BR112022022453A2 - Método e competição de vídeo composto - Google Patents
Método e competição de vídeo compostoInfo
- Publication number
- BR112022022453A2 BR112022022453A2 BR112022022453A BR112022022453A BR112022022453A2 BR 112022022453 A2 BR112022022453 A2 BR 112022022453A2 BR 112022022453 A BR112022022453 A BR 112022022453A BR 112022022453 A BR112022022453 A BR 112022022453A BR 112022022453 A2 BR112022022453 A2 BR 112022022453A2
- Authority
- BR
- Brazil
- Prior art keywords
- competition
- result
- clips
- composite video
- different
- Prior art date
Links
- 239000002131 composite material Substances 0.000 title abstract 4
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/43—Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
- H04N21/44—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs
- H04N21/44016—Processing of video elementary streams, e.g. splicing a video clip retrieved from local storage with an incoming video stream or rendering scenes according to encoded video stream scene graphs involving splicing one content stream with another content stream, e.g. for substituting a video clip
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/85—Assembly of content; Generation of multimedia applications
- H04N21/854—Content authoring
- H04N21/8549—Creating video summaries, e.g. movie trailer
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/40—Scenes; Scene-specific elements in video content
- G06V20/41—Higher-level, semantic clustering, classification or understanding of video scenes, e.g. detection, labelling or Markovian modelling of sport events or news items
- G06V20/42—Higher-level, semantic clustering, classification or understanding of video scenes, e.g. detection, labelling or Markovian modelling of sport events or news items of sport video content
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06V—IMAGE OR VIDEO RECOGNITION OR UNDERSTANDING
- G06V20/00—Scenes; Scene-specific elements
- G06V20/40—Scenes; Scene-specific elements in video content
- G06V20/46—Extracting features or characteristics from the video content, e.g. video fingerprints, representative shots or key frames
- G06V20/47—Detecting features for summarising video content
-
- G—PHYSICS
- G11—INFORMATION STORAGE
- G11B—INFORMATION STORAGE BASED ON RELATIVE MOVEMENT BETWEEN RECORD CARRIER AND TRANSDUCER
- G11B27/00—Editing; Indexing; Addressing; Timing or synchronising; Monitoring; Measuring tape travel
- G11B27/02—Editing, e.g. varying the order of information signals recorded on, or reproduced from, record carriers
- G11B27/031—Electronic editing of digitised analogue information signals, e.g. audio or video signals
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/81—Monomedia components thereof
- H04N21/812—Monomedia components thereof involving advertisement data
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/83—Generation or processing of protective or descriptive data associated with content; Content structuring
- H04N21/845—Structuring of content, e.g. decomposing content into time segments
- H04N21/8456—Structuring of content, e.g. decomposing content into time segments by decomposing the content in the time domain, e.g. in time segments
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Marketing (AREA)
- Software Systems (AREA)
- Computational Linguistics (AREA)
- Databases & Information Systems (AREA)
- Computer Security & Cryptography (AREA)
- Television Signal Processing For Recording (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
Abstract
MÉTODO E COMPETIÇÃO DE VÍDEO COMPOSTO. Trata-se de um método que pode incluir unir serialmente diferentes clipes de vídeo a partir de vídeos de diferentes competições finalizadas para formar uma competição de vídeo composto, sendo que os diferentes clipes de vídeo compreendem um subconjunto indeterminado de clipes extraídos de um grupamento maior de clipes, em que cada clipe de uma competição finalizada tem uma contribuição de resultado parcial associado a um resultado final da competição finalizada que inclui adicionalmente apresentar um resultado durante a competição de vídeo composto, em que o resultado compreende uma combinação interligada das contribuições de resultado parcial dos diferentes clipes de vídeo.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US202063021065P | 2020-05-06 | 2020-05-06 | |
