AU2007205766B2 - Gaming device and method - Google Patents

Gaming device and method Download PDF

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Publication number
AU2007205766B2
AU2007205766B2 AU2007205766A AU2007205766A AU2007205766B2 AU 2007205766 B2 AU2007205766 B2 AU 2007205766B2 AU 2007205766 A AU2007205766 A AU 2007205766A AU 2007205766 A AU2007205766 A AU 2007205766A AU 2007205766 B2 AU2007205766 B2 AU 2007205766B2
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AU
Australia
Prior art keywords
game
matrix
symbol
symbols
column
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
AU2007205766A
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AU2007205766A1 (en
Inventor
Steven A. Weiss
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Aristocrat Technologies Inc
Original Assignee
Aristocrat Technologies Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aristocrat Technologies Inc filed Critical Aristocrat Technologies Inc
Priority to AU2007205766A priority Critical patent/AU2007205766B2/en
Publication of AU2007205766A1 publication Critical patent/AU2007205766A1/en
Assigned to ARISTOCRAT TECHNOLOGIES, INC. reassignment ARISTOCRAT TECHNOLOGIES, INC. Request for Assignment Assignors: CASINO DATA SYSTEMS
Application granted granted Critical
Publication of AU2007205766B2 publication Critical patent/AU2007205766B2/en
Priority to AU2009250984A priority patent/AU2009250984B2/en
Anticipated expiration legal-status Critical
Expired legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

