CA2161447A1 - Coin activated machine for playing bingo - Google Patents
Coin activated machine for playing bingoInfo
- Publication number
- CA2161447A1 CA2161447A1 CA002161447A CA2161447A CA2161447A1 CA 2161447 A1 CA2161447 A1 CA 2161447A1 CA 002161447 A CA002161447 A CA 002161447A CA 2161447 A CA2161447 A CA 2161447A CA 2161447 A1 CA2161447 A1 CA 2161447A1
- Authority
- CA
- Canada
- Prior art keywords
- game
- bingo
- pieces
- automaton
- prizes
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/06—Lottos or bingo games; Systems, apparatus or devices for checking such games
- A63F3/0645—Electric lottos or bingo games
Abstract
The invention is related to a coin activated automa-ton particularly arranged for bingo game close according to the ordinary rules of bingo. The automaton includes among other things a microprocessor which controls the selection of the numbers which are in the 25th. fields of a certain bingo piece. The actual piece is fetched among a great number of pieces generated by a certain algorithm.
The collection of pieces are a sufficient amount of num-bers so as each piece experience as random generated. At the same time there is drawn a list of prizes of this round of the game. In this way it is possible in single game or round of the game using a few pieces to play with the same probability for top prize as in ordinary bingo halls, but attaining the appeal of the game as for the game of impulse it is necessary that a relative small prize occurs.
frequently The pieces bought by the player are displayed at the front panel of where also the necessary operating equipment for choice of new game or the way of payment are placed.
The collection of pieces are a sufficient amount of num-bers so as each piece experience as random generated. At the same time there is drawn a list of prizes of this round of the game. In this way it is possible in single game or round of the game using a few pieces to play with the same probability for top prize as in ordinary bingo halls, but attaining the appeal of the game as for the game of impulse it is necessary that a relative small prize occurs.
frequently The pieces bought by the player are displayed at the front panel of where also the necessary operating equipment for choice of new game or the way of payment are placed.
Description
2 1 6 ~ 4 4 7 PCT/Nog~/00039 COIN ACTIVATED MACHINE FOR PLAYING BINGO.
Bingo is a game that throught quite a while appearently has appealed to players. The shape and rules of the game are mostly the same among players and in the different countries.
This is essential for the players in order to be able to identify the numbers that are drawn out.
In ordinary bingo in Europe the numbers 1 to 75 are in use.
Twenty-five of these numbers are placed in a matrix consisting of five columns and five lines. According to the invention each of these matrix of numbers are named as a game card. A
player buys a number of game cards, the typical numbers is from one to five cards,and he keeps an eye on all his cards when the numbers drawn out are presented one by one. Skilled players can easily keep an eye on their cards as long as the game is based on the ordinary rules.
Bingo organizers are dependent on selling sufficient numbers of cards to get an income corresponding to the prizes that the players have been expected. The way of disiding the prizes is usually a matter of experience, but it implies that a round of the game is not able to start and make profit before the organizer has sold a certain number of cards. Bingo is for that reason not a game of impulse in the same way as slot machines, pa~azzo or the like.
Games of bingo are arranged where the players buys a number of cards where the number matrix is suitably covered and where a number of prizes are drawn in advance. These games primarily represent an alternative to other lotteries that are drawn in advance and they require a link of sale, a net of distributors and adminlstration of income as well as payment of the prizes.
It is thus one of the objectives of the present invention to produce a game of bingo which appeals to the impulse playing in the same way the pajazzos do. Further, it is an aim to attract t~.e attentlon ol ordinary bingo players by transfering WO94/25127 PCT~091/00039 the game's original appeal. At the same tlme it is one o_ the purposes of the invention to provide a game with a reduced need for expensive manual service as well as payment of .he prizes.
The idea behind this invention is based on the use of an automaton where a microprocessor controls the selection of the numbers that are to be included in a certain bingo piece's 25 squares. The actual piece is fetched from a great number of different pieces generated by a certain algorithm. The selection of pleces consists of a sufficient amount that the generation of single pieces is sufficient to ensure a random generation. At the same time the range of the prizes of .his round of game is drawn out. In this way single games or rounds of games with only a few pieces can be played with the same probability for profit as in ordinary bingo halls, but now with the att~inm~nt of the impulse player~s playing appeal.
