CA3071629A1 - A system and method to make visual representations of virtual accomplishments completed while operating a workspace fitness device - Google Patents

A system and method to make visual representations of virtual accomplishments completed while operating a workspace fitness device Download PDF

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Publication number
CA3071629A1
CA3071629A1 CA3071629A CA3071629A CA3071629A1 CA 3071629 A1 CA3071629 A1 CA 3071629A1 CA 3071629 A CA3071629 A CA 3071629A CA 3071629 A CA3071629 A CA 3071629A CA 3071629 A1 CA3071629 A1 CA 3071629A1
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desk
smart
user
group
virtual
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Alfonso F. De La Fuente Sanchez
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Abstract

A system and method to make visual representations of virtual accomplishments completed while operating a workspace fitness device. Wherein for example a virtual map displays the virtual distance traveled in a route, wherein the users get notifications and receive perks every time they complete a segment or reach a milestone.

Description

TITLE: A SYSTEM AND METHOD TO MAKE VISUAL REPRESENTATIONS OF VIRTUAL
ACCOMPLISHMENTS COMPLETED WHILE OPERATING A WORKSPACE FITNESS DEVICE
INVENTOR: DE LA FUENTE SANCHEZ, Alfonso Fabian CROSS-REFERENCE TO RELATED APPLICATIONS
This application claims priority to UK Patent Application Serial Number GB1901806.8, filed on February 10, 2019.
BACKGROUND
Desk users need to be motivated to sit, stand and move while working behind a desk. Stationary bikes and other fitness devices may be used at the workplace. Connected smart workspace fitness devices can transmit user's performance data to a remote server or smart gadgets.
People are competitive by nature and love to compete. Competitions can be used as motivators.
SUMMARY
A system and method to make visual representations of virtual accomplishments completed while operating a workspace fitness device. Wherein for example a virtual map displays the virtual distance traveled in a route, wherein the users get notifications and receive perks every time they complete a segment or reach a milestone.
DETAILED DESCRIPTION
Specific embodiments of the technology will now be described in detail with reference to the accompanying FIGS. In the following detailed description of embodiments of the technology, numerous specific details are set forth in order to provide a more thorough understanding of the technology. However, it will be apparent to one of ordinary skill in the art that the technology may be practiced without these specific details. In other instances, well-known features have not been described in detail to avoid unnecessarily complicating the description.
In the following description of FIGS., any component described with regard to a FIG., in various embodiments of the technology, may be equivalent to one or more like-named components described with regard to any other FIG. For brevity, descriptions of these components will not be repeated with regard to each FIG. Thus, each and every embodiment of the components of each FIG. is incorporated by reference and assumed to be optionally present within every other FIG. having one or more like-named components. Additionally, in accordance with various embodiments of the technology, any description of the components of a FIG. is to be interpreted as an optional embodiment, which may be implemented in addition to, in conjunction with, or in place of the embodiments described with regard to a corresponding like-named component in any other FIG.
In general, embodiments of the invention relate to a method and a network of devices that include Workspace Fitness Devices, such as Smart Under-the-desk Bikes and Smart Desk Controllers embedded in Smart Sit-and-Stand Desks that connect or "talk" to one another, electronically identify individual users, track their activities, connect to a remote server database, and modify its records. Secondary devices such as smartphones, can connect to this network and remotely monitor and control the settings on devices such as the desk's height or the required tension in the Smart Under-the-desk Bike. The performance data captured by this network of devices can be shared to fitness tracking software or devices. By using our invention, we plan to motivate employees that sit behind the desk for many hours a day to improve their health, performance, and overall well being.
Our invention refers to technology based on Smart Desk Controllers, Workspace Fitness Controllers embedded in equipment such as Smart Sit-and-Stand Desks and Smart Under-the-Desk Bikes, a brief background of the concept is explained below.
The tasks performed in a desk, be it an office, home, or school desk, have changed over the years. Office desks in the middle of the past century tended to be heavy as they needed to support heavy typewriters. Additionally, desks in a work office were in open areas where users didn't want people to move their desks away. Some were even made of metal or heavy materials.
In its earlier years, the office desk evolved from supporting typewriters to CRT monitors and a computer keyboard. Soon, CRT monitors were also replaced by newer computers with a mouse, a keyboard, and a lightweight LCD monitor (or a pair of LCD monitors) connected to a CPU or a laptop. In essence, office desks have remained the same over time. Today, most desks are still comprised of legs and a flat desktop surface resting at a height of approximately 30", allowing the user to sit comfortably in a chair while performing their tasks.

There are studies that claim people who work on a desk for more than 8 continuous hours must stand up from time to time. It has also been claimed that certain people experience better thought processing and focus while standing as opposed to sitting.
A newer type of desk that was previously only suitable to architects and graphic designers is making its way to offices, these are the height-adjustable desks commonly known as "Sit-and-Stand Desks". Some have a manual crank to adjust the height, others have an electric motor - the latter using a controller. Basic controllers only turn the motor up and down, whereas some more advanced controllers can sense the height of the desk, have programmable memory, and have integrated timers to alert the user when it is time to stand up and continue their work. New Sit-and-Stand Desks usually have a pair of legs and must be connected to the electricity in order to provide power to the motors that adjust the desk's height. Most tabletops are made of solid material, thus, the furniture manufacturers need to connect all cables, motors, and connectors below the table top.
Electric motor-driven Sit-and-Stand Desks require a controller to control the up and down functions. Some controllers are even calibrated to provide visual feedback through a display with the approximate height of the desk at the current position and have memory settings where the user can program at which height he/she prefers to use that desk.
Employers and/or users of these types of desks are concerned about the personal health issues of seating for long periods of time.
In the case of offices, a desk is typically used by a single user; however, other workspaces may be occupied by desks that don't have a single user, but rather multiple ones.
That is the case of shared spaces in offices or school classrooms. Electric Sit-and-Stand Desks need an AC input.
Desks usually hold a monitor and/or a CPU in the form of a desktop, laptop, or tablet. Such devices require energy to work or recharge the device.
Fitness stationary bikes are capable to capture the energy generated by pedaling (such as dynamo) have been around for many years.
IOT Fitness Devices (I0T-FD) such as standing bikes are available at several big-end fitness centers around the globe. These devices are able to transmit captured data when a workout takes place. There are different methods for the 10T-FD to capture the ID of the person using
2 the device, such methods include RF identification, bar code reading, and security authorization (i.e. manual input of the login credentials of the user).
The inventions described in this patent application are related to workspace fitness as a concept to live healthier lives in the corporate office environment by introducing different components that have a common device - the office desk - that is used by office workers all over the world.
The concept of this new office desk is a sit and stand desk that elevates using electronic motors. Such motors are controlled by a central smart desk controller of our invention, which wirelessly connects to smart devices and wearables as well as to other connected peripherals of our invention.
References to the smart desk controller are the same as the intelligent controller or intelligent desk controller.
The Workspace Fitness Devices (WFDs) described here are different from a smart gym device because in a gym, a user goes to the device, identifies himself, and the device keeps track of his performance via the user's device or the connectivity via the LAN to the remote server.
In the case of the Workspace Fitness Devices, the device moves to the user's workspace and the user is identified at the smart desk controller. The smart desk controller then identifies the user's selected Workspace Fitness Device by identifying the device itself. It is possible for the device not to communicate to the remote server by itself, only via the smart desk controller or the user's smart device (smartphone, smartwatch).
Since the desk where the smart desk controller is installed may not be the same desk for the same person every day, the smart desk controller needs to identify the user in order to tie up that individual's performance when using the WFDs.
FIGS. 1 to 3 describe the first part of our invention, a Smart Desk Controller that embeds in a desktop with an optional built-in AC/DC distribution hub. Most commonly used in a height-adjustable desk, the controller of our invention replaces the common keyboard or controller that operates the height adjustment motors in the height-adjustable desk. The Smart Desk Controller apparatus embeds or installs inside the desktop itself, the Smart Desk Controller is not exposed on the top of the desktop. In a different embodiment of our invention, the Smart Desk Controller may be exposed on the outside or the sides of the desktop.
3 FIG. 1 shows the Smart Desk Controller of our invention, it uses an integrated distribution hub that allows for remote control of the distribution of the energy of the foreign devices that are connected to the desk, such foreign devices can be described as monitors, computers, lamps, or cell phone chargers. By concentrating all of the AC and DC connections on the underside of a height-adjustable tabletop or desktop it minimizes and organizes the amount of cables that need to pass underneath the tabletop by providing an all-in-one intelligent Sit-and-Stand Desk controller, or Smart Desk Controller, that has the following features:
A way to identify the user, by using a QR code, an NFC tag, a radio proximity sensor such as a Bluetooth or similar connection. The Smart Desk Controller of our invention that also has a power management distribution, including input and output ports for AC and DC
strategically placed to better fit in a tabletop and to provide easy access for the user to such power. A
working switchable light to illuminate the desk drawer immediately below where the intelligent desk controller is located. A way to communicate with other devices through a wired or wireless network in order to connect to the internet and through RF to communicate with other Smart Desk Controllers, IOT devices or Workspace Fitness Devices such as an intelligent desk chair, a stand, or a smart under-the-desk bike, as well to other Workspace Fitness Devices such as a smart-stepper, a smart-yoga-ball or a smart-balance-board.
The NFC or Near Field Communication is a radio communication protocol in which, on one end, a device has an NFC tag and a second device has an NFC reader. The NFC tag could be passive or active. Passive NFC tags can take the form of keyless cards that are used to open offices - which only require someone to tap. The energy to power the electronics in the NFC tag comes from the electromagnetic field generated by the NFC reader. An Active NFC tag, is for example, one generated by a device such as a cellphone, which can generate a string of RF
signals to emulate an NFC tag with an ID number on command.
Bluetooth is another protocol used by two devices with RX/TX capabilities that use a frequency, low power radio signal to communicate two or more devices (pair) which transmit data between both devices.
Identification by QR code is a process under which, the Smart Desk Controller has a physical visible QR code printed on the Smart Desk Controller itself or placed in the Smart Sit-and-Stand Desk where the Smart Desk Controller is installed. By using a specific software in a smart gadget such as a tablet or cellphone, a user can open the app in the cell phone, open the camera, and take a photo of the QR code. The QR code may contain information pertaining to a
4 website to open, a URL to follow or a serial number to be encoded, which, in combination with a database - such as the one that runs on the remote server for the workspace Fitness database -correlates the information regarding the user name, or owner of the cellphone and the registered user in the database against the serial number of the Smart Sit-and-Stand Desk related to the serial number encoded on the QR code.
Other means of identification include the use of a printed serial number or code, under which, the user can input that information into the cell phone app and request the Smart Desk Controller to identify him/her as the user of that particular Smart Sit-and-Stand Desk.
The Smart Desk Controller of our invention also features proximity sensors that detect the presence of a person or objects such as a Workspace Fitness Device.
In a different embodiment of our invention, the Smart Desk Controller has a built in keypad on the side of the tabletop with a CPU that controls all of the e-features. The Smart Desk Controller can read NFC tags or information coming from NFC tag generators such as smartphones.
FIG. 1 shows the front view of a Smart Desk Controller (100) that includes one or more AC
outlets (110A, 110B), one or more USB connectors (105A, 105B), a keyboard to control the required height of the Smart Sit-and-Stand Desk, the keyboard consisting for example of buttons to position the desk down (111) or up (112), one or more memory buttons (113, 114, 115, 116) where a user can record a position the user wants and manually override the requested heights set by using the smart gadget to set the height of the standup desk. A QR
code (121) and an NFC and RFID reader (120) both used for identification of the user of the Smart Sit-and-Stand Desk. In a different embodiment of our invention, the Smart Desk Controller rescinds the use of a power distribution hub and acts as all the other features of a Smart Desk Controller.
One familiar with the art will appreciate that the keyboard or buttons could be a detached external keyboard. One also familiar with the art can appreciate that the keyboard can be one from the group of a capacitive keyboard.
A case scenario will be explained to demonstrate one of the uses of our invention. This example does not limit the proposed uses of our invention. A user comes in to a desk, it can be his assigned desk or an unassigned desk, the user taps his/her phone to the Smart Desk Controller, it identifies him/her by reading the NEC tag and communication thru the network to the remote server, confirming in the database the name and preference settings for the Smart Sit and Stand Desk. Such preferences may include (for example) the desired times for different desired positions. For example, at 10am, the user wants the Smart Sit-and-Stand Desk to be in the stand position for 1 hour and then, automatically come back down after the specified timeframe.
FIG. 2 shows a back-view of the Smart Desk Controller, which includes one or more AC outlets (110C, 110D, 110E), one or more USB connectors (105C, 105D), a DC power in connector (not shown), an AC power in connector (202), a wireless LAN connector (200) a universal connector (201) and an external antenna connector (210) where one can install an optional external antenna (not shown).
FIG. 3 is a bottom view of the Smart Desk Controller One familiar with the art will appreciate that the bottom part can be exposed as part of the Smart Desk Controller into the Desktop embedding process, which is supported by the top of the controller attached to the bottom of the desktop. The Smart Desk Controller (100) bottom that includes one or more AC outlets (110F, 110G), one or more USB ports (105 E) a sensor or light aperture (301) and a remote-controlled locking mechanism.
FIGS. 1 to 5 describe one form of our invention, the Smart Sit-and-Stand Desk, which comprises of a desktop that sits on at least two telescopic, or height adjustable legs with a motor that drives the legs up and down and a Smart Desk Controller with or without a power distribution hub. In a different embodiment of our invention, the Smart Sit-and-Stand Desk has integrated controls with IOT (Internet of Things) capabilities.
FIGS. 1 to 5 also describe another form of our invention while using an ergonomic desktop, which features a lightweight honeycomb tabletop that rests on top of the electric driven legs.
The tabletop has an embedded or integrated Smart Desk Controller with buttons on the side of the tabletop. In a different embodiment of our invention, the buttons are part to an external keyboard that is facing out on a side of the desktop. In a different embodiment of our invention, the keyboard is a capacitive keyboard that can be concealed inside the tabletop itself. In a different embodiment of our invention, the embedded Smart Desk Controller is installed in the ergonomic tabletop in such a way that the built-in buttons or keyboard are in a side of the Smart Desk Controller that is facing out by the side or the top of the desktop.

