CA2113385C - Gaming machine operation speed control - Google Patents

Gaming machine operation speed control

Info

Publication number
CA2113385C
CA2113385C CA 2113385 CA2113385A CA2113385C CA 2113385 C CA2113385 C CA 2113385C CA 2113385 CA2113385 CA 2113385 CA 2113385 A CA2113385 A CA 2113385A CA 2113385 C CA2113385 C CA 2113385C
Authority
CA
Canada
Prior art keywords
rate
machine
player
increases
game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Lifetime
Application number
CA 2113385
Other languages
French (fr)
Other versions
CA2113385A1 (en
Inventor
Raymond Heidel
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bally Gaming International Inc
Original Assignee
Bally Gaming International Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bally Gaming International Inc filed Critical Bally Gaming International Inc
Publication of CA2113385A1 publication Critical patent/CA2113385A1/en
Application granted granted Critical
Publication of CA2113385C publication Critical patent/CA2113385C/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • A63F1/18Score computers; Miscellaneous indicators

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • Control Of Electric Motors In General (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

To increase player appeal, an automatic speed control function is implemented on a gaming machine so as to increase or decrease the speed of operation of the machine in response to the perceived skill of the player.
Criteria for modifying the speed of the machine includes the quantity of amounts won and the rate at which the gaming machine controls are operated by a player.

Description

GAMING MACHINE OPERATION S~ CONTROL

Technical Field The invention relates to the field of g~ming m~çhines and more particularly to the field of g~ming m~rhine speed control.

S Background of the Invention In g~ming machines such as slot m~rhines, video poker m~çhines and video lottery terminals, the speed of the m~çhine and hence the rate of game play is normally set at the factory. In some cases the m~chine is provided with a control which can be used by the owner of the m~hine to 10 adjust the speed of the machine. Machine speed, for example the rate at which the cards are dealt in a video poker m~rhine, is an important consideration in g~3min~ machine design because it can affect the rate of game play and at the same time it can have an effect on the attractiveness of the game from a customer standpoint. On the one hand the faster the 15 game operates the greater the rate of game play can be thus resulting in increased earnings for the machine. On the other hand, very fast g~min~
machine operation can discourage the less experienced customers especially in a game of skill such as video poker. As a result, the m~hine will not be - -2- ~ 3 8 5 Gaming m~çhine speed therefore generally reflects an estimation by the m~chine designers as to the op~ um speed which will balance the speed of m~çhine play against the attractiveness to various types of customers. To permit a m~rhine owner to O~lhl~i~e the speed for the types S of customers that patronize his establishment, some g~ming m~chines provide a control meçh~ni~m that permits the owner to adjust the speed of the m~çhine. There are also g~ming m~l~hines that are equipped with a speed control button that permits the customers to adjust the speed of the m~chine. This approach is not always desirable because this additional 10 machine control can be confusing to customers since it is difficult to provide clear instructions for its use without cluttering the m~çhine display screen.
However, none of these m~chines has the capability of automatically adjusting its speed to reflect the skill or preferences of the individual customer who may be playing that particular m~çhine. This can be a 15 significant disadvantage since most ~min~ establishments inçhl-linP casinos and video lottery locations serve customers having a variety of skills or preferences.

Summary of the Invention It is therefore an object of the invention to provide a g~ming 20 machine that includes a mech~ni~m for automatically adjusting the speed of the machine to reflect the skill of the player playing the m~rhine.
It is an additional object of the invention to provide a ~ming machine that includes a meçh~ni~m that adjusts the speed of the m~hine in accordance with predetermined play criteria such as the number of games 25 won by the player.
It is a further object of the invention to provide a g~ming m~rhine that includes a mech:~nism that adjusts the speed of the m~hine as a function of the rate of play of the m~rhine by the player.

~3~ ?~ 3 ~3 S

Another object of the invention is to provide a g~ming m~hinP that includes a meçh~ni~m for increasing the rate of speed of the m~chine as a function of the amount won by the player.
It is yet another object of the invention to provide a g~ming S m~çhine that includes a credit meter for storing a credit value where the m~çhine increases in speed from a preset rate as the frequency of winning games increases and as the value of winning games increases as reflected in the amount stored in the credit meter. The game speed is reset to the preset value when the play operates a collect button to collect the value 10 stored in the credit meter.

