BACKGROUND OF INVENTION
Notting But Fairways & Greens (N.B.F. & Greens)
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Corrects the faults of slow play, balls flying too far and different tees for men/women. The major way golf has been scored is by the number of strokes a player ends up making in a round of golf. This new scoring format awards points that are based on a golfer's accuracy. The background of the invention is best understood by reading the summary.
TECHNICAL FIELD
(Example of Changes) N.B.F. & Greens Point Scoring Par for a 9-Hole Golf Course
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Par 3 Holes are Par 1 Holes! Par 4 holes are Par 2 Holes! Par 5 holes are Par 3 Holes!
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(Par 5 holes are always played as 3 shot holes.)
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- 5 Par 2 holes=2 points per hole are possible 5×2=10 total points
- 2 Par 3 holes=3 points per hole are possible 2×3=6 total points
- 2 Par 1 holes=1 stroke per hole is possible 2×1=2 total points
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Par for 9 holes would be 18 Par for 18 holes would be 36
Definition of A Fairway Hit in Regulation (F.H.R.)
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Tee ball hit on a Par 1, 2, and Par 3 comes to rest in a fairway. The 2nd shot hit on a Par 3.
Definition of A Green Hit in Regulation (G.I.R.)
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A Par 1 Tee ball, a 2nd shot to a Par 2, and a 3rd shot to a Par 3 that stays on the green.
Definition of Point Scoring Accuracy Event
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Each time a player hits a fairway in regulation, the player earns 1 point. According to where a player's ball finishes on the green, a number of points are earned. At the end of the match, the player scoring the most points wins the event. Putting does not take place in the basic game, and has no bearing in determining the winner.
Definition of Point Scoring Match Play
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Players play to win more holes than their opponent does. The player who earns more points on a hole wins that hole. When a player is down more holes than there are left to play, the match is over. At the end of the match if the players are tied (All Square) a sudden death playoff takes place. In our games, the goal of the players (in the match play format) is to win the match by hitting more fairways and/or greens, or to hole out.
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(Sudden Victory)
THE ONE PUTT ONLY OPTIONAL RULE THAT ALLOWS PUTTING
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An event can be declared a Nothing But Fairways & Greens (One Putt Only) Event. This rule allows players who reach the green in regulation the choice of putting the ball once. They do not have to putt at all. If the player sinks the putt, they earn 1 point. If the player misses the putt they shall pick up the ball, and move rapidly off the green. Any player putting on the same green a second time is required to reduce their points by three. A player with no points will be minus points. (In the hole.)
The Four Basic Games Are
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(Nothing But Fairways & Greens) (Point Scoring Scramble) On Course events
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(Nothing But Fairways) *Nonwalking & walking events
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(Nothing But Greens) On-Course walking or *Nonwalking event
SUMMARY
Nothing But Fairways & Greens (N.B.F. & Greens)
FIELD OF SPORTS/GOLF
Type of Invention
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A fast paced scoring golf game that's based on golf swing accuracy.
PURPOSE OF INVENTION
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To make accuracy the key component of golf
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To reduce the time it takes to play a round of golf
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To equalize the game between those of different ages and gender.
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Golf was originally designed as a game of ball striking accuracy. The golf ball and golf club manufacturers of today have changed the very nature of the game. They have provided the players with equipment that now allows Professional Golf Association (PGA) tour players to hit booming drives of 370 yards or more. Most of those drives find the rough, but because the ball ends up so close to the green, the player can, with ease, muscle it the remaining short distance to the hole and still make birdie. Jack Nicklaus hits the ball further now off the tee then he did 20 years ago! Jack has been quoted as saying, “Any golf course lower than 7,000 yards is now outdated. The United States Golf Association (USGA) should make tour players play a standard ball!” Jack is not the only one who is wondering where the game is going. PGA officials have been pulling their hair out wondering how to keep the golf courses that are listed at 6,700 yards or less, PGA playable. They are also worried that fans and the average public golfer, who is not able to hit the ball half as far as the pros, will lose interest in the game. Along with that concern is another major problem. Over half the time the players spend on the course they are standing around the green, putting, or waiting to putt. Most spectators, those that are there in person, and those that are at home, feel as though they are watching paint dry. The game has slowed down. It can now take 5-6 hours to play 18 holes of golf. The final major problem they face is the one of age and gender. PGA players, Senior Tour players and Ladies Professional Golf Association (LPGA) tour players all play from different tees. This means they really cannot play each other from the same tees, and they are all playing a different golf course. Is there a way to eliminate these problems? Yes there is, but until now the thinking has been incorrect. Today, instead of building 6,700-yard golf courses, the trend is to build them 7,200-yards or more. Players are continually assessed strokes in the effort to speed up play. Equality in the sport is still nonexistent, but yes, there is a better way. Just change the way golf is scored! N.B.F. & Greens does just that! It has a scoring system based upon accuracy. Players can only score by hitting the fairways and greens. Problem Number One is then solved. Unless the players or the sponsors, etc, choose to play the game with the One Putt Rule in place, no putting is involved. Either way, the pace of the sport quickens dramatically. Problem Number Two, watching paint dry, will then be solved At the end of the match, the most accuracy player, regardless of gender or age is declared the winner. Problem Number three is solved.
