AU2010214695A1 - A method of gaming, a gaming system and a game controller - Google Patents

A method of gaming, a gaming system and a game controller Download PDF

Info

Publication number
AU2010214695A1
AU2010214695A1 AU2010214695A AU2010214695A AU2010214695A1 AU 2010214695 A1 AU2010214695 A1 AU 2010214695A1 AU 2010214695 A AU2010214695 A AU 2010214695A AU 2010214695 A AU2010214695 A AU 2010214695A AU 2010214695 A1 AU2010214695 A1 AU 2010214695A1
Authority
AU
Australia
Prior art keywords
game
player
outcome
symbols
display
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2010214695A
Inventor
William George Cormack
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Aristocrat Technologies Australia Pty Ltd
Original Assignee
Aristocrat Technologies Australia Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aristocrat Technologies Australia Pty Ltd filed Critical Aristocrat Technologies Australia Pty Ltd
Priority to AU2010214695A priority Critical patent/AU2010214695A1/en
Publication of AU2010214695A1 publication Critical patent/AU2010214695A1/en
Priority to AU2015200411A priority patent/AU2015200411A1/en
Priority to AU2017201373A priority patent/AU2017201373A1/en
Priority to AU2018201918A priority patent/AU2018201918A1/en
Priority to AU2019204460A priority patent/AU2019204460A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3258Cumulative reward schemes, e.g. jackpots

