AU2007221874A1 - Game system including slot machines and game control method thereof - Google Patents

Game system including slot machines and game control method thereof Download PDF

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Publication number
AU2007221874A1
AU2007221874A1 AU2007221874A AU2007221874A AU2007221874A1 AU 2007221874 A1 AU2007221874 A1 AU 2007221874A1 AU 2007221874 A AU2007221874 A AU 2007221874A AU 2007221874 A AU2007221874 A AU 2007221874A AU 2007221874 A1 AU2007221874 A1 AU 2007221874A1
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Australia
Prior art keywords
game
bet
display
slot machine
cpu
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AU2007221874A
Inventor
Kazuo Okada
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Aruze Gaming America Inc
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Aruze Gaming America Inc
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Publication of AU2007221874A1 publication Critical patent/AU2007221874A1/en
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/34Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Description

r S&F Ref: 827640
AUSTRALIA
PATENTS ACT 1990 COMPLETE SPECIFICATION FOR A STANDARD PATENT Name and Address of Applicant: Actual Inventor(s): Address for Service: Invention Title: Aruze Gaming America, Inc., of 745 Grier Drive, Las Vegas, Nevada, 89119, United States of America Kazuo Okada Spruson Ferguson St Martins Tower Level 31 Market Street Sydney NSW 2000 (CCN 3710000177) Game system including slot machines and game cotnrol method thereof The following statement is a full description of this invention, including the best method of performing it known to me/us:- 5845c(978189 1) TITLE OF THE INVENTION GAME SYSTEM INCLUDING SLOT MACHINES AND GAME CONTROL METHOD THEREOF
O
0 00 CROSS REFERENCE TO RELATED APPLICATIONS This application claims priority to co-pending U.S. provisional patent application Ser. No. 60/852, 016 filed on October 17, 2006, and 00 which is incorporated by reference herein for all purposes.
BACKGROUND OF THE INVENTION 1 0 1. Field of the Invention The present invention relates to a game system including slot machines and a game control method.
2. Description of the Related Art S As disclosed in U.S. Patent 6,634,941 and U.S. Patent application publication No. 2004/110558, the conventional slot machine includes a slot machine which executes a free game or a bonus game which has a higher possibility for becoming advantageous to a player than the basic game, in addition to the basic game. The free game or the bonus game is one of the second games. In the second game, a probability for a specific combination associated with a prize becomes high as a special symbol is displayed, or a payout in the case of realizing the specific combination associated with a prize is set to be greater, in the disclosed slot machine, for example.
SUMMARY
The first aspect of the present disclosure is a game system, comprising: a plurality of slot machines, each comprising a controller operable to control at least a basic game and a second game, each being capable of making a transition to the second game when a predetermined condition is satisfied in the basic game, and each being operable to generate a right to execute the second game and to transmit a second game starting signal for requesting a start of the second game when the predetermined condition is satisfied in the basic game; a second 0 game device operable to execute the second game, the second game device 0 being a device physically separate from the slot machines; a second game terminal operable to allow a betting operation to be performed on the second game executed by the second game device, the second game 00 terminal being a device physically separate from the slot machines; a display adapted to display images according to a game status of the second game, the display being visible to a plurality of players playing C- 10 the second game on the slot machines, the second game device, and the second game terminal; and a center controller capable of communicating with the slot machines, the second game device, the second game terminal, and the display, the center controller being operable to cause, when the center controller receives the second game starting signal from at least one of the plurality of slot machines and the predetermined condition is satisfied, the second game device to start the second game for the slot machine which has the right to execute the second game, and which has transmitted the second game starting signal, and the center controller being operable to change a payout of the second game to be executed on the slot machine according to a bet made in the second game using the second game terminal.
In each of the plurality of slot machines of the game system according to the first aspect of the present disclosure, when the predetermined condition is satisfied in the basic game, the slot machine generates a right to execute the second game, and transmits, to the center controller, the second game starting signal for requesting the start of the second game execution. When the center controller receives the second game starting signal from at least one of the plurality of slot machines and the predetermined condition is satisfied, the center controller causes the second game device to start the second game for the slot machine which has transmitted the second 7.
game starting signal. Moreover, at the same time, the center Scontroller changes the payout of the second game to be executed on O the slot machine according to a bet made in the second game using the 00 second game terminal.
The second aspect of the present disclosure is a game system, comprising: a plurality of slot machines, each comprising a controller 00 operable to control at least a basic game and a second game, each being capable of making a transition to the second game when a predetermined condition is satisfied in the basic game, and each being operable to C- 10 generate a right to execute the second game and transmit a second game starting signal for requesting a start of the second game when the predetermined condition is satisfied in the basic game; a second game device operable to execute the second game, the second game device being a device physically separate from the slot machines; a second game terminal operable to allow a betting operation to be performed on the second game executed by the second game device, the second game terminal being a device physically separate from the slot machines; a display adapted to display images according to a game status of the second game, the display being visible to a plurality of players playing the second game on the slot machines, the second game device, and the second game terminal; and a center controller capable of communicating with the slot machines, the second game device, the second game terminal, and the display, the center controller being operable to cause, when the center controller receives the second game starting signal from at least one of the plurality of slot machines and the predetermined condition is satisfied, the second game device to start the second game for the slot machine which has the right to execute the second game, and which has transmitted the second game starting signal, and operable to change a payout of the second game executed on the slot machine according to a type of a betting method made in the second game using the second game terminal.
In each of the plurality of slot machines of the game system Saccording to the second aspect of the present disclosure when the 0 O predetermined condition is satisfied in the basic game, the slot 00 machine acquires a right to execute the second game, and transmits, to the center controller, the second game starting signal for requesting the start of the second game execution. When the center 00 controller receives the second game starting signal from at least one l of the plurality of slot machines and the predetermined condition is satisfied, the center controller causes the second game device to start the second game for the slot machine which has transmitted the second game starting signal, and changes the payout of the second game to be executed on the slot machine according to a type of the betting method made in the second game using the second game terminal.
The third aspect of the presentdisclosureis a method of controlling a game executed in a game system, the game system comprising: a plurality of slot machines, each comprising a controller operable to control at least a basic game and a second game, each being capable of making a transition to the second game when a predetermined condition is satisfied in the basic game, and each being operable to generate a right to execute the second game and transmit a second game starting signal for requesting a start of the second game when the predetermined condition is satisfied in the basic game; a second game device operable to execute the second game, the second game device being a device physically separate from the slot machines; a second game terminal operable to allow a betting operation to be performed on the second game executed on the second game device, the second game terminal being a device physically separate from the slot machines; a display adapted to display images according to a game status of the second game, the display being visible to a plurality of players playing the second game on the slot machines, the second game device, and the second game terminal; and a center controller capable of communicating with the slot machines, the second game device, the second game terminal, and the display, the method comprising the steps of: receiving the second O game starting signal from at least one of the plurality of slot 00 machines; and causing the second game device to start the second game for the slot machine which has the right to execute the second game, and which has transmitted the second game starting signal, and 00 simultaneously changing a payout of the second game to be executed on the slot machine according to a bet made in the second game using the second game terminal, when the predetermined condition is C- 10 satisfied.
According to the game control method of the third aspect of the present disclosure in each of the plurality of slot machines, when the predetermined condition is satisfied in the basic game, the slot machine generates a right to execute the second game, and transmits, to the center controller, the second game starting signal for requesting the start of the second game execution. When the center controller receives the second game starting signal from at least one of the plurality of slot machines and the predetermined condition is satisfied, the center controller causes the second game device to start the second game for the slot machine which has transmitted the second game starting signal, and changes the payout of the second game to be executed on the slot machine according to a bet made in the second game using the second game terminal.
The fourth aspect of the present disclosure is a method of controlling a game executed in a game system, the game system comprising: a plurality of slot machines, each comprising a controller operable to control at least a basic game and a second game, each being capable of making a transition to the second game when a predetermined condition is satisfied in the basic game, and each being operable to generate a right to execute the second game and transmit a second game starting signal for requesting a start of the second game when the predetermined condition is satisfied in the basic game; a second game device operable _to execute the second game, the second game device being a device O physically separate from the slot machines; a second game terminal 0 operable to allow a betting operation to be performed on the second game executed on the second game device, the second game terminal being a device physically separate from the slot machines; a display adapted 0 to display images according to a game status of the second game, the display being visible to a plurality of players playing the second game on the slot machines, the second game device, and the second game c- 10 terminal; and a center controller capable of communicating with the slot machines, the second game device, the second game terminal, and the display, the method comprising the steps of: receiving the second game starting signal from at least one of the plurality of slot machines; and causing the second game device to start the second game for the slot machine which has the right to execute the second game, and which has transmitted the second game starting signal, and simultaneously changing a payout of the second game to be executed on the slot machine according to a type of a betting method made in the second game using the second game terminal, when the predetermined condition is satisfied.
According to the game control method of the fourth aspect of the present disclosure, in each of the plurality of slot machines, when the predetermined condition is satisfied in the basic game, the slot machine generates a right to execute the second game, and transmits, to the center controller, the second game starting signal for requesting the start of the second game execution. When the center controller receives the second game starting signal from at least one of the plurality of slot machines and the predetermined condition is satisfied, the center controller causes the second game device to start the second game for the slot machine which has transmitted the second game starting signal, and changes the payout of the second game executed on the slot machine according to a type of the betting method made t in the second game using the second game terminal.
00 BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a block diagram showing a system configuration of a game system according to one embodiment of the present invention.
00 Fig. 2 is a diagram showing an outward appearance of a game system according to one embodiment of the present invention.
Fig. 3 is a diagram showing a slot machine according to one embodiment of the present invention.
Fig. 4 is a diagram showing a front view of a display region of a slot machine according to one embodiment of the present invention.
Fig. 5 is a diagram showing a back side view of a schematic configuration of a liquid crystal display in a slow machine according to one embodiment of the present invention.
Fig. 6 is a diagram showing an expanded view of a part of a liquid crystal display shown in Fig. Fig. 7 is a block diagram showing an electric configuration of a controller of a slow machine according to one embodiment of the present invention.
Fig. 8 is a block diagram showing an electric configuration of a display/input controller of a slow machine according to one embodiment of the present invention.
Fig. 9 is a diagram showing a plan view of a second game device according to one embodiment of the present invention.
Fig. 10 is a block diagram showing an electric configuration of a controller of a center controller according to one embodiment of the present invention.
Fig. 11 is a diagram showing a second game terminal according to one embodiment of the present invention.
Fig. 12 is a block diagram showing an electric configuration of c- a controller of a second game terminal according to one embodiment o of the present invention.
0 Fig. 13 shows an example of the configuration of a basic game random O0 number table used in the slot machine according to one embodiment of the present invention.
Fig. 14 shows the configuration of a basic game payout table.
OO
Fig. 15 shows an example of the configuration of a second game payout table for a combination made in the slot machine which is used in the center controller according to one embodiment of the present invention.
Fig. 16 shows an example of the configuration of a second game payout table for a combination made in the slot machine which is used in the center controller according to one embodiment of the present invention.
Fig. 17 shows an example of the configuration of a second game payout table for a combination made in the slot machine which is used in the center controller according to one embodiment of the present invention.
Fig. 18 shows an example of the configuration of a second game payout table for a combination made in the slot machine which is used in the center controller according to one embodiment of the present invention.
Fig. 19 is a flowchart showing the flow of the operation of the basic game in the slot machine according to one embodiment of the present invention.
Figs. 20A to 20C are flowcharts showing the flow of a second game in the game system according to one embodiment of the present invention.
Fig. 21 is an exemplary display of the slot machine according to one embodiment of the present invention, which is displayed when a symbol combination of "BONUS" is stopped on a payline L5 in a display region of the basic game.
Fig. 22 is an exemplary display of the slot machine according to one embodiment of the present invention, which is displayed after the display of Fig. 21 in the basic game.
Fig. 23 is an exemplary display for announcing that the second game becomes executable in the game system according to one embodiment of U the present invention.
O Fig. 24 is an exemplary display of the slot machine and the second
O
00 O game terminal according to one embodiment of the present invention, which is displayed when a betting operation is performed in the second game.
00 Fig. 25 is an exemplary display of the slot machine and the second game terminal according to one embodiment of the present invention, Swhich is displayed for asking whether or not to continue the game at 1C 0 the time of finishing the game in the second game.
Fig. 26 is an exemplary display of the slot machine and the second game terminal according to one embodiment of the present invention, which indicates in the second game that the game is over.
Fig. 27 is an exemplary display of a second game joining admission screen of the second game terminal, or the slot machine of a third person, in the game system according to one embodiment of the present invention.
Fig. 28 is an exemplary display of a joining admission screen for a bet on the winning or losing of the second game, in the game system according to one embodiment of the present invention.
Fig. 29 is an exemplary display of a screen for making a bet on the winning or losing of the second game in the case of joining in a bet on the winning or losing thereof, in the game system according to one embodiment of the present invention.
DETAILED DESCRIPTION OF THE EMBODIMENT A schematic configuration of a game system 10 according to the present embodiment will be described according to Fig. 2. Fig. 2 is a diagram showing an outward appearance configuration of a game system 10 according to the present embodiment. As shown in Fig. 2, the game system 10 mainly comprises slot machines 13, a second game device 11,
I
and second game terminals 15. The second game device 11 of the present embodiment is a game device for a roulette game. Besides a basic game to be described below with reference to Fig. 19, the slot machine 13 can make a betting operation for the roulette game as a second game to be described below with references to Fig. 17A to Fig. 17C, at a timing when a prescribed condition is realized.
