AUSTRALIA PATENTS ACT 1990 COMPLETE SPECIFICATION NAME OF APPLICANT(S):: Aruze Corp. ADDRESS FOR SERVICE: DAVIES COLLISON CAVE Patent Attorneys I Nicholson Street,Melboume, 3000, Australia INVENTION TITLE: Gaming machine The following statement is a full description of this invention, including the best method of performing it known to me/us:- 1 a BACKGROUND OF THE INVENTION 1. Field of the Invention 5 The present invention relates to a gaming machine in which a first game is executed in a normal state and a second game is executed under a rule different from that of the first game if a specific condition is realized. 2. Description of Related Art Conventionally, a video-slot machine and a slot machine (hereinafter, such .0 machines are sometimes called as slot machine and the like) are generally well-known and favored as gaming machines in which winning states are determined based on symbol combinations and coins such as medals are paid out according to the symbol combination. In the slot machine and the like, when a start lever is operated after coins are inserted, a so-called first game is conducted. The first game is a variable 15 displaying game, in which a plurality of reels (for example, three reels), on each outer periphery of which a plural kinds of symbols are arranged, are rotated and symbols are scrolled, and in a case that the symbol combination corresponds to a predetermined winning mode when the reels are stopped, coins a number of which corresponds to the winning mode are paid out. As a winning mode in the first game, for example, there 20 exist a so-called "big prize" that coins more than 1000 are paid out and a so-called "small prize" that coins less than 1000 are paid out. And it will exist a gaming machine, as disclosed in Unexamined Japanese Publication No. 11-244453, in which, as the winning mode in the first game, there exists a so-called "obtainment of a second game" in which the second game can be done 25 other than the "big prize" and "small prize", and if the winning mode corresponds to the "obtainment of a second game", the second game can be conducted without newly inserting coins. Such second game is done under a rule different from that of the first game, and is, for example, generally called as bonus game or free game. In most cases, the second game becomes beneficial for a player, thus many coins can be 30 obtained according to a result of the second game. However, the second game in the conventional gaming machine has only very simple game characteristic, therefore it is not enough to raise interest for games so C:NRPonb\DCC\EXJ\3609520_1 DOC-6A)5/2011 -2 that the player is not tired. It is desired to address or ameliorate one or more of the shortcomings or disadvantages of the prior art, or at least provide a useful alternative. SUMMARY OF THE INVENTION 5 According to one aspect of the present invention, there is provided a gaming machine comprising a display device with a first display area on which a first game and a second game are conducted and a second display area on which effect images are displayed, the first display area and the second display area being separately formed with each other in the display device; 10 a first game controller for executing the first game in which symbols are scrolled in each of plural rows on the first display area and a game result is determined corresponding to the symbol or a symbol combination stopped and displayed on the first display area; a first determination device for determining whether or not a predetermined symbol is included in the symbols stopped and displayed in the first game; 15 a second game controller for executing the second game in which the symbols are scrolled in each of plural rows on the first display area when the first determination device determines that the predetermined symbol is included in the symbols stopped and displayed in the first game; a memory for storing a number of the predetermined symbol and a number of kind 20 of the specific symbol characterizing the second game, the number of the predetermined symbol and the number of kind of the specific symbol being made to correspond mutually; a second determination device for determining the number of kind of the specific symbol displayed on the second display area in the second game corresponding to the number of the predetermined symbol included in the symbols stopped and displayed on the 25 first display area in the first game by referring to the memory; and a payout device for paying out a game medium corresponding to a game result in the first game or the second game; wherein the second game controller controls the display device so that the specific symbol is displayed on the second display area according to the number of kind of the 30 specific symbol determined by the second determination device and controls the payout device to pay out the game medium when any one of the symbols stopped and displayed C:\MRPonbI\DCC\EXA3609520_ 1DOC-6/I5/20L -3 on the first display area in the second game coincides with the specific symbol. BRIEF DESCRIPTION OF THE DRAWINGS Preferred embodiments of the present invention are hereinafter described, by way 5 of example only, with reference to the accompanying drawings, wherein: Fig. I is a perspective view schematically showing one example of a gaming machine, Fig. 2 is a block diagram schematically showing an electrical construction of the gaming machine shown in Fig. 1, 10 Fig. 3 is a block diagram showing a display control device provided in the gaming machine shown in Fig. 1, Fig. 4 is a flowchart showing a sub-routine for conducting a first game process, the sub-routine being executed in a main control circuit, Fig. 5 is a flowchart showing a sub-routine for conducting a winning process in the 15 first game executed in the main control circuit, Fig. 6 is a flowchart showing a sub-routine for conducting a second game process executed in the main control circuit, Fig. 7 is an explanatory view showing one example of a ANY symbol determination table which is utilized in SI10 in the sub-routine shown in Fig. 6, 20 Fig. 8 is a flowchart showing a sub-routine for conducting a winning process in the second game executed in the main control circuit, Figs. 9 (a) - (d) are explanatory views schematically showing images displayed on an upper display device and a lower display device in the gaming machine, Fig. 10 is another explanatory view showing one example of a ANY symbol 25 determination table which is utilized in Si 10 in the sub-routine shown in Fig. 6, Fig. 11 is further another explanatory view showing one example of a ANY symbol determination table which is utilized in Sl10 in the sub-routine shown in Fig.6, Fig. 12 is a perspective view of a slot machine as another gaming machine, Fig. 13 is a longitudinal sectional view of a lower liquid crystal display and a reel 30 provided in the slot machine shown in Fig. 12, C:\NRPonbrDCC\EXJ36W52_ IDOC-4A5/201 I -4 Fig. 14 an exploded perspective view of the lower liquid crystal display provided in the slot machine shown in Fig. 12, Fig. 15 is an explanatory view schematically showing symbol examples formed on an outer periphery of the reel, 5 Fig. 16 is a block diagram schematically showing an electrical construction of the slot machine shown in Fig. 12 and Fig. 17 is an explanatory view schematically showing a progressive game system. DETAILED DESCRIPTION 10 According to the gaming machine of the present embodiment, the game similar to the first game, in which variable display of plural symbols is done, when seeing from outside, is conducted as the second game under a quite different condition from that of the first game, therefore game contents of both the first game and the second game can be made different while retaining connection with the first game. Thus, feelings capable of 15 enjoying one game with two ways can be given to the player, as a result, interest for games can be raised. And since it is determined based on the game result in the first game whether or not the second game is executed, interest and concern for the first game can be raised and interest for both games can be raised. In the embodiment described hereinafter, it will be described a video-slot machine, 20 the video-slot machine being embodied as the preferred embodiment of the gaming machine according to the present invention. Fig. 1 is a perspective view schematically showing one example of a gaming machine. A gaming machine 2 has a cabinet 30 in central front of which it is formed a plane 25 inclined somewhat in a rearward direction against a vertical direction. On the inclined plane, two display devices 32 (upper display device 32U and lower display device 32D) are formed so that two display devices are arranged in an up-and-down relation. Here, in the gaming machine of the present embodiment, the number of the display devices are not especially limited, thus it is not necessary to arrange two display devices 30 (upper display device 32U and lower display device 32D), as in the gaming machine 2. On the display devices 32 (upper display device 32U and lower display device C:WRPonblDCC\EXP3609520_1 DOC-.605/20tl -5 32D), images indicating the first game or the second game are displayed and both the first game and the second game are progressed on the display devices 32. In variable display games conducted as the first game and the second game, a plurality of symbols or marks to conduct a game similar to a slot game done in the slot machine and pay lines are displayed 5 on the upper display device 32U and various effect images are displayed on the lower display device 32D. Here, in the embodiment of the present invention, a plurality of symbols and marks to conduct a game similar to a slot game done in the slot machine and the pay lines may be displayed on the lower display device 32D and various effect images may be displayed on 10 the upper display device 32U. The above symbols and marks are displayed on the upper display device 32U so as to be described on the outer periphery of reels which are displayed as images. And when the game is started, the symbols are variably moved so that they are scrolled in a predetermined direction and are stopped and displayed at a predetermined timing. 