A COMBINATION TOY FIGURE, MAGNETIC BASE/ BALL GAME. Toy soccer games are popular and common within the toy industry with many figure combinations and rules that define the games, The most popular able soccer game has fixed figures that compete for the ball with little or no skill to the game. Handles outside a table spin figures to bash the ball down the field. it is a fast and furious game. Another popular game uses a slower thinking style of game. Figures fixed on bases and moved one at a time in tumn by opponents to position the ball in a favourable position before striking the bal, This is a slow and thinking game Both styles of gamc have their advantages and weakness. Neither are realistic when compared to the real game of soccer / football. (1 It is also known t h at inioets have been used to move players around a field Toy figures with metal in their base are moved around the field by magnets attached to sticks that are manipulated under the playing field This fimn of Play is mre realistic but the underneath magnetic sticks clash with one another underneath the board game and the toy figures often fall over. 15 It is the intention of the inventor to design and play a toy game that best reflects the real game of soccer with all its rules and characteristics The inventor has included the fast and furious style of the game together with the beautiful thinking came that includes trapping a bal. dribbling a ball, passing and kicking a ball. Opponents can even tackle a player with the ball provided 'it is done legally. Rough play invokes penalties just like the real gamie Most of the 20 usual rules of soccer apply making this Combination Toy Figure, Magnetic Base, Ball Game urque, To understand why and how the usual rules of soccer can apply to this invention the 2 toy figure, base and ball Combine to enable e pher to trap the ball', run with or di ilte the ball, pass the II ba or strike for goal Th e oppoIetwitihin the rules of engagement can even tackle the advancing player In one embodiment a eible toy fiure has one leg mixed o a weighted magntic base leaving the free leg able to kick a ball, A magnet is posiioned 5 within the base at a jux position -to the fTe leg. The preferred. enbodiment for the ball is made front plastic with a metal component encased within its sphere, In another embodiment of the combination toy figure, the magnetic base can be a football boot, The advantage of this embodiment is that a magnet c be placed in both boots for use by either right or left handed players. Also the ball, boot and player look more realistic as the toy figure can trap 10 the ball, dribble from one foot to the other, run with the ball, pass the ball to another tov figure and finally shoot for goalt Both embodiments enable a realistic game of football An additional feature inchdes an optional guide rod which can be inserted into the magnetic base or clipped onto the magneuc boot. This enables the players to nanoeuvre their figures around the field keeping their hands out of the play, The guide rod can be inserted and IS with drawn from the base to Mianoeuvre the toy figure into position advancing on a loose ball. The player upon contact with the balls metal component is attracted to the base at a jux point near the free leg or either boot vere a magnet is positioned to give the illusion that the toy figure has trapped the bail. The figure can now move on a horizontal plane with the ball rotadng which gives the ilusion that the player izs inning with the balt The ball containing 20 the metal is able to rotate about the magnet together with the frieton of the playing surfae Again the illusion of dribbling a soccer ball is achieved wit this Combination Toy witue Magnetic Base- Ball Game with metal component To pass the ball form one toy figure to another, the player can either tap the back. of the free leg causing the flexible leg to propel the ball away from the magnetic base or a sharp back and forward action will also release the moderate magnetic force. The ball is then passed to another section on the playing surface for the player and his opponent to compete for possession. If the pass is successful and the 5 player has trapped the bal he has the option of passing again or striking for goal, A goal strike usually happens with the player flicking ie free leg at the back to shoot the ball at goal. The defenders can guard their goal in the usual way or tackle the oncoming player provided they only hit the ball. A rough tackle generates a penalty, direct or indirect, depending on 10 where the infringement occurs, Hand ball or a toy figure knocked down in play also incurs a penalty Thee is no outor thwins and offside, if the ball accidentally flies u of play it is a goal kick., A maximuin of two players, using either the guide rod proided or a finger on the boot or base can be moved at one time. To make a successful strike the player holds the base or boot of the toy figure or guide rod with one hand then uses a finger on the other 15 hand to strike the back of the figures leg to propel the ball forward. In this way, usually the defending players have two figures against the attacking one figure. Two equaly good players will need skill to out manoeuvre and score a goaL To better understand this invention, illustrations of the Combination Toy Figure Magnetic Base, Biall Game are shown where 20 Figure I1: Illustrates a flexible toy figure Figure 2: Illustrates a football with metal rod.
