CN104995668A - Method and system for providing gambling games - Google Patents

Method and system for providing gambling games Download PDF

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Publication number
CN104995668A
CN104995668A CN201380053715.7A CN201380053715A CN104995668A CN 104995668 A CN104995668 A CN 104995668A CN 201380053715 A CN201380053715 A CN 201380053715A CN 104995668 A CN104995668 A CN 104995668A
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China
Prior art keywords
game
player
system
operator
selected
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CN201380053715.7A
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Chinese (zh)
Inventor
阿什利·朗
丹尼斯·迪亚科内斯库
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卡斯尔顿有限公司
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Priority to GB1214511.6A priority Critical patent/GB2504960A/en
Priority to US13/585,608 priority patent/US9028322B2/en
Application filed by 卡斯尔顿有限公司 filed Critical 卡斯尔顿有限公司
Priority to PCT/GB2013/052155 priority patent/WO2014027193A1/en
Publication of CN104995668A publication Critical patent/CN104995668A/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3227Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters

Abstract

The invention provides a method and system for providing gambling games to users, wherein the games are not tied to a particular gaming operator. Specifically, in the methods and systems described herein a third party gaming system provides central access to a library of gambling games offered by a plurality of gaming operators. Players connect to the third party gaming system and select a game from the library of gambling games. Once a player has selected a game, the third party gaming system provides the player with a game client for the selected game and operator configuration parameters for a suitable gaming operator system. The game client then dynamically reconfigures itself using the configuration parameters to connect to the gaming operator system to play the game. In some cases after the user has selected a game they are provided with a list of gaming operators that offer the selected game and the player can select which operator that they wish to play with. To be accompanied, when published, by Figure 1 of the accompanying drawings.

Description

用于提供投注游戏的方法和系统 To provide a method and system betting games

[0001] 背景 [0001] BACKGROUND

[0002] 传统上,如果用户想玩在线投注游戏(gambling game),用户必须首先连接到许可的在线游戏公司的网站,并随后选择由该公司提供的一个游戏。 [0002] Traditionally, if you want to play the game online betting (gambling game), the user must first connect to license online gaming company's Web site, and then select a game provided by the company. 这限制了可提供给用户的游戏数量,并且使得开发者难以向合适的玩家(例如,基于一定管辖权的玩家)直接推销他们的游戏。 This limits the number of games available to users, and makes it hard to the right of the player (for example, based on the player certain jurisdiction) directly market their games.

[0003] 下面描述的实施例并不局限于解决已知投注系统的任何或全部缺陷的实施。 [0003] The following described embodiments are not limited to embodiments that solve any or all of the betting system known defects.

发明内容 SUMMARY

[0004] 所提供的发明内容以简化形式介绍了下面在具体实施方式中进一步描述的概念选择。 [0004] provided to introduce the concept of selecting further described below in the detailed embodiments in a simplified form. 本发明内容并不旨在识别要求保护的主题的关键特征或必要特征,也不旨在帮助判断要求保护主题的范围。 This Summary is not intended to identify key features of the claimed subject matter or essential features, nor is it intended to help determine the scope of the claimed subject matter.

[0005] 本文所述的是用于向用户提供投注游戏的方法和系统,其中,所述游戏并不依赖于特定的游戏运营商。 [0005] Described herein are methods and systems for providing wagering game to a user, wherein, the game does not depend on a particular game operators. 具体地,在本文所述的方法和系统中,第三方游戏系统提供对由多个游戏运营商提供的投注游戏库的中心访问。 In particular, the methods and systems described herein, the third party center gaming system provides wagering game library provided by a plurality of game operator access. 玩家连接到第三方游戏系统并从投注游戏库选择游戏。 Players connect to third-party game system and select the game from the betting game library. 一旦玩家已选择游戏,那么,第三方游戏系统向玩家提供所选择游戏的游戏客户端和合适游戏运营商系统的运营商配置参数。 Once the player has selected a game, then a third-party gaming system provides operators select the game of the game client and game operators the right system configuration parameters to the player. 游戏客户端随后使用配置参数动态再配置自身以连接到游戏运营商系统来玩游戏。 The game client then uses the configuration parameters dynamically reconfigures itself to connect to the game operator system to play the game. 在某些情况下,在用户已选择游戏后,提供所选择游戏的游戏运营商的列表被提供给他们,并且玩家可以选择他们希望玩的运营商。 In some cases, after the user has selected a game, select the game to provide the list of game operators are available to them, and the player can choose what they want to play operators.

[0006] 在第一方面,提供了一种向玩家提供多个投注游戏的系统,该系统包括:多个运营商系统,每个运营商系统被配置为便于玩所述投注游戏中的至少一种;以及远离多个运营商系统定位的第三方游戏系统,第三方游戏系统被配置为:从与玩家相关联的终端用户装置接收玩多个投注游戏中的选定投注游戏的请求;获得选定投注游戏的游戏客户端,该游戏客户端允许玩家玩所选择的游戏;向终端用户装置提供游戏客户端;生成游戏客户端的运营商配置参数,该运营商配置参数包括多个运营商系统中的选定运营商系统的连接信息;并且向终端用户装置提供允许游戏客户端被动态配置以与选定运营商系统通信的运营商配置参数。 [0006] In a first aspect, there is provided a system for providing a plurality of wagering game to the player, the system comprising: a plurality of system operators, each operator system is configured to facilitate playing the wagering game at least one of species; and a plurality of remote from the third-party game system operator positioning systems, third-party game system is configured to: receive a request from an end user device associated with a player to play a selected plurality of wagering game wagering game; obtaining selected from given game client wagering game, the game client allows a player to play a selected game; to the end user client to provide a game apparatus; generating operator configuration parameters of the game client, the configuration parameters comprise a plurality of operator system operator connection information for the selected system operator; and provides the end-user device to allow game clients to be dynamically configured with a communication carrier selected carriers system configuration parameters.

[0007] 在第二方面,提供了向玩家提供多个投注游戏的计算机实现方法,该方法包括:在第三方游戏系统从与玩家相关联的终端用户装置接收玩多个游戏中的选定游戏的请求;在第三方游戏系统获得选定游戏的游戏客户端,该游戏客户端允许玩家玩选定游戏;向终端用户装置提供游戏客户端;在第三方游戏系统生成运营商配置参数,该运营商配置参数包括多个游戏运营商的选定游戏运营商的连接信息;并且向终端用户装置提供运营商配置参数,使得游戏客户端可以被动态配置以与选定游戏运营商通信。 [0007] In a second aspect, there is provided a plurality of providing to a player wagering game computer-implemented method comprising: playing a game selected from a plurality of game players receiving end user device associated with the third-party game system request; obtaining the selected third-party game client gaming system, the game client allows a player to play a selected game; Games client device to the end user; generating operator configuration parameters in the third game system, the operation List configuration parameters include a plurality of connection information for a selected game operator game operators; and providing configuration parameters to the operator the end-user device, such that the game client can be dynamically configured to communicate with a selected game operators.

[0008] 本文描述的方法可以由以机器可读形式例如以计算机程序形式在有形存储介质上的软件执行,计算机程序包括当程序在计算机上运行时适于执行本文所述任意方法的所有步骤的计算机程序代码装置,并且所述计算机程序可以在计算机可读介质上实施。 [0008] The methods described herein may be performed by a machine readable form for example in the form of a computer software program on a tangible storage medium, comprising a computer program adapted to perform all the steps of any of the methods described herein when said program is run on the computer computer program code means, and the computer program may be embodied on a computer-readable medium. 有形(或非临时性)存储介质的示例包括磁盘、拇指驱动器、存储卡等,但不包括传播信号。 Example tangible (non-transitory) storage media include disks, thumb drives, memory cards and the like, but to exclude propagating signals. 软件可适于在并行处理器或串行处理器上执行,使得所述方法步骤可以以任何合适的顺序或同时实现。 Software can be suitable for execution on a parallel processor or a serial processor such that the method steps may be implemented simultaneously, or in any suitable order.

[0009] 这里承认固件和软件可以是有价值的、可单独交易的商品。 [0009] This acknowledges that firmware and software can be a valuable, separately tradable commodity. 商品旨在涵盖在“哑的”或标准硬件上运行或控制该硬件以实现预期功能的软件。 Commodity intended to cover operational or control the hardware on the "dumb" or standard hardware, to carry out the intended function. 商品旨在涵盖“描述”或定义硬件配置以实现预期功能的软件,诸如HDL(硬件描述语言)软件,HDL软件用于设计硅芯片或配置通用可编程芯片。 Product intended to encompass "describes" or defines the configuration of hardware in order to achieve the desired functionality of the software, such as HDL (hardware description language) software, software for designing silicon chips, HDL or configuring universal programmable chips.

[0010] 优选特征可以在适当时被组合,这对于技术人员来说是显而易见的,并且可以与本发明的各方面中的任意一个组合。 [0010] The preferred features may be combined where appropriate, it will be apparent to the skilled person, and may be a combination with any of aspects of the present invention.

附图说明 BRIEF DESCRIPTION

[0011] 本发明的实施例通过参考附图借助示例来描述,其中: [0011] Embodiments of the invention will be described by way of example with reference to the accompanying drawings, wherein:

[0012] 图1是用于向玩家提供多个投注游戏的系统框图; [0012] FIG. 1 is a block diagram of a system for providing a plurality of wagering game to a player;

[0013] 图2是图1的示例性第三方游戏系统的框图; [0013] FIG. 2 is a block diagram of an exemplary third-party game system of Figure 1;

[0014] 图3是图1的示例性运营商系统的框图; [0014] FIG. 3 is a block diagram of an exemplary carrier of the system of Figure 1;

[0015] 图4是使用图1的系统向玩家提供多个投注游戏的方法的流程图; [0015] FIG. 4 is a flowchart of using the system of FIG. 1 a plurality of wagering game method for providing to a player;

[0016] 图5是用于确定玩家管辖权的方法的示意图; [0016] FIG. 5 is a schematic of a method for determining players jurisdiction;

[0017]图6是示出在游戏系统接收对指定游戏的请求后交换的技术消息的消息示意图; [0017] FIG. 6 is a diagram showing the message exchange of a game system message art after receiving a request for a specified game;

[0018]图7是示出在游戏系统接收对指定游戏模式的请求后交换的技术消息的消息示意图; [0018] FIG. 7 is a diagram showing the message exchange of a game system message art after receiving a request for the designated game mode;

[0019]图8是示出在游戏系统接收对指定运营商的请求后交换的技术消息的消息示意图; [0019] FIG. 8 is a diagram showing the message exchange of a game system message art after receiving a request for a designated carrier;

[0020] 图9是用于开始运营商的游戏的方法;以及 [0020] FIG. 9 is a process for starting a game operator; and

[0021] 图10是用于实现本文所述任一方法的计算类装置的框图。 [0021] FIG. 10 is a block diagram for implementing the computing herein means a class of the method of any one.

[0022] 在整个附图中,共同的参考标记用于表示类似的特征。 [0022] Throughout the drawings, common reference numerals are used to denote like features.

具体实施方式 Detailed ways

[0023] 本发明的实施例仅借助示例在下面描述。 [0023] Embodiments of the invention merely by way of example is described below. 这些示例表示本申请人目前已知的实践本发明的最佳途径,虽然这些途径并不是实现本发明的仅有途径。 These examples represent the best ways currently known to the applicant of the present practice of the invention, although these pathways is not the only way to implement the present invention. 具体实施方式阐述示例的功能和用于构建和运行示例的步骤顺序。 DETAILED DESCRIPTION Example sets forth the functions and sequence of steps for constructing and operating the example. 不过,相同或等效功能和顺序可以由不同的示例来完成。 However, the same or equivalent functions and sequences may be accomplished by different examples.

[0024] 本文所述的是用于向用户提供投注游戏的方法和系统,其中,所述游戏并不依赖于特定的游戏运营商。 [0024] Described herein are methods and systems for providing wagering game to a user, wherein, the game does not depend on a particular game operators. 具体地,在本文所述的方法和系统中,第三方游戏系统提供对由多个游戏运营商提供的投注游戏库的中心访问。 In particular, the methods and systems described herein, the third party center gaming system provides wagering game library provided by a plurality of game operator access. 玩家连接到第三方游戏系统并从投注游戏库选择游戏。 Players connect to third-party game system and select the game from the betting game library. 一旦玩家已选择游戏,那么,第三方游戏系统向玩家提供所选择游戏的游戏客户端和合适游戏运营商系统的运营商配置参数。 Once the player has selected a game, then a third-party gaming system provides operators select the game of the game client and game operators the right system configuration parameters to the player. 游戏客户端随后使用运营商配置参数动态再配置自身以连接到游戏运营商系统来玩游戏。 The game client then uses the operator configuration parameters dynamically reconfigures itself to connect to the game operator system to play the game. 在用户已选择游戏的某些情况下,提供所选择游戏的游戏运营商的列表被提供给他们,并且玩家可以选择他们希望玩的运营商。 In some cases the user has selected the game, select the game to provide the list of game operators are available to them, and the player can choose what they want to play operators.

[0025] 本文所述的方法和系统也可以允许游戏客户端基于玩家属性来动态配置。 [0025] The methods and systems described herein may also allow the player based on the game client dynamic configuration attributes. 玩家属性可以包括但不限于下列中的一个或多个:玩家管辖权、货币、语言和/或游戏模式。 Players attributes may include, but is not limited to one or more of the following: a player jurisdiction, currency, language and / or game mode. 玩家属性数据可以经由任何合适的手段获得。 Players attribute data can be obtained via any suitable means. 例如,玩家属性数据可以由用户手动提供、自动确定、从另一源获得(例如,玩家投注账户或社交媒体账户(例如,Facebook)),或使用这些方法的任意组合。 For example, a player attribute data may be provided manually by a user, automatically determined, is obtained (e.g., a player betting account or social media accounts (e.g., Facebook)), or any combination of these methods from another source.

[0026] 传统的游戏客户端配置指定游戏模式的预运行时间和/或指定运营商。 [0026] The traditional game client configuration mode to specify a pre-run time of the game and / or the designated operator. 而且,大多数游戏客户端包装有所有语言、管辖权和支持货币的本地化字串集。 Moreover, most of the game client packaged with all localized strings set language, jurisdiction and support the currency.

[0027] 通过允许基于运营商和/或玩家属性动态配置游戏客户端,只需要为每个游戏存储单游戏客户端,从而减少存储需求。 [0027] By allowing the operator based and / or player game client dynamic configuration attributes, for each game only needs to store a single game client, thereby reducing storage requirements. 而且,通过只向玩家发送匹配玩家属性的字串集(取代所有语言、管辖权和支持货币的字串集),可以减少发送到玩家的数据量。 Further, by sending the matching string player attribute set only to the player (substituted with all strings assembly language, jurisdiction and supported currencies) can reduce the amount of data sent to the player. 最后,由于游戏客户端实时动态再配置,运营商和系统管理员可以很容易透明实施游戏的改变。 Finally, because the game client real-time dynamic reconfiguration, operators and system administrators can easily implement transparent change the game. 具体地,可以实施改变而无需重新生成新的游戏客户端。 Specifically, the change can be implemented without the need to regenerate a new game client.

[0028] 本文使用的术语“游戏运营商”意指充当所支持的投注游戏的下注活动的主机的在线或离线游戏公司或实体。 Host [0028] As used herein, the term "gaming operator" means acting as supported by the betting game betting activities online or offline gaming company or entity.

[0029] 本文所使用的术语“投注游戏”意指允许玩家在游戏的一个或多个方面下注的任何游戏。 [0029] As used herein, the term "wagering game" means any game allows a player to bet one or more game aspects. 押注可以使用现金、虚拟货币、筹码或任何其他合适的兑换介质或酬金来进行。 Bet you can use cash, virtual currency, chips or any other suitable medium of exchange or gratuity to. 投注游戏包括但不限于传统的投注游戏(例如,21点扑克、轮盘游戏、扑克牌和宾戈游戏)、彩票游戏以及房子游戏或对等游戏或其变种。 Wagering game including but not limited to traditional wagering game (e.g., blackjack, roulette, poker and bingo), lottery games and other games or game house or a variant thereof. 投注游戏也包括除了提供下注以外也提供非下注相关的购买的游戏。 Betting game also includes in addition to providing betting games also provide a non-betting-related purchases. 例如,某些投注游戏可以允许玩家购买游戏中的晋升和/或简单改变游戏的一个或多个方面的显示的项。 For example, some of the betting game allows players to purchase items in-game promotion and display and / or a simple change in a game of one or more aspects. 例如,某些投注游戏可以允许玩家购买改变游戏的显示的皮肤或其他项,而其他投注游戏可以允许玩家购买增加玩家赢的机会的水平晋升或项(例如,盾或墙)。 For example, some of the betting game allows players to buy skin or other items to change the game show, while other betting games allow players to buy players to increase the chances of winning a promotion or item level (eg, shield or wall).

[0030] 每个投注游戏与特定游戏原型和一个或多个子原型相关联。 [0030] Each game wagering game with a particular prototype and prototype associated with one or more child. 游戏原型定义该游戏的高级规则和可用特性。 Define an advanced prototype of the game rules of the game and features available. 游戏原型的示例包括但不限于3手21点、I手21点和轮盘游戏。 Game prototype examples include, but are not limited hand 21:00 3, I hand blackjack and roulette. 子原型表示特定游戏原型的指定认证配置。 Sub prototype represents a specific game prototype designated authentication configuration. 例如,3手21点原型可以具有多个子原型,每个子原型具有不同的回到玩家(RTP)。 For example, the hand 3 21:00 prototype may have a plurality of sub-prototypes, each prototype having different back sub player (RTP). 例如,一个子原型可以提供90% RTP,一个子原型可以提供92% RTP以及另一子原型可以提供95% RTP0同样,I手21点原型可以具有多个其自身的子原型,每个子原型具有不同的RTP。 For example, a prototype can provide sub 90% RTP, may provide a sub-prototype 92% RTP and another sub-prototypes may provide 95% RTP0 Similarly, the I prototype blackjack hands may have its own sub-plurality of prototypes, each prototype having sub different RTP.

