CA2105669A1 - Virtual image entertainment - Google Patents

Virtual image entertainment

Info

Publication number
CA2105669A1
CA2105669A1 CA002105669A CA2105669A CA2105669A1 CA 2105669 A1 CA2105669 A1 CA 2105669A1 CA 002105669 A CA002105669 A CA 002105669A CA 2105669 A CA2105669 A CA 2105669A CA 2105669 A1 CA2105669 A1 CA 2105669A1
Authority
CA
Canada
Prior art keywords
participants
simulator
virtual image
thc
motion
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
CA002105669A
Other languages
French (fr)
Inventor
Albert F. Harvard
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Raytheon Co
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of CA2105669A1 publication Critical patent/CA2105669A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/003Simulators for teaching or training purposes for military purposes and tactics
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/02Simulators for teaching or training purposes for teaching control of vehicles or other craft
    • G09B9/08Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of aircraft, e.g. Link trainer
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/02Simulators for teaching or training purposes for teaching control of vehicles or other craft
    • G09B9/08Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of aircraft, e.g. Link trainer
    • G09B9/30Simulation of view from aircraft
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8088Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game involving concurrently several players in a non-networked game, e.g. on the same game console

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Aviation & Aerospace Engineering (AREA)
  • Processing Or Creating Images (AREA)
  • Medicines That Contain Protein Lipid Enzymes And Other Medicines (AREA)
  • Controls And Circuits For Display Device (AREA)

Abstract

VIRTUAL IMAGE ENTERTAINMENT
ABSTRACT
A real-time, interactive, motion-base simulator entermainment system that em-ploy a computer generated video game (or network fo video games) that interact with a motion-based, operator-controlled control station or simulator. The system employs a computer processor, helmet-mounted projection display technology, a motion-basedcockpit, control yokes or joy sticks, a sound system, and computer-generated video games. A plurality of (typically two) participants interact with selective and timed video scensrios to achieve an objective. interaction is achieved using the control yokes and buttons. Each simulator operates independently of the other, except that groups of participants may play the same acenario, possible a the same time by ganging or networking sets of simulators. Each motion-based simulator is designed and cosmetically enhanced to appear as an armed space vehicle, for example, and comprises an interactive, video scenario virtually displayed on a windshield screen allowing the participants to interact with the system to achieve the predetermined game objective.
The simulator system incorporates selction devices (yokes or joy-stick), displaynetworks, and selection buttons and controls that permit interaction with the system by the participants in response to information from the secenarious presented on the display.

Description

VIRTU~L ~GE l~mRTAINI~2ENr BACKGROUND
lhe p~eSellt i~ on rdates 8a~Y to e~t~t sys~, uld n~c pa~ly, to an entertainmcDt ~aa th~t anplo~ a co~u~r ~ated ~c ~lf wh~n pa~cipanu inte~act ~ ~doc~ve ~t timed ~ soc~ t~ ~ a go~
S Tllc p~esent ~ventioo ~s i~ed b3~ ~ce~k ~ to~ i~ i~
the cn~uinn~t and theme pa~ b_ lhc pre~ent iDwDdo~ wu c~d a mnew o~ documeDtadon ~labb ~am Wdt Di~y l~g, dle Wdl St~et Jo~Dal, tbe Los ~gdcs r~ and tbc New Yadc r~S tbe Od~do Sa~l. tbe t0 ment Pu~cs and A~ac~s IDC, Ti~ At~o~ ~nd P~ ~Om~lL
I~ t yc~ shop~g m~ls hanre bcc~: a loca~oo far~mosemc~tp~
type anraclions with botS, i~D ndes ~ k rites. T~e ~ t~e ~0~8, fi~st inst~llet in largc scale in the Edmonton, ~ h~g Mr4 lalmcbod a new co~cept callet Pamily Pu~ Cente~ uld is a #oood~r t~rgct loc~ f~ tbe lS ~cndo~
Cocl~pit-type ascade ~rideo gamcs ~e conventional in thc 0~0i~ busi-ness. Howc~er, ~ey rely on crude ~t s~imes di~lcult to ~d co~ glaphics displaycd o~ a dislant sc~crL ~c fide~ty is o~en poor ia tbcse convendonal ~ems rcsult~rlg in flut~g ~nt je~iy ~nngcs. ~ddidon~lly, the modc~ bases ~ u~liabJe, ~esuldng in co~sidaablc down time. 'Ibese coDvendon~ ems do DOt anploy be~d or helmet mounted display-lype systems of lechnology, ~cly desigld so~t ~

