CN100517348C - Property dropping control method and device based on network game - Google Patents

Property dropping control method and device based on network game Download PDF

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Publication number
CN100517348C
CN100517348C CNB2007101208308A CN200710120830A CN100517348C CN 100517348 C CN100517348 C CN 100517348C CN B2007101208308 A CNB2007101208308 A CN B2007101208308A CN 200710120830 A CN200710120830 A CN 200710120830A CN 100517348 C CN100517348 C CN 100517348C
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stage property
drops
unit
target
server
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CN101114318A (en
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高立
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Beijing Kingsoft Software Co Ltd
Beijing Jinshan Digital Entertainment Technology Co Ltd
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Beijing Kingsoft Software Co Ltd
Beijing Jinshan Digital Entertainment Technology Co Ltd
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Abstract

The invention discloses a prop dropping control method and device based on internet games and includes: if a server receives request information of a target prop, the server receives the present environmental parameter and makes judgment whether the environmental parameter exceeds a preset threshold or not, if exceeds, the target prop is refused to drop, otherwise, the target prop drops. The target prop dropping includes: the server sends the corresponding prop data to a client side according to the received request information of the target prop and the prop data is stored to a cache of the server. By adopting the method, the problem that the prop dropping without control causes the server must cache a plurality of prop data and causes the huge occupation of cache resources of the server then causes the reduction of processing ability of the server and the real-time of the internet game system in the prior art can be solved.

Description

A kind of property dropping control method of recreation Network Based and device
Technical field
The present invention relates to the computer system data control technology, particularly relate to a kind of property dropping control method and device of recreation Network Based.
Background technology
Characteristics such as current, online game is online with its many people, real-time, interactive just more and more are subjected to liking of people.Usually, a network game system comprises game server and a plurality of game client that is used by the player.In game process, (Non Player Control NPC) waits relevant data to be sent to game client to game server, and then, the player utilizes game client and server to carry out the real time interactive operation recreation with scene of game, non-role.
Wherein, non-role NPC plays important effect in the process of operate game.The notion of NPC originates from standalone version recreation the earliest, after extend to whole field of play gradually.These objects that occur in scene of game are by server controls, and not controlled by the player, for example, and the monster of in recreation, fighting etc. with the game object of player's control.Usually, also be provided with the corresponding stage property with described NPC in games system, for example common stage property can be money, equipment, weapon etc., and corresponding stage property will occur after the player kills a monster, and the player can obtain this stage property.Below, we introduce when the player kills a monster A games system and how to handle:
Server judges whether monster A is killed by the player, and whether the attribute information of promptly judging monster A has reached and preset threshold values, and for example, monster whenever is subjected to player's once attack, and its vital values will reduce, and can assert this monster death when vital values is reduced to zero.If monster death, server comprises in this packet and the corresponding stage property information of described monster to the terminal transmits data bag; And in the buffer memory with described stage property data storage server, the stage property data that are generally used for buffer memory comprise the title of stage property, attribute and a series of adeditive attribute resource, as information such as sex, equipment color, corresponding picture addresses.After terminal is received this packet, described stage property is shown to the user.At this moment, if the player does not choose and gets this stage property, then these stage property data can be buffered in the server up to exceeding the schedule time always; If the player chooses and got this stage property, then user end to server sends message, and server is removed the stage property data after receiving this message from buffer memory, and these stage property data are kept in the database corresponding with this player.
In existing network game system, server provides quantity huge NPC usually, and the ability of the game role that the quantity of stage property is often controlled with the player is directly related, therefore usually occur under the driving of interests that the player is immoderate to kill in a large number NPC such as monster one class to obtain the phenomenon of stage property, particularly when online player's quantity very nearly arrives hundreds of thousands, above-mentioned behavior will cause must responding at the synchronization server processing request of magnanimity, cause the stage property data in the server buffer sharply to increase.Because the buffer memory of server normally guarantees the important means of network game system real-time, interactive, data a large amount of and that client is mutual all need to be kept in the buffer memory, and because the appearance of the problems referred to above, cause the resource of server buffer to be taken in a large number, make other data buffer memory in time, cause server handling ability to reduce greatly, the request of customer in response end has in time had a strong impact on the real-time of network game system.