Description

P/00/01 1 Regulation 3.2 AUSTRALIA Patents Act 1990 COMPLETE SPECIFICATION STANDARD PATENT Invention Title: Gaming device and method The following statement is a full description of this invention, including the best method of performing it known to us: Gaming Device and Method Technical Field The following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to 5 a gaming device having a winning outcome where the player wins directly and a secondary outcome which allows the player to participate a randomly-selected subsequent gaming event. Background Art Traditionally, gaming machines afford a player one gaming proposition per ) gaming session. A player inserts credits and is eligible to play one game on that particular device. Ultimately, the player loses interest in that particular game and stops gaming. Devices in the prior art exist that allow a player to engage in a secondary gaming proposition during the same gaming session, but these are also limited. A particular 5 gaming device of this type offers the same set of two gaming propositions, and thus suffers from the same problem as traditional gaming devices. It is to be understood that a reference herein to a prior art document does not constitute an admission that the document forms part of the common general knowledge in the art in Australia or in any other country. !0 Disclosure of Invention The present invention is distinguishable over the prior art in a multiplicity of ways. For example, the instant invention provides a method to provide the player with a more enjoyable gaming experience by potentially allowing participation in more than one gaming proposition during a single gaming session. 25 In addition, this invention causes the subsequent gaming proposition to be selected from a plurality of propositions. A player may engage in many sessions on a single gaming device and experience several, very different, gaming propositions. - la - Industrial Applicability The industrial applicability of this invention shall be demonstrated through discussion of the following objects of the invention, which are each to be read as alternate objects to an object of providing the public with a useful choice. Accordingly, it is an object of the present invention to provide a new, and novel, and useful method of gaming, in which a player has the opportunity to participate in a number of different gaming propositions in a single gaming session. Viewed from a first vantage point, it is an aspect of the present invention to provide a gaming device, comprising, in combination: a display, and a processor operatively coupled to said display, said processor including a first random output means appearing on said display, resulting in one of plural outcomes, at least one said outcome triggering one of a plurality of second said random output means. Viewed from a second vantage point, it is an aspect of the F resent invention to provide a method for gaming, the steps including: selecting a outcome that will trigger a subsequent gaming event, making a wager to enable a gaming device, evoking chance means to trigger an outcome, determining whether the outcome matches the triggering outcome, and initiating a randomly-selected gaming event if the outcome matches the triggering outcome. Viewed from a third vantage point, it is an aspect of the present invention to provide a device for gaming, comprising, in combination: wagering means to enable said device, means :or displaying a plurality of outcomes, means for incrementing an award due in the presence of a winning outcome, and means for triggering a subsequent gaming event, selected from a plurality of such gaming events. Viewed from a fourth vantage point, it is an aspect of the present invention to provide a gaming device, comprising, in combination: a wager receiver; a processor which is enabled 5 upon receipt of a wager in said receiver; a display; a random generator interposed between said processor and said display to place symbols on said display; a comparator which awards certain symbol orientations on said display; wherein said display orientation comprises a row and column matrix to receive symbols at intersections of said rows and columns; a symbol randomly generated and located outside said matrix; and means to allow a player to ) locate said symbol in one column of said matrix whereupon said symbol descends to a lowest unoccupied row in said column, and subsequently symbols similarly generated are located until a series of linearly matching symbols exists, whereupon they disappear and credits are awarded until said matrix is filled with non-matching symbols. Viewed from a fifth vantage point, it is an aspect of the present invention to provide a 5 gaming method, the steps including: receiving a wager; displaying an unpopulated matrix to -2be populated with symbols; displaying a symbol outside the matrix; receiving instruction from a Player as to relocating the symbol in one column of the matrix; placing the symbol in an unoccupied lowest row of the column; displaying further symbols outside the matrix and deploying each further symbol in a column designated by the player in an unoccupied lowest row of the column; removing a series of matching symbols from the array; filling the matrix; arid awarding the player based on removed series of matching symbols. A further aspect of the invention is a gaming device, comprising, in combination: a wager receiver; a processor which is enabled to provide game play upon receipt of a wager in said receiver; a display; a random number generator for generating game outcomes interposed between said processor and said display to place symbols on said display; wherein during game play said display orientation comprises symbols are displayed on the display in a row and column matrix to receive symbols at the intersections of said rows and columns; the gaming device providing a first game and a second game, wherein: in the first game, first game symbols are displayed in a first row and column matrix to represent a said game outcome of the first game; at least one game outcome of the first game triggers play of the second game; in the second game, a second row and column matrix is provided and a second game symbol is randomly generated and located outside said second matrix; and the gaming device includes means to allow a player to locate said second game symbol in one column of said second matrix, whereupon said symbol descends to a lowest 5 unoccupied row in said column, and subsequently second game symbols similarly generated are located until a series of linearly matching second game symbols exists, whereupon they disappear and credits are awarded until said second matrix is filled with non-matching second game symbols; and at least one of the first game symbols is also a said second game symbol. ) The first and second matrix may comprise an equal number of rows and/or columns. A further aspect of the invention is a gaming method, the steps including: receiving a wager; playing a first game; wherein first game symbols are displayed on a display in a first row and column matrix at the intersections of said rows and columns to represent a said game outcome 5 of the first game; - 2aat least one game outcome of the first game triggers play of a second game; the second game including the steps of: displaying a second row and column matrix an unpopulated matrix to be populated with symbols; displaying a randomly generated second game symbol outside the matrix; receiving instruction from a player as to relocating the second game symbol in one column of the second matrix; placing the second game symbol in an unoccupied lowest row of the column; d:.splaying further second game symbols outside the second matrix and deploying each