- 4 Figure 3: illustrates a magnetic base, Figure 4: Illustrates a combination of toy figure, magnetic base and ball Figure 5: llustrates guide rod in magnetic base. Figure 6: Illustrates ready positional play. 5 Figure 7: illustrates ball rotation on magnetic base. Figure 8: illustrates kicking action of toy figure with balL Figure 9: illustrates toy figure with dual mnetic boots Figure 10: Illustrated how bail is aracted to magnetic boots, Figure 11.: illustrates bal attached to one boot. 10 Figre 12: llustrates bali rotation about naugnetic base. Figure 13: illustrates guide rod on magnetic boot. Figure 14: illustrates kicking action of toy figure with boots I figure 1 a flexible iy fgure that has rconfigabepoions in the arms and legs with a flexible body is shown. 15 In figure 2, a football in an exploded Vewis shown with a meta rod inser, In figure 3, the ball is shown again with a weighted magnetic base in exploded view. A magnet of moderate fix index is enclosed at a frontal position of this magnetic base.
-5 In figure 4 the toy figure, magnetic base and ball with metal component in an exploded view illustrates how the three parts combine together. In figure 5, the combination toy figure, magnetic base and ball show the optional guide rod Px)stonintg. 5 In figure 6, the leg of the flexible toy figure is posiioned ready for play to either trap the bail, run with the bail or kick it. in figure 7, the ball rotation is illustrated when attached to the magnetic base. In figure 8 the toy figure is ready to kick the ball with a finger flick at the base of the flexible free leg 10 In figure 9 the toy figure has dual magnetic base boots with magnets which is more realistic embodiment of the football player. In figure 10, the ball can be attached to either magnetic base booz in figure I L the bal is attached to one magnetic boot leaving the other boot to become the base 15 In figure 12. the toy figure vhen moved sideways, can rotate the attached bat on one boot 360* to give the illusion that the toy figure is dribbling the ball In figure 13, an optional guide rod is attached to the back of the toy figures boot, In figure 14 the action of kicking the ball using a finger fieck at the base of the flexible leg is shown in which the remaining boot becomes the base pivotal position that must be held by 20 either another hand or the optional guide rod, -6 The game of football can be played on most flat smooth surfaces and the usual rules of the game can apply but the invention is not limited by suchnrles Attacking players can trap the ball on the magnetic base or boot, dribble the ball about 3604 pass or kick the ball towards a goal. Defending players can tackle an attacking player provided they only tackle the bal 5 Rough play and body contact may invoke a penalty, Users of the guide rod will mderstand the advantage of this method of play to remove hands from play which could also invoke a penalty if the ball accidentally hits their hand To further understand the play pattern in combination with the drawings, the toy figure 1 with flexible body 2 combined with a ball 3 having a mtl component 4 is attracted to a magnetic 10 base 5 or boot 12, The toy figure 1 slots ino the magnetic base 5 at Sb being a tight fixed position. The ball 3 is free to roll about until trapped by the magnet 7 embedded in the magnetic base 5. The combination toy figure 1, magnetic base 5 and ball 3 can also have an optional guide rod 8 that inserts into the base 5 or clips onto a boot 12. A. flexible leg position 9 ready for play is made to the toy figure I so that the free leg is in jux position to 15 the bail 3. The ball 3 can rotate 10 about the magneti base 5 or boot 12 roiling 360' when the toy figure 1 is moved sideways. To pass or strike the ball 3, a user's hand I a Anger flicks 1lb the back of the toy figure I leg i lb to propel the ball 3 from the moderate magnetic force in the base boot 12 or nagnetic base 5. The second embodiment of the magnetic base 5 having dual magnets 7 in separate boots 12 allow more realistic play. Len1 or 20 right handed players can use either boot 12 as the fixed base 5 and the alternate boot 12 as the kicking boot 12, A player can even dribble from one boot 12 to another as the magnets 7 are positioned in the toe 13 of the boot 12. The ball 3 is attracted to either boot 12, If one boot 12 holds the ball 3 the alternalte boot 12 becomes the new base 14 which must be held by a users hand l, Ia or guide rod 16. The alternate base boot 17 becomes the fixed position while the uses hand I 1a flicks II b the back of the toy figure 1 flexible leg.