AU2019279930A1 - Gaming machine with prize building feature - Google Patents

Gaming machine with prize building feature Download PDF

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Publication number
AU2019279930A1
AU2019279930A1 AU2019279930A AU2019279930A AU2019279930A1 AU 2019279930 A1 AU2019279930 A1 AU 2019279930A1 AU 2019279930 A AU2019279930 A AU 2019279930A AU 2019279930 A AU2019279930 A AU 2019279930A AU 2019279930 A1 AU2019279930 A1 AU 2019279930A1
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AU
Australia
Prior art keywords
numbers
meters
gaming machine
game
meter
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
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AU2019279930A
Inventor
Colin Fong
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Aristocrat Technologies Australia Pty Ltd
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Aristocrat Technologies Australia Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2013205380A external-priority patent/AU2013205380A1/en
Application filed by Aristocrat Technologies Australia Pty Ltd filed Critical Aristocrat Technologies Australia Pty Ltd
Priority to AU2019279930A priority Critical patent/AU2019279930A1/en
Publication of AU2019279930A1 publication Critical patent/AU2019279930A1/en
Abandoned legal-status Critical Current

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Abstract

A gaming machine has a display and a game controller arranged to control images of symbols displayed on the display. The game controller is arranged to play a game wherein at least one random event is caused to be displayed on the display means 5 and, if a predefined winning event occurs, the machine awards a prize. The game comprises a bonus feature in which at least one meter, having a plurality of number positions, is displayed on the display and, by a predetermined selection process, a number from a set of numbers is selected and associated with at least one number position of the at least one meter. A decision as to which number position of the at least 10 one meter is to be filled by which of the numbers from the set is made by the game controller and completion of filling of the number positions of the at least one meter provides an indication of a prize won by a player. 11949123_1 (GHMaers) P87997.AU.4

Description

Gaming Machine with prize building feature
Field of the Invention
This invention relates to a gaming machine. More particularly, the invention relates to a gaming machine and to an improvement to a game played on such a gaming machine.
Background to the Invention
Players who regularly play gaming machines quickly tire of particular games and therefore it is necessary for manufacturers of these machines to develop innovative game features which add interest to the games. In so doing, it is hoped to keep players amused and therefore willing to continue playing the game as well as to attract new players.
Also, with the growth that has occurred in the gaming machine market, there is intense competition between manufacturers to supply various existing and new venues. When selecting a supplier of gaming machines, the operator of a venue will often pay close attention to the popularity of various games with their patrons. Therefore, gaming machine manufacturers are keen to devise games and/or game features which are popular with the players as a mechanism for improving sales, retaining customers and attracting new customers.
Summary of the Invention
According to a first aspect of the invention, there is provided a gaming machine having a display and a game controller arranged to control images of symbols displayed on the display, wherein the game controller is configured to play a game comprising a base game in which at least one random event is caused to be displayed on the display and, if a predefined winning event occurs, the gaming machine awards a prize, wherein a player of the gaming machine stakes a wager on each play of the base game, wherein the gaming machine is further configured to provide a bonus game that is triggered during play of the base game and in which:
the game controller, in a random selection process, makes a selection of a plurality of meters, each selected meter comprising a plurality of number positions, wherein the random selection process results in different instances of the bonus game, each instance having a different number of selected meters, each selected meter having a different number of number positions, the plurality of number positions being blank when the selection process is made, the game controller allocating a number to each of the number positions subsequent to making the selection;
11949123_1 (GHMatters) P87997.AU.4 each selected meter is displayed on the display;
the gaming machine arranged to facilitate selection by a player of numbers from a set of numbers during play of the bonus game, and if a said selected number matches a number associated with a number position of one or more of the selected meters, then the game controller determines that number position as being filled, wherein once a said selected number is selected, irrespective of whether said selected number matches a number associated with a number position, said selected number is removed from the set of numbers such that it cannot be subsequently selected; and when the number positions of at least one of the selected meters have been filled, the game controller concludes the bonus game and causes the gaming machine to award a prize;
wherein the awarded prize is dependent on a value indicated by the sequence formed by the number positions of the at least one selected meter that has been filled;
wherein subsequent to awarding the prize each number associated with a number position that has not been determined as being filled is switched from being concealed to being visible on the display; and wherein the selected numbers are shown differently to numbers that were not selected to differentiate the selected numbers from the numbers that were not selected.