The ergonomic desktop bottom has embedded open trails that can carry the electrical and data cables that run internally and exit through one of the legs or through their designated entry and exit areas. In a different embodiment of our invention, the Smart Desk Controller that has built-in AC outlets with digital wattage meters that run locally and can act as IOT
devices to connect to a remote server or device, together, with a power management software app a user can retrieve power use information or control the delivery of power thru those outlets. In a different embodiment of our invention, the controller also has a built in DC converter with a USB
connector for powering smart devices.
The Smart Sit-and-Stand Desk of our invention can be used in the office, cubicle, or the home office.
The Smart Sit-and-Stand Desk of our invention has an ergonomic tabletop design that optimizes space for the 21st century tasks. When our Smart Sit-and-Stand desk is used in the stand or sit position, the optimal height for tabletop is co-related to the height of a person's elbows. In the same correlation, the height of the eyes of the user need to be horizontal to the top of the monitor display. Such correlation needs to be maintained regardless if the Smart Sit-and-Stand Desk is in the sit or stand position, although the heights vary, as when a person is standing up, the height distance between the tabletop and the monitor height is different.
In a different embodiment of our invention, the monitor elevation system is a separate mechanical system that match the height of the monitor display once the desk is standing and when the desk is in the seat position adjusts the monitor height to the preset height.
In a different embodiment of our invention, the Smart Sit-and-Stand Desk includes an optional desk drawer with the following features: made from lightweight material, USB
connector or port inside the desk drawer to provide power charging to a smart gadget device, a USB extension from the charging drawer in case the user wants to connect the phone to the workstation. A
Tampering sensor that could trigger alarms in the Smart Desk Controller or send information via their IOT connectivity to other smart gadgets. Our Smart Sit and Stand Desk also includes a remotely-controlled electronic lock (can be unlocked by the phone app) and a height sensor attached to the bottom of the drawers to prevent accidents when lowering the desk.
AC in and out of the leg's base to create a chain of connections when using the desk in open spaces such as school classrooms or large open work areas. In a different embodiment of our invention, the drawers can only open if the smart device is present, detected by the Smart Desk Controller, or if the user overrides them via a connection on a website. It also has a built in presence sensor that senses when someone is near or seated at the desk, or while using the desk if a user is using a Workspace Fitness Device such as an under-the-desk bike (as an example). In a different embodiment of our invention, the first top drawer is a slim one for the smart gadget.
In a different embodiment of our invention, the height-adjusting crank and axles of the Smart Sit-and-Stand Desk are completely covered to avoid malfunction by tampering or dust.
FIGS. 4 and 5 describe another component of our invention - the Workspace Fitness Devices.
These devices are modifications of conventional fitness devices such as an under-the-desk bike, a yoga ball, or a stepper (to name a few), that have some electronics that we identify as a Workspace Fitness Device controller. In some parts of this document, we refer to the Workspace Fitness Device as such or as an 10T-FD device (Internet of Things Fitness Device).
Our invention is a Is a network of interconnected Workspace Fitness Devices (WFD) that connect to other WFDs or to the Smart Desk Controller (SDC).
The SDC controls the main connectivity of the activities to the remote server and database (cloud or a similar system). The SDC reads the user's ID and pairs it with the interconnected Workspace Fitness Devices connected to the Sit-and-Stand Desk where the SDC is located or to another device within the same network of interconnected Workspace Fitness Devices.
The typical recommendation for a Sit-and-Stand Desk user is to use the stand function for at least one hour a day.
In one embodiment of our invention, one characteristic of our invention is that the WED itself, does not identify the user, but the WED is part of a paired network of devices connected to a user or individual. In essence, a user has a Sit-and-Stand Desk with an intelligent controller such as the Smart Desk Controller described above, and a series of peripheral devices such as an intelligent chair, an intelligent board for balance, a stationary under-the-desk bike, and an intelligent stepper, which we also identify as Workspace Fitness Devices.
A Smart Desk Controller that is installed in a dedicated space within the tabletop. In a different embodiment of our invention, the Smart Desk Controller is installed to the bottom or top of a tabletop.

A Smart Desk Controller that also functions as a hub for energy (AC and DC
power) A Smart Desk Controller that has IOT capabilities (LAN. VVi-Fi and NFC) The Smart Desk Controller that has sensors to detect the presence of nearby Workspace Fitness Devices. Those sensors are one or a combination from the group of proximity sensors, electromagnetic sensors, RE communication between the Smart Desc Controller and the Workspace Fitness Device, or a triangulation of remote sensing by using the user's smart gadgets or smartwatches as bridges to determine by time and distance there's a close presence.
One familiar with the art will understand that a user cannot use more than one workspace fitness device at a time. For example, he/she can use the chair while the desk is in the sitting position, but if he/she positions the desk to the standing position, he/she can use any of the peripheral WFDs. Because the Smart Desk Controller has a built-in Workspace Fitness Device proximity sensor, by the mere fact that the WFD is close to the desk, that WFD
is identified as being used by the user of that desk. There is no need for the user to identify each individual device as its own. This is practical even when there are offices sharing multiple WFDs. For example, an office can have 100 Smart Sit-and-Stand Desks but they may only need 20 Smart Under-the-desk Bikes, and/or 20 Smart Balance-Boards.
FIG. 6 shows how the Workspace Fitness Device has a built-in controller that is battery-powered. In a different embodiment of our invention, the WFD can also harvest power from the WFD itself by capturing user-generated energy while the user operates the WFD (i.e. a user pedals a Smart Under-the-desk Bike with a power harvesting mechanism).
The power harvested is then used to power the WFD controller or Workspace Fitness Controller.
A WFD can take a variety of shapes and sizes, from a Smart under-the-desk bike - a type of stationary bike specifically designed to be low profile and fit under a Sit-and-Stand Desk - to a much simpler stepper.
The Smart under-the-desk bike features an adjustable tension resistance to select the level of power needed to be applied by the user in order to turn the cranks/pedals.
Whereas the WFD
stepper has an adjustable sensor to adjust the power the user needs to apply in order to move one foot down.

The aforementioned products are just a few examples and it should be noted that the embodiment of a WFD is not limited to those previously mentioned.
Each WFD has a controller, such controller can have a CPU or a system-on-card type device that can have one or more of the following methods of communication:
Bluetooth, NFC, RFID, Wi-Fi, or any other radio frequency-emitting device that communicates either directly to the Smart Desk Controller or directly through to a remote server.
In a different embodiment of our invention, the WFD controller, or Workspace Fitness Controller, also has a GPS that can work under the wi-fl network, cell LAN network, or by satellite triangulation. One of the purposes for the GPS is to be able to locate the WFD
inside a specific geographic area as described in the software app description in this document.
The controller can send signals to the remote server in order notify the server's database if the WFD is in use, who the user is, the time the device has been in use, if the device is reserved for a specific time of the day, and what the WFD's health status is, among other data described throughout this document.
The controller also connects to the Smart Desk Controller, which is able to recognize who is using that desk, and because of the proximity of the WFD to the smart desk, the Smart Desk Controller could determine that the same user of the Smart Sit-and-Stand Desk where the Smart Desk Controller is installed, is the same person who is using the WFD.
The WFD has sensors and transmitters such as proximity sensors and geolocation ping transmitters that help locate the WFD in a specific geographic area.
A Smart desk controller (600) connects (698) to a remote server (690) which has a database (691) and runs its own software (692 not shown). The Smart Desk Controller also connects (601) to a Workspace Fitness Device (650) or WFD. The WFD can optionally directly connect (699) to the same remote Server (690).
The Smart Desk Controller (600) is installed in the tabletop of the desk (not shown), it consists of a cabinet with a Motherboard (610) which has a memory (611), a CPU (612), and wi-fl / LAN
connectivity (613) to connect to other devices such as other Smart Desk Controllers (600), Workspace Fitness Devices (650), or connection (698) with cloud services such as a remote server (690) with a database (691), bluetooth, Radio Frequency, Near Field Connection (NFC), RFID and other radio connectivity options (614), and Sensors (615) such as proximity sensors (616) for detecting a nearby Workspace Fitness Device (650). One familiar with the art will notice that there could be other types of sensors not described here and there could be other components necessary for the functioning of the Smart Desk Controller such as batteries, harnesses, and other such components not mentioned in this description. The smart Desk controller (600) also has a power distribution system (618) with adaptors, the distribution system consists of AC plugs (622) and DC USB connectors (620) located in different parts of the Smart Desk Controller (600) to provide power to other devices such as cell phones, computers, and monitors, among others. It also has AC inputs (621) from the power coming from the leg's cables (not shown).
The workspace fitness device (650) is one from the group consisting of an under-the-desk bicycle, steppers, twisters, boards, yoga balls and other similar devices used for fitness while using the regular desk or table, a Sit-and-Stand Desk, or other similar desks.
The workspace fitness device (650) has a controller (660) that connects to the equipment adjustments (670) which can include the force, weight, or torque adjustments (671) (to name a few). Such adjustments affect the overall performance of the user and should be considered for the total fitness monitoring computed within the remote server (690). The Workspace fitness device's controller (660) consist of a Motherboard (661 with a memory (662), CPU (663) and connectivity devices (666) such as the bluetooth (666), RFID and NFC (666), sensors (667) including proximity and other sensors as well as a LAN or VVi-Fi connection (668). Such connections are used to connect (601) with the Smart Desk Controller, or to connect (699) with the remote server (690). One familiar with the art, understands that this is a redundant connection between the Workspace Fitness Device (WFD), the Smart Desk Controller, the smart gadget, and the remote server. As such, the connectivity between each one of those devices can be accomplished by using the connected device as a bridge. For example, the WFD can be connected to the Smart Desk Controller, but not to the internet noro the remote server or smart gadget.ut because the WFD is connected to the Smart Desk Controller, the Smart Desk Controller acts as a bridge to patch the communication needed between the WFD
and the smart gadget. For example, based on the scenario just explained, a user can control the torque of the WFD using his/her smart gadget even if the WFD is not connected to the internet but is connected to the Smart Desk Controller.

