CN101501625A - Enhanced 3d sound - Google Patents

Enhanced 3d sound Download PDF

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Publication number
CN101501625A
CN101501625A CNA2006800542282A CN200680054228A CN101501625A CN 101501625 A CN101501625 A CN 101501625A CN A2006800542282 A CNA2006800542282 A CN A2006800542282A CN 200680054228 A CN200680054228 A CN 200680054228A CN 101501625 A CN101501625 A CN 101501625A
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sound
user
generating layer
sound generating
software
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CN101501625B (en
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黄成安
陈民亮
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Razer Asia Pacific Pte Ltd
Razer USA Ltd
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Razer Asia Pacific Pte Ltd
Razer USA Ltd
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Priority to CN200680054228.2A priority Critical patent/CN101501625B/en
Priority claimed from PCT/US2006/007880 external-priority patent/WO2007102805A1/en
Publication of CN101501625A publication Critical patent/CN101501625A/en
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Abstract

A system and method are disclosed for providing improved 3D sound experience to a user. The sound generation layer is customizable to allow the user and/or application provider to modify the internal rules the sound generation layer uses to render sounds, to amplify sounds that fall below a pre-set or user-set volume level, and to specifically amplify/soften certain sounds (such as game specific sounds like gunfire or footsteps), or specific frequencies of sounds. A graphical user interface can communicates with the sound generation layer to handle any or all the above, so that a lay user can easily adjust these settings without having to understand the underlying algorithms.