., .. .. ~ ........... .
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, ,: : , -.. - . , .,.. . . . .. ,., , . . . . ~, , -, - , . . ...

21~5~6~

tcms, nor do they p~vide dual pl~y~r ~t~vi~r, whe~eby c~ch pl~ ~ay influe~c the outcome of ~hc cve~t (game).

S colo¢, displaycd on a Yideo sclecn (windshield~, the lilce. ~ objec~c of dlcp~esent iQVen~on is to p~idc a b~sic b~in~ bl~ f a~ ~nt p~c Family Fun CeQter~rac~ A f~herol~ ve oft~c mvendon~ ~Ddc~o~ a ide ~ a stand-done S~OIQ that may be used in multil~lc i~ll~s ~d net~d ~t ~e sites.
SUMMARY OF T~ INV~N~ION

g~, ~t DlDt ~th ~ ~ ~l~dbd f~~p_ 15 dmulasor CODtSOI sta~on. Ihe p~ese~ sys~manplays a h~ bued comput~r p~wcssar, ~elmet-m~unlod qe display tcc~do~, a moda~bssed 8çrvo COQtrOIled cocl~it, oo~l yd~ aY ~dcks) ~ nt~l ~t~odo~ u~d gsmc (sccn~io) in~on, a sound ~ uld a co~ genal~ed ~ Ipme ~etw~ of ~ames. A ylu~ality of p~c~ (t~y two) iQtC ct ~ ~elocdvc ~d 20 timot vidco ~Ime ~Cen~lliO~ to ~icve a ~pme ob3~c~ve.
O~c aspoct of the ~t mva~oQ is a ~nd-~l~c ~ tht may ~e osod iu mulaiplc i~stallado~ its stsnd~c oo~gu~io~, thc ~ame ol~jocti~ ue iDdi~
ually ca~iot out by each system. 11l tbis ~n ~ o~ m~y ~ u m~ny ~ystems as thdr need~ dicta~. Ihe~e is ~ dded p~ ~t ~ gsD~ f 2S IDul~ple ~yste~s ~ar iDcre~sot ~ugbput ~d oo~ of c~y~r wage, lato~ tha~ involvc~ two ~cipao~ TDC ~ystcm ~ a mi~or, com~
pu~:r proccssa~, alld a n~cat modon-ba~ of ~h ~a~
cloc~onically ganged togcthcr d~u~ pocc~~ lhe c~ul~oce~s 30 con~ols ~c modon of Ihe simula~ in ~se t~ movancnt of onc of thc ooot~
yakes us~ng a servo co~ em tbat is p~rt of thc ~imul~b. E~ch dmul~
~peratcs independen~g of thc othcr, ehocpt tbat tbe p~ play tbc ~mc ~cenano, possibly at ~he samc t~me. Each stadon ~ m~don-bascd ~DUIat~iS desiglled and cosmcdcally cnhanced to sppear to be n a~ ~pacc ~chiclc, far e~b, and 35 compnses an intaacdn, video soc~io (cloc~ ~ridco gamc) vi~ly displayed on a wi~dshield usi~g belmct-mounted ~pace display tecl~obgy ~ll~g thc playe~s tO
intaact with ~c sys~n lo achicvc apodeter~od ~ ame ob~vG T'DC simulat~

