AU744383B2 - Game machine apparatus - Google Patents
Game machine apparatus Download PDFInfo
- Publication number
- AU744383B2 AU744383B2 AU15465/99A AU1546599A AU744383B2 AU 744383 B2 AU744383 B2 AU 744383B2 AU 15465/99 A AU15465/99 A AU 15465/99A AU 1546599 A AU1546599 A AU 1546599A AU 744383 B2 AU744383 B2 AU 744383B2
- Authority
- AU
- Australia
- Prior art keywords
- game machine
- memory device
- controller
- terminals
- power supply
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired
Links
Landscapes
- Pinball Game Machines (AREA)
Description
AUSTRALIA
Patents Act 1990 COMPLETE SPECIFICATION STANDARD PATENT Applicant(s): Sony CQ E Cd JC_ SONY COnGPORnATIONI' Invention Title: SEC o 113 Lu GAME MACHINE APPARATUS The following statement is a full description of this invention, including the best method of performing it known to me/us: la Title of the Invention AN ELECTRONIC
APPARATUS
Background of the Invention This invention relates to an electronic apparatus and particularly but not exclusively to a game machine apparatus provided with a plurality of controllers having controls for operating the apparatus wherein for each controller there is provided a memory for storing a control state controlled by the respective controller.
Among conventional game machine apparatuses, those wherein a controller is mounted on a game machine proper and various games are played by operating the game machine by means of this controller are widely known.
In this kind of game machine apparatus, the game machine* proper is provided with a memory device for storing game S control processes and the like.
This memory device is either incorporated into the game machine proper or incorporated into a software cartridge or recording is performed on a backup card; data is suitably saved in the memory device so that after a temporary break in a game saved data on the state of the game can be read out and the game reopened.
However, in the conventional game machine apparatus described above, with respect to one game machine proper there is only one memory device-provided as memory for saving game control processes and the like and it is not possible to save game control processes and the like persona]l to each of a plurality of game users. Also, there has been the problem that there are limits on the capacity and management of data saved.
Furthermore, in conventional game machine apparatuses, because connection terminals of the controller and the memory device for storing game control processes do not allow live unplugging (do not have electrical provision allowing peripheral devices to be disconnected while the power supply to the apparatus is on), it is necessary to turn the power supply of the game machine proper off before fitting and thereby electrically connecting the controller and the memory device to the game machine proper. It has also been necessary to turn the power supply of the game machine proper off when removing them from the game machine proper.
.Because of this, there has been the problem that when a player or players join a game mid-way through a game or store their own respective data in the memory device mid-way through a game it is necessary to turn the power supply of the game machine proper off and break off the game each time.
Accordingly, there has been a need to realize a memory device for storing game control processes and the like personal to individual game users and a controller and a memory device with which it is possible for example to join 2 3a game already in progress.
SUMMARY OF THE INVENTION Accordingly in one embodiment of the invention there is provided a game machine apparatus including: a game machine; a controller removably connected to said game machine so that said game machine processes data for playing a game through an operation of said controller; and a memory device removably connected to said game machine or said controller for storing data representing a state of said game, o: 15 wherein said memory device has a plurality of signal terminals and power supply terminals and the power supply terminals extend further outward than said signal terminals, so that said power supply terminals are first connected to said game machine or said controller before 20 said signal terminals are connected thereto, while said signal terminals are first disconnected from said game machine or said controller before said power supply terminals are disconnected therefrom.
In another embodiment of the invention there is provided an electronic apparatus including: an electronic device; a controller removably connected to said electronic device so that said electronic device processes data through an operation of said controller; and a memory device removably connected to said electronic device or said controller for storing the processed data, wherein said memory device has a plurality of signal terminals and power supply terminals and the power supply terminals extend further outward than said signal terminals, so that said power supply terminals are first \\melb-fies\home$\KarraR\Keep\speci\15465-99doc 27/09/01 4 connected to said electronic device or said controller before said signal terminal are connected thereto, while said signal terminals are first disconnected from said electronic device or said controller before said power supply terminals are disconnected therefrom.
BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a simplified view showing the overall constitution of an example of a game machine apparatus according to the invention; :Fig. 2 is a front view of the apparatus; Fig. 3 is a side view of the apparatus; Fig. 4 is a front view of a connection terminal 15 part of the apparatus; Fig. 5 is a plan view of the same connection terminal part; Fig. 6 is a sectional view on the line A-A of the connection terminal part shown in Fig. 20 Fig. 7 is a side view of a connection terminal part of a preferred controller according to the example of the invention; Fig. 8 is a sectional view on the line C-C as of S".i when a connection terminal part is connected to a game machine proper shown in Fig. 1; Fig. 9 is a simplified front view of a preferred memory device according to the example of the invention; Fig. 10 is a plan view of the memory device; Fig. 11 is a rear view of the memory device; Fig. 12 is a side view of the memory device; Fig. 13 is a simplified plan view of a circuit board inside the memory device; and Fig. 14 is a simplified view showing the connection state of a game machine apparatus according to the invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS \\melbfiles\home\KarraR\Keep\speci\15465-99.doc 27/09/01 An example of a preferred embodiment of a game machine apparatus according to the invention will now be described in detail with reference to the accompanying drawings.
Fig. 1, a game machine apparatus 1 according \\melb-files\home\KarraR\Keep\speci\15465-99.doc 27/09/01 6- THIS PAGE IS INTENTIONALLY BLANK
C
0 0 00 0 0@ 00 0 \\lelb-files\homes\KarraR\Keep\speci\15465-99.doc 27/09/01 -7 THIS PAGE IS INTENTIONALLY BLANK 0* 0 00 00 0 0000 0000 0000 00 0 0 000000 0 000000 0 0 0 0000 00 0@ *000 0 0 @0 @0 0 00 0 00 0 00 00 \\melbfiles\home$\Karra\Keep\speci\1s465-99 .doc 27/09/01 to this preferred embodiment is made up of a game machine proper 2, a controller 17 having a substantially rectangular connection terminal part 26 for connecting to this game machine proper 2, and a memory device 38 of the same shape as the connection terminal part 26. These will be described in the following order: game machine proper controller memory device connection arrangement game machine proper As shown in Fig. 1 through Fig. 3, the game machine proper 2 is substantially rectangular and is made up of a disc loading part 3 in a central position thereof into which is loaded a disc constituting a game medium and in other suitable positions on the game machine proper a reset switch 4 for freely resetting a game, a power switch 5 for switching a power supply ON and OFF, a disc control switch 6 for controlling loading of the disc, and connecting parts 7A, to which a plurality of controllers 17 and memory devices 38 are connected. The game medium is not limited to S"a disc.
As shown in Fig. 14, a plurality of controllers 17A and .i 17B and memory devices 38A and 38B can be connected to this game machine proper 2. In the preferred embodiment shown in ."8 Fig. 1, connecting parts 7A and 7B to which two sets of a controller 17 and a memory device 38 can be connected are provided, but of course the invention is not limited to two sets.
As shown in Fig. 2 and Fig. 3, each of the connecting parts 7A and 7B is formed with two levels; a memory insertion part 8 to which a memory device 38 is connected is disposed in the upper level and a connection terminal insertion part 12 to which a connection terminal part 26-of a controller 17 is connected is disposed in the lower level.
The insertion opening in the memory device insertion part 8 is rectangular and long in the horizontal direction, and-the corners at the ends of the-lower side thereof are more rounded than the corners at the ends of the upper side so that a memory device 38 cannot be inserted upside-down.
As shown in Fig. 2 and Fig. 8, the memory device S insertion part 8 is provided with a shutter 9 which protects terminals inside effecting electrical connection, and a memory connection terminal part 11 to which a memory device 38 is connected is disposed inside the memory device insertion part 8.
As shown in Fig. 8, the shutter 9 is so mounted that it is at all times urged outward by a coil twist spring 10. A a result, when a memory device 38 is plugged in, the shutter 9 is opened inward by the front end of the memory device 38 9 as it enters, and when the memory device 38 is unplugged the shutter 9 is returned by the urging force of the spring and automatically closes, fulfilling a role of keeping dust out of the memory connection terminal 11ii and a role of protecting it from shock from outside.