A gaming apparatus is to be understood to include apparatus that does not require the wagering of a stake in order to play the game and further includes apparatus which is connectable to a network.
In one version of this embodiment of the invention, the selected number may be associated with the relevant number position/s of the sub-meter/s by being inserted into the number position/s of the sub-meter/s.
The sub-meters may be displayed on the display together with the set of numbers. The set of numbers may be from zero to nine or a subset thereof.
When a number has been selected by the player, that number may be removed from the set of numbers so that it cannot be reselected.
It will be appreciated that it is possible for the number positions of more than one sub-meter to be completed simultaneously especially where the sub-meters are of differing number position lengths.
The prize awarded to the player may be the total amount shown on the, or each, completed sub-meter of the meter, multiplied by a wager of the triggering base game.
In an embodiment of the invention, a plurality of sets of numbers may be provided and the game controller may randomly select one of the sets of numbers. Each set of numbers may be from zero to nine or a subset of the series of numbers from zero to nine.
11949123_1 (GHMatters) P87997.AU.4
To provide an interesting appearance to the feature, the selected set of numbers may be perceived to be in a receptacle. The receptacle may be transparent The receptacle may be shaken or otherwise manipulated so that the appearance of selecting one of the numbers is imparted to the player. Instead, the receptacle may be opaque and the selected set of numbers may be displayed alongside or above the receptacle. As a number is dispensed from the receptacle, it is removed from the displayed set of numbers.
The selection of the numbers may be made by the game controller and, once the game controller has selected a number, the selected number is placed in one of the number positions in the meter. In addition, the selection of the number position in which the number is to be placed may be made by the game controller. In this embodiment of the invention, the selected numbers may be placed in the meter from the right number position to the left number position, consecutively.
When a number has been selected by the game controller from the receptacle, it may, in effect, be removed from the receptacle so that it cannot be re-selected.
Regardless of the embodiment of the invention, the player may have to wager an additional stake in order to be eligible for the bonus feature. The bonus feature may be triggered randomly. When the bonus feature is triggered, a number of bonus features may be offered to the player, two of which may be the embodiments of the bonus feature of the invention, as described above. Instead of the additional stake, the bonus feature may be triggered by the occurrence of a trigger condition without the wagering of an additional stake. For example, the bonus feature may be triggered by the occurrence of a predetermined combination of symbols in a base game. The predetermined combination of symbols may be a predetermined number of scatter symbols in the base game.
According to a second aspect of the invention, there is provided a method of operating a gaming machine having a display and a game controller arranged to control images displayed on the display, wherein the game controller is configured to play a game wherein at least one random event is caused to be displayed on the display and, if a predefined winning event occurs, the gaming machine awards a prize, the method comprising:
in a bonus feature of the game, using the gaming machine to select and display a plurality of meters, each selected meter comprising a plurality of number positions each associated with a number, wherein the selected meters are selected by the game controller of the gaming machine in a random selection process so that different instances of the bonus feature display a different number of meters each selected meter
11949123_1 (GHMatters) P87997.AU.4 having a different number of number positions, the plurality of number positions being blank when the random selection process makes the selection;
allocating a number to each of the number positions subsequent to making the selection;
by a selection process, selecting a number from a set of numbers and associating the selected number with at least one number position of the selected meters so as to fdl that number position;
removing the selected number from the set of numbers irrespective of whether said selected number matches a number associated with a number position;
repeating the selection process until at least one of the selected meters has been completed by the idling of all of the number positions of that meter;
awarding a prize having a value which is determined dependent on a value indicated by the at least one completed meter; and subsequent to awarding the prize, switching each number associated with a number position that has not been determined as being fdled from being concealed to being visible on the display.