Description

The 3D sound that strengthens
Technical field
The present invention relates generally to field of audio devices, especially increase has stereo sound application software user's audio experience.
Background technology
Current, as computer simulation, the application software in widespread use 3D film studio is used a kind of in several common applications interface (" APIs ") especially, and for example DirectSound3D of Microsoft, or the OpenAL of Open Standard is with communicating data.The sort of data comprise, for example, with respect to listener's sound position, comprise described orientation, highly, and distance, initial volume, the audible actual noise of any distortion effect and itself.The sort of data send the sound software/hardware to, and described sound software/hardware is the reason (described " sound generating layer ", perhaps " SGL ") that forms sound generating actual, physics.The sound generating layer (for example, comprises described interface A PI
Figure A200680054228D0004095906QIETU
), the software-driven of sound card/hardware and sound generating hardware.
Based on the data that receive from described application software, described sound generating layer is then handled the actual generation of physical sound.Based on the rule of inside, described sound generating layer can determine to reduce volume (for example, artillery fire) and simulate the volume that produces away from listener positions.Alternatively, the sound generating layer can be instructed to play identical artillery fire sound, but three different position simulations, therefore needs to select which speaker (in potential varied configurations), volume and the equilibrium position of playing three kinds of artillery fires.According to the how success of sound generating layer, the listener should believe that although play identical artillery fire sound, these should be three kinds of different shootings.
Specific computer game, for example, first people's shooting game provides large-scale sound to hint and notifies the player, close from behind enemy's footsteps, the very fast rocket that moves on the crown, or ensconce chest back, the enemy who loads weapon silently.In competitive environment, all these information all are even more important, but the user can not will be the information userization of passing them.Certainly, such information usually improves this or other voice applications software user's audio experience.
Therefore, the user has that to allow customized system and method be desirable.When in the periphery, the user can adjust volume control, and with softr, sound can sound more clear at a distance, perhaps adjusts the software/hardware Balance Control to strengthen satisfied especially volume in characteristic frequency.Adjust soft volume and also mean the volume of adjusting noise and excitement.
Summary of the invention
A kind of 3D audio experience of raising provides several parts described herein.Though it also is possible carrying out in the sound hardware level,, on purpose mainly carry out these parts by changing the sound generating layer in the sound driver level:
1. allow user and/or application software supplier to revise inner rule, the sound generating layer uses internal rule to present sound (for example, how softer the sound of remote place is).
2. allow the user to revise to be lower than to preestablish or sound levels that the user sets, yet it is unaffected to be higher than the sound of this level.
3. allow the specific modification of user/make specific (for example, in recreation) gentle in voice as artillery fire or the step specific sound of playing, or specific sound frequency.
4. a graphic user interface that communicates with described sound generating layer is handled any one or above all problems, and therefore a layer user does not need to understand described potential algorithm, can adjust these settings easily.
Above the present invention's summary is not represented each example of the present invention, or each aspect.Detailed description and picture will be described many examples of the present invention and aspect.
Embodiment
The above summary of picture, the embodiment of the invention provides the system and method for the user experience that improves, for example software for the 3D application software:
1. customization sound generating layer
Allow the sound generating layer to be used for presenting the customization of the internal rule of sound, great elasticity is provided for all user experiences.For example, the user can change softer that how sound of remote place to play.
Typically, an application software, for example recreation will be transmitted a 3D localization of sound information to described sound generating layer, and allow sound generating layer decision physical sound itself how to produce.Different this information differences of sound generating layer default treatment.API, the various combination of sound driver and sound hardware can be play the sound far apart from the listener with diverse volume.
For example, an execution With of OpenAL APIs
Figure A200680054228D0006100003QIETU
On the sound card, have if used
Figure A200680054228D0006100011QIETU
The sound generating layer, carry out relatively with OpenAL sound generating layer, the sound playing of remote place gets softer, more also can't hear sometimes.In this example,
Figure A200680054228D0006100024QIETU
The sound generating layer is resolutely made decision according to " maximum earshot ", cuts off the remote sound of " hearing " apart from the listener of arbitrary decision.This reason wherein may be to reduce the sound number of playing simultaneously (purpose is the load that reduces on the sound hardware, perhaps other execution reason), or for the realism purpose.In any case, this restriction arbitrary decision in advance, current can not the adjustment.
The change of making at the sound driver or the level of hardware of sound generating layer allows user's (perhaps, optionally, Application Software Program) decision, for the sound of various volumes, described maximum earshot should what be " distance ".Therefore, if software application sends described 3D voice data, the no matter whether real broadcast of this sound, the user can adjust, and also adjustable integral basis is in the volume down small number of distance.This is for critical game sound, and as remote footsteps, or silent cannon sound is particularly useful.In fact, this change allows the user to specify that sound, if recreation provides sound (by providing the 3D voice data to API), user can " adhere to " playing by described sound generating layer.Add that graphic user interface (for example, but not needs, 4 descriptions), this provides he or her to receive the bigger elasticity of 3D audio frequency, and can provide competitive edge, because with do not possess that sound is adjusted way and acoustic distance set low arbitrarily adversary compare, he or she can hear the sound of farther " distance "; Because the central processing unit load is since play too many sound at once to using the added benefit that software is carried out has infringement effect, adaptability to have stubborn " scope " the suitableeest.This method can be united with other method described herein.
