CN101453427A - Animation playing method for real-time communication - Google Patents

Animation playing method for real-time communication Download PDF

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Publication number
CN101453427A
CN101453427A CNA2007101954553A CN200710195455A CN101453427A CN 101453427 A CN101453427 A CN 101453427A CN A2007101954553 A CNA2007101954553 A CN A2007101954553A CN 200710195455 A CN200710195455 A CN 200710195455A CN 101453427 A CN101453427 A CN 101453427A
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China
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real
computer
time communication
animation
pattern
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CNA2007101954553A
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Chinese (zh)
Inventor
陈逸
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Wukong Digital Entertainment Industry Co ltd
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Wukong Digital Entertainment Industry Co ltd
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Priority to CNA2007101954553A priority Critical patent/CN101453427A/en
Publication of CN101453427A publication Critical patent/CN101453427A/en
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Abstract

The invention relates to a method for playing animation in real-time communication, which comprises the following steps: displaying a pattern on a screen of a computer through a computer displaying method; receiving real-time messages through a computer monitoring method; displaying text messages on a real-time communication window through the displaying method; analyzing text content in the text messages through a computer analysis method; judging whether the text content in the text messages has keywords or not corresponding to a computer keyword list through the analysis method; if yes, reading out a group of animation data corresponding to patterns of the keywords from a computer animation database through the displaying method; and playing the animation of the patterns on the screen through a computer animation playing method.

