AU2005200974B2 - Linear Scatter Jackpot Method and System - Google Patents

Linear Scatter Jackpot Method and System Download PDF

Info

Publication number
AU2005200974B2
AU2005200974B2 AU2005200974A AU2005200974A AU2005200974B2 AU 2005200974 B2 AU2005200974 B2 AU 2005200974B2 AU 2005200974 A AU2005200974 A AU 2005200974A AU 2005200974 A AU2005200974 A AU 2005200974A AU 2005200974 B2 AU2005200974 B2 AU 2005200974B2
Authority
AU
Australia
Prior art keywords
jackpot
scatter
wager
symbols
player
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Ceased
Application number
AU2005200974A
Other versions
AU2005200974A1 (en
Inventor
Andrew Masen
Terry O'halloran
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bally Technologies ANZ Pty Ltd
Original Assignee
Bally Technologies ANZ Pty Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from AU2004901061A external-priority patent/AU2004901061A0/en
Application filed by Bally Technologies ANZ Pty Ltd filed Critical Bally Technologies ANZ Pty Ltd
Priority to AU2005200974A priority Critical patent/AU2005200974B2/en
Publication of AU2005200974A1 publication Critical patent/AU2005200974A1/en
Application granted granted Critical
Publication of AU2005200974B2 publication Critical patent/AU2005200974B2/en
Assigned to SHUFFLE MASTER AUSTRALASIA PTY LIMITED reassignment SHUFFLE MASTER AUSTRALASIA PTY LIMITED Request to Amend Deed and Register Assignors: STARGAMES CORPORATION PTY LIMITED
Assigned to SHFL ENTERTAINMENT (AUSTRALASIA) PTY LIMITED reassignment SHFL ENTERTAINMENT (AUSTRALASIA) PTY LIMITED Request to Amend Deed and Register Assignors: SHUFFLE MASTER AUSTRALASIA PTY LIMITED
Assigned to BALLY TECHNOLOGIES ANZ PTY LTD reassignment BALLY TECHNOLOGIES ANZ PTY LTD Request to Amend Deed and Register Assignors: SHFL ENTERTAINMENT (AUSTRALASIA) PTY LIMITED
Ceased legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Landscapes

  • Slot Machines And Peripheral Devices (AREA)

