。 [0352] 16) is arranged to play a default currency. 例如,玩家可以首先玩他们的红利,其后是eGameCash,然后是eCash。 For example, players can play their dividends first, followed by eGameCash, then eCash.

[0353] 17)私人设置。 [0353] 17) private setting. 该操作设置可以将多少玩家私人信息分发给赌场中的其他人,或在网站处的其他人、或在各个无线游戏设备上的其他人。 This operation can set how many players personal information available to other people in the casino, or others at websites, or other person on each wireless gaming device.

[0354] 框架管理器 [0354] frame manager

[0355] 在优选实施例的另一方面,框架管理器屏幕呈现为多个网络浏览器接口。 [0355] In a preferred aspect of the embodiment, the frame manager screen presenting a plurality of web browser interface. 因为能够请求在同一时间显示许多同时的Internet Explorer框架,所以将框架管理器设计为协调这些请求,以实现正确的显示屏幕聚焦。 Because Internet Explorer can request the display frame while many at the same time, so the management framework is designed to coordinate these requests, in order to achieve the correct display screen focus. 在一个实施例中,框架管理器使用包含有商业规则的XML模板文件,以确保所显示屏幕的优先级。 In one embodiment, the frame manager uses XML template file contains the business rules to ensure that the priority displayed on the screen. 例如,如果玩家正在从机器中兑换现金或正在游戏中途,可能不希望让第三方向Internet Explorer的最上面的可视框架发送消息。 For example, if a player is being exchanged for cash from the machine or are in the middle of a game, the third direction may not want to send a message Internet Explorer visual frame of the top. 必须将这些消息缓冲或中继至第二非可视框架。 These messages will be relayed to the second buffered or non-visual frame.

[0356] 然后,框架管理器商业规则引擎决定何时是向玩家呈现信息或框架的最佳时间。 [0356] Then, the framework manager business rules engine to decide when the best time is to present information or frame to the player. 在XML文件中向每一种服务或消息事件给予优先级等级。 Giving priority level to each service or event messages in an XML file. 客户端代码或服务器端代码确保不会违反这些规则。 The client code or server-side code to ensure that no violation of the rules. 此外,将外延(extensive)用户休止(inactivity)规则与该商业规则引擎一起使用,以授权呈现特定特征和服务,诸如广告引擎。 In addition, the extension (extensive) user inactivity (inactivity) rules used in conjunction with the business rules engine, to authorize specific presentation features and services, such as advertising engine. 例如,重要的系统级消息可以迫使显示器聚焦在第三方服务上。 For example, significant system-level messages can force the display to focus on third-party services. 在这种情况下,可以在重新聚焦到不同框架或重新加载当前可视框架之前,用对话或警报框警告玩家,给玩家一定时间来完成正在进行的处理。 In this case, before re-focus to a different frame or reload the currently visible framework, warning the player with a dialog or alert box, give the player some time to complete the ongoing process. 备选地,可以自动聚焦到高优先级框架,而没有用户通知或交互。 Alternatively, it is possible to automatically focus a high priority frame, without user interaction or notice.

[0357] 这里公开的框架管理器技术包含对多个请求服务的控制装置,用于聚焦在IVIEW和/或系统游戏平台。 [0357] The techniques disclosed framework manager control means comprising a plurality of service requests, and for focusing IVIEW / or gaming systems internet. 该系统能够获知进行中的交易的状态,并在到达适当时间之前,防止其他交易开始或新的框架进入焦点。 The system is able to know the status of the transaction, and before reaching the appropriate time, or to prevent other transactions begin a new frame into focus. 相反,可以由不同服务使用和驱动浮动框架或分离屏幕显示。 Instead, different services may be displayed by using a floating frame and the drive or separate screen. 例如,即使正在玩系统游戏,旅馆营销系统也可以驱动在该系统游戏期间显示的消息条。 For example, even if the system is playing a game, hotel marketing system can also drive the message bar displayed during the game system.

[0358] 下载技术 [0358] Download Technology

[0359] 这里所用的术语“可下载的”是指从中央计算机改变游戏配置或游戏内容的能力。 [0359] As used herein, the term "download" refers to the ability to configure the game or the game content is changed from the central computer. 此外,这里将下载实施描述为将可下载游戏技术引入传统游戏环境的三阶段方法。 Further, to download the embodiment herein described as downloadable games technology into the conventional method of three-stage game environment. 这三个阶段称为DL1,DL2和DL3。 These three stages called DL1, DL2 and DL3.

[0360] DL1 [0360] DL1

[0361] 因此,在优选实施例中,下载1(DL1)是全面下载实施例策略的第一阶段。 [0361] Thus, in a preferred embodiment, the downloading 1 (DL1) is fully downloaded first stage of this embodiment strategy. 在这种实施例中,DL1是通过IVIEW玩家跟踪显示来传送晋级和系统游戏内容。 In such embodiments, DL1 through IVIEW display player tracking system to transmit game content and promotion. 晋级和游戏设计为增强和延长玩家的游戏体验。 Promotion and games designed to enhance and extend the player's gaming experience.

[0362] 在一个非限定性的具体实施例中,DL1配置初始包括简单的游戏手段,例如宾果(bingo)、基诺(keno)、竞赛(tournament)和IVIEW设备上的累进(progressive)游戏。 [0362] In one non-limiting embodiments, DL1 configure initial comprise a simple game means, e.g. bingo (Bingo), Keno (Keno), progressive (Progressive) on a race (Tournament) and IVIEW device game. 稍后可以使用更新过程来包括其他游戏。 You can later use the update process to include other games. 上述初始的系统游戏易于理解,会增强玩家的体验,并鼓励玩家更长时间和更活跃地玩游戏。 It said initial system is easy to understand the game, will enhance the player's experience, and to encourage longer and more active players to play the game. 同样,也可以将营销内容下载至IVIEW设备。 Similarly, you can also download marketing content to IVIEW equipment.

[0363] DL2 [0363] DL2

[0364] 接着,DL2是在这里所称的配置管理的第一步。 [0364] Next, DL2 referred to here is the first step in configuration management. 在优选实施例中,配置管理是向游戏机下载软件以更新外围(例如验钞机、印票机、钱币机构和游戏配置选项)的能力。 Ability example, configuration management consoles is to download the software to update peripherals (such as bill validators, ticket printer, coin mechanism and game configuration options) in the preferred embodiment. 在一个非限定性的具体实施例中,配置管理使赌场能够依据一周中的星期几或一天中的时间来改变游戏机的币值面额选项。 In one non-limiting embodiments, the configuration management enables casino gaming machine capable of changing the currency denomination of options based on day of the week or time of day a few. 通过利用配置管理控制器,操作员可以进行简单但十分重要的改变,而不必花费当前对每台机器进行操作而所需的时间和人力。 By using the configuration management controller, the operator can change a simple but very important, without having to spend time and manpower currently on each machine operation required.

[0365] DL3 [0365] DL3

[0366] 在优选实施例中,下载实施策略的最终阶段是按需改变特定游戏标题的能力。 [0366] In a preferred embodiment, the final stage of implementation strategy download is needed to change the capabilities of the particular game title. 当利用支持下载的多游戏游戏机时,向玩家提供呈现了多个可选标题的菜单,该菜单是从游戏服务器下载的。 When using the multi-support download game consoles, the players presented a number of optional title menu, which is downloaded from the game server. 因此,支持下载的多游戏游戏系统提供了具有“按需娱乐”的真正的动态游戏场所。 Therefore, support for multi-game game download system provides a truly dynamic game sites have "on-demand entertainment".

[0367] 设备管理客户端 [0367] Device Management Client

[0368] 在优选实施例的另一方面,设备管理客户端是与CE一起装运的组件,该组件与SMS 2003和设备管理特征包进行通信。 [0368] In a preferred aspect of the embodiment, the device management client and the CE is shipped with the assembly apparatus with the SMS 2003 and communications packet management features. 该客户端使用XML、HTTP和其他协议来与IVIEW设备和后端系统交换数据和软件。 The client uses XML, HTTP, and other protocols to exchange data and software with IVIEW equipment and back-end systems. 因为与CE4.2一起装运的客户端存在严重问题,所以必须使用与CE5.0一起装运的客户端。 Because there are serious problems with CE4.2 shipped with the client, you must use the CE5.0 shipped with the client. 当安装文件时,该设备管理客户端调用IVIEW日志记录器组件对象,以保持日志文件一致和相同。 When the installation file, the device management client calls IVIEW logger component object, in order to maintain consistent and the same log file.

[0369] 代码传送 [0369] code transmission

[0370] 在优选实施例的另一方面,从设备下载的第二块软件组件是执行传送的服务器集合。 [0370] In a preferred aspect of the embodiment, the software component of the second block is performed from the server device downloads a set of transfer. 在第一实施例中,该软件集合驻留在便携式膝上电脑上,在第二实施例中,该软件集合移动到服务器上,该服务器即归属于容纳了所有IVIEW设备的赌场底层(floor)网络,又归属于容纳了所有后端服务器的网络。 In the first embodiment, the set of software that resides on a portable laptop computer, in the second embodiment, the software moves to the collection server, which belongs to accommodate i.e. all casinos underlying (floor) IVIEW device network, and the network belongs to accommodate all the back-end server. 在后端服务器上创建要向IVIEW设备公布的包,并最终在传送至每个IVIEW设备时将其展示。 To create a package IVIEW equipment posted on the back-end server, and eventually when the device will be sent to each IVIEW showing. 在第一实施例中,膝上电脑暂时连接至后端网络,如果所有软件驻留在膝上电脑上,则该后端网络可能恰巧是一台计算机构成的网络。 In a first embodiment, a laptop computer connected to backend network temporarily, if all the software resides on the laptop, the backend network may happen to be composed of a computer network. 将膝上电脑从IVIEW带到另一IVIEW,并逐个向每个设备传送该包。 IVIEW from the laptop to the IVIEW another, and individually transmits the packet to each device.

[0371] 使用“与单IVIEW设备连接的单膝上电脑”技术的备选方式是确保游戏网络配置支持通过集线器或开关将一组IVIEW设备与膝上电脑连接。 Alternative embodiment [0371] A "single IVIEW computer device connected to the knee" technology is to ensure that the game supports a set of network configuration IVIEW laptop devices connected via a hub or switch. 该配置接近于第三(“完全联网的”)实施例,其中对于安装有缆线和集线器的赌场而言,将包向IVIEW设备的部署会高效得多。 This configuration is close to a third ( "fully-meshed") embodiments, wherein for the casino and the cable is attached to the hub, the packet would be much more efficient to deploy IVIEW device.

[0372] 表9A中的工作流图示出了可以照此向单个IVIEW设备成功地分配新内容或新操作系统的过程。 [0372] Table 9A illustrates a workflow process can be successfully allocated as such new content to a single device or IVIEW new operating system.

[0373] 表9A [0373] Table 9A

[0374] [0374]

[0375] 在优选实施例中,表9A中所示过程的确切机制取决于所采用的确切商业过程。 [0375] In a preferred embodiment, the exact mechanism of the process shown in Table 9A Depending on the exact process used commercially. 该示例性和非限制性的过程描绘具有足够的一般性,从而该过程可以完全或部分地归赌场所有以及/或者部分地归制造商所有。 The exemplary and non-limiting processes depicted having general enough so that the process may be fully or partially owned by all casinos and / or partially owned manufacturer. 初始内容决定源自赌场。 The initial content of the decision from the casino. 代码(NK.BIN)优选地是来自制造商的开发。 Code (, NK.BIN) preferably developed from the manufacturer. 一旦创建了内容或代码(物理上是一个或多个文件的集合),将其登记到储存库中。 Once created, the content or code (or a set of multiple physical files), which registers the repository. 文件必须作为完整的一组或逻辑包从一个过程步骤传递到另一过程步骤,但是在每个步骤中可以单独地修改和添加各个文件。 File must be passed as a complete packet from a logical set of a process or step to another process step, but may be separately modified and added in each step of each file.

[0376] 一旦内容或代码到达了其初始完成步骤,则内容或代码是经过测试签名的。 [0376] Once the content or code arrives at its initial step is completed, the content or code is tested signed. 这添加了对于包而言必需的文件,使包看上去是经过签名的,但是并未使用真正的秘密私钥。 This adds to the pack in terms of the necessary files to make the package appear to be signed, but did not use the real secret private key. 该过程可以描述如下: The process may be described as follows:

[0377] a)下一过程块将文件打包在一起,以向IVIEW设备传送,但是传送针对的是测试设备或测试网络。 [0377] a) a next process block files packaged together for delivery to IVIEW device, but is transmitted for the test equipment or test network.

[0378] b)然后展示测试包,以向测试平台传送。 [0378] b) then show test packets to transmit to the test platform. 该展示依据过程的配置,可以采用多种形式,包括将包简单复制到目录、通过电子邮件将包发送到接收方、或者调用在IVIEW设备的测试网络上安装的SMS服务器上的API。 The display configuration based process can take many forms, including simple copied into the directory packet, the packet is sent to the recipient via e-mail, SMS or calling the API on the server on the test network equipment installed IVIEW.

[0379] c)接着,使用指定的安装过程将包安装在测试IVIEW设备上。 [0379] c) Next, the installation process using the specified package installed on the test equipment IVIEW.

[0380] d)测试包是否符合要求,不满足要求,则将包返回内容或代码创建步骤。 [0380] d) test kits to meet the requirements, does not meet the requirements, then the packet is returned content or code creation step. 如果满足要求,则使用构成原始包的文件来产生文件,从而用真正的密钥对文件进行数字签名。 If the requirements are met, the original packet using the configuration file to generate a file, the file so that the real key with a digital signature.

[0381] e)接着,使用该新的数字签名创建产品安装包。 [0381] e) Next, the new digital signature created product package. 展示该新包,以用于传送。 It shows the new package, for transmission. 该展示过程可以不同于测试展示过程。 The display shows a process procedure may be different from the test. 至少传送终点是不同的。 At least the end of transmission is different.

[0382] f)最后,将该包传送至产品IVIEW设备。 [0382] f) Finally, the packet transfer device to the product IVIEW.

[0383] 在阶段II实施例中,上述所有步骤(可能除了最后签名)可以(但不是必需的)在单个便携式计算机(或计算设备)上进行。 [0383] In stage II embodiment, all of the above steps (except possibly the last signature) may (but need not necessarily) be on a single portable computer (or computing device).

[0384] 解决方案设计 [0384] Solution Design

[0385] 在一个优选实施例中,图34A示出了所选的系统软件,并指示了每个软件组件优选地驻留在什么位置。 [0385] In a preferred embodiment, FIG. 34A shows the selected software, and an indication of each software component preferably resides in what position. 在一个这种实施例中,使用该配置来实施上述过程。 In one such embodiment, the above-described embodiment using the configuration process. 块将最好保持在一起的软件分为一组,以方便软件正确运行。 The block is preferably maintained together into a set of software to facilitate software running correctly. 此外,图34A指示了系统迁移至阶段III配置时软件驻留的位置。 Further, FIG. 34A indicates the migration position to Phase III configuration software resides. 图34A示出了多个级(客户端、工作流、传送和设备),在系统配置的阶段II(DL2)和阶段III(DL3)中各种组件位于哪个级。 34A shows a plurality of stages (clients, workflow, and transfer devices), in stage II (DL2) and the system configuration phase III (DL3) which stages the various components are located. 以下四部分均是指图34A中的水平横截面。 Refers to the following four parts are horizontal cross section of FIG. 34A.

[0386] 设备 [0386] Equipment

[0387] 再次参照图34A,顶层包括GMU和IVIEW。 [0387] Referring again to FIG. 34A, and the top layer comprising GMU IVIEW. IVIEW设备在阶段II实施例中与其他连接相隔离,但是具有以太网连接和用于间歇性连接的TCP/IP能力。 IVIEW apparatus in connection is isolated from other embodiments in phase II, but with an Ethernet connection for intermittent connection and TCP / IP capability. 该连接由IVIEW设备尽快标识,使该设备轮询服务器,以查询更新。 This connection is identified by IVIEW equipment as soon as possible, so that the device polls the server to query for updates. 在阶段II实施例中,连接是持续的,轮询应该是按时间安排而进行的。 In stage II embodiment, the connection is persistent, the polling should be carried out by the schedule. GMU被修改,以将其文本串与附加信息和任何附加串一起发送,向IVIEW提供更多的状态信息。 GMU is modified to be a text string which is transmitted together with the additional information and any additional strings provide additional status information to IVIEW. 优选地,使用针对BoB(Best of Bread)逻辑接口的规范作为向导。 Preferably, for BoB (Best of Bread) logical interface specification as a guide.

[0388] 此外,用新的增强IVIEW字典替换标准IVIEW字典,新的增强IVIEW字典知道如何解释从IVIEW发送来的新数据。 [0388] In addition, with the new enhanced IVIEW replace the standard dictionary IVIEW dictionary, the dictionary new enhanced IVIEW knows how to interpret the new data is transmitted from the IVIEW come. 附加信息的优点在于,该字典能够立即告知串的意图是什么,而不需要遍历整个列表来确保不与列表中的任何内容匹配。 Advantage of the additional information that can inform what the dictionary string immediate intention is, without the need to traverse the entire list to make sure that does not match anything in the list. 可以通信更加精确的状态信息,而不是像在标准IVIEW字典中一样进行推断。 You can communicate more accurate status information, rather than inferred as in standard IVIEW dictionary. 为了保持IVIEW后向兼容并且灵活,对命令解释程序(shell)的一些微小次要的代码改变使得在运行时可选择字典。 In order to maintain the backward compatibility and flexibility IVIEW, some minor secondary program (the shell) to change the code to the command interpreter at run-time so as to selectively dictionary.

[0389] 在优选实施例的另一方面,看门狗(watchdog)组件对于产品稳定性是非常重要的。 [0389] In a preferred embodiment of another aspect, the watchdog (Watchdog) assembly for product stability is very important. 如果IVIEW设备出现故障或失灵,从远处或甚至非常近的地方也可能看不出来,直到玩家插入玩家卡,而设备无法响应。 If IVIEW equipment failure or malfunction, or even from a distance very close to the possibility can not tell until the player card is inserted into the player, and the device does not respond. 此外,局部故障也可能是由于单个线程死掉了。 In addition, the partial failure may be due to a single thread died. 对此,设计优良的看门狗会保持IVIEW设备上的当前时间(up time)。 In this regard, well-designed watchdog will keep the current time (up time) on IVIEW device. 此外,设计优良的看门狗也不会被用户注意到,除非绝对必要时。 In addition, well-designed watchdog will not be noticed by the user, unless absolutely necessary. 优选地,IVIEW看门狗设计为看守系统中的各个线程,并在线程死掉时安静地将其重启。 Preferably, each thread IVIEW watchdog designed to guard the system, and the thread dies quietly to restart. 如果IVIEW过程冻结,也将其重启。 If IVIEW freezing process, it will restart. 最后,如果内核(Kernel)看门狗失灵,还有硬件看门狗来重启整个系统。 Finally, if the kernel (Kernel) watchdog failure, as well as hardware watchdog to restart the entire system.

[0390] 在优选实施例的另一方面,设备管理客户端是与CE一起装运的组件,该组件与SMS2003和设备管理包进行通信。 [0390] In a preferred aspect of the embodiment, the device management client and the CE is shipped with the assembly and with the device management SMS2003 packet communication. 该客户端使用XML、HTTP和其他协议与IVEW设备和后端系统交换数据和软件。 The client uses XML, HTTP, and other protocols with IVEW equipment and back-end systems to exchange data and software. 优选地,使用与CE 5.0一起装运的客户端。 Preferably, shipped with the client using CE 5.0. 该设备管理客户端在安装文件的同时调用IVIEW日志记录器组件对象,以保持日志文件一致和相同。 The device management client IVIEW call logging assembly object files installed, in order to maintain consistent and the same log file.

[0391] 在优选实施例中,系统管理服务器2003(SMS)是能够一次管理数千个单独设备的服务器包。 [0391] Server package embodiment, the Systems Management Server 2003 (SMS) are able to manage thousands of individual devices is a preferred embodiment. 系统管理服务器能够进行多种盘存(inventory)、文件收集和软件更新。 Systems Management Server can perform a variety of inventory (inventory), file collection, and software updates. SMS利用视窗服务器(Windows Server)2000或视窗服务器2003,配置为基于主动目录(Active Directory,LDAP)的域控制器和SQL服务器。 SMS use Windows Server (Windows Server) 2000 or Windows Server 2003, configured as a domain controller and SQL server based on active directory (Active Directory, LDAP) is. 在下载实施的阶段II实施例中,该软件位于传送膝上计算机上。 In Phase II downloading embodiment embodiment, the software is located on the transport laptop computers. 在下载实施的阶段III实施例中,可以将该软件和许可传送给更多的传统服务器。 In stage III of downloading embodiment embodiment, the software may be licensed and transferred to the more traditional servers.

[0392] 在优选实施例的另一方面,向SMS上添加设备管理特征包(DMFP)。 [0392] In a preferred aspect of the embodiment, wherein the device management pack is added to the SMS (DMFP). 该特征包为SMS提供对安装有设备管理客户端的设备进行管理的能力。 This feature provides the ability to package the device management client devices attached to manage SMS. 在这种实施例中,如果赌场确信需要使用日志文件,则可以使用SMS和DMFP从设备获取日志文件。 In such embodiments, if the casino requires confident log file, you can use the SMS and DMFP retrieve log files from the device.

[0393] 工作流 [0393] Workflow

[0394] 在优选实施例中,存储包括对文件和软件进行管理,以管理必须遵从的工作流。 [0394] In a preferred embodiment, the storage file and including management software to manage workflow must comply. 在该级上,对于任何阶段,软件可驻留在便携式膝上计算机或服务器上。 On this stage, any stage, the software may reside on a portable laptop computer or server. 在上述任何情况下,软件需要访问SMS服务器,从而可以将生成的包提交给SMS服务器,以进行传送。 In any such case, the software required to access the SMS server, which can be generated packet to the SMS server for transmission. 其他应用程序需要访问该服务器,以提交要包括在包里的文件。 Other applications need to access the server, to submit the documents to be included in the bag. 该级包含用于创建、管理和部署包的定制软件中的大部分。 Most of the class contains buttons for creating, managing and deploying custom software package.

[0395] 在优选实施例的另一方面,视窗共享点服务(Windows SharepointServices,WSS)与视窗服务器结合使用。 [0395] In a preferred aspect of the embodiment, Windows SharePoint Services (Windows SharepointServices, WSS) used in conjunction with Windows Server. 视窗共享点服务提供群组通信和文件协作支持,也提供非常丰富、高度可定制并基于预构建Web的用户接口,该用户接口可以支持新的IVIEW工作流概念和功能。 Windows SharePoint Services provides support for group communication and document collaboration, but also provides a very rich, highly customizable and pre-built Web-based user interface, the user interface can support the new IVIEW workflow concepts and features. 视窗共享点服务与.Net组件自然地接口,从而能够使用.Net构造这些新功能。 Windows SharePoint Services and .Net assemblies natural interfaces, enabling the use of .Net construct these new features. 在这方面,安全性和用户角色是内置的。 In this regard, security and user roles are built.

[0396] 使用WSS使上述所选的选项易于使用。 [0396] WSS used so that the selected option is easy to use. WSS实现Web接口中的所有内容。 WSS implement all contents of the Web interface. 文件位于服务器基本存储器中。 A file server located in the base memory. WSS使得InfoPath格式(见客户端部分)能够安装到这些格式对于用户总是可用的站点中。 InfoPath WSS such format (see section clients) can be mounted to these formats is always available to the user site. 此外,数字签名使管理者能够跟踪内容和代码的来源,一直到签名的发布方。 In addition, digital signatures enable managers to track the source code and content, until the signature of the issuer. 此外,WSS能够通过保持可以追踪回溯到用户的文件改变历史,将文件来源进一步细化到个人。 In addition, WSS can be traced back to the user by keeping track of file changes history, will be further refined to individual source files.

[0397] 客户端 [0397] Client

[0398] 在优选实施例中,客户端级是所有包的起点。 [0398] In a preferred embodiment, the client level is the starting point for all packages. 应用程序开发功能是生成操作系统文件的过程。 Application development is the process of generating functions of the operating system files. 向设备的文件传送采用包的形式,该包包括签名,从而该包通过该过程,并被传送。 File transmission to the device package format, the packet includes a signature, so that the process by which the packet, and transmitted. 但是,初始文件是在其他地方创建的。 However, the initial file is created elsewhere. 以类似方式处理内容。 In a similar manner the content. 客户端级也是控制过程的点。 The client also point level process control.

[0399] 该级中还包括用于创建多种XML配置文件的InfoPath客户端格式。 [0399] The stage also includes the InfoPath client XML format used to create multiple configuration files. 这些文件包括以下XML文件:主配置文件、阶段I显示管理器字典文件、阶段II显示管理器字典文件和阶段I/II键盘管理器字典文件。 These files include the following XML document: the main configuration file, Phase I display dictionary file manager, display manager Phase II and Phase dictionary file I / II keyboard dictionary file manager. InfoPath格式使输入的常规表达形式有效,并允许针对显示字典来测试样本串。 InfoPath format allows conventional expressions entered is valid, and allows for the display to the test sample string dictionary. 要考虑的其他特征可以是将CMS生成的XML文件导入InfoPath格式中,以帮助启动配置文件的创建。 Other features to consider may be the CMS generated XML file into InfoPath formats, to help start creating a configuration file.

[0400] 系统游戏下载 [0400] System Game Download

[0401] 在一个实施例中,系统游戏存储在IVIEW接口216可访问的下载或系统游戏服务器140的数据存储器中。 [0401] In one embodiment, the game system is stored in IVIEW accessible interface 216 or the system game server to download the data in memory 140. 根据用户选择下载游戏,并在IVIEW接口216上安装和执行。 The user selects to download the game, and installation and execution on IVIEW interface 216. 如果游戏已安装在IVIEW接口216上,则相对于系统游戏服务器140数据存储器160上或存储了该系统游戏的其他服务器上的版本来检查该游戏版本,以确保玩家获得可玩的最新版本。 If the game is installed on IVIEW interface 216, with respect to the game server system 140 or data memory 160 stores the version on the server of the other game system to check the version of the game, the player to ensure that the latest version playable. 如果软件过期,则向IVIEW接口218下载最新版本。 If the software is expired, then download the latest version to IVIEW interface 218. 在另一实施例中,将系统游戏作为后台或前台进程下载,无需用户交互。 In another embodiment, the gaming system as a background or foreground process download, without user interaction. 在多种实施例中,按照管辖区要求,由服务器端推送或由客户端拉取游戏内容和游戏设置。 In various embodiments, in accordance with the requirements of the jurisdiction, the push by the server or by a client to pull content and game play settings. 通过套接字(socket)连接,服务器指示IVIEW接口216通过同一套接字或通过对运行下载服务器应用程序的Microsoft Internet Information Through the socket (socket) connection, the server indicates IVIEW interface 216 through the same socket or by running Microsoft Internet Information Server application download

服务器的网络服务调用,执行内容更新。 Network Services call to the server, perform content updates. 用公钥对游戏进行数字签名。 The game digitally signed with the public key. IVIEW接口216具有数字证书,允许该接口216认证游戏代码及其资产在IVIEW接口216或在服务器140上没有受到篡改。 IVIEW interface 216 having a digital certificate that allows the interface 216 and the authentication code for the game asset or IVIEW interface 216 has not been tampered with on the server 140. 此外,使用超文本传输协议服务(HTTPS)来确保只有通过证书认证的有效服务器才能够发送系统游戏。 In addition, the use of Hypertext Transfer Protocol Service (HTTPS) to ensure that only system able to send the game by a valid server certificate authentication. 在一个实施例中,不允许下载服务器电子欺骗。 In one embodiment, does not allow the download server spoofing. HTTPS也确保下载包到请求方IVIEW接口216的安全密码传输。 HTTPS also ensures secure password to download the packet transfer interface 216 of the requestor IVIEW. 使用标准版本化控制技术来确保合适的版本化和审计追踪。 Use standard version control techniques to ensure proper versioning and audit trails.

[0402] 在一个实施例中,下载服务器140在赌场本地。 [0402] In one embodiment, the download server 140 in the local casino. 在另一实施例中,下载服务器180位于远程站点。 In another embodiment, the download server 180 located at remote sites. 在另一实施例中,多层下载服务器系统向特定IVIEW接口216提供更快的下载,但仍确保每个中间层下载服务器具有来自主下载服务器的最新核准的内容。 Embodiment, the multilayer download server system to provide a faster download IVIEW specific interface 216, but still ensure that the contents of each intermediate layer having download servers from the latest approved master download server in another embodiment. Microsoft的dot-Net Microsoft's dot-Net

技术和Java Technology and Java

Applet、ASP、ASPX、HTML和Java Applet, ASP, ASPX, HTML and Java

Script技术允许从小型闪存或硬驱动等本地介质或者从远程媒体下载服务器下载任何应用程序。 Script technology allows any application, or to download from the remote server to download the media from small hard drive, flash memory or other local media. 在一个实施例中,Internet Explorer In one embodiment, Internet Explorer

将游戏缓存在临时互联网文件目录中。 The game is cached in the temporary Internet files in the directory. 通过检查下载服务器140上相同文件的日期,验证每个游戏。 On the same date by checking the file download server 140 to verify each game. 如果日期不同,则下载到IVIEW接口216的基于服务器的版本替代临时互联网文件系统文件夹中的版本。 If the dates are different, then downloaded to a server-based version of the interface IVIEW replace the temporary Internet file system folder version 216. 在一个实施例中,除了代码签名认证之外,还执行对应用程序可执行文件和/或媒体的私用加密。 In one embodiment, in addition to the code signature verification, further execution of the executable file and / or media applications private encryption. 在一个实施例中,在IVIEW接口216的引导启动时间或在由IVIEW接口216确定或由服务器140和180发起的任何时间,执行内容的逐位或逐文件校验和验证。 In one embodiment, at any time, or the determination or initiated by the server 140 and 180, bitwise or file checksum verification performed by the content in the boot time IVIEW IVIEW interface 216 by the interface 216. 公钥构架(PKI)允许公钥/私钥交换和代码签名、以及针对第三方证书授权的服务器认证,例如Verisign Public key architecture (PKI) allows public / private key exchange and code signing, and authorized third-party certificate for server authentication, such as Verisign

. 在一个实施例中,使用Microsoft系统管理服务器(SMS)部署技术来更新最新的操作系统、最新游戏、最新引导应用程序、公钥、数字证书等。 In one embodiment, the use of Microsoft Systems Management Server (SMS) to deploy the latest technology to update the operating system, the latest games, the latest guide application, public keys, digital certificates and so on. 在该实施例中,SMS技术用于确保每个IVIEW接口精确地具有服务器140所需的内容。 In this embodiment, SMS technology is used to ensure that each IVIEW interfaces having exactly the desired content server 140. IVIEW接口可以使用SMS客户端请求下载或“拉取内容”。 IVIEW interface may download request or a "pull content" using the SMS client.

[0403] 在另一实施例中,服务器在选定的时间向IVIEW接口216推送系统游戏内容。 [0403] In another embodiment, the gaming system server 216 to push content to IVIEW interfaces at selected times. 在玩游戏的同时进行物理下载。 Physical download while playing the game. 但是,下载的安装是即刻进行的,或者在另一实施例中,下载的安装是在达到特定商业规则时进行的,例如在特定分钟的时间上没有玩家活跃时。 However, the download installation is carried out immediately, or in another embodiment, the downloaded installation is performed reaches a certain business rules, for example, the player is not active in the time of the specific minutes. 在另一实施例中,游戏软件的安装过程在午夜进行。 In another embodiment, the gaming software installation process is performed at midnight.

[0404] 在一个实施例中,在安装之前并紧接在下载完成之后,对软件代码进行认证。 [0404] In one embodiment, and immediately after the download is complete, the software authentication code before installation. 如果出现下载失败,则发起全新的下载,或者进行与下载服务器140的重新连接。 If a download failure occurs, initiating a new download, or re-connection to the download server 140. 下载系统游戏下载的剩余部分或重新传输整个包。 Game download system for downloading a remaining portion of the entire packet or retransmission.

[0405] 在一些实施例中,可供玩耍的系统游戏的列表可以存在于网页上,或者可以由专用软件应用程序来显示。 [0405] In some embodiments, the system for game play list may be present on the page, or may be displayed by a dedicated software application. 在一个实施例中,该列表是玩家特定的,并在玩家被唯一地标识之后得到更新。 In one embodiment, the list is specific to the player, and after being updated is uniquely identified in the player. 由于管辖区、管理和商业原因,不同的系统具有可供玩耍的不同游戏。 Because jurisdictions, management and business reasons, different systems have different games available to play. 在一个实施例中,只对可供玩耍的游戏授权,以下载到IVIEW接口216。 In one embodiment, only the authorization for playing games, for downloading to the interface 216 IVIEW. 针对玩家或IVIEW接口216动态地构建系统游戏服务器140。 Construction system 140 for the player or the game server 216 dynamically IVIEW interfaces. 这样,系统游戏服务器140可以在赌场的各个位置和/或针对赌场中的各个玩家测试和运行游戏。 In this way, the game server system 140 may be at various locations in the casino and / or individual players for testing and operation of casino games. 向特定IVIEW接口216或玩家分配系统游戏是可完全由系统游戏服务器140处的操作员来配置的。 It is fully configured by the system operator to a specific game server 140 IVIEW dispensing system interface 216 or the game player.

[0406] 在一个实施例中,一些游戏只包括在服务器140上运行的游戏的多媒体呈现。 [0406] In one embodiment, only some games includes a multimedia server 140 running on the game presentation. 如果网络速度足够快,则首先在系统游戏服务器140上呈现向玩家显示的每个框架,并实时地将框架下载至IVIEW接口216。 If the network is fast enough to render each frame is first displayed to the player on the game server system 140, and the frame in real time to download IVIEW interface 216. 在一个实施例中,使用服务器端IP地址验证来确保只有真正的客户设备能够下载代码或与服务器140通信。 In one embodiment, a server IP address verification to ensure that only the real client device capable of downloading code or communicate with the server 140. 在设置时间向系统游戏服务器输入唯一的系统游戏设备ID,也确保只有真正的客户设备能够下载代码或与服务器通信。 Enter a unique device ID to the gaming system gaming system server at the set time, also ensure that only genuine customers can download the code or device to communicate with the server. 在一个实施例中,通过以太网中的IP管道执行下载。 In one embodiment, the download through an IP Ethernet pipes. 使用安全HTTP和/或私用加密来确保下载和服务器通信期间的网络业务的私密性。 Using secure HTTP and / or private encryption to ensure that the network traffic during the download server communications and privacy. 多种吸引模式媒体也下载至IVIEW接口216,以呈现给用户。 A variety of models to attract media to download IVIEW interface 216 for presentation to the user.

[0407] 在一个实施例中,认证IVIEW接口216为客户游戏设备和授权它们可供玩耍包括了以某种注册安全性形式对玩家进行认证。 [0407] In one embodiment, the authentication IVIEW interface 216 gaming devices for customers and authorized them available to play including some security in the form of registered players certification. 这样,系统游戏服务器140可与访问该系统游戏服务器140的任何客户设备一起使用。 In this way, the game server system 140 can be used with the game server to access the system any client device 140. 在玩系统游戏之前,预先注册用户,并为系统游戏服务器内部的玩家跟踪所有赌注、胜局和其他游戏活动。 Before playing a game system, a pre-registered user, and keep track of all bets, win games and other activities for the players inside the game server system. 在系统游戏服务器140中保持玩家特定的计量器或帐户,因为这些计量器在系统游戏服务器140的安全网络操作中心(NOC)中进行操作,所以它们的安全能够确保。 To keep players or account specific meter in the game server system 140, because the meter operates in a secure network operations center 140 of the game server system (NOC), the so their safety can be ensured. 在一个实施例中,客户游戏设备只是游戏呈现设备,所有实际的游戏活动发生在系统游戏服务器上。 In one embodiment, the gaming device is the game client presentation devices, all activities take place in the actual game on the game server system. 这样,如果客户设备受到任何方式的黑客攻击或篡改,也不会对游戏的结果有任何影响。 Thus, if the client device by way of any hacking or tampering, nor have any impact on the game's outcome.

[0408] 在一个实施例中,玩家只能请求进行特定美元数额或系统游戏信用额度的游戏。 [0408] In one embodiment, the player can only request a specific dollar amount or a game system credit game. 如果系统在管辖区规则下授权该玩家可以进行游戏及其额度,则在服务器140上开始游戏,或者从服务器140向客户发送要呈现的结果。 If the player is authorized under the jurisdiction rules of the game and its amount can then start the game on the server 140, or the results from the server 140 to send to the client to render. 对于需要用户交互的游戏(例如视频纸牌),向服务器140发送玩家的用户交互,以进行处理。 For the game (such as a video card) require user interaction, the player is sent to the user interaction server 140 for processing. 向客户发送回游戏下一阶段的适当结果。 Appropriate result is sent back to the next stage of the game to customers.

[0409] 在一个实施例中,当玩家选择系统游戏时,从服务器140下载该游戏,或者从本地客户(IVIEW接口216)存储设备发起该游戏。 [0409] In one embodiment, when the player selects the game system, the game is downloaded from the server 140, or initiate a game from the local client (216 IVIEW Interface) storage device. 对于该实施例,游戏或其他客户端应用程序从服务器140获取游戏特定的设置。 For this embodiment, a game or other game client application specific settings acquired from the server 140. 以变量的名称-值对向客户发送XML串,允许在多种不同玩耍模式中运行单个应用程序,而无需改变主应用程序代码。 Variable name - value pairs to the client transmits XML strings, are allowed to run a plurality of different play modes in a single application, without changing the main application code. 例如但非限制地,可以在针对现金的正常模式或针对得奖点的竞赛模中进行单人纸牌游戏。 For example, without limitation, may be solitaire game in the competition mode for normal mode or cash for the winning point. 可执行(EXE或DLL)的游戏是相同的,但是当游戏加载时,要求游戏设置,服务器140为玩家所选的游戏返回适当的游戏设置。 Executable (EXE or DLL) that the game is the same, but when loading the game, the game set requirements, the server 140 returns the appropriate game player selected game settings.

[0410] 在另一示例中,如果为纸牌游戏选择竞赛模式,则表10中示出了名称-值对的示例。 [0410] In another example, if the selected mode is a card game contest, Table 10 shows the name - value pairs example.

[0411] 表10:竞赛纸牌游戏客户的名称-值对参数 [0411] Table 10: The name of the customer's card game competitions - the value of the parameter

[0412] VarName=竞赛模式值="ON" [0412] VarName = race pattern value = "ON"

[0413] VarName=TOURNSCORE_FORMULA值="WAGER/WIN*10,000* [0413] VarName = TOURNSCORE_FORMULA value = "WAGER / WIN * 10,000 *

[0414] 理论(平均10个游戏)" [0414] theory (an average of 10 games). "

[0415] VarName=TournID值="83241-3242429" [0415] VarName = TournID value = "83241-3242429"

[0416] VarName=游戏成本值="5信用金额" [0416] VarName = game cost value = "5 credit amount."

[0417] VarName=最大信用金额值="10" [0417] VarName = maximum credit amount of value = "10"

[0418] VarName=游戏局数值=2 [0418] VarName = game play value = 2

[0419] VarName=币值面额值=$1.00 [0419] VarName = currency denomination value of $ 1.00 =

[0420] VarName=#Wild Cards值=2 [0420] VarName = # Wild Cards value = 2

[0421] VarName=Royal Flush-Pays Value=800信用金额 [0421] VarName = Royal Flush-Pays Value = 800 Credit Amount

[0422] VarName=Straight Flush-Pays Value=200信用金额 [0422] VarName = Straight Flush-Pays Value = 200 Credit Amount

[0423] 如果为纸牌游戏选择常规(非竞赛)模式,则在一个实施例中,作为示例而非限制,参数的一些名称-值对包括表11中所示的那些。 [0423] If the selected regular (non-competition) mode card game, in one embodiment, by way of example and not limitation, the names of some parameters - including those values ​​shown in Table 11.

[0424] 表11:非竞赛纸牌游戏客户的名称-值对参数 [0424] Table 11: Non-Title race card games customers - value pairs

[0425] VarName=竞赛模式值="OFF"VarName=TOURNSCORE_FORMULA值= [0425] VarName = race pattern value = "OFF" VarName = TOURNSCORE_FORMULA value =

[0426] "N/A" [0426] "N / A"

[0427] VarName=游戏成本值="1信用金额" [0427] VarName = game cost value = "1 Credit Amount"

[0428] VarName=最大信用金额值="1" [0428] VarName = maximum credit amount of value = "1"

[0429] VarName=游戏局数值=1 [0429] VarName = game play value = 1

[0430] VarName=币值面额值=$.50 [0430] VarName = currency denomination value = $. 50

[0431] VarName=#Wild Cards值=0 [0431] VarName = # Wild Cards = 0

[0432] VarName=Royal Flush-Pays Value=8000奖金点 [0432] VarName = Royal Flush-Pays Value = 8000 bonus points

[0433] VarName=Straight Flush-Pays Value=1000奖金点 [0433] VarName = Straight Flush-Pays Value = 1000 bonus points

[0434] 在一个实施例中,只授权已注册的儿童在他们玩耍的管辖区所授权的模式下玩游戏。 [0434] In one embodiment, only licensed children registered to play the game under their jurisdiction authorized by playing patterns. 例如但非限制性地,儿童只能免费和奖励得奖点的游戏,而没有现金。 Such as, but not limited to, the child can only be free and award winning point of the game, but no cash. 游戏服务器140中的“管辖区游戏引擎”确保只向适合的玩家提供适合的游戏、游戏模式、奖品、游戏设置等。 The game server 140 "jurisdictions game engine" to ensure that only suitable for game players, game modes, prizes, game settings.