The smart gadget is one from the group consisting of a cell phone, tablet, smartwatch, pc, laptop, or similar devices.
In a different embodiment of our invention, the Smart Desk Controller has an HDMI-out port (not shown in the FIGS.) that connects to the secondary port of the user's monitor that is present at the Sit-and-Stand Desk.
When the user is logged into the SDC, the HDMI port shuts down any signal sent through the HDMI port, hence, giving priority to the desktop or laptop computer's HDMI
display information to display to the user's monitor.
When the user is not logged in and is not using the monitor on top of the Sit-and-Stand Desk, the SDC can send information through the HDMI port to display information such as reservation information from the remote management system as explained in Pat13. That information can only be displayed for determined periods of time at specific hours, that way saving energy from the monitor display.
Alternatively, in a different embodiment of our invention, the keyboard at the SDC can wake up the display information sent to the monitor. In this case, if a user wants to see information related to the SDC, the SDC can display that information to the monitor as requested. This is useful if someone wants to know if the Sit-and-Stand Desk is reserved as explained in Pat13, but may want to check until what time the reservation is valid.
FIG. 4 shows how a Smart Desk Controller (400) and a Workspace Fitness Device communicate. A user (not shown) uses the Smart Sit-and-Stand Desk (not shown) where the Smart Desk Controller (400) is installed. With the use of the proximity sensor, the NEC reader or bluetooth connectivity, the Smart Desk Controller (400) identifies the presence of a Workspace Fitness Device (402). The controller of the WFD (not shown) communicates with the Smart Desk Controller (400) and transmits all of the collected data from the user's performance while using the WFD.
In a different embodiment of our invention, a Smart Desk Controller (400) that detects or communicates in proximity to a smartwatch (401) or smart gadget such as a tablet or smartphone that the user is wearing or storing in his pocket (as an example).
The smartwatch (401) is also in close proximity to a WFD (402). The SDC (400) might not sense, see or communicate directly with the WFD (402), but the smartwatch (401) can be the link between the SDC (400) and the WFD (402) in case no direct connection between the SDC and the WFD is possible. This is an option to determine if a WFD is located within the workspace of the user.
One familiar with the art will understand that the determination of the use can be completed by having at least a couple of the devices connecting to a remote server or connecting with each other and determining the use of the SDC and the WFD based on time, distance, or physical proximity to the WFD.
FIG. 5 shows a flowchart in accordance with one or more embodiments of our invention. While the various steps in these flowcharts, part of this application, are presented and described sequentially, one of ordinary skill will appreciate that some, or all of the steps presented may be executed in no particular order, may be combined or omitted, and some, or all of the steps may be executed in parallel. Furthermore, the steps may be performed actively or passively.
FIG. 5 shows a flowchart describing the communication between a Smart Sit and Stand Desk with an integrated Smart Desk Controller and a Workspace Fitness Device in accordance with one or more embodiments of the invention. FIG. 5 shows a Smart Desk Controller (500) that includes a Motherboard (510) with a memory (511), CPU (51), LAN and Wi-Fi card (513), a radio communication mechanism with Bluetooth, Radio Frequency, NFC and/or RFID
(514) and proximity and other sensors (515, 516, 517), and has an optional display (523) that is optionally connected to a power distributor or adaptor (518) with an AC to DC converter (519) that provides DC power to foreign devices via a USB connector (520) and has AC
input (51) and AC
output plugs (522). That Smart Desk Controller (500) connects (598) via a network or the Internet to a remote server (590) that also connects to a database (591). Such a database contains the names or personal identifications of the users and keeps track of their performance data,preference settings, and other relevant information such as their prefered devices, average times of use per devices, etc. The information in the database can be password-protected and access to the data can be limited by the user or groups of users. The remote server is also open for connections (507) to smart gadgets (505), which can access the information contained in the database once account access is validated. The Smart Gadget can communicate directly to the Smart Desk Controller (500) using one of two methods of connection, either by connecting via the internet relay (507) using the server (590) as a bridge or a direct communication (506) with the Smart Desk Controller (500) using either bluetooth or other Radio Frequency (RF) means.
The Smart Desk Controller (500) may communicate directly to the Workspace Fitness Device (550) using either a local connection (501) such as NFC, Bluetooth, or other RE means of communication, as well as by using the remote server as a relay or bridge, or by simultaneously accessing the information at the remote server database (591).
One familiar with the art will appreciate that the communication between the Smart Desk Controller and the WFD can be opened or started using one method, and once the communication is open, switch to other methods. For example, using an NFC
reader to identify the device, and once the device is identified, switch to Bluetooth communication to carry all of the data transfer needed. Alternatively, one may use the NEC as a means of opening the communication, but once identification is performed, use the joint connection to the Remote server to communicate between both devices.
One familiar with the art will also appreciate that in order for the WFD (550) to access data from the remote server database (591) a direct connection from the WFD and the database via the internet may not be required, as the Smart Desk Controller (500) can be used as a bridge or relay to connect the WFD (550) to the Remote server (590) and then to the database (591).
Viceversa, the Smart Desk Controller can communicate with the Remote server and the database without the need of an internet connection if a connection with the WFD is established and the connection between the WFD and the database is active in any other way.
FIG. 6 is a continuation of FIG. 5 from the point of view of the Workspace Fitness Device.
Throughout this application, we have been talking about how the Smart Desk Controller communicates with the Remote Server and Database and how external devices such as smart gadgets, for example: smartphones, laptops, or tablets, can also connect to the remote server and access the data stored in the database This part of our invention corresponds to a software app. Data captured by the Smart Desk Controller and shared directly to other devices or a remote server can be viewed and controlled in a software app. Features of this app include: the total amount of time the desk is in the standing position, time in the sitting position, and time of use (based on picks from the wattage use and sensors in the tabletop) and positions (up, down). In a different embodiment of our invention, the data collection or data sharing can optionally be disabled by the administrator. The software administrator can be the user of the device, the employee, the employer or the administrator of the office facility (to name a few).
The data collected from the Smart Desk Controller or the remote server can be shared with fitness tracking devices such as fitbits or smartwatches. Secondary devices can be paired with the Smart Desk Controller. Such secondary devices include, but are not limited to:
smartphones, tablets, smartwatches, fitness bands, computers or laptops (to name a few).
Our invention also includes a software application and a remote cloud environment service.
Such services, data, and features are available when the Smart Desk Controller connects to a secondary wired or wireless device, the secondary device can be one from the group of a laptop, PC, smartphone, tablet or a remotely connected server (Remote Server) that can share data via an Internet connection. The software app features includes the capability to remotely control the height of the Smart Sit-and-Stand Desk from the smartphone app, run statistics on how long the person sits or stands, or track position changes made by the user, all of which are monitored by the Smart Desk Controller.
In a different embodiment of our invention, the software runs sit and stand challenges among colleagues and other sit and stand device users,it monitors and displays the amount of wattage used by the devices connected to the desk, it can send alerts if intruders open the desk drawers,and it has display alerts when controlling the desk, such as "heads up to see if there aren't any objects blocking the desk when coming down".
In a different embodiment of our invention, the software application features one-touch elevation for when a user wants to set the height of the Smart Sit-and-Stand Desk to a predetermined height with the single touch of a button from a remote secondary device.
Other features include sit-stand tracking - to keep track of the time of the day and a minute count of the minutes spent at different positions, a sit-stand reminder that is audible, visible and automatic, and a "do not disturb" light that is displayed on the user's smartphone, tablet, or similar device with a monitor light, code, or words to allow other people in the same office space that the user of that desk doesn't want to be disturbed.
In a different embodiment of our invention, Workspace Fitness Devices and accessories include a Smart Mat that can sense or measure the presence of a user. The Smart Mat may also capture the energy produced by the user and connects to the Smart Desk Controller by wired or wireless connection to provide relevant statistics and data to users.
All peripherals send data to the app, thus, that data can be collected by other platforms/apps such as a fitbit for complete overall input from the user.
FIG. 7 shows a side view of an under-the-desk bike (700) that is under a desk (720). In this example, the under-the-desk bike is a WFD; however, one familiar with the art will know that there are other WFD devices, and all of them share very similar characteristics. Some examples include (but are not limited to) a stand, a seat (703), a backrest (702), an adjusting knob (704), and in the case of a bike: a set of cranks (701), a base, or rollers (705A and 705B and a controller (710) with or without a display. The controller that reads the data from the cranks and adjusts the torque of the cranks to be either lighter or harder, allowing the user to exercise at varying intensities.
FIG. 8A and 8B show a side perspective view of a stepper (800) that acts as WFD. The stepper consists of a controller (710) and a pair of pneumatic-driven steps (801A, 801B). Moreover, the controller is connected to the pneumatic adjustment to increase or decrease the pressure of the steps. FIG. 8B shows a user (810) using the stepper (800) WFD.
All of the data from the under-the-desk bike and stepper is sent to the remote management server either via a direct connection through a LAN or an indirect connection via the Smart Desk Controller at the user's desk. Another method for direct transmission to the remote management server is via the user's smart devices. Suitable devices include smartwatches, tablets, or smartphone devices that are able to connect to the WFD.
Power is generated/harvested through the turning/pedaling of the cranks (in the case of an under-the-desk bike) or through the up and down movement of pneumatic steps (in the case of a stepper). The captured energy is then transmitted to the power management source which can send it directly to the device's batteries or to power any of the WFD's components, such as the controller or motors.
Unlike devices that can be found at a gym, the Workspace Fitness Device is a portable device (WFD) that the user moves close to the workstation or area where the user will use it. Unlike in a gym, where the user goes to the machine - the machine goes to the user.
The WFD logs the user by having the user tap into the SDC, not the device.
Because the WFD
is within the geographic space or within reach of sensors of the SDC, the WFD
is identified as being at that particular workspace. Unlike at a gym with IOT devices, where the user taps into the fitness device, in our invention, the user taps into the SDC, then, the SDC connects to the WFD. In a different embodiment of our invention, the user may tap directly to the WFD and the WFD may send information to the server via a direct connection between the WFD
and the SDC, the WFD via LAN with the remote server, the WFD to the smart gadget of the user which then connects directly to the remote server, or the smart gadget to the SDC.