Summary of the invention
The property dropping control method and the device that the purpose of this invention is to provide a kind of recreation Network Based, with solve stage property in the prior art drop the uncontrolled server that causes must a large amount of stage property data of buffer memory and the server buffer resource that causes is taken in a large number, and then cause server handling ability to descend and the problem of network game system real-time reduction.
For addressing the above problem, the invention discloses a kind of property dropping control method of recreation Network Based, described method comprises:
If server gets access to target stage property solicited message, then
Server obtains the current environment parameter, and judges whether this current environmental parameter exceeds and preset threshold values, if exceed, refuse the target stage property and drop, otherwise, this target stage property that drops, described target stage property drops and comprises:
Server is sent to client according to the target stage property solicited message that gets access to the stage property data of correspondence, and with this stage property data storage in the buffer memory of server.
Wherein,
Described current environment parameter comprises the current counting that drops of target stage property,
The described threshold values that presets comprises the maximum of stage property in the preset time section counting that drops,
Describedly judge whether the current environment parameter exceeds the maximum that presets in the preset time section whether the current counting that drops that threshold values promptly judges the target stage property exceed this target stage property correspondence counting that drops.
Preferably,
Described server current environment parameter also comprises: the current utilization rate of server buffer; The described threshold values that presets comprises buffer memory utilization rate threshold values;
Describedly before the target stage property that drops, also comprise:
If the utilization rate of current server buffer memory exceeds the buffer memory utilization rate threshold values that presets, refusal target stage property drops.
Preferably, the maximum of described stage property in the preset time section drops to count by the following method and is provided with:
According to the stage property of different stage properties sign the maximum of each stage property in the preset time section counting that drops is set.
For addressing the above problem, the stage property that the invention also discloses a kind of recreation Network Based control device that drops, described device comprises:
The acquisition request unit is used to obtain target stage property solicited message;
The environmental parameter acquiring unit is used to obtain the current environment parameter;
Buffer unit is used for buffer memory stage property data;
The stage property unit that drops, be used for refusing to drop the target stage property, perhaps, the target that drops stage property, the described target stage property that drops comprises: send the pairing stage property data of target stage property solicited message that the acquisition request unit obtains, and with this stage property data storage in buffer unit;
Storage unit is used for storage and presets threshold values;
Verification unit, be used for judging whether the environmental parameter that the environmental parameter acquiring unit is obtained exceeds the threshold values that presets of storage unit,, then notify the described stage property unit refusal target stage property that drops that drops if exceed, otherwise, notify the described stage property unit target stage property that drops that drops.
Wherein, the current environment parameter obtained of described environmental parameter acquiring unit comprises the current counting that drops of target stage property; The threshold values of storing in the described storage unit that presets comprises the maximum of stage property in the preset time section counting that drops;
Described verification unit comprises:
First verification unit, be used for judging whether the current counting that drops of target stage property that the current environment parameter acquiring unit is obtained exceeds the maximum of this target stage property in the corresponding preset time section of the storage unit counting that drops, if exceed, the notice stage property unit refusal target stage property that drops that drops, otherwise, the notice stage property unit target stage property that drops that drops.
Preferably, the current environment parameter obtained of described environmental parameter acquiring unit comprises the current utilization rate of buffer memory; The threshold values of storing in the described storage unit that presets comprises buffer memory utilization rate threshold values;
Described verification unit also comprises:
Second verification unit, be used to judge whether the current utilization rate of buffer memory that the environmental parameter acquiring unit is obtained has exceeded the buffer memory utilization rate that storage unit presets, if exceed, the notice stage property unit refusal target stage property that drops that drops, otherwise, the notice stage property unit target stage property that drops that drops.
The maximum of stage property in the preset time section of preferably, storing in the described storage unit counting that drops is according to the stage property of different stage properties sign the maximum of each stage property in the preset time section counting that drops to be set.
