AU784601B2 - Gaming system - Google Patents

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Publication number
AU784601B2
AU784601B2 AU45837/02A AU4583702A AU784601B2 AU 784601 B2 AU784601 B2 AU 784601B2 AU 45837/02 A AU45837/02 A AU 45837/02A AU 4583702 A AU4583702 A AU 4583702A AU 784601 B2 AU784601 B2 AU 784601B2
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Australia
Prior art keywords
machines
winnings
game
gaming system
system according
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AU45837/02A
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AU4583702A (en
Inventor
Jason Meyer
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Ainsworth Game Tech Ltd
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Ainsworth Game Tech Ltd
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Priority to AUPR5590A priority Critical patent/AUPR559001A0/en
Priority to AUPR5590 priority
Application filed by Ainsworth Game Tech Ltd filed Critical Ainsworth Game Tech Ltd
Priority to AU45837/02A priority patent/AU784601B2/en
Publication of AU4583702A publication Critical patent/AU4583702A/en
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Publication of AU784601B2 publication Critical patent/AU784601B2/en
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Description

-1-

AUSTRALIA

PATENTS ACT 1990 COMPLETE SPECIFICATION FOR A STANDARD PATENT

ORIGINAL

Name of Applicant: Ainsworth Game Technology Limited Actual Inventors: Jason Meyer Address for Service: BALDWIN SHELSTON WATERS MARGARET STREET SYDNEY NSW 2000 CCN: 3710000352 Invention Title: GAMING SYSTEM Details of Associated Provisional Application No. PR5590 dated 08 Jun 2001 The following statement is a full description of this invention, including the best method of performing it known to me/us:- File: 31601AUP01 -1A- GAMING SYSTEM FIELD OF THE INVENTION The present invention relates to gaming machines. The invention has been developed primarily for computerised gaming machine systems and will be described s herein with specific reference to that application. However, it will be appreciated that the invention is not limited to these types of gaming machine systems and would equally apply to other applications such as gaming systems facilitated via the Internet.

BACKGROUND OF THE INVENTION Any discussion of the prior art throughout the specification should in no way be considered as an admission that such prior art is widely known or forms part of common general knowledge in the field.

Gaming machines have long been known and are now one of the most common forms of gambling. One of the oldest and best known forms of gaming machine is the rotating reel type "poker machine". These machines use a series of three or more reels, each having symbols on the peripheral edge. The reels are rotated upon placing a bet and then stopped to produce a randomly selected arrangement of symbols. Winnings are paid if the random arrangement of symbols matches one of the predetermined winning combinations.

Recently these gaming machines have been computerised with a video display replacing the physically rotating reels. Thc display screen typically presents an array of symbols in five columns and three rows equating to the symbols that would normally be seen on the five rotating reels of the old style mechanical machines. Computerised -2machines have allowed players to bet on the symbols appearing in one or more rows or columns instead ofjust the line of symbols across the middle row which was the traditional practice of the old style mechanical machines. Eventually, all the practical "paylines" of symbols available in the array were being used in computerised gaming machines.

In an ongoing effort to further enhance the gaming experience, gaming machines provided secondary games of a different nature to the primary game. The secondary games are often referred to as "features". The feature would appear upon some trigger event such as a predetermined outcome in the primary game. The feature offers the player some variety in the gaming experience and it also provides the game designer with an opportunity to award the player with significant winnings as an incentive to continue playing the machine.

i: Jackpot systems are also used as an incentive to encourage the players. Ajackpot amount is shown on a screen near a selected group of gaming machines. The jackpot 15 amount slowly increases in accordance with the bets placed on each of the machines in the group. A microprocessor linked to the machines randomly selects a certain jackpot value which remains unknown until it is won. The jackpot is awarded to the machine S•that places the bet that causes the jackpot amount shown on the screen to reach the unknown or 'mystery' jackpot value.

This provides a significant sense of bonus for the player that wins the jackpot amount. However, the players using the remaining machines in the group are aware that the process of slowly incrementing the jackpot value towards another randomly selected amount will begin again. At this point, the incentive provided by the jackpot is diminished and some players may chose to stop gaming.

-3- SUMMARY OF THE INVENTION It is an object of the present invention to overcome or ameliorate at least one of the disadvantages of the prior art, or to provide a useful alternative.