15 Further, when a 1-BET switch 20, a 3-BET switch 22 or a maximum BET switch 24 mentioned later is pressed, the pay lines are activated according to the BET switch which is pressed. Here, the embodiment can be adopted to, for example, a video-slot machine with 5 reels and 9 pay lines. When the symbol combination stopped on the activated pay line becomes, for 20 example, a winning state corresponding to the "big prize" or the "small prize", coins a number of which corresponds to the winning state are paid out. And in the first game, in a case that a predetermined symbol is included among plural symbols which are stopped, images indicating the second game are displayed on the display device 32 and the second game is progressed on the display device 32. Here, as for the second game, it will be 25 described in detail hereinafter. And hereinafter, although explanation will be done as the predetermined symbol, which becomes a trigger to shift to the second 6 game, is a "7" symbol, the predetermined symbol is not limited to the "7" symbol. At a lower position of the lower display device 32D, a base portion 50 projected horizontally is formed, and on the upper left side of the base portion 50, there are provided the 1-BET switch 20 to bet one coin among coins already inserted, the 3-BET 5 switch 22 to bet three coins among coins already inserted and the maximum BET switch 24 to bet the maximum number of coins for one game among coins already inserted. Based on that the BET switch 20, 22 or 24 is pressed, the pay lines are activated according to the pressed BET switch. And on the upper left side of the base portion 50, a spin switch 25 to start the game is arranged. The player inserts coins 10 through a coin insertion slot 44 mentioned later and presses one of the BET switches 20, 22 and 24, thereby a predetermined number of coins are betted. Thereafter, the player presses the spin switch 25, thereby the game is started. On the rear side of the BET switches 20, 22, 24 arranged on the upper left side of the base portion 50, an operation portion 42 constructing from a plurality of push 15 buttons and a cross key is provided. This operation portion 42 is operated when the second game is conducted, as mentioned hereinafter. And on the upper right side of the base portion 50, a coin insertion slot 44 and a bill insertion slot 46 are provided. Coins or bills are inserted in the coin insertion slot 44 or bill insertion slot 44, thereby games can be executed. 20 And a payout switch 48 is arranged near the coin insertion slot 44 and when the payout switch 48 is pressed, coins inserted in the gaming machine 2 are paid out through a coin payout opening 52 formed at the lower front position of the cabinet 30. Coins paid out are stored in a coin receiving tray 54. Further, on the upper part of the cabinet 30, it is provided an information lamp 25 56 which is turned on or blinked when abnormality of the gaming machine 2 is detected and the player calls a shop keeper in a game arcade, and is utilized to inform the shop keeper of abnormality in the gaming machine 2. Fig. 2 is a block diagram schematically showing an electrical construction of the gaming machine shown in Fig. 1. 30 The above mentioned 1-BET switch 20, 3-BET switch 22 and maximum BET switch 24 are connected to an interface circuit group 62 of the main control circuit 60, and the interface circuit group 62 is connected to a input / output bus 64. Each of the C:\NRPonbjl\DCC\EXJU6'09520f DOC4.6f3/2011 -7 switches produces a predetermined signal when pressed and outputs such signal to the input / output bus 64. And the operation portion 42 having a plurality of push buttons and the cross key and the spin switch 25 for starting the game are connected to the interface circuit group 62 5 of the main control circuit 60. Each of the operation portion 42 and the spin switch 25 produces a predetermined signal when pressed respectively and outputs such signal to the input / output bus 64. The input / output bus 64 is constructed so as to be able to input and output data signals or address signals. Here, in the embodiment, although a CPU 66 conducts 10 transmission and reception of signals with an external through the bus, the CPU 66 may conduct transmission and reception of signals through ports. A bill validator 40 and a coin detection sensor 58 are connected to the above mentioned interface group 62. The bill validator 40 produces a signal based on kind and number of bill when a bill is inserted therein and transmits such signal to the interface 15 circuit group 62. And the coin detection sensor 58 produces signal based on kind and number of coin when coins are inserted in the coin insertion slot 44 and transmits such signal to the interface circuit group 62. The payout switch 48 is connected to the above mentioned interface circuit group 62 and when the player presses the payout switch 48 a predetermined signal is output to 20 the input / output bus 64. Based on this signal, coins inserted are paid out to the coin payout opening 52 through a payout device 82 mentioned later. And a ROM 68 and a RAM 70 are connected to the above mentioned input / output bus 64. The ROM 68 stores control program for wholly controlling procedures done by the system of the gaming machine 2. Further, the ROM 68 stores initial data for executing the 25 control program and a part of program for conducting display control of the display device 32 and the like. The RAM 70 temporarily stores the above program and data, flags as calculation result and process result and values of variables. And a hard-disc drive 74 is also connected to the input / output bus 64, and programs for conducting games and various data such as image data are stored in the hard 30 disc drive 74. Here, in the embodiment, instead of the hard-disc drive 74, for example, it may be utilized a non-volatile memory such as a flash memory which 8 has comparatively large memory capacity, or a volatile memory may be utilized. Further, a random number generator 78 for generating random numbers is connected to the input / output bus 64. When a command to generate random numbers is input to the random number generator 78 from the CPU 66, the random 5 number generator 78 generates random numbers within a predetermined range and outputs a signal indicating the value of random number to the input / output bus 64. And the CPU 66 progresses the game according to the generated random number. Further, such random number is stored in the RAM 70 as the data indicating a lottery result. Here, the random number generator 78 may be realized, for example, by 10 software through the program stored in the ROM 68 and the RAM 70. Further, an interface circuit group 72 is connected to the input / output bus 64. A speaker 80, an information lamp 56 and a payout device 82 are connected to the interface circuit group 72 and the interface circuit group 72 provides drive signals and drive power to control each of the above mentioned devices, based on a result of 15 calculation process done in the CPU 66. And the information lamp 56 is turned on or blinked when abnormality of the gaming machine 2 is detected and the player calls the shop keeper of the game arcade, thereby the information lamp 56 informs the shop keeper of occurrence of abnormality in the gaming machine 2. As the information lamp 56, for example, LED, lamp or fluorescent lamp may be utilized. 20 Further, a display control device 200 is also connected to the interface circuit group 72 and the display control device 200 produces a drive signal to drive the display device 32 (upper display device 32U and lower display device 32D) connected to the display control device 200, based on an image instruction signal output from the main control circuit 60. 