Further, the method may include displaying the selectable numbers on the display.
Further, the method may include awarding as the prize the total amount shown on the, or each, completed sub-meter of the meter, multiplied by a wager of the triggering base game.
In another embodiment of the invention, the method may include providing a plurality of sets of numbers and randomly selecting one of the sets of numbers.
The player may have to wager an additional stake in order to be eligible for the bonus feature.
Brief Description of the Drawings
The invention is now described by way of example with reference to the accompanying diagrammatic drawings in which:
Figure 1 shows a perspective view of a gaming machine, in accordance with the invention;
Figure 2 shows a block diagram of a control circuit of the gaming machine;
Figure 3 shows a screen display of a first version of a first embodiment of a bonus feature of a game played on the gaming machine of Figure 1;
Figures 4-8 show screen displays of various stages in the playing of the first version of the first embodiment of the bonus feature;
11949123_1 (GHMatters) P87997.AU.4
Figure 9 shows a modification to the first version of the first embodiment of the bonus feature;
Figure 10 shows an initial screen display of a second embodiment of a bonus feature of a game played on the gaming machine of Figure 1;
Figures 11-13 show screen displays of various stages in the playing of the second embodiment of the bonus feature; and
Figures 14-17 show screen displays of various stages in the playing of a second version of the first embodiment of the bonus feature.
Detailed Description of the Drawings
In Figure 1, reference numeral 10 generally designates a gaming machine, including a game, in accordance with the invention. The machine 10 includes a console 12 having a display means in the form of a video display unit 14 on which a game 16 is played, in use. The video display unit 14 may be implemented as a cathode ray screen device, a liquid crystal display, a plasma screen, or the like. The game 16 has a base game which is a spinning reel game that simulates the rotation of a number of spinning reels 18. A midtrim 20 of the machine 10 houses a keypad 22 for enabling a player to play the game 16. The midtrim 20 also houses a credit input mechanism 24 including a coin input chute 24.1 and a bill collector 24.2.
The machine 10 includes a top box 26 on which artwork 28 is carried. The artwork 28 includes paytables, details of bonus awards, etc.
A coin tray 30 is mounted beneath the console 12 for cash payouts from the machine 10.
Referring to Figure 2 of the drawings, a control means or control circuit 32 is illustrated. A program which implements the game and user interface is run on a processor 34 of the control circuit 32. The processor 34 forms part of a controller 36 that drives the screen of the video display unit 14 and that receives input signals from sensors 38. The sensors 38 include sensors associated with the bank 22 of buttons and touch sensors mounted in the screen of the video display unit 14. The controller 36 also receives input pulses from the mechanism 24 to determine whether or not a player has provided sufficient credit to commence playing. The mechanism 24 may, instead of the coin input chute 24.1 or the bill collector 24.2, or in addition thereto, be a credit card reader (not shown) or any other type of validation device.
Finally, the controller 36 drives a payout mechanism 40 which, for example, may be a coin hopper for feeding coins to the coin tray 30 to make a pay out to a player when the player wishes to redeem his or her credit.
11949123_1 (GHMatters) P87997.AU.4
The game 16, in accordance with the invention, includes a bonus feature that follows the base game. To be eligible for the bonus feature, the player may have to wager an additional stake, for example, an additional 5 credits over and above the number of credits bet per line and the number of lines bet. Instead, the bonus feature may be a no-cost feature and may be triggered by other triggering conditions. For example, the occurrence of a combination of scatter symbols in the underlying base game of the game 16 may trigger the bonus feature, the bonus feature may be triggered randomly, by a central controller, or the like.