As shown in Fig. 2, the game system 10 is provided with a large scale monitor 16. On the monitor 16, a betting board 71 (see Fig. 9 to be described below) for indicating a betting state of a player, a BET time indicating a remaining time during which a betting can be made, and a content of a display 60 for displaying a winning number, etc., as a progress state of the second game (referred hereafter also as the roulette game), along with an image of the rotating roulette or an image of a player and the like taken by viewpoint movable cameras to be described below according to the need.
A plurality (eight in the present embodiment) of the slot machines 13 are provided in such directions that they are enclosing around second game device 11 and the players of the slot machines 13 can view the large scale monitor 16. A set of each slot machine 13 and a chair 19 for a player to sit are provided on a movable floor 18. It is configured such that, when the second game is started, the slot machine that made a transition to the second game will be raised integrally with the chair 19 as the movable floor 18 is raised.
In the game system 10, a plurality (four in the present embodiment) second game terminals 15 that can join in the roulette game are provided at positions from which the large scale monitor 16 can be viewed in front. The second game terminal 15 is a dedicated roulette game terminal, which is a terminal for enabling the other players to join that second game in the case where the second game is started by the slot machine 13.
In the game system 10, a plurality (four in the present embodiment) of viewpoint movable cameras 17 are provided. One of the viewpoint t movable cameras 17 is for taking an image of a roulette device 60 shown C in Fig. 9 to be described below, which takes images of a rotation of 00
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Othe roulette and a position of a ball 65 when the roulette is stopped, and displays them on the monitor 16. The viewpoint movable camera 17 for taking images of the roulette device 60 is arranged such that images
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Scan be taken from an upper side of the roulette device 60 toward a CI downward direction vertically. The viewpoint movable camera 17 for taking images of the roulette device 60 may be made to take other images such as those of the players or the display 69 for displaying a BET screen 70 containing the betting board 71 to be described below, before the roulette is rotated. The other viewpoint movable cameras 17 are provided on an upper face of the monitor 16 in order to capture facial expressions of the players. The images taken by the viewpoint movable cameras 17 are displayed on a liquid crystal display 30 (see Fig. of the slot machine 13 and a display 93 (see Fig. 11) of the second game terminal 15, besides the large scale monitor 16. The game system formed by these elements is provided within a gaming facility such as casino.
The slot machine 13 is changed from a terminal for playing the basic game to a terminal for playing the roulette game at a timing when a prescribed condition of having a specific symbol combination stopped on a payline is realized, as will be described below, such that the player can play the roulette game. Note that, in the case where the roulette game is to be started, the other slot machines which are playing the basic game at that point and for which the above described prescribed condition is not realized can also join the roulette game.
Then, the betting can be made on the betting board 71 of the BET screen to be described below, or the betting can be made on whether the bet made by the player who made a transition to the roulette game is going to win or lose.
c- By preparing a second game payout table which is different for each a terminal as shown in Fig. 15 to Fig. 18 to be described below, it is 0 C possible to set a prize in a case where the bet by the slot machine
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C 13 for which a prescribed condition is realized becomes win to be different from a prize in a case where the bet by the slot machine P 13 for which a prescribed condition is not realized becomes win.
00 Fig. 1 is a block diagram showing a configuration of the game system according to the present invention. In the game system 10 shown in Fig. 1, the slot machines 13, the second game device 11, a center controller 14 and the second game terminals 15 are connected to a network 12. The center controller 14 can control the slot machines 13, the second game device 11 and the second game terminals 15 through the network 12.
Each slot machine 13 is a slot machine by which the player can play the basic game. The slot machine 13 itself carries out a control for making a transition from the basic game to the second game at a timing when a prescribed condition is realized. The second game is a game to be executed by the second game device 11, under the control of the center controller 14. In the case where the second game is started, the slot machine used by the player is made to function as a terminal for the second game, so that the player can make the betting operation for the roulette game. With such a configuration, the player can enjoy the second game using the second game device 11 which is physically separate from the slot machine 13.
Even for the slot machine 13 for which a prescribed condition is not realized, the center controller 14 carries out a control for enabling a selection to determine whether or not to join in the second game, when a prescribed condition is realized at another slot machine 13 and the second game by the second game 11 is started. With such a configuration, even the player of the slot machine 13 for which a prescribed condition is not realized can enjoy the second game using C-i the second game device 11.
O The second game terminals 15 are connected to the center controller 14 through the network 12. When the roulette game is started by the 00 O second game device 11, it is configured such that the second game can be played by using the second game terminal 15, apart from the slot machine 13. For this reason, it becomes possible for a third person 00 present in the gaming facility to become a player of that roulette game by using the second game terminal 15, in response to the start 8of the roulette game. In this way, by giving the opportunity to join in the roulette game even to the other players who are not playing the basic game, it is possible to increase the interest with respect to the roulette game.
Fig. 3 is a diagram showing the slot machine 13 according to one embodiment of the present invention. The slot machine 13 has a cabinet 20 and a main door 42. The cabinet 20 has a side facing the player open. Inside the cabinet 20, various constituent elements including a controller 100 (see Fig. 7) for electrically controlling the slot machine 13 and a hopper 44 (see Fig. 7) for controlling input, deposit and payout of coins (game medium). The game medium is not limited to coins, and can be medals, tokens, electronic money, or electronic value information (credit) corresponding to these, for example The main door 42 is an element for covering such that the inside of the cabinet 20 is not exposed to outside. At approximately center of the main door 42, a liquid crystal display 30 is provided.
The liquid crystal display 30 is for displaying various images related to the game including effect images and the like. The player proceeds with the game while visually checking various images displayed on the liquid crystal display 30. In particular, in the roulette game, the BET screen 70 shown in Fig. 32 to be described below will be displayed on the liquid crystal display 30. The liquid crystal display 30 has a transparent liquid crystal panel 34 (see Fig. 5 and Fig. The transparent liquid crystal panel 34 has its part or whole that can be switched between transparent/non-transparent states, and is capable of displaying various images. The detailed configuration of the liquid 00 O crystal display 30 will be described below.
On the back side of the liquid crystal display 30, five mechanical reels 3A, 3B, 3C, 3D ad 3E (see Fig. 4 and Fig. 5) with a plurality 00 of symbols depicted on their outer circumferential faces are provided to be rotatable and arranged along a horizontal line. The mechanical Sreels 3A to 3E are configured to display a plurality of symbols, in cooperation with stepping motors 45A, 45B, 45C, 45D and 45E (see Fig.
7) to be described below. On the outer circumferential faces of the mechanical reels 3A, 3B, 3C, 3D and 3E, a plurality of symbols needed for the basic game such as symbols "BONUS", "WILD", "TREASURE BOX", "GOLDEN MASK", "HOLY CUP", "COMPASS&MAP", "SNAKE", and "10" are depicted. These various symbols on the mechanical reels 3A to 3E will become visible when the transparent liquid crystal panel 34 is in the transparent state.
On the lower side of the liquid crystal display 30, a roughly horizontal operation unit 21 is provided. On the right side of the operation unit 21, a coin slot 22 for entering coins into the slot machine 13 is provided. On the left side of the operation unit 21, a BET switch 23 and a spin/repeat/bet switch 24 are provided. The BET switch 23 is for determining which ones of nine lines L1, L2, L3, L4, L6, L7, L8 and L9 for awarding prizes to be described below should be set active, and selecting the number of coins as the game medium to be bet on a line for awarding a prize that is set active (hereafter simply referred to as a "payline"). The spin/repeat/bet switch 24 is for playing the game again without changing the number of coins bet on the payline in an immediately previous game. By operating the BET switch 23 or the spin/repeat/bet switch 24 by pressing it, the number of coins to be bet on the payline is determined according to that operation.
In the operation unit 21, on the left side of the BET switch 23, a start switch 25 for accepting the basic game start operation of the 00 player in each game is provided. The pressing operation on either the start switch 25 or the spin/repeat/bet switch 24 will become a trigger for the start of the game, and the rotation of the five mechanical 00 reels 3A to 3E described above will be started.
(1 In the operation unit 21, in a vicinity of the coin slot 22, a cashout Sswitch 26 is provided. When the player presses the cashout switch 26, 1C 0 the entered coins are paid out from a coin payout opening 27 provided at the lower front portion of the main door 42, and these paid coins are accumulated in a coin tray 28. On the upper side of the coin tray 28 and on left and right sides of the coin payout opening 27, sound outlets 29 for propagating effect sounds generated from a speaker 41 (see Fig. 7) contained inside the cabinet 20 to outside the cabinet are provided.
Fig. 4 shows a display region of the slot machine 13 in enlargement.
The liquid crystal display 30 of the slot machine 13 has a front panel 31, and a transparent liquid crystal panel 34 (see Fig. 5 and Fig.
6) provided on a back side of the front panel 31. The front panel 31 is formed by a transparent display screen 31a and a design pattern formation region 31b on which design patterns are formed. The image information displayed on the transparent liquid crystal panel 343 provided on the back side of the front panel 31 will be visible through the display screen 31a of the front panel 31. When the region of the transparent liquid crystal panel 34 is in the transparent state, the symbols on the five mechanical reels 3A to 3E provided on the back side of the transparent liquid crystal panel 34 will be visible through the display screen 31a of the front panel 31.
On the left back side of the liquid crystal display 30, various display units including a payout amount display unit 48, a credit amount O display unit 49, a BET number display unit 50 are provided. The design pattern formation region 31b of the front panel 31 has a transparent 0 portion covering a front side of the various display units 48 to 00 so that the display contents of the various display units 48 to will be visible.
The slot machine 13 has nine paylines L1 to L9 for awarding prizes, 00 as shown in Fig. 4. Each one of these paylines L1 to L9 for awarding (1 prizes is extended such that one symbol on each one of the mechanical Sreels 3A to 3E will pass through it when the rotation of all the 1C 0 mechanical reels 3A to 3E is stopped.
When the BET switch 23 is pressed once, the payline L3 for awarding the third prize, the payline L5 for awarding the fifth prize, and the payline L7 for awarding the seventh prize are set active, for example, and one coin is taken in as a credit medal.
When the BET switch 23 is pressed twice, in addition to the three paylines described above, the payline L1 for awarding the first prize, the payline L4 for awarding the fourth prize, and the payline L8 for awarding the eighth prize are set active, for example, and two coins are taken in as the credit medals.
When the BET switch 23 is pressed three times, in addition to the six paylines described above, the payline L2 for awarding the second prize, the payline L6 for awarding the sixth prize, and the payline L9 for awarding the ninth prize are set active, for example, and three coins are taken in as the credit medals.
The game that can be executed in the present embodiment is the basic game for aligning symbols along the payline. A transition to the second game using the coins entered in the basic game will be made at a timing when a prescribed condition is realized in the basic game.
The payout amount display unit 48 is for displaying the payout amount of coins when a combination for awarding a prize is realized along the payline. The credit amount display unit 49 is for displaying the credit amount of coins that are stored in the slot machine 13. The o BET number display unit 50 is for displaying the BET number, i.e., O the number of coins bet on the payline. The various display units 48
O
00 to 50 are formed by including 7 segment display device. Alternatively, the various display units 48 to 50 may be made to display images on the transparent liquid crystal panel 34. In the present embodiment, 00 the exemplary case of the slot machine 13 using the mechanical reels CI 3A to 3E which are visible through the transparent liquid crystal panel S34 is described, but without being limited to the transparent liquid 1C 0 crystal panel 34, it is also possible to use virtual reels to be displayed on the liquid crystal display Fig. 5 and Fig. 6 are diagrams showing a configuration of the liquid crystal display 30 of the slot machine 13. The liquid crystal display displays game images regarding the basic game and the second game.
For this purpose, the liquid crystal display 30 has the front panel 31 having a touch panel 32 and a display plate 33, the transparent liquid crystal panel 34, a light guiding plate 35, a reflection film 36. fluorescent lamps 37a, 37b, 38a and 38b which are the so called white light sources, lamp holders 39a, 39b, 39c, 39d, 39e, 39f, 39g and 39h, and a table carrier package (TCP) on which the transparent liquid crystal panel driving IC is mounted. Although not particularly shown in Fig. 5 and Fig. 6, the TCP is formed by a flexible substrate (not shown) or the like which is connected to a terminal portion of the transparent liquid crystal panel 34.
The liquid crystal display 30 is provided on a front side of the display region of the mechanical reels 3A to 3E (a front side of the display screen 31a). The mechanical reels 3A to 3E and the liquid crystal display 30 are provided with a prescribed interval therebetween.
The touch panel 32 is formed by transparent elements. The display plate 33 is formed by transparent elements, and design patterns are C-i formed at corresponding positions on the display plate 33 in a region between it and the various display units 48 to 50. Namely, a region 0 on which the design patterns of the display plate 33 are formed is 00 O the design pattern formation region 31b in the front panel 31, and a region on which the design patterns of the display plate 33 are not formed is the display screen 31a in the front panel 31 (see Fig. 4).
00 Alternatively, it is possible to make the entire front panel 31 as the display screen 31a without forming the design pattern formation Sregion 31b in the front panel 31. In this case, either the design patterns are not formed on the display plate 33 or the display plate 33 is omitted.
Note that, in Fig. 5 and Fig. 6, electric circuits and the like for operating the various display units 48 to 50 that are arranged on the back side of the display plate 33 are not shown.
The transparent liquid crystal panel 34 is formed by inserting liquid crystal into a gap portion between a transparent substrate such as a glass plate or the like on which a thin film transistor layer is formed, and another transparent substrate facing against that transparent substrate. The display mode of the transparent liquid crystal panel 34 is set to be normally white. The normal white indicates that it becomes a white display (in which lights transmitting to the display screen side are visible from the outside) in a state where the liquid crystal is not activated. By adopting the transparent liquid crystal panel 34 that is set to be normally white in this way, even in the case where the situation where the liquid crystal cannot be activated occurs, the scrolling display and the stopping display of the symbols on the mechanical reels 3A to 3E can be made visible. For this reason, the player can continue the game. Namely, even in the case where the situation such as that described above occurs, it is still possible to play the game centered around the rearrangement of the symbols on the mechanical reels 3A to 3E.