25 Fig. 3 is a block diagram showing a construction of the display control device 200 provided in the gaming machine 2 shown in Fig. 1. An interface circuit 202 is connected to an input / output bus 204 and an image display command output from the above mentioned main control circuit 60 is input to the input / output bus 204 through the interface circuit 202. Data signal and address 30 signal are input to and output from a CPU 206 through the input / output bus 204. In the embodiment, although the CPU 206 conducts transmission and reception of signals with an external through the bus, the CPU 206 may conduct transmission and 9 reception of signals through ports. To the above mentioned input / output bus 204, a ROM 208 and a RAM 210 are also connected. The ROM 208 stores display control program to produce a drive signal provided to the display device 32 (upper display device 32U and lower display 5 device 32D), based on image display command output from the main control circuit 60. On the other hand, the RAM 210 stores flags used in the display control program and values of variables. Further, an image data processor (abbreviated as VDP hereinafter) 212 is also connected to the input / output bus 204. The VDP 212 includes a spite circuit, a LO screen circuit and a palette circuit, thus the VDP 212 is a processing device capable of conducting various processes to display images on the display device 32 (upper display device 32U and lower display device 32D). And to the VDP 212, it is connected a video RAM 214 for storing various image data corresponding to the image display command output from the main control circuit 15 60 and an image data ROM 216 for storing various image data necessary to conduct the first game and the second game. Further, to the VDP 212, it is connected a drive circuit 218 for producing a drive signal to drive the display device 32 (upper display device 32U and lower display device 32D). The above mentioned CPU 206 reads the display control program stored in the 20 ROM 208 and executes it, and stores in the video RAM 214 the image data displayed on the display device 32 (upper display device 32U and lower display device 32D) corresponding to the image display command output from the main control circuit 60. And the image data stored in the video RAM 214 are output to the display device 32 (upper display device 32U and lower display device 32D) through the drive circuit 218. 25 Of course, the electrical construction of the gaming machine 2 according to the present invention is not limited to examples shown in Figs. 3 and 4. A sub-routine executed by the main control circuit 60 to control the gaming machine 2 is shown in Figs. 4 to 6. Hereinafter, explanation will be done supposed that the gaming machine 2 is operated beforehand and variables used in the 30 mentioned CPU 66 is initialized to a predetermined values and the gaming machine 2 normally operates. Fig. 4 is a flowchart showing a sub-routine for conducting the first game process C:NRPonbl\DCC\EXA609520_I DOC-6AUS201I - 10 executed in the main control circuit 60. This sub-routine is a sub-routine called out and executed at a predetermined timing by a main routine which is executed beforehand. At first, it is determined whether or not coins are betted (step Si 1). In this process, 5 the CPU 66 determines whether or not a signal indicating that the player conducts BET process is received. If it is determined that such signal is received, the procedure shifts to step S 12, and on the other hand, if it is determined that such signal is not received, the sub-routine is terminated. The above BET process may be automatically done when the player inserts 10 10 coins, and may be first done when the player presses any one of the 1-BET switch 20, the 3-BET switch 22 and the maximum BET switch 24. Next, it is determined whether or not the spin switch 25 to instruct game start is pressed (step S12). In this process, the CPU 66 determines whether or not a signal indicating that the player presses the spin switch 25 is received. If it is determined that 15 such signal is received, the procedure shifts to step S13, and on the other hand, if it is determined that such signal is not received, the process in step S12 is executed again. Next, an internal lottery process is conducted (step S 13). In this process, the CPU 66 produces a command indicating that random numbers should be generated by the random number generator 78 and the random number generator 78 generates random 20 numbers based on the above command. And the CPU 66 stores in a predetermined area in the RAM 70 internal lottery data determined based on the random number obtained. Here, the internal lottery data include data indicating a symbol combination mode which can be stopped and displayed if the "big prize" or "small prize" is won. And hereinafter explanation will be done supposed that the probability to win the "big prize" is 1/512, the 25 probability to win the "small prize" is 3/512 and the probability to lose prize (including "obtainment of the second game") is 508/512. Here, in the present embodiment, random numbers may be produced according to the software by the CPU 66, the program stored in the ROM 68 and the RAM 70 (for example, by renewing a value with a constant frequency or irregular frequency) and 30 the internal lottery data may be stored in the predetermined area in the RAM 70 based 11 on the obtained random number. In this case, the random number generator 78 can be omitted. Next, rotation and display process of the reels is done (step S14). In this process, the CPU 66 transmits signals to the display control device 200 so that the 5 game similar to the slot machine is started on the upper display device 32U, that is, the reels displayed on the upper display device 32U as images are rotated. In these signals, symbol image data to determine the symbol combination when stopped based on the above internal lottery data are included. Further, the display control device 200 displays the reels so that the reels are rotated on the upper display device 32U, LO based on the above signals, thereby variable display of the plural symbols is started. And while the first game is executed, the display control device 200 also executes display process of various effect images on the lower display device 32D, based on the signals transmitted from the CPU 66. Next, stop display process of the reels is done (step S15). In this process, the 15 CPU 66 transmits the signal to the display control device 200 so that the game similar to the slot machine is terminated on the upper display device 32U, that is, rotation of the reels displayed on the upper display device 32U as images is stopped. And the display control device 200 conducts variable display of the plural symbols for a predetermined time, thereafter stops the symbols. 20 Next, winning process in the first game is conducted (step S16). In this process, the CPU 66 executes the winning process based on the symbols stopped or the internal lottery data. This winning process will be described hereinafter. After the process in the step S16 is terminated, the sub-routine is terminated. Fig. 5 is a flowchart showing a sub-routine for conducting the winning process 25 in the first game executed by the main control circuit 60. This sub-routine is a sub-routine which called out in step S16 in the above mentioned sub-routine shown in Fig. 4, and is executed. At first, it is determined whether or not any one of the symbols stopped and displayed is the symbol to shift to the second game ("7" symbol) (step S21). In this 30 process, the CPU 66 determines whether or not the symbol to shift to the second game is included among the symbols stopped and displayed in step S15 of the sub-routine shown in Fig. 4. When the process of step S21 is executed, the main control circuit 60 12 functions as a determination device for determining whether or not the symbol to shift to the second game is included among plural symbols stopped and displayed in the first game. If it is determined that the symbol to shift to the second game is included in the 5 symbols stopped and displayed, the CPU 66 executes the second game process (step S22). In the second game, variable display of the symbols substantially similar to game contents of the first game is done. At that time, the second game can be done without newly inserting coins and if any one of plural symbols stopped and displayed in the second game coincides with an ANY symbol (for example, "cherry" symbol, LO "melon" symbol and the like), which is a specific symbol, game worth (coins) corresponding to the kind of ANY symbol is paid out. Here, the second game may be executed when coins are inserted. The second game will be explained in detail hereinafter. In step S21, if it is determined that the symbol to shift to the second game is not 15 included in the symbols stopped and displayed, it is continuously determined whether or not the symbols or the symbol combination is the winning state of the prize (the state that the big prize or