Description

P001 Section 29 Regulation 3.2(2)
AUSTRALIA
Patents Act 1990 COMPLETE SPECIFICATION STANDARD PATENT Application Number: Lodged: Invention Title: Linear Scatter Jackpot Method and System The following statement is a full description of this invention, including the best method of performing it known to us: LINEAR SCATTER JACKPOT METHOD AND SYSTEM TECHNICAL FIELD This invention relates to the provision of linear progressive jackpots triggered by scattered symbols on a gaming machine.
BACKGROUND ART On many gaming machine systems, progressive jackpots are provided.
Such a jackpot may be awarded to a player when the player achieves a particular combination of symbols or the like on the machine, or at a random time. The present invention is concerned with the former type. Whilst such jackpots may be implemented on single machines, the common implementation of such a game uses a jackpot pooled across many machines, so that the jackpot is relatively large and is won at reasonable intervals.
The jackpot value in such linked games is generally incremented by a designated portion of each player's wager being added to the pool.
Current gaming regulations in many parts of the world require players to be paid returns in proportion to their bet level. For example, if a player plays a single line gaming machine at 1 credit, and achieves 3 'X symbols on a line and a prize of 5 credits is awarded, then it would be expected that a player achieving the same result and playing 2 credits on the same single line game would be awarded 10 credits. This is referred to as linearity and ensures all players are paid prizes that are proportionate to their bet level.
In the instance of progressive jackpots, all players are contributing to a common prize pool that can be won by any player at any time. A popular format to win a jackpot prize is called a symbol driven link progressive. This format requires that a player must achieve a certain combination on the gaming screen to be awarded a prize or jackpot, or is given the chance to win a jackpot through a bonus game or similar if they achieve this combination.
In order to meet some regulations, any jackpot game must provide a linear chance of winning these jackpots. It is also a challenge to manufacturers to implement the game in such a way that game play is entertaining, as well as the jackpot appearing achievable to the player.
It is an object of a preferred embodiment of the present invention to provide a new, symbol driven jackpot system which is appealing to players and facilitates linear returns.
It is an object of the present invention to overcome, or at least substantially ameliorate, one or more of the disadvantages of the prior art or at least to provide a useful alternative.
SUMMARY OF THE INVENTION In a broad form, the present invention provides a method of providing a jackpot, in which the jackpot is triggered by symbols scattered across the screen and not confined to a payline.
According to one aspect, the present invention provides a method of providing a jackpot in a gaming machine, said machine having multiple simulated reels, and at least one payline, including at least the steps of: a) determining a player's wager; b) playing the game, so that the simulated reels assume a specific configuration showing symbols across said reels, wherein one or more of said symbols can be a scatter symbol, wherein one or more of said scatter symbols can be a variable state scatter symbol, said variable state being either an active state, whereby said variable state scatter symbol acts as a scatter symbol, or an inactive state, whereby said variable state scatter symbol is not considered to be a scatter symbol, wherein the probability of a variable state scatter symbol having an active state is dependent upon the size of the player's wager; and c) determining if scatter symbols appear across said reels in a predefined manner, and if so then paying said jackpot.
As the probability that each variable state scatter symbol is active is independent of how many scatter symbols are present, this provides a simple, scalable way of ensuring linearity.
According to another aspect, the present invention provides a gaming machine having multiple simulated reels, said machine including a processor, player wager selection means and a display, and at least one payline, the processor playing a game in accordance with software, the game including the step of: a) receiving a player's wager from the wager selection means; b) playing the game, so that the simulated reels are displayed, on said display, in a specific configuration showing symbols across said reels, wherein one or more of said symbols can be a scatter symbol, wherein one or more of said scatter symbols can be a variable state scatter symbol, said variable state being either an active state, whereby said variable state scatter symbol acts as a scatter symbol, or an inactive state, whereby said variable state scatter symbol is not considered to be a scatter symbol, wherein the probability of a variable state scatter symbol having an active state is dependent upon the size of the player's wager; and c) determining if scatter symbols appear across said reels in a predefined manner, and if so then paying said jackpot.
Whilst the present invention may be implemented on a single machine, it is preferably implemented as a linked jackpot arrangement. In a preferred form, each gaming machine determines the outcome of individual game play locally, while contributing incremental credits to a central system. The jackpot amount and payouts are managed by the central system, The system may accordingly be managed centrally in essentially the same way as a conventional symbol driven jackpot system. The linked machines may be all on one site, or on linked sites, both of which are widely practiced for conventional linked jackpot systems.
