AU2009250984B2 - Gaming device and method - Google Patents

Gaming device and method Download PDF

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Publication number
AU2009250984B2
AU2009250984B2 AU2009250984A AU2009250984A AU2009250984B2 AU 2009250984 B2 AU2009250984 B2 AU 2009250984B2 AU 2009250984 A AU2009250984 A AU 2009250984A AU 2009250984 A AU2009250984 A AU 2009250984A AU 2009250984 B2 AU2009250984 B2 AU 2009250984B2
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AU
Australia
Prior art keywords
matrix
symbols
symbol
column
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired
Application number
AU2009250984A
Other versions
AU2009250984A1 (en
Inventor
Steven A. Weiss
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Aristocrat Technologies Inc
Original Assignee
Aristocrat Technologies Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aristocrat Technologies Inc filed Critical Aristocrat Technologies Inc
Priority to AU2009250984A priority Critical patent/AU2009250984B2/en
Publication of AU2009250984A1 publication Critical patent/AU2009250984A1/en
Application granted granted Critical
Publication of AU2009250984B2 publication Critical patent/AU2009250984B2/en
Priority to AU2013203549A priority patent/AU2013203549B2/en
Anticipated expiration legal-status Critical
Expired legal-status Critical Current

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3262Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

Abstract

A method and apparatus (10) for a gaming device in which a player is awarded outright for a winning combination and may be eligible to engage in plural 5 subsequent gaming propositions if a preset combination of symbols (28, 41) or other criteria is achieved.