[0031] 本文所使用的术语“管辖权”意指指定地理区并且可以包括但不限于大陆、国家、一组国家、联盟(如欧盟)、市/镇、邮编/邮编代码、州/省、区域、子区域或任何其他的物理或虚拟领土。 [0031] As used herein, the term "jurisdiction" means a specified geographical area and may include, but are not limited to continent, country, group of countries, the Union (such as the EU), City / Town, Zip / Postal Code, state / province, region, sub-region or any other physical or virtual territory.

[0032] 参考图1,其示出根据实施例的用于向玩家提供投注游戏的系统100。 [0032] Referring to FIG 1, which illustrates a system for providing a wagering game to the player 100 of the embodiment. 系统100包括提供至多个投注游戏的中心访问的第三方游戏系统102,提供玩在一个或多个管辖权的一个或多个投注游戏的多个游戏运营商系统104,允许玩家经由一个或多个运营商系统104玩一个或多个投注游戏的终端用户装置106,以及允许在第三方游戏系统102、游戏运营商系统104与终端用户装置106之间通信的数据通信网络108。 The system 100 includes a plurality of wagering game is provided to a third party access to the center of the game system 102 is provided in one or more playing a wagering game or more jurisdiction plurality of game operators system 104, allowing players via one or more end user device carrier system 104 to play a wagering game 106 or more, and allows third-party game system 102, communications between the data communications network game operator system 104 the end user device 106 108.

[0033] 第三方游戏系统102是提供多个投注游戏的中心访问和管理的基于计算机系统。 [0033] The third-party game system 102 is a computer-based system to provide a plurality of wagering game center access and management. 具体地,游戏系统102保持由一个或多个游戏开发者开发的投注游戏库。 Specifically, the game system 102 held by one or more game wagering game developer to develop the library. 游戏运营商访问投注游戏库以发现并许可他们的客户的游戏。 Game operators access to the library to find betting games and licensed games to their customers. 玩家可以浏览投注游戏库以选择要玩的游戏。 Players can browse the wagering game library to select a game to play. 一旦玩家已选择要玩的游戏,那么,游戏系统102向玩家提供所选择游戏的游戏客户端和合适运营商系统104的运营商配置参数。 Once the player has selected a game to play, then the system 102 provides the selected game to game client system 104 and a suitable carrier operator configuration parameters to the player. 游戏客户端随后使用运营商配置参数动态再配置自身以与运营商系统104通信来玩该游戏。 The game client then uses the dynamic carrier configuration parameters to configure itself to communicate with the operator system 104 to play the game.

[0034] 在某些情况下,游戏系统102向玩家提供其提供所选游戏的运营商列表。 [0034] In some cases, the game providing system 102 provides the selected game to the player list of carriers. 在其他情况下,为玩家自动选择适当的运营商。 In other cases, automatically selects the appropriate carrier for the players. 例如,在某些情况下,玩家经由终端用户装置106可以首先访问指定的游戏运营商网站,在该网站,玩家随后被引导到第三方游戏系统102。 For example, in some cases, the player via the end-user device 106 may first access the specified game operators site, the site is then directed to a third party player game system 102. 在这些情况下,玩家会被限制到指定的游戏运营商系统104。 In these cases, players will be restricted to designated operator of the game system 104.

[0035] 在某些情况下,游戏系统102也向玩家提供允许客户端根据某些玩家属性动态再配置的玩家配置参数,玩家属性包括但不限于玩家的管辖权、货币和/或语言。 [0035] In some cases, the game system 102 are also provided to allow the client to the player according to the player configuration parameters dynamically reconfigures certain attributes of the player, the player attributes include but are not limited to the player's jurisdiction, currency and / or language.

[0036] 每个游戏运营商系统104是便于对在一个或多个管辖权中的投注游戏下注的基于计算机的系统。 [0036] Each game operator system 104 facilitates computer-based system to one or more jurisdictions in the wagering game bet. 每个游戏运营商系统104由游戏运营商来运行。 Each game operator to run the system 104 by the game operator. 单游戏运营商可以运行多个游戏运营商系统104。 Single game operators can run multiple gaming systems operator 104. 例如,单游戏运营商可以运行服务在意大利的客户的一个游戏运营商系统104和服务在所有其他管辖权的客户的一个游戏运营商系统104。 For example, a single operator can run the game customer service all other gaming jurisdiction of a system 104 operator customers in Italy, a game system operators and 104 services. 虽然图1的系统100示出两个游戏运营商系统104,但是对本领域的技术人员来说显而易见的是,系统可以支持不止两个游戏运营商系统。 Although the system 100 of FIG. 1 illustrating two game operator system 104, but those skilled in the art it will be apparent that the system can support more than two gaming system operator.

[0037] 在传统的游戏系统中,每个游戏运营商运行他们自身的网站等,在该网站,他们向他们的客户提供预定义的投注游戏列表。 [0037] In a conventional game system, each game operators run their own websites, the website, they offer a predefined list of betting games to their customers. 玩家随后连接到特定的游戏运营商网站并选择所提供的游戏中的一个游戏。 Players then connect to a particular Web site and select the game operator game has to offer in a game. 相反,在图1的系统100中,在已选择游戏后,是第三方游戏系统102提供对游戏的访问和玩家连接到适当的运营商系统104(例如,在用户的管辖权中运行的运营商)。 In contrast, in the system 100 of FIG. 1, after the game has been selected, the game system 102 is provided to a third party access to the game and the player is connected to the appropriate operator system 104 (e.g., running in a user's operator jurisdictions ).

[0038] 终端用户装置106是允许适当的玩家玩投注游戏的计算装置。 [0038] The end user device 106 is suitable to allow the player to play a wagering game computing means. 终端用户装置106可以是但不限于个人计算机、便携式计算机、平板电脑、移动电话、智能电话、电话亭、瘦客户端、个人游戏系统(例如,索尼的PlayStat1n3或微软的Xbox)、向玩家提供游戏的装置、交互面(例如,微软交互面)或能够允许玩家玩投注游戏的任何其他装置。 End user device 106 may be, but is not limited to a personal computer, a portable computer, a tablet computer, a mobile phone, a smart phone, a kiosk, thin clients, personal gaming systems (e.g., Sony or Microsoft PlayStat1n3 the Xbox), providing a game to the player device interaction surface (for example, Microsoft's interactive surface) or can allow a player to play any other device betting game. 虽然图1的系统100示出单终端用户装置106,但是对本领域的技术人员来说显而易见的是,系统可以支持与各种玩家相关联的多个终端用户装置。 Although the system 100 of FIG. 1 shows a single end-user device 106, but those skilled in the art it will be apparent that the system can support a plurality of end user devices associated with the various players.

[0039] 数据通信网络108可以是能够允许在第三方游戏系统102、游戏运营商系统104和终端用户装置106之间数据通信的任何类型数据网络或数据网络的组合。 [0039] Data communication network 108 may be capable of allowing the combination of third-party game system 102 to any type of data network or a data network for data communication between the gaming system 104 operators and end-user device 106. 例如,通信网络108可以是公用交换电话网(PSTN)、移动电话网、有线数据网、无线数据网或它们的任何组入口ο For example, the communication network 108 may be a public switched telephone network (PSTN), mobile telephone network, a wired data networks, wireless data networks, or any set of entry ο

[0040] 现参考图2,其示出图1的示例性第三方游戏系统102的框图。 [0040] Referring now to Figure 2, which shows a block diagram of an exemplary third-party game system 102 of FIG. 图2的第三方游戏系统102包括存储由游戏系统102使用的数据的数据存储202 ;允许游戏开发者上传游戏到游戏系统102的开发者界面204 ;允许游戏运营商发现并许可新投注游戏的运营商界面206 ;允许玩家浏览由游戏系统102提供的投注游戏的玩家界面208 ;用于向运营商系统104部署游戏和其他更新的部署服务210 ;向玩家提供游戏客户端的游戏内容分发服务212 ;为游戏客户端提供本地化配置的国际化和本地化服务214 ;为游戏客户端生成指定运营商配置数据的客户端配置服务216 ;以及用于从运营商系统104获得交易数据的数据库读取器218。 FIG 2 is a third-party game system includes a data storage 102 stores data 102 used by the game system 202; upload the game allows game developers to the developer interface 204 game system 102; found, and allows the game operators to operate a new wagering game licensing List interface 206; allow a player to browse wagering game provided by the game system 102, a player interface 208; for the carrier system 104 to deploy games and other updated deployment service 210; Games client to the players of the game content delivery service 212; to game client configured to provide localized internationalization and localization services 214; generating configuration data to the specified operator game client configuration service client 216; and a reader database for obtaining from the operator's system 104 218 .

[0041] 数据存储202经配置存储由游戏系统102使用的数据。 [0041] Data 202 stores data used by the game system 102 is configured to store. 例如,数据存储202可以经配置存储游戏数据、运营商数据和开发者数据。 For example, the data store 202 may be configured to store game data, data operators and developers of data. 游戏数据可以包括但不限于游戏的数据定义、游戏规则和游戏配置。 Game data may include, but is not limited to the definition of the game data, game rules and game configuration. 在某些情况下,游戏内容自身也存储在数据存储中。 In some cases, the game content itself is stored in the data store. 在其他情况下,游戏内容通过游戏内容分发服务212存储。 In other cases, the content of the game through the game content distribution service 212 stores. 运营商数据是指任何指定运营商信息并且可以包括但不限于游戏运营商身份验证信息、游戏运营商概述和游戏运营商财务信息。 Operator data refers to any designated operator information and may include, but are not limited to game operator authentication information, an overview of the game operators and game operators financial information. 开发者数据是指任何指定开发者信息并且可以包括但不限于游戏开发者身份验证信息、游戏开发者概述和游戏开发者财务信息。 Developer data refers to any designated developer information and may include, but are not limited to game developers authentication information, game developers and game developers an overview of financial information.

[0042] 数据存储202也可以经配置存储玩家数据。 [0042] Data store 202 may be configured to store the player data. 例如,在某些情况下,游戏系统102可以经配置生成并存储玩家账户。 For example, in some cases, the game system 102 may be configured to generate and store player account. 每个玩家账户可以包括但不限于玩家名称、账单地址(包括居住国)、第三方游戏系统102的身份验证或登录信息(例如,用户名和密码)、游戏偏好(即,优选的货币,语言)和其他个人数据。 Each player accounts may include, but are not limited to, player name, billing address (including country of residence), third-party game system to verify the identity of the 102 or login information (eg, user name and password), game preferences (ie, preferred currency, language) and other personal data. 在某些情况下,玩家账户还可以包括一个或多个运营商的身份验证或登录信息。 In some cases, the identity of the player accounts may also include one or more carriers or login authentication information.

[0043] 数据存储202也可以经配置存储环境配置数据。 [0043] Data store 202 may be configured to store configuration data environment. 环境配置数据是描述计算环境结构的数据,该数据包括但不限于用在和/或安装在该环境中的每个装置上的IP地址、端口、操作系统和应用程序(包括版本号)。 Environment configuration data is data that describes the structure of a computing environment, the data including, but not limited to an IP address, a port, the operating system and applications used on and / or each device is installed in the environment (including the version number).

[0044] 数据存储202可以是单数据库、多个数据库的形式或允许存储和访问数据的任何其他合适形式。 [0044] Data storage 202 may be a single database or multiple databases form permitting the storing and accessing data in any other suitable form.

[0045] 开发者界面204经配置允许游戏开发者管理在游戏系统102上的他们的游戏组合。 [0045] Developer interface 204 is configured to allow game developers to manage their combination in a game on the gaming system 102. 具体地,开发者界面204允许游戏开发者将新游戏加载到游戏系统102上。 Specifically, the developer interface 204 allows game developers to a new game on the gaming system 102 is loaded. 本文所使用的术语“游戏开发者”意指开发为游戏运营商许可的投注游戏的实体(即,公司或个体)。 As used herein, the term "game developer" means a physical game developed for operators licensed betting game (ie, company or individual).

[0046] 在某些情况下,开发者界面204经配置允许游戏开发者将表示新游戏的测试实例的游戏内容加载到游戏系统102上。 [0046] In some cases, a developer interface 204 is configured to allow game developers to test the game contents indicating an example of a new game on the gaming system 102 is loaded. 测试实例随后被提交供批准。 Test case is then submitted for approval. 在某些情况下,批准被划分为两个阶段:技术批准和产品批准。 In some cases, the approval is divided into two phases: technical approval and product approval. 技术批准可以经设计检查游戏作品(这可以例如经由用户验收测试来完成)、满足第三方游戏系统的游戏策略(这可以例如经由正确性检查)、没有做任何恶意事情(这可以例如经由安全性检查来完成)并且符合法规(这可以例如经由合规性检查来完成)。 Technical approval may be (for example, this can be done via the user acceptance testing) is designed to check the game works, to meet the third-party game system, game strategy (which may, for example, via correctness check), did not do any malicious thing (which may, for example through security check to complete) and regulatory compliance (for example, this can be done via the compliance check).

[0047] 产品批准可以经设计从游戏视角确保游戏满足第三方游戏系统的游戏策略、适配第三方游戏系统的策略和精神、正确显示并使用语言标记;并且经过发送给翻译器的充分内容编辑和准备。 [0047] product approval can ensure that the game from the perspective of the game is designed to meet the third-party game system game strategies, tactics and mental adaptation of third-party game system, the proper display and use language tags; and after full content sent to the editor translator and preparation.

[0048] —旦测试实例被批准,游戏内容准备进行生产并通过游戏内容分发服务212存储。 [0048] - Once test cases are approved, ready for game content production and content distribution services through 212 stores a game. 处理游戏内容可以例如包括删除不必要的组件、优化(例如,剥出空白)和/或模糊(例如,模糊游戏内容使得代码不能被读取)。 Processing game content may comprise, for example, remove unwanted components, optimized (e.g., stripping a blank), and / or fuzzy (e.g., game content such that the fuzzy code can not be read). 例如,游戏内容分发服务可以经配置删除组件,诸如HTML库,其作为测试实例的一部分提交,但不再用在生产环境中。 For example, game content distribution service can be configured to remove components, such as HTML library, submitted as part of a test case, but is no longer used in a production environment. 一旦游戏内容通过游戏内容分发服务212存储,则其变得可被运营商许可。 Once the game content through a content delivery service 212 stores a game, it may become licensed operators.

[0049] 如果测试实例未被批准,游戏被拒绝。 [0049] If the test case is not approved, the game was rejected. 游戏开发者被通知拒绝的原因。 Game developer is notified of the reasons for rejection. 游戏开发者随后具有更改游戏以解决拒绝原因的选项。 Game Developers then have the option to change the game in order to solve the reason for the rejection. 一旦游戏已被更改,那么,该游戏可以再次提交供批准。 Once the game has been changed, so that the game can be submitted for approval again.

[0050] 开发者界面204也可以经配置允许开发者对某些或全部游戏设置限制。 [0050] Developer interface 204 may be configured to allow the developer to some or all of the game set limits. 例如,在某些情况下,开发者界面204可以经配置允许开发者通过配置管辖权和/或货币限制将他们的部分或全部游戏限制在指定目标市场。 For example, in some cases, the developer interface 204 can be configured to allow developers to restrict some or all of their games in the designated target market by limiting the jurisdiction of the configuration and / or currencies. 不过,对本领域的技术人员来说显而易见的是,开发者界面204可以允许开发者使用其他标准和/或属性来对他们的游戏设置限制。 However, for those skilled in the art it is obvious that the developer interface 204 can allow developers to use other standards and / or properties to set limits on their game. 设置在特定游戏开发者的所有游戏上的限制被称为通用限制。 Limit is set on a particular game all game developers are called generic restrictions. 设置在特定游戏上的限制将称为局部限制。 Limit is set on a particular game will be referred to locally limited.

[0051] 开发者界面204还可以经配置允许游戏开发者管理和访问他们的财务和业务报告、请求付款、管理他们的账户并访问与游戏系统102相关的资源和参考阅读材料。 [0051] Developer interface 204 can also be configured to allow game developers to access and manage their financial and business reports, payment requests, manage their accounts and access the gaming system 102 associated with the resource and reference reading material. 因此,开发者界面204可以与数据存储102通信以访问和更新游戏开发者数据。 Therefore, the developer interface 204 may communicate with the data store 102 to access and update the data of game developers.

[0052] 在某些情况下,在游戏开发者被准许访问开发者界面204之前,开发者界面204可以要求游戏开发者使用例如用户名和密码来验证他们自己。 [0052] In some cases, the game developers are permitted to visit the developer interface before 204, the developer interface 204 may require the use of game developers such as user name and password to authenticate themselves. 在某些情况下,诸如当游戏开发者是公司时,可以有不止一个与游戏开发者相关联的用户。 In some cases, such as when a game developer company, you can have more than one user associated with the game developers. 在这些情况下,给予每个用户他们自己的账户,该账户可以具有相关联的不同访问权。 In these cases, each user is given their own account, which can have different access rights associated with it. 例如,某些用户可以具有受限访问权(例如,他们可以加载游戏内容并访问参考资料,但是不能访问财务信息),而其他用户可以具有全部访问权。 For example, some users may have restricted access (for example, they can load the game content and access to reference materials, but can not access financial information), and other users can have full access.