DESCRIPTION OF N.B.F. & GREENS
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#1
Points Scoring Accuracy Event (On-Course Walking)
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Player earns 1 point for each fairway that they hit in regulation.
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Player earns 1 point for each green that they hit in regulation.
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A Hole in One or a 10 yards or more Fairway or Hazard Ace (scores 6 points).
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A player loses 1 point for a tee ball that is hit out-of-bounds. (Can be regained)
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Players can earn 3 bonus points for hitting a Par 2 in 1, or a Par 3 in 2.
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At the end of the match the player accumulating the most points wins the event.
2nd Shots Hit to a Par 3
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If a player's ball goes past the front of the green and fails to find the green, the player shall take 50 paces back from the front of the green, and drop a ball. The player will be hitting what will now be their 3rd shot. At the end of the match the player accumulating the most points wins the event.
N.B.F. & Greens Point Scoring Par for a 9-Hole Golf Course
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(Par 3 holes are always played as 3 shot holes.)
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5 Par 2 holes=2 points per hole are possible 5×2=10 total points
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2 Par 3 holes=3 points per hole are possible 2×3=6 total points
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2 Par 1 holes=1 stroke per hole is possible 2×1=2 total points
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Par for 9 holes would be 18 Par for 18 holes would be 36
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#1(A)
Optional Ball on Green Scoring Rule
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Player still receives 1 point each time that they hit a fairway in regulation.
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Players play to hit scoring zones on the greens. The number of points awarded
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depends on the ball's final position.
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6 Points: Any
ball 10 yards from the green or in a hazard that finds the cup
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| Ball within 5 feet of the pin | Player earns 4 Points |
| Ball within 10 feet of the pin | Player earns 3 Points |
| Ball within 20 feet of the pin | Player earns 2 Points |
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For a Ball on the green further than 20′ 1″ away from the pin: Player earns 1 Point
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(The player accumulating the most points wins the match)
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The sponsors or owner of the course shall provide each group of players, or have at each green, a standard measuring tape. The tape shall be at least 20 feet in length. Any ball coming to rest on a scoring line will be given the lower zone's score.
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Note: Nonwalking events take place at golf ranges, in parks, or on designated golf course fairways.
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Nothing But Fairways & Greens is the primary game event. In general, it sets forth the tone and governs over variations of it. At all times the players will, in good faith, adhere to its general rules.
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#1(B)
Match Play Accuracy Event (On-Course Walking)
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The goal of the player is to win more holes than his/her opponent does. The player scoring the highest number of points on a hole wins it. Anytime a player is down more holes than there are to be played, or Sudden Victory happens, or by disqualification, the match is over. * See Rule #2 (Sudden Victory Option Rule). If the players get to and complete the final hole and are all square, (tied) a play-off shall take place. From the fairway's Drop Zone, (located 100 yards away) they will replay the 9th or 18th green. The sponsor can add another 25 or 50 yards to the 100-yard distance. The players take turns hitting a total of three balls each to the green. The player or team who hits the ball that finishes nearest the hole wins the event. *The Sudden Victory Option Rule could be in effect.
