AU4992390A - Memory cartridge for use in tv game machine - Google Patents

Memory cartridge for use in tv game machine

Info

Publication number
AU4992390A
AU4992390A AU49923/90A AU4992390A AU4992390A AU 4992390 A AU4992390 A AU 4992390A AU 49923/90 A AU49923/90 A AU 49923/90A AU 4992390 A AU4992390 A AU 4992390A AU 4992390 A AU4992390 A AU 4992390A
Authority
AU
Australia
Prior art keywords
game machine
rom
game
memory
memory cartridge
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU49923/90A
Other languages
English (en)
Inventor
Yoshihiko Hasegawa
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
SNK Corp
Original Assignee
SNK Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by SNK Corp filed Critical SNK Corp
Publication of AU4992390A publication Critical patent/AU4992390A/en
Abandoned legal-status Critical Current

Links

Classifications

    • B—PERFORMING OPERATIONS; TRANSPORTING
    • B82—NANOTECHNOLOGY
    • B82Y—SPECIFIC USES OR APPLICATIONS OF NANOSTRUCTURES; MEASUREMENT OR ANALYSIS OF NANOSTRUCTURES; MANUFACTURE OR TREATMENT OF NANOSTRUCTURES
    • B82Y20/00—Nanooptics, e.g. quantum optics or photonic crystals
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50—Controlling the output signals based on the game progress
    • A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • G—PHYSICS
    • G11—INFORMATION STORAGE
    • G11C—STATIC STORES
    • G11C11/00—Digital stores characterised by the use of particular electric or magnetic storage elements; Storage elements therefor
    • G11C11/21—Digital stores characterised by the use of particular electric or magnetic storage elements; Storage elements therefor using electric elements
    • G11C11/42—Digital stores characterised by the use of particular electric or magnetic storage elements; Storage elements therefor using electric elements using opto-electronic devices, i.e. light-emitting and photoelectric devices electrically- or optically- coupled or feedback-coupled
    • G—PHYSICS
    • G11—INFORMATION STORAGE
    • G11C—STATIC STORES
    • G11C13/00—Digital stores characterised by the use of storage elements not covered by groups G11C11/00, G11C23/00, or G11C25/00
    • G11C13/04—Digital stores characterised by the use of storage elements not covered by groups G11C11/00, G11C23/00, or G11C25/00 using optical elements ; using other beam accessed elements, e.g. electron or ion beam
    • G11C13/041—Digital stores characterised by the use of storage elements not covered by groups G11C11/00, G11C23/00, or G11C25/00 using optical elements ; using other beam accessed elements, e.g. electron or ion beam using photochromic storage elements
    • G—PHYSICS
    • G11—INFORMATION STORAGE
    • G11C—STATIC STORES
    • G11C5/00—Details of stores covered by group G11C11/00
    • G—PHYSICS
    • G11—INFORMATION STORAGE
    • G11C—STATIC STORES
    • G11C5/00—Details of stores covered by group G11C11/00
    • G11C5/06—Arrangements for interconnecting storage elements electrically, e.g. by wiring
    • G11C5/066—Means for reducing external access-lines for a semiconductor memory clip, e.g. by multiplexing at least address and data signals
    • G—PHYSICS
    • G11—INFORMATION STORAGE
    • G11C—STATIC STORES
    • G11C7/00—Arrangements for writing information into, or reading information out from, a digital store
    • G11C7/005—Arrangements for writing information into, or reading information out from, a digital store with combined beam-and individual cell access
    • H—ELECTRICITY
    • H10—SEMICONDUCTOR DEVICES; ELECTRIC SOLID-STATE DEVICES NOT OTHERWISE PROVIDED FOR
    • H10F—INORGANIC SEMICONDUCTOR DEVICES SENSITIVE TO INFRARED RADIATION, LIGHT, ELECTROMAGNETIC RADIATION OF SHORTER WAVELENGTH OR CORPUSCULAR RADIATION
    • H10F77/00—Constructional details of devices covered by this subclass
    • H10F77/10—Semiconductor bodies
    • H10F77/14—Shape of semiconductor bodies; Shapes, relative sizes or dispositions of semiconductor regions within semiconductor bodies
    • H10F77/146—Superlattices; Multiple quantum well structures
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60—Methods for processing data by generating or executing the game program
    • A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Nanotechnology (AREA)
  • Chemical & Material Sciences (AREA)
  • Acoustics & Sound (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Biophysics (AREA)
  • Optics & Photonics (AREA)
  • Crystallography & Structural Chemistry (AREA)
  • Computer Hardware Design (AREA)
  • Controls And Circuits For Display Device (AREA)
  • Closed-Circuit Television Systems (AREA)
  • Slot Machines And Peripheral Devices (AREA)
AU49923/90A 1989-11-20 1990-02-20 Memory cartridge for use in tv game machine Abandoned AU4992390A (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP1-134966 1989-11-20
JP1989134966U JPH087910Y2 (ja) 1989-11-20 1989-11-20 テレビゲーム機用メモリカートリッジ

Publications (1)

Publication Number Publication Date
AU4992390A true AU4992390A (en) 1991-05-23

Family

ID=15140757

Family Applications (1)

Application Number Title Priority Date Filing Date
AU49923/90A Abandoned AU4992390A (en) 1989-11-20 1990-02-20 Memory cartridge for use in tv game machine

Country Status (7)

Country Link
EP (1) EP0429160A3 (enExample)
JP (1) JPH087910Y2 (enExample)
KR (1) KR960007662Y1 (enExample)
AU (1) AU4992390A (enExample)
FI (1) FI900932A7 (enExample)
MY (1) MY106626A (enExample)
NO (1) NO900813L (enExample)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2720413B2 (ja) * 1992-12-17 1998-03-04 シーメンス アクチエンゲゼルシヤフト 電子モジュール及びこの電子モジュールを収容して保持するためのプラスチック支持体
GB2309320B (en) * 1996-01-18 1999-09-08 Heckett Multiserv Plc Manufacturing installation and processing operations
US5847450A (en) * 1996-05-24 1998-12-08 Microchip Technology Incorporated Microcontroller having an n-bit data bus width with less than n I/O pins

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO1984004834A1 (en) * 1983-05-31 1984-12-06 Sega Electronics Inc Transportable read/write storage system for home video game computer
CA1330596C (en) * 1986-11-19 1994-07-05 Yoshiaki Nakanishi Memory cartridge and data processing apparatus
JPS63315090A (ja) * 1987-06-17 1988-12-22 株式会社 バンダイ アダプタ装置

Also Published As

Publication number Publication date
FI900932A0 (fi) 1990-02-23
KR910009802U (ko) 1991-06-29
JPH087910Y2 (ja) 1996-03-06
EP0429160A2 (en) 1991-05-29
NO900813L (no) 1991-05-21
MY106626A (en) 1995-06-30
KR960007662Y1 (ko) 1996-09-06
EP0429160A3 (en) 1991-09-04
NO900813D0 (no) 1990-02-20
FI900932L (fi) 1991-05-21
JPH0373188U (enExample) 1991-07-23
FI900932A7 (fi) 1991-05-21

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