[0053] 在某些情况下,开发者界面204可以是网络门户的形式。 [0053] In some cases, a developer interface 204 may be in the form of a web portal. 在其他情况下,开发者界面204可以是智能电话应用程序的形式(例如,苹果1S原生应用程序)。 In other cases, the developer interface 204 may be in the form of a smart phone application (for example, Apple 1S native applications). 不过,对本领域的技术人员来说显而易见的是,开发者界面204可以采用任何合适的形式。 However, for those skilled in the art it is obvious that the developer interface 204 can be used in any suitable form.

[0054] 运营商界面206经配置允许游戏运营商发现、许可和部署新游戏。 [0054] Operator interface 206 is configured to allow gaming operators to find, license and deploy a new game. 具体地,运营商界面206允许游戏运营商访问通过游戏内容分发服务212存储的游戏库并选择他们希望向客户提供的投注游戏。 Specifically, the operator interface 206 allows operators to access the game through the game store content distribution service 212 game library and choose what they want betting games to customers. 在某些情况下,运营商可以浏览库中的所有游戏。 In some cases, operators can view all games in the library. 在其他情况下,向特定运营商示出的游戏列表可以基于一个或多个标准来过滤。 In other cases, the game list can be shown to a particular carrier be filtered based on one or more criteria. 例如,在一些情况下,向特定运营商示出的游戏列表可以基于管辖权、货币和/或开发者限制来过滤。 For example, in some cases, the illustrated game list can be filtered to a particular carrier based on jurisdiction, currency and / or developer restriction.

[0055] —旦游戏运营商选择特定游戏来许可,那么他们可以配置选定游戏的游戏实例。 [0055] - Dan game operators to license select a particular game, then they can configure the game instances of the selected game. 游戏实例将特定游戏内容链接到一组运营商定义的配置参数。 Examples of specific game content, the game will be linked to a set of configuration parameters defined by the operator. 配置参数用于指定用于提供该游戏的适当游戏逻辑的特定游戏原型和子原型。 Configuration parameters for a particular game prototype and prototype for the specified sub suitable for providing the game of the game logic.

[0056] 配置参数还可用于指定该游戏的风险概况。 [0056] configuration parameters can also be used to specify the risk profile of the game. 例如,配置参数可以包括但不限于整体最小、整体最大、位置最小、位置最大、押注分解、押注增量、筹码大小和面额大小。 For example, the configuration parameters may include, but is not limited to the global minimum, the overall maximum, minimum position, the position of the maximum bet decomposition incremental bet, denomination of chip size and size. 在某些情况下,运营商界面206可以包括帮助运营商评估风险的智能启发式算法。 In some cases, the operator interface 206 can include help operators to assess the risk of intelligent heuristics.

[0057] 配置参数还可用于限制对游戏的访问。 [0057] The configuration parameters may also be used to limit access to the game. 例如,配置参数可以包括管辖权和/或货币限制。 For example, the configuration parameters may include jurisdiction and / or monetary constraints.

[0058] 每个游戏实例可以被分配唯一ID。 [0058] Each instance of the game may be assigned a unique ID. 唯一的ID可以是UUID(通用唯一识别码)的形式,其遵循正则表示XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX(8-4-4-4-12 形式),不过,对本领域的技术人员来说显而易见的是,其他合适的形式也可以用于唯一ID。 Unique ID may be in the form of UUID (Universally Unique Identifier), which follows the regular expression XXXXXXXXXXXX-XXXXXXXX-XXXXXXXXXXXX (8-4-4-4-12 form), however, those skilled in the art for It is apparent that other suitable forms may also be used for a unique ID.

[0059] —旦形成游戏实例,则游戏实例部署到游戏运营商系统104。 [0059] - Once formed game instance, the instance of the game to the game operators deploying system 104. 部署可以通过一个或多个部署服务210来管理。 210 deployment can be managed through one or more service deployment. 部署服务将在下面详细描述。 Deployment Services will be described in detail below. 在某些情况下,游戏内容本身并未发送到运营商系统104,因此,游戏实例的部署包括仅向适当的运营商系统104传送游戏配置参数。 In some cases, the game content itself is not sent to the operator system 104, therefore, includes only a game instance deployed to the appropriate operator system 104 transmitting game configuration parameters.

[0060] 在某些情况下,运营商界面206可以经配置允许游戏运营商形成多个游戏实例。 [0060] In some cases, the operator interface 206 may allow the game operators are configured a plurality of game instances. 例如,在某些情况下,运营商界面206可以允许游戏运营商形成任何特定游戏的最多三个游戏实例。 For example, in some cases, the operator interface 206 may allow the formation of up to three operators game game instance of any particular game. 在某些情况下,游戏实例数量的限制可以是固定的。 In some cases, the number of game instances may be fixed limit. 在其他情况下,游戏实例数量的限制是可配置的。 In other cases, the game number of instances limitation is configurable.

[0061] 运营商界面206还可以经配置允许游戏运营商访问财务和业务报告、管理账户并访问与游戏系统102相关的资源和技术参考。 [0061] operator interface 206 may also be configured to allow gaming operators to access financial and operational reporting, account management and access to 102 related to the gaming system resources and technical reference. 因此,运营商界面206可以与数据存储202通信以访问和更新运营商数据。 Accordingly, the operator interface 206 may communicate with the data store 202 to access and update the data carriers.

[0062] 在某些情况下,在运营商被准许访问运营商界面206之前,运营商界面206可以要求游戏运营商使用例如用户名和密码来验证他们自己。 [0062] In some cases, the operator is granted access to the operator interface before 206, the operator interface 206 may be required to use the game operators such as user name and password to authenticate themselves. 在某些情况下,可以有不止一个与运营商相关联的用户。 In some cases, there may be more than one user associated with the operators linked. 在这些情况下,给予每个用户他们自己的账户,该账户可以具有相关联的不同访问权。 In these cases, each user is given their own account, which can have different access rights associated with it. 例如,某些用户可以具有受限访问权(例如,他们能够浏览和选择游戏,但是不允许他们访问财务信息),而其他用户可以具有全部访问权。 For example, some users may have restricted access (for example, they are able to browse and select the game, but does not allow them to access financial information), and other users can have full access.

[0063] 在某些情况下,运营商界面206可以是网络门户的形式,不过,对本领域的技术人员来说显而易见的是,运营商界面206可以采用任何合适的形式。 [0063] In some cases, the operator interface 206 may be in the form of a web portal, however, to those skilled in the art it will be apparent that the operator interface 206 may take any suitable form.

[0064] 玩家界面208允许玩家从投注游戏库浏览并选择游戏。 [0064] interface 208 players from betting game allows players to browse the library and select the game. 在某些情况下,可以只允许玩家浏览和选择已被至少一个运营商许可的游戏。 In some cases, it can only allow players to browse and select the games have been at least one operator license. 在其他情况下,可以允许玩家浏览和选择任何游戏,而不管其是否被运营商许可。 In other cases, it can allow players to browse and select any game, regardless of whether they are licensed operators.

[0065] 在其他情况下,除了或代替基于游戏是否已被许可来过滤之外,玩家可用的或向玩家示出的游戏列表还可以使用一个或多个其他标准来过滤。 [0065] In other cases, addition to or instead based on whether the game has been granted to filter outside list of games available to the player or shown to the player may also use one or more other filtering criteria. 例如,在某些情况下,只可以向玩家示出可在玩家管辖权内的游戏。 For example, in some cases, it can only be shown in the game to the player within the jurisdiction of the player. 在其他情况下,只可以向玩家示出由单个运营商提供的游戏。 In other cases, it can be shown only game offered by a single operator to the player.

[0066] 一旦玩家已选择游戏,玩家界面208向游戏内容分发服务212发送选定游戏的请求以及玩家属性。 [0066] Once the player has selected a game, the player interface 208 to the game content distribution service 212 transmits the selected request to the game and the player properties. 游戏内容分发服务212随后向玩家发送(经由终端用户装置106)游戏客户端(包括适当的游戏内容)。 Game content distribution service 212 then transmits (via the end-user device 106) a game client (game content including appropriate) to the player. 游戏内容分发服务212将在下面更详细描述。 Game content distribution service 212 will be described in more detail below. 一旦玩家已收到游戏客户端,那么,玩家使用游戏客户端与游戏系统102和运营商系统104通信。 Once the player has received a game client, the player using game client 104 communication with the game system 102 and the system operator. 如果玩家选择还未被运营商许可或不可在玩家管辖权内获得的游戏,那么,取代被引导到运营商系统104,玩家会被引导到第三方游戏系统102中仅允许玩家在演示模式(例如,他们将不能用现金玩)玩游戏的产生环境(未示出)。 If the player has not selected the operator is permitted or not game players available in the jurisdiction, then, is directed to substituted operator system 104, the player will be directed to a third party only gaming system 102 allows the player to presentation mode (e.g. they will not be able to play cash) play produced environment (not shown) of the game.

[0067] 在某些情况下,在准许玩家访问玩家界面208之前,玩家界面208可以要求玩家进行身份验证。 [0067] In some cases, before granting access to the player interface 208 players, the player interface 208 may require the player to be authenticated. 在某些情况下,玩家界面208可以经配置要求玩家手动提供身份验证信息(例如,用户名和密码)来登录到第三方游戏系统102。 In some cases, the player interface 208 may be configured to log on to a gaming system 102 requires the third party provides authentication information (e.g., user name and password) player manually. 因此,玩家界面208可以与数据存储202通信以访问和更新玩家数据(例如,玩家账户)。 Thus, a player interface 208 can communicate with the data store 202 to access and update data player (e.g., player account).

[0068] 在其他情况下,玩家界面208可以经配置从可信源接收身份验证信息。 [0068] In other cases, the player interface 208 may verify the identity information received from a trusted source configured. 在这些情况下,第三方游戏系统玩家账户可以引用可信源的玩家ID并且这个ID自动提供给玩家界面208并用于身份验证。 In these cases, third-party game player account system can reference a trusted source player ID and the ID is automatically provided to the player and 208 interface for authentication. 例如,玩家可以经由第三方网站诸如Facebook、Twitter或OpenID来访问玩家界面208。 For example, players can access, such as Facebook, Twitter or OpenID player interface 208 via a third party website. 随后玩家将允许他们的Facebook、Twitter或OpenID账户信息提供给第三方游戏系统102。 Players will then allow their Facebook, Twitter or OpenID account information to a third party gaming system 102. 当玩家经由这些网站中的一个访问玩家界面208时,他们的Facebook、Twitter或OpenID信息被发送到玩家界面208用于身份验证目的。 When the players through these sites one access interface 208 players, their Facebook, Twitter or OpenID information is sent to the player interface 208 for authentication purposes.

[0069] 在某些情况下,玩家界面208可以是网络门户的形式,不过,对本领域的技术人员来说显而易见的是,玩家界面208可以采用任何合适的形式。 [0069] In some cases, the player interface 208 may be in the form of a web portal, however, to those skilled in the art it will be apparent that the player interface 208 may take any suitable form.

[0070] 每个部署服务(例如,部署服务210)经配置将游戏组件从参考/源环境部署和更新到目标/目的地环境。 [0070] Each service deployment (e.g., the deployment service 210) assembly is configured from the reference game / source target environment to deploy and update / destination environment. 部署服务(例如,部署服务210)可以经配置将新组件从源推送或更新到目的地,或将新组件从源拖或更新到目的地。 Deployment Services (e.g., the deployment service 210) may be configured to push a new component or update from the source to the destination, or a new component or dragged from a source to a destination update. 每个部署服务(例如,部署服务210)通常与在其他环境(源/目的地)中的另一部署服务通信。 Each deployment service (e.g., the deployment service 210) typically communicate with another service deployed in other environments (source / destination) of. 例如,在游戏系统102中的部署服务210通常与在运营商系统104中的一个或多个部署服务通信。 For example, the game system 102 deployed in the service 210 is typically one or more deployment service to communicate with the operator system 104.

[0071] 游戏系统102中的部署服务210负责将游戏组件从游戏系统102部署和更新到运营商系统104。 [0071] Game system 102 is responsible for deploying the service 210 and games component deployment updates to operator system 104 from the game system 102. 通常,部署服务210将游戏组件部署和更新到运营商系统104中的分级环境(staging environment)。 In general, the deployment of the 210 service component deployment and update the game to the operator system 104 grade environment (staging environment). 分级环境通常用于质量保证和集成测试。 Grade environments are often used for quality assurance and integration testing. 一旦新游戏和/或更新通过质量保证和集成测试,那么他们被移到或部署到生产环境。 Once the new games and / or updated through quality assurance and integration testing, then they are moved or deployed in a production environment. 示例性运营商系统104的配置包括分级环境和生产环境,这将在下面参考图3来进一步描述。 An exemplary configuration of the operator system 104 comprises a hierarchical and production environment, which will be described further below with reference to FIG.

[0072] 在某些情况下,当游戏运营商已选择新游戏并经由运营商界面206形成对应的游戏实例,运营商界面206将通知部署服务210该新游戏实例。 [0072] In some cases, when the game operator has selected a new game, and 206 form a corresponding instance of the game via the operator interface, the operator interface 206 to deploy the service 210 notifies the new game instance. 部署服务210随后将新游戏实例部署到适当的运营商系统104。 210 Deployment Services will deploy a new instance of the game and then to the appropriate operator system 104. 新游戏实例的部署通常包括提取游戏数据快照(如上所述,游戏数据排除游戏内容)并将其包装为游戏组件。 Deployment of the new game instance typically comprises extracting game data snapshot (As described above, game game content data excluded) and its packaging for the game components. 游戏组件随后被传送到运营商系统104中的对应部署服务。 Game assembly is then transmitted to system 104 operators corresponding service deployment. 当运营商部署服务接收新组件时,其执行部署脚本以安装新组件。 When receiving the service operators to deploy new component that performs deployment script to install new components.

[0073] 如上所述,部署服务210也可以用于更新运营商系统104的组件。 [0073] As described above, the deployment service 210 can be used to update the components of system 104 operator. 例如,部署服务可以用于更新在运营商系统104中的一个或多个计算机上运行的软件。 For example, the deployment service can be used to update the carrier system 104, one or more computer software running on. 此类更新可以由系统管理员经由例如管理服务器222或由运营商经由例如运营商界面206触发。 Such updates may, for example, the management server 222 or triggered by a system administrator via, for example by the operator via the operator interface 206.

[0074] 游戏内容分发服务212经配置存储游戏内容并根据请求向玩家提供适当的游戏客户端。 [0074] Game 212 and provide content distribution services appropriate to a player of the game client is configured to store the game contents according to the request.

[0075] 如上面参考开发者界面204所述,一旦表示游戏测试实例的游戏内容由开发者经由开发者界面204上传并且已被批准,游戏内容被加载到游戏内容分发服务212。 [0075] As described above with reference to developer interface 204, once the test case represents a game game content uploaded by the developer via a developer interface 204 and has been approved, the game contents are loaded into the game content distribution service 212.

[0076] —旦游戏内容已上传到内容分发服务212,其形成可以由运营商经由运营商界面206访问以发现和许可新游戏内容的游戏内容库的一部分。 [0076] - Once the game content has been uploaded to the content distribution service 212, part 206 may access by the operator via the operator interface to discover new games and content licensing game content library of its formation.

[0077] 如上面参考玩家界面208所述,玩家可以使用终端用户装置诸如终端用户装置106连接到玩家界面208。 [0077] As above, with reference to the player interface 208, the player may use end-user device, such as an end user interface device 106 is connected to the player 208. 一旦连接,玩家可以浏览由游戏系统102提供的投注游戏库。 Once connected, players can browse the library by the game wagering game system 102 provides. 如上所述,在某些情况下,可以允许玩家浏览加载到游戏内容分发服务212上的所有投注游戏。 As noted above, in some cases, can be loaded into the game allows players to browse content distribution service all bets on game of 212. 在其他情况下,玩家可用的游戏列表可以通过一个或多个标准来过滤。 In other cases, the list of games available to the player can be filtered through one or more criteria. 例如,玩家可以只能浏览已被至少一个运营商许可的游戏。 For example, players can only view the games have been licensed at least one operator. 在另一示例中,玩家可以只能浏览在他们管辖权内提供或由特定运营商提供的游戏。 In another example, the player can only be provided or browse by specific operators within their jurisdiction games.

[0078] 如果用户希望玩库中的一个游戏,他们选择期望的游戏并向游戏内容分发服务212发送对选定游戏的请求。 [0078] If the user wishes to play a game in the library, they choose the desired game and game content distribution service 212 sends a request for the selected game. 在某些情况下,终端用户装置106向游戏内容分发服务212直接发送请求。 In some cases, the end user device 106 directly to the distribution service 212 sends a request to the game content. 例如,在基于网页游戏的情况下,玩家界面208向终端用户装置106提供到每个游戏的HTML链接。 For example, in the case of web-based game, the player interface 208 provides an HTML link to each game device 106 to the end user. 当用户选择游戏时,链接被激活,导致终端用户装置106向游戏内容分发服务212发送请求。 When the user selects the game link is activated, resulting in the end user device 106 to play the content distribution service 212 sends a request. 在其他情况下,终端用户装置向玩家界面208发送请求并且玩家界面208向游戏内容分发服务212发送请求。 In other cases, the end-user device 208 sends a request to the player and the player interface 208 interfaces the distribution service 212 sends a request to the game content.