Brief Description of the Drawin~s Fig. 1 is a front view of a video lottery terminal type g~ming m~chine; Fig. 2 is a block diagrarn of a g~ming m~çhine incorporating the invention; and Fig. 3 is a flow chart illustrating the operation of the invention in the machines of Figs. 1 and 2.

Detailed Description of the Invention In Fig. 1 is provided a front view of a g~ming m~çhine 10 in this case a video lottery terminal. Enclosed with a housing 12 is a video display 20 14 upon which a game such as video draw poker can be displayed. In this case, five cards 16a-16e are presented on the display screen 14 along with a paytable 18 and a credit meter 20. On a control deck 22 secured to the housing 12, is a set of control buttons including a bet one button 24, five hold/cancel buttons 26a-26e, a max bet button 28 and a deal/draw button 25 30. Also included is a collect button 32 that can be used by a player to collect the credits displayed on the credit meter 20. A coin slot 34 for receiving coins or tokens paid into the m~çhine 10 is mounted on the deck 22. An additional pay in meçh~nism in the form of a bill acceptor 36 is mounted in the lower portion of the m~çhine housing 12. Also located in _4_ ~1133~5 the lower portion of the housing is a pay out mech~ni~m 38 which in the case of the m~hine shown in Fig. 1 is a ticket printer. For casino type g~ming m~çhines, the pay out mech~ni~m 38 will typically be a coin hopper.
A block diagram of the g~ming m~çhine 10 is provided in Fig. 2. A
5 microprocessor 40 is used to control the m~-hine 10 ~ltili7ing co~ uter programs stored in a memory 42. Forming part of the memory 42 is a game speed register 44 that contains a speed factor which is used by the programs contained in the memory 42 to regulate the speed of the games played on the m~hine 10. The memory 42 also includes a preset rate register 46 for 10 storing a preset or default game speed and a credit meter register 48 that stores the amount of credit that a player has in the m~çhine 10. This credit is usually the amount that the player has paid into the m~thine through the pay in mech~ni~m 34 or 36 plus the value of the players winnings less his losses. A base amount register 50 stores a value that represents a credit 15 value that can be used to govern the speed of the m~hine 10. As shown in Fig. 2 the microprocessor 40 receives input from the control buttons 24-3Q
the collect button 32 and the pay in mech~ni~m 34. The microprocessor 40 also serves to control the display 14 and the payout met~h~ni~m 38. The machine 10 can optionally include a speed control input 52 that can be 20 implemented by a variety of mech~ni~m~ such as a key pad or a dip switch thereby permitting the owner of the m~chine 10 to m~n~l~lly adjust the speed of the m~chine 10. Another m~ml~l input is an automatic speed control switch 54 that permits the owner of the m~çhine 10 to select an automatic game speed control program. In the preferred embodiment both 25 the speed control 52 and the automatic speed control switch S4 will be enclosed within the housing 12 so that they are not ~ccessible to players.
Operation of the preferred embodiment of the invention will be described in conjunction with the flow chart of Fig. 3. As in most g~ming m~çhines currently on the market, the g~ming m~hine 10 is controlled by 30 the microprocessor 40 utilizing programs stored in the memory 42. In this embodiment of the invention, an automatic g~ming m~chine speed control -5~ ~ 1 133~5 routine illustrated by the flow chart in Fig. 3 is initiated by a periodic interrupt indicated at 56. The routine first determines at 58 whether the automatic speed control switch 54 is orL If the switch 54 is off, then the routine exits as shown at 60. However if the switch 54 is on, thus indicating 5 that the m~chine 10 is an automatic speed control mode of operation, the routine will, as shown at 62, check to determine if the collect button 32 has been pressed since the last speed control interrupt. In the event that it has, the routine will as indicated at 64 reset the value in the game speed control register 44 to the preset rate or base value stored in the register 46 and then exit the routine at 60. This sequence of logic 62 and 64 is used to in effect reset the speed of the m~çhine 10 for each new customer. It is based on the as~u~ ion that when a customer is finished playing the m~hine 10, he will cash out by pressing the collect button 32. In addition to checking the status of the collect button 32 the logic indicated at 62 can check the status of the 15 credit meter 48 and if it has remained zero for a predetermined amount of time, for example five minutes, it can be assumed that the customer has finished playing. Also, it can be desirable to wait a similar amount of time after the collect button 32 has been pressed before the logic 62 causes the speed to be reset at 64 because customers will occasionally cash out for 20 short period of time before resuming play.
~ ccllming that the collect button 32 has not been pressed since the last interrupt, the routine then checks the value of the amount in the credit meter 48 against a base credit value stored in the register 50 as indicated at 68. If the value in the credit meter 48 exceeds the base amount, the routine 25 will then compare at 70 the game speed in register 44 to the preset rate in register 46. Should the value of the game speed in register 44 not be equal to the preset speed in register 46, the routine ~cs~lmec that the m~hine 10 is operating at an increased speed and exits at 60 otherwise the value in the speed register 44 is increased at 72. The object of this portion of the 30 routine is to compare the players winnings to a predetermined amount and if they exceed this amount, the presumption is that the player is a skilled -6- 211338~

