CA2645495C - Method and apparatus for awarding a bonus on a network of electronic gaming devices during a pre-determined time period - Google Patents
Method and apparatus for awarding a bonus on a network of electronic gaming devices during a pre-determined time period Download PDFInfo
- Publication number
- CA2645495C CA2645495C CA2645495A CA2645495A CA2645495C CA 2645495 C CA2645495 C CA 2645495C CA 2645495 A CA2645495 A CA 2645495A CA 2645495 A CA2645495 A CA 2645495A CA 2645495 C CA2645495 C CA 2645495C
- Authority
- CA
- Canada
- Prior art keywords
- bonus
- gaming devices
- computer
- gaming
- bonus prize
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
- G07F17/3283—Games involving multiple players wherein the number of active machines is limited
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3269—Timing aspects of game play, e.g. blocking/halting the operation of a gaming machine
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Slot Machines And Peripheral Devices (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Embodiments of lhe invention provide a time-based bonus system that can be pre-configured to award a certain amount of money to players of networked gaming devices over a certain time period. The time-based bonus system may include a variety of networked gaming devices and a method of arranging participation so that each of the variety of gaming devices has appropriate representation in the bonus pool. The amount of bonus money in a bonus pool is pre-determined by a casino or other gaming network operator. Additionally, the total amount of bonus money in a particular bonus pool can be divided into multiple smaller bonuses, which can be distributed to many players over the time period in which the bonus pool is operating.
Description
METHOD AND APPARATUS FOR AWARDING A BONUS ON A NETWORK OF
ELECTRONIC GAMING DEVICES DURING A PRE-DETERMINED TIME
PERIOD
TECHNICAL FIELD
This disclosure relates to networked gaming devices, and, more specifically, to a system for providing bonuses for networked gaming devices independent of winning pay tables of the devices themselves.
BACKGROUND OF THE INVENTION
Gaming devices provide an opportunity for a user to play a variety of popular games on the machines, such as slot-type games, video adaptations of standard card games such as poker and blackjack, and many other types of games. Modern gaming devices are able to forward events that occur on the gaming devices over a computer network to a central system host or master controller. Examples of such events include coins or other value being entered into the machine, button selections and other actions made by the player, and an amount that the machine credits or pays out to the player as winnings. When the gaming machines are properly equipped, the central system can also control at least some portions of the gaming devices.
Another system that can be controlled by the central system, or a process coupled to the central system, is a bonus system for the gaming devices, and specifically a bonus system that is above and beyond the standard winning pay tables for the gaming devices.
Because there are times in a casino when gaming devices are not used as much as others, in an effort to make players more willing to play the games in slow times, it is desirable to be able to modify the effective payback of the gaming devices.
Specifically, bonus systems are known that pay awards above and beyond what the gaming devices pay according to their own standard winning pay tables. Because the bonuses are added to the standard winnings from a gaming device, the players effectively have a higher chance of winning more money than when the additional bonuses are not paid. Therefore, more players are enticed to play at casinos having gaming devices coupled to a gaming network that generates the additional bonuses than at casinos that do not use such bonusing systems.
A typical way to administer paying an additional bonus is to accumulate a bonus pool each time one of the participating gaming devices is played. Once the minimum bonus pool level is reached, it is distributed--either to the gaming device machine that caused the minimum pool level to be reached, or to another active gaming device. US
Patent 6,375,569B2 teaches such bonusing methods. However, because the bonus levels and overall time period in which bonuses can be paid is dependent on how many gaming devices are participating in the bonus pool, and dependent on the rate of usage of such devices, a casino can have difficulty in clearly explaining to its patrons the actual benefit conferred on them by participating in their bonusing system.
Because casinos are interested in providing a full range of gaming experiences to players, it is also desirable for a casino to be able to offer such bonusing methods over a variety of gaming platforms. However, by providing a bonus with a centralized pool that is available to a variety of gaming platforms, a casino must also consider contribution schemes that fairly associate bonus payouts with the share of money contributed by each of the variety of machines.
Embodiments of the invention address these and other deficiencies in the prior art.
SUMMARY
An illustrative embodiment relates to a computer-implemented method of awarding a bonus prize in a gaming network including gaming devices. The method includes determining, with at least one computer, a plurality of gaming devices to be eligible for the bonus prize, and determining, with the at least one computer, a participation arrangement for the plurality of gaming devices. The method further includes determining, with the at least one computer, a duration of a time period in which it is possible for the bonus prize to be awarded. The at least one computer divides the duration into a plurality of timeslots, and selects one of the plurality of timeslots as a winning timeslot during which a pre-determined bonus prize will be made. The at least one computer modifies the participation arrangement during the time period based on an amount wagered less an amount won for each of the plurality of gaming devices during the time period. The at least one computer adjusts the participation arrangement prior to awarding the pre-determined bonus prize to account for gaming devices becoming inactive during the time period in which it is possible for the bonus prize to be awarded. The at least one computer causes, based on the adjusted participation arrangement, the pre-determined bonus prize to be awarded after the winning timeslot has been reached.
Another illustrative embodiment relates to a computer-implemented method of preparing to award a bonus prize in a gaming network including gaming devices. The method includes accepting, with at least one computer, from a user authorized as eligible to prepare the bonus
ELECTRONIC GAMING DEVICES DURING A PRE-DETERMINED TIME
PERIOD
TECHNICAL FIELD
This disclosure relates to networked gaming devices, and, more specifically, to a system for providing bonuses for networked gaming devices independent of winning pay tables of the devices themselves.
BACKGROUND OF THE INVENTION
Gaming devices provide an opportunity for a user to play a variety of popular games on the machines, such as slot-type games, video adaptations of standard card games such as poker and blackjack, and many other types of games. Modern gaming devices are able to forward events that occur on the gaming devices over a computer network to a central system host or master controller. Examples of such events include coins or other value being entered into the machine, button selections and other actions made by the player, and an amount that the machine credits or pays out to the player as winnings. When the gaming machines are properly equipped, the central system can also control at least some portions of the gaming devices.
Another system that can be controlled by the central system, or a process coupled to the central system, is a bonus system for the gaming devices, and specifically a bonus system that is above and beyond the standard winning pay tables for the gaming devices.
Because there are times in a casino when gaming devices are not used as much as others, in an effort to make players more willing to play the games in slow times, it is desirable to be able to modify the effective payback of the gaming devices.
Specifically, bonus systems are known that pay awards above and beyond what the gaming devices pay according to their own standard winning pay tables. Because the bonuses are added to the standard winnings from a gaming device, the players effectively have a higher chance of winning more money than when the additional bonuses are not paid. Therefore, more players are enticed to play at casinos having gaming devices coupled to a gaming network that generates the additional bonuses than at casinos that do not use such bonusing systems.
A typical way to administer paying an additional bonus is to accumulate a bonus pool each time one of the participating gaming devices is played. Once the minimum bonus pool level is reached, it is distributed--either to the gaming device machine that caused the minimum pool level to be reached, or to another active gaming device. US
Patent 6,375,569B2 teaches such bonusing methods. However, because the bonus levels and overall time period in which bonuses can be paid is dependent on how many gaming devices are participating in the bonus pool, and dependent on the rate of usage of such devices, a casino can have difficulty in clearly explaining to its patrons the actual benefit conferred on them by participating in their bonusing system.
Because casinos are interested in providing a full range of gaming experiences to players, it is also desirable for a casino to be able to offer such bonusing methods over a variety of gaming platforms. However, by providing a bonus with a centralized pool that is available to a variety of gaming platforms, a casino must also consider contribution schemes that fairly associate bonus payouts with the share of money contributed by each of the variety of machines.
Embodiments of the invention address these and other deficiencies in the prior art.
SUMMARY
An illustrative embodiment relates to a computer-implemented method of awarding a bonus prize in a gaming network including gaming devices. The method includes determining, with at least one computer, a plurality of gaming devices to be eligible for the bonus prize, and determining, with the at least one computer, a participation arrangement for the plurality of gaming devices. The method further includes determining, with the at least one computer, a duration of a time period in which it is possible for the bonus prize to be awarded. The at least one computer divides the duration into a plurality of timeslots, and selects one of the plurality of timeslots as a winning timeslot during which a pre-determined bonus prize will be made. The at least one computer modifies the participation arrangement during the time period based on an amount wagered less an amount won for each of the plurality of gaming devices during the time period. The at least one computer adjusts the participation arrangement prior to awarding the pre-determined bonus prize to account for gaming devices becoming inactive during the time period in which it is possible for the bonus prize to be awarded. The at least one computer causes, based on the adjusted participation arrangement, the pre-determined bonus prize to be awarded after the winning timeslot has been reached.
Another illustrative embodiment relates to a computer-implemented method of preparing to award a bonus prize in a gaming network including gaming devices. The method includes accepting, with at least one computer, from a user authorized as eligible to prepare the bonus
2 prize, a selection of a plurality of gaming devices to be eligible for the bonus prize. The at least one computer accepts from the user a participation arrangement for the selected plurality of gaming devices, a starting time of a bonus prize time period, an ending time of the bonus prize time period, and identification of one or more bonus prizes. The at least one computer divides the bonus prize time period into a number of timeslots, and identifies one or more of the number of timeslots as winning timeslots, the number of winning timeslots equal to the number of bonus prizes identified. The at least one computer modifies the participation arrangement during the time period based on an amount wagered less an amount won for each of the plurality of gaming devices during the time period. The at least one computer adjusts the participation arrangement prior to awarding the one or more bonus prizes to account for gaming devices becoming inactive during the time period in which it is possible for the bonus prizes to be awarded. The at least one computer causes one of the bonus prizes to be awarded, based on the adjusted participation arrangement, after reaching each of the winning timeslots.