The pieces are shown at the front of a game machine that as for as construction is concerned are very similar to slot machines, pajazzos and the like. And they are placed at spots with a corresponding supply of players. The front of the automaton gives direct recogniztion of the bingo game because of a transfer of the shape of an ordinary bingo piece to the design which is shown on the front of the automaton.
These automatons need just a minimum of maintenance and debugging which therefor saticfy the claims profitable operation. In the shape preferred the basic idea of the invention is realized in the form of a bingo game. The basic idea of the invention can also be realized through designs that by the players immediately will be recognized as lotto game, keeno or the like.
These aims are attained by the description presented the enclosed clalms. The invention will be explained more closely wlth reference ~o the drawing which shows the front pane~ of a WO94/25127 2 1 61 ~ 4 7 PCT~094/00039 machine wlth the preferred shape.
Reference number 1 in the figu~e refers to a un-t for the display of prize possibility in addition to instruction rules for potential players and players who during the game have to do certain actions as to make a choice of certain game pieces.
The shown prefered shape of the invention uses a front panel containing five game pieces, but the invention is not connected to the number of game pieces in the panel. Reference number 2 shows a ligthing area indicating the chosen bingo piece no. 3. In a central place inside the automaton a microprocessor is placed for the watching and controlling of all the functions. The most important functions are logged in the mlcroprocessor and they are fetched according to the needs by means of a printer.
This could be information as for instance total result on account according to current laws. Unit 6 is also used i the player chooses to receive possible prizes as gift tokens.
These formulars are stored in a store 5 for gift tokens.
Reference no. 7 shows a payment bowl for delivery of coins, game tickets or gift token. The profit of the automaton is stored in a cash register box no. 8, while coins and game tickets are placed in slore no. 9.
The switch panel 10 consists of units for choosing one or more pieces, for the starting of new game rounds, including the display of the round's of list of prizes, it also consists of units for making the choice of transfering a prize to new games in addition to a unit for payment of the prizes.
The list of prizes 11 shows the numbers drawn out in the slngle round of the game. In a preferred shape using the numbers 1 to 75 on the pieces, the lis~ of prizes will contain twenty numbers. The unit 12 is used for the dlsplay of game information such as the total number of bought pieces, total prize, last prize and so on.
.
WO9~/25127 ~, PCT~09~/00039 In the same way as for other coin activated automatons the present shape of the invention has a coin or game ticket reade- 13 for the buying of games in addition to activating of a new round of the game, The~reader 13 controls the value of the coin and the game tickets, It also refuses invalied stake and it classifies coins/ game tickets and distribute them to the respective stores. The sensed value is reported to the microprocessor unit 4. In addition there is a bank note reader 14 and a credit card reader 15.
If the stake is fed into the machine through the units 13, 14 or 15 then five game pieces are fetched from the microprocessor unit 4. The pieces are shown with the given combination of for instance 25 numbers, The player chooses a certain piece, or with sufficient stake, more or all the pieces, The chosen piece is lighted in the present shape by the light fields 2, Then the player starts the round of the game by means of the switch panel 10, The list of prizes are displayed on unit 11 in combination with a light signal for each displayed number, The order of the displaying and frequency can easily be varied according to what is most suitable, The numbers in the list of prizes are marked at the same time in the pieces where the numbers can be found, The player soon learn therefor which of the round's displayed pieces that wins, In the automaton some mechanical and electronical units which are developed for use in similar automatic,machines are used, These units cooperate with the game's front panel and with the algorithms particularly developed to a unit which in an easy way can be adjusted to local need and new trends, Central to the idea of this invention is that the invention has arranged so that bingo can be played as an impulse game, with a relativly low stake with full recognition of the bingo rules and with the same game experlence as in ordlnary bingo arranged by permanent bingo orgenizers in greater assembly rooms.
W094/25127 ~ 7 PCT~094/00039 .
With simple and well know facilities it is possible to connect each automaton to greater or smaller chains of automatons that are situated close by. By using addition as mean of communication, it is possible to connect several bingo halls in the same region and even bingo halls in different towns. In this way it is possible for each bingo automaton to take part in the payment of jack pot prizes consisting of high payment because of the great number of automatons that individually are part of the chain. This additional function which first of all improves the game's appeal, has been appropriately advertized on the front panel of the automatons. Other supplement functions are some of the printers inside the invented automatons, they are equipted with means for additional lotteries.