The Ul to locate the WFD could be in the smartwatch, the smart gadget, PC, Laptop, or web portal. The Ul has several functions: turn off an audible alarm or alarm alert, or locate via GPS, as some examples.
The WFD has the capability to have a GPS and an audible alarm as a means for location tracking. The smartwatch can request the smart desk controller to turn off an audible alert at the WFD when, for example, the user needs to locate the WFD that he/she has reserved or he/she wants to use when someone (or no one) is using it within a building floor or an office space.
With the GPS, the user may track the WFD he wants to use with an audible alert; thereby, making it easier for the user to locate the device.
In a different embodiment of our invention, the WFD can lock itself to prevent its use when a user or a system-wide alert is sent to the WFD. Reasons to lock the device may include (but are not limited to) a timer or the fact that a different user from the one who is using it in that moment has it reserved for that period of time. By locking the device, it prevents unauthorized use and encourages people to reserve the WFD in the web-portal or management system when available.
When a user who has a WFD reserved is looking for it, the audible alert and the locking of the WFD functionality may be triggered.
The locking of the WFD can be - in the case of the under-the-desk bike - to lock the cranks or tighten them as high as possible so it is uncomfortable or impossible for the user to pedal the bike. For the stepper, the locking mechanism can also be to tighten the adjustment so the stepper is no longer operational. In the case of the Yoga Ball, there might not be a locking mechanism, but the controller could also vibrate in such a way that the yoga ball might be uncomfortable for the user to sit on.
=
The WFD device also has functionality to prevent unauthorized use of the device in such a way that when, for example, a child starts using the WFD in an unintended manner (such as pedaling excessively rapidly) the WFD device can detect the WFD is being used in an unintended manner and it can either lock itself, make it very hard, or turn on the audible alarm to prevent unauthorized use. A user can override this feature in case he/she wants to use it for higher performance. For example, the WFDs are meant to be used for workspace fitness, not as gym equipment. In this case, the WFDs are meant for low performance - i.e. low pace fitness. In a different embodiment of our invention a WFD could be a gym equipment alternative.
When the WFD device has mechanical parts that cannot be adjusted automatically from the smart gadget controlling it or when the WFD device can sense the user's preference while in motion, that information is also stored and shared to the paired smart gadget devices via means of the remote management database system. That way, when a user is using a WFD, the smart gadget can display the user's preferences at that particular WFD. For example, a user uses the under-the-desk bike which has a manual seat height adjustment, thus, when the user adjusts the seat to sit at 12", the under-the-desk bike has a sensor that knows the seat is set at a height of 12". Furthermore, if the user decides to use the same model of under-the-desk bike on a different day and/or it is not exactly the same WFD he/she was using before, the display on his/her smart device will display the seat height setting; which, in this case, will remind the user that his/her preferred or last setting was at 12" for the seat height. In a different embodiment of our invention, when a sensor for the mechanical adjustment is not present, the system may request the user to input or take a photo of the height adjustment using his/her smart device.
That way, the remote management database system can keep track of it.
The WFD also has a way to automatically set the desired settings adjustments for that particular user when he/she is using that WFD. For example, a user will start using a WFD
(i.e. an under-the-desk bike) and it will be paired or sensed by the smart desk controller or the login information from the smart device and the WFD will identify the user. Then, the WFD - in this case, the under the desk bike - will be set to the required torque and performance requirements as set by the user.
In all cases, those commands can be overwritten by the user or an administrator.
FIG. 9 shows a flowchart of the operation of the Smart Desk Controller (SDC) acting in the presence of a Workspace Fitness Device (WFD). One familiar with the art will appreciate that any reference to the Smart Desk Controller should imply that the Smart Desk Controller is installed or embedded within the Smart Sit-and-Stand Desk. Step 900 describes when a SDC
detects the presence of a WFD. In a normal office work day, a user may use the Smart Sit-and-Stand Desk in the sitting position for a certain amount of time and in the standing position for the remainder The positions and activities on the Smart Sit-and-Stand Desk could vary depending on the type of position or use the user wants. Part of the experience of using our solution is to use peripherals such as the Workspace Fitness Devices (WFD), including the Smart under-the-desk bike, which, in some cases could be stored in a different area than the workstation, as some office spaces may be space-limited, while others may allow the user to share the use of WFDs with office colleagues, given that the use of the WFD
(in most cases) is for just a small percentage of the time a user spends sitting behind the desk.
Step 902 makes a determination if a user has signed-in to the SDC or WFD. A user can sign-in to a SDC or to a WFD as well, the user does not need to be signed-in on both devices at the same time, as described in this flowchart. If the user is not signed-in on either device, then there is nothing else to do. If a user is signed-in on at least one of the devices, then he/she may proceed to step 903 where the SDC and the WFD share the user's preset information. One familiar with the art will appreciate that either device could be the one the user is signed-in to.
This makes that device "device #1", whereas the device where the user is not signed-in to is known as "device #2". Device #1 is responsible for transmitting the user's preset information via the transfer method that was previously described in this document. Step 904 describes that the WFD then applies the adjustments to the presets in that device. Such presets could be the tension, the height, or any other variable that can be electronically manipulated while seated at the WFD
remotely.
FIGS. 9 through 11 show the relationship between Workspace Fitness Devices, Smart Desk Controllers, cloud services, and Software. More specifically, an iOS and Android application that allows the user to setup his/her desk based on the information provided earlier in this document.
The software or mobile application captures the input of the person's height, then, comparing it to a table, calculates the positioning of the elements such as the seat or the WFD, including the seat, keyboard, and screen heights in relationship with the eyes of the user.
If the user operates the under the desk bike, height and weight are also considered.
Our invention also includes two other forms of measurement that are taken into consideration when using our Workspace Fitness Devices (WFD) - including our under-the-desk bike, stepper, and balance board. Our database has the required height adjustments for the use of those devices and our algorithm performs calculations based on each user's specific needs.
Also includes the elbow-height range and other data based on the ergonomy of the person.
That is done with a table made up of different variables, or a custom input that will match it with the closest number in our reference table. In a different embodiment of our invention, the input is only done in a range instead of fixed values.

In a different embodiment of our invention, the app also calculates the distance the monitor should be from the face, the tilt of the monitor, or at what angle it should be positioned.
The app also recommends the postures to adopt while standing at the Sit-and-Stand Desk.
In a different embodiment of our invention, the app can also collect information, such as the ID
of the user, his/her height, preferences (custom made or from patterns registered at our remote server's database),or the user's favorite WFD device to use (just to name a few).
Case scenarios for Challenges description Mirror co-workers or classroom: a master, set by profile, day, or activity, is the one who controls the ergonomyx devices. For example, a teacher may be the master for the ergonomyx devices in that classroom. When the teacher raises his/her desk up, all of the other desks are also raised unless the teacher is running his/her app in teacher's mode, thus, controlling the devices.
Mirror co-workers by challenge: a challenge may be set by a leader or by votes. Whatever challenge idea receives the most votes is selected to be that week's corporate challenge. The challenge may be among co-workers on the same workplace or families within their separate work areas and school classes. Online tables for social media are also available (need to have a University researcher develop the social media app). Every day could be more challenging, and just like poker, a user can choose standards that are higher than the other members in their workspace and then wait to see if he/she gets re-challenged to choose even higher standards.
Surprise challenge: occurs when many sign up but they don't know what is next -the algorithm randomly chooses for them. The Sit-and-Stand Desk can raise or lower with just a small time frame notice depending on the type of challenge.
Other options available from the main menu include:
Share a photo of your sit stand desk Share your experience (blog type) Fun facts about Sit-and-Stand Desks Literature about the use of Sit-and-Stand Desks The app that also manages for example:
As the app is connected to a centrally located database management remote server and each of the Smart Desk Controllers, Workspace Fitness Devices (WFD), smartphones, and smart wearables are connected to that database or connected to each other (and at least one of them is connected to the remote server), the database management system can be updated accordingly.
The app can manage equipment reservation within a predetermined area, be that an office space, building floor, an entire building, or a specific geographical area not mentioned in this list.
The way the equipment reservation works is by understanding the needs of the user. A regular office worker, for example, may like to stand for one hour a day on the "stand" position of the desk and rest in the "sit" position for the remaining 7 hours of the work-day.
In this case, the user may want to use the under-the-desk bike for 15 minutes (for example). By setting up those preferences, the user may program the smartphone or wearable device to remind themselves that it is time to "stand" after approximately 3 hours of work. Once the alert goes off, the under-the-desk bike should be used. If this is the case, in most offices it is expected to have a ratio of 3 Workspace Fitness Devices (WFD) per every 10 desks in the office.
Those 3 devices could vary in the form of an under-the-desk bike, stepper, and a balancing board. The software algorithm manages the WFD inventory and availability. All office workers within a certain area can reserve the available devices to be used within a specific period of time.
The Smart Desk Controller identifies the geographical location of the last time a particular WFD has been used by someone in the office. By installing additional optional Smart Desk Controllers in closet areas, the database system could also locate not-in-use devices that are stored in office closets, unused office areas, or empty offices.
Challenges or contests among locally or remotely located coworkers, friends, or family. As all of the devices are connected to each other either via a direct or indirect connection and they all pass through the same remote server, users can create challenges or contests when using any smart-desk-controlled devices, including the Sit-and-Stand Desk and other WFD
devices such as the under-the-desk bike, stepper, or balance board. Those challenges may entail recommendations regarding when the user should undergo a specific activity based on a predetermined set of conditions, including the desk's height, the under-the-desk bike resistance level, the stepper's resistance level, and the time of day.

Remotely control the settings of the Sit-and-Stand Desk or WFDs. The user can use the app to modify or program settings for later use, including the tension of the under-the-desk bike or the height of the Sit-and-Stand Desk. Program timers to change those features or to cancel the features.
Users can also monitor the use of individual (or multiple) WFD devices allocated in close proximity to them through the database. That way, supervisors can monitor the use of the devices and the popularity. In extreme cases, mothers can monitor if their sons are doing the required exercising or doctors can monitor if a patient is using the required WFDs.
Our app also works as a gateway for WFDs to connect to the remote server as an indirect connection. As most WFDs only have bluetooth and a local Wi-Fi connection without internet, the cellphone on which the app is running can work as a gateway between the WFDs and the remote server to upload and download information such as settings, current user settings, usage data, device health, monitor, etc.
The use of a WFD in a waiting room and a way to promote its use. While waiting for his/her appointment, a person could use the WFD to keep active. Since this "guest" is not a regular user of the device, as described in this document, the "guest still does his/her workout and he/she might already be subscribed to a different fitness band / health monitoring service different from the one described above.
In this case, the user may tap, take a photo of the QR code, download our "guest app" or simply use the device and write a code displayed on the device.
Such code or session number is a reference to the data captured by that WFD
while that particular user used the WFD. Once in his home, or at his smart gadget, the user can log into our web portal or the web portal from another company, and insert that code into the computer or smart gadget, the time collected at the WFD is then considered in the overall fitness performance of the user.
Since our platform is an open platform, other device-manufacturers can tap into our system and download health fitness data from any or our WFDs, users, or Smart Desk Controllers.

FIG. 10 is a flowchart that shows how the Smart Desk Controller adjusts the settings of the desk based on the user identification when that user has preset preferences when using that device -in this case, the Smart Sit-and-Stand Desk. A user preset is a setting that the user sets. This preset can be the desired height of the Smart Sit-and-Stand Desk, the desired height of the WFD, or any other adjustments such as the tension of the flywheel of the Smart Under-the-desk bike (amongst other examples).
Step 1000 describes how the user uses the workspace fitness device while working at the smart sit and stand desk. One familiar with the art will appreciate that a user may use a workspace fitness device from the group of a smart under-the-desk bike, a smart stepper, or a smart yoga ball. When using the device, it is most likely that the user will be located in front of the desk that has the Smart Desk Controller installed.
Step 1001 describes how the user makes adjustments to the settings at either the Smart Desk Controller (desk) or the Workspace Fitness Device itself.
Once the changes are made, the smart desk controller transmits any changes in the user presets to the remote server, where they are stored and accessible to the user via a web portal or through the app, as described in step 1002.
Step 1003 describes how the next time the user logs to a Smart Desk Controller, those new adjustments are recalled, regardless of whether or not it is the same Smart Sit-and-Stand Desk or Workspace Fitness Device.
FIG. 11 is a flowchart that shows how the Smart Desk Controller can make a determination of the presence of a Workspace Fitness Device located nearby (Step 1100). In step 1101, a determination is requested if a user is signed-in to the Smart Desk Controller or to the Workspace Fitness Device. If the user is not signed-in to either device, then the process ends (1110). Step 1102 describes, how, if the user has signed-in to at least one of the aforementioned devices, then a determination has to be made to check if a user setup preset for that type of Workspace Fitness Device has been made. For example, if this is the first time a user is using a Smart Sit-and-Stand Desk (workspace fitness device), then, a user preset for this user does not exist for this type of device. If the user preset does not exist, then proceed to step 1104. Alternatively, in the case that a user preset does exist, then proceed to step 1103.
Step 1103, adjusts the Smart Sit-and-Stand Desk to match the user's preset, then the process ends (1111).