The memory connection terminal part 11 is made up of terminals not shown in the drawings for suitably writing data controlled in a game into a non-volatile memory such as a flash memory, and comprises power supply terminals and signal terminals.
As shown in Fig. 2 and Fig. 3, the connection terminal insertion part 12 has an insertion opening which is rectangular and long in the horizontal direction and of which the corners at the ends of the lower side are more rounded than the corners at the ends of the upper side so that the connection terminal part 26 of a controller 17 cannot be inserted upside-down, and also the shape of the insertion opening is different so that a memory device 38 will not enter either. Thus the sizes and shapes of the insertion S" openings for the memory device 38 and the controller 17 are made different so that they will not be mutually mistakenly S inserted.
As shown in Fig. 8, the internal structure of the .i S* connection terminal insertion part 12 is made up of neckedbottle shaped cylindrical power supply and signal connection I I parts 13 in a substantially central position whi.ch connect with power supply and signal contact pins 34 of a connection terminal part 26 of a controller 17, guide grooves 14A and 14B in positions above and below these power supply and signal connection parts 13 which guide the connection terminal part 26 of the controller 17 when it is positioned and inserted, and a shield connector part 16 having a shield contact 15 above the guide groove 14B for shielding to block radiation from the game machine proper 2.
When the connection terminal part 26 of a controller 17 is fitted into the game machine proper 2 thus constructed, it is guided by the guide grooves 14A and 14B and- becomes connected to the shield contact 15. As wi ll be further discussed later, the power supply and signal connection parts 13 and the cylindrical contact pins are connected. At this time, because the contact pins on the controller 17 side are in a positional relationship such that the power supply contact pins project further than the signal contact pins, the power supply is supplied first and the signal contact g* pins are connected thereafter.
When a memory device 38 is fitted, it opens the shutter 9 by pushing it inward with its front end and becomes connected with the memory connection terminal part 11. At this time, because like the controller 17 described above there is the positional relationship that the power'supply *11 terminals project further than the signal terminals, the power supply terminals are connected and power is supplied and then the signal terminals are connected thereafter.
In this way, the game machine proper 2 can control the so-called state of the game. Here, control of the state of the game is mainly control of the progress, display, and sound of the game.
controller As shown in Fig. i, the controller 17 is of a structure such that it can be held in the palms of both hands and five fingers of each hand can move freely to operate the controls, and is made up of left-right symmetrically disposed round first and second controls 18 and 19, first and second support parts 20 and 21 projecting angularly from the first and second controls 18 and 19, a select switch 22 and a start switch 23 disposed on a waisted part between these first and second support parts 20 and 21, third and fourth controls 24 and 25 projecting from the front surfaces of the first and second controls 18 and 19, and the connection terminal part 26 which electrically connects the controller 17 to the game machine proper 2 by way of a cable 27. A construction dispensing with the cable 27 may alternatively be adopted.
As shown in Fig. 14, inside this controller 17, connected to the game machine proper and connected to respective switches SW of the-first and second controls 18 12 and 19, the select switch 22, the start switch 23 and the third and fourth controls 24 and As shown in Fig. 1 and Fig. 4 through Fig. 8, the connection terminal part 26 is attached to the end of the cable 27 for electrically connecting to the game machine proper and is made up of a substantially rectangular housing which can be split into an upper shell 28 and a lower shell 29 and an engaging part 33 at the front end of this housing 30 which engages with and restrains' the power supply and signal contact pins.
Grip portions 31A and 31B non-slip machined (for example knurled) in a corrugated, notched pattern are provided on both side surfaces of the exterior of the housing 30, and a cable engaging portion 32 for gripping the cable 27 is provided at the rear end of the housing The grip portions 31A and 31B constitute a so-called unplugging/plugging portion, and the size thereof, i.e. the width W ahd length L thereof, is the same as that of a grip portion of the memory device 38 which will be further Sdiscussed later.