Another illustrative embodiment provides a system of machines including a plurality of electronic gaming devices coupled to a gaming network, and a bonus server computer coupled to the gaming network. The bonus server computer includes a first selector means for selecting at least one gaming device from the plurality of gaming devices to be eligible for a bonus prize, and a second selector means for selecting a participation arrangement for the selected gaming device and for modifying the participation arrangement during a bonus prize time based on an amount wagered less an amount won for each of the plurality of gaming devices during the bonus prize time period. The bonus server computer further includes a scheduler means for pre-selecting when a bonus pool is to be active, the bonus pool having a pre-determined award value in one or more bonus awards, and a time calculator means for determining a duration in which the bonus pool is to be active. The bonus server computer further includes a divider means for dividing the duration into a plurality of timeslots, and a third selector means for identifying one of the timeslots as a winning timeslot. The bonus server computer further includes an adjustor means for adjusting the participation arrangement prior to awarding the bonus prize to account for gaming devices becoming inactive during the time period in which it is possible for the bonus prize to be
Another illustrative embodiment provides a system of machines including a plurality of electronic gaming devices coupled to a gaming network, and a bonus server computer coupled to the gaming network. The bonus server computer includes a first selector means for selecting at least one gaming device from the plurality of gaming devices to be eligible for a bonus prize, and a second selector means for selecting a participation arrangement for the selected gaming device and for modifying the participation arrangement during a bonus prize time based on an amount wagered less an amount won for each of the plurality of gaming devices during the bonus prize time period. The bonus server computer further includes a scheduler means for pre-selecting when a bonus pool is to be active, the bonus pool having a pre-determined award value in one or more bonus awards, and a time calculator means for determining a duration in which the bonus pool is to be active. The bonus server computer further includes a divider means for dividing the duration into a plurality of timeslots, and a third selector means for identifying one of the timeslots as a winning timeslot. The bonus server computer further includes an adjustor means for adjusting the participation arrangement prior to awarding the bonus prize to account for gaming devices becoming inactive during the time period in which it is possible for the bonus prize to be
3 awarded. The bonus server computer further includes a randomizer means for selecting a winning gaming device from the eligible gaming devices after the winning timeslot has passed.
The bonus server further includes means for awarding, based on the adjusted participation agreement, the bonus prize to the winning gaming device after the winning timeslot has passed.
In another illustrative embodiment, a computer-readable medium stores instructions which, when executed by at least one computer, cause any one or more of the methods described herein to be carried out.
In another illustrative embodiment, a machine includes at least one computer configured to cause any one or more of the methods described herein to be carried out.
Other aspects and features of illustrative embodiments will become apparent to those skilled in the art upon review of the following description of such embodiments in conjunction with the accompanying drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
The description may be best understood by reading the disclosure with reference to the accompanying drawings.
FIG. I is a schematic diagram of a computer gaming network on which embodiments of the invention operate.
FIG. 2 is an example flow diagram illustrating processes that can be used to set up a particular bonus system.
FIG. 3 is a chart showing a payout table of an example bonus pool, FIG. 4 is an example flow diagram illustrating processes that can be used to implement a particular bonus pool.
FIGs. 5A, 5B, 5C, and 5D are charts showing winning timeslots selected out of potential winning timeslots.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
Embodiments of the invention provide a time-based bonus system that can be pre-configured to award a certain amount of money to players of networked gaming devices over a certain time period. A bonus system includes a number of individual bonus pools, each of which can run for a given duration at a particular time on Electronic Gaming Machines (EGMs). The amount of bonus money in a bonus pool is pre-determined by a casino or other gaming network operator. Additionally, the total amount of bonus money in a particular bonus pool can be divided into multiple smaller bonuses, which can be distributed to many players over the time period in which the bonus pool is operating.
The time-based bonus system allows a casino to specify in great detail for each bonus period: the total amount of a bonus, the ways in which the bonus is divided if the bones is divided, the duration of the bonus period, when within the bonus period the payouts will be made, which gaming devices that are coupled to the gaming network are eligible to participate in the bonus payouts, how the bonus payouts are to be made, and how to signal to casino patrons that a bonus payout has been made, among other details, Further, the casino can schedule when and how often a particular bonus pool period will occur. For instance the casino may schedule a bonus pool to operate every other hour of each weekday. Even further, the casino may configure multiple types of bonus pools, each differing in any of the variables listed above, and schedule
The bonus server further includes means for awarding, based on the adjusted participation agreement, the bonus prize to the winning gaming device after the winning timeslot has passed.
In another illustrative embodiment, a computer-readable medium stores instructions which, when executed by at least one computer, cause any one or more of the methods described herein to be carried out.
In another illustrative embodiment, a machine includes at least one computer configured to cause any one or more of the methods described herein to be carried out.
Other aspects and features of illustrative embodiments will become apparent to those skilled in the art upon review of the following description of such embodiments in conjunction with the accompanying drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
The description may be best understood by reading the disclosure with reference to the accompanying drawings.
FIG. I is a schematic diagram of a computer gaming network on which embodiments of the invention operate.
FIG. 2 is an example flow diagram illustrating processes that can be used to set up a particular bonus system.
FIG. 3 is a chart showing a payout table of an example bonus pool, FIG. 4 is an example flow diagram illustrating processes that can be used to implement a particular bonus pool.
FIGs. 5A, 5B, 5C, and 5D are charts showing winning timeslots selected out of potential winning timeslots.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
Embodiments of the invention provide a time-based bonus system that can be pre-configured to award a certain amount of money to players of networked gaming devices over a certain time period. A bonus system includes a number of individual bonus pools, each of which can run for a given duration at a particular time on Electronic Gaming Machines (EGMs). The amount of bonus money in a bonus pool is pre-determined by a casino or other gaming network operator. Additionally, the total amount of bonus money in a particular bonus pool can be divided into multiple smaller bonuses, which can be distributed to many players over the time period in which the bonus pool is operating.
The time-based bonus system allows a casino to specify in great detail for each bonus period: the total amount of a bonus, the ways in which the bonus is divided if the bones is divided, the duration of the bonus period, when within the bonus period the payouts will be made, which gaming devices that are coupled to the gaming network are eligible to participate in the bonus payouts, how the bonus payouts are to be made, and how to signal to casino patrons that a bonus payout has been made, among other details, Further, the casino can schedule when and how often a particular bonus pool period will occur. For instance the casino may schedule a bonus pool to operate every other hour of each weekday. Even further, the casino may configure multiple types of bonus pools, each differing in any of the variables listed above, and schedule
4 them in advance for different times of the day, week, and month, and for special holidays or promotions.
The bonus system according to embodiments of the invention operates on a gaming computer network. An example modern gaming network is shown in FIG. 1. FIG. I
is identical to FIG. 1 of US 6,245,483B1, assigned to the assignee of the present invention. In FIG. 1, indicated generally at 10 is a block diagram illustrating electronic gaming machines (EGMs), like EGMs 12, 14, which are interconnected by a computer network. Shown in the gaming network are three banks of EGMs, indicated generally at 16, 18, and 20. Each separate EGM is connected via a network connection, like connection 22, to a bank controller 24, In embodiments 10 of the invention, each bank controller 24 includes a processor that facilitates data communication between the EGMs in its associated bank and the other components on the network. The bank controller 24 also includes audio capabilities, like a CD or DVD ROM drive coupled to an audio board or sound card for transmitting digitized sound effects, such as music and the like, to a speaker, 26 responsive to commands issued over the network 10 to bank controller. The bank controller 24 is also connected to an electronic sign or screen 28 that displays information, such as scrolling, flashing, or other types of messages that indicate jackpot amounts and the like, which are visible to players of machines on bank 16. These message displays 28 are generated and changed responsive to commands issued over the network 10 to the bank controller 24. Each of the other banks 18, 20 of EGMs include associated bank controllers, speakers, and signs as shown, which operate in substantially the same manner.
The EGMs may include traditional spinning reel slot machines, video poker machines, computer based video slot machines, and similar gaming devices known in the art The EGTvls may further be terminal based machines, where the actual games including random number generation and outcome determination is performed at a remote gaming server 48. In this embodiment, the EOM terminal may display the results of the game played on the gaming server and include hardware to accept a wager in the form of cash, cashless tickets, or other methods of providing a wager.
In addition, a variety of other gaming platforms may be connected to the gaming network 10 so as to participate in network wide bonus systems. As shown in FIG.], these types of alternate gaming platforms may include wireless devices 52 and mobile phones 54, which connect to the gaming network 10 via a wireless receiving hub 50. The wireless devices 52 may include portable terminals loaned out to guests by the casino for use in other areas of the casino, such as a hotel room, a restaurant, an entertainment venue, or the like. The wireless devices 52 may also include portable devices such as laptops or PDAs that can communicate directly with the wireless receiving hub 50. With wireless devices 52 and cell phones 54, the games themselves may be played on the gaming server 48 to comply with local gaming laws, while the wireless devices 52 or cell phones 54 may act as terminals where a player can observe the outcome of particular game, place wagers, and interact with the base game or bonus features.
The gaming network 10 may also be connected to the Internet through a communication hub 60, and thus allow remote devices 62 to participate in network wide system bonuses. By allowing remote devices 62 to participate in a bonus pool, a casino may be able to offer substantially larger awards because of the increased contribution from machines that are not on site. These remote devices 62 may include other gaming machines located outside of the casino property or may include offsite computers. In addition, the remote devices 62 may further act as terminal gaming machines, with the actual play of the games controlled by the gaming server 48, which may be located in the casino.
A casino may also connect smart gaming tables 76 to the gaming network 10.
Smart gaming tables are disclosed in commonly owned application 11/154,833 (publication no.
US 2005/0266919). Smart gaming tables 76 may include traditional gaming tables, such as blackjack, roulette, craps, poker, and others each outfitted with hardware to enable players to use a player tracking card during play, and enable the casino to keep track of player betting patterns and frequency of play. The outfitted hardware may include a chip recognition system for recognizing a player identifying chip that may be embedded in a device carried by a player, such as a player tracking card, a credit card, a cell phone, or any other type of identifying device. The smart gaming tables 76 may be organized type or physical location, where each of these smart gaming tables 76 in a particular organizational group 74 is connected to table controller 72. The table controller 72, in turn, may be connected to an Ethernet hub 70 to communicate with the gaming network 10.
Each of the gaming platforms mentioned above, including the wireless devices, the remote devices connected through the internet, and the smart gaming tables may be referred to as an EGM for reference purposes.
A network connector, such as an Ethernet hub 30 connects each of the bank controllers associated with banks 16, 18, 20 of EGMs to a concentrator 32.
Another Ethernet hub 34 connects similar bank controllers (not shown), each associated with an additional bank of EGMs (also not shown), to the concentrator 32. The concentrator 32 functions as a data control switch to route data from each of the banks to a translator 36.
The translator 36 includes a compatibility buffer between the concentrator 32 and a proprietary accounting system 38. The translator 36 functions to place all the data gathered from each of the bank controllers into a format compatible with an accounting system 38. The translator 36 could be implemented by a microcomputer including a microprocessor and operating system, such as an Intel Pentium microprocessor running Microsoft Windows NT 4Ø
Another Ethernet hub 39 is connected to a configuration workstation 40, a player server 42, and to bonus servers 44, 46. Hub 39 facilitates data flow to or from workstation 40 and servers 42, 44, 46.
The configuration workstation 40 has a user interface that allows portions of the network 10 and the servers 42, 44, 46 to be set up and modified. The configuration workstation 40 could include a personal computer having a keyboard. monitor, microprocessor, memory, an operating system, and a network card coupled to the Ethernet hub 39.
