AU2018279016A1 - A gaming system, a sound controller, and a method of gaming - Google Patents

A gaming system, a sound controller, and a method of gaming Download PDF

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Publication number
AU2018279016A1
AU2018279016A1 AU2018279016A AU2018279016A AU2018279016A1 AU 2018279016 A1 AU2018279016 A1 AU 2018279016A1 AU 2018279016 A AU2018279016 A AU 2018279016A AU 2018279016 A AU2018279016 A AU 2018279016A AU 2018279016 A1 AU2018279016 A1 AU 2018279016A1
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Prior art keywords
sound
gaming
output
game
sounds
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Abandoned
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AU2018279016A
Inventor
David Keith Timperley
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Aristocrat Technologies Australia Pty Ltd
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Aristocrat Technologies Australia Pty Ltd
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Priority claimed from AU2012201105A external-priority patent/AU2012201105A1/en
Application filed by Aristocrat Technologies Australia Pty Ltd filed Critical Aristocrat Technologies Australia Pty Ltd
Priority to AU2018279016A priority Critical patent/AU2018279016A1/en
Publication of AU2018279016A1 publication Critical patent/AU2018279016A1/en
Abandoned legal-status Critical Current

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Abstract

Abstract A method in a gaming system having a plurality of gaming devices each having at least one speaker, each of the 5 plurality of gaming devices corresponding to a different sound, and wherein each of the gaming devices is configured to play at least one game in which sound effects are associated with the respective corresponding sound, the method comprising: 10 determining that at least one game event has occurred such that one or more prizes is to be awarded to one or more of the plurality of gaming devices; and controlling the at least one speaker of each of the plurality of gaming devices that is to be awarded a prize 15 to output a composite sound formed from each of the respective corresponding sounds in response to the at least one game event occurring, the composite sound indicative of the one or more gaming devices that are to be awarded the one or more prizes. 10927679_1 (GHMatters) P74458.AU.6 14/12/18

Description

A GAMING SYSTEM, A SOUND CONTROLLER, AND A METHOD OF
GAMING
Related Application
This application is a divisional application of Australian patent application number 2017203731, which in turn is a divisional application of Australian patent application number 2015203658, which in turn is a divisional application of Australian patent application number 2012201105, which in turn is a divisional application of Australian patent application number 2008258197. The disclosures of each of these applications are incorporated herein by reference.
Field
The invention relates to a gaming system, a sound controller, and a method of gaming.
Existing gaming machines employ sound effects to enhance the enjoyment of players playing gaming machines. While such gaming systems provide users with enjoyment, a need exists for alternative gaming systems in order to maintain or increase player enjoyment.
Summary of the Invention
In a first aspect, the invention provides a method in a gaming system having a plurality of gaming devices each having at least one speaker, each of the plurality of gaming devices corresponding to a different sound, and wherein each of the gaming devices is configured to play
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- 2 at least one game in which sound effects are associated with the respective corresponding sound, the method comprising:
determining that at least one game event has occurred such that one or more prizes is to be awarded to one or more of the plurality of gaming devices; and controlling the at least one speaker of each of the plurality of gaming devices that is to be awarded a prize to output a composite sound formed from each of the respective corresponding sounds in response to the at least one game event occurring, the composite sound indicative of the one or more gaming devices that are to be awarded the one or more prizes.
In an embodiment, the composite output sound is output by one gaming device to which one prize is awarded.
In an embodiment, the individual sounds are associated with respective ones of a plurality of game events which 20 can occur on at least one gaming device.
In an embodiment, the method further comprises outputting a composite sound formed from sounds associated with game events which occur together.
In an embodiment, individual sounds are associated with respective ones of a plurality of symbols and each game event involves the symbols being displayed on a display.
In an embodiment, each game event involves the symbols forming part of a winning combination.
In an embodiment, all the sounds are output together when all of the symbols form a winning combination.
In an embodiment, the game event is a win in at least one of the games .