Continuing with step 1104, the smart sit and stand desk must use the default settings based on the height of the workspace fitness device in relation to the smart Sit-and-Stand Desk,then, the process ends (1111).
FIG. 12 is a flowchart that describes the process from the guest or user's perspective. Step 1200 describes that a guest uses a public WFD. Public WFD are devices that are not linked to a personal account but are open for many people to use that same device. WFD
identify themselves when they are used in a workspace environment and when the devices are paired with Smart Desk Controllers. If in the case a guest will use the WFD without the login credentials and simply walks up and uses the WFD. The guest may expect to collect the information or data captured by the WFD for that workout. In Step 1210, at the end of the workout the guest records the session info. The method to record the session info is from one of the following group: by reading a QR code displayed on the screen of the WFD or a QR code printed on the WFD, by using our app in his/her phone and reading the QR code displayed or printed on the WFD, by recording or writing the serial number of the WFD. The WFD keeps track of the time the workout happened and the serial number of the WFD that did the job. The WFD (as described in other pages of this document) is connected to a cloud server that keeps track of the data collected by the WFD. Step 1220, when at home, the guest logs into a web portal or app. A
web portal from our company or from the guest's fitness-device provider that is linked to our database where the record of his workout is kept. Step 1230, guest enters recorded session info.
By correlating the recorded session info with our database, the data from that recorded session can be retrieved by either a screen print or a data file that can be used to integrate into the guest's fitness tracking device or system. Step 1240, the workout info is retrieved and can become part of that guest's fitness tracking data. The web portal or app either integrate that workout into the guest's personal daily record or provide the equivalent to manually input into other devices.
FIG. 13 shows a chart describing the relationship between the workspace fitness ecosystem, the user, and the machine learning/artificial intelligence database/engine.
The user (1300) is the one signing-in or using the described devices. A user is at a Smart Sit-and-Stand Desk (1301), which, simultaneously connects to the Remote server (1319). If a Smart Under-the-Desk Bike (1302) is present it is connected to the Smart Sit-and-Stand Desk (1301) wirelessly. At the desk, a Desktop Computer, laptop, or tablet (1305) that has a software installed, that software produces a session as described in FIG. 17. Any device connected to the remote server is enabled to create a session, which, for example, is a window of time with a start and finish timestamp that includes the data values collected from different devices.
Sessions can be initiated using technologies such as NFC, Bluetooth or through a browser using a web-app. The Desktop Computer, laptop, or tablet (1305) also connects to a remote server via the internet. The Desktop Computer (1305) sends data regarding the usage of the keyboard, mouse, and display. One familiar with the art will appreciate that usage data of other types of peripherals can be sent.
Continuing on FIG. 13 in a different embodiment of our invention, usage data may not include the content, as it is not as much interest to the Artificial Intelligence Engine (Al engine) as the use of the keyboard and mouse movements. One familiar with the art will appreciate that, when a tablet with a touchscreen is present, there might not be a need to have a keyboard or mouse, as the touchscreen serves as an input device for the tablet, and thus, the data collected includes the touchscreen activity on the tablet.
Continuing on FIG. 13, the Desktop Computer (1305) that is operated by the user (1300) that has a smartphone (1303) or any other smart gadget such as a tablet with our software application running. One familiar with the art will appreciate that Desktop computer may be synonymous of a laptop, notebook or other types of computing devices. One familiar with the art will also appreciate that the smartphone can also have a direct connection and communication with the Smart sit-and-stand Desk or Smart under-the-desk Bike at the same time, or that the Smart Under-the-desk bike can connect directly to the cloud services as described in the paragraphs above. One familiar with the art will also appreciate that, as the smartphone is a personal device with the user's credentials installed on it and since the smartphone stays ON
most of the time, it recognizes that it's being operated by the owner of the device.
Continuing with FIG. 13, the user (1300) might use headphones (1306) that are connected by a wired or wireless connection to the smartphone (1303). One familiar with the art will also appreciate that the description of the headphones are just an example to identify that the smartphone is providing sound output. The meaning of the presence of a pair of headphones can be interchanged to anything that acts as a sound output device, including a PA system connected wired or wirelessly to the phone, or the smartphone's built-in speakers or speaker box, which is connected by a wired or wireless connection to the smartphone.
The user (1300) may also wear a fitness tracking device (1304) such as a fitness band or smartwatch that collects fitness data such as movement and heart beats or Beats Per Minute (BPM) information. The fitness tracker (1304) may also be connected to the internet and the remote server (1319). The fitness tracker may have a built-in optical heart rate monitor which is a personal monitoring device that allows one to measure one's heart rate in real time or record the heart rate for later study. An optical heart rate monitor is largely used by performers of various types of physical exercise.
One familiar with the art will appreciate that any of the smart devices such as the Smart Sit-and-Stand Desk (1301), the Smart Under-the-Desk Bike (1302), the smartphone (1303), the fitness tracking device (1304), and the Desktop Computer, laptop, or tablet (1305) may connect directly to the remote server,via a connection to the internet, or indirectly to the connection acquired by a local connection between one of these devices and a device that is connected to the internet or to the remote server. For example, the Smart Under-the-Desk Bike (1302), which may not have a connection to the internet, but, since it is connected to the Smart Sit-and-Stand Desk (1301), it can use the Smart Sit-and-Stand Desk (1301) as a bridge (1320) to connect to the remote server (1319).
The remote server is connected to the Machine learning/Artificial Intelligence Database (1333).
The user might be using other devices (1310) that could also connect to the ecosystem and feed data to the Machine learning/Artificial Intelligence Database (1333).
Other devices may include devices that are smart or not. Smart devices are devices that connect to the remote server (1319) and from there, are able to send data to the workspace Fitness ecosystem.
Non-smart devices are devices that may not connect to the remote server and their use must be manually reported (via the smartphone app or other mediums) to the remote server so the Artificial Intelligence Engine (Al engine) takes this input into consideration. One familiar with the art will appreciate that in this list, the other smart devices can be one from the group of a Smart Chair, a Smart Stepper, a Smart Treadmill, or a connected mat, to name a few.
Non smart devices can be for example, but not limited to devices from the group of reflexology foot paths or acupressure boards, which are an alternative medicine tool that gives a user the benefits of acupressure. Most of these mats are made from plastic, cotton, or other materials with plastic acupuncture points that stimulate specific areas of the body to bring pain relief or help with other issues. The density of these acupressure points is very high, so many people refer to them as "bed of nails" mats.
Our invention is a machine learning / Artificial Intelligence engine that is used in combination with Workspace Fitness Devices such as the Smart Sit-and-Stand Desk and/or the Smart Under-the-Desk Bike. Our invention analyses the collected data from a workspace fitness environment and determines the best type of sensory input that can influence the activity performance of that particular user when operating a workspace Fitness Device.
Desk user's position and activity patterns while at the office can give some indication regarding the user's ergonomic deficiencies or needs. For example, Doctors recommend that patients with back pain use a sit and stand desk. But doctors don't know what the best time of day or amount of time for that patient to use it is. The best time for that patient to use the sit and stand desk in a standing position might be right after lunch time in order to increase the blood pressure and reduce obesity. Other users may have the same needs, but their recommended times of the day and amount of time to work standing may vary. To make this more complex, a user could stand barefeet - or with shoes - in a carpet, hard-floor, or in an anti-fatigue mat.
The single fact that we have a user that has been working all his life while seated and suddenly we ask him to work standing for X amount of time everyday has an influence in his health and work productivity.
Some researchers have studied such influences on the personal health and work productivity of the users and their conclusion is that using sit and stand desks is generally better for users' personal health and overall productivity within the workplace. The need to find the optimal amount of time and the best times to work while sitting, standing, and moving is of great importance. Large corporations even employ ergonomic experts who evaluate, in a person by person basis, their employees' particular ergonomic needs. Those consultants, most of the time recommend what type of furniture to buy - most commonly, ergonomic chairs and sit and stand desks - and, as if they were a personal fitness coach at a gym, they'd give employees a schedule of activities to do while working - In this case, when to sit, stand, or move. Most of the time, this information comes in non-personalized charts that are handed to the employees.
A Workspace Fitness experience doesn't necessarily only include a sit and stand desk,there are plenty of other fitness devices that can be used while working behind a sit and stand desk, including the under the desk bike, steppers, ellipticals, treadmills, or yoga balls to name a few.
Once we put those components into play, we have other sensorial factors such as ambiance which may include: noise, music, or scents.
The need to automate the process to evaluate a person's needs and optimal activity schedule while working is constant and growing.

Sensorial input includes Music, Kinetic, Audible, and scent-therapy. In the case of music, it selects the type of music or specific song based on the music's properties, including factors such as (including but not limited to) rhythm and tempo.
FIG. 14 shows a diagram with the data collected from the devices. One familiar with the art will appreciate that the information reflected here is the description of some of the items that are the most interest for the Machine learning/Artificial Intelligence Database (1333). The workspace fitness device session data (1400) includes (but is not limited to): the User ID, the Revolutions per Minute (RPMs) and the intensity set at the Workspace Fitness Device. For example, if the Workspace Fitness Device is a Smart Under-the-Desk Bike, then, the user may have an intensity level from 0 to 10, the intensity level on a Smart sit-and-stand desk is the resistance level or tension on the flywheel that makes the pedaling softer or harder for the user.
The fitness tracking device session data (1410) is the one that is collected from the fitness tracking device (1304 fig 13), which includes: Movement data and beats per minute (BPM) or Heart rate reading, which, is the speed of the heartbeat measured by the number of contractions (beats) of the heart per minute (BPM). The heart rate can vary according to the body's physical needs, including the need to absorb oxygen and excrete carbon dioxide. It is usually equal or close to the pulse measured at any peripheral point.
Activities that can provoke change include physical exercise, sleep, anxiety, stress, illness, and ingestion of drugs.
The smartphone session data (1420) is the one that is collected from the software application running in the smartphone (1303 fig 13). It includes: Music being played, sound level, external sound, and decibel levels. The music is identified by trackname and metadata.
It may include the name of the artist, recording studio name, composer, and other data. The metadata in the track may include rhythm, tempo and timbre, among other information. The sound level is the output level from the smartphone to the sound output. The external sound and decibel level measurement comes from the microphone at the smartphone that captures the ambience sound and interprets what type of sound is in the ambiance, including (but not limited to) voices, machines in the background, engines, and others, just to name a few. In a different embodiment of our invention, video picked up from the microphone can also be used to identify the light ambience of the room where the user is operating the workspace fitness device and the environment around the workspace.