Landscapes

  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Description

AUSTRALIA Patents Act 1990 COMPLETE SPECIFICATION Divisional Patent Applicant(s): Aristocrat Technologies Australia Pty Limited Invention Title: A METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER The following statement is a full description of this invention, including the best method for performing it known to me/us: -2 Title A METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER 5 Related Application This application is a divisional application of Australian application no. 2008201213 the disclosure of which is incorporated herein by reference. Most of the disclosure 10 of that application is also included herein, however, reference may be made to the specification of application no. 2008201213 as filed or accepted to gain further understanding of the invention claimed herein. 15 Field The invention relates to a method of gaming, a gaming system and a game controller. 20 Background In current gaming machines a player is required to specify the amount bet per line and the number of play lines the player wants to play, or in some games, the number of 25 reels the player wants to play. While such gaming systems provide users with enjoyment, a need exists for alternative gaming systems in order to maintain or increase player enjoyment. 30 Summary of the Invention In a first aspect, the invention provides a method of gaming comprising: 35 receiving an initiate play instruction from a player selected from a plurality of initiate play instructions; generating a game outcome in response to receipt of 23835341 (GHMatters) P77223.AU. 1 27/08110 -3 the initiate play instruction, generation of the game outcome including selecting a plurality of symbols for display in a set of display positions corresponding to a plurality of spinning reels set side by side; and 5 evaluating the game outcome by evaluating the symbols at at least two different combinations of display positions in accordance with at least one game rule, each combination consisting of one display position from each reel and the same evaluation being performed irrespective io of the received initiate play instruction. In an embodiment, the method comprises determining whether the symbols at one or more of the at least two different combinations of symbol positions correspond to a winning 15 outcome entitling the player to an award. In an embodiment, the method comprises determining whether the symbols at one or more of the at least two different combinations of symbol positions correspond to a feature 20 game trigger. In an embodiment, the method comprises evaluating the symbols at the display positions to determine whether a plurality of symbols corresponds to a scattered winning 25 outcome entitling the player to an award. In an embodiment, the method comprises evaluating the symbols at the display positions to determine whether a plurality of symbols corresponds to a feature game 30 trigger. In an embodiment, the method comprises conducting any triggered feature game and evaluating the feature game to determine whether the feature game corresponds to one or 35 more winning outcomes entitling the player to an award. In an embodiment, the method comprises making an award to 23835341 (GHMatters) P77223.AU.1 27108/10 -4 which the player has become entitled. In an embodiment, the method comprises allowing the player to gamble any award prior to making the award and 5 determining whether to modify the award based on the outcome of the gamble. In an embodiment, individual ones of the initiate play instructions vary from other initiate play instructions 10 solely by a bet amount. In an embodiment, the method comprises determining the quantum of each award to which the player becomes entitled based on the initiate play instruction. 15 In an embodiment, each one of the at least two combinations of display positions corresponds to a win line. 20 In an embodiment, each one of the at least two combinations of display positions is derived by combining selected display positions of a plurality of reels. In an embodiment, the selected display positions are 25 derived from selected reels. In an embodiment, the method comprises comprising evaluating all symbol combinations available for the game. 30 In an embodiment, the method comprises evaluating all the win lines. In an embodiment, the method comprises evaluating all symbol combinations derived from selection of all the 35 reels. In an embodiment, the method comprises comprising an 2383534_1 (GHMatters) P77223.AU.1 27/08110 - 5 operator setting a number of combinations of symbols to be evaluated. In a second aspect, the invention provides a game 5 controller for a gaming system, the game controller arranged to: receive an initiate play instruction from a player selected from a plurality of initiate play instructions; generate a game outcome in response to receipt of the 10 initiate play instruction, generation of the game outcome including selecting a plurality of symbols for display in a set of display positions corresponding to a plurality of spinning reels set side by side; and evaluate the game outcome by evaluating the symbols 15 at at least two different combinations of display positions in accordance with at least one game rule, each combination consisting of one display position from each reel and the same evaluation being performed irrespective of the received initiate play instruction. 