[0079] 在收到请求时,游戏内容分发服务212检索选定游戏的游戏内容并将其提供给终端用户装置106以作为游戏客户端。 [0079] Upon receipt of the request, the game content distribution service 212 retrieves the selected game and the game contents provided to the end-user device 106 as a game client. 在某些情况下,游戏内容分发服务212可以在内部或关联存储器中保留所有已批准游戏内容的副本,并因此,游戏内容的检索包括访问内部或关联存储器以定位适当的游戏内容。 In some cases, the game content distribution service 212 can keep all copies of the game have been approved by the contents of the internal memory or association, and therefore, the search includes access to the internal memory or the associated game content to locate the appropriate game content. 在其他情况下,游戏内容保持在外部数据存储中,并因此,游戏内容的检索包括向外部数据存储请求或获得适当的游戏内容。 In other cases, the game contents held in the external data storage, and therefore, the game contents include an external data store retrieval request or obtain an appropriate game content.

[0080] 在某些情况下,游戏内容分发服务212还经配置向终端用户装置106提供配置数据,该配置数据用于配置特定玩家和/或运营商的游戏客户端。 [0080] In some cases, the game content distribution service 212 also provides configuration data to the end-user device 106 is configured, the configuration data for configuring the specific player the game client and / or carriers. 配置数据可以包括但不限于允许游戏客户端连接到指定运营商(例如,主机名或IP地址;和/或端口号)的数据和用于向玩家显示消息的本地化字符串。 The configuration data may include but is not limited to the game client allows the operator to connect to the specified (e.g., host name or IP address; and / or port number) of the data string and a localized message display to the player. 指定配置数据可以基于但不限于哪个运营商在托管所玩的游戏、玩家的管辖权、玩家的语言和用于玩游戏的货币。 Specify the configuration data can be based on, but not limited to which carriers in hosting the game being played, the player's jurisdiction, the player's language and play the game for money. 在某些情况下,配置数据的至少一部分从国际化和本地化服务214获得。 In some cases, at least a portion of the configuration data 214 obtained from the internationalization and localization services. 示例性国际化和本地化服务214将在下面更详细描述。 Exemplary internationalization and localization services will be described in more detail below 214.

[0081] 游戏内容分发服务212还可以经配置将游戏内容提供给游戏运营商质量保证(QA)工程师。 [0081] game content distribution service 212 can also be configured to provide game content to the game operator quality assurance (QA) engineer. 在这些情况下,基于请求中的特定参数,QA请求与玩家请求区分开。 In these cases, based on a request of a specific parameter, QA request requesting the player to distinguish. 例如,QA请求可以包括包含编码服务器连接细节的测试密钥参数。 For example, QA request can include parameters encoded key including a test server connection details. 例如,测试密钥参数可以是下列格式:SERVER_HOST_ADDRESS = xxxx&SERVER_PORT = yyyy,其中,xxxx 是游戏服务器的主机名或IP地址中的任一个,以及yyyy是游戏服务器正在侦听的端口。 For example, the test may be a key parameter in the following format: SERVER_HOST_ADDRESS = xxxx & SERVER_PORT = yyyy, where, XXXX is any one of a host name or IP address of a game server, a game server and yyyy is listening. 测试密钥可以使用提供给游戏运营商用于此目的的私有密钥来加密。 Test key may be encrypted using the game operator to provide commercial private key for this purpose. 在这些情况下,游戏内容分发服务212将访问不对称公共密钥以用于解密目的。 In these cases, the game content distribution service 212 will access the asymmetric public key to decrypt the purpose. 游戏内容分发服务212可以基于在请求中提供的信息来选择适当的公共密钥。 Game content distribution service 212 can select the appropriate public key based on information provided in the request. 例如,游戏内容分发服务212可以基于在请求中识别的运营商来选择适当的密钥。 For example, a game may be based on the content distribution service 212 identified in the request the operator to select the appropriate key.

[0082] 国际化和本地化(il8n)服务214向游戏内容分发服务212提供本地化的配置数据以允许游戏客户端为指定管辖权、语言和/或货币动态再配置。 [0082] internationalization and localization (il8n) service 214 to play the content distribution service 212 provided to allow localized configuration data for the specified game client jurisdiction, language and / or currency dynamic reconfiguration. 具体地,国际化和本地化服务存储用于每个游戏的输入显示和用户界面代码的若干字串表。 Specifically input, internationalization and localization services for storing each game display and a plurality of user interface code string table. 例如,可以有英语(US)字串表,英语(UK)字串表和法语字串表。 For example, English (US) string tables, English (UK) French string table and string table.

[0083] 在某些情况下,当游戏内容分发服务212接收对特定游戏的请求时,游戏内容分发服务212向国际化和本地化服务214发送对适当本地化字串表的请求。 [0083] In some cases, when the game content distribution service 212 receives a request for a particular game, game content distribution service 212 214 sends a request for the appropriate services to the localized string table internationalization and localization. 国际化和本地化服务214随后选择适当的本地化字串表并将其发送到游戏内容分发服务214。 Internationalization and localization services 214 then selects the appropriate localized string table and send it to the game content distribution service 214. 国际化和本地化服务214可以基于例如指定游戏、玩家的管辖权、玩家的语言、玩家和/或运营商的货币来选择适当的本地化字串。 Internationalization and localization services 214 can be selected based on the appropriate localized strings such as specifying a game, the player's jurisdiction, the player's language, the player and / or operator of the currency.

[0084] 客户端配置服务216经配置生成用于游戏客户端的指定运营商配置数据并将其提供给终端用户装置106。 [0084] Client configuration service 216 is configured to generate a game client designated data carrier configuration and provided to an end user device 106. 指定运营商配置数据可以包括但不限于:可用于特定管辖权内的选定游戏的游戏模式列表;提供在特定管辖权内的特定游戏模式的运营商列表;以及特定运营商的运营商配置参数。 Specifies the data carrier configuration may include, but are not limited to: the list of the selected game mode can be used within a particular gaming jurisdiction; a list of operators to provide a particular game mode in a particular jurisdiction; specific operator and operator configuration parameters .

[0085] 例如,在某些情况下,一旦玩家经由玩家界面108选择游戏,则玩家界面108向游戏内容分发服务212发送对适当游戏客户端的请求。 [0085] For example, in some cases, once the player via the player interface 108 to select a game, the player interface 108 transmits the distribution service request 212 to the appropriate client game to a game content. 除了生成游戏客户端并将其提供给玩家,游戏内容分发服务212可以经配置向内容配置服务216查询可用于玩家管辖权的游戏模式列表。 In addition to generating the game client and provide it to the player, game content distribution service 212 can be configured to query mode service 216 list of games available for players jurisdiction to content configured. 客户端配置服务216随后返回匹配该查询的游戏模式列表给游戏内容分发服务212。 Client Configuration service 216 then returns the query matches the list of game modes to play content distribution service 212. 游戏内容分发服务212随后经由终端用户装置106以及游戏客户端向玩家提供这个信息。 Game content distribution service 212 then provides this information to the end-user device 106 via the player and the game client.

[0086] 一旦玩家已经由游戏客户端选择游戏模式,终端用户装置106向客户端配置服务216发送对支持选定游戏和在玩家管辖权内的选定游戏模式的运营商列表的请求。 [0086] Once the player has been selected by the game client game mode, the end user client device 106 is configured to support the selected service sends a request for the selected game and the player in the game mode jurisdiction 216 a list of operators. 在收到请求时,客户端配置服务216生成提供在玩家管辖权内的选定游戏的选定游戏模式的运营商列表。 Upon request, the client configuration service operator selected list of game modes generate 216 provided within the jurisdiction of the selected player of the game. 在某些情况下,生成运营商列表包括查询数据存储202以确定所支持的在玩家管辖权内选定游戏的游戏模式。 In some cases, generate a list of operators, including query the data store 202 to determine the game mode selected games within the jurisdiction of the players supported. 一旦列表被编译,客户端配置服务216经由终端用户装置106向游戏客户端提供列表。 Once the list is compiled, the client 216 provides a list of configuration service to the end user via a client game device 106.

[0087] 一旦玩家经由终端用户装置106选择运营商,游戏客户端向客户端配置服务216发送连接到选定运营商的请求。 [0087] Once the player via the end-user device 106 selects operators, game client configuration service 216 to the client sends a connection request to the selected carrier. 在收到请求时,客户端配置服务216获得适当的运营商配置设定并随后经由终端用户装置106将他们提供给游戏客户端。 Upon request, the client 216 to appropriate configuration service operator configuration settings via the end-user device 106 and then provide them to the game client. 在某些情况下,获得运营商配置设定可以包括查询数据存储202的适当配置设定。 In some cases, obtaining operator configuration settings may include a suitably configured set of query data store 202. 运营商配置设定可以包括运营商系统的IP地址和端口号,其被游戏客户端用于动态再配置自身以连接到运营商系统104来开始玩游戏。 Operator configuration settings may include an IP address and port number of the system operator, which is used for the game client dynamically reconfigures itself to be connected to the operator system 104 to start playing.

[0088] 数据库读取器218经配置从运营商系统104获得用于财务和分析目的的游戏交易日志。 [0088] The reader 218 acquired game database transaction log for financial analysis purposes and the system operator 104 is configured. 具体地,数据库读取器218可以与运营商系统104中的对应数据库服务定期通信以收集自指定时间以来已发生的交易的游戏交易日志。 Specifically, the reader database 218 may periodically communicate with the service system 104 operator to collect the corresponding database transactions have occurred since the time specified gaming transaction log. 通常,指定时间是上一请求的时间。 Typically, the specified time is a time of the request. 在某些情况下,交易日志请求通过HTTPS (超文本传输协议安全)经由RESTful API (应用程序编程接口)进行。 In some cases, the transaction log requests via RESTful API (Application Programming Interface) over HTTPS (Hypertext Transfer Protocol Secure). 所收到的数据可以存储在安全数据存储诸如数据存储202中。 The received data may be stored in a secure data store, such as the data store 202.

[0089] 游戏系统102也可以包括允许潜在开发者和运营商获得关于游戏系统102的信息并将他们的兴趣登记在游戏系统102中的附加业务接口220。 [0089] The game system 102 may also include allowing the potential developers and operators to obtain information regarding the gaming system 102 and to register their interest in the game system 102 supplementary service interface 220.

[0090] 游戏系统102还可以包括允许管理游戏系统102的管理系统222。 [0090] The game system 102 may further include allowing a game management system 102. Management system 222. 管理游戏系统可以包括下列中的一个或多个:(a)管理游戏开发者账户,包括批准、改变、启用/禁用并设定和管理财务;(b)管理游戏运营商账户,包括批准、改变、启用/禁用账户并设定和管理财务;(C)生成关于游戏系统102各方面诸如现金流、提交、批准等的报告;(d)管理组件发布;(e)管理游戏开发者和运营商的支持票;并且(f)管理游戏库。 Management game system may include one or more of the following: (a) management game developer account, including the approval, change, enable / disable and set the financial and management; (b) management game operator accounts, including the approval of change enable / disable and set up and manage financial accounts; (C) to generate about 102 various aspects of the game systems such as cash flow, submission, approval and other reports; (d) management components issued; (e) management game developers and operators of the vote; and (f) management game library.

[0091] 现参考图3,其示出图1的示例性运营商系统104的框图。 [0091] Referring now to Figure 3, which shows a block diagram of an exemplary system 104 operators 1. 图3的示例性运营商系统104包括分级环境302和生产环境304。 View of an exemplary operator system 104 comprises a hierarchical environment. 3 302 304 and the production environment. 分级环境302用于测试和质量保证,而生产环境304用于托管实时游戏会话。 302 staging environment for testing and quality assurance, and real-time production environment 304 for hosting a game session. 一般情况下,游戏系统102向分级环境302提供所有游戏组件,并且随后一旦所有期望的测试在分级环境302内完成,在生产环境304内的游戏组件与在分级环境302中的游戏组件同步。 In general, the gaming system 102 the staging environment 302 provides all game components, and then testing is complete once all of the desired environment within the hierarchy 302, the game component in the production environment 304 and environment 302 game components in a hierarchical synchronization.

[0092] 虽然图3的示例性运营商系统104包括两个环境(分级和生产),但是在其他实施例中,运营商系统可以包括不止两个环境。 [0092] Exemplary system 104 operators Although FIG 3 includes two environments (fractionation and production), but in other embodiments, the operator system may comprise more than two environments. 例如,在某些实施例中,运营商系统可以包括测试环境、集成环境、分级环境和生产环境。 For example, in certain embodiments, the operator system may include a test environment, the integration environment, grading and production environments. 在这些情况下,游戏系统102向测试环境提供所有游戏组件,并且一旦所有期望的测试在测试环境内完成,则集成环境与测试环境同步。 In these cases, the game system 102 provides all game components to the test environment, and once the test is completed all desired within the test environment, test environment synchronized with the integration environment. 这个过程随后将重复直到游戏组件在生产环境中同步。 This process is then repeated until the game synchronous components in a production environment.

[0093] 每个环境302和304包括部署服务306或308、游戏服务器310或312、数据库服务314或316、账户链接服务318或320、发行者服务322或324、游戏馈送服务326或328、数据存储330或332、身份验证服务334或336和钱包服务338或340。 [0093] The environment 302 and 304 each include a deployment service 306 or 308, 310 or the game server 312, database server 314 or 316, 318 or 320 account link service, the service 322 or the issuer 324, the game service 326 or 328 feeds data memory 330 or 332, the authentication service 334, or 336 and 338 or 340 wallet services.

[0094] 每个部署服务306和308经配置将游戏组件从参考/源环境部署和同步到目标/目的地环境。 [0094] Each deployment service 306 and the gaming assembly 308 is configured from a reference / deployment environment and source synchronized to the target / destination environment. 具体地,分级环境302中的部署服务306经配置从游戏系统102中的部署服务210接收并实施新和更新的游戏组件。 In particular, the deployment service 306 in staging environment 302 configured to deploy the service 210 game system 102 and receives from the implementation of new and updated game components. 同样,生产环境304中的部署服务308经配置从分级环境302中的部署服务306接收并实施新和更新的游戏组件。 Likewise, the deployment of services in the production environment 304 and 308 of embodiment 306 receives and updates new game components from the staging environment 302 configured to deploy the service.

[0095] 而游戏系统102中的部署服务210通常经配置将新和更新的游戏组件推送到运营商系统104,在分级和生产环境302和304中的部署服务306和308通常经配置从下游部署服务210或306拖新和更新的游戏组件。 [0095] The game system 102 deployment service 210 is typically configured new and updated gaming push the components operator system 104, the deployment service 306 in the hierarchical and production environments 302 and 304 and 308 is typically disposed downstream from the deployment service 210 or 306 drag new and updated game components.

[0096] 在某些情况下,发行者服务322或324可以用于触发游戏组件从一个环境到另一个环境的同步。 [0096] In some cases, the issuer service 322 or 324 can be used to trigger synchronous game components from one environment to another environment. 在这些情况下,发行者服务322或324可以向对应的部署服务306和308发送请求或命令以开始从其下游部署服务210或306的同步。 In these cases, the issuer or the service 322 324 and 308 306 may send service request or command to a corresponding sync services 210 to start deployment or deployment 306 downstream therefrom. 发行者服务322和324将在下面更详细描述。 Issuer services 322 and 324 will be described in more detail below.

[0097] 每个游戏服务器310和312经配置以托管来自玩家使用终端用户装置106的游戏会话。 [0097] 310 and 312 for each gaming server configured to host a session from a player using the game device 106 of the end user. 由于在分级环境302中的游戏服务器310用于测试和质量保证,由这个游戏服务器310托管的游戏会话通常由测试玩家建立。 Since the staging environment 302 game server 310 for testing and quality assurance, by the game server 310 hosting a game session is usually established by a test player.

[0098] 在某些情况下,游戏服务器310或312接受来自在终端用户装置106上运行的游戏客户端的游戏连接,促进身份验证,并且如果玩家经过身份验证,则允许玩游戏。 [0098] In some cases, the game server 310 or the client 312 accepts a game from running on the end user device 106 connected to the end of the game to promote authentication, and authenticated if the player is allowed to play the game. 游戏服务器310或312可以允许玩家形成新游戏或继续现有游戏。 The game server 310 or 312 may allow the player to form a new game or continue an existing game.

[0099] 一旦游戏服务器310或312收到来自在终端用户装置106上运行的游戏客户端的游戏请求,则游戏服务器310或312获得允许玩家被运营商身份验证的身份验证信息。 [0099] Once the game is a game server 310 or 312 receives a request from a game client running on the end user's terminal device 106, the game server 310 or 312 allows a player to be obtained to verify the identity of the operator authentication information. 在某些情况下,身份验证信息从玩家手动获得。 In some cases, the authentication information obtained from the player manually. 例如,可以向玩家显示运营商登录屏,玩家被要求在此手工输入用于该运营商的用户名和密码。 For example, you can display the player operators login screen, players are asked to enter in this manual for the operator's user name and password.

[0100] 在其他情况下,身份验证信息可以通过可信源透明提供给游戏服务器310或312。 [0100] In other cases, the authentication information may be provided to the game server 310 or 312 through a trusted source transparent. 在这些情况下,运营商玩家账户可以引用可信源的玩家ID并且这个ID自动提供给游戏服务器310或312并用于身份验证。 In these cases, operators can refer players to player account ID credible source and automatically provide this ID to 310 or 312 and the game server for authentication. 例如,玩家可以经由第三方网站诸如Facebook、Twitter或OpenID来访问系统100。 For example, players can access, such as Facebook, Twitter or OpenID system 100 via a third party website. 随后玩家将允许他们的Facebook、Twitter或OpenID账户信息提供给运营商系统104。 Players will then allow their Facebook, Twitter or OpenID account information to the 104 operator system. 随后当玩家经由这些网站中的一个访问运营商系统104时,他们的Facebook、Twitter或OpenID信息被发送到玩家游戏服务器310或312用于身份验证目的。 Later, when players visit these sites via a carrier system 104, their Facebook, Twitter or OpenID information is sent to the game server 310 or 312 players for authentication purposes.