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- 3 In a second aspect, the invention provides a gaming system comprising:
a plurality of gaming devices each having at least one speaker, each of the plurality of gaming devices corresponding to a different sound, and wherein each of the gaming devices is configured to play at least one game in which sound effects are associated with the respective corresponding sound;
a bonus controller determining that at least one game event has occurred such that one or more prizes is to be awarded to one or more of the plurality of gaming devices; and a sound controller arranged to control the at least one speaker of each of the plurality of gaming devices that is to be awarded a prize to output a composite sound formed from each of the respective corresponding sounds in response to the at least one game event occurring, the composite sound indicative of the one or more gaming devices that are to be awarded the one or more prizes.
In an embodiment, the sound controller controls the sound output such that the composite output sound is output by one gaming device to which one prize is awarded.
In an embodiment, the individual sounds are associated with respective ones of a plurality of game events which can occur on at least one gaming device.
In an embodiment, the sound controller is arranged to control the at least one speaker to output a composite sound formed from sounds associated with game events which occur together.
In an embodiment, individual sounds are associated with respective ones of a plurality of symbols and each game event involves the symbols being displayed on a display.
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- 4 In an embodiment, each game event involves the symbols forming part of a winning combination.
In an embodiment, all the sounds are output together when all of the symbols form a winning combination.
In an embodiment, the game event is a win in at least one of the games .
io
In a third aspect, the invention provides a sound controller for use with a gaming system having a plurality of gaming devices each having at least one speaker, each of the plurality of gaming devices corresponding to a different sound, and wherein each of the gaming devices is configured to play at least one game in which sound effects are associated with the respective corresponding sound, the sound controller arranged to determine that at least one game event has occurred such that one or more prizes is to be awarded to one or more of the plurality of gaming devices; and to control the at least one speaker of each of the plurality of gaming devices that is to be awarded a prize to output a composite sound formed from each of the respective corresponding sounds in response to the at least one game event occurring, the composite sound indicative of the one or more gaming devices that are to be awarded the one or more prizes.
In an embodiment, the sound controller controls the sound output such that the composite output sound is output by one gaming device to which one prize is awarded.
In an embodiment, the individual sounds are associated with respective ones of a plurality of game events which can occur on at least one gaming device and the sound controller is arranged to control the at least one speaker to output a composite sound formed from sounds associated
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- 5 with game events which occur together.
In an embodiment, the game event is a win in at least one of the games .
Brief Description of Drawings
In order that the invention may be more readily ascertained, an exemplary embodiment of the invention will 10 be described in relation to the accompanying drawings in which:
Figure 1 is a block diagram of a gaming system;
Figure 2 is a perspective view of a gaming device in the form of a stand alone gaming machine;
Figure 3 is a block diagram of the functional components of a gaming machine;
Figure 4 is a schematic diagram of the functional components of a memory; and
Figure 5 is a block diagram of a further gaming system.
Detailed Description
Referring to the drawings, there is shown a gaming system with a sound controller.
General System Configuration
Depending on the embodiment, the gaming system may take a number of different forms. In one form, shown in Figure 1, 35 the gaming system 100, includes a bonus controller 110 having a sound controller 115. The bonus controller 110 is in data communication with a plurality of gaming devices
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- 6 120 over a network 130. In Figure 1, each gaming device has a speaker 125 which can be controlled by the sound controller. In an alternative embodiment, the speakers may be provided independently of the gaming devices but in close proximity so that they are associated with respective gaming devices. A person skilled in the art will also appreciate that other configurations may be viable.
In another form, the function of the sound controller may be distributed in function across a plurality of gaming devices, for example, by having sub-controller modules in each gaming device which are arranged to communicate with one another.
In another form, the gaming system is provided by a single gaming device and a sound controller. In this form, the sound controller is typically part of the gaming device. Such a gaming system is illustrated in Figure 5 and will 20 be described in more detail below.
Gaining Devices
Herein, the term gaming device is used to refer to any device used by a player to play a game and specifically includes stand alone gaming machines and interactive video terminals which implement games in a client/server architecture.
A gaming device in the form of a stand alone gaming machine 10 is illustrated in Figure 2. The gaming machine 10 includes a console 12 having a display 14 on which is displayed representations of a game 16 that can be played by a player. A mid-trim 20 of the gaming machine 10 houses a bank of buttons 22 for enabling a player to interact with the gaming machine, in particular during game play. The mid-trim 20 also houses a credit input
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- 7 mechanism 24 which in this example includes a coin input chute 24A and a bill collector 24B. Other credit input mechanisms may also be employed, for example, a card reader for reading a smart card, debit card or credit 5 card. A player marketing module comprising a reading device may also be provided for the purpose of reading a player tracking device, for example as part of a loyalty program. The player tracking device may be in the form of a card, flash drive or any other portable storage medium 10 capable of being read by the reading device.