20 In an embodiment, the game controller comprises an outcome generator for generating the game outcome. In an embodiment, the game controller comprises an outcome 25 evaluator for evaluating the game outcome. In an embodiment, the game controller is constituted, at least in part, by a processor executing program code stored in a memory. 30 In a third aspect, the invention provides gaming system comprising: a player interface comprising: a display; and 35 a game play mechanism operable by the player to select one initiate play instruction from a plurality of possible initiate play instructions; and 2383534_1 (GHMatters) P77223AU.1 27/08/10 - 6 a game controller arranged to: receive the initiate play instruction; generate a game outcome in response to receipt of the initiate play instruction, generation of the game 5 outcome including selecting a plurality of symbols for display on the display in a set of display positions corresponding to a plurality of spinning reels set side by side; and evaluate the game outcome by evaluating the 10 symbols at at least two different combinations of display positions in accordance with at least one game rule, each combination consisting of one display position from each reel and the same evaluation being performed irrespective of the received initiate play instruction. 15 In an embodiment, the gaming system comprises an operator interface operable to specify a number of different combinations of display positions to be evaluated. 20 In a fourth aspect, the invention provides computer program code which when executed implements the above method. In a fifth aspect, the invention provides a computer 25 readable medium comprising the above program code. In a sixth aspect, the invention provides a data signal comprising the above program code. 30 In a seventh aspect, the invention provides a method of transmitting or receiving the above program code. Brief Description of Drawings 35 An exemplary embodiment of the invention will now be described with reference to the accompanying drawings in which: 23835341 (GHMatters) P77223 AU 1 27/08/10 - 7 Figure 1 is a block diagram of the core components of a gaming system; 5 Figure 2 is a perspective view of a stand alone gaming machine; Figure 3 is a block diagram of the functional components of a gaming machine; 10 Figure 4 is a schematic diagram of the functional components of a memory; Figure 5 is a schematic diagram of a network gaming 15 system; Figure 6 is a further block diagram of a gaming system; Figure 7 is a flow chart of an embodiment; and 20 Figure 8 is an exemplary game play mechanism. Detailed Description 25 Referring to the drawings, there is shown a gaming system having a game controller arranged to implement a game wherein the same plurality of combinations of symbol positions are evaluated irrespective of the bet placed by the player. As a result, in embodiments where the game 30 involves win lines, the same number of win lines is always evaluated irrespective of the bet. General construction of gaming system 35 The gaming system can take a number of different forms. In a first form, a stand alone gaming machine is provided wherein all or most components required for implementing 2383534_1 (GHMatters) P77223 AU.1 27/08110 - 8 the game are present in a player operable gaming machine. In a second form, a distributed architecture is provided wherein some of the components required for implementing 5 the game are present in a player operable gaming machine and some of the components required for implementing the game are located remotely relative to the gaming machine. For example, a "thick client" architecture may be used wherein part of the game is executed on a player operable 10 gaming machine and part of the game is executed remotely, such as by a gaming server; or a "thin client" architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible is and/or visible gaming information to the player and receive gaming inputs from the player. However, it will be understood that other arrangements are envisaged. For example, an architecture may be provided 20 wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the gaming server are selectively modifiable. For example, the gaming system may operate in stand alone gaming machine mode, "thick client" mode or "thin client" mode 25 depending on the game being played, operating conditions, and so on. Other variations will be apparent to persons skilled in the art. Irrespective of the form, the gaming system comprises 30 several core components. At the broadest level, the core components are a player interface 50 and a game controller 60 as illustrated in Figure 1. The player interface is arranged to enable manual interaction between a player and the gaming system and for this purpose includes the 35 input/output components required for the player to enter instructions and play the game. 2383534_1 (GHMatters) P77223 AU.1 27/08/10 - 9 Components of the player interface may vary from embodiment to embodiment but will typically include a credit mechanism 52 to enable a player to input credits and receive payouts, one or more displays 54, a game play 5 mechanism 56 that enables a player to input game play instructions (e.g. to place bets), and one or more speakers 58. The game controller 60 is in data communication with the 10 player interface and typically includes a processor 62 that processes the game play instructions in accordance with game play rules and outputs game play outcomes to the display. Typically, the game play instructions are stored as program code in a memory 64 but can also be hardwired. 