further second game symbol in a column designated by the player in an unoccupied lowest row of the column; removing a series of matching second game symbols from the array; repeating the displaying and removing second symbol steps until the matrix is filled with non-matching second game symbol filling the matrix; and upon the matrix being filled, awarding the player based on removed series of matching second game symbols; wherein at least one of the first game symbols is also a second game symbol. .he first and second matrix may comprise an equal number of rows and/or columns. These and other objects and aspects of the invention will be made manifest when considering the following detailed specification when taken in conjunction with the appended drawing figures. Brief Description of Drawings Figure 1 is a flowchart of the methodology according to the present invention. Figure 2 is a depiction of the apparatus associated therewith. Figure 3 is a depiction of the display screen shown in figure 2, depicting a plurality of randomly-numbered positions in a row and column (RXC) matrix. Figure 4 is a 3D view of the display screen. Best Mode(s) for Carrying Out the Invention ) Considering the drawings, wherein like reference numerals denote like parts throughout the various drawing figures, reference numeral 10 as shown in FIG. 2 is directed to the device according to the present invention. - 2b- WO 02/22220 PCT/USO1/28498 In its essence, the apparatus 10 includes a housing 16 which supports a visual display 2, preferably a video monitor, therewithin. Alternatively, the device may use a mechanical reel system. The display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the player. The device also includes an LED or other readout 4 for prompting the player and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player. The device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of play. A plurality of decision-making buttons 12 are located on the face of the apparatus 10, preferable below the display 2 and a pull handle 14 can be used to ) initiate play as an alternative to supplement the decision-making buttons 12. A coin hopper 18 or other payment methods, i.e., ticket printers, may be included to effectuate an output of an award due the player. The apparatus 10 may have a top portion 32 with a display thereon having a motif correlative with the game to be played and can include a paytable. A plurality of speakers 34 may be included on the device for aural 5 interaction with the player. The apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes. More specifically, and with reference to figure 3, greater details with respect to the video display 2 can be explored. The display 2 features a plurality of symbols 20 ) arranged in a row and column (RXC) matrix 21. Paylines 22 correspond to areas on the matrix in which winning combinations may be located. The preferred embodiment features a 3-by-5 matrix with either 9 or 15 paylines. Referring to figure 1, the flow chart associated with the apparatus of figures 2 and 3 can be explored. Initially, the player plays the game with a maximum bet or less. 5 Preferably, but optionally, a maximum bet or other special condition enables the features of the invention. Assume a maximum bet is required. If the player plays with less than a maximum bet, the outcome is determined by the symbols displayed according to the display in figure 3. If the player opts to play with a maximum bet, then after the initial outcome is displayed, the player is immediately rewarded if the 0 initial outcome corresponds to a value on an associated paytable. If the initial outcome matches a preset triggering outcome, a preferably randomly-chosen second game is initiated, and the player has further opportunities to win. An example of a special condition which triggers the second game is the appearance of a special symbol on the initial game. 3 WO 02/22220 PCT/USO1/28498 In the preferred embodiment, one of the randomly-chosen games is a matching game in which a player is given a symbol and a random number of spins to match the chosen symbol. For this game, the display 2 consists of symbols displayed in a row and column (RXC) matrix. At the beginning, the matrix contains no symbols. Each position in the matrix is then filled with a randomly-chosen symbol. Any symbol that matches the chosen symbol is then frozen in position, and the remaining positions are "re spun," or again filled with randomly-chosen symbols. Again, the positions of any matching symbols are frozen and the positions are re-spun until the player has used all of the allotted spins. The player is awarded credits for each matching symbol. ) Another of the randomly-chosen games may be a spatial relationship and cognate based game in which the display 2 consists of symbols displayed in a row and column (RXC) matrix, preferably a 3X3 matrix. A randomly-chosen symbol appears above the matrix, and the player indicates the column in which to place that symbol. The chosen symbol drops down the indicated column to the lowest available position 5 (i.e., row). If the player lines up three symbols in a row, either vertically, horizontally, or diagonally, those three symbols disappear and all symbols drop down to the lowest available position. Alternatively, winning outcomes other than three symbols in a row may be used. For example, a single symbol may increment credits directly or a single symbol may be a "joker", "wild card", or "universal symbol" which assumes a value ) most helpful to the player. The player continues to play in this manner until the entire matrix has been filled without achieving the desired combination. The player is then awarded credits for each set of three symbols. In the preferred embodiment, one of the randomly-chosen games is a matching game, shown in figure 4, in which a player is given a designated, chosen symbol 25 and 5 a random number of spins 26 to match the chosen symbol. For this game, the display 2 consists of symbols displayed in a row and column (RXC) matrix 27. At the beginning, the matrix 27 contains no symbols. Each position in the matrix is then filled with a randomly-chosen symbol 28. Any symbol that matches the chosen symbol is then frozen in position, and the remaining positions are "re-spun," or again filled with 0 randomly-chosen symbols 28. Again, the positions of any matching symbols are frozen and the positions are re-spun until the player has used all of the allotted spins. The player is awarded credits for each matching symbol. Another of the randomly-chosen games may be a symbol aligning game, depicted in FIG. 5, in which the display 2 consists of symbols displayed in a row and 5 column (RXC) matrix, preferably a 3X3 matrix 40. A randomly-chosen symbol 41 4 WO 02/22220 PCT/US01/28498 appears above the matrix, and the player indicates the column 42 in which to place that symbol. The chosen symbol drops down the indicated column to the lowest available position. If the player lines up three symbols in a row, either vertically, horizontally, or diagonally, those three symbols disappear and all remaining symbols drop down to the lowest available position. Alternatively, winning combinations other than three symbols in a row, column or diagonal may be used. The player continues to play in this manner until the entire matrix 40 has been filled with symbols without achieving the desired combination. The player is then awarded credits for each set of three symbols achieved. ) Moreover, having thus described the invention, it should be apparent that numerous structural modifications and adaptations may be resorted to without departing from the scope and fair meaning of the instant invention as set forth hereinabove and as described hereinbelow by the claims. 5