A top box 26 may carry artwork 28, including for example pay tables and details of bonus awards and other information or images relating to the game. Further 15 artwork and/or information may be provided on a front panel 29 of the console 12. A coin tray 30 is mounted beneath the front panel 29 for dispensing cash payouts from the gaming machine 10.
The display 14 shown in Figure 2 is in the form of a video display unit, particularly a cathode ray tube screen device. Alternatively, the display 14 may be a liquid crystal display, plasma screen, any other suitable video display unit, or the visible portion of an electromechanical device. The top box 26 may also include a display, for example a video display unit, which may be of the same type as the display 14, or of a different type.
Figure 3 shows a block diagram of operative components of a typical gaming machine 300 which may be the same as or different to the gaming machine of Figure 2.
The gaming machine 300 includes a game controller 301 having a processor 302. Instructions and data to control operation of the processor 302 are stored in a memory 303, which is in data communication with the processor 302.
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- 8 Typically, the gaming machine 300 will include both volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory 303.
The gaming machine 300 has hardware meters 304 for purposes including ensuring regulatory compliance and monitoring player credit, an input/output (I/O) interface 305 for communicating with peripheral devices of the gaming machine 300. The input/output interface 305 and/or the peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices. A random number generator module 313 generates random numbers for use by the processor 302. Persons skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers .
In the example shown in Figure 3, a player interface 320 includes peripheral devices that communicate with the game controller 301 comprise one or more displays 306, buttons and/or a touch screen 307, a card and/or ticket reader 308, a printer 309, a bill acceptor and/or coin input mechanism 310, a coin output mechanism 311 and at least one speaker 315. Additional hardware may be included as part of the gaming machine 300, or hardware may be omitted as required for the specific implementation.
In addition, the gaming machine 300 may include a communications interface, for example a network card 312. The network card may, for example, send status information, accounting information or other information to a central controller, server or database and receive data or commands from the central controller, server or database.
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- 9 Figure 4 shows a block diagram of the main components of an exemplary memory 303. The memory 303 includes RAM 303A, EPROM 303B and a mass storage device 303C. The RAM 303A typically temporarily holds program files for execution by the processor 302 and related data. The EPROM 303B may be a boot ROM device and/or may contain some system or game related code. The mass storage device 303C is typically used to store game programs, the integrity of which may be verified and/or authenticated by 10 the processor 302 using protected code from the EPROM 303B or elsewhere.
It is also possible for the operative components of the gaming machine 300 to be distributed, for example input/output devices 306,307,308,309,310,311 to be provided remotely from the game controller 301.
A gaming device as indicated above may also take the form of a client/server architecture where a portion of the 20 game is executed on the client and a portion of the game is executed on the server. In such embodiments, the client typically takes the form of an interactive video terminal which has a similar outward appearance to the gaming machine described above but the terminal is only 25 responsible for limited functions, for example rendering graphically game outcomes generated by a server.
Sound Controller
Sound controllers of embodiments to the invention are generally arranged such that individual sounds are output as part of play of one or more games but in response to a game event, such as a win event, two or more of the sounds are output together. In one example, sounds are output together in relation to a specific win event.
Producing sounds from a plurality of individual sounds can
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-10be done either in relation to the gaming system of Figure or a gaming system as represented by the gaming device of Figure 5. In gaming systems such as that shown in Figure 1, the sound controller 115 can also be arranged to 5 produce moving sound effects which travel relative to the individual gaming machines 120. Such a sound can be caused to stop at one of the gaming machines when there is a win event.
Referring to Figure 1, it will be seen that the speakers
125 form part of respective ones of the plurality of gaming machines 120A to 120D. As described above, the speakers 125 can also be provided independently of a gaming machine.