Accordingly, the present invention provides a gaming system including: two or more gaming machines adapted to: display a primary game having random outcomes including predetermined winning outcomes; accept a bet on the occurrence of one or more the winning outcomes and pay winnings on the occurrence of any of the winning outcomes carrying a bet; and a controller linked to each of the gaming machines for initiating a feature game in one or more of the gaming machines in response to a trigger; wherein, only the gaming machines that satisfy certain eligibility criteria receive the feature game; and wherein the winnings awarded to at least one of the gaming machines are 15 dependent on its outcome at the conclusion of the feature game, relative to the outcomes of the other gaming machines.

El By linking a group of gaming machines and allowing each machine that is currently being played to participate in a high yielding feature even though it was 0••o S* triggered by one of the other machines, all the players within the group are given a oooo• strong incentive to keep playing.

Preferably, winnings awarded to each of the gaming machines are determined by the respective outcomes of each machine relative to the others.

-4- In some embodiments, the feature game is a series of individual game events that initiate and operate independently on each of the gaming machines, such that the outcome of the feature game is the accumulated total of the winnings from the series of individual game events; wherein the controller adjusts the winnings for one or more of the machines depending on the outcome of each machine relative to the others. The adjustment may be a bonus awarded by the controller at predetermined milestones during the series of individual game events, in accordance with the progressive accumulation of winnings of each machine relative to the others. This form of the present invention allows the system to award bonuses to the player that has the highest "score" or accumulated credits at, say, the halfway point of the feature.

Preferably, the bonus awarded by the controller is in the form of certain amounts of additional winnings such as a proportion of a variable amount set by the controller as a competition feature win. For example, a set amount of additional winnings may be awarded to the machine that has the highest progressive total of winnings halfway through the series of individual game events, and the competition feature win is proportionally divided between the machines with the three highest accumulated totals at the end of the series.

Of course, the individual game events may be on screen simulations of black jack, popular dice games orjust the standard five reel, three row of array of symbols typical of many poker machines.

Preferably, the eligibility criteria by which the controller assesses which of the machines can participate in the feature are whether: the machine is operating a game at the time of the trigger; or, less than 10 seconds has elapsed since the end of the last game; and, the machine still carries player credit for continued operation.

This ensures that only the currently operational gaming machines are participating in the feature game. Furthermore, the 10 seconds time limit ensures that a player will not simply sit at the machine and wait until another player triggers the feature game.

In some preferred embodiments, a percentage of the bet placed on each machine is recorded by the controller and the progressive accumulation of the percentage of the bets from all the machines is shown as the competition feature win amount on a large screen in a prominent position near the machines; wherein, the competition feature win amount is initially set at a minimum value and increases whenever a bet is placed on one or more of the machines linked to the controller, such that when the accumulated competition feature win value reaches a randomly selected trigger value, the controller initiates the feature game. During the feature game, the large screen shows a progressive total of the feature game winnings for each of the eligible machines. Each of the eligible machines show the progressive totals of the feature game winnings during the feature game. The large screen, and each of the eligible machines, show regular updates of the feature game winnings, the number of individual game events remaining in the feature game and a ranking of the eligible machines. Each of the eligible machines have individualised displays highlighting its own position relative to the other eligible machines.

The system may be configured so that at the conclusion of the feature game, the machine with the most feature game winnings is awarded 75% of the trigger value and the machine with the next highest winnings is awarded 25% of the trigger value, unless only one of the machines were eligible to participate in the feature game, in which case 100% the trigger value is awarded to the machine, or, if two or more of the machines -6have equal highest feature game winnings in which case the trigger value is split equally between the tied machines. If two or more machines tie for the second highest feature game winnings and only one machine has the highest feature game winnings then of the trigger value is divided equally amongst the second placed machines.

In another variation, the feature game winnings for each machine may be adjusted depending on the last amount bet on the base game immediately prior to the initiation of the feature game.