The desktop computer, tablet, or laptop session data (1430) is the one collected from the software installed in the desktop computer, tablet, or laptop (1305 fig. 13), which includes:
kinetic data coming from typing on the keyboard and moving the mouse, and the display data which may include the name of the app that is selected as the app that is running primarily where the input from the keyboard and mouse is happening.
FIG. 15 shows a flowchart describing how the music is classified and correlated to stimuli options.
Step 1501 - Music is classified and tagged based on tempo estimation and beat tracking, and in some cases - based on spectral features and timbre similarity with other tagged music.
Step 1502 - Music classification is matched with the user's needs based on the type of influence or stimulus required to produce the expected results. We use the tagged music with automatic tempo estimation and beat tracking to recommend music that is specifically tailored to the performance needs and listening references of an individual using Workspace Fitness Devices.
This provides a unique user experience, especially for the young-adult age group which is deeply connected to music. The software selects and recommends, from a provided music selection, based on information captured by the measurements acquired by the sensors that are part of the Workspace Fitness Devices, including the level of physical activity that is acquired by the sensors, as well as the customized fitness goals of each user.
The connection between music as a way to regulate physical activity has long been known. For example, music and rhythmic stimuli have been used for the rehabilitation of gait disorders. Gait abnormality is a deviation from normal walking (gait). Watching a patient walk is the most important part of the neurological examination. Normal gait requires that many systems -including strength, sensation, and coordination - function in an integrated fashion.
The proposed patent application is based on using pre-classified music tracks that had embedded content analysis, and more specifically, tempo estimation and beat tracking functionalities. Automatic beat tracking algorithms connected to measured activity have been proposed to inform playlist generation for runners (Nuria Oliver and Lucas Kreger-Stickles.
Papa: Physiology and purpose-aware automatic playlist generation. In ISMIR, volume 2006, page 7th, 2006) . In this work, the authors found that it was easier to use music to reduce the running pace than it was to increase it. The use of music in running was further investigated by other researchers (Joyce HDM Westerink, Arjan Claassen, Tijn Schuurmans, Wijnand Usselsteijn, Yvonne de Kort, Suzanne Vossen, Yuzhong Lin, and Guido van Helvoort. Runners experience of implicit coaching through music. In Sensing Emotions, pages 121-134. Springer, 2010). Real-time auditory feedback has been shown to improve running cadences (Jutta Fortmann, Martin Pielot, Marco Mittelsdorf, Martin B "uscher, Stefan Trienen, and Susanne Boll.
Paceguard: improving running cadence by real-time auditory feedback. In Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion, pages 5-10. ACM, 2012). More recently, the use of heart beat measurements has been explored as a way to inform listening to music (Shahriar Nirjon, Robert F
Dickerson, Qiang Li, Philip Asare, John A Stankovic, Dezhi Hong, Ben Zhang, Xiaofan Jiang, Guobin Shen, and Feng Zhao. Musicalheart: A hearty way of listening to music. In Proceedings of the 10th ACM
Conference on Embedded Network Sensor Systems, pages 43-56. ACM, 2012). We plan to apply adjacent concepts for office workers. The differences are big as runners perform high cardio physical activities vs. an office worker who can only perform low cardio activities while at the office by using the Smart Under-the-Desk Bike, for example.
Step 1503 - Music is made available to the user in the form of an audio file.
Music can be presented in the form of an audio file in the user's device, an online music service such as Pandora or on-demand audio, stored in the cloud, or available through any other electronic means. One familiar with the art will appreciate that the audio files include metadata containers such as the ID3, which is used in conjunction with the MP3 audio file format that stores information such as the title, artist, album, track number, and other information about the file; in this case, the metadata we use to classify the tempo, rhythm and other identifiers about the audio file. One familiar with the art will also appreciate that the audio file may be the property of the user or the user acquires access or rights to the music in any other means. The music can be tagged, for example, but is not limited to metadata stored in the audio file itself, making the music track part of a playlist, storing the music file under a separate folder, or any other similar means of classification and indexing.
Step 1504- End In a different embodiment of our invention, one familiar with the art will appreciate that the sensorial experience can vary from auditive, to kinetic, to aromatic. In such cases, the process is the same, classify and tag the sensorial experience content. In the case of aromatic, the fragrances that are known to influence the behaviour of a person in an expected way. For example, if the scent of pine helps the user concentrate, and the sensorial experience required by the user is to concentrate to think, then, the system sends commands to a smart home fragrance box or fragrance diffuser (i.e. a device that connects to WiFi and can be controlled from our application that has 2 or more different capsules or containers and use the app to control the level and intensity of each scent). The scents can be mixed &
matched between a variety of options. The fragrance diffuser uses fans with adjustable speeds to diffuse scents throughout a room. Current Smart fragrance diffusers are available in the market from brands like Moodo, Agan Aroma, or several aroma diffuser machines coming from south east Asia. One familiar with the art will appreciate that in combination, or instead of scents or fragrances, the diffused product could be hormones that also help stimulate the user.
Continuing with the sensorial experiences, in the case of the kinetic sensorial experience, it includes(but is not limited to) the movements, vibrations and punctures that might influence the user's "feeling" sense. These include the use of a Smart Office Chair with integrated motors (insert Pat02) that provide massages or physical stimuli to the user on-demand with signals to power on, off, and intensity coming from the Al engine. The kinetic stimuli may also include the use of sensorial stimulants, such as anti-fatigue mats with or without motors, pedals with different types of surfaces or reflexology foot paths, and acupressure boards.
Or a smart mat.
FIG. 16 shows a flowchart describing one embodiment of our invention Step 1601 - Determination that the user wants the Al engine to help him get a better sensorial experience Step 1602 - Determination that the sensorial experience type is an auditive experience Step 1603 - The Al engine software receives the session data with the data captured from the workspace fitness devices, smart under the desk bike, smart sit-and-stand desk, fitness tracking device, Desktop Computer, and Smartphone.
Step 1604 - the Al engine software tracks the performance of the user and, Step 1605 - The software sends a command to the smartphone to play a specific music at a certain decibel level.
Step 1606 - The music plays - through the smartphone's headphones - a music track tagged to match the requested session experience Step 1607 - After a set amount of time, reviews if the music recommendation produced the expected results. One familiar with the art will appreciate that by injecting a sensorial experience with music to a user using an Under-the-Desk bike while working may not change the speed of the pedaling in the next 10 seconds after the music is inflicted, this may vary from individual to individual where this data is also captured by the Al engine to consider and be used as a baseline of expected time to view results. For example, an individual may be pedaling at 20 RPMs and, based on their performance goals set before the session, the user might need to pedal at 40 RPMs, thus, the system injects a new music track that matches the expected results.
Step 1608- if the expected result is reached. Then End; if it is not met, then back to Step 6.
FIG. 17 shows a table with the session data collected from the devices. In this case, showing the data collected from the Desktop Computer/laptop/tablet, the smartphone, the fitness band, the Smart Sit-and-Stand Desk and the workspace fitness device (Smart Under-the-Desk Bike).
The information is collected in real time but may only be represented as averages over a specific period of time. In this example, the table is separated by 5 minute increments starting when the user turned on the Desktop Computer at 9:10am, followed at the same time by a tapping or log-in process performed with the smartphone by tapping it to the Smart Sit-and-Stand Desk to initiate a session at the Smart Sit-and-Stand Desk at the same time, it was also detected that a Smart Under-the-Desk Bike was present and connected to the ecosystem. The user was wearing a fitness band, it transmitted a 50-60 heart rate and there was no song playing at the user's smartphone.
Continuing with the example, at 9:15am the height of the smart sit and stand desk was identified at 112 cm. Music (Vivaldi seasons, spring) started to play. Other information such as music metadata or audio levels were not captured in this example. One familiar with the art will appreciate that other values coming from input sources such as sensors, input/output ports, and 'others can be also collected for analysis in the machine learning / Al database. Along the collected session data from 9:10 am to 9:50 am there are many factors that are considered as input to the machine learning / Al database, one of the most important ones is the music selection at the smartphone, the BPM, and the RPM readings.
One familiar with the art will appreciate that the BPM are read in real time, but in some embodiments of our invention, an average in a predetermined amount of time must be used in order to have better data to process.
At the smartphone, the music data can include the music ID and the metadata tag. As explained before, the metadata tag may include the rhythm, tempo, and other relevant information. If that data is present, the smartphone can send that data as part of the session.
In a different embodiment of our invention, when the metadata with the rhythm and tempo is not present, the smartphone sends the data with the music ID. At the remote server, the music ID
can be compared with a database of pre-classified music that has the data with the rhythm and tempo required.
In a different embodiment of our invention, when the workspace fitness device that is identified is a Smart Desk Controller (not necessarily a full Smart Sit-and-Stand Desk), the data captured is the same as the data needed from a Smart Sit-and-Stand Desk. Such data is the desktop height, time, and user ID (to name a few).
FIG. 18 shows a pair of surveys, the first one taken just 30 minutes after the session example from FIG. 17. The second one taken 4 hours after the same session. There could be more surveys collecting the same or different data. The data collected by these surveys is just an exemplification of the data that is collected and then fed to the Machine Learning / Al database engine.
These surveys are sent to the user to their smartphone via a message sent through our software app running in their smartphones. One familiar with the art will appreciate that the messages and the surveys could be sent in other means, including channels such as (but not limited to): SMS messages, email messages, phone interviews, observational studies, or a survey sent to the user via our app installed at their Desktop Computer, laptop, or tablet. In a different embodiment of our invention, the answers to the survey can be collected by having the user access a web portal or a software application at their discretion where they can find the questions or surveys related to their sessions.
One familiar with the art will appreciate that the surveys collected from the users are inputs of data collected to be analysed using statistical techniques in order to find the best combination of tasks needed to be performed at the workspace fitness devices with the expected results, which is at this time, possible through the surveys. Other methods to capture such data are through 3rd parties such as doctors or monitors who evaluate the user.
In a different embodiment of our invention, the surveys are replaced by devices that measure the happiness, fatigue, and energy levels of a user by evaluating chemical and physical data from medical equipment.
The survey includes a timestamp and a session ID (from FIG. 17 example) describing the time the session started and finished. One familiar with the art will appreciate that a session could be any predetermined amount of time with a start and end time. For the purposes of this exemplification, we show a data collection (from FIG. 17 from 9:10-9:50 am on October 10, 2018. The survey includes a timestamp of when it was sent and a second timestamp with the time the user answered the survey.
Next are the questions asked to the user. In this case, the questions showed here are just examples, actual surveys could vary depending on the type and number of questions. A value is giving to each answer, such values are the ones considered by the Machine Learning / Al database engine.
FIG. 19 is a table showing examples based on FIGS. 17 and 18 for values collected from the workspace fitness ecosystem. The first set of readings are from the use of a Smart Under-the-Desk Bike while using a Smart Sit-and-Stand Desk in a high position.
For each relationship, a value is given as a value code. VC1 is the relationship between the tempo of the music and the RPMs of the pedals/crankshaft of the Smart Under-the-Desk bike.
The VC2 value code is the relationship between the tempo of the music and the BPMs of the user's heart rate.
VC3 is the relationship of the intensity of kinetic activity at the keyboard and/or mouse and the RPMs generated at the pedal/crankshaft of the smart under-the-desk bike. VC4 is the Desktop Computer display and RPM relationship, where the Desktop Computer display data may include the name and type of the application that is open and active (where the mouse and the keyboard are inputting the data) this information is used to identify what type of application the user was using to identify a relationship between certain activities at a time of the day. For example, reading emails in the morning will include heavy use of a keyboard and mouse, thus, slowing the pedaling at the bike and reducing the output of RPMs detected.
One familiar with the art will appreciate that it is not necessary to capture the content of the keystrokes when typing, but to understand the keys per minute typed on the keyboard. The same goes for the mouse. For our machine learning / Al database engine, it is not important to understand where the mouse is pointed at or clicked, but to understand how many times a mouse pointer moved and for how long, in order to understand the relationship between the use of a mouse and other activities like standing or using the Smart Under-the-Desk Bike.
The next set of values described in FIG. 19 are the ones collected while the user used the Smart Sit-and-Stand Desk in a standing position when no Smart Under-the-Desk Bike nor other workspace fitness device was present. VC5 is the relationship between the tempo and the BPM, VC6 is the relationship between the tempo of the music and the kinetic activity value coming from the use of the keyboard and mouse. VC7 is the tempo and display value relationship.
The last set of values in this example are the ones coming from the smart sit-and-stand desk in a sit position where VC8 is the relationship between the tempo and the BPM.
VC9 is the relationship between the tempo of the music and the kinetic activity value coming from the use of the keyboard and mouse. VC10 is the tempo and display value relationship.
One familiar with the art will appreciate that the values in this example can also be modified by the software depending on the type of experience required by the user and on improvements based on the statistical techniques used to learn with the collected data.
FIG. 20 shows the collected data values and the relationship or influence between the Value Codes collected from the devices (2001) and the value of the data collected from the surveys (2002) also known as User Survey Values. By applying machine learning statistical techniques the goal is to have the User Survey Values to be as close as possible to the optimal setting.
This Optimal Setting can be set by the software, the user, their employers, medical doctors, or any other person who may have access to modify such settings with the interest of improving the experience of the user while using the workspace fitness devices.
One familiar with the art will appreciate that with the data collected and processed, the machine learning / Al database engine will make suggestions or force the user to make changes. The machine learning / Al database engine will also collect data from such changes and optimize the recommendations, run the changes again until the software makes a determination that the user no longer wants to have his/her performance analysed while using a workspace fitness device and only wants the Workspace Fitness Device ecosystem to enforce, or recommend the optimal identified workspace sessions.
Our invention uses a statistical technique that gives a computer system the ability to "learn" with data without being explicitly programmed. By modifying the combination of settings at the workspace fitness device and the sensorial input in a specific session, different value codes are received. Moreover, in direct relation to those value codes, user survey values are also received for that session. If the survey values received are closer to the Optimal Setting, then this combination of settings is cataloged as "high" in the machine learning /
Artificial Intelligence database engine (Al engine). For the next session, a new set of combination settings is set by the Artificial Intelligence engine, thus, the workspace fitness devices, the smartphone, and all other connected devices use that new set of combination settings to try in the next session the user initiates. The results are again compared and new combinations are computed until the settings of the workspace fitness device and the sensorial input in a specific session provide results closer to the Optimal Settings.
Embodiments of the invention may be implemented on a computing system. Any combination of mobile, desktop, server, router, switch, embedded device, or other types of hardware may be used. For example, as shown in FIG. 21, the computing system (2100) may include one or more computer processors (2101), non-persistent storage (2102) (for example, volatile memory, such as random access memory (RAM), cache memory), persistent storage (2103) (for example, a hard disk, an optical drive such as a compact disk (CD) drive or digital versatile disk (DVD) drive, a flash memory, etc.), a communication interface (2104) (for example, Bluetooth interface, infrared interface, network interface, optical interface, etc.), and numerous other elements and functionalities.
The computer processor(s) (2101) may be an integrated circuit for processing instructions. For example, the computer processor(s) may be one or more cores or micro-cores of a processor.
The computing system (2100) may also include one or more input devices (2110), such as a touchscreen, keyboard, mouse, microphone, touchpad, electronic pen, or any other type of input device.