The light guiding plate 35 is for guiding the lights from the O fluorescent lamps 37a and 37b to the transparent liquid crystal panel 34 (in other words, for illuminating the transparent liquid crystal 00 O panel 34). The light guiding plate 35 is provided on the back side of the transparent liquid crystal panel 34, and formed by a transparent element (having a light guiding function) of acrylic resin or the like 00 having a thickness of about 2 cm, for example.
The reflection film 36 is for reflecting the lights guided by the Slight guiding plate 35 toward the front side of the light guiding plate 35. The reflection film 36 is a white polyester film or aluminum thin film with a silver vaporization film formed thereon. The reflection film 36 is formed by a reflective region 36A and a non-reflective region (transmitting region) 36B. The non-reflective region 36B is formed by a transparent material, and provided in a region containing a portion for covering a front side of the mechanical reels 3A to 3E in the front panel 31.
The fluorescent lamps 37a and 37b are arranged along an upper end portion and a lower end portion of the light guiding plate 35, and their both ends are supported by the lamp holders 39a and 39b, 39g and 39h, respectively. The lights emitted from the fluorescent lamps 37a and 37b are reflected by the reflective region 36A of the reflection film 36 and will illuminate the transparent liquid crystal panel 34.
The fluorescent lamps 38a and 38b are arranged toward the mechanical reels 3A to 3E at an upper position and a lower position on the back side of the reflection film 36, and their both ends are supported by the lamp holders 39c and 39d, 39e and 39f, respectively. The lights emitted from the fluorescent lamps 38a and 38b, reflected at the surfaces of the mechanical reels 3A to 3E and entered into the non-reflective region 36B will illuminate the transparent liquid crystal panel 34. In this way, in the liquid crystal display 30, the light emitted from the fluorescent lamps 37a and 37b and reflected C-i by the reflective region 36A of the reflection film 36 and the lights t emitted from the fluorescent lamps 38a and 38b, reflected at the 0 surfaces of the mechanical reels 3A to 3E and entered into the 00 O non-reflective region 36B will illuminate the transparent liquid crystal panel 34. Consequently, a region of the liquid crystal display corresponding to the non-reflective region 36B of the reflection 00 film 36 becomes a region which can be switched between c-i transparent/non-transparent states according to whether the liquid crystal is activated or not. On the other hand, a region of the liquid crystal display 30 corresponding to the reflective region 36A of the reflection film 36 is in a non-transparent state regardless of whether the liquid crystal is activated or not.
In the slot machine 13, only one region of the display screen 31a of the liquid crystal display 30 is set as a region that can be switched between the transparent/non-transparent states, but it is also possible to set the entire region of the display screen of the liquid crystal display 30 as a region that can be switched between the transparent/non-transparent states. In the case of setting the entire region of the liquid crystal display 30 as a region that can be switched between the transmissive/non-transmissive states in this way, the reflection film 36 is entirely formed by the non-reflective region 36B or the reflection film 36 is omitted.
Fig. 7 is a block diagram showing an electric configuration of the controller 100 in the slot machine 13. As shown in Fig. 7, the controller 100 of the slot machine 13 is a micro-computer, which has an interface circuit group 102, an input/output bus 104, a CPU 106, a ROM 108, a RAM 110, a communication interface circuit ill, a random number generator 112, a motor driving circuit 120, a speaker driving circuit 122, a hopper driving circuit 124, a display unit driving circuit 128, and a display/input controller 140.
The interface circuit group 102 is connected to the input/output O bus 104. The interface circuit group 102 carries out the input/output of data signals or address signals with respect to the CPU 106 through O the input/output bus 104.
00 To the interface circuit group 102, the start switch 25 is connected.
The start signal outputted from the start switch 25 is converted into a prescribed signal at the interface circuit group 102, and then 00 supplied to the input/output bus 104.
(Ni To the interface circuit group 102, the BET switch 23, the spin/repeat/bet switch 24, and the cashout switch 26 are connected.
(1 10 Each switching signal outputted from any of these switches 23, 24 and 26 is converted into a prescribed signal at the interface circuit group 102, and then supplied to the input/output bus 104.
To the interface circuit group 102, a coin sensor 43 is connected.
The coin sensor 43 is a sensor for detecting the coin entered into the coin slot 22, which is provided in relation to the coin slot 22.
The sensing signal outputted from the coin sensor 43 is converted into a prescribed signal at the interface circuit group 102, and then supplied to the input/output bus 104.
To the interface circuit group 102, a reel position detection circuit 46 is connected. The reel position detection circuit 46 is a circuit for detecting a rotation position of each one of the mechanical reels 3A to 3E according to pulse signals from a reel rotation position sensors (not shown). The detection signal from this reel position detection circuit 46 is converted into a prescribed signal at the interface circuit group 102, and then supplied to the input/output bus 104.
To the input/output bus 104, the ROM 108 and the RAM 110 are connected.
The CPU 106 reads out the basic game program and executes the basic game, at a timing when the basic game start operation by the start switch 25 is accepted. The basic game program is programmed such that the scrolling of symbols of the reels 3A to 3E is started by rotating t all the mechanical reels 3A to 3E by activating the stepping motors to 45E, and after that, symbols of the reels 3A to 3E are rearranged 00 O by stopping the rotation of all the mechanical reels 3A to 3E by stop activating the stepping motors 45A to 45E, and when a combination of symbols stopped at that point is shown on the payline and it is a specific 00 combination awarding a prize, coins according to the specific combination awarding a prize will be paid.
SIn addition, the controller 100 including the CPU 106 also controls the second game. The controller 100 performs the processing of making a transition to the second game when a predetermined condition is satisfied in the basic game. To be more precise, when the predetermined condition is satisfied in the basic game, the controller 100 generates a right to execute the second game, judges whether or not to exercise the right to execute the second game according to an input operated by the player, and transmits a signal indicating whether or not to exercise the right to the center controller 14.
Accordingly, in the case where the predetermined condition for allowing the second game to be executed is satisfied when all the mechanical reels 3A to 3E are stopped and displayed, the controller 100 including the CPU 106 performs control for announcing to the player that the second game is executable, and control for displaying a display screen which makes the player determine whether or not to execute the second game. Moreover, the controller 100 performs control for transmitting, to the center controller 14, a signal based on the input operated by the player, a signal (hereinafter referred to as a second game starting signal) for starting the second game execution or a signal (hereinafter referred to as a second game cancellation signal) for canceling the second game execution.
Moreover, upon reception of a second game starting signal indicating the start of second game execution from the center controller 14 after transmitting the second game starting signal, the o controller 100 including the CPU 106 causes the liquid crystal display o 30 to display a small window indicating that the second game is 00 executable. In the game system 10 described in this embodiment, when the second game becomes executable, the center controller 14 transmits a command to change the payout of the second game to be executed on 00 the slot machine according to a bet made using the second game terminal CI 15 in the second game which becomes executable. Upon reception of Sthis command, the controller 100 causes the liquid crystal display 1C 0 30 to display a window for announcing that the payout of the second game is changed.
As the condition for changing the payout of the second game to be executed on the slot machine, a type of a betting method made using the second game terminal 15 can be used. Specifically, in this embodiment, there are betting methods including "red/black," "even/odd," and "low/high," any bet of which the second game terminal is allowed to make during the second game execution.
In the ROM 108, a control program for controlling the slot machine 13 collectively, a program for executing routines shown in Fig. 19 and Fig. 20 (hereafter referred to as a routine execution program), initial data for executing the control program, and various data tables to be used in the determination processing are stored. The routine execution program contains the above described basic game program and the like. The data tables include tables shown in Fig. 13 and Fig.
14 and the like. The RAM 110 temporarily stores values of flags and variables such as a simplified BET screen display flag to be described below which is used by the above described control program and the like.
A communication interface circuit 111 is connected to the input/output bus 104. The communication interface circuit 111 is a circuit for communicating the slot machine 13 with the center C-i controller 14, the other slot machines 13, and the like through the 9 network 12 (see Fig. 1) including various kinds of LANs. In this embodiment, a transition of the CPU 106 to the second game is triggered 00 O when a predetermined condition is satisfied while the basic game is being played. At this time, through the communication interface circuit 111, the CPU 106 transmits a second game starting signal to 00 the center controller 14, and receives a second game waiting signal, c-i a second game starting signal, and the like from the center controller 8 14.
The CPU 106 receives the data necessary for displaying the BET screen from the center controller 14 via the communication interface circuit 111, and displays them as the image of the BET screen 70 on the liquid crystal display 30. After that, the liquid crystal display functions as a terminal for the slot machine 13 to carry out the betting operation in the second game.
To the input/output bus 104, the random number generator 112 for generating random numbers is connected. The random number generator 112 generates a random number contained in a certain range of numerical values, to "65535 for example. Alternatively, it is possible to use a configuration in which a random number is generated by the calculation processing of the CPU 106.
To the input/output bus 104, the motor driving circuit 120 for driving the stepping motors 45A to 45E and the display unit driving circuit 120 for driving the various display units 48 to 50 are connected.
The CPU 106 controls the operations of the various display units 48 to 50 and the stepping motors 45A to 45E through the motor driving circuit 120 and the display unit driving circuit 128, in response to an occurrence of a prescribed event.
To the input/output bus 104, the speaker driving circuit 122 for driving the speaker 41 is connected. The CPU 106 reads out the sound data stored in the ROM 108, and transmits the read out sound data to C-i the speaker driving circuit 122 through the input/output bus 104. In O this way, the prescribed effect sounds will be generated from the 0 00 speaker 41.
O To the input/output bus 104, the hopper driving circuit 124 for driving the hopper 44 is connected. When the cashout signal from the cashout switch 26 is inputted, the CPU 106 outputs the driving signal 00 to the hopper driving circuit 124 through the input/output bus 104.
In this way, the hopper 44 will pay out coins corresponding to the Sremaining credit amount at that timing that is stored in a prescribed memory region of the RAM 110.
To the input/output bus 104, the display/input controller 140 is connected. The CPU 106 generates image display commands according to a game state and a game result, and outputs the generated image display commands to the display/input controller 140 through the input/output bus 104. When the image display commands from the CPU 106 are inputted, the display/input controller 140 generates the driving signals for driving the liquid crystal display 30 according to the inputted image display commands, and outputs the generated driving signals to the liquid crystal display 30. In this way, the prescribed images are displayed on the transparent liquid crystal panel 34 of the liquid crystal display 30. The display/input controller 140 transmits signals inputted by the touch panel 32 on the liquid crystal display 30 to the CPU 106 through the input/output bus 104, as the input signals.
Fig. 8 is a block diagram showing an electric configuration of the display/input controller 140 in the slot machine 13. The display/input controller 140 of the slot machine 13 is a sub micro-computer for controlling inputs from the image display processing and the touch panel 32. The display/input controller 140 has an interface circuit 142, an input/output bus 144, a CPU 146, a ROM 148, a RAM 150, a VDP 152, a video RAM 154, an image data ROM 156, a driving circuit 158 and a touch panel control circuit 160.
SThe interface circuit 142 is connected to the input/output bus 144.
o The image display commands outputted from the CPU 106 of the controller
O
o) 100 side are supplied to the input/output bus 144 through the interface 00 circuit 142, and sent to the CPU 146. The input/output of data signals or address signals with respect to the CPU 146 is carried out through the input/output bus 144.
00 To the input/output bus 144, the ROM 148 and the RAM 150 are connected.
CI In the ROM 148, a display control program is stored. This display Scontrol program is for generating driving signals to be supplied to C 10 the liquid crystal display 30 according to the image display commands from the CPU 106 of the controller 100 side. On the other hand, in the RAM 150, values of flags and variables to be used in the above described display control program are stored.
To the input/output bus 144, the VDP 152 is connected. The VDP 152 is a processing device containing the so called sprite circuit, screen circuit and palette circuit, which can carry out various processings for the purpose of displaying images on the liquid crystal display To the VDP 152, the video RAM 154 for storing the image data according to the image display commands from the CPU 106 of the controller 100 side and the image data ROM 156 for storing various types of image data including the above described effect image data and the like are connected. To the VDP 152, the driving circuit 158 for outputting the driving signals for driving the liquid crystal display 30 is connected.
The CPU 146 stores the image data to be displayed on the liquid crystal display 30 according to the image display commands from the CPU 106 of the controller 100 side into the video RAM 154, by reading and executing the display control program stored in the ROM 148. The image display commands include various types of image display commands such as display commands for the above described effect images.
The image data ROM 156 stores various types of image data including data of the above described effect images and the like.
The touch panel control circuit 160 transmits signals inputted by the touch panel 32 on the liquid crystal display 30 to the CPU 106 0 through the input/output bus 144, as the input signals.
00 Fig. 9 shows a plan view of the second game device 11. As shown in Fig. 9, the second game device 11 mainly comprises a roulette device and a display 69 for displaying the BET screen 70 formed by the 00 betting board 70 and the like.
(1 The roulette device 60 basically comprises a frame body 61 fixed to the second game device 11, and a wheel 62 contained and supported 1' 0 to be rotatable within the frame body 61. On the upper face of the wheel 62, a multiplicity (38 in the present embodiment) of concave shaped number pockets 63 are formed. On the upper face of the wheel 62 at the outward direction of the number pockets 63, number display plates 64 displaying numbers to "36" as numerical figures are formed in correspondence to the number pockets 63. A total 38 of the number pockets 63 with each assigned with any one number among to "36" are formed on the wheel 62.