, . , .- . - .-. . ,. ~ , ~stcm hcotpoqates selec~on de~ such as ydccs aoy-sdclcs), ti~play De~orlcs, The stand-alonc fca~e of ~hc plese~t ~ ows i~rctnt opaa~on S by two psons Howev~r, if dc~d~ a ~en of simul~tors may bc ~etw~ot togc~-~, each ha~ing i~dcpendent co~l, ~ enpgc ~ co~n muld~le ~
finite numbcr ~f ~olau~, fa~ a~a~lc two sets of lS. In d~is c~se o~e set (Sct A)engages ~enario ~, ~hile d~c o~ set (Set B) e~gages sce~o B. Ibe combi~do~
la a~ gagem~ JCS is Umi~d~ily by thc (sy6~m) h~ioQ ~y of ,', thc user.

_oc ~, ~ dadopod ~, uld in ~o ~ ~

;: lS w~by cach play am inaoa~ce tho ~tcne of Ihe gmDe. ~e illv0da~ may bo uscd as a s~alonc coi~c~dit w~ d t~ may be ~ood wi~
my numberof sta~ons whoso ~Qy Bnc i~ t~ally con~ollod.
Thc p~ scnt invontion dlw ~vida modon-based in~vo vidoo game ~
inco~ ~ewly dcvd~eddhpl~y ~ilogy, tbu~ elimi~ convendo~l CRTs, and y~vides tc~t~d true pic~c ch~c~i~ Two pso~ ~c ~
include a pilot ~bk f coo~olling the dmulat in thc vidoo ~me em_t, a~d a pnn~espoDsiblc for engagiDg t~ a~ fc~ of tbe vid~o game ~q ~e, and each p~t influcnoes the OUtCl~C of thc gam~ Ibe ~ can ~d dooe ,, 25 BRIEF DESCRIPTION OF T~IE DR~.WII~GS
nous feat~e~ a~t ~dvant~gcs o t~c p~t imrc~ y be me ~nth the acco~anying drawiogs, ~i~ lilce ~efa~Dce numa~ dc~ lilcc ~1 clement~, and ill ~icb:
FIG. la ~;hows a dde ~d front cutaway vicws of a simula~r ~tcm iD accor-daooe with the ~ples of the i~vcntio~, ~espec~ivclr, FIG. 2 shows a pe~cctive vicw of ~c sim~or ~stem of PIGS. la and lb;
FIG. 3 is an oves-thç-shoulder vicw of thc insitc of thc sys~m of FIGS I ~nd 3S 2 showing thc ~nt panel, co~trol yol~e, rclative hant ~dons, aod a displaycd gamc .
FIGS. 4a ~nt 4b show pilot and gunn~r con~l yolces, _vd~, ,..................................... . .
.
,:
: . ' ~ '' ., . - ~

21~566~

FIG. 5 sbows J diag~am illuslradng IhC o~adon of the ~ulal~ syste~ 10 FIG. 6 shows a nenvo~ed plmalin~r of dmula~ sys~ n ~d~cc wi~
~ p~t in~
S
DET~ILED DESCRIPTION
Rcf~nDg to thc dm~g Sg~s, PIa. 1~ d~vg a ddc c~w~y new ~f a ~ntcutaway view thcccof, aot FIG. 2, ~ a pu~llyph~mper~ve of`tbc ~y~em 10, illus~ng dle ~tom 10 hav~g ~ ~Lidablc c~ ~1 (the dilabi~ly ~d by ~D wow 29 ~ FIG~ 2). FIGS 1~, ~t lb po~y tw~play~

lS projector 18. lbe ~ulator ~ys~ 10 ~ a cocl~i~ 20 ~ebick 20 mwlltod aoapla~olm21 thatismovedb~d nic~arde~ulic~22, fo~ acamplc. A ~t~ncc IWCS~ do~ 16a ~ ~hown dlal aL~ acccss ~ d~c ~