The invention also discloses a kind of network game system, comprise the server and client side, described server comprises:
The acquisition request unit is used to obtain target stage property solicited message;
The environmental parameter acquiring unit is used to obtain the current environment parameter;
Buffer unit is used for buffer memory stage property data;
The stage property unit that drops, be used for refusing to drop the target stage property, perhaps, the target that drops stage property, the described target stage property that drops comprises: send the pairing stage property data of target stage property solicited message that the acquisition request unit obtains to client, and with this stage property data storage in buffer unit;
Storage unit is used for storage and presets threshold values;
Verification unit, be used for judging whether the environmental parameter that the environmental parameter acquiring unit is obtained exceeds the threshold values that presets of storage unit,, notify the described stage property unit refusal target stage property that drops that drops if exceed, otherwise, notify the described stage property unit target stage property that drops that drops.
Preferably, the current environment parameter obtained of described environmental parameter acquiring unit comprises the current counting that drops of target stage property; The threshold values of storing in the described storage unit that presets comprises the maximum of stage property in the preset time section counting that drops;
Described verification unit comprises:
First verification unit, be used for judging whether the current counting that drops of target stage property that the current environment parameter acquiring unit is obtained exceeds the maximum of this target stage property in the corresponding preset time section of the storage unit counting that drops, if exceed, the notice stage property unit refusal target stage property that drops that drops, otherwise, the notice stage property unit target stage property that drops that drops.
Compared with prior art, one embodiment of the invention have following effect:
In the prior art, the game player is subjected to the interests driving usually to destroy, kill a large amount of NPC such as monster without limit, to obtain the stage property of this NPC correspondence, and server sends to the stage property data storage that needs when client shows this stage property correspondence in server buffer with stage property, picks this stage property or has exceeded the predetermined ground time up to the player.Particularly in the network game system simultaneously online number of players very nearly even more for a long time to hundreds of thousands, the cache resources that above-mentioned behavior will cause server is taken in a large number because of the stage property data of sharply increase.Because the buffer memory of server normally guarantees the important means of network game system real-time, interactive, data a large amount of and that client is mutual all need to be kept in the buffer memory, and because the appearance of the problems referred to above, cause the resource of server buffer to be taken in a large number, make other data buffer memory in time, cause the real-time of system to reduce greatly, even occur to postpone etc. to have a strong impact on the problem of game operation.The present invention is after the solicited message that gets access to the target stage property, judge whether the current environment parameter has exceeded and preset threshold values, if exceed, then refuse to drop target data, thereby the stage property Data Control in the server buffer at one relatively in the reasonable range, has been avoided being taken the problem that the server handling ability that causes and system real time descend in a large number because of cache resources.
Description of drawings
Fig. 1 shows the flow chart of steps of the embodiment 1 of property dropping control method in the online game of the present invention;
Fig. 2 shows the flow chart of steps of the embodiment 3 of property dropping control method in the online game of the present invention;
Fig. 3 shows the structured flowchart of an embodiment of the device that a kind of game control stage property Network Based of the present invention drops.
Embodiment
For above-mentioned purpose of the present invention, feature and advantage can be become apparent more, the present invention is further detailed explanation below in conjunction with the drawings and specific embodiments.
With reference to Fig. 1, Fig. 1 shows the flow chart of steps of the embodiment 1 of property dropping control method in the online game of the present invention.Referring to Fig. 1 this embodiment is described in detail:
Step 101: if server gets access to target stage property solicited message, then execution in step 102.
That provided by server in online game and the general names corresponding class data of non-role NPC are provided stage property of the present invention, its performance forms difference according to game content can be had multiplely, for example can be coin, equipment, weapon and food etc.Usually its corresponding NPC of stage property occurs in game process in succession, for example when the role of player's control kills monster or destroys building in recreation after, server will or be built corresponding stage property data with this monster and send to game client and show, wherein, the stage property that need show at game client in game process is the target stage property.
Described target stage property solicited message is preferably judged by server to generate.Server by real-time monitoring all NPCs to judge whether it needs to show stage property, for example obtains whether need to show stage property by the vital values of judging monster.Certainly, when enforcement was of the present invention, server also can obtain the stage property solicited message from client, as, after detecting the player to kill certain monster, client initiatively sends solicited message to show this stage property to server.Which kind of mode server adopts obtain target stage property solicited message and can be decided in its sole discretion as required when in real time of the present invention by those skilled in the art, and the present invention does not do qualification to this.