Description

P101 IH Regulation 3.2 AUSTRALIA Patents Act 1990 COMPLETE SPECIFICATION STANDARD PATENT Invention Title: Gaming device and method The following statement is a full description of this invention, including the best method of performing it known to us: Gaming Device and Method Technical Field 5 The following invention is generally related to instrumentalities and methodologies in gaming devices. More specifically, the instant invention is directed to a gaming device having a winning outcome where the player wins directly and a secondary outcome which allows the 10 player to participate a randomly-selected subsequent gaming event. Background Art is Traditionally, gaming machines afford a player one gaming proposition per gaming session. A player inserts credits and is eligible to play one game on that particular device. Ultimately, the player loses interest in that particular game and stops gaming. 20 Devices in the prior art exist that allow a player to engage in a second gaming proposition during the same gaming session, but these are also limited. A particular gaming device of this type offers the same set of two 25 gaming propositions, and thus suffers from the same problem as traditional gaming devices. Summary of the Invention 30 In accordance with a first aspect of the present invention, there is provided a gaming device, comprising: a wager receiver; a processor responsive to receipt of a wager in said wager receiver; 35 a display; a random generator arranged to cause symbols to be placed on said display 3939992_1 (GHMaUrs) P88293.AU.2 17/12112 -2 a comparator which awards certain symbol combinations on said display; wherein said symbols on the display are disposed in a row and column matrix configuration; 5 a symbol randomly generated and located outside said matrix; and means to allow a player to select a column of said matrix whereupon said symbol located outside said matrix descends to a lowest unoccupied row in said column, and to 10 cause subsequent symbols similarly generated and located outside said matrix to descend to a lowest unoccupied row in a selected column until a series of linearly matching symbols exist, whereupon the symbols disappear and credits are awarded until said matrix is filled with nonmatching is symbols. In accordance with a second aspect of the present invention, there is provided a gaming method, the steps including: 20 receiving a wager; displaying an unpopulated matrix to be populated with symbols; displaying a symbol outside the matrix; receiving instruction from a player as to relocating 25 the symbol in one column of the matrix placing the symbol in an unoccupied lowest row of the column successively displaying further symbols outside the matrix and relocating each further symbol in a column 30 designated by the player in an unoccupied lowest row of the designated column, removing a series of matching symbols from the array; filling the matrix; and rewarding the player based on the removed series of 35 matching symbols. 39399921 (GHMatters) P88293.AU.2 17/12/12 - 2A Brief Description of Drawings Figure 1 is a flowchart of the methodology according 5 to an embodiment of the present invention. Figure 2 is a depiction of the apparatus associated therewith. 10 Figure 3 is a depiction of the display screen shown in Figure 2, depicting an RIC matrix, having N pay lines. Figure 4 is a depiction of a display screen shown in Figure 2, depicting a matching game. 15 Figure 5 is a depiction of a display screen shown in Figure 2, depicting a symbol aligning game. Best Mode(s) of Carrying Out The Invention 20 Considering the drawings, wherein like reference numerals denote like parts through the various drawing figures, reference numeral 10 as shown in Figure 2 is directed to an apparatus according to an embodiment of the 25 present invention. 39399921 (GHMatters) P88293,AU.2 17/12/12 In its essence, the apparatus 10 includes a housing 16 which supports a visual display 2, preferably a video monitor, therewithin. Alternatively, the device may use a mechanical reel system. The display 2 may include a window 8 for special messages or for incrementing counting of credits accumulated by the player. The device also 5 includes an LED or other readout 4 for prompting the player and can provide similar verbiage as the window 8 or in lieu thereof, to stimulate the player. The device includes an inlet 6 for the reception therein for coins, currency or the like to auger in the inception of play. A plurality of decision-making buttons 12 are located on the face of the apparatus 10, preferable below the display 2 and a pull handle 14 can be used to 10 initiate play as an alternative to supplement the decision-making buttons 12. A coin hopper 18 or other payment methods, i.e., ticket printers, may be included to effectuate an output of an award due the player. The apparatus 10 may have a top portion 32 with a display thereon having a motif correlative with the game to be played and can include a paytable. A plurality of speakers 34 may be included on the device for aural 15 interaction with the player. The apparatus also includes a processor P coordinating all functions and a random number generator G operatively coupled thereto for generating outcomes. More specifically, and with reference to figure 3, greater details with respect to the video display 2 can be explored. The display 2 features a plurality of symbols 20 20 arranged in a row and column (RXC) matrix 21. Paylines 22 correspond to areas on the matrix in which winning combinations may be located. The preferred embodiment features a 3-by-5 matrix with either 9 or 15 paylines. Referring to figure 1, the flow chart associated with the apparatus of figures 2 and 3 can be explored. Initially, the player plays the game with a maximum bet or less. 25 Preferably, but optionally, a maximum bet or other special condition enables the features of the invention. Assume a maximum bet is required. If the player plays with less than a maximum bet, the outcome is determined by the symbols displayed according to the display.in figure 3. If the player opts to play with a maximum bet, then after the initial outcome is displayed, the player is immediately rewarded if the 30 initial outcome corresponds to a value on an associated paytable. If the initial outcome matches a preset triggering outcome, a preferably randomly-chosen second game is initiated, and the player has further opportunities to win. An example of a special condition which triggers the second game is the appearance of a special symbol on the initial game. 3 In the preferred embodiment, one of the randomly-chosen games is a matching game in which a player is given a symbol and a random number of spins to match the chosen symbol. For this game, the display 2 consists of symbols displayed in a row and column (RXC) matrix. At the beginning, the matrix contains no symbols. Each position 5 in the matrix is then filled with a randomly-chosen symbol. Any symbol that matches the chosen symbol is then frozen in position, and the remaining positions are "re spun," or again filled with randomly-chosen symbols. Again, the positions of any matching symbols are frozen and the positions are re-spun until the player has used all of the allotted spins. The player is awarded credits for each matching symbol. 10 Another of the randomly-chosen games may be a spatial relationship and cognate based game in which the display 2 consists of symbols displayed in a row and column (RXC) matrix, preferably a 3X3 matrix. A randomly-chosen symbol appears above the matrix, and the player indicates the column in which to place that symbol. The chosen symbol drops down the indicated column to the lowest available position 15 (i.e., row). If the player lines up three symbols in a row, either vertically, horizontally, or diagonally, those three symbols disappear and all symbols drop down to the lowest available position. Alternatively, winning outcomes other than three symbols in a row may be used. For example, a single symbol may increment credits directly or a single symbol may be a "joker", "wild card", or "universal symbol" which assumes a value 20 most helpful to the player. The player continues to play in this manner until the entire matrix has been filled without achieving the desired combination. The player is then awarded credits for each set of three symbols. In the preferred embodiment, one of the randomly-chosen games is a matching game, shown in figure 4, in which a player is given a designated, chosen symbol 25 and 25 a random number of spins 26 to match the chosen symbol. For this game, the display 2 consists of symbols displayed in a row and column (RXC) matrix 27. At the beginning, the matrix 27 contains no symbols. Each position in the matrix is then filled with a randomly-chosen symbol 28. Any symbol that matches the chosen symbol is then frozen in position, and the remaining positions are "re-spun," or again filled with 30 randomly-chosen symbols 28. Again, the positions of any matching symbols are frozen and the positions are re-spun until the player has used all of the allotted spins. The player is awarded credits for each matching symbol. Another of the randomly-chosen games may be a symbol aligning game, depicted in FIG. 5, in which the display 2 consists of symbols displayed in a row and 35 column (RXC) matrix, preferably a 3X3 matrix 40. A randomly-chosen symbol 41 4 appears above the matrix, and the player indicates the column 42 in which to place that symbol. The chosen symbol drops down the indicated column to the lowest available position. If the player lines up three symbols in a row, either vertically, horizontally, or diagonally, those three symbols disappear and all remaining symbols drop down to the 5 lowest available position. Alternatively, winning combinations other than three symbols in a row, column or diagonal may be used. The player continues to play in this manner until the entire matrix 40 has been filled with symbols without achieving the desired combination. The player is then awarded credits for each set of three symbols achieved. 10 Moreover, having thus described the invention, it should be apparent that numerous structural modifications and adaptations may be resorted to without departing from the scope and fair meaning of the instant invention as set forth hereinabove and as described hereinbelow by the claims. 5