The player server 42 includes a microcomputer that is used to track data of players using the EGMs. Another function of the player server 42 is to control messages that appear on displays associated with each EGM. The player server 42 may be embodied in a microcomputer including, for instance an Intel Pentium Processor, Microsoft operating system and a network card to couple the server to the Ethernet hub 39.
Bonus servers 44, 46 each are embodied by a microcomputer and are used to control bonus applications or bonus systems on the gaming network 10. Each bonus system includes a set of rules for awarding jackpots in excess of those established by the winning pay tables
The bonus system according to embodiments of the invention operates on a gaming computer network. An example modern gaming network is shown in FIG. 1. FIG. I
is identical to FIG. 1 of US 6,245,483B1, assigned to the assignee of the present invention. In FIG. 1, indicated generally at 10 is a block diagram illustrating electronic gaming machines (EGMs), like EGMs 12, 14, which are interconnected by a computer network. Shown in the gaming network are three banks of EGMs, indicated generally at 16, 18, and 20. Each separate EGM is connected via a network connection, like connection 22, to a bank controller 24, In embodiments 10 of the invention, each bank controller 24 includes a processor that facilitates data communication between the EGMs in its associated bank and the other components on the network. The bank controller 24 also includes audio capabilities, like a CD or DVD ROM drive coupled to an audio board or sound card for transmitting digitized sound effects, such as music and the like, to a speaker, 26 responsive to commands issued over the network 10 to bank controller. The bank controller 24 is also connected to an electronic sign or screen 28 that displays information, such as scrolling, flashing, or other types of messages that indicate jackpot amounts and the like, which are visible to players of machines on bank 16. These message displays 28 are generated and changed responsive to commands issued over the network 10 to the bank controller 24. Each of the other banks 18, 20 of EGMs include associated bank controllers, speakers, and signs as shown, which operate in substantially the same manner.
The EGMs may include traditional spinning reel slot machines, video poker machines, computer based video slot machines, and similar gaming devices known in the art The EGTvls may further be terminal based machines, where the actual games including random number generation and outcome determination is performed at a remote gaming server 48. In this embodiment, the EOM terminal may display the results of the game played on the gaming server and include hardware to accept a wager in the form of cash, cashless tickets, or other methods of providing a wager.
In addition, a variety of other gaming platforms may be connected to the gaming network 10 so as to participate in network wide bonus systems. As shown in FIG.], these types of alternate gaming platforms may include wireless devices 52 and mobile phones 54, which connect to the gaming network 10 via a wireless receiving hub 50. The wireless devices 52 may include portable terminals loaned out to guests by the casino for use in other areas of the casino, such as a hotel room, a restaurant, an entertainment venue, or the like. The wireless devices 52 may also include portable devices such as laptops or PDAs that can communicate directly with the wireless receiving hub 50. With wireless devices 52 and cell phones 54, the games themselves may be played on the gaming server 48 to comply with local gaming laws, while the wireless devices 52 or cell phones 54 may act as terminals where a player can observe the outcome of particular game, place wagers, and interact with the base game or bonus features.
The gaming network 10 may also be connected to the Internet through a communication hub 60, and thus allow remote devices 62 to participate in network wide system bonuses. By allowing remote devices 62 to participate in a bonus pool, a casino may be able to offer substantially larger awards because of the increased contribution from machines that are not on site. These remote devices 62 may include other gaming machines located outside of the casino property or may include offsite computers. In addition, the remote devices 62 may further act as terminal gaming machines, with the actual play of the games controlled by the gaming server 48, which may be located in the casino.
A casino may also connect smart gaming tables 76 to the gaming network 10.
Smart gaming tables are disclosed in commonly owned application 11/154,833 (publication no.
US 2005/0266919). Smart gaming tables 76 may include traditional gaming tables, such as blackjack, roulette, craps, poker, and others each outfitted with hardware to enable players to use a player tracking card during play, and enable the casino to keep track of player betting patterns and frequency of play. The outfitted hardware may include a chip recognition system for recognizing a player identifying chip that may be embedded in a device carried by a player, such as a player tracking card, a credit card, a cell phone, or any other type of identifying device. The smart gaming tables 76 may be organized type or physical location, where each of these smart gaming tables 76 in a particular organizational group 74 is connected to table controller 72. The table controller 72, in turn, may be connected to an Ethernet hub 70 to communicate with the gaming network 10.
Each of the gaming platforms mentioned above, including the wireless devices, the remote devices connected through the internet, and the smart gaming tables may be referred to as an EGM for reference purposes.
A network connector, such as an Ethernet hub 30 connects each of the bank controllers associated with banks 16, 18, 20 of EGMs to a concentrator 32.
Another Ethernet hub 34 connects similar bank controllers (not shown), each associated with an additional bank of EGMs (also not shown), to the concentrator 32. The concentrator 32 functions as a data control switch to route data from each of the banks to a translator 36.
The translator 36 includes a compatibility buffer between the concentrator 32 and a proprietary accounting system 38. The translator 36 functions to place all the data gathered from each of the bank controllers into a format compatible with an accounting system 38. The translator 36 could be implemented by a microcomputer including a microprocessor and operating system, such as an Intel Pentium microprocessor running Microsoft Windows NT 4Ø
Another Ethernet hub 39 is connected to a configuration workstation 40, a player server 42, and to bonus servers 44, 46. Hub 39 facilitates data flow to or from workstation 40 and servers 42, 44, 46.
The configuration workstation 40 has a user interface that allows portions of the network 10 and the servers 42, 44, 46 to be set up and modified. The configuration workstation 40 could include a personal computer having a keyboard. monitor, microprocessor, memory, an operating system, and a network card coupled to the Ethernet hub 39.
The player server 42 includes a microcomputer that is used to track data of players using the EGMs. Another function of the player server 42 is to control messages that appear on displays associated with each EGM. The player server 42 may be embodied in a microcomputer including, for instance an Intel Pentium Processor, Microsoft operating system and a network card to couple the server to the Ethernet hub 39.
Bonus servers 44, 46 each are embodied by a microcomputer and are used to control bonus applications or bonus systems on the gaming network 10. Each bonus system includes a set of rules for awarding jackpots in excess of those established by the winning pay tables
5 of each EGIVI. Some bonus awards may be made randomly, while others may be made to link to groups of EGMs operating in a progressive jackpot mode. Examples of such bonuses and networks used to implement them include those as described in US patents
6,319,125 and 5,655,961, both of which are assigned to the assignee of the present invention.
FIG. 2 is an example flow diagram showing processes that can be used to configure elements of the bonus system for implementation on the gaming network 10 of FIG. 1. The processes could be implemented anyplace within the gaming network 10. In some embodiments.
the processes shown in FIG. 2 are implemented by computer programs operating on the configuration workstation 40 of FIG. 1.
As mentioned above, a bonus system includes one or more bonus pools.
Generally, in embodiments of the invention, a bonus pool is one particular instance of a bonus ing process that has a pre-set sum of money to be paid over a pre-set duration that the pool is operating. The collection of bonus pools, and the implementation of operating the separate bonus pools makes up the entire bonusing system.
A flow 100 begins in a process 110 by a user being authenticated to access the bonus system setup. Such a process could be, for example, a logon function of a computer program operating on the configuration workstation 40. Once authenticated, in a process 120 the user selects which bonus server 44,46 will run the bonus system. As mentioned above, there can be several separate bonus servers operating on a single gaming network 10.
Process 120 determines which of the bonus servers 44, 46 will be implementing the particular bonus pools set up in the flow 100.
The user authenticated in process 110 creates an individual bonus pool in a process 130 by providing a name for the pool, determining how much money will be in the pool, and specifying how many different bonus awards (if more than one) will be part of the bonus pool.
Naming the bonus pool allows the user to easily identify individual bonus pools within the bonus system. Details of defining the bonus pool are discussed with reference to FIG. 3 below.
Next, in a process 140 the user determines which EGMs will participate in the bonus pool. With reference to FIG. 1, a bonus pool may include every EGM coupled to the gaming network 10, or could include only EGMs in a single bank 16, 18, 20, The user could even select only a few EGMs located in one or more banks 16, 18, 20, or in some circumstances even only a single EGM. Generally, a casino will want to have many EGMs participating in a particular bonus pool so that many players are eligible for the bonus. In some embodiments, pre-defined groups can appear in a process window operating on the configuration server 40 for easy selection. For instance, one group displayed may include all of the EGMs in one bank 16, 18, 20. Or, one group may include all of the EGMs in a particular location of a casino, no matter which bank the EGMs belong to.
Additionally, one group may include only EGMs that are currently being played by players using a player tracking card or other ;identi lying device as discussed abcyve, or may include onl:y- of a group defined above that are currently being played by players using an identifying device. If groups of EGMs are predefined, then the user need only select one of the pre-defined groups to participate in the bonus pool, rather than individually selecting each of the EGMs participating in the particular bonus pool.
Some embodiments of the bonusing system may be structured to allow casino activity to be at least partly factored in when determining eligible EGMs. For example, if a bonus is scheduled to activate at 6:00 PM on a given day, current casino play levels could be used in determining which EGMs are to be activated or even used to determine whether or not to activate the bonus pool entirely at the scheduled time. This may allow a casino to activate only certain gaming platforms or locations that may be being played at a slower rate when the bonus pool is scheduled to begin, or even to cancel the bonus pool entirely if casino activity reaches a desired level.
After selecting which EGMs are participating in the Bonus Pool in process 140, the system selects a participation arrangement in process 145. A contribution process may be desirable so that machines or gaming platfomis of different denominations or played at different wagering levels can fairly participate in the same bonus pool. Fair participation can include having a contribution level of a particular machine be proportionate to the odds or amount of the bonus award. For example, if a first player is playing all 20 lines of a 20 line nickel video slot machine at one coin per line at a rate of about 5 games per minute and a second player is playing $10.00 per hand at a smart black jack table at a rate of about 1 hand per minute, player one has a coin in rate of about $5.00 per minute while player two has a coin in rate of about $10.00 minute. From the perspective of the players, player two is risking more money on average than player one. Thus, player two may feel unfairly represented in a cumulative bonus pool that the gaming platforms of both players are participating in.
There are many ways to implement a bonus participation arrangement to compensate for this discrepancy between the perceived inequality of participation in a cumulative bonus pool. In some embodiments, a participation arrangement may structured so that players
FIG. 2 is an example flow diagram showing processes that can be used to configure elements of the bonus system for implementation on the gaming network 10 of FIG. 1. The processes could be implemented anyplace within the gaming network 10. In some embodiments.
the processes shown in FIG. 2 are implemented by computer programs operating on the configuration workstation 40 of FIG. 1.
As mentioned above, a bonus system includes one or more bonus pools.