15 Herein the term "processor" is used to refer generically to any device that can process game play instructions in accordance with game play rules and may include: a microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer 20 (e.g. a PC) or a server. A gaming system in the form of a stand alone gaming machine 10 is illustrated in Figure 2. The gaming machine 10 includes a console 12 having a display 14 on which are 25 displayed representations of a game 16 that can be played by a player. A mid-trim 20 of the gaming machine 10 houses a bank of buttons 22 for enabling a player to interact with the gaming machine, in particular during game play. The mid-trim 20 also houses a credit input 30 mechanism 24 which in this example includes a coin input chute 24A and a bill collector 24B. Other credit input mechanisms may also be employed, for example, a card reader for reading a smart card, debit card or credit card. A player marketing module (not shown) having a 35 reading device may also be provided for the purpose of reading a player tracking device, for example as part of a loyalty program. The player tracking device may be in the 2383534_1 (GHMatters) P77223 AU-1 27/08/10 - 10 form of a card, flash drive or any other portable storage medium capable of being read by the reading device. A top box 26 may carry artwork 28, including for example 5 pay tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be provided on a front panel 29 of the console 12. A coin tray 30 is mounted beneath the front panel 29 for dispensing cash payouts 10 from the gaming machine 10. The display 14 shown in Figure 2 is in the form of a video display unit, particularly a cathode ray tube screen device. Alternatively, the display 14 may be a liquid is crystal display, plasma screen, any other suitable video display unit, or the visible portion of an electromechanical device. The top box 26 may also include a display, for example a video display unit, which may be of the same type as the display 14, or of a different 20 type. Figure 3 shows a block diagram of operative components of a typical gaming machine which may be the same as or different to the gaming machine of Figure 2. 25 The gaming machine 100 includes a game controller 101 having a processor 102. Instructions and data to control operation of the processor 102 are stored in a memory 103, which is in data communication with the processor 102. 30 Typically, the gaming machine 100 will include both volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory 103. 35 The gaming machine has hardware meters 104 for purposes including ensuring regulatory compliance and monitoring player credit, an input/output (I/0) interface 105 for 23835341 (GHMatters) P77223.AU. 1 27108/10 - 11 communicating with peripheral devices of the gaming machine 100. The input/output interface 105 and/or the peripheral devices may be intelligent devices with their own memory for storing associated instructions and data 5 for use with the input/output interface or the peripheral devices. A random number generator module 113 generates random numbers for use by the processor 102. Persons skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers. 10 In the example shown in Figure 3, a player interface 120 includes peripheral devices that communicate with the game controller 101 comprise one or more displays 106, a touch screen and/or buttons 107, a card and/or ticket reader 15 108, a printer 109, a bill acceptor and/or coin input mechanism 110 and a coin output mechanism 111. Additional hardware may be included as part of the gaming machine 100, or hardware may be omitted as required for the specific implementation. 20 In addition, the gaming machine 100 may include a communications interface, for example a network card 112. The network card may, for example, send status information, accounting information or other information 25 to a central controller, server or database and receive data or commands from the central controller, server or database. Figure 4 shows a block diagram of the main components of 30 an exemplary memory 103. The memory 103 includes RAM 103A, EPROM 103B and a mass storage device 103C. The RAM 103A typically temporarily holds program files for execution by the processor 102 and related data. The EPROM 103B may be a boot ROM device and/or may contain 35 some system or game related code. The mass storage device 103C is typically used to store game programs, the integrity of which may be verified and/or authenticated by 23835341 (GHMatters) P77223 AU.1 27/O8/10 - 12 the processor 102 using protected code from the EPROM 103B or elsewhere. It is also possible for the operative components of the 5 gaming machine 100 to be distributed, for example input/output devices 106,107,108,109,110,111 to be provided remotely from the game controller 101. Figure 5 shows a gaming system 200 in accordance with an 10 alternative embodiment. The gaming system 200 includes a network 201, which for example may be an Ethernet network. Gaming machines 202, shown arranged in three banks 203 of two gaming machines 202 in Figure 5, are connected to the network 201. The gaming machines 202 provide a player 15 operable interface and may be the same as the gaming machines 10,100 shown in Figures 2 and 3, or may have simplified functionality depending on the requirements for implementing game play. While banks 203 of two gaming machines are illustrated in Figure 5, banks of one, three 20 or more gaming machines are also envisaged. One or more displays 204 may also be connected to the network 201. For example, the displays 204 may be associated with one or more banks 203 of gaming machines. 