The communication interface (2104) may include an integrated circuit for connecting the computing system (2100) to a network (not shown) (for example, a local area network (LAN), a wide area network (WAN) such as the Internet, mobile network, or any other type of network) and/or to another device, such as another computing device.
Further, the computing system (2100) may include one or more output devices (2106), such as a screen (for example, an LCD display, a plasma display, touch screen, cathode ray tube (CRT) monitor, projector, or other display device), a printer, external storage, or any other output device. One or more of the output devices may be the same or different from the input device(s). The input and output device(s) may be locally or remotely connected to the computer processor(s) (2101), non-persistent storage (2102) , and persistent storage (2103). Many different types of computing systems exist, and the aforementioned input and output device(s) may take other forms.
Software instructions in the form of computer readable program code to perform embodiments of the invention may be stored, in whole or in part, temporarily or permanently, on a non-transitory computer readable medium such as a CD, DVD, storage device, a diskette, a tape, flash memory, physical memory, or any other computer readable storage medium.
Specifically, the software instructions may correspond to computer readable program code that, when executed by a processor(s), is conFIG.d to perform one or more embodiments of the invention.
The computing system (2100) in FIG. 21 may be connected to or be a part of a network. For example the network may include multiple nodes (for example, node X, node Y).
Each node may correspond to a computing system, such as the computing system shown in FIG. 21, or a group of nodes combined may correspond to the computing system shown in FIG.
21. By way of an example, embodiments of the invention may be implemented on a node of a distributed system that is connected to other nodes. By way of another example, embodiments of the invention may be implemented on a distributed computing system having multiple nodes, where each portion of the invention may be located on a different node within the distributed computing system. Further, one or more elements of the aforementioned computing system (2100) may be located at a remote location and connected to the other elements over a network.
FIG. 22 shows a flowchart describing how a user participates in a challenge.
Step 2201 describes how a challenge is created.

Step 2202 shows how the member joins the challenge, where a member can participate by himself, setting up his own personal goals, or be part of a group that set their own predefined goals, or choose from a predefined list of goals that other members who use the Workspace Fitness Ecosystem perform.
Challenges are motivators to some people to perform tasks. In some cases, challenges are promoted among workmates, classmates, family members or among friends to push and motivate the members of that challenge to complete activities.
A challenge has rules, those rules can state the regulations, tie, duration and settings of the workspace fitness device. The challenge has to be performed by the individual or the group on a workspace fitness device, such challenges include to complete or have the best performance parameters, for example: the effort applied when standing, sitting or moving while on a Smart Sit-and-Stand Desk;
The consistency, resistance, or tension while pedaling on a Smart Under-the-Desk Bike;
The consistency, resistance, or tension while moving while operating a Smart stepper;
The consistency, resistance, or tension while walking, running or standing on a smart treadmill;
Or the time spent at sitting or moving at the Yoga ball to name a few examples.
The challenges include a specified period of time whereby the challenge must be completed, that period of time can be in minutes, hours, days or inclusive months or years.
The challenge includes at least one session, each session is an activity performed within a specified amount of time, within a range of measurable performance parameters.
For example, a group of friends decide to join a challenge, that challenge could be pedal a Smart Under-the-Desk Bike for one hour a day for 10 days within a timeframe of 15 days. Where the Smart under-the-desk bike must be at a resistance or tension of 3 in the scale from 1 to 5.
The smart under-the-desk bike has a remotely controlled resistance or tension settings. In a second embodiment of our invention, the smart under the desk bike has a manual knob where the user must set the resistance level. A smart under-the-desk bike with a manual knob could have a manual know with sensors that are connected to the workspace fitness controller, if so, the resistance level is automatically set, A third embodiment of our invention where the smart under-the-desk bike with a manual resistance knob lacks the presence of sensors that are connected to the workspace fitness controller, in this embodiment of our invention, the user needs to input that resistance level manually at the software application if he/she want that factor to be considered in his/her performance data captured at the remote server.
One familiar with the art will appreciate that the example shown here represents only one embodiment of our invention, other embodiments include the use of a Smart Sit-and-Stand Desk, a Smart stepper, a smart yoga ball, a smart treadmill or a chair with movement sensors to name a few.
STEP 2203, the member performs challenges and activities The data from the use of the workspace fitness device is captured at the remote server and the software application. Each time a member completes a session, the data is indexed and published as a list.
That list can be seen by members of the group, by members of the workspace fitness ecosystem or by anyone with an internet access by visiting a specific URL
where the list is published.
Once the specified period of time to complete the challenge or specified goals has passed, a final list with the names of the top performers or people who completed the challenge is made.
As per the challenge rules, the top performers or the people who completed the challenge are rewarded accordingly. The reward includes a virtual token, a printable coupon, a virtual badge.
STEP 2204, member completes the challenge activities. Adding the indexed data as an entry to a pool that comprises data from the members of the group or from other members of other groups who performed a similar challenge Making a list comparing the data from all the entries on the pool, then publishing the list.
STEP 2205, if the member reached the goals for which he needs rewarding, then the member is rewarded.
One familiar with the art will appreciate that, if the member is part of a group of participants and only the top participants are rewarded, then, Rewarding the top performers on the list One familiar with the are will appreciate that the reward may be in the form of a virtual token, a printable coupon, a virtual badge. The reward might be a surprise or previously advertised before, during, or after the challenge is completed.
FIG. 23 shows a different embodiment of our invention.
STEP 2301 describes how a challenge is defined.
STEP 2302 shows how the member joins the challenge.
STEP 2303, the member performs challenges and activities.
STEP 2304 determination, based on historical data and statistics, if the member has a chance to complete the challenge if he keeps that pace. If yes, proceed to Step Step 2307, if not, proceed to Step 2305.
While the member works on completing the challenge, the Artificial Intelligence (Al engine) software database, part of the remote server in our ecosystem, evaluates the performance of the user toward completing the challenge. For example, if the user has joined a challenge where he needs to work standing up for 1 hour a day for a total of 5 days within a timeframe of 10 days, if the user only works standing up 1 time every 3 days for the first 6 days, which translates to only 2 times he has work standing for 1 hour, that means that the user only has 4 days to complete the challenge. Based on that statistic, the user needs to stand up while working for at least 1 hour on 3 of the 4 remaining days. The Al engine, then programs alerts to the workspace fitness device where the user is log on to force him to work standing up the next 3 days for at least 1 hour, thus, forcing the user to complete the challenge.
One familiar with the art will appreciate that the Al engine may take other factors into consideration like the historical data of the user on the use of the device.
For example, if the user likes to use the standing desk in the standing position right after having lunch, that is an indication for the Al engine that the best time to program the smart sit and stand desk to be at the standing mode is after lunch. This way, the user has a better chance of using the desk in the standing position, thus, completing the challenge within the limits.

