CN111318018A - Control method and device of virtual prop, storage medium and electronic device - Google Patents

Control method and device of virtual prop, storage medium and electronic device Download PDF

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Publication number
CN111318018A
CN111318018A CN202010082716.6A CN202010082716A CN111318018A CN 111318018 A CN111318018 A CN 111318018A CN 202010082716 A CN202010082716 A CN 202010082716A CN 111318018 A CN111318018 A CN 111318018A
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China
Prior art keywords
virtual
target
operation object
attack prop
prop
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CN202010082716.6A
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Chinese (zh)
Inventor
郭畅
刘智洪
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN202010082716.6A priority Critical patent/CN111318018A/en
Publication of CN111318018A publication Critical patent/CN111318018A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game

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  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention discloses a control method and device of a virtual prop, a storage medium and an electronic device. Wherein, the method comprises the following steps: controlling a first virtual operation object to execute a throwing operation on a first virtual attack prop in a target game application, wherein the first virtual attack prop is a virtual attack prop currently used by the first virtual operation object; adsorbing the first virtual attack prop on the target virtual object under the condition that the first virtual attack prop touches the target virtual object; and when the preset time length after the first virtual attack prop is adsorbed on the target virtual object is reached, controlling the first virtual attack prop to explode on the target virtual object. By adopting the technical scheme, the problem that in the related technology, the control efficiency of the virtual prop is low in a game scene is solved.

Description

Control method and device of virtual prop, storage medium and electronic device
Technical Field
The invention relates to the field of computers, in particular to a method and a device for controlling a virtual prop, a storage medium and an electronic device.
Background
In most current mobile-end shooting games, many different play modes often exist to enrich game contents and attract more users to participate. Among them, there is a play mode that zombie elements are added to a game scene, and a zombie level is deeply favored by players as a leisure game mode, but in the zombie mode, it is very difficult to hit and kill zombies by using common firearm weapons, because in the zombie mode, the number of zombies is very large, and common weapons can only hit and kill zombies by one, there is a technical problem that the efficiency of hitting and killing zombies by common weapons is relatively low.
Therefore, in the related art, there is a problem that the control efficiency of the virtual item is low in the game scene, and an effective solution is not proposed at present.
Disclosure of Invention
The embodiment of the invention provides a method and a device for controlling a virtual item, a storage medium and an electronic device, which are used for at least solving the technical problem that in the related art, the control efficiency of the virtual item is low in a game scene.
According to an aspect of an embodiment of the present invention, a method for controlling a virtual item is provided, including: controlling a first virtual operation object to execute a throwing operation on a first virtual attack prop in a target game application, wherein the first virtual attack prop is a virtual attack prop currently used by the first virtual operation object; adsorbing the first virtual attack prop on the target virtual object under the condition that the first virtual attack prop touches the target virtual object; and when the preset time length after the first virtual attack prop is adsorbed on the target virtual object is reached, controlling the first virtual attack prop to explode on the target virtual object.
According to another aspect of the embodiments of the present invention, there is also provided a control device of a virtual item, including: the first control unit is used for controlling a first virtual operation object to execute a throwing operation on a first virtual attack prop in a target game application, wherein the first virtual attack prop is a virtual attack prop currently used by the first virtual operation object; the adsorption unit is used for adsorbing the first virtual attack prop on the target virtual object under the condition that the first virtual attack prop touches the target virtual object; and the second control unit is used for controlling the first virtual attack prop to explode on the target virtual object when the preset time length after the first virtual attack prop is adsorbed on the target virtual object is reached.
According to another aspect of the embodiment of the present invention, there is also provided a computer-readable storage medium, in which a computer program is stored, where the computer program is configured to execute the control method of the virtual prop when running.
According to another aspect of the embodiments of the present invention, there is also provided an electronic apparatus, including a memory, a processor, and a computer program stored on the memory and executable on the processor, wherein the processor executes the control method of the virtual prop through the computer program.
In the embodiment of the invention, in the target game application, the virtual attack prop currently used by the first virtual operation object is the first virtual attack prop, the first virtual operation object is controlled to execute a throwing operation on the first virtual attack prop, the first virtual attack prop is adsorbed on the target virtual object when the first virtual attack prop touches the target virtual object in the throwing process, and the first virtual attack prop is controlled to explode on the target virtual object at the moment when the preset time length after the first virtual attack prop is adsorbed on the target virtual object is reached. Through the technical scheme, the first virtual attack prop is adsorbed on the target virtual object, and the first virtual attack prop is exploded on the target virtual object, so that the first virtual attack prop can be prevented from being rebounded to other places, and the accuracy of controlling the virtual attack prop is improved.
Drawings
The accompanying drawings, which are included to provide a further understanding of the invention and are incorporated in and constitute a part of this application, illustrate embodiment(s) of the invention and together with the description serve to explain the invention without limiting the invention. In the drawings:
fig. 1 is a schematic diagram of an application environment of an optional control method for a virtual item according to an embodiment of the present invention;
FIG. 2 is a flow chart illustrating a method for controlling an optional virtual item according to an embodiment of the present invention;
FIG. 3 is a schematic flow chart of another alternative control method for virtual props according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of an alternative target virtual item crash box according to an embodiment of the invention;
FIG. 5 is a schematic diagram of an alternative purchase of a first virtual attack prop, according to an embodiment of the present invention;
FIG. 6 is a schematic diagram of a displayed identification of an optional first virtual attack prop, according to an embodiment of the present invention;
FIG. 7 is a schematic diagram of an alternative first virtual attack prop flight procedure, according to an embodiment of the invention;
FIG. 8 is a schematic diagram of an alternative first virtual attack prop absorbing zombies, in accordance with embodiments of the present invention;
FIG. 9 is a schematic diagram illustrating the effect of an optional first virtual attack prop on a zombie, according to an embodiment of the present invention;
FIG. 10 is a schematic diagram illustrating the effects of an optional first virtual attack prop explosion according to an embodiment of the present invention;
FIG. 11 is a schematic diagram of an alternative first virtual attack prop charging according to an embodiment of the invention;
FIG. 12 is a schematic structural diagram of a control device of an alternative virtual prop according to an embodiment of the present invention;
fig. 13 is a schematic structural diagram of an alternative electronic device according to an embodiment of the invention.