[0435] 竞赛 [0435] contest

[0436] 赌场中经常安全竞赛,创建精彩活动,促进参与和赌场收入。 [0436] casino security often race to create exciting activities to promote participation and casino revenues. 竞赛是群组活动,其中多个玩家支付设定数额的钱,参加竞赛。 Competition is a group activity in which multiple players to pay the set amount of money to participate in the competition. 这些入场费通常是手动地从玩家那里收集,并典型地用于建立要支付给一个或多个竞赛赢家的奖品基金库。 The entrance fee is usually manually collected from players, and is typically used to establish one or more to be paid to the winners of the contest prize fund libraries. 赌场通常保留进行竞赛的入场费的一部分。 Casinos usually reserved for part of the race entry fee. 用于竞赛的游戏设备是通常在赌场场地上使用的那些,但是已重新配置,从而在发布“开始”命令时,这些设备允许玩家尽可能快地进行游戏,而在竞赛进行期间不需要存入任何资金。 Gaming devices are usually those used in competition, but has been reconfigured for use on the casino floor, so the release of the "Start" command, these devices allow players to play as fast as possible, but do not need to be stored during the race any funds. 在进行竞赛之前,对重新配置的游戏机的百分比选项进行标准化。 Before the contest, the percentage of the gaming machine reconfiguration options for standardization. 大多数玩家以相同量的信用额度开始。 Most players start with the same amount of credit. 每台机器累积、保持并显示胜局或“胜出点”。 Each machine accumulate, maintain and display the victory or "win points." 在特定时间段结束时,向参加竞赛的所有游戏机发送“停止”命令。 At the end of a specific period of time, to all gaming machines to participate in the contest send "stop" command. 然后,禁用游戏机。 Then, disable the console. 赢家通常是在竞赛赛事期间得到的胜出点的累积得分最高的人。 The winner is usually the highest cumulative score the winning point man during the race to get the tournament. 在大多数竞赛中,赢家获得参赛总金额。 In most competitions, the winners get the total amount of competition.

[0437] 当前,竞赛必须在前述特殊配置的游戏机上运行,要求这些机器位于赌场场地的特殊区域或单独房间中。 [0437] Currently, the race must be run on the particular configuration of the gaming machine, these machines requires special areas located casino floor or in a separate room. 至少需要一人作为竞赛管理员以及/或者监视和运行该竞赛的人。 At least one person as a contest administrator and / or person to monitor and run the race. 对竞赛设置进行配置、测试并证明在每台游戏机的每个方面都是等同的,以使所有玩家的胜出机会相同。 Competition is set to be configured, tested and proven in every aspect of each gaming machine are identical, so that all players the same chance to win. 用于竞赛的游戏机是从赌场中通常使用的游戏机中仔细选择的。 Game For competition from casino gaming machines are commonly used in carefully selected. 然后,为竞赛玩家启用所选的游戏机,以在所定义的“开始”时间进行游戏,并在竞赛“结束”时间禁用这些游戏机。 Then, as the players race to enable selected consoles to "start" time defined the game, and disable these consoles in the contest "end" time. 竞赛管理员负责从每台游戏机获取得分。 Contest Administrator is responsible for getting scores from each gaming machine. 口头宣布或在显示设备上显示赢家。 Winners announced orally or display on the display device.

[0438] 因此,在当前的竞赛中,要求手动地收集竞赛费,将赌场中的一部分或房间专用作竞赛地点,并选择和特殊配置游戏机,以重新定位到竞赛地点。 [0438] Thus, in the current competition, the competition requires manual collection of fees, or a portion of the casino dedicated room for competition location, and select a game machine and a special configuration in order to reposition the contest location. 此外,竞赛具有特定的开始和结束时间,在此期间要求所有竞赛赛事开始和结束。 In addition, the contest has a specific start and end times, during which the requirements of all competition events begin and end. 最后,手动地获取竞赛得分。 Finally, manual access to competition score. 所有这些要求限制了一般大众参与竞赛的机会。 All of these requirements limit opportunities for the general public to participate in the competition. 此外,在游戏建立方面,举行竞赛的成本较高,因为必须提供竞赛主持人或管理员,将特定机器专用于竞赛,并提供合适的赌场区域或房间,以举行竞赛。 In addition the high cost, in terms of the establishment of the game, held the competition, because competition moderator or administrator must provide the specific machine dedicated to the competition, and provide a suitable casino area or room to hold the competition.

[0439] 据称一些现有技术系统使竞赛赛事更加普遍,并简化了主持人建立的监视要求,以降低开销费用。 [0439] Allegedly some prior art systems to make races more common race, and simplify the monitoring requirements established by the host, to reduce overhead costs. 但是,这些系统仍然要求所有参赛的游戏机是相似类型,并具有相同的胜出百分比(即,在竞赛进行之前具有标准化的参数)。 However, these systems still require that all participating gaming machines are of a similar type, and have the same winning percentage (i.e., having a normalized parameter for the competition before). 所有游戏机在相同时间段中参与竞赛,并且在竞赛期间必须专用于竞赛。 All gaming machines to participate in the competition in the same time period, and must be dedicated to the competition during the competition.

[0440] 此外,竞赛完结率(close rate)、资金流动率或竞赛周转率都是用于描述竞赛设计中的问题区域的术语。 [0440] In addition, the end of the competition (close rate), or competition money turnover turnover problem areas are the terms used in the description of the design competition. 这是竞赛游戏管理员需要考虑的不变主题。 This is a constant theme of the competition game administrators need to consider. 竞赛运营者必须仔细挑选玩家可用的竞赛的数量和规模,以得到所谓的竞赛周转率或资金流动率。 Competition operator must carefully choose the number and size of competition available to the player, in order to obtain so-called race turnover or financial turnover. 如果玩家集体可用的竞赛太多,则竞赛周转率太小,会出现玩家不满意的情况。 If too many players contest the collective available, the contest turnover rate is too small, the players are not satisfied with the situation occurs. 如果针对玩家的竞赛太少,则玩家可能在他希望的所有赛事中获得得分,从而在竞赛完结之前没有地方可以花费更多竞赛入场费。 If too little competition for the players, the players may get score in all competitions he wants, and have no place in the race before the end can cost more competition entrance fee. 快速完结竞赛的优点在于,给获胜玩家更多的钱,以参加更多的竞赛或其他类型的比赛。 The advantages of rapid conclusion of that competition, to win more money the players to participate in more competitions or other type of game.

[0441] 因此,希望提供一种竞赛系统和方法,其不需要专门使用赌场场地的单独一部分、限制竞赛的持续时间、特殊配置同一类型的游戏机并将其移动到竞赛区域、以及提供举行竞赛所需的人员数量。 [0441] Accordingly, it is desirable to provide a system and method for competition, which does not require separate specialized part of the casino floor, to limit duration of the race, the special configuration of the same type of gaming machine and move it to the competition area, as well as providing contests the required number of staff. 由此,根据以上论述,本领域技术人员会认识到,需要一种系统,其能够在较宽区域和较多游戏机类型上提供当前进行的竞赛赛事。 Thus, the above discussion, one skilled in the art will recognize that the need for a system that can provide the current race events conducted over a wide area and many types of gaming machines.

[0442] 根据本发明构造的竞赛系统的优选实施例面向一种系统和方法,其允许不同游戏机的玩家在可能变化的时间段上进行比赛,同时这些玩家在正常形式或正常模式下并行地操作其游戏机。 [0442] According to a preferred embodiment of the competition system constructed according to the invention for a system and method which allows different game players in the gaming machine may vary over time, these players simultaneously in parallel in a normal mode or a normal form of operation of its gaming machines. 一方面,竞赛使用位于赌场任何位置或两个或更多赌场中的、具有未修改的基本游戏的游戏机,同时这些游戏机的玩家继续参与多个游戏机上的正常游戏操作。 On the one hand, the use of race or located anywhere in the casino two or more casinos, and gaming consoles have substantially unmodified, while these consoles players continue to participate in normal operation on multiple game consoles.

[0443] 在一个实施例中,游戏服务器(图1中140)用作竞赛服务器,其自动与多个游戏机200通信以向每台游戏机200的当前或潜在玩家提供参与竞赛的机会,而无需保留游戏机200来进行赛事,而且不必中断游戏机200的常规操作。 [0443] In one embodiment, the game server (140 in FIG. 1) as competition server, which automatically communicate a plurality of gaming machines in the gaming machine 200 and 200 of current or potential players to the opportunity to participate in each race, and no need to retain the 200 game console to the event, and without interrupting normal operation of the gaming machine 200. 因此,这种提供功能带来给定时间段上来自游戏机200的可能的双重输入和/或奖励。 Therefore, this may provide the functionality to bring the dual input from game console 200 over a given period of time and / or incentives. 玩家进行其基本游戏202,如果玩家选择,则可以同时进入竞赛并与他们进行游戏所在设施中的任何地方的其他玩家齐头并进地进行比赛。 The basic game players to 202, if the players choose, they can enter the competition at the same time with them and other players anywhere in the facility where the game of go hand in hand to compete. 或者,如果系统配置为通过例如广域网150进行比赛,则玩家可以与世界上任何其他设施中的玩家进行比赛。 Or, if the system is configured via a wide area network 150 such as the game progresses, the player can compete with other players in any facility in the world. 所有玩家不必同时开始比赛。 All players do not have to start the race at the same time. 每个玩家在特定时间长度上以游戏数额的钱、赢取的钱或其组合,进行其基本游戏202,以产生竞赛得分。 Each player in the game over a certain length of time to the amount of money, money, or winning combinations, 202 of their basic game, the competition to produce the score. 竞赛服务器140将动态地将这些因素分入与其他玩家相对的一组,以进行得奖竞争或仅仅是为了娱乐。 Competition server 140 dynamically these factors are divided into a set of opposed with other players for winning the competition or simply for entertainment. 可以使用晋级基金免费提供竞赛,或付款参与竞赛,这增加了赌场场地每平方英尺上每单位时间内的收入。 You can use promotion funds race free, or pay to participate in the competition, which increases the revenue per unit time per square foot casino floor.

[0444] 在一个实施例中,让玩家知道他们可以进行基本游戏竞赛的优选方法是使用IVIEW接口216。 [0444] In one embodiment, they can let the player know the preferred method is to use the basic game play interface 216 IVIEW. 可以使用备选的显示设备,包括但不限于游戏机上的次顶盒(second top box)监视器或基本游戏显示中的第二窗口或框架(图1中的204)。 Alternative display devices may be used, including, but a second time window or frame top box (second top box) on the game machine is not limited to a monitor or display in the base game (in FIG. 1 204). 使用游戏帐户吸引玩家来参与竞赛,通过向读卡器212中插入卡,由该游戏帐户来识别玩家。 Use attract players to the game account to participate in the competition, by inserting the card into the card reader 212 to identify the player by the game account. 备选地,其他类型的帐户或因素授权参与竞赛。 Alternatively, other types of factors account or authorized to participate in the competition. 如果玩家选择了通过选择IVIEW接口216上的“开始竞赛游戏”按钮来进入竞赛,则玩家只是继续在游戏机200上正常地进行基本游戏202。 If the player chose to enter by selecting "Start racing game" button on IVIEW interface 216 race, the player simply proceed normally in the basic game 202 on gaming machine 200.

[0445] 在一个实施例中,如果要付费,则从玩家的帐户中扣除竞赛游戏的费用。 [0445] In one embodiment, if you want to pay, from the player's account fees deducted race game. 在本实施例的一方面,按照举行该竞赛的赌场的配置,进行竞赛游戏的费用作为竞赛奖品或其他奖品的资金。 In this aspect of an embodiment, in accordance with the configuration of the casino held the contest, conducted as a contest prize money or other prizes fees race game. 在一个实施例中,向竞赛的赢家返还一部分赌注金额,并由赌场留下一部分,作为运营管理费。 In one embodiment, the return of a portion of the bet amount to the winner of the contest by leaving a part of the casino as the operation and management fees. 在一个实施例中,在玩家开始竞赛之后,将玩家的竞赛得分设定为0。 In one embodiment, after the player starts the competition, the competition score of the player is set to 0.

[0446] 在一个实施例中,竞赛服务器140自动将玩家与其他玩家分为一组。 [0446] In one embodiment, the player competition server 140 automatically grouped with other players. 在另一实施例中,玩家通过IVIEW接口216上呈现的选择屏幕,选择特定竞赛,以挑选与哪些组的玩家比赛。 In another embodiment, the player through IVIEW interface 216 presented on the selection screen, selection of a particular race, to which the selected game player group.

[0447] 在一个实施例中,没有对于能够进行竞赛的游戏机200和不能进行竞赛的游戏机200进行分离。 [0447] In one embodiment, no separate machine 200 for the game machine and can not be able to compete in the competition 200. 在每条游戏机上,玩家通过向游戏机200中插入足够数额的钱来开始进行基本游戏202,来像正常操作一样进行基本游戏202。 On each gaming machine, the player through the game started basic 202 to insert a sufficient amount of money in 200 consoles to the same basic game 202 operating as normal. 进行基本游戏202,并由竞赛服务器104和/或游戏机200上的IVIEW接口216负责每一赌注数额的每次胜出。 Basic game 202, by competition server 104 and / or the interface 216 is responsible IVIEW amount bet on each of the gaming machine 200 wins every time.

[0448] 在一个实施例中,通过对玩家赢得的与玩家进行游戏所在的机器所期望赢得的相比较,将该数据处理成竞赛得分。 [0448] In one embodiment, where the game machine by the player of the player wins the win desired comparison, the score data into a contest. 在一个实施例中,非限制性地,以如下计算来归一化基本游戏202的竞赛得分: In one embodiment, without limitation, the following calculations normalized race 202 of the base game score:

[0449] 基本游戏的赌注$1.00 [0449] The basic game bet $ 1.00

[0450] 该基本游戏的理论支付百分比95% [0450] The basic game theory to pay a percentage of 95%

[0451] 期望赢得数额:$.95 [0451] expect to win Amount: $ 95

[0452] 实际赢得数额:$1.65 [0452] The actual amount earned: $ 1.65

[0453] $1.65/$.95*比例因子=最终游戏的竞赛得分 [0453] $ 1.65 / $. 95 * = final scale factor score game contest

[0454] 在一个实施例中,将多个得分组合成竞赛得分,并使用竞赛得分聊天(chat)服务器142将该竞赛得分中继至竞赛中的其他玩家。 [0454] In one embodiment, a plurality of scores are combined into a score contest, and chat using competition score (Chat) server 142 to relay the scores of other players Competition Competition. 在一个实施例中,实时地向竞赛的其他参赛者中继竞赛得分,或周期性地更新该得分,从而为玩家构建竞争环境。 In one embodiment, the other participants in real time to the relay competition score contest, or periodically updating the score, to build a competitive environment for the players. 在每个玩家的竞赛时间结束(例如,基本游戏是5分钟)时张贴该玩家的竞赛得分。 Posting the player's score when competition in the race time of each player's end (for example, the basic game is five minutes). 在竞赛结束时,在玩家的IVIEW接口216上向其通知他们的竞赛排名以及任何可能的获胜事宜。 At the end of the competition, the players on the IVIEW interface 216 to notify them of any possible competition rankings and winning matters. 可以向竞赛中任意数目的玩家颁发安慰奖。 Consolation prize may be awarded to any number of players in the competition.

[0455] 在一个实施例中,游戏机200不需要基本游戏202的重新配置来参与竞赛。 [0455] In one embodiment, the gaming machine 200 does not need to reconfigure the 202 base game to participate in the competition. 不要求游戏机200专用于竞赛或具有特殊的高回报、仅限竞赛的支付安排。 200 does not require a dedicated game console in a contest or a special high returns, payment arrangements race only. 在一个实施例中,可以使用赌场中的任何游戏机200。 In one embodiment, any casino game machine 200. 在一个实施例中,场地上的所有游戏机200能够以竞赛模式进行操作,即使相对于具有不同参数的其他基本游戏202。 In one embodiment, all the sites on the gaming machine 200 can be operated in a mode competition, even with respect to other base game 202 with different parameters. 例如但非限制性地,这些参数的差别包括具有不同支付百分比、可用币值面额、不同赌注数额、不同支付表、不同挥发度(volatility)、不同红利方式(bonus round)等的不同主题游戏。 Such as, but not limited to, differences, these parameters include different percentages of payment, the currency denominations available, different amounts of bets, different pay tables, different volatility (volatility), different ways bonus (bonus round) and other games of different themes. 在一个实施例中,通过向上述每个得分施加比例或等待(waiting)因子,将不同参数归一化。 In one embodiment, the ratio by applying to each of said scoring or waiting (Waiting) factors, different parameters will be normalized.

[0456] 在一个实施例中,玩家可以不断地进行多个竞赛游戏,并继续在一个竞赛标识符下张贴得分,该竞赛标识符在一个或多个竞赛中标识玩家。 [0456] In one embodiment, a player may continue to conduct a plurality of racing game, and continue in a post score contest identifier, which identifier identifies a player competition in one or more competitions. 进行多个竞赛游戏能够从玩家的立场上带来改进,有效的是对于玩家而言进行更长的竞赛。 Multiple racing game can bring improvements from the player's stance is effective for longer terms of competition for players. 备选地,在一个实施例中,玩家可以选择使用两个或更多个完全不同的竞赛标识符来张贴竞赛得分,以在多个竞赛中作为多个玩家。 Alternatively, in one embodiment, the player can choose to use two or more different identifiers post competition score contest, as a plurality of players in a plurality of competition. 在一些实施例中,所有或特定竞赛限制玩家只能有特定数目的得分张贴。 In some embodiments, all or specific competitions to limit player can only have a certain number of scores posted.

[0457] 在一个实施例中,作为在玩家选择时开始竞赛的备选方式,玩家选择进入竞赛,并在特定数目的玩家也已进入竞赛时,开始竞赛。 [0457] In one embodiment, as an alternative way the player selects the start of the race, the players choose to enter the competition, and when a certain number of players have entered the competition, the competition start. 在该实施例中,玩家等待,一直到竞赛实际开始进行。 In this embodiment, the player waits until the race actually starts. 但是,当玩家等待时,他们继续在游戏机200上正常进行基本游戏202。 However, when the player wait, they continue normal basic game 202 on gaming machine 200. 在实施例的一个方面,一旦竞赛开始准则(例如,进入的玩家数目)已达到,则竞赛服务器140自动通知所有玩家。 In one aspect of the embodiment, once the competition starts criteria (e.g., number of players entered) has been reached, the contest server 140 automatically notifies all players. 所有玩家同时开始。 All players start at the same time. 在其他实施例中,其他开始竞赛的准则是相对于固定数目的玩家而基于时间(例如,特定开始时间)的。 In other embodiments, other criteria with respect to the start of the competition is the player based on a fixed number of times (e.g., specific start time).

[0458] 在一个实施例中,认为所有承诺要从其玩家卡帐户中为特定竞赛支付金额的玩家是有资格的,从而允许他们参与在特定日期和时间开始的竞赛。 [0458] In one embodiment, the commitment from all the players think their player card account in the amount to be paid for a particular race are eligible, allowing them to participate in the competition to start at a specific date and time. 向这些有资格的玩家宣布竞赛将在特定时间开始,该宣布显示在他们操作的游戏机200上的附加用户接口上(例如,“还有15分钟新竞赛就开始”)。 These players are eligible to announce the contest will start at a specific time, the announcement displayed on the user interface on the additional 200 gaming machines they operate (for example, "there is a new race began 15 minutes"). 在一个实施例中,竞赛在特定升级结束。 In one embodiment, the end of the race specific upgrade. 但是,在另一实施例中,在所谓的“速跑”(sprint)竞赛中,一旦玩家达到特定得分,竞赛就结束。 However, in another embodiment, the so-called "sprint" (Sprint) competition, once the player reaches a certain score, the competition is ended.

[0459] 在其他实施例中有其他结束竞赛的准则。 [0459] There are other criteria of the contest is in other embodiments. 例如,在一个实施例中,只能对基本游戏202或其他平台(包括IVIEW接口216)下注特定数额的钱,来创建竞赛得分。 For example, in one embodiment, only a certain amount of money bet on the base game 202 or other platforms (including IVIEW interface 216) to create a score contest. 这样,在该实施例中,设备强制在针对特定竞赛而批准的特定数额范围上从所有基本游戏202信用金额中支出。 Thus, in this embodiment, the device forces on the specific race and approve specific spending amounts range from 202 all the basic gaming credit amount. 另一实施例中,在竞赛期间,只能在基本游戏202上花费特定数额的信用金额或美元。 Another embodiment, during the race, can only spend a certain amount of credit amount, or $ 202 in the basic game. 这样,相对于优选实施例中的非限制性数额,所有玩家可以只为特定系统竞赛游戏花费特定数额的信用金额。 Thus, with respect to the amount of non-limiting examples of preferred embodiments, all players can only take a credit amount for a particular system a particular amount of a racing game.

[0460] 在一个实施例中,从竞赛中自动消除排名较低或得分较低的玩家,以便他们可以自由参与其他竞赛。 [0460] In one embodiment, automatically eliminate the lower ranking or lower scores players from the competition, so they are free to participate in other contests. 在另一实施例中,如果玩家在特定时间上无法达到中间竞赛目标或得分,则从竞赛中将其淘汰,这是因为由于竞赛的设计,该玩家可能获胜的机会微乎其微。 Example, if the player can not reach the target in the middle of the competition on a specific time or score, their elimination from the competition will be in another embodiment, it is because the design competition, the chance that players may win negligible.

[0461] 在另一实施例中,玩家在任何时间选择退出竞赛。 [0461] In another embodiment, the player selects at any time to exit the race. 此时可以选择从排名中完全去除该玩家的得分,或将其得分冻结并保留在排名中,直到竞赛时间结束,将最终得分制成表格。 At this point you can choose completely removed from the player's score ranking, or freeze it and keep score in the rankings, until the end of the contest period, the final score tabulated. 在一个实施例中,在这种情况下,玩家失去其竞赛入场费。 In one embodiment, in this case, the player loses its race admission. 在一个实施例中,在竞赛开始时有可选的短暂转换时段,此时允许玩家退出竞赛而不会损失钱。 In one embodiment, an optional brief transition period when the competition starts, this time allowing players to withdraw from the competition without losing money.

[0462] 在另一实施例中,竞赛是昼夜不停地进行的,不需要赌场工作人员。 [0462] In another embodiment, the competition is performed around the clock, no casino staff. 即使玩家是唯一的玩家,竞赛控制器服务器140的竞赛得分增长引擎产生该玩家的竞赛得分,并将得分张贴到数据库160中得分表中的正确竞赛标识符。 Even if the player is the only player, the controller server race competition score increase engine 140 generates the player competition score, and the score posted to the correct play identifier database 160 the score table. 一旦竞赛时间结束并且达到阈值数目的竞赛玩家,或者满足了其他竞赛结束准则,则将该得分与其他得分相比较,以获得竞赛奖品。 Once the end of the race and the time to reach a threshold number of players contest, or other contests end criterion met, then the scores compared with other scores, in order to obtain the prize contest. 在一个实施例中,使用广域网150,一个赌场中的单个玩家可以与其他赌场中的其他玩家齐头并进地进行比赛,以创建竞赛玩家团体的感觉。 In one embodiment, the use of wide area network 150, a single player in the casino can compete with other players in other casinos to go hand in hand to create a sense of competition players groups.

[0463] 在一个实施例中,将竞赛得胜局添加到得胜玩家的帐户,以允许再进行得胜局、兑取现金或稍后兑换奖品。 [0463] In one embodiment, the victory will add competition to win the player of the Bureau of accounts, to allow further victory Bureau, redeemed or exchanged for cash prizes later. 在一个实施例中,自动地或又被告知得胜事宜的赌场人员手动地支付奖品。 In one embodiment, automatically or being told matters winning casino personnel to manually pay prizes.

[0464] 在一个实施例中,竞赛作为“一次性”事件开始。 [0464] In one embodiment, the race as "one-off" event begins. 在另一实施例中,依据赌场的偏好设置,不断地进行竞赛。 In another embodiment, a casino based preferences, constantly race. 在一个实施例中,在IVIEW接口216上向玩家提供竞赛完成率显示指示符,以反映预期的竞赛完成时间。 In one embodiment, interface 216 is provided to the player on IVIEW competition display completion rate indicator to reflect the expected completion time of the race. 这有助于玩家决定是否值得等待竞赛完结,或者是否稍后返回竞赛。 This helps players decide whether it is worth waiting for the end of the race, or whether to return later in the competition. 想要快点结束的玩家应用选择具有较短完成时间的竞赛。 Players want to get this over with choice of applications have a shorter completion time of the race.

[0465] 在一个实施例中,在IVIEW接口216上向每个玩家提供玩家特定或组特定的消息收发,例如而非限制性地向玩家通知竞赛是日常竞赛,玩家应该不断尝试张贴更多的竞赛得分来增加其获胜的机会。 [0465] In one embodiment, interface 216 is provided on IVIEW each player to player-specific or group-specific messaging, for example and without limitation competition notification to the player is the daily race, the player should always try to put more competition score to increase their chance of winning.

[0466] 在一个实施例中,由竞赛控制器服务器140执行隐式竞赛。 [0466] In one embodiment, competition by the competition perform implicit server controller 140. 在玩家的当前竞赛结束之后,向玩家提供或售出,将其竞赛中的得分张贴到隐式或非隐式竞赛。 After the end of the player's current race, sold or provided to the player, it will be posted in its race to score the implicit or non-implicit competition. 单次竞赛入场费可以允许将该竞赛得分张贴到多个可能的竞赛中,每个竞赛自身都具有相关联的奖品。 Admission may allow a single competition score posted to the plurality of possible competition race, each race has its own associated prizes. 例如,对于玩家进入的竞赛,玩家得分9,893。 For example, for a player to enter the contest, players score 9,893. 在该具体竞赛中,这不是较高得分,该玩家不会获胜。 In this particular contest, this is not a high score, the player will not win. 在一个实施例中,竞赛服务器140也使玩家进入竞争当日竞赛最低得分的竞赛。 In one embodiment, the competition server 140 players entered the competition lowest score of the day race competition. 如果该玩家的得分足够低,则可能赢得该竞赛。 If the player's score is low enough, it might win the race.

[0467] 在一个实施例中,在附加用户接口上向玩家显示玩家速度计量器,并给予竞赛得分的速度红利。 [0467] In one embodiment, additional user interface displayed on the player to the player velocity meter, and the speed of bonus points given contest. 如果玩家以特定速率进行基本游戏202或在竞赛服务器140上执行的游戏,则添加红利。 If the basic game player 202 at a particular rate or in the competition game executed on the server 140, the added bonus. 在一个实施例中,例如但非限制性低,如下计算速度:每单元时间的游戏、每单位时间的钱数或每单位时间的最大赌注。 In one embodiment, a low but non-limiting example, the speed is calculated as follows: per unit time of the game, or the maximum amount of money bet per unit time per unit time.

[0468] 在一个实施例中,玩家只能在竞赛结束时位于最高排名的几个玩家中时才赢得奖品。 Only a few players in the [0468] In one embodiment, a player can only be in the top position at the end of the competition to win prizes. 在另一实施例中,系统向竞赛中任何数目的玩家奖励其他奖品。 In another embodiment, the system awards the prize contest any other number of players. 非限制性示例是抽奖券或抽彩券。 Non-limiting example is a lottery ticket or lottery draw. 在另一实施例中,在竞赛中间或结束时达到特定竞赛得分阈值的玩家赢得奖品。 In another embodiment, the player reaches a certain threshold score contest to win a prize when the middle or the end of the competition. 在本实施例的一方面,使用数据库160中的竞赛得分-奖品奖励查找表,定义针对每个达到的竞赛得分的不同奖品。 In an aspect of this embodiment, the database 160 using the competition score - bonus prizes lookup table, the score for each defined to achieve different prize contest. 下表12示出了来自得分-奖品查找表的部分样本记录。 Table 12 shows the scores from - the recording portion of the sample to find the prize table.

[0469] 表12:竞赛得分-事件ID表:事件ID会奖励奖品ID列表 [0469] Table 12: Competition score - Table Event ID: ID list of premiums for event ID will

[0470] 竞赛得分 奖品奖励事件ID [0470] scoring contest prize award event ID

[0471] >1,000 186 [0471]> 000 186

[0472] 800 5 [0472] 800 5

[0473] 700 1 [0473] 700 1

[0474] 600 - [0474] 600 -

[0475] - - [0475] - -

[0476] 在一个实施例中,为了使游戏机200有资格进行基本游戏竞赛,需要正在进行或等待进行基本游戏202的玩家。 [0476] In one embodiment, in order to qualify for the gaming machine 200 basic game play, it is necessary to wait for the base game progress or player 202. 在本实施例的一方面,在游戏机200的基本游戏202上需要信用金额。 In this aspect of an embodiment, the amount of credit required in the basic game consoles 202 200. 在一个实施例中,基于如下几个作为示例的并限制性规则将游戏机200上的基本游戏分类为空闲:如果没有玩家主动进行游戏,如果机器上没有信用金额,如果游戏机200当前处于提供灯光和声音的“吸引”模式以在阈值分钟数目上例如吸引玩家,以及没有玩家玩过基本游戏202或没有玩家卡插入。 In one embodiment, and is based on several restrictive rules as an example of the base game on the game machine 200 is idle classified: If there is no active game player, if not the amount of credit on the machine, the gaming machine 200 is currently in if provided lights and sounds "pull" mode, for example, to attract players on a threshold number of minutes, and no player played 202 games or substantially no player card is inserted. 相反,在本实施例的一个方面,根据暗示了玩家正在操作或可能操作游戏机200的规则,将玩家标识为有资格参与竞赛。 In contrast, in one aspect of this embodiment, according to imply that the player is operating or may operate gaming machines rule 200, the player identified as eligible to participate in the competition. 例如但非限制性地,检查游戏机200,以检查是否插入了信用金额。 Such as, but not limited to, gaming machine 200 checks to check whether to insert a credit amount. 如果发现有资格吸引玩家进入竞赛,则通常向游戏机200发送即将进行竞赛的宣告。 If found eligible to enter the competition to attract players, usually advertises the upcoming contest to send 200 game console. 可选地,在一个实施例中,如果发现游戏机200处于空闲,则竞赛控制器服务器140向空闲游戏机200发送竞赛即将开始的广告,以希望吸引新的玩家。 Alternatively, in one embodiment, if it is found 200 game console is idle, idle controller server sends ads to contest the upcoming game console 200 of 140 competitions in the hope to attract new players.

[0477] 在一个实施例中,玩家即使没有插入读卡器214的玩家卡或没有该系统的帐户(统称为“无卡”玩家),也被允许参加短时间内结束的竞赛,或者完结率足够快从而可以在玩家赢得奖励下情况下在游戏终止时奖励该玩家的竞赛。 [0477] In one embodiment, the player even if the card is not inserted into the card reader 214 or the player does not account of the system (referred to as a "card" player), were allowed to participate in the short end of the race, or the end of fast enough to win the case at awards reward the player when the game is terminated competition in the player. 这是因为,对于没有系统帐户的玩家而言,他的获胜无法记入帐户。 This is because there is no system for the player's account, he can not be credited to the account of the winner. 在一个实施例中,有卡玩家和无卡玩家(没有帐户的玩家)都可以参与具有或没有竞赛奖品的免费竞赛。 In one embodiment, there is a player card and non-card player (no account of the player) can participate in free competition with or without a contest prize. 这有助于鼓励或“激发”玩家成为有卡玩家,以参与比赛赢得竞赛奖品。 This helps to encourage or "excited" to become a player card players have to participate in the contest to win the contest prizes.

[0478] 在另一实施例中,将赌场场地分为能够与等同或近似配置的其他组或基本游戏202一起比赛的组。 [0478] In another embodiment, the casino game space can be divided into groups with equivalent or similar group or other configuration 202 base game. 在本实施例的一方面,针对特定类型的竞赛,要求玩家应该以94%的持有百分比来进行特定的基本游戏202,以参与特定的基本游戏竞赛。 To an aspect of the present embodiment, for a particular type of competition, the player should be required to hold a percentage of 94% to 202 for a particular base game to participate in a particular game play substantially. 在另一实施例中,支付96%或更多的所有游戏类型都可以参与该竞赛。 In another embodiment, the payment of 96% or more of all types of games can participate in the contest. 在另一实施例中,只有技能基本游戏202(例如但非限制性地,“视频纸牌”)可以加入竞赛。 In another embodiment, only the basic skills game 202 (e.g., but without limitation, "video cards") may be added to the competition. 在另一实施例中,对游戏场地进行币值面额、主题、游戏组、玩家类型、赌注数额、游戏类型、游戏配置、理论获胜百分比、挥发度等任何方式的划分,以允许或禁止不同的基本游戏加入特定竞赛。 In another embodiment, the playing field for the denominations of denomination, themes, games group, type of players, the amount bet, game type, game configuration, the theoretical division winning percentage in any way, volatility, etc., to allow or disallow different basic game-specific competition. 虽然在所有情况下,将场地分为较小的组不一定是优选实施例,但是在一些情况下,优选的是使玩家相信他在公平的游戏领域中与其他进行相似基本游戏202的其他玩家一起竞争。 In all cases though, the site is divided into smaller groups are not necessarily the preferred embodiment, but in some cases, it is preferable to make the players believe in him similar basic game with 202 other players in other areas of the game fair competition together. 此外,在一个实施例中,使用赌场执行的晋级来广告主题竞赛,例如但非限制性地,任何视频纸牌游戏都可以加入竞赛的“视频纸牌”竞赛。 In addition, in one embodiment, a casino promotion ad theme contest to perform, for example, but without limitation, any video card games can join the competition "video card" contest. 在一个实施例中,为了市场宣传和晋级原因,在赌场场地上将启用的机器在物理上分成组。 In one embodiment, for promotion and marketing reasons, to enable the machine on the casino floor is physically divided into groups. 竞赛服务器140管理所有竞赛,哪些游戏机200和玩家有资格与其他哪些游戏机200和玩家竞争,从而从赌场管理中去除了除竞赛配置建立时间时的负担之外的其他负担。 Competition server 140 manages all competitions, which players are eligible and 200 gaming machines and other gaming machines 200 and which players compete, in order to go from casino management, in addition to other burdens in addition to the burden of race configuration set-up time.

[0479] 在一个实施例中,允许玩家在一些竞赛中购买更多竞赛时间,以提高该玩家的竞赛得分。 [0479] In one embodiment, allows the player to buy more time in some racing competitions, the competition to increase the player's score. 例如但不限制地,在完成5分钟的竞赛之后,玩家能够选择通过其帐户用$1.00再购买一分钟。 Such as, but not limited to, five minutes after the completion of the contest, players can choose to buy with the $ 1.00 and then one minute through their accounts. 在一个实施例中,可以为这种类型的竞赛设定最大记帐数额(up-charge)。 In one embodiment, the billing can be set to the maximum amount (up-charge) for this type of competition.

[0480] 模拟竞赛玩家 [0480] Simulation Racing players

[0481] 在一个实施例中,系统模拟多个玩家,以满足竞赛的最低游戏机200需求。 [0481] In one embodiment, a plurality of players to simulate the system to meet the minimum needs of the gaming machine 200 contest. 游戏玩家模拟程序是本领域技术人员熟知的。 Gamers simulation program is well known to those skilled in the art. 例如,Electronic Artsof Redwood City的SIM-Earth For example, Electronic Artsof Redwood City's SIM-Earth

、California和其他流行游戏(包括基于赌场的游戏)已使用计算机逻辑来模拟人类或游戏。 , California and other popular games (including those based casino games) has been used to simulate human or computer logic game. 在一个实施例中,模拟的竞赛玩家代表房屋进行游戏,如果模拟玩家之一赢得该竞赛,则赌场保留该胜出局,或者将其分配给排名最高的人类玩家,或者使用其他分配规则来分配胜出局。 In one embodiment, the simulated race on behalf of the player houses the game, if one player wins the race simulation, the casino win to retain the bureau, or assign it to the highest-ranked human players, or use other allocation rules to allocate win Bureau. 在一个实施例中,模拟玩家及其得分基于先前玩过的玩家。 In one embodiment, the player and the simulated player score based on previously played. 这是由“即时完结”竞赛引擎实现的。 This is the "immediate end" race engine to achieve. 模拟玩家用于在即使赌场人数很少并且没有其他人进行竞赛时吸引人类玩家,创建实时交互。 Simulation for players in the casino, even if the number of small and no one else to compete to attract human players, create real-time interaction. 模拟玩家赢得或输掉竞赛,以创建任何希望的竞争效果。 Analog player wins or loses the competition to create the competitive effect of any hope.

[0482] 竞赛得分公式计算 [0482] Competition Score formula

[0483] 在一个实施例中,每个竞赛具有其自己的竞赛得分增长公式。 [0483] In one embodiment, each race has its own growing competition scoring formula. 此外,对于每个玩家进行的每个竞赛,玩家具有他自己的竞赛得分方程。 In addition, for each contest conducted each player, the player has his own race to score equation. 在一个实施例中,该公式是下载到游戏机或在游戏服务器140上计算的。 In one embodiment, the formula is downloaded to the gaming machine or the game server 140 is calculated on the. 例如,在一个竞赛中,一个两玩家、十分钟的竞赛基本游戏202可以使用与五分钟的金字塔式竞赛(下述)不同的竞赛得分计算。 For example, in a competition, a player two, ten minutes race 202 may be used with the basic game five minutes competition pyramid (described below) of different race score calculation. 备选地,在另一实施例中,基于不同的玩家类型(“金”和“银”玩家俱乐部等级等)计算竞赛得分。 Alternatively, in another embodiment, the competition score calculation based on different types of players ( "gold" and "silver" players club level, etc.). 在一个实施例中,对竞赛得分公式的动态修改发生在竞赛进行途中或在竞赛中的单独游戏中。 In one embodiment, the dynamic modification of the race in a competition score formula takes place separately for the middle or in the competition game. 游戏系统自动调整竞赛得分计算,以获得希望的娱乐效果。 Game system automatically adjusts competition score is calculated to obtain the desired entertainment. 在游戏之间、在单独游戏期间或在竞赛结束之后且在同类竞赛再次开始之前,实施这种改变。 In between games, during a single game or after the end of the competition and before the start of the same race again, the implementation of such a change. 在一个实施例中,向特定竞赛中的所有玩家提供相同的游戏修改、竞赛得分公式和游戏变量。 In one embodiment, there is provided the same game all players to modify specific competition, the competition game score variables and formulas. 在另一实施例中,玩家使用这些参数的不同集合。 In another embodiment, a player using a different set of these parameters.

[0484] 在一个实施例中,可以使用可从基本游戏读取的任何变量或计量器,来构造竞赛得分。 [0484] In one embodiment, any variable or meter can read from the basic game, the score contest constructed. 在一个实施例中,在得分计算方法中使用多个基本游戏比赛的平均值来平滑掉最高和最低得分。 In one embodiment, an average value of the plurality of base game in the game score calculation process to smooth out the highest and lowest scores. 丢弃较高和较低的基本游戏比赛,以使任何统计效果归一化。 Discard the higher and lower basic game play, so that any statistical effect of normalization. 在一个实施例中,竞赛得分公式设计为只增加得分,以鼓励玩家在想要其竞赛得分增长的情况下不断进行该基本游戏。 In one embodiment, the competition score formula designed to increase the score only to encourage players to continue to carry out the basic game in case you want to contest their scores growth. 在另一实施例中,构造竞赛得分公式,从而玩家离针对该玩家的赌注数额的预期支付比例和针对游戏机200的该赌注数额的理论胜出越远,则竞赛得分越高。 Example, construction competition score formula In another embodiment, so expect to pay for the players from the ratio of the amount of the bet and the player wins the bet for the theoretical amount of 200 game console farther away, the higher the score the contest. 例如但非限制性地,在竞赛期间,如果玩家在95%理论支付比例机器上连续进行100场基本游戏而没有任何胜出,则相比于在具有400%实际支付比例的同类游戏机上经常胜出的玩家,竞赛得分可能非常高。 For example, but without limitation, during the competition, if the player continuously on the machine payout percentage of 95% of the theoretical base game 100 games without any win, you win often compared to the same game console with a 400% proportion of the actual payment players, can be very high scoring contest. 图35示出了非线形曲线,作为非限制性示例,这在一个实施例中用于将理论或实际胜出率映射或归一化为竞赛得分。 FIG 35 shows a non-linear curve, as non-limiting examples, which in one embodiment for mapping the theoretical or actual win rate or normalized score contest embodiment.

[0485] 在其他实施例中,使用其他计算技术。 [0485] In other embodiments, other computing techniques. 在一个示例中,非限制性地,向具有离预期回报的最高标准偏差的玩家给予最高竞赛得分。 In one example, without limitation, given the highest score contest to the player with the highest standard deviation from the expected return. 在另一示例中,计算得分,以给予玩家实际对理论的更高得分结果的最高改变率(加速度)。 In another example, the score is calculated to give the player the actual rate of change of the highest scored higher theoretical results (acceleration). 在另一实施例中,竞赛得分计算是从一个基本游戏到下一游戏的、来自每场游戏的胜出的简单加法,并与或不与期望回报相比较。 In another embodiment, a competition score calculation from the basic game to the next game, won from a simple addition of each game, and with or without comparison with expected returns.

[0486] 对于一些竞赛,一组玩家中单独个人的竞赛得分为正或负。 [0486] For some competition, players race separate set of individual score is positive or negative. 基于玩家相比于另一玩家或另一组玩家的表现如何,来计算竞赛得分。 Based on how the players compared to another player or another player's performance group to calculate the score of the competition. 在竞赛时段结束时表现最好的玩家赢得奖品。 The best performing players to win prizes at the end of the contest period. 可以使用上述得分技术的任何组合。 Any combination thereof may be used scoring techniques.

[0487] 优选地,计算竞赛得分,以最大化参与积极性、赌注数额、机器上的时间、娱乐效果并为赌场带来新的赢利。 [0487] Preferably, the competition score is calculated to maximize active participation, the amount bet, the time on the machine, entertainment and bring new revenue for the casino. 在一个实施例中,竞赛得分计算对基本游戏设计中的变量进行归一化,包括但不限于:币值面额、赌注、理论支付百分比、游戏主题、游戏赢/输挥发度、技能游戏对机会游戏、支付表变化、红利方式变化、广域渐进胜出、广域渐进胜出的规模等。 In one embodiment, the competition score is calculated on the basic game design variables are normalized, including, but not limited to: currency denomination, the stakes, the theoretical payment percentage, game theme, game win / lose volatility, skill games of chance game pay table changes, changes in bonus mode, wide-area progressive win, winning wide-area progressive scale and so on. 该特征减缓或消除了由赌场将游戏场地分割给具有同类游戏的竞赛这一需要。 This feature slows or eliminates the casino will split the playing field for competition has similar games this need. 任何有资格的玩家可以随时进行任何基本游戏202,如何玩家选择并开始基本游戏竞赛,则玩家可以立即参与竞赛。 Any player can qualify for any basic 202 games at any time, the player how to select and start the basic game play, the player can immediately participate in the competition. 进入竞赛的玩家选择可以在任何显示设备上进行,例如基本游戏显示器204。 Entering the competition may be made on the player selects any display device, such as display 204 of the base game. 在一个实施例中,由于IVIEW接口216具有触摸屏功能,所以在其上提供该选择。 In one embodiment, since IVIEW interface 216 has a touch screen function, the selection provided thereon.