25 The displays 204 may be used to display representations associated with game play on the gaming machines 202, and/or used to display other representations, for example promotional or informational material. 30 In a thick client embodiment, game server 205 implements part of the game played by a player using a gaming machine 202 and the gaming machine 202 implements part of the game. With this embodiment, as both the game server and the gaming device implement part of the game, they 35 collectively provide a game controller. A database management server 206 may manage storage of game programs and associated data for downloading or access by the 2383534_1 (GHMatters) P77223.AUA 27108/10 - 13 gaming devices 202 in a database 206A. Typically, if the gaming system enables players to participate in a Jackpot game, a Jackpot server 207 will be provided to perform accounting functions for the Jackpot game. A loyalty 5 program server 212 may also be provided. In a thin client embodiment, game server 205 implements most or all of the game played by a player using a gaming machine 202 and the gaming machine 202 essentially 10 provides only the player interface. With this embodiment, the game server 205 provides the game controller. The gaming machine will receive player instructions, pass these to the game server which will process them and return game play outcomes to the gaming machine for 15 display. In a thin client embodiment, the gaming machines could be computer terminals, e.g. PCs running software that provides a player interface operable using standard computer input and output components. 20 Servers are also typically provided to assist in the administration of the gaming network 200, including for example a gaming floor management server 208, and a licensing server 209 to monitor the use of licenses relating to particular games. An administrator terminal 25 210 is provided to allow an administrator to run the network 201 and the devices connected to the network. The gaming system 200 may communicate with other gaming systems, other local networks, for example a corporate 30 network, and/or a wide area network such as the Internet, for example through a firewall 211. Persons skilled in the art will appreciate that in accordance with known techniques, functionality at the 35 server side of the network may be distributed over a plurality of different computers. For example, elements may be run as a single "engine" on one server or a 2383534_1 (GHMatters) P77223.AU.1 27/08/10 - 14 separate server may be provided. For example, the game server 205 could run a random generator engine. Alternatively, a separate random number generator server could be provided. Further, persons skilled in the art 5 will appreciate that a plurality of game servers could be provided to run different games or a single game server may run a plurality of different games as required by the terminals. 10 Further detail of gaming system Referring to Figure 6, the player operates game play mechanism 56 to input an initiate play instruction selected from one of a plurality of available initiate is play instructions. As described above, the game play mechanism can be in the form of a touch screen and/or buttons. In the embodiment, irrespective of the initiate play instruction that is entered the outcome evaluator 623 evaluates the same plurality of combinations of display 20 positions in accordance with at least one game rule 642. In one embodiment, the outcome evaluator 623 will evaluate a plurality of win lines specified by game rule data 641. Figure 8 shows an example of a game play mechanism 56 for 25 such an embodiment. In this example, there are 25 win lines evaluated. A player can choose between four different initiate play instructions by pressing (or touching in a touch screen embodiment) one of buttons 561,562,563,564. Button 561 corresponds to a bet of 25 30 credits, button 562 corresponds to a bet of 50 credits and button 563 corresponds to a bet of 250 credits. "Play Again" button 564 may be employed to initiate play using the previously placed bet again. 35 The outcome generator 622 operates in response to the player's operation of game play mechanism 56 to generate a game outcome which will then be evaluated by outcome 2383534_1 (GHMatters) P77223 AU.1 27/08/10 - 15 evaluator 623. The outcome generator forms the game outcome by employing random number generator 621 to randomly select symbols from a set of symbols specified by symbol data 641. The selected symbols are advised to the s display controller 625 which causes them to be displayed on display 54 at a set of display positions. Outcome generator 622 selects symbols for display from a plurality of symbol sets corresponding to respective ones of a plurality of spinning reels. Thus, the symbol sets 641 10 specify a sequence of symbols for each reel such that the outcome generator 622 can, in one example, select symbols for display by selecting a stopping position in the sequence. one example, three symbols of each of five reels may be displayed such that symbols are displayed at is fifteen display positions on display 54. To obtain a desired return to player, a probability table having weighted outcomes is typically employed when selecting the symbols. 