As games and game types have evolved, different pay methods have been introduced to make games more exciting. One of the most popular is the scatter pay that does not require paylines to reward the player. In a scatter game, the appearance of the scatter symbols anywhere on the screen or in a predetermined directional pattern (left to right, right to left, adjacent) pays a prize multiplied by the players total bet. The scatter feature is generally an addition to payline based games. The present invention awards a jackpot, or the chance to win a jackpot, based on a scatter combination. This is a game feature which has not previously been used to award a jackpot.
One of the keys to devising linearity formats is to ensure players understand how they are potentially being rewarded. As scatters are now an accepted form of paying combination, this invention takes the simple scatter pay O and adds another dimension that retains the existing method of awarding prizes, but introduces another element that is over and above the standard slot game.
BRIEF DESCRIPTION OF THE DRAWINGS rr 5 The present invention would be described with reference to the accompanying figure 1, which is an illustration of relevant reel symbols for an implementation of the present invention.
DETAILED DESCRIPTION It will be understood that there are a variety of ways to implement the present invention. The present invention may be readily implemented as an 10 present invention. The present invention may be readily implemented as an additional feature on many existing slot machines, with appropriate modifications to the pay table to take account of incremental contributions to the jackpot.
However, the invention will be principally described with reference to a specific implementation.
In this embodiment, the scatter symbol in question resides on reels 1,2 and 3 of a 5 reel game. The scatter symbol has an 'active' and 'inactive' position.
While there are other potential embodiments based on this, in this example the scatter symbols are always 'active' on reels 1 and 2 for maximum exposure to the player. The scatter symbols on reel 3 are replaced by another symbol that, upon appearing on the completed position of the reels, reveals the scatter in an 'active' or 'inactive' position. The chance of revealing an 'active' symbol is the players wager divided by the maximum wager available.
The game may be configured in such a way that the base game prize for 3 x 'active' symbols is the same as 2 x 'active' and an 'inactive' symbol. The difference between the 2 is the player who gets the 3 'active' symbols wins a jackpot, or provides them entry into a feature that will or may award a jackpot.
This approach to implementing the invention allows the game to be designed with some mathematically unique and innovative devices that will streamline the game development process and make games more flexible.
Firstly, the number of symbols that appear on reel 3 that is chosen to reveal the 'active' or 'inactive' position is not related to the number of possibilities there are. If the maximum bet on a particular game is 500 credits, and the player bets 100, then when the symbol lands on reel 3, it has a 20% chance (100/500) of being 'active' when revealed. If that same game was changed to modify the maximum bet, the reel strips have no need to be modified as the designer may select between 1 and n symbols to appear on the reel depending on aesthetics, game presentation or other variables.
A second game design feature is that this can be developed in a range of formats on a standard slot reel game. While most games are designed in a standard 5x3 matrix, this implementation of the present invention can be readily implemented in any other format.
Figure 1 is a representation of what the display on one slot machine would show when the game is being played. In this embodiment where the scatters appear on reels 1,2 and 3, we have the situation in where 'active' scatters appear on reels 1&2, and the symbol that will reveal 'active' or 'inactive' (designated by appears on reel 3. While there are many implementations of how this may be presented to the player, our preferred embodiment is that the symbol will animate to reveal the 'active' scatter symbol or the 'inactive' scatter symbol. It will be appreciated that alternative implementations for the graphic elements are a matter of game designer choice.
The invention could similarly be implemented with, for example, an arrangement in which the symbol remains the same unless it becomes active, or in which the symbols appearing during the simulated reel spinning have already become active or inactive.
In the symbol has changed state to the active X symbol, and the jackpot is awarded. It will be understood that although the illustration shows the X symbols all appearing on the central pay line, they may equally be on the upper or lower positions on the same reel, as the jackpot is awarded for scattered symbols.
It will be understood that this implementation is merely illustrative. For example, the there could be more or less reels with scatter symbols. The reels selected for the example are purely illustrative. The present invention can be readily added to existing games with modifications as required.
The term reels should be understood in include games in which symbols are arranged in different geometric patterns, with specific groups of symbols which move in a co-ordinated way being considered as reels.
It will be appreciated that the present invention is of broad application, and can be implemented in a variety of ways. Variations and additions are possible within the general scope of the present invention.