Inside the frame body 61, a ball entry port 68 is formed. The ball entry port is connected with a ball throwing device (not shown), such that a ball 65 is entered onto the wheel 62 from the ball entry port 68, in conjunction with the driving of the ball throwing device. Also, the entire upper side of the roulette wheel is covered by a hemispherical cover element 67 made of a transparent acrylic material (see Fig. 2).
On the lower side of the wheel 62, a win judgment device (not shown) is provided. This win judgment device is a device for judging which number pocket 63 accommodated the ball 65. On the lower side of the wheel 62, a ball collecting device (not shown) is provided. This ball collecting device is a device for collecting the ball 65 on the wheel 62. The ball throwing device, the win judgment device, and the ball collecting device are already well aknown so that their detailed C-i descriptions will be omitted here.
o The frame body 61 is gently sloping toward inside, and a guide wall 66 is formed on its middle portion. The guide wall 66 is for keep rolling 00 O the ball 65 by guiding the entered ball 65 against the centrifugal force. Then, as the rotational speed of the ball 65 drops and the centrifugal force becomes weak, the ball 65 rolls down the slope of 00 the frame body 61 toward inside and reaches to the rotating wheel 62.
c-i Then, the ball 65 that rolled to the wheel 62 is accommodated into any one of the number pockets 63 by passing over the number display plates 64 on the outer side of the rotating wheel 62. As a result, the number described in the number display plate 64 corresponding to the number pocket 63 that accommodated the ball 65 is judged by the win judgment device, and that number becomes the winning number.
On the other hand, the display 69 for displaying the BET screen 70 having the betting board 71 is formed by a liquid crystal display, for example. When the players bet chips by using the owned credits by operating the slot machines 13 and the second game terminals as described below, the bet chips will be displayed. The game medium such as coins in the slot machines 13 and the second game terminals 15 will be credited as chips in the roulette game. In the present embodiment, the BET screen 70 is displayed by the display 69, but it may be displayed by a projector or the like provided vertically downward from a ceiling, by changing the display 69 to a screen. In this case, it is possible to expect the more realistic display as it becomes possible to display the bet chips three dimensionally, by using the known technology.
On the betting board 71 displayed on the BET screen 70 of the display 69, the same numbers as 38 types of numbers "00" and to "36" are arranged and displayed in a lattice shaped grids. BET areas 73 for betting chips by specifying "odd numbers", "even numbers", "a color of the number display plate 64 (red or black) or "a range of numbers C-i to for example)" are similarly arranged in a lattice shaped o grids.
On the left side of the betting board 71, a result log display unit 00 O 72 is displayed. The result log display unit 72 displays a list of the resulting winning numbers in the previous games (here, one game is a series of operations in which the players make bets at the slot 00 machines 13 and the second game terminals 15, the ball 65 drops into C' the number pocket 63, and the payout of credit is made according to the winning number). When one game is finished, a new winning number C 10 is added from the above and displayed, and it is made possible to check the log of the winning numbers of at most 16 games.
On the BET areas 73 (on the grids of the numbers and the marks or on lines forming grids), the bet chips are displayed when the players bet chips by using the slot machines 13 and the second game terminals On the upper portion of the betting board 71, a BET time display unit 74 is provided. The BET time display unit 74 displays a remaining time in which the players can bet. In the present embodiment, will be displayed at a time of start accepting the betting operation, this number is decremented by one per each second, and the acceptance of the betting operation is finished when this number becomes When the remaining time for betting by the players at the slot machines 13 and the second game terminals 15 becomes five seconds, the ball throwing device is activated and the ball 65 is entered onto the roulette wheel.
On the right side of the BET time display unit 74, a JP display unit 75 for displaying the credit amount accumulated until now for Jackpot (referred hereafter as JP). The JP display unit 75 displays the amount to which 0.5% of credits among the credits bet at a total 12 locations of the slot machines 13 and the second game terminals are accumulated. Then, when a prescribed condition is realized by C- a JP bonus game which occurs at a prescribed timing, it becomes the win of JP. Then, the credit amount of JP is paid out, and the JP display C unit 75 for the paid out JP will display a numerical value of an initial 00 value (50,000 credits, for example).
On the betting board 71, chip marks 76 for indicating the number of chips and the BET area 73 that are bet until that time are displayed.
00 The number displayed on the chip mark 76 indicates the number of bet chips. For example, as shown in Fig. 9, the chip mark 76 of placed at an intersection of grids and indicates that it covers four numbers of and and one chip is bet. A method for betting that covers four numbers in this way is a betting method called "corner bet".
The chip mark 76 of "20" placed on a grid "2 to 1" indicates that it covers 12 numbers of a column of and so one, and 20 chips are bet. A method for betting that covers 12 numbers by using a grid written as "2 to 1" in this way is a betting method called "column bet".
The other betting methods include a "straight bet" for betting only on one number, a "split bet" for covering two numbers by betting on a line between two numbers, a "street bet" for covering three numbers "14" and for example) by betting at an edge of one row of numbers (one column in a vertical direction in Fig. a "five bet" for covering five numbers and by betting on a line between "00" and a "line bet" for covering six numbers "16"11, "17" and for example) by betting between numbers of two rows (two columns in a vertical direction in Fig. 9), and a "dozen bet" for covering 12 numbers by betting on a grid written as "lstl2", "2nd12" or "3rd12". In addition, there are "red/black" for betting on the color of the number display plate 64 ("red" or "black"), "even/odd" for betting on the odd numbers or the even numbers, and "low/high" for covering 18 numbers by betting on the numbers less than or equal to 18 or the numbers greater than or equal to 19. Here, U these plurality of betting methods have different payout amounts of O credit per one chip (payout rates) when the bet chips win.
O
00 Fig. 10 is a block diagram showing an electric configuration of a controller 200 in the center controller 14. As shown in Fig. the center controller 14 comprises a controller 200 and several 00 peripheral devices. The center controller 14 is connected to a (1 plurality (eight in the present embodiment) of the slot machines 13, Sa plurality of (four in the present embodiment) of the second game terminals 15 and the monitor 16 (display), through a communication interface circuit 212.
The controller 200 has an input/output bus 204, a CPU 206, a ROM 208, a RAM 210, a communication interface circuit 212, a timer 214, a floor driving circuit 216, a game controller 218, and a display controller 220.
To the input/output bus 204, the ROM 208 and the RAM 210 are connected.
The CPU 206 carries out various types of processing according to input signals and the like supplied from the slot machines 13 and the second game terminals 15 and data and programs stored in the ROM 208 and the RAM 210, and transmits command signals to the slot machines 13 and the second game terminals 15 according to that result. In this way, the controller 200 containing the CPU 206 controls the slot machines 13 and the second game terminals 15 by its initiative, and proceeds with the game.
With the configuration of the controller 200, upon receipt of a second game starting signal from at least one of the plurality of slot machines 13, the center controller 14 performs control for causing the second game device 11 to start the second game for the slot machine which has a right to execute the second game, and which has transmitted the second game starting signal. Moreover, the center controller 14 C-i permits the second game terminals 15 to perform betting operations o on the second game, and accepts bets from the second game terminals C 00 O With the configuration of the controller 200, upon receipt of a second game starting signal from at least one of the plurality of slot machines 13 connected thereto, the center controller 14 performs 00 control for transmitting a signal for designating the start of second game execution to the slot machine 13 which has transmitted the second game starting signal.
The center controller 14 causes the second game device to start the second game for the slot machine which has transmitted the second game starting signal, and changes the payout of the second game to be executed on the slot machine 13 according to a bet made using the second game terminal 15 on which the second game becomes executable.
As the condition for changing the payout of the second game executed on the slot machine 13, a type of a betting method made using the second game terminal 15 can be used. Specifically, in this embodiment, there are betting methods including "red/black," "even/odd," and "low/high," any bet of which the second game terminal 15 is allowed to make during the second game execution.
Moreover, the center controller 14 sets the upper limit of a bet amount in the second game to be executed on the slot machine 13 so that the upper limit increases according to a bet made using the second game terminal 15. In addition, the center controller 14 sets the allowable number of betting methods in the second game to be executed on the slot machine 13 so that the allowable number increases according to a bet made using the second game terminal For example, as described previously, there are betting methods such as "straight bet, "split bet, "street bet," "dozen bet," "column bet, "red/black," "even/odd," and "low/high." Generally, the allowable number of betting methods is set so as to vary according to a bet amount in the second game. In this embodiment, the betting methods in the second game to be executed on the slot machine 13 are 0 changed under the aforementioned condition, that is, according to the 00 type, amount or the like of a bet made using the second game terminal The input/output bus 204 is connected to the second game device 00 11 through the game controller 218. When the second game starting signal (1 is received in return from the slot machine 13 to which the second Sgame starting signal is transmitted, the controller 200 containing 1C 0 the CPU 206 controls the second game device 11 to start the second game. More specifically, by activating the driving motor (not shown) provided in the roulette device 60 of the second game device 11, the shooting of the ball 65 and the rotation of the wheel 62 are carried out, and the win judgment device for identifying the falling position of the ball 65 is controlled. In this way, the winning number onto which the ball 65 has fallen is judged. Then, the win judgment for the bet chips is made according to the obtained winning number and the betting information transmitted from the slot machines 13 and the second game terminals 15, and the payout amount of credit to be paid at each of the slot machines 13 and the second game terminals 15 is calculated. The second game device 11 is connected to the controller 200 of the center controller 14 through the communication interface circuit 212, similarly as the slot machines 13 and the second game terminals The ROM 208 comprises a semiconductor memory or the like, for example, and stores a program for realizing basic functions of the second game device 11, a program for realizing functions of the viewpoint movable cameras 17, a program for controlling the slot machines 13 and the second game terminals 15 by its initiative, etc. The programs include a program shown in Fig. 17A to 17C. It also stores the payout rates (the payout amounts of credit for a win per one chip) for the roulette c- game.
O More specifically, in the ROM 208, a payout credit memory area (not 0 shown) which stores the payout rates regarding the roulette game using 00 O the BET screen 70 is provided, and a second game payout table as shown in Fig. 15 to Fig. 18 to be described below is stored. As the payout rates for BET areas 73 of the BET screen 70 stored in the payout credit 00 memory area, the rates of "2 times" to "36 times" are determined in advance according to types of the betting method ("straight bet", S"corner bet", "split bet", etc.) and stored.
On the other hand, the RAM 210 temporarily stores the chip betting information supplies from the slot machines 13 and the second game terminals 15, the winning number of the roulette device 60 judged by the sensor, the amount of JP accumulated until now, and data regarding the result of the processing executed by the CPU 206, etc.
Furthermore, the RAM 210 stores the rights of the slot machines 13 to make a transition to the second game in the order of receiving second game starting signals. Specifically, the RAM 210 holds information on the rights to make a transition to the second game in a queue, and manages the information so that the information stored first would be read out first. In other words, when the currently executed second game is finished and a transition to the next second game becomes possible, the first one of the rights to make a transition to the second game, which are held in the queue, is read out.
Specifically, the RAM 210 includes a betting information memory area for storing betting information of players who are currently playing, a winning number memory area for storing winning numbers of the roulette device 60 which are determined by the win judgment device, a JP accumulation memory area (not shown) for storing a credit amount obtained by accumulating 0.5% of amounts of credits bet on the BET screen (see Fig. and a second game transition right memory area (not shown) for storing rights to make a transition to the second game in the order. More specifically, the betting information is information on bets made using the slot machines 13 and the second game terminals 15, such as the BET areas 73 specified on the BET screen 00 the number of bet chips (a bet amount), and the types of bets.
As the information on the rights to make a transition to the second game, data an address or an identification number on the network) 00 can be used which identifies the slot machine 13 that has transmitted CI a second game starting signal.
SA timer 214 for measuring a time is connected to the input/output 1 0 bus 204. Time information of the timer 214 is transmitted to the CPU 206 via the input/output bus 204, and the CPU 206 causes the wheel 62 to perform a rotation operation and the ball 65 to be thrown in, as described later, according to the time information of the timer 214.
To the input/output bus 204, the floor driving circuit 216 is connected. The CPU 206 carries out a control to raise the movable floor 18 through the floor driving circuit 216, in response to receiving the signal for starting the second game from the slot machine 13. The CPU 206 carries out a control to lower the movable floor 18 through the floor driving circuit 216 in response to receiving a signal for finishing the second game from the slot machine 13.
To the input/output bus 204, the viewpoint movable cameras 17 are connected. The CPU 206 carries out various types of processing according to data and programs stored in the ROM 208 and the RAM 210, controls the viewpoint movable cameras 17 according to that result so as to take images.
Fig. 11 is a diagram showing the second game terminal 15. As shown in Fig. 11, the second game terminal 15 at least has a coin slot 91 for entering the game medium such as coins, a control unit 92 formed by a plurality of control buttons and the like by which prescribed commands will be inputted by the player, and a display 93 for displaying c-i images related to the game. The display 93 also plays a role of accepting O the betting operation of the player. Then, the as the player operates the touch panel 99 and the control unit 92 while watching the images 00 O displayed on the display 93, the game in developing can be proceeded.
The game medium to be used in the second game terminal 15 is also not r limited to coins.
00 On the side face of the cabinet 90 in which the second game terminal 15 is arranged, a coin tray 94 is provided. In addition, on the upper Sright side of the display 93 of the second game terminal 15, a speaker 95 for outputting music, effect sounds and the like is provided.
Inside the coin slot 91, a coin sensor 314 (see Fig. 12) is provided, which carries out the identification of the game medium such as coins entered from the coin slot 91, and counts the entered coins. Inside the coin tray 94, a hopper 319 (see Fig. 12) is provided, which pays out a prescribed number of coins from the coin tray 94.
