AU4619501A - A gaming machine - Google Patents

A gaming machine Download PDF

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Publication number
AU4619501A
AU4619501A AU46195/01A AU4619501A AU4619501A AU 4619501 A AU4619501 A AU 4619501A AU 46195/01 A AU46195/01 A AU 46195/01A AU 4619501 A AU4619501 A AU 4619501A AU 4619501 A AU4619501 A AU 4619501A
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AU
Australia
Prior art keywords
symbols
array
gaming machine
trigger event
machine according
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Granted
Application number
AU46195/01A
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AU769105C (en
AU769105B2 (en
Inventor
Leonard Hastings Ainsworth
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Ainsworth Game Technology Ltd
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Ainsworth Game Technology Ltd
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Publication date
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Priority to AU46195/01A priority Critical patent/AU769105C/en
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Application granted granted Critical
Publication of AU769105B2 publication Critical patent/AU769105B2/en
Publication of AU769105C publication Critical patent/AU769105C/en
Anticipated expiration legal-status Critical
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Description

-1-
AUSTRALIA
PATENTS ACT 1990 COMPLETE SPECIFICATION FOR A STANDARD PATENT
ORIGINAL
Name of Applicant/s: Actual Inventor/s: Address for Service: Invention Title: Ainsworth Game Technology Limited Leonard Hastings Ainsworth BALDWIN SHELSTON WATERS MARGARET STREET SYDNEY NSW 2000 'A GAMING MACHINE' Details of Associated Provisional Application No. PQ8695 dated 22 May 2000 The following statement is a full description of this invention, including the best method of performing it known to me/us:- File: 27592AUP02 FIELD OF THE INVENTION The present invention relates to gaming machines and in particular to rotating reel type gaming machines. The invention has been developed primarily for computerised, spinning reel video poker machines and will be described herein with reference to that application. However, it will be appreciated that the invention is not limited to that particular field of use and may be suitable for many other applications.
BACKGROUND OF THE INVENTION Any discussion of the prior art throughout the specification should in no way be considered as an admission that such prior art is widely known or forms part of common 10 general knowledge in the field.
o 00 Gaming machines have long been known and are now one of the most common forms of gambling. One of the oldest and best known forms of gaming machines is the ooo rotating reel type "poker machine". These machines use a series of three or more reels, oo.ooo each reel having symbols on its peripheral edge. The reels are rotated upon placing a bet and then stopped to produce an array of randomly selected symbols. Winnings are paid if the random combination of symbols matches one of the predetermined winning combinations.
Recently these gaming machines have been computerised with a video display replacing the physically rotating reels. The display screen presents an array of symbols in five columns and three rows equating to the symbols that would normally be seen on the five rotating reels of an equivalent old style mechanical machine. Computerised machines have allowed players to bet on combinations of symbols other than just those in the central row which was traditionally the only line of symbols considered in the mechanical machines. Today these machines will typically offer players the opportunity to simultaneously bet on the combinations in various "paylines" (as they are known) -3extending through the array. Eventually, all the practical "paylines" have become standard on most machines and game developers have looked to subsidiary or secondary games in an effort to further increase gaming enjoyment for players. A secondary game might typically involve a simulated horse race or a moving symbol that randomly changes symbols in the array of the primary game. The secondary games are often referred to as "features". The feature would appear upon some trigger event such as a predetermined outcome in the primary game. The feature game can be used to alter the "volatility" of the gaming machine to maintain the players interest and enhance the gaming experience.
10 The "volatility" the gaming machine refers to the expected frequency of wins and o• the corresponding amount payed for each win. Overtime, all gaming machines return a .0o set percentage of the bets received as winnings. Otherwise the machine would not make a profit. However, a machine with high volatility will return this percentage through *o.o.i S.fewer wins of high value than a low volatility machine providing more wins of less 15 value.
S. Unfortunately, this generally gives the gaming machine only two set levels of volatility, that is, the volatility of the primary game and the volatility of the feature game. Therefore, the gaming machine designer has no scope to vary the volatility in an incremental manner in an effort to further enhance the gaming experience.
SUMMARY OF THE INVENTION It is an object of the present invention to overcome or ameliorate at least one of the disadvantages of the prior art, or to provide a useful alternative.
According to a first aspect, the present invention provides a gaming machine adapted to: -4display an array of randomly selected symbols and pay winnings on the occurrence of predetermined winning combinations of symbols, wherein upon a trigger event, the number of symbols displayed increases so that the machine can also pay winnings on winning combinations resulting from the increased number of symbols.
In one form, a single additional symbol is added to the array in response to the trigger event. However, two or more symbols may be added in response to the trigger event and in some forms an entirely new and separate array of symbols may appear in response to the trigger.
According to a second aspect, the present invention provides a gaming machine adapted to: display an array of randomly selected symbols and pay winnings on the •.occurrence of predetermined winning combinations of the symbols; wherein, at least one column of the array has more than three of the symbols; or, at least one row of the array has more than five of the symbols.
It will be appreciated that the term "pay winnings" encompasses a machine that dispenses legal tender or tokens that can later be redeemed for money, as well as a machine that awards gaming credits which can be used to bet on future games or converted to money. Typically, computerised gaming machines will pay winnings by awarding credits that are tallied on a credit meter displayed on the video screen. Betting with electronically recorded credits is more convenient than physically feeding coins or tokens into the machine with each single gaming operation.