In some embodiments, one or more of the eligible machines are excluded from the feature game as it progresses. Preferably, after a predetermined number of the individual game events, the controller excludes one or more of the machines with the lowest progressive total until only two of the machines remain which complete the feature game, the winner receiving 75% of the trigger value and the other receiving Alternatively, after predetermined number of individual game events, the controller excludes any of the machines that fail to reach a threshold level of winnings. Preferably, the eligible machines play to achieve an escalating series of winning thresholds that must be achieved within a set number of the individual game events otherwise the controller excludes the machine from the feature game. In a further preferred form, each of the thresholds has a bonus that is awarded to each machine that achieves that threshold. In a particular preferred form, if no machines meet one of the thresholds the unclaimed bonuses are added to the bonuses available when the feature game next operates.

-7- BRIEF DESCRIPTION OF THE DRAWINGS A preferred embodiment of the present invention will now be described, by way of example only, with reference to the accompany drawings in which: Figure 1 shows a schematic representation of a gaming system according to the present invention; and Figure 2 shows a schematic representation of the system shown in Figure 1 operating in a linked feature mode.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS Referring to Figure 1, a bank of six adjacent machines 1, 2, 3, 4, 5 and 6 are linked to a central controller 7 and a large overhead video display screen 8. A predetermined trigger event in any one of the gaming machines initiates the feature game in all the machines 1 to 6 that satisfy pre-set eligibility criteria. The embodiment shown in Figure 1 uses a mystery competition feature win amount whereby all the bets placed on the linked machines are added to an accumulated total shown on the overhead screen 8. The controller randomly selects a mystery competition feature win value somewhere between set minimum and maximum values.

When one of the machines causes the accumulated competition feature win value to reach the mystery value, the feature game is initiated in all eligible machines. To be eligible, the gaming machine must be playing a game at the time of the trigger, or, have current credit and has not had more than 10 seconds elapse since the completion of its last game. This prevents machines that are not currently being used from participating in the feature and also prevents any players from occupying a machine without playing, -8or playing infrequently, in attempt to gain the advantage of a feature game triggered by one of the other machines. During the feature game the non-eligible machines may still be played, however, they will not be able to trigger a new feature game until the completion of the current feature game.

Each of the eligible or qualifying machines will automatically switch to the feature game mode after the trigger has occurred and the last game or ensuing "double up", "rack up" and so on has been completed. A "double up" is a common part of many typical gaming machines where the player is given the opportunity to double any wins from a single operation of the primary game. It does this using a simple game of chance with a 50% likelihood of success, for example, choosing whether a face down card is either red or black. Similarly, many typical poker machines offer a "quadruple up" option where the player can pick the suit a face down card shown on the screen. A "rack up" is a common technique used to emphasise any winnings being added to the accumulated total shown on a machine. The win meter which tallies the current winnings drops to zero and then rapidly increases from 0 to the total win amount so that the player can visualise the rapidly increasing tally on the win meter.

As shown Figure 2, only gaming machines 1, 2, 3 and 4 were eligible to participate in the feature game. In this example, the feature game is a series of thirty free games for each machine. The games can be of any convenient types such as the typical five rotating reel poker machine games, dice games, card games and so on. If the feature is a series of free "spins" of a typical five reel poker machine game, then each of the eligible machines will need to be playing all of the available pay lines. If not then any machines that are playing more pay lines than others will have a clear advantage.

To address this, each of the machines may be configured so that the maximum number -9of available pay lines are played during the base game thereby ensuring that the same number of pay lines are being played during the feature game.

The overhead video screen 8 displays a leader board showing the current winnings from each machine. Each machine will need to be clearly labelled with a name. It would be convenient to base the name of the each machine on the particular theme of the base game. Alternatively, the names for each machines may be assigned at random each time the feature game triggers.

The controller 7 regularly updates the leader board and arranges the machines so that they are ranked against one and other according to their current winnings from the feature game. The screen 8 also shows the number of free games completed by each machines and the number of free games remaining for each machine.

At the conclusion of the feature game, the gaming machine with the most winnings is awarded 75% of the mystery competition feature win. The machine with the next highest winnings is awarded 25% of the mystery competition feature win. All participating games get to retain the winnings during the feature game for use in the primary or base game.

If only one machine is eligible for the feature game, then that machine wins 100% of the competition feature win. If two or more machines tie for the highest accumulated winnings during the feature game then the competition feature win is divided equally between each of them. Of course, in this case, the machine with the second highest winnings will not receive a proportion of the competition feature win. If one machine has the highest winnings and two or more machines tie for the second highest winnings at the conclusion of the feature game, 25% of the competition feature win is divided equally between the tied machines.