Description

The animation playing method of real-time communication
Technical field
The present invention relates to a kind of animation playing method, particularly about a kind of animation playing method of real-time communication.
Background technology
(real-time) communication in real time is a kind of Terminal Service, can allow two people or many people to use network to transmit message language, archives, voice and Video show in real-time mode.
(e-mail) is different with Email, and real-time communication is that two people or many people's talk is real-time.Most real-time communication service provides the characteristic of message status, for example, shows coordinator's list, the coordinator whether online and can with coordinator's talk or the like.
Skype, MSNMessenger, AOL Instant Messenger, Yahoo Messenger, NET MessengerService, Jabber, ICQ and QQ etc. have been comprised in the real-time communication service that receives an acclaim on the internet.Many ideas of these real-time communication services all derive from historical online chatting agreement (IRC, Internet Relay Chat) more of a specified duration.
In the real-time communication program in early days, each character that the user imported all can be presented in both sides' the computer screen in real time, and the deletion of each character with revise all can be real-time be reflected on the screen.This pattern is compared with using Email more as telephone talk.But in the present real-time communication program, the square tube in the talk normal only can local side press send key (as "enter" key" or Ctrl-Enter key etc.) after, another in the talk can be seen message just now.
In the process of real-time communication, only be merely message language to be presented on the window of real-time communication, can't cater to the modern to when chatting, adding novel interesting effect of requirement.Therefore in the real-time communication program, increase the content of for example various expression patterns or animation, the entertaining of chat content in the time that real-time communication can being increased.Also, constantly innovate the relevant function that increases chat enjoyment in the exploitation of real-time communication service, make the user that glad use has the real-time communication service of innovative function because so.
Summary of the invention
The object of the present invention is to provide a kind of animation playing method of real-time communication, but in the message language that the interviewer transmitted, find out earlier the keyword of playing animation, then play the animation of corresponding this keyword, the chat enjoyment during with the increase real-time communication at the real-time communication window.
In an embodiment of the present invention, provide a kind of animation playing method of real-time communication, can be applicable to computer, the animation playing method of this real-time communication comprises the following steps: at first, and the display packing by computer is shown in a pattern on the screen of computer; Then, the monitor method by computer receives the real-time message by network transmitted; Then, the message language that this monitor method received is shown in the real-time communication window by display packing; Secondly, by the word content in this literal message of analytical of computer; Once more, judge by this analytical method whether the word content in the message language has corresponding to the keyword in the lists of keywords of computer; Then, if the word content in the message language is when having corresponding to the keyword in the lists of keywords, then in the cartoon databank of computer, read animation data corresponding to this pattern of keyword by display packing; And, on screen, play the animation of this pattern by a kind of animation playing method of computer.
In the animation playing method of the real-time communication of present embodiment, this literal message is that the object by real-time communication is sent.
In the animation playing method of the real-time communication of present embodiment, message language is synthesized this pattern by the animate method of computer.
Description of drawings
Fig. 1 is the flow chart of animation playing method of the real-time communication of the embodiment of the invention;
Fig. 2 A to 2D is the continuous schematic diagram that the animation of the real-time communication of the embodiment of the invention is play.
The primary clustering symbol description
22 real-time communication windows
24 images
26 dialogue display boxes
Embodiment
Below with reference to accompanying drawing preferred embodiment of the present invention is described.
Pattern in the motion picture of embodiment of the present invention is to use a kind of pixel to draw the plotting mode of (pixelart) computer graphics, the unit that pixel is drawn is pixel (pixel), often be applied on mobile phone or the PDA(Personal Digital Assistant) by the image that constituted of point, as the ceramic tile mosaic, by the synthetic pattern of one one pixel groups.
This plotting mode when horizontal or vertical drafting, is formed pattern by a continuous pixels ground, and its whole lines can be straight lines; If when oblique line or circular the drafting, then the lines of the pattern of being made up of one one continuous pixels ground can present zigzag.
As mentioned above, utilize pixel to draw pattern in the motion picture that computer graphics draws, the part edge that can present pattern or icon on the screen of mobile phone or PDA has the zigzag lines.The pattern that this plotting mode is drawn shows better sharp keen lucid and lively sensation on the small-sized LCD screen of mobile phone or PDA.And the embodiment of the invention with reference to the accompanying drawings in, the jagged lines of pixel appear in the edge of pattern, this is that pattern is directly amplified the result who is caused.
Yet the method for the cartoon making of the above-mentioned explanation embodiment of the invention is not that the motion picture that any known animation method produced all is applicable to the present invention in order to limitation the present invention.
Fig. 1 is the flow chart of animation playing method of the real-time communication of the embodiment of the invention, and Fig. 2 A to 2D is the continuous schematic diagram that the animation of the real-time communication of the embodiment of the invention is play.Present embodiment is that the real-time communication service with Skype is an example, but is not that the present invention can be applicable to any real-time communication service in order to limitation the present invention.
In Fig. 1, at first, a pattern is shown in the screen (not indicating in the drawings) last (step S10) of computer by the display packing of computer (not indicating in the drawings).Shown in Fig. 2 A, the pattern of holding the image 24 of match stick shows in real-time communication window 24, but any position display that image 24 can be on screen is not limited in real-time communication window 24.
Wherein, the data of image 24 patterns are to leave on the user's computer.These data are to be installed on the user's computer by digital storage or transmission medium (for example CD discs, floppy disk, USB storage device, SD card etc., perhaps by downloads such as network http, ftp).The data of image 24 patterns will be carried out together and simultaneously with animation playing method, monitor method and the real-time communication software of computer, for example data, animation playing method and the monitor method packing of image 24 patterns can be made an application program, set for again when starting shooting together and start with operating system, perhaps start by real-time communication software, perhaps carry out and start by manual type, reaching the word content of monitoring real-time communication, and play the animation of image 24 according to the animation data in the lists of keywords.
Then, receive real-time message (step S12) by monitor method by network transmitted.The kind of real-time message can comprise literal, archives, voice, video and coordinator login in real time etc.
Then, the message language that monitor method received is shown in the dialogue display box 26 (step S14) of real-time communication window 22 by display packing.Shown in Fig. 2 A, the object of real-time communication is sent " cool...which one? " message language, monitor method receives this section message language of being sent by the object of this real-time communication through network, with " cool...whichone? " message language be shown in the dialogue display box 26 of real-time communication window 22.When receiving this section message language, by the animate method of computer with " cool...whichone? " message language earlier read (as the common Song typeface of Chinese information processing system, the new Song typeface or other system font pre-set in computer) with the literal font, synthesize on the pattern of image 24 after again these message languages being depicted as figure by the font of setting, and the pattern after will synthesizing utilizes display packing to be shown in the real-time communication window 22, shown in Fig. 2 A.
Secondly, by computer analytical " cool...which one? " message language in word content (step S15).For example, analytical method with this section message language analyze " cool ", " which " reaches word contents such as " one ".
Then, analytical method is judged " cool...which one? " thus message language in word content whether have corresponding to the keyword in the lists of keywords of computer (step S16).Wherein, the keyword in the lists of keywords can at random increase and decrease or edit.
If when the word content in this section message language does not have corresponding to the keyword in the lists of keywords, then return step S12.
If the word content in this section message language has corresponding to the keyword in the lists of keywords, then read one group of animation data by described display packing in the cartoon databank of computer, this group animation data is corresponding to the animation (step S18) of image 24 patterns of keyword.Wherein, each keyword in the lists of keywords corresponds respectively to each the group animation data in the cartoon databank.
Illustrate, analytical goes out " cool...which one? " message language in word content " cool " be keyword in the lists of keywords, therefore read one group of animation data of corresponding keyword " cool " in cartoon databank, the pattern of this group animation data is shown in Fig. 2 B to 2D.
Among Fig. 2 B, the action of image 24 is lifted for the left hand bending and the left foot bending is lifted, among Fig. 2 C, the action of image 24 is lifted for right hand bending and the right crus of diaphragm bending is lifted, among Fig. 2 D, the action of image 24 is that left hand upwards lifts, the right hand is crooked backward and show " COOL! to front curve, right crus of diaphragm to front raise, left foot " printed words.
Then, play the animation (step S20) of image 24 patterns of corresponding keyword " cool " by animation playing method in real-time communication window 22 (or any position of screen), the animation of playing this image 24 is shown in Fig. 2 B to 2D.Afterwards, get back to step S12.
By above-mentioned every step, when real-time communication, the message language that object transmitted of real-time communication can be shown in the animation mode.
In sum, according to embodiments of the invention, a kind of animation playing method of real-time communication can be provided, but from the message language that object transmitted of real-time communication, find out the keyword of playing animation, at the animation of corresponding this keyword of real-time communication window broadcast, the chat enjoyment during with the increase real-time communication.
Though the present invention has carried out above-mentioned narration with reference to preferred embodiment and accompanying drawing, the present invention is not limited only to this.Those of ordinary skill in the art makes various modifications, omission and variation to the content of its form and concrete example, does not all leave scope of the present invention.