Generally, in embodiments of the invention, a bonus pool is one particular instance of a bonus ing process that has a pre-set sum of money to be paid over a pre-set duration that the pool is operating. The collection of bonus pools, and the implementation of operating the separate bonus pools makes up the entire bonusing system.
A flow 100 begins in a process 110 by a user being authenticated to access the bonus system setup. Such a process could be, for example, a logon function of a computer program operating on the configuration workstation 40. Once authenticated, in a process 120 the user selects which bonus server 44,46 will run the bonus system. As mentioned above, there can be several separate bonus servers operating on a single gaming network 10.
Process 120 determines which of the bonus servers 44, 46 will be implementing the particular bonus pools set up in the flow 100.
The user authenticated in process 110 creates an individual bonus pool in a process 130 by providing a name for the pool, determining how much money will be in the pool, and specifying how many different bonus awards (if more than one) will be part of the bonus pool.
Naming the bonus pool allows the user to easily identify individual bonus pools within the bonus system. Details of defining the bonus pool are discussed with reference to FIG. 3 below.
Next, in a process 140 the user determines which EGMs will participate in the bonus pool. With reference to FIG. 1, a bonus pool may include every EGM coupled to the gaming network 10, or could include only EGMs in a single bank 16, 18, 20, The user could even select only a few EGMs located in one or more banks 16, 18, 20, or in some circumstances even only a single EGM. Generally, a casino will want to have many EGMs participating in a particular bonus pool so that many players are eligible for the bonus. In some embodiments, pre-defined groups can appear in a process window operating on the configuration server 40 for easy selection. For instance, one group displayed may include all of the EGMs in one bank 16, 18, 20. Or, one group may include all of the EGMs in a particular location of a casino, no matter which bank the EGMs belong to.
Additionally, one group may include only EGMs that are currently being played by players using a player tracking card or other ;identi lying device as discussed abcyve, or may include onl:y- of a group defined above that are currently being played by players using an identifying device. If groups of EGMs are predefined, then the user need only select one of the pre-defined groups to participate in the bonus pool, rather than individually selecting each of the EGMs participating in the particular bonus pool.
Some embodiments of the bonusing system may be structured to allow casino activity to be at least partly factored in when determining eligible EGMs. For example, if a bonus is scheduled to activate at 6:00 PM on a given day, current casino play levels could be used in determining which EGMs are to be activated or even used to determine whether or not to activate the bonus pool entirely at the scheduled time. This may allow a casino to activate only certain gaming platforms or locations that may be being played at a slower rate when the bonus pool is scheduled to begin, or even to cancel the bonus pool entirely if casino activity reaches a desired level.
After selecting which EGMs are participating in the Bonus Pool in process 140, the system selects a participation arrangement in process 145. A contribution process may be desirable so that machines or gaming platfomis of different denominations or played at different wagering levels can fairly participate in the same bonus pool. Fair participation can include having a contribution level of a particular machine be proportionate to the odds or amount of the bonus award. For example, if a first player is playing all 20 lines of a 20 line nickel video slot machine at one coin per line at a rate of about 5 games per minute and a second player is playing $10.00 per hand at a smart black jack table at a rate of about 1 hand per minute, player one has a coin in rate of about $5.00 per minute while player two has a coin in rate of about $10.00 minute. From the perspective of the players, player two is risking more money on average than player one. Thus, player two may feel unfairly represented in a cumulative bonus pool that the gaming platforms of both players are participating in.
There are many ways to implement a bonus participation arrangement to compensate for this discrepancy between the perceived inequality of participation in a cumulative bonus pool. In some embodiments, a participation arrangement may structured so that players
7 playing machines at a lower coin in rate may have an increased contribution to the bonus pool to compensate for the perceived discrepancy. Thus, in the above example, the video slot machine played by player one may be contributing two cents to the bonus pool for every game played (that is ten cents per minute) while the smart black jack table played by player two may be contributing five cents for every game played (that is five cents per minute).
Another embodinient of di& bonus participation arrangement includes increasing odds of receiving the bonus prize for gaming platforms that are contributing more the bonus pool. This may be accomplished by having a weighted table of probabilities of each of the gaming platforms receiving the bonus prize. In the above example, assuming that the video slot machine played by player one and the smart blackjack table played by player two are the only two EGMs selected to participate in the Bonus Pool in process 140, the weighted probability table may include three slots. Two of the slots may then be assigned to the smart black jack table and one slot may be assigned to the video slot machine. The bonus server 44 may then randomly select the slot to receive the award from the three-slot table. Thus, player two would have twice the chance of receiving the bonus award as player one, which is proportional to the coin in rate of each player (i.e., player two is wagering twice the amount per minute as compared to player one).
Additional embodiments of the bonus participation arrangement include allowing players on selected EGM gaming platfotnis that have a lower coin in rate to participate in the cumulative pooled bonus upon allocating an extra wager to participate in the bonus. In the above example, this may be implemented by requiring player one to place a wager of $1.05 (that is $1.00 to play the 20 lines at 1 nickel each and $0.05 as a direct contribution to participate in the bonus, or a total of 21 credits). This extra wager would compensate for the increased contribution by player two playing at a higher coin in rate.
The bonus participation arrangement may also be based on a different measuring tool than a coin in rate. For example, in some embodiments, game theoretical or estimated win calculations may be used in determining the bonus participation arrangement.
Game theoretical calculations include calculated probabilities of the casino's take for a particular gaming platform, and may vary by type of gaming platform. Estimated win calculations may be based on the amount the player wagers less the amount the player wins.
Because estimated win calculations may be applied more universally than theoretical calculations across gaming platforms, a bonus participation arrangement based on estimated win calculations may be more easily scalable to include additional gaming platforms and even future gaming platforms.
Another embodinient of di& bonus participation arrangement includes increasing odds of receiving the bonus prize for gaming platforms that are contributing more the bonus pool. This may be accomplished by having a weighted table of probabilities of each of the gaming platforms receiving the bonus prize. In the above example, assuming that the video slot machine played by player one and the smart blackjack table played by player two are the only two EGMs selected to participate in the Bonus Pool in process 140, the weighted probability table may include three slots. Two of the slots may then be assigned to the smart black jack table and one slot may be assigned to the video slot machine. The bonus server 44 may then randomly select the slot to receive the award from the three-slot table. Thus, player two would have twice the chance of receiving the bonus award as player one, which is proportional to the coin in rate of each player (i.e., player two is wagering twice the amount per minute as compared to player one).
Additional embodiments of the bonus participation arrangement include allowing players on selected EGM gaming platfotnis that have a lower coin in rate to participate in the cumulative pooled bonus upon allocating an extra wager to participate in the bonus. In the above example, this may be implemented by requiring player one to place a wager of $1.05 (that is $1.00 to play the 20 lines at 1 nickel each and $0.05 as a direct contribution to participate in the bonus, or a total of 21 credits). This extra wager would compensate for the increased contribution by player two playing at a higher coin in rate.
The bonus participation arrangement may also be based on a different measuring tool than a coin in rate. For example, in some embodiments, game theoretical or estimated win calculations may be used in determining the bonus participation arrangement.
Game theoretical calculations include calculated probabilities of the casino's take for a particular gaming platform, and may vary by type of gaming platform. Estimated win calculations may be based on the amount the player wagers less the amount the player wins.
Because estimated win calculations may be applied more universally than theoretical calculations across gaming platforms, a bonus participation arrangement based on estimated win calculations may be more easily scalable to include additional gaming platforms and even future gaming platforms.
8 Other measuring tools that may be used alone or in conjunction with the measuring tools described above may include player demographics, player tracking status, length of time playing a machine, and other player measuring tools that are known in the art.
In addition, the bonus participation arrangement may be preset by the casino, depending, for example on the type and denomination of EGMs that may be selected, or may be a dynamic arrangement that is performed in process 145 upon receiving the data of which EGMs are selected to participate in the Bonus Pool. This participation arrangement may further be modified during the length of time that the bonus pool is active to account for EGMs becoming inactive, active, or having wagering patterns significantly altered during the bonus pool activation time.
The present invention, however, is not limited to these above embodiments;
rather other participation arrangements that are known in the art may be implemented without departing from the scope of the present invention. Further, the type of participation arrangement may be set by the system manufacturer during the manufacturing or installation process. Alternatively, the casino may set the type of participation arrangement. The casino may select a particular type of participation arrangement to be implemented over all future instances of the bonus promotion or may select the particular type of participation arrangement in setting up each bonus period. In simply gaming networks, the participation arrangement may only include acknowledging the contribution level of each machine.
In a process 150, the user selects the date and the beginning and ending times that when the particular bonus pool will run on the associated EGMs. This information is transmitted to the particular bonus server 44, 46 that will be implementing the bonus system.
Then, on the appropriate date at the beginning time, the bonus server 44, 46 implements the particular bonus pool defined by the flow 100 of FIG.2. Implementation of the bonus pools of the bonus system will be described with reference to FIG. 4 below.
Embodiments of the invention include a default master scheduling function that allows an authorized user to schedule which individual bonus pools of the bonus system will be active in a particular casino at any given time. For instance, bonus pool "A", which includes all of the EGMs in a casino, may be scheduled to be in operation between 6:00am and 7:30am of a given day. Then, bonus system "B", which only includes the EGMs from bank 16, may be scheduled to operate between 4:30 pm and 7:00pm in the afternoon for that day. In more advanced embodiments of the bonus scheduling process, a default bonusing schedule can be set up, so that the bonus system schedule above is repeated each weekday.
For example, bonus pool "A" could be the default to run every weekday morning and bonus
In addition, the bonus participation arrangement may be preset by the casino, depending, for example on the type and denomination of EGMs that may be selected, or may be a dynamic arrangement that is performed in process 145 upon receiving the data of which EGMs are selected to participate in the Bonus Pool. This participation arrangement may further be modified during the length of time that the bonus pool is active to account for EGMs becoming inactive, active, or having wagering patterns significantly altered during the bonus pool activation time.
The present invention, however, is not limited to these above embodiments;
rather other participation arrangements that are known in the art may be implemented without departing from the scope of the present invention. Further, the type of participation arrangement may be set by the system manufacturer during the manufacturing or installation process. Alternatively, the casino may set the type of participation arrangement. The casino may select a particular type of participation arrangement to be implemented over all future instances of the bonus promotion or may select the particular type of participation arrangement in setting up each bonus period. In simply gaming networks, the participation arrangement may only include acknowledging the contribution level of each machine.
In a process 150, the user selects the date and the beginning and ending times that when the particular bonus pool will run on the associated EGMs. This information is transmitted to the particular bonus server 44, 46 that will be implementing the bonus system.