Nothing But Fairways and Greens (Example)
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Starting at Hole # 1, (A Par 2 Hole) each player hits a ball. If a player's ball ends up in the fairway, he/she is given 1 point. A ball coming to rest in the fairway, but touching the first cut or rough is considered inbounds. If a player fails to hit the fairway no point is given. The player that is furthest from the designated green always hits first. If their ball ends up on the green; they are awarded 1 point. If a player ends up with more points than their opponent does they win the hole. If neither player scores a point or if both players score the same number of strokes the hole is tied. (All square) All players are to promptly pick up their balls, move off the green and move on to the next hole. If a player's Tee ball comes to rest on a designated Par 1 Green, he/she is awarded 1 point. A ball on the green but touching the fringe is to be considered on the green. All (Par 3 holes) are to be played as 3 shot holes. Hitting the Tee Ball in the fairway scores the player 1 point. If the player's second shot (ball) finishes in the fairway another point is scored. If the player's third shot finishes on the green they score 1 point. In other words, on a Par 3 hole, a player failing to hit the fairway twice or the green once, will have zero points. A player hitting the fairway twice and the green once will have scored 3 points. A match is over when one player has lost more holes than there are left to play.
Rule #1
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In team events no more than three players per team are allowed. When determining who hits the next shot, the members of three player teams must stay and play in their original hitting order. Two player team members are required to alternate hitting first on every other hole.
Rule #2
SUDDEN VICTORY OPTION (Match Play Only)
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Full match or can be schedule to kick in at a certain time, i.e., the last 9 holes of a match. Any time (on any hole) when a player is the last to hit to a green and their ball ends up at rest inside the cup the match is over. Sudden Victory) If the player scoring an ace (Par 1 hole) hits first, the opponent has one shot (chance) to top the ace. The same if the player is hitting their second shot from the fairway or rough or sand. (Called a Fairway Ace or a Sand Ace). Failure to do so means that life isn't always fair; the match is over, ending in Sudden Victory for the player who scored the Ace.
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#2
MATCH PLAY
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(For parks, driving ranges or single fairways of a golf course.)
#1 WOOD DRIVING ACCURACY EVENT (NONWALKING)
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In this game, (match) all balls are hit to the same fairway. A number of fairways for individual matches can be used, i.e., a golf course's #1 and #10 fairways.
Rule #1
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Players are to use a # 1 wood to drive golf balls over a certain distance and have them stay inbound. (At rest within a fairway) It is suggested that this distance for professionals be set at 240-250 yards. The width of fairway may be set at 10, 15, or 20 yards. For amateurs and novices, this distance to be covered (fairway), would be 200 yards. The width of the fairway may be set at 25, 30, or 40 yards. The fairway distance and width may be marked with different types of materials. It is suggested that poles be used with flags or balloons attached. Preferably, poles would be at a height that makes them visible from teeing areas. The poles could be spaced and placed on chalk lines that mark the inbound/out-of-bound areas.
Rule #2
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Any ball hitting a pole, rock, etc, (excluding an overhanging wire, or sprinkler head) is considered the Rub-of-the Green and will be scored in or out by its final resting-place. Any ball coming to rest on an inbound/out-of-bounds line is to be considered inbounds.
Rule #3 (Sometimes called the Equalizer Rule)
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To adjust to the skill of the participants, the fairway distances and widths may be changed.
Rule #4
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To determine opponents or bracket of play, players' names will be drawn. To determine the honor of hitting first, a coin is to be tossed. If there is more than one designated hitting area for a fairway, a coin will be tossed to determine the player/players positions.
Rule #5
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The Player who wins a hole has the honor of hitting first on the ensuing hole. If a player hits out of turn, the player who had won the honor, (if he so desires) can insist that his opponent re-hit in the proper order, and in that case, the opponent's first ball is declared illegal. It is the Players' responsibility, not the referee's, to keep abreast of the order of play. Once that hole is finished, it is then too late to claim the honor and the referee will assume the honor was passed, and there is no disqualification. If a player hits out of turn and is asked to re-hit and refuses, the player shall be disqualified and declared the loser of the match.
Rule #6
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As in match play, the match is over when one player is up more fairways than there are to be played. The loser gives the winner a handshake. If there is a tie after the final hole has been played, (all square) the match continues until a player wins a hole. (Sudden Death) If more matches are to be played, the winner moves on.
Rule #7
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One person should be designated by the sponsors of the game to be the Head Judge. Judge Assistants and Ball Spotters/Markers are to be chosen. The Marker or Markers can be located down the field of play but outside of the landing area. Their function is to determine and to indicate whether a player's drive is inbound or out. In cases where there are no Markers; all judgement calls are left to the judges. Their decisions are not to be questioned. If an instant video taping replay system is available and a player feels that a number of close calls (at least two) are suspect, he may, within 5 minutes after the match, file an official protest and ask for a review. Where a clear difference is seen the two players involved must replay those holes and a final winner will be declared. However, in the event the deadline has expired the results are final.