Step 102: server obtains the current environment parameter.
Step 103: judge whether the current environment parameter exceeds and preset threshold values, if exceed, execution in step 104, otherwise, execution in step 105.
In this example, the current environment parameter that server obtained comprises the current counting that drops of target stage property, the described threshold values that presets comprises the maximum of stage property in the preset time section counting that drops, and describedly judges whether the current environment parameter exceeds and presets threshold values and judge promptly whether the current counting that drops of target stage property exceeds maximum in the preset time section of this target stage property correspondence counting that drops.
Preferably, the maximum of stage property in the preset time section counting that drops can be provided with by the following method: according to the stage property of different stage properties sign the maximum of each stage property in the preset time section counting that drops is set, wherein, the value of preset time section and the maximum counting that drops can set up on their own when enforcement is of the present invention as required, for example, the counting but the maximum of stage property that draws the loading condition of statistical server in the preset time section drops, perhaps rule of thumb value is provided with preset time section and the maximum accordingly counting that drops.And the different maximums counting that drops can be set, thereby reach the priority that the control stage property drops according to the significance level of different stage properties based on said method.After the solicited message that gets access to the target stage property, obtain corresponding preset time section and the maximum counting that drops according to the stage property sign of this target stage property, whether the current counting that drops of judging this target stage property has exceeded the preset time section and the maximum target of this target stage property correspondence is counted.
In addition, the maximum of stage property in the preset time section drops counting also can be by being divided into stage property different classifications, and every kind kind comprises multiple stage property, then in the different category setting preset time sections and the corresponding maximum number that drops.According to each stage property preset time section and the maximum counting that drops is set and compares with above-mentioned, this method is implemented simple, but control accuracy is lower.
Step 104: refusal target stage property drops.
Server refusal is sent to client with the stage property data of target stage property correspondence, and with this stage property data storage in buffer memory.
Step 105: the target that drops stage property.
This step is an optional step.Server is sent to client with the stage property data of target stage property correspondence, and with this stage property data storage in buffer memory.
More than introduced the embodiment 1 of property dropping control method in the online game of the present invention.Embodiment 1 is by the control maximum of stage property in the preset time section number that drops, make the Consumption Control of server buffer resource in a reasonable range, thereby guaranteed that effectively cache resources is not taken by transition and the performance of server, improved the promptness of game operation.Owing to effectively controlled dropping of stage property, compared with prior art, server also significantly reduces to the stage property data that client sends simultaneously, has further improved the response processing power and the simultaneously online number of players of server.
In embodiments of the invention 2, the current environment parameter that server obtains comprises the utilization rate of server current cache, and server presets threshold values and determines whether allowing stage property to drop by judging whether the current cache utilization rate exceeds.Below be further describing of embodiment 2:
Step 201: if server gets access to target stage property solicited message, then execution in step 102.
Step 202: the utilization rate of obtaining the server current cache.
The utilization rate of buffer memory is used to represent the situation that takies of current cache resource, is generally the ratio of the total volume of current use capacity of buffer memory and buffer memory.
Step 203: judge whether server current cache utilization rate exceeds and preset threshold values,, then refuse the target stage property and drop if exceed.
In the prior art, because the player can be uncontrolled kills this monster to obtain stage property, cause the stage property data in the server buffer sharply to increase, the system promptness of causing such as reduces greatly at problem.Embodiment 2 is by the utilization rate of Control Server buffer memory, the use of buffer memory remained in the reasonable range, thereby solved the problem that prior art exists.Compare with embodiment 1,, therefore can only guarantee the use of buffer memory on the whole, but reduce control accuracy simultaneously, can't distinguish the importance of stage property because embodiment 2 controls at the utilization rate of buffer memory.
In the embodiments of the invention 3, above-mentioned two disclosed characteristics combination of embodiment are become a new scheme, the maximum in the preset time section of whether exceeding the current counting that drops of promptly promptly judging the target stage property in the game process counting that drops, the while further is controlled at the utilization rate of server memory in the reasonable range.Referring to Fig. 3 this embodiment is elaborated:
Step 301: if server gets access to target stage property solicited message, then execution in step 302.
Step 302: obtain the current counting that drops of target stage property.