20 Outcome evaluator 623 evaluates each of the plurality of win lines to determine which, if any, of the win lines corresponds to a winning combination specified in the prize data 642A based on game rules. For example, the game rules may specify that all combinations are evaluated left 25 to right or can be evaluated right to left or both. Depending on the specific rules of the game implemented by the embodiment, the outcome evaluator may evaluate the win lines to determine whether they provide a trigger for a feature (or secondary) game. 30 The outcome evaluator 623 may also make additional evaluations known in the art, for example "scatters" where a player is awarded a prize or a feature game for a designated number of symbols, irrespective of whether they 35 are on a win line. By way of example, the feature game may be a series of free games, in which case outcome evaluator 623 triggers outcome generator 622 to carry out a series 23835341 (GHMatters) P77223.AU 1 27/08110 - 16 of free games and outcome evaluator 623 evaluates each of these games to determine any awards to be made. Prize awarder 624 determines the quantum of the award to be made from the initiate play instruction (e.g. based on the size 5 of the bet) and the prizes are accumulated to a win meter stored as meter data 643. Once all outcomes have been generated and a further game play instruction is required before any further play can occur, credits are transferred to a credit meter in meter data 643. In embodiments, where io a gamble feature is offered it may be possible, for example to seek to double the accumulated win at the risk of losing it. In such embodiments, it may be necessary for a player to operate the game play mechanism 56 to indicate they want to take an accumulated win or to initiate a is further play of the game before credits are transferred from the win meter to the credit meter. Persons skilled in the art will appreciate that win lines are formed by a combination of displayed symbol positions, 20 one from each reel, the symbol positions being located relative to one another such that they form a line. Examples of win lines are given in Australian patent 684195 owned by Aristocrat Technologies Australia Pty. Ltd. 25 Figure 6 shows an operator interface 66 which is deployed in some embodiments to enable the operator of the venue at which the game can be played to configure the number of lines which constitute the plurality of win lines. In this 30 example, the operator can select between 4 options, 661,662,663,664 corresponding to different numbers of a plurality of win lines offerable under the game rules 642. For example, 6, 9, 15 or a maximum of 25 lines. In such embodiments, the game rules 641 may default to the maximum 35 number of lines offerable under the game rules. In such embodiments, it may be desirable for the game play mechanism to be provided by touch screen buttons to make 2383534_1 (GHMatters) P77223 AUA 27108/10 - 17 it easy to change the text displayed to each player on the buttons. In the above description it will be appreciated that the 5 various of the above functional modules are implemented by processor 62 executing code stored in memory 64. Persons skilled in the art will appreciate that other embodiments are possible including dedicated circuits. 10 Persons skilled in the art, will appreciate that in other embodiments, the outcome evaluator may evaluate symbol combinations in a different way. For example, in the manner in which outcomes are evaluated in games marketed under the trade name "Reel Power" by Aristocrat Leisure is Industries Pty Ltd and described in US 6,093,102. In such games symbol combinations are made by forming combinations from each selected reel by combining it with all the selected positions of other reels. In other words, all symbol positions of a selected reel can be used to form 20 symbol combinations with designated, symbol display positions of other reels. This means that in embodiments where there are three symbols displayed for each reel and five reels, there are 243 different symbol combinations (35) to be evaluated by the outcome evaluator (also known 25 as "ways" to win). Thus in this embodiment, the game rules 641 may specify for example the evaluation of 2,3,4 or 5 reels irrespective of the game play instruction. This may be configurable by the operator in the manner described above. 30 The method 700 is summarised in Figure 7 and involves receiving 710 an initiate game play instruction, generating 720 a game outcome, and evaluating 730 plural different combination of symbol positions irrespective of 35 the initiate play instruction. Persons skilled in the art will also appreciate that the 23835341 (GHMatters) P77223AU.1 27/08/10 - 18 method of the embodiment could be embodied in program code. The program code could be supplied in a number of ways, for example on a computer readable medium, such as a disc or a memory (for example, that could replace part of 5 memory 103) or as a data signal (for example, by downloading it from a server which results in the program code being transmitted from the server to a gaming machine or computer which receives it). 10 It will be understood to persons skilled in the art of the invention that many modifications may be made without departing from the spirit and scope of the invention. It is to be understood that, if any prior art publication 15 is referred to herein, such reference does not constitute an admission that the publication forms a part of the common general knowledge in the art, in Australia or any other country. 20 In the claims which follow and in the preceding description of the invention, except where the context requires otherwise due to express language or necessary implication, the word "comprise" or variations such as "comprises" or "comprising" is used in an inclusive sense, 25 i.e. to specify the presence of the stated features but not to preclude the presence or addition of further features in various embodiments of the invention. 2383534_1 (GHMatters) P77223 AU.1 27/08/10