Rule #8
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A player is required to sign their scorecard. Failure to do so, or if an incorrect card is signed, the player would be disqualified. If he/she had won their game, that game will be forfeited to the other player.
Rule #9
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The loser of the match must give the winner a handshake and the winner moves on to the next flight of matches. If no further matches are to be played, the winner is declared the Champion or Champions of the event.
EXAMPLE OF THE NOTHING BUT FAIRWAYS EVENT
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(Both players are to have their own bucket of balls) Starting on Hole #1, Player #1 hits his drive (ball) at least 200 yards and it comes to rest (inbound) in the fairway. Player #2 hits his drive and it comes to rest out-of-bounds. He has lost the hole and is now 1 down with 17 holes/fairways to play. Standing on the same tee (Now considered Hole #2/Fairway #2) each player hits another ball to that same fairway. If both players hit the fairway, Player #1 remains 1 up with 16 holes/fairways to play. If Player #1 misses the fairway and Player #2 hits the fairway, the match is all square with 16 holes/fairwavs to play. If Player #1 hits Fairway #2 and Player #2 misses the fairway, Player #1 wins the hole. He/she is now 2 up with 16 holes/fairways to play. The match continues as the same tee becomes Hole # 3, 4, 5, etc. When one player is down more holes/fairways than there are to be played, the match is over. If Hole #18 is completed and players are all square, (tied) the players will play extra holes (Sudden Death) until a hole is won.
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#2(A)
Flex Distances & Any Club Accuracy Event (Non Walking and Walking)
Rule #1
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In place of the #1 Wood the sponsors may choose any club.
Rule #2
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Players will play/hit to nothing but the fairways of a golf course or multiple fairways.
Rule #3
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The sponsors may choose to play the course/fairways as they are, or according to the skills of the players adjust the inbound bounties. The sponsors' also selects the kind of club to be used on each hole.
EXAMPLE
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Starting on Hole #1 players each hit one ball to its fairway. The two balls are judged whether they are in or out of the fairway. The players will either be all square or one will be 1 down with 17 to play while the other will be 1 up with 17 to go. The players continue to follow Game #2(A) format.
Rule #4
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All the other rules of game #2(A) are in force.
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#3
Nothing But Greens Match Play Iron Accuracy Event (On-Course Walking)
Rule #1
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The sponsor or the course owner will set the course up as a Par 3 golf course, having 9 or 18 holes available for play. All of the Par 4 and Par 5 holes will have their teeing areas located in their fairways at a distance, which makes each hole a reachable Par 3. The sponsors or course owner will determine the distances of greens or targets. Such games as those that have a ball land on a green or target, etc. within circles, and stay there are considered a Nothing but Fairways & Greens Event.
Rule #2
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The Match Play rules of the Nothing but Fairways Events are relevant. The difference is a ball on the green is considered to be inbounds. The ball may be resting against the fringe (ball on the green) but not on the fringe, in a fairway, or in a hazard.
Rule #3
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All of the other game rules of (Nothing but Fairways) are in effect. The Sudden Victory Rule is in force at all times.
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#3-(A)
Point Scoring Event (Walking or Nonwalking)
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The number of points scored is based on how close the player's ball finishes to the hole.
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At the end of the match the player with the most points is the winner.
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(Sudden Victory Rule could be in Play)
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6 points for a ball that finds the cup
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4 Points are awarded for ball within 5 feet of the pin
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3 Points are awarded for ball within 10 feet of the pin
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2 Points are awarded for ball within 20 feet of the pin
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1 Point for ball on the green but at least 20′ 1″ away from the hole
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3(B)
Nonwalking Format (Sudden Victory Rule Could Be in Play)
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This game is good for sponsors where space is a problem. (Driving Ranges or Parks)
Rule #1
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Starting from Hole #1 to the last, a player or team hits a ball to each hole. If there are not enough holes available, then a repeat of the available holes will be the rule, or at the beginning of the contest sponsor can put in a format place where each ball is considered a hole.
(Example)
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A player's first ball (Ball #1) lands and stays on the green. On the scorecard for Hole #1 the player marks an (X). If the player fails to hit the green a zero (0) is marked. Ball #2 becomes the second hole on the scorecard. Ball #3 becomes the third hole on the card and so on. If there were only 3 greens, the players would hit 6 balls to each hole. Each of those balls would be considered a hole making it an 18-Hole contest. The player or team wins the hole if they hit the green and the other player or team does not.