It will be appreciated that where the speakers 125 form part of the gaming machines, the gaming machines are arranged to interpret signals received from the sound controller 115 in order to output appropriate sound on the 20 speaker 125 (for example, the processor of the gaming controller of the gaming machine may be arranged to receive sound data output by the sound controller and control the speaker 125 to output sound based on the sound data). The machines 120 will also communicate data to the 25 bonus controller 110 to enable it to take actions.
In one example employing a system configuration as show in Figure 1, the sound controller 115 forms part of a bonus controller 110 arranged such that a group of machines can 30 be controlled by the bonus controller 110 to give a prize to everyone playing the machines 120A to 120D. In an example, each of the gaming machine devices 120A to 120D corresponds to a different sound. For example, one device represents a singer, one represents a trumpet, one represents a double bass and one represents the drums.
Each of the gaming machines when played individually has a game where the sound effects are related to the
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- 11 instrument/singer associated with them. When the bonus controller 110 determines that a game event has occurred such that a bonus prize is to be awarded to each of the gaming machines 120, the sound controller 115 controls each of the speakers 125 to play the same tune with all the sounds from the signer, trumpet, bass and drums to thereby indicate that a win has been awarded to each gaming machine.
In an analogous manner, if an individual gaming machine, say gaming machine 120B wins a prize, the bonus controller 110 or an analogous controller such as jackpot controller could employ the sound controller 115 to cause that single machine 120B to output a composite sound formed from a plurality of related sounds of the other gaming machines such that a win will be apparent to the other players. A person skilled in the art will appreciate that variations can occur, for example where for lesser wins only two or more sounds are combined.
In addition to the above, the gaming system of Figure 1 can achieve other effects. For example, in the case above where a win is awarded to just one of the machines a sound can be controlled so that it appears to be moving between 25 the gaming machines. For example, it can be first output at speaker 125A, then at 125B, then at 125C and then at 125D before being output at 125A again. The sound can continue to circle between the speakers 125A to 125D until stopping at one of the gaming machines to indicate a win.
For example, the sound could be in the form of a drum roll moving from gaming machine to gaming machine followed by an announcement And the winner is....
In an alternative embodiment, different sounds are allocated to different game events which may occur together. In one example, in a spinning reel type game, different sounds are allocated to symbols which correspond
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- 12 to five different instruments which may appear on one of five different reels on a display of a gaming machine.
One winning combination is formed by each of the symbols appearing together in a winning combination of symbols. In this example, all instruments will be played together so as to play a composite win sound when this winning combination occurs. The sounds of individual instruments may be played when they appear individually or if they appear in another winning combination.
Figure 5 shows a block diagram of a gaming system arranged to implement such an embodiment. In this embodiment the outcome generator 623 of game controller (implemented by processor 62 executing program code stored in memory 64) is arranged to select symbols using random number generator 624 from at least one set of symbols specified by symbol data 641 stored in memory 64 for display on the display 54 of a player interface 50 of a gaming device.
In one embodiment, the symbols may correspond to a plurality of reel strips for a spinning reel type game and the outcome generator of the game controller selects the symbols in one of the known manners for spinning reel type games. For example, by selected stop positions for each reel. If the outcome generator 623 determines that these symbol combinations correspond to winning combinations, it will award prizes based on prize data 643. In addition, the outcome generator advises a sound controller 622 which of the symbols associated with sounds of appeared in the generated outcome. The sound controller 622 then causes the speaker(s) 58 to output sounds corresponding to the symbols which appear based on sound data 644. If a composite sound is to be output, for example if two or more symbols appear together in a winning combination, the sound controller 622 uses mixer 62 2A to combine the sounds together. A person skilled in the art will appreciate that other sound embodiments, a mixer 622A may not be
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- 13 necessary as the sound data 644 may include all the available combinations of musical instruments. Sound controller 622 outputs the composite sound on the speakers 58. In one example, a win combination corresponds to the 5 appearance of five different musical instruments on a win line on the display 54. In this example the sound controller 622 outputs a winning sound corresponding to the sound of a band formed by all of the musical instruments .
A person skilled in the art will appreciate that other embodiments are possible. For example, the instruments may only play a tune individually when forming part of a winning combination. Further a pay table can be constructed so that there is less of a pay for few instruments and more for the entire band.