Claims (4)

  1. 2. A gaming device as claimed in claim 1, wherein the first and second matrix comprise an equal number of rows and/or columns. -6-
  2. 3. A gaming method, the steps including: receiving a wager; playing a first game; wherein first game symbols are displayed on a display in a first row and column matrix at the intersections of said rows and columns to represent a said game outcome of the first game; at least one game outcome of the first game triggers play of a second game; the second game including the steps of: displaying a second row and column matrix; displaying a randomly generated second game symbol outside the matrix; receiving instruction from a player as to relocating the second game symbol in one column of the second matrix; placing the second game symbol in an unoccupied lowest row of the column; displaying further second game symbols outside the second matrix and deploying each further second game symbol in a column designated by the player in an unoccupied lowest row of the column; removing a series of matching second game symbols from the array; repeating the displaying and removing second symbol steps until the ) matrix is filled with non-matching second game symbol; and upon the matrix being filled, awarding the player based on removed series of matching second game symbols; wherein at least one of the first game symbols is also a second game symbol. 5 4. A method of gaming as claimed in claim 3, wherein the first and second matrix comprise an equal number of rows and/or columns.
  3. 5. A gaming device as claimed in claim 1 and substantially as herein described with reference to the accompanying drawings. -7-
  4. 6. A gaming method as claimed in claim 3 and substantially as herein described with reference to the accompanying drawings. -8-
AU2007205766A 2000-09-13 2007-08-10 Gaming device and method Expired AU2007205766B2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
AU2007205766A AU2007205766B2 (en) 2000-09-13 2007-08-10 Gaming device and method
AU2009250984A AU2009250984B2 (en) 2000-09-13 2009-12-16 Gaming device and method

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
US66099300A 2000-09-13 2000-09-13
US09660993 2000-09-13
PCT/US2001/028498 WO2002022220A1 (en) 2000-09-13 2001-09-12 Gaming device and method
AU2001290809A AU2001290809B2 (en) 2000-09-13 2001-09-12 Gaming device and method
AU2007205766A AU2007205766B2 (en) 2000-09-13 2007-08-10 Gaming device and method

Related Parent Applications (1)

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AU2001290809A Division AU2001290809B2 (en) 2000-09-13 2001-09-12 Gaming device and method

Related Child Applications (1)

Application Number Title Priority Date Filing Date
AU2009250984A Division AU2009250984B2 (en) 2000-09-13 2009-12-16 Gaming device and method

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AU2007205766A1 AU2007205766A1 (en) 2007-08-30
AU2007205766B2 true AU2007205766B2 (en) 2009-11-05