Regardless of how the bonus feature is triggered, when the bonus feature is awarded, the player may be offered a plurality of bonus features two of which are in accordance with the invention and which are described below with reference firstly to Figures 3-9 of the drawings and Figures 14-17 of the drawings and, secondly, with reference to Figures 10-13 of the drawings.
Referring to Figures 3-9, a first version of a first embodiment of the bonus feature, in accordance with the invention is described. When the bonus feature is awarded and selected by the player, an initial screen display 50 is displayed on the screen of the video display unit 14. The screen display 50 displays a meter 52 and a set of numbers 54. The meter 52 comprises a plurality of sub-meters 56, 58, 60 and 62, each of which has a plurality of number positions 64. Initially, all the number positions 64 for each of the sub-meters 56-62 are blank.
The set of numbers 54 is arranged behind a touch-sensitive membrane on the screen of the VDU 14. The player is offered the opportunity of selecting any one of the numbers in the set of numbers 54 by touching the selected number of the set 54 on the screen of the VDU 14.
As shown in Figure 4 of the drawings, the player initially selects number 8. The controller 34 has predetermined which number positions 64 of the sub-meters 5662 contain which numbers. There are two occurrences of the number 8, one in submeter 58 and the other in sub-meter 60. Once a number has been selected by the player from the set of numbers 54, it is removed from the set 54.
The player then selects the number 3 from the set of numbers 54. Only a single occurrence of the number 3 has been preselected by the controller 34 to occur in the meter 52 being in sub-meter 56. That position in sub-meter 56 is fdled by the number 3 as illustrated in Figure 5 of the drawings.
As shown in Figure 6 of the drawings, the following selection made by the player is the number 5. Once again, there is only a single occurrence of a number position 64 having the number 5. That position 64 is, once again, in the sub-meter 56 of the meter 52 and is fdled by the number 5.
11949123_1 (GHMatters) P87997.AU.4
With reference to Figure 7 of the drawings, the player then selects number 7 from the set of numbers 54 by touching the screen of the VDU 14. There are two occurrences of number positions 64 having the number 7 associated with them, being in sub-meters 58 and 62 and these positions 64 are each fdled with the number 7.
Finally, the player selects the number 2 from the set of numbers 54. There are three occurrences of number positions 64 of the meter 52 having the number 2 associated with them. The number 2 is therefore inserted into these number positions 64 of the meter 52 as shown in Figure 8 of the drawings.
As two of the sub-meters, 58 and 62 have had all their number positions 64 fdled, the bonus feature is regarded as concluded and the player is awarded a bonus prize being the sum of the amounts in the sub-meters 58 and 62. Thus, in the example illustrated, the player is awarded a bonus prize of 800 credits.
Figure 9 shows another example of the first variation of the first embodiment of the invention. Whereas the meter 52 in the example shown in Figures 3-8 had four submeters, the meter 52 in the example shown in Figure 9 of the drawings has five submeters 56, 58, 60, 62 and 66.
It is to be noted that the controller 34 contains a set of meters 52, each meter 52 in the set having different sub-meters, with some of the sub-meters being different in 25 size from other sub-meters, and different numbers of sub-meters. When the bonus feature is triggered, one of the meters 52 is randomly selected by the controller 34. Each number position 64 of each of the sub-meters is allocated a number from the range of numbers, 0 to 9, but the numbers allocated to the number positions 64 of the sub-meters of the selected meter 52 are not revealed to the player.
Once the bonus prize has been awarded, the controller 34 may reveal to the player what numbers were in the remaining number positions 64 which had not been filled. The remaining numbers could be shown in a different colour or shaded differently to differentiate between those and the numbers which had been selected by the player.
Referring now to Figures 14-17 of the drawings, a second version of the first embodiment of the invention is illustrated. With reference to Figures 3 to 9 of the drawings, like reference numerals refer to like parts, unless otherwise specified.