Claims (4)

1. A gaming device, comprising: a wager receiver; 5 a processor responsive to receipt of a wager in said wager receiver; a display; a random generator arranged to cause symbols to be placed on said display; 1D a comparator which awards certain symbol combinations on said display; wherein said symbols on the display are disposed in a row and column matrix configuration; a symbol randomly generated and located outside said. 15 matrix; and means to allow a player to select a column of said matrix whereupon said symbol located outside said matrix descends to a lowest unoccupied row in said column, and to cause subsequent symbols similarly generated and located 20 outside said matrix to descend to a lowest unoccupied row in a selected column until a series of linearly matching symbols exist, whereupon the symbols disappear and credits are awarded until said matrix is filled with nonmatching symbols. 25
2. A gaming method, the steps including: receiving a wager; displaying an unpopulated matrix to be populated with symbols; 30 displaying a symbol outside the matrix; receiving instruction from a player as to relocating the symbol in one column of the matrix; placing the symbol in an unoccupied lowest row of the column; 35 successively displaying further symbols outside the matrix and relocating each further symbol in a column designated by the player in an unoccupied lowest row of 39399921 (GHMatters) P88293.AU.2 17/12112 -7 the designated column; removing a series of matching symbols from the array; filling the matrix; and rewarding the player based on the removed series of s matching symbols.
3. A gaming system substantially as herein described with reference to the accompanying drawings. 10
4. A gaming method substantially as herein described with reference to the accompanying drawings. 39399921 (OHMaLttrs) P88293.AU.2 17/12112
AU2009250984A 2000-09-13 2009-12-16 Gaming device and method Expired AU2009250984B2 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
AU2009250984A AU2009250984B2 (en) 2000-09-13 2009-12-16 Gaming device and method
AU2013203549A AU2013203549B2 (en) 2000-09-13 2013-04-10 Gaming device and method

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US66099300A 2000-09-13 2000-09-13
US09660993 2000-09-13
AU2007205766A AU2007205766B2 (en) 2000-09-13 2007-08-10 Gaming device and method
AU2009250984A AU2009250984B2 (en) 2000-09-13 2009-12-16 Gaming device and method

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
AU2007205766A Division AU2007205766B2 (en) 2000-09-13 2007-08-10 Gaming device and method