[0101] 还在其他情况下,第三方游戏系统102可以是可信源。 [0101] Further in other cases, the third-party game system 102 may be a trusted source. 例如,第三方游戏系统102可以向游戏服务器310或312提供其自己的玩家账户信息。 For example, third-party game system 102 may provide its own player account information to the game server 310 or 312.

[0102] 一旦游戏服务器310或312收到身份验证信息,则将该信息提供给账户链接服务318或320。 [0102] Once the game server 310 or 312 receive authentication information, this information is provided to the account link service 318 or 320. 账户链接服务318或320将账户信息转换为用于运营商的传统身份验证服务334或336的适当格式。 Account link service 318 or 320 will convert the account information for the traditional identity of the operator to verify the proper format of the service 334 or 336. 身份验证随后被身份验证服务334或336接受或拒绝。 Authentication is then authentication service 334 or 336 accepted or rejected.

[0103] 如果玩家成功身份验证,那么游戏服务器310或312开始用于玩家的新游戏会话或允许玩家继续现有的游戏会话。 [0103] If the player successfully authenticated, the game server 310 or 312 players for the start of a new game session or allow the player to continue an existing game session. 当开始新游戏会话(例如,处理新的一手21点)时,游戏服务器310或312检查以查看玩家钱包中是否具有下注的足够现金。 When starting a new game session (for example, deal with the new single-handedly 21:00), the game server 310 or 312 checks to see whether the player has enough cash purse bet. 具体地,游戏服务器310或312经由账户链接服务318或320与运营商钱包服务338或340通信。 Specifically, the game server 310 or 312 or 318 via a link service account 320 with the carrier 338 or wallet service 340 communications. 如果玩家的钱包中具有足够现金,则形成一个游戏回合并且现金从玩家钱包移到游戏用于押注支付目的。 If the player's wallet has sufficient cash, the formation of a game round and moved from cash game players for betting purposes of payment wallet.

[0104] 在游戏回合期间采取的这个动作和任何其他动作针对该游戏回合被记录,直到它们需要另外的现金。 [0104] During the game round to take this action and any other actions are recorded for that game round until they need additional cash. 如果它们需要另外的现金,游戏服务器310或312检查以查看玩家的钱包是否具有足够的现金用于另外的押注。 If they need additional cash, the game server 310 or 312 checks to see if the player has sufficient cash purse for another bet. 例如,因为(splitting)分割一手21点需要玩家在游戏中下一定钱量的押注,在完成分割之前,游戏服务器310或312检查以查看玩家是否具有足够的现金。 For example, because (splitting) split-hand blackjack players need a certain amount of money bet in the game, before the completion of division, the game server 310 or 312 checks to see whether the player has enough cash. 如果玩家的钱包具有足够的现金,那么形成子游戏回合。 If the player's wallet have enough cash, then form a sub-game round. 因此,子回合表示将另外押注现金引入至游戏回合。 Therefore, the sub bout represents additional cash bets introduction to the game round. 与另外押注相关的所有决定将被存储在子游戏回合的游戏回合细节中。 All decisions related to the additional bet will be stored in the detail sub-round game in the game round.

[0105] 在游戏回合结束时,游戏服务器310或312判定游戏会话的结果(玩家赢、输或不分胜负),将任何适当的奖金判给玩家的钱包,并且关闭该游戏回合和子游戏回合。 [0105] At the end of the game turn, the game server 310 or 312 the determination result of the game session (players win or lose regardless of the outcome), the player any award bonuses appropriate purse, and turn off the game and sub-game rounds . 将任何适当的奖金判给玩家的钱包通常包括游戏服务器310或312经由账户链接服务318或320向钱包服务338或340发送指令。 The prize awarded any suitable generally includes a game player's wallet server 310 or 312 or 318 via a service account links 320 to 338 or wallet service 340 sends an instruction.

[0106] 每个数据库服务314和316经配置在收到来自数据库读取器218的请求时向游戏系统102中的数据库读取器218提供交易数据。 [0106] Each service database 314, and 316 are configured to provide transaction data to the game system 102 reads the database 218 when it receives a request to read from the database 218. 例如,数据库服务314和316可以从数据库读取器218定期接收自上一请求以来已发生的所有交易的请求。 For example, a database service 314 218 and 316 may periodically receive all transactions since the last request has occurred since the database from a reader request.

[0107] 在某些情况下,在收到来自数据库读取器218的请求时,数据库服务314或316查询数据存储330或332自上一请求以来的交易。 [0107] In some cases, upon receiving a request to read from the database 218, the database server 314 or 316 or 332 to query the data storage 330 since the last requested transaction. 数据存储330或332随后向数据库服务314或316提供相关的数据,该数据随后在此被转发给数据库读取器218。 Data storage services 330 or 332 314 or 316 then provides relevant data to the database, the database data is then forwarded to the reader 218 herein. 在某些情况下,数据库服务314和316经配置以JSON(JavaScript对象符号)格式的消息组包装交易数据集。 In some cases, database services 314 and 316 are configured to package the message set JSON (JavaScript Object Notation) formatted transaction data sets.

[0108] 在其他情况下,数据库服务314或316经配置为队列。 [0108] In other cases, the database server 314 or 316 configured as a queue. 该队列保持含有所有排队事件的主题通道,直到它们被请求。 The queue to keep theme passage contains all queued events until they are requested. 在这些情况下,当数据库服务314或316收到来自数据库读取器218的请求时,其将所有数据收集在适当的队列中并将其提供给数据库服务314或316。 In these cases, when the database server 314 or the database 316 receives a request from the reader 218, which all data collected in the appropriate queue and the service provided to the database 314 or 316. 在这些情况下,数据库服务314或316可以只在当有不希望的系统故障时查询数据存储330或332以便恢复该队列。 In these cases, the database server 314 or 316 may query the data storage only when there is a system failure or undesirable 330 332 to restore the queue.

[0109] 每个数据库服务314或316还可以经配置获得来自其环境中的计算装置的环境结构数据。 [0109] Each database service 314 or 316 may also be obtained from the computing device environment configuration data in its environment is configured. 环境结构数据通常描述计算环境的配置并且可以包括但不限于:哪个装置是主,哪个装置是从,该装置使用的IP地址和/或端口,操作系统和在每个装置上运行的其他应用程序。 Configuration environment configuration data generally described computing environment and may include, but are not limited to: which is the master device, which device is selected from, IP address, using the apparatus and / or ports, operating system and other applications running on each device . 在某些情况下,环境结构数据可以是XML片段的形式。 In some cases, the environment may be in the form of XML data structure fragments. 所收到的数据随后可以存储在安全数据存储诸如数据存储330或332中。 The received data may then be stored in a secure data store such as data store 330 or 332.

[0110] 发行者服务324随后可以使用环境结构数据评估分级环境302与生产环境304之间的突出差异。 [0110] Service issuer 324 may then use the difference between the projection data evaluation hierarchical structure of the environment and production environment 302 304. 在某些情况下,发行者服务324可以经由部署服务308获得用于生产环境304的环境数据。 In some cases, the issuer can service 324 308 access to environmental data for the production environment 304 via the deployment of services. 不过,因为发行者324不能与分级环境302直接通信,其可以经由生产环境304中的部署服务308和分级环境302中的部署服务306获得用于分级环境302的环境数据。 However, since the issuer 324 can communicate directly with the staging environment 302, which can be obtained environmental data 306 for the staging environment 302 and service 308 in staging environment 302 via a deployment service production environment 304 deployment. 例如,生产环境304中的发行者服务324可以向生产环境304中的部署服务308发送请求,部署服务308相应向分级环境302中的部署服务306发送请求。 For example, the issuer of the service production environment 304 324 308 sends a request to the service can be deployed in the production environment 304, the deployment service 308 306 sends a corresponding service request to the staging environment 302 deployment. 部署服务306获得所请求的信息并将其回送到部署服务308,部署服务308将其返还给发行者服务324。 306 Deployment Services to obtain the requested information and return to the 308 service deployment, deployment service 308 to be returned to the issuer service 324.

[0111] 账户链接服务318或320经配置充当游戏服务器310或312与运营商的传统身份验证服务334和336与钱包服务338和340之间的翻译器。 [0111] Account link service 318 or 320 is configured to act as game server 310 or 312 with the carrier's traditional authentication service 334 and 336 and purse service translator between 338 and 340. 在某些情况下,账户链接服务318或320可以包括用于每个传统服务(例如,身份验证服务和钱包服务)的集成服务,其允许账户链接服务318或320将来自游戏服务器310和312的身份验证和财务交易请求转换到用于传统服务的适当格式。 In some cases, the service account links 318 or 320 may include each of the traditional services (e.g., wallet service and authentication service) of integrated service, which allows the service account links 318 or 320 from the game server 310 and 312 authentication and financial transaction request is converted to the appropriate format for traditional services.

[0112] 在某些情况下,当账户链接服务318或320收到来自游戏服务器310或312的身份验证请求时,账户链接服务318或320使用适当的集成服务将请求转换为用于传统身份验证服务334或336的适当格式并将转换后的请求传送给身份验证服务334或336。 [0112] In some cases, when a service account links 318 or 320 receives authentication requests from the game server 310 or 312, 318 or 320 service account links using proper integration service request into a conventional authentication service suitable format 334 or 336 and transmits the converted request to the authentication service 334 or 336. 身份验证服务334或336做出响应,指示对身份验证是否成功。 Authentication service 334 or 336 responds to an indication of the authentication is successful. 例如,身份验证服务334或336可以提供下列响应中的一个:成功身份验证,失败身份验证或超时错误。 For example, the authentication service 334 or 336 may be provided in one of the following responses: successful authentication, authentication fails or a timeout error. 账户链接服务318或320随后将该响应转发至游戏服务器310或312供处理。 Services account links 318 or 320 then forwards the response to the game server 310 or 312 for processing.

[0113] 在某些情况下,当账户链接服务318或320收到来自游戏服务器310或312的财务交易请求时,账户链接服务318或320使用适当的集成服务将请求转换为用于传统钱包服务338或340的适当格式并将转换后的请求传送给钱包服务338或340。 When [0113] In some cases, when the account link service 318 or 320 receive financial transaction request from the game server 310 or 312, 318 or 320 account link service using the appropriate Integration Services converts the request for a traditional wallet service 338 or 340 of the appropriate format and transmits the converted request to the wallet services 338 or 340. 由钱包服务338或340返回的响应将取决于请求的类型。 Response 338 or service 340 by the wallet returned will depend on the type of request. 例如,在财务交易请求是从玩家钱包移走现金的请求的情况下(例如,使得玩家可以下注),钱包服务338或340可以用例如下列响应中的任一个进行响应:现金不足,或成功移走£X量的现金,其中,X是交易值。 For example, when the financial transaction request is a request to remove cash from the player purse (for example, so that players can wager), wallet service 338 or 340 may be any of the following example of a response in response: lack of cash, or success remove £ X amount of cash, which, X is the transaction value. 在财务交易请求是向玩家钱包添加现金的请求的情况下(例如,因为玩家已赢了游戏),钱包服务338或340可以用例如下列响应中的任一个进行响应:不能完成转移,成功完成转移£X量,其中,X是交易值。 In the case of financial transaction request is a request to add cash to the player purse (for example, because the player has won the game), wallet service 338 or 340 can be used either for example, the following response one responds: You can not complete the transfer, the successful completion of the transfer £ X amount which, X is the transaction value. 一旦收到响应,它将其转发给游戏服务器310或312供处理。 Upon receipt of the response, it forwards it to the game server 310 or 312 for processing.

[0114] 发行者服务322或324经配置允许运营商控制分级环境302和生产环境304的运行。 [0114] issuer service 322 or 324 is configured to allow the operator to control the staging environment running 302 and 304 of the production environment.

[0115] 在某些情况下,发行者服务322或324可以经配置允许运营商将当前环境的一个或多个游戏组件与另一参考环境的游戏组件同步。 [0115] In some cases, the issuer service 322 or 324 may be configured to allow the operator to a current environment of one or more components of the game and the other game components synchronous reference environment. 通常,只有驻留在具有参考环境的环境中的发行者服务322或324可以执行同步。 Typically, only the issuer resides in an environment with reference to environmental services in 322 or 324 may perform synchronization. 例如,生产环境304中的发行者服务324可以用于将生产环境304中的游戏组件与分级环境302中的游戏组件同步。 For example, the issuer of service production 304 324 304 can be used in a production environment game components and staging environment 302 game components synchronized. 不过,因为分级环境302是进入点并因此没有参考环境,发行者服务322可能不能执行同步。 However, because the staging environment 302 is the entry point and there is no reference to the environment, the issuer may be unable to perform the synchronization service 322.

[0116] 发行者服务322或324可以经配置允许同步下列游戏组件中的一个或多个:游戏、辅助服务和游戏服务器310或312。 [0116] Service 322 or issuer 324 may allow the game following synchronization, one or more components configured to: game, ancillary services 310 or 312 and the game server. 术语“辅助服务”用于包括环境302或304中不同于游戏服务器310或312的任何服务,并且可以包括但不限于:部署服务303或308,账户链接服务318或320,发行者服务322或324,以及游戏馈送服务326或328。 The term "ancillary services" is used to include any service environment 302 is different from the game server 310 or 304 or 312, and may include but are not limited to: deploy services 303 or 308, 318 or 320 link service account, or the issuer service 322 324 and game feed service 326 or 328.

[0117] 在某些情况下,发行者服务322或324可以使用对应的部署服务306和308以完成同步。 [0117] In some cases, the issuer 322 or the service 324 may be used to deploy the corresponding service 306 and 308 to complete the synchronization. 例如,当运营商开始生产环境304中的一个或多个游戏组件与分级环境302中的游戏组件的同步时,发行者服务324可以向部署服务308传送同步请求。 For example, when a carrier synchronization start of the production environment 304 or more game assembly staging environment 302 in the game components, issuer service 324 may service 308 transmits a synchronization request to deploy. 在收到请求时,部署服务308从分级环境302中的部署服务306拖走已识别的游戏组件并将它们安装在生产环境304中。 Upon request, the deployment service 308 from the staging environment 302 deployment service 306 towed identified game components and to install them in a production environment 304.

[0118] 发行者服务322或324还可以经配置在开始同步之前允许运营商比较游戏在两个环境之间的配置。 [01] issuer service 322 or 324 can also be configured at the start before allowing operators to compare the game configuration synchronization between the two environments through. 例如,发行者服务324可以经配置获得与每个环境中的游戏的对应组件相关联的元数据以显示配置变化。 For example, issuer service 324 may be configured to obtain metadata for each game environment associated with a corresponding component to show the configuration changes. 发行者服务324可以从数据存储332直接获得用于其自身环境(生产环境304)的元数据。 Issuer service 324 can obtain its own environment (production environment 304) for metadata directly from the data storage 332. 不过,由于发行者服务324不能直接访问在另一环境(例如,分级环境302)中的数据存储330,用于参考环境(分级环境302)的元数据可以经由部署服务308获得。 However, since the issuer 324 can not directly access the service 308 may be obtained via a service deployed in another environment (e.g., staging environment 302) in the data storage 330, a reference environment (staging environment 302) metadata. 例如,发行者服务324可以向生产环境304中的部署服务308发送请求消息,部署服务308相应向分级环境302中的部署服务306发送请求。 For example, issuer service 324 may send the service request message 308 to the production environment 304 deployment, deployment service 306 sends 308 a request to the corresponding service in the staging environment 302 deployment. 分级环境302中的部署服务306从分级环境302中的数据存储330获得所请求的信息并将其提供给部署服务308,部署服务308将其提供给发行者服务324。 Deployment information service 306 in staging environment 302 from 330 to obtain the requested data is stored in the staging environment 302 and supplies it to the deployment service 308, the deployment service 308 to service 324 provided to the issuer.

[0119] 发行者服务322或324还可以经配置允许运营商启用或禁用环境中的游戏。 [0119] issuer service 322 or 324 can also be configured to allow the operator to enable or disable the environment of the game. 例如,发行者服务322或324可以经配置与其游戏服务器310或312通信以启用或禁用游戏。 For example, the issuer service 322 or 324 can be configured to their game via a communication server 310 or 312 to enable or disable the game.

[0120] 发行者服务322或324还可以经配置允许运营商启用或禁用对应的游戏服务器310或312或整个环境302或304。 [0120] Service 322 or issuer 324 may also be configured to allow the operator to enable or disable the game server 310 or 312 or 302 corresponding to the environment or 304.

[0121] 在某些情况下,发行者服务322或324可以经配置在给予用户改变分级环境302或生产环境304的能力之前要求该用户身份验证。 [0121] In some cases, the service 322 or the issuer 324 can require authentication of the user configured in the staging environment prior to giving the user the ability to change production environment 302 or 304. 例如,发行者服务322或324可以要求用户提供用户名和密码。 For example, the issuer service 322 or 324 may require the user to provide a user name and password.