Detailed Description
In order to make the technical solutions of the present invention better understood, the technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
It should be noted that the terms "first," "second," and the like in the description and claims of the present invention and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used is interchangeable under appropriate circumstances such that the embodiments of the invention described herein are capable of operation in sequences other than those illustrated or described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
Technical terms involved in the embodiments of the present invention include:
(1) a mobile terminal: generally referred to as the handset side, including but not limited to all handheld portable game devices.
(2) Hand swimming: including, but not limited to, first person shooter games, third person shooter games, and the like, all games that use hot arms to conduct remote attacks.
According to one aspect of the embodiment of the invention, a control method of a virtual item is provided. Optionally, the control method of the virtual prop may be applied to, but not limited to, an application environment shown in fig. 1. As shown in fig. 1, a client (e.g., Android, iOS, or Web) of a target game application is running on a first terminal device 102. Through the client, the game player can play a network game (such as a virtual shooting game), and in the target game application, the first virtual operation object is controlled to execute a throwing operation on the first virtual attack prop, wherein the first virtual attack prop is a virtual attack prop currently used by the first virtual operation object, and when the first virtual attack prop touches the target virtual object, the first virtual attack prop is adsorbed on the target virtual object, and the server 104 is enabled to process various operations of the target game application through the network. Server 104 may be a background server for the client. When the preset time length after the first virtual attack prop is adsorbed on the target virtual object is reached, the server 104 controls the first virtual attack prop to explode on the target virtual object, then sends the result that the first virtual attack prop explodes on the target virtual object to the first terminal device 102 through the network, then displays the result that the first virtual attack prop explodes on the target virtual object in the first terminal device 102, and for the second terminal device 106, the server 104 and the first terminal device can interact through the network, for example, a game player corresponding to the first terminal device 102 and a game player corresponding to the second terminal device 106 interact in the same game in a competitive mode, and the like. The above is merely an example, and the embodiments of the present application are not limited herein.
In a game interface of the first terminal device 102 or the second terminal device 106, controlling a first virtual operation object to execute a throwing operation on a first virtual attack prop in a target game application, wherein the first virtual attack prop is a virtual attack prop currently used by the first virtual operation object; adsorbing the first virtual attack prop on the target virtual object under the condition that the first virtual attack prop touches the target virtual object; and when the preset time length after the first virtual attack prop is adsorbed on the target virtual object is reached, controlling the first virtual attack prop to explode on the target virtual object.
Optionally, in this embodiment, the terminal device (including the first terminal device and the second terminal device) may be a terminal device configured with a client, and may include but is not limited to at least one of the following: mobile phones (such as Android phones, iOS phones, etc.), notebook computers, tablet computers, palm computers, MID (Mobile Internet Devices), PAD, desktop computers, etc. Such networks may include, but are not limited to: a wired network, a wireless network, wherein the wired network comprises: a local area network, a metropolitan area network, and a wide area network, the wireless network comprising: bluetooth, WIFI, and other networks that enable wireless communication. The server may be a single server or a server cluster composed of a plurality of servers. The above is only an example, and the present embodiment is not limited to this.
Optionally, in this embodiment, as an optional implementation manner, the method may be executed by a server, or may be executed by a terminal device, or may be executed by both the server and the terminal device, and in this embodiment, the description is given by taking an example that the method is executed by a terminal device (for example, the first terminal device 102). As shown in fig. 2, the flow of the control method for the virtual item may include the steps of:
step S202, a first virtual operation object is controlled to execute a throwing operation on a first virtual attack prop in a target game application, wherein the first virtual attack prop is a virtual attack prop currently used by the first virtual operation object;
step S204, absorbing the first virtual attack prop on the target virtual object under the condition that the first virtual attack prop touches the target virtual object;
step S206, when the preset time length after the first virtual attack prop is adsorbed on the target virtual object is reached, controlling the first virtual attack prop to explode on the target virtual object.
Optionally, the control method of the virtual item may be, but is not limited to, a scene in which a client is used to play a virtual shooting game.
For example, for a target game application, which may be a virtual shooting game, a user may play the game using a client running on the terminal. In the process of playing the virtual shooting game, a game character A (acting as a first virtual operation object) is displayed on a display interface of the game to control a first virtual attack prop (such as a weapon with an attack function in the game) to execute a throwing operation (such as throwing the first virtual attack prop in the game), if a target virtual object (such as a monster, zombie, virtual obstacle, etc.) is touched during the first virtual attack prop being thrown, the first virtual attack prop can be adsorbed on the target virtual object, when the adsorption time length of the first virtual attack prop on the target virtual object reaches the preset time length, the first virtual attack prop can be controlled to explode on the target virtual object, causing certain damage to the target virtual object and monsters, zombies and the like around the target virtual object. It should be understood that the above description is only an example, and the embodiments of the present application are not limited thereto.
Through the embodiment, in the target game application, the virtual attack prop currently used by the first virtual operation object is the first virtual attack prop, the first virtual operation object is controlled to execute the throwing operation on the first virtual attack prop, the first virtual attack prop is adsorbed on the target virtual object under the condition that the first virtual attack prop touches the target virtual object in the throwing process, and the first virtual attack prop is controlled to explode on the target virtual object at the moment when the preset time length reaches after the first virtual attack prop is adsorbed on the target virtual object. Through the technical scheme, the first virtual attack prop is adsorbed on the target virtual object, and the first virtual attack prop is exploded on the target virtual object, so that the first virtual attack prop can be prevented from being rebounded to other places, and the accuracy of controlling the virtual attack prop is improved.
