CN101380518A - Hand held device for controlling game based on shake degree - Google Patents

Hand held device for controlling game based on shake degree Download PDF

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Publication number
CN101380518A
CN101380518A CNA2007100770209A CN200710077020A CN101380518A CN 101380518 A CN101380518 A CN 101380518A CN A2007100770209 A CNA2007100770209 A CN A2007100770209A CN 200710077020 A CN200710077020 A CN 200710077020A CN 101380518 A CN101380518 A CN 101380518A
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CN
China
Prior art keywords
acceleration
handheld device
audio file
processing unit
degrees
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CNA2007100770209A
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Chinese (zh)
Other versions
CN101380518B (en
Inventor
王传宏
孔德元
黄立章
李晓光
谢冠宏
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Aurora Technology Co Ltd
PENGZHI TECHNOLOGY (SHENZHEN) Co Ltd
Original Assignee
Aurora Technology Co Ltd
PENGZHI TECHNOLOGY (SHENZHEN) Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aurora Technology Co Ltd, PENGZHI TECHNOLOGY (SHENZHEN) Co Ltd filed Critical Aurora Technology Co Ltd
Priority to CN2007100770209A priority Critical patent/CN101380518B/en
Priority to US12/203,932 priority patent/US20090069072A1/en
Publication of CN101380518A publication Critical patent/CN101380518A/en
Application granted granted Critical
Publication of CN101380518B publication Critical patent/CN101380518B/en
Expired - Fee Related legal-status Critical Current
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0468Electronic dice; electronic dice simulators

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Telephone Function (AREA)
  • Electrophonic Musical Instruments (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a handheld device for controlling games according to the degree of shake, which comprises a processing unit, a storage unit and a movement induction unit; a plurality of first class audio files and a comparison table are stored in the storage unit, the first class audio files are used for simulating the sounds of shaking dices by utilizing tools, the comparison table records the acceleration scope of the handheld device and the correspondence relation with the first class audio files, wherein, the processing unit receives the real-time signals sent by the movement induction unit, and confirms the acceleration of the handheld device according to the signals, therefore confirms the acceleration scope in which the acceleration is, and plays the first class audio files corresponding to the acceleration scope according to the comparison table within the time that the acceleration lasts. The handheld device of the invention can identify the movement velocity thereof, output the corresponding audio files and playback the real sounds of shaking dices.