In this embodiment of the invention, the number list 54 has its numbers hidden behind concealing elements 80. In keeping with the theme of the bonus feature, the concealing elements 80 are elements which represent luck such as, for example, a four leaf clover.
In the example illustrated, the meter 52 comprises four sub-meters 56, 58, 60 and 62. The sub-meters 56 and 58 have three number positions 64 which are active and
11949123_1 (GHMatters) P87997.AU.4 the sub-meters 60 and 62 have two number positions 64 which are active. It will be noted from the display 50 that the meter 52 could comprise up to six sub-meters, each of which has four number positions 64 associated with them.
Upon commencement of the bonus feature, the game controller 34 pre-selects the number of sub-meters constituting the meter 52 and the quantity of number positions 64 constituting each sub-meter. In addition, the game controller 34 inserts numbers selected from the set of numbers from 0 to 9 into the selected number position 64. All of the numbers allocated to the number positions 64 of the meter 52 are shown, at commencement of the bonus feature, in a non-highlighted manner.
A message 82 appears on the display 50 at the start of the bonus feature instructing the player to touch one of the four leaf clovers 80. As indicated above, the VDU 14 is covered by a touch-sensitive membrane and when the four leaf clover 80 is touched, it is removed to reveal a number beneath it.
Figure 15 shows the situation after the player has touched two of the four leaf clovers 80 covering the set of numbers 54. Assuming the four leaf clover 80 covering the number 8 was removed first, because the number 8 does not appear at any number position 64 in the meter 52, none of the numbers in the number positions 64 is highlighted.
After the second four leaf clover 80 has been removed by being touched, it reveals the number 9. The sub-meter 58 has the number 9 at two number positions 64. Both of these number positions 64 are then changed into a highlighted configuration.
Figure 16 shows the situation after three further four leaf clovers 80 have been touched. Of the numbers revealed, only the number 2 appears at number positions 64 in the sub-meters 60 and 62 of the meter 52. Once again, the numbers at these number positions 64 are changed to a highlighted configuration.
At this stage, because no sub-meter 56 has had all the numbers at its number positions 64 highlighted, the bonus feature continues.
In a subsequent selection by the player (Figure 17), the number 7 is revealed. This causes the number 7 at the first number position of the sub-meter 62 to be highlighted.
Because all the number positions of the sub-meter 62 have now been completed, the bonus feature is regarded as concluded. The player is awarded, as a prize, the number of credits reflected in the sub-meter 62. Thus, a win meter 84 on the display 50 is credited with 72 credits.
The remaining four leaf clovers 80 are then removed to reveal the positions of the remaining, non-selected numbers in the set of numbers 54. The non-selected
11949123_1 (GHMatters) P87997.AU.4 numbers are shown in the set of numbers 54 in a way that distinguishes them from the numbers that had been revealed by the actions of the player, e.g. the non-selected numbers are shown in a non-highlighted fashion in the set of numbers 54. In this way, the player can readily determine which of the numbers were not selected.
Referring now to Figures 10-13 of the drawings, a second embodiment of the bonus feature is described. In this embodiment of the invention, a screen display 70 is displayed on the screen of the VDU 14 when the bonus feature is triggered. The screen display 70 initially shows a receptacle 72 and a meter 74 arranged below the receptacle 72, the meter 74 having three empty number positions 76.
The receptacle 72 is, for example, a representation of a transparent barrel which, in use, is animated to rotate to select a number from a set of numbers contained in the barrel 72.
When the bonus feature is triggered, the controller 34 selects one of a plurality of sets of numbers. For example, the controller 34 could contain the following sets of numbers:
1. Numbers 0,1,2,3,4.
2. Numbers 0,1,2,3,4,5,6,7,8,9.
3. Numbers 1,2,3,4,5.
4. Numbers 5,6,7,8,9.
5. Numbers 1,2,3,4,5,6,7,8,9.
It is assumed, in this case, that the third set of numbers has been selected by the game controller 34. It is to be noted that the selection of a set of numbers occurs randomly. The selected set of numbers is then displayed in the barrel 72 as shown in Figure 10 of the drawings.