As shown in Fig. 6, the engaging part 33 has a plurality S of contact pins 34 disposed in a line in an interior molded into a substantially rectangular shape and effects electrical Sconnection to the game machine proper 2; its base end engages with and is restrained by the housing 30, and its front end ."13 I Ll is divided into three compartments 35A, 35B and 35c each grouping three contact pins 34. In this way, the contact pins 34 are covered so that the ends of the projecting contact pins 34 are protected from shocks and the like from outside.
The contact pins 34 consist of three contact pins 34 in each of the three compartments 35A, 35B and 35c, in a positional relationship such that one of them is longer than the other two.
In this preferred embodiment, pins nos. 2, 4 and 7 are power supply contact pins 34A and project further than the signal contact pins 34B. This constitution wherein the ends of the pins project like this allows so-called live unplugging.
That is, if the power supply contact pins 34A are made the long pins (pins nos. 2, 4 and when the connection terminal part 26 of a controller 17 is plugged into the game machine proper 2 while it is operating, first power is S supplied and a stable operating state is established before the signal contact pins 34B are connected, and malfunctioning such as runaway can be prevented. Reversely, during unplugging the power supply contact pins 34A are unplugged after the signal contact pins 34B have all been unplugged.
S. As a result, even during a game for which a plurality of controllers 17 are being used, the connection terminal part 14 26 of a controller 17 can be freely unplugged/plugged into the game machine proper 2 without affecting other controllers 17 in mid-game and participation in and withdrawal from the game can be carried out freely.
As shown in Fig. 4, Fig. 5 and Fig. 8, three suitably spaced apertures 36A, 36B and 36C are provided in the vicinity of the center of the front end of the engaging part 33, and a shield member 37 for blocking radiation from the game machine proper 2 is inserted on the inner side thereof.
Of the three apertures 36A, 36B and 36C, the two apertures 36A and 36B at the sides restrain the game machine proper 2 in a half-lock state when they engage therewith, and the middle aperture 36B is connected to the shield contact of the game machine proper 2.
That is, as shown in Fig. 8, when the connection terminal part 26 of a controller 17 is- fitted into the game machine proper 2, first it is inserted guided by the guide grooves 14A and 14B from the front end of the engaging part 33. Then first the shield member 37 facing out of the o aperture 36B is connected to the shield contact substantially simultaneously with this the power supply contact pins 34A are connected and power is supplied, and the signal contact pins 34B are connected thereafter. Although not shown in the drawings, the surrounding of the contact pins 34 is also shielded with a shield member.
memory device As shown in Fig. 2 and Fig. 3 and especially Fig. 9 through Fig. 12, the memory device 38 is made up of a housing 41 consisting of a substantially flat rectangular upper shell 39 and lower shell 40 and a circuit board 46 inside this housing 41 on which is mounted a memory.
The housing 41 is made up of non-slip machined (for example knurled) grip portions 42A and 42B on both side surfaces of its rear portion and a fitting portion 43 which is fitted into the game machine proper 2; the front end surface of this fitting portion 43 is provided with a rectangular window portion 44.
The grip portions 42A and 42B constitute a so-called unplugging/plugging portion which is plugged into the game machine proper 2, and their size, i.e. their width W and length L, is the same as the size of the grip portions 31A and 31B of the connection terminal part 26 of the controller 17 described above.
That is, as shown in Fig. i, Fig. 2 and Fig. 3, the controller 17 and the memory device 38 can be fitted into the game machine proper 2 so that viewed from above, viewed from below or viewed from either side they overlap in the same shape. As a result, it is possible to easily discern visually whether or not they are correctly fitted.
The surface of the fitting portion 43 is provided with 16 17 a direction indicating mark 45a showing the direction for fitting into the game machine proper 2. By means of this mark 45a, users using the game can easily distinguish the direction and the front and back of the memory device 38 when fitting it into the game machine proper 2.
A label affixing portion 45b is provided on the end surface of the end opposite the window portion 44 so that the memory device 38 can easily be identified.
Inside the memory device 38, a memory terminal part 47 of the circuit board 46 comprising power supply and signal terminals faces outward through the window portion 44.