the small prize is won)(step S23). And if it is determined that the symbols or the symbol combination stopped and displayed is the winning state of the prize, the CPU 66 drives the payout device 82. That is to say, the CPU 66 20 drives the payout device 82 so that coins the number of which corresponds to the winning state are paid out to the coin receiving tray 54 through the coin payout opening 52 (step S24), for example so that 1000 coins are paid out if the winning state is the big prize and 500 coins are paid out if the winning state is the small prize. In step S23, if it is determined that the symbols or the symbol combination is not the 25 winning state of the prize, or if the process in step S22 or step S24 is executed, the sub-routine is terminated. When the sub-routines shown in Figs. 4 and 5 are executed, the main control circuit 60 functions as the first game controller. Fig. 6 is a flowchart showing a sub-routine for conducting the second game process executed by the main control circuit 60. This sub-routine is a sub-routine 30 called out and executed in step S22 in the sub-routine shown in Fig. 5. At first, the CPU 66 conducts the process to determine the number of kind of ANY symbol (S1O). In this step S110, the number of kind of ANY symbol displayed 13 during the variable display game is determined corresponding to the number of symbol to shift to the second game, the symbol being included in plural symbols stopped and displayed in the first game. The process of step S110 is, for example, done based on the ANY symbol determination table shown in Fig. 7. 5 Fig. 7 is an explanatory view showing one example of the ANY symbol determination table which is utilized in step S110 of the sub-routine shown in Fig. 6. Here, the probability that the ANY symbol shown in Fig. 7 is included in the symbols stopped and displayed is set to 100/512 in all kinds of ANY symbols. And in the second game, the probability to win the "big prize" is set to 1/512 and the probability to 10 win the "small prize" is set to 3/512. In Fig. 7, "number of symbol to shift to the second game" in the left column in the ANY symbol determination table represents the number of symbol to shift to the second game, the symbol being included in the symbols stopped and displayed in the first game. And "ANY symbol" in the right column in the ANY symbol determination 15 table represents the number of kind of the ANY symbol displayed in the second game. Further, in the column of "ANY symbol", it is indicated the number of game worth (payout coin number) paid out when any one of the stopped and displayed symbols coincides with the ANY symbol. For example, if the "number of symbol to shift to the second game" is "1", the 20 ANY symbol displayed in the second game is "cherry" symbol. At that time, if any one of the symbols stopped and displayed in the second game is the "cherry" symbol, 100 coins are paid out. And for example, if the "number of symbol to shift to the second game" is "2", the ANY symbol displayed in the second game is the "cherry" symbol and "melon" symbol. At that time, if any one of the symbols stopped and 25 displayed in the second game is the "cherry" symbol, 100 coins are paid out, and if any one of the symbols stopped and displayed in the second game is the "melon" symbol, 200 coins are paid out. As mentioned in the above, the probability that the ANY symbol is included in the symbols stopped and displayed in the second game is set to 100/512 in all kinds of 30 ANY symbols, therefore according that the "number of symbol to shift to the second game" included in the symbols stopped and displayed in the first game increases and the kind of ANY symbol displayed in the second game increases, the probability that 14 any one of the symbols stopped and displayed coincides with the ANY symbol becomes high. After the process in step S110 is executed, it is continuously determined whether or not the spin switch 25 to instruct game start is pressed (step S112). In 5 this process, the CPU 66 determines whether or not a signal indicating that the spin switch 25 is pressed by the player is received. If it is determined that such signal is received, the procedure shifts to S113, and on the other hand, if it is determined that such signal is not received, the process in step S112 is executed again. Next, the internal lottery process is conducted (step S113). In this process, the 10 CPU 66 transmits a command to generate the random numbers to the random number generator 78 and the random number generator 78 which receives the above command generates the random numbers. Further, the CPU 66 stores in the predetermined area in the RAM 70 the internal lottery data calculated based on the obtained random number. 15 Next, rotation process of the reels is done (step S114). In this rotation process, the CPU 66 transmits a signal to the display control device 200 so that the game like the slot machine is started on the upper display device 32U, that is, the reels displayed as images on the upper display device 32U are rotated. Such signal includes the symbol image data for determining the symbol combination when stopped and 20 displayed based on the above internal lottery data. Based on the above signal, the display control device 200 controls the upper display device 32U so that the reels are rotated on the upper display device 32U, thereby variable display of plural symbols is started. Further, while the second game is executed, the display control device 200 also conducts the process in which various effect images are displayed on the lower 25 display device 32D based on the signal transmitted from the CPU 66. Next, stop display process of the reels is conducted (step S115). In this process, the CPU 66 transmits a signal to the display control device 200 so that the game like the slot machine is terminated, that is, rotation of the reels displayed as images on the upper display device is stopped. And the display control device 200 conducts variable 30 display of plural symbols for a predetermined time, thereafter stops and displays plural symbols. After the process in step S115 is executed, the CPU 66 continuously conducts 15 the winning process in the second game (S116). In this process, the CPU 66 conducts the winning process based on the symbol stopped and displayed or the internal lottery data. This process will be described hereinafter. After the process in step S116, the sub-routine is terminated. 5 Fig. 8 is a flowchart showing a sub-routine for conducting the winning process in the second game executed by the main control circuit 60. This sub-routine is a sub-routine which called out in step S116 in the above mentioned sub-routine shown in Fig. 6, and is executed. At first, it is determined whether or not the symbols or the symbol combination 10 stopped and displayed corresponds to the winning state of prize ("big prize" or "small prize") (step S123). And if it is determined that the symbols or the symbol combination corresponds to the winning state of prize, the CPU 66 drives the payout device 82. That is to say, the CPU 66 drives the payout device 82 so that coins the number of which corresponds to the winning state are paid out to the coin receiving 15 tray 54 through the coin payout opening 52 (step S124), for example so that 1000 coins are paid out if the winning state is the big prize and 500 coins are paid out if the winning state is the small prize. On the other hand, in step S123, if it is determined that the symbols or the symbol combination does not correspond to the winning state of prize, the CPU 66 20 continuously determines whether or not any one of the symbols stopped and displayed coincides with the ANY symbol (step S125). If it is determined that any one of the symbols stopped and displayed coincides with the ANY symbol, the CPU 66 conducts the process to pay out coins the number of which corresponds to the kind of ANY symbol to the coin receiving tray 54 through the coin payout opening 52 (step S126). 25 After the process of step S126 is executed or if it is determined that any one of the symbols stopped and displayed in step S125 does not coincide with the ANY symbol, the sub-routine is terminated. When the sub-routines shown in Figs. 6 and 8 are executed, the main control circuit 60 functions as the second game controller. 30 Figs. 9 (a) - (d) are explanatory views schematically showing images displayed on the upper display device 32U and the lower display device 32D when the sub routines shown in Figs. 4 - 8 are executed.