An animation occurs of the barrel 72 being rotated, shaken or otherwise manipulated until a number drops from the barrel 72. In Figure 11 of the drawings, the first number to drop from the barrel 72 is the number I which is placed in the right number position 76 of the meter 74.
The barrel 72 is then again shaken, rotated or otherwise manipulated until the following number is ejected from the barrel 72. As shown in Figure 12 of the drawings it is assumed that the following number is the number 4 which is placed in the middle number position 76 of the meter 74.
Finally, the number 5 is ejected from the barrel 72 and is placed in the left number position 76 of the meter 74 as shown in Figure 13 of the drawings. The player is accordingly awarded a prize of 541 credits.
In a variation of this embodiment (not shown), instead of the barrel 72 being transparent with the numbers visible therethrough, the barrel 72 is opaque with the
11949123_1 (GHMatters) P87997.AU.4
2019279930 09 Dec 2019 selected set of numbers being displayed above, alongside or below the barrel 72. As a number is selected from the set, it is removed from the displayed set of numbers.
Hence, it is an advantage of the invention that a bonus feature is provided which, in an attractive and entertaining manner, awards a bonus prize to a player. The bonus features comprise various sets of numbers and various sets of meters so that the chance of players becoming familiar with the bonus features and, in so doing losing interest or being in a position to influence an outcome, is reduced.
It will be appreciated by persons skilled in the art that numerous variations and/or modifications may be made to the invention as shown in the specific embodiments without departing from the spirit or scope of the invention as broadly described. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive.

Claims (10)

  1. THE CLAIMS DEFINING THE INVENTION ARE AS FOLLOWS:
    1. A gaming machine having a display and a game controller arranged to control images of symbols displayed on the display, wherein the game controller is configured to play a game comprising a base game in which at least one random event is caused to be displayed on the display and, if a predefined winning event occurs, the gaming machine awards a prize, wherein a player of the gaming machine stakes a wager on each play of the base game, wherein the gaming machine is further configured to provide a bonus game that is triggered during play of the base game and in which:
    the game controller, in a random selection process, makes a selection of a plurality of meters, each selected meter comprising a plurality of number positions, wherein the random selection process results in different instances of the bonus game, each instance having a different number of selected meters, each selected meter having a different number of number positions, the plurality of number positions being blank when the selection process is made, the game controller allocating a number to each of the number positions subsequent to making the selection;
    each selected meter is displayed on the display;
    the gaming machine arranged to facilitate selection by a player of numbers from a set of numbers during play of the bonus game, and if a said selected number matches a number associated with a number position of one or more of the selected meters, then the game controller determines that number position as being filled, wherein once a said selected number is selected, irrespective of whether said selected number matches a number associated with a number position, said selected number is removed from the set of numbers such that it cannot be subsequently selected; and when the number positions of at least one of the selected meters have been filled, the game controller concludes the bonus game and causes the gaming machine to award a prize;
    wherein the awarded prize is dependent on a value indicated by the sequence formed by the number positions of the at least one selected meter that has been filled;
    wherein subsequent to awarding the prize each number associated with a number position that has not been determined as being filled is switched from being concealed to being visible on the display; and wherein the selected numbers are shown differently to numbers that were not selected to differentiate the selected numbers from the numbers that were not selected.
  2. 2. The gaming machine of claim 1, wherein the numbers that are associated with the number positions of the meter are initially not displayed on the selected meters and
    11949123_1 (GHMatters) P87997.AU.4 the set of numbers are displayed at an available number position on the display, and wherein the process of selecting numbers from the set of numbers is completed by the player selecting one of the numbers from the set of numbers shown at the available number position of the display, and wherein the gaming machine continues to receive number selections from the player until all the number positions of at least one of the meters has been filled, wherein if all number positions of two or more selected meters are filled as a result of a selection from the set of numbers by the player, the prize awarded by the gaming machine is dependent on the sum of the values indicated by the two or more selected meters.