Step 303: obtain the preset time section of target stage property correspondence and the maximum counting that drops.
Step 304: judge maximum that whether the current counting that drops of target stage property exceeds the preset time section counting that drops, as if exceeding execution in step 308.
Step 305: the utilization rate of obtaining the server current cache.
Step 306: whether the utilization rate of judging the server current cache exceeds the buffer memory utilization rate threshold values that presets, if exceed execution in step 308.
Step 307: the target that drops stage property.
Step 308: refusal target stage property drops.
Embodiment 3 is on the basis that dropping of each stage property controlled, further the utilization rate with server buffer is controlled in the reasonable range, guaranteeing that stage property drops in the control accuracy, realized more effectively during from integral body server resource is consumed ground control, thereby guaranteed the performance of server and the promptness of games system more effectively.
Need to prove that embodiment 3 described steps flow charts are preferable methods of the present invention, those skilled in the art should not be interpreted as limitation of the invention with this, can be as required to the above-mentioned steps combination in any when enforcement is of the present invention.For example can judge the utilization rate of server buffer earlier, judge that the more current counting that drops of target stage property also is fine.
Below by a concrete examples of applications property dropping control method of the present invention is described further:
Suppose
IID, the stage property unique identification in games system;
T, time bar;
K, the maximum of stage property iID in the time t number that drops;
N is for refusing to drop sign, and 0 expression allows to drop, and 1 expression refusal drops, and initial value is 0;
Overall situation counting item (iID, t, k, n), wherein item is used for representing current the drop counting of stage property in system, the item initial value is 0;
Then:
(1) in time t, stage property iID drops at random, whenever drops once, and the item value adds 1; When the number of times item that drops as stage property iID reached k, sign n became 1, and afterwards, this stage property will no longer drop;
(2) when the time arrives t, t is extended to a new time point backward, variable k and item are changed to 0 again.
In game process, same class stage property may need to be presented on different player's clients, therefore implement when of the present invention, can in games system, be used to write down the current counting that drops of such stage property for corresponding global variable of each class stage property structure, so, make the quantity that drops of each class stage property can be controlled in the reasonable range.For example, the counting that stage property A is set be item (iID, 18:00,10, n), then the quantity that drops of stage property A can be above 10 times by before 18:00 the time; Arrive 18:00 when the time, can restart counting then with time lengthening to 19:00, in this manner, the number of times that makes stage property A drop in hour is no more than 10 times.
The method that a kind of game control stage property Network Based of the present invention drops has below been described in conjunction with specific embodiments.Below with reference to above related content the device that a kind of game control stage property Network Based of the present invention drops is introduced.Referring to Fig. 3, Fig. 3 shows the structured flowchart of the device that a kind of game control stage property Network Based of the present invention drops, and described device 400 comprises:
Acquisition request unit 410 is used to obtain target stage property solicited message;
Environmental parameter acquiring unit 420 is used to obtain the current environment parameter;
Buffer unit 430 is used for buffer memory stage property data;
The stage property unit 440 that drops is used to send the pairing stage property data of target stage property solicited message that the acquisition request unit obtains, and with this stage property data storage in buffer unit;
Storage unit 450 is used for storage and presets threshold values;
Verification unit 460, be used for judging whether the environmental parameter that environmental parameter acquiring unit 420 is obtained exceeds the threshold values that presets of storage unit 450, if exceed, the notice stage property unit 440 refusals target stage property that drops that drops, otherwise, the notice stage property unit 440 target stage property that drops that drops.
Wherein, the current environment parameter obtained of described environmental parameter acquiring unit 420 comprises the current counting that drops of target stage property; The threshold values that presets of storage comprises the maximum of stage property in the preset time section counting that drops in the described storage unit 450;
Described verification unit 460 comprises:
First verification unit 461, be used for judging whether the current counting that drops of target stage property that current environment parameter acquiring unit 420 is obtained exceeds the maximum of this target stage property in the corresponding preset time section of storage unit 450 counting that drops, if exceed, the notice stage property unit 440 refusal target stage property that drops that drops, otherwise, the notice stage property unit 440 target stage property that drops that drops.