Claims (23)

1. A method of gaming comprising: receiving an initiate play instruction from a player 5 selected from a plurality of initiate play instructions; generating a game outcome in response to receipt of the initiate play instruction, generation of the game outcome including selecting a plurality of symbols for display in a set of display positions corresponding to a 10 plurality of spinning reels set side by side; and evaluating the game outcome by evaluating the symbols at at least two different combinations of display positions in accordance with at least one game rule, each combination consisting of one display position from each 15 reel and the same evaluation being performed irrespective of the received initiate play instruction.
2. A method as claimed in claim 1, comprising determining whether the symbols at one or more of the at 20 least two different combinations of symbol positions correspond to a winning outcome entitling the player to an award.
3. A method as claimed in claim 1 or claim 2, comprising 25 determining whether the symbols at one or more of the at least two different combinations of symbol positions correspond to a feature game trigger.
4. A method as claimed in any one of claims 1 to 3, 30 further comprising evaluating the symbols at the display positions to determine whether a plurality of symbols corresponds to a scattered winning outcome entitling the player to an award. 35 5. A method as claimed in any one of claims 1 to 4, further comprising evaluating the symbols at the display positions to determine whether a plurality of symbols 2383534_1 (GHMazters) P77223.AU.1 27/08/10 - 20 corresponds to a feature game trigger.
7. A method as claimed in claim 3 or claim 5, comprising conducting any triggered feature game and evaluating the 5 feature game to determine whether the feature game corresponds to one or more winning outcomes entitling the player to an award.
8. A method as claimed in any one of claims 2 to 7, 10 comprising making an award to which the player has become entitled.
9. A method as claimed in claim 8, comprising allowing the player to gamble any award prior to making the award is and determining whether to modify the award based on the outcome of the gamble.
10. A method as claimed in any one of claims 1 to 9, wherein individual ones of the initiate play instructions 20 vary from other initiate play instructions solely by a bet amount.
11. A method as claimed in claim 10 comprising determining the quantum of each award to which the player 25 becomes entitled based on the initiate play instruction.
12. A method as claimed in any one of claims 1 to 11, wherein each one of the at least two combinations of display positions corresponds to a win line. 30
13. A method as claimed in any one of claims 1 to 11, wherein each one of the at least two combinations of display positions is derived by combining selected display positions of a plurality of reels. 35
14. A method as claimed in claim 13, wherein the selected display positions are derived from selected reels. 2383534_1 (GHMatters) P77223 AU 1 27/08/10 - 21 15. A method as claimed in any one of claims 1 to 14, comprising evaluating all symbol combinations available for the game. 5
16. A method as claimed in claim 15 comprising evaluating all the win lines.
17. A method as claimed in claim 15 comprising evaluating 10 all symbol combinations derived from selection of all the reels.
18. A method as claimed in any one of claims 1 to 17, comprising an operator setting a number of combinations to 15 be evaluated.
19. A game controller for a gaming system, the game controller arranged to: receive an initiate play instruction from a player 20 selected from a plurality of initiate play instructions; generate a game outcome in response to receipt of the initiate play instruction, generation of the game outcome including selecting a plurality of symbols for display in a set of display positions corresponding to a plurality of 25 spinning reels set side by side; and evaluate the game outcome by evaluating the symbols at at least two different combinations of display positions in accordance with at least one game rule, each combination consisting of one display position from each 30 reel and the same evaluation being performed irrespective of the received initiate play instruction.
20. A game controller as claimed in claim 19, comprising an outcome generator for generating the game outcome. 35
21. A game controller as claimed in claim 19 or claim 20, comprising an outcome evaluator for evaluating the game 2383534_1 (GHMatters) P77223.AU.1 27/08/10 - 22 outcome.
22. A game controller as claimed in any one of claims 18 to 21, constituted, at least in part, by a processor 5 executing program code stored in a memory.
23. A gaming system comprising: a player interface comprising: a display; and io a game play mechanism operable by the player to select one initiate play instruction from a plurality of possible initiate play instructions; and a game controller arranged to: receive the initiate play instruction; 15 generate a game outcome in response to receipt of the initiate play instruction, generation of the game outcome including selecting a plurality of symbols for display on the display in a set of display positions corresponding to a plurality of spinning reels set side by 20 side; and evaluate the game outcome by evaluating the symbols at at least two different combinations of display positions in accordance with at least one game rule, each combination consisting of one display position from each 25 reel and the same evaluation being performed irrespective of the received initiate play instruction.
24. A gaming system as claimed in claim 23 comprising an operator interface operable to specify a number of 30 different combinations of display positions to be evaluated.
25. Computer program code which when executed implements the method of any one of claims 1 to 17. 35
26. A computer readable medium comprising the program code of claim 25. 23835341 (GHMatters) P77223.AU 1 27108/10 - 23 27. A data signal comprising the computer program code of claim 25. s 28. Transmitting or receiving the program code of claim 25. 23835341 (GHMatters) P77223 AU 1 27108/10
AU2010214695A 2008-03-14 2010-08-27 A method of gaming, a gaming system and a game controller Abandoned AU2010214695A1 (en)