player and would therefore desire a faster rate of play. For example, if the m~çhine 10 is a dollar video poker m~chine and the base amount is $500, then it can be assumed that the player is a skilled poker player. For casino type g~ming m~hines, it may be desirable to take into account the amount 5 paid in to the m~çhine 10 via the pay in mech~ni~m 34 bec~ e a large portion of the value in the credit meter 48 may represent the amount that player put into the machine 10. In this case, a more accurate gage of the players winnings could be obtained by subtracting the pay in from the base amount in the register 50 for each player. Additionally, the amount paid 10 into the m~çhine 10 by the pay mech~nism 34 can be used to increase the speed of the m~çhine. In this case, if an amount exceeding a base amount is paid into the m~çhine 10, say $500 into a dollar m~hine, then the logic of Fig. 3 will transfer to the comparison 70. This is based on the assumption that an individual paying in a large amount is more likely to be 15 a skilled player.
In the embodiment of the invention shown in Fig. 3, if the amount in the credit meter 48 is less than the base amount as tested at 68, the routine will compare at 74 as one measure of a quantity of games with the actual amount won by the player for a set number of individual games to 20 the average amount won by average players for the same number of games played on the machine 10. For example, in a video poker m~çhine if the average win is two or three of a kind and the player is obtaining wins of a full house or better it can be presumed that the player is of above average skill. The operation 74 can be implemented by a table m~int~ined in the 25 memory 42 which stores the players win amounts for a certain number of games and the average win amount for the same number of games. In the event that the players win amounts are greater than the average win amounts, the operation 74 will return the routine to the speed increasing operations 70 and 72. Alternatively, as a measure of the quantity of games 30 won, the logic 74 can compare the average value of the amount won in each winning game to a predetermined win value per winning game. The ~7~ ~ 3 8 5 amounts won by a skilled player in poker for each wirming game will generally be greater than an unskilled player because the skilled player knows that the average return will be greater if he elects to try for a hand that has a higher payoff as opposed to the unskilled player who is more likely to take a guaranteed win with a lower payoff. For example, the skilled player will often sacrifice a pair to attempt to obtain a royal flush due to the fact that the expected return for the royal flush is much greater than the return for a pair. Other measures of the quantity of games won which can be implemented by the comparison logic 74 includes the number of winning games per minute or the percentage of winning games.
Where the win amounts do not exceed the average win amounts, the routine of Fig. 3 will then compare the player's play rate with an average play rate at 76. For a video poker m~chine play rate can be measure by the rate that the player operates the control buttons 24-30 and in a slot m~çhine the play rate can be measured by the number of handle pulls over a period of time. These values can be computed by the microprocessor 40 and compared to average values stored in the memory 42 to implement the comparison 76. Again a greater play rate suggests a player having above average skill. If the play rate exceeds the average rate, the operation 76 will return the routine to the speed increasing operations 70 and 72 other~vise the routine will exit at 60.
- Although the routine illustrated in Fig. 3 tests the amount won at 68, then the win amounts for a number of games at 74 and then finally the rate of play at 76, it will be understood that the priority of these tests can be varied in mzlking a determination as to whether the speed of the m~rhine 10 should be increased. To simplify the description of the invention, the illustration of the speed increasing operation as shown at 70 and 72 involves only a single increase in speed of the m~çhine 10. However, it is possible to increase the speed of the machine 10 in steps in response to the criteria shown in the operations 68, 74 and 76. This can be achieved for example by a table in the memory 42 which contains values that can be placed in the -- -8- '~ ~i3385 game speed register 44 in response to the tests performed at 68, 74 and 76.
In this manner it is possible to adjust the speed of the m~clline to a wide variety of player skills. By the same token the speed of the m~clline 10 can be reduced in the event that the player should begin to loose. For example, S if the amount in the credit meter 48 should fall below the base amount in the register 50 or another predetermined amount, thereby indicating that the player is beginning to loose, the value in the speed register 44 can be reduced.