to d~ep~je~s 17,18 ~d~he~pea~ 26. Ibepla~fann21 ~cs d~rocdc~o~f modo~ of avellicle dlat the ~r~em lO emula~ 1~ ~pe of mDImdng g~ ally wcll lalow~ od ~p~duc~ n~n~ed by Ralilfiui~
Sim~adon L~, Wi~Dor~ct, ~ U~iDg fo~ e~mplc, ~ prod~ct h~own u "Commander" "Ventu~.
Ihe cocl~it ~ ~ doc~atod ~ ~te the {~mce of - ~bin cocl~ of a vcs~el ~ehiclc ~cb as a ~paoc ~bip. ar thc lil~ an ~De ~ mate~ ~ :
thc diding canopy l l, thus sLbwi~g i~gsess ~d egness of ~e ~o p~Cip~D~ 124 12b. ~c p~pants 12a, 12b, ~o h~refa~ s a gonn~ 12a u~t apibt 12b, occupy ~ 13a, 13bin ~ ~b~-dderelatio~bip. lbe~ 12~ ndpilot 12b face fonNJlrd~dobscnrc u~ ges 17~.1&~dby~evido~dheid-up di~play pn~joc~ 17, 18 ~at prov;de for vido~ imagcs, ~ment rcticb~ a~d equipment status indica~rs ~at are displayed o~ a scra n 2S tbat oo~ise~ f~Dt window of the cocl~it 20. llle vidco projec~s 17 ~t head-up di~pL~y ~r 18 ~c available from tl~e Rad~r Syseems Grwp of ~gbcs J~ft Con~aDy, ~I Scglmdo, Ca Sound eaects f~lr A simula~ed vidco game that is displayed ~rc ~d ~
sound rc~ievAI s3~s-em (SRS) typc sound s3~stem 19, or the lil~e, avsil~le ~m ~cIndustrial ~ ducts Divisw~ of Hughcs Ain:~ Co~pany, Ra~lcho Sant~ M~u~ila, . ~ . , . . . , : ~ , ...