Bingo is a game that throught quite a while appearently has appealed to players. The shape and rules of the game are mostly the same among players and in the different countries.
This is essential for the players in order to be able to identify the numbers that are drawn out.
In ordinary bingo in Europe the numbers 1 to 75 are in use.
Twenty-five of these numbers are placed in a matrix consisting of five columns and five lines. According to the invention each of these matrix of numbers are named as a game card. A
player buys a number of game cards, the typical numbers is from one to five cards,and he keeps an eye on all his cards when the numbers drawn out are presented one by one. Skilled players can easily keep an eye on their cards as long as the game is based on the ordinary rules.
Bingo organizers are dependent on selling sufficient numbers of cards to get an income corresponding to the prizes that the players have been expected. The way of disiding the prizes is usually a matter of experience, but it implies that a round of the game is not able to start and make profit before the organizer has sold a certain number of cards. Bingo is for that reason not a game of impulse in the same way as slot machines, pa~azzo or the like.
Games of bingo are arranged where the players buys a number of cards where the number matrix is suitably covered and where a number of prizes are drawn in advance. These games primarily represent an alternative to other lotteries that are drawn in advance and they require a link of sale, a net of distributors and adminlstration of income as well as payment of the prizes.
It is thus one of the objectives of the present invention to produce a game of bingo which appeals to the impulse playing in the same way the pajazzos do. Further, it is an aim to attract t~.e attentlon ol ordinary bingo players by transfering WO94/25127 PCT~091/00039 the game's original appeal. At the same tlme it is one o_ the purposes of the invention to provide a game with a reduced need for expensive manual service as well as payment of .he prizes.
The idea behind this invention is based on the use of an automaton where a microprocessor controls the selection of the numbers that are to be included in a certain bingo piece's 25 squares. The actual piece is fetched from a great number of different pieces generated by a certain algorithm. The selection of pleces consists of a sufficient amount that the generation of single pieces is sufficient to ensure a random generation. At the same time the range of the prizes of .his round of game is drawn out. In this way single games or rounds of games with only a few pieces can be played with the same probability for profit as in ordinary bingo halls, but now with the att~inm~nt of the impulse player~s playing appeal.
The pieces are shown at the front of a game machine that as for as construction is concerned are very similar to slot machines, pajazzos and the like. And they are placed at spots with a corresponding supply of players. The front of the automaton gives direct recogniztion of the bingo game because of a transfer of the shape of an ordinary bingo piece to the design which is shown on the front of the automaton.
These automatons need just a minimum of maintenance and debugging which therefor saticfy the claims profitable operation. In the shape preferred the basic idea of the invention is realized in the form of a bingo game. The basic idea of the invention can also be realized through designs that by the players immediately will be recognized as lotto game, keeno or the like.
These aims are attained by the description presented the enclosed clalms. The invention will be explained more closely wlth reference ~o the drawing which shows the front pane~ of a WO94/25127 2 1 61 ~ 4 7 PCT~094/00039 machine wlth the preferred shape.
Reference number 1 in the figu~e refers to a un-t for the display of prize possibility in addition to instruction rules for potential players and players who during the game have to do certain actions as to make a choice of certain game pieces.
The shown prefered shape of the invention uses a front panel containing five game pieces, but the invention is not connected to the number of game pieces in the panel. Reference number 2 shows a ligthing area indicating the chosen bingo piece no. 3. In a central place inside the automaton a microprocessor is placed for the watching and controlling of all the functions. The most important functions are logged in the mlcroprocessor and they are fetched according to the needs by means of a printer.
This could be information as for instance total result on account according to current laws. Unit 6 is also used i the player chooses to receive possible prizes as gift tokens.
These formulars are stored in a store 5 for gift tokens.
Reference no. 7 shows a payment bowl for delivery of coins, game tickets or gift token. The profit of the automaton is stored in a cash register box no. 8, while coins and game tickets are placed in slore no. 9.
The switch panel 10 consists of units for choosing one or more pieces, for the starting of new game rounds, including the display of the round's of list of prizes, it also consists of units for making the choice of transfering a prize to new games in addition to a unit for payment of the prizes.