Then, on the appropriate date at the beginning time, the bonus server 44, 46 implements the particular bonus pool defined by the flow 100 of FIG.2. Implementation of the bonus pools of the bonus system will be described with reference to FIG. 4 below.
Embodiments of the invention include a default master scheduling function that allows an authorized user to schedule which individual bonus pools of the bonus system will be active in a particular casino at any given time. For instance, bonus pool "A", which includes all of the EGMs in a casino, may be scheduled to be in operation between 6:00am and 7:30am of a given day. Then, bonus system "B", which only includes the EGMs from bank 16, may be scheduled to operate between 4:30 pm and 7:00pm in the afternoon for that day. In more advanced embodiments of the bonus scheduling process, a default bonusing schedule can be set up, so that the bonus system schedule above is repeated each weekday.
For example, bonus pool "A" could be the default to run every weekday morning and bonus
9 pool "B" could be the default to run every weekday afternoon. If no schedule changes were made, the default program would be implemented at the correct time by the bonus server 44, 46 on the gaming network 10. Otherwise, the default program could be overridden for a customized schedule. For example, it may be desirable to run another bonus pool, bonus pool "C", for a special July 4' bonus that happened to fall on a weekday.
FIG. 3 shows a sample payout table 200 for a bonus pool. In particular, an information box 210 shows that this is the payout table for the Bonus Pool A
which was defined by a user as described above with reference to FIG. 2.
The payout table 200 includes an index number which is used to indicate what amounts are awarded by the bonus pool A. Individual indexes are shown as rows in the table 200. Although there is no theoretical limit on the number of indexes a particular bonus pool may have, there may be practical limits. The payout table 200 includes positions for nine indexes.
Each individual index is divided into "n" different possibilities of payout amounts.
There is no limit to the number "n" can be, but in some embodiments, "n" is limited to ten different payout amounts for convenience. In operation, this means that a particular bonus pool having ten payout award amounts can pay up to ten separate bonus awards over the time the particular bonus pool is running on the EGMs.
Index 0 is defined to have no payouts. Providing this option allows a manager of the bonusing system to easily disable the bonus pool by selecting the index 0.
Other indexes have payout amounts, although not all indexes use all "n" payout amounts. For instance, index "1" has three payout amounts of $1500, and the remaining payout amounts are each $100. Index "3" only has a single payout amount of $25,000.
Some embodiments of the invention assign the individual awards in a given bonus pool in the order the amounts are entered into the bonus table 200, while other embodiments assign the individual awards randomly. For instance, assume that bonus pool "A" includes ten different payout amounts and index "4" is selected. In embodiments that award the bonus amounts in the order shown in the table 200, the first nine bonus awards will be for $100 each, with the final bonus award of $25,000. In embodiments that award the bonus amounts randomly, the $25,000 could be any of the ten bonuses awarded by the bonus pool A.
Embodiments of the invention allow complete control of how much total payout money is in a particular bonus pool, and how the total payout is divided into separate awards, if so divided. An authorized user is able to add, modify and delete indexes specified in the pay table 200, with the exception of index "0", which remains with all payout fields of "0".
Once the bonus pool is set up and scheduled to operate, the bonus server 44, 46 that will implement the bonus pool simply waits until the proper time is reached to begin. Before the bonus award time begins, the casino may use the message screen 28 and or the sound apparatus 26 (FIG. 1) coupled to bank controllers 24 to present audio and video messages to its patrons. Additionally, or in the alternative, each EGM may include its own audio and video device to present the messages. The messages can be stored on the bank controller 24 itself, or may be stored in conjunction with the particular bonus pool stored on one of the bonus servers 44, 46. One such message presented at an EGM could be an indication of whether the particular EGM is one of the EGMs eligible to win a bonus award.
In other words, an indicator message, such as a light or lighted bezel allows the player to easily determine if the EGM at which they are playing is eligible to win a bonus award.
Once the bonus award period begins, the bonus server 44 or 46 implements the bonus system. FIG. 4 is a flow diagram showing example processes that can be used by the bonus server 44, 46. A flow 300 begins at a process 310 that determines the number of machines that are both active and eligible to participate in the bonus award. Recall that not all of the EGMs in a gaming network 10 may be selected to participate in the bonus awards, and the list of eligible EGMs is part of the bonus pool setup. The process 310 determines which of the eligible EGMs are in use. One way to perform this process is to determine when the last time a coin or other monetary value was entered into the EGM. If coins were recently entered, it is likely that a patron is still playing games on the EGM, and therefore that EGM
would be considered "active". Additionally, in some embodiments, an EGM would only become active if it was being played by player using a player tracking card or other identifying device discussed above. This may be useful to encourage players to enroll in a casino tracking service.
The process 310 could be a continuing process that is operational at all times during the bonus period. For instance, a machine that no one is playing would not be an active game. When a patron begins to play a game at an EGM, the machine then becomes active.
In embodiments where a player must be using an identifying device for the EGM
to become active, this may this may further encourage players to quickly enroll in a casino tracking service to be eligible for a presently active bonus pool. In some embodiments of the invention, EGMs that are not being actively played at the beginning of a bonus period can never become an active game, even if a patron begins playing the EGM. In other embodiments, an EGM can become active no matter when play begins, even if the bonus period has already started. These embodiments may allow a player to play several different EGMs or even several different types of EGMs during the course of a bonus period without losing eligibility. As described above, the EGM may have an indicator, such as an indicator light, message on a screen, or a lighted bezel to indicate to the player whether the particular EGM is an active game eligible to participate in the bonus pool.
In some embodiments, the process 310 creates an active game list that is stored on the gaming network 10, for instance on the bonus server 44, 46. As players begin playing EGMs or leave EGMs that they have been playing, the process 310 actively adds and removes EGMs from the active game list. This updating can be performed in real time or very near real time, for example.
In a process 320 the time duration that the bonus pool is to be active is retrieved from the scheduling record data stored on the bonus server 44, 46. Then, in a process 330, the duration is divided into a number of individual timeslots. For instance, if the duration of the active bonus pool is one hour, then the process 330 could establish 3600 individual timeslots, having a duration of one second each.
Then, referring to the number of payout amounts that were defined for the particular index (FIG. 3) that is currently selected for the active bonus pool, a number of winning timeslots are selected in a process 340. The winning timeslots could be randomly generated or pre-determined. For instance, with reference to FIG. 5A, assume, for illustration, that there are 30 individual timeslots during which the bonus pool is active. Also assume that index 6 of Bonus Pool A is currently selected, so there are five payout amounts in the currently selected index. In this example, the process 340 could assign winning timeslots evenly, i.e. every six timeslots. Or, with reference to FIG. 5B, the timeslots may be assigned such that there are more winners near the end of the bonus pool duration.
Further, with reference to FIG. 5C, the winning timeslots could be randomly assigned from all of the timeslots. The randomizing process could occur on the bonus server 44, 46.
As true with all randomizing processes with more than one selection, a decision must be made whether to replace a timeslot that was previously selected as a winning timeslot back in the pool of potential winning timeslots. If replacement were not used, then there will be exactly as many winning timeslots as there are bonus prizes awarded. If for instance there were five bonus prizes available, then exactly five separate timeslots will be selected as winning timeslots. If, however, winning timeslots are replaced back into the pool of potential winning timeslots, then a particular timeslot may be selected multiple times as a wining timeslot For instance, with reference to FIG. 5D, assume there are five bonus prizes awarded in the bonus pool. Timeslots 4, 6, 11 and 17 are randomly chosen as winning timeslots and timeslot 17 is randomly chosen twice as a winning timeslot. In such an occurrence, one solution would be to award as many bonus prizes as the number of times the timeslot was chosen. For example, one bonus prize could be awarded at timeslots 4, 6, and 11, and two bonus prizes awarded at timeslot 17. However, an easier implementation is to limit the number of prizes awarded at any given timeslot to one, i.e., do not replace timeslots randomly chosen as winning timeslots back in to the pool of potential winning timeslots.
As shown in the above examples, process 340 may select any of the timeslots created in process 330 as winning timeslots.
Returning back to FIG. 4, the bonus server 44, 46 then waits for a winning timeslot.
A process 350 continues to loop until a winning timeslot is reached. When a winning timeslot is reached, the payout amount from the particular index of the active bonus pool is awarded to a random one of the eligible EGMs in a process 360, as is known in the art. In practice, for instance, the process 360 may select a random one of the EGMs from the "active EGM list", which, as described above is updated in realtime. That way the bonus system is relatively sure that there is a player actively playing the winning EGM. In one example system, after a winning EGM is selected, the bonus award is not distributed until after a player starts a new game on the EGM. The start of the game must occur within the selected EGM within a short time, for example a few seconds, otherwise another EGM is selected as the winning EGM.
There are many ways to actually award the bonus in the process 360, as is known in the art. For instance, the bonus may be sent to the winning EGM in the form of credits placed on the EGM. Or, the bonus server 44 could automatically lock the winning EGM and deliver the bonus award in a handpay. Additionally, if the player of the winning EGM is known by the player server 42 (FIG. 1) by the player of that EGM having previously identified himself or herself, then the player's account could be automatically credited without ever placing the credits on the EGM.
The bonus award itself need not be limited to money or credits, but could be any type of award, For example, a vacation could be awarded to a player, as could merchandise such as a car. Other types of awards could include complementary services like a free meal or free lodging.
As mentioned above, the payout awards made in the process 360 may be made in the order they appear in the payout table 200 of FIG. 3, or could appear in another order, such as a random order. Alternatively, the awards may be sorted by the bonus server 44, 46 prior to distribution. For example, the awards could be made so that the each successive bonus is larger than the one previous. In a further embodiment, the bonus system could present a choice of bonus prizes to the winner and allow the player to choose a desired bonus, such as by pressing a button or selecting from a list of prizes displayed on a touch screen on the EGM. Such a selection system would not be desirable if the bonus awards were only for cash or credits, as the players would always choose the highest amounts. But, such an embodiment could allow the winning player to choose between a new car or a free vacation, for example.
In still other embodiments, the bonus system could present to the winning player a list of all available bonus prizes remaining in the bonus pool and then randomly select one of the to prizes as the player's winning prize. Therefore, it is possible to implement a bonus system that randomly selects a timeslot as a winning timeslot, randomly selects an EGM as a winning EGM, and randomly selects one of a group of pre-selected or pre-determined prizes as the bonus awarded to the winning player.
Finally, a process 370 performs a check to determine if the last payment amount in a bonus pool has been awarded; if so, then the flow 300 ends and the bonus pool is no longer active.