2. soft sound amplifies
Described sound generating layer can be corrected, and preestablish or the amplification of the audio volume level sound that the user sets to allow to be lower than, yet the sound that is higher than this level does not change.This is similar to the standardisation process of knowing that the DVD broadcaster uses, therein, softer sound is exaggerated as dialogue, just can not hear so that do not need the beholder to adjust his or his volume, to as the blast sound of noise and excitement more noisy (or bothering neighbours) this point that becomes.
The step of described invention is to allow the user to twist the amplification quantity of using here, and what point to finish this amplification at.Any He all be lower than preestablish or sound that the user sets volume is amplified to the volume (all sound that for example, are lower than-90 decibels are amplified to-85 decibels arbitrarily) that another preestablishes or the user sets.
Not by typically (for example as the ambient sound of 3D acoustic processing, divide and blow, sound rail in the recreation), can optionally from selecting to amplify, this get rid of (because these sound do not comprise the 3D data, and be considered to the sound source of " tradition "), sound around advantage is does not often comprise critical information, if be exaggerated, can disperse.(for example, if the 3D footsteps has amplified, still " on every side " divides that to blow sound very soft).This method can be united with any one other method described herein.
3. the amplification of selected sound
Described sound generating layer can be corrected, so that it can identify specific sound (those are effective software archives), and allow the user optionally to amplify these sound, perhaps on a scale (for example, amplify all " gunshot.wav " sound to 1.5 times) or the minimal volume of 2 settings of describing is (for example, if all " gunshot.wav " sound are lower than-90 decibels, amplify them) to-85 decibels.Be more typically, described sound generating layer is corrected, so that the specific sound frequency, perhaps frequency range has application rule described above, and effect is similar, but has the littler size of space.The advantage here is, described application software decision, specific sound should be very soft (for example, silent pistol shooting), a user can determine to play this sound with bigger volume, can in competitive environment, provide the advantage bigger to he or her like this than the adversary.
The measure of described invention is the selection amplification (not having effect though this perhaps amplifies the frequency of selecting) of described user adaptation and described specific sound.
Again, as what describe in 2, sound is on every side optionally got rid of from this process.This method can be united with any one other method described herein.
4. graphic user interface
In specific embodiment, adjust aforesaid sound by graphic user interface in the sound driver level of sound generating layer.The sound card that exists drives has graphic user interface, purpose for speaker's test or speaker location, with respect to the hearer, the graphic representative speaker location of graphic user interface (for example, because physical restriction, when can not or being inconvenient to adjust actual physical speaker location itself, simulate nearer, farther or the speaker of distance hearer position different angles).This execution difference is that this distribution comes from those graphic user interfaces, because in other improves, this execution comprises " scope " control in the virtual environment, and on that " scope ", the sound generating layer produces 3D sound.And it may allow the specific selection of sound.
In one embodiment, described graphic user interface comprises interface like " radar ".The graphic centre that is depicted in a ring of listener, dilatory on annulus by input media like the mouse, higher by the drawing vernier of a separation, or low number more by input, perhaps other similar methods among the 4b, annulus is exaggerated or dwindles.This annulus can be represented several things:
I. as " distance " described in 1, soft sound is occurred on that " distance " by cut-out arbitrarily, and by that annulus that zooms in or out, the listener indicates the sound genetic horizon to set that this is farther or more closely apart from listener's relative position.This graphic demonstration, the user listens to scope " increase " or " reduction ".
Ii. soft wave volume should be exaggerated as described above.By this annulus that zooms in or out, the user increases or reduces described level, is lower than the flat sound of modify-water and is exaggerated.Scope " increase " or " reduction " are listened in this also graphic transmission.
Iii.i and ii, and other similar execution, transmitting increases or reduces the idea that the user listens to scope, how to allow the user in the 3D environment, to specify described distance as the current video driver, on that distance, can see object (owing to draw less object, a shorter scope improves performance, and has been improved the quantity that the user can see in a big way).
In another embodiment, graphic user interface comprises " counter " interface.In this embodiment, graphic user interface comprises a box, in this box, does not describe distance with virtual digit unit (perhaps having the unit) rather than annular vernier at all; For example, virtual " foot " numeral that the listener can hear, and i, ii and above execution are similar.By vernier, perhaps user's input, perhaps any other similar input method can adjustment calculator will.For example, counter can be united with method described above, so that annulus is bigger, the numeral in the counter rises, otherwise perhaps.This permission user listens to range/distance in the thought neutralization and connects.
With reference to one or more special embodiment, the present invention has been described, those skilled in the art will recognize that, can make many improvement, but not deviate from spirit and scope of the invention.For example, many advantages of the present invention are discussed in game environment.Other application program of the present invention is obvious, for example simulation, and film and other audiovisual entertainment media, music and other sound, and similarly.
In these embodiment and obvious change the each has all dropped in the spirit and scope of claim invention, and claim is set forth below.