Rule #2
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The number of target greens should be at least three or more.
Rule #3
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The number of balls hit to each green should be in as equal amounts as possible.
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3 Holes˜6 balls hit to each hole.
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4 Holes˜5 balls hit to each of the first 2 holes, 4 to each of the two remaining holes.
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5 Holes˜4 balls hit to each of the first 4 holes, 2 balls hit to the one remaining hole.
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6 Holes˜3 balls hit to each of the holes.
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7 Holes˜2 balls hit to each of the first 6 holes, 6 balls hit to the one remaining hole.
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8 Holes˜2 balls hit to first 7 holes, 2 balls hit to each of the two remaining holes.
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9 Holes˜2 balls hit to each of the holes.
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The match is over (as in Match Play) when the player is down (in this case) more points than can be made up in the remaining holes.
#4 (SPECIAL TEAM PLAY)
Point Scoring Team Scramble Format
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Each team member can earn I point for hitting a fairway in regulation. Just as in a regular scramble format, a team can choose to play from any tee ball position. However, if the team decides to take their next shots from a spot of a ball that has come to rest outside of the fairway, for that hole, they forfeit any and all of the fairway points the team would have earned. To retain fairway points, the team must hit their second shot from the fairway. When a team member ball hits a green in regulation, (according to which scoring zone their ball comes to rest in) they can earn a number of points for the team. Whenever more than one ball finds a green; the team can choose which ball position to putt from. By sinking the putt an additional point can be earned. If all team members fail to hit the green in regulation, no green points are earned, and for that hole the team is finished with scoring.
POINTS FOR BALL ON GREEN IN REGULATION
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1 point if ball is outside of 20 feet from the hole
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2 points for ball within 20 feet of the hole
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3 points for ball within 10 feet of the hole
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4 points for ball within 10 feet of the hole
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6 points for a ball that finds the cup
N.B.F. & GREENS' RULES, AND REGULATIONS
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The sponsor of a game will choose the type of game to be played and in games where it is essential to designate the distance, widths of the fairways, or targets, they will do so. Sponsors will oversee the required boundary markings of all the fairways, greens, targets, and Drop Zones. Sponsors will appoint a Head Judge individual Judge Assistants, and downfield Ball Spotters/Markers. A Judge's Assistant will ensure that the players adhere to the rules of the game. All violations are to be reported to the Head Judge. Events can be designated Open, Men's, Women's, and Couples, (mixed gender) Partners (same gender) or a team consisting of at least 3 players, but not more than 6. Games can be designated as 9-72 Hole events. The longer events should be held over a number of days.
Partners, Couples & Teams/Other than Team Scrambles Events
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A partner or team member plays Hole #1. The other partner or another team member plays Hole #2. No player is allowed to hit more than one shot in a row. Before each contest the team's captain will compose a list of numbered players, (as high as six), and gives it to the Head Judge. Team players must play and stay in their original position. No team member can ever Play out of turn! If a team member plays out of turn on a hole; the hole is forfeited to the other team. Any second such violation by the same team during the same match results in automatic forfeiture.
No Touching of the Ball Rule and its Exceptions
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(a) A player may not nudge, or touch the ball while it is either in the fairway or the rough. If during a point scoring event a player does so, on their score card they shall mark, and minus themselves 4 points. (−Minus 4 points) In a match play event the player loses the hole. If during the same event a player commits such an act a second time, an automatic disqualification shall take place.
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(b) If a player's ball is in causal water or if they have to stand in causal water to hit, the player, with the consent of his opponent or a Judge's Assistant, may get a free drop. The drop will be made within 2-club lengths outside of the water, but no nearer to the green.
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(c) Par 5 Hole Tee Ball: Any player hitting a ball in a water hole must drop a ball at least 10 yards back from the edge of the embankment. (No nearer to the hole) The dropping zone must be directly on the same line that the ball took to the water. If there are no embankments, the edge of the water will be the starting point for the drop. Player will be playing their third shot. A ball in the water that is located in the fairway is a ball that has missed the fairway or green.
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(d) If a ball hits the fairway and becomes embedded, the player may lift and clean the ball, and drop it within 2 feet of the spot, but no nearer the green.