21~69 S
C L, which is ~n~ n tbe co~and ~nd contwa unit 17. }~wr s~s 26, f example, ~ locatcd t s~cgic loc~s h the cocl~pit 20 ant ~re coupled ID the systcm 19.
Refnng lo FIG. 2, tbae is ~hown ~ p~ll~r pha~tom p~octive view of ul#
S s3rs~em lQ FIG. 2 shows the ~ t sc t bclts 27, wSich, whcn they ~e inst o the ~cUs 13a, 13b ~r the ~y 11 i~ closod, il~dic~e ~ough a ~i~l p~nidod by ~
i~c27si~ach ~at 13 ,13b, ~thep~cip~ 12412bueJoeult~dy ~ play. Tne ~eats 13~.13b~e _iallyoo~od ~ the ~ ofthe c DOpy 11 u~ thus~odabo~31 ~cao~doo~lm~pn~vided~
e ch ~eat 13a, 13b. lbc ~cats 13a, 13b ~re brougSt to ~ for~t positio~ f plsy u'' ~c~wpyll~
'~ Thevidoo~mc ~ioisp~odb tbevidooR~a~l? ~I.a~a s oQ ~e ~ 2S, ~ ~vid~ ~ e v~bo ge_l7 ism deby~hcRsd~S~a~pofHI~ps~aD~. l~e lS he~up di~play CHUD) Iso m~de by Hud~ ~i~ft ~y l~ ides _s st~hsindicats ~d an ~nglaicleftbc~ 12~u~tpibt 12b tovie ~. Ibe weapoos ~s ind~ and u~4 re~icle re ~ho~ is FIG. S ~t s e doswibod with Icfa~nce thclaD. Howcv, a~llytbc pnner 12~oaotro1~ the ~dclc. lbe v~riow i~ ~le pr~joc~et O~tD ~ d~ p~el 32, m~c f ~cs~c c~oc~
thn f~ paf~
Refan~ to PIG. 3, it Jbo~ ~ ov-~sbould nc~v ~f ~he ~cip~ 13~, 13b ~d tbeirv~cw of ~ ce~iopm~ bythe~ m4e 17a ~ ~
d shbo~p~l 321S~ for~Ic~c~ IDach p~d~p~t 13s, 13b ~uch u dm~l~ed gwge~ ~t disls, ~t ~hts, ult the lil~ Such ~pocbl effe~
2.S ue p~vidod by the h~ &pl-y pojoctor 18.
Ref~ing ~ PIGS. 4 ~d 4b, dotdlod ne~ ~f the pilot'~ 's yolGu 14~,14b wbich ue i~l ill desi~ ~d dL lb~ ap~ fe~
diff u desQibed bdo~v. lhe pibt'~ yolce 14b p~ f~d sDd pu~ ID the ~r (~w 41) ~d the dmul~r ~tem 10 moves up u~ pitch) i~ _e there~. W~ the pilot'~ yd~ 14b is rotatot (uro~v 42) ~UDt Ul uds th~ugh its "~oing mocha~sm" 43b, the simul~ ~stem 10 ~ thao ~d ~nt left ~d nght h ~ c marm. A combinJlion of bodl movem~ts b~r the pilot 13b pmridcs three degrees of fIeedom f the dmulat sgstan lQ The pilot 13b opa bes the motion base 12 in respollse to the displ~tyed game cen~io in ~ mam~er ~oce~y 3S ca~y out a n~ission of the game th t is pre~
Th~re are sp~hg-baded butlons 33, 34 on the to~ of ach eDd of thc ~eerhg mochanism 43b of the yobe 14b. The kft but~ 33 is usod to sd~ct the scenuio thst is ls :. ~ . : . , .
. i . - ~ : ; , ., ' ' ';' ' . ~ ' ' ' .

x ~

playod. lt is fi~cdonal aftcr bolh pardcipants 12a, 12b have succcs~y e~g~ed tbdr ~c~t bclls 27 and thc canopy 11 ~s closcd. Ins~ dons on how to ~t ~ ~ u~

Ihe ight butlo~l 34 is uscd u~ a~abe enginc noisc u a ight hand Ipip 3S is m~od to S inc~asc orde~sse simulated spe~ ~ado~ of the haDd ~p 3S in ~ coun~clock-(bol~Dg down) d~c~on, ~ t~c ~nulated speed of t~ oo~it 20 u~d stary pIesenta~ u shown by ~ play on tbe ~ 2S a~ d~t panel 32. ~dditionally thccocl~ h f~thep~cipants 12a, 12b a fcclL~g of accela~ion. The~nu 12a, 12b I~d~ ~s thou~ e being p~pclled th~ugh ~e dmula~ display 17~ ao the ~cJeeD 2S.
Rota~o~ of the ha~d pp 3S in thc ~te d~ (cloch~c) ~ed~ccs ~pced lS that g~avity would ncocssa~ily pull ~c ~it 20 towart thc ~ ~t this ~no, al~ sound ~qmnng thc pilot 12b t~ accel~atc to mai~ ~D drb~c oo~o~ In . seloctot sccnanos, dlc cocl~it 20 may ba~rc groul~t capabili~ uch ac~c, thc ~ion of thc pilot's yobc 14b cts in ~ maDner ~milar tD thc ~iog wtled of an au~b~c. Uod~r tb~c con~ thc fw~d u~d ~d m~ve~cnt l~f tbe pibt's yobe 14b bas no cffect on thc cockpit 20, but thc ~tion thcroof p~vides a ~odified roll, tnw imp~ufiDg to the pardcip~nts 12a, 12b ~t the coc~cpit 20 i~ m~Mn~ t~wgh :, tu~s.
R~femng to FIG. 4b, the p~'s y~e 14a has the ~ dic~l fca~s of the pilot's yolr~ 14b. HowGvathe fi~ODal ~n~ ~e diffcre~lt. WheD thc pnncr'J yoke 14a is pusbod far~ a~ pu~ed ~srw~rd (~o~v 44), tbc cffoct is to pO~OD thc dghting ~edclc 49 iD elcv d0. Wb~ thc s~ing _i~m 43b of thc gun~ner's yokc 14a is ~ed (~w 4S), dis po~idoos ~ 8bdng ~iclc 49 in ~
muth The hand ~p 38 of the gll~5 yolce 14a allavs ~he g~er 12a to de~r the ` rcticlc 49 in snd out in n~ge. bl tbis way the gu~r 12a po~ia~s his dgb~LQg ~cle 49 on any fcan~e obsved on the s~en 2S. The lcft but~ 36 of tbc gU1111'8 yO~
14a is used to cngage simulatod tllrgct~ Timc of flight ~d vislul ~es~eDt is Icft to computadonal demcnts in the commaad and ca~t ol unit 16 Thc dght bunoD 37 on thegunn~'s yo~c 14a allows the gunner to shoot at a targct to which tbe ~clc 49 hasbcen positioncd.
I~ on, Imd with ~f~cncc to FIG. 2, o~ce thc gunn 12~ i~t pilot 12b src scatct, thc cano~y 11 is automatically closed i~f~ dctec~o~ of proper ~a~on of thc seat bclts 27. Thc opening ~nd closing modon of thc ca~a~y 11 ~s indici~ed by the ~ " . . . . . . . . . . . . .