With regard to FIG. 4, the individual processes 300 need not be performed in the order set out in the diagram. For instance, the process 310, which determined which EGMs were active, may in fact take place directly before, or as a part of process 360, which awards the bonus payment. Additionally, at least some of the processes in the flow 300 can be performed prior to the bonus period starting in the casino. For instance, once the length of the bonus period and which index is being used in the assigned bonus pool are known, the bonus server 44, 46 can calculate the winning timeslots even before the bonus period begins.
Although a sample gaming network has been described herein, the bonusing system is operable on different types of systems. One of the benefits to such bonusing systems is that they can be scheduled in advance of the bonusing time itself, thus allowing carefully selected parameters and details to be designed into the bonusing system. Additionally, because the parameters are definable, they can be easily explained to patrons. For example, in embodiments of the invention, it is relatively easy to promote a bonusing system in which $50,000 will be awarded between 1:00pm and 3:00pm of a given day. This enables a casino to advertise the particular benefits to the player without causing customer confusion.
Implementation of the bonusing system is straightforward in light of the above description. As always, implementation details are left to the system designer. There are many ways to implement the bonusing system, and the ones described herein are only a few of the many methods that can be used. The procedures used for the bonus awards may be implemented in any way, with any components. Inclusion of description or illustration of a function in either the gaming device or the gaming network controller is not dispositive that the function is located in or must be performed there. The bonusing system works even when not all of the elements shown in the gaming network of FIG. 1 are present. For instance, in some embodiments of the invention, the bank controllers 24 are not strictly necessary, and the system could operate without them.
Thus, although particular embodiments for a bonusing system have been discussed, it is not intended that such specific references be considered as limitations upon the scope of this invention, but rather the scope is determined by the following claims and their equivalents.
FIG. 3 shows a sample payout table 200 for a bonus pool. In particular, an information box 210 shows that this is the payout table for the Bonus Pool A
which was defined by a user as described above with reference to FIG. 2.
The payout table 200 includes an index number which is used to indicate what amounts are awarded by the bonus pool A. Individual indexes are shown as rows in the table 200. Although there is no theoretical limit on the number of indexes a particular bonus pool may have, there may be practical limits. The payout table 200 includes positions for nine indexes.
Each individual index is divided into "n" different possibilities of payout amounts.
There is no limit to the number "n" can be, but in some embodiments, "n" is limited to ten different payout amounts for convenience. In operation, this means that a particular bonus pool having ten payout award amounts can pay up to ten separate bonus awards over the time the particular bonus pool is running on the EGMs.
Index 0 is defined to have no payouts. Providing this option allows a manager of the bonusing system to easily disable the bonus pool by selecting the index 0.
Other indexes have payout amounts, although not all indexes use all "n" payout amounts. For instance, index "1" has three payout amounts of $1500, and the remaining payout amounts are each $100. Index "3" only has a single payout amount of $25,000.
Some embodiments of the invention assign the individual awards in a given bonus pool in the order the amounts are entered into the bonus table 200, while other embodiments assign the individual awards randomly. For instance, assume that bonus pool "A" includes ten different payout amounts and index "4" is selected. In embodiments that award the bonus amounts in the order shown in the table 200, the first nine bonus awards will be for $100 each, with the final bonus award of $25,000. In embodiments that award the bonus amounts randomly, the $25,000 could be any of the ten bonuses awarded by the bonus pool A.
Embodiments of the invention allow complete control of how much total payout money is in a particular bonus pool, and how the total payout is divided into separate awards, if so divided. An authorized user is able to add, modify and delete indexes specified in the pay table 200, with the exception of index "0", which remains with all payout fields of "0".
Once the bonus pool is set up and scheduled to operate, the bonus server 44, 46 that will implement the bonus pool simply waits until the proper time is reached to begin. Before the bonus award time begins, the casino may use the message screen 28 and or the sound apparatus 26 (FIG. 1) coupled to bank controllers 24 to present audio and video messages to its patrons. Additionally, or in the alternative, each EGM may include its own audio and video device to present the messages. The messages can be stored on the bank controller 24 itself, or may be stored in conjunction with the particular bonus pool stored on one of the bonus servers 44, 46. One such message presented at an EGM could be an indication of whether the particular EGM is one of the EGMs eligible to win a bonus award.
In other words, an indicator message, such as a light or lighted bezel allows the player to easily determine if the EGM at which they are playing is eligible to win a bonus award.
Once the bonus award period begins, the bonus server 44 or 46 implements the bonus system. FIG. 4 is a flow diagram showing example processes that can be used by the bonus server 44, 46. A flow 300 begins at a process 310 that determines the number of machines that are both active and eligible to participate in the bonus award. Recall that not all of the EGMs in a gaming network 10 may be selected to participate in the bonus awards, and the list of eligible EGMs is part of the bonus pool setup. The process 310 determines which of the eligible EGMs are in use. One way to perform this process is to determine when the last time a coin or other monetary value was entered into the EGM. If coins were recently entered, it is likely that a patron is still playing games on the EGM, and therefore that EGM
would be considered "active". Additionally, in some embodiments, an EGM would only become active if it was being played by player using a player tracking card or other identifying device discussed above. This may be useful to encourage players to enroll in a casino tracking service.
The process 310 could be a continuing process that is operational at all times during the bonus period. For instance, a machine that no one is playing would not be an active game. When a patron begins to play a game at an EGM, the machine then becomes active.
In embodiments where a player must be using an identifying device for the EGM
to become active, this may this may further encourage players to quickly enroll in a casino tracking service to be eligible for a presently active bonus pool. In some embodiments of the invention, EGMs that are not being actively played at the beginning of a bonus period can never become an active game, even if a patron begins playing the EGM. In other embodiments, an EGM can become active no matter when play begins, even if the bonus period has already started. These embodiments may allow a player to play several different EGMs or even several different types of EGMs during the course of a bonus period without losing eligibility. As described above, the EGM may have an indicator, such as an indicator light, message on a screen, or a lighted bezel to indicate to the player whether the particular EGM is an active game eligible to participate in the bonus pool.
In some embodiments, the process 310 creates an active game list that is stored on the gaming network 10, for instance on the bonus server 44, 46. As players begin playing EGMs or leave EGMs that they have been playing, the process 310 actively adds and removes EGMs from the active game list. This updating can be performed in real time or very near real time, for example.
In a process 320 the time duration that the bonus pool is to be active is retrieved from the scheduling record data stored on the bonus server 44, 46. Then, in a process 330, the duration is divided into a number of individual timeslots. For instance, if the duration of the active bonus pool is one hour, then the process 330 could establish 3600 individual timeslots, having a duration of one second each.
Then, referring to the number of payout amounts that were defined for the particular index (FIG. 3) that is currently selected for the active bonus pool, a number of winning timeslots are selected in a process 340. The winning timeslots could be randomly generated or pre-determined. For instance, with reference to FIG. 5A, assume, for illustration, that there are 30 individual timeslots during which the bonus pool is active. Also assume that index 6 of Bonus Pool A is currently selected, so there are five payout amounts in the currently selected index. In this example, the process 340 could assign winning timeslots evenly, i.e. every six timeslots. Or, with reference to FIG. 5B, the timeslots may be assigned such that there are more winners near the end of the bonus pool duration.
Further, with reference to FIG. 5C, the winning timeslots could be randomly assigned from all of the timeslots. The randomizing process could occur on the bonus server 44, 46.
As true with all randomizing processes with more than one selection, a decision must be made whether to replace a timeslot that was previously selected as a winning timeslot back in the pool of potential winning timeslots. If replacement were not used, then there will be exactly as many winning timeslots as there are bonus prizes awarded. If for instance there were five bonus prizes available, then exactly five separate timeslots will be selected as winning timeslots. If, however, winning timeslots are replaced back into the pool of potential winning timeslots, then a particular timeslot may be selected multiple times as a wining timeslot For instance, with reference to FIG. 5D, assume there are five bonus prizes awarded in the bonus pool. Timeslots 4, 6, 11 and 17 are randomly chosen as winning timeslots and timeslot 17 is randomly chosen twice as a winning timeslot. In such an occurrence, one solution would be to award as many bonus prizes as the number of times the timeslot was chosen. For example, one bonus prize could be awarded at timeslots 4, 6, and 11, and two bonus prizes awarded at timeslot 17. However, an easier implementation is to limit the number of prizes awarded at any given timeslot to one, i.e., do not replace timeslots randomly chosen as winning timeslots back in to the pool of potential winning timeslots.
As shown in the above examples, process 340 may select any of the timeslots created in process 330 as winning timeslots.
Returning back to FIG. 4, the bonus server 44, 46 then waits for a winning timeslot.
A process 350 continues to loop until a winning timeslot is reached. When a winning timeslot is reached, the payout amount from the particular index of the active bonus pool is awarded to a random one of the eligible EGMs in a process 360, as is known in the art. In practice, for instance, the process 360 may select a random one of the EGMs from the "active EGM list", which, as described above is updated in realtime. That way the bonus system is relatively sure that there is a player actively playing the winning EGM. In one example system, after a winning EGM is selected, the bonus award is not distributed until after a player starts a new game on the EGM. The start of the game must occur within the selected EGM within a short time, for example a few seconds, otherwise another EGM is selected as the winning EGM.
There are many ways to actually award the bonus in the process 360, as is known in the art. For instance, the bonus may be sent to the winning EGM in the form of credits placed on the EGM. Or, the bonus server 44 could automatically lock the winning EGM and deliver the bonus award in a handpay. Additionally, if the player of the winning EGM is known by the player server 42 (FIG. 1) by the player of that EGM having previously identified himself or herself, then the player's account could be automatically credited without ever placing the credits on the EGM.
The bonus award itself need not be limited to money or credits, but could be any type of award, For example, a vacation could be awarded to a player, as could merchandise such as a car. Other types of awards could include complementary services like a free meal or free lodging.
As mentioned above, the payout awards made in the process 360 may be made in the order they appear in the payout table 200 of FIG. 3, or could appear in another order, such as a random order. Alternatively, the awards may be sorted by the bonus server 44, 46 prior to distribution. For example, the awards could be made so that the each successive bonus is larger than the one previous. In a further embodiment, the bonus system could present a choice of bonus prizes to the winner and allow the player to choose a desired bonus, such as by pressing a button or selecting from a list of prizes displayed on a touch screen on the EGM. Such a selection system would not be desirable if the bonus awards were only for cash or credits, as the players would always choose the highest amounts. But, such an embodiment could allow the winning player to choose between a new car or a free vacation, for example.
In still other embodiments, the bonus system could present to the winning player a list of all available bonus prizes remaining in the bonus pool and then randomly select one of the to prizes as the player's winning prize. Therefore, it is possible to implement a bonus system that randomly selects a timeslot as a winning timeslot, randomly selects an EGM as a winning EGM, and randomly selects one of a group of pre-selected or pre-determined prizes as the bonus awarded to the winning player.