In this way, by using the touch panel 99 of the second game terminal the operation performance of the player is made easier. As a result, it becomes possible for a third person of the gaming facility to join the roulette game by using the second game terminal 15 lightheartedly.
Fig. 12 is a block diagram showing an electric configuration of a controller 300 in the second game terminal 15. As shown in Fig. 12, the second game terminal 15 comprises a controller 300 of the second game terminal 15 and several peripheral devices.
The controller 300 has an interface circuit group 302, an input/output bus 304, a CPU 306, a ROM 308, a RAM 310, a liquid crystal driving circuit 316, a hopper driving circuit 318 and a sound output circuit 320.
The interface circuit group 302 is connected to the input/output bus 304. The input/output of the data signals or the address signals with respect to the CPU 306 is carried out through the input/output bus 304.
To the interface circuit group 302, a BET confirmation button 96, ta cashout button 97 and a help button 98 that are provided in the control O unit 92 (see Fig. 11) are connected. The operation signal outputted
O
00 O from each of these buttons is converted into a prescribed signal at the interface circuit group 302 and then supplied to the input/output bus 304. The CPU 306 carries out a control to execute various 00 corresponding operations according to the operation signals supplied Cl from the input/output bus 304 which are outputted by the pressing of Sthese buttons.
To the interface circuit group 302 connected through the input/output bus 304, the coin sensor 314 is connected. The coin sensor 314 detects the coins entered from the coin slot 91 (see Fig. 11), counts the entered coins, and transmits that result to the CPU 306.
Then, the CPU 306 increases the credit amount owned by the player which is stored in the RAM 310, according to the transmitted signal.
To the input/output bus 304, the ROM 308 and the RAM 310 are connected.
The CPU 306 receives the conmmnand signals from the CPU 206 inside the controller 200 of the center controller 14, through the interface circuit group 302 connected to the input/output bus 304. Then, the CPU 306 controls the peripheral devices constituting the second game terminal 15 according to these command signals, and makes the roulette game proceeds on the second game terminal 15. The CPU 306 executes various types of processing according to the input signals supplied from the control unit 92, and data and programs stored in the ROM 308 and the RAM 310, upon receiving an input of the operation of the player, depending on the content of the processing. Then, according to that result, the prescribed signals and the like are transmitted to the CPU 206 inside the controller 200 of the center controller 14 via the interface circuit group 302, controls the peripheral devices constituting the second game terminal 15, and makes the roulette game proceeds on the second game terminal o The ROM 308 comprises a semiconductor memory or the like, for example, O and stores a program for realizing basic functions of the second game
O
00 O terminal 15, and various types of programs, data tables and the like that are necessary in controlling the second game terminal 15. The programs include a program shown in Fig. 17A to 17C. The RAM 310 00 temporarily stores various data calculated by the CPU 306, the credit amount (deposited in the second game terminal 15) currently owned by Sthe player, the state of chips bet by the player, etc.
To the input/output bus 304, the hopper driving circuit 318 is connected. The hopper 319 connected through the hopper driving circuit 318 pays out a prescribed number of coins from the coin tray 94 (see Fig. 11), according to the command signal from the CPU 306.
To the input/output bus 304, the display 93 is connected through the liquid crystal driving circuit 316. The liquid crystal driving circuit 316 comprises a program ROM, an image ROM, an image control CPU, a work RAM, a VDP (Video Display Processor), and a video RAM, although these are not shown in the figure. Then, in the program ROM, the image control program regarding the display on the display 93 and various types of selection tables are stored. In the image ROM, the dot data for forming images to be displayed on the display 93 are stored, for example. The image control CPU determines the images to be displayed on the display 93 from the dot data stored in advance in the image ROM, according to the image control program stored in advance in the program ROM, based on the parameters set by the CPU 306. The work RAM is a temporary storage means at a time of executing the image control program at the image control CPU. The VDP forms images according to the display content determined by the image control CPU, and outputs them to the display 93. The video RAM is a temporary storage means at a time of forming images at the VDP.
On the front face of the display 93, the touch panel 99 is attached C-i as described above. The operation information of the touch panel 99 O is transmitted to the CPU 306 through the input/output bus 304. At the touch panel 99, the chip betting operation of the player is made 00 O in the BET screen 70 as shown in Fig. 25 to be described below which is displayed on the display 93. More specifically, the operation of the touch panel 99 is carried out in the selection of the BET area 00 73, the operation of the unit BET button 77 and the like to be described below, and that information is transmitted to the CPU 306. Then, Saccording to that information, the betting information (the BET area 73 specified in the BET screen 70 and the number of chips bet) of the current player is stored into the RAM 310. In addition, that betting information is transmitted to the CPU 206 of the center controller 14, and stored into the betting information memory area of the RAM 210.
To the input/output bus 304, the sound output circuit 320 and the speaker 95 are connected, and the speaker 95 generates various types of effect sounds at a time of carrying out various types of effects according to the output signals from the sound output circuit 320.
Fig. 13 is showing a basic game random number table to be used by the basic game of the slot machine 13 which will be explained by Fig.
19 to be described below. In this basic game random number table, a range of random numbers and a winning probability are registered in correspondence for each specific combination for awarding a prize.
For this reason, in the combination determination processing (step S5 of Fig. 19) to be described below, the generation of the specific combination for awarding a prize of "BONUS" as an eventual basic game result in a case where a random number in a range of to "999" among random numbers of to "65535" is extracted, for example, is determined inside the slot machine 13. In other words, the probability for having a combination of stopped symbols determined as the specific combination for awarding a prize of "BONUS" becomes "1000/65535". Also, C-i the generation of the specific combination for awarding a prize of o as an eventual basic game result in a case where a random number O in a range of "2000" to "3499" among random numbers of to "65535"
O
00 O is extracted, for example, is determined inside the slot machine 13.
In other words, the probability for having a combination of stopped symbols determined as the specific combination for awarding a prize 00 of becomes "1500/65535". On the other hand, the generation of a lost game as an eventual basic game result in a case where a random Snumber in a range of "10000" to "65535" among random numbers of "0" to "65535" is extracted, for example, is determined inside the slot machine 13. In other words, the probability for having a combination of stopped symbols determined as a combination indicating a lost game becomes "55536/65535".
Fig. 14 is showing a basic game payout table to be used in the basic game which will be explained by Fig. 19 to be described below. In this basic game payout table, the specific combination for awarding a prize and a number of coins to be paid for each credit amount bet in one game are registered in correspondence. For this reason, at a time of judging whether it is the specific combination for awarding a prize or not, in the case where the combination of is generated, 10 coins will be paid when the BET credit amount is 20 coins will be paid when the BET credit amount is and 30 coins will be paid when the BET credit amount is For example, in the case where the combination of "BONUS" is generated, 100 coins when the BET credit amount is 200 coins when the BET credit amount is and 300 coins when the BET credit amount is will be transmitted to the center controller 14 as the credit data, and become usable as the credit in the second game to be described below.
Figs. 15 to 18 show examples of second game payout tables used in the roulette game which will be described later by referring to Figs.
to In the second game payout table, an allowed range of the betting methods and a presence/absence of an allowance for multiple bets are 0 registered for each terminal. Here each terminal implies the following 00 three cases. One is the slot machine 13 which made a transition to the roulette game as a combination for awarding a prize of "BONUS" is stopped and displayed on the payline (hereafter referred to as a 00 main slot machine 13). Another one is the slot machine 13 which has (1 not made a transition to the roulette game as a combination of "BONUS" Sis not stopped and displayed on the payline by this slot machine 13 1C 0 itself but it joins the roulette game to be started by the main slot machine 13 (hereafter referred to as a joining slot machine 13). Still another one is the second game terminal The second game payout table is configured such that the allowed range of the betting methods is different according to the credit amount bet in the basic game when a combination for awarding a prize of "BONUS" is generated, for the main slot machine 13.
For example, in the case where the credit amount bet when a combination for awarding a prize of "BONUS" is generated in the main slot machine 13 is the betting methods by which the bet can be made in the roulette game are at least one of "straight bet", "split bet", and "street bet". Namely, the multiple bets are allowed for the main slot machine 13. Consequently, "straight bet" may be made at a plurality of places, or both of "straight bet" and "split bet" may be made. The betting method by which the bet can be made in the roulette game by the joining slot machine 13 is one of "dozen bet", "column bet", "red/black", "even/odd" and "low/high". Namely, the multiple bets are not allowed for the joining slot machine 13, so that it can only bet at one place among the BET areas 73 of the BET screen 70 in the present embodiment.
When it is determined to execute the second game on the slot machine 13, the payout of the second game on the slot machine 13 is changed C-i according to the BET status of the second game terminals 15. The BET O status means, for example, the number of persons betting on one player who has won for the second game, and its bet amount in the second game 00 O (hereinafter also referred to as a joining game) which is executed on the second game terminals 15. In this embodiment, the second game payout tables may be prepared stepwise according to the number of 00 persons betting on a player who has won for the second game on the slot machine 13.
SFigs. 16 to 18 are examples of the second game payout tables changed according to bets made using the second game terminals In Fig. 16, the payout rates of the second game are increased to times those of a normal case (Fig. 15), according to bets made using the second game terminals 15. In addition, in Fig. 17, the payout rates of the second game are increased to twice those of the normal case (Fig. Moreover, in Fig. 18, the allowable number of betting methods in the second game to be executed on the slot machine 13 is set so as to increase according to bets made in the second game using the second game terminals 15. To be more precise, even in the case of credit amount 1, "corner bet," "five bet," "line bet," "dozen bet," and "column bet" are allowed. Furthermore, the upper limit of a bet amount in the second game to be executed on the slot machine 13 is set so as to increase according to bets made using the second game terminals Specifically, BET credit amounts 4 and 5 are allowed. In the cases of the credit amounts 4 and 5, the allowable range of betting methods increases, and payout rates of the second game can be increased to or 2 times those of the normal case (Fig. Fig. 15 to Fig. 18 are only showing one example in the present embodiment, and the payout rate for each BET area 73 of the BET screen 70 stored in this payout credit memory area may be made to be different for the slot machines 13 and for the second game terminals 15. It may be made to be different for the main slot machine 13 and the joining slot machine 13 even among the slot machines 13.
O
0 In one example shown in Fig. 15 to Fig. 18, the limitation is put 00 on the betting methods according to the credit amount bet in the basic game of the main slot machine 13, but besides that, it may be made to determine the rate according to the credit amount bet in the basic 00 game of the main slot machine 13. It may be made to allow the use of coins of the slot machine 13 as additional credit at a time of playing Sthe roulette game and change the rate according to the additional credit 1C 0 amount, or it may be made to change the rate according to the total betting amount.
As in the second game payout table shown in Fig. 15, the payout rate for the roulette game is set to be relatively high, so that a high payout can be expected depending on the betting method of the player.
Fig. 16 is a flow chart showing a flow of processing operations in the basic game to be executed by the controller 100 of the slot machine 13. This program will be executed by being called up at a prescribed timing from the main program of the slot machine 13 which is already being executed. The main program is a program for controlling overall operations of the slot machine 13.
In the following, it is assumed that the slot machine 13 is activated in advance, the variables to be used in the CPU 106 of the controller 100 side are initialized to prescribed values, and as a result the slot machine 13 is normally operating.
The CPU 106 of the controller 106 side judges whether the credit which is the remaining number of coins entered by the player is remaining or not (step Si) More specifically, the CPU 106 reads out the credit amount C stored in the RAM 110, and carries out the processing according to this read out credit amount C. In the case where the credit amount C is (step S1 NO), the CPU 106 cannot start the game, so C-i that it finishes this routine without carrying out any processing.
O On the other hand, in the case where the credit amount C is greater than or equal to (step Si YES), the CPU 106 judges that there is 00 O a remaining credit, and shifts the processing to the step S2.
When it is shifted to the step S2, the CPU 106 judges whether the r pressing operation of the spin/repeat/bet switch 24 is carried out 00 or not. In the case where the spin/repeat/bet switch 24 is pressed C' and the operation signal from the spin/repeat/bet switch 24 is inputted in conjunction with this (step S2 YES), the CPU 106 shifts the processing to the step S12. On the other hand, in the case where the operation signal from the spin/repeat/bet switch 24 is not inputted even after a prescribed time has elapsed (step S2 NO), the CPU 106 judges that the spin/repeat/bet switch 24 is not pressed, and shifts the processing to the step S3.
When it is shifted to the step S3, the game condition is set. More specifically, the CPU 106 determines the number of coins to be bet on the payline in this game, according to the operation of the BET switch 23. At this point, the CPU 106 receives the operation signal generated as the operation of the BET switch 23 is carried out, and stores the BET number regarding the payline into a prescribed memory region of the RAM 110 according to the number of times by which this received operation signal is received. The CPU 106 reads out the credit amount C written in a prescribed memory region of the RAM 110, subtracts the total BET number in which the above described BET number is added, from this read out credit amount C, and stores this subtracted value into a prescribed memory region of the RAM 110. After that, the CPU 106 shifts the processing to the step S4.