A shown particularly in Fig. 13, the circuit board 46 has mounted thereon in a predetermined position a substantially flat, rectangular memory 50 and comprises the memory terminal part 47 connected to this memory.
The memory terminal part 47 is made up of power supply terminals 48A and signal terminals.48B, and the power supply terminals 48A project further than the signal terminals 48B and are disposed in an aligned state.
o That is, when the memory device 38 is electrically connected to the game machine proper 2, first the power supply terminals 48A, 48A become connected and power is supplied to the memory so the memory can operate fully and then after that the signal terminals 48B are connected and connection of the memory 50 mounted in the memory device 38 17 and the game machine proper 2 is completed.
By adopting this type of structure allowing so-called live unplugging wherein power is first supplied to the power supply terminals 48A before the signal terminals 48B are connected, when the memory device 38 is fitted to the game machine proper 2, even if the game machine proper 2 is operating, that is, even during a game, it is possible to unplug/plug the memory device 38 freely. As described above, this structure allowing live unplugging is also applied to the connection terminal part 26 of the controller 17 described above.
As shown in Fig. 13 and Fig. 14, the memory mounted on the circuit board 46 is connected to the game machine proper 2 and also connected to the memory The memory 50 used here is a non-volatile memory, for example flash EEPROM, NAND EEPROM, UV/EPROM or the like 9 typified by EEPROM, and consists of semiconductor memory in which stored information is retained after the power supply is cut off.
e As a result, a battery of a power source or the like and circuit thereof for holding the information can be dispensed with, and the structure can be made small and simple. I n this preferred embodiment the memory device 38 is fitted to 9. 9 e the game machine proper 2 side, but it may alternatively be made removably connectable to the controller 17 side.
9099 18 1 connection arrangement As described above, in a constitution wherein controllers 17 and memory devices 38 can be connected to the game machine proper 2, as shown in Fig. 14, a plurality of controllers 17 can be connected and respective memory devices 38 corresponding to respective controllers 17 connected can be fitted.
That is, if the constitution is such that from a controller 17A and a memory device 38A of a first set to a controller 17B and a memory device 38B of an Nth set can be connected to the game machine proper 2, when the controller 17A of the first set is fitted, a memory device 38A of the first set corresponding thereto personal to a user controlling the game can be fitted and the game content controlled by the controller 17A of the first set can be suitably recorded in the memory device 38A of the first set.
In the above preferred embodiment the description was of a game apparatus, but the invention is of course not limited r
O
to a game apparatus and can be used for a form of business dealing, for example securities trading or information reference, for instance for access to a certain database or the like. In this case, connections with devices required for the loading of the medium replacingthe game medium and communication in both directions and the like are necessary.
Related applications include Japanese Patent Application t.
19 20 Nos.
05-190763 (File Date: 1993. 06. 03), 05-190764 (File Date: 1993. 07. 02), 05-258625 (File Date: 1993. 10. 06-027405 (File Date: 1994. 01. 31), 06-094988 (File Date: 1994. 05. 09), 06-238898 (File Date: 1994. 10. 03) and 06-142454 (File Date: 1994. 06. 01), submitted by the present applicant. Each of the above applications is owned by the assignee of the present invention and is hereby incorporated by way of reference.
Patents corresponding to these seven Japanese applications are currently being applied for.) It is to be understood that, if any prior art :publication is referred to herein, such reference does not constitute an admission that the publication forms a part of the common general knowledge in the art, in Australia or in any other country.