Finally, a process 370 performs a check to determine if the last payment amount in a bonus pool has been awarded; if so, then the flow 300 ends and the bonus pool is no longer active.
With regard to FIG. 4, the individual processes 300 need not be performed in the order set out in the diagram. For instance, the process 310, which determined which EGMs were active, may in fact take place directly before, or as a part of process 360, which awards the bonus payment. Additionally, at least some of the processes in the flow 300 can be performed prior to the bonus period starting in the casino. For instance, once the length of the bonus period and which index is being used in the assigned bonus pool are known, the bonus server 44, 46 can calculate the winning timeslots even before the bonus period begins.
Although a sample gaming network has been described herein, the bonusing system is operable on different types of systems. One of the benefits to such bonusing systems is that they can be scheduled in advance of the bonusing time itself, thus allowing carefully selected parameters and details to be designed into the bonusing system. Additionally, because the parameters are definable, they can be easily explained to patrons. For example, in embodiments of the invention, it is relatively easy to promote a bonusing system in which $50,000 will be awarded between 1:00pm and 3:00pm of a given day. This enables a casino to advertise the particular benefits to the player without causing customer confusion.
Implementation of the bonusing system is straightforward in light of the above description. As always, implementation details are left to the system designer. There are many ways to implement the bonusing system, and the ones described herein are only a few of the many methods that can be used. The procedures used for the bonus awards may be implemented in any way, with any components. Inclusion of description or illustration of a function in either the gaming device or the gaming network controller is not dispositive that the function is located in or must be performed there. The bonusing system works even when not all of the elements shown in the gaming network of FIG. 1 are present. For instance, in some embodiments of the invention, the bank controllers 24 are not strictly necessary, and the system could operate without them.
Thus, although particular embodiments for a bonusing system have been discussed, it is not intended that such specific references be considered as limitations upon the scope of this invention, but rather the scope is determined by the following claims and their equivalents.
Claims (23)
PROPERTY OR PRIVILEGE IS CLAIMED IS DEFINED AS FOLLOWS:
1. In a gaming network including gaming devices, a computer-implemented method of awarding a bonus prize comprising:
determining, with at least one computer, a plurality of gaming devices to be eligible for the bonus prize;
determining, with the at least one computer, a participation arrangement for the plurality of gaming devices;
determining, with the at least one computer, a duration of a time period in which it is possible for the bonus prize to be awarded;
the at least one computer dividing the duration into a plurality of timeslots;
the at least one computer selecting one of the plurality of timeslots as a winning timeslot during which a pre-determined bonus prize will be made;
the at least one computer modifying the participation arrangement during the time period based on an amount wagered less an amount won for each of the plurality of gaming devices during the time period;
the at least one computer adjusting the participation arrangement prior to awarding the pre-determined bonus prize to account for gaming devices becoming inactive during the time period in which it is possible for the bonus prize to be awarded: and the at least one computer causing, based on the adjusted participation arrangement, the pre-determined bonus prize to be awarded after the winning timeslot has been reached.
determining, with at least one computer, a plurality of gaming devices to be eligible for the bonus prize;
determining, with the at least one computer, a participation arrangement for the plurality of gaming devices;
determining, with the at least one computer, a duration of a time period in which it is possible for the bonus prize to be awarded;
the at least one computer dividing the duration into a plurality of timeslots;
the at least one computer selecting one of the plurality of timeslots as a winning timeslot during which a pre-determined bonus prize will be made;
the at least one computer modifying the participation arrangement during the time period based on an amount wagered less an amount won for each of the plurality of gaming devices during the time period;
the at least one computer adjusting the participation arrangement prior to awarding the pre-determined bonus prize to account for gaming devices becoming inactive during the time period in which it is possible for the bonus prize to be awarded: and the at least one computer causing, based on the adjusted participation arrangement, the pre-determined bonus prize to be awarded after the winning timeslot has been reached.
2. The method of claim 1 wherein causing the pre-determined bonus prize to be awarded comprises awarding the bonus prize to a player of one of the plurality of gaming devices.
3. The method of claim 1, wherein the plurality of gaming devices includes at least one gaming device from the group comprising a spinning reel slot machine, a video poker machine, a computer based video slot machine, a wireless gaming device, a mobile phone, a remote device connected through the internet, and a gaming table.
4. The method of claim 1, wherein a first plurality of gaming devices is selected from the plurality of gaming devices, the first plurality of gaming devices including at least two different types of gaming devices.
5. The method of claim 4, wherein determining a participation arrangement for the selected first plurality of gaming devices includes adjusting a contribution level of each of the selected first plurality of gaming devices.
6. The method of claim 4, wherein determining a participation arrangement for the selected first plurality of gaming devices includes adjusting the probabilities that a particular gaming device will be selected to receive the bonus prize.
7. The method of claim 4, wherein determining a participation arrangement for the selected first plurality of gaming devices includes requiring players on a portion of the selected first plurality of gaming devices to adjust an amount wagered on each game.
8. The method of claim 4, wherein the participation arrangement is calculated based on a coin in rate.
9. The method of claim 4, wherein the participation arrangement is calculated based on an estimated win calculation.
10. The method of claim 4, wherein the participation arrangement is at least partly based on at least one of the group comprising player demographics, player tracking status, and length of time playing a gaming device.
11. The method of any one of claim 1 to claim 10, wherein the at least one computer comprises a microcomputer of a bonus server.
12. In a gaming network including gaming devices, a computer-implemented method of preparing to award a bonus prize comprising:
accepting with at least one computer, from a user authorized as eligible to prepare the bonus prize, a selection of a plurality of gaming devices to be eligible for the bonus prize;
the at least one computer accepting from the user a participation arrangement for the selected plurality of gaming devices;
the at least one computer accepting from the user a starting time of a bonus prize time period;
the at least one computer accepting from the user an ending time of the bonus prize time period;
the at least one computer accepting from the user identification of one or more bonus prizes;
the at least one computer dividing the bonus prize time period into a number of timeslots;
the at least one computer identifying one or more of the number of timeslots as winning timeslots, the number of winning timeslots equal to the number of bonus prizes identified;
the at least one computer modifying the participation arrangement during the time period based on an amount wagered less an amount won for each of the plurality of gaming devices during the time period;
the at least one computer adjusting the participation arrangement prior to awarding the one or more bonus prizes to account for gaming devices becoming inactive during the time period in which it is possible for the bonus prizes to be awarded; and the at least one computer causing one of the bonus prizes to be awarded, based on the adjusted participation arrangement, after reaching each of the winning timeslots.
accepting with at least one computer, from a user authorized as eligible to prepare the bonus prize, a selection of a plurality of gaming devices to be eligible for the bonus prize;
the at least one computer accepting from the user a participation arrangement for the selected plurality of gaming devices;
the at least one computer accepting from the user a starting time of a bonus prize time period;
the at least one computer accepting from the user an ending time of the bonus prize time period;
the at least one computer accepting from the user identification of one or more bonus prizes;
the at least one computer dividing the bonus prize time period into a number of timeslots;
the at least one computer identifying one or more of the number of timeslots as winning timeslots, the number of winning timeslots equal to the number of bonus prizes identified;
the at least one computer modifying the participation arrangement during the time period based on an amount wagered less an amount won for each of the plurality of gaming devices during the time period;
the at least one computer adjusting the participation arrangement prior to awarding the one or more bonus prizes to account for gaming devices becoming inactive during the time period in which it is possible for the bonus prizes to be awarded; and the at least one computer causing one of the bonus prizes to be awarded, based on the adjusted participation arrangement, after reaching each of the winning timeslots.
13. The method claim 12, wherein the plurality of gaming devices includes at least one gaming device from the group comprising a spinning reel slot machine, a video poker machine, a computer based video slot machine, a wireless gaming device, a mobile phone, a remote device connected through the internet, and a smart gaming table.
14. The method of claim 12, wherein a first plurality of gaming devices is selected from the plurality of gaming devices, the first plurality of gaming devices including at least two different types of gaming devices.
15. The method of claim 14, wherein accepting a participation arrangement for the selected first plurality of gaming devices includes adjusting a contribution level of each of the selected first plurality of gaming devices.
16. The method of claim 14, wherein accepting a participation arrangement for the selected first plurality of gaming devices includes adjusting the probabilities that a particular gaming device will be selected to receive the bonus prize.
17. The method of any one of claim 12 to claim 16, wherein the at least one computer comprises a configuration workstation configured to perform all of the accepting steps and a bonus server configured to perform the dividing, identifying, adjusting and causing steps.
18. A system of machines, comprising:
a plurality of electronic gaming devices coupled to a gaming network; and a bonus server computer coupled to the gaming network, the bonus server computer including:
a first selector means for selecting at least one gaming device from the plurality of gaming devices to be eligible for a bonus prize;
a second selector means for selecting a participation arrangement for the selected gaming device and for modifying the participation arrangement during a bonus prize time period based on an amount wagered less an amount won for each of the plurality of gaming devices during the bonus prize time period;
a scheduler means for pre-selecting when a bonus pool is to be active, the bonus pool having a pre-determined award value in one or more bonus awards, a time calculator means for determining a duration in which the bonus pool is to be active;
a divider means for dividing the duration into a plurality of timeslots;
a third selector means for identifying one of the timeslots as a winning timeslot;
an adjustor means for adjusting the participation arrangement prior to awarding the bonus prize to account for gaming devices becoming inactive during the time period in which it is possible for the bonus prize to be awarded; and a randomizer means for selecting a winning gaming device from the eligible gaming devices after the winning timeslot has passed; and means for awarding, based on the adjusted participation agreement, the bonus prize to the winning gaming device after the winning timeslot has passed.
a plurality of electronic gaming devices coupled to a gaming network; and a bonus server computer coupled to the gaming network, the bonus server computer including:
a first selector means for selecting at least one gaming device from the plurality of gaming devices to be eligible for a bonus prize;
a second selector means for selecting a participation arrangement for the selected gaming device and for modifying the participation arrangement during a bonus prize time period based on an amount wagered less an amount won for each of the plurality of gaming devices during the bonus prize time period;
a scheduler means for pre-selecting when a bonus pool is to be active, the bonus pool having a pre-determined award value in one or more bonus awards, a time calculator means for determining a duration in which the bonus pool is to be active;
a divider means for dividing the duration into a plurality of timeslots;
a third selector means for identifying one of the timeslots as a winning timeslot;
an adjustor means for adjusting the participation arrangement prior to awarding the bonus prize to account for gaming devices becoming inactive during the time period in which it is possible for the bonus prize to be awarded; and a randomizer means for selecting a winning gaming device from the eligible gaming devices after the winning timeslot has passed; and means for awarding, based on the adjusted participation agreement, the bonus prize to the winning gaming device after the winning timeslot has passed.