Wherein, the current environment parameter obtained of described environmental parameter acquiring unit 420 comprises the current utilization rate of buffer memory; The threshold values that presets of storage comprises the buffer memory utilization rate that presets in the described storage unit 450;
Described verification unit 460 also comprises:
Second verification unit 462, be used to judge whether the current utilization rate of buffer memory that environmental parameter acquiring unit 420 is obtained has exceeded the buffer memory utilization rate that storage unit 450 presets, if exceed, the notice stage property unit 440 refusal target stage property that drops that drops, otherwise, the notice stage property unit 440 target stage property that drops that drops.
The maximum of stage property in the preset time section of wherein, storing in the described storage unit counting that drops is according to the stage property of different stage properties sign the maximum of each stage property in the preset time section counting that drops to be set.
A kind of preferred implementation that said apparatus control stage property is dropped is introduced below:
Threshold values is preset in storage in the storage unit, and this presets threshold values and comprises stage property maximum in preset time section counting that drops, and this presets threshold values and also comprises buffer memory utilization rate threshold values; After the acquisition request unit got access to target stage property solicited message, the environmental parameter acquiring unit obtained the current counting that drops of target stage property.First verification unit judges whether the current counting that drops of target stage property that the current environment parameter acquiring unit obtained exceeds this target stage property maximum in the corresponding preset time section in storage unit counting that drops, if exceed, the notice stage property unit refusal target stage property that drops that drops; If do not exceed, the environmental parameter acquiring unit obtains the current utilization rate of buffer memory, second verification unit judges whether the current utilization rate of buffer memory exceeds the buffer memory utilization rate threshold values in the storage unit, if exceed, the notice stage property unit refusal target stage property that drops that drops, if do not exceed, the stage property unit that drops sends the pairing stage property data of target stage property solicited message that the acquisition request unit obtains, and with this stage property data storage in buffer unit.
The invention discloses a kind of network game system, comprise the server and client side, described server comprises:
The acquisition request unit is used to obtain target stage property solicited message;
The environmental parameter acquiring unit is used to obtain the current environment parameter;
Buffer unit is used for buffer memory stage property data;
The stage property unit that drops is used for sending the pairing stage property data of target stage property solicited message that the acquisition request unit obtains to client, and with this stage property data storage in buffer unit;
Storage unit is used for storage and presets threshold values;
Verification unit is used for judging whether the environmental parameter that the environmental parameter acquiring unit is obtained exceeds the threshold values that presets of storage unit, if exceed, then notifies the stage property unit refusal target stage property that drops that drops.
Can be about not detailed part in the description of system of the present invention referring to above-mentioned description about device.
For device, system embodiment, because it is substantially corresponding to method embodiment, so description is fairly simple, relevant part gets final product referring to the part explanation of method embodiment.
More than method and apparatus that a kind of game control stage property Network Based provided by the present invention is dropped, be described in detail, used specific case herein principle of the present invention and embodiment are set forth, the explanation of above embodiment just is used for helping to understand method of the present invention and core concept thereof; Simultaneously, for one of ordinary skill in the art, according to thought of the present invention, the part that all can change in specific embodiments and applications, in sum, this description should not be construed as limitation of the present invention.

Claims (10)

1, a kind of property dropping control method of recreation Network Based is characterized in that, described method comprises:
If server gets access to target stage property solicited message, then
Server obtains the current environment parameter, and judges whether this current environmental parameter exceeds and preset threshold values, if exceed, refuse the target stage property and drop, otherwise, this target stage property that drops, described target stage property drops and comprises:
Server is sent to client according to the target stage property solicited message that gets access to the stage property data of correspondence, and with this stage property data storage in the buffer memory of server.
2, method according to claim 1 is characterized in that,
Described current environment parameter comprises the current counting that drops of target stage property,
The described threshold values that presets comprises the maximum of stage property in the preset time section counting that drops,
Describedly judge whether the current environment parameter exceeds the maximum that presets in the preset time section whether the current counting that drops that threshold values promptly judges the target stage property exceed this target stage property correspondence counting that drops.
3, method according to claim 2 is characterized in that,
Described server current environment parameter also comprises: the current utilization rate of server buffer; The described threshold values that presets comprises buffer memory utilization rate threshold values;
Describedly before the target stage property that drops, also comprise:
If the utilization rate of current server buffer memory exceeds the buffer memory utilization rate threshold values that presets, refusal target stage property drops.