S 27 SEP 2001 -n
Claims (19)
1. A game machine apparatus including: a game machine; a controller removably connected to said game machine so that said game machine processes data for playing a game through an operation of said controller; and a memory device removably conncctcd to said game machine or said controller for storing data representing a state of said game, wherein said memory device has a plurality of signal terminals and power supply terminals and the power supply terminals extend further outward than said signal terminals, so that said power supply terminals are first connected to said game machine or said controller before said signal terminals are connected thereto, while said signal terminals are first disconnected from said game machine or said controller before said power supply terminals are disconnected therefrom. a o
2. The game machine apparatus according to claim 1, wherein said 25 power supply terminals include two spaced terminals, said signal terminals being disposed between said two spaced terminals. 7 27 SEP 2001 rI 22
3. The game machine apparatus according to claim 1 or 2, wherein said controller is connected to said game machine via a connector which is removably connected to said game machine, said connector having a plurality of signal terminals and power supply terminals, and wherein said power supply terminals of the connector extend further outward than said signal terminals of the connector, so that said power supply terminals of the connector are first connected to said game machine before said signal terminals of the connector are connected thereto, while said signal 10 terminals of the connector are first disconnected from said game machine before said power supply terminals of the connector are disconnected therefrom. 6@@S* 6
4. The game machine apparatus according to claim 3, whcrcin grip portions of said memory device and said connector have substantially the same shape. a 9 i 6
5. The game machine apparatus according to claim 4, wherein said grip portions of said memory device and said connector have non-slip surfaces.
6. The game machine apparatus according to any one of claims 1 to wherein said memory device includes a non-volatile memory.
7. The game machine apparatus according to any one of claims 1 to 6, wherein said game machine has a memory device port for receiving said 27 SEP 2Uui 23 memory device, said memory device port including a shutter adapted to be opened on inserting the memory device into said memory device port and adapted to be automatically closed on removing the memory device from said memory device port.
8. The game machine apparatus according to any one of claims 1 to 7, wherein said game machine has a controller port for receiving said controller, said controller port partially shielded by a shielding component for preventing said game machine from being exposed to radiation. %10
9. An electronic apparatus including: Sooo: an electronic device; a controller removably connected to said electronic device so that said electronic device processes data through an operation of said controller; and a memory device removably connected to said electronic device or said controller for storing the processed data, wherein said memory device has a plurality of signal terminals and power supply terminals and the power supply terminals extend further-- outward than said signal terminals, so that said power supply terminals are first connected to said electronic device or said controller before said signal terminals are connected thereto, while said signal terminals are first disconnected from said electronic device or said controller before said power supply terminals are disconnected therefrom.
The electronic apparatus according to claim 9, wherein said power 27 SEP 2001 24 supply terminals include two spaced terminals, said signal terminals being disposed between said two spaced terminals.
11. The electronic apparatus according to claim 9 or 10, wherein said controller is connected to said electronic device via a connector which is removably connected to said electronic device, said connector having a plurality of signal terminals and power supply terminals, and wherein said power supply terminals of the connector extend further outward than said signal terminals of the connector, so that said power supply terminals of the connector are first connected to said electronic device before said signal terminals of the connector are connected thereto, while said signal o terminals of the connector are first disconnected from said electronic device g before said power supply terminals of the connector are disconnected therefrom. eoc:
12. The electronic apparatus according to claim 11, wherein grip portions of said memory device and said connector have substantially the same shape.
13. The electronic apparatus according to claim 12, wherein said grip portions of said memory device and said connector have non-slip surfaces.
14. The electronic apparatus according to any one of claims 9 to 13, wherein said memory device includes a non-volatile memory.
The electronic apparatus according to any one of claims 9 to 14, 27 SEP 2001 25 wherein said electronic apparatus is a game machine apparatus.
16. The electronic apparatus according to any one of claims 9 to 14, wherein said electronic apparatus is an electronic trading apparatus.
17. The electronic apparatus according to any one of claims 9 to 16, wherein said electronic device has a memory device port for receiving said memory device, said memory device port including a shutter adapted to be opened on inserting the memory device into said memory device port and adapted to be automatically closed on removing the memory device from said memory device port.
18. The electronic apparatus according to any one of claims 9 to 17, wherein said electronic device has a controller port for receiving said controller, said controller port partially shielded by a shielding component for preventing said electronic device from being exposed to radiation.