The following describes a method for controlling the virtual item in this embodiment with reference to fig. 2.
In step S202, a first virtual operation object is controlled in the target game application to perform a throwing operation on a first virtual attack prop, where the first virtual attack prop is a virtual attack prop currently used by the first virtual operation object.
Alternatively, the target game application may be an application having a moving virtual game character, such as a virtual shooting game, and the target game application may be a web game or a mobile phone-side game. The first virtual operation object may be understood as a virtual game character having a function of movement or the like. For the first virtual operation object, a certain key in a keyboard can be pressed to operate the first virtual operation object, or in a game scene of a virtual shooting game running on a mobile terminal (such as a mobile phone end), the first virtual operation object is operated by touching a corresponding screen position. In the game, the first virtual attack prop can be understood as a hot weapon similar to the real world, such as a grenade, a bomb, a grenade and the like. It should be understood that the above description is only an example, and the embodiments of the present application are not limited thereto.
In the game scene of the virtual shooting game, a scene picture positioned in the visual field range of the first virtual operation object can be displayed, such as through the first visual angle, or through the third visual angle, and the scene picture in the visual field range of the virtual operation object can see the first virtual attack prop.
In the target game application, the first virtual attack prop can be controlled by the first virtual operation object to execute a throwing operation.
In step S204, when the first virtual attack prop touches the target virtual object, the first virtual attack prop is attracted to the target virtual object.
Alternatively, for the above target virtual object, it may be set to be controlled by a program of the target game application and capable of performing a first attack operation on a first virtual operation object controlled by a user, such as a game character not manipulated by a player, i.e., a non-player character NPC, such as a zombie, a monster, or the like. Alternatively, the target virtual object may be set as a fixed virtual obstacle in the target game application, such as a box, a tree, or other game props.
In a game scene, taking a mobile phone-side game as an example, in a target game application, when the first virtual attack prop is thrown, the first virtual attack prop can be adsorbed on the target virtual object as long as the first virtual attack prop touches the target virtual object. It is understood that the above description is only an example, and not intended to be limiting.
In step S206, when a predetermined time period after the first virtual attack prop is adsorbed on the target virtual object arrives, the first virtual attack prop is controlled to explode on the target virtual object.
Optionally, when the adsorption duration of the first virtual attack prop on the target virtual object reaches a predetermined duration, the first virtual attack prop may be controlled to explode on the target virtual object.
Optionally, in this embodiment, after the first virtual attack prop is attached to the target virtual object, the method further includes: and in the case that the target virtual object is a second virtual operation object, before the preset time length is reached, controlling the first virtual attack prop to move along with the movement of the second virtual operation object, wherein the second virtual operation object is set to be controlled by a program of the target game application to execute a first attack operation on the first virtual operation object.
Alternatively, the second virtual operation object may be set to be capable of executing the first attack operation on the first virtual operation object, and the first attack operation may be issued to the first virtual operation object operated by the user if the second virtual operation object is a monster, a zombie, or the like type virtual operation object. Under the condition that the target virtual object adsorbed by the first virtual attack prop is the second virtual operation object and before the preset time length is reached, the first virtual attack prop is adsorbed on the second virtual operation object, so that the first virtual attack prop can be controlled to move along with the movement of the second virtual operation object. It is understood that the above is only an example, and the present embodiment is not limited thereto.
Through the embodiment, in a game scene, under the condition that the target virtual object is the second virtual operation object and before the preset time length is reached, the first virtual attack prop can be moved along with the movement of the second virtual operation object, so that the first virtual attack prop can be ensured to be adsorbed on the second virtual operation object before the preset time length is reached, and the control efficiency of the virtual attack prop is improved.
Optionally, in this embodiment, controlling the first virtual attack prop to explode on the target virtual object includes: controlling the first virtual attack prop to explode on the second virtual operation object; and in the case that a third virtual operation object exists in the explosion damage range of the first virtual attack prop, damaging the second virtual operation object and the third virtual operation object, wherein the third virtual operation object is set to be controlled by a program of the target game application to execute the first attack operation on the first virtual operation object, and the explosion damage range comprises the current position of the first virtual attack prop.
Optionally, at the time when the first virtual attack prop is attached to the second virtual operation object and the attachment duration of the first virtual attack prop on the second virtual operation object reaches the predetermined duration, the first virtual attack prop may be controlled to explode on the second virtual operation object, and if a third virtual operation object exists within the explosion damage range of the first virtual attack prop, the first virtual attack prop may be caused to simultaneously cause a certain damage to both the second virtual operation object and the third virtual operation object at the time of the explosion, wherein the third virtual operation object is set to be controlled by the program of the target game application to perform the first attack operation on the first virtual operation object, the third virtual operation object may include at least two virtual operation objects, the explosion damage range includes the current position of the first virtual attack prop (which may be understood as the time when the predetermined duration ends, the position of the first virtual attack prop staying on the second virtual operation object). It is understood that the above is only an example, and the present embodiment is not limited thereto.
Through the embodiment, in a game scene, the first virtual attack prop can cause certain damage to the second virtual operation object and the third virtual operation object at the moment of explosion, so that the attack efficiency of the first virtual attack prop is ensured, and the attack accuracy of the first virtual attack prop is improved.
Optionally, in an embodiment, the causing of the injury to the second virtual operation object and the third virtual operation object includes: and reducing the life values of the second virtual operation object and the third virtual operation object by a preset threshold value or 0.
Alternatively, the damage to the second virtual operation object and the third virtual operation object may be implemented by, for example, reducing the life values of the second virtual operation object and the third virtual operation object by a preset threshold (e.g., reducing the life value by 100) or reducing the life value to 0.