  3. 3. The gaming machine of any one of the preceding claims, wherein the awarded prize comprises a prize value shown on one or more completed meters, multiplied by the wager that was staked in the play of the base game that resulted in the triggering of the bonus game.
  4. 4. The gaming machine of any one of the preceding claims, wherein the game controller randomly selects from one of the plurality of sets of numbers.
  5. 5. The gaming machine of any one of the preceding claims, wherein the selection of the number position in which the number is to be placed is made by the game controller.
  6. 6. The gaming machine of any one of the preceding claims, including in memory a definition of a plurality of sets of meters, wherein at least two of the sets of meters comprise a different number of meters and meters with a different number of number positions, wherein when the game controller in a random selection process meters a selection of a plurality of meters, the game controller selects are of the sets of meters.
  7. 7. A method of operating a gaming machine having a display and a game controller arranged to control images displayed on the display, wherein the game controller is configured to play a game wherein at least one random event is caused to be displayed on the display and, if a predefined winning event occurs, the gaming machine awards a prize, the method comprising:
    in a bonus feature of the game, using the gaming machine to select and display a plurality of meters, each selected meter comprising a plurality of number positions each associated with a number, wherein the selected meters are selected by the game controller of the gaming machine in a random selection process so that different
    11949123_1 (GHMatters) P87997.AU.4 instances of the bonus feature display a different number of meters each selected meter having a different number of number positions, the plurality of number positions being blank when the random selection process makes the selection;
    allocating a number to each of the number positions subsequent to making the selection;
    by a selection process, selecting a number from a set of numbers and associating the selected number with at least one number position of the selected meters so as to fdl that number position, removing the selected number from the set of numbers irrespective of whether said selected number matches a number associated with a number position;
    repeating the selection process until at least one of the selected meters has been completed by the fdling of all of the number positions of that meter;
    awarding a prize having a value which is determined dependent on a value indicated by the at least one completed meter; and subsequent to awarding the prize, switching each number associated with a number position that has not been determined as being fdled from being concealed to being visible on the display.
  8. 8. The method of claim 7, comprising awarding the indicated value multiplied by a wager of the game.
  9. 9. The method of claim 7 or claim 8, comprising providing a plurality of sets of numbers to the gaming machine and randomly selecting one of the sets of numbers for use in fdling the number positions of the plurality of meters.
  10. 10. The method of any one of claims 7 to 9, wherein the game controller is configured to randomly select from the set of numbers.
AU2019279930A 2003-03-07 2019-12-09 Gaming machine with prize building feature Abandoned AU2019279930A1 (en)

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AU2003901034 2003-03-07
AU2013205380A AU2013205380A1 (en) 2003-03-07 2013-04-22 Gaming machine with prize building feature
AU2016202057A AU2016202057A1 (en) 2003-03-07 2016-04-01 Gaming machine with prize building feature
AU2018203593A AU2018203593A1 (en) 2003-03-07 2018-05-22 Gaming machine with prize building feature
AU2019279930A AU2019279930A1 (en) 2003-03-07 2019-12-09 Gaming machine with prize building feature

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AU2016202057A Abandoned AU2016202057A1 (en) 2003-03-07 2016-04-01 Gaming machine with prize building feature
AU2018203593A Withdrawn AU2018203593A1 (en) 2003-03-07 2018-05-22 Gaming machine with prize building feature
AU2019279930A Abandoned AU2019279930A1 (en) 2003-03-07 2019-12-09 Gaming machine with prize building feature

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AU2016202057A Abandoned AU2016202057A1 (en) 2003-03-07 2016-04-01 Gaming machine with prize building feature
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AU2016202057A1 (en) 2016-04-28

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