[0122] 游戏馈送服务326或328经配置生成目前在环境中提供的游戏列表。 [0122] game feed service 326 or 328 configured list of games currently available generated in the environment. 在某些情况下,游戏馈送服务326或328可以通过查询对应游戏服务器308或310的目前安装并在游戏服务器308或310上是有效的游戏列表来生成游戏列表。 In some cases, the game service 326 or fed may correspond to the game server 328 by querying currently installed and is effective to generate a list of games in the game list 310 on the game server 308 or 308 or 310. 运营商可以使用由游戏馈送服务326或328生成的列表向他们的客户提供目前所能提供游戏的最新列表。 Operators can use the list of game feed service 326 or 328 generated to provide currently available in the latest list of games to their customers. 在某些情况下,游戏馈送服务326或328可以被实施为RESTful只读界面。 In some cases, the game service 326 feeds or RESTful 328 can be implemented as a read-only interface.

[0123] 数据存储330或332经配置存储由环境302或304的其他组件所使用的数据。 [0123] Data store 330 or 332 is configured to store data from the other components of environment 302 or 304 being used. 例如,数据存储330或332可以经配置存储游戏数据。 For example, data storage 330 or 332 may be configured to store game data. 游戏数据可以包括但不限于游戏规则和游戏配置。 Game data may include, but is not limited to the game rules and game configuration. 游戏数据通常不包括由游戏系统102中的游戏内容分发服务212所存储的游戏内容。 Game data typically do not include a game by the game system 102 of the content distribution service 212 stored in the game contents.

[0124] 数据存储330或332也可以经配置存储环境配置数据。 [0124] Configuration data storage 330 or 332 may also store configuration data via the environment. 如上所述,环境配置数据是描述计算环境结构的数据,该数据包括但不限于用在和/或安装在该环境中的每个装置上的IP地址、端口、操作系统和应用程序(包括版本号)。 As described above, the environment configuration data is data describing a configuration of a computing environment, including but not limited to the data used in the upper and / or each device is installed in the environment of IP addresses, ports, operating system and application programs (including version number).

[0125] 数据存储330或332可以是单数据库、多个数据库的形式或允许存储和访问数据的任何其他合适形式。 [0125] Data storage 330 or 332 may be a single database or multiple databases form permitting the storing and accessing data in any other suitable form.

[0126] 每个身份验证服务334或336表示运营商的传统身份验证系统。 [0126] Each authentication service 334 or 336 represents the carrier's traditional authentication systems. 身份验证服务334通常能够访问玩家账户信息,玩家账户信息含有用于身份验证玩家的身份验证信息(例如,用户名和密码)。 Authentication service 334 players usually have access to account information, player account information for authentication contains the identity of the player's authentication information (eg, user name and password). 分级环境302中的身份验证服务334通常是只具有测试玩家账户的访问权的模拟身份验证服务334。 Staging environment 302 identity authentication service 334 analog usually only have access to test players account authentication service 334. 相反,生产环境304中的身份验证服务336通常能够访问真实玩家账户。 In contrast, the production environment authentication service 304 336 real players are usually able to access the account.

[0127] 每个钱包服务338或340是运营商用于跟踪玩家账户中的现金量的传统钱包或财务服务。 [0127] Each wallet service 338 or 340 operators to track the amount of cash player account in the traditional wallet or financial services. 分级环境302中的钱包服务338通常是只能访问模拟财务数据的模拟钱包服务。 Staging environment wallet services 302 338 usually only have access to the financial data of analog simulation wallet services. 相反,生产环境304中的钱包服务340通常能够访问和控制实时财务数据。 In contrast, the production environment 304 340 wallet services are usually able to access and control real-time financial data.

[0128] 现参考图4,其示出使用图1和2的系统向玩家提供投注游戏的方法400。 [0128] Referring now to Figure 4, which shows the use of the system of Figures 1 and 2 is provided to a player wagering game method 400. 在步骤402,玩家经由终端用户装置106访问游戏系统102。 In step 402, end-user device 106 via the player access to the gaming system 102. 通常,玩家经由玩家界面诸如玩家界面208访问游戏系统102。 Typically, a player such as player 208 to access the gaming system interface 102 via the player interface. 例如,在玩家界面208是网络门户的情况下,玩家可以使用安装在终端用户装置106上的网页浏览器(例如,互联网浏览器)访问玩家界面208。 For example, in the case where the player interface 208 is a web portal, the player can use a web browser installed on the end user device 106 (e.g., Internet browser) interface 208 access to the player.

[0129] 在某些情况下,在准许玩家访问游戏系统102之前,玩家必须进行身份验证。 [0129] In some cases, before granting players access to the game system 102, the player must be authenticated. 例如,会要求玩家的用户名和密码。 For example, players will be asked username and password. 在其他情况下,玩家身份验证信息可以由可信的第三方自动提供。 In other cases, the player authentication information can be automatically provided by a trusted third party. 仍然在其他情况下,系统可以允许玩家或潜在玩家访问游戏系统102而无需进行身份验证。 In still other cases, the system may allow the player or game system 102 potential players access without authentication. 一旦用户已得到访问游戏系统102的权限,方法400进行到步骤404。 Once the user has obtained access to the gaming system 102, the method 400 proceeds to step 404.

[0130] 在步骤404,游戏系统102向终端用户装置106提供由多个不同游戏运营商提供的一个或多个投注游戏的列表。 [0130] In step 404, the gaming system 102 provides a list of one or more of a plurality of different games provided by the wagering game operators to the end user device 106. 终端用户装置106随后以允许玩家选择一个投注游戏来玩的方式向玩家显示投注游戏的列表。 Then end user device 106 to allow the player to select a list of ways wagering game play wagering game is displayed to the player. 一旦用户已选择要玩的一个投注游戏,终端用户装置106向游戏系统102发送玩一个投注游戏的请求。 Once the user has selected to play a wagering game, the end user device 106 sends a request to play a wagering game to the game system 102. 一旦已发送请求,方法400进行到步骤406。 Once the request has been sent, the method 400 proceeds to step 406.

[0131] 在步骤406,游戏系统102从终端用户装置106接收玩选定投注游戏的请求。 [0131] In step 406, the gaming system 102 receives a request to play the selected wagering game apparatus 106 from the end user. 请求通常包括但不限于识别选定游戏的信息。 Request typically including but not limited to identification information of the selected game. 一旦已收到请求,方法400进行到步骤408。 Once the request has been received, method 400 proceeds to step 408.

[0132] 在步骤408,游戏系统102使用请求中的数据和玩家属性(如果可获得)生成用于选定游戏的游戏客户端。 [0132] In step 408, the gaming system 102 uses the request data and player attributes (if available) for the selected game generates the game client. 例如,游戏系统102可以使用请求中的数据和玩家属性生成已定制或本地化指定语言、货币和/或管辖权的游戏客户端。 For example, gaming system 102 may use data generation request and player attributes have been specified custom or localized game client language, currency, and / or jurisdiction.

[0133] 玩家属性可以包括但不限于下列中的一个或多个:管辖权、语言和货币。 [0133] Players may include, but are not limited to properties of one or more of the following: jurisdiction, language and currency. 对本领域中的技术人员来说显而易见的是,可以使用任何其他玩家属性以代替列出的属性或添加到列出的属性中。 To those skilled in the art it will be apparent that other players can be used in place of the listed properties or attributes added to the attribute listed.

[0134] 在某些情况下,玩家属性的至少一部分从玩家直接获得。 [0134] In some cases, at least part of the player from the player properties directly. 例如,当玩家首先访问游戏系统102时,玩家会被要求提供某些信息诸如他们的管辖权、货币、语言等。 For example, when the player first visits 102 game system, players will be asked to provide certain information such as their jurisdiction, currencies, languages ​​and so on. 在其他情况下,玩家属性的至少一部分可从另一源获得。 In other cases, at least a portion of the player properties may be obtained from another source. 例如,玩家的管辖权可以从用户的IP地址或经由地理位置浏览器特征自动确定。 For example, the player's jurisdiction can be determined automatically from the user's geographic location via the IP address or browser features. 在自动检测被启用的情况下,用户可以具有覆写自动检测以校正不正确检测的选项。 In the case of automatic detection is enabled, the user may have the option to override the automatic detection of the correction is not properly detected. 另选地,玩家的管辖权可以从玩家的账户确定。 Alternatively, the player's jurisdiction can be determined from the player's account. 例如,玩家的账单地址可以用作默认管辖权。 For example, the player's billing address can be used as the default jurisdiction.

[0135] 在某些情况下,至少某些玩家属性从玩家直接获得的数据和从另一源获得的数据获得。 [0135] In some cases, at least some players attribute data obtained directly from the players and data obtained from another source is obtained. 例如,玩家的管辖权可以基于自动检测管辖权、手工输入管辖权和玩家概述中的管辖权信息的组合。 For example, the player's jurisdiction to jurisdiction information based on a combination of automatic detection jurisdiction, player and manually enter the jurisdiction of the overview. 将参考图5来描述用于协调这三种管辖权检测模式之间差异的方法。 5 will be described with reference to FIG jurisdiction of the three methods used the difference between the coordinate detection mode.

[0136] 一旦已生成游戏客户端,方法400进行到步骤410。 [0136] Once the client has generated the game, the method 400 proceeds to step 410.

[0137] 在步骤410,游戏系统102使用请求中的数据和玩家数据生成玩家可用于玩选定游戏的游戏模式列表。 [0137] In step 410, the gaming system 102 uses the request data and player data may be used for generating a pattern list of players play the game in the selected game. 游戏模式可以包括但不限于演示游戏、虚拟货币游戏和现金游戏。 Game modes may include, but are not limited to demo games, virtual currency and cash game play.

[0138] 可用于选定游戏的游戏模式可以基于玩家属性来限制。 [0138] game available for the selected game mode can be restricted based on the player attributes. 例如,可用游戏模式可以基于玩家的管辖权来限制。 For example, the available game modes can be restricted based on the player's jurisdiction. 具体地,所有游戏模式可能不可用于所有管辖权中。 Specifically, all the game modes may not be available in all jurisdictions. 例如,某些管辖权可能不支持现金游戏,并因此,在这些管辖权中的玩家可能被限制在演示游戏或虚拟货币游戏。 For example, some jurisdictions may not support cash game, and therefore, the players in these jurisdictions may be restricted in the demo games or virtual currency game. 同样,可能有一些不支持现金游戏或虚拟钱游戏的管辖权,因此,在这些管辖权中的玩家可能被限制在演示游戏。 Similarly, there may be some jurisdiction do not support virtual money cash game or a game, so players in these jurisdictions may be restricted in the demo game. 一旦生成游戏模式列表,方法400进行到步骤412。 Once the game mode list, the method 400 proceeds to step 412.

[0139] 如果没有可用于选定游戏的游戏模式(例如,如果玩家由于某些原因未被允许玩这个游戏(例如,他们不满足年龄要求)),游戏系统102可以生成提供给终端用户装置106的错误消息。 [0139] If the game is not available for the selected game mode (e.g., if the player for some reason is not allowed to play the game (e.g., age, they do not satisfy the requirements)), a gaming system 102 may be generated to provide end-user device 106 error message.

[0140] 在步骤412,游戏系统102向终端用户装置106提供游戏客户端和一个或多个游戏模式的列表。 [0140] In step 412, the gaming system 102 provides a list of the game client and one or more game modes to the end user device 106. 游戏客户端随后以允许用户选择一个游戏模式的方式显示游戏模式的列表。 Followed by the game client allows users to select a game mode displayed a list of game modes. 在这点,用户还可以被给予改变或改动他们管辖权信息的选项。 At this point, the user can also be given the option to change or alter their jurisdiction information. 一旦用户已选择游戏模式,游戏客户端经由终端用户装置106向游戏系统102发送模式选择并且方法400进行到步骤414。 Once the user has selected the game mode, the game client transmits the selected mode game system 102 and the method 400 proceeds to step 414 via the end user device 106.

[0141] 在步骤414,游戏系统102经由终端用户装置106从游戏客户端接收模式选择。 [0141] In step 414, the system 102 selects a game from the game client end user device 106 via the reception mode. 一旦收到模式选择,方法400进行到步骤416。 Upon receipt of the mode selection, the method 400 proceeds to step 416.

[0142] 在步骤416,游戏系统102生成提供在玩家管辖权内的选定游戏和游戏模式的一个或多个运营商列表。 [0142] In step 416, the system 102 generates game player provided in the jurisdiction of the selected game and a game mode or a list of the plurality of carriers. 运营商列表还可以基于其他玩家或运营商属性来限制或过滤。 Operators list can also be filtered to limit or based on other players or operators attribute. 例如,游戏系统102可以经配置将运营商列表过滤或限制在具有至少类型Y的X个游戏的运营商;限制在具有忠诚度计划的运营商;限制在具有奖金计划的运营商;限制在支持玩家货币的运营商;限制在支持玩家语言的运营商;以及限制在支持一定存款方法或任何其他合适标准的运营商。 For example, gaming system 102 may be a list of operators filter configured or limited operator has at least the type Y of the X games; limit operator has a loyalty program; limit operator has bonus programs; limited support operators players currency; the player limitations in language support operators; and support is limited to certain deposit methods, or any other suitable standard operators. 一旦已生成运营商列表,方法400进行到步骤418。 Once you have generated a list of operators, method 400 proceeds to step 418.

[0143] 如果没有运营商提供在玩家管辖权内的选定游戏和游戏模式,游戏系统102可以生成经由终端用户装置106提供给游戏客户端的错误消息。 [0143] If the operator does not provide the selected game players in the game mode and jurisdiction, the gaming system 102 may generate an error message is provided to the game client via the end-user device 106. 游戏客户端随后向玩家显示错误消息。 Error Message game client is then displayed to the player. 在显示该消息后,游戏客户端可以将玩家带回他们可以选择另一游戏模式的游戏模式选择。 After displaying the message, the game client can bring back a player they can select another game mode of the game mode selection.

[0144] 在步骤418,游戏系统102经由终端用户装置106向游戏客户端提供一个或多个运营商的列表,该列表在此以允许玩家选择运营商的方式向玩家显示。 [0144] In step 418, the gaming system 102 provides a list of one or more carriers to the game client via the end user device 106, here the list to allow the player to select carriers displayed to the player. 一旦玩家已选择运营商,游戏客户端经由终端用户装置106向游戏系统102发送指示期望运营商的数据。 Once the player has selected operators, game client end-user device 106 transmits data indicating the desired operator to the game system 102 via. 一旦数据已发送,方法400进行到步骤420。 Once the data has been sent, the method 400 proceeds to step 420. 在某些情况下,这个步骤(步骤418)和下一个步骤(步骤420)被绕过并且方法400从步骤416直接进行到步骤422。 In some cases, this step (step 418) and the next step (step 420) is bypassed and the method 400 proceeds from step 416 directly to step 422. 例如,当在步骤416中生成的运营商列表仅包括一个运营商时,方法400可以从步骤416直接进行到步骤422。 For example, when produced in step 416 the operator list includes only one carrier, the method 400 may proceed from step 416 directly to step 422.

[0145] 在步骤420,游戏系统102接收指示期望运营商的数据。 [0145] In step 420, the gaming system 102 receives data indicating the desired operator. 一旦已收到请求,方法400进行到步骤422。 Once the request has been received, method 400 proceeds to step 422.

[0146] 在步骤422,游戏系统102生成用于期望运营商(或仅有的运营商)的运营商配置参数。 [0146] In step 422, the gaming system 102 for generating a desired carrier (or carrier only) operator configuration parameters. 一旦游戏系统102已生成运营商配置参数,方法400进行到步骤422。 Once the system 102 has generated the game operator configuration parameters, the method 400 proceeds to step 422. 在某些情况下,游戏系统102还可以生成或获得包括指定给该运营商的游戏字串的运营商字串表。 In some cases, the game system 102 may also generate or obtain comprising operator assigned to the game operators string string table.

[0147] 在步骤424,游戏系统102经由终端用户装置106向游戏客户端提供运营商配置参数和运营商字串表(如果可获得的话)。 [0147] In step 424, the gaming system 102 provides operator configuration parameters and operators string table (if available) to the game client via the end-user device 106. 一旦游戏客户端已收到运营商配置信息,其使用运营商配置参数和运营商字串表动态再配置自身以与运营商系统104通信来玩游戏。 Once the client has received the game operator configuration information, the configuration parameters using the operator and operators string table dynamically reconfigures itself to communicate with the operator system 104 to play the game.

[0148] 在某些情况下,玩家可能未被给予选择游戏模式的能力。 [0148] In some cases, the player may not be given the ability to choose the game mode. 例如,游戏系统102可以经配置在某些情况下自动选择游戏模式。 For example, gaming system 102 may be configured to automatically select a game mode in some cases. 例如,如果仅有一种可用于用户的游戏模式,游戏系统102可以经配置自动选择游戏模式。 For example, a user may be used if only one game mode, the game system 102 can be configured to automatically select a game mode. 游戏系统102可以另选经配置使用一种或多种其他标准来自动选择游戏模式。 The game system 102 may alternatively be configured with one or more other criteria to automatically select a game mode. 在这些情况下,游戏系统102可以在向玩家提供游戏客户端之前生成提供选定游戏的运营商列表。 Providing operators generate a list of the selected game before in these cases, the game system 102 may be provided in the game client to the player. 游戏客户端和运营商列表随后可以一起提供给玩家。 The game client and operator lists can then be provided to the player together.