Related Child Applications (1)

Application Number Title Priority Date Filing Date
AU2013203549A Division AU2013203549B2 (en) 2000-09-13 2013-04-10 Gaming device and method

Publications (2)

Publication Number Publication Date
AU2009250984A1 AU2009250984A1 (en) 2010-01-14
AU2009250984B2 true AU2009250984B2 (en) 2013-01-17

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Family Applications (4)

Application Number Title Priority Date Filing Date
AU9080901A Pending AU9080901A (en) 2000-09-13 2001-09-12 Gaming device and method
AU2001290809A Expired AU2001290809B2 (en) 2000-09-13 2001-09-12 Gaming device and method
AU2007205766A Expired AU2007205766B2 (en) 2000-09-13 2007-08-10 Gaming device and method
AU2009250984A Expired AU2009250984B2 (en) 2000-09-13 2009-12-16 Gaming device and method

Family Applications Before (3)

Application Number Title Priority Date Filing Date
AU9080901A Pending AU9080901A (en) 2000-09-13 2001-09-12 Gaming device and method
AU2001290809A Expired AU2001290809B2 (en) 2000-09-13 2001-09-12 Gaming device and method
AU2007205766A Expired AU2007205766B2 (en) 2000-09-13 2007-08-10 Gaming device and method

Country Status (7)

Country Link
EP (1) EP1318861A4 (en)
JP (1) JP2004508150A (en)
AU (4) AU9080901A (en)
MX (1) MXPA03002176A (en)
NZ (1) NZ525185A (en)
WO (1) WO2002022220A1 (en)
ZA (1) ZA200203767B (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2008252055B2 (en) 2007-12-20 2012-04-19 Aristocrat Technologies Australia Pty Limited A method of gaming, a game controller and a gaming sytem

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4695053A (en) * 1986-03-07 1987-09-22 Bally Manufacturing Corporation Gaming device having player selectable winning combinations
US5976016A (en) * 1995-06-28 1999-11-02 Ernest W. Moody Multi-line slot machine method
WO2000012186A1 (en) * 1998-08-27 2000-03-09 Wms Gaming Inc. Gaming machine for playing a board game

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE4334613C2 (en) * 1993-10-05 1997-11-27 Bally Wulff Automaten Gmbh Method for controlling a gaming or entertainment device
AUPM816194A0 (en) * 1994-09-15 1994-10-13 Aristocrat Leisure Industries Pty Ltd Improved multiple line gaming machine
US6120378A (en) * 1996-06-17 2000-09-19 Ernest W. Moody Multi-line slot machine method
JPH119761A (en) * 1997-04-30 1999-01-19 Aruze Kk Game machine
CA2278949A1 (en) * 1998-09-02 2000-03-02 Wms Gaming Inc. Slot machine with collection-based award feature
JP2000061040A (en) * 1999-07-02 2000-02-29 Yamasa Kk Slot machine

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4695053A (en) * 1986-03-07 1987-09-22 Bally Manufacturing Corporation Gaming device having player selectable winning combinations
US5976016A (en) * 1995-06-28 1999-11-02 Ernest W. Moody Multi-line slot machine method
WO2000012186A1 (en) * 1998-08-27 2000-03-09 Wms Gaming Inc. Gaming machine for playing a board game

Also Published As

Publication number Publication date
AU9080901A (en) 2002-03-26
EP1318861A1 (en) 2003-06-18
WO2002022220A1 (en) 2002-03-21
NZ525185A (en) 2006-02-24
AU2001290809B2 (en) 2007-08-23
AU2007205766B2 (en) 2009-11-05
EP1318861A4 (en) 2008-05-07
MXPA03002176A (en) 2004-12-13
AU2009250984A1 (en) 2010-01-14
JP2004508150A (en) 2004-03-18
ZA200203767B (en) 2003-08-19
AU2007205766A1 (en) 2007-08-30

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FGA Letters patent sealed or granted (standard patent)
MK14 Patent ceased section 143(a) (annual fees not paid) or expired