PCT/US2021/030934 WO2021226264A1 (en) | 2020-05-06 | 2021-05-05 | Composite video competition composite video competition |
Publications (1)
Publication Number | Publication Date |
---|---|
BR112022022453A2 true BR112022022453A2 (pt) | 2023-01-03 |
Family
ID=78413372
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
BR112022022453A BR112022022453A2 (pt) | 2020-05-06 | 2021-05-05 | Método e competição de vídeo composto |
Country Status (5)
Country | Link |
---|---|
US (1) | US11570511B2 (pt) |
EP (1) | EP4147453A4 (pt) |
BR (1) | BR112022022453A2 (pt) |
CA (1) | CA3182121A1 (pt) |
WO (1) | WO2021226264A1 (pt) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11995947B2 (en) * | 2022-05-11 | 2024-05-28 | Inspired Gaming (Uk) Limited | System and method for creating a plurality of different video presentations that simulate a broadcasted game of chance |
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US7039932B2 (en) * | 2000-08-31 | 2006-05-02 | Prime Research Alliance E., Inc. | Queue-based head-end advertisement scheduling method and apparatus |
US9108107B2 (en) | 2002-12-10 | 2015-08-18 | Sony Computer Entertainment America Llc | Hosting and broadcasting virtual events using streaming interactive video |
US9032465B2 (en) | 2002-12-10 | 2015-05-12 | Ol2, Inc. | Method for multicasting views of real-time streaming interactive video |
US8949895B2 (en) * | 2006-08-18 | 2015-02-03 | The Directv Group, Inc. | Mosaic channel video stream with personalized interactive services |
US8272961B2 (en) | 2007-11-20 | 2012-09-25 | Zynga Inc. | Asynchronous challenge gaming |
WO2011004381A1 (en) | 2009-07-08 | 2011-01-13 | Yogesh Chunilal Rathod | An apparatus, system, and method for automated production of rule based near live sports event in the form of a video film for entertainment |
US8187070B2 (en) | 2009-09-09 | 2012-05-29 | Bluefin Labs, Inc. | Games of chance based on event databases |
US11520741B2 (en) | 2011-11-14 | 2022-12-06 | Scorevision, LLC | Independent content tagging of media files |
US9723042B2 (en) | 2012-02-16 | 2017-08-01 | Telefonaktiebolaget L M Ericsson | P2P streaming support |
US20130324247A1 (en) * | 2012-06-04 | 2013-12-05 | Microsoft Corporation | Interactive sports applications |
US20140325568A1 (en) * | 2013-04-26 | 2014-10-30 | Microsoft Corporation | Dynamic creation of highlight reel tv show |
US9138652B1 (en) | 2013-05-22 | 2015-09-22 | David S. Thompson | Fantasy sports integration with video content |
US9440152B2 (en) | 2013-05-22 | 2016-09-13 | Clip Engine LLC | Fantasy sports integration with video content |
US10832057B2 (en) * | 2014-02-28 | 2020-11-10 | Second Spectrum, Inc. | Methods, systems, and user interface navigation of video content based spatiotemporal pattern recognition |
US10521671B2 (en) | 2014-02-28 | 2019-12-31 | Second Spectrum, Inc. | Methods and systems of spatiotemporal pattern recognition for video content development |
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US10269390B2 (en) * | 2015-06-11 | 2019-04-23 | David M. DeCaprio | Game video processing systems and methods |
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US10943125B1 (en) * | 2018-12-13 | 2021-03-09 | Facebook, Inc. | Predicting highlights for media content |
WO2020154425A1 (en) | 2019-01-22 | 2020-07-30 | Plaay Llc | System and method for generating probabilistic play analyses from sports videos |
EP3912363A4 (en) | 2019-02-22 | 2022-09-28 | Sportlogiq Inc. | SYSTEM AND METHOD FOR CREATING VIDEO DIGEST ACCORDING TO A TEMPLATE |
-
2021
- 2021-05-05 BR BR112022022453A patent/BR112022022453A2/pt not_active Application Discontinuation
- 2021-05-05 EP EP21800745.8A patent/EP4147453A4/en active Pending
- 2021-05-05 CA CA3182121A patent/CA3182121A1/en active Pending
- 2021-05-05 WO PCT/US2021/030934 patent/WO2021226264A1/en active Application Filing
- 2021-05-05 US US17/308,707 patent/US11570511B2/en active Active
Also Published As
Publication number | Publication date |
---|---|
WO2021226264A1 (en) | 2021-11-11 |
CA3182121A1 (en) | 2021-11-11 |
EP4147453A1 (en) | 2023-03-15 |
US11570511B2 (en) | 2023-01-31 |
US20210352362A1 (en) | 2021-11-11 |
EP4147453A4 (en) | 2024-04-10 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
B11A | Dismissal acc. art.33 of ipl - examination not requested within 36 months of filing | ||
B11Y | Definitive dismissal - extension of time limit for request of examination expired [chapter 11.1.1 patent gazette] |