AU3062101A - Simulation game apparatus for motor race and its shaking device - Google Patents

Simulation game apparatus for motor race and its shaking device

Info

Publication number
AU3062101A
AU3062101A AU30621/01A AU3062101A AU3062101A AU 3062101 A AU3062101 A AU 3062101A AU 30621/01 A AU30621/01 A AU 30621/01A AU 3062101 A AU3062101 A AU 3062101A AU 3062101 A AU3062101 A AU 3062101A
Authority
AU
Australia
Prior art keywords
game apparatus
shaking device
simulation game
motor race
race
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU30621/01A
Inventor
Ock-Joon Kim
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
KIM OCK JOON
Original Assignee
KIM OCK JOON
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from KR1020000003141A external-priority patent/KR20000024121A/en
Priority claimed from KR1020000038926A external-priority patent/KR20020005270A/en
Priority claimed from KR1020000071970A external-priority patent/KR20020042181A/en
Application filed by KIM OCK JOON filed Critical KIM OCK JOON
Publication of AU3062101A publication Critical patent/AU3062101A/en
Abandoned legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/02Simulators for teaching or training purposes for teaching control of vehicles or other craft
    • G09B9/04Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles
    • G09B9/05Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles the view from a vehicle being simulated
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Aviation & Aerospace Engineering (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Toys (AREA)
AU30621/01A 2000-01-24 2001-01-19 Simulation game apparatus for motor race and its shaking device Abandoned AU3062101A (en)

Applications Claiming Priority (7)

Application Number Priority Date Filing Date Title
KR1020000003141A KR20000024121A (en) 2000-01-24 2000-01-24 Game device of a motor race
KR003141 2000-01-24
KR0038926 2000-07-07
KR1020000038926A KR20020005270A (en) 2000-07-07 2000-07-07 The shaking device of simullation game device for a motor race
KR1020000071970A KR20020042181A (en) 2000-11-30 2000-11-30 The mechanical trembling device of simulation game apparatus for a motor race
KR0071970 2000-11-30
PCT/KR2001/000101 WO2001052958A1 (en) 2000-01-24 2001-01-19 Simulation game apparatus for motor race and its shaking device

Publications (1)

Publication Number Publication Date
AU3062101A true AU3062101A (en) 2001-07-31

Family

ID=27350148

Family Applications (1)

Application Number Title Priority Date Filing Date
AU30621/01A Abandoned AU3062101A (en) 2000-01-24 2001-01-19 Simulation game apparatus for motor race and its shaking device

Country Status (2)

Country Link
AU (1) AU3062101A (en)
WO (1) WO2001052958A1 (en)

Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
ITMI20030712A1 (en) * 2003-04-09 2004-10-10 Fabio Michele Barozzi PROCEDURE PLANT AND REPRODUCTION STATION OF SPORTING EVENTS.
CN100389846C (en) * 2004-05-12 2008-05-28 深圳华强智能技术有限公司 Delight system of virtual collision
JP3769286B2 (en) * 2004-09-09 2006-04-19 コナミ株式会社 Image generating apparatus, load display method, and program
JP3769287B2 (en) * 2004-09-09 2006-04-19 コナミ株式会社 Image generating apparatus, load display method, and program
GB2467541B (en) 2009-02-04 2014-04-23 Cranfield Aerospace Ltd A g-cueing simulator for high-performance vehicles, in particular f1 cars
WO2018117845A1 (en) * 2016-12-23 2018-06-28 Maas Van Beek Device for placing thereon a steering wheel console and pedal console of a race simulator game, and a race simulator
NL2018898B1 (en) 2016-12-23 2018-07-02 Van Beek Maas Device for placing a steering wheel console and pedal console of a race simulator game thereon, as well as a race simulator.
WO2019018878A1 (en) * 2017-07-27 2019-01-31 Newsouth Innovations Pty Ltd Shaking device
CN112758014A (en) * 2021-01-29 2021-05-07 长城汽车股份有限公司 Driving signal processing method and vehicle

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2518482B2 (en) * 1991-09-30 1996-07-24 株式会社セガ・エンタープライゼス Simulator system
JPH06296754A (en) * 1993-04-16 1994-10-25 Sega Enterp Ltd Simulation device for television game
JP2801882B2 (en) * 1996-02-20 1998-09-21 コナミ株式会社 Vehicle gaming machine
JPH1057622A (en) * 1996-08-23 1998-03-03 Taito Corp Game machine
JP3823265B2 (en) * 1996-09-27 2006-09-20 株式会社セガ GAME DEVICE AND GAME DEVICE CONTROL METHOD

Also Published As

Publication number Publication date
WO2001052958A1 (en) 2001-07-26

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Legal Events

Date Code Title Description
MK6 Application lapsed section 142(2)(f)/reg. 8.3(3) - pct applic. not entering national phase