19. A game machine apparatus as claimed in any one of claims 1 to 8 and substantially as herein described with 25 reference to the accompanying drawings. An electronic apparatus as claimed in any one of claims 9 to 18 and substantially as herein described with reference to the accompanying drawings. Dated this 2 8 t h day of September 2001 SONY COMPUTER ENTERTAINMENT INC. By their Patent Attorneys GRIFFITH HACK Fellows Institute of Patent and Trade Mark Attorneys of Australia \\melb-files\home\KarraR\Keep\speci\15465-99.doc 27/09/01
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU15465/99A AU744383B2 (en) | 1994-05-27 | 1999-02-05 | Game machine apparatus |
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP6-115573 | 1994-05-27 | ||
AU20218/95A AU2021895A (en) | 1994-05-27 | 1995-05-23 | Game machine apparatus |
AU15465/99A AU744383B2 (en) | 1994-05-27 | 1999-02-05 | Game machine apparatus |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU20218/95A Division AU2021895A (en) | 1994-05-27 | 1995-05-23 | Game machine apparatus |
Publications (2)
Publication Number | Publication Date |
---|---|
AU1546599A AU1546599A (en) | 1999-04-22 |
AU744383B2 true AU744383B2 (en) | 2002-02-21 |
Family
ID=3709562
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU15465/99A Expired AU744383B2 (en) | 1994-05-27 | 1999-02-05 | Game machine apparatus |
Country Status (1)
Country | Link |
---|---|
AU (1) | AU744383B2 (en) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4586128A (en) * | 1983-04-14 | 1986-04-29 | Burroughs Corporation | Arbitrator circuit and technique for use in a digital computing system having multiple bus controllers |
US5014982A (en) * | 1987-08-26 | 1991-05-14 | Nintendo Company Limited | Memory cartridge and game apparatus using the same |
US5114157A (en) * | 1989-12-07 | 1992-05-19 | Snk Corporation | Game machine having plural display panel units and plural memory cartridges |
-
1999
- 1999-02-05 AU AU15465/99A patent/AU744383B2/en not_active Expired
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4586128A (en) * | 1983-04-14 | 1986-04-29 | Burroughs Corporation | Arbitrator circuit and technique for use in a digital computing system having multiple bus controllers |
US5014982A (en) * | 1987-08-26 | 1991-05-14 | Nintendo Company Limited | Memory cartridge and game apparatus using the same |
US5114157A (en) * | 1989-12-07 | 1992-05-19 | Snk Corporation | Game machine having plural display panel units and plural memory cartridges |
Also Published As
Publication number | Publication date |
---|---|
AU1546599A (en) | 1999-04-22 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US6466450B1 (en) | Game machine apparatus | |
US5299089A (en) | Connector device having two storage decks and three contact arrays for one hard disk drive package or two memory cards | |
US7233489B2 (en) | Memory card drive and portable memory card drive | |
KR100852311B1 (en) | Ic card and ic card adaptor | |
KR970001946B1 (en) | Connector device | |
EP0501456A2 (en) | Video game computer provided with an optical disc drive | |
EP2290555A1 (en) | Method and apparatus for write protecting a gaming storage medium | |
US6553433B1 (en) | IDE interface adapter | |
US20050189424A1 (en) | Loading apparatus for card type recording mediums | |
US6334788B1 (en) | Electronic apparatus for reproducing data | |
EP0774727B1 (en) | IC Card reading/writing device | |
WO2006017314A1 (en) | Memory card connector | |
AU744383B2 (en) | Game machine apparatus | |
JP2003045575A (en) | Card adapter | |
EP1137121A1 (en) | Entertainment device and external storage device for entertainment device | |
US6744445B2 (en) | Repeater | |
KR200258302Y1 (en) | Hard-disc loading device for servo | |
KR100767545B1 (en) | Electronic equipment communications system and repeater | |
JP2001170364A (en) | Operating device for game machine | |
JP2001190839A (en) | Recorder for game machine | |
JP3579938B2 (en) | Eject mechanism with drop-out prevention | |
JP2605314Y2 (en) | Adapter card | |
JP2000174466A (en) | External device storage bay | |
US20100030962A1 (en) | Storage facility for data handling devices | |
JP2001291555A (en) | Card connector |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
PC1 | Assignment before grant (sect. 113) |
Owner name: SONY COMPUTER ENTERTAINMENT INC Free format text: THE FORMER OWNER WAS: SONY CORPORATION |
|
FGA | Letters patent sealed or granted (standard patent) |