.. 7 u~w 29. lbc detectio~ of scat belt closu~e ~ facilit~led by sn ~tia:lt nvi~ 27acoupkd ID tbc co_~nd con~l unit l7 ~v~od wheD ~ e~ bd~ 27 SIC ~oc~
. Ir eDg~god Tne gu~ is ~d~d by tbc pibt 12b, wbo ~doc~ ~e ~ce~o (sc~-sl ~re availabb) ~ be playcd by de~g tbe g~ sdect but~ 33 (~ho~ in FIG.
5 4~) on tbcpilot's y~ic 14b. Thepibl'syol~e 14b oo~tsols tbc hyd~ic ~bo simula~r sy~an lO i~ 6 f ~ ~R, ~p~oc ~ ~n ~u~
mobilc, fa~a~lc. Tbc gu~er'~ yolcc 14~ t~ tbe use of o~bau~ ~ed ~pon sy~ wl~ rc taigD~tCt U la~as mi~ Seleclioo of ~poos tgpc i~ tro11ed by Ibe tbumb swilches 36, 37 ( bo~ i~ ~M. 4b) o~ tbe ~t ~d l~t 10 sidaof tbc gun~ yobc 14a. Di~play af ~vapo~ Jela:tod ~od~left avdl~ble o~ d~e ~eQ t7anc~rdte ~aicb 49.
pla~a~Jo~,~tof~e~ lOby~e pilot l2bd~ m~e_a~dcu~ e~ J~p~lDd~e p~ot 12bd~ti~_tbut~sre~Qbe~L Toa~e~t~
IS me~t of ~he simul~t ~n lO u~ ~ ~e bdcoa~ o~dido~ is _al, ~D
audible ~mffon to tbc pilot 12b is p~vidcd over tbc ~ 26. l~s b~
telay i~ the g~mc p~vidcs e~cheme~lt f~ both p~w 12a, 12b a~d _s a tcame~
Rcf~g to~G. S it ~ adi~m iUu~d~ thc ~ af ~e simul~
20 t ~m lO aod depi~ thc msjo~ t~l 1i~a ~oc~d ~h its oy~L PIG. 5 dlows tbe ~ojec~o~ of tbe ~me Joc~do ~D tbe ~ 12~, 12b ~ ~1 i~e 17a displayet ~o tbe ~ie~l dL~pby ~ 2S ~~e ood~t20. Tbe~cle wapo~ ~a, ~t pge~ 49 ùsod by tbe ~ 12~ ue ~bo di~ yet oo tbe di~pl y ~ 2S ( d~d di~ay 32) ~ t~at i~ e~ ~ by tbe ~er 12a 2S ~d pilot 12b.
T~i oo~d aod c~ ulut 17 oompd~es ~ e~tor S I, a eo~
, ~mut (CPU) S2 ~b s ~ c~c_rp~co~or,~d tbe ~j SRS-typc Olmd~tem 19 ~pOW~upplyS3 i8~)Vided tO y~nre~baft~e~
o the oo~od snd oo~l ul~it l7. lbe cclltn~ p~oc~io~ ~it 52 co~ a modoo 30 buecoot~rS4thati~co~10ttotbem~doo bue lSil~~l~.
Posidon cam~ds Ire p~vidod to the modw basecoot~ollS4 ~d ~vooo~ols rc provided f~m ~be cont~k~ S4 to the mo~don base lS to m~ve it ~ ~e to mo~
ment of tbc pibt's yokc 14b. A feedbac~ ~nc is ~ovidod f~m tbe p~ot's y~ 14b to the ccnt~al p~s~g uoit S2 to close the control loop. Thc ce~l p~cess~g unit 52 3S controls the pr~ec~ of the image 17a aod wdio tbrougb *c ~ s 26. Sne centr~
p~ccssing unit S2 ~Iso controls thc ~jecdon of thc im~gc 17a ~nes~dng thc ~edck .i .. . . .
.. . .
.