[0488] 在一个实施例中,向玩家提供竞赛得分障碍赛,例如在高尔夫游戏中。 [0488] In one embodiment, provides a steeplechase race score to the player, for example in the golf game. 这有助于特别针对技能型游戏或对于低币值面额对高币值面额玩家而言,进行公平比赛,这是因为对于后者而言,支付表和理论支付百分比典型地较高。 This helps especially for low-skilled game or for high denomination currency denomination currency players, fair competition, it is because the latter case, the theoretical payout table and pay a higher percentage typically. 在一些实施例中,障碍赛是游戏、竞赛或玩家特定的,以帮助获得公平的竞赛体验。 In some embodiments, the steeplechase is a game, contest or player specific to help get a fair contest experience.

[0489] 在一个实施例中,竞赛服务器100中的动态收益分析引擎找到基本游戏、在IVIEW接口216上执行的游戏或应该分组到新的可用竞赛中的玩家,以获得最优玩家兴奋事件和赌场可能获得的收入。 [0489] In one embodiment, the competition server 100 returns dynamic analysis engine to find the basic game, the game executed on IVIEW 216 or the interface should be available to a new group of players in a race to get the best players excited and events Casino revenue may be obtained. 在一个实施例中,该分组自动发生,不需要玩家交互。 In one embodiment, the packet occurs automatically, no player interaction.

[0490] 在另一实施例中,每个游戏机200具有保持在竞赛服务器140中的单独的竞赛分点表,通过IVIEW接口216,评估每个正常的游戏机赌注和胜出,并适当地计算竞赛分点,以向所有竞赛参赛者提供累积竞赛得分的相等机会,向竞赛服务器140报告。 [0490] In another embodiment, each gaming machine 200 having a single table competitions held in the points competition server 140, via interface 216 IVIEW, normal gaming machine to evaluate each bet and won, and appropriately calculating competition points, in order to provide equal opportunity to contest the cumulative score for all race participants, report to the competition server 140. 在一个实施例中,有与每个基本游戏140相关联的竞赛得分查找表的游戏分点,因此不需要进行竞赛得分的实时计算。 In one embodiment, the lookup table has the score of the game and the points of each race 140 associated with the base game, there is no need for real-time calculation of the score of the competition. 在一个实施例中,对于不同游戏、主题、币值面额、赌注数额等使用不同的表。 In one embodiment, for different games, relating to, currency denomination, the amount of the bet and the like using a different table.

[0491] 在另一实施例中,竞赛在后端服务器网络中形成,在赌场一天中收集的玩家短期数据和/或游戏终止数据,作为在服务器140和180上执行的玩家晋级过程和时隙管理过程的一部分。 [0491], In another embodiment race is formed in the rear end server network, collected in one day casino player short-term data and / or terminate the game data, and a slot player promotion process executing on server 140 and 180 part of the management process. 收集的数据不一定是实时数据。 The data collected is not necessarily real-time data. 在一个实施例中,在夜间或以一些其他时间间隔来收集数据。 In one embodiment, at night or some other time interval to collect data. 使用玩家在游戏机200上的基本游戏活动来获得竞赛得分,在竞赛服务器140中将该得分分组,以进行竞争。 Players use basic gaming activity at the gaming machine 200 to obtain competition score, score group in the competition server 140 in order to compete.

[0492] 在一个实施例中,竞赛包括玩家在整个游戏期间中最佳的五分钟运动窗。 [0492] In one embodiment, the race including the best player in the five-minute window during the entire movement of the game. 例如,如果玩家玩了1个小时,而在这个小时中大部分时间的支付比例都非常低,但是具有一个较好的、支付比例较高的5分钟窗,则使用该时间段作为其竞赛得分张贴。 For example, if a player played one hour, and in this hour most of the time in the proportion of pay is very low, but with a better, higher payout percentage five minutes window, the time period is used as a scoring contest posted. 该实施例鼓励刚刚赢得大奖的玩家再次将钱投入基本游戏,以使竞赛得分最高,有助于确保在竞赛中没人能够打败他。 Patients are encouraged to just win the jackpot players again money into the basic game, the highest score of the competition so that helps to ensure that no one can beat him in a race in this example. 在玩家的思想里,玩家相信自己在用赌场的钱进行游戏,从而更愿意花费新近赢得的大部分来尝试再次赢得大奖。 In thinking of the players, the players believe in themselves in the game with casino money, and thus more willing to spend the most recent win to try to win the jackpot again.

[0493] 如上所述,在一个实施例中,不同类型的游戏、游戏主题、币值面额、游戏挥发度、技能、机会、支付表,均具有各自的竞赛。 [0493] As noted above, in one embodiment, different types of games, game theme, currency denomination, game volatility, skills, opportunities, pay tables, all with their own race. 在该实施例中,由于纸牌游戏的技能特点,只有纸牌游戏相对于其他纸牌游戏并肩竞争。 In this embodiment, due to the characteristics of skill card games, card games only in relation to other card games side by side competition. 该实施例的负面资源,当游戏机200再分为较小组时,玩家组的规模减小。 Negative resource of this embodiment, when the game console 200 and then divided into smaller groups of players to reduce the size of the group. 因此,由于可以在每一组中游戏机的数目更少了,所以玩家彼此竞争的机会少了。 Therefore, since the number of gaming machines may be fewer in each group, so players the opportunity to compete with each other less. 因此,在许多情况下,竞赛要花费更长时间才完成或完结。 Therefore, in many cases, competition can take longer to complete or end. 因此,在一个实施例中,优选地使竞赛的数量更少、持续时间更短、玩家数目更少,以获得较快的周转率。 Thus, in one embodiment, the number preferably less competition, shorter duration, less number of players, in order to obtain a faster turnover rate.

[0494] 在另一实施例中,在同一客户端或对于同一玩家执行同时的竞赛。 [0494] In another embodiment, the same client or contest performed simultaneously for the same player. 例如但非限制性地,在一个实施例中,玩家同时向多个不同的竞赛张贴一个基本游戏得分。 For example, but not limitation, in one embodiment, the base game players simultaneously post a score to a plurality of different race. 一个选择是向玩家提供参与多个竞赛的选择机会或参与多个竞赛而无需玩家选择。 One option is to offer more choices to participate in the contest to a player or to participate in more competitions without the player chooses. 例如,玩家相对于少数玩家,进行入场受限的竞赛,其中玩家可以赢得该竞赛的奖品。 For example, a player with respect to the small number of players, perform admission restricted competition, in which players can win prizes of the contest. 此外,玩家将同一竞赛得分张贴到日常竞赛,以试图赢得另一奖品。 In addition, players will race the same score posted to the daily contest to try to win another prize. 如上所述,本实施例包括使玩家进入竞赛,以达到预期胜出率之上的最高胜出率,并使玩家进入竞赛,其中奖品奖励给实际回报胜出率对预期回报率最低的玩家。 As mentioned above, this embodiment includes the players enter the race to achieve the highest win rate over the expected win rate, and the players enter the contest, which awards prizes to the actual win rate of return player with the lowest expected rate of return. 这样,即使玩家输掉了最高支付率竞赛,该玩家仍可能在其他竞赛中胜出。 Thus, even if the player loses the highest payout rate competition, that player may still win the rest of the competition. 玩家可以对两场竞赛下不同的赌注,或只支付一次来进行两场竞赛。 Players can bet on two different competitions, or just pay once to two games. 备选地,支付一场或更多竞赛,以及一场或更多竞赛是免费的。 Alternatively, the payment of a race or more, and a more or contest is free.

[0495] 在一个实施例中,使用来自每场基本游戏比赛的所有单独赌注/结果或者其中一小组,来计算一定时段上的竞赛得分。 [0495] In one embodiment, all bets placed from every individual base game game / or the results of one group, calculates a score of the competition on the certain period. 在本实施例中,单个基本游戏对整个竞赛得分的贡献计算如下。 In the present embodiment, a single base game score is calculated for the entire contest contributions are as follows.

[0496] 10000*(LastGameCashWON/LastGameCashWAGERED/PaytablePayoutPercent); [0496] 10000 * (LastGameCashWON / LastGameCashWAGERED / PaytablePayoutPercent);

[0497] 其中“LastGameCashWON”是玩家赢得的现金中最后游戏赢得的数额,“LastGameCashWAGERED”是最后现金游戏中的赌注数额,“PaytablePayoutPercent”是玩家的支付百分比。 [0497] where "LastGameCashWON" is the player to win the last game to win the cash amount, "LastGameCashWAGERED" is the amount of stakes cash games in the final, "PaytablePayoutPercent" is the percentage of paid players. 在一个示例中,对于基本游戏202配置,应用下面的参数: In one example, the basic configuration 202 games, the following parameters apply:

[0498] $.50币值面额机器 [0498] $ .50 currency denomination machine

[0499] 92%理论胜出量 [0499] 92% of the theoretical amount won

[0500] 预期的胜出可以如下计算: [0500] The expected win can be calculated:

[0501] $.50比赛*92%=$.46预期胜出 [0501] $ .50 * 92% = $ game. 46 expected win

[0502] 在竞赛期间,该基本游戏配置下基本游戏比赛的示例序列如下: Example sequence [0502] During the competition, the basic configuration of the base game game play is as follows:

[0503] 在该基本游戏配置下进行的第一基本游戏 [0503] The first base game conducted in the base game configuration

[0504] 下注$1赌注,2信用金额 [0504] bet $ 1 bet, the amount of credit 2

[0505] $.50胜出 [0505] win $ .50

[0506] 单个游戏竞赛得分贡献将是: [0506] single game scoring contest contribution will be:

[0507] 10,000*($.50胜出/$1赌注/该赌注下92%理论胜出)=5,385竞赛分点。 [0507] 10,000 * ($ 50 winner / $ 1 bet / the winning bet at 92% of theory) = 5,385 points race.

[0508] 在该基本游戏配置下进行的第二基本游戏 [0508] The second base game conducted in the base game configuration

[0509] 下注$1赌注,2信用金额 [0509] bet $ 1 bet, the amount of credit 2

[0510] $2.50胜出 [0510] $ 2.50 Winning

[0511] 单个游戏竞赛得分贡献将是: [0511] single game scoring contest contribution will be:

[0512] 10,000*($2.50胜出/$1赌注/该赌注下92%理论胜出)=27,173竞赛分点。 [0512] 10,000 * (winning $ 2.50 / $ 1 bet / the winning bet at 92% of theory) Competition = 27,173 points.

[0513] 在一个实施例中,在整个竞赛期间,将单个游戏贡献加入数据库160中存储的得分中。 [0513] In one embodiment, the duration of the race, the added contribution of a single game scores 160 stored in the database. 表13示出了得分表的部分记录列表的示例。 Table 13 shows an example of the score portion of the recording list of tables.

[0514] 表13:基本游戏#和竞赛得分贡献表 [0514] Table 13: Basic games and competitions scoring contribution table #

[0515] 竞赛期间的基本游戏# 单个游戏贡献 During the [0515] competition contribution base game single game #

[0516] 1 5,385 [0516] 1 5,385

[0517] 2 27,173 [0517] 2 27,173

[0518] 3 0 [0518] 30

[0519] ... ... [0519] ... ...

[0520] 在一个实施例中,通过从最高得分到最低得分排序,对得分表进行排名。 [0520] In one embodiment, the highest score to the lowest score from the sort, rank score table. 在数据库160中存储的备选方式是,得分表可以存储在附加用户接口216中。 Alternatively stored in the database 160 that may be stored in the score table additional user interface 216. 在另一实施例中,在排名之后,将该表链接到特定数目的元素。 In another embodiment, after the rankings, the table is linked to a certain number of elements. 例如但非限制性地,只将前10个单独的得分相加,来构建显示给玩家的竞赛得分。 For example, but not limitation, only the first 10 individual scores are added to construct the score displayed to the player of the competition. 在该实施例中,得分可以在0到大约1,000,000的范围中。 In this embodiment, the score may be in the range of 0 to about 1,000,000. 该得分是所有10场游戏的平均,并存储在得到分表中。 The score is the average of all 10 games, obtained and stored in the part table. 该实施例的效果在于,一场好的游戏不会确保最高的竞赛得分。 The effect of the embodiment of that, a good game will not ensure the highest score of the competition. 玩家需要进行多场基本游戏比赛,以确保玩家能够获得竞赛得分的10个较好的单独基本游戏贡献。 Players need to be more than the basic game play to ensure that players can get a good contest scoring 10 individual contributions to the basic game. 在一个实施例中,玩家得分决不会减少,而只会随着玩家进行比赛并获得基本游戏202中的更高胜出而增多。 In one embodiment, the player scores will never decrease, but only with the players to the game and get the basic game and win 202 higher increase. 在一个实施例中,技能型游戏202(例如视频纸牌游戏)依据玩家在竞赛中迄今达到的位置,改变玩家的比赛技术。 In one embodiment, a skilled game 202 (such as a video card game) based on the players in the competition so far to reach the position of the player's game changing technology. 例如,玩家最有可能不会持有一对杰克(Jack),如果这不会提高玩家的竞赛得分。 For example, the player most likely not hold one pair of Jack (Jack), if this does not improve the player's scoring race. 在一个实施例中,在附加用户接口216上的“帮助”屏幕中向用户显示竞赛得分公式,以帮助玩家确定如何获得最好的可能竞赛得分。 In one embodiment, additional user interface 216 in the "Help" screen displays the score contest to the user formula to help the player determine how to get the best possible score contest.

[0521] 在另一实施例中,竞赛得分公式是: [0521] In another embodiment, the competition scoring formula is:

[0522] 竞赛得分=权重因子*(总赌注*理论持有%)+绝对值(总胜出-(总赌注*胜出%)) [0522] Competition Score * = a weighting factor (total bet theory holds% *) + absolute value (Total Win - (total bet win% *))

[0523] 其中“权重因子”是基于进行基本游戏所需的技能而确定的,“总赌注”是由玩家下注的总赌注;“理论持有%”是在基本游戏202的游戏比赛期间应该由场所或赌场保留的、玩家赌注的理论百分比,“总胜出”是玩家赢得的总数,胜出百分比是玩家赢得的实际百分比。 [0523] in which the "weighting factor" is based on the basic skills required to carry out the game and determine the "total bet" is a bet by the player total bet; "theory holds%" should be the basic game 202 during game play place or retained by the casino, players bet the theoretical percentage of "total win" is the total number of players to win, win percentage is the percentage of players actually won.

[0524] 在另一实施例中,如果在竞赛期间或游戏比赛期间,竞赛得分上下波动,则最高瞬时竞赛得分赢得该竞赛。 [0524] In another embodiment, if during a race or during game play, the score contest fluctuations, the instantaneous highest score wins the competition contests. 竞赛服务器140在得分表中记录玩家在竞赛期间获得的峰值竞赛得分,该数目用于竞争。 Competition Competition players during peak score obtained competition server 140 recorded in the score table, the number for contention. 此外,具有超过特定得分阈值的最大单次游戏竞赛贡献的玩家赢得竞赛奖品。 In addition, with more than a certain score threshold of the largest single contribution to the game player wins contest contest prizes. 在另一竞赛中,在时间上的单次游戏贡献的持续平均得分最高的玩家赢得竞赛。 In another contest, the highest single-game scoring average continued contributions on time player to win the race.

[0525] 在一个实施例中,在最后进行的基本游戏的竞赛得分计算中,使用最大的阈值。 [0525] In one embodiment, the base game competition score calculation performed in the final, maximum threshold value. 例如但非限制性地,在一个实施例中,100,000分点是整个竞赛得分中各个单次基本游戏贡献的最大量。 For example, but not limitation, in one embodiment, the entire 100,000 points per contest the score of each contribution of the maximum amount of the base game. 即使玩家在基本游戏202中获得巨奖,也不确保在竞赛完结时会胜出的竞赛得分。 Even if players get the grand prize in the base game 202, the race does not ensure that in the end will win the race to score.

[0526] 竞赛得分权重因子 [0526] Competition weighting factor score

[0527] 在一些实施例中,其他变量与竞赛得分计算相组合。 [0527] In some embodiments, other variables and competition combined score calculation. 这些其他因子包括,例如但非限制性地,技能游戏权重因子,多个进行游戏权重因子,币值面额权重因子,最大赌注权重因子,赌注权重因子,游戏挥发度权重因子,实际寿命赌注/胜出权重因子,渐进胜出权重因子,日期/时间权重因子,游戏主题权重因子,理论支付百分比权重因子,游戏地点权重因子等。 These other factors include, for example, but without limitation, skill games weighting factors, the plurality of game weighting factor, currency denomination a weighting factor, the maximum bet weighting factor, Bet weighting factor game Volatility weighting factors, the actual life of the bet / win weight factor, gradual weight factor to win, date / time weighting factor, weighting factors theme of the game, pay a percentage of the weight factor theory, game sites weighting factor. 在本实施例的一个方面,对于任何特定竞赛,随时添加一个或多个权重因子,以为进行不同类型基本游戏202的不同类型的玩家构建最公平的比赛领域。 In one aspect of the embodiment of the present embodiment, for any particular race, at any time to add one or more weighting factors, that different types of different types of base game player 202 constructs fairest game field. 在一些实施例中,这些权重因子是固定数字、查找表或基于公式的,以将赌场希望的任何类型的游戏活动归一化或对其进行强调。 In some embodiments, the weighting factor is a fixed number, or a formula based on a lookup table to the casinos want any type of gaming activity normalized or be stressed. 例如但非限制性地,赌场具有竞赛,其中如果玩家下注最大赌注,则相比于玩家不这样做,可以给玩家更多的分点。 Such as, but not limited to, the casino has a race where if the player bets maximum bet, as compared to the players do not, you can give the player more points. 上述公式计算是要归一化玩家所用的币值面额。 The above formula to return the currency denomination of a player being used.

[0528] 在一个实施例中,赌场鼓励玩家操作$.25币值面额的机器或更高币值面额,以获得最佳得分。 [0528] In one embodiment, the casino operator encourages players to $ .25 or higher denomination currency denomination machine denomination, to get the best score. 赌场给在这些游戏机200上玩游戏的玩家10%的优势分。 10% casino advantage to playing games on these consoles 200 player points. 在另一实施例中,由于技能特点和得到公平竞赛得分的困难程度,相对于在100%随机概率的机器上玩游戏的玩家,具有技能元素的游戏使用对于技能游戏特定的权重因子。 In another embodiment, since the characteristics of the skills and the difficulty to obtain a fair competition score, with respect to playing a game on a 100% probability of a random machine players, the game elements having skill game-specific skills for using weighting factors. 在多个时间或地点上将权重因子插入最终竞赛得分的数学公式。 The final contest insert mathematical formulas score in multiple time or place on the weighting factor. 例如但非限制性地,在进行了每场基本游戏之后,或在进行了一组基本游戏之后,或在竞赛中所有基本游戏进行之后,插入权重因子。 After After After, for example, and not limitation, every performing the base game, or carrying a set of base game, or substantially all of the game in the competition, the weighting factor is inserted. 在一个实施例中,这些权重因子是玩家特定的,基本游戏202特定的、地点特定的、设备特定的、游戏机200配置特定的。 In one embodiment, these weighting factors are specific player, a specific 202 base game, a specific location, a specific device, the gaming machine 200 of the particular configuration. 在一个实施例中,是在IVIEW接口216上进行的游戏而特定的。 In one embodiment, the game is performed on the interface 216 IVIEW specific.

[0529] 在一个实施例中,与每个单次游戏贡献或与组合的竞赛得分计算一起,实时地插入竞赛得分。 [0529] In one embodiment, together with the calculated contribution of each single game or contest the score in combination with real time insertion competition score. 这些权重因子可以在玩家游戏结束时或在整个竞赛结束时添加。 These weighting factors can be added at the end or the entire competition at the end of the game the player.

[0530] 在一个实施例中,可以在整个竞赛期间的不同时间或在达到或未达到特定得分阈值时,打开或关闭权重因子。 When [0530] In one embodiment, can be reached or not reached, or a certain score threshold at different times during the entire race, open or close the weighting factor. 在一个实施例中,权重因子是固定值、线性推导或非线性推导的公式或表。 In one embodiment, the weighting factor is a fixed value, deduced linear or non-linear equations or derived tables.

[0531] 在一个实施例中,理论胜出百分比只是针对最大赌注游戏,或者针对每个赌注数额和每种币值面额的支付表中的每个胜出类型。 [0531] In one embodiment, the winning percentage of the theoretical maximum bet just about every type of winning the game or pay table for each bet and the amount of each currency in the denomination for. 在一个实施例中,基本游戏202配置为只给出游戏比赛上最大赌注的理论胜出。 In one embodiment, the base 202 is configured to only play on a given theoretical maximum bet game tournament winner. 更加现代的游戏或服务器端游戏可以给GMU 218用于计算更精确和公平的竞赛得到而需要的详细内容。 More modern game server or the game can give GMU 218 for calculating a more accurate and fair competition and the need to obtain details.

[0532] 在一些实施例中,不同竞赛计算技术包括获取单独的基本游戏202的贡献并使用现有赌注和胜出来通过不同平均技术进行计算,使用不同概率数学的求和技术,标准偏差/方差数学或通过竞赛得分转换器引擎或查找表重新映射这些得分。 [0532] In some embodiments, a different calculation technique comprises obtaining race individual contribution of 202 base game bets and wins, using existing technology it is calculated by summing the average of different techniques using different mathematical probabilities, the standard deviation / variance mathematics or re-map the score by scoring contest converter engine or a lookup table. 在一个实施例中,丢弃最好和最差的单独贡献,或者丢弃单独的基本游戏贡献的最好或最差运动群。 In one embodiment, the best and worst discarded contribution alone, or discarded basic individual game contribution movement best and worst group.

[0533] 在一个实施例中,根本不使用独的基本游戏贡献。 [0533] In one embodiment, does not use a separate contribution to the basic game. 备选地,使用整个竞赛期间的整个累积赌注/胜出。 Alternatively, use the entire jackpot during the entire race / win. 竞赛得分公式的目标是提供在(例如但非限制性地)0-10,000,000范围内的很多可能得分。 Competition goal scoring formula is provided (e.g., but without limitation) is more likely in the range of 0-10,000,000 the score. 这确保了数字系统的保真度,确保即使只靠一个分点,任何人也有打败领先者的机会。 This ensures the fidelity digital system, to ensure that even if only by one minute point, no one can have a chance to beat the leader.

[0534] 在另一实施例中,在玩家玩游戏时实时地计算竞赛得分,或者在玩家结束游戏之后,在服务器或客户端的后台处理工作中进行。 [0534] In another embodiment, when the player is calculated in real time game play contest scores, or, in a server or a client in the background processing work after the end of the game player. 在另一实施例中,竞赛得分是通过使用先前日期、时间或所玩游戏上收集的数据,在进行实际游戏之前预先计算的。 In another embodiment, the score contest by using previously collected data on the date, the time, or playing games, the game prior to the actual pre-calculated. 通过将多个单独的竞赛得分或游戏得分组合成一个最终竞赛得分,产生竞赛得分。 By a plurality of individual racing game score or scores are combined into a final score of the competition, the competition to produce the score. 将来自不同类型竞赛或游戏的竞赛得分组合,形成竞赛得分,例如奥林匹克田径十项全能运动赛事。 The combination of scores from different types of race or competition game, the score is formed competitions, such as the Olympic decathlon events.

[0535] 在另一实施例中,每场游戏具有其自己的竞赛得分计算公式,以相对于该特定竞赛中进行的其他游戏,对该游戏进行归一化。 [0535] In another embodiment, each game having its own competition score calculation formula, relative to the particular other game competition, the game normalized. 备选地,在另一实施例中,每个玩家具有自己的针对特定竞赛标识符的竞赛得分计算,从而为玩家提供公平比赛区域。 Alternatively, in another embodiment, each player has his score calculation contest identifier for a particular race, so as to provide fair play area for the player. 例如: E.g:

[0536] 玩家#1或基本游戏配置#1=使用竞赛得分增长方法#1 1 = Use score increase competition method [0536] The basic game player # 1 or # Configuration # 1

[0537] 玩家#2或基本游戏配置#2=使用竞赛得分增长方法#2 [0537] The basic game player # 2 or # 2 = Configuration growth method using a scoring contest # 2

[0538] 玩家#3或基本游戏配置#3=使用竞赛得分增长方法#3 [0538] The basic game player # 3 or # 3 = configuration using race score growth method # 3

[0539] 在一个实施例中,在竞赛进行之前、在进行期间或在竞赛进行之后,对于每场基本游戏202,向游戏机200下传竞赛得分计算公式。 [0539] In one embodiment, prior to the event, and when performing carried out during or after the event, for every 202 base game, the score of the competition game machine 200 downstream formula. 该公式可以驻留在IVIEW接口216或基本游戏202中。 The formula IVIEW interface 216 may reside in the base game or 202.

[0540] 基本游戏竞赛的优点在于,基本游戏代码已是管理者证明的,并批准在赌场场地使用。 Advantage [0540] The basic game play is that the basic game code has been proven managers, and approved for use in casino venue. 通过使用竞赛服务器140来主动监视基本游戏的多个变量,系统通过对这些基本游戏赌注和胜出的数学处理,推导出竞赛得分。 Competition server 140 by using a plurality of variable proactively monitor base game, and the bet by mathematical processing system for these winning base game, competition score is derived. 在一个实施例中,除了已证明的基本游戏软件之外,随机发生器不用于计算竞赛得分。 In one embodiment, in addition to the base game software has been demonstrated, not random generator used to calculate the competition score. 因此,更易在规范的市场中批准使用游戏机200,因为在竞赛得分计算中没有机会元素,该竞赛得分与其他竞赛得分分为一组,以确定竞赛赢家。 Therefore, easier to approve the use of gaming machines 200 in the standard market, because there is no element of chance in the contest score calculation, the competition scoring race with other scores are grouped to determine the contest winner. 因此,可以进行这些管辖区中更快的管理批准。 Therefore, these jurisdictions faster regulatory approval. 在其他实施例中,其他游戏类型设计为使用从基本游戏收集的数据来计算赢家。 In other embodiments, other types of games designed to be calculated using data collected from the base game winner.

[0541] 在一个实施例中,遍及赌场的等离子体屏幕显示本地设施的当前竞赛领先者和地点间的领先者公告板。 [0541] In one embodiment, plasma screens throughout the casino to display the current race leader among leaders and location of local facilities bulletin board.

[0542] 用即将来临的竞赛完结激发IVIEW216上的玩家,鼓励玩家在竞赛的剩余实际、剩余入场人数或在任何其他竞赛结束准则之前,参与当前的比赛。 [0542] inspire players on IVIEW216 end with the upcoming competition, encourage players remaining in the actual race, the remaining attendance or any other competition before the end of the criteria involved in the current game.

[0543] 在一个实施例中,执行用于创建基本游戏202的竞赛得分的备选方法,其中针对特定游戏机的最近5分钟的赌注/胜出或者相同配置的游戏的排名列表,创建得分。 [0543] In one embodiment, the basic game play alternative method 202 for creating a score is performed, wherein for the nearest 5 minutes particular gaming machine wager / or a ranked list of the winning game of the same configuration, to create the score. 例如但非限制性地,竞赛服务器140保持每个5分钟比赛窗的最终胜出并将它们排序在排名列表中。 For example, but not limitation, competition server 140 every 5 minutes to maintain the ultimate winner of the game window to sort them in the ranking list. 要插入的得分已在排名列表中找到位置,系统计算入场分点比最近入场高多少和低多少。 To insert the score has find a place in the ranking list, the system calculates the entry points Admission is much higher than the recent low and how much. 两个得分之间的距离之比计算瞬时竞赛得分的“个位”数字(“ones”digit)。 Ratio of the distance between the two competition score calculating instantaneous scores "ones" ( "ones" digit). 第一插入分点产生竞赛得分计算中使用的排名。 Generating a first insertion points ranking score calculation used in competition. 在一个实施例中,系统使用先进先出方法,从排名列表上去除旧的玩家。 In one embodiment, the system uses the FIFO method, remove the old players from the ranked list.

[0544] 竞赛房间 [0544] The Competition Room

[0545] 在一个实施例中,不同竞赛房间、竞赛表或竞赛标识符可用于允许玩家选择聚在一起,并与他们的朋友的组进行比赛。 [0545] In one embodiment, a room different race, race or contest identifier table may be used to allow a player to select together and compete with their friends group. 在一个示例中,玩家发送消息或打电话给朋友,前去“单人纸牌游戏新手”房间,从而可以彼此竞争,即使他们不需要彼此相邻地位于赌场场地上。 In one example, the player to send messages or call a friend, go to "solitaire novice" room, which can compete with each other, even though they need not be adjacent to each other is located on the casino floor. 这种团体游戏在玩家、他们的朋友和系统之间创建了联结。 This group games between the players, their friends and create a system link. 在一个实施例中,玩家能够建立自己的房间,甚至限制对房间的访问,以防止未授权玩家进入房间。 In one embodiment, players can build their own room, and even restrict access to the room, to prevent unauthorized players to enter the room. 在另一实施例中,赌场具有为特定玩家、玩家组或玩家类型建立的受限房间,以为特殊的玩家创建特殊的游戏场所。 In another embodiment, the casino has a particular player, the player or group of players to establish the type of room is limited, that special players to create a special playing field. 玩家的这些房间或表也提供给非竞赛游戏。 Players of these rooms or tables are also available to non-racing game. 典型地,建立房间或表,它们是游戏和模式特定的。 Typically, the establishment of a room or table games, and they are mode-specific. 玩家可以选择配置允许进入其特定竞赛房间的玩家。 Players can choose to enter its specific configuration allows players to contest the room.

[0546] 竞赛类型-动态分组 [0546] Competition Type - Dynamic Packet

[0547] 如上所述,根据一个实施例,竞赛中进行多种类型的分组。 [0547] As described above, according to one embodiment, various types of packets competition. 下面竞赛和分组类型的列表用于该实施例: The following list of contest and packet type used in this example:

[0548] 同步竞赛。 [0548] synchronized competition. 等待5个人参见,然后竞赛开始。 See 5 people waiting, then the competition starts. 最高得分赢得奖金。 The highest score to win the prize.

[0549] 基于队的竞赛。 [0549] Based on the team's race. 5个玩家组成的队A与5个玩家组成的队B比赛。 5 A team composed of players with five players and team B game. 最佳的、组合的队得分获得奖金。 The best combination of the team to get bonus points. 允许玩家数目不同的队进行比赛来获得奖品。 The number of players to allow different teams to compete to win a prize. 竞赛得分计算归一化,剔除额外的玩家得分。 Competition score is calculated normalized, excluding additional players score.

[0550] 合作(Co-Op)竞赛。 [0550] cooperative (Co-Op) contest. 5人将其游戏组合成一个竞赛得分。 5 will be combined into a contest their game score. 该得分是赌场产生的得分或是当前最高的合作得分。 The current score is the highest score or scores cooperation casinos generated.

[0551] 征服竞赛。 [0551] conquered race. 5对5玩家。 5 on 5 players. 在一轮之后,淘汰最低玩家得分。 After the round, the players out of the lowest scores. 然后,5对4玩家。 Then, five pairs of 4 players. 继续进行比赛,直到淘汰了一个队。 Continue the game, until out of a team. 最后胜出的队得到奖金。 The winning teams receive a bonus.

[0552] 淘汰。 [0552] eliminated. 10个玩家开始。 10 players to start. 在一轮结束时,淘汰最低得分。 At the end of the round, the lowest score eliminated. 然后9个玩家进行比赛。 Then nine players to the game. 最后的玩家得到奖品。 The last player gets a prize.

[0553] 基于时间的竞赛。 [0553] time-based competition. 在固定时间长度上有不限制数量的玩家。 There does not limit the number of players in a fixed length of time. 依据比赛成本的百分比,奖金固定或累进。 Based on a percentage of the cost of the game, bonuses fixed or progressive.

[0554] 参赛受限的竞赛。 [0554] participating restricted competition. 固定数目的玩家张贴得分。 A fixed number of players to post scores. 最高排名的玩家赢得奖品。 The highest ranked player to win a prize.

[0555] 速跑竞赛。 [0555] sprint race. 第一个达到特定竞赛得分的玩家获胜。 The first race to reach specific score wins. 商业竞赛-使用商品或服务类型的奖品而不是现金。 Business competition - prizes of the type of goods or services rather than cash.

[0556] 其他类型的竞赛和玩家分组包括: [0556] Other types of competitions and player groups include:

[0557] 一定时段上张贴的竞赛得分最高的获胜; Posted on the [0557] certain period of competition with the highest score wins;

[0558] 一定时段中赢或输的钱最多的玩家获胜; [0558] certain period won or lost the most money the player wins;

[0559] 一旦时段中投入比赛的钱最多的获胜; [0559] Once the period up to win the money put into the game;

[0560] 一天中或其他时段中赢或输的竞赛最多或最少的获胜; Winning most or least [0560] one day or other period race won or lost;

[0561] 在一定时段或数目的竞赛上最高累积竞赛得分或平均得分的获胜; [0561] highest cumulative score or average score contest wins over a certain period of time or number of competition;

[0562] 一天中最多的竞赛得分获胜; [0562] Up to the day of competition score wins;

[0563] 最高的10个或最低的100个单独游戏竞赛得分贡献获胜; [0563] the highest or lowest 10 100 individual contributions to the game play score wins;

[0564] 个人最佳竞赛或个人最差竞赛获胜; [0564] Personal Best Personal worst race or contest winner;

[0565] 玩家组彼此竞争竞赛奖品; [0565] group of players compete against each other contest prizes;

[0566] 一天中竞赛比赛中的最佳分钟数目获胜;以及 [0566] The optimal number of minutes in one day race to win the game; and

[0567] 如果玩家以特定比率失败,则自动将他们分组到竞赛。 [0567] If the player fails at a specific ratio, then they are automatically grouped into competition.

[0568] 访问旅行组竞赛。 [0568] Access travel group competition. 特定内部预映(trade show)组可以全部竞争固定的奖品列表。 Specific tradeshow (trade show) groups may all be fixed prize competition list. 系统监视他们的比赛,执行统计分析,以决定组中的赢家。 System monitoring their game, performing statistical analysis to determine the group winner.

[0569] 将比赛时间较长的玩家分组。 [0569] The longer game time players grouping. 例如,将比赛时间长度超过一小时的所有玩家分为一组。 For example, the length of time the game more than one hour is divided into a set of all the players.

[0570] 一小时或其他时间段中的最高赢家。 [0570] one hour or other period of time up to the winner. 这是决定美元数额、超过预期胜出数额的最大数额或在最后一个小时中达到的最佳竞赛得分。 This dollar amount is decided, winning the best race than expected amount or maximum amount reached in the last hour of the score.

[0571] 将在特定时间百分比上对其基本游戏202投入最大赌注的玩家分为一组。 [0571] The basic game 202 into its biggest bet on a certain percentage of the time players are divided into one group.

[0572] 将以特定币值面额或平均赌注大小进行比赛的玩家分组到竞赛中。 [0572] the game player will be a particular currency denomination bet or average packet size to competition.

[0573] 将以特定比赛速率进行比赛的玩家分为一组。 [0573] specific game player will match rate grouped. 例如,将最快的纸牌玩家分为一组,因为他们技能高超。 For example, the fastest card players into one group, because they are highly skilled.

[0574] 将参与特定游戏标题的玩家分为一组。 [0574] players will participate in a particular game title is divided into one group.

[0575] 将参与特定游戏群的玩家分为一组。 [0575] players will participate in a particular game group grouped together.

[0576] 属于特定组类型的玩家。 [0576] belonging to a particular set of types of players. 例如,金、银或铂金玩家。 For example, gold, silver or platinum players. 在一个实施例中,通过玩家间隔(player interval)或游戏短期评定来计算。 In one embodiment, the spacer through a player (player interval) or short-term assessment of the game is calculated.

[0577] 按照技能水平或每个游戏的排名等级将玩家分组。 [0577] ranked according to skill level or the player level for each game of the group.

[0578] 按照由玩家或第三方提供的关于玩家的人口信息(例如,年龄、种族、性别、生日、配偶名字、周年日期等)将玩家分组。 [0578] According to demographic information provided by third parties on the player or the player (eg, age, race, gender, birthday, spouse name, anniversary date, etc.) will be the player group.

[0579] 按照玩家喜欢或使用的服务将玩家分组。 [0579] According to players like or use the services of the player group.

[0580] 按照玩家所在机器的理论或实际支付百分比将玩家分组。 [0580] According to the theory of the machine where the player or players will be paid a percentage of the actual packet.

[0581] 按照赌场分组。 [0581] grouped according to the casino.

[0582] 按照玩家类型分组。 [0582] grouped according to types of players.

[0583] 将具有超过定义的竞赛得分阈值的、竞赛得分张贴的最高数目的玩家分为一组。 [0583] The race having score exceeds a defined threshold value, the highest number of players to contest the score posted grouped.

[0584] 按照玩家的障碍赛等级将玩家分组。 [0584] According to steeplechase level players will be grouped players.

[0585] 在一个实施例中,玩家可以使用来自同时向竞赛得分作出贡献的多个游戏机202的游戏比赛。 [0585] In one embodiment, the player can use multiple consoles from the competition while contributing to the score of the game 202 game. 例如但非限制性地,丈夫和妻子可以将其比赛组合成组合的竞赛得分,或者玩家可以同时进行两个或多个基本游戏202。 For example, but not limitation, a husband and wife may be competition game into a combined score, or two or more players can play 202 substantially simultaneously. 玩家标识符允许将两台机器链接到一个竞赛得分中。 Player identifier allows two machines linked to a score in the competition. 如果对两台游戏设备使用同一卡或帐户号,或者玩家登录到两个游戏设备上,则将玩家的组合游戏活动监视为单个竞赛得分。 If you use the same card or account number to two gaming devices, or two players log onto the game device, the player will be a combination of game activity monitoring into a single race score.

[0586] 在一个实施例中,在邮件中向玩家通知针对不同类型玩家的晋级,其中记载了当玩家下一次来赌场时,将把他们分为一组并提供对于他们而独有的一些类型的游戏模式或竞赛。 [0586] In one embodiment, the notification qualify for different types of players to the players in the message, which recorded a time when the next player to the casino, they will be divided into a group of some kind and provide for their unique and the game mode or race. 这些玩家组使用特殊的游戏特征或因其所属组不同而不同的游戏。 The group of players use special features or its game varies belongs group game.

[0587] 在一个实施例中,多重交叠竞赛游戏系统允许玩家在一个竞赛中张贴得分,并在该竞赛结束之前移动并进行另一竞赛。 [0587] In one embodiment, the system allows multiple overlapping racing game a player in competition posting scores, and travels to the other end of the competition before the competition. 这样,玩家一次具有多个悬而未决的结果。 Thus, once a player has multiple outstanding results. 该系统自动或手动地配置可用的竞赛,以确保适当数量和类型的竞赛可用,以向玩家提供足够的地方进行比赛和张贴得分。 The system automatically or manually configure the available race, to ensure proper number and type of competition is available, in order to provide enough space for matches and posted to the player scores. 如果竞赛太多,则竞赛结束速率不够快。 If too much competition, the race ended fast enough rate. 如果太少,则玩家很可能在所有他喜欢的可用类型的竞赛中张贴了得分,而无法参与更多了。 If too little, the player is likely to post a score in his favorite all available types of competition, unable to participate more. 动态收率分析(DYA)帮助自动调整这种功能,以提供最优的竞赛速度、周转率和游戏花费。 Dynamic Yield Analysis (DYA) to help this function automatically adjusts to provide optimal speed contests, games and turnover costs.

[0588] 在一个实施例中,竞赛中继140实时地将竞赛得分中继给特定竞赛中的多个玩家,而不会使分离的系统游戏服务器140承担所有此类事务。 [0588] In one embodiment, the relay 140 Competition Competition score in real time to a plurality of players for a given relay race, the separation system without the game server 140 responsible for all such transactions. 当玩家的得分改变时,附加用户接口216向竞赛得分服务器发送玩家的得分、玩家剩余的比赛时间、玩家的状态以及有关玩家的其他标识字段和统计数据。 When the score of the player changes, additional user interface 216 transmits the player's score to the score server competition, players remaining game time, the state of the player and related fields and other identification of the player's statistics. 竞赛得分服务器将该信息只转发给彼此比赛的玩家、以及/或者赌场中任何吊挂式显示器,以向玩家呈现。 Competition score server forwards the message only to match each other's players, and / or any casino in the hanging display, to present to the player. 这是通过在特定竞赛中建立与每个特定IVIEW接口216的、基于套接字的连接而实现的。 This is accomplished by establishing a particular race interface 216 with each particular IVIEW, based on the connection of the socket is achieved.

[0589] 在一些实施例中,使用其他消息收发技术来通过网络服务与附加用户接口和吊挂式显示器进行通信,这些技术包括XML消息。 [0589] In some embodiments, other messaging techniques used to communicate with the service via a network, and hanging additional user interface display, such techniques include XML message. 每个客户端周期性地在玩家的特定游戏结束时向数据库服务器140发送竞赛数据。 Each client periodically transmits data to the database server 140 race at the end of a particular game players. 在竞赛结束之后,服务器140判断所有张贴的得分,并计算赢家。 After the contest, the server 140 determines whether all posted scores, and calculate the winner. 该同一引擎可以用于聊天和高分领先者公告板功能,并且可用于客户设备上。 The same engine can be used for a chat and a high score leader bulletin board function, and can be used on the client device.

[0590] 在一个实施例中,“机会或运气计量器”显示在附加用户接口216上,以指示玩家可以参与不同类型的竞赛(例如,金牌玩家、大量玩家、少量玩家、基于时间的玩家等)。 [0590] In one embodiment, a "chance or luck meter" is displayed on the additional user interface 216 to instruct the player can participate in various types of competitions (e.g., gold player, a large number of players, a small amount of the player, the player based on time, etc. ). 在一个实施例中,从竞赛中消去玩家,该玩家选择参与即将到来的不同竞赛,其中玩家相信该竞赛中的机会更好。 In one embodiment, the player eliminated from the competition, the players choose to participate in different contests upcoming, in which the player believes the chance of a better race. 该机会计量器向玩家表示该游戏机200当前是如何幸运。 The opportunity to gauge indicates that the current 200 game console is how lucky the player. 一种优点在于,当计量器值较低时,玩家可以确定基本游戏202即将变得抢手(go hot),并继续进行游戏。 An advantage in that, when a low value meter, the game player can determine the base 202 is about to become popular (go hot), and the game continues. 如果计量器值非常高,则玩家可以相信游戏机200非常抢手,应该继续进行游戏。 If the meter is very high, the players can believe 200 gaming machines are in demand, should continue the game. 在一些实施例中,该计量器可以采用数字数目、线性量具、径向模拟“速度计”、容易将游戏机200的当前“幸运度”或多场游戏的平均“幸运度”转换的其他量具。 In other measuring some embodiments, the meter may employ a digital number, measuring linear, radial analog "speedometer", easy to average "degree of luck" current gaming machine 200 of the "degree of luck" games or conversion .