19. The system of claim 18, wherein the third selector means is structured to randomly select one of the timeslots as a winning timeslot.
20. The system of claim 18, wherein the second selector means comprises an adjustor means for adjusting a contribution level of each of the selected at least one gaming device.
21. The system of claim 18, wherein the second selector means comprises an adjustor means for adjusting the probabilities that a particular gaming device will be selected to receive the bonus prize.
22. A computer-readable medium storing instructions which, when executed by at least one computer, cause the method of any one of claim 1 to claim 17 to be carried out.
23. A machine comprising at least one computer configured to cause the method of any one of claim 1 to claim 17 to be carried out.
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/397,942 US20060247034A1 (en) | 2001-07-02 | 2006-04-03 | Method and apparatus for awarding a bonus on a network of electronic gaming devices during a pre-determined time period |
US11/397,942 | 2006-04-03 | ||
PCT/US2007/064779 WO2007117953A2 (en) | 2006-04-03 | 2007-03-23 | Method for awarding bonus on a network |
Publications (2)
Publication Number | Publication Date |
---|---|
CA2645495A1 CA2645495A1 (en) | 2007-10-18 |
CA2645495C true CA2645495C (en) | 2016-08-23 |
Family
ID=38581745
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA2645495A Active CA2645495C (en) | 2006-04-03 | 2007-03-23 | Method and apparatus for awarding a bonus on a network of electronic gaming devices during a pre-determined time period |
Country Status (8)
Country | Link |
---|---|
US (1) | US20060247034A1 (en) |
EP (1) | EP2012890A4 (en) |
CN (1) | CN101553289B (en) |
AU (1) | AU2007235032B2 (en) |
CA (1) | CA2645495C (en) |
MX (1) | MX2008012677A (en) |
RU (1) | RU2008143375A (en) |
WO (1) | WO2007117953A2 (en) |
Families Citing this family (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8602866B2 (en) | 2008-03-21 | 2013-12-10 | Patent Investment & Licensing Company | Method and apparatus for generating a virtual win |
US20090264171A1 (en) | 2008-04-16 | 2009-10-22 | Acres-Fiore, Inc. | Generating a score related to play on gaming devices |
US8657662B2 (en) | 2008-09-04 | 2014-02-25 | Patent Investment & Licensing Company | Gaming device having variable speed of play |
US20100124980A1 (en) | 2008-11-17 | 2010-05-20 | Acres-Fiore Patents | method for configuring casino operations |
US8702490B2 (en) | 2009-07-24 | 2014-04-22 | Patent Investment & Licensing Company | Gaming device having multiple game play option |
US9997007B2 (en) * | 2009-10-01 | 2018-06-12 | Patent Investment & Licensing Company | Method and system for implementing mystery bonus in place of base game results on gaming machine |
US8313369B2 (en) | 2009-10-14 | 2012-11-20 | Patent Investments & Licensing Company | Outcome determination method for gaming device |
US9659442B2 (en) | 2009-11-10 | 2017-05-23 | Patent Investment & Licensing Company | System and method for measuring gaming player behavior |
US8696436B2 (en) | 2009-11-16 | 2014-04-15 | Patent Investment & Licensing Company | Method for displaying gaming result |
US8684811B2 (en) | 2009-12-03 | 2014-04-01 | Patent Investment & Licensing Company | Gaming device having advance game information analyzer |
US9240094B2 (en) | 2009-12-03 | 2016-01-19 | Patent Investment & Licensing Company | Rapid play poker gaming device |
US9704331B2 (en) | 2010-12-29 | 2017-07-11 | Patent Investment & Licensing Company | Means for controlling payback percentage of gaming device |
US9721423B2 (en) | 2010-12-29 | 2017-08-01 | Patent Investment & Licensing Company | Event-based gaming operation for gaming device |
US9728043B2 (en) | 2010-12-29 | 2017-08-08 | Patent Investment & Licensing Company | Means for enhancing game play of gaming device |
CN104715390A (en) | 2013-12-16 | 2015-06-17 | 腾讯科技(深圳)有限公司 | Data processing method and device for network application |
JP6133938B2 (en) * | 2015-07-15 | 2017-05-24 | 株式会社バンダイ | Game article, program, and game apparatus |
US9779584B1 (en) * | 2016-08-25 | 2017-10-03 | Novomatic Ag | Systems, methods, and gaming machines having adjustable progressive awards |
CN110033295B (en) * | 2018-01-11 | 2023-08-29 | 韩国电子通信研究院 | Device and method for detecting rewarding importance of event in game |
CN108543310A (en) * | 2018-03-29 | 2018-09-18 | 网易(杭州)网络有限公司 | Reward the treating method and apparatus provided |
US10835824B2 (en) * | 2018-08-28 | 2020-11-17 | Electronic Arts Inc. | Seasonal reward distribution system |
US12102925B2 (en) | 2022-01-10 | 2024-10-01 | Electronic Arts Inc. | Competitive event based reward distribution system |
Family Cites Families (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5811772A (en) * | 1989-12-19 | 1998-09-22 | Scotch Twist, Inc. | Gaming machine system operable with general purpose charge cards |
US5116055A (en) * | 1991-07-02 | 1992-05-26 | Mikohn, Inc. | Progressive jackpot gaming system linking gaming machines with different hit frequencies and denominations |
US5655961A (en) * | 1994-10-12 | 1997-08-12 | Acres Gaming, Inc. | Method for operating networked gaming devices |
CA2158523A1 (en) * | 1995-07-10 | 1997-01-11 | Lyle L. Bell | Cash gaming machine |
AUPN606295A0 (en) * | 1995-10-19 | 1995-11-09 | Aristocrat Leisure Industries Pty Ltd | Mystery jackpot controller |
US6015344A (en) * | 1996-04-05 | 2000-01-18 | Rlt Acquisition, Inc. | Prize redemption system for games |
US6113493A (en) * | 1997-02-21 | 2000-09-05 | Walker Digital, Llc | System and method for generating and executing insurance policies for gambling losses |
US6146273A (en) * | 1997-10-24 | 2000-11-14 | Mikohn Gaming Corporation | Progressive jackpot gaming system with secret bonus pool |
AU6253799A (en) * | 1998-09-18 | 2000-04-10 | Mikohn Gaming Corporation | Controller-based linked gaming machine bonus system |
US7976389B2 (en) * | 2000-09-29 | 2011-07-12 | Igt | Method and apparatus for gaming machines with a tournament play bonus feature |
CA2418281A1 (en) * | 2001-07-02 | 2003-01-16 | Acres Gaming Incorporated | Awarding a predetermined bonus on gaming devices |
US7169041B2 (en) * | 2001-12-04 | 2007-01-30 | Igt | Method and system for weighting odds to specific gaming entities in a shared bonus event |
GB2394186A (en) * | 2002-09-16 | 2004-04-21 | Acres Gaming Inc | System controlled player-related bonuses in gaming machines |
US7824264B2 (en) * | 2002-09-30 | 2010-11-02 | Igt | Random bonus prize shown on the system display |
AU2005277639B2 (en) * | 2004-08-19 | 2011-04-14 | Igt | Gaming system having multiple gaming machines which provide bonus awards |
-
2006
- 2006-04-03 US US11/397,942 patent/US20060247034A1/en not_active Abandoned
-
2007
- 2007-03-23 EP EP07759240A patent/EP2012890A4/en not_active Withdrawn
- 2007-03-23 MX MX2008012677A patent/MX2008012677A/en not_active Application Discontinuation
- 2007-03-23 CA CA2645495A patent/CA2645495C/en active Active
- 2007-03-23 RU RU2008143375/12A patent/RU2008143375A/en unknown
- 2007-03-23 WO PCT/US2007/064779 patent/WO2007117953A2/en active Application Filing
- 2007-03-23 CN CN200780012310.3A patent/CN101553289B/en active Active
- 2007-03-23 AU AU2007235032A patent/AU2007235032B2/en active Active
Also Published As
Publication number | Publication date |
---|---|
RU2008143375A (en) | 2010-05-10 |
AU2007235032B2 (en) | 2013-04-11 |
EP2012890A4 (en) | 2012-02-29 |
EP2012890A2 (en) | 2009-01-14 |
WO2007117953A2 (en) | 2007-10-18 |
CN101553289A (en) | 2009-10-07 |
WO2007117953A3 (en) | 2008-10-23 |
AU2007235032A1 (en) | 2007-10-18 |
CN101553289B (en) | 2015-06-03 |
CA2645495A1 (en) | 2007-10-18 |
MX2008012677A (en) | 2009-01-20 |
US20060247034A1 (en) | 2006-11-02 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CA2645495C (en) | Method and apparatus for awarding a bonus on a network of electronic gaming devices during a pre-determined time period | |
US7037195B2 (en) | Method and apparatus for awarding a bonus on a network of electronic gaming devices during a pre-determined time period | |
AU2002316548A1 (en) | Awarding a predetermined bonus on gaming devices | |
US7717788B2 (en) | Progressive promotional marketing system | |
AU2005248969B2 (en) | Tournament for gaming machines | |
US7575517B2 (en) | Techniques for generating random awards using a plurality of average values | |
US20070060319A1 (en) | Gaming network for use in a restricted-access progressive game | |
US20070026941A1 (en) | Restricted-access progressive game for a gaming machine | |
US20060160620A1 (en) | Persistent themed bonus awards for gaming machines | |
US20080146321A1 (en) | Configurable gaming device with player selectable award profile | |
GB2380687A (en) | Method for implementing scheduled return play at gaming machine networks | |
US8616961B2 (en) | Apparatus and methods for implementing bonuses in gaming machine networks using weighted pay tables | |
US9033793B2 (en) | Multi-level progressive jackpot gaming systems and methods | |
US20080161105A1 (en) | Progressive jackpot gaming systems and methods | |
US20070259714A1 (en) | Player Identification Feature for Restricted-Access Wagering Games | |
US20070135211A1 (en) | Gaming system using single player-identification card for performing multiple functions | |
AU2011201057A1 (en) | Server based gaming system having multiple progressive awards | |
US10282944B2 (en) | Marketing bonus system and method | |
WO2020072294A1 (en) | Systems, apparatus, and methods for unlocking higher rtp games | |
US12118848B2 (en) | Systems, apparatus, and methods for unlocking higher RTP games | |
AU2013206676A1 (en) | Method for awarding a bonus on a network of electronic gaming devices | |
AU2023203873A1 (en) | Systems, apparatus, and methods for unlocking higher rtp games |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
EEER | Examination request |