6'~

u~d gages 49. Ihe signals ~m thc i~ter~s 27a ~re dso ooupled to tbc ca~l pro-ocs~g unit S2.
Refemng to FIG. 6 it shows ~ layout omldliple sim~ sy~ems lOa ~n a clusta~d manner th~ allows f inc~easod pu~icipant ~u~hpuL ~ ocnQal contrd 5 ~don 60 is dcsignod ~nth app~p~c p~oc~ng ~ys~s d~ ~nv dle ~Dr s~ems 10 topl~y tbe same wu~io,te mllp v~ous comb_of ~ns 10 ~ appo~ents. Ibis is pravidct f by ~ logic sofnvuc i~ Ihe ce~l p~
ce~ng u~it locatod in thc oeDtr~l co~l ~oo 60. Swh ~ b~c Jofl~e m~y bc~dilyd~gDetby tbose ~et~tbc~t~d~ notbede~odbc~a h~
10 id~ally, provi~s ~y be ~de by ~y ooofig~ ~he Iq~;c ~o*~e to dlow e chp~lfp ficip~s 12a. 12bi~ ~dmulat~em 10~ nv Ihe c~e~em~ iple~-reSe~llodh~lbe~cn~.dle_ lS deme~ts uld st~y ge~e~ ~c i~tc~t i~o tbe oe~ c~otrd ~ 6 way the celltRI cootrol st~io~ ~ot sher ~ player sy~ms 10 h~
by vir~e of dosi~g the sLd~bk c~opy 11. ~l~ough FIG. 6 depicts ~ c~r~
ment, ny l~yout m~y be employcd, ~ed o~ly by lhe w'~ f~li~ ~a uld d~ may be ins~llod individu~lly u d~ by cables 61 D~ay bc bussod 20 by cabla 62.
Tne ~nd-~bne fe~ of dlc ~or ~cm 10 of ~ t iove~
allo~vs ;~IR¢ opa~oo by t~vo p~ ~o~vev, if de~d, u~d u de~ibod wi~ refu~ce ~D PIG. 6, a pa~lity of ~on may bo ~d toge~, ach b~nngi~ta~l, toaW~o_sce~io. U~tbaccin:~
25 ~nces, tho oa~l ~g unit S2 i~ _d to ~e ~ces~ hr~
fi~ite numbaf _fau~lot~ore~of lS. 11l tbi c~e~ot(Sct~) e~gages ~oe~rio ~, whilo tho o~her t (Sct B) 0~ ~CCDUiO B. Tbo ~
af tbe~e en_t tech~es is ~ed aoly by the ~tem i_ao c~ ~~e u~er. Tbis ~vides fortum cdvides t~t ~Ibwmultipb~ jD ~oe~i_ 30 . to p1ay ~ st ~. Iil~e Dumb of pY~ il~ ulolh dmula4~. .
lb~ugbput of thc octwl~t an~ of PIG. 6 i~ esdm~d ~t 24 pl~yer~
per ho~ p systçm as follows (times in sec~ods, mi;nutes indic~od in pare~tbaeg):
In~ess ~nd ins~lladon: 30 Syst~m intrdstart 10 Sys1emplay W (3.8min) 12isene~lee/elress , 30 9~mreset To~ti~c 300 (Smin) .. . . . . .