Description

Handheld device according to degrees of shaking control recreation
Technical field
The present invention relates to a kind of handheld device, relate in particular to a kind of handheld device with motion recognition function.
Background technology
Dice is a kind of common converter tools, likes shaking the dice ratio size of counting as people.There has been cell phone manufacturer to release and had the mobile phone that shakes the dice function, dice has been rolled, be attended by the sound that dice rolls simultaneously by the inclination mobile phone.Shake dice though above-mentioned mobile phone can be simulated, the sound that dice rolls is fixed, and can not reproduce the different sound that dice sends with the difference of degrees of shaking really.
Summary of the invention
Main purpose of the present invention is to provide a kind of handheld device according to degrees of shaking control recreation, this handheld device can be exported the sound that rolls with the corresponding dice of degrees of shaking, solves the problem that existing handheld device can not be reproduced the sound of dice rolling really.
For achieving the above object, the invention provides a kind of handheld device according to degrees of shaking control recreation, comprise a processing unit, one memory cell and a motional induction unit, this cell stores has a plurality of first kind audio files and comparison list, this first kind audio file is used to simulate and utilizes instrument to shake the sound of dice, this table of comparisons has write down the acceleration range of this handheld device and the corresponding relation of this first kind audio file, wherein, this processing unit receives the signal that this motional induction unit sends in real time, determine the acceleration of this handheld device in real time according to this signal, thereby determine the residing acceleration range of this acceleration according to this table of comparisons, and in the time that this acceleration range continues, play and the corresponding first kind audio file of this acceleration range according to this table of comparisons.
Handheld device identification of the present invention is by sensing unit identification acceleration of motion, and output and the corresponding audio file of acceleration of motion, reproduces the different sound that dice sends with the difference of degrees of shaking really.
Description of drawings
Fig. 1 is the hardware structure figure of the handheld device that control is played according to degrees of shaking of the present invention.
Fig. 2 is the acceleration and the table of comparisons that shakes audio file and finish audio file of handheld device shown in Figure 1.
Fig. 3 shakes pairing accelerating curve schematic diagram under a kind of situation of handheld device shown in Figure 1.
The specific embodiment
Please refer to Fig. 1, be the hardware structure figure of the handheld device 10 that control is played according to degrees of shaking of the present invention.This handheld device 10 comprises a processing unit 11, a memory cell 12, a motional induction unit 13, a random number generation unit 14 and a decoding unit 15.
This motional induction unit 13 is used for the motion of this handheld device 10 of sensing to obtain the acceleration of handheld device 10, and in the present embodiment, this motional induction unit 13 is one can the sensing X-axis, 3 axle acceleration sensors of Y-axis and three directional accelerations of Z axle.
This memory cell 12 stores a plurality of audio file and end audio files of shaking, and each shakes audio file and finish audio file corresponding with a certain acceleration range of this handheld device 10.This shakes audio file and is used to simulate and utilizes instrument to shake the sound of dice, and this end audio file is used to simulate shake and stops the sound that the back dice relies on inertia to roll.
In the present embodiment, this shakes audio file and has 4, promptly the first, second, third and the 4th shakes audio file, and its content is to utilize wooden dice handleless cup to shake the sound of dice.Accordingly, finish audio file and have 4, be respectively the first, second, third and the 4th and finish audio file, its content is to shake to stop the back dice at the sound that relies on inertia to roll in wooden dice handleless cup.
This decoding unit 15 is used for this is stored in the audio file of this memory cell 12 decodes, and decoded data signal is converted to analog signal exports.
Please refer to Fig. 2, be acceleration range and this table of comparisons that shakes audio file and finish the audio file corresponding relation that writes down this handheld device 10.This table of comparisons is stored in the memory cell 12, this table of comparisons has write down acceleration range and this corresponding relation that shakes audio file and finish audio file of this handheld device 10, when being in the scope in acceleration 2 districts as the acceleration magnitude when this handheld device 10, corresponding is second to shake audio file and second and finish audio file.Wherein, acceleration 1 district, 2 districts, 3 districts and 4 districts are 4 continuous number ranges, the difference of the severe degree that is used to represent that this handheld device 10 is shaken.
Understandable, the acceleration that motional induction unit 13 senses is the linear acceleration sensor along X-axis, Y-axis and Z-direction.And this handheld device 10 is in actual motion, when being subjected to shaking as this handheld device 10, its direction of motion is not often in any one direction of X-axis, Y-axis or Z axle, at this moment, according to the resolution of vectors principle, this acceleration is all important in X-axis, Y-axis and three directions of Z axle, and promptly this processing unit 11 can be determined the acceleration of this handheld device 10 on X-axis, Y-axis and Z-direction according to the signal of this motional induction unit 13.Therefore, can make 3 acceleration additions on the axle, can determine the acceleration of this handheld device 10 according to the vector composition principle.
Please refer to Fig. 3, for shaking the pairing acceleration plots of a kind of situation of this handheld device 10.When this handheld device 10 is subjected to shaking, this motional induction unit 13 sends a signal to this processing unit 11, this processing unit 11 is determined the acceleration magnitude of this handheld device 10 according to this signal, thereby determine the residing acceleration range of this acceleration according to this table of comparisons, and in the time that this acceleration range continues, play and the corresponding audio file that shakes of this acceleration range.
For example in Fig. 3, the acceleration after this handheld device 10 is shaken becomes greatly gradually, and acceleration magnitude has experienced acceleration 4 districts, 3 districts, 2 districts and 1 district.When just beginning to shake, the acceleration of this handheld device 10 is in acceleration 4 districts, then this handheld device 10 of this processing unit 11 controls is play this and first is shaken file, and in the time that these acceleration 4 districts are continued, this first shakes audio file these handheld device 10 lasting broadcasts.
For make this handheld device 10 more real simulated shake the sound of dice, stop follow-up continued broadcasting shaking of this handheld device 10 and put one and finish audio file.This handheld device 10 is shaken when stopping, the acceleration vanishing of this handheld device 10, but can not get rid of the situation of shaking this acceleration vanishing in the process in this handheld device 10.Therefore, when the acceleration vanishing of this handheld device 10, this this handheld device 10 of processing unit 11 controls continues to play shaking one scheduled time of audio file of playing before this acceleration vanishing constantly, shook audio file accordingly 0.5 second such as continuing to play.If after this scheduled time, this acceleration still is zero, and then this processing unit 11 judges that the motion of this handheld device 10 stops.Then this processing unit 11 is according to the acceleration of a particular moment before this acceleration vanishing constantly, and the acceleration during as constantly preceding 0.2 second of acceleration vanishing is play and the corresponding end audio file of this acceleration.
After this end audio file finishes, this processing unit 11 sends a signal to this random number generation unit 14, this random number generation unit generates the random number of one or more scopes between 1 to 6, and these processing unit 11 these handheld devices 10 of control are exported this random number by voice mode or display mode.

