AU3062101A - Simulation game apparatus for motor race and its shaking device - Google Patents
Simulation game apparatus for motor race and its shaking deviceInfo
- Publication number
- AU3062101A AU3062101A AU30621/01A AU3062101A AU3062101A AU 3062101 A AU3062101 A AU 3062101A AU 30621/01 A AU30621/01 A AU 30621/01A AU 3062101 A AU3062101 A AU 3062101A AU 3062101 A AU3062101 A AU 3062101A
- Authority
- AU
- Australia
- Prior art keywords
- game apparatus
- shaking device
- simulation game
- motor race
- race
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B9/00—Simulators for teaching or training purposes
- G09B9/02—Simulators for teaching or training purposes for teaching control of vehicles or other craft
- G09B9/04—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles
- G09B9/05—Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles the view from a vehicle being simulated
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Aviation & Aerospace Engineering (AREA)
- Business, Economics & Management (AREA)
- Physics & Mathematics (AREA)
- Educational Administration (AREA)
- Educational Technology (AREA)
- General Physics & Mathematics (AREA)
- Toys (AREA)
Applications Claiming Priority (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020000003141A KR20000024121A (en) | 2000-01-24 | 2000-01-24 | Game device of a motor race |
KR003141 | 2000-01-24 | ||
KR0038926 | 2000-07-07 | ||
KR1020000038926A KR20020005270A (en) | 2000-07-07 | 2000-07-07 | The shaking device of simullation game device for a motor race |
KR1020000071970A KR20020042181A (en) | 2000-11-30 | 2000-11-30 | The mechanical trembling device of simulation game apparatus for a motor race |
KR0071970 | 2000-11-30 | ||
PCT/KR2001/000101 WO2001052958A1 (en) | 2000-01-24 | 2001-01-19 | Simulation game apparatus for motor race and its shaking device |
Publications (1)
Publication Number | Publication Date |
---|---|
AU3062101A true AU3062101A (en) | 2001-07-31 |
Family
ID=27350148
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU30621/01A Abandoned AU3062101A (en) | 2000-01-24 | 2001-01-19 | Simulation game apparatus for motor race and its shaking device |
Country Status (2)
Country | Link |
---|---|
AU (1) | AU3062101A (en) |
WO (1) | WO2001052958A1 (en) |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
ITMI20030712A1 (en) * | 2003-04-09 | 2004-10-10 | Fabio Michele Barozzi | PROCEDURE PLANT AND REPRODUCTION STATION OF SPORTING EVENTS. |
CN100389846C (en) * | 2004-05-12 | 2008-05-28 | 深圳华强智能技术有限公司 | Delight system of virtual collision |
JP3769286B2 (en) * | 2004-09-09 | 2006-04-19 | コナミ株式会社 | Image generating apparatus, load display method, and program |
JP3769287B2 (en) * | 2004-09-09 | 2006-04-19 | コナミ株式会社 | Image generating apparatus, load display method, and program |
GB2467541B (en) | 2009-02-04 | 2014-04-23 | Cranfield Aerospace Ltd | A g-cueing simulator for high-performance vehicles, in particular f1 cars |
WO2018117845A1 (en) * | 2016-12-23 | 2018-06-28 | Maas Van Beek | Device for placing thereon a steering wheel console and pedal console of a race simulator game, and a race simulator |
NL2018898B1 (en) | 2016-12-23 | 2018-07-02 | Van Beek Maas | Device for placing a steering wheel console and pedal console of a race simulator game thereon, as well as a race simulator. |
WO2019018878A1 (en) * | 2017-07-27 | 2019-01-31 | Newsouth Innovations Pty Ltd | Shaking device |
CN112758014A (en) * | 2021-01-29 | 2021-05-07 | 长城汽车股份有限公司 | Driving signal processing method and vehicle |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2518482B2 (en) * | 1991-09-30 | 1996-07-24 | 株式会社セガ・エンタープライゼス | Simulator system |
JPH06296754A (en) * | 1993-04-16 | 1994-10-25 | Sega Enterp Ltd | Simulation device for television game |
JP2801882B2 (en) * | 1996-02-20 | 1998-09-21 | コナミ株式会社 | Vehicle gaming machine |
JPH1057622A (en) * | 1996-08-23 | 1998-03-03 | Taito Corp | Game machine |
JP3823265B2 (en) * | 1996-09-27 | 2006-09-20 | 株式会社セガ | GAME DEVICE AND GAME DEVICE CONTROL METHOD |
-
2001
- 2001-01-19 AU AU30621/01A patent/AU3062101A/en not_active Abandoned
- 2001-01-19 WO PCT/KR2001/000101 patent/WO2001052958A1/en active Application Filing
Also Published As
Publication number | Publication date |
---|---|
WO2001052958A1 (en) | 2001-07-26 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
MK6 | Application lapsed section 142(2)(f)/reg. 8.3(3) - pct applic. not entering national phase |