Claims (26)

1. A gaming machine comprising:
display means for displaying a game;
player control means for permitting a player to operate the gaming machine;
payout means for paying out payout amounts; and game control means, operatively associated with said display means, said player control means and said payout means, for controlling the gaming machine wherein said game control means includes rate means for increasing the speed of game play from a preset rate as a function of predetermined game play criteria.
2. The machine of Claim 1 wherein said rate means additionally decreases the speed of game play as a function of said predetermined game play criteria.
3. The machine of Claim 1 wherein said predetermined game play criteria includes player skill as measured by the quantity of games won and wherein said rate means increases the rate of game play as the quantity of winnings increases.
4. The machine of Claim 3 wherein said rate means decreases said rate of game play as the quantity of losing games increases.
5. The machine of Claim 3 wherein said quantity of games won includes the number of winning games per minute.
6. The machine of Claim 3 wherein said game control means includes a credit meter and said rate means resets the rated of game play to said preset rate when the player operates said player control means to payout through said payout means the value in said credit meter.
7. The machine of Claim 1 wherein said predetermined criteria includes the rate of operation of said player control means by the player and wherein said rate means increases the rate of game play as the rate of operation of said player control means increases.
8. The machine of Claim 2 wherein said predetermined criteria includes the rate of operation of said player control means by the player and wherein said rate means increases the rate of game play as the rate of operation of said player control means increases and decreases the rate of game play as the rate of operation of said player control means decreases.
9. The machine of Claim 1 where said predetermined game criteria includes the value of winning games per winning game and said rate means increases said rate of game play as said value increases.
10. The machine of Claim 1 wherein said predetermined game criteria includes the frequency of winning games per games played and wherein said rate means increases said rate of game play as said frequency increases.
11. The machine of Claim 10 wherein said predetermined game criteria includes the value of winning games per winning game and wherein said rate means increases said rate of game play as said value increases.
12. The machine of Claim 9 wherein said predetermined criteria includes the rated of operation of said player control means by the player and wherein said rate means increases the rate of game play as the rate of operation of said player control means increases.
13. The machine of Claim 11 wherein said predetermined criteria includes the rated of operation of said player control means by the player and wherein said rate means increases the rate of game play as the rate of operation of said player control means increases.
14. The machine of Claim 1 wherein the machine includes a pay in mechanism and wherein said predetermined game criteria includes a measure of amounts paid in through said pay in mechanism and wherein said rate means increases the rate of game play when said amount paid in exceeds a base value.
15. The machine of Claim 1 wherein said game control means includes a credit meter for storing a credit value and said player control means includes a collect button for permitting a player to collect said credit value and wherein said rate means includes reset means for resetting the rate of game play to said preset rate when said collect button is operated.
16. The machine of Claim 15 wherein said reset means resets the rate of game play after a predetermined amount of time.
17. The machine of Claim 15 wherein said reset means resets the rate of game play when said credit value remains zero for a predetermined amount of time.
18. The machine of Claim 1 wherein said machine includes switch means for permitting manual enabling of said rate means.
19. The machine of Claim 18 wherein said switch means includes speed control means for permitting manual setting of the speed of game play.
20. The machine of Claim 18 wherein said game control means and said switch means are enclosed within a housing.
21. The machine of Claim 1 wherein the machine is a slot machine.
22. A gaming machine comprising:
display means for displaying a game;
player control means including permitting a player to play the game and includes a collect button;
payout means for paying out winning amounts;
game control means, operatively associated with said display means, said player control means and said payout means, including a credit meter for storing a credit value, for controlling the gaming machine wherein said game control means includes a rate means for increasing the rate of game play from a preset rate as the frequency of winning games increases and as the value of winning games increases and wherein said rate means resets the rate of game play to said preset rate when the player operates the collect input to collect via said payout means said credit value in said credit meter.
23. The machine of Claim 22 wherein said rate means additionally increases said rate of game play as the rate of operation of said player control means by the player increases.
24. The machine of Claim 22 wherein the gaming machine is a video poker machine.
25. The machine of Claim 23 wherein the gaming machine is a video poker machine and wherein said player control means includes a deal button and wherein said rate means increases the rate of game play as the rate of operation of said deal button increases.
26. The machine of Claim 22 wherein the gaming machine is a slot machine.
CA 2113385 1993-01-14 1994-01-13 Gaming machine operation speed control Expired - Lifetime CA2113385C (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US439293A 1993-01-14 1993-01-14
US08/004,392 1993-01-14