Claims (17)

1. A method of providing a jackpot in a gaming machine, said machine having multiple simulated reels, and at least one payline, including at least the steps of: a) determining a player's wager; b) playing the game, so that the simulated reels assume a specific configuration showing symbols across said reel, wherein one or more of said symbols can be scatter symbol, wherein one or more of said scatter symbols can be variable state scatter symbol, said variable state being either an active state, whereby said variable state scatter symbol acts as a scatter symbol, or an inactive state, whereby said variable state scatter symbol is not considered to be a scatter symbol, wherein the probability of a variable state scatter symbol having an active state is dependent upon the size of the player's wager; and c) determining if scatter symbols appear across said reels in a predefined manner, and if so then paying said jackpot.
2. A method according to claim 1, wherein the probability of winning the jackpot based upon the scatter symbols is linearly dependent upon the size of the player's wager relative to a maximum possible wager.
3. A method according to claim 1 or 2, wherein the inactive variable state scatter symbol is operative for non-jackpot game play.
4. A method according to any one of the preceding claims, wherein the probability of a variable state scatter symbol having an active state is dependent upon the size of the player's wager relative to the maximum possible wager.
A method according to any one of the preceding claims, wherein the jackpot is accumulated across a plurality of linked machines.
6. A method according to any one of claims 1 to 4, wherein the jackpot is accumulated on a single machine.
S7. A method of awarding a jackpot in a simulated reels gaming machine, N wherein dependent upon the configuration of reels after game play, one or more t reels may include active scatter symbols, and one reel may include a set of symbols which selectively form active or inactive scatter symbols, the jackpot 0 r 5 being won by a predetermined combination of active scatter symbols in a game outcome display including one on the said one reel, wherein the probability that a scatter symbol is selected as active on the game outcome display is dependent upon the size of the player's wager, relative to a maximum possible wager for the N machine.
8. A system for operating a linked jackpot, including at least a plurality of gaming machines linked to a central jackpot controller, said central jackpot controller and said machines cooperating to implement the method according to any one of claim 1 to
9. A gaming machine having multiple simulated reels, said machine including a processor, player wager selection means and a display, and at least one payline, the processor playing a game in accordance with software, the game including the steps of: a) receiving a player's wager from the wager selection means; b) playing the game, so that the simulated reels are displayed, on said display, in a specific configuration showing symbols across said reels, wherein one or more of said symbols can be a scatter symbol, wherein one or more of said scatter symbols can be a variable state scatter symbol, said variable state being either an active state, whereby said variable state scatter symbol acts as a scatter symbol, or an inactive state, whereby said variable state scatter symbol is not considered to be a scatter symbol, wherein the probability of a variable state scatter symbol having an active state is dependent upon the size of the player's wager; and c) determining if scatter symbols appear across said reels in a predefined manner, and if so then paying said jackpot.
A gaming machine according to claim 9, wherein the probability of winning the jackpot based upon the scatter symbols is linearly dependent upon the size of the player's wager relative to a maximum possible wager.
11. A gaming machine according to claim 9 or claim 10, wherein the inactive variable state scatter symbol is operative for non-jackpot game play.
12. A gaming machine according to any one of claims 9 to 11, wherein the probability of a variable state scatter symbol having an active state is dependent upon the size of the player's wager relative to the maximum possible wager.
13. A system for operating a linked jackpot game, including at least a plurality of gaming machines according to any one of claims 9 to 12, said gaming machines being linked to a central jackpot controller, said central jackpot controller and said machines cooperating to provide a pooled jackpot incremented from wagers on all of said gaming machines.
14. A gaming machine having multiple simulated reels, said machine including a processor, player wager selection means and a display, and at least one payline, the processor playing a game in accordance with software, wherein dependent upon the configuration of reels after game play, one or more reels may include active scatter symbols, and one reel may include a set of symbols which selectively form active or inactive scatter symbols, the jackpot being won by a predetermined combination of active scatter symbols in a game outcome display including one on the said one reel, wherein the probability that a scatter symbol is selected as active on the game outcome display is dependent upon the size of the player's wager, relative to a maximum possible wager for the machine.
A computer software product, adapted to implement the method of any one of claims 1 to 7.
16. A method of providing a jackpot in a gaming machine substantially as herein described with reference to the accompanying drawing. 9
17. A gaming machine substantially as herein described with reference to the accompanying drawing. STARGAMES CORPORATION PTY LIMITED WATERMARK PATENT TRADE MARK ATTORNEYS P23816AU00
AU2005200974A 2004-03-03 2005-03-03 Linear Scatter Jackpot Method and System Ceased AU2005200974B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU2005200974A AU2005200974B2 (en) 2004-03-03 2005-03-03 Linear Scatter Jackpot Method and System

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
AU2004901061A AU2004901061A0 (en) 2004-03-03 Linear Scatter Jackpot Method and System
AU2004901061 2004-03-03
AU2005200974A AU2005200974B2 (en) 2004-03-03 2005-03-03 Linear Scatter Jackpot Method and System