All gaming machines must, over time, retain a small percentage of the bets received in order to operate at a profit. In the present invention, the proportion of the total winnings available should be carefully divided between the primary game and the feature game in order to maintain the players interest. Typically, a gaming machine will return approximately 90% of the bets received as winnings. Of this 90%, about should come from the primary game, about 20% should come from winnings from the free games during the feature game, and about 10% should come from winning any jackpot amounts or other bonuses.

Other alternatives of the feature game can involve a competition that excludes eligible machines as it progresses. One example would be to award each of the eligible machines five free games at the end of which the two lowest scoring eligible gaming machines are excluded from the feature game. The remaining eligible machines are awarded another five games. The process is repeated until ultimately the remaining machines play off for first and second prizes.

In another example, the eligible machines may be set a minimum threshold of winnings that they must achieve within say ten free games. Any of the eligible games that fail to meet the threshold are excluded from the next allotment free games. During the next set of free games, the remaining machines must aim for a higher threshold. This can continue until a prize level is reached where any machines that reach this level share in the competition feature win amount. If all of the eligible machines fail to achieve the prize level, it is added to the competition feature win amount available during the next feature game.

-11- The present invention has been defined herein by way of example only. The ordinary workers in this field will readily recognise many variations and modifications which do not depart from the spirit of the scope of the broad inventive concept.

Claims (23)

1. A gaming system including: two or more gaming machines adapted to: display a primary game having random outcomes including predetermined winning outcomes; accept a bet on the occurrence of one or more of the winning outcomes and pay winnings on the occurrence of any of the winning outcomes carrying a bet; and a controller linked to each of the gaming machines for initiating a feature game in one or more of the gaming machines in response to a trigger; wherein, only the gaming machines that satisfy certain eligibility criteria receive the feature game; and wherein the winnings awarded to at least one of the gaming machines are dependent on its outcome at the conclusion of the feature game, relative to the outcomes of the other gaming machines.
2. A gaming system according to claim 1, wherein winnings awarded to each of the oloo gaming machines are determined by the respective outcomes of each machine relative to :the others. 44*4
3. A gaming system according to claim 1 or claim 2, wherein the feature game is a •%series of individual game events that initiate and operate independently on each of the o4 4 20 gaming machines, such that the outcome of the feature game is the accumulated total of the winnings from the series of individual game events; wherein the controller adjusts the winnings for one or more of the machines depending on the outcome of each machine relative to the others. -13-
4. A gaming system according to claim 3, wherein the adjustment is a bonus awarded by the controller at predetermined milestones during the series of individual game events, in accordance with the progressive accumulation of winnings of each machine relative to the others.
5. A gaming system according to claim 4, wherein the bonus awarded by the controller is in the form of certain amounts of additional winnings such as a proportion of a variable amount set by the controller as a competition feature win.
6. A gaming system according to claim 5, wherein a set amount of additional winnings may be awarded to the machine that has the highest progressive total of winnings halfway through the series of individual game events, and the competition feature win is proportionally divided between the machines with the three highest accumulated totals at the end of the series. 0 o
7. A gaming system according to claims 1 to 6, wherein the individual game events are on screen simulations of blackjack, popular dice games or just the standard five reel, OOC* three row of array of symbols typical of many poker machines.
A gaming system according to claims 1 to 7, wherein the eligibility criteria by which the controller assesses which of the machines can participate in the feature are o• whether: the machine is operating a game at the time of the trigger; or, less than 10 seconds has elapsed since the end of the last game; and, the machine still carries player credit for continued operation.
9. A gaming system according to claim 1, wherein a percentage of the bet placed on each machine is recorded by the controller and the progressive accumulation of the -14- percentage of the bets from all the machines is shown as the competition feature win amount on a large screen in a prominent position near the machines; wherein, the competition feature win amount is initially set at a minimum value and increases whenever a bet is placed on one or more of the machines linked to the controller, such that when the accumulated competition feature win value reaches a randomly selected trigger value, the controller initiates the feature game.
A gaming system according to claim 9, wherein the large screen shows a progressive total of the feature game winnings for each of the eligible machines.
11. A gaming system according to claim 10, wherein each of the eligible machines show the progressive totals of the feature game winnings during the feature game. S:
12. A gaming system according to claim 11, wherein the large screen, and each of the *.ieligible machines, show regular updates of the feature game winnings, the number of individual game events remaining in the feature game and a ranking of the eligible machines.
13. A gaming system according to claim 12, wherein each of the eligible machines have individualised displays highlighting its own position relative to the other eligible machines.
14. A gaming system according to claim 13, wherein the system is configured so that at the conclusion of the feature game, the machine with the most feature game winnings is awarded 75% of the trigger value and the machine with the next highest winnings is awarded 25% of the trigger value, unless only one of thc machines were eligible to participate in the feature game, in which case 100% the trigger value is awarded to the machine, or, if two or more of the machines have equal highest feature game winnings in which case the trigger value is split equally between the tied machines.
A gaming system according to claim 14, wherein if two or more machines tie for the second highest feature game winnings and only one machine has the highest feature game winnings then 25% of the trigger value is divided equally amongst these machines.
16. A gaming system according to claims 1 to 15, wherein the feature game winnings for each machine is adjusted depending on the last amount bet on the base game immediately prior to the initiation of the feature game.
17. A gaming system according to claims 1 to 16, wherein one or more of the eligible machines are excluded from the feature game as it progresses. i
18. A gaming system according to claim 17, wherein after a predetermined number of the individual game events, the controller excludes one or more of the machines with the lowest progressive total until only two of the machines remain which complete the feature game, the winner receiving 75% of the trigger value and the other receiving s15
19. A gaming system according to claim 17 or claim 18, wherein after predetermined number of individual game events, the controller excludes any of the machines that fail ••to reach a threshold level of winnings.
A gaming system according to claim 19, wherein the eligible machines play to achieve an escalating series of winning thresholds that must be achieved within a set number of the individual game events otherwise the controller excludes the machine from the feature game. -16-
21. A gaming system according to claim 20, wherein each of the thresholds has a bonus that is awarded to each machine that achieves that threshold.
22. A gaming system according to claim 21, wherein if no machines meet one of the thresholds the unclaimed bonuses are added to the bonuses available when the feature game next operates.
23. A gaming system substantially as herein described with reference to any one of the embodiments of the invention shown in the accompanying drawings. DATED this 1 3 th day of January 2006 Shelston IP Attorneys for: AINSWORTH GAME TECHNOLOGY LIMITED ee *o o**o *oo o *o•
AU45837/02A 2001-06-08 2002-06-06 Gaming system Active AU784601B2 (en)