Publications (2)

Publication Number Publication Date
CA2113385A1 CA2113385A1 (en) 1994-07-15
CA2113385C true CA2113385C (en) 1998-12-22

Family

ID=21710582

Family Applications (1)

Application Number Title Priority Date Filing Date
CA 2113385 Expired - Lifetime CA2113385C (en) 1993-01-14 1994-01-13 Gaming machine operation speed control

Country Status (5)

Country Link
EP (1) EP0609970B1 (en)
AU (1) AU668248B2 (en)
CA (1) CA2113385C (en)
DE (1) DE69427662T2 (en)
ES (1) ES2157951T3 (en)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5655961A (en) 1994-10-12 1997-08-12 Acres Gaming, Inc. Method for operating networked gaming devices
BE1010653A4 (en) * 1996-09-30 1998-11-03 Mayouche Said METHOD AND DEVICE FOR CONTROLLING A GAME OF ADDRESS AND MONEY for weighting PLAYER GOALS AND OPERATORS.
US7976389B2 (en) 2000-09-29 2011-07-12 Igt Method and apparatus for gaming machines with a tournament play bonus feature
DE10255218B4 (en) * 2002-11-27 2005-08-11 Nsm-Löwen Entertainment Gmbh A method of operating a coin operated amusement apparatus having a skill game character
US9640017B2 (en) 2005-08-31 2017-05-02 Igt Gaming system and method employing rankings of outcomes from multiple gaming machines to determine awards
WO2008085294A1 (en) 2007-01-10 2008-07-17 Wms Gaming Inc. Gaming system having incrementally activated bonus awards
US8764547B2 (en) 2010-08-10 2014-07-01 Aristocrat Technologies Australia Pty Limited Method of gaming, a gaming system, and a game controller
US10032338B2 (en) 2015-09-23 2018-07-24 Igt Gaming system and method providing a gaming tournament having a variable average expected point payout

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2100492A (en) * 1981-04-02 1982-12-22 Questenco Ltd Game-playing machines
AU603193B2 (en) * 1987-03-23 1990-11-08 Aristocrat Technologies Australia Pty Limited Improvements in or relating to poker machines
GB2211975A (en) * 1987-11-03 1989-07-12 Stuart James Mcarthur Gaming machine and method of operating such a machine

Also Published As

Publication number Publication date
EP0609970A2 (en) 1994-08-10
ES2157951T3 (en) 2001-09-01
DE69427662D1 (en) 2001-08-16
AU5309494A (en) 1994-07-21
EP0609970B1 (en) 2001-07-11
EP0609970A3 (en) 1996-01-31
DE69427662T2 (en) 2002-05-29
CA2113385A1 (en) 1994-07-15
AU668248B2 (en) 1996-04-26

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Effective date: 20140113