Publications (2)

Publication Number Publication Date
AU2005200974A1 AU2005200974A1 (en) 2005-09-22
AU2005200974B2 true AU2005200974B2 (en) 2007-07-05

Family

ID=35057798

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2005200974A Ceased AU2005200974B2 (en) 2004-03-03 2005-03-03 Linear Scatter Jackpot Method and System

Country Status (1)

Country Link
AU (1) AU2005200974B2 (en)

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6155925A (en) * 1999-08-12 2000-12-05 Wms Gaming Inc. Bonus game for gaming machine with payout percentage varying as function of wager
EP1063622A2 (en) * 1999-06-23 2000-12-27 Wms Gaming, Inc. Gaming machine with multiple payoff modes and award presentation schemes
CA2399931A1 (en) * 2001-08-31 2003-02-28 Konami Gaming, Inc. Gaming apparatus amd method including bonus features
US20030216165A1 (en) * 2002-02-20 2003-11-20 Ptt Llc Slot machine game having a plurality of ways for a user to obtain payouts for one or more additional pay lines formed by the appearance of special symbols in a symbol matrix

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP1063622A2 (en) * 1999-06-23 2000-12-27 Wms Gaming, Inc. Gaming machine with multiple payoff modes and award presentation schemes
US6155925A (en) * 1999-08-12 2000-12-05 Wms Gaming Inc. Bonus game for gaming machine with payout percentage varying as function of wager
CA2399931A1 (en) * 2001-08-31 2003-02-28 Konami Gaming, Inc. Gaming apparatus amd method including bonus features
US20030216165A1 (en) * 2002-02-20 2003-11-20 Ptt Llc Slot machine game having a plurality of ways for a user to obtain payouts for one or more additional pay lines formed by the appearance of special symbols in a symbol matrix

Also Published As

Publication number Publication date
AU2005200974A1 (en) 2005-09-22

Similar Documents

Publication Publication Date Title
US8475268B2 (en) Linear scatter jackpot method and system
AU2004208662B2 (en) Multiple progressive jackpots for a gaming device
US7029395B1 (en) Gaming device having odds of winning which increase as a player's wager increases
US6251013B1 (en) Slot machine game with randomly designated special symbols
AU2005284667B8 (en) A gaming apparatus with a wheel game
US20030236116A1 (en) Slot machine game having a plurality of ways to issue a percentage of a progressive award based upon any wager level ("percentage progressive")
WO2005060567A2 (en) Diminishing returns bingo games and methods thereof
US20020082075A1 (en) Gaming Machine
ZA200200900B (en) A gaming machine with improved display means.
US7137884B2 (en) Gaming machine for awarding a bonus in accordance with a symbol association being displayed on a first display and on a second display
US20140031104A1 (en) Gaming apparatus with a wheel game
AU2002301067B2 (en) Method and apparatus for gaming scatter feature
US20190156630A1 (en) Multiple progressive reward valuation and accrual
US20090215515A1 (en) Gaming machine
AU2005200974B2 (en) Linear Scatter Jackpot Method and System
US20070167207A1 (en) Gaming machine
US20030092482A1 (en) Gaming machine
AU2005202853B2 (en) Multiple Spin Slot Game
AU2003100656A4 (en) Method for Symbol Triggering a Feature in Gaming Machines
AU2016200255B2 (en) A gaming apparatus with a wheel game
AU2002300617B2 (en) Method And Apparatus For Providing A Gaming Feature
AU2005201307B2 (en) Communal Gaming Wager Feature
AU2005202783B2 (en) Jackpot Awarding Feature
AU776974B2 (en) Gaming machine with eligibility for participation in features
AU2011265554B2 (en) Gaming console and system having dynamic feature game

Legal Events

Date Code Title Description
FGA Letters patent sealed or granted (standard patent)
MK14 Patent ceased section 143(a) (annual fees not paid) or expired