Priority Applications (5)

Application Number Priority Date Filing Date Title
AU2010214695A AU2010214695A1 (en) 2008-03-14 2010-08-27 A method of gaming, a gaming system and a game controller
AU2015200411A AU2015200411A1 (en) 2008-03-14 2015-01-28 A method of gaming, a gaming system and a game controller
AU2017201373A AU2017201373A1 (en) 2008-03-14 2017-02-28 A method of gaming, a gaming system and a game controller
AU2018201918A AU2018201918A1 (en) 2008-03-14 2018-03-16 A method of gaming, a gaming system and a game controller
AU2019204460A AU2019204460A1 (en) 2008-03-14 2019-06-25 A method of gaming, a gaming system and a game controller

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
AU2008201213 2008-03-14
AU2008201213A AU2008201213B2 (en) 2008-03-14 2008-03-14 A method of gaming, a gaming system and a game controller
AU2010214695A AU2010214695A1 (en) 2008-03-14 2010-08-27 A method of gaming, a gaming system and a game controller

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
AU2008201213A Division AU2008201213B2 (en) 2008-03-14 2008-03-14 A method of gaming, a gaming system and a game controller

Related Child Applications (1)

Application Number Title Priority Date Filing Date
AU2015200411A Division AU2015200411A1 (en) 2008-03-14 2015-01-28 A method of gaming, a gaming system and a game controller

Publications (1)

Publication Number Publication Date
AU2010214695A1 true AU2010214695A1 (en) 2010-09-16

Family

ID=39399295

Family Applications (2)

Application Number Title Priority Date Filing Date
AU2008201213A Active AU2008201213B2 (en) 2008-03-14 2008-03-14 A method of gaming, a gaming system and a game controller
AU2010214695A Abandoned AU2010214695A1 (en) 2008-03-14 2010-08-27 A method of gaming, a gaming system and a game controller

Family Applications Before (1)

Application Number Title Priority Date Filing Date
AU2008201213A Active AU2008201213B2 (en) 2008-03-14 2008-03-14 A method of gaming, a gaming system and a game controller

Country Status (1)

Country Link
AU (2) AU2008201213B2 (en)

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7351146B2 (en) * 2001-10-05 2008-04-01 Igt Gaming device and method for activating multiple paylines upon the wager of a single credit

Also Published As

Publication number Publication date
AU2008201213A1 (en) 2008-04-24
AU2008201213B2 (en) 2010-08-19

Similar Documents

Publication Publication Date Title
US8702491B2 (en) Method of gaming, a game controller and a gaming system including player selection of a symbol pattern
AU2022246427A1 (en) An electronic method of gaming, a game controller and a gaming system
US9691232B2 (en) Method of gaming, a game controller and a gaming system
US8469795B2 (en) Method of gaming and a gaming system
US8951111B2 (en) Method of gaming and a game controller
US20110086698A1 (en) Gaming system, a game controller and a method of gaming
AU2010251796B2 (en) A method of gaming, a gaming system and a game controller
US20090233676A1 (en) Method of gaming, a gaming system and a game controller
AU2009212891A1 (en) A method of gaming and a gaming system
AU2019203409B2 (en) A method of gaming, a game controller and a gaming system
AU2008201213B2 (en) A method of gaming, a gaming system and a game controller
AU2019204460A1 (en) A method of gaming, a gaming system and a game controller
AU2020244448A1 (en) A method of gaming and a gaming system
AU2019200677A1 (en) A method of gaming and a gaming system
AU2020200097A1 (en) A gaming system, a game controller and a method of gaming
AU2018202341A1 (en) A method of gaming, a gaming system and a game controller
AU2016266025A1 (en) A gaming system and method of playing a game
AU2012202787A1 (en) A method of gaming and a gaming system

Legal Events

Date Code Title Description
MK5 Application lapsed section 142(2)(e) - patent request and compl. specification not accepted