By adopting an array that extends beyond the typical five column, three row of array, the machine can offer paylines that inherently have a better chance of achieving a winning combination, such as three matching symbols. By varying the number of additional symbols added to a five column, three row array and controlling when and how player may gain access to paylines that include the additional symbol, the game designer is able to make subtle variations in the volatility.
Preferably, the array initially has five columns and three rows; and, one or more additional symbols are added to extend the array upon a predetermined trigger event. In one particularly preferred form, the trigger event is a predetermined combination of the symbols in the array.
According to a third aspect, the present invention provides a gaming machine adapted to: display an array of randomly selected symbols and pay winnings on the occurrence of predetermined winning combinations of the symbols; wherein at least one additional symbol is added to extend the array upon a predetermined °trigger event. As discussed above, the trigger event may conveniently be one or more predetermined combinations of the symbols in the array or it may simply be a player actuated trigger provided on the control console.
According to a fourth aspect, the present invention provides a gaming machine adapted to: display an initial array of randomly selected symbols and pay winnings on the S. occurrence of predetermined winning combinations of the symbols in the initial array; wherein, at least one additional array of random symbols becomes available for gaming upon a predetermined trigger event.
Again the trigger event could be one or more trigger combinations of symbols occurring in the initial array.
In a further preferred form a trigger combination in any of the addition arrays can in turn trigger still further arrays to become available for gaming.
-6- By providing an additional array of symbols, the machine can be configured to give the player a second chance of winning or allow two standard arrays to be played simultaneously. Furthermore, if a predetermined combination of symbols appear in the second array, the machine can provide a third array and so on.
According to another aspect, the present invention provides a gaming machine adapted to display a random array of symbols and paying winnings on the occurrence of predetermined winning combinations of the symbols; wherein, during use, the array is capable of adopting a non-rectangular configuration.
For a significant number of players the feature games may marginally enhance gaming enjoyment, however, the-primary source of enjoyment is provided by the basic game which has traditionally adhered to the five column, three row format. The present invention provides scope for significant increases in gaming enjoyment by allowing incremental departures from the traditional five column, three row array. With the extension of rows and/or columns, the player has the option of playing extended lines of Ssymbols which would have correspondingly different probabilities of returning a winning combination and therefore a chance for a higher winning payout.
BRIEF DESCRIPTION OF THE DRAWINGS The invention will now be described, by way of example only, with reference to the accompanying drawing, in which: Figure 1 shows a schematic view of an array of symbols shown on the display of a gaming machine in accordance with the present invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT Referring to the drawing, the traditional base game consists of five columns, R1, R2, R3, R4 and R5 symbolising the mechanical reels used in a typical version of the -7original machines. Each column has three symbols, again because in the original mechanical versions of the game, only three of the symbols on the peripheral edge of the reels were visible to the player. Using this basic five column, three row array, the machine will generally offer the player about nine paylines of symbols.
By extending a row and/or a column, extra paylines of symbols can be offered, or an existing payline can be extended, thereby increasing the chances of a winning combination. Furthermore, the extended array also allows the machine to increase the number of winning combinations as well as the amount of winnings for particular combinations. For example, if the array is extended so that one of the paylines has six 10 symbols, the machine can then offer a prize for six of a kind. The probability that this i will occur is relatively slight, and so associated the prize is correspondingly high.
In one particular embodiment, the player plays the traditional base game until a predetermined combination of symbols occurs. It could be as simple as a certain scatter ooooo of symbols through the array. This triggers an extension of the array of the base game by one or more symbols. It will be appreciated that in some forms of the invention, the machine may be configured to arbitrarily choose where the array is to be extended, however, in other forms, the player determines the location of any additional symbols.
The present invention encompasses games beginning with an array smaller than the traditional base game but allowing the player to extend the array over time. For example, the initial array may be only three columns by three rows. Over time the player is likely to trigger additional symbols and the array will grow and extend so that the paylines become more likely to yield a winning combination. Obliviously, a payline of say eight symbols will show three of a kind more often that five symbol payline. In light of this, there would need to be some limits imposed on the size of any paylines.
However, while the player is building the array toward its allowable limit, there is -8significant incentive to continue playing and not "waste" the effort taken to get the array to an intermediate stage.
In yet another embodiment, the gaming machine can be configured to provide additional arrays of standard or non-standard size. The additional arrays may appear in response to certain combinations appearing in the initial array or simply at the player's discretion. The additional array could play subsequently to the initial array to give a second chance at winning. Alternatively, the second (or third etc) array may play simultaneously to the first.
The game designer could choose whether the player must bets credits on the paylines of the bonus array or whether the bonus reels spin for 'free'. Furthermore, the bonus arrays themselves could trigger the appearance of still further arrays. The bonus arrays may be displayed for one free spin only, or may remain on screen until the credit meter is too low to allow betting on all the available arrays.
With the provision of gaming machines having the capability of departing from a 15 single traditionally sized array, the playing options and therefore gaming enjoyment can be significantly enhanced.
"The invention has been described herein by way of example only, ordinary workers in this field will readily appreciate that the invention may be embodied in many other forms.