Optionally, in this embodiment, before causing an injury to the second virtual operation object and the third virtual operation object, the method further includes: acquiring the position of a second virtual operation object and the position of a target type virtual operation object in the target game application, wherein the target type virtual operation object is set to be controlled by a program of the target game application to execute a first attack operation on a first virtual operation object, and the position of the second virtual operation object comprises the following steps: the current position of the first virtual attack prop; determining whether the position of the virtual operation object of the target type is within an explosive damage range; and determining that a third virtual operation object exists in the explosive damage under the condition that the virtual operation object with the position within the explosive damage range exists in the target type virtual operation object.
Optionally, before the second virtual operation object and the third virtual operation object are damaged, the position of the second virtual operation object and the position of the virtual operation object of the target type may be obtained first, where the current position of the first virtual attack prop may be the position of the second virtual operation object because the first virtual attack prop is adsorbed on the second virtual operation object, and then the virtual operation object whose position of the virtual operation object of the target type is within the explosive damage range is determined as the third virtual operation object.
It should be noted that the target type virtual operation object, the second virtual operation object, and the third virtual operation object may be the same type virtual operation object, such as a monster, a zombie, and so on.
It is understood that the above is only an example, and the present embodiment is not limited thereto.
Through this embodiment, through the mode of obtaining the position, can confirm the third virtual operation object in the explosion injury scope, improved the rate of accuracy of confirming the third virtual operation object.
Optionally, in this embodiment, after the first virtual attack prop is attached to the target virtual object, the method further includes: under the condition that the target virtual object is a target virtual obstacle in the target game application, before the preset time length is reached, controlling the first virtual attack prop to stay at a target position on the target virtual obstacle, wherein the target position is an adsorption position of the first virtual attack prop on the target virtual object; controlling the first virtual attack prop to explode on the target virtual object, comprising: and controlling the first virtual attack prop to explode at the target position.
Optionally, in the target game application, when the target virtual object adsorbed by the first virtual attack prop is a target virtual obstacle, the target virtual obstacle may be a static object such as a box, a wall, a tree, or the like in the target game application, and before the predetermined time period arrives, the first virtual attack prop may be controlled to stay at a target position on the target virtual obstacle, where the target position is an adsorption position where the first virtual attack prop is adsorbed on the target virtual object, and then, when the predetermined time period arrives, the first virtual attack prop may be controlled to explode at the target position of the target virtual object (the target virtual obstacle). It should be noted that, when the first virtual attack prop is exploded, and there is a target type virtual operation object in the explosion damage range of the first virtual attack prop, the target type virtual operation object in the explosion damage range may be damaged.
For example, when the first virtual attack prop is a grenade, when the grenade is thrown onto a wall (a target virtual obstacle), the grenade may explode at an adsorption position of the wall at a time when a predetermined time period is reached, and when the grenade explodes, a corpse, a monster, and the like exist in an explosion damage range of the grenade, a certain damage may be caused to the corpse, the monster, and the like in the explosion damage range of the grenade.
Through this embodiment, in the game scene, can make first virtual attack stage property adsorb on the virtual barrier of target to produce the explosion on the adsorption site that first virtual attack stage property adsorbs the virtual barrier of target, can produce the injury to zombie, monster etc. around the virtual barrier of target, improved the injury rate of virtual attack stage property.
Optionally, in this embodiment, before causing an injury to the second virtual operation object and the third virtual operation object, the method further includes: acquiring the position of a second virtual operation object and the position of a target type virtual operation object in the target game application, wherein the target type virtual operation object is set to be controlled by a program of the target game application to execute a first attack operation on a first virtual operation object, and the position of the second virtual operation object comprises the following steps: the current position of the first virtual attack prop; determining whether the position of the virtual operation object of the target type is within an explosive damage range; and determining that a third virtual operation object exists in the explosive damage under the condition that the virtual operation object with the position within the explosive damage range exists in the target type virtual operation object.
Alternatively, the first virtual operation object may be, but is not limited to, a player operation object. The target type of virtual operands may be, but are not limited to, player operands or non-player operands. The virtual resource may be, but is not limited to, a gold coin, an energy, a diamond, a point ticket, etc. The target virtual property can be, but is not limited to, a box, a package, a mechanical storage property, and the like. The touch operation may include, but is not limited to, the target area detecting a target pressing signal, wherein the pressing signal may include, but is not limited to, a pressing identification (such as a fingerprint), a pressing location, a pressing duration, a pressing pressure, and the like.
It should be noted that, in the scenario of the target game application, the first virtual operation object may issue a second attack operation on the virtual operation object of the target type, and in the case that the second attack operation hits the virtual operation object of the target type, a predetermined number (e.g. 100, 500, etc.) of virtual resources (e.g. gold coins, energy, diamonds, coupons, etc.) may be transferred to the first virtual operation object, and, if the distance between the first virtual operation object and the target virtual item (e.g. box, package, mechanical storage item, etc.) is less than or equal to a predetermined distance threshold value, and the total number (e.g. 1200) of virtual resources currently possessed by the first virtual operation object is greater than a predetermined number threshold value (e.g. 1000), the virtual identification of the first virtual attack item selected by the target virtual item for the first virtual operation object may be displayed, and the virtual identification of the predetermined number threshold value may be transferred from the virtual resources (e.g. 1200) currently possessed by the first virtual operation object Virtual resources (e.g., 1000); if the touch operation executed on the virtual identifier of the first virtual attack prop is acquired, the first virtual attack prop can be configured to the first virtual operation object, and the first virtual attack prop is set to be allowed to be used by the first virtual operation object under the condition of being configured to the first virtual operation object.
Through the embodiment, the first virtual operation object can acquire the virtual resources in the preset number in a mode that the first virtual operation object kills the virtual operation object of the target type, and when the number of the virtual resources owned by the first virtual operation object reaches the preset number threshold, the first virtual attack prop can be allowed to be configured for the first operation object, so that the acquisition efficiency of the first virtual attack prop is improved.