When it is shifted to the step S4, the CPU 106 judges whether the start switch 25 is ON or not, and waits for having the start switch 25 operated. In the case where the start switch 25 is operated and the operation signal from the start switch 25 is inputted in conjunction C- with this (step S4 YES), the CPU 106 judges that the start switch is operated, and shifts the processing to the step On the other hand, when it is shifted to the step S12, the CPU 106 00 O judges whether the value of the credit amount C is greater than or equal to the value of the total bet amount in the previous game or not. In other words, the CPU 106 judges whether it is possible to start 00 the game as the spin/repeat/bet switch 24 is pressed. More specifically, when the spin/repeat/bet switch 24 is pressed and the operation signal Sfrom that switch 24 is inputted in conjunction with this, the CPU 106 reads out the credit amount C and the BET numbers regarding the paylines L1 to L9 in the previous game which are written in a prescribed memory region of the RAM 110, and carries out the processing according to whether the value of the credit amount C is greater than or equal to the value the total bet amount in the previous game or not, according to the relationship between the read out credit amount C and the BET numbers. In the case where it is judged that the value of the credit amount C is less than the value of the total bet amount in the previous game (step S12 NO), the CPU 106 cannot start the game, so that it finishes this routine without carrying out any processing. On the other hand, in the case where it is judged that the value of the credit amount C is greater than or equal to the value of the total bet amount in the previous game (step S12 YES), the CPU 106 subtracts the value of the total bet amount in the previous game from the value of the credit amount C, and stores this subtracted value into a prescribed memory region of the RAM 110. After that, the CPU 106 shifts the processing to the step When it is shifted to the step S5, the CPU 106 carries out the combination determination processing. More specific processing content of this combination determination processing is as follows.
In the combination determination processing, first, the CPU 106 determines a combination of symbols to be stopped along the above described payline. More specifically, the CPU 106 issues a command for generating a random number to the random number generator 112,
O
and extracts a random number in a prescribed range to "65535" 00 in the present embodiment) generated by the random number generator 112. The CPU 106 stores this extracted random number into a prescribed memory region of the RAM 110. In the present embodiment, the random 00 number is generated by the random number generator 112 that is provided CI at external of the CPU 106, but it is also possible to generate it Sby the calculation processing of the CPU 106, without providing this C 10 random number generator 112. The CPU 106 reads out the basic game random number table (see Fig. 13) and a table of specific combination for awarding a prize (not shown) stored in the ROM 108, and stores the read out basic game random number table and the table of specific combination for awarding a prize into a prescribed memory region of the RAM 110. The CPU 106 controls the stopping display of each reel according to the above described basic game random number table. The CPU 106 reads out the basic game random number table and the table of specific combination for awarding a prize stored in a prescribed memory region of the RAM 110, and refers to the basic game random number table by using the random number written in a prescribed memory region of the RAM 110 as a parameter, and thereby determines a combination of symbols to be stopped regarding the above described payline. When the specific combination for awarding a prize is determined in this way, the CPU 106 stores this determined specific combination for awarding a prize into a prescribed memory region of the RAM 110. The CPU 106 reads out the random number value and the specific combination for awarding a prize written in a prescribed memory region of the RAM 110, and determined a combination of symbols to be stopped according to the read out random number value and the specific combination for awarding a prize. At this point, a symbol arrangement table (not shown) stored in the ROM 108 is read out by the CPU 106 and stored into a C-i prescribed memory region of the RAM 110 as well as referred. The CPU O 106 stores the determined symbols to be stopped data into a prescribed C memory region of the RAM 110. Alternatively, it is possible to determine 00 O the symbols to be stopped for each reel by using the above described basic game random number table.
When the combination of symbols to be stopped regarding the above 00 described payline is determined, the CPU 106 judges whether the c-i combination of symbols to be stopped regarding the payline is the specific combination for awarding a prize or not. Then, in the case where the combination of symbols to be stopped regarding the above described payline is the specific combination for awarding a prize, the CPU 106 sets a flag indicating that a prize is to be awarded active, for that specific combination for awarding a prize, in order to generate a prize corresponding to the combination of symbols which is the above described specific combination for awarding a prize. This flag indicating that a prize is to be awarded that is set active is stored into a prescribed memory region of the RAM 110 by the CPU 106. On the other hand, in the case where the combination of symbols to be stopped regarding the payline is the other combination, that is the combination for a lost game, the CPU 106 does not set the above described flag indicating that a prize is to be awarded active. After that, the CPU 106 shifts the processing to the step S6.
In the subsequent step S6, the CPU 106 starts the rotation of the mechanical reels 3A to 3E. More specifically, the CPU 106 rotates the mechanical reels 3A to 3E sequentially or simultaneously, according to the symbol arrangement table stored in the RAM 110.
After starting the rotation of the mechanical reels 3A to 3E, the CPU 106 counts the number of driving pulses transmitted to each one of the stepping motors 45A to 45E, and stores the count value into a prescribed memory region of the RAM 110. Every time the mechanical reels 3A to 3E are rotated, reset pulses are acquired, and these reset pulses of the mechanical reels 3A to 3E are inputted into the CPU 106 through the reel position detection circuit 46. By the reset pulses
O
so obtained, the driving pulse count values written in the RAM 110 00 are cleared to In this way, the count values corresponding to the rotation positions in a range of one rotation for the mechanical reels 3A to 3E are stored in a prescribed region of the RAM 110. In 00 the symbol arrangement table stored in the RAM 110, the rotation position of each of the mechanical reels 3A to 3E and the symbols of Seach of the mechanical reels 3A to 3E are set in correspondence. At 1C 0 a time of referring to the symbol arrangement table, the CPU 106 sets in correspondence the code numbers sequentially assigned to each constant rotation pitch of the mechanical reels 3A to 3E and the symbols codes indicating symbols provided in correspondence to these code numbers, with reference to the rotation positions at which the above described reset pulses occur.
When the rotation of the mechanical reels 3A to 3E is started, the CPU 106 waits for a prescribed time to elapse (step S7). At a timing where a prescribed time has elapsed (step S7 YES), the CPU 106 automatically stops the rotation of the mechanical reels 3A to 3E (step S8) More specifically, the CPU 106 stops the rotation of the mechanical reels 3A to 3E sequentially or simultaneously, such that the combination of stopped symbols corresponding to the specific combination for awarding a prize, that is determined at the step according to the specific combination for awarding a prize that is written in a prescribed memory region of the RAM 110, will be displayed in the display region that has an interactive relationship with the player visually. After that, the CPU 106 shifts the processing to the step S9.
When it is shifted to the step S9, the CPU 106 judges whether a prescribed symbol combination is realized by the combination determination processing at the step S5 or not. More specifically, C-i the CPU 106 judges according to a state of the flag indicating that O a prize regarding the payline is to be awarded which is stored in a C prescribed memory region of the RAM 110. In the case where the flag 00 O indicating that a prize is to be awarded is not set active, that is, in the case where the specific combination for awarding a prize is "others" (step S9 NO), the CPU 106 judges that the specific combination 00 for awarding a prize is not realized, and finishes this routine. On c-i the other hand, in the case where the flag indicating that a prize Sis to be awarded is set active, that is, in the case where the specific combination for awarding a prize is other than the above described "others" (step S9 YES), the CPU 106 shifts the processing to the step When the processing is shifted to step S10, the CPU 106 judges whether or not the specific combination for awarding a prize is "BONUS." Specifically, "BONUS" means that "BONUS" symbols are aligned along a payline as shown in Fig. 20, as described later. In this embodiment, when the "BONUS" combination is made, the second game is started. The CPU 106 makes a judgment on the basis of the data on the specific combination for awarding a prize. The data on the specific combination is stored in a predetermined memory region of the RAM 110. If the data on the specific combination for awarding a prize does not indicate a "BONUS" combination (step S10: NO), the CPU 106 judges that the "BONUS" combination is not made as the specific combination for awarding a prize, and shifts the processing to step S13. On the other hand, if the specific combination for awarding a prize indicates a "BONUS" combination (step S10: YES), the CPU 106 judges that the "BONUS" combination is made as the specific combination for awarding a prize, and shifts the processing to step Sil.
When the processing is shifted to step Si, the CPU 106 performs the second game processing shown in Figs. 20A to 20C, which will be described later. Specifically, the CPU 106 transmits a second game starting signal to the center controller 14. After performing the S second game processing, the CPU 106 terminates this routine.
O On the other hand, when it is shifted to the step S13, the CPU 106
O
00 pays out the number of coins according to the above described specific combination for awarding a prize. More specifically, the CPU 106 calculates the payout amount of coins corresponding to the above 00 described specific combination for awarding a prize by referring to CI the basic game payout table. The CPU 106 reads out the credit amount Sstored in a prescribed memory region of the RAM 110, adds the above 1C 0 described calculated payout amount to this read out credit amount, and stores this added value in a prescribed region of the RAM 110.
The CPU 106 displays that stored value on the credit amount display unit 49. After that, the CPU 106 finishes this routine.
Next, using Figs. 20A to 20C, the flow of processing operation of the game system 10 in the second game will be described. In the game system 10, the center controller 14 performs the processing of changing the payout of the second game to be executed on the slot machine 13 according to a bet made using the second game terminal The second game processing program of the slot machine 13 to be executed by the controller 100 containing the CPU 106 of the main slot machine 13, the second game processing program of the center controller 14 to be executed by the controller 200 containing the CPU 206 of the center controller 14, the second game processing program of the slot machine 13 to be executed by the controller 100 containing the CPU 106 of the slot machine 13, and the second game processing program of the second game terminal 15 to be executed by the controller 300 containing the CPU 306 of the second game terminal 15 will be described one by one.
The programs shown in the flow chart of Fig. 20A to Fig. 20C are stored in the ROM 108 and the RAM 110 provided in the slot machine 13, the ROM 208 and the RAM 210 provided in the center controller 14, or the ROM 308 and the RAM 310 provided in the second game terminal o 15. Then, the control operations according to the programs are executed O by the controller 100 containing the CPU 106 of the slot machine 13,
O
00 the controller 200 containing the CPU 206 of the center controller 14, or the controller 300 containing the CPU 306 of the second game terminal 15. In the following description, the CPU of each controller 00 will be described as the subject of the controlling.
First, the second game processing program for the slot machine 13 Swill be described by referring to Figs. 20A to 20C. In step S101 of 1C 0 Fig. 20A, the CPU 106 transmits a second game starting signal to the center controller 14. Then, the CPU 106 shifts the processing to step S102. The second game starting signal contains at least data for identifying the slot machine 13 and information on the credit amount bet and the payline at the time when the "BONUS" combination is made in the basic game.
In step S102, the CPU 106 causes the liquid crystal display 30 of the slot machine 13 to display the BET screen 70 shown in Fig. 19, which will be described later (step S102). Then, the CPU 106 starts a waiting period (betting operation accepting period) as a betting period in which the player can bet chips (step S103). During this betting period in which bets can be accepted, a player can bet his or her chips on the BET areas 73 relating to numbers predicted by himself or herself, by operating the touch panel 32. Betting places and the number of bets vary according to the credit amount bet and the payline in the basic game on the slot machine 13 as shown in the second game payout table (see Fig. 15). As to a method of controlling this, the following may be adopted: after the CPU 106 of the slot machine 13 transmits the betting information, the CPU 206 of the center controller 14 performs the control; or alternatively, the CPU 106 transmits the second game starting signal in step S101, a condition for allowing bets is received as data from the center controller 14, the data is stored on the RAM 110 of the slot machine 13, and then the CPU 106 t of the slot machine 13 performs the control by using the data. A specific method of making bets using the BET screen 70 will be described 00 O by referring to Fig. 19 described later.
Thereafter, the CPU 106 judges whether or not a BET operation has been performed on the second game through the touch panel 32 (step 00 S104) If the CPU 106 judges that a BET operation has been performed, the CPU 106 transmits a BET signal to the center controller 14 (step S105). This BET signal contains the betting information (information indicating the specified BET area 73, the number of chips bet on the specified BET area 73 (a bet amount), and the like) on a bet made by the player using the slot machine 13.
Upon receiving, from the center controller 14, a signal (hereinafter referred to as a BET status signal) regarding information indicating the BET status of the other players, the CPU 106 selects a second game payout table (step S106) according to a command to specify the second game payout table which the center controller 14 judges by depending on the BET status of the other players, the status of BETs made on the second game using the second game terminals (or the joining slot machine 13 in some cases). Then, the CPU 106 announces to the player that a betting condition is changed (step S107).
The CPU 106 judges whether or not a BET operation has been performed on the second game through the touch panel 32 (step Sl08). If the CPU 106 judges that a BET operation has been performed, the CPU 106 transmits a BET signal to the center controller 14 (step S109).
The CPU 106 causes the liquid crystal display 30 to display the BET status (see Fig. 21) of the other players, which has been received from the center controller 14 (step S110).
The CPU 106 judges whether or not a command to stop accepting BETs from the other players has been inputted (step Sill). If the CPU 106 judges that the command has been inputted, the CPU 106 transmits a command signal to the center controller 14 (step S112).
o Then, the CPU 106 judges whether or not a betting period end signal has been received from the center controller 14 (step S113). If the 00 O CPU 106 judges that a betting period end signal has not been received, the CPU 106 shifts the processing back to step S104, and repeatedly executes the processing from step S104 to step S112 until a betting 00 period end signal is received.
(N
If the CPU 106 judges that a betting period end signal has been received in step S113, the CPU 106 stops accepting the betting operations (step S114). Thereafter, the CPU 106 pays out credits based on a credit payout result received from the center controller 14 (step S115). Specifically, data on an amount of credits which corresponds to the payout of the roulette game is recorded in the RAM 110. After that, the processing is shifted to step S116.
In step S116, the CPU 106 judges whether or not to finish the second game. Specifically, if there is still a credit for the roulette game, the CPU 106 causes the liquid crystal display 30 to display a small window 85 such as shown in Fig. 25, which will be described later.
Thus, the CPU 106 lets the player make a selection, and judges whether or not to finish the second game according to the player's selection.