The sounds need not be the sounds of instruments, for example they could be the sounds of animals, vehicles or 20 the like: whatever suits the theme of the game. In another example, a moving sound type game could have a musical chairs type theme such that players know that when the music stops they receive a win. These and other embodiments will be apparent to a person skilled in the 25 art.
In further embodiments the sounds can, instead or in addition be used to provide an element of suspense that is to indicate that an event could possibly occur. In these embodiments a suspense sound indicative of the possible game event is output when a precursor event occurs. The game event may be, for example, triggering of a feature game or occurrence of a high value symbol combination.
A precursor event may be, for example, that a part of a symbol combination has appeared on the reels of a spinning
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- 14 reel type game. For example, in a stand alone embodiment employing a gaming system of the type illustrated in Figure 5 the appearance of two car symbols on the reels triggers a feature game in the form of a series of free games. When the reels are spun a car engine sound may be output under control of sound controller 622. When a first car symbol appears on the reels a braking sound is output by the sound controller 622: i.e. the first car symbol is the precursor event and the braking sound is the suspense 10 sound. If a second car symbol appears the sound controller
622 outputs a crash sound to indicate that the feature will be triggered - i.e. that the game event has occurred. If the second car symbol does not appear, or can no longer appear, e.g. because it can only appear on a specific reel 15 and that reel has stopped, the suspense sound is turned off.
In an embodiment, employing the arrangement of Figure 1, a bonus controller 110 may make an award to the players of 20 each of gaming machines if a bonus symbol is spun up on the reels of each of the respective machines within a designated time period. In one example, a suspense sound is output from each of speakers 125 once two or three of the gaming machines 120 have spun up a bonus symbol. The 25 suspense sound could be a composite sound formed of the sounds of individual machines as described above. The sound becomes the winning sound if the fourth machine spins up the bonus symbol in the required time period. In this example, the suspense and winning sounds may be the 30 same.
Persons skilled in the art will appreciate that other gaming systems are possible. For example in a system having a plurality of gaming devices as shown in Figure 1, 35 each gaming machine may have a sound controller as shown in Figure 5 which operates based on data indicating the state of the game received from bonus controller, such
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- 15 that it is not necessary for there to be a single controlling sound controller - i.e. the individual sound controllers act collectively to achieve the desired outcome.
Persons skilled in the art will also appreciate that the method of the embodiment could be embodied in program code. The program code could be supplied in a number of ways, for example on a computer readable medium, such as a 10 disc or a memory (for example, that could replace part of memory 103) or as a data signal (for example, by downloading it from a server). Such program code can be executed by one or more processors to implement the sound controllers/gaming systems described above.
It will be understood to persons skilled in the art of the invention that many modifications may be made without departing from the spirit and scope of the invention. In particular, persons skilled in the art will appreciate that features of the above embodiments and examples can be combined to form further embodiments.
It is to be understood that, if any prior art publication is referred to herein, such reference does not constitute 25 an admission that the publication forms a part of the common general knowledge in the art, in any country.
In the claims which follow and in the preceding description of the invention, except where the context requires otherwise due to express language or necessary implication, the word comprise or variations such as comprises or comprising is used in an inclusive sense,
i.e. to specify the presence of the stated features but not to preclude the presence or addition of further features in various embodiments of the invention.

Claims (17)

  1. THE CLAIMS DEFINING THE INVENTION ARE AS FOLLOWS:
    1. A method in a gaming system having a plurality of gaming devices each having at least one speaker, each of
    5 the plurality of gaming devices corresponding to a different sound, and wherein each of the gaming devices is configured to play at least one game in which sound effects are associated with the respective corresponding sound, the method comprising:
    10 determining that at least one game event has occurred such that one or more prizes is to be awarded to one or more of the plurality of gaming devices; and controlling the at least one speaker of each of the plurality of gaming devices that is to be awarded a prize
    15 to output a composite sound formed from each of the respective corresponding sounds in response to the at least one game event occurring, the composite sound indicative of the one or more gaming devices that are to be awarded the one or more prizes.
  2. 2. A method as claimed in claim 1, and wherein the composite output sound is output by one gaming device to which one prize is awarded.
    25
  3. 3. A method as claimed in claim 1, wherein the individual sounds are associated with respective ones of a plurality of game events which can occur on at least one gaming device.