The list of prizes 11 shows the numbers drawn out in the slngle round of the game. In a preferred shape using the numbers 1 to 75 on the pieces, the lis~ of prizes will contain twenty numbers. The unit 12 is used for the dlsplay of game information such as the total number of bought pieces, total prize, last prize and so on.
.
WO9~/25127 ~, PCT~09~/00039 In the same way as for other coin activated automatons the present shape of the invention has a coin or game ticket reade- 13 for the buying of games in addition to activating of a new round of the game, The~reader 13 controls the value of the coin and the game tickets, It also refuses invalied stake and it classifies coins/ game tickets and distribute them to the respective stores. The sensed value is reported to the microprocessor unit 4. In addition there is a bank note reader 14 and a credit card reader 15.
If the stake is fed into the machine through the units 13, 14 or 15 then five game pieces are fetched from the microprocessor unit 4. The pieces are shown with the given combination of for instance 25 numbers, The player chooses a certain piece, or with sufficient stake, more or all the pieces, The chosen piece is lighted in the present shape by the light fields 2, Then the player starts the round of the game by means of the switch panel 10, The list of prizes are displayed on unit 11 in combination with a light signal for each displayed number, The order of the displaying and frequency can easily be varied according to what is most suitable, The numbers in the list of prizes are marked at the same time in the pieces where the numbers can be found, The player soon learn therefor which of the round's displayed pieces that wins, In the automaton some mechanical and electronical units which are developed for use in similar automatic,machines are used, These units cooperate with the game's front panel and with the algorithms particularly developed to a unit which in an easy way can be adjusted to local need and new trends, Central to the idea of this invention is that the invention has arranged so that bingo can be played as an impulse game, with a relativly low stake with full recognition of the bingo rules and with the same game experlence as in ordlnary bingo arranged by permanent bingo orgenizers in greater assembly rooms.
W094/25127 ~ 7 PCT~094/00039 .
With simple and well know facilities it is possible to connect each automaton to greater or smaller chains of automatons that are situated close by. By using addition as mean of communication, it is possible to connect several bingo halls in the same region and even bingo halls in different towns. In this way it is possible for each bingo automaton to take part in the payment of jack pot prizes consisting of high payment because of the great number of automatons that individually are part of the chain. This additional function which first of all improves the game's appeal, has been appropriately advertized on the front panel of the automatons. Other supplement functions are some of the printers inside the invented automatons, they are equipted with means for additional lotteries.
Claims (7)
1. Coin activated payment delivery automaton for bingo game ment for placing into assembly rooms and at public places consisting of a cabinet with mainly a vertical front panel, a microprocessor unit (4) controlling the functions of the automaton, units for reading value of coins (13), bank notes (14) or credit cards (15), store (5) for gift tokens, printer (6) for printing how the microprocessor unit (4) functions and puts on information of the gift tokens, payment bowl (7) for coins, store (9) for coins or game tickets, include a equipment (1) for displaying the possible prizes of the game, characterized by - that the automaton on its front panel display a number of real bingo pieces (3) not filled in with numbers, - that the bingo pieces on the front panel for each round of the game automatically are complited with certain numbers in a similar way as for ordinary bingo pieces, - an arrangement (11) to display the range of prizes of the round of the game, - means for showing the results in each round of the game on each piece for controlling of the bought pieces against the range of prizes.
2. Coin activated payment delivery automaton as in claim 1, characterized by that the number placed in each piece when playing by means of the microprocessor unit (4) are fetched from a store with in advanced shaped bingo pieces with belonging list of prizes displayed on the arrangement for this purpose.
3. Coin activated payment automaton as in claim 2, characterized by that the number in each bingo matrix element is displayed by means of a seven segment LED display.
4. Coin activated payment delivery automaton as in claim 2, characterized by that the number in each bingo matrix element is displayed by means of dot matrix display.
5. Coin activated payment delivery automaton as in the claims 1-4, characterized by that after the input of the stake by a coin receiver (13), a bank note reader (14) or a credit card reader (15), are one or more bingo pieces (3) bought when operating a switch panel (10), when after the bought piece (3) is marked by lighting a light field (2).
6. Coin activated payment delivery automaton as in the claims 1-5, characterized by that the numbers (11) in the list of prizes are displayed one by one when the player starts a round of the game and that possible similar numbers in each of the bingo pieces are lighted extra bright.