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AU9080901A Pending AU9080901A (en) 2000-09-13 2001-09-12 Gaming device and method
AU2001290809A Expired AU2001290809B2 (en) 2000-09-13 2001-09-12 Gaming device and method
AU2007205766A Expired AU2007205766B2 (en) 2000-09-13 2007-08-10 Gaming device and method
AU2009250984A Expired AU2009250984B2 (en) 2000-09-13 2009-12-16 Gaming device and method

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AU9080901A Pending AU9080901A (en) 2000-09-13 2001-09-12 Gaming device and method
AU2001290809A Expired AU2001290809B2 (en) 2000-09-13 2001-09-12 Gaming device and method

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EP (1) EP1318861A4 (en)
JP (1) JP2004508150A (en)
AU (4) AU9080901A (en)
MX (1) MXPA03002176A (en)
NZ (1) NZ525185A (en)
WO (1) WO2002022220A1 (en)
ZA (1) ZA200203767B (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2008252055B2 (en) 2007-12-20 2012-04-19 Aristocrat Technologies Australia Pty Limited A method of gaming, a game controller and a gaming sytem

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4695053A (en) * 1986-03-07 1987-09-22 Bally Manufacturing Corporation Gaming device having player selectable winning combinations
DE4334613A1 (en) * 1993-10-05 1995-04-06 Bally Wulff Automaten Gmbh Method for controlling a coin-operated or entertainment gaming machine
WO1996008799A1 (en) * 1994-09-15 1996-03-21 Aristocrat Leisure Industries Pty. Ltd. Multiline gaming machine
EP0875870A2 (en) * 1997-04-30 1998-11-04 Universal Sales Co., Ltd. Gaming machine
US5976016A (en) * 1995-06-28 1999-11-02 Ernest W. Moody Multi-line slot machine method
JP2000061040A (en) * 1999-07-02 2000-02-29 Yamasa Kk Slot machine
EP0984409A2 (en) * 1998-09-02 2000-03-08 Wms Gaming, Inc. Slot machine with collection-based award feature
WO2000012186A1 (en) * 1998-08-27 2000-03-09 Wms Gaming Inc. Gaming machine for playing a board game

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6120378A (en) * 1996-06-17 2000-09-19 Ernest W. Moody Multi-line slot machine method

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4695053A (en) * 1986-03-07 1987-09-22 Bally Manufacturing Corporation Gaming device having player selectable winning combinations
DE4334613A1 (en) * 1993-10-05 1995-04-06 Bally Wulff Automaten Gmbh Method for controlling a coin-operated or entertainment gaming machine
WO1996008799A1 (en) * 1994-09-15 1996-03-21 Aristocrat Leisure Industries Pty. Ltd. Multiline gaming machine
US5976016A (en) * 1995-06-28 1999-11-02 Ernest W. Moody Multi-line slot machine method
EP0875870A2 (en) * 1997-04-30 1998-11-04 Universal Sales Co., Ltd. Gaming machine
WO2000012186A1 (en) * 1998-08-27 2000-03-09 Wms Gaming Inc. Gaming machine for playing a board game
EP0984409A2 (en) * 1998-09-02 2000-03-08 Wms Gaming, Inc. Slot machine with collection-based award feature
JP2000061040A (en) * 1999-07-02 2000-02-29 Yamasa Kk Slot machine

Also Published As

Publication number Publication date
AU2007205766A1 (en) 2007-08-30
MXPA03002176A (en) 2004-12-13
EP1318861A1 (en) 2003-06-18
NZ525185A (en) 2006-02-24
AU2009250984B2 (en) 2013-01-17
WO2002022220A1 (en) 2002-03-21
AU2001290809B2 (en) 2007-08-23
JP2004508150A (en) 2004-03-18
AU9080901A (en) 2002-03-26
ZA200203767B (en) 2003-08-19
AU2009250984A1 (en) 2010-01-14
EP1318861A4 (en) 2008-05-07

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Owner name: ARISTOCRAT TECHNOLOGIES, INC.

Free format text: FORMER APPLICANT(S): CASINO DATA SYSTEMS

FGA Letters patent sealed or granted (standard patent)
MK14 Patent ceased section 143(a) (annual fees not paid) or expired