4, method according to claim 2 is characterized in that, the maximum of described stage property in the preset time section drops to count by the following method and be provided with:
According to the stage property of different stage properties sign the maximum of each stage property in the preset time section counting that drops is set.
5, a kind of stage property of recreation Network Based control device that drops is characterized in that described device comprises:
The acquisition request unit is used to obtain target stage property solicited message;
The environmental parameter acquiring unit is used to obtain the current environment parameter;
Buffer unit is used for buffer memory stage property data;
The stage property unit that drops, be used for refusing to drop the target stage property, perhaps, the target that drops stage property, the described target stage property that drops comprises: send the pairing stage property data of target stage property solicited message that the acquisition request unit obtains, and with this stage property data storage in buffer unit;
Storage unit is used for storage and presets threshold values;
Verification unit is used for judging whether the environmental parameter that the environmental parameter acquiring unit is obtained exceeds the threshold values that presets of storage unit, if exceed, then notifies the described stage property unit refusal target stage property that drops that drops, otherwise, the notice stage property unit target stage property that drops that drops.
6, device according to claim 5 is characterized in that, the current environment parameter that described environmental parameter acquiring unit is obtained comprises the current counting that drops of target stage property; The threshold values of storing in the described storage unit that presets comprises the maximum of stage property in the preset time section counting that drops;
Described verification unit comprises:
First verification unit, be used for judging whether the current counting that drops of target stage property that the current environment parameter acquiring unit is obtained exceeds the maximum of this target stage property in the corresponding preset time section of the storage unit counting that drops, if exceed, the notice stage property unit refusal target stage property that drops that drops, otherwise, the notice stage property unit target stage property that drops that drops.
7, device according to claim 6 is characterized in that, the current environment parameter that described environmental parameter acquiring unit is obtained comprises the current utilization rate of buffer memory; The threshold values of storing in the described storage unit that presets comprises buffer memory utilization rate threshold values;
Described verification unit also comprises:
Second verification unit, be used to judge whether the current utilization rate of buffer memory that the environmental parameter acquiring unit is obtained has exceeded the buffer memory utilization rate that storage unit presets, if exceed, the notice stage property unit refusal target stage property that drops that drops, otherwise, the notice stage property unit target stage property that drops that drops.
8, device according to claim 6 is characterized in that, the maximum of the stage property of storing in the described storage unit in the preset time section counting that drops is according to the stage property of different stage properties sign the maximum of each stage property in the preset time section counting that drops to be set.
9, a kind of network game system comprises the server and client side, it is characterized in that, described server comprises:
The acquisition request unit is used to obtain target stage property solicited message;
The environmental parameter acquiring unit is used to obtain the current environment parameter;
Buffer unit is used for buffer memory stage property data;
The stage property unit that drops, be used for refusing to drop the target stage property, perhaps, the target that drops stage property, the described target stage property that drops comprises: send the pairing stage property data of target stage property solicited message that the acquisition request unit obtains to client, and with this stage property data storage in buffer unit;
Storage unit is used for storage and presets threshold values;
Verification unit is used for judging whether the environmental parameter that the environmental parameter acquiring unit is obtained exceeds the threshold values that presets of storage unit, if exceed, and the notice stage property unit refusal target stage property that drops that drops, otherwise, the notice stage property unit target stage property that drops that drops.
10, device according to claim 9 is characterized in that, the current environment parameter that described environmental parameter acquiring unit is obtained comprises the current counting that drops of target stage property; The threshold values of storing in the described storage unit that presets comprises the maximum of stage property in the preset time section counting that drops;
Described verification unit comprises:
First verification unit, be used for judging whether the current counting that drops of target stage property that the current environment parameter acquiring unit is obtained exceeds the maximum of this target stage property in the corresponding preset time section of the storage unit counting that drops, if exceed, the notice stage property unit refusal target stage property that drops that drops, otherwise, the notice stage property unit target stage property that drops that drops.
CNB2007101208308A 2007-08-27 2007-08-27 Property dropping control method and device based on network game Active CN100517348C (en)

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