[0591] 用于计算幸运计量器的数据由基本游戏比赛或在IVIEW接口216上进行的系统游戏(在竞赛服务器140上进行决赛)提供。 [0591] Fortunately, the data for calculating gauge (finals on competition server 140) by the base game play or game system interface 216 is provided on IVIEW. 在一个实施例中,所有数据是赌注数额、胜出数额、以及整个支付表的理论支付百分比或游戏的每种获胜组合。 In one embodiment, all of the data is the amount bet, win the amount of theory, as well as the entire payment table or pay a percentage of each game the winning combination. 该数据由GMU218通过赌场场地上游戏机200所支持的标准化协议(上述)从基本游戏收集。 This data is supported by the gaming machine 200 on the casino floor GMU218 standardized protocol (above) collected from the base game. 备选地,该数据由后端竞赛或游戏服务器140、会计(accounting)服务器(图1所示180)和玩家跟踪(图1中示出为140的赌场营销服务器)来收集,并在后端竞赛服务器140中计算,以呈现给游戏机200的IVIEW接口216。 Alternatively, the data from the rear end of the event or game server 140, accounting (accounting) server (180 in FIG. 1) and a player tracking (shown in FIG. 1 is a casino marketing server 140) to collect, and the rear end in competition server 140 calculates, for presentation to the gaming machine 200. the interface 216 IVIEW.

[0592] 此外,在一个实施例中,向玩家显示“获胜计量器”,指示玩家赢得竞赛的频率。 [0592] Further, in one embodiment, the display "win meter" to the player, the player wins the frequency indicating competition.

[0593] 参照图36,示出了根据一个实施例的竞赛比赛的示例显示屏幕500。 [0593] Referring to FIG 36, shows an example of a competition game in accordance with an embodiment of the display screen 500. 在一个实施例中,在IVIEW接口216上向玩家示出了显示屏幕500。 In one embodiment, the interface 216 on the player IVIEW shows a display screen 500. 在图5的实施例中,显示器上示出了参与“金字塔竞赛”。 In the embodiment of Figure 5, shown on the display participation "pyramid competition." 该竞赛包括与其他8个玩家比赛的5分钟基本游戏竞赛。 The competition includes the basic game contest with five minutes eight other players of the game.

[0594] 金字塔竞赛系统的总体目标是鼓励玩家保持竞赛等级,从而可以赢得不断增多的奖品。 [0594] The overall objective of the pyramid competition system is to encourage players to keep competition level, thus increasing can win prizes. 玩家想要竞争更直接快速的奖励,同时将该相同竞赛得分张贴到持续时间更长的竞赛,以获得更大奖品。 Players want to compete more directly and quickly reward, while the same score posted to the contest last longer race to get bigger prizes. 该技术迫使玩家在想要不断沿金字塔向上的情况下,不断再次回来参与竞赛。 This technique forces the player in case you want to continue along the pyramid upwards, and constantly come back again to participate in the competition.

[0595] 在金字塔式竞赛的一个实施例中,玩家具有与其帐户相关联的等级。 [0595] In one embodiment, pyramidal competition, the player having a level associated with their accounts. 仅为简化目的,并且作为示例而非限制性地,在一个实施例中,该等级包括每小时、每天、每星期和每月的竞赛等级。 Only for purposes of simplicity, and by way of example and not limitation, in one embodiment, the level including hourly, daily, weekly and monthly competition level. 新的玩家以每小时竞赛玩家的身份开始。 Players start as a new player race per hour. 金字塔竞赛系统的总体目标是鼓励玩家保持竞赛等级,从而可以赢得不断增多的奖品。 The overall objective of the pyramid competition system is to encourage players to keep competition level, thus increasing can win prizes.

[0596] 在一个实施例总,玩家试图在一个小时的竞赛中赢得前10玩家列表中的位置。 [0596] In one embodiment the total, the position of the players attempt to win the player 10 in the list before a race hour. 为了在每小时竞赛中张贴得分,玩家进入5分钟的受限小型竞赛。 In order to post scores in the competition per hour, the small players into the restricted competition for 5 minutes. 玩家可以随着进行并即刻开始比赛。 As the players and immediately start the race. 当玩家选择金字塔竞赛游戏按钮而加入时,将玩家与也试图张贴得分以赢得多级竞赛奖品的其他玩家分到一组。 When the player selects a button to join the pyramid racing game, players will be trying to put up with the other players score to win the multi-stage contest prizes assigned to a group. 在一个实施例中,显示的其他所有得分是最近结束比赛的玩家(使新的玩家总是最后进入或几乎是最后进入竞赛的玩家)。 All other scores in one embodiment, the display is the recent end of the game players (the new players are always the last to enter or almost the last player to enter the contest). 这被称为由竞赛服务器运行的即时完结竞赛引擎。 This is called Instant end of the competition run by the engine competition server.

[0597] 在另一实施例中,小型竞赛的10个位置由实时开始的玩家占据,这可能使一些竞赛保持在未决定状态,直到所需数目的玩家进入为止。 [0597] In another embodiment, the position 10 is occupied by a small player real competition start, which may make some competitions held in the pending state, until the required number of players entered so far. 在一个实施例中,该小型竞赛具有5到10个入场者,赢家将接收到比赛的较小奖励。 In one embodiment, the compact race having 5-10 entering person, the winner will receive a smaller bonus game. 例如但非限制性地,该奖品是抽奖券、其他游戏比赛的现金卡偿付或其他奖品。 Such as, but not limited to, the prize is a lottery ticket, a cash card to pay other game play or other prizes. 在一个实施例中,除了玩家对自己是赢家感到满意之外,没有其他奖品。 In one embodiment, in addition to the players are satisfied that they are winners, there are no other prizes. 此外,在一个实施例中,进入小型竞赛的所有玩家有机会将他们的得分张贴到玩家等级特定的竞赛领先者公告板。 In addition, in one embodiment, into the small of all players the opportunity to contest their scores posted to a particular player's level of competition leader bulletin board. 得分足够高从而能进入该等级的前10列表的任何玩家都可以将其得分添加到该列表。 Score high enough to be able to enter any list of the top 10 players of all levels of the score can add it to the list.

[0598] 一旦进行了每小时竞赛的新的玩家在竞赛结束时位于前10,则该玩家前进到下一等级,每天。 [0598] Once the contest conducted hourly new players in the top 10, the player advances to the next grade at the end of the competition, every day. 具有最高得分的玩家赢得每小时累进奖金。 The player with the highest score to win the jackpot every hour. 在一个实施例中,该奖金在前10中多个玩家之间分配,或全部给最高玩家。 In one embodiment, the first bonus partitioned between a plurality of players 10, or up to all of the players. 一旦玩家前进到每天等级,则现在可以参与每天竞赛,他的所有得分张贴在此,并且可选地(赌场可配置的)向下到较低等级。 Once a player goes to day level, you can now participate in the competition every day, all his score posted on this, and optionally (casino configurable) down to the lower level. 在一个实施例中,只要每365天中玩家继续在每条竞赛中张贴得分一次,则该玩家就可以一直保持在每天等级(赌场可配置的)。 In one embodiment, as long as the players continue to post every 365 days to score once in each contest, the players can remain at levels (casino configurable) every day. 在一个实施例中,玩家不需要在该时间帧中赢得每天竞赛。 In one embodiment, the players do not need to win the race day time frame. 他只是必须进行小型竞赛并张贴得分。 He just has to be a small contest and posted score. 即使输局的得分也可以更新365天这一期满时间限制。 Even score lose bureau can be updated 365 days of the expiry of the time limit. 如果玩家没有这样做,则他可能回落一个或多个等级,不得不在进行每天竞赛之前,再次在较低等级上获胜。 If the player does not do so, he might drop one or more levels, had during the day before the race, won again on the lower level.

[0599] 在一个实施例中,存在多个等级,玩家要向上攀登过这些等级以达到每月等级。 [0599] In one embodiment, there are multiple levels, players have to climb in order to achieve these levels monthly level. 每月等级竞赛的赢家将被邀请回来参加具有大奖的特殊的每年竞赛。 Winner of the monthly level of competition will be invited back to participate in the annual contest with a special award. 由于赌场需要的任何营销或数学原因,玩家可能在竞赛等级上前进或回落。 Since any marketing or mathematical reason casinos need players may move forward or fall in the level of competition.

[0600] 在一个实施例中,玩家将其5分钟竞赛得分张贴到玩家所在的当前等级以及比当前等级低的任何等级上。 [0600] In one embodiment, a player score contest to 5 minutes posted on the current level of the player is lower than the current level and any level. 这样,如果玩家是每年等级玩家,则玩家仍然有机会赢得每小时、每天、每星期和每月奖品。 In this way, if the player is the annual level players, the players still have a chance to win hourly, daily, weekly and monthly prizes. 换言之,也可以向下张贴特定的竞赛得分。 In other words, you can put down a particular race score. 在该实施例中,如果玩家即使是较高等级玩家也可以赢得较低等级竞赛奖品,则该玩家不晋级。 In this embodiment, even if the player is a higher level players can also win a lower level of competition prizes, the players do not qualify. 但是,较低等级的其他玩家晋级。 However, the lower level of the other players cut. 例如但非限制性地,竞赛得分123,321的等级4的玩家将该得分张贴到等级1、2和3以及等级4(当前玩家等级)。 For example, but not limitation, level players contest the score of the score is 4, 123,321 post to the level 2 and 3 and Level 4 (the current level of the player). 如果玩家赢得等级1(每小时),则玩家可以赢得等级1奖品,但是玩家不会从等级4前进到等级5,这是因为玩家没有张贴足够高以晋级的等级4竞赛得分,或者等级4竞赛还未结束。 If the player wins a Level 1 (per hour), the player can win a prize level 1, but the player will not advance from level 4 to level 5, because the players do not put up high enough to qualify for the contest score Level 4 or Level 4 contest It has not yet ended.

[0601] 在一个实施例中,当玩家从一个等级前进到下一等级时,玩家不将其得分传递到新的等级。 [0601] In one embodiment, when the player proceeds from one level to the next level, the player is not to be transferred to the new score level. 这迫使玩家再次回来,以在产生重复访问的等级上张贴得分。 This forces the player to come back again to generate posted scores in grade A repeat visit. 这防止一个较低等级的高竞赛得分赢得从该玩家的当前等级向上的所有等级。 This prevents a lower level of competition high score to win all levels up from the current level of the player.

[0602] 在一个实施例中,玩家以别名(例如BK1832)进行比赛,而不是指定给玩家卡或帐户的玩家的用户名。 [0602] In one embodiment, the player alias (e.g. BK1832) for the game, the player instead of the player assigned to the user name or account card. 在一个实施例中,该名字是随机挑选的。 In one embodiment, this name is randomly selected. 此外,在竞赛状况(standings)公告板上显示城市、州和赌场的名称,以创建地点之间或州之间的竞争。 In addition, the competition situation (standings) bulletin board displays the name of city, state and casinos, in order to create competition between states or between locations. 在一个实施例中,玩家从家中创建用户名/口令/个人身份号码(pin)/别名,以访问包括竞赛信息的帐户数据以及在法律允许时从家中参与比赛。 In one embodiment, a player from their homes and create a user name / password / personal identification number (pin) / alias to access data including account information and competition law at the time allowed to participate in the contest from home.

[0603] 在一个实施例中,每小时、每天、每星期和每月竞赛的奖品的资金筹措来源于在附加用户接口上进行的游戏。 [0603] In one embodiment, hourly, daily, money prizes weekly and monthly contests financing from the game performed on the additional user interface. 由系统中玩家给出的每$.01的一部分分配给不同奖品库或池。 Given by the system part of the player assigned to each of the different prizes library or pool of $ .01. 在一个实施例中,存在其他累进奖品的赌场晋级资金筹措。 In one embodiment, there are other progressive prize casino promotion funding.

[0604] 在一个实施例中,赌场具有用于配置金字塔竞赛系统的多种工具。 [0604] In one embodiment, a casino having a plurality of tools for configuring pyramid competition system. 赌场能够设置多级比赛、为竞赛的不同等级提供资金的竞赛入场费的百分比、在回落之前玩家保持在特定等级上的持续时间、前进到下一等级的玩家的数量、每个等级的累进大奖的累进增长率和贡献事件、竞赛的时长、玩家活动额最低等级、在特定时间达到以继续的最低竞赛得分、以及是否将竞赛得分向下张贴并张贴到玩家的当前等级。 Casinos can set up multi-level game, the percentage of funding for the different levels of competition in the race admission, before the fall of players remain on the duration of a particular level, the number of players advancing to the next level, each level of progression progressive growth and contribution awards event, the duration of the competition, the players the amount of activity the lowest level, reached at a particular time to continue the lowest score of the competition, and whether the competition score put down and posted to the current level of the player.

[0605] 参照图37,框图示出了服务器140端的玩家晋级过程。 [0605] Referring to FIG. 37, a block diagram illustrating a process 140 players qualify for the server side. 在一个实施例中,不同等级的玩家在入场有限的5分钟基本游戏竞赛中竞争奖品。 In one embodiment, different levels of players to compete against admission limited prizes for 5 minutes in the basic game play. 每个玩家的竞赛得分张贴到玩家正在进行的累进游戏的等级,以希望有机会在该奖品等级上获胜。 Each player's score posted to the competition level players progressive games going to want to have a chance of winning on that prize level.

[0606] 参照图38,流程图示出了根据一个实施例的用于进行金字塔竞赛的系统中执行的步骤。 [0606] Referring to FIG. 38, a flowchart illustrates steps performed in accordance with the system for performing a pyramid competition embodiment. 在步骤600,玩家选择参与金字塔竞赛。 In step 600, the player choose to participate in pyramid competition. 在步骤602,竞赛服务器检查玩家是否具有足够的信用金额来参赛。 In step 602, the server checks whether the player race has enough credit to the amount of competition. 如果没有,则在步骤604显示“资金不足“消息。 If not, then in step 604 is displayed "insufficient funds" message. 否则,在步骤606,玩家有机会开始新的竞赛。 Otherwise, at step 606, players have the opportunity to start a new race. 如果玩家选择这样做,则在步骤608,新的入场受限的竞赛开局。 If the player chooses to do so, then in step 608, a new entry restricted competition start. 否则,在步骤610,将玩家指定给已经进行的竞赛,并使其帐户递减。 Otherwise, at step 610, the player has been assigned to the race and make it account decreasing. 在步骤612,竞赛服务器确定该竞赛是否需要更多玩家。 In step 612, the server determines the race contest the need for more players. 如果玩家不够,则在步骤614,竞赛服务器中的即时完结引擎在步骤616将模拟的玩家指定给该竞赛,如下所述。 If the player is not enough, then in step 614, the instant competition server engine end at step 616 the analog player assigned to the competition, as described below. 在步骤618,玩家的竞赛时间和得分设定到0。 In step 618, the player's score and race time is set to 0. 在步骤620,监控基本游戏比赛,并在步骤622,计算得分。 In step 620, the monitoring basic game play, and in step 622, calculate the score. 在步骤624,向中继服务器142发送竞赛得分,以转发给其他玩家。 In step 624, transmits the score contest to the relay server 142 to be forwarded to other players. 如果需要,则在步骤626添加更多模拟的玩家,他们的得分显示给连同人类玩家的所有玩家。 If necessary, add more simulation at step 626 players, their scores displayed to all players along with human players.

[0607] 在步骤628,系统检查玩家的竞赛时间是否用完。 [0607] In step 628, the system checks the player's race time is running out. 如果没有,则在步骤620继续比赛。 If not, then at step 620 to continue the game. 如果时间用完,则在步骤630附加用户接口张贴玩家的最终得分。 If time runs out, then in step 630 additional user interface to post the final score of the player. 在步骤632,系统检查是否已张贴所有得分。 In step 632, the system checks whether all scores posted. 如果是,则在步骤634,在数据库160中结束竞赛。 If so, then at step 634, the database 160 in the end of the competition. 在步骤636,向排名最高的玩家奖励奖品。 In step 636, the highest award the prize to a player ranked. 在步骤638,将所有玩家的竞赛得分张贴到其特定金字塔等级上。 In step 638, the competition of all players score posted on its specific pyramid level.

[0608] 在步骤640,系统接着检查对于玩家的特定竞赛等级而言,金字塔竞赛的时间是否用完。 [0608] 640, the system then checks for a specific player competition level, the time is running out of the pyramids at step race. 如果没有,则在步骤642,玩家可以再玩5分钟,以尝试获得更高得分。 If not, then in step 642, the player can play with 5 minutes to try to get a higher score. 否则,如果特定竞赛等级的时间用完,则在步骤644,特定竞赛等级完结。 Otherwise, if a certain level of competition time runs out, then in step 644, a certain level of competition end. 在步骤646,进行特定等级的奖品分发。 In step 646, a particular level of prize distribution.

[0609] 接着,在步骤648,确定玩家的得分是否足以使玩家晋级到金字塔中的新等级。 [0609] Next, at step 648, the player's score is determined whether the player sufficient to advance to a new level in the pyramid. 如果是,则在步骤650将玩家晋级到下一金字塔等级,并且在步骤652将玩家所有的未来得分张贴在新等级上。 If so, at step 650 players will advance to the next level of the pyramid, and in step 652 the player all future score posted on a new level. 在一个实施例中,在步骤654,要求玩家周期性地返回并在该新等级上比赛,以保持该等级。 In one embodiment, in step 654, it requires the player to return periodically and the new level in the game, in order to maintain this level. 在步骤656,系统检查对于该用户而言,该等级是否期满。 In step 656, the system checks for the user, this level has expired. 如果不是,则在步骤658,玩家继续在该新等级上比赛。 If not, then in step 658, the player to continue the game on the new level. 否则,如果由于该玩家没有周期性地进行竞赛而使该等级对于玩家而言已期满,则在步骤670将玩家降低等级。 Otherwise, if the player is not due periodically carried out so that the level of competition for players, has expired, at step 670 players will be downgraded.

[0610] 参照步骤632,如果并没有向服务器张贴该玩家进行的竞赛的所有得分,则在步骤680向玩家通知竞赛状况,并在步骤682给该玩家机会去参与相同或其他竞赛。 [0610] Referring to step 632, if the player has not posted competitions conducted to the server all scores, then in step 680 to notify contest status to the players and step 682 to the player the opportunity to participate in the same or other contests. 之后,玩家可以再次查看该竞赛中自己的状况或统计数据,并在竞赛结束之后向该玩家帐户自动奖励任何奖品。 After that, players can view the status of their race or statistical data again, and after the end of the competition to the players account automatically award any prize.

[0611] 即时完结竞赛 [0611] immediate end race

[0612] 在一个实施例中,即时完结竞赛引擎(ICTE)允许对于特定玩家,立即或几乎即刻地结束竞赛游戏。 [0612] In one embodiment, the immediate end of race engines (ICTE) allows for a particular player, immediately or almost immediately to the end of the racing game. 在一个实施例中,该实施例与具有固定数目的玩家竞争奖品的、入场受限的竞赛一起使用,但是该实施例也可以应用于其他类型的竞赛。 In one embodiment, this embodiment with the player compete with a fixed number of prizes, contest use with admission limited, but this embodiment may also be applied to other types of contests. 通常,当玩家开始入场受限的竞赛时,玩家可以在第一到最末玩家中的任何位置进行比赛,直到针对特定竞赛的最大允许玩家数目。 Typically, when the player begins admission restricted competition, players can compete in the first to the last player in any position until the maximum number of players allowed for a particular race. 该玩家不必知道在开始竞赛之前玩家的数目。 The players do not know the number of players before the start of the competition. 例如,当玩家加入10个玩家的竞赛时,他是第一到第九玩家中的一个,则该玩家通常必须等待最末玩家在该特定竞赛中张贴得分。 For example, when a player joins the race 10 players, he is the first to ninth one player, the player typically must wait for the last player to score posted in this particular competition. 第一到第九玩家不知道完成竞赛的时间。 The first to ninth player does not know the time to complete the race. 没有其他人可以选择将该特定竞赛再进行一分钟,一小时、一天或更长。 No one else can select that particular race then a minute, hour, day or longer. 这种竞赛结束的不确定性使玩家不满意。 This race ended the uncertainty of the players satisfied.

[0613] 参照图39,框图示出了根据一个实施例的用于提供即时完结竞赛的方法的数据流。 [0613] Referring to FIG. 39, a block diagram illustrating a data flow of one embodiment of a method for providing a race according to instant end. ICTE在竞赛服务器(图140)中执行,并使用由其他竞赛玩家在早些时间张贴的竞赛得分,以更快地结束当前进行的竞赛。 ICTE perform in competition server (Figure 140), and use by other players in the competition earlier time post race score to end the ongoing race faster. 在上述入场受限的10人示例竞赛中,如果玩家是第10玩家,则竞赛服务器140将玩家的得分与先前参赛的其他9个玩家相对地分组。 10 in the above-described exemplary restricted admission competition, if the player is the first player 10, the contest server 140 to the player's score with nine other players participating in the previous packet relatively. 相对于进行相同竞赛的其他玩家,竞赛服务器动态地对玩家的竞赛得分分组。 With respect to the other players of the same race, the player competition server dynamically competition score packets. ICTE跟踪针对每种特定类型的竞赛的所有竞赛游戏702而张贴的所有竞赛得分,在数据库(图1中160),这些得分是在按照竞赛历史表700中示出的日期而排序的。 ICTE 702 keeps track of all the racing game for each particular type of competition and race to post all scores in the database (160 in FIG. 1), these scores 700 are shown by date competition history table and sorted. 这些得分是ICTE用来“填写”特定竞赛以帮助刚刚开始的玩家结束该竞赛的得分。 These scores are ICTE used to "fill in" a particular contest to help the player to score the beginning of the end of the contest.

[0614] 该填写构成可以采用多种形式。 [0614] The fill configuration may take many forms. 在一个实施例中,ICTE在玩家看见竞赛得分排名列表上自己的得分之前,预先填写所有竞赛位置。 In one embodiment, ICTE see the players on the list before his scoring contest ranking score, pre-fill all competition position. 这样,玩家总是最末一个进入入场受限的竞赛702。 In this way, the player is always the last to enter a restricted admission competition 702. 备选地,在另一实施例中,ICTE随机或以某种顺序方式来填写特定竞赛702,以模仿同时进行特定竞赛702的多个玩家。 Alternatively, in another embodiment, or in some random order ICTE way to fill a particular race 702 to simulate simultaneously a plurality of players 702 specific contest.

[0615] 存在如下场景:很多入场受限的竞赛702开始,以致于ICTE竞赛历史数据库表700中没有足够的在前竞赛得分来完成新开始的入场受限的竞赛。 [0615] there is a scenario: admission restricted many race 702 starts, so that there is no competition in the history database table 700 ICTE sufficient to complete the previous score contest entry newly started limited competition. 在一个实施例中,ICTE使用索引指针在竞赛历史表700中循环遍历,以跟踪从ICTE引擎传送该下一特定竞赛702的竞赛得分。 In one embodiment, index pointers cycle through ICTE used in competition history table 700 in order to transmit the next track specific score 702 Competition Competition from ICTE engine.

[0616] 在根据一个实施例的示例中,玩家“Rick”在日期6/19的1:23:01开始新的竞赛。 [0616] In an exemplary embodiment, the player "Rick" new start date 6/19 race of 1:23:01. 该赌场场地人数很少,进行竞赛的人很少,因此竞赛服务器140或竞赛引擎从竞赛历史表700中拉出名称,帮助填写Rick的竞赛。 The number of casino sites who rarely perform the competition so few competitions or contests server 140 engine pulled the name from the race history table 700, to help fill in Rick's contest. 竞赛引擎使用与竞赛历史表700相关联的当前读取索引,并开始从竞赛历史表700中获取名称和得分,以将其指定给Rick已开始的竞赛702,如图7中箭头所示。 Competition Competition engine using the history table 700 associated with the current read index, and to begin acquiring the name and score contest from the history table 700, to be assigned to Rick contest has begun 702, as shown in arrows. 现在,Rick具有与之得分相比较的玩家了。 Now, Rick has a score compared with the players. 如果在此期间,“真实”玩家选择参与Rick的相同竞赛,则用于完全填写竞赛的“模拟”玩家和得分会减少一个。 If during this period, the "real" players choose to participate in the same race Rick, then completely fill out the contest for the "simulation" of players and scores will be reduced by one.

[0617] 在一个实施例中,ICTE允许玩家设计自己的竞赛702。 [0617] In one embodiment, ICTE allows players to design their own race 702. 例如但非限制性地,玩家的选项有:他想要与多少个玩家竞争、该竞赛的成本是多少、游戏特定的设置、奖品类型等。 Such as, but not limited to, the player's options are: he wants to compete with the number of players, how much is the cost of the competition, game-specific settings, such as the type of prizes. 例如但非限制性地,游戏特定的选项包括单独的基本游戏竞赛时间或游戏的等级数或场次数。 For example, but not limitation, game-specific options include the number of individual or field frequency and substantially level game play or game time.

[0618] 在一个实施例中,将玩家的竞赛得分相对于参与类似竞赛702的其他玩家而分组和排名。 [0618] In one embodiment, the players participating in the race scores relative to other players similar race 702 grouped and ranked. 当为特定竞赛702付款的玩家完成了竞赛702,则将得分、时间和玩家的玩家标识符插入到竞赛历史表700中。 Upon completion of the contest for the payment of a particular race 702 702 players, will score, time, and the player's player identifier into race history table 700. 玩家的竞赛得分也张贴到表700中的特定竞赛记录中。 Players race scores posted to a particular race record in table 700. 如果玩家赢得该竞赛,则向玩家奖励任何相关奖项。 If the player wins the competition, the award any prize related to the player. 在一个实施例中,ICTE从竞赛历史表700中获取得分而使用的玩家不会赢得奖品,即时这些玩家的得分赢得当前竞赛702。 , ICTE get scoring from competition history table 700. In one embodiment, the use of players will not win prizes, instant these players to score 702 to win the current tournament.

[0619] 在一个实施例中,ICTE备选地在IVIEW接口216中运行。 [0619], ICTE alternatively run IVIEW interface 216 in one embodiment. 使用在IVIEW接口216中存储的最近得分和玩家名称的列表。 IVIEW stored in the interface 216 and the player scoring the most recent list of names. 在一个实施例中,阻挡ICTE使用的玩家名称,以及/或者用从名称列表获取的替代名称或随机选择的名称来替换ICTE使用的玩家名称。 In one embodiment, the barrier ICTE used player name, and / or with the alternative name acquired from the name list or to replace the name of the randomly selected player name ICTE used. 这是为了防止玩家在竞赛期间看见朋友或家庭成员的名称。 This is to prevent players from seeing the name of a friend or family member during the race. 在一个实施例中,使用得分和地点,而不是名称和得分。 In one embodiment, a scoring and location, rather than the name and score.

[0620] 在一个实施例中,在IVIEW接口216上向玩家显示指示符,该指示符告知到竞赛结束之前大约剩余的时间。 [0620] In one embodiment, the indicator displayed on the player interface 216 IVIEW, the indicator informing about the time remaining until the end of the competition. 在一个实施例中,竞赛服务器140通过分析竞赛702的当前完结速率,计算该显示。 In one embodiment, the server 140 Competition Competition rate 702 by the end of this analysis, calculating the display. 使用来自收率分析或玩家营销数据库的多种其他数据,近似计算到每场竞赛702完结之前的时间。 Use a variety of other data from the yield analysis players or marketing database, to calculate the approximate time before the end of 702 per contest. 这为玩家提供了一些指导,是否等待到竞赛702的完结或者在稍后时间返回。 This provides some guidance for the players, whether to wait for the end of the race 702 or return at a later time. 此外,玩家可以使用该信息来决定是否这是玩家现在想要进入的竞赛702或者选择另一个可能早点结束的竞赛。 In addition, players can use this information to decide whether this is a contest of 702 players now want to enter or choose another possible early end to the race. 在一个实施例中,每个竞赛702具有相关联的竞赛速度指示符,以允许玩家选择适合自己的竞赛。 In one embodiment, each race 702 has a speed indicator associated race, to allow the player to choose their own race.

[0621] 针对竞赛领先者的等离子体公告牌消息收发 [0621] Plasma bulletin board messaging contest for leader

[0622] 在一个实施例中,针对竞赛,向赌场等离子体显示器的等离子体显示控制器发送至少四个消息。 [0622] In one embodiment, for the race, the casino of the plasma display plasma display controller sending at least four messages. 这些消息允许等离子体公告牌显示竞赛领先者和竞赛的奖品。 These messages allow plasma display bulletin board contest prizes and competitions leader. 针对具体的赌场需求,在必要时使用显示控制器或其他服务器的消息协议。 Casino specific needs, if necessary, to display a message using the protocol controller or other server. 在本实施例的中使用的消息是 Message used in this embodiment is

[0623] 1)TournamentWinStartNoStopNeeded.xml; [0623] 1) TournamentWinStartNoStopNeeded.xml;

[0624] 2)TournamentWinStop.xml; [0624] 2) TournamentWinStop.xml;

[0625] 3)TournamentLeaderboardUpdate.xml;and [0625] 3) TournamentLeaderboardUpdate.xml; and

[0626] 4)TournamentWinStart.xml。 [0626] 4) TournamentWinStart.xml.

[0627] 在一个实施例中,TournamentWinStartNoStopNeeded.xml消息具有如下结构: [0627] In one embodiment, TournamentWinStartNoStopNeeded.xml message has the following structure:

[0628] <? [0628] <? xml version="1.0"encoding="UTF-8"? xml version = "1.0" encoding = "UTF-8"? > >

[0629] <Signagexmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" [0629] <Signagexmlns: xsi = "http://www.w3.org/2001/XMLSchema-instance"

[0630] xsi:noNamespaceSchemaLocation="BGSSignMessage.xsd" [0630] xsi: noNamespaceSchemaLocation = "BGSSignMessage.xsd"

[0631] Checksum="0000"> [0631] Checksum = "0000">

[0632] <Envelope> [0632] <Envelope>

[0633] <Source MessageID="151"Name="Tournament Win"LocationID= [0633] <Source MessageID = "151" Name = "Tournament Win" LocationID =

[0634] "TOURN100"/> [0634] "TOURN100" />

[0635] <TimeStamp SourceTimeUTC="2005-04-21T16:18:00Z"/><DeIivery [0635] <TimeStamp SourceTimeUTC = "2005-04-21T16: 18: 00Z" /> <DeIivery

[0636] DeliveryReceipt="false"SecureLog="true"/> [0636] DeliveryReceipt = "false" SecureLog = "true" />

[0637] </Envelope> [0637] </ Envelope>

[0638] <Payload> [0638] <Payload>

[0639] <Target Name="TOURN001WIN"Type="θneShotTrigger"/><Command [0639] <Target Name = "TOURN001WIN" Type = "θneShotTrigger" /> <Command

[0640] Name="Start"DataAction="Overwrite"/> [0640] Name = "Start" DataAction = "Overwrite" />

[0641] <Records FieldCount="8"> [0641] <Records FieldCount = "8">

[0642] <FieldDefs Name="ToumamentID"KeyField="false"Type="Text" [0642] <FieldDefs Name = "ToumamentID" KeyField = "false" Type = "Text"

[0643] MaxLen="10"/> [0643] MaxLen = "10" />

[0644] <FieldDefs Name="TournamentName"KeyField="false"Type="Text" [0644] <FieldDefs Name = "TournamentName" KeyField = "false" Type = "Text"

[0645] MaxLen="50"/> [0645] MaxLen = "50" />

[0646] <FieldDefs Name="CurrentPot"KeyField="false"Type="Text" [0646] <FieldDefs Name = "CurrentPot" KeyField = "false" Type = "Text"

[0647] MaxLen="20"/> [0647] MaxLen = "20" />

[0648] <FieldDefs Name="TournamentClosingDateTime"KeyField="false" [0648] <FieldDefs Name = "TournamentClosingDateTime" KeyField = "false"

[0649] Type="Text"MaxLen="20"/> [0649] Type = "Text" MaxLen = "20" />

[0650] <FieldDefs Name="EntryNumber"KeyField="true"Type="Number" [0650] <FieldDefs Name = "EntryNumber" KeyField = "true" Type = "Number"

[0651] MaxLen="4"DefaultVal="0"/> [0651] MaxLen = "4" DefaultVal = "0" />

[0652] <FieldDefs Name="Name"KeyField="false"Type="Text" [0652] <FieldDefs Name = "Name" KeyField = "false" Type = "Text"

[0653] MaxLen="10"/> [0653] MaxLen = "10" />

[0654] <FieldDefs Name="Score"KeyField="false"Type="Number" [0654] <FieldDefs Name = "Score" KeyField = "false" Type = "Number"

[0655] MaxLen="9"/> [0655] MaxLen = "9" />

[0656] <FieldDefs Name="Win"KeyField="false"Type="Text"MaxLen="20"/> [0656] <FieldDefs Name = "Win" KeyField = "false" Type = "Text" MaxLen = "20" />

[0657] <Record> [0657] <Record>

[0658] <Field Name="TournamentID"Value="100"/> [0658] <Field Name = "TournamentID" Value = "100" />

[0659] <Field Name="ToumamentName"Value="Hourly Pyramid [0659] <Field Name = "ToumamentName" Value = "Hourly Pyramid

[0660] Tournament"/> [0660] Tournament "/>

[0661] <Field Name="CurrentPot"Value="150.50"/> [0661] <Field Name = "CurrentPot" Value = "150.50" />

[0662] <Field Name="TournamentClosingDateTime"Value="2005-09- [0662] <Field Name = "TournamentClosingDateTime" Value = "2005-09-

[0663] 21T16:00:OOZ"/> [0663] 21T16: 00: OOZ "/>

[0664] <Field Name="EntryNumber"Value="1"/> [0664] <Field Name = "EntryNumber" Value = "1" />

[0665] <Field Name="Name"Value="Playerl"/> [0665] <Field Name = "Name" Value = "Playerl" />

[0666] <Field Name="Score"Value="235000"/> [0666] <Field Name = "Score" Value = "235000" />

[0667] <Field Name="Win"Value="10,000"/> [0667] <Field Name = "Win" Value = "10,000" />

[0668] </Record> [0668] </ Record>

[0669] </Records> [0669] </ Records>

[0670] </Payload> [0670] </ Payload>

[0671] </Signage> [0671] </ Signage>

[0672] 在一个实施例中,TournamentWinStop.xml消息具有如下结构: [0672] In one embodiment, TournamentWinStop.xml message has the following structure:

[0673] <? [0673] <? xml version="1.0"encoding="UTF-8"? xml version = "1.0" encoding = "UTF-8"? > >

[0674] <Signage xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" [0674] <Signage xmlns: xsi = "http://www.w3.org/2001/XMLSchema-instance"

[0675] xsi:noNamespaceSchemaLocation="BGSSignMessage.xsd" [0675] xsi: noNamespaceSchemaLocation = "BGSSignMessage.xsd"

[0676] Checksum="0000"> [0676] Checksum = "0000">

[0677] <Envel ope> [0677] <Envel ope>

[0678] <Source MessageID="151"Name="Tournament Win"LocationID [0678] <Source MessageID = "151" Name = "Tournament Win" LocationID

[0679] ="TOURN100"/> [0679] = "TOURN100" />

[0680] <TimeStamp SourceTimeUTC="2005-04-21T16:18:00Z"/><Delivery [0680] <TimeStamp SourceTimeUTC = "2005-04-21T16: 18: 00Z" /> <Delivery

[0681] DeliveryReceipt="false"SecureLog="true"/> [0681] DeliveryReceipt = "false" SecureLog = "true" />

[0682] </Envelope> [0682] </ Envelope>

[0683] <Payload> [0683] <Payload>

[0684] <Target Name="TOURN001WWIN"Type="RecurringTrigger"/> [0684] <Target Name = "TOURN001WWIN" Type = "RecurringTrigger" />

[0685] <Command Name="Stop"DataAction="Overwrite"/> [0685] <Command Name = "Stop" DataAction = "Overwrite" />

[0686] </Payload> [0686] </ Payload>

[0687] </Signage> [0687] </ Signage>

[0688] 在一个实施例中,TournamentLeaderboardUpdate.xml消息具有如下结构: [0688] In one embodiment, TournamentLeaderboardUpdate.xml message has the following structure:

[0689] <? [0689] <? xml version="1.0"encoding="UTF-8"? xml version = "1.0" encoding = "UTF-8"? > >

[0690] <! [0690] <! -edited with XMLSpy v2005 rel.3U(http://www.altova.com)by Ian P -edited with XMLSpy v2005 rel.3U (http://www.altova.com) by Ian P

[0691] Finnimore(Bally Gaming+Systems)--> [0691] Finnimore (Bally Gaming + Systems) ->

[0692] <Signage xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" [0692] <Signage xmlns: xsi = "http://www.w3.org/2001/XMLSchema-instance"

[0693] xsi:noNamespaceSchemaLocation="BGSSignMessage.xsd" [0693] xsi: noNamespaceSchemaLocation = "BGSSignMessage.xsd"

[0694] Checksum="0000"> [0694] Checksum = "0000">

[0695] <Envelope> [0695] <Envelope>

[0696] <Source MessageID="150"Name="Toumament Leader Board Update" [0696] <Source MessageID = "150" Name = "Toumament Leader Board Update"

[0697] LocationID="TOURN100"/> [0697] LocationID = "TOURN100" />

[0698] <TimeStamp SourceTimeUTC="2005-04-21T16:18:00Z"/><Delivery [0698] <TimeStamp SourceTimeUTC = "2005-04-21T16: 18: 00Z" /> <Delivery

[0699] DeliveryReceipt="false"SecureLog="true"/> [0699] DeliveryReceipt = "false" SecureLog = "true" />

[0700] </Envelope> [0700] </ Envelope>

[0701] <Payload> [0701] <Payload>

[0702] <Target Name="TOURN001LEADER"Type="DataTable"/> [0702] <Target Name = "TOURN001LEADER" Type = "DataTable" />

[0703] <Command Name="Update"DataAction="Overwrite"/><Records [0703] <Command Name = "Update" DataAction = "Overwrite" /> <Records

[0704] FieldCount="7"> [0704] FieldCount = "7">

[0705] <FieldDefs Name="ToumamentID"KeyField="false"Type="Text" [0705] <FieldDefs Name = "ToumamentID" KeyField = "false" Type = "Text"

[0706] MaxLen="10"/> [0706] MaxLen = "10" />

[0707] <FieldDefs Name="TournamentName"KeyField="false" [0707] <FieldDefs Name = "TournamentName" KeyField = "false"

[0708] Type="Text"MaxLen="50"/> [0708] Type = "Text" MaxLen = "50" />

[0709] <FieldDefs Name="CurrentPot"KeyField="false"Type="Text" [0709] <FieldDefs Name = "CurrentPot" KeyField = "false" Type = "Text"

[0710] MaxLen="20"/> [0710] MaxLen = "20" />

[0711] <FieldDefs Name="TournamentClosingDateTime"KeyField="false" [0711] <FieldDefs Name = "TournamentClosingDateTime" KeyField = "false"

[0712] Type="Text"MaxLen="20"/> [0712] Type = "Text" MaxLen = "20" />

[0713] <FieldDefs Name="EntryNumber"KeyField="true"Type="Number" [0713] <FieldDefs Name = "EntryNumber" KeyField = "true" Type = "Number"

[0714] MaxLen="4"DefaultVal="0"/> [0714] MaxLen = "4" DefaultVal = "0" />

[0715] <FieldDefs Name="Name"KeyField="false"Type="Text" [0715] <FieldDefs Name = "Name" KeyField = "false" Type = "Text"

[0716] MaxLen="10"/> [0716] MaxLen = "10" />

[0717] <FieldDefs Name="Score"KeyField="false"Type="Number" [0717] <FieldDefs Name = "Score" KeyField = "false" Type = "Number"

[0718] MaxLen="9"/> [0718] MaxLen = "9" />

[0719] <Record> [0719] <Record>

[0720] <Field Name="TournamentID"Value="100"/> [0720] <Field Name = "TournamentID" Value = "100" />

[0721] <Field Name="TournamentName"Value="Hourly Pyramid [0721] <Field Name = "TournamentName" Value = "Hourly Pyramid

[0722] Tournament"/> [0722] Tournament "/>

[0723] <Field Name="CurrentPot"Value="150.50"/> [0723] <Field Name = "CurrentPot" Value = "150.50" />

[0724] <FieldName="TournamentClosingDateTime" [0724] <FieldName = "TournamentClosingDateTime"

[0725] Value="2005-09-21T16:00:OOZ"/> [0725] Value = "2005-09-21T16: 00: OOZ" />

[0726] <Field Name="EntryNumber"Value="1"/> [0726] <Field Name = "EntryNumber" Value = "1" />

[0727] <Field Name="Name"Value="Playerl"/><Field Name="Score" [0727] <Field Name = "Name" Value = "Playerl" /> <Field Name = "Score"

[0728] Value="235000"/> [0728] Value = "235000" />

[0729] </Record> [0729] </ Record>

[0730] <Record> [0730] <Record>

[0731] <Field Name="TournamentID"Value="100"/> [0731] <Field Name = "TournamentID" Value = "100" />

[0732] <Field Name="TournamentName"Value="Hourly Pyramid [0732] <Field Name = "TournamentName" Value = "Hourly Pyramid

[0733] Tournament"/> [0733] ​​Tournament "/>

[0734] <Field Name="CurrentPot"Value="150.50"/> [0734] <Field Name = "CurrentPot" Value = "150.50" />

[0735] <Field Name="TournamentClosingDateTime" [0735] <Field Name = "TournamentClosingDateTime"

[0736] Value="2005-09-21T16:00:00Z"/> [0736] Value = "2005-09-21T16: 00: 00Z" />

[0737] <Field Name="EntryNumber"Value="2"/> [0737] <Field Name = "EntryNumber" Value = "2" />

[0738] <Field Name="Name"Value="Player2"/> [0738] <Field Name = "Name" Value = "Player2" />

[0739] <Field Name="Score"Value="205000"/> [0739] <Field Name = "Score" Value = "205000" />