    30
  4. 4. A method as claimed in claim 3, and further comprising outputting a composite sound formed from sounds associated with game events which occur together.
  5. 5. A method as claimed in claim 3, wherein individual
    35 sounds are associated with respective ones of a plurality of symbols and each game event involves the symbols being displayed on a display.
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  6. 6. A method as claimed in claim 4, wherein each game event involves the symbols forming part of a winning combination.
  7. 7. A method as claimed in claim 5, wherein all the sounds are output together when all of the symbols form a winning combination.
    10
  8. 8. A method as claimed in claim 1, wherein the game event is a win in at least one of the games.
  9. 9. A gaming system comprising:
    a plurality of gaming devices each having at least
    15 one speaker, each of the plurality of gaming devices corresponding to a different sound, and wherein each of the gaming devices is configured to play at least one game in which sound effects are associated with the respective corresponding sound;
    20 a bonus controller determining that at least one game event has occurred such that one or more prizes is to be awarded to one or more of the plurality of gaming devices; and a sound controller arranged to control the at least
    25 one speaker of each of the plurality of gaming devices that is to be awarded a prize to output a composite sound formed from each of the respective corresponding sounds in response to the at least one game event occurring, the composite sound indicative of the one or more gaming
    30 devices that are to be awarded the one or more prizes.
  10. 10. A gaming system as claimed in claim 9, and wherein the sound controller controls the sound output such that the composite output sound is output by one gaming device to
    35 which one prize is awarded.
  11. 11. A gaming system as claimed in claim 9, wherein the
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    - 18 individual sounds are associated with respective ones of a plurality of game events which can occur on at least one gaming device.
    5 12. A gaming system as claimed in claim 11, wherein the sound controller is arranged to control the at least one speaker to output a composite sound formed from sounds associated with game events which occur together.
    10 13. A gaming system as claimed in claim 11, wherein individual sounds are associated with respective ones of a plurality of symbols and each game event involves the symbols being displayed on a display.
  12. 15 14. A gaming system as claimed in claim 13, wherein each game event involves the symbols forming part of a winning combination.
    15. A gaming system as claimed in claim 13, wherein all
    20 the sounds are output together when all of the symbols form a winning combination.
  13. 16. A gaming system as claimed in claim 9, wherein the game event is a win in at least one of the games.
  14. 17. A sound controller for use with a gaming system having a plurality of gaming devices each having at least one speaker, each of the plurality of gaming devices corresponding to a different sound, and wherein each of
    30 the gaming devices is configured to play at least one game in which sound effects are associated with the respective corresponding sound, the sound controller arranged to determine that at least one game event has occurred such that one or more prizes is to be awarded to one or more of
    35 the plurality of gaming devices; and to control the at least one speaker of each of the plurality of gaming devices that is to be awarded a prize to output a
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    - 19 composite sound formed from each of the respective corresponding sounds in response to the at least one game event occurring, the composite sound indicative of the one or more gaming devices that are to be awarded the one or
    5 more prizes .
  15. 18. A sound controller as claimed in claim 17, and wherein the sound controller controls the sound output such that the composite output sound is output by one gaming device
    10 to which one prize is awarded.
  16. 19. A sound controller as claimed in claim 17, and wherein the individual sounds are associated with respective ones of a plurality of game events which can occur on at least
    15 one gaming device and the sound controller is arranged to control the at least one speaker to output a composite sound formed from sounds associated with game events which occur together.
  17. 20 20. A sound controller as claimed in claim 17, and wherein the game event is a win in at least one of the games.
AU2018279016A 2007-12-21 2018-12-14 A gaming system, a sound controller, and a method of gaming Abandoned AU2018279016A1 (en)

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AU2007907054 2007-12-21
AU2008901891 2008-04-16
AU2012201105A AU2012201105A1 (en) 2007-12-21 2012-02-24 A gaming system, a sound controller, and a method of gaming
AU2015203658A AU2015203658A1 (en) 2007-12-21 2015-06-30 A gaming system, a sound controller, and a method of gaming
AU2017203731A AU2017203731A1 (en) 2007-12-21 2017-06-02 A gaming system, a sound controller, and a method of gaming
AU2018279016A AU2018279016A1 (en) 2007-12-21 2018-12-14 A gaming system, a sound controller, and a method of gaming

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