Optionally, in an embodiment, attaching the first virtual attack prop to the target virtual object includes: and adsorbing the first virtual attack prop on the target virtual object under the condition that the detection ray emitted by the first virtual attack prop touches the target virtual object.
Optionally, whether the first virtual attack prop touches the target virtual object may be determined by a detection ray emitted by the first virtual attack prop, and when the target virtual object is touched by the detection ray detection, the first virtual attack prop may be adsorbed on the target virtual object. It is understood that the above is only an example, and the present embodiment is not limited thereto.
Through this embodiment, through the mode that detects the ray, can be accurate adsorb first virtual attack stage property on the virtual object of target, improved the rate of accuracy.
Optionally, in an embodiment, after controlling the first virtual attack prop to explode on the target virtual object, the method further includes: and after the preset time length is finished, configuring the second virtual attack prop to the first virtual operation object, wherein the first virtual attack prop and the second virtual attack prop have the same configuration parameters.
Optionally, after the first virtual attack prop explodes on the target virtual object, the first virtual attack prop is disabled, and may be configured to a second virtual attack prop in which the first virtual operation object and the first virtual attack prop have the same configuration parameters, so that it is possible to prevent the player from using the first virtual attack prop only once. It should be noted that, before configuring the second virtual attack prop for the first virtual operation object, a predetermined time interval may be waited to charge the second virtual attack prop. It is understood that the above is only an example, and the present embodiment is not limited thereto.
Through the embodiment, the utilization rate of the virtual attack props of the types with the same configuration parameters as the first virtual attack props and the second virtual attack props is improved by configuring the second virtual attack props for the first virtual operation object, and the game experience of the player is improved.
The following describes a flow of a method for controlling a virtual item with reference to an optional example, as shown in fig. 3, the method includes the following steps:
step S301, entering a zombie mode in the game.
The zombies correspond to the target type of virtual operation object, the second virtual operation object, and the third virtual operation object, but the embodiments of the present invention are not limited to zombies, and may also be other types of monsters.
Step S302, the player obtains the gold coins by killing the zombies and purchases the mine adhesive (the first virtual attack prop) through the gold coins.
Alternatively, the viscous mine may be understood as an explosive mine having viscosity, and viscosity may be understood as that the viscous mine does not bounce after being thrown, but adheres or adsorbs to a monster or adheres to a wall, etc.
In the target game application, the obtaining mode of the sticky thunder can be realized by purchasing, gold coins need to be obtained when the sticky thunder is purchased, the initial gold coins of the player can be set to be insufficient for purchasing the sticky thunder, the player can obtain a certain amount of gold coins by killing zombies, and when the number of the gold coins is enough for purchasing the sticky thunder, the player can use the gold coins to purchase the sticky thunder.
For example, after the player enters the zombie mode, the player can start to hit and kill the zombies, a certain gold coin can be obtained by hitting and killing the zombies each time, when the gold coin is enough to buy the thunder (such as the first virtual attack prop), the player can go to a chalk wall (such as the target virtual prop) to buy the thunder, when the player approaches the chalk wall corresponding to the thunder, a purchased button is displayed, when the player leaves away, the button disappears, it needs to be explained that corresponding logic is triggered when the collision box on the chalk wall (such as the target virtual prop) contacts the collision box on the chalk wall through the collision box (such as shown in fig. 4) on the chalk wall and the virtual game character (such as the first virtual operation object), for example, the purchase button is displayed. As shown in fig. 5, a schematic diagram of a player triggering the purchase of a mine stick (such as the first virtual attack prop described above) through a chalk wall is shown. The player obtains the mythunder by means of gold coin purchase, and as shown in fig. 6, the player is a schematic diagram of the display identifier of the mythunder.
And step S303, throwing the sticky thunder after the player obtains the sticky thunder.
The player can throw after obtaining the thunder, and the throwing mode is the same as other modes, namely clicking a firing key to enter a pre-aiming state and then releasing.
And step S304, the mine adhesive can be adhered to the obstacle or the corpse when the mine adhesive touches the obstacle or the corpse in the flying process.
Optionally, when the mine sticker encounters any object including an obstacle and a corpse in the air flight process, namely the mine sticker stops immediately and stays at the collision point, as shown in fig. 7, the principle is realized that each obstacle or corpse has a collision box, the mine sticker continuously shoots a detection ray with a short distance to the current flight direction in the flight process, the ray is not long, each frame changes along with the change of the flight direction, and the flight track of the mine sticker is a parabola. As shown in fig. 8, the logic of adhesion is triggered when the detection ray of the mine adhesion touches the collision box on the corpse, as shown in fig. 9, so that the mine adhesion is made on the corpse.
Step S305, when the sticky thunder is adsorbed on the corpse, countdown is started, the sticky thunder can explode after the countdown is finished, explosion damage is calculated within a certain radius range (such as the explosion damage range) by taking the sticky thunder as a center, and corpses which can be arranged within the radius range can be all exploded, or a certain life value is reduced. Fig. 10 is a schematic diagram of a viscous lightning explosion.
And step S306, the player starts to charge after throwing the viscous thunder, and can obtain a new viscous thunder again after finishing charging.
Optionally, the sticky thunder can be infinitely charged and used, namely, after the player finishes using the sticky thunder for one time, the sticky thunder can enter the charging countdown, and after the charging finishes, the sticky thunder can be reused, which is equivalent to that the player obtains a permanent sticky thunder, so that the utilization rate of the sticky thunder is improved. Fig. 11 is a schematic diagram of the energy charging of a viscous lightning.
Through the embodiment, in the game process, the toroids move together in a conglomeration mode, and the sticked toroids and other toroids in the range near the sticked toroids can be killed together only by sticking the sticked toroids to one of the toroids, so that the attack efficiency of the virtual attack prop (such as the toroids) is improved, and the game experience of a player is improved.