As shown i~ FIG. 6, with si.~t~ systcms u~ thc ~wadc, throul~bput ~voult bc 384 plays p~ h.
~ summaty, the simula~r system 10 of thc pr~scnt i~
~inual unagc display tcchnology, a s~m~ or, and ~ audio system lldap~d to p~esent S ~ ist~c ~ ects ~angod lo p~vite ~ t~mc ~ ~cdvc vika g~mc f~ usc by two playas acdDg ~ a Icam, wl~cby u~ play~ fl~c thc oulcomc of thc ~mc l~c ~ven~ may bc ~od s a ~c in,~l~ c~
ap~d ~c may bc ~t ID ~y nwllb o ~doos oe~-~y oo~od, uld limitod only by tbc installada~ c~ly of Ib u~.
lhus tha~ has boen desa~ Dcw ~inn~t ~yslan tht i~ DCW
di~play ~nd wdio ~do~ u~ pbys ~ ,idoo ~mc mt~

tbat thc ~ed ~ ~ Y
lS cific eml~ts which rcprae~ y~p1ic~do~ of thc ~i~ of ISc p~ i~vc~
do~ aca~ty, numcnw and oth u~gcmen~ c~ bc ~ly dcvisod by tbwc sl~illod in thc rt w~lho~ depar~ng f~m thc scopc of the i~ tioQ

,, . . :.
, . .
. .

.~ . . ~ ~ - , .. .

~, .
,

Claims (3)

What is claimed is:
1. A virtual image entertainment system comprising:
a simulator comprising a moveable cockpit:
seating means disposed in the cockpit for seating a plurality of participants;
a first moveable yoke means disposed in the cockpit and operable by one of the participants for causing movement of the cockpit in response to movement of the first yoke means;
a virtual image display system comprising a virtual image projector and a display screen located within the view of the participants;
a second moveable yoke means operable by another of the participants for providing real-time engagement interaction with a story portrayed as virtual images on the screen in response to movement of the second yoke means; and an audio system coupled to the virtual image display system for providing audio signals corresponding to the virtual images projected by the virtual image projector;
whereby, a real-time motion-based simulator incorporating an interactive video game played by two persons as a team is provided.
2. The virtual image entertainment system of Claim 1 further comprising:
a head up display for projecting data observable by the participants that includes video images, engagement reticles, and equipment status indicators that are displayed on the display screen.
3. The virtual image entertainment system of Claim 1 further comprising:
a networked plurality of simulators coupled to a control station which controls the plurality of simulators to engage in the same interactive video game, thus providing for team activities that allow multiple participants in one simulator to play against a like number of participants in another simulator.
CA002105669A 1992-02-24 1993-02-09 Virtual image entertainment Abandoned CA2105669A1 (en)

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US840,219 1992-02-24

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JPH07108346B2 (en) 1995-11-22

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