Claims (14)

1, a customized sound generating layer that is used for digital computing system is characterized in that, comprising:
An Application Program Interface;
A sound generating hardware;
A software-driven that is used for sound generating hardware, wherein, described software-driven is suitable for user's customization.
2, sound generating layer as claimed in claim 1 is characterized in that, software-driven comprises that described sound generating layer transmits the set of parameter that sound uses, and the driving of described customization software is suitable for allowing described user to revise described set of parameter.
3, sound generating layer as claimed in claim 2 is characterized in that, described customization software drives and is suitable for allowing described user to revise described set of parameter, thinks the amplitude minimizing degree that the sound correction is relevant with range observation.
4, sound generating layer as claimed in claim 2 is characterized in that, whether described customization software drives and is suitable for allowing described user to revise described set of parameter, amplify to select a specific sound.
5, sound generating layer as claimed in claim 2 is characterized in that, whether described customization software drives and is suitable for allowing described user to revise described set of parameter, reduce on volume to select a specific sound.
Whether 6, sound generating layer as claimed in claim 2 is characterized in that, described customization software drives and is suitable for allowing described user to revise described set of parameter, amplify to select a cover specific sound.
Whether 7, sound generating layer as claimed in claim 2 is characterized in that, described customization software drives and is suitable for allowing described user to revise described set of parameter, reduce on volume to select a cover specific sound.
8, sound generating layer as claimed in claim 3 is characterized in that, further comprises a graphic user interface, is suitable for making the user to revise.
9, sound generating layer as claimed in claim 8 is characterized in that, such graphic user interface comprises a radar-type interface, it is characterized in that, the graphic centre that is depicted in a ring of user, by using an input media, annulus is graphic to be exaggerated or to dwindle.
10, sound generating layer as claimed in claim 8 is characterized in that, such graphic user interface comprises a counter, therein, described counter is corresponding to a distance, and about that distance, the sound in certain volume range or the amplification range is heard in described user's expectation.
11, a kind ofly provide the method that strengthens the 3D audible experience, comprising to the user:
A customized sound generating layer is provided, and described sound generating layer comprises: an Application Program Interface; A sound generating layer hardware;
A software-driven that is used for described sound generating hardware;
It is characterized in that, described software-driven be suitable for user's customization, described software-driven comprises that described sound generating layer transmits the set of parameter that sound uses; Based on from described user's input signal, the described software-driven of customization.
12, method as claimed in claim 11 is characterized in that, further comprises based on from described user's input signal, revises set of parameter.
13, method as claimed in claim 12 is characterized in that, described correction comprises the amplitude minimizing degree of thinking that the sound correction is relevant with range observation.
14, method as claimed in claim 12 is characterized in that, described correction comprises the selection whether a specific sound is exaggerated.
CN200680054228.2A 2006-03-06 2006-03-06 Enhanced 3D sound Active CN101501625B (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104460986A (en) * 2014-10-31 2015-03-25 王辉堂 Method for operating game based on dimensional sounds
CN107050851A (en) * 2017-03-27 2017-08-18 熊庆生 A kind of sound of game content effect strengthens method and system
CN108905207A (en) * 2018-06-22 2018-11-30 北京心智互动科技有限公司 A kind of voice prompt method and device
CN111095191A (en) * 2017-08-09 2020-05-01 三星电子株式会社 Display device and control method thereof

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2001050598A2 (en) * 2000-01-05 2001-07-12 True Dimensional Sound, Inc. Audio device driver

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104460986A (en) * 2014-10-31 2015-03-25 王辉堂 Method for operating game based on dimensional sounds
CN107050851A (en) * 2017-03-27 2017-08-18 熊庆生 A kind of sound of game content effect strengthens method and system
CN107050851B (en) * 2017-03-27 2020-12-08 熊庆生 Sound enhancement method and system for game content effect
CN111095191A (en) * 2017-08-09 2020-05-01 三星电子株式会社 Display device and control method thereof
CN111095191B (en) * 2017-08-09 2024-02-20 三星电子株式会社 Display device and control method thereof
CN108905207A (en) * 2018-06-22 2018-11-30 北京心智互动科技有限公司 A kind of voice prompt method and device

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