[0149] 现参考图5,该图示出当用于确定玩家管辖权的各种方法之间存在冲突时确定玩家管辖权的方法500。 [0149] Referring now to Figure 5, which illustrates a method for determining when a player 500 determines jurisdiction of a conflict between the various methods player jurisdiction. 如上所述,玩家管辖权可以使用下列三种方法中的一种来获得:(I)管辖权可以使用例如玩家的IP地址或地理位置检测来自动检测;(2)管辖权可以由玩家手工输入;以及(3)管辖权可以从玩家的账户信息(例如,账单地址)自动检索。 As described above, the jurisdiction of the player can use one of the following three methods to obtain: (I) may be used, for example, the IP address jurisdiction or geographic location detection to automatically detect a player; (2) may be input by a player hand jurisdiction ; and (3) jurisdiction to automatically retrieve the player's account information (e.g., billing address) from.

[0150] 所有三种方法未产生相同管辖权是可能的。 [0150] All three methods is not possible to produce the same jurisdiction. 因此,可能出现五种可能的排列502、504、506、508和510。 Thus, possible five possible arrangement 502,504, 506,508 and 510. 在第一排列502中,所有方法产生相同的结果。 In the first array 502, all of the methods to produce the same results. 在第二排列504中,有单个不匹配,自动检测与手工输入匹配,但账户信息不匹配。 In the second arrangement 504, there is a single mismatch, automatic detection and manual input matching, but does not match the account information. 在第三排列506中,有单个不匹配,自动检测与账户信息匹配,但手工输入不匹配。 In the third arrangement 506, there is a single mismatch, automatic detection and matching account information, but does not match the manual input. 在第四排列508中,有单个不匹配,手工输入与账户信息匹配,但自动检测不匹配。 In a fourth arrangement 508, there is a single mismatch, manually enter the account information matches, but automatic detection of a mismatch. 在第五和最后排列510中,每种方法产生不同的结果。 In the fifth and final arrangement 510, each method produces different results.

[0151] 游戏系统102可以基于出现哪种排列来应用一组规则。 [0151] The game system 102 may be arranged in what appears on a set of rules apply. 最终,这确定什么游戏客户端(包括国际化和本地化配置&运营商配置)提供给玩家。 Ultimately, this determines what the game client (including internationalization and localization configuration & operator configuration) to the player.

[0152] 一般来说,如果出现第一排列502,游戏系统102将使用通过三种方法检测出的管辖权。 [0152] In general, if there is a first arrangement 502, the gaming system 102 uses the jurisdiction detected by three methods.

[0153] 在某些情况下,如果出现第二到第五排列504、506、508或510中的任一个,游戏系统102可以经配置忽略任何自动检测和手动输入并完全依赖玩家账户中的信息(例如,账单地址)。 [0153] In some cases, if the information of the second to fifth arrangement 504, 506 or 510 in any of a game system 102 may be configured and rely entirely automatically detect and ignore any manual input player account appearances (e.g., billing address).

[0154] 在其他情况下,游戏系统102可以只允许如果自动检测匹配玩家账户信息(例如,账单地址)的玩家。 [0154] In other cases, the game system 102 may only allow the player matches the player automatically detects if account information (e.g., billing address). 例如,某些管辖权可能需要自动检测的管辖权匹配账户信息(例如,账单地址)。 For example, some jurisdictions may be necessary to match the account information is automatically detected jurisdiction (e.g., billing address). 在这些情况下,只有第一和第二排列502和504将允许继续玩。 In these cases, only the first and second arrangements 502 and 504 is allowed to continue playing. 在所有其他情况下,玩家将被阻止玩游戏。 In all other cases, players will be prevented from playing the game.

[0155] 仍然在其他情况下,如果自动检测不匹配玩家账户信息(例如,账单地址),将使用自动检测的管辖权。 [0155] In still other cases, automatically detect if a player does not match the account information (for example, billing address) will be used to automatically detect the jurisdiction. 例如,某些管辖权可以允许自动检测与账户信息之间的不匹配,可以允许定制游戏客户端以支持支配玩家目前所在管辖权的游戏的规则。 For example, some jurisdictions may not allow the match between automatic detection and account information, may allow clients to customize the game to support the current rules that govern where gamers jurisdiction of.

[0156] 对本领域的技术人员来说显而易见的是,国内外的规则可能会以两种方式进行。 [0156] to those skilled in the art it is obvious that the rules at home and abroad may be carried out in two ways. 例如,运营商可以规定只准许在特定国家玩。 For example, the operator may specify only allowed to play in a particular country. 同样,某个国家可以规定在他们领土中只准许在一定境况下玩,而不管运营商的个别策略。 Similarly, a State may specify in their territory only allowed to play in certain circumstances, regardless of the operator's individual strategy. 管辖权协调规则可以考虑所应用的国内外规则来相应调整。 Coordinate domestic and international rules of jurisdiction to consider the application of the rules to be adjusted accordingly.

[0157] 现参考图6,该图示出说明在方法400的步骤406至412期间交换的技术消息的消息示意图。 [0157] Referring now to Figure 6, a schematic view explanatory message with message during step 400 of the method 406 to 412 exchanged the icon. 在602,玩家界面208从终端用户装置106接收玩选定游戏的请求。 602, the player interface 208 receives the request from the end user device 106 to play the selected game. 在604,玩家界面208向游戏内容分发服务212发送请求(其识别选定游戏)以及一个或多个玩家属性。 At 604, the player 212 sends a distribution service interface 208 to request game content (which identifies the selected game) and one or more attributes of players. 玩家属性可以包括但不限于下列中的一个或多个:玩家的管辖权、玩家的货币和玩家的语言。 Players attributes may include, without limitation, one or more of the following: player's jurisdiction, the player and the player currency language. 在606,游戏内容分发服务212向国际化和本地化服务214发送指定游戏的字串表的请求,该字串表用于玩家的语言、管辖权和/或货币(如果这个信息作为玩家界面208的请求的一部分来提供)。 In 606, the game content distribution service 212 requests 214 transmits the specified string table games to internationalization and localization services, the string table for the language of the player, jurisdiction and / or currency (as if the player interface information 208 It provided part of the request). 在608,国际化和本地化服务214提供请求与游戏内容分发服务212匹配的字串表。 At 608, internationalization and localization services 214 provide the requested game content distribution service 212 matches the string table. 在610,游戏内容分发服务212向客户端配置服务216发送在玩家的管辖权内选定游戏的游戏模式列表的请求。 In 610, the game content distribution services to 212 clients configured to send a service request 216 selected games within the jurisdiction of the player game mode list. 在612,客户端配置服务216提供在玩家管辖权内的选定游戏的游戏模式列表。 At 612, the client configuration service game modes provide a list of 216 players within the jurisdiction of the selected game. 在614,游戏内容分发服务212生成该游戏的游戏客户端并向终端用户装置106提供游戏客户端、字串表和可用游戏模式的列表。 At 614, the content distribution service 212 generates a game of the game to the game client end-user device 106 provides a game client, and string table lists the available game modes. 字串表允许游戏客户端为玩家的管辖权、货币和/或语言动态配置。 String table game client allows players jurisdiction, currency and / or language dynamically configured. 如上所述,通过只向玩家提供用于他们管辖权、货币和/或语言所需的字串表而不是所有可能的字串表,可以减少发送到终端用户装置106的数据量。 As described above, by providing only for their jurisdiction string tables required currency and / or language and not all possible string table to the player, it can reduce the amount of data sent to the end-user device 106.

[0158] 现参考图7,该图示出可以在方法400的步骤414至418期间交换的技术消息。 [0158] Referring now to Figure 7, which illustrates a technique that may be exchanged message during step 400 of the method of 414-418. 在702,运行在终端用户装置106上的游戏客户端接收来自玩家的游戏模式选择。 In 702, the game client running on the end user device 106 receives from the player game mode selection. 在704,游戏客户端经由终端用户装置向客户端配置服务216发送支持玩家管辖权内选定游戏和选定游戏模式的运营商的请求。 At 704, the game client configuration service 216 transmits the selected support request and game mode selected game operators within the jurisdiction of the player means to the end user via the client. 在某些情况下,该请求可以指定其他参数以进一步限制运营商列表。 In some cases, the request can specify additional parameters to further restrict the list of operators. 例如,请求可以进一步指定列表应当仅包括提供奖金计划的运营商。 For example, the request may further specify the list should include only provide bonus plan operators. 在706,客户端配置服务216向数据存储202发送提供玩家管辖权内选定游戏和选定游戏模式的运营商的查询(并且也满足指定的任何另外要求)。 At 706, the client 216 transmits a service configured to provide the selected game query operators within the jurisdiction of the player and the selected game mode to a data store 202 (and also any additional requirements to meet specified). 在708,数据存储202搜索其数据并生成满足指定标准的运营商列表。 At 708, the data store 202 searches its data and generates carriers that satisfy specified criteria list. 数据存储202接着向客户端配置服务216提供运营商列表。 Data store 202 is then arranged to provide the service to the client 216 a list of operators. 客户端配置服务216随后经由终端用户装置106向游戏客户端转发该运营商列表。 Client configuration service 216 then forwards the list of operators to the end user via a client game device 106. 在收到运营商列表时,游戏客户端向玩家显示该运营商列表。 Upon receipt of the list of operators, the game client displays the list of operators to the player.

[0159] 现参考图8,该图示出可以在方法400的步骤420和422期间交换的技术消息。 [0159] Referring now to Figure 8, which illustrates a technique that may be exchanged message during step 420 of method 400 and 422. 在802,运行在终端用户装置106上的游戏客户端接收来自玩家的运营商选择。 At 802, running on the end user client device 106 receives the game operator selection from the player. 在804,游戏客户端经由终端用户装置106向客户端配置服务216发送选定运营商的运营商配置参数的请求。 In 804, the game client end-user device 106 to the client configuration service operator requests configuration parameters 216 transmitted via the selected carrier. 如上所述,运营商配置参数允许游戏客户端动态配置以与选定的运营商通信。 As described above, the operator allows the game client configuration parameters to dynamically configured to communicate with the operator selected. 运营商配置参数可以包括但不限于运营商生产游戏服务器(即,游戏服务器312)的IP地址或主机名以及端口号。 Carrier configuration parameters may include, but is not limited to the production of the game server operator (i.e., the game server 312) IP address or host name and port number. 在806,客户端配置服务216向数据存储202发送选定运营商的运营商配置参数的查询。 At 806, the client configuration service 216 sends a query operator carrier configuration parameters selected to the data storage 202. 在步骤808,数据存储202向客户端配置服务216发送选定运营商的运营商配置参数。 In step 808, the data storage 202 is configured to service the client 216 transmits the selected operator operator configuration parameters. 在810,客户端配置服务216经由终端用户装置106向游戏客户端发送选定运营商的运营商配置参数。 At 810, the client configuration service 216 transmits the selected operator to the game client configuration parameters via operator end user device 106. 在812,游戏客户端经由终端用户装置106向国际化和本地化服务214发送运营商字串表的请求。 In 812, the game apparatus 106 end-user client 214 transmits a service request to the operator string table via the internationalization and localization. 在814,国际化和本地化服务214返回所请求的运营商字串表。 In 814, internationalization and localization operators to return the string table of the requested service 214. 在816,游戏客户端动态再配置自身以使用运营商配置参数和运营商字串表。 In 816, the game client dynamically reconfigures itself to use operator configuration parameters and operator string table. 一旦游戏客户端经配置,其连接到运营商系统104以开始玩游戏。 Once the game client is configured, which is connected to the operator system 104 to start playing.

[0160] 现参考图9,该图示出用于玩选定运营商的投注游戏的方法900。 [0160] Referring now to Figure 9, which illustrates a method 900 for playing a selected carrier wagering game. 在步骤902,一旦游戏客户端已收到选定运营商的运营商配置参数并使用该运营商配置参数来再配置自身,其连接到运营商系统104来开始玩投注游戏。 At step 902, once the client has received the game operator selected operator configuration parameters using the operator to re-configure itself configuration parameter, which is connected to the operator system 104 to start playing wagering game. 游戏客户端通常连接到生产游戏服务器312。 The game client is typically connected to the game server 312 production.

[0161] 在步骤904,在收到来自游戏客户端的连接请求时,从玩家获得身份验证信息。 [0161] In step 904, upon receipt of a connection request from a game client, obtain identity verification information from the player. 在玩家有运营商的现有账户的情况下,玩家会被要求提供与他们账户相关联的身份验证信息(例如,用户名和密码)。 In case the player has an existing account operators, players will be required to provide verification of their identity associated with the account information (eg, user name and password). 在用户已忘记他们用户名和/或密码的情况下,他们可以要求恢复用户名和/或密码。 In case the user has forgotten their username and / or password, they can request to recover your username and / or password. 在玩家没有运营商的现有账户的情况下,玩家会被要求创建新账户。 In the player does not have an existing account operators cases, players will be asked to create a new account. 在其他情况下,身份验证信息可以通过可信源自动提供给运营商系统104。 In other cases, the authentication information may be automatically provided to the operator system 104 via a trusted source.

[0162] 在步骤906,运营商系统104确定玩家是否已通过身份验证。 [0162] In step 906, the system operator 104 determines whether the player has been authenticated. 在某些情况下,这涉及游戏服务器312向账户链接服务320发送在步骤904中获得的身份验证信息,账户链接服务320将身份验证信息转换为身份验证服务336可接受的格式。 In some cases, it relates to a game server 312 identity service 320 transmits the obtained authentication information in step 904 to account links, link service 320 account information into the authentication service 336 authenticate acceptable format. 账户链接服务320随后向身份验证服务336发送格式化的身份验证信息。 Link account services to verify the identity service 320 then sends the formatted information to verify identity 336. 身份验证服务336随后以识别玩家是否被身份验证的信息对账户链接服务320响应。 Authentication service 336 to identify whether the player is then authenticated link service account information on 320 responses. 账户链接服务320随后向游戏服务器312转发该信息。 Account link service 320 then forwards the information to the game server 312. 如果玩家还未被身份验证,那么,方法900在步骤908结束。 If the player has not been authenticated identity, then the method 900 ends at step 908. 相反,如果玩家已被身份验证,那么,方法900进行到步骤910。 On the contrary, if the player has been verified identity, then the method 900 proceeds to step 910.

[0163] 在步骤910,运营商系统104从玩家账户获得玩家属性。 [0163] In step 910, operator system 104 obtained from the player's account player attribute. 在某些情况下,这涉及游戏服务器312查询数据存储中的玩家数据。 In some cases, this involves players the game server 312 queries the data store. 玩家属性可以包括但不限于玩家的货币、玩家的账单地址(包括居住国)和/或玩家的语言。 Players attributes may include, but money, the player's billing address is not limited to players (including country of residence) and / or the player's language. 一旦已获得玩家属性,方法900进行到步骤912。 Once the player has obtained properties, method 900 proceeds to step 912.

[0164] 在步骤912,运营商系统104确定玩家数据是否不同于由游戏系统102所使用的玩家数据以配置游戏客户端。 [0164] In step 912, operator system 104 determines whether the player by the game player data differs from the data system 102 is used to configure the game client. 如果玩家数据不同于该玩家数据,则方法进行到步骤914。 If the player data differs from the player data, the method proceeds to step 914. 如果玩家数据与该玩家数据相同,则方法900进行到步骤920。 If the player and the player data of the same data, the method 900 proceeds to step 920.

[0165] 在步骤914,为游戏客户端获得更新后的游戏配置数据。 [0165] In step 914, the game client is configured to obtain game data is updated. 在某些情况下,游戏服务器312可以从数据存储332获得更新后的游戏配置数据。 In some cases, the game server 312 may be configured to obtain game data updated from the data store 332. 游戏配置数据可以包括但不限于本地化的字串表。 Game configuration data may include but is not limited to a localized string table. 一旦已获得更新后的配置数据,方法900进行到步骤916。 Once the configuration data has been updated, the method 900 proceeds to step 916.

[0166] 在步骤916,向游戏客户端提供更新后的配置数据。 [0166] In step 916, the updated configuration data is provided to the game client. 例如,游戏服务器312可以经由终端用户装置106向游戏客户端发送更新后的游戏配置数据。 For example, the game server may send a game configuration data 312 to the updated game client 106 via the end user device. 一旦已发送游戏客户端,方法900进行到步骤918。 Once the client has sent the game, method 900 proceeds to step 918.

[0167] 在步骤918,游戏客户端动态再配置自身以使用新配置数据。 [0167] In step 918, the game client dynamically reconfigures itself to use the new configuration data. 一旦再配置完成,方法900进行到步骤920。 Once the reconfiguration is completed, method 900 proceeds to step 920.

[0168] 在步骤920,玩家可以开始玩游戏。 [0168] In step 920, the player can start playing the game.

[0169] 现参考图10,该图示出示例性计算类装置1000的各种部件,该装置可以被实施为任何形式的计算和/或电子装置,并且本文所述的方法可以在此类装置中实施。 [0169] Referring now to Figure 10, which shows various components of an exemplary computing-based device 1000, the apparatus may be implemented as any form of a computing and / or electronic devices, and methods described herein may be in such devices implemented.

[0170] 计算类装置1000包括一个或多个处理器1002,处理器1002可以是微处理器、控制器或任何其他合适类型的处理器,其用于处理计算机可执行指令以控制所述装置的运行以实施图4或图9的方法。 [0170] 1000 includes a computing-based device 1002 or more processors, the processor 1002 may be a microprocessor, controller, or any other suitable type of processors for processing computer-executable instructions to control the device run to implement the methods of FIG. 4 or FIG. 在某些示例中,例如,在使用片上系统的体系架构的情况下,处理器1002可以包括一个或多个固定功能块(也称为加速器),该功能块在硬件(而不是软件或固件)中实施图4或图9的方法的一部分。 In some examples, e.g., in the case where the system-on-chip architecture, the processor 1002 may include one or more fixed function block (also referred to as the accelerator), the block in hardware (rather than software or firmware) FIG part of the method embodiment of FIG. 4 or 9. 平台软件包括操作系统1004,或任何其他合适的平台软件可以设在计算类装置以启用在该装置上执行的应用软件1006。 Platform software comprising an operating system 1004, or any other suitable platform software may be provided at the computing-based device to enable application software executed on the device 1006.