[0740] </Record> [0740] </ Record>

[0741] <Record> [0741] <Record>

[0742] <Field Name="TournamentID"Value="100"/> [0742] <Field Name = "TournamentID" Value = "100" />

[0743] <Field Name="TournamentName"Value="Hourly Pyramid [0743] <Field Name = "TournamentName" Value = "Hourly Pyramid

[0744] Tournament"/> [0744] Tournament "/>

[0745] <Field Name="CurrentPot"Value="150.50"/> [0745] <Field Name = "CurrentPot" Value = "150.50" />

[0746] <Field Name="TournamentClosingDateTime" [0746] <Field Name = "TournamentClosingDateTime"

[0747] Value="2005-09-21T16:00:00Z"/> [0747] Value = "2005-09-21T16: 00: 00Z" />

[0748] <Field Name="EntryNumber"Value="3"/> [0748] <Field Name = "EntryNumber" Value = "3" />

[0749] <Field Name="Name"Value="Player3"/> [0749] <Field Name = "Name" Value = "Player3" />

[0750] <Field Name="Score"Value="185000"/> [0750] <Field Name = "Score" Value = "185000" />

[0751] </Record> [0751] </ Record>

[0752] <Record> [0752] <Record>

[0753] <Field Name="TournamentID"Value="100"/> [0753] <Field Name = "TournamentID" Value = "100" />

[0754] <Field Name="TournamentName"Value="Hourly Pyramid [0754] <Field Name = "TournamentName" Value = "Hourly Pyramid

[0755] Toumament"/> [0755] Toumament "/>

[0756] <Field Name="CurrentPot"Value="150.50"/> [0756] <Field Name = "CurrentPot" Value = "150.50" />

[0757] <Field Name="ToumamentClosingDateTime" [0757] <Field Name = "ToumamentClosingDateTime"

[0758] Value="2005-09-21T16:00:00Z"/> [0758] Value = "2005-09-21T16: 00: 00Z" />

[0759] <Field Name="EntryNumber"Value="4"/> [0759] <Field Name = "EntryNumber" Value = "4" />

[0760] <Field Name="Name"Value="Player4"/> [0760] <Field Name = "Name" Value = "Player4" />

[0761] <Field Name="Score"Value="125000"/> [0761] <Field Name = "Score" Value = "125000" />

[0762] </Record> [0762] </ Record>

[0763] <Record> [0763] <Record>

[0764] <Field Name="ToumamentID"Value="100"/> [0764] <Field Name = "ToumamentID" Value = "100" />

[0765] <Field Name="ToumamentName"Value="Hourly Pyramid [0765] <Field Name = "ToumamentName" Value = "Hourly Pyramid

[0766] Toumament"/> [0766] Toumament "/>

[0767] <Field Name="CurrentPot"Value="150.50"/> [0767] <Field Name = "CurrentPot" Value = "150.50" />

[0768] <Field Name="TournamentClosingDateTime" [0768] <Field Name = "TournamentClosingDateTime"

[0769] Value="2005-09-21T16:00:00Z"/> [0769] Value = "2005-09-21T16: 00: 00Z" />

[0770] <Field Name="EntryNumber"Value="5"/> [0770] <Field Name = "EntryNumber" Value = "5" />

[0771] <Field Name="Name"Value="Player5"/> [0771] <Field Name = "Name" Value = "Player5" />

[0772] <Field Name="Score"Value="108000"/> [0772] <Field Name = "Score" Value = "108000" />

[0773] </Record> [0773] </ Record>

[0774] </Records> [0774] </ Records>

[0775] </Payload> [0775] </ Payload>

[0776] </Signage> [0776] </ Signage>

[0777] 在一个实施例中,TournamentWinStart.xml消息具有如下结构: [0777] In one embodiment, TournamentWinStart.xml message has the following structure:

[0778] <? [0778] <? xml version="1.0"encoding="UTF-8"? xml version = "1.0" encoding = "UTF-8"? > >

[0779] <Signage xrntos:xsi="http://www.w3.org/2001/XMISchema-instance" [0779] <Signage xrntos: xsi = "http://www.w3.org/2001/XMISchema-instance"

[0780] xsi:noNamespaceSchemaLocation="BGSSignMessage.xsd" [0780] xsi: noNamespaceSchemaLocation = "BGSSignMessage.xsd"

[0781] Checksum="0000"> [0781] Checksum = "0000">

[0782] <Envelope> [0782] <Envelope>

[0783] <Source MessageID="151"Name="Tournament Win"LocationID= [0783] <Source MessageID = "151" Name = "Tournament Win" LocationID =

[0784] "TOURN100"/> [0784] "TOURN100" />

[0785] <TimeStamp SourceTimeUTC="2005-04-21T16:18:00Z"/><Delivery [0785] <TimeStamp SourceTimeUTC = "2005-04-21T16: 18: 00Z" /> <Delivery

[0786] DeliveryReceipt="false"SecureLog="true"/> [0786] DeliveryReceipt = "false" SecureLog = "true" />

[0787] </Envelope> [0787] </ Envelope>

[0788] <Payload> [0788] <Payload>

[0789] <Target Name="TOURN00IWWIN"Type="RecurringTrigger"/> [0789] <Target Name = "TOURN00IWWIN" Type = "RecurringTrigger" />

[0790] <Command Name="Start"DataAction="Overwrite"/> [0790] <Command Name = "Start" DataAction = "Overwrite" />

[0791] <Records FieldCount="8"> [0791] <Records FieldCount = "8">

[0792] <FieldDefs Name="ToumamentID"KeyField="false"Type="Text" [0792] <FieldDefs Name = "ToumamentID" KeyField = "false" Type = "Text"

[0793] MaxLen="10"/> [0793] MaxLen = "10" />

[0794] <FieldDefs Name="TournamentName"KeyField="false" [0794] <FieldDefs Name = "TournamentName" KeyField = "false"

[0795] Type="Text"MaxLen="50"/> [0795] Type = "Text" MaxLen = "50" />

[0796] <FieldDefs Name="CurrentPot"KeyField="false"Type="Text" [0796] <FieldDefs Name = "CurrentPot" KeyField = "false" Type = "Text"

[0797] MaxLen="20"/> [0797] MaxLen = "20" />

[0798] <FieldDefs Name="TournamentClosingDateTime"KeyField="false" [0798] <FieldDefs Name = "TournamentClosingDateTime" KeyField = "false"

[0799] Type="Text"MaxLen="20"/> [0799] Type = "Text" MaxLen = "20" />

[0800] <FieldDefs Name="EntryNumber"KeyField="true"Type="Number" [0800] <FieldDefs Name = "EntryNumber" KeyField = "true" Type = "Number"

[0801] MaxLen="4"DefaultVal="0"/> [0801] MaxLen = "4" DefaultVal = "0" />

[0802] <FieldDefs Name="Name"KeyField="false"Type="Text" [0802] <FieldDefs Name = "Name" KeyField = "false" Type = "Text"

[0803] MaxLen="10"/> [0803] MaxLen = "10" />

[0804] <FieldDefs Name="Score"KeyField="false"Type="Number" [0804] <FieldDefs Name = "Score" KeyField = "false" Type = "Number"

[0805] MaxLen="9"/> [0805] MaxLen = "9" />

[0806] <FieldDefs Name="Win"KeyField="false"Type="Text" [0806] <FieldDefs Name = "Win" KeyField = "false" Type = "Text"

[0807] MaxLen="20"/> [0807] MaxLen = "20" />

[0808] <Record> [0808] <Record>

[0809] <Field Name="TournamentID"Value="100"/> [0809] <Field Name = "TournamentID" Value = "100" />

[0810] <Field Name="TournamentName"Value="Hourly Pyramid [0810] <Field Name = "TournamentName" Value = "Hourly Pyramid

[0811] Tournament"/> [0811] Tournament "/>

[0812] <Field Name="CurrentPot"Value="150.50"/> [0812] <Field Name = "CurrentPot" Value = "150.50" />

[0813] <Field Name="TournamentClosingDateTime" [0813] <Field Name = "TournamentClosingDateTime"

[0814] Value="2005-09-21T16:00:00Z"/> [0814] Value = "2005-09-21T16: 00: 00Z" />

[0815] <Field Name="EntryNumber"Value="1"/> [0815] <Field Name = "EntryNumber" Value = "1" />

[0816] <Field Name="Name"Value="Playerl"/> [0816] <Field Name = "Name" Value = "Playerl" />

[0817] <Field Name="Score"Value="235000"/> [0817] <Field Name = "Score" Value = "235000" />

[0818] <Field Name="Win"Value="10,000"/> [0818] <Field Name = "Win" Value = "10,000" />

[0819] </Record> [0819] </ Record>

[0820] </Records> [0820] </ Records>

[0821] </Payload> [0821] </ Payload>

[0822] </Signage> [0822] </ Signage>

[0823] 抽奖游戏 [0823] lottery game

[0824] 在优选实施例中,使用eGameCash购买抽奖券,并用于挑选赢家而不使用随机数发生器的特定实施方式。 [0824] In a preferred embodiment, a eGameCash purchase lottery tickets, and to pick the winner without using a particular embodiment of the random number generator. 注意,有多种不同的抽奖类型,下面描述其非限制性示例。 Note that there are many different types of lottery, non-limiting examples are described below. 首先,在入场受限的抽奖中,只“出售”设定数目的抽奖券。 First of all, admission is limited in the lottery, only to "sell" a set number of raffle tickets. 一旦出售了所有券,则抽奖开始。 Once sold all the tickets, the lottery began. 在这种情况下,可以有单个赢家或多个赢家。 In this case, the winner may be a single or a plurality of winners. 入场受限的抽奖的优点包括能够产生大奖,而赌场方没有风险。 Admission is limited advantages include the ability to generate lottery prize, while the casino side without risk. 此外,入场受限的抽奖能够具有多级抽奖(例如,奖金越少,结束越快)。 In addition, the restricted admission of lottery draw can have a multi-stage (e.g., the less money, the faster the end). 这允许玩家参与一些游戏,赚得eGames或者eGameCAsh,进入抽奖并查看一天或者甚至多个小时的结果。 This allows the player to participate in some games, earn eGames or eGameCAsh, enter sweepstakes and view the results in a day or even more hours.

[0825] 接着,在累进定时抽奖中,用较少或中等数额的钱作为抽奖的种子,并为购买的每张券添加一些额外的钱。 [0825] Then, in a progressive timer lottery, with little or moderate amount of lottery money as a seed, and add some extra money for the purchase of each ticket. 在设定的时间,举行抽奖,并决定赢家。 At a set time, hold the lottery and decide the winner. 该累进定时抽奖的优点在于,累进奖品可以累积到很大,并引起玩家疯狂参与。 An advantage of this progressive draw a timing that can be accumulated to a large progressive prizes, and causes the player participation crazy. 抽奖可以具有运行的多个不同累进方式,从而一些是每小时、每天、每星期等结束一次。 Lottery may have run a number of different progressive, so some hourly, daily, weekly, etc. once the end. 这使玩家在其行程中至少能够使一些抽奖结束。 This allows the player to make some lottery at least the end of its stroke.

[0826] 入场受限的奖品抽奖使用与入场受限的抽奖相同的机制,除了奖励的是奖品而不是现金之外。 [0826] using the same prize sweepstakes lottery mechanism with admission restricted admission restricted, in addition to a reward beyond the prizes rather than cash. 该奖品价值可以从较小($50-$100)到很大。 The prizes worth from small ($ 50- $ 100) to large. 另一类抽奖是累进定时奖品抽奖。 Another draw is a timing progressive prize draw. 累进定时奖品抽奖的示例是累进纸牌游戏。 Examples of progressive timing of the prize draw is a progressive card game. 玩家进入定时抽奖,当更多玩家进入时,奖品增大,并可能添加更多奖品。 Players enter the regular draw, as more players enter, the prize is increased, and may add more prizes.

[0827] 最后,这里包括的另一类抽奖是保证支付数额的累进抽奖。 [0827] Finally, included here and the other is to ensure progressive lottery lottery amount of the payment. 这种抽奖具有已知的上限。 This lottery has a known upper limit. 在一个非限制性示例中,抽奖在下限之后并在达到最大价值之前(例如,最大价值$150,000和最小价值(不透露给玩家)$100,000)的某个时间开始抽取。 In one non-limiting example, the lottery after and before reaching the maximum limit value (for example, the maximum value and the minimum value of $ 150,000 (not to reveal to the players) $ 100,000) of a time to start extraction. 抽取可能进行的实际价值可以是预先选择的,并且在购买足够的券以将累进数额推过该点时,可以举行抽取。 Actual value may be extracted can be pre-selected, and buy enough tickets to the amount of time the progressive push the point too, it can be held extraction. 该抽取价值可以是人为预设的或由服务器以非随机方式预先选择的,因此,是不为人知的。 The extraction may be artificially preset value by a server or a non-random preselected manner, therefore, is unknown.

[0828] 注意,抽奖的一个总体优点在于,券的数量无关紧要。 [0828] Note that an overall draw advantage that the number of coupons insignificant. 如果每一张券花费一单位的eGameCash,则可以有10个玩家参与的奖励15张券而不是10张券的竞赛,但是增加的累进价值看起来似乎只购买了10张券。 If a ticket cost per one unit of eGameCash, you can have 15 reward coupon 10 players to participate in the competition instead of 10 coupons, but progressive increase in value seems only to buy 10 tickets.

[0829] 获取抽奖券 [0829] obtain raffle tickets

[0830] 对于每个抽奖,玩家有多种不同方式购买抽奖券。 [0830] For each draw, players have many different ways to buy raffle tickets. 在玩家选择想要进入的抽奖之后,玩家可以从可能的方式中进行选择,以获得券。 After selecting players want to enter the draw, players can choose from the possible ways to obtain coupons. 这些包括直接购买或券比赛(ticket tourney)。 These include direct purchase or ticket game (ticket tourney). 在直接购买中,玩家选择想要购买的自制券(home ticket)并用eGameCash交换这些券。 In a direct purchase, players choose homemade coupons you want to buy (home ticket) and exchange these vouchers with eGameCash. 在券比赛中,玩家支付想要进入的抽奖的一张券。 In the coupon game, players want to enter the lottery to pay a ticket. 然后玩家进行基本游戏竞赛。 Then the player to the basic game play. 赢家(或备选地,第一和第二赢家)赢得所有抽奖券,并可能比玩家存入的10张券更多。 Winner (or alternatively, the first and second winner) won all raffle tickets, and possibly more than 10 players to deposit coupons.

[0831] 确定赢家 [0831] determine the winner

[0832] 在优选实施例的另一方面,对抽奖券编码,以包括标识信息。 [0832] In another aspect of a preferred embodiment of raffle tickets encoded to include identification information. 具体而言,当玩家购买或赢得抽奖券时,将券加入到该特定抽奖的表中。 Specifically, when the player wins or purchase raffle tickets, coupons will be added to that particular lottery table. 在一个非限制性示例中,每张券具有与之关联的两则信息:抽奖券号和赢得该券的玩家的玩家标识符。 In one non-limiting example, each ticket having associated therewith two information: a player winning lottery ticket number and the player identifier of the ticket. 抽奖券不需要是唯一的。 Raffle tickets need not be unique. 在一个实施例中,抽奖券号是基于玩家购买或赢得该券的时间的时间戳。 In one embodiment, a lottery ticket number is based on the time stamp of the time players to buy or win a ticket.

[0833] 在一个优选实施例中,对抽奖的赢家进行标识,而不使用随机数发生器。 [0833] In a preferred embodiment, identification of the winner lottery is performed without the use of a random number generator. 如下示出了用于不使用随机数发生器而确定抽奖赢家的系统化方法的一个非限制性示例。 Below shows a non-limiting example does not use a random number generator for determining a systematic approach lottery winner. 该技术很可能限制了软件由管理机构证明这一需要,这是因为赢家是由赌场中已有的可证明代码(即基本游戏软件)来选择。 The technology is likely to limit the software certified by the regulatory agencies need, because the winner is already a casino can prove that the code (that is, the basic game software) to choose.

[0834] 1)提供抽奖券列表(例如,1000) [0834] 1) providing a raffle ticket list (e.g., 1000)

[0835] 2)在准备颁发抽奖奖品时,从服务器中获取时间戳,并修改抽奖券的号码(例如,加1,从而是1到券的数量之间的数字)。 [0835] 2), acquired in preparation for issuing lottery prize timestamp from the server, and change the number of lottery tickets (e.g., adding 1 is a number from 1 to the number of the ticket). 这提供了券列表中的开始点。 This provides a starting point coupon list.

[0836] 3)利用步骤阵列。 [0836] 3) the step of using the array. 在非限制性示例中,使用数学常数pi(即,3.1415926...)。 In the non-limiting example, using the mathematical constant pi (i.e. 3.1415926 ...). 优选地,阵列中可以有50或60个数字。 Preferably, the array may have 50 or 60 digits. 在一个实施例中,使用与在券列表中选择开始位置的方法相同的方法,选择该阵列中的开始位置。 In one embodiment, using the same method of selecting the start position of the coupon method list, select the start position in the array.

[0837] 4)从券列表中的开始点开始,下行STEPARRAY中的第一数字(当达到列表底部时,循环回到顶部)。 [0837] 4) from the start point coupons in the list, the first digital STEPARRAY the downlink (when reaching the bottom of the list, loops back to the top). 现在宣布该券是输家券。 The ticket is now declared loser coupons. 接着,下行STEPARRAY中的第二数字,并宣布该券是输家券。 Next, the second digital STEPARRAY the downlink and the coupon is declared loser tickets. 当步进时,只对仍然是获胜券的券计数。 When stepping ticket count is still only winning ticket. 在步骤中不对已成为输家券的券计数。 In step count it does not become losers ticket voucher. 每次将券标记为输家券时,保持计数,直到计数值等于列表长度(即,全部可用的获胜位置)。 Each time the ticket is marked loser tickets, keeps counting until the count value is equal to the length of the list (i.e., winning all available position).

[0838] 5)当达到STEPARRAY的结尾时,循环回到开始并继续。 [0838] 5) when it reaches the end of STEPARRAY, the cycle back to the beginning and continue.

[0839] 6)当列表中剩余与获胜奖品数目相同数目的获胜位置时,此时继续进行,但是开始从小奖品到大奖品向剩余券颁发奖品。 [0839] 6) When the list of the remaining number of the same number of the winning prize winning position, this time to continue, but starting from small to large prize awards prizes to the remaining coupons.

[0840] 备选公式可以用于通过使用以多种方式组合的基本游戏监控变量,来确定抽奖赢家。 [0840] Alternatively, the formula can be used to monitor the game by using the basic variables combined in various ways to determine the winner lottery. 与基本游戏竞赛一起使用的类似数学方法也可以用于计算赢家。 Similar to the mathematical methods used with the basic game play can also be used to calculate the winner.

[0841] 在另一优选实施例中,用随机数发生器来标识抽奖的赢家。 [0841] In another preferred embodiment, the random number generator to identify the lottery winner. 具体而言,在该赢家选择方法中,通过数据库系统从特定抽奖中抽出一个或多个抽奖券号来选择赢家,然后向券上所指的特定玩家颁发奖品。 Specifically, in this method, the winner selection is extracted from the database system via one or more of the particular lottery numbers selected raffle winner, then the prizes to the player within the meaning of the particular coupon.

[0842] 抽奖券也可由玩家组购买。 [0842] raffle tickets can also be purchased group of players. 在一个示例中,玩家在购买券时决定进入哪个组,或者由赌场将玩家自动指定到一个组。 In one example, a player decides to enter at the time of purchase vouchers which group, or the player automatically assigned by the casino to a group. 如果从一个组中抽出了获胜券,则整个组可以平均分割奖品,或者根据每个人在抽券时具有的抽奖券的数量进行加权。 If a winning ticket out from a group, the entire group can be evenly divided prizes, or weighted according to the number of each person has a pumping ticket lottery ticket. 如果奖品数量有限(例如,演出票),则将奖品给向获胜组投入最多券的人。 If you have limited number of prizes (eg, tickets), then the prize to put people up to win tickets to the group. 如果抽奖奖品是可平均划分的(即,现金),则使用赌场希望的任何分割规则在玩家之间分割奖品。 If the lottery prize is divided equally (ie, cash), you want to use any casino rule divided between the players split the prize.

[0843] IVIEW接口系统游戏平台 [0843] IVIEW interface system gaming platform

[0844] 参照图40,框图示出了根据一个实施例的包含统一的IVIEW接口216和GMU(或玩家跟踪用户接口)的电路板的组件。 [0844] Referring to FIG. 40, a block diagram illustrating a unified comprising IVIEW according to one embodiment of the interface 216 and the GMU (or player tracking user interface) of the circuit board assembly. 本实施例的电路板具有用于作为电子游戏设备进行操作的所有硬件特征。 A circuit board according to the present embodiment has all the features of hardware for performing the operation as an electronic game device. 在一个实施例中,使用外部指针/导航设备和/或插针垫(pin pad),替代触摸屏输入设备。 In one embodiment, the use of external pointers / navigation device and / or pad pin (pin pad), alternative touchscreen input device.

[0845] 在一个实施例中,使用可信平台模块(TPM)4002作为额外的基于工业标准的安全芯片,这使用户能够在一个安全储存库中存储数字签名、口令、软件认证和加密数据。 [0845] In one embodiment, a Trusted Platform Module (TPM) 4002 as an additional security chip based on industry standards, which enables the user to store a digital signature in a secure repository, passwords, data encryption and authentication software. 由可信计算组标准组织认可的TPM4002为商业提供敏感信息的保护。 TPM4002 approved by the Trusted Computing Group standards organizations to protect sensitive information for business. TPM4002确保游戏软件未受到篡改。 TPM4002 ensure that the game software is not being tampered with. 其优点在于,可以在IVIEW接口216上或在使用TPM4002的其他客户端设备上确定游戏结果,以减少系统游戏服务器140的负荷。 This has the advantage that it can determine the game result or the use of other client devices TPM4002 on IVIEW interface 216, to reduce the load on the game server system 140. 这表示随机数发生器(RNG)可以驻留在IVIEW接口216上,而不是服务器上。 This represents a random number generator (RNG) may reside on IVIEW interface 216, rather than on the server.

[0846] 参照图41,框图示出了合并了GMU功能的IVIEW接口216的一个示例的组件,从而消除了对分离的GMU 218的需要。 [0846] Referring to FIG. 41, a block diagram illustrating a functional component incorporates a GMU IVIEW example of the interface 216, thereby eliminating the need for separate 218 the GMU. 在一个实施例中,可以使用基于以太网-IP的读卡器212,代替串行或USB读卡器212。 In one embodiment, Ethernet may be used -IP reader 212, serial or USB card reader 212 in place. 在一个实施例中,读卡器可以是词条或智能卡类型的。 In one embodiment, the reader may be a term or smart card type. 在一个实施例中,包括混声器4202,用于为扬声器组4204混合来自IVIEW接口216和基本游戏202的声音。 In one embodiment, it includes sound mixers 4202, 4204 is used for the speaker group from a mixed IVIEW interface 216 and the base 202 game sound. 在备选实施例中,如果IVIEW接口216具有自己的扬声器,则不需要混声器4202。 In an alternative embodiment, if the interface 216 has its own IVIEW speaker, sound mixer 4202 is not required.

[0847] 参照图42,框图示出了根据另一实施例的基本游戏202的组件,其中基本游戏202包括IVIEW接口216和GMU 218两者的功能,从而消除了对分离的IVIEW接口216和GMU 218的需要。 [0847] Referring to FIG. 42, a block diagram illustrating a basic game assembly according to another embodiment 202, wherein the basic game comprises IVIEW interfaces 202 and 216 function both GMU 218, thereby eliminating the interface 216 and separated IVIEW GMU 218 needs. 包括有组合的基本游戏显示器和网络协议浏览器,以显示基本游戏202和系统游戏比赛(在浏览器部分)。 Comprising a basic game display browser and network protocol combination, and 202 to display the basic game game tournament system (the browser section).

[0848] 参照图43,框图示出了基于GMU 218的客户端系统组件。 [0848] Referring to FIG. 43, a block diagram illustrating a client-based system components GMU 218. 客户端系统的所有功能都以GMU 218为中心,GMU 218用作客户端系统的组件的集线器。 All the functions of a client system to GMU 218 are centered, GMU 218 as components of the client system hub. 基本游戏202、IVIEW接口216、读卡器212等都受到GMU 218控制,这些组件与GMU 218直接相连。 Basic game 202, IVIEW interface 216, the card reader 212 are all controlled by the GMU 218, these components are connected directly to the GMU 218. 以太网连接直接连接到系统游戏服务器140。 Ethernet connection to connect directly to the game server system 140. 还包括印刷机4302,用于印刷券、优惠券等。 4302 also includes a printer for printing coupons, coupons. 此外,在一个实施例中,游戏管理计算机或终端4304直接与GMU 218连接,例如但非限制性地,串行或USB连接。 Further, in one embodiment, the gaming terminal or the management computer 4304 is directly connected to the GMU 218, for example but not limitation, a serial or USB connection.

[0849] 例如但非限制性地,表13列出了根据一个实施例,在IVIEW接口216与系统游戏服务器140之间交换的一些消息。 [0849] For example, but not limitation, some of the messages listed in Table 13 according to one embodiment, interface 216 IVIEW exchanged between the game server 140 of the system.

[0850] 表13:在IVIEW接口与系统游戏服务器之间交换的样本消息 [0850] Table 13: Sample IVIEW message interface between the game server system exchanged

[0851] 版本 名称 目的 参数 返回 [0851] The purpose argument returns the version name

[0852] 1.0 SGS_PlayerCardInsert 检查玩家是否 玩家卡Id 具有现金 [0852] 1.0 SGS_PlayerCardInsert check the player if the player has a cash card Id

[0853] 2.0 ed 赢得了任何竞 玩家别名Pid [0853] 2.0 ed players competing to win any aliases Pid

[0854] 赛并具有任何 等级Id [0854] tournament and any rating Id

[0855] eGameCash。 [0855] eGameCash. Tid Tid

[0856] 返回玩家Id、 STId [0856] returns the player Id, STId

[0857] 等级Id、竞赛 eCredits [0857] level of Id, competition eCredits

[0858] Id、调度竞赛 状态码 [0858] Id, scheduled competition status code

[0859] Id。 [0859] Id. will

[0860] EGameCredits [0860] EGameCredits

[0861] 移动到 [0861] moved to

[0862] IVIEW。 [0862] IVIEW.

[0863] 1.0 SGS_PlayerCardRemo 将 玩家卡Id 状态码 [0863] 1.0 SGS_PlayerCardRemo the player card status code Id

[0864] 2.0 ved eGameCredits eGameCredit [0864] 2.0 ved eGameCredits eGameCredit

[0865] 回加到玩家帐 s [0865] added back to the players account s

[0866] 户 [0866] households

[0867] XX SGS_GameOver 返回玩家得分 玩家卡Id 具有现金 [0867] XX SGS_GameOver return the player to score the player has a cash card Id

[0868] 和投入的 游戏Id 状态码 [0868] and put the game Id status code

[0869] eGameCash数 玩家得分 [0869] eGameCash number of players score

[0870] 额。 [0870] amount. 从投入的 投入数额 From the amount of investment put into

[0871] eGameCash中 [0871] eGameCash in

[0872] 获得竞赛的资 [0872] to obtain funding competition

[0873] 金 [0873] gold

[0874] 1.0 SGS_eGameCashOut 允许玩家兑换 玩家卡Id 服务器数量 [0874] 1.0 SGS_eGameCashOut number of players allows players to exchange cards Id server

[0875] 其 [0875] it

[0876] eGameCash。 [0876] eGameCash.

[0877] eGameCash将 [0877] eGameCash will

[0878] 传送到基本游 [0878] transmitted to a base tour

[0879] 戏。 [0879] drama. 注意,只 Note that only

[0880] 有从竞赛赢得 [0880] There are won from the competition

[0881] 的eGameCash [0881] The eGameCash

[0882] 才被发送。 [0882] was only transmitted.

[0883] IVIEW上的 On [0883] IVIEW

[0884] eGameCash将 [0884] eGameCash will

[0885] 保留。 [0885] Reserved.

[0886] 1.0 SGS_Init 赌场控制台应 状态码 [0886] 1.0 SGS_Init casino should console status code

[0887] 2.0 该在启动时试 [0887] 2.0 The test at start

[0888] 图连接至游戏 [0888] FIG connected to the game

[0889] 服务器,并返 [0889] server and back

[0890] 回初始化设置 [0890] back to the initial setting

[0891] 2.0 SGS_RegisterGMU 一旦与 GMU 赌场Id 地点Id [0891] 2.0 SGS_RegisterGMU once Id and Id GMU casino site

[0892] 建立了连接, 游戏序号 状态码 [0892] connection is established, the game status code number

[0893] 则向游戏服务 游戏Id [0893] the game to the game service Id

[0894] 器发送 GMU 支付表Id [0894] Table Id send payment GMU

[0895] 注册数据 基本百分比 [0895] Register Data Elementary percentage

[0896] GMU时间 [0896] GMU time

[0897] GMU Id [0897] GMU Id

[0898] 2.0 SGS_PlayerLogin 插入玩家跟踪 玩家卡号 玩家Id [0898] 2.0 SGS_PlayerLogin player inserted a player tracking card player Id

[0899] 卡,返回玩家 玩家状态 [0899] card, the players return to the player status

[0900] 特定设置。 [0900] specific settings. Url eGameCredits Url eGameCredits

[0901] 显示玩家可以 游戏结果url [0901] The results show the player can play url

[0902] 参与的游戏。 [0902] involved in the game. 游戏url Game url

[0903] Url显示玩家 [0903] Url show players

[0904] 其结果。 [0904] As a result.

[0905] 2.0 SGS_PlayerAuthentica 玩家pin码中 玩家 Id 状态码 [0905] 2.0 SGS_PlayerAuthentica player pin player Id code status code

[0906] tion 的玩家密钥。 [0906] tion of key players. 玩家Pin码 Players Pin Code

[0907] 玩家需要授 [0907] players need to grant

[0908] 权,以参与系 [0908] the right to participate in the Department of

[0909] 统游戏。 [0909] game system.

[0910] 2.0 SGS_LoadGame 加载游戏,获 地点Id 支付表 [0910] 2.0 SGS_LoadGame load the game, received a place Id pay table

[0911] 得游戏设置、 游戏Id 币值面额表 [0911] Games have set, table games Id currency denomination

[0912] 支付表、可用 玩家Id 最大赌注表 [0912] payout table, Id maximum bet of available players list

[0913] 币值面额 游戏设置 [0913] currency denomination game settings

[0914] 2.0 SGS_BaseGmAmount 一旦基本游戏 玩家Id 玩家 [0914] 2.0 SGS_BaseGmAmount Once the basic gamers Id players

[0915] Played 赌注突破阈 投入数额 eGameCash [0915] Played bet to break the threshold amount invested eGameCash

[0916] 值,则发送赌 状态码 [0916] value, the status code is transmitted gambling

[0917] 注数额。 [0917] amount of Notes. 返回 return

[0918] 玩 家 [0918] play house

[0919] eGameCash。 [0919] eGameCash.

[0920] 1.0 SGS_BeginGame 系统游戏开始 地点 Id 历史Id [0920] 1.0 SGS_BeginGame game system start point Id Id history

[0921] 2.0 游戏Id 所用 [0921] As used Id game 2.0

[0922] 玩家Id eGameCredits [0922] Players Id eGameCredits

[0923] 竞赛Id STId [0923] contest Id STId

[0924] 竞赛类型 Id [0924] Competition Type Id

[0925] 投入的 [0925] input

[0926] eGameCredit [0926] eGameCredit

[0927] es [0927] es

[0928] 所用的币值 [0928] As used denomination

[0929] 面额 [0929] denomination

[0930] STId [0930] STId

[0931] 1.0 SGS_EndGame 游戏结束,报 得分历史Id 显示结果的 [0931] 1.0 SGS_EndGame end of the game, score history report shows the results of Id

[0932] 2.0 告得分 地点Id url [0932] 2.0 Advertisement Location Id url score

[0933] 游戏Id 玩家框 [0933] Id player game box

[0934] 玩家Id (bucket) [0934] Players Id (bucket)

[0935] 调度竞赛Id [0935] Competition scheduling Id

[0936] ? [0936]? 赢得数 Number of wins

[0937] 额? [0937] forehead?

[0938] 2.0 SGS_XFromEGameCr 将 [0938] 2.0 SGS_XFromEGameCr the

[0939] editseGameCredits [0939] editseGameCredits

[0940] 转换为eCash [0940] is converted eCash

[0941] 或现金 [0941] or cash

[0942] 2.0 SGS_XToEGameCredi 将eCash或现 [0942] 2.0 SGS_XToEGameCredi will now eCash or

[0943] ts 金转换为 [0943] ts converted into gold

[0944] eGameCredits [0944] eGameCredits

[0945] 2.0 SGS_GetGameSettings 该方法允许任 地点Id 具体选择的 [0945] 2.0 SGS_GetGameSettings This method allows selection of any particular location Id

[0946] 何进行的游戏 IVIEWID 游戏的所有 [0946] All games IVIEWID game what made

[0947] 在进行之前互 游戏Id 游戏特定配 [0947] interaction with game-specific game prior Id

[0948] 进行期间从服 模式Id 置数据的 Id configuration data during [0948] from service mode

[0949] 务器获得特定 玩家Id XML串 [0949] Service obtains specific player Id XML string

[0950] 的配置数据 [0950] Configuration data

[0951] 1.0 CM_SaveGameState 允许游戏保存 任何串 [0951] 1.0 CM_SaveGameState allow the game to save any string

[0952] 状态 [0952] state

[0953] 1.0 CM_RestoreGameStat 允许游戏恢复 游戏ID 保存的串 [0953] 1.0 CM_RestoreGameStat saved games allows the game to recover string ID

[0954] e 到保存的游戏 [0954] e to saved games

[0955] 状态 [0955] state

[0956] 1.0 CM_Message 消息事件 [0956] 1.0 CM_Message message events

[0957] GMGDKGame [0957] GMGDKGame

[0958] Messages:(来 [0958] Messages :( come

[0959] 自游戏的消 [0959] Game from extinction

[0960] 息) [0960] message)

[0961] GetSystemSetti [0961] GetSystemSetti

[0962] ngs, [0962] ngs,

[0963] GetGameSettin [0963] GetGameSettin

[0964] gs, [0964] gs,

[0965] GetPayTable, [0965] GetPayTable,

[0966] GameBegin, [0966] GameBegin,

[0967] GameEnd, [0967] GameEnd,

[0968] ShowResults, [0968] ShowResults,

[0969] MenuPressed [0969] MenuPressed

[0970] GetGameOUtc [0970] GetGameOUtc

[0971] ome() [0971] ome ()

[0972] GetRandom() [0972] GetRandom ()

[0973] CMGDKSyste [0973] CMGDKSyste

[0974] mMessages(至 [0974] mMessages (to

[0975] 游戏的消息) [0975] Game News)

[0976] PrimaryGameS [0976] PrimaryGameS

[0977] tart, [0977] tart,

[0978] PrimaryGameE [0978] PrimaryGameE

[0979] nd, [0979] nd,

[0980] GameBeginRes [0980] GameBeginRes

[0981] ponse, [0981] ponse,

[0982] GameEndResp [0982] GameEndResp

[0983] onse, [0983] onse,

[0984] BalanceUpdate [0984] BalanceUpdate

[0985] TakeScore, [0985] TakeScore,

[0986] Load, [0986] Load,

[0987] Show, [0987] Show,

[0988] Hide, [0988] Hide,

[0989] Exit, [0989] Exit,

[0990] Pause, [0990] Pause,

[0991] GetGameSettin [0991] GetGameSettin

[0992] gsResponse, [0992] gsResponse,

[0993] GetSystemSetti [0993] GetSystemSetti

[0994] ngsResponse, [0994] ngsResponse,

[0995] GetPayTableRe [0995] GetPayTableRe

[0996] sponse, [0996] sponse,

[0997] 1.0 CM_MessageHandler 消息委派 [0997] 1.0 CM_MessageHandler message delegated

[0998] (delegate) [0998] (delegate)

[0999] 1.0 CM_GetProperty 检索属性 串属性标签 [0999] 1.0 CM_GetProperty retrieve the attribute string attribute labels

[1000] 2.0 [1000] 2.0

[1001] 玩家注册 [1001] registered players

[1002] 在一个实施例中,在IVIEW接口216、网络入口、信息亭(kiosk)、赌场注册台、来自授权的第三方地点的电子传送中进行完全的用户注册。 [1002] In one embodiment, the IVIEW interface 216, network entry, kiosks (Kiosk), casino registration station, a user registration complete electronic transmission from an authorized third party in place. 此时创建PIN和/或用户名以及口令,以授权玩家帐户的交易。 At this time, create a PIN and / or user name and password to authorize transactions player account. 在一个实施例中,在注册时收集用户的人口信息,以助于将用户作为广告、邮件、游戏推荐、晋级等的目标。 In one embodiment, collected at registered user demographic information to assist the user as advertising, targeted mailing, game recommendations, promotion, etc.

[1003] 如上所述,注册或未注册的玩家(有卡或无卡,或者具有或不具有用户名/口令的玩家)都可以进行系统游戏。 [1003] As mentioned above, registered or unregistered players (there is no card or card, or with or without a username / password players) can game the system. 在一个实施例中,无卡或未注册的玩家具有较少的可用特征。 In one embodiment, a player register or no card has less available features. 例如但非限制性地,玩家能够在IVIEW接口216上增加eGameCash,但是不能将赚得的eGameCash保存到帐户以便稍后访问,除非在IVIEW接口216设备上创建了帐户。 Such as, but not limited to, players can increase in IVIEW interface 216 eGameCash, but can not save earned eGameCash to account for later access, unless you create an account on IVIEW interface 216 device. 在另一实施例中,可以用临时帐户信息印刷小票,以允许无卡玩家保存赚得的eGameCash,赢得的现金和玩家正在进行的游戏有关的游戏状态。 In another embodiment, the account information may be temporary small ticket printing to allow players to save no card earned eGameCash, the state of the game and the players won cash related to the ongoing game. 在一个实施例中,无卡玩家的任何帐户计量器能够进行后续游戏,无论是否有卡。 In one embodiment, no card player's account in any subsequent meter can play, whether or not the card. 在另一实施例中,在用户不活动的一段时间或基本游戏现金兑换之后,自动将无卡玩家的帐户计量器递减到0。 Example, after a period of user inactivity or basic cash game Exchange, ATM card players will no account meter decrements to 0 in another embodiment. 在另一实施例中,对于eGameCash增加引擎,可以采用这里所述的eGameCash的形式,向有卡玩家提供无卡玩家的帐户计量器。 In another embodiment, for increased engine eGameCash, it may take the form of eGameCash described herein, there is provided no player card account with a meter to the card players.

[1004] 玩家可以采用多种方式注册到系统游戏服务器140中。 [1004] registered players can use a variety of ways to game the system server 140. 在一个实施例中,禁止特定活动的访问,除非正确的玩家被认证,从而该玩家的游戏活动能被跟踪。 In one embodiment, prohibit access to certain activities, unless the player is correct certification, so that the player's gaming activity can be tracked. 在一个实施例中,注册过程需要玩家拥有的和知道的一些信息。 In one embodiment, the registration process and some of the information needed to know players have. 在一个实施例中,玩家能够通过观看可用的精彩游戏产品,来浏览游戏和规则,而不需要插入玩家卡,这会吸引玩家成为有卡玩家。 In one embodiment, the player can be available by watching exciting games, browse the game and rules, without the need to insert a player card, which will attract players to become card players. 根据一个实施例,一些系统游戏可以由注册玩家参与,但是阻挡未注册玩家参与在稍后日期颁发奖品的游戏(例如,竞赛,抽奖和赌金独得的抽彩)。 According to one embodiment, some systems can participate in a game by a registered player, but stop unregistered players participating in the game awarded prizes at a later date (eg, contests, sweepstakes and sweepstakes lottery). 这是因为在本实施例中,将获胜奖品奖励给特定玩家或玩家帐户,而对于未注册玩家,不存在此类帐户。 This is because in the present embodiment, will win the prize awarded to a particular player or player account, and for unregistered players, such account does not exist.

[1005] 在一个实施例中,当有卡或注册玩家想要进行游戏,则要求玩家向读卡器212中插入磁卡或智能卡。 [1005] In one embodiment, when a player wants to register with a card or game, the player is required to insert a magnetic card or smart card reader 212. 在PIN输入或生物测定输入成功之后,相对于赌场市场地点和系统游戏服务器140和180对玩家授权。 After input PIN or biometric input success, relative to the market place and casino gaming system server 140 and 180 licensed players. 如果帐户有效,则授权玩家开始在系统游戏地点处开始游戏。 If the account is valid, authorized the player to start the game at the beginning of the game system at the site. 在一个实施例中,在一定时间段之后,赌场终止不活动的帐户。 In one embodiment, after a certain period of time, the casino terminate inactive accounts. 在一个实施例中,暂停使用帐户,直到用户向服务员或顾客服务处咨询,以助于引起玩家关于该问题的关注和行动。 In one embodiment, the account suspended until the user consult the waiter or customer service office, to help cause the players attention and action on the issue. 玩家也可以输入用户名或别名以及口令,由此得以访问,而不需要磁卡或智能卡。 Players can also enter a user name or alias and password, thus able to access without the need for magnetic cards or smart cards. 在一个实施例中,在IVIEW接口216或其他系统游戏客户端设备或网络入口处将生物测定设备与用户名和/或口令结合使用,以进行访问。 In one embodiment, the interface 216, or other systems IVIEW game client or network device to the inlet of the biometric device and the user name and / or password combination to access.