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Application Number Priority Date Filing Date Title
AUPR5590A AUPR559001A0 (en) 2001-06-08 2001-06-08 Gaming system
AUPR5590 2001-06-08
AU45837/02A AU784601B2 (en) 2001-06-08 2002-06-06 Gaming system

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AU784601B2 true AU784601B2 (en) 2006-05-11

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Families Citing this family (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CA2628974A1 (en) 2005-12-09 2007-06-28 Igt Rotor-based gaming device having a secondary award system
US8109821B2 (en) 2006-09-08 2012-02-07 Igt Gaming system and method which enables multiple players to simultaneously play multiple individual games or group games on a central display
US7846018B2 (en) 2006-11-08 2010-12-07 Igt Gaming device and method having purchasable enhanced paytables
US8308549B2 (en) 2008-11-14 2012-11-13 Igt Gaming system and method for adjusting the average expected payback associated with a play of a wagering game

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6146273A (en) * 1997-10-24 2000-11-14 Mikohn Gaming Corporation Progressive jackpot gaming system with secret bonus pool
US6210275B1 (en) * 1998-05-26 2001-04-03 Mikohn Gaming Corporation Progressive jackpot game with guaranteed winner
US6406369B1 (en) * 2000-07-28 2002-06-18 Anthony J. Baerlocher Gaming device having a competition bonus scheme

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6146273A (en) * 1997-10-24 2000-11-14 Mikohn Gaming Corporation Progressive jackpot gaming system with secret bonus pool
US6210275B1 (en) * 1998-05-26 2001-04-03 Mikohn Gaming Corporation Progressive jackpot game with guaranteed winner
US6406369B1 (en) * 2000-07-28 2002-06-18 Anthony J. Baerlocher Gaming device having a competition bonus scheme

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