AUSTRALIA Patents Act 1990 COMPLETE SPECIFICATION INNOVATION PATENT THE A.V.S. WORLD COURSES GOLF The following statement is a full description of this invention, including the best method of performing it known to me: 1 THE A.V.S. WORLD COURSES GOLF World Courses Golf (WCG) is a game which has been designed to teach and train the player to play a better and a more skilful game of golf. If we consider for a moment the problems a potential golfer faces in his effort to 5 become a golfer we will find there are many. The enormous fees some clubs charge is the first problem, and beyond the purse of many keen recruits to the game, after clubs, shoes, etc, etc. 10 The recruit has paid a large fee, so not wishing to waste his money, he takes expensive lessons from a professional golfer. The writer does not condemn this for a minute, but consider this: The professional sees and Instructs the young or experienced golfer, by what 15 he observes through his eyes, and that can be an expensive mistake. WCG teaches through various patented systems and aids to show the player what he is doing wrong through his own eyes, and how to correct it. WCG teaches the player that there is much more to the game of golf than hitting a 20 wee ball around a paddock and into a wee hole. The finest game and sport in the world, namely "Golf', is played by a sequence of strokes and putts to each hole. A golf course is usually comprised of 18 holes. The player may hit the ball over a great distance without the need for 25 accuracy, this is a "stroke" and not too skilful. The skill Is in playing short strokes where he wants them to go, and completing the course in as few strokes as possible. It is a fact that if the player improves the "short stroke play" he becomes more skilful. WCG assists him to do this. 30 As the name implies WCG also teaches the player "course strategy" and how to out think his opponent. WCG is a fun and competitive game and has a great deal to offer the learner and as well as the experienced golfer. The WCG game has many forms of play, and can be adapted to suit the skill of 35 the players; a handicap system can be established. The following Is a description of one of the WCG games. DWG G,01 40 This drawing shows the standard target area which is two metal grids 2400mm x 1200mm in 150mm x 150mm squares. Distance indicators, In groups of four indicators are hung from the grid as shown. (Note the group size is subject to change.) When the ball Is hit, it strikes one of the indicators which has a distance value. The groups of four indicators cover the full target area 45 (2400mm x 2400mm), each group has a different distance value. Each group is painted a different colour, say blue, with blue = 150 yards and green colour 2 may be 60 yards, etc. DWG G.02 50 This drawing shows the area of play which Is call a "Tee". The tee is 12m long and 2.4m wide (both may be varied). At one end the tee has a target as shown on DWG G.01 and at the opposite end it has a moveable tray type box containing a "rough area" and a "sand trap", a "too mat" is as shown. There Is 55 also a screen in front of the sand trap and rough area to be used by one player as a penalty against the other. The surface between the tee mat and the target Is "putting area" and has artificial grass for this purpose. The hole is a moveable surface hole and not through the grass. 60 A course map table is also shown which holds the map of the course or individual course holes as desired for ease of marking to scale. The map of the course is printed in colour on laminated plastic to the fullest size to 2Am x 1.2m limit. (other materials may be used). The map is then adhered to a thin sheet of steel to enable magnets to be used in marking the play. 65 The marker is a small magnet 11' cm diameter to which is attached a length of chain 300mm long. Each player has one of these markers (see DWG G.02). The firs player examines the No 1 hole map, and decides how he is going to 70 play the first stroke, and hole. He then places the magnet marker on his premeditated target, and lays the chain out to where his start point is, in this instance the No 1 tee. He then takes note of the distance required (say 150 yards) and then aims for the corresponding group of 150 yard indicators on the target. Should he be on target then the premeditated position of his marker 75 becomes the new start point for his next stroke. The second player then examines the course and decides to use a different tactic. He wishes to get past player No 1, but there is some danger here in the form of a large sand bunker and some rough close by, He decides to take the 80 risk and lays out his premeditated marker at 185 yards. He then finds the 185 yard indicator on the target and takes his stroke. The ball strikes 170 yards and he checks his distance along the premeditated line, and also his 170 yard indicator is 2 rows to the right of the 185 yard indicator so he has to move 2 yards to the right of his premeditated line. Unfortunately he finds he is well and 85 truly in the bunker, which he must now play out of. Player No 1 then takes his second stroke which brings him on to the green and he replaces his marker to his new position which Is 3 yards from the hole. 90 Player No 2 goes Into the sand trap at the end of the Tee area and as the map bunker has a 300mm lip to it he has to place the screen (DWG G.02) 300mm up. He places his premeditated line as previous and takes his stroke. Player No I then takes a putt to complete the hole with a 3 yard putt on the 95 area as seen (DWG G.02).
The skill recquired Wo plOY WCG is virtuaIly 08~ SOme as playing the ptope3r coure would require. Iwould also say that the short game stroke@s perfeoted and played in WO are of great bonofit on the true course, Short strokes are '100 what makes the golfer. W10) the WCG game are a number of patrted "aide" whkitf are and will be added.-to, to help the gohfr of any standard. 105~ As preylously statf.d normal handcscp!,s as in golf con be estb~shedJ Also, say a sklled golfer plays to a four group Indicatox- target, a less skilful I)layei may play himr from a -six or alght gjrour target. Thorefore making the competitin fairer. 110 The area on the target (MVG-C).O1) which is marked C-C (at top and botm) Is a speae for "hole in one' sho(Od the ball pav though it on a -first stroke, The ~re;as shown may be corwoerted to a r9Y~tem of computer rna dcrn p 1, a.3y depending on design -recuixier~t5.