Claims (4)

1. the handheld device according to degrees of shaking control recreation comprises a processing unit, a memory cell and a motional induction unit, it is characterized in that:
This cell stores has a plurality of first kind audio files and comparison list, this first kind audio file is used to simulate and utilizes instrument to shake the sound of dice, and this table of comparisons has write down the acceleration range of this handheld device and the corresponding relation of this first kind audio file;
Wherein, this processing unit receives the signal that this motional induction unit sends in real time, determine the acceleration of this handheld device in real time according to this signal, thereby determine the residing acceleration range of this acceleration according to this table of comparisons, and in the time that this acceleration range continues, play and the corresponding first kind audio file of this acceleration range according to this table of comparisons.
2. the handheld device according to degrees of shaking control recreation as claimed in claim 1, it is characterized in that, this memory cell also comprises a plurality of second class audio files, be used to simulate shake and stop the sound that the back dice relies on inertia to roll, when this handheld device acceleration vanishing, in progress one scheduled time of first kind audio file before this processing unit continuation broadcast this acceleration vanishing constantly, if after this scheduled time, this acceleration still is zero, then the corresponding second class audio file of acceleration of a predetermined instant before this processing unit broadcast and this acceleration vanishing constantly.
3. the handheld device according to degrees of shaking control recreation as claimed in claim 2, it is characterized in that, this handheld device also comprises a random number generation unit, after this second class audio file finishes, this processing unit is controlled this random number generation unit and is generated one or more random numbers, and by this random number of voice output.
4. the handheld device according to degrees of shaking control recreation as claimed in claim 1 is characterized in that this motional induction unit is an acceleration transducer.
CN2007100770209A 2007-09-07 2007-09-07 Hand held device for controlling game based on shake degree Expired - Fee Related CN101380518B (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
CN2007100770209A CN101380518B (en) 2007-09-07 2007-09-07 Hand held device for controlling game based on shake degree
US12/203,932 US20090069072A1 (en) 2007-09-07 2008-09-04 Shake responsive handheld device and method

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN2007100770209A CN101380518B (en) 2007-09-07 2007-09-07 Hand held device for controlling game based on shake degree

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CN101380518A true CN101380518A (en) 2009-03-11
CN101380518B CN101380518B (en) 2012-03-14

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CN (1) CN101380518B (en)

Cited By (10)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101648072B (en) * 2008-08-15 2012-05-30 鸿富锦精密工业(深圳)有限公司 Handheld device for controlling games according to degrees of shaking
CN101653658B (en) * 2008-08-22 2012-07-18 鸿富锦精密工业(深圳)有限公司 Handheld device to control games according to shaking level
CN102651991A (en) * 2009-12-10 2012-08-29 德国福维克控股公司 Kitchen appliance
CN103686322A (en) * 2013-12-11 2014-03-26 深圳市同洲电子股份有限公司 Illumination method, mobile terminal and digital television terminal
CN103801078A (en) * 2012-11-07 2014-05-21 联想(北京)有限公司 Electronic equipment and method for controlling same
CN104902322A (en) * 2015-06-05 2015-09-09 福建星网视易信息系统有限公司 User interaction method applied to digital entertainment system, and digital entertainment system
CN106020464A (en) * 2016-05-17 2016-10-12 中山大学 Interactive method for intelligent wearable device and intelligent wearable device
CN108064015A (en) * 2018-01-17 2018-05-22 广州暴风新影科技有限公司 A kind of method that dynamic data are automatically generated using surround sound audio
CN108992922A (en) * 2018-06-27 2018-12-14 深圳市趣动互联科技有限公司 Game on line interactive approach and system
CN112791408A (en) * 2021-02-22 2021-05-14 上海莉莉丝科技股份有限公司 Real-time audio processing method, system, device, and medium