On the other hand, if no credit is left for the roulette game, the player has no choice, and the CPU 106 finishes the second game. If no credit is left for the roulette game, or if the player chooses to finish the roulette game (in the case where it is judged as YES in the processing of step S116), the CPU 106 shifts the processing to step S117. On the other hand, if there is still a credit for the roulette game and the player chooses to continue the roulette game (in the case where it is judged as NO in the processing of step S116), the CPU 106 shifts the processing to step S101. Furthermore, the CPU 106 transmits a second game starting signal to the center controller 14 again, whereby a new betting period is started again. Thus, the processing goes to the next game.
o At the step S117, the CPU 106 transmits the second game finishing C signal to the center controller 14. Then, in the case where the credit 00 O in the roulette game is remaining, the CPU 106 reads out the credit amount stored in a prescribed memory region to be used in the basic game, and adds the credit data according to the payout of the roulette 00 game stored in the RAM 110 to this read out credit amount. Then, this Cl added value is stored into a prescribed memory region of the RAM 110, Sand displayed on the credit amount display unit 49 of the slot machine 13. After that, the CPU 106 finishes this routine. In the case where the second game is to be finished at the slot machine 13, that roulette game processing is finished.
Next, the second game processing program of the center controller 14 will be described with references to Fig. 20A to Fig. Upon receipt of the second game starting signal transmitted from the CPU 106 of the slot machine 13 in step S101, the CPU 206 transmits a second game starting signal to all the second game terminals 15 (step S201). In addition, the CPU 206 causes the movable floors 18 to be elevated. Each of the movable floors 18 is fixedly provided with the slot machine 13 that has transmitted the second game starting signal and the chair. Furthermore, the CPU 206 causes the large scale monitor 16 to display the fact that the second game is going to start, as shown in Fig. 18, which will be described later. With the elevation of the movable floors 18 of the slot machines 13 and the display of the second game starting message on the large scale monitor 16 as described above, not only players of other slot machines 13 but also third persons in the gaming facility arcade can know that the second game is going to start. Thereafter, the CPU 206 shifts the processing to step S202.
In step S202, the CPU 206 starts measuring a waiting period from the time when the slot machine 13 transmits the second game starting signal. The waiting period is an accepting period when players can O make bets. During this waiting period, players of the slot machines 13 who join the game can bet their chips on the BET areas 73 relating O to numbers that they predict as winning numbers, by performing an 00 operation using the touch panels 32 of the liquid crystal displays 30. Moreover, players of the second game terminals 15 (or players of other slot machines 13), which will be described later, can bet on 00 the winning or losing of the players of the second game (players of (1 the slot machines 13).
SAfter step S202, upon receipt of a BET signal (a signal indicating 1 0 the content of a BET on a player of the second game) from each of the second game terminals 15, the CPU 206 stores information on the bets on the player of the second game on the basis of the signal, and transmits a BET status signal indicating the information to the slot machine 13 (step S203).
In this embodiment, the second game payout table to be used in the second game on the slot machine 13 is selected according to a BET status (step S106). The BET status indicates, for example, the number of joining players betting on the player who wins for the second game, and the bet amount of each joining player, in the joining game executed mainly on the second game terminals After that, upon receiving, from the slot machine 13, a command signal based on a command to stop accepting BETs from the other players, the CPU 206 transmits a betting period end signal to all the second game terminals 15 (step S204). Next, the CPU 206 judges whether or not the remaining waiting period is five seconds. It should be noted that the BET time display unit 74 also displays the remaining waiting period on the BET screen 70 of the second game device 11 (see Fig.
If the CPU 206 judges that the remaining waiting period is five seconds, the CPU 206 causes the ball 65 to be thrown into the roulette wheel. Specifically, the ball throwing device is first driven to throw the ball 65 into the roulette wheel, whereby a number determination processing is executed by the roulette device 60 according to a game S execution program. More specifically, after the ball 65 is thrown in, O the CPU 206 further drives the driving motor to rotate the wheel 62
O
00 at a predetermined rotational speed in a direction opposite to the ball throwing direction. The thrown ball 65 rolls over the roulette wheel along the guide wall 66. Then, as the rotational speed decreases 00 and the centrifugal force reduces, the ball 65 rolls down the slope CI of the frame body 61 toward inside, and reaches the rotating wheel 62 (see Fig. 9) 1 0 Then, the ball 65 that rolled to the wheel 62 is accommodated into any one of the number pockets 63 by passing over the number display plates 64 on the outer side of the rotating wheel 62, and the number (any one of "00" and to "36" shown in Fig. 7) described in the number display plate 64 corresponding to the number pocket 63 that accommodated the ball 65 becomes the winning number.
In addition, the CPU 206 takes the image of the roulette device by the viewpoint movable camera 17 in response to the entering of the ball 65 inside the roulette wheel, and displays it on the monitor 16. In this way, the player can watch the manner by which the winning number is determined in the roulette game by watching the monitor 16, without looking into the second game device 11. The monitor 16 may have its screen divided according to the need and display both the roulette device 60 and the BET screen Thereafter, the CPU 206 judges whether or not the waiting period ends (step S207). Then, if the CPU 206 judges that the waiting period does not end, the processing is shifted back to a point before step S203. On the other hand, if the CPU 206 judges that the waiting period ends, the CPU 206 transmits a betting period end signal indicating that the waiting period ends, to the CPUs 106 of the slot machines 13 and the CPUs 306 of the second game terminals 15 (step S208).
Next, the CPU 206 accumulates the credit corresponding to 0.5% of the total credit bet by the slot machines 13 and the second game o terminals 15 that is received at the step S208, onto the amount of C JP recorded in the JP accumulation memory area of the RAM 210 (step 00 S209). Then, in conjunction with that, the display of the JP display unit 75 is updated.
At the step S210, the CPU 206 judges that the ball 65 is accommodated 00 into the number pocket 63, and after that, activates the win judgment (Ni device, to judge which number pocket 63 set in correspondence to which Snumber has accommodated the ball 65. After that, the CPU shifts the 1C 0 processing to the step S211.
In step S211, the CPU 206 judges whether or not each of the chips bet from the slot machines 13 wins, on the basis of the number of the pocket judged as the one accommodating the ball 65 in step S210, and the betting information on the slot machines 13. Moreover, in step S211, the CPU 206 judges whether or not each of the players operating the second game terminals 15 wins, on the basis of the winning or losing of the players playing the second game using the slot machines 13 and the betting information on the second game terminals 15. After that, the CPU 206 shifts the processing to step S212.
In step S212, the CPU 206 executes a payout determination processing.
In the payout determination processing, the CPU 206 determines the payout of the roulette game and the payout of the game (the joining game) in which bets are made on the players of the roulette game.
The payout of the roulette game is determined as follows.
Specifically, the CPU 206 recognizes winning chips bet on the winning number for each slot machine 13, and calculates the sum of credit payout amounts paid to the slot machine 13 using the payout rate (a credit amount paid per chip (bet)) for each BET area 73 in the second game payout table stored in the payout credit memory area of the ROM 208.
Thus, the payout amount of the roulette game (the second game) is determined.
On the other hand, the payout of the joining game is determined O as follows. Precisely, the CPU 206 calculates the sum of bets made on each player of the roulette game. Then, the bets on each player 00 O of the roulette game are determined.
For example, in the case where all the joining players who have bet on one player of the roulette game win, the bet amount of each 00 joining player multiplied by a predetermined rate is paid back to the Cl joining player. By contrast, in the case where all the joining players Swho have bet on one player of the roulette game lose, the bets on the player are collected for the casino's profit.
In the case where some of the joining players who have bet on one player of the roulette game win and the rest of them lose, a part of the bets on the player of the roulette game is collected for the casino's profit. The rest of the bets is divided according to the bet amounts of the winning joining players, and then is distributed to the winning joining players. Moreover, the monitor 16 displays information on the winning number, the number of winners and the like.
Next, the CPU 206 executes the processing of transmitting the credit payout results of the roulette game based on the payout determination processing in step S212. Specifically, the CPU 206 outputs credit data corresponding to the payout amounts to the winning slot machines 13 and the winning second game terminals 15. After that, the CPU 206 shifts the processing to step S214.
In step S214, the CPU 206 drives the ball collecting device provided under the wheel 62 to collect the ball 65 on the wheel 62. The collected ball 65 is to be thrown into the wheel 62 of the roulette device again in subsequent games. Thereafter, upon receipt of a second game finishing signal from the slot machine 13, the CPU 206 lowers the movable floor 18, and terminates this routine.
Finally, the second game processing programs of the second game terminal 15 will be described with references to Fig. 20A to Fig. At the step S301 of Fig. 20A, the CPU 306 of the second game terminal o 15 receives the second game starting signal transmitted from the center O controller 14.
O
00 O In response to this second game starting signal, the CPU 306 of the second game terminal 15 causes the BET screen 70 (see Fig. 24), which will be described later, to be displayed on the display 93 (step 00 S301), and causes a waiting period to start as a betting period in CI which a bet can be made on a player of the second game (step S302).
During this betting period in which the bet can be accepted, the player can bet on the winning or losing of a player of the second game, by performing an operation using the touch panel 99.
After that, the CPU 306 judges whether or not a BET operation has been performed on the winning or losing of a player of the second game through the touch panel 99 (step S303). If the CPU 306 judges that the BET operation has been performed, the CPU 306 transmits a BET signal to the center controller 14 (step S304). This BET signal contains betting information on a bet made by the player using the second game terminal 15 (information indicating a game result (winning or losing) of a designated player, the amount of bet credits, and the like).
Then, the second game terminal 15 judges whether or not a betting period end signal has been received (step S305). If the second game terminal 15 judges that a betting period end signal has not been received, the second game terminal 15 shifts the processing back to step S303, and repeatedly executes the processing from step S303 to step S304 until a betting period end signal is received. It should be noted that the betting period end signal is transmitted to the second game terminal 15 in any of the following cases and (II): in response to a command signal transmitted by the slot machine 13 (step S112) when a command to stop accepting BETs from the other players is inputted to the slot machine 13, the center controller 14 transmits a betting period end signal to the second game terminal (step S204); and (II) the second game terminal 15 receives the betting period end 0 signal transmitted by the center controller 14 (step S208) when the 00 center controller 14 judges that the waiting period ends.
In the case of the above-described condition in the slot machine 13, the waiting period does not end until the slot machine 13 receives 00 the betting period end signal (step 3208) transmitted from the center Cl controller 14, even though the waiting period has ended in the second Sgame terminal 15. On the other hand, in the case of the condition (II), 1C 0 the waiting period is simultaneously terminated in the slot machine 13 and the second game terminal If the second game terminal 15 judges in step S305 that the second game terminal 15 has received a betting period end signal, the second game terminal 15 stops accepting a betting operation (step S306).
After that, the CPU 306 of the second game terminal 15 pays out credits based on a credit-payout result received from the center controller 14 (step S307).
The above-described operations in the second game executed on the slot machine 13 of this embodiment will be specifically described using exemplary displays of the respective screens displayed on the liquid crystal display 30 during the game.
Figs. 21 and 22 show exemplary displays in the basic game on the slot machine 13 of the embodiment of the present invention. The symbols are stopped and displayed on the liquid crystal display 30 of the slot machine 13.
In the case of this example, the "BONUS" symbols are aligned horizontally in a central portion, and the "BONUS" combination is made on payline L5. As described previously, in the case where the "BONUS" combination has been made, a transition to the second game is made.
Accordingly, a small window 81A containing a phrase, "Congratulations! Let's start the roulette game" is displayed on the liquid crystal display 30 as shown in Fig. 22.
Fig. 23 shows an exemplary display of a display for urging to join C the second game to be displayed on the large scale monitor 16. By 00 displaying "Let's join the roulette game!" on the large scale monitor 16 in this way, the third persons in the gaming facility who can use the second game terminals 15 can join the roulette game. By outputting 00 sounds from the speakers provided on left and right of the large scale (Ni monitor 16 as shown in Fig. 2, the announcement to the third persons Scan be made more effectively.
1C 0 Fig. 24 shows an exemplary display of the second game in the slot machine 13. More specifically, it shows an exemplary display to be displayed on the liquid crystal display 30 at a time of making the betting operation of the roulette game. The similar display is presented also on the display 93 of the second game terminal 15. Except for those explained in Fig. 9 described above, this display will be described with reference to Fig. 24.
First, this BET screen 70 is displayed on the liquid crystal display of the slot machine 13 and the display 93 of the second game terminal Here, it will be described as displayed on the liquid crystal display 30 of the slot machine 13. On the lower side of the betting board 71 displayed on the BET screen 70, a result log display unit 72, unit BET buttons 77, a payout amount display unit 78 and a credit amount display unit 79 are displayed sequentially from a upper left side of the screen. The payout amount display unit 78 and the credit amount display unit 79 are displaying those in the roulette game, unlike the payout amount display unit 48 and the credit amount display unit 49 of the slot machine 13.
The unit BET buttons 77 are buttons for betting chips on the BET area 73 (on a grid of a number and a mark or on a line forming a grid) specified by the player. The unit BET buttons 77 comprises four types of a 1-BET button 77A, 5-BET button 77B, 10-BET button 770 and 100-BET 61 button 77D.
o The player specifies an area to bet by displaying a cursor 80 to o be described below, by directly pressing the BET area 73 to be bet 00 on a screen by a finger or the like first. In that state, when the 1-BET button 77A is pressed, the player can bet chips in unit of one chip (the number of bet chips will be increased sequentially like 1, 00 2, 3 and so on whenever the 1-BET button 77A is pressed by the finger (1 or the like). When the 5-BET button 77B is pressed, the player can bet chips in unit of five chips (the number of bet chips will be increased 1C 0 sequentially like 5, 10, 15 and so on whenever the 5-BET button 77B is pressed by the finger or the like). When the 10-BET button 77C is pressed, the player can bet chips in unit of ten chips (the number of bet chips will be increased sequentially like 10, 20, 30 and so on whenever the 10-BET button 77C is pressed by the finger or the like) When the 100-BET button 77D is pressed, the player can bet chips in unit of one hundred chips (the number of bet chips will be increased sequentially like 100, 200, 300 and so on whenever the 100-BET button 77D is pressed by the finger or the like).