It should be noted that, for simplicity of description, the above-mentioned method embodiments are described as a series of acts or combination of acts, but those skilled in the art will recognize that the present invention is not limited by the order of acts, as some steps may occur in other orders or concurrently in accordance with the invention. Further, those skilled in the art should also appreciate that the embodiments described in the specification are preferred embodiments and that the acts and modules referred to are not necessarily required by the invention.
According to another aspect of the embodiment of the present invention, there is also provided a control device of a virtual prop, as shown in fig. 12, the device includes:
a first control unit 1202, configured to control, in a target game application, a first virtual operation object to perform a throwing operation on a first virtual attack prop, where the first virtual attack prop is a virtual attack prop currently used by the first virtual operation object;
the adsorption unit 1204 is configured to adsorb the first virtual attack prop on the target virtual object when the first virtual attack prop touches the target virtual object;
the second control unit 1206 is configured to control the first virtual attack prop to explode on the target virtual object when a predetermined time length after the first virtual attack prop is adsorbed on the target virtual object arrives.
Optionally, the control method of the virtual item may be, but is not limited to, a scene in which a client is used to play a virtual shooting game.
Alternatively, the first control unit 1202 may be configured to execute step S202, the adsorption unit 1204 may be configured to execute step S204, and the second control unit 1206 may be configured to execute step S206.
Through the embodiment, in the target game application, the virtual attack prop currently used by the first virtual operation object is the first virtual attack prop, the first virtual operation object is controlled to execute the throwing operation on the first virtual attack prop, the first virtual attack prop is adsorbed on the target virtual object under the condition that the first virtual attack prop touches the target virtual object in the throwing process, and the first virtual attack prop is controlled to explode on the target virtual object at the moment when the preset time length reaches after the first virtual attack prop is adsorbed on the target virtual object. Through the technical scheme, the first virtual attack prop is adsorbed on the target virtual object, and the first virtual attack prop is exploded on the target virtual object, so that the first virtual attack prop can be prevented from being rebounded to other places, and the accuracy of controlling the virtual attack prop is improved.
As an optional technical solution, the apparatus further includes:
and the third control unit is used for controlling the first virtual attack prop to move along with the second virtual operation object before the preset time length is reached after the first virtual attack prop is adsorbed on the target virtual object and the target virtual object is a second virtual operation object, wherein the second virtual operation object is set to be controlled by the program of the target game application to execute the first attack operation on the first virtual operation object.
As an optional technical solution, the second control unit includes:
the control module is used for controlling the first virtual attack prop to explode on the second virtual operation object;
and the processing module is used for causing damage to the second virtual operation object and the third virtual operation object under the condition that the third virtual operation object exists in the explosive damage range of the first virtual attack prop, wherein the third virtual operation object is set to be controlled by a program of the target game application to execute the first attack operation on the first virtual operation object, and the explosive damage range comprises the current position of the first virtual attack prop.
As an optional technical solution, the apparatus further includes:
an acquisition unit configured to acquire a position of a second virtual operation object in the target game application and a position of a virtual operation object of a target type, wherein the virtual operation object of the target type is set to perform a first attack operation on the first virtual operation object under program control of the target game application, and the position of the second virtual operation object includes: the current position of the first virtual attack prop;
a first determination unit configured to determine whether a position of a virtual operation object of a target type is within an explosive damage range;
and a second determination unit, configured to determine that a third virtual operation object exists within the explosive damage if a virtual operation object whose position is within the explosive damage range exists in the target type of virtual operation object.
As an optional technical solution, the apparatus further includes:
the fourth control unit is used for controlling the first virtual attack prop to stay at a target position on a target virtual obstacle before a preset time length is reached after the first virtual attack prop is adsorbed on the target virtual object and the target virtual object is a target virtual obstacle in a target game application, wherein the target position is an adsorption position of the first virtual attack prop on the target virtual object;
the second control unit is further configured to control the first virtual attack prop to explode at the target location.
As an optional technical solution, the apparatus further includes:
a transfer unit configured to transfer a predetermined number of virtual resources to a first virtual operation object in a case where the first virtual operation object performs a second attack operation on a virtual operation object of a target type, the virtual operation object of the target type being set to perform the first attack operation on the first virtual operation object by program control of a target game application;
the display unit is used for displaying the virtual identifier of the first virtual attack prop selected by the target virtual prop for the first virtual operation object and transferring the virtual resource with the preset number threshold from the virtual resource currently possessed by the first virtual operation object under the condition that the distance between the first virtual operation object and the target virtual prop is smaller than or equal to the preset distance threshold and the total number of the virtual resources currently possessed by the first virtual operation object is larger than the preset number threshold;
the first configuration unit is used for configuring the first virtual attack prop to the first virtual operation object under the condition that the acquired target operation indicates that the first virtual attack prop is configured to the first virtual operation object, wherein the target operation is touch operation executed on a virtual identifier of the first virtual attack prop, and the first virtual attack prop is set to be allowed to be used by the first virtual operation object under the condition that the first virtual attack prop is configured to the first virtual operation object.
As an optional technical solution, the adsorption unit is further configured to adsorb the first virtual attack prop on the target virtual object when the detection ray emitted by the first virtual attack prop touches the target virtual object.
As an optional technical solution, the apparatus further includes:
and the second configuration unit is used for configuring the second virtual attack prop to the first virtual operation object after the preset duration is finished, wherein the first virtual attack prop and the second virtual attack prop have the same configuration parameters.
As an optional technical solution, the processing module is further configured to reduce the life values of the second virtual operation object and the third virtual operation object by a preset threshold or to 0.