Claims (13)

1. A gaming machine adapted to: display an array of randomly selected symbols and pay winnings on the occurrence of predetermined winning combinations of symbols, wherein upon a trigger event, the number of symbols displayed increases so that the machine can also pay winnings on winning combinations resulting from the increased number of symbols.
2. A gaming machine according to claim 1, wherein a single additional symbol is added to the array in response to the trigger event.
3. A gaming machine according to claim 1, wherein two or more symbols are added in response to the trigger event.
4. A gaming machine according to claim 1, wherein the increase a number of o.symbols are provided by a new and separate array of the randomly selected symbols.
A gaming machine adapted to: o0$ 0 display an array of randomly selected symbols and pay winnings on the occurrence of predetermined winning combinations of the symbols; wherein, at least one column of the array has more than three of the symbols; or, least one column of the array has more than three of the symbols; or, at least one row of the array has more than five of the symbols.
6. A gaming machine according to claim 5, wherein the array initially has five columns and three rows; and, one or more additional symbols are added to extend the array upon a predetermined trigger event.
7. A gaming machine according to claim 5, wherein the trigger event is a predetermined combination of the symbols in the array.
8. A gaming machine adapted to: display an initial array of randomly selected symbols and pay winnings on the occurrence of predetermined winning combinations of the symbols in the initial array; wherein, at least one additional array of random symbols becomes available for gaming upon a predetermined trigger event.
9. A gaming machine according to claim 8, wherein the trigger event is one or more trigger combinations of symbols occurring in the initial array. A gaming machine according to claim 9, wherein a trigger combination in any of the addition arrays will in turn trigger still further arrays to become available for gaming.
:10
11. A gaming machine according to claim 8, wherein the trigger event is a player actuated trigger provided on the control console.
12. A gaming machine adapted to display a random array of symbols and paying winnings on the occurrence of predetermined winning combinations of the symbols; wherein, during use, the array is capable of adopting a non-rectangular configuration.
13. A gaming machine substantially as herein described with reference to any one of the embodiments of the invention. S. DATEDthis 22nd Day of May, 2001 AINSWORTH GAME TECHNOLOGY LIMITED Attorney: KENNETH W. BOLTON Registered Patent and Trade Mark Attorney of Australia of BALDWIN SHELSTON WATERS
AU46195/01A 2000-05-22 2001-05-22 A gaming machine Expired AU769105C (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU46195/01A AU769105C (en) 2000-05-22 2001-05-22 A gaming machine

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
AUPQ869500 2000-05-22
AUPQ8695 2000-05-22
AU46195/01A AU769105C (en) 2000-05-22 2001-05-22 A gaming machine

Publications (3)

Publication Number Publication Date
AU4619501A true AU4619501A (en) 2001-11-29
AU769105B2 AU769105B2 (en) 2004-01-15
AU769105C AU769105C (en) 2004-07-08

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Family Applications (1)

Application Number Title Priority Date Filing Date
AU46195/01A Expired AU769105C (en) 2000-05-22 2001-05-22 A gaming machine

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Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU556021B2 (en) * 1982-10-15 1986-10-16 Aruze Corporation Multiline slot machine
AUPN775496A0 (en) * 1996-01-25 1996-02-22 Aristocrat Leisure Industries Pty Ltd Touch screen slot machine
JPH11290505A (en) * 1998-04-15 1999-10-26 Aruze Corp Game machine

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AU769105C (en) 2004-07-08
AU769105B2 (en) 2004-01-15

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