[1006] 在一个实施例中,向无卡玩家免费发放临时卡,以便玩家增加eGameCash和红利分点,即使该玩家还未在网络入口或注册台进行注册过程。 [1006] In one embodiment, the card-issuing temporary card free players, the players in order to increase the eGameCash and bonus points, the registration process even if the player has not been registered in a network entry or table. 在一个实施例中,要求玩家在插卡时或在系统游戏进行之前输入PIN或口令。 In one embodiment, the player is required to enter a PIN or password before or when the card game system. 在一个实施例中,未注册玩家不能将任何系统获胜奖品兑换成现金,直到进行了完整的注册为止。 In one embodiment, an unregistered player can not win any prizes convertible into cash system, were up until the complete registration. 该规则是赌场可配置的。 The rule is the casino configurable. 这些临时帐户增加eGameCash,以进行系统游戏。 These temporary accounts increased by eGameCash, to game the system. 在一个实施例中,如果系统允许,则玩家能够用临时卡将其获胜奖品兑换成现金。 In one embodiment, if the system allows it, the player wins the prize which can be exchanged for cash with the temporary card. 现金兑换可以将信用金额传送到基本游戏和/或特殊小票可以印刷,用于描述现金或奖品券。 Money can be transferred to the basic amount of the credit game and / or special small ticket printing can be used to describe the cash prizes or coupons. 在一个实施例中,由连接到GMU 218的系统印刷机或连接到基本游戏202的印刷机来支持小票的印刷。 In one embodiment, a printer connected to the GMU system 218 is connected to the base game or the printer 202 to print a small ticket support. SAS 6.0或BOB协议支持印刷现金优惠券,以便能够获得不是来源于基本游戏202本身的印刷输出。 SAS 6.0 or BOB protocol support print cash vouchers, to be able to obtain from the basic game is not 202 print output itself.

[1007] 在一个实施例择怕嫩构,可以使用印有代码数字的券,向玩家提供临时帐户,该代码数字参考系统游戏服务器140中的特定未命令帐户。 [1007] In one embodiment the optional configuration fear tender, can be used to code numbers printed coupons, provide a temporary account to the player, in particular the reference system 140 of the game server code number does not account command. 将该券重新插入游戏设备200上的钱币接受器,在游戏设备200处用光扫描器对其扫描,或手动地输入到IVIEW接口218,以对该帐户进行访问。 The gaming device re-insert the coupon coin receptacle 200, optical scanner 200 at the game device scans it, or to manually enter IVIEW interface 218 to access the account.

[1008] 可以使用多种不同方法来允许对系统游戏特征的、基于无卡赌场玩家帐户的访问。 [1008] can use several different methods to allow, based on non-card casino player account access to system features of the game. 当前系统典型地要求每个玩家具有该系统上的帐户,以便玩家利用俱乐部成员身份。 Current systems typically require that each player has an account on the system, in order to take advantage of the players club membership. 该帐户用于个人标识和分点、奖励或其他激励或忠诚度节目的增加。 The account is used for personal identification and points, rewards or other incentives to increase or loyalty programs.

[1009] 在将这些节目提供给在操作老虎机(slot)之前还未在这些程序中注册或登记的玩家方面存在困难。 [1009] difficulty in these programs will be provided to the player is not yet registered or registered in the slot machine operation (slot) before these programs. 在一个实施例中,系统检测无卡玩家,已向该无卡玩家提供了临时帐户、标识号和向系统通知玩家在游戏机200处存在的装置。 In one embodiment, the system detects no player cards, the player has no card provides the temporary account, and notifies the identification number of the gaming machine system a player apparatus 200 exists.

[1010] 在一个实施例中,IVIEW 216向无卡玩家询问他们是否愿意参与这些系统游戏,是否愿意具有为其创建的临时帐户。 [1010] In one embodiment, IVIEW 216 card-players ask if they are willing to participate in these games systems, is willing to have a temporary account created for it. 当接受时,与玩家最新产生的ID号一起,系统使用券印刷机来印刷局域标识符的条形码券,该标识符表示该券作为玩家ID券(不是可以赎回现金的券)。 When accepted, the player with the latest ID number generated with the system using a printer to print barcode coupons coupons domain identifier, the identifier indicates that the ticket vouchers as a player ID (not vouchers can be redeemed in cash).

[1011] 然后,玩家可以通过将该ID券插入老虎机中具有条形码功能的钱币接受器来标识自己,钱币接受器将通知老虎机系统,玩家正处于该游戏(经由券条形码上的玩家ID)。 [1011] Then, the player can insert coins receptacle with a barcode function by the slot machine voucher ID to identify itself, the coin acceptor slot notification system, the player is in the game (via the player ID barcode on the ticket). 此时,系统可以拒绝来自钱币接受器的券,以便玩家在另一游戏机200上重新使用。 At this point, the system may refuse vouchers from the coin acceptor, so that players re-used on another gaming machine 200. 在这种情况下,基于在预定时段上缺乏对游戏机200的操作来结束玩家的游戏期间,或者,玩家可以通过按下IVIEW接口218上的按钮,结束游戏期间。 In this case, during the operation of the gaming machine based on the lack of 200 to end during a game player, or the player can IVIEW button on the interface 218 is pressed, the game is over a predetermined period.

[1012] 在一个实施例中,券堆积在钱币接受器堆积器中,并在玩家希望离开游戏(通过按下IVIEW接口218上的按钮来通知)时,由游戏券印刷机印刷复件。 [1012] In one embodiment, when the stacked coins receptacle ticket stackers, and want to leave the game (notified by a button on the interface 218 is pressed IVIEW) player, the game ticket printer printing copies. 本实施例中的一个其他特征是,向雇员通知系统(即,老虎机主持寻呼机(slot host pager))发送消息,告知主持从晋级间获取自动印刷的磁头卡(磁卡),以提供给所请求的老虎机处的玩家,作为更加便利的标识方法。 One of the other features in the present embodiment, the notification system to employees (i.e., slot machines hosted pager (slot host pager)) sends a message to inform the auspices acquired automatic printing from among the cut head card (magnetic card) to be provided to the requested players at the slot machines, as a more convenient method of identification. 在该实施例中,玩家仍然可以在等待的同时使用其印刷的券。 In this embodiment, the player can still use their printed tickets while waiting. 备选地,向玩家说明在哪儿获取自动产生的磁卡。 Alternatively, the player with instructions for obtaining the card automatically generated where it is. 在一个实施例中,也给玩家口令或PIN,以在信息亭中用来印刷磁卡。 In one embodiment, the PIN or password but also the player, in order for card printing kiosk.

[1013] 参照图44,组件和数据流图示出了用于玩家的生物测定认证的系统中的数据流。 [1013] Referring to FIG. 44, the components and dataflow diagram illustrating data flow for biometric authentication system in the player. 在一个实施例中,附加地或作为玩家具有的或者提供来唯一标识该人的任何有形物品的替代,使用生物测定设备。 In one embodiment, additionally or alternatively to uniquely identify the person having any tangible article or provide a player using biometric device. 例如但非限制性地,生物测定设备包括指纹设备、手印设备、语音识别、手写分析、人脸识别、眼膜扫描、DNA扫描、热扫描等。 For example, but not limitation, the device comprises a biometric fingerprint device, fingerprint devices, voice recognition, handwriting analysis, recognition, eye mask scanning, scanning the DNA thermal scanning. 在图44的实施例中,智能卡4500也包括有生物测定输入设备。 In the embodiment of FIG. 44, the smart card 4500 also includes a biometric input device. 当插入或无线连接到游戏设备客户端4400的读卡器212时,以将卡本身中存储的生物测定数据4502与来自生物测定输入设备的输入相比较。 When inserting or wireless connection to the game client device 4400 side reader 212, the measurement data input device 4502 is compared with the card from a biological to the stored biological assay itself.

[1014] 在另一实施例中,生物测定输入设备(例如,指纹、人眼或图像扫描器)是游戏设备(在一些实施例中包括IVIEW接口216)、玩家跟踪单元212或单独设备4508的一部分或与之连接。 [1014] In another embodiment, a biometric input device (e.g., fingerprint, eye or an image scanner) is a game device (including IVIEW In some embodiments, interface 216), player tracking unit 212 or a separate device 4508 or a portion connected thereto. 在一个实施例中,生物测定输入与之比较的生物测定数据来自远程第三方的可信生物测定登记处4510,例如Verisign In one embodiment, the biometric comparison of biometric data input thereto from the remote trusted third party biological assay registry 4510, such as Verisign

、银行或US政府。 Bank or US government. 该输入发送至可信登记处4510,连同例如用户ID和口令,可信登记处发送回生物数据是否匹配的回答。 The input is sent to the trusted registry 4510, for example, together with the user ID and password, the trusted registries the answer is sent back to the biometric data matches. 在发送到任何远程服务器之前,用公钥密码过程/私钥密码过程对生物测定数据进行数字加密。 Before sending any remote server / private key cryptography process digital biometric data encrypted with the public key cryptography procedure. 在一个实施例中,将生物测定数据作为唯一标识原始生物测定数据的哈希或其他加密数据而发送。 In one embodiment, the biological measurement data encryption hash or other unique identifier as the raw biometric data is transmitted. 在另一实施例中,不使用第三方可信登记处4510,而是赌场有自己的生物测定数据库4512。 In another embodiment, the trusted third party without the use of the registry 4510, but with its own biometric casino database 4512.

[1015] 在另一实施例中,个人计算设备4400包括生物测定读取器4508,生物测定读取器4508将生物测定输入与本地生物测定数据库4509相比较,或者与远程生物测定登记处4510的数据相比较,以允许进行游戏活动。 [1015] In another embodiment, the personal computing device 4400 includes a biometric reader 4508, the biometric reader 4508 biometric input biometric database 4509 and local comparison, or at a remote biometric registration 4510 data compared to allow games. 此外,在一个实施例中,使用安全钱包4511将电子资金传送到游戏设备4400或游戏服务器140中,允许进行游戏赌注或信用金额购买。 In addition, in one embodiment, using a secure electronic wallet 4511 to transfer funds to the gaming device or game server 4400 140, allowing the game bet or credit the amount of the purchase.

[1016] 在远程游戏地点和具有无线设备的情况下,生物测定帮助进行对玩家的年龄和个人识别,以规范游戏市场和产品。 [1016] In the case of remote gaming sites and with wireless devices, biometrics and personal identification help with the age of the players, to regulate the gaming market and products. 在一些实施例中,在进行游戏期间,要求周期性生物测定扫描,以确保实际上是被授权者在进行游戏,而不是其他替代者。 In some embodiments, performed during the game, it requires periodic biometric scanning, to ensure that the person is actually authorized during the game, rather than the other alternatives. 在注册时,对个人进行生物测定扫描,代表生物测定扫描的数据要存储在玩家帐户相关联的安全数据库中。 When registering for individuals biometric scanning, data on behalf of biometric scanning to be stored in a secure database player accounts associated. 对于每个玩家和系统游戏服务器140的每个接入点,将用户年龄或生日输入数据库,以创建符合管辖区的游戏系统。 For each player and the game server system, each access point 140, the user's age or date of birth entered into a database to create a game system in line with jurisdictions. 在一个实施例中,该注册在任何赌场或政府认可的注册地点进行。 In one embodiment, the registered place of registration in any casino or recognized by the Government. 赌场人员或政府认可的人员从玩家获得注册数据并认证玩家的多种形式的标识。 Casino personnel or government-approved registration data obtained from the player and the player's identity authentication in various forms. 检查年龄和/或生物测定数据,以检查它们是否与一个人相关联。 Check the age and / or biometric data, to check whether they are associated with a person. 在一个实施例中,将注册信息亭与过程所需的其他人员结合使用或不需要这些人员而单独使用。 In one embodiment, the register other staff required for binding or kiosk with the process does not require such persons used alone.

[1017] 在一个实施例中,允许有临时卡的玩家增加eGameCash并进行游戏。 [1017] In one embodiment, the player is allowed to increase eGameCash and a temporary card game. 不允许这些玩家兑换现金,直到玩家执行了完整的注册。 These players are not allowed redeemed for cash until the player to perform a complete registration. 在赌场场地上向玩家免费发放这些卡,允许玩家匿名地进行游戏,直到他们想要兑换现金为止。 Distributed free of charge to the players on the casino floor these cards, allowing players to play the game anonymously until they want to be redeemed for cash so far. 目标是吸引玩家成为有卡玩家。 The goal is to attract players to become card players.

[1018] 在一个实施例中,赌场允许家庭或一组成为使用同一卡号或玩家帐户同时进行游戏。 [1018] In one embodiment, the composition of the casino allowed the family to use the same or a card game or player account at the same time. 这些帐户将eGameCash增加到同一帐户,这些玩家可以作为一组与其他组进行比赛。 These accounts will eGameCash increased to the same account, these players can compete as a group with other groups.

[1019] 参考图45,框图示出了用于进行系统游戏的客户端游戏设备4400的另一实施例的组件。 [1019] Referring to FIG 45, a block diagram illustrating components of another embodiment 4400 of client gaming apparatus for a game system. 在该实施例中,使用地理定位设备4402来定位特定玩家,以为了管理和其他目的。 In this embodiment, the use of geo-location device 4402 to locate a particular player, that management and other purposes. 例如但非限制性地,可以使用的地理定位技术包括IP地址查找、GPS、蜂窝电话塔定位、小区ID、已知无线接入点定位、使用的Wi-Fi连接、电话号码、客户设备上的物理连线或端口,或者通过访问的中间层或后端服务器180。 For example, without limitation, geo-location techniques that can be used include an IP address lookup, GPS, cell phone towers positioned, cell ID, access point location known wireless, Wi-Fi connection used, the telephone number, the client device physical link or port, or through an intermediate layer or a back-end server 180 to access. 在一个实施例中,将GPS4402和生物测定4404内置在玩家的客户端设备4400内,在一个实施例中,客户端设备4400包括玩家自己的个人计算设备4400。 In one embodiment, the biometric GPS4402 4404 and the player is built in the client device 4400, in one embodiment, the client device 4400 includes the player's own personal computing device 4400. 或者由赌场提供GPS4402和生物测定4404,作为使用USB、蓝牙、IRDA、至硬件的串行或其他接口的附加设备,以能够实现符合管辖区的游戏,确保游戏的地点和玩家的身份。 Or biological assay provides GPS4402 and 4404 by the casino as using USB, Bluetooth, IRDA, to hardware serial interfaces or other additional equipment, to enable the game in line with jurisdictions to ensure the identity and location of the players of the game. 在另一实施例中,赌场提供内置有这些设备的整个个人计算设备4400,例如表类型的计算设备、PDA、蜂窝电话或能够进行系统游戏的其他类型的计算设备。 In another embodiment, the entire built casinos offer these devices personal computing devices 4400, such as a table type of computing device, PDA, cellular phone, or a game system capable of other types of computing devices.

[1020] 在一个实施例中,依据管辖区和/或正在访问系统的玩家的身份,启用或禁用系统游戏系统的不同特征。 [1020] In one embodiment, based on the identity of jurisdiction and / or are accessing the system, the players, to enable or disable various features of the system of the game system. 例如,任何人能够在一些管辖区中进行技能游戏。 For example, anyone can be a game of skills in some jurisdictions. 或者在其他管辖区中,技能为主的游戏只对于少数玩家可用。 Or, in other jurisdictions, skill-based games available for only a few players.

[1021] 其他管辖区限制可以赢取的奖品的类型。 [1021] other jurisdictions limit may win prizes type. 例如,管辖区不允许礼券。 For example, jurisdictions do not allow gift certificates. 系统游戏服务器能够防止这种类型的奖励,并提供符合本地、州、联邦和国际法律的备选奖励。 The game server system can prevent this type of reward and provide compliance with local, state, federal and international laws alternative reward.

[1022] 其他管辖区要求不将奖品装运至它们的管辖区。 [1022] other jurisdictions do not claim the prize shipped to their jurisdictions. 系统游戏服务器防止将奖品邮寄到这些管辖区中。 The game server system to prevent the prize mailed to these jurisdictions. 此外,在诸如德克萨斯州等特定管辖区中实行多种赌注/支付管制,在此玩家只能赢得奖品,而不能赢取超过$5或赌注数额10倍的奖品,无论赌注数额多么少。 In addition, the implementation of the particular jurisdiction, such as Texas and so many bets / payment control, this player can only win prizes, and can not win more than $ 5 or 10 times the amount bet prizes, no matter how little the amount bet. 一些管辖区限制游戏赌注的数额大小。 Some jurisdictions limit the amount of games bet size. 其他管辖区限制每场游戏或每次支付(payline)的赢得数额。 Other jurisdictions limit each game or each payment (payline) to win the amount. 系统游戏服务器140对遵守规章进行管理,包括使用上述地理定位技术来确定玩家的位置和身份。 Server 140 game system to manage compliance with regulations, including the use of the above geographic positioning technology to determine the location and identity of the player.

[1023] 根据一个实施例,在特定情况下,系统游戏服务器140阻挡新的赌注或游戏比赛。 [1023] According to one embodiment, under certain circumstances, the game server system 140 blocks new bets or game play. 例如但非限制性地,单独的游戏不会向玩家提供下注比所允许的最大信用金额或现金数额多的赌注这一选择。 Such as, but not limited to, the game does not provide a separate wager more than the maximum allowable credit amount or more than the amount of cash bet this choice to the player. 在另一实施例中,在每场游戏赛事中或在特定时段上,为玩家设定最大赌注。 In another embodiment, in each game on a specific event or time period, is set to the maximum bet a player. 在另一实施例中,修改可用游戏的列表。 In another embodiment, the modified list of available games. 在另一实施例中,在特定时间或在达到了特定限制之后,阻止信用金额购买。 In another embodiment, at a particular time or after reaching a certain limit to prevent the credit amount purchased. 在另一实施例中,控制一定时间段上进行的游戏的数量。 In another embodiment, the control of the number of games performed over a certain period of time. 在另一实施例中,当玩家在一定时间段上达到输局的阈值之后,使玩家停止。 In another embodiment, when the player reaches a threshold lose Bureau on a period of time, the player is stopped. 诸如年龄、性别和玩家分组等玩家的人口信息可以阻止新的信用金额赌注。 Such as age, gender and other players and player groups of population information can prevent new credit amount bet. 此外,父或主帐户对孩子或子帐户的管制可以阻止赌注。 In addition, the parent or the child controls on the main account or sub-account can prevent bet.

[1024] 此外,在一个实施例中,系统游戏服务器140为在特定管辖区中、特定类型游戏设备上的特定玩家进行重新配置。 [1024] Further, in one embodiment, the game server 140 to the system in a particular jurisdiction, a particular type of game players on a particular device to be reconfigured. 内容和游戏服务器140修改可以包括(例如但非限制性地)对货币兑换器、货币购买选项、游戏选择选项、游戏配置、技能或机会游戏选项、进行游戏的币值面额、每管辖区中允许赢得的数额大小、允许的最大信用金额、进行游戏的最小成本、信用金额消费、观看的广告、可用的第三方服务、可用的第三方游戏站点、游戏进行的速度、可用的红利方式、可用的红利游戏、可用的累进游戏、可用的晋级游戏、可用的奖品和奖品类型。 Content and game server 140 may include modification (for example, but without limitation) for Currency Converter, money purchase option, select the option game, the game configuration, skill or chance game options, a currency denomination of the game, each jurisdiction is allowed to win the amount of size, the maximum allowable credit amount, the minimum cost of the game, the amount of consumer credit, watch the ads, third-party services available, available third-party game sites, game speed, usable way of dividend, bonus available games, progressive games available, the available promotion games, prizes and prizes type available.

[1025] 在一个实施例中,在网络站点、物理站点或注册终端进行玩家注册(用户名、口令、PIN、玩家卡等以及此时创建的其他玩家或玩家组特定的信息)。 [1025] In one embodiment, the web site, or physical sites registered players registered terminal (user name, password, the PIN, the player or players and other cards of the players is to create specific information groups). 在一个实施例中,该注册在赌场的玩家俱乐部注册台进行,但是可以使用能够收集注册数据的任何游戏或非游戏设备,并需要或不需要操作员的帮助。 In one embodiment, the registration in the casino Players Club registration desk were, but any game or gaming device able to collect registration data, and with or without the help of the operator.

[1026] 在一个实施例中,在注册期间执行可靠的游戏限制设置(玩家和/或赌场将上述可靠的游戏限制中的一个或多个与该注册帐户相关联)。 [1026] In one embodiment, the game executed reliably limit setting (the player and / or to a casino game the reliably limits associated with one or more of the registered account) during registration.

[1027] 在一个实施例中,对帐户输入父帐户控制。 [1027] In one embodiment, the parent account to the account control input. 如果帐户是为孩子设立的,则设置孩子帐户限制。 If the account is set up for the children, the children set account limits. 在一个实施例中,例如但非限制性地,这些规则限制游戏类型、进行游戏花费的钱数、购买量、在系统游戏中进行游戏或其他活动所用的时间、玩家可用的服务以及玩家可用的货币兑换。 In one embodiment, for example, but without limitation, the rules limit the types of games, digital-money games it takes, purchases, time games or other activities used in the system, players available services and players available currency exchange. 可用在注册期间或之后的任何时间输入父帐户控制。 Enter the parent account available control at any time during or after the registration.

[1028] 在一个实施例中,如果玩家希望在非受监控地点和/或在可访问互联网的网络入口处,在非管制的游戏设备上进行管制的游戏,则玩家在政府或赌场批准的生物测定注册站点处提供生物测定数据,这些站点要求玩家是实际在场的。 [1028] In one embodiment, if the player wishes, to regulate gaming on non-regulated gaming device in the non-monitored location and / or network can access the Internet at the entrance, the player or the casino's government approved biological Determination of registered biometric data are available at the site, these sites require players to be physically present. 受批准的人员使用证明玩家的年龄、名字和地址的一个或多个照片标识来检查玩家的身份。 By personnel authorized to use a proof of age, name and address of the player or more photo identification to check the identity of the player. 在数据库160中保持玩家的生物测定身份,将其与玩家的生日、名字和其他人口或地址信息相关联。 To keep players in biometric identity database 160, to the player's birthday, the name and address or other demographic information associated. 如果在赌场进行注册,则可用直接将该生物测定数据与唯一的玩家标识符相关联,玩家标识符包括例如用户名或玩家俱乐部卡号等。 If registered in the casino, the biometric data can be used directly with the unique identifier associated with the player, including player identifier such as a user name or player club card number. 如果在第三方注册站点进行生物测定注册,则将该数据与唯一的用户标识符(用户ID)相关联。 If the third-party biometric registration site registration, then the data is associated with a unique user identifier (user ID) is associated. 在一个实施例中,向经过生物测定注册的用户提供新的政府发行或认可的卡或者赌场认可的智能卡ID,这智能卡ID能够在卡内的安全存储器中存储各种数据,包括生物测定数据。 In one embodiment, the smart card ID new government issued or approved card or casino authorized users through biometric registration, this smart card ID can secure memory in the card stores various data, including biometric data. 可以使用其他智能卡,只要它们包含生物测定数据,或者它们授权对包含有生物测定数据的所识别的数据库的安全访问。 You can use other smart card, as long as they contain biometric data, or they authorize access to safe containing biometric data of the identified database. 在另一实施例中,IVIEW接口216或其他客户端游戏设备内包含安全生物测定储存库,从而其中执行的游戏软件可以随时相对于该本地生物测定储存库来认证玩家。 In another embodiment, IVIEW interface 216 or other client safe biological assay comprising a repository within the game apparatus, thereby executing the game software in which at any time with respect to the local repository for biometric authentication player. 例如,在一个实施例中,蜂窝电话携带者在远程数据库或在蜂窝电话的安全存储器中登记并管理生物测定数据。 For example, in one embodiment, cellular telephone carriers in a remote database or registers and manages the secure storage of biometric data in a cellular phone. 在一个实施例中,使用的智能卡是2005年由US议会授权的国家生物测定ID智能卡。 In one embodiment, the smart card use is authorized in 2005 by the US National Council of biometrics smart ID card.

[1029] 在另一实施例中,玩家在经认可或未认可游戏设备上访问经认可的游戏入口。 [1029] In another embodiment, the game players to access approved or approved in the inlet approved gaming device. 例如但非限制性地,改进的游戏入口的示例是www.games.harrahs.com。 For example, but non-limiting example, the inlet of the game is improved www.games.harrahs.com.

[1030] 在一个实施例中,系统将客户端游戏设备的IP地址和其他地理定位特定数据记入日志。 [1030] In one embodiment, the system client IP address and other location-specific geographical game device logging data. 如参考图44所述的,在一个实施例中,由赌场或第三方管制机构向玩家提供的GPS设备4402实现地理定位。 As described with reference to FIG. 44, in one embodiment, GPS device provides the casino to the player by a regulatory agency or a third party to implement geolocation 4402. 在另一实施例中,GPS设备4402由制造商提供,内嵌在游戏客户端设备4400内。 In another embodiment, GPS devices 4402 provided by the manufacturer, embedded within the game client device 4400. 在一个实施例中,通过检测无线型游戏设备客户端4400使用的蜂窝电话塔来收集地理定位。 In one embodiment, the geographic positioning collected by detecting the type of wireless gaming device client 4400 using a cellular telephone tower end. 系统游戏服务器140或第三方蜂窝定位服务使用由无线设备正使用的蜂窝塔位置,来确定设备4400的位置。 The game server system 140 or a third-party cellular location services using cellular tower location being used by the wireless device to determine the location of the device 4400. 在一个实施例中,也可以通过检测正在使用的已知无线接入点(WAP)来实现游戏设备客户端4400的地理定位,或者如果无线设备使用特定无线协议和频率,则由于特定类型的无线协议在特定位置处的有限范围,所以系统可以确定玩家的位置。 In one embodiment, the gaming device may be realized geopositioning client 4400 is being used by a known detecting a wireless access point (WAP), or if the wireless device using a particular wireless protocol and frequency, because the particular type of wireless limited range of protocol at a particular location, the system can determine the location of the player. 例如,蓝牙连接具有离无线客户端4400正在使用的客户端设备30英尺的范围。 For example, a Bluetooth connection has a range of 30 feet from the wireless client device 4400 are clients in use. 或者,802.1A/B/G网络具有大约300英尺的范围。 Alternatively, 802.1A / B / G network having a range of about 300 feet. 在一个实施例中,地理定位方法使用拨号接入号码和呼叫方ID读取器来确定区域代码和玩家进行游戏所使用的电话号码。 In one embodiment, the geographic positioning method using dial numbers and caller ID reader to determine the area code and telephone number of the game players used. 该区域代码可用提供游戏设备的图形位置。 The position of the pattern area code may provide gaming device. 地理定位数据与特定游戏设备4400上特定游戏赛事的特定玩家相关联,以确定选项或这玩家是否被允许进行系统游戏。 Players on specific events associated with a particular game geolocation data with a particular gaming device 4400 to determine whether this option or a player is allowed to game the system.

[1031] 在一个实施例中,依据网络入口、无线接入点和/或所用设备,动态地修改游戏内容和配置,以访问系统游戏服务器140。 [1031] In one embodiment, according to the network entry, a wireless access point and / or on the device, and the game content dynamically modify the configuration, the game server 140 to access the system. 例如但非限制性地,修改包括可用的不同游戏。 For example but without limitation, modification comprises different game available. 在一个实施例中,未认可的游戏设备4400要求基于机会的游戏的游戏结果要在服务器140上确定,而经认可的安全设备允许在客户端设备4400上确定游戏结果。 In one embodiment, unauthorized game device 4400 based on the requirements of a game the opportunity to determine the game result on the server 140, and approved safety device allows to determine the game result on the client device 4400.

[1032] 在另一实施例中,可用在客户端设备440上确定基于技能的游戏的结果。 [1032] In another embodiment, the result can be determined in the game skill based on the client device 440. 使用HTTP协议向系统游戏服务器140安全地发送这些游戏结果。 These results send the game to the game server system 140 to safely use the HTTP protocol. 例如但非限制性地,Verisign For example, but not limitation, Verisign

等第三方证书职权机构或基于本地赌场的整数职权机构进行的数字证书认证可以确保客户端设备正在与正确的系统游戏服务器140进行通信。 And other third-party certification agency mandate or digital certificate based on integer powers of institutions of local casino certification ensures that the client device is communicating with the correct game server system 140. 在另一实施例中,在使用上述地理定位技术之后,针对所用的适当语言,自动对游戏内容进行地方化处理。 In another embodiment, after the above-described geolocation techniques, appropriate for the language used to automatically place the game processing content.

[1033] 在另一实施例中,基于玩家特定的属性来修改游戏参数,例如但非限制性地,玩家特定的属性包括玩家的人口信息、玩家俱乐部等级或其他玩家特定或组特定的数据。 [1033] In another embodiment, based on the player specific properties to modify the game parameters, for example, but without limitation, the player-specific attributes include a player demographic information, player club level or another player-specific or group-specific data. 在另一实施例中,使用由收率分析引擎收集的数据。 In another embodiment, using the data collected by the analysis engine yields. 游戏服务器站点参数修改包括对系统游戏服务器的实际的重新配置。 Game server sites include the actual parameter modification reconfiguration of the game server system. 例如但非限制性地,在一个实施例中,将玩家指向由系统游戏服务器140管理的不同网络位置,以及/或者将重新配置的数据移动到客户端游戏设备4400,以使重新配置在客户端软件内进行。 For example, but not limitation, in one embodiment, the player location pointed to by the different network management systems of the game server 140, and / or data to the mobile reconfigured client game device 4400, so that the client reconfigure carried out within the software.

[1034] 参照图46,在一个实施例中,示出系统游戏网络组件的网络图示出了系统游戏服务器140和180具有多站点和多个子站点功能。 [1034] Referring to FIG 46, in one embodiment, illustrates a network gaming system network illustrating components of a system 140 and game server 180 has a plurality of sites and a plurality of functional sub-sites. 在一个实施例中,向每个站点直到特定货币。 In one embodiment, until a certain currency to each site. 参照图47,在一个实施例中,赌场系统游戏网络是多级赌场网络设计,底层包括赌场场地的游戏机,中间级包括赌场服务层,顶层包括企业服务器层。 Referring to FIG 47, in one embodiment, the casino gaming system network is a multi-stage network design casino, the gaming machine including the bottom of the casino floor, the intermediate stage comprising a casino service layer, the top layer comprising a corporate layer server.

[1035] IVIEW接口软件和硬件 [1035] IVIEW interface software and hardware

[1036] 在一个实施例中,IVIEW接口216上的软件和媒体类型包括但不限于如下:Windows [1036] In one embodiment, the software on the media type and IVIEW interface 216 include but are not limited to, the following: Windows

或Windows Or Windows

嵌入式软件,Dot Net Compact Embedded software, Dot Net Compact

2.0或更高版本, Version 2.0 or later,

applets, applets,

Applications, Applications,

Midlets,HTML,DHTML,Java Midlets, HTML, DHTML, Java

动画GIF,JPEG,BMP,PNG,C# applications,Visual Basic. Animated GIF, JPEG, BMP, PNG, C # applications, Visual Basic.

applications,Internet applications, Internet

XML,ASPX,ASP, XML, ASPX, ASP,

and and

Forms。 Forms. 例如但非限制性地,IVIEW接口216上的客户端游戏系统能够进行 For example, but not limitation, the client gaming system interface 216 can be IVIEW

C#,C++,Visual C #, C ++, Visual

游戏。 game. 参照图48,框图示出了根据一个实施例的客户端硬件和软件与系统游戏服务器的关系。 Referring to FIG. 48, a block diagram illustrating the relationship between the client hardware and software with the game server system according to one embodiment.

[1037] 图49是示出了根据一个实施例的统一IVIEW/GMU板的组件。 [1037] FIG. 49 is a diagram illustrating the components of one embodiment of a unified IVIEW / GMU according plate. 在图49的实施例中,除了NT板和系统数据服务250板之外,还提供了集成的IVIEW/GMU板。 In the embodiment of FIG. 49, in addition to NT board 250 and plate system data services, but also provides integrated IVIEW / GMU plate. 该板用作显示处理器和PIN垫接口。 The panel used as a display processor and a PIN pad interface. GMU218的所有功能移至图49的集成IVIEW/GMU板中,包括监控基本游戏202、计量器等的功能。 FIG GMU218 moved all functions integrated IVIEW / GMU plate 49, the basic game including monitoring function 202, a meter or the like.

[1038] 其他可用服务 [1038] Other available services

[1039] 其他特征和服务可以提供给IVIEW设备218或系统中相关联网络入口的玩家。 [1039] Other features and services provided to the player IVIEW device 218 or an associated network system inlet. 例如,在一个实施例中提供在屏(onscreen)通知。 For example, in the embodiment provided in the screen (onscreen) a notification embodiment. 这些通知可以显示在游戏之间或在游戏期间。 These notifications can be displayed during the game or between games. 赌场可以直接向玩家输入消息。 Casino can enter a message directly to the player.

[1040] IVIEW接口216的其他应用包括针对免费eGameCash或奖品或者抽彩机会的玩家或顾客调查。 [1040] IVIEW interfaces to other applications including 216 free eGameCash survey or a prize or a lottery player or customer opportunities. 赌场可以使用这种调查,向数据库160中输入玩家人口数据。 Casinos can use this survey, entering player population data to the database 160. 对于调查信息的输入,可以提供更多游戏机会,或者奖励更多红利分点。 For the survey input information, provide more opportunities for the game, or award more bonus points. 此外,例如,IVIEW接口216可以用于通过至顾客服务机构的视频和麦克风等链路,支持顾客服务和帮助台。 In addition, for example, IVIEW interface 216 can be used by video and microphones to link the customer service organization, customer service and help desk support. 在一个实施例中,提供与其他玩家的玩家聊天和即时消息收发(IM)。 In one embodiment, there is provided a player with other players to chat and instant messaging (IM).

[1041] 在一个实施例中,针对远程客户的系统游戏网站用作系统游戏网络入口。 [1041] In one embodiment, the gaming system network game system is used as an inlet site for remote clients. 图50示出了网络入口站点的一个实施例的样本屏幕截图。 FIG 50 shows a network portal site sample screenshot of an example of embodiment. 参照图51,示出了根据一个实施例的来自系统游戏网站的玩家帐户页面。 Referring to FIG 51, illustrates a system game player account page from a website according to an embodiment.

[1042] 第三方游戏交易 [1042] third-party game trading

[1043] 在一个实施例中,第三方服务器能够访问系统游戏服务器140上的eGameCash或其他帐户,以购买产品或服务。 [1043] In one embodiment, the third-party server to access eGameCash or other account on the game server system 140 to purchase a product or service. 参照图52,框图示出了系统和第三方游戏服务器5302的交互。 Referring to FIG. 52, a block diagram illustrating the interaction of third party systems and game server 5302. 第三方游戏服务器5302通过向客户端无现金服务器5304转发请求,请求直接来自基本游戏202的钱,以得到该钱。 5302 third-party game server to the client by cashless server 5304 forwards the request, request money directly from the basic game of 202, to obtain the money. 服务5304获取来自基本游戏202信用金额计量器的资金,或者获取来自玩家的服务器端现金帐户5308的资金。 Service 5304 to obtain funds from the basic game 202 meter the amount of credit or get cash account from the server side of the player's 5308 funding. 此外,在一个实施例中,第三方服务器5302直接请求无现金服务器5302,或系统游戏服务器140以请求资金。 Further, in one embodiment, third-party server 5302 requests directly cashless server 5302, or the game server system 140 to request funds. 交易日志服务器5310将交易记入日志,并在出帐单时段结束时,向第三方服务器5302发送针对所进行游戏服务的支票。 Server 5310 transaction log transaction logging, and when the end of a billing period, by sending a check for game services to third-party server 5302.

[1044] 在一个实施例中,浏览器5314中的第三方系统游戏是胖或瘦客户端功能。 [1044] In one embodiment, the third party system 5314 browser game is fat or thin client function. 在瘦客户端的情况下,客户端上驻留有图像、声音、视频和其他媒体(下载的)。 In the case of thin clients, resides on the client-side image, sound, video and other media (downloaded). 但是,游戏比赛的结果由第三方服务器5302确定,并发送至客户端218。 However, the results of game play is determined by a third-party server 5302, and sent to the client 218. 所有计量计算在第三方游戏服务器5302处执行,并将更新发送至客户端5314。 All measurement calculations third-party game server 5302 to execute it and send updates to the client 5314.

[1045] 在胖客户端的情况下,整个第三方游戏驻留在客户端上(下载的)。 [1045] In the case of fat client, the entire third-party game resides on the client (download). 所有游戏比赛结果和计量计算在客户端上执行。 All games match results and measurement calculations are performed on the client. 第三方服务器5302主要针对玩家的帐户活动与客户端5314进行通信。 Third-party server 5302 mainly for the account active player to communicate with the client 5314.

[1046] 保存游戏状态 [1046] to save the game state

[1047] 在一个实施例中,当前进行的游戏能够将其当前状态保存,以用于游戏恢复。 [1047] In one embodiment, the game can be currently performed to save its current state, to recover for the game. 这由向游戏服务器140中调用SaveGameState()SDK的游戏来实现。 SDK to achieve in the game which is called by the game server 140 SaveGameState (). 在一个实施例中,将来自SaveGameState()的数据作为完整的软件对象或数据串,以XML格式存储在数据存储器160中。 In one embodiment, the data from SaveGameState () as a complete software objects or data string, the data stored in XML format in the memory 160. 在另一实施例中,保存的数据存储在安全的本地存储介质中。 In another embodiment, the data stored in stored in a secure local storage medium. 在一个实施例中,本地存储介质是非易失性的、电池支持的RAM或者诸如EEPROM、硬驱动或小型闪存等物理存储介质。 In one embodiment, the local non-volatile storage medium, such as battery-backed RAM or EEPROM, flash memory or small hard drives, a physical storage medium. 在一个实施例中,系统游戏软件将保存的游戏状态数据移到系统游戏服务器中,作为第二级冗余数据,以防本地存储介质在客户端的完全失灵。 In one embodiment, the system software will save the game data to the game state of the game server system, redundant data as the second stage, to prevent total failure of the local storage medium in the client. 在一个实施例中,例如但非限制性地,连同服务器软件所存储的数据一起,存储关于游戏状态数据的如下其他元数据:时间戳、赌场ID、玩家ID、IVIEW ID、游戏ID、游戏历史ID、随机数种子和随机数索引。 In one embodiment, for example, but not limitation, with the data stored together with the server software, the following additional metadata stored on the game status data: time stamp, casino ID, the player ID, IVIEW ID, the game ID, game history ID, the random number seed and a random number index. 在一个实施例中,由系统游戏执行的SaveGameState()函数调用页存储游戏特定的游戏状态数据。 In one embodiment, SaveGameState game performed by the system () function call page storing game status data specific game.

[1048] 任何客户端游戏设备4400、216和/或系统游戏服务器140可以使用该数据来恢复特定游戏,即使发生电能耗尽或系统崩溃,或者在游戏中发生软件崩溃。 [1048] 4400,216 any client gaming device and / or the game server system 140 may use the data to restore a particular game, even if the electric power generating system crash or depletion, or software crash occurs in the game. 在一个实施例中,游戏可用在服务器或客户端设备4400,216处恢复并进行,无论特定游戏的游戏状态恢复数据驻留在哪里,都可用将该数据移至游戏比赛软件中。 In one embodiment, the game can be used in a server or a client device and restore 4400,216, regardless of the particular game play where the data resides state recovery, all data is available to move the game tournament software. 客户端设备4400和216下次启动时,由系统游戏服务器140向游戏比赛软件返回游戏状态数据。 4400 and the next client device 216 is started, the game state data 140 returns to the game tournament game server by the system software. 每个游戏具有用于定义需要保存的关于对象状态的内容的参数,并可以在接收到游戏状态数据之后自动将游戏恢复到其确切或近似确切的状态,或者在通过GetGameState()函数调用的请求时,恢复状态。 Each game has a parameter for details about the state of the object definitions need to save and restore the game automatically to its exact or approximate the exact state after receiving the game state data, or a function call request by GetGameState () when restored state. 在一个实施例中,游戏可以可选地在游戏状态数据被请求的任何时候获取该数据。 In one embodiment, the game data may optionally be any time in the state of the game to obtain the requested data.

[1049] 如果玩家在正在进行系统游戏的中途离开游戏设备,在一个实施例中,当玩家下一次在任何系统游戏客户端设备4400,216处登录到系统中时,游戏可以恢复。 [1049] If the player in the middle of the game away from the ongoing game apparatus system, in one embodiment, when the player at any time the game system is the client device 4400,216 log into the system, the game can be restored. 如果玩家移除其玩家卡,注销退出并在一段时间内停止游戏,或者进行基本游戏202的现金兑换,则保存游戏状态数据,以用于以后的再次游戏。 If players remove their player card, log out and stop the game for some time, or the basic game 202 cash exchange, the state saved game data to the game again for the future. 任何未结束的游戏在具有相同设置的游戏开始时重新开始,或者从玩家离开的确切位置处继续进行。 Any unfinished game is restarted when the game began with the same settings, or to proceed from the exact position of the player at left. 在一个实施例中,系统恢复确切的随机数发生器的数字列表,这些数字原本是在玩家在先前所在的设备上完成游戏时或者在电源崩溃或软件崩溃之前应该使用的。 In one embodiment, the system's random number generator to restore the exact list of numbers, these numbers were originally or crash or software should be used before the collapse of the power supply when the player complete the game on the device was previously located. 保持数据库中指向正确奖品的指针。 Maintaining a database point to the correct prize pointer. 这表示在恢复之后,可以使用在恢复之前所用的确切相同的卡台和卡索引。 This means that after recovery, you can use the exact same card table and index cards before resuming used. 对于使用随机数发生器的任何游戏主题都是如此。 For any game theme using the random number generator is true.

[1050] 对于继续在另一游戏设备4400上或在稍后日期进行游戏的玩家而言,SaveGameState()函数十分有利。 [1050] For the players to continue the game or at a later date on another gaming device 4400 terms, SaveGameState () function is very favorable. 例如但非限制性地,在一个基本游戏202上进行5分钟基本游戏竞赛的前两分钟,而在另一基本游戏202上进行剩余的三分钟。 For example, but not limitation, for 5 minutes before the basic game play for two minutes on a 202 base game, and for the remaining three minutes at 202 on the other base game. 这继续的游戏技术对玩家十分有利,这是因为玩家可以移动到他感觉比较幸运的基本游戏处或者在玩家感觉更舒服的位置上。 This continues the game technology is very beneficial for the players, because the players can move to the more fortunate he felt at the basic game or the players feel more comfortable position. 在另一示例中,可以在第一基本游戏202上赚得宾果(Bingo)游戏的前十个球,而可以在第二基本游戏或在稍后时间,在任何游戏客户端设备4400上赚得剩余的10个球。 In another example, may earn bingo (Bingo) the first ten game ball 202 to the first base game, the base game but may be the second or later time, to make the game on any client device 4400 10 have the remaining balls.