Step 2305 the Al engine sets correction alerts. Based on statistics and historical data, the Al engine makes recommendations or forces the Workspace Fitness Device where the user is logged-in, to set the device in order to complete the challenge. In different embodiments of our invention, the Al engine also evaluates other factors based on the user, device, and challenge, taking into consideration the effort applied to the session while performing the activity, the type of device used (for example a bike) when making determinations on how to send the alert. An alert, forcing the desk to go higher when using the desk is viable, but to force a user to use a bike, there might be the need to combine alerts, sending an alert to the phone to vibrate and to not stop vibrating until the user logs and starts using the bike is an example on how the Al forces the user to use other workspace fitness devices.
STEP 2306 Determination if the correction worked as planned. If yes, go to Step 2307; if not, go back to Step 2304.
STEP 2307, member completes the challenge activities.
STEP 2308, if the member reached the goals for which he needs rewarding, then step X+12 STEP 2309 The member is rewarded. In a different embodiment of our invention, the method of our invention also sends alerts to the user, the alerts can be audible or kinetic alerts played at the user's smartphone, or at the device where the user is logged-in or operating. One familiar with the art will appreciate that the user can be operating a workspace fitness device without logging-in to the device. The device itself may perform such an alert or change on the level of intensity of the device. The workspace fitness device could be in connection with the bluetooth communication channel of the user's smartphone, and that way communicate between devices and transmit alerts.
An alert may be played by the smartphone or the device when the user needs to be reminded to continue using the device to reach their goals. For example, the alert may include setting a new height level on a Smart Sit-and-Stand Desk forcing the desk to go up or down, thus, making the user either stand up, sit down, or move due to this alert. In a similar example, the alert may include a command to the workspace fitness device. In this case, the Smart Under-the-Desk Bike, to increase or decrease the resistance, or tension level on the Smart Under-the-Desk Bike, thus, forcing the user to increase or decrease the effort made to pedal the bike. In a similar example, the alert my influence the resistance or tension level on a Smart stepper, thus forcing the user to put more effort when using the device. Lastly, the alert may include an alert that increases or decreases the resistance, inclination, or tension on a smart treadmill.
FIG 24A is a diagram showing the relationship between groups (2401, 2402) and users where a user belongs to a group, the minimum number of members for a group is 1, the maximum is N.
Fig 24B is a diagram showing the connectivity network between the user's device (2411, 2412, 2413) that connect to a remote server (2416) via an internet connection, where the remote server (2416) is connected to a database (2415) and to smart gadgets (2414) which comprises one from the group of a smartphone, tablet, laptop, computer.
Fig 25 shows a flowchart describing the operation of the system and method to make visual representations of virtual accomplishments in a virtual canvas, comprising:
Step 2501- determining that a user or group have selected a starting point, a route and an ending point in a virtual canvas. An individual can do this operation on his/her own or as part of a group. The starting point can ge a geographical point on a map, a virtual representation or virtual imaginary starting point. This starting point represents the start of a challenge or a competition that can be performed by a single user or a group of users, as individuals or as group. The ending point represents the end of the challenge or competition, or the midpoint in case is a roundtrip from the starting point to the end point and back. One conditional is that the individual has at least one or more workspace fitness devices, for example a Smart Under-the-Desk Bike, a Smart Sit-and-Stand Desk, a smart stepper, a smart yoga ball, a smart treadmill or similar. One familiar with the art will appreciate that it is not necessary to select a route unless needed or requested by the individual or group of individuals designing the challenge. In a different embodiment of our invention, the system automatically selects, from a catalog of maps, routes, starting points, endpoints and stopovers to work. In a different embodiment of our invention, users can design their own catalog of maps, routes, starting points, endpoints and stopovers to work.
STEP 2502- Capturing data from each workspace fitness device. Capturing data from each workspace fitness device of the group, and converting it into a first visual representation of equivalent units of measure to the virtual canvas scale. The data is sent to a remote server or smart gadget device as shown in FIGS. 1 to 12 of the present document. One familiar with the art will appreciate that converting data captured from a workspace fitness device includes capturing data such as RPMs, effort made by the user while operating the workspace fitness device, health measurements from the user read from the workspace fitness device or from other devices such as a fitness band, or smartwatch to name some examples.
Those readings are interpreted and translated to a virtual canvas scale. Each workspace fitness device uses a different unit of measurement depending on it's type, for example, the Smart under the desk bike (Bike) is use while pedaling, the pedaling are translated into RPMs, it's unit of measurement are the RPMs, those RPMs are used to translate to real world measurements, for example, a stationary bike that pedals at 60 RPMs equals a regular bike that travels at 20 km/h, then, that is translated to the virtual canvas representation, for example, if the virtual canvas represents a map of Canada, more specifically, a map of lower British Columbia, where the real distances are represented by kilometers, the distance between Vancouver and Whistler is 100 kms, thus, a user that pedals a Smart Under the desk bike at an average of 60 RPMs is virtually traveling at 20km/h, thus, a trip from Vancouver to Whistler in the virtual canvas will take the equivalent of 5 hours of pedaling at 60 RPMs by the user. In a different embodiment of our invention, the workspace fitness device can be a stepper and the visual representation can be a competition to go up the stairs of the empire state building. A different embodiment of our invention includes a treadmill where the visual representation can be a walk by the beach, running a race or go thru a maze. In a different embodiment of our invention, the workspace fitness device is a yoga ball and the visual representation can be the bouncing or moving rate recorded while the person uses the devices. In a different embodiment of our invention, the workspace fitness device can be a Smart Sit and Stand Desk, while the visual representation is the amount of time accumulated while standing in comparison with other representations of time such as the time the guards of a palace stand at the gate.
STEP 2503- displaying in the map the route and progress. Displaying, as a first layer, the first visual representation of equivalent units of measure into the virtual canvas.
Once a user operates a workspace fitness device. To follow with the sema example as the step above, the user pedals for 5 hours at 60 RPMs average, thus, completing a virtual trip from Vancouver to Whistler, each accumulated KM is represented in the map. One familiar with the art will appreciate that such representation is just an example and that there are many ways of representing that unit of measure captured.
One familiar with the art will also appreciate that when collectively 2 or more users are part of a group, then, the effort and measurements of the group are considered for the visual representation, following the example of the Smart Under the desk bike from above, a group of users only need to pedal for 1 hour at 60 RPMs to complete the route from Vancouver to Whistler. The visual representation can be made by segments of different colors or with different identification methods, where the readings from each user are represented as a segment of a total portion of a route covered by the group as a team.
In a different embodiment of our invention, the virtual canvas comprises one or more from the group of a map, an image, an object. I.e. a map is a tangible example of a route with a start point and a finish point. In case the canvas is an object, the starting point might be it's base and the end point might be the top, while the visual representation of the route might be the process of coloring the object while drawing the route.
In a different embodiment of our invention, the map has pre-selected routes to connect the starting and end points. For example, the user or group of users may select from a catalog of predetermined routes, for example: Vancouver to Whistler, or New York to Boston.
Other examples may even consider non traditional routes such as traveling underground, through tunnels or even under or above the water. Other routes may even consider flying over some routes as this is a virtual map.
In a different embodiment of our invention, the map has stopovers or checkpoints in between the start and end point of a route, for example, the route from Vancouver to whistler might have stopovers at landmarks, towns or randomly selected checkpoints at interval distances or completely random distances.
FIG. 26 shows a flowchart of the continuation of the same process described in FIG. 25 STEP 2601- determining if the group or individual have reached any goals.
making a determination that the visual representation of equivalent units of measure has reached one or more from the group of a stopover or an end point, continuing with the same example as the third step in FIG. 25, the virtual canvas is a map, the map has a route, the route has stopovers or checkpoints. An individual has selected to follow this route as a visual representation of his performance while using the Smart Under the Desk Bike. The route is in total 100 kms. His performance at the Bike is of 60 RPMs which is equivalent to 20 Kms/hr. In the virtual route, the route is divided in 5 segments of equal distance at 20 kms each, or a total of 4 kms. Each 20 kms of the route, the user will hit a checkpoint, stopover or milestone.
STEP 2602- sending an alert to the group or individual. Following with the same example as the later step, when the user hits a checkpoint, stopover or milestone, an alert is sent to the user or group of users.

In a different embodiment of our invention, in case the user or group is competing with other individuals or groups, the alert is also sent to them. For example sending an alert to the other groups sharing the same canvas.
Step 2603- alternatively sending the group a perk. In a different embodiment of our invention the system sends to the group one or more from the group of a virtual badge, a virtual coupon, an image, a file. For example, once a milestone is completed, the user or group of users may receive a perk such as a coupon for a free coffee, or points as reward points which may be accumulated to exchange for prices.
FIG. 27 shows how 2 or more individuals or groups can compete with other individuals or groups STEP 2701- a group wants to compete with another group. The first and second group or individuals need to determining that the first and second user want to become part of a group, wherein the first and second user share the same canvas or map, for example, an individual wants to compete with his friend, they need to share the same map so they can compete. They could compete in the same map, but using different routes with different milestones along the route. In a different embodiment of our invention, the first and second group want to compete with each other, wherein the first and second group share the same canvas, then, the system displays, at the same canvas, the first layer and the second layer simultaneously. One familiar with the art will appreciate that the first and second layer is also a representation of the effort or achievements in visual representation of the groups and doesn't need to be displayed as layers, it could be a single layer of information visually represented in the same canvas.
STEP 2702- Displaying both group's progress in a shared map. displaying, at the same canvas, the first layer and the second layer simultaneously.
While the invention has been described with respect to a limited number of embodiments, those skilled in the art, having the benefit of this disclosure, will appreciate that other embodiments can be devised which do not depart from the scope of the invention as disclosed herein.
Accordingly, the scope of the invention should be limited only by the attached claims.

Claims (20)

1- A system and method to make visual representations of virtual accomplishments in a virtual canvas, comprising:
making a first determination that a first group has selected a starting point, a route and an ending point in a virtual canvas, wherein the first group comprises one or more users, each operating a workspace fitness device;
capturing data from each workspace fitness device of the group, and converting it into a first visual representation of equivalent units of measure to the virtual canvas scale;
displaying, as a first layer, the first visual representation of equivalent units of measure into the virtual canvas.
2- The system and method of claim 1, further comprising:
making a second determination that a second group has selected a starting point, a route and an ending point in a virtual canvas, wherein the second group comprises one or more users, each operating a workspace fitness device;
capturing data from each workspace fitness device of the group, and converting it into a second visual representation of equivalent units of measure to the virtual canvas scale;
displaying, as a second layer, the second visual representation of equivalent units of measure into the virtual canvas.
3- The system and method of claim 1, wherein the virtual canvas comprises one or more from the group of a map, an image, an object.
4- The system and method of claim 3, wherein the map has pre-selected routes to connect the starting and end points.
5- The system and method of claim 4, wherein the map has stopovers.
6- The system and method of claim of claim 5, further comprising:
making a determination that the visual representation of equivalent units of measure has reached one or more from the group of a stopover or an end point;
sending an alert to the group.
7- The system and method of claim 6 further comprising sending to the group one or more from the group of a virtual badge, a virtual coupon, an image, a file.
8- The system and method of claim 6, further comprising sending an alert to the other groups sharing the same canvas.
9- The system and method of claim 1, further comprising:
determining that 2 or more users want to become part of a group, wherein all the users in a group share the same canvas;
displaying, at the same canvas, the visual representation of equivalent units of measure into the virtual canvas of each member of the group.
10- The system and method of claim 1, further comprising:
determining that the first and second group want to compete with each other, wherein the first and second group share the same canvas;
displaying, at the same canvas, the first layer and the second layer simultaneously.
11- A non-transitory computer readable medium comprising instructions, which when executed by a processor, performs a method, the method to make visual representations of virtual accomplishments in a virtual canvas, comprising:
making a first determination that a first group has selected a starting point, a route and an ending point in a virtual canvas, wherein the first group comprises one or more users, each operating a workspace fitness device;
capturing data from each workspace fitness device of the group, and converting it into a first visual representation of equivalent units of measure to the virtual canvas scale;
displaying, as a first layer, the first visual representation of equivalent units of measure into the virtual canvas.
12- The non-transitory computer readable medium of claim 11, further comprising:
making a second determination that a second group has selected a starting point, a route and an ending point in a virtual canvas, wherein the second group comprises one or more users, each operating a workspace fitness device;
capturing data from each workspace fitness device of the group, and converting it into a second visual representation of equivalent units of measure to the virtual canvas scale;

displaying, as a second layer, the second visual representation of equivalent units of measure into the virtual canvas.
13- The non-transitory computer readable medium of claim 11, wherein the virtual canvas comprises one or more from the group of a map, an image, an object.
14- The non-transitory computer readable medium of claim 13, wherein the map has pre-selected routes to connect the starting and end points.
15- The non-transitory computer readable medium of claim 14, wherein the map has stopovers.
16- The non-transitory computer readable medium of claim 15, further comprising:
making a determination that the visual representation of equivalent units of measure has reached one or more from the group of a stopover or an end point, sending an alert to the group.
17- The non-transitory computer readable medium of claim 16 further comprising sending to the group one or more from the group of a virtual badge, a virtual coupon, an image, a file.
18- The non-transitory computer readable medium of claim 16, further comprising sending an alert to the other groups sharing the same canvas.
19- The non-transitory computer readable medium of claim 11, further comprising:
determining that 2 or more users want to become part of a group, wherein all the users in a group share the same canvas;
displaying, at the same canvas, the visual representation of equivalent units of measure into the virtual canvas of each member of the group.
20- The non-transitory computer readable medium of claim 11, further comprising:
determining that the first and second group want to compete with each other, wherein the first and second group share the same canvas;
displaying, at the same canvas, the first layer and the second layer simultaneously.
CA3071629A 2019-02-10 2020-02-08 A system and method to make visual representations of virtual accomplishments completed while operating a workspace fitness device Abandoned CA3071629A1 (en)

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