Claims (3)

1. the animation playing method of a real-time communication is applied to computer, and the animation playing method of described real-time communication comprises the following steps:
Display packing by computer is shown in a pattern on the screen of computer;
Monitor method by computer receives the real-time message that is transmitted by network;
The message language that monitor method is received is shown in the real-time communication window by described display packing;
By the word content in this literal message of analytical of computer;
Judge by described analytical method whether the word content in the message language has corresponding to the keyword in the lists of keywords of computer;
If the word content in this literal message has corresponding to the keyword in the described lists of keywords, then in the cartoon databank of computer, read one group of animation data corresponding to this pattern of keyword by described display packing; And
On screen, play the animation of this pattern by the animation playing method of computer.
2. the animation playing method of real-time communication as claimed in claim 1, wherein, described message language is that the object by real-time communication is sent.
3. the animation playing method of real-time communication as claimed in claim 1 wherein, synthesizes described pattern by the animate method of computer with described message language.
CNA2007101954553A 2007-11-29 2007-11-29 Animation playing method for real-time communication Pending CN101453427A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CNA2007101954553A CN101453427A (en) 2007-11-29 2007-11-29 Animation playing method for real-time communication

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Application Number Priority Date Filing Date Title
CNA2007101954553A CN101453427A (en) 2007-11-29 2007-11-29 Animation playing method for real-time communication

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CN101453427A true CN101453427A (en) 2009-06-10

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Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102624648A (en) * 2012-03-09 2012-08-01 北京百舜华年文化传播有限公司 Instant messaging method, device and system and terminal equipment
CN104158719A (en) * 2013-05-14 2014-11-19 腾讯科技(深圳)有限公司 Information processing method and system, IM application device, and terminal
CN104536570A (en) * 2014-12-29 2015-04-22 广东小天才科技有限公司 Information processing method and device of intelligent watch
CN103634200B (en) * 2013-09-10 2016-10-12 北京思特奇信息技术股份有限公司 A kind of flash map sending system and flash map sending based on instant message
CN107025043A (en) * 2017-03-10 2017-08-08 珠海市魅族科技有限公司 A kind of information processing method and device
CN107360085A (en) * 2017-08-04 2017-11-17 珠海格力电器股份有限公司 A kind of method for message transmission, apparatus and system
CN110300047A (en) * 2018-03-23 2019-10-01 腾讯科技(深圳)有限公司 A kind of animation playing method, device and storage medium
CN111200555A (en) * 2019-12-30 2020-05-26 咪咕视讯科技有限公司 Chat message display method, electronic device and storage medium

Cited By (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102624648A (en) * 2012-03-09 2012-08-01 北京百舜华年文化传播有限公司 Instant messaging method, device and system and terminal equipment
CN102624648B (en) * 2012-03-09 2015-04-08 北京百舜华年文化传播有限公司 Instant messaging method, device and system and terminal equipment
CN104158719A (en) * 2013-05-14 2014-11-19 腾讯科技(深圳)有限公司 Information processing method and system, IM application device, and terminal
CN103634200B (en) * 2013-09-10 2016-10-12 北京思特奇信息技术股份有限公司 A kind of flash map sending system and flash map sending based on instant message
CN104536570A (en) * 2014-12-29 2015-04-22 广东小天才科技有限公司 Information processing method and device of intelligent watch
CN107025043A (en) * 2017-03-10 2017-08-08 珠海市魅族科技有限公司 A kind of information processing method and device
CN107360085A (en) * 2017-08-04 2017-11-17 珠海格力电器股份有限公司 A kind of method for message transmission, apparatus and system
CN110300047A (en) * 2018-03-23 2019-10-01 腾讯科技(深圳)有限公司 A kind of animation playing method, device and storage medium
CN111200555A (en) * 2019-12-30 2020-05-26 咪咕视讯科技有限公司 Chat message display method, electronic device and storage medium

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Open date: 20090610