7. Coin activated payment delivery automaton as i the foregoing claims, characterized by that the arrangment (1) for given information about use also contain text that specify the topp prize in such a way that the players knowing the rules of ordinary bingo will recognize the bingo automaton's close relation to the distingtive stamp and peculiarity.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
NO931552A NO178128C (en) | 1993-04-29 | 1993-04-29 | Coin operated slot machine for bingo games |
NO931552 | 1993-04-29 |
Publications (1)
Publication Number | Publication Date |
---|---|
CA2161447A1 true CA2161447A1 (en) | 1994-11-10 |
Family
ID=19896045
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CA002161447A Abandoned CA2161447A1 (en) | 1993-04-29 | 1994-02-15 | Coin activated machine for playing bingo |
Country Status (8)
Country | Link |
---|---|
EP (1) | EP0705124A1 (en) |
AU (1) | AU6691494A (en) |
BG (1) | BG100100A (en) |
CA (1) | CA2161447A1 (en) |
CZ (1) | CZ282395A3 (en) |
FI (1) | FI955135A (en) |
NO (1) | NO178128C (en) |
WO (1) | WO1994025127A1 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AUPO359596A0 (en) * | 1996-11-13 | 1996-12-05 | Aristocrat Leisure Industries Pty Ltd | Gaming machine |
ES2733774A1 (en) | 2018-06-01 | 2019-12-02 | Zitro Ip S Ar L | GAME DEVICE CONTAINING A SET OF BINGO ELECTRONIC MACHINES ACCESSING A PLURALITY OF INDEPENDENT PROGRESSIVE ACCUMULATIONS OF THE PRIZES OBTAINED FROM THE MAIN BINGO GAME OF EACH MACHINE (Machine-translation by Google Translate, not legally binding) |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB1237010A (en) * | 1968-12-27 | 1971-06-30 | Arthur Shaw | A machine for playing a game |
US4455025A (en) * | 1981-08-11 | 1984-06-19 | Yuri Itkis | Electronic card and board game |
US4732392A (en) * | 1985-08-28 | 1988-03-22 | Robert Edwards | Bingo card display for players with microprocessor controlled indication of called numbers |
US4863173A (en) * | 1986-07-09 | 1989-09-05 | Chen Ying Shiun | Computerized bingo-chain game |
GB8912100D0 (en) * | 1989-05-25 | 1989-07-12 | Shop A Long Bingo Midlands Lim | Games apparatus |
GB2235387A (en) * | 1989-09-01 | 1991-03-06 | E G A Systems Limited | Bingo apparatus |
US5072381A (en) * | 1989-09-29 | 1991-12-10 | Selectro-Vision, Ltd. | Automatic electronic downloading of bingo cards with algorithm for generating bingo cards |
-
1993
- 1993-04-29 NO NO931552A patent/NO178128C/en not_active IP Right Cessation
-
1994
- 1994-02-15 CZ CZ952823A patent/CZ282395A3/en unknown
- 1994-02-15 EP EP94914631A patent/EP0705124A1/en not_active Withdrawn
- 1994-02-15 WO PCT/NO1994/000039 patent/WO1994025127A1/en not_active Application Discontinuation
- 1994-02-15 CA CA002161447A patent/CA2161447A1/en not_active Abandoned
- 1994-02-15 AU AU66914/94A patent/AU6691494A/en not_active Abandoned
-
1995
- 1995-10-26 BG BG100100A patent/BG100100A/en unknown
- 1995-10-27 FI FI955135A patent/FI955135A/en not_active Application Discontinuation
Also Published As
Publication number | Publication date |
---|---|
CZ282395A3 (en) | 1996-10-16 |
NO931552L (en) | 1994-10-31 |
NO931552D0 (en) | 1993-04-29 |
EP0705124A1 (en) | 1996-04-10 |
AU6691494A (en) | 1994-11-21 |
BG100100A (en) | 1996-10-31 |
WO1994025127A1 (en) | 1994-11-10 |
FI955135A (en) | 1995-12-21 |
NO178128C (en) | 1996-01-24 |
NO178128B (en) | 1995-10-16 |
FI955135A0 (en) | 1995-10-27 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
FZDE | Discontinued |