16 The images shown in Fig. 9 (a) show an example of images displayed on the display device 32 right after the first game is terminated. On the upper display device 32U, the image showing a game like the slot machine having five (5) reels and nine (9) pay lines is displayed. In this image, five (5) reels are included and the 5 symbol to shift to the second game ("7" symbol) is stopped and displayed in the left reel. And on the lower display device 32D, the effect image is displayed. Thereafter, when the second game is started, images shown in Fig. 9 (b) are displayed. These images show an example of images displayed on the display device 32 10 right after the second game is terminated, and become substantially as same as those shown in Fig. 9 (a) which is displayed right after the first game is terminated. On the upper display device 32U, the image showing a game like the slot machine having five (5) reels and nine (9) pay lines is displayed. In such image, five (5) reels are included and the "cherry" symbol which is the ANY symbol is stopped and displayed in the left 15 reel. And the effect image displayed on the lower display device 32D includes the image indicating while the second game called "bonus game" is executed. And at the right side thereof, it is displayed the image indicating that the "cherry" symbol as the ANY symbol is activated. Further, at the lower position of the image indicating the 20 "bonus game", it is displayed the image indicating that the "cherry" symbol is included in the symbols stopped and displayed on the upper display device 32U and game worth of 100 coins is paid out based on that the "cherry" prize is won. The images shown in Fig. 9 (c) show an example of images displayed on the display device 32 right after the first game is terminated. On the upper display 25 device 32U, the image showing a game like the slot machine having five (5) reels and nine (9) pay lines is displayed. In such image, in both the second and third reels from the left side, the symbols to shift to the second game ("7" symbol) are stopped and displayed. And on the lower display device 32D, the effect image is displayed. Thereafter, when the second game is started, the images shown in Fig. 9 (d) is 30 displayed. These images show another example of images displayed on the display device 32 right after the second game is terminated, and become substantially as same as C :NRPrtbl\DCC\EX\A 9520_1 DOC-605/2011 - 17 those shown in Fig. 9 (c) which is displayed right after the first game is terminated. On the upper display device 32U, the image showing a game like the slot machine having five (5) reels and nine (9) pay lines is displayed. In such image, five (5) reels are included and the "melon" symbol as the ANY symbol is stopped and displayed in the second reel from the 5 left side. And the effect image displayed on the lower display device 32D includes the image indicating while the second game called "bonus game" is executed. Further, at the right side thereof, it is displayed the image indicating that the "cherry" symbol and the "melon" symbol as the ANY symbol are activated. Further, at the lower position of the image 10 indicating the "bonus game", it is displayed the image indicating that the "melon" symbol is included in the symbols stopped and displayed on the upper display device 32U and game worth of 200 coins is paid out based on that the "melon" prize is won. As mentioned, according to the gaming machine 2, the game similar to the first game, in which variable display of plural symbols is done, when seeing from outside, is 15 conducted as the second game and the ANY symbol is included in the symbols variably displayed in the second game. And if any one of the symbols stopped and displayed coincides with the ANY symbol, game worth (coins) is paid out. At this point, the second game has game contents different from those in the first game while retaining connection with the first game. Therefore, feelings capable of enjoying one game with two ways can 20 be given to the player, as a result, interest for games can be raised. And according that the number of symbol to shift to the second game ("7" symbol) included in the symbols stopped and displayed in the first game increases, the number of kind of ANY symbol displayed on the lower display device 32D in the second game increases. Therefore, based on that the ANY symbol is included in the symbols stopped 25 and displayed, possibility that game worth (coins) is paid out becomes higher, thus the result of the first game can be correlated with the game contents and the result of the second game. As a result, interest and concern for both the first game and the second game can be increasingly raised and interest for games can be improved. Further, in the present embodiment, it is not necessary to determine the number of 30 kind of the specific symbol (for example, ANY symbol) displayed during variable display in the second game corresponding to only the number of predetermined symbol (for CANRPnbl\DCC\EXAU S20_ I DOC46/32I111 - 18 example, symbol to shift to the second game) included in the symbols stopped and displayed in the first game. In the present embodiment, it may be determined the number of kind of the specific symbol displayed in the second game while variable displaying corresponding to the 5 lottery result obtained by the lottery done when the number of kind of the specific symbol displayed during variable display in the second game is determined and the number of the predetermined symbol stopped and displayed in the first game. In this case, for example, the lottery is conducted in step Sl10 (ANY symbol determination process) of the sub routine shown in Fig. 6 while referring the ANY symbol determination table shown in Fig. 10 10, and the number of kind of the ANY symbol displayed in the second game can be determined corresponding to the lottery result and the number of symbol to shift to the second game included in the symbols stopped and displayed in the first game. Fig. 10 is an explanatory view schematically showing another example of the ANY symbol determination table which is utilized in step 5110 of the sub-routine shown in Fig. 15 6. Here, the probability that the ANY symbol shown in Fig. 10 is included in any of the symbols stopped and displayed is set to 100/512 in all plural kinds of ANY symbols. In the ANY symbol determination table, the "number of symbol to shift to the second game" in the most left column indicates the number of symbol to shift to the second game included in the symbols stopped and displayed in the first game. In the center 20 column of the table, the "lottery result" indicates a random number range extracted in the lottery. Here, one random number is extracted in a random number range of 0 - 63 in the above lottery. And the "ANY symbol" in the most right column of the table indicates the number of kind of the ANY symbol displayed during variable display in the second game. For example, in a case that the "number of symbol to shift to the second game" is 25 "1" and the lottery result is "1", the ANY symbol displayed during variable display in the second game is "cherry". And, for example, in a case that the "number of symbol to shift to the second game" is "2" and the lottery result is "50", the ANY symbols displayed during variable display in the second game are "cherry", "melon", "banana" and "apple". As mentioned in the above, the number of kind of the ANY symbol is not 30 determined corresponding to only the number of symbol to shift to the second game, but is determined corresponding to both the number of symbol to shift to the second game and C-\NRPor\CC\EXM3609520.LDOC4/05/20l - 19 the lottery result obtained by the lottery done thereafter. Thereby, determination of the number of the ANY symbol displayed can be further variegated, as a result, interest for games can be improved. And in the present embodiment, corresponding to both the predetermined symbol 5 included in the symbols stopped and displayed in the first game and the number of game worth (coins) betted in the first game, the number of the specific symbol converted in the second game, may be determined. In this case, for example, in step Si 10 of the sub-routine shown in Fig. 6, a ANY symbol determination table shown in Fig. 11 is referred and the number of the ANY 10 symbol may be determined corresponding to both the number of the symbol to shift to the second game, such symbol being included in the symbols stopped and displayed in the first game, and the number of game worth (coins) betted in the first game. Fig. 11 is further another explanatory view showing one example of a ANY symbol determination table which is utilized in Si 10 in the sub-routine shown in Fig. 6. Here, the 15 probability that the ANY symbol shown in Fig. 11 is included in any of the symbols stopped and displayed is set to 100/512 in all plural kinds of ANY symbols. In the ANY symbol determination table, the "number of symbol to shift to the second game" in the most left column indicates the number of symbol to shift to the second game included in the symbols stopped and displayed in the first game. In the center 20 column of the table, the "bet number in the first game" indicates a range of number of game worth (coins) betted in the first game. Here, in the first game, the game worth (coins) in a range of I - 45 can be utilized. Here, the game worth (coins) within a range of 1 -45 can be utilized in the first game. And the "bet number" in