[1051] 在一个实施例中,客户端游戏设备4400和216页可以保存其确定为所需数据的任何数据,以确保在重大故障之后进行正确的恢复。 [1051] In one embodiment, the client game device 4400 and the data page 216 can hold any data determined as required, to ensure proper recovery after a major fault. 在一个实施例中,玩家的赛事偏好保存在本地非易失性存储器中,从而可以在设备4400和216重新加电之后快速恢复玩家的选择。 In one embodiment, the player preferences events stored in the local non-volatile memory, which can quickly restore the player's choice after re-power device 4400 and 216. 在一个实施例中,采用在客户端游戏设备4400和216上提供的硬件和软件“看门狗”服务来自动进行重新加电周期。 In one embodiment, the hardware and software on a gaming device 4400 and the client 216 provides a "watchdog" to re-power the service cycle automatically. 在一个实施例中,客户端游戏设备4400,218在重新启动时跟踪游戏是否正在进行。 In one embodiment, the client gaming devices 4400,218 track whether the game is in progress at the time of restart. 如果游戏正在进行,则客户端设备4400,216首先自身恢复,启动进行的最末游戏,然后从非易失性存储器中获取SaveGameState()数据,从而游戏可以进行自身恢复。 If the game is in progress, the client device itself recovery 4400,216 First, for the last game starts, and then acquires SaveGameState () data from the nonvolatile memory, so that the game itself can be restored.

[1052] 在一个实施例中,在重大故障的情况下,或者在由于任何原因无法向服务器140发送EndGame()调用(游戏结束消息)时,向玩家返还系统游戏信用金额或eGameCash。 [1052] In one embodiment, in the case of major failure, or () call can not be sent to the server 140 for any reason EndGame time (game end message), the return of the amount of credit or eGameCash game system to the player. 服务器140返还游戏信用金额或允许从最开始或从游戏中断处再次进行游戏。 Server 140 or the amount of credit allowed the return game from the very beginning or interruption from the game at the game again. 在一个实施例中,由赌场配置这些恢复选择措施。 In one embodiment, these recovery measures configuration selected by the casino. 在一个实施例中,可选地,玩家可以选择在故障之后获得资金退还的方式。 In one embodiment, optionally, the player can choose to get a refund of the money the way after the failure. 在重新登录之后,玩家可以选择从上次中断处继续、开始新的游戏或仅仅拿回信用金额。 After logging in again, the player can choose to continue from where it left off, start a new game or just get back the credit amount.

[1053] 样本游戏 [1053] sample game

[1054] 在一个实施例中,称作“偿清(payoff)纸牌”的游戏是在IVIEW接口216上运行的独立游戏。 [1054] In one embodiment, referred to as "pay off (payoff) card" of the game is the standalone game that runs on IVIEW interface 216. 偿清纸牌是通过花费经进行基本游戏202而赚得的eGameCash而进行的。 Pay off the card is carried by 202 basic game after spending the earnings from the eGameCash. eGameCash用于购买一手纸牌。 eGameCash for the purchase of first-hand cards. 玩家进行基本游戏的速度越快,赚取eGameCash的速度越快,接收到的牌越多。 Players basic game faster and earn eGameCash faster, more received cards. 在一个实施例中,作为缺省设置,每$0.05的eGameCash,玩家接收一手纸牌。 In one embodiment, as a default setting, $ 0.05 per eGameCash, the player receiving the card hand.

[1055] 玩家进行基本游戏202(老虎机、纸牌等),赚取eGameCash晋级美元。 [1055] The basic game players 202 (slot machines, card, etc.) and earn eGameCash promotion dollars. eGameCash在IVIEW接口216上累积。 eGameCash IVIEW accumulated on the interface 216. 当玩家累积eGameCash时,慢慢地将牌投入游戏区域,以开始偿清纸牌游戏。 When players accumulate eGameCash, slowly put the card game area to begin to pay off card games. 玩家接收的每张牌花费额外数额的eGameCash。 Each card spending extra amount eGameCash players receive. 每个单独的游戏从花费在该游戏上的eGameCash获得自身的奖金。 Each individual game get their bonus from eGameCash spent on the game. 玩家以对基本游戏的投入的设定百分比,来赚取eGameCash。 Players to put a percentage on the basic game is set to earn eGameCash. 该值由赌场设定,但是在一个实施例中,是在5%到25%之间。 This value is set by the casino, in one embodiment, it is between 5% to 25%. 在该范围的最大值上,$.01的eGameCash是从花费在基本游戏上的$4.00中赚得的。 On the maximum of the range, $. EGameCash 01 is earned from spending on the basic game of $ 4.00.

[1056] 在一个实施例中,当赚取eGameCash时,玩家赚得5张纸牌,这5张纸牌是分别赚取的,并且面朝下进行处理。 [1056] In one embodiment, when earned eGameCash, a player earns five cards, which are cards 5 are earned and processed face down. 在最后一张牌赚得并处理之后,所有5张牌翻面,以显示这手牌是赢还是输。 After processing in and earn the last card, all five cards upside down to show the hand is won or lost. 然后向玩家奖励奖金,并以初级游戏上的更多赌注来开始下一场游戏。 Then award prizes to the players, and to bet more on the primary game to start the next game.

[1057] 在一个实施例中,为了向玩家显示游戏是在进行中,在游戏之间的空纸牌空间上,以及当纸牌部分地被处理但是当前未移动时,具有动画的闪烁效果。 [1057] In one embodiment, in order to display to the player the game is in progress, in the empty space between the card game, and when the card is processed by the move, but when no current, having a flashing animation effects. 当eGameCash增加时,IVIEW接口216左上角的能量条显示增长,以给出关于当前正在处理的纸牌的进度的另一视觉提示。 When eGameCash increase, IVIEW interface 216 upper-left corner of the bar shows the growth of energy, to give another visual cue card on the progress currently being processed. 当纸牌完全处理了时,该纸牌周围有动画效果,以向玩家显示该纸牌适当锁定并已完全赚取。 When the card is fully processed, there is animation around the card to show the card to the player properly locked and has nothing to earn. 当玩家获胜时,加亮包括获胜的一手纸牌的纸牌。 When the player wins, highlighted including single-handedly winning card card. 在向玩家显示了他们赢得多少之后,使“获胜箱”增加。 After the players to show how much they won, so that the "victory box" increases. 屏幕顶部的消息区域具有多种不同的上下文敏感消息。 Message area at the top of the screen having a plurality of different context-sensitive message. 例如但非限制性地,提醒玩家进行初级游戏来上呈纸牌,并按下菜单按钮来收集他们的赢取奖金等。 Such as, but not limited to, the primary game to remind the players were on the card, and press the Menu button to collect their win bonuses.

[1058] 参照图53,示出了根据一个实施例的在IVIEW接口216上执行的发薪日(PayDay)纸牌的另一样本屏幕。 [1058] Referring to FIG 53, illustrates a payday (PayDay) executing on IVIEW interface 216 according to one embodiment of the screen according to another sample cards. 在图54的屏幕截图中,在填入了所有纸牌之后,将纸牌翻面。 In the screenshot of FIG. 54, after filled in all the cards, the cards upside down.

[1059] 参照图55,是根据图53的实施例的、在IVIEW接口216上执行的发薪日纸牌的另一样本屏幕。 [1059] Referring to FIG. 55, is another sample screen payday executed on the card IVIEW interface 216 according to an embodiment 53 of FIG. 在图55的屏幕截图中,判断一手纸牌,并加亮获胜纸牌。 In the screenshot of Figure 55, a judge in one hand and playing cards, and highlight the winning cards.

[1060] Boom Bingo是在IVIEW接口216上执行的另一独立游戏。 [1060] Boom Bingo game is executed in another independent on IVIEW interface 216. Boom Bingo是通过花费经进行基本游戏202而赚得的eGameCash而进行的。 Boom Bingo is carried out by spending 202 basic game and earned by the eGameCash. eGameCash用于购买bingo球。 eGameCash for the purchase of bingo balls. 玩家进行基本游戏202的速度越快,赚取eGameCash的速度越快,接收bingo球越快。 202 players basic game faster and earn eGameCash faster, receiving bingo ball faster. 在一个实施例中,作为缺省设置,玩家接收三张不同的bingo卡和20个bingo球。 In one embodiment, as a default setting, the player receives three different bingo cards and bingo balls 20.

[1061] 玩家进行基本游戏202,赚取eGameCash。 [1061] The basic game 202 players earn eGameCash. eGameCash在IVIEW接口216上累积。 eGameCash IVIEW accumulated on the interface 216. 当玩家累积了足够的eGameCash以开始Boom Bingo游戏时,玩家接收初始bingo球抽取。 When a player accumulated enough eGameCash to when Boom Bingo game, the player receives the initial start bingo balls drawn. 玩家接收的每个球花费额外数额的eGameCash。 Each ball players spend additional amounts eGameCash received. 每个单独的游戏从花费在该游戏上的eGameCash获得自身的奖金。 Each individual game get their bonus from eGameCash spent on the game. 玩家以对基本游戏的投入的设定百分比,来赚取eGameCash。 Players to put a percentage on the basic game is set to earn eGameCash.

[1062] 玩家接收三张随机的bingo卡。 [1062] players to receive three random bingo cards. 最左边的卡是直线bingo卡,其中任意5个球在水平、垂直或对角线上成一排则会获胜。 The leftmost card bingo card is a straight line, wherein any of five balls in a row will win in a horizontal, vertical or diagonal. 另外两张卡上标记有图案,玩家必须匹配图案才能获胜。 On the other two cards marked with a pattern, the player must match the pattern to win. 在一个实施例中,缺省地,玩家接收20个球,之后如果没有赢家,则卡重新设置,并开始新的游戏。 In one embodiment, by default, the player receives 20 balls, then if there is no winner, the card reset and start a new game. 每张卡具有上限的获胜数额。 Each card has an upper limit of the amount of winning. 对于容易的(左边)的卡,获胜数额较少,而对于其他两张卡,由于玩家必须匹配的图案的难度增加,所以价值增加了。 For easy (left) card, the winning amount is less, while for the other two cards, the player must match due to the increased difficulty of the pattern, so the value has increased. 在任何卡上实现了bingo,则奖励玩家,并阻止该卡被再次使用,直到下次游戏开始。 Achieve a bingo on any card, the player is rewarded, and prevent the card being used again until the next game starts. 游戏继续,直到所有20个球都被抽取了。 Play continues until all 20 balls are drawn up. 玩家可用在多张卡上获胜。 The player can win on multiple cards.

[1063] 当玩家赚得eGameCash时,在屏能量条逐渐填满。 [1063] When a player earns eGameCash, the screen fills up the energy bar. 当玩家累积了$0.01的eGameCash时,能量条上的数字为1,球从漏斗中落出,能量条下降1,变为0。 When the player accumulated eGameCash $ 0.01, a digital 1 is on the energy bar, Falling ball out from the funnel, decreased energy bar 1, becomes 0. 以左边的卡开始,烟花从屏幕底部飞起,飞过与抽取的bingo球上的字母匹配的栏。 To the left of the card starts, fireworks flew from the bottom of the screen, flying over the letters on the bingo balls drawn match column. 如果在卡上没有与bingo球上的数字匹配的,则烟花继续向上飞并飞离屏幕。 If there is no number on the bingo ball match on the card, the fireworks continue to fly up and fly screen. 如果有匹配的,则烟花在到达匹配数字时爆炸。 If there is a match, then the fireworks explode upon reaching matching numbers. 对于剩余的两张卡重复该过程。 The remaining two cards for the process is repeated. 如果可行,烟花在多张卡上标记匹配点。 If feasible, fireworks mark the matching points on more than one card. 在玩家支付了前10个球(总共$0.01的eGameCash)之后,剩余的10个球可以作为免费赠品而发出。 After the players paid before 10 balls (a total of $ 0.01 eGameCash), the remaining 10 balls can be sent as a free gift. 总体上,依据玩家的进行速率,这向玩家提供了每5到10分钟可观赏的娱乐演出。 Overall, based on the rate of the players, which provides every 5-10 minutes can watch entertainment shows to the player. 图56示出了Boom Bingo的屏幕截图。 FIG. 56 shows a screenshot Boom Bingo.

[1064] 技能得分 [1064] Skill

[1065] 在一个实施例中,在奖励奖金的赎回游戏中使用全技能方法的游戏比赛和得分。 [1065] In one embodiment, a method of using all the skills in the bonus award redemption game play and game scores. 在系统中,将玩家的游戏得分与进行相同游戏并具有相同的得分潜力的其他玩家的游戏得分相比较。 In the system, the player of the game with the same score of the game and have the same potential for other players score game score compared. 玩家的技能动作确定玩家的游戏得分。 Action to determine the player's skill players of the game to score. 使用百分点系统对游戏得分排名,以确定技能得分。 Use of game score ranking points system to determine the skill score. 该技能得分用于确定奖品奖励。 The skill score is used to determine the prize award. 技能得分去除了游戏内所有的机会因素。 Skill go all the opportunities in addition to the factors in the game.

[1066] 在该实施例中,种子是进行如下确定的值:一幅纸牌的处理顺序、在拼板猜字类游戏中每一轮的开始游戏区域看起来的样子;或者是确定游戏初始状态的任何值。 [1066] In this embodiment, the seed value is determined as follows: a processing order of the cards in the crossword puzzle game to start the game in each round region looks like; or determining initial game state any value. 所有玩家有平等机会获得针对该种子可用的最高得分。 All players have an equal opportunity to obtain the highest score available for that seed. 游戏得分包括在特定游戏中针对玩家的技能动作而得到的分点。 Game score includes points for the player's movement skills obtained in a particular game. 技能动作包括知识、熟练性、游戏速度、策略和其他公知的技能动作。 Movement skills including knowledge, proficiency, game speed, strategy, and other well-known movement skills. 每个种子的游戏得分表包括所有时间上的较高得分和最近得分内的较低得分。 Each seed game score table includes a lower score higher scores on all the time and in the most recent score. 游戏得分表对于每场游戏和每个种子都是特定的。 Game score sheets for each game and each seed is specific. 游戏得分位置是在与每个种子的游戏得分表相比较时的游戏得分的百分点位置。 Game scoring position is the game score when comparing the scores of each game appearances percent seed position. 游戏得分位置是0到100之间的整数,其中100表示得分等于或大于所有时间上的高分,0表示游戏得分低于先前所有时间上的低分,50表示游戏得分比每个种子的游戏得分表中的一般得分高,而比另一半低。 Game scoring position is an integer between 0 and 100, where 100 represents the high score is greater than or equal to all the time, 0 represents a low score on game score less than all previous times, 50 represents a ratio of the score for each game play seed high scores in the table are generally the score, and the half lower than the other. 奖品奖励包括“奖品框”(在用于购买或进行游戏的系统中使用的非现金资金)或现金奖。 Prizes awards including the "prize box" (non-cash funds used in the system for the purchase or game) or cash prize. 在一个实施例中,种子库包括针对每场游戏存储的多达10,000个种子。 In one embodiment, seed banks, including up to 10,000 seeds per game for the game's store. 参照图58,示出了种子库,其中对于称为单人纸牌游戏的游戏而言,1,000个种子可用。 Referring to FIG 58, shows a seed bank, wherein for solitaire game referred to in terms, 1,000 seeds available. 在该实施例中,对于每个种子存储了100个得分。 In this embodiment, each seed stored for 100 points.

[1067] 活跃的种子是种子库的子集。 [1067] active seed is a subset of the seed bank. 活跃的种子是在任何给定时间可用于游戏的种子。 The seed is active at any given time available for the game. 每小时对活跃的种子子集进行旋转,从而玩家可用的种子是不可预测的,游戏比赛的经历也仍然很丰富。 Per hour on the active subset of seeds rotation, so the player can seed is unpredictable, experience the game the game is still very rich. 技能值是游戏得分位置和下述小数技能值之和。 Skill games scoring position and value is the sum of the following skills and decimals.

[1068] 小数技能值是分数值,其中分子等于当前游戏的游戏得分和下一较低游戏得分位置之差。 [1068] Practical decimal value is a fractional value, wherein the difference is equal to the molecular game score game score and the next lower position of the current game. 分母等于下一较高游戏得分位置与下一较低游戏得分位置的游戏得分之差。 Denominator equal to the next higher position of the score of the game score and the game score of the game at the next lower position difference. 将计算的分数截取到小数点后第二位,以便只可以存在100个值(即,0.00,0.01,0.02,....,0.99)。 The calculated scores taken to the second decimal place, so that it can exist only 100 values ​​(i.e., 0.00,0.01,0.02, ...., 0.99). 例如但非限制性的,表14中示出了每个种子的游戏得分表,除了一个特定游戏的一个特定种子之外。 But non-limiting example, Table 14 shows that each seed game score table, in addition to a seed specific to a particular game outside.

[1069] 表14:从每个种子的游戏得分表中节选的样本 [1069] Table 14: Excerpt from each seed sample table game score

[1070] 游戏得分位置 游戏得分 [1070] game score game scoring position

[1071] ... ... [1071] ... ...

[1072] 74 4,700 [1072] 74 4,700

[1073] 73 4,200 [1073] 73 4,200

[1074] ... ... [1074] ... ...

[1075] 将新得到的游戏得分4,550插入每个种子的游戏得分表中,输入了新得到的游戏得分的节选显示在表15中。 [1075] The new game score obtained 4,550 seeds into each game score table, enter a new game score of the extract obtained are shown in Table 15.

[1076] 表15:从每个种子的游戏得分表中节选的修改样本 [1076] Table 15: Excerpt from each seed game score table modified samples

[1077] 游戏得分位置 游戏得分 [1077] game score game scoring position

[1078] ... ... [1078] ... ...

[1079] 74 4,700 [1079] 74 4,700

[1080] 73 4,575 [1080] 73 4,575

[1081] 72 4,200 [1081] 72 4,200

[1082] ... ... [1082] ... ...

[1083] 技能值是游戏得分位置加上小数技能值,如下所示: [1083] Practical values ​​game score position plus decimal skill level, as follows:

[1084] 技能值=游戏得分位置+小数技能值 [1084] Practical values ​​game score = position + decimal skill level

[1085] =73+((4,575-4,200)/(4,700-4,200)) [1085] = 73 + ((4,575-4,200) / (4,700-4,200))

[1086] =73.75 [1086] = 73.75

[1087] 在使用如下等式计算之后,向玩家显示技能得分: [1087] After the calculation using the following equation, the player displays Skill:

[1088] 技能得分=技能值*1,000 [1088] Skill Skill value * 1,000 =

[1089] 给定上述技能值为73.75的示例,技能得分是73,750。 [1089] Given the above exemplary value 73.75 of skill, Skill is 73,750. 然后确定对该技能得分的奖品奖励。 Then determine the Skill prizes reward. 在IVIEW接口216上显示技能得分和奖品奖励。 Skill prizes and awards show on IVIEW interface 216. 在一个实施例中,使用填充有奖品框或现金数额的支付表来向玩家奖励奖品。 In one embodiment, a box filled with a prize or payout table the amount of cash prizes to reward the player. 在另一实施例中,向玩家奖励累进红利。 In another embodiment, the progressive bonus award to the player. 表16是奖品奖励表,例如但非限制性地,奖励奖品框。 Table 16 prize award table, for example, but without limitation, block bonus prize.

[1090] 表16:样本奖品框奖励 [1090] Table 16: Sample prize reward box

[1091] 技能得分 奖品奖励 [1091] Skill prizes reward

[1092] 93,000及以上 25个奖品框 [1092] 93,000 or more prizes block 25

[1093] 63,000到93,000 20个奖品框 [1093] 63,000 to 93,000 prize block 20

[1094] 48,000到63,000 15个奖品框 [1094] 48,000 to 63,000 prize block 15

[1095] 0到48,000 5个奖品框 [1095] 0 to 48,000 prize frame 5

[1096] 在本实施例中,93,000及以上的得分也赢得玩家的当前累进红利,例如,1,379个奖品框。 [1096] In embodiments, more than 93,000, and to win the player's current score is also progressive bonuses, for example, 1,379 prize a frame in the present embodiment. 参照图59,IVIEW接口216截图显示了称为“疯狂单人纸牌”的游戏的结束游戏得分框。 Referring to FIG. 59, IVIEW interface 216 shots show the end of the game score box is called "Crazy Solitaire" game. 在示例中,游戏处于游戏的“奖品框”模式,这表示奖励的是奖品框而不是例如现金。 In the example, the game is in the game "prize box" mode, which means that the reward is a prize such as cash box instead. 得分框示出了最终游戏得分494,558点。 Box shows the final score of game score 494,558 points. 参照图59,IVIEW接口216屏幕截图显示了游戏得分到技能得分转换以及在图58的样本屏幕截图中针对疯狂单人纸牌游戏的玩家最终奖品奖励。 Referring to FIG. 59, IVIEW interface 216 screen shot shows the game score to Skill converter and player for the crazy game of solitaire in the sample screenshot in Figure 58 final prize award.

[1097] 例如但非限制性地,表17是现金奖励表,其中奖励现金。 [1097] For example, without limitation, a cash prize table in Table 17, in which the cash award.

[1098] 表17:样本现金奖励 [1098] Table 17: Sample cash award

[1099] 技能得分 奖品奖励 [1099] Skill prizes reward

[1100] 93,000及以上 $.25 [1100] and more than $ 93,000 .25

[1101] 63,000到93,000 $.20 [1101] 63,000 to $ 93,000 .20

[1102] 48,000到63,000 $.15 [1102] 48,000 to $ 63,000 .15

[1103] 0到48,000 $0.00 [1103] 0 to 48,000 $ 0.00

[1104] 在表15的示例中,93,000及以上的得分也赢得玩家的当前累进红利,例如$2.51。 [1104] In the example of Table 15, more than 93,000 scores and also won the player's current progressive dividend, such as $ 2.51. 参照图60,在IVIEW接口216示出了“Insta-Cash”模式下疯狂单人纸牌游戏的结束游戏得分框,其中游戏的“Insta-Cash”模式奖励现金而不是奖品。 Referring to FIG 60, in IVIEW interface 216 shows the end block crazy game score in solitaire "Insta-Cash" mode in which the game "Insta-Cash" mode rather than cash bonus prizes. 得分框示出了最终游戏得分304,521点。 Box shows the final score of game score 304,521 points. 参照图61,示出了游戏得分到技能得分转换以及游戏的“Insta-Cash”模式下对玩家的最终奖品奖励。 Referring to FIG 61, shows the final prize award to the player's game score and the game Skill conversion "Insta-Cash" mode.

[1105] 关于种子产生,在一个实施例中,首先必须创建种子并使其生长,这表示种子使用为该种子存储的一些样本得分。 [1105] For seed production, in one embodiment, the seeds must first create and allowed to grow, which means that the use of seeds for a seed storage some sample points. 具有样本得分确保了在付款游戏模式下,得到的第一得分不会容易地获得最高或最低支付。 To ensure that the sample has a score in a game mode of payment, you do not get the first score easily obtain the maximum or minimum payments. 使用来自访客(guest)游戏的得分,以真实得分集合使种子初始生长,访客游戏中没有顾虑和奖品奖励。 A scoring game from the visitors (guest), to make the real score of a set of initial seeds grow, the game does not worry visitors and prizes awarded. 然后将真实得分和其他统计数据与种子一起移到种子库中。 Then the real scores and other statistical data is moved together with the seed in the seed bank.

[1106] 接着,使用数千个种子,以确保游戏经历对于玩家而言不会单调或可预测。 [1106] Next, using thousands of seed to ensure that the game experience for players, not monotonous or predictable. 但是,当数千个种子同时活跃时,造成数据处理负担。 However, when thousands of seeds simultaneously active, resulting in data processing burden. 因此,在一个实施例中,在任何给定的小时中,来自种子库中的100个种子(活跃的种子)是可用于付款游戏的。 Thus, in one embodiment, at any given hour, 100 seeds from the seed bank (active seed) are available for the payment of a game. 然后,在一个小时之后,选择新的25到100或更多活跃种子的集合,以供玩家使用。 Then, after an hour, choose a new set of 25-100 or more active seed for players to use. 对来自种子库内的活跃种子的旋转使得能够使用数千个种子,同时最小化了数据处理复杂度。 Seeds from the active rotation enables the use of the interior of thousands of seeds, while minimizing the complexity of data processing.

[1107] 第三,在一个实施例中,通过用实际游戏获得的较近期的得分替换过去的得分,进行种子的自我维护。 [1107] Third, in one embodiment, replaced by the more recent past scores of scores obtained with the actual game, the seeds of self-maintenance. 在访客游戏中不断生长新的种子。 Visitors continue to grow the game in a new seed. 维护防洪闸(floodgate)系统,从而种子库增长到10,000个种子,然后为了允许进入种子库的每个新种子,去除旧种子。 Maintenance of floodgates (floodgate) system, which grew to 10,000 seeds seed bank, and then to allow each new seed into the seed bank, removing old seed. 在本实施例中,这些规则保持种子是新鲜的,具有可赢得奖品奖励的竞争性得分,并且具有能带来常新游戏经历的新种子。 In this embodiment, the rules remain the seed is fresh, has won a prize award of a competitive score, and has often bring new seeds of new game experiences.

[1108] 在一个实施例中,种子是随机产生的并与特定游戏相关联。 [1108] In one embodiment, the seed is randomly generated and associated with a particular game. 种子在刚刚创建之后对于访客游戏是可用的,并开始累积访客(样本)得分,直到达到20个得分这一界限。 After the seeds have just created the game is available for visitors, and visitors began to accumulate (sample) score until the score reached 20 this limit. 在记录的20个得分中,使用10个高得分来初始地填充每个种子的游戏得分表。 20 in scoring recorded using a high-scoring 10 to initially fill each seed game score sheets. 之后,将种子标记为完成,并创建新的种子来替换完成种子。 After that, the seed is marked as complete, and create new seeds to replace the complete seed. 以建立的时间间隔(例如,每天或每小时),称为“工作”的调度的过程运行,并将必要数目的种子和所有得分移至种子库中。 To establish the time interval (eg, daily or hourly), known as the "work" schedule during the operation, and the required number of seeds and seed bank moved all scores. 用新生长的种子填充种子库,直到每场游戏都有10,000个种子为止。 Seed filling seed bank with new growth, until every game has up to 10,000 seeds. 之后,从种子库中删除指定数目的最老或使用最多的种子,并向种子库中插入同样数目的新生长的种子。 Then, delete the specified number from the seed bank or the use of the most oldest seed, seed and insert the new growth of the same number of seed bank.

[1109] 在一个实施例中,标记种子可用于游戏的过程依赖于特定假设和考虑。 [1109] In one embodiment, the marking process may be used to seed the game depends on the specific assumptions and consideration. 例如但非限制性地,一些假设和考虑包括: For example, but not limitation, a number of assumptions and considerations include:

[1110] ●种子是随机挑选的; [1110] ● seeds are randomly selected;

[1111] ●对于游戏,使用从最少1,000个种子增长到10,000个种子,以确保任何玩家从可能多次使用相同种子中获得任何好处的可能性适当地小; [1111] ● For the game, use increased from a minimum of 1,000 to 10,000 seeds seed to ensure that the likelihood of any player to get any benefit from the same seed may be used multiple times in appropriately small;

[1112] ●种子库中的每个种子具有至少10和多达100个附着到该种子的得分,以使技能得分计算具有足够的保真度;以及 [1112] ● seed bank each having at least 10 and up to seed 100 is attached to the score of the seed so that the skills score calculation with sufficient fidelity; and

[1113] ●存储在第100个得分之后的任何得分,并删除最旧的得分(保存该种子的最大和最小得分)。 [1113] ● any stored score after the first 100 score, and deletes the oldest score (maximum and minimum score for the preservation of seeds).

[1114] 在一个实施例中,考虑如下示例:当有100个可进行的游戏时,在上述规则下,游戏的种子库中将有1,000,000个种子和100,000,000个得分。 [1114] In one embodiment, in consideration of the following example: When a game 100 may be carried out under the above rule, the game seed stock and seeds 100,000,000 1,000,000 scoring. 这样大的数据集合使得难以进行查询,更不用说动态更新,尤其在处理速度影响到游戏进行体验时。 Such a large set of data makes it difficult to carry out inquiries, let alone dynamically updated, especially in processing speed affects the game time experience.

[1115] 为了克服该负担,在一个实施例中,使用活跃种子表,其中只使用整个种子库的子集。 [1115] To overcome the burden, in one embodiment, using active sub-tables, where only a subset of the entire seed bank. 活跃种子是当前被游戏使用的种子。 Active seed is currently being used seed game. 每一小时,工作运行并从种子库中将每个游戏的100个种子移到活跃种子表中。 Every hour, run and move work from one hundred seeds in the seed bank active seed each game table. 类似地,对100个先前活跃的种子解除激活,但是保留在活跃种子表中一个小时,以确定在结束的游戏之后使用这些种子开始的游戏被成功处理。 Similarly, 100 previously active seed deactivated, but the seeds remain in the active table in an hour, in order to determine the use of these seeds start of the game after the game has been successfully processed. 然后,在总共两个小时之后,将这100种子移动回到种子库。 Then, after a total of two hours, these 100 seeds moved back to the seed bank. 该过程将活跃种子集合的大小缩减了50倍,实现了快速处理。 This process will reduce the size of the active set of seeds of 50 times to achieve a rapid process. 同时,每小时具有每个游戏的总共不同的100个活跃种子,这提供了令人满意的游戏区域体验的随机性。 At the same time, each hour has a different game altogether 100 active seed, which provides a satisfying game experience area of ​​randomness.

[1116] 在一个实施例中,从种子库中挑选下100个种子的过程针对每个种子使用“LAST_USED”数据域。 [1116] In one embodiment, the selection process 100 seeds from the seed database using the "LAST_USED" data field for each seed. 因此,选择最近最少使用的种子,从而消除了相同种子被连续两次用作活跃种子的可能性,还进一步最小化了任何一个玩家重复看见相同种子的概率。 Therefore, the choice of seed least recently used, thereby eliminating the possibility of the same seed is used as the active seed twice in a row, further minimizes the probability of any one player repeats the same seed seen.

[1117] 参照图62,流程图示出了种子创建和使用而执行的步骤。 [1117] Referring to FIG. 62, a flowchart illustrates steps performed to create and seeds used. 在步骤6300,随机选择种子来使用。 In step 6300, selected at random seed to use. 获取来自实际游戏比赛的得分并用于填充每个种子的初始游戏得分表。 Get from the actual game score of the game and the seeds used to fill each of the initial game score table. 在步骤6302,将成熟种子(在一个实施例中,是具有至少10个实际得分的种子)从种子产生过程移入种子库,并可用于旋转到活跃种子表中。 In step 6302, the mature seeds (in one embodiment, is an actual score of at least 10 seeds) generation process from the seed into seed bank, and for rotating the table to the active seed. 在步骤6304,在任何给定时间,将来自种子库中的100个种子活跃的提供给玩家,以便玩家用于自己的游戏体验。 In step 6304, at any given time, from the seed library 100 active seed available to the player, so the players for their game experience.

[1118] 在另一实施例中,技能得分用于确定竞赛类型游戏的赢家。 [1118] In another embodiment, the winner is determined for Skill race type game. 对于竞赛类型的游戏,在一些实施例中,依据竞赛的类型,将两种方法之一用于种子选择。 For competition type game, in some embodiments, depending on the type of competition, the seed for selecting one of two methods. 具有5个或更少玩家的入场受限型竞赛对于所有入场玩家使用来自活跃种子池的相同种子。 With five or fewer players use admission constrained competition for admission to all active players come from the same seed seed pool. 对于入场人数如此少且5个入场玩家中有2个赢家的竞赛而言,不奖励再次使用相同种子(即,相同游戏区域)的玩家,这对于玩家而言是不利的。 For such a small attendance and admission five players have two winners of the competition, does not reward again using the same seed (ie, the same play area) player, which is unfavorable for the players concerned. 类似地,尽可能地显示确切相同的游戏体验,这对于玩家体验具有吸引力。 Similarly, as far as possible to show the exact same game experience, which for players to experience attractive.

[1119] 入场不受限的竞赛(例如,基于时间的累进竞赛)或具有多于5个入场玩家的入场受限的竞赛以与上述相同的方式,对于每个单独的入场,从活跃种子池中选择种子。 [1119] unrestricted admission competition (e.g., time-based progressive race) or having more than 5 admission restricted admission player competition in the same manner as described above, for each individual entry, select seeds from the active seed pool. 因此,每个玩家可能以不同的种子进行比赛,但是技能得分用来确定技能最高的玩家和奖品奖励。 Therefore, each player may compete in different seeds, but the highest skill score is used to determine the skills of the players and prizes awarded.

[1120] 在一个实施例中,由Arcade [1120] In one embodiment, the Arcade

的现有企业级网络基础设施来保护种子库和活跃种子值池,该基础设施包括最新的防火墙和密码技术。 The existing enterprise network infrastructure to protect the seed bank and seed value active pool, the infrastructure includes the latest firewall and encryption technology. 任何安全侵犯都记录在系统季度遵守评审会议(System Quarterly ComplianceReview meetings)的备忘录中并由遵守委员会了讨论,采取适当的校正和防止措施。 Memorandum of any security violations are recorded compliance review meeting (System Quarterly ComplianceReview meetings) in compliance with system-quarter of the discussion by the Commission, and take appropriate corrective and preventive measures.

[1121] 虽然以对于计算机结构特征特定的语言、方法性动作和计算机可读介质描述了本发明,但是要理解,在所附权利要求中限定的本发明不一定局限于所述特定结构、动作或介质。 [1121] Although the computer language specific to structural features, methodological acts, and computer-readable media described in the present invention, it is to be understood that the invention defined in the appended claims is not necessarily limited to the specific structure, acts or media. 因此,所述特定结构、动作或介质仅公开作为实现本发明的示例实施例。 Thus, the specific structure, acts, or media disclosed embodiments example only implement the present invention.

[1122] 此外,上述多种实施例仅作为示例提供,而不应该视为对本发明的限制。 [1122] Further, the above-described various embodiments provided as examples only, and should not be construed as limiting the present invention. 本领域技术人员将易于理解,在不背离所附权利要求中本发明的真实精神和范围的前提下,可以不按照示出和描述的示例实施例和应用,对本发明进行多种修改和改变。 Those skilled in the art will readily appreciate that the appended claims without departing from the true spirit and scope of the premise of the present invention, may not be in accordance with embodiments and applications illustrated and described with exemplary embodiments of the present invention that various modifications and changes.

Claims (204)