Consequently, even at a time of betting many chips, its operation can be simplified. One coin to be used in the basic game of the slot machine 13 corresponds to one chip to be used in the second game.
The places to bet chips are not limited to one place. After pressing the unit BET button, by enabling the player to specify another BET area 73, it becomes possible to make the betting operations for a plurality of places.
The payout amount display unit 78 displays the number of bet chips of the player in the previous game, and the payout credit amount. Here, the number obtained by subtracting the number of bet chips from the payout credit amount is the credit amount newly obtained by the player in the previous game. In this exemplary display, it is the first game since a transition to the second game is made by the slot machine 13 62 so that the number of bet chips and the payout credit amount are both 0 In addition, the credit amount display unit 79 displays the credit 00 amount currently owned by the player. This credit amount is decreased according to the number of bet chips when the chips are bet (one credit for one bet chip). When the bet chips become win and the payout of 00 credit is made, the credit amount will be increases as much as the CI number of payout chips. When the credit amount owned by the player Sbecomes it becomes game over. In this exemplary display, the case where a transition to the second game is made when the credit amount at the slot machine 13 is is shown. Namely, 20 chips are bet on "2tol" which covers "10" and so on, and 1 chip is bet on four numbers and so that "79" obtained by subtracting "21 (20+1) from the number of chips "100" at a time of the transition is displayed as the credit amount.
On the betting board 71, the cursor 80 for indicating the BET area 73 currently selected by the player is displayed.
When the player makes the bet on the BET screen 70 in a configuration described above, first the BET area 73 (on a grid of a number and a mark, or a line forming a grid) to be bet is specified on a screen by directly pressing it by the finger. As a result, the cursor 80 moves to the specified BET area 73.
After that, by pressing each unit button (1-BET button 77a, button 77B, 10-BET button 77C, 100-BET button 77D) of the unit BET buttons 77, the chips in that unit number are bet on the specified BET area 73. For example, by pressing the 10-BET buttons 77C four times, the 5-BET button 77B once, and 1-BET button 77A three times, a total 48 chips can be bet. The player can make the betting operation by operating a terminal at hand using these functions.
In this embodiment, there is a case where a BET status is transmitted from the center controller 14, and a BET condition is changed accordingly (step S106 of Fig. 20B) while the player is performing o a BET operation on this BET screen 70. In this case, for the remaining C time displayed in the BET time display unit 74, a display for announcing 00 to the player that a BET condition is changed, for example, is made on the BET screen Figs. 25 and 26 show exemplary displays of screens displayed on 00 the liquid crystal display 30 after the aforementioned payout CI processing in step S115. Of these, Fig. 25 is an exemplary display Sof a screen displayed on the liquid crystal display 30 of the slot 1 0 machine in the case where there is still a credit for the roulette game. In this case, a small window 84A for asking the player whether or not to continue the game is displayed in the center of the screen.
In addition, a countdown number 85 is displayed in an upper right portion of the window. The countdown number 85 is sequentially counted down from and so on. In the case where the player does not press, via the touch panel 32 (see Fig. either the YES button 82 or the NO button 83 located in a lower portion of the window 84A before the countdown number 85 becomes or in the case where the NO button 83 is pressed during the countdown, it is judged that the roulette game is to be finished. Then, a small window 84B indicating that the game is over is displayed such as shown in Fig. 26. On the other hand, in the case where no credit is left for the roulette game, the window in Fig. 26 is displayed on the liquid crystal display without displaying the window in Fig. 25, and the roulette game is finished.
In this way, in the game system and the playing method according to the present embodiment, when the basic game is played by the slot machine 13 and the combination of prescribed symbols such as "BONUS" is stopped on the payline L5, for example, the roulette game to be played by the second game device 11 is started. In this case, the slot machine 13 becomes a terminal capable of making the betting operation O of the roulette game. Furthermore, in the roulette game, the player o can use credits awarded for the combination of "BONUS" symbols in the o basic game. The roulette game is finished mostly when the player 00 desires to finish playing or runs out of credit to bet. Between these events, the payout of the second game on the slot machine 13 is changed according to bets made using the second game terminals 15 which 00 similarly become capable of executing an operation for betting on the (1 roulette game, which is the second game. Consequently, a player can Splay the roulette game many times in some playing methods which the 1 0 player chooses.
On the slot machine 13 or the second game terminal 15 on which a third person is playing, a game can be executed in which the third person bets on the winning or losing of a bet made by the player of the slot machine 13, who is a main player.
Fig. 27 shows an exemplary display of a screen to be displayed on the liquid crystal display 30. The upper half of Fig. 27 is displaying a manner by which an airplane 86 is flying from an upper right side on the liquid crystal display 30 of the slot machine 13 which is playing the basic game. By the effect of the airplane 86, it is possible to arouse expectation to the event to take place from now on in the player.
After that, as shown in a lower half of Fig. 31, a small window 811 containing letters "Let's bet on the roulette game!" is displayed as the airplane 86 flies to the left side. At the same time, buttons by which joining or not joining the roulette game can be selected are displayed on a lower side of the window. Here, in the case where the YES button 82 is pressed, the slot machine 13 is controlled such that the roulette game will be played. On the other hand, in the case where the NO button 83 is pressed, the basic game will be continued.
As shown in Fig. 28, a small window 81C is displayed which makes it possible to select whether or not to bet on the winning or losing of a bet made by the player of the slot machine 13, who is a main player.
To be more precise, the phrase, "Do you want to bet on winning or losing?" S and buttons are displayed. By using the buttons, it is possible to O select whether or not to join the game. In the case where the YES button
O
00 O 82 is pressed, a small window 81D such as shown in Fig. 29 is displayed.
On the other hand, in the case where the NO button 83 is pressed, the screen of Fig. 28 is closed.
00 Fig. 29 shows a screen of a simplified bet, which is displayed in Cl the case where the YES button 82 is pressed on the screen of Fig. 28.
8 The small window 81D makes it possible to select between winning and losing, and the player presses either a WIN button 87 or a LOSE button 88. This bet can be made using a predetermined credit. In the case where the player wins the bet, a predetermined credit is added to the credit for the basic game.
The status of the bet made on the player at this time is transmitted as a BET status to the center controller 14. The center controller 14 selects the second game payout table corresponding to the BET status.
In this way, in the game system and the playing method according to the present embodiment, when the basic game is played by the slot machine 13 and the combination of prescribed symbols such as "BONUS" is stopped on the payline L5, for example, the roulette game to be played by the second game device 11 which is physically separate from the slot machine 13 is started. In this case, the slot machine 13 becomes a terminal capable of making the betting operation of the roulette game. The slot machine that is playing the basic game in which the combination of the prescribed symbols such as "BONUS" is not stopped and displayed can also join the roulette game as the joining slot machine 13. In this case, in the roulette game, the player can use the credit given by the combination of symbols "BONUS" in the basic game. The payout of the roulette game is transmitted to the slot machine 13. This payout can be used in the basic game at the slot machine 13.
The roulette game is finished when the player wishes to finish playing c-i the roulette game or runs out of the credit to bet. Consequently, o depending on the playing method of the player, it is possible to play the roulette game many times.
00 C At the joining slot machine 13, while playing the basic game, it is possible to make the betting of the roulette game as the simplified bet at the same time. This betting is on whether the bet made by the 00 player who is playing the roulette game at the slot machine 13 by its initiative is win or lose, for example.
Furthermore, in the second game (the roulette game), the payout of the second game on the slot machine 13 is changed according to the bets made using the second game terminals 15. Thus, a game can be provided which can maintain the enthusiasm of players for playing.
In the above, the embodiments of the game system according to the present invention have been described, but they are only showing concrete examples. Namely, the above described embodiments are not intended to limit the present invention, and the concrete configuration of each means or the like can be appropriately changed by design. Also, the concrete configuration of each means or the like can be replaced by other means having equivalent functions, or a combination of a plurality of means each having a part of functions, and can also be realized by a part of functions of the other means having expanded functions. Also, the effects described in the embodiments of the present invention are only listing the most preferable effects arising from the present invention, and the effects of the present invention are not limited to those described in the embodiments of the present invention.
For example, as the second game, the roulette game has been described, but without being limited to that, it may be the card game such as a poker or the gambling such as quiz. It may be a competition with a computer or another player using an equipment that requires physical actions such as a cycling machine or a horse riding exercise device.

Claims (6)

  1. 4. The game system of any one of claims 1 and 2, wherein the center controller sets the allowable number of betting methods in the second game to be executed on the slot machine so that the allowable number would increase according to a bet made in the second game using the second game terminal. A method of controlling a game executed in a game system, the game system comprising: a plurality of slot machines, each comprising a controller operable to control at least a basic game and a second game, each being capable of making a transition to the second game when a predetermined condition is satisfied in the basic game, and each being operable to generate a right to execute the second game and transmit a second game starting signal for requesting a start of the second game when the predetermined condition is satisfied in the basic game; a second game device operable to execute the second game, the second game device being a device physically separate from the slot machines; a second game terminal operable to allow a betting operation to be performed on the second game executed on the second game device, the second game terminal being a device physically separate from the slot machines; a display adapted to display images according to a game status of the second game, the display being visible to a plurality of players playing the second game on the slot machines, the second game device, 0 and the second game terminal; and 0 a center controller capable of communicating with the slot 00 C machines, the second game device, the second game terminal, and the display, the method comprising the steps of: 00 receiving the second game starting signal from at least one of l the plurality of slot machines; and causing the second game device to start the second game for the slot machine which has the right to execute the second game, and which has transmitted the second game starting signal, and simultaneously changing a payout of the second game to be executed on the slot machine according to a bet made in the second game using the second game terminal, when the predetermined condition is satisfied.
  2. 6. A method of controlling a game executed in a game system, the game system comprising: a plurality of slot machines, each comprising a controller operable to control at least a basic game and a second game, each being capable of making a transition to the second game when a predetermined condition is satisfied in the basic game, and each being operable to generate a right to execute the second game and transmit a second game starting signal for requesting a start of the second game when the predetermined condition is satisfied in the basic game; a second game device operable to execute the second game, the second game device being a device physically separate from the slot machines; a second game terminal operable to allow a betting operation to be performed on the second game executed on the second game device, the second game terminal being a device physically separate from the slot machines; C-i a display adapted to display images according to a game status O of the second game, the display being visible to a plurality of players C playing the second game on the slot machines, the second game device, 00 O and the second game terminal; and a center controller capable of communicating with the slot machines, the second game device, the second game terminal, and the 00 display, the method comprising the steps of: receiving the second game starting signal from at least one of the plurality of slot machines; and causing the second game device to start the second game for the slot machine which has the right to execute the second game, and which has transmitted the second game starting signal, and simultaneously changing a payout of the second game to be executed on the slot machine according to a type of a betting method made in the second game using the second game terminal, when the predetermined condition is satisfied.
  3. 7. The method of controlling games of any one of claims 5 and 6, further comprising the step of setting an upper limit of a bet amount in the second game to be executed on the slot machine so that the upper limit would increase according to a bet made in the second game using the second game terminal.
  4. 8. The method of controlling games of any one of claims 5 and 6, further comprising the step of setting the allowable number of betting methods in the second game to be executed on the slot machine so that the allowable number would increase according to a bet made in the second game using the second game terminal. -73-
  5. 9. A game system substantially as herein described with reference to any one of the embodiments as that embodiment O is illustrated in the accompanying drawings. CO 00
  6. 10. A method of controlling a game executed in a game system, said method substantially as herein described with Sreference to any one of the embodiments as that embodiment 00 is illustrated in the accompanying drawings. (N DATED this Twenty-sixth Day of September, 2007 (C Aruze Gaming America, Inc. Patent Attorneys for the Applicant SPRUSON FERGUSON
AU2007221874A 2006-10-17 2007-10-08 Game system including slot machines and game control method thereof Abandoned AU2007221874A1 (en)

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US7744459B2 (en) * 2006-08-24 2010-06-29 Aruze Gaming America, Inc. Game system including slot machines and game control method thereof
US20100144422A1 (en) * 2008-11-14 2010-06-10 Precedent Gaming, Incorporated Multiple game interfaces for gaming devices
US20120108307A1 (en) * 2010-11-03 2012-05-03 Xterra Ip Holdings, Ltd. Electronic Casino Games Having Primary Games and Side Games
US9216357B2 (en) * 2012-02-08 2015-12-22 Konami Gaming, Incorporated Game machine, and, control method of controlling computer and computer program used therein
WO2015063941A1 (en) * 2013-11-01 2015-05-07 セガサミークリエイション株式会社 Gaming machine, dice game system, and gaming machine control method
US10733835B2 (en) 2016-10-17 2020-08-04 Interblock D.D. Active player controls for gaming apparatus
US11055968B2 (en) * 2017-09-15 2021-07-06 Konami Gaming, Inc. Gaming machine, control method for machine, and program for gaming machine

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AUPQ629600A0 (en) * 2000-03-17 2000-04-15 Aristocrat Leisure Industries Pty Ltd Gaming machine feature concept
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JP4615448B2 (en) * 2005-01-28 2011-01-19 株式会社ユニバーサルエンターテインメント Game machine and game system
JP2009112779A (en) * 2007-11-05 2009-05-28 Aruze Corp Slot machine characterized by displayed symbols and control method thereof
US8182335B2 (en) * 2008-05-20 2012-05-22 Universal Entertainment Corporation Gaming machine having a plurality of consoles and playing method thereof

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