Fig. 11 indicates a total bet number betted in the first game. 25 For example, in a case that the "number of symbol to shift to the second game" is "I" and the "bet number in the first game" is "10", the ANY symbol displayed during variable display in the second game is "cherry". And for example, in a case that the "number of symbol to shift to the second game" is "2" and the "bet number in the first game" is "40", the ANY symbols displayed during variable display in the second game are 30 "cherry", "melon", "banana" and "apple". As mentioned in the above, the number of kind of the ANY symbol displayed in C WRPotnbhDCC\EXJ\3609520 I DOC.6/5/2DlI - 20 the second game is not determined corresponding to only the number of symbol to shift to the second game, but is determined corresponding to both the number of symbol to shift to the second game and the number of game worth (coins) betted in the first game. Thereby, determination of the number of the ANY symbol displayed in the second game can be 5 further variegated. And the player can change the number of kind of the ANY symbol displayed in the second game according to his or her own intention, by increasing or decreasing the game worth (coins) betted in the first game, thereby strategy can be given to the second game. Further, in the present embodiment, the number of the specific symbol displayed in 10 the second game may be determined corresponding to the number of the predetermined symbol included in the symbols stopped and displayed in the first game. For example, in a case that the number of the symbol to shift to the second game, such symbol being included in the symbols stopped and displayed in the first game, is "I ", one "cherry" symbol may be displayed in the second game, and in a case that the number 15 of the symbol to shift to the second game, such symbol being included in the symbols stopped and displayed in the first game, is "2", two "cherry" symbols may be displayed in the second game. And the same symbol (for example, "7" symbol) may be utilized as the predetermined symbol (for example, symbol to shift to the second game) in the first game 20 and the specific symbol (for example, ANY symbol) in the second game. Further, the present embodiment may be adopted to the slot machine mentioned hereinafter. Fig. 12 is a perspective view of a slot machine as another gaming machine. In Fig. 12, the slot machine 301 has a cabinet 302 constructing a whole of the slot 25 machine 301. At a front upper part of the cabinet 302 an upper liquid crystal display 303 is arranged, and at a front central part of the cabinet 302 a lower liquid crystal display 304 is arranged. Here, the upper liquid crystal display 303 is 21 constructed from a liquid crystal display device which is generally used, and the lower liquid crystal display 304 is constructed from, so-called, a transparent liquid crystal display device. A detailed construction of the transparent liquid crystal display device will be explained hereinafter. 5 An operation table 305, which is projected frontward, is formed below the lower liquid crystal display 304, and from the most left side on the operation table 305, a change button 306, a payout (cash out) button 307, a help button 308 are arranged. And a coin insertion slot 309 and a bill insertion portion 310 are arranged at the right side of the help button 308. Further, from the left side, a 1-BET button 311, a 10 SPIN/REPEAT BET button (hereinafter, abbreviated as "spin button") 312, a 3-BET button 313 and a 5-BET button 314 are positioned at the front side on the operation table 305. Here, the change button 306 is pressed when exchanging the bill inserted in the bill insertion portion 311, and the exchanged coins are paid out through a coin payout 15 opening 315 to a coin tray 316 which is formed at the lower part of the cabinet 302. To the change button 306, a change switch 362 (explained hereinafter) is attached, and the a switch signal is output to a CPU 350 (mentioned hereinafter) from the change switch 362 based on press of the change button 306. The payout button 307 is usually pressed when games are terminated, and 20 when the payout button 307 is pressed coins got in games are paid out through the coin payout opening 315 to the coin tray 316. Here, to the payout button 307, a payout (cash out) switch 363 (mentioned hereinafter) is attached and a switch signal is output to the CPU 350 from the payout switch 363 based on press of the payout button 307. The help button 308 is pressed when the player cannot understand game 25 operation method, and when the help button 308 is pressed, various help information is displayed on the upper liquid crystal display 303 or the lower liquid crystal display 304. To this help button 308, a help switch 364 (mentioned hereinafter) is attached and a switch signal is output to the CPU 350 from the help switch 364 based on press of the help button 308. 30 To the coin insertion slot 309 a coin sensor 365 (mentioned hereinafter) is positioned, and when the coin is inserted in the coin insertion slot 309 a coin detection signal is output to the CPU 350 through the coin sensor 365. And to the bill insertion 22 portion 310 a bill sensor 366 (mentioned hereinafter) is positioned, and when the bill is inserted in the bill insertion portion 310 a bill detection signal is output to the CPU 350 through the bill sensor 366. As for the 1-BET button 311, every the 1-BET button 311 is pressed one credit 5 is betted, and the 1-BET button 311 can bet by pressing up to tree times as the maximum pressing time. To the 1-BET button 311, a 1-BET switch 359 is attached and when the 1-BET button 311 is pressed a switch signal is output to the CPU 350 from the 1-BET switch 359 based on press of the 1-BET button 311. The spin button 312 is the button to start games from the present bet number .0 or the previous bet number by press thereof, thereby reels 322 (mentioned later) are started to rotate. To the spin button 312, a spin switch 358 (mentioned later) is attached, and when the spin button 312 is pressed a switch signal is output to the CPU 350 from the spin switch 358 based on press of the spin button 312. Here, as the bet number which can be betted by press of the spin button 312, there may exist 1, 2, 3 15 and 5 bets. The 3-BET button 313 is the button to start games from 3 bets on the basis of press thereof. To this 3-BET button 313, a 3-BET switch 360 (mentioned hereinafter) is attached and when the 3-BET button 313 is pressed a switch signal is output to the CPU 350 from the 3-BET switch 360. And the 5-BET button 314 is the button to 20 start games from 5 bets on the basis of press thereof. To the 5-BET button 314, a 5 BET switch 361 is attached and when the 5-BET button is pressed a switch signal is output to the CPU 350 from the 5-BET switch 361 on the basis of press thereof. Further, at the lower part of the cabinet 302, the coin payout opening 315 is formed and the coin tray 316 to receive coins paid out from the coin payout opening 25 315 is provided. In the coin payout opening 315, a coin detection part 373 constructed from a sensor and the like is positioned and the coin detection part 373 detects number of coins paid out from the coin payout opening 315. Further, at the side plane (the right side plane in Fig. 12) of the cabinet 302, a start lever 317 is arranged rotatably within a predetermined angle range. To the 30 start lever 317, a start switch 357 is attached and when the start lever 317 is rotated a switch signal occurring from the start switch 357 is output to the CPU 350. Next, it will be described a detailed construction of the lower liquid crystal 23 display 304 and reels rotatably arranged behind the lower liquid crystal display 304 in the cabinet 302, with reference to Figs. 13 and 14. Fig. 13 is a longitudinal sectional view of the lower liquid crystal display 304 and the reels 322, and Fig. 14 is an exploded perspective view of the lower liquid crystal display 304. 5 In Figs. 13 and 14, the lower liquid crystal display 304 is arranged within a display window 321 of a device front panel 320 positioned at the front center part of the cabinet 302 in the slot machine 301, with a transparent touch panel 330 (abbreviated as "touch panel 330" hereinafter) arranged at the front side (the left side in Fig. 13) of the lower liquid crystal display 304. And at the rear side (the right side [0 in Fig. 13) of the lower liquid crystal display 304, three reels 322 (only one reel 322 is indicated in Fig. 13) are supported in a parallel state so that the reels 322 become independently rotatable. Here, each reel 322 will be described. Among three reels 322, the left reel 322 when seeing the front plane of the slot machine 301 faces to a left display window 323 15 (see Fig. 12) formed in the lower liquid crystal display 304, the center reel 322 faces to a center display window 324 (see Fig. 12) similarly formed in the lower liquid crystal display 304 and the right reel 322 faces to a right display window 325 (see Fig. 12) similarly formed in the lower liquid crystal display 304. Construction of each of the display windows 323, 324, 325 will described hereinafter. 