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(e) If a player's ball comes to rest in any hole, imbedded or in a “Ground Under Repair” area, the player may drop the ball within a club length of the spot but no nearer the green.
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(f) If a ball comes to rest behind, in, or against manmade objects, etc, (preventing the player from having a direct shot at the green, Line-of-Sight Relief is given. The drop will be made at the closest relief point but no nearer the green. (Exceptions) Unlike the USGA we believe it is unfair to include bleachers and fences. It is to be assumed the player was aware they were there. Therefore, no free drops are allowed! You hit it there, you play the ball as it is or declare it unplayable, pick up the ball and move on!
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(g) If a ball ends up on a cart path, sprinkler head, sidewalk, road, or if the player has to stand on such, the player is entitled to a free drop within a club length of the spot but no nearer the green!
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(h) If a ball hits any overhanging electrical wire, or sprinkler head, the player is entitled to replay the stroke without penalty.
Balls Hit In Other Hazards (Sand Traps, etc.)
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A ball hit in a sand trap or hazard (even if within a fairway) is a missed fairway or green. If the ball is playable, the rules concerning “Hazards” Current USGA Golf Rules apply.
Unplayable Balls (On-Course Walking Events)
Par 4 Hole & Par 5 Hole
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At any time after leaving the teeing area, a player finds his ball in such a position to be unplayable, (player believes there is no chance of reaching the green in regulation) they should, in the best interest of the game, and without delay, declare the ball unplayable. (See touching of the Ball Rules). It is up to the player to make the call. Once a player declares a ball unplayable, they are not allowed to hit another shot on that hole.
Penalty For Balls Hit Out-of-Bounds (White Stakes)
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Player loses (−1) point and marks they scorecard as such. If the player has no points, that player will be minus −1 and in the hole. On a Par 1 hole the player is out of the hole. For a Par 2 hole, including a Par 3 tee ball/2nd shot, when the player reaches that hole's 150-yard marker drop zone, (located in both the right and left rough), if they chose, they may drop a ball, on the out of bounds side. From that point they may play to the green in an attempt to recover the (1) penalty stroke. If their ball ends up at rest (anywhere) on the green, the player regains the (1) point that they lost. Match play: If both players' tee shots (Par 2 or Par 3 Hole) or 2nd shots on a Par 3 Hole, are found to be unplayable, or both, are out-of-bounds, both players will without delay pick up their balls and proceed to the drop zones. (Each player will hit one ball to the green. The player hitting their ball closest to the pin (Hole)
Building a Stance
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At no time may a player build a stance. A player may bend weeds, branches, and such, but no breaking of anything is allowed. (Minus 2 points)
Game Play
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A player may play with 17 clubs that conforms to the USGA specifications for clubs. A player may not change the layout (set-up) of the course or hitting areas for any event. After 9 holes of play a player may change type of ball they will be playing. Must verbally state the change to the officials and other players before beginning the next 9 Holes. Any ball that is clearly damaged may be changed, (by agreement with opponent) at any time. Violation: Match Play: Lost of all holes won while using the undeclared ball. Point Scoring: Minus −6 point. Players can be disqualified at any time for unsportsman like behavior, i.e., swearing, disrespecting the game, players, officials, or spectators. If a player is in need of a ruling, players should discontinue play and call for an official.
MAJOR RULE THAT ALLOWS PUTTING
The One Putt Only Rule
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An event can be declared a Nothing But Fairways & Greens (One Putt Only) Event. This rule allows players that reach the green in regulation, the choice of putting the ball once. They do not have to putt, but if they choose to putt, and they make it, they earn 1 point. If the player fails to sink the putt they are to pick up the ball and move rapidly off the green. Any player putting on the same green a second time is required to reduce their points by three. A player with no points will be (−) minus points and will be in the hole. Any sponsor, granted permission, may form leagues based on a weekly point system of scoring. Each month the high scorers qualify to play in the State's Regional Tournament. Winners of those events Qualify for the Sectional Events. The top three players in the Sectional qualify for the National Nothing But Fairways & Greens, Tournament of Champions.
PATENT PENDING, ALL RIGHTS RESERVED
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No part of the N.B.F. & GREENS format may be reproduced in any manner whatsoever without the written permission of Willie E. Bell, President of N.B.F. & Greens Inc. Furthermore, legal action will be taken against any person or persons that does so without permission and any person or persons who enters into any agreement with any person, or persons, to produce, run, or hold any event, any tournament, or any contest that is similar in nature.