[0171] 计算机可执行指令可以使用计算类装置1000可访问的任何计算机可读介质来提供。 Any computer [0171] Computer-executable instructions may be used based computing device 1000 accessible readable medium is provided. 计算机可读介质可以包括例如计算机存储介质诸如存储器1008和通信介质。 The computer-readable medium may include, for example, communication media such as a memory 1008 and computer storage media. 计算机存储介质诸如存储器1008包括以任何方法或技术实施用于存储信息诸如计算机可读指令、数据结构、程序模块或其他数据的易失性和非易失性、可移动和不可移动介质。 Computer storage media such as a memory 1008 includes any method or technology for storage of information is implemented as computer readable instructions, data structures, program modules, volatile, or other data and nonvolatile, removable and non-removable media such as. 计算机存储介质包括但不限于RAM、ROM、EPROM, EEPR0M,闪存或其他存储器技术、CD-ROM、数字通用盘(DVD)或其他光学存储、磁带盒、磁带、磁盘存储或其他磁存储装置或可用于存储计算装置可访问的信息的任何其他非传输介质。 Computer storage media includes, but is not limited to, RAM, ROM, EPROM, EEPR0M, flash memory or other memory technology, CD-ROM, digital versatile disks (DVD) or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or available any other non-transmission medium for storing information accessible to the computing device. 相反,通信介质可以实施计算机可读指令、数据结构、程序模块或在调制数据信号诸如载波或其他传输机制中的其他数据。 In contrast, communication media may be embodied as computer readable instructions, data structures, program modules or other data in a modulated data signal such as a carrier wave or other transport mechanism. 如本文所定义的,计算机存储介质不包括通信介质。 As defined herein, a computer storage media does not include communication media. 虽然计算机存储介质(存储器1008)被示出在计算类装置1000内,但是应当明白,存储可以是分布式或位于远端并经由网络或其他通信链路(例如,使用通信接口1010)来访问。 While a computer storage medium (memory 1008) is shown within the computing-based device 1000, it will be appreciated that storage may be distributed via a network or at the distal end or other communication links (e.g., communication interface 1010) to access.

[0172] 计算类装置1000也包括经安排向显示装置1014输出显示信息的输入/输出控制器1012,其可以与计算类装置1000分开或集成到计算类装置1000。 [0172] computing-based device 1000 also comprises a warp arrangement to the display device 1014 displays the input information output / output controller 1012, which may be separate or integrated computing-based device to the computing device 1000 class 1000. 显示信息可以提供图形用户界面。 Displays information may provide a graphical user interface. 输入/输出控制器1012也经安排接收和处理来自一个或多个装置诸如用户输入装置1014(例如,鼠标或键盘)的输入。 Input / output controller 1012 is also arranged through the receiving and processing input from a device such as one or more user input devices 1014 (e.g., mouse or keyboard) of. 在实施例中,如果显示装置1014是触敏显示装置,则还可以充当用户输入装置1016。 In an embodiment, if the display device 1014 is a touch sensitive display device, the device can also function as a user input 1016. 输入/输出控制器1012也可以向不是显示装置的装置例如本地连接的打印装置(未在图10中示出)输出数据。 Input / output controller 1012 outputs data device, such as a printing apparatus (not shown in FIG. 10) locally attached to the display apparatus may be not.

[0173] 用在本文的术语“处理器”和“计算机”是指具有处理能力使得其可以执行指令的任何装置。 [0173] used herein, the term "processor" and "computer" refers to any device processing capability such that it can execute instructions. 本领域中的技术人员应当明白,此类处理能力被并入许多不同装置中,并因此,术语“计算机”包括机顶盒、媒体播放器、数字收音机、个人电脑、服务器、移动电话、个人数字助理和许多其他装置。 Those skilled in the art will appreciate that such processing capabilities are incorporated into many different devices and therefore the term "computer" includes a set-top box, media player, digital radio, personal computers, servers, mobile telephones, personal digital assistants, and many other devices.

[0174] 本领域中的技术人员应当明白,用于存储程序指令的存储装置可以分布在网络中。 [0174] Those skilled in the art will appreciate, storage means for storing program instructions can be distributed across a network. 例如,远端计算机可以存储被描述为软件的过程的示例。 For example, the remote computer may be an example of the process described as software stored. 本地或终端计算机可以访问远程计算机并下载部分或全部软件以运行程序。 A local or terminal computer may access the remote computer and download a part or all of the software to run the program. 另选地,本地计算机可以根据需要下载软件片段,或在本地终端执行某些软件指令且在远端计算机(或计算机网络)执行某些软件指令。 Alternatively, the local computer may download pieces of the software as needed, or execute some software instructions and on remote computer (or computer network) execute some software instructions at the local terminal. 本领域中的技术人员应当明白,通过利用本领域的技术人员已知的常规技术,全部或部分软件指令可以通过专用电路、诸如DSP、可编程逻辑阵列等来实现。 Those skilled in the art will appreciate that, by those skilled in the art using known conventional techniques, all or part of the software instructions may be by a dedicated circuit, such as a DSP, programmable logic array, or the like.

[0175] 本文给出的任何范围或装置值可以在没有丢失寻求效果的情况下扩展或改动,如对技术人员来说是显而易见的。 [0175] Any range or device value given herein may be extended or altered, as will be apparent to the skilled person in the case of no loss of the effect sought.

[0176] 应当理解,上述的益处和优点可能涉及一个实施例或可能涉及几个实施例。 [0176] It should be understood that the benefits and advantages described above may relate to one embodiment or may relate to several embodiments. 所述实施例并不局限于解决任一个或全部所指出问题的实施例或具有任一个或全部所指出的益处和优点的实施例。 The embodiments are not limited to solve any or all of the problems noted embodiment or embodiments having any or all of the stated benefits and advantages.

[0177] 涉及“一个”项的任何引用是指一个或多个这类项。 [0177] refer to "an" Any reference item refers to one or more of these items. 本文所使用的术语“包括”意指包括经识别的方法块或元件,但是此类块或元件不包括排除的清单,以及方法或设备可以包含另外的块或元件。 As used herein, the term "comprising" is intended to include a method blocks or elements identified, but such blocks or elements do not include a list of excluded, and a method or apparatus may contain additional blocks or elements.

[0178] 本文所述的方法步骤可以以任何合适的顺序或在适当时并行实现。 [0178] The method steps described herein may be implemented in parallel or in any suitable order where appropriate. 另外,在没有偏离本文所述的主题实质和范围的情况下,个别块可以从任一方法中删除。 Further, without departing from the spirit and scope of the subject matter described herein, individual blocks may be deleted from any of the methods. 上述的任一示例的各方面可以与所述任一其他示例的各方面组合以形成进一步的示例,而没有丢失所寻求的效果。 Aspects of any of the above may be an example of other aspects of an example of a combination with any of the sample to form further, without losing the effect sought. 在附图中的元件通过箭头连接示出的情况下,应当明白,这些箭头仅示出元件之间的一个示例通信流动(包括数据和控制消息)。 The case member in the drawings is shown connected by an arrow, it should be understood that these arrows shows only one example of a communication flow between the element (including data and control messages). 元件之间的流动可以是单向或双向。 Flowing between the elements can be unidirectional or bidirectional.

[0179] 应当理解,上面的优选实施例的描述仅借助示例给出,本领域的技术人员可以对其进行各种更改。 [0179] It should be understood that the above description of the embodiments given by way of example only preferred, those skilled in the art that various changes may be made thereto. 虽然上述的各个实施例具有一定程度的特殊性或引用一个或多个个别实施例,本领域中的技术人员可以在没有偏离本发明的实质或范围的情况下对所公开的实施例进行很多改动。 While various embodiments described above with a certain degree of particularity, or with reference to one or more individual embodiments, those skilled in the art many modifications may be made to the disclosed embodiments without departing from the spirit or scope of the present invention .

Claims (20)

1.一种向玩家提供多个投注游戏的系统,所述系统包括: 多个运营商系统,每个运营商系统被配置为便利玩所述投注游戏中的至少一个游戏;以及第三方游戏系统,其远离所述多个运营商系统定位,所述第三方游戏系统被配置为: 从与玩家相关联的终端用户装置接收玩所述多个投注游戏中的选定投注游戏的请求; 获得所述选定投注游戏的游戏客户端,所述游戏客户端允许玩家玩所述选定游戏; 向所述终端用户装置提供所述游戏客户端; 生成所述游戏客户端的运营商配置参数,所述运营商配置参数包括所述多个运营商系统中的选定运营商系统的连接信息;并且向所述终端用户装置提供所述运营商配置参数,以允许所述游戏客户端被动态配置成与所述选定运营商系统通信。 1. A method of providing a plurality of wagering game to the player, the system comprising: a plurality of system operators, each operator system is configured to facilitate the wagering game to play at least one game; and a third-party game system , which is remote from the positioning system of the plurality of carriers, the third party game system is configured to: receive a selected one of the plurality of playing wagering game in the game bet request from the end user device associated with a player; obtain said selected wagering game game client, the game client allows a player to play the selected game; providing the game to the end-user client device; the game client generates operator configuration parameters, the carrier configuration parameter comprises information of the plurality of connection system operator selected the system operator; and providing said operator configuration parameters to allow the game clients to be dynamically configured with the end user device communication system of the selected operator.
2.根据权利要求1所述的系统,其中,所述第三方游戏系统还被配置为: 生成便利玩所述选定游戏的运营商列表; 向所述终端用户装置提供所述运营商列表;并且从所述终端用户装置接收指示来自所述运营商列表的期望的运营商的数据; 其中,选定的游戏运营商是所述期望的运营商。 2. The system according to claim 1, wherein, the third-party game system is further configured to: generate a play list of operators facilitate the selected game; operator providing the list to the end user device; and receiving an indication from the end user device a desired data carriers from the list of operators; wherein the carrier is selected the desired game operator.
3.根据权利要求2所述的系统,其中,所述第三方游戏系统还被配置为:在向所述终端用户装置提供所述运营商列表之前,基于至少一个玩家属性来过滤所述运营商列表。 3. The system of claim 2, wherein, the third-party game system is further configured to: prior to providing the list to the operator the end-user device, at least one player based on the attribute filter carrier list.
4.根据权利要求3所述的系统,其中,所述至少一个玩家属性包括玩家语言和玩家货币中的至少一个。 4. The system of claim 3, wherein the attribute includes at least one player and the player language least one player currency.
5.根据任一前述权利要求所述的系统,其中,所述第三方游戏系统还被配置为: 生成可用于所述选定游戏的游戏模式列表; 向所述终端用户装置提供所述游戏模式列表;并且从所述终端用户装置接收指示来自所述模式列表的期望模式的数据; 其中,选定的游戏运营商提供在所述期望模式中的选定游戏。 5. The system according to any preceding claim, wherein, the third-party game system is further configured to: generate a list of games available for the selected game mode; providing the game mode to the end-user devices list; and receiving data indicative of a desired pattern from the pattern list from the end user device; wherein the selected gaming operators in the selected game mode desired.
6.根据任一前述权利要求所述的系统,其中,选定的游戏运营商被准许在玩家的管辖权内操作。 6. The system according to any preceding claim, wherein the selected gaming operator is permitted to operate within the jurisdiction of the player.
7.根据权利要求6所述的系统,其中,所述玩家的管辖权基于下列中的至少一种:自动检测、手工输入和玩家账户信息。 7. The system according to claim 6, wherein said at least one player based on the jurisdiction of the following: automatic detection and manual input player account information.
8.根据权利要求7所述的系统,其中,所述第三方游戏系统被配置为协调自动检测、手工输入和玩家账户信息之间的差异。 8. The system of claim 7, wherein, the third-party game system is configured to automatically detect the coordinate differences between the player and manually enter the account information.
9.根据任一前述权利要求所述的系统,其中,所述第三方游戏系统还被配置为:在向所述终端用户装置提供所述游戏客户端之前,生成用于所述游戏客户端的玩家配置参数,所述玩家配置参数允许所述游戏客户端针对所述玩家来被动态配置。 9. The system of any preceding claim, wherein, the third-party game system is further configured to: prior to providing the end user to the client game device, the game client generates a player configuration parameters configuration parameters allow the player the game client for the player to be dynamically configured.
10.根据权利要求8所述的系统,其中,所述玩家配置参数基于至少一个玩家属性,所述至少一个玩家属性包括玩家货币、玩家语言和玩家管辖权中的至少一个。 10. The system according to claim 8, wherein said at least one player based on the player configuration parameters attribute, the attribute includes at least one player currency player, the player and the player language in at least one jurisdiction.
11.一种向玩家提供多个投注游戏的计算机实现方法,所述方法包括: 在第三方游戏系统从与玩家相关联的终端用户装置接收玩所述多个游戏中的选定游戏的请求; 在所述第三方游戏系统获得所述选定游戏的游戏客户端,所述游戏客户端允许玩家玩所述选定游戏; 向所述终端用户装置提供所述游戏客户端; 在所述第三方游戏系统生成运营商配置参数,所述运营商配置参数包括多个游戏运营商中的选定游戏运营商的连接信息;并且向所述终端用户装置提供所述运营商配置参数,使得所述游戏客户端能够被动态配置以与所述选定游戏运营商通信。 11. A method of providing to a player a plurality of wagering game computer-implemented method, the method comprising: receiving a request of the plurality of selected game from the game play end-user device associated with the player in the game system of the third party; in the third party system of the selected game to game client, the game client allows a player to play the selected game; providing the game to the end-user client device; in the third the game system generates operator configuration parameters, the operator selected configuration parameter comprises information connected to a plurality of game game operators operators; and providing configuration parameters to the operator the end-user device, such that the game client can be dynamically configured to the selected communications game operators.
12.根据权利要求11所述的方法,还包括: 在所述第三方游戏系统生成便利玩所述选定游戏的游戏运营商列表; 向所述终端用户装置提供所述游戏运营商列表;并且在所述第三方游戏系统从所述终端用户装置接收指示来自所述运营商列表的期望的运营商的数据; 其中,所述选定游戏运营商是所述期望的运营商。 12. The method according to claim 11, further comprising: generating facilitate play in the third gaming system operator list of the selected game; game operators providing the list to the end user device; and in the third game system receives an indication of a desired operator from the operator list data from the end user device; wherein the carrier is selected the desired game operator.
13.根据权利要求12所述的方法,还包括:在向所述终端用户装置提供所述运营商列表之前,基于至少一个玩家属性来过滤所述运营商列表。 13. The method according to claim 12, further comprising: prior to providing the list to the operator the end-user device, at least one player based on the attribute filter operator list.
14.根据权利要求13所述的方法,其中,所述至少一个玩家属性包括玩家语言和玩家货币中的至少一个。 14. The method according to claim 13, wherein said attribute includes at least one player and the player language least one player currency.
15.根据权利要求11至14中的任一项所述的方法,还包括: 在所述第三方游戏系统生成可用于所述选定游戏的游戏模式列表; 向所述终端用户装置提供所述游戏模式列表;并且在所述第三方游戏系统从所述终端用户装置接收指示来自所述模式列表的期望模式的数据; 其中,所述选定游戏运营商提供在所述期望模式中的选定游戏。 15. The method of any one of claims 11 to 14 claim, further comprising: generating the third party system may be a list of the game to game mode selected; to provide the end user device game mode list; and data indicative of a desired pattern list from the pattern of the end-user device receives from a third party in the game system; wherein said selected gaming operators in the desired mode is selected game.
16.根据权利要求11至15中的任一项所述的方法,其中,所述选定游戏运营商被准许在玩家的管辖权内操作。 11 to 16. A method according to any one of claim 15, wherein said selected gaming operator is permitted to operate within the jurisdiction of the player.
17.根据权利要求16所述的方法,其中,所述玩家的管辖权从下列中的至少一种获得:自动检测、手工输入和玩家账户信息。 17. The method according to claim 16, wherein said player jurisdiction of the following is obtained from at least one of: automatic detection, and manual input player account information.
18.根据权利要求17所述的方法,还包括协调自动检测、手工输入和玩家账户信息之间的差异。 18. The method of claim 17, further comprising detecting a difference between the coordinate automatic, and manual input player account information.
19.根据权利要求11至18中的任一项所述的方法,还包括:在向所述终端用户装置提供所述游戏客户端之前,生成用于所述游戏客户端的玩家配置参数,所述玩家配置参数允许所述游戏客户端针对所述玩家被动态再配置。 19. The method according to any one of claims 11 to 18, further comprising: prior to providing the end user to the client game device, the game client generates a player configuration parameters, the player configuration parameters allow the game client is dynamically reconfigured for the player.
20.根据权利要求19所述的方法,其中,所述玩家配置参数基于至少一个玩家属性,所述至少一个玩家属性包括玩家货币、玩家语言和玩家管辖权中的至少一个。 20. The method according to claim 19, wherein said at least one player based on the player configuration parameters attribute, the attribute includes at least one player currency player, the player and the player language in at least one jurisdiction.
CN201380053715.7A 2012-08-14 2013-08-14 Method and system for providing gambling games CN104995668A (en)

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US13/585,608 US9028322B2 (en) 2012-08-14 2012-08-14 Method and system for providing gambling games
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