20 Further, on an outer periphery of each reel 322, various kinds of symbols shown in Fig. 15 (6 kinds of symbols are indicated in Fig. 15) are formed. Concretely, as kinds of symbols formed on the outer periphery of the reel 322, concerning with game contents conducted in the slot machine 301, it is utilized a wild symbol, a pendant symbol, a trigger symbol, a red 7 symbol to which a beautiful girl is attached, a bill 25 bundle symbol and a gold coin symbol. And these 6 kinds of symbols and blank (s) (area where the symbol do not exist) are combined based on a predetermined combination and the combinations in which the symbols and the blanks are totally combined (the total number of the symbols and the blanks is 22) is formed. On the outer periphery of each reel 322, such combination with of symbols and blanks (total 30 number of which is 22) is formed. Here, various winning combinations are determined beforehand based on plural kinds of combinations of the symbols and when the symbol combination corresponding 24 to the winning combination is stopped along a pay line L (see Fig. 12), coins are paid out from the coin payout opening 315 according to the winning combination. These points are as same as those in the conventional slot machine, therefore explanation thereof will be omitted. And formation of the symbols on the outer periphery of the 5 reel 322 is generally done as follows. First, symbols and blanks (total number of which is 22) are printed on a long seal having a width and a length corresponding to the width and the periphery length of the reel 322, respectively. And such seal is adhered on the peripheral plane of the reel 322. Of course, the symbols may be formed by different method other than the above method. These symbols and blanks [0 correspond to a plurality of symbols in the first game, and are variably displayed by rotating the reels 322 and are stopped and displayed by stopping rotation of the reels 322. In the embodiment, the pay line L is determined to only the center line, and such pay line L is displayed on the lower liquid crystal display 304 when the game, 15 namely the first game, is conducted by rotating and stopping the reels 322 based on press of the spin button 312, the 3-BET button 313 and the 5-BET button 314 or rotation of the start lever 317. Further, the above mentioned trigger symbol functions as a trigger to obtain the second games. In the embodiment, one trigger symbol is formed only on the 20 peripheral plane of the right reel 322. Based on that the trigger symbol existing on the peripheral plane of the right reel 322 is stopped on the pay line L in the first game, the second game can be obtained. That is to say, the specific condition to execute the second game is that the trigger symbol stops on the pay line L. 25 Next, construction of the lower liquid crystal display 304 will be described with reference to Figs. 13 and 14. In Figs. 13 and 14, the lower liquid crystal display 304 is constructed by arranging from the front side of the slot machine 301; the touch panel 330, the reel glass base 331, the bezel metal frame 332, the transparent liquid crystal panel 333, the liquid crystal holder 334, the scattering sheet 335, the light leading 30 plate 336, the white reflector 337, the rear holder 338 and the antistatic sheet 339. In the scattering sheet 335, three openings 335A, 335B, 335C are formed. Similarly, in the light leading plate 336, the reflector 337 and the rear holder 338, three openings 25 336A, 336B, 336C, 337A, 337B, 337C, 338 A, 338B, 338C are formed respectively, so as to coincide with the openings 335A, 335B, 335C. Here, the openings 335A - 338A construct the left display window 323 (see Fig. 12) by superimposing so as to coincide with each other. Similarly, the openings 335B - 338B construct the center display 5 window 324 (see Fig. 12) by superimposing so as to coincide with each other and the openings 335C ~ 338C construct the right display window 325 (see Fig. 12) by superimposing so as to coincide with each other. Here, the openings 335A ~ 335C in the scattering sheet 335 and the openings 336A - 336C in the light leading plate 336 construct the light transmitting areas to 10 retain visibility while variable displaying is conducted by rotating reels 322. In order to install the lower liquid crystal display 304 to the display window 321 of the device front panel 320, as shown in Fig. 13, brackets 340 are screwed to the rear side of the device front panel 320 by screws 341. And at an upper and lower end of the light leading panel 336, a pair of cold 15 cathode ray tubes 342 are arranged as light sources of the liquid crystal panel 333. And at an upper and lower positions in the rear side of each of openings 338A - 338C in the rear holder 338, a pair of cold cathode ray tubes 343 are arranged to illuminate the symbols on the outer periphery of each of the reels 322. The liquid crystal panel 333 is a transparent electric display panel on which 20 transparent electrodes such as ITO are formed, and arranged in front of each of the reels 322 which can be seen therethrough. And the circumference in rear side of the display part of the liquid crystal panel 333 is held by the liquid crystal holder 334. The light leading plate 336 is made from the light transmitting resin panel, and in the light leading plate 336 lens cut portions are formed, the lens cut portions leading light 25 emitted from the cold cathode ray tubes 343 positioned at side positions to the rear side of the liquid crystal panel 333. The light scattering sheet 335 is made from a light transmitting resin sheet and scatters light led by the light leading panel 336 and levels light irradiated to the liquid crystal panel 333. The liquid crystal holder 334 for holding the liquid crystal panel 333, the scattering sheet 335 and the light leading 30 plate 336 are assembled into one body and circumference thereof is inserted in the bezel metal frame 332. Thereby, the front side of the display part in the liquid crystal panel 333 is retained by the bezel metal frame 332.
26 Circumference of the liquid crystal holder 334, the light scattering sheet 335 and the light leading plate 336, which are inserted in the bezel metal frame 332 and assembled into one body, is further inserted in the reel glass base 331 and retained by the reel glass base 331 in a state that the front display plane of the liquid crystal panel 5 333 is opened. The transparent touch panel 330 is pressed and contacted to the front side of the reel glass base 331 by installing the reel glass base 331 to the device front panel 320 through the screws 341, thereby the transparent touch panel 330 is superimposed on the front display plane of the liquid crystal panel 333. The rear holder 338 is made from a white resin plate and retains to the reel 10 glass base 331 the bezel metal frame 332 supported to the reel glass base 331, the liquid crystal holder 334 holding the liquid crystal panel 333, the light scattering sheet 335 and the light leading plate 336 from the rear sides thereof. The rear holder 338 also functions as a reflecting plate for reflecting light emitted from the cold cathode ray tubes 343 to the light leading plate 336 toward the liquid crystal panel 333. The 15 antistatic sheet 339 is made transparent and adhered to the rear plane of the rear holder 338 by double-sided adhesive tape, thereby the antistatic sheet 339 covers the rear plane of each of the openings 338A ~ 338C formed in the rear holder 338. Next, construction of the control system in the slot machine 301 will be described with reference to Fig. 16. Fig. 16 is a block diagram schematically showing 20 the control system in the slot machine 301. In Fig. 16, the control system of the slot machine 301 is basically constructed from the CPU 350, and a ROM 351 and a RAM 352 are connected to the CPU 350. The ROM 351 stores game control program (mentioned later), various effect programs for executing various effects on the upper liquid crystal display 303 and the lower 25 liquid crystal display 304 according to progress in games, lottery program for conducting lottery of various winning combinations, various programs necessary for controlling the slot machine 301 and various data tables and the like. And the RAM 352 is a memory for temporarily storing various data calculated by the CPU 350. The CPU 350 executes the first game based on the various programs stored in 30 the ROM 351 and the second game when the specific condition is realized in the first game. And to the CPU 350, a clock pulse generator 353 for generating standard clock 27 pulses and a frequency divider 354 are connected, and a random number generator 355 and a sampling circuit 356 are also connected. Random number sampled by the random number generator 356 is utilized in various lotteries of the symbol every each reel 322, the effects and the