1.一种在博弈系统中应用与玩家相关联的数值的方法,其中博弈系统包括至少一个博弈机,所述至少一个博弈机具有用于进行基本游戏的主设备和副设备,其中所述副设备包括显示器和处理器,所述方法包括: 1. A method for application of the value associated with the player, wherein the game system comprises at least one game machine, said game machine having at least one master device and a slave device for performing the base game in the game system, wherein said sub- device includes a display and a processor, said method comprising:
建立与玩家相关联的数值账户; Establish an account values ​​associated with the player;
将与玩家相关联的数值传送到账户; Transmitting a player value associated with the account;
使玩家使用账户中存储的与玩家相关联的数值,来起动副设备上显示的游戏的至少一个播放片段,其中使用与玩家相关联的数值消耗账户中与玩家相关联的数值。 The player using the stored value account associated with the player to start the game on the display device at least one sub-play segment, wherein the consumption values ​​associated with the player account using the values ​​associated with the player.
2.根据权利要求1所述的博弈方法,其中用与玩家相关联的数值起动游戏播放。 2. The game method according to claim 1, wherein the numerical values ​​associated with the player start playing the game.
3.一种在博弈系统中应用与玩家相关联的数值的方法,其中博弈系统包括至少一个博弈机,所述至少一个博弈机具有用于进行基本游戏的主设备和副设备,其中所述副设备包括显示器和处理器,所述方法包括: 3. A method of application of the value associated with the player, wherein the game system comprises at least one game machine, said game machine having at least one primary device for the base game and a secondary device, wherein the sub-system in the game device includes a display and a processor, said method comprising:
建立与玩家相关联的数值账户; Establish an account values ​​associated with the player;
将晋级值传送到账户;和 The advance value to an account; and
使玩家使用账户中存储的值,来起动副设备上显示的系统游戏的至少一个播放片段,其中使用该数值消耗账户中与玩家相关联的数值。 The player using the values ​​stored in the account, the system displays on the slave device to start the game play at least one segment, wherein the numerical values ​​consumption account associated with the player.
4.根据权利要求3所述的博弈方法,其中晋级值包括红利点数、赌场市场元,招待券点,设备报到点,俱乐部登记点,广告游戏信用,晋级赠券,点可交换成其它数值,或它们的任何组合。 4. The game method according to claim 3, wherein values ​​include a bonus promotion, casino market element, complimentary ticket point device to report point, registration point clubs, game credits advertising, promotion coupons, points exchanged for other values, or any combination thereof.
5.根据权利要求3所述的博弈方法,其中播放片段包括播放元素,整个游戏,一部分游戏,和游戏的时间片段。 The game method according to claim 3, wherein the clip comprises a play element play, the game time segments, part of the game, and the game.
6.根据权利要求3所述的博弈方法,其中晋级值的传送包括晋级应用值、玩家应用值、玩家支付值、玩家支付值、玩家活动增长值、第三方晋级值、第三方用户支付值、第三方银行账户值,响应玩家活动的晋级值,或其任何组合。 6. The game method according to claim 3, wherein the transmission includes a cut value promotion application value, the value of the player application, the player payment value, payment values ​​players, player activity values ​​increase, the value of third-party cut, third-party user payment value, third party bank account value, in response to the cut value of player activity, or any combination thereof.
7.一种在博弈系统中应用与玩家相关联的数值的方法,其中博弈系统包括至少一个博弈机,所述至少一个博弈机具有用于进行基本游戏的主设备和副设备,其中所述副设备包括显示器和处理器,所述方法包括: A numerical application associated with the player, wherein the game system comprises at least one game machine, said game machine having at least one primary device for the base game and a secondary device, wherein the sub-system in the game device includes a display and a processor, said method comprising:
建立与玩家相关联的数值账户; Establish an account values ​​associated with the player;
将第一类型值转换成第二类型值; Converting the first type value to a second value type;
将第二类型值传送到与玩家相关联的账户,作为与玩家相关联的数值;和 Value to a second type, the value associated with the account as a player associated with the player; and
使玩家使用账户中存储的与玩家相关联的数值来起动副设备上显示的系统游戏的至少一个播放片段,其中使用与玩家相关联的数值消耗账户中与玩家相关联的数值。 The player using the game system with the value displayed on the player to start the associated slave device stored in the account at least one play segment, wherein the consumption values ​​associated with the player account using the values ​​associated with the player.
8.根据权利要求7所述的博弈方法,其中第一类型包括红利点数、晋级信用,招待券点,报到点,俱乐部登记点,晋级赠券,基本游戏信用,或它们的任何组合。 8. The game method according to claim 7, wherein the first type comprises a bonus, promotion credits, complimentary ticket point, report points, club registration points, coupons cut, the base game credits, or any combination thereof.
9.根据权利要求7所述的博弈方法,其中播放片段包括播放元素,整个游戏,一部分游戏,和游戏的时间片段。 9. The game method according to claim 7, wherein the play segment includes play elements, the game time segments, part of the game, and the game.
10.根据权利要求7所述的博弈方法,其中由玩家支付或由晋级信用支付系统游戏。 10. The game method according to claim 7, wherein the payment made by the player or a game advance credit payment system.
11.根据权利要求7所述的博弈方法,其中自动地执行第一类型值向第二类型值的转换。 11. The game method according to claim 7, wherein a first type of value is performed automatically to the second type of conversion value.
12.根据权利要求7所述的博弈方法,其中响应玩家的输入来执行第一类型值向第二类型值的转换. 12. The game method according to claim 7, wherein the player's input is performed in response to a first type to a second type value conversion value.
13.一种操作博弈系统的方法,包括: 13. A method of operating a game system, comprising:
在博弈机上进行第一游戏; Carried out the first game on the game machine;
在玩家跟踪用户接口进行第二游戏,所述玩家跟踪用户接口操作地耦合到所述博弈机;其中所述博弈系统使玩家启动玩家跟踪用户接口上显示的第二游戏,和 Player tracking user interface in the second game, the player tracking user interface operatively coupled to said game machine; wherein said second game system enables the player to start a game player tracking user interface on the display, and
使用玩家资金或晋级资金支付第二游戏的启动。 Players use the funds to start or advance funds to pay for the second game.
14.一种操作博弈系统的方法,包括: 14. A method of operating a game system, comprising:
在博弈机上进行第一游戏; Carried out the first game on the game machine;
在玩家跟踪用户接口进行第二游戏,所述玩家跟踪用户接口操作地耦合到所述博弈机;其中所述博弈系统使玩家启动玩家跟踪用户接口上显示的第二游戏,和 Player tracking user interface in the second game, the player tracking user interface operatively coupled to said game machine; wherein said second game system enables the player to start a game player tracking user interface on the display, and
使用玩家资金和晋级资金支付第二游戏的启动。 Players qualify for the use of funds and disbursement of funds to start the second game.
15.一种支付累进奖金的方法,包括: 15. A method progressive bonus payments, including:
使玩家进行基本游戏; The basic game players;
使玩家从多个累进游戏中选择一个累进游戏,其中能够在玩家跟踪用户接口上进行所选择的累进游戏;和 It enables the player to select a game from a plurality of progressive progressive games, progressive games which can track a selected player on the user interface; and
为所选择的累进游戏支付累进奖金。 Pay for the selected jackpot progressive games.
16.根据权利要求15所述的支付累进奖金的方法,其中累进奖金的支付使用晋级货币、对累进游戏的下注量、对基本游戏的下注量、任何玩家下注量的百分比,或其任何组合。 16. The method of payment of the jackpot according to claim 15, wherein the progressive bonus payment using money promotion, progressive game bet amount, bet amount of the base game, the player bets any percentage amount, or any combination.
17.一种支付累进奖金的方法,包括: 17. A method progressive bonus payments, including:
使玩家进行基本游戏; The basic game players;
使玩家从玩家跟踪用户接口上显示的多个累进游戏中选择一个累进游戏,其中能够在玩家跟踪用户接口上进行所选择的累进游戏;和 Enables the player to select a game from a player a plurality of progressive progressive game display on the user interface, tracking, where tracking can be selected by the progressive game player on a user interface; and
支付累进奖金,其中每个所选择的累进游戏具有相关联的累进奖金,和其中响应玩家对累进游戏的选择,递增所选择累进游戏相关联的累进奖金。 Progressive pay bonuses, each of the selected progressive jackpot games have associated, and which players choose to respond progressive games, progressive jackpot game associated with the selected increments.
18.根据权利要求17所述的支付累进奖金的方法,其中累进游戏是玩家支付的。 18. The method according to pay jackpot according to claim 17, wherein the progressive game player is paid.
19.根据权利要求17所述的支付累进奖金的方法,其中累进游戏是晋级支付的。 19. The method according to pay jackpot according to claim 17, wherein the game is a progressive advance payment.
20.一种进行游戏的方法,其中所述游戏包括与多个累进游戏相关联的单个累进奖金,根据主要的基本游戏,按下注的百分比支付单个累进奖金,所述方法包括: 20. A method of playing the game, wherein the game comprises a single progressive bonus game associated with the plurality of progressive, according to the main base game, pay a percentage of the note by pressing a single progressive award, the method comprising:
使玩家进行基本游戏;和 The players the basic game; and
使玩家从多个累进游戏中选择一个累进游戏,其中所选择的累进游戏能够在玩家跟踪用户接口上进行,每个所选的累进游戏提供赢取单个累进奖金的机会,其中每个累进游戏被规一化,从而使每个累进游戏赢取累进奖金的机会大致相等。 The player to select a game from a plurality of progressive gaming progressive, progressive game wherein the selected track can be performed on a user interface of the player, each selected to provide a progressive game chance to win a single progressive award, wherein each of the progressive game is normalized so that each game to win the progressive jackpot opportunities approximately equal.
21.一种多级金字塔状竞赛的方法,其中每个玩家具有竞赛等级ID,每个金字塔状等级包括:等级奖金奖、等级排列分数表、和等级结束时间,所述方法包括: 21. A multi-stage pyramid-shaped race, in which each player has a rating competition ID, each pyramid level comprising: Prize Level, a ranking score table, and the level of the end time, the method comprising:
使玩家进行基本游戏,并奖励玩家赢取正常基本优选的结果; The basic game player, and the player to win the award results are normal basic preferred;
根据玩家在一个时段进行基本游戏的数据,或进行基本游戏的次数为玩家创建竞赛分数; Create a contest for players score based on the number of players in a data base game time, or the basic game;
向与玩家竞赛等级ID相关联的等级排列分数表宣告玩家竞赛分数,和使玩家向该等级宣告多个竞赛分数,直到等级结束时间为止;和 Competition declared to rank the player ID is associated a ranking score table players contest scores, and rank the player to declare the plurality of race scores, until the level until the end of time; and
在等级结束时间结束金字塔状等级,向对该等级宣告分数的至少一个玩家奖励等级奖金奖,将由资格的玩家提升到更高的竞赛等级ID。 At the end of time the end of grade level pyramid, declaring score to the level of at least one player bonus level bonus prize, the player will be eligible to upgrade to a higher level of competition ID.
22.根据权利要求21所述的方法,其中每个竞赛分数被宣告给比玩家竞赛等级ID低的至少一个等级。 22. The method according to claim 21, wherein each contestant score is declared to at least one level lower than level players contest ID.
23.根据权利要求21所述的方法,其中所述竞赛分数还被宣告给与玩家具有不同竞赛等级ID的另一个竞赛分数排列表。 23. The method according to claim 21, wherein said fraction is further declared another race competition score given race players having different discharge levels ID list.
24.根据权利要求21所述的方法,其中如果玩家很少进行游戏,则将玩家的竞赛等级ID降级。 24. The method according to claim 21, wherein if the game player small, then the player ID degraded level of competition.
25.根据权利要求21所述的方法,其中在针对玩家的时间段期间,只要玩家付费就可按照愿望来进行基本游戏。 25. The method according to claim 21, wherein during the time period for a player, as long as the player can be paid in accordance with the desire to base game.
26.一种竞赛博弈的方法,包括: 26. A method of competition of the game, including:
以正常模式对未被改装的基本游戏下注,对在所述基本游戏的赢取事件奖励付费表奖金, In the normal mode of the game has not been modified basic bet on to win awards event in the base game pay table bonus,
监视所述基本游戏下注和赢取数据, Monitoring the data base game bet and won,
跨越多个基本游戏,使用所述监视数据计算归一化的竞赛分数, Across a plurality of base game, using the monitoring data calculating a normalized score contest,
向至少一个竞赛获胜者提供竞赛游戏和奖励竞赛奖金,其中玩家同时进行基本游戏和竞赛游戏。 Provide racing game competitions and awards prizes to the winners at least one race in which the player while the basic game and racing game.
27.根据权利要求26所述的方法,其中竞赛游戏是作为免费奖励提供的,或者由玩家支付。 27. A method according to claim 26, wherein the racing game is provided as a free bonus, or paid by the player.
28.根据权利要求26所述的方法,其中自动或根据玩家的选择来进入竞赛。 28. The method according to claim 26, wherein automatically or by the player's selection into the contest.
29.根据权利要求26所述的方法,其中还使用对基本游戏的理论支出百分比来进行竞赛分数计算。 29. The method according to claim 26, wherein the percentage used expenditure base game theory to calculate the score contest.
30.根据权利要求26所述的方法,其中在玩家跟踪用户接口上显示竞赛分数。 30. The method of claim 26, wherein the player tracking user interface displayed on the competition score.
31.根据权利要求26所述的方法,其中在玩家跟踪用户接口上显示竞赛领先者布告。 31. The method according to claim 26, wherein the player tracking display contest leader notice on the user interface.
32.根据权利要求26所述的方法,其中竞赛游戏需要奖励游戏贷方的费用支出。 32. The method according to claim 26, wherein the racing game requires expenses bonus game lender.
33.根据权利要求26所述的方法,其中在与基本游戏显示器不同的显示器上显示竞赛游戏。 33. The method according to claim 26, wherein the racing game displayed on a game display substantially different displays.
34.根据权利要求26所述的方法,其中在与基本游戏计算设备不同的计算设备上执行竞赛游戏。 34. The method according to claim 26, wherein the racing game executed on a computing device different from the base game and the computing device.
35.一种操作博弈系统的方法,包括: 35. A method of operating a game system, comprising:
在博弈机上进行第一游戏; Carried out the first game on the game machine;
在操作地耦合到博弈机的玩家跟踪用户接口进行第二游戏,其中所述博弈机使玩家启动玩家跟踪用户接口上显示的第二游戏,玩家跟踪用户接口包括能够分开多个重叠的网络浏览器接口帧的显示屏;和 Operatively coupled to the player tracking user interface of the game machine for a second game, wherein said game machine to start the second game player the player tracking display on a user interface, the user interface includes a player tracking can be separated from a plurality of overlapping web browser display interface frame; and
帧管理器调整对显示屏上观看优先权的帧请求,从而确保正确的优先权位于最上面的可见帧,其中博弈系统使玩家启动玩家跟踪用户接口上显示的第二游戏;和 Frame adjustment frame manager priority request to view on the display screen, so as to ensure the correct frame of the visible uppermost priority, wherein the second game system enables the player to start a game player tracking user interface on the display; and
使用玩家资金和晋级资金支付第二游戏的启动。 Players qualify for the use of funds and disbursement of funds to start the second game.
36.根据权利要求35所述的方法,其中帧管理器使用包括商业规则的XML临时文件,以确保正确的帧优先权。 36. The method according to claim 35, wherein the frame manager uses temporary files, including XML business rules to ensure the correct frame priority.
37.根据权利要求35所述的方法,其中帧管理器使用帧管理器商业规则引擎,所述帧管理器商业规则引擎确定向用户呈现信息或帧的正确时间。 37. The method according to claim 35, wherein the frame manager uses business rules engine frame manager, the frame manager business rules engine determines the correct presentation time information or frame to the user.
38.根据权利要求35所述的方法,其中由帧管理器缓存不是最上面可见帧的帧。 38. The method according to claim 35, wherein the frame buffer manager is not visible frame top frame.
39.根据权利要求35所述的方法,其中由帧管理器转播不是最上面可见帧的帧作为下一级不可见帧。 39. The method according to claim 35, wherein the broadcast frame manager is not the most visible at the top frames as an invisible frame.
40.根据权利要求35所述的方法,其中帧管理器能够使用浮动的最上面可见帧,仍然允许在浮动的最上面可见帧之下部分看到下一级帧。 40. The method according to claim 35, wherein the floating frame manager is able to use the uppermost visible frame, still allowing the uppermost float visible in a frame below the lower frame portion seen.
41.根据权利要求35所述的方法,其中帧管理器能够使用分开的屏幕,其中最上面的可见帧与下一级可见帧共享一部分显示屏幕。 41. The method according to claim 35, wherein the frame manager is able to use a separate screen, wherein the visible under visible frame and a top frame portion of the shared display screen.
42.一种在博弈系统中的奖励方法,所述方法包括: 42. A method in a bonus game system, the method comprising:
监视一组未被标识的玩家所下赌注; Monitoring a group of players the bets not identified;
监视一组标识的玩家中每个被标识的玩家所下赌注; Monitoring a group of players each player identifier identified by the bet;
通过将未被标识的玩家的赌注与一个百分比相乘来计算总的未被标识的玩家的赌注量; Bet by the player is not identified with a percentage calculated by multiplying the total amount of the player's bet is not identified;
根据总的未被标识的玩家的赌注量计算被标识的玩家的特定奖金奖,其中通过将一个被标识的玩家的赌注与该组被标识的玩家的赌注进行比较来确定该特定奖金奖;和 Calculating the identified player bet amount in accordance with a particular player bonus award total unidentified, wherein comparing the set of player identified by the player bets a bet will be identified to determine the particular bonus award; and
向被标识的玩家奖励特定奖金奖。 Specific reward bonus award to the player identified.
43.根据权利要求42所述的方法,其中将一个被标识的玩家的赌注与该组被标识的玩家的赌注进行比较包括通过用该组被标识的玩家的赌注除以一个被标识的玩家的赌注来确定分数。 43. The method according to claim 42, wherein a player's bet is identified by comparing the player including the player bets divided by a group identified with the identified player bets the group identified bet the score is determined.
44.根据权利要求42所述的方法,还包括根据总的未被标识的玩家的赌注量计算被标识玩家的特定奖金奖,其中在被标识的玩家间分配该特定奖金奖,根据每个被标识玩家的赌注与该组被标识玩家的赌注进行比较而对该分配进行加权。 44. The method according to claim 42, further comprising calculating the player identified specific bet amount in accordance with the players bonus award total unidentified, wherein the assignment between the specific player bonus award identified, in accordance with each identifying a player bets the player's bet set is identified by comparing the weighted allocation.
45.根据权利要求42所述的方法,其中奖励包括受限制的游戏信用。 45. The method according to claim 42, wherein the reward comprises a restricted game credits.
46.根据权利要求42所述的方法,其中奖励包括现金奖。 46. ​​The method according to claim 42, wherein the award includes a cash prize.
47.根据权利要求42所述的方法,其中奖励包括玩家的俱乐部点数。 47. The method according to claim 42, wherein the reward comprises a player club points.
48.根据权利要求42所述的方法,其中在整个时段监视未被标识的玩家的赌注。 48. The method according to claim 42, wherein the entire monitoring period unidentified players bet.
49.根据权利要求42所述的方法,其中奖励包括可在奖励游戏上进行的游戏信用。 49. The method according to claim 42, wherein the game includes a bonus credits may be carried out in the bonus game.
50.根据权利要求42所述的方法,其中奖励游戏能够在与玩家下注的设备不同的设备上进行。 50. The method according to claim 42, wherein the bonus game can be performed on a different apparatus with the player bets device.
51.根据权利要求42所述的方法,其中在监视时段结束后进行奖励。 51. The method according to claim 42, wherein the reward at the end of the monitoring period.
52.根据权利要求42所述的方法,其中由服务器进行计算。 52. The method of claim 42, wherein the calculation performed by the server.
53.根据权利要求42所述的方法,其中在奖金奖达到预选的奖金等级时进行奖励。 53. The method according to claim 42, wherein when the reward money Prize reaches a preselected level.
54.根据权利要求42所述的方法,其中奖励与另一个晋级事件联系在一起。 54. The method according to claim 42, wherein the bonus event together with another cut.
55.根据权利要求42所述的方法,其中奖励与特定游戏中的赢取结果联系在一起。 55. The method according to claim 42, wherein the reward associated with a particular winning game result.
56.根据权利要求42所述的方法,其中奖励是随机进行的。 56. The method of claim 42, wherein the award is randomly.
57.根据权利要求42所述的方法,其中在被标识的玩家积极对游戏下注时进行奖励。 57. The method according to claim 42, wherein when the player is rewarded a positive identification of the wagering game.
58.根据权利要求42所述的方法,其中奖励是随着监视在不同日期进行的。 58. The method according to claim 42, wherein the reward is performed as monitored on different dates.
59.根据权利要求42所述的方法,其中奖励是在被标识的玩家下一次访问时进行的。 59. The method according to claim 42, wherein the reward is accessed when a player is identified.
60.根据权利要求42所述的方法,其中动态改变百分比以维持所希望的收益性。 60. The method according to claim 42, wherein dynamic changes to maintain the desired percentage of profitability.
61.根据权利要求42所述的方法,其中按照被标识的玩家类型对特定奖金奖的计算加权。 61. The method according to claim 42, wherein the type is identified in accordance with the players on a particular computing a weighted bonus award.
62.根据权利要求42所述的方法,其中在与未被标识的玩家下注相同的时段期间监视该组被标识玩家下注。 62. The method according to claim 42, wherein the player is not identified during the monitoring period the bet the same group are identified player bets.
63.根据权利要求42所述的方法,其中以固定时间间隔进行奖励。 63. The method according to claim 42, wherein the reward at fixed time intervals.
64.一种在博弈系统中的奖励方法,所述方法包括: 64. A method in a bonus game system, the method comprising:
监视一组未被标识的玩家所下赌注; Monitoring a group of players the bets not identified;
监视一组标识的玩家中每个被标识的玩家所下赌注; Monitoring a group of players each player identifier identified by the bet;
通过将未被标识的玩家的赌注与一个百分比相乘来计算总的未被标识的玩家的赌注量; Bet by the player is not identified with a percentage calculated by multiplying the total amount of the player's bet is not identified;
根据总的未被标识的玩家的赌注量计算被标识的玩家的特定奖金奖,其中在被标识的玩家间分配该特定奖金奖,其中根据被标识玩家的赢/输率来对分配加权;和 The total amount of the player's bet is not identified calculated specific player identified Prize, wherein the assignment between the specific player bonus award identified, wherein the weights assigned according to identified player win / loss ratio; and
向被标识的玩家奖励特定奖金奖。 Specific reward bonus award to the player identified.
65.根据权利要求42所述的方法,其中被标识玩家接收较大的奖励,以便具有更高的赢/输率。 65. The method according to claim 42, wherein the received identification larger reward players, so as to have a higher win / loss rates.
66.根据权利要求42所述的方法,其中被标识玩家接收较大的奖励,以便具有更低的赢/输率。 66. The method according to claim 42, wherein the received identification larger reward players, so as to have a lower win / loss rates.
67.一种赌场奖励奖分配方法,用于将一个或多个玩家的晋级资金分配给与玩家有关的账户,所述方法包括: One or more players qualify for the funds allocated to the relevant player's account, the Casino Rewards 67. A method of award allocation method for include:
确定用于向一个或多个与玩家有关的账户分配晋级资金的分配规则,其中分配规则使玩家在针对玩家的晋级资金分配的选择中进行选择; Determine the allocation rules for allocating funds to qualify for one or more players to the relevant accounts, of which allocation rules in selecting the players to choose the allocation of funds for the promotion of players;
监视玩家所下的赌注; Monitoring stakes players under;
根据所下赌注计算晋级资金的获得量; Obtaining the amount of money calculated based on the cut of the bet;
根据管理玩家选择的晋级资金分配的分配规则来分配所获得的晋级资金。 To allocate funds obtained according to qualify for allocation rules to qualify the distribution of funds management selected by the player.
68.根据权利要求67所述的方法,其中在玩家下注之前由玩家对晋级资金分配进行选择。 68. The method according to claim 67, wherein prior to the player bets on the selected resource allocation cut by a player.
69.根据权利要求67所述的方法,其中在玩家下注之后由玩家对晋级资金分配进行选择。 69. The method according to claim 67, wherein the player bets after the allocation of funds for the promotion selected by the player.
70.根据权利要求67所述的方法,进一步包括:使玩家选择获得的晋级资金的百分比,以便向账户分配。 70. The method according to claim 67, further comprising: selecting a percentage of the player to qualify funds available for allocation to the account.
71.根据权利要求67所述的方法,其中至少一个账户与赌场无关。 71. The method according to claim 67, wherein the at least one account regardless of the casino.
72.根据权利要求67所述的方法,其中从玩家收集额外数据,以分配给未被接受为成员的账户。 72. The method according to claim 67, wherein the additional data is collected from the player, is not accepted for distribution to members of accounts.
73.根据权利要求67所述的方法,其中获得的晋级资金的计算量是玩家赌注的百分比。 73. The method according to claim 67, wherein the calculated amount of advance funds obtained is a percentage of the players bet.
74.根据权利要求67所述的方法,其中分配是自动进行的。 74. The method according to claim 67, wherein the allocation is performed automatically.
75.一种操作博弈系统的方法,所述方法包括: 75. A method of operating a game system, the method comprising:
在博弈机上进行第一游戏; Carried out the first game on the game machine;
获取晋级游戏信用,作为在博弈机上下注的结果, Get promotion game credits, as a result of a bet on the game machine,
在操作地耦合到博弈机的玩家跟踪用户接口进行奖励游戏,其中所述博弈系统使玩家启动在玩家跟踪用户接口上显示的奖励游戏;和 Operatively coupled to the game machine player tracking user interface bonus game, wherein the game system is activated so that players displayed on the player tracking user interfaces bonus game; and
响应对奖励游戏的进行,消耗获取的晋级游戏信用。 Response to the bonus game, cut consumption of game credits acquired.
76.根据权利要求75所述的方法,其中计算晋级游戏信用作为玩家赌注的百分比。 76. The method according to claim 75, wherein the advance is calculated as a percentage of the player game credits bet.
77.根据权利要求75所述的方法,其中在下注了特定量之后获取晋级游戏信用。 77. The method according to claim 75, wherein after obtaining promotion game credits bet a certain amount.
78.根据权利要求75所述的方法,其中奖励游戏包括累进奖金。 78. The method according to claim 75, wherein the bonus game includes a progressive award.
79.根据权利要求78所述的方法,其中在对奖励游戏花费了获取的晋级游戏信用后,增加累进奖金。 79. The method according to claim 78, wherein in advance of the bonus game spent game credits acquired, progressive award increases.
80.一种操作博弈系统的方法,所述方法包括: 80. A method of operating a game system, the method comprising:
在博弈机上进行第一游戏; Carried out the first game on the game machine;
获取晋级红利点数,作为在博弈机上下注的结果, Get bonus points promotion, as a result of a bet on the game machine,
在操作地耦合到博弈机的玩家跟踪用户接口进行晋级游戏,其中所述博弈系统使玩家启动在玩家跟踪用户接口上显示的晋级游戏;和 Operatively coupled to the game machine player tracking user interface advance the game, wherein the player starts the game system in advance game display on the player tracking user interfaces; and
消耗获取的红利点数,作为进行晋级游戏的结果。 Consumption bonus points acquired as a result of promotion of the game.
81.根据权利要求80所述的方法,其中晋级游戏包括累进奖金。 81. The method according to claim 80, wherein the game includes a progressive award advance.
82.根据权利要求80所述的方法,其中在消耗所获取的晋级红利点数之后,增加累进奖金。 82. The method according to claim 80, wherein after the bonus promotion consumption acquired, progressive award increases.
83.一种在玩家跟踪系统之保存游戏状态的方法,所述方法包括: 83. A method for saving the game state of the player tracking system, the method comprising:
开始进行游戏,其中在操作地耦合到博弈机的第一玩家跟踪用户接口显示器上小时该游戏, Starts the game, which is operatively coupled to the first game machine player tracking user interface display on the game hours,
保存已开始的游戏的游戏状态数据,其中游戏状态数据包括与游戏被保存的游戏中的点数有关的数据,和 Save games Started the game state data, the game state data includes data related to the game is saved game points, and
使用保存的游戏状态数据,使游戏在游戏被保存的点,在第二玩家跟踪用户接口显示器上重新开始进行。 Using the saved game status data is stored in the game so that the game point is resumed on a second player tracking user interface display.
84.根据权利要求83所述的方法,其中游戏状态数据包括从随机发生器产生的列表数字。 84. The method of claim 83, wherein the game status data includes a list of numbers generated from a random generator.
85.根据权利要求83所述的方法,其中游戏状态数据包括所实现的单独进行元素。 85. The method of claim 83, wherein the game state data element includes a separate achieved.
86.根据权利要求83所述的方法,其中保存的游戏状态数据为玩家提供了包括可选择的关于是否继续进行接下来的游戏,开始新游戏,和返回游戏信用的选项的选择能力。 86. The method of claim 83, wherein the state data is saved game players the ability to choose including selectable options on whether to proceed with the next game, start a new game, and return to the game credits.
87.根据权利要求83所述的方法,进一步包括使赌场能够提供可供选择的、包括是否继续进行接下来的游戏,向玩家返回游戏信用,和开始结束游戏的选项。 87. The method according to claim 83, further comprising a casino to provide alternative, including whether to proceed with the next game, the players return to the game credits, and the beginning of the end game options.
88.根据权利要求83所述的方法,其中能够在第一玩家跟踪用户接口上初始竞赛游戏,和在第二玩家跟踪用户接口上接着继续该竞赛游戏。 88. The method of claim 83, wherein the initial racing game can track the player of the first user interface, and then continues the race track on a user interface in the second game player.
89.根据权利要求83所述的方法,其中当玩家在进行一盘游戏期间结束该盘游戏时,保存游戏的游戏状态。 89. The method according to claim 83, wherein when the disc player is when the end of the game during a game, holding the game state of the game.
90.根据权利要求83所述的方法,其中游戏是晋级奖励游戏。 90. The method according to claim 83, wherein the game is a bonus game advance.
91.一种在玩家跟踪显示设备上获取抽彩卷的方法,所述方法包括: 91. A method for acquiring player tracking display drawn on the color film device, the method comprising:
在玩家跟踪显示设备上向玩家显示与抽彩有关的数据;和 The player tracking display data relating to the lottery to the player on the device; and
使玩家交换特定数量的晋级游戏信用、红利点数、或现金而在玩家跟踪显示设备上购买一个或多个抽彩卷。 The exchange of a certain number of players qualify for game credits, bonus points or cash while tracking the player on the display device purchase one or more smoke color film.
92.一种操作博弈系统的方法,所述方法包括: 92. A method of operating a game system, the method comprising:
在博弈机上进行第一游戏; Carried out the first game on the game machine;
在操作地耦合到博弈机的玩家跟踪用户接口上进行奖励的第二游戏,其中奖励的第二游戏包括游戏元素,博弈机使玩家启动玩家跟踪用户接口上显示的第二游戏,和 Operatively coupled to the second game machine game player tracking reward on a user interface, wherein the second bonus game comprises a game element, the game machine activates the second game player the player tracking display on a user interface, and
响应对第一游戏的特定赌注量而挣得奖励第二游戏的游戏元素。 Response to a specific bet amount of the first game and the second game to earn a bonus game elements.
93.根据权利要求92所述的方法,其中所述游戏元素是滚球或滚球的图像。 93. The method according to claim 92, wherein said image element is a ball game or the ball.
94.根据权利要求92所述的方法,其中所述游戏元素是一付纸牌中的一张纸牌或一付纸牌中的一张纸牌的图像。 94. The method according to claim 92, wherein said game element is a pair of cards in a card or a payment card of a card image.
95.根据权利要求92所述的方法,其中所述游戏元素是转盘旋转游戏上的转盘,或转盘旋转游戏上的转盘的图像。 95. The method according to claim 92, wherein said game element on the turntable is a rotary turntable game, turntable or rotating the dial on the game image.
96.根据权利要求92所述的方法,其中所述游戏元素是转盘旋转游戏上的转盘符号,或转盘旋转游戏上的转盘符号的图像。 96. The method according to claim 92, wherein said game element symbol on the turntable is a rotary turntable game, the carousel or turntable rotation symbols on the game.
97.根据权利要求92所述的方法,其中所述游戏元素以从部分外观到整个外观进行填充作为对第一游戏的下注。 97. The method according to claim 92, wherein said game element to be filled from the exterior to the overall appearance of a portion of the first betting game.
98.根据权利要求92所述的方法,其中在第二玩家跟踪用户接口显示器中用于以后游戏的、与玩家相关联的账户中保存游戏元素。 98. The method of claim 92, wherein the second player tracking user interface display for later game, a game element stored with the account associated player.
99.一种操作博弈系统的方法,所述方法包括: 99. A method of operating a game system, the method comprising:
在博弈机上进行第一游戏; Carried out the first game on the game machine;
在操作地耦合到博弈机的玩家跟踪用户接口上进行奖励的第二游戏,其中博弈系统使玩家启动玩家跟踪用户接口上显示的第二游戏,和 Operatively coupled to the second game machine game player tracking reward on a user interface, wherein the system enables the game player the player tracking start a second game is displayed on the user interface, and
按基本游戏赌注的百分比挣得奖励游戏信用;和 As a percentage of the basic game-stakes game to earn bonus credits; and
根据挣得的奖励游戏信用量修改奖励的第二游戏付费表。 Modify award bonus game based on the amount of credits earned second game pay table.
100.根据权利要求99所述的方法,其中根据进行的奖励游戏扣除奖励游戏信用。 100. The method according to claim 99, wherein the bonus game credits deducted according to the bonus game.
101.根据权利要求99所述的方法,其中只能在玩家跟踪用户接口上进行的奖励第二游戏上消耗奖励游戏信用。 101. The method according to claim 99, wherein the bonus game credits consumed only track on the second bonus game player on the user interface.
102.一种操作博弈系统的方法,所述方法包括: 102. The method of operating a game system, the method comprising:
在博弈机上进行第一游戏; Carried out the first game on the game machine;
在操作地耦合到博弈机的玩家跟踪用户接口上进行奖励的第二游戏,其中博弈系统使玩家启动玩家跟踪用户接口上显示的第二游戏; Operatively coupled to the second game machine game player tracking reward on a user interface, wherein the system enables the game player the player tracking start a second game is displayed on the user interface;
针对预定量的基本游戏赌注挣得奖励游戏信用;和 Earn bonus game credits for a predetermined amount of the base game bet; and
根据挣得的奖励游戏信用量修改奖励的第二游戏付费表。 Modify award bonus game based on the amount of credits earned second game pay table.
103.根据权利要求102所述的方法,其中根据进行的奖励游戏扣除奖励游戏信用。 103. The method according to claim 102, wherein the bonus game credits deducted according to the bonus game.
104.根据权利要求102所述的方法,其中只能在玩家跟踪用户接口上进行的奖励第二游戏上消耗奖励游戏信用。 104. The method according to claim 102, wherein the bonus game credits consumed only track on the second bonus game player on the user interface.
105.一种操作博弈系统的方法,所述方法包括: 105. A method of operating a game system, the method comprising:
在博弈机上进行第一游戏; Carried out the first game on the game machine;
在操作地耦合到博弈机的玩家跟踪用户接口上进行奖励的第二游戏,其中博弈系统使玩家启动玩家跟踪用户接口上显示的第二游戏; Operatively coupled to the second game machine game player tracking reward on a user interface, wherein the system enables the game player the player tracking start a second game is displayed on the user interface;
针对预定量的基本游戏赌注挣得红利点数;和 Earn bonus points for the basic game bet a predetermined amount; and
根据挣得的红利点数量修改奖励的第二游戏付费表。 Modify incentives based on the number of bonus points earned second game pay table.
106.根据权利要求105所述的方法,其中根据进行的奖励游戏扣除红利点数。 106. The method according to claim 105, wherein the bonus deduction according to the bonus game.
107.根据权利要求105所述的方法,其中只能在玩家跟踪用户接口上进行的奖励第二游戏上消耗红利点数。 107. The method according to claim 105, wherein only the bonus track on the consumption of the second bonus game player on the user interface.
108.一种操作博弈系统的方法,所述方法包括: 108. A method of operating a game system, the method comprising:
在博弈机上进行第一游戏; Carried out the first game on the game machine;
在操作地耦合到博弈机的玩家跟踪用户接口上进行奖励的第二游戏,其中博弈系统使玩家启动玩家跟踪用户接口上显示的第二游戏; Operatively coupled to the second game machine game player tracking reward on a user interface, wherein the system enables the game player the player tracking start a second game is displayed on the user interface;
按基本游戏赌注的百分比挣得红利点数;和 As a percentage of the base game bet to earn bonus points; and
根据挣得的红利点数量修改奖励的第二游戏付费表。 Modify incentives based on the number of bonus points earned second game pay table.
109.根据权利要求108所述的方法,其中根据进行的奖励游戏扣除红利点数。 109. The method of claim 108, wherein the bonus deduction according to the bonus game.
110.根据权利要求108所述的方法,其中只能在玩家跟踪用户接口上进行的奖励第二游戏上消耗红利点数。 110. The method according to claim 108, wherein only the bonus track on the consumption of the second bonus game player on the user interface.
111.一种操作博弈系统的方法,所述方法包括: 111. A method of operating a game system, the method comprising:
在博弈机上进行第一游戏; Carried out the first game on the game machine;
在操作地耦合到博弈机的玩家跟踪用户接口上进行奖励的第二游戏,其中博弈系统使玩家启动玩家跟踪用户接口上显示的第二游戏;和 Operatively coupled to the second game machine game player tracking reward on a user interface, wherein the system enables the game player the player tracking start a second game is displayed on the user interface; and
根据基本游戏的下注量或下注频率修改奖励的第二游戏付费表。 Modify incentives based on the amount of the bet or wager frequency of the basic game of the second game pay table.
112.一种博弈系统,包括: 112. A game system, comprising:
至少一台博弈设备,所述博弈设备包括基本游戏;和 At least one game device, said game apparatus comprising a base game; and
具有显示器和处理器,并且与博弈设备操作地相关联的付设备,所述付设备使玩家具有进行二次奖励游戏的机会; Having a processor and a display, and the device with the sub-game device operatively associated with said apparatus to pay the player the opportunity to have a secondary bonus game;
其中进行基本游戏的费用至少部分控制进行付游戏的费用。 The basic fee which the game is at least partially control the cost of paying the game.
113.根据权利要求112所述的博弈系统,其中下注量至少部分地控制进行付游戏的费用。 113. The game system as recited in claim 112, wherein the at least bet amount to pay the cost of the game control part.
114.根据权利要求112所述的博弈系统,其中进行基本游戏花费的时间量至少部分地控制进行付游戏的费用。 114. The game system as recited in claim 112, wherein the cost for the amount of time it takes for the base game at least partially pay for the game control.
115.根据权利要求112所述的博弈系统,其中进行基本游戏的速度至少部分地控制进行付游戏的费用。 115. The game system as recited in claim 112, wherein the speed of the game basic control at least partially pay for the cost of the game.
116.根据权利要求112所述的博弈系统,其中来自基本游戏的硬币至少部分地控制进行付游戏的费用,其中硬币是从付费表赢取、奖励游戏奖、和响应基本游戏进行所接收的晋级构成的组中选择的。 116. The game system as recited in claim 112, wherein the coin from the base game control at least in part to pay the cost of the game, wherein winning coins are paid from the table, the bonus game awards, and for the base game in response to the received cut selected in the group consisting of.
117.根据权利要求112所述的博弈系统,其中从在基本游戏上进行的游戏得到的监视统计至少部分地控制进行付游戏的费用。 117. The game system as recited in claim 112, wherein the game is obtained from the base game monitoring statistics on the at least partially pay for the cost of control of the game.
118.根据权利要求112所述的博弈系统,其中从基本游戏监视的博弈参数至少部分地控制进行付游戏的费用。 118. The game system as recited in claim 112, wherein the payment for the cost of the basic parameters of the game from the game game monitor at least partially controlled.
119.一种赌场博弈系统,包括: 119. A casino game system, comprising:
至少一台博弈设备,所述博弈设备包括基本游戏;和 At least one game device, said game apparatus comprising a base game; and
具有显示器和处理器,并且与博弈设备操作地相关联的付设备,所述付设备使玩家具有进行二次奖励游戏的机会,所述二次奖励游戏包括多个游戏元素; Having a processor and a display, and the device with the sub-game device operatively associated with said apparatus to pay the player the opportunity to have a secondary bonus game, the bonus game includes a second plurality of game elements;
其中由每次进行基本游戏的下注量来控制每个连续的游戏元素的启动。 Wherein the base game bet amount each time to control the start of each successive game elements.
120.根据权利要求119所述的博弈系统,其中在博弈网入口能够显示二次奖励游戏。 120. The game system as recited in claim 119, wherein the secondary bonus game can be displayed in the game network entry.
121.一种博弈系统,包括: 121. A game system, comprising:
至少一台博弈设备,所述博弈设备包括基本游戏;和 At least one game device, said game apparatus comprising a base game; and
具有显示器和处理器,并且与博弈设备操作地相关联的付设备,所述付设备使玩家具有进行二次奖励游戏的机会,所述二次奖励游戏包括多个游戏元素; Having a processor and a display, and the device with the sub-game device operatively associated with said apparatus to pay the player the opportunity to have a secondary bonus game, the bonus game includes a second plurality of game elements;
其中由基本游戏中的下注量来控制连续的游戏元素的启动。 Wherein the base game bet amount to continuously control the start of the game elements.
122.根据权利要求121所述的博弈系统,其中通过博弈网入口能够显示二次奖励游戏。 122. The game system as recited in claim 121, wherein the network game via the secondary inlet bonus game can be displayed.
123.一种博弈系统,包括: 123. A game system, comprising:
至少一台博弈设备,所述博弈设备包括在显示器的第一帧能够显示的基本游戏;和 At least one game device, said game apparatus comprising a base game in the first frame of the display can be displayed; and
能够在显示器的第二帧上显示的二次奖励游戏,所述二次奖励游戏包括多个游戏元素; Secondary bonus game can be displayed on the second display frame, said secondary bonus game includes a plurality of game elements;
其中由基本游戏中的下注量来控制连续的游戏元素的启动。 Wherein the base game bet amount to continuously control the start of the game elements.
124.根据权利要求123所述的博弈系统,其中通过博弈网入口能够显示二次奖励游戏。 124. The game system as recited in claim 123, wherein the network game via the secondary inlet bonus game can be displayed.
125.一种博弈系统,包括: 125. A game system, comprising:
至少一台博弈设备,所述博弈设备包括在显示器的第一帧能够显示的基本游戏;和 At least one game device, said game apparatus comprising a base game in the first frame of the display can be displayed; and
能够在显示器的第二帧上显示的二次奖励游戏,所述二次奖励游戏包括多个游戏元素; Secondary bonus game can be displayed on the second display frame, said secondary bonus game includes a plurality of game elements;
其中进行基本游戏的费用至少部分地控制进行二次游戏的费用。 Where the cost of the basic game is at least partially control the cost of the second game.
126.根据权利要求125所述的博弈系统,其中通过博弈网入口能够显示二次奖励游戏。 126. The game system as recited in claim 125, wherein the network game via the secondary inlet bonus game can be displayed.
127.一种博弈系统,包括: 127. A game system, comprising:
至少一台博弈设备,所述博弈设备包括在显示器的第一帧能够显示的基本游戏;和 At least one game device, said game apparatus comprising a base game in the first frame of the display can be displayed; and
能够在显示器的第二帧上显示的二次奖励游戏,所述二次奖励游戏包括多个游戏元素; Secondary bonus game can be displayed on the second display frame, said secondary bonus game includes a plurality of game elements;
其中由基本游戏的下注量来控制每个连续的游戏片段的启动。 Wherein the base game bet amount to control the start of each successive game segment.
128.根据权利要求127所述的博弈系统,其中通过博弈网入口能够显示二次奖励游戏。 128. The game system as recited in claim 127, wherein the network game via the secondary inlet bonus game can be displayed.
129.一种博弈系统,包括: 129. A game system, comprising:
至少一台博弈设备,所述博弈设备包括基本游戏;和 At least one game device, said game apparatus comprising a base game; and
具有显示器和处理器,并且操作地与博弈设备相关联的二次设备,所述二次设备能够使玩家具有进行二次奖励游戏的机会,所述二次奖励游戏包括多个游戏片段; Having a processor and a display, and the secondary device is operatively associated with the game device, the second device can have the opportunity to the player in the secondary bonus game, the bonus game includes a plurality of secondary game segment;
其中由基本游戏的下注量来控制每个连续的游戏片段的启动。 Wherein the base game bet amount to control the start of each successive game segment.
130.根据权利要求129所述的博弈系统,其中通过博弈网入口能够显示二次奖励游戏。 130. The game system as recited in claim 129, wherein the network game via the secondary inlet bonus game can be displayed.
131.根据权利要求129所述的博弈系统,其中游戏片段包括游戏元素、全部游戏、部分游戏、游戏的增强性能因素、游戏的时间片段。 131. The game system as recited in claim 129, wherein the game comprises a game element segments, all of the game, part of the game, the game enhanced performance factors, time segments of the game.
132.根据权利要求129所述的博弈系统,其中游戏的增强性能因素是从下述内容组成的组中选择的:额外游戏片头、额外游戏局、额外游戏轮、额外游戏选项、额外游戏功能、额外游戏特征、或它们的任何组合。 132. The game system as recited in claim 129, wherein the game is to enhance the performance factors from the group consisting of the following contents selected: additional game titles, extra game play, wheel bonus game, the bonus game option, bonus game features, additional game features, or any combination thereof.
133.一种赌场博弈系统,包括: 133. A casino game system, comprising:
至少一台博弈设备,所述博弈设备具有基本游戏;具有第二奖励游戏和在其上显示的信用表的第二显示设备; At least one game device, a game device having a base game; having a second display device and a second bonus game credit meter displayed thereon;
响应每次进行基本游戏中的下注量的信用增长引擎,其中所述引擎响应基本游戏的活跃性而增加信用;和 In response to the amount bet per game credit substantially increase the engine, wherein said engine in response to activity is increased credit base game; and
其中能够使用增加的信用启动二次奖励游戏的进行。 Which can be used to increase credit to start the second game of the bonus.
134.一种赌场博弈系统,包括: 134. A casino game system, comprising:
至少一台博弈设备,所述博弈设备具有基本游戏; At least one game device, a game device having a base game;
显示二次奖励游戏的第二显示设备; A second display device secondary bonus games;
响应每次进行基本游戏中的下注量的晋级信用增长引擎,其中所述引擎响应基本游戏的活跃性而增加信用;和 In response to the amount bet per game advance substantially credit growth engine, wherein said engine in response to activity is increased credit base game; and
其中增加的信用启动二次奖励游戏的进行。 Wherein an increase in credit to start secondary bonus games.
135.根据权利要求134所述的博弈系统,其中在第二显示设备上显示晋级信用表。 135. The game system as recited in claim 134, wherein the cut credit meter displayed on the second display device.
136.根据权利要求134所述的博弈系统,还包括第三显示器,在其上显示晋级信用表。 136. The game system as recited in claim 134, further comprising a third display, cut credit meter displayed thereon.
137.根据权利要求134所述的博弈系统,其中至少按基本游戏赌注的百分比来控制信用增加。 137. The game system as recited in claim 134, wherein at least a percentage of the base game bet to increase the credit control.
138.一种赌场博弈系统,包括: 138. A casino game system, comprising:
至少一台博弈设备,所述博弈设备具有基本游戏; At least one game device, a game device having a base game;
显示二次奖励游戏的第二显示设备;和 The second display device to display a secondary bonus game; and
晋级信用增长引擎,其中所述引擎响应每次进行基本游戏中的下注量而增加晋级信用; Cut credit growth engine, wherein said engine in response to the base game bet amount for each increase promotion credit;
其中可使用增加的晋级信用启动二次奖励游戏的进行。 Which can be used to increase the credit to qualify for secondary bonus games start.
139.一种赌场博弈系统,包括: 139. A casino game system, comprising:
至少一台博弈设备,所述博弈设备具有基本游戏; At least one game device, a game device having a base game;
显示二次奖励游戏的第二显示设备;和 The second display device to display a secondary bonus game; and
晋级信用增长引擎,其中所述引擎响应基本游戏的下注量而增加晋级信用; Cut credit growth engine, wherein said engine is increased in response to the credit advance base game bet amount;
其中可使用增加的晋级信用启动二次奖励游戏的进行。 Which can be used to increase the credit to qualify for secondary bonus games start.
140.一种博弈系统,包括: 140. A game system, comprising:
能够进行第一游戏的博弈机;和 The first game can be a game machine; and
操作地耦合到所述博弈机的玩家跟踪用户接口,其中玩家跟踪用户接口能够进行第二游戏; Operatively coupled to said game machine player tracking user interface, wherein the player tracking user interface is capable of a second game;
其中博弈系统使玩家启动在玩家跟踪用户接口上显示的第二游戏,使用玩家资金或晋级资金支付该启动。 Game system in which the players start the second game displayed on the player tracking user interface, players use the funds to start or advance funds to pay for this.
141.根据权利要求140所述的博弈系统,其中由玩家支付第二游戏。 141. The game system as recited in claim 140, wherein the second game by the player to pay.
142.根据权利要求140所述的博弈系统,其中晋级地支付第二游戏。 142. The game system as recited in claim 140, wherein the payment to advance the second game.
143.根据权利要求140所述的博弈系统,其中由玩家确定支付第二游戏的启动。 143. The game system as recited in claim 140, wherein the payment is determined by the player to start a second game.
144.根据权利要求140所述的博弈系统,其中对第二游戏的启动支付遵守排序规则的等级。 144. The game system as recited in claim 140, wherein the payment to start the game for the second ranking rules compliance.
145.根据权利要求140所述的博弈系统,其中所述博弈系统还包括至少一个服务器。 145. The game system as recited in claim 140, wherein said system further includes at least one game server.
146.根据权利要求140所述的博弈系统,其中所述服务器能够使玩家启动第二游戏。 146. The game system as recited in claim 140, wherein said second server can start the game the player.
147.根据权利要求140所述的博弈系统,其中在与玩家相关联的账户中存储启动第二游戏的资金。 147. The game system as recited in claim 140, wherein the second game is stored in the start-up capital accounts associated with the player.
148.一种博弈系统,包括: 148. A game system, comprising:
能够进行第一游戏的博弈机;和 The first game can be a game machine; and
操作地耦合到所述博弈机的玩家跟踪用户接口,其中玩家跟踪用户接口能够进行第二游戏; Operatively coupled to said game machine player tracking user interface, wherein the player tracking user interface is capable of a second game;
其中博弈系统使玩家启动在玩家跟踪用户接口上显示的第二游戏;和 Game system in which the players start the second game displayed on the player tracking user interface; and
使用玩家资金和晋级资金支付该启动。 Players use the funds and qualify for funds to pay the start.
149.一种玩