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101642620A (en) * 2008-08-06 2010-02-10 鸿富锦精密工业(深圳)有限公司 Display device and method for controlling game by utilizing same
US10545126B2 (en) * 2016-01-22 2020-01-28 Peter D. Poulsen Articles and methods for sensory training, education, entertainment, or amusement

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US1781983A (en) * 1930-01-14 1930-11-18 Edwin W Koch Dice box
CN2527326Y (en) * 2001-12-20 2002-12-25 姚育麟 Electronic dice
US7334791B2 (en) * 2002-08-24 2008-02-26 Blinky Bones, Inc. Electronic die
US7017905B2 (en) * 2002-08-24 2006-03-28 Blinky Bones, Inc. Electronic die
CN2571450Y (en) * 2002-09-10 2003-09-10 微妙软体股份有限公司 Automatic dice identifier
US20070118241A1 (en) * 2005-12-16 2007-05-24 Outland Research, Llc Shake Jamming Portable Media Player
US20070145680A1 (en) * 2005-12-15 2007-06-28 Outland Research, Llc Shake Responsive Portable Computing Device for Simulating a Randomization Object Used In a Game Of Chance
WO2008033493A2 (en) * 2006-09-13 2008-03-20 Immersion Corporation Systems and methods for casino gaming haptics

Cited By (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101648072B (en) * 2008-08-15 2012-05-30 鸿富锦精密工业(深圳)有限公司 Handheld device for controlling games according to degrees of shaking
CN101653658B (en) * 2008-08-22 2012-07-18 鸿富锦精密工业(深圳)有限公司 Handheld device to control games according to shaking level
CN102651991A (en) * 2009-12-10 2012-08-29 德国福维克控股公司 Kitchen appliance
CN102651991B (en) * 2009-12-10 2014-11-05 德国福维克控股公司 Kitchen appliance
CN103801078B (en) * 2012-11-07 2016-12-07 联想(北京)有限公司 A kind of method controlling electronic equipment and electronic equipment
CN103801078A (en) * 2012-11-07 2014-05-21 联想(北京)有限公司 Electronic equipment and method for controlling same
CN103686322A (en) * 2013-12-11 2014-03-26 深圳市同洲电子股份有限公司 Illumination method, mobile terminal and digital television terminal
CN104902322A (en) * 2015-06-05 2015-09-09 福建星网视易信息系统有限公司 User interaction method applied to digital entertainment system, and digital entertainment system
CN104902322B (en) * 2015-06-05 2018-06-08 福建凯米网络科技有限公司 A kind of user interaction method and system applied to digital entertainment system
CN106020464A (en) * 2016-05-17 2016-10-12 中山大学 Interactive method for intelligent wearable device and intelligent wearable device
CN108064015A (en) * 2018-01-17 2018-05-22 广州暴风新影科技有限公司 A kind of method that dynamic data are automatically generated using surround sound audio
CN108064015B (en) * 2018-01-17 2019-06-18 广州暴风新影科技有限公司 A method of dynamic data are automatically generated using surround sound audio
CN108992922A (en) * 2018-06-27 2018-12-14 深圳市趣动互联科技有限公司 Game on line interactive approach and system
CN112791408A (en) * 2021-02-22 2021-05-14 上海莉莉丝科技股份有限公司 Real-time audio processing method, system, device, and medium

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Publication number Publication date
US20090069072A1 (en) 2009-03-12
CN101380518B (en) 2012-03-14

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