According to a further aspect of embodiments of the present invention, there is also provided a storage medium having a computer program stored therein, wherein the computer program is arranged to perform the steps of any of the above-mentioned method embodiments when executed.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
s1, controlling a first virtual operation object to execute a throwing operation on a first virtual attack prop in the target game application, wherein the first virtual attack prop is a virtual attack prop currently used by the first virtual operation object;
s2, absorbing the first virtual attack prop on the target virtual object under the condition that the first virtual attack prop touches the target virtual object;
and S3, when the preset time length after the first virtual attack prop is adsorbed on the target virtual object is reached, controlling the first virtual attack prop to explode on the target virtual object.
Alternatively, in the present embodiment, the storage medium may be configured to store a computer program for executing the steps of:
alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, ROM (Read-Only Memory), RAM (Random Access Memory), magnetic or optical disks, and the like.
According to another aspect of the embodiment of the present invention, there is also provided an electronic device for implementing the method for controlling a virtual prop, as shown in fig. 13, the electronic device includes a memory 1302 and a processor 1304, the memory 1302 stores a computer program, and the processor 1304 is configured to execute the steps in any one of the method embodiments through the computer program.
Optionally, in this embodiment, the electronic apparatus may be located in at least one network device of a plurality of network devices of a computer network.
Optionally, in this embodiment, the processor may be configured to execute the following steps by a computer program:
s1, controlling a first virtual operation object to execute a throwing operation on a first virtual attack prop in the target game application, wherein the first virtual attack prop is a virtual attack prop currently used by the first virtual operation object;
s2, absorbing the first virtual attack prop on the target virtual object under the condition that the first virtual attack prop touches the target virtual object;
and S3, when the preset time length after the first virtual attack prop is adsorbed on the target virtual object is reached, controlling the first virtual attack prop to explode on the target virtual object.
Alternatively, it can be understood by those skilled in the art that the structure shown in fig. 13 is only an illustration, and the electronic device may also be a terminal device such as a smart phone (e.g., an Android phone, an iOS phone, etc.), a tablet computer, a palmtop computer, and a Mobile Internet Device (MID), a PAD, and the like. Fig. 13 is a diagram illustrating a structure of the electronic device. For example, the electronic device may also include more or fewer components (e.g., network interfaces, etc.) than shown in FIG. 13, or have a different configuration than shown in FIG. 13.
The memory 1302 may be used to store software programs and modules, such as program instructions/modules corresponding to the method and apparatus for controlling a virtual item in the embodiment of the present invention, and the processor 1304 executes various functional applications and data processing by running the software programs and modules stored in the memory 1302, that is, implements the method for controlling a virtual item described above. The memory 1302 may include high speed random access memory and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1302 may further include memory located remotely from the processor 1304, which may be connected to the terminal over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. As an example, as shown in fig. 13, the memory 1302 may include, but is not limited to, a first control unit 1202, an adsorption unit 1204, and a second control unit 1206 of the control device of the virtual prop. In addition, the system may further include, but is not limited to, other module units in the control device of the virtual item, which is not described in detail in this example.
Optionally, the transmitting device 1306 is used for receiving or sending data via a network. Examples of the network may include a wired network and a wireless network. In one example, the transmission device 1306 includes a Network adapter (NIC) that can be connected to a router via a Network cable and other Network devices to communicate with the internet or a local area Network. In one example, the transmitting device 1306 is a Radio Frequency (RF) module, which is used to communicate with the internet in a wireless manner.
In addition, the electronic device further includes: a display 1308, configured to display a virtual identifier of a first virtual attack prop selected by the target virtual prop for the first virtual operation object; a connection bus 1310 for connecting the respective module components in the electronic device.
In other embodiments, the terminal or the server may be a node in a distributed system, wherein the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting a plurality of nodes through a network communication form. Nodes can form a Peer-To-Peer (P2P, Peer To Peer) network, and any type of computing device, such as a server, a terminal, and other electronic devices, can become a node in the blockchain system by joining the Peer-To-Peer network.
Alternatively, in this embodiment, a person skilled in the art may understand that all or part of the steps in the methods of the foregoing embodiments may be implemented by a program instructing hardware associated with the terminal device, where the program may be stored in a computer-readable storage medium, and the storage medium may include: flash disks, Read-Only memories (ROMs), Random Access Memories (RAMs), magnetic or optical disks, and the like.
The above-mentioned serial numbers of the embodiments of the present invention are merely for description and do not represent the merits of the embodiments.
The integrated unit in the above embodiments, if implemented in the form of a software functional unit and sold or used as a separate product, may be stored in the above computer-readable storage medium. Based on such understanding, the technical solution of the present invention may be substantially or partially implemented in the prior art, or all or part of the technical solution may be embodied in the form of a software product stored in a storage medium, and including instructions for causing one or more computer devices (which may be personal computers, servers, or network devices) to execute all or part of the steps of the method according to the embodiments of the present invention.
In the above embodiments of the present invention, the descriptions of the respective embodiments have respective emphasis, and for parts that are not described in detail in a certain embodiment, reference may be made to related descriptions of other embodiments.
In the several embodiments provided in the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely illustrative, and for example, a division of a unit is merely a division of a logic function, and an actual implementation may have another division, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, units or modules, and may be in an electrical or other form.
Units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The foregoing is only a preferred embodiment of the present invention, and it should be noted that it is obvious to those skilled in the art that various modifications and improvements can be made without departing from the principle of the present invention, and these modifications and improvements should also be considered as the protection scope of the present invention.

Claims (15)

1. A control method of a virtual prop is characterized by comprising the following steps:
controlling a first virtual operation object to execute a throwing operation on a first virtual attack prop in a target game application, wherein the first virtual attack prop is a virtual attack prop currently used by the first virtual operation object;
adsorbing the first virtual attack prop on a target virtual object under the condition that the first virtual attack prop touches the target virtual object;
and when the preset time length after the first virtual attack prop is adsorbed on the target virtual object is reached, controlling the first virtual attack prop to explode on the target virtual object.
2. The method of claim 1, wherein after attaching the first virtual attack prop on the target virtual object, the method further comprises:
and in the case that the target virtual object is a second virtual operation object, before the preset time length is reached, controlling the first virtual attack prop to move along with the movement of the second virtual operation object, wherein the second virtual operation object is set to be controlled by a program of the target game application to execute a first attack operation on the first virtual operation object.
3. The method of claim 2, wherein said controlling said first virtual attack prop to explode on said target virtual object comprises:
controlling the first virtual attack prop to explode on the second virtual operation object;
and in the case that a third virtual operation object exists in an explosive damage range of the first virtual attack prop, damaging the second virtual operation object and the third virtual operation object, wherein the third virtual operation object is set to be controlled by a program of the target game application to execute the first attack operation on the first virtual operation object, and the explosive damage range comprises the current position of the first virtual attack prop.
4. The method of claim 3, wherein prior to the causing of the harm to the second virtual operand and the third virtual operand, the method further comprises:
acquiring the position of the second virtual operation object and the position of a target type virtual operation object in the target game application, wherein the target type virtual operation object is set to be controlled by a program of the target game application to execute a first attack operation on the first virtual operation object, and the position of the second virtual operation object comprises: the current position of the first virtual attack prop;
determining whether the position of the virtual operation object of the target type is within the explosive damage range;
and determining that the third virtual operation object exists in the explosive damage under the condition that the virtual operation object with the position within the explosive damage range exists in the target type virtual operation object.
5. The method of claim 1,
after the first virtual attack prop is attracted to the target virtual object, the method further includes: when the target virtual object is a target virtual obstacle in the target game application, controlling the first virtual attack prop to stay at a target position on the target virtual obstacle before the preset time length is reached, wherein the target position is an adsorption position of the first virtual attack prop on the target virtual object;
the controlling the first virtual attack prop to explode on the target virtual object includes: and controlling the first virtual attack prop to explode at the target position.
6. The method of claim 1, further comprising:
transferring a predetermined number of virtual resources to the first virtual operand in the event that the first virtual operand performs a second attack operation on a target type of virtual operand that is set to perform a first attack operation on the first virtual operand by program control of the target game application;
when the distance between the first virtual operation object and a target virtual prop is smaller than or equal to a preset distance threshold and the total quantity of the virtual resources currently possessed by the first virtual operation object is larger than a preset quantity threshold, displaying a virtual identifier of the first virtual attack prop selected by the target virtual prop for the first virtual operation object, and transferring the virtual resources of the preset quantity threshold from the virtual resources currently possessed by the first virtual operation object;
and under the condition that the acquired target operation indicates that the first virtual attack prop is configured to the first virtual operation object, configuring the first virtual attack prop to the first virtual operation object, wherein the target operation is a touch operation performed on a virtual identifier of the first virtual attack prop, and the first virtual attack prop is set to be allowed to be used by the first virtual operation object under the condition of being configured to the first virtual operation object.
7. The method of claim 1, wherein said attaching the first virtual attack prop to the target virtual object comprises:
and adsorbing the first virtual attack prop on the target virtual object under the condition that the detection ray emitted by the first virtual attack prop touches the target virtual object.
8. The method of any one of claims 1-7, wherein after said controlling said first virtual attack prop to explode on said target virtual object, said method further comprises:
and after the preset time length is finished, configuring a second virtual attack prop to the first virtual operation object, wherein the first virtual attack prop and the second virtual attack prop have the same configuration parameters.
9. The method of claim 3, wherein the causing damage to the second virtual operand and the third virtual operand comprises:
and reducing the life values of the second virtual operation object and the third virtual operation object by a preset threshold value or 0.
10. A control device of a virtual prop, comprising:
the first control unit is used for controlling a first virtual operation object to execute a throwing operation on a first virtual attack prop in a target game application, wherein the first virtual attack prop is a virtual attack prop currently used by the first virtual operation object;
the adsorption unit is used for adsorbing the first virtual attack prop on a target virtual object under the condition that the first virtual attack prop touches the target virtual object;
and the second control unit is used for controlling the first virtual attack prop to explode on the target virtual object when the preset time length after the first virtual attack prop is adsorbed on the target virtual object is reached.
11. The apparatus of claim 10, further comprising:
and a third control unit, configured to, after the first virtual attack prop is adsorbed on the target virtual object, control, if the target virtual object is a second virtual operation object, the first virtual attack prop to move with the movement of the second virtual operation object before the predetermined time length is reached, where the second virtual operation object is set to be controlled by a program of the target game application to perform a first attack operation on the first virtual operation object.
12. The apparatus of claim 11, wherein the second control unit comprises:
the control module is used for controlling the first virtual attack prop to explode on the second virtual operation object;
a processing module, configured to cause damage to a second virtual operation object and a third virtual operation object when the third virtual operation object exists within an explosive damage range of the first virtual attack prop, where the third virtual operation object is set to be controlled by a program of the target game application to execute the first attack operation on the first virtual operation object, and the explosive damage range includes a current position of the first virtual attack prop.
13. The apparatus of claim 12, further comprising:
an obtaining unit, configured to obtain a position of the second virtual operation object and a position of a target type virtual operation object in the target game application, where the target type virtual operation object is set to be controlled by a program of the target game application to perform a first attack operation on the first virtual operation object, and the position of the second virtual operation object includes: the current position of the first virtual attack prop;
a first determination unit, configured to determine whether a position of the virtual operation object of the target type is within the explosive damage range;
a second determining unit, configured to determine that the third virtual operation object exists within the explosive damage if a virtual operation object whose position is within the explosive damage range exists in the target type of virtual operation object.
14. A computer-readable storage medium comprising a stored program, wherein the program when executed performs the method of any of claims 1 to 9.
15. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method of any of claims 1 to 9 by means of the computer program.
CN202010082716.6A 2020-02-07 2020-02-07 Control method and device of virtual prop, storage medium and electronic device Pending CN111318018A (en)

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