like. Here, the symbols stopped on the pay line L are 5 determined as follows. That is, a random number range corresponding to the symbols every each reel 322 is set beforehand and the random number every each reel 322 extracted from a predetermined random number range (for example, the range of "O" ~ "255") and the "probability lottery table" (not shown) are referred with each other. Thereby, the symbols are determined by determining that the extracted random LO number lies in the random number range of which symbol. Further, to the CPU 350, the start switch 357 attached to the start lever 317, the spin switch 358 attached to the spin button 312, the 1-BET switch 359 attached to the 1-BET button 311, the 3-BET switch 360 attached to the 1-BET button 313, the change switch 362 attached to the change button 306, the cashout switch 363 attached to the cashout button 307 and the 15 help switch 364 attached to the help button 308 are connected respectively. The CPU 350 controls the slot machine 301 to execute various operations corresponding to each button, based on the switch signal output from each switch when such buttons are pressed. Further, to the CPU 350, the coin sensor 365 positioned in the coin insertion 20 slot 309 and the bill sensor 366 positioned in the bill insertion portion 310 are connected respectively. The coin sensor 365 detects coins inserted from the coin insertion slot 309 and the CPU 350 calculates the number of inserted coins based on the coin detection signal output from the coin sensor 365. The bill sensor 366 detects the kind and sum of bill and the CPU 350 calculates the number of coins equivalent to 25 sum of bill, based on the bill detection signal output from the bill sensor 366. To the CPU 350, three stepping motors 368 for rotating each of the reels 322 through a motor drive circuit 367 are connected, and also a reel position detection circuit 369 is connected. When a motor drive signal is output to the motor drive circuit 367, each stepping motor 368 is driven to rotate by the motor drive circuit 367, 30 thereby each reel 322 is rotated. At that time, after each reel 322 is started to rotate, the number of drive pulses provided to each stepping motor 368 is calculated and the calculated value is written 28 in the predetermined area of the RAM 352. And the reset pulse is output every one rotation of the reel 322 and such reset pulse is input to the CPU 350 through the reel position detection circuit 369. When the reset pulse is input to the CPU 350, the calculated value written in the RAM 352 is cleared in "0", and the CPU 350 recognizes 5 the symbol rotational position in the reel 322, based on the calculated value corresponding to the rotational position of the reel 322 within one rotation and the symbol table in which the rotational position of the reel 322 stored in the ROM 351 and the symbols formed on outer peripheral plane of the reel 322 are corresponded with each other. to To the CPU 350, a hopper 371 is connected through a hopper drive circuit 370. When a drive signal is output to the hopper drive circuit 370 from the CPU 350, the hopper 371 pays out predetermined number of coins from the coin payout opening 315. And to the CPU 350, a coin detection part 373 is connected through a payout completion signal circuit 372. The coin detection part 373 is arranged in the coin 15 payout opening 315 and when the coin detection part 373 detects that a predetermined number of coins are paid out from the coin payout opening 315, the payout completion signal is output to the payout completion signal circuit 372 from the coin detection part 373. Based on this, the payout completion signal circuit 372 outputs the payout completion signal to the CPU 350. 20 Further, to the CPU 350, the upper liquid crystal display 303 is connected through a liquid crystal drive circuit 374 and the lower liquid crystal display 304 is connected through a liquid crystal drive circuit 375. And to the CPU 350, the touch panel 330 is connected through a touch panel drive circuit 376. Further, to the CPU 350 LEDs 378 are connected through a LED drive circuit 25 377. A plurality of the LEDs 378 are arranged on the front plane of the slot machine 301 and the LEDs 378 are controlled so as to turn on based on the drive signals from the CPU 350. Further, a speaker 380 and a sound output circuit 379 are connected to the CPU 350 and the speaker 380 produces various effective sounds when various effects are conducted based on the output signal from the sound output circuit 379. 30 And to the CPU 350, a progressive interface (I/F) 381 is provided. In the slot machine 301, the symbols formed on the outer periphery of each reel 322 variably displayed by rotation of the reel 322 and the symbols are stopped and 29 displayed by stopping rotation of the reel 322, thereby the first game is progressed. The player can see and recognize the symbols, which are variably displayed and stopped and displayed, through the lower liquid crystal display 304 which is the so called transparent liquid crystal display. 5 And according to the result in the first game, in a case that the symbol combination stopped and displayed becomes the predetermined symbol combination or in a case that the trigger symbol (see Fig. 15) is included in plural symbols stopped and displayed, the second game is executed. The game contents of the second game itself is as same as those of the first game and the game contents of the first game are LO already explained, thus explanation of the second game will omitted. Here, in the slot machine 301, the second game may be executed on the upper display device 303 or the lower display device 304. Further, the second game may be executed on each of the upper display device 303 and the lower display device 304. Further, the second game may be executed on three reels 322, the lower liquid 15 crystal display 303 and the lower liquid crystal display 304. In this case, the specific symbols can be displayed on the lower liquid crystal display 304 so as to cover the symbols formed on the reels 322. And according to the result of the second game, the game worth (for example, coins) paid out to the player may be determined based on the number of coins betted in 20 the first game and the point number obtained in the second game, as in the gaming machine 2. For example, as mentioned later, the common bonus (so-called progressive bonus) in common with a plurality of slot machines 301 is accumulated and the game worth as the common bonus may be paid out from the slot machine 301 in which the points more than a predetermined number are'obtained in the second 25 game. Next, it will be described a progressive gaming system in which a plurality of slot machines 301 are connected through the progressive interface (I/F) 381 provided in each slot machine 301, with reference to Fig. 17. Fig. 17 is an explanatory view schematically showing the progressive gaming system. 30 In the progressive gaming unit 382 shown in Fig. 17, a plurality of slot machines 301 (in the embodiment, four slot machines 301) are connected to a transmission control part 384 in the progressive unit 383 through the progressive 30 interface (I/F) 381 provided in each slot machine 301. As for connection between the progressive unit 383 and each slot machine 301, any one of wire connection and wireless connection can be utilized. Thereby, mutual transmission can be done through the transmission control part 384 between the progressive unit 383 and each 5 slot machine 301. As the information transmitted to the progressive unit 383 from each slot machine 301, coin insertion information betted in each slot machine 301, winning information indicating that the first game or the second game is won. And as information transmitted to each slot machine 301 from the progressive unit 383, pool LO number information of coins as the common bonus in common with each slot machine 301. Such pool number information of coins is transmitted from the progressive unit 383 to each slot machine 301 through the transmission control part 384 and displayed on the upper liquid crystal display 303 in each slot machine 301. And a pool number 15 calculation part 385 in the progressive unit 383 adds the common bonus based on the coin insertion information transmitted from each slot machine 301. Here, in each slot machine 301, in a case that any one of the progressive bonuses is won in the first game or the second game, the coin number corresponding to the common bonus won is rest to the initial number of coins. And the pool number 20 storing part 386 stores the above mentioned coin number calculated by the pool number calculation part 385. The progressive unit 383 constructed according to the above periodically transmits from the transmission control part 384 to each slot machine 301 the coin pool number information stored in the pool number storing part 386. And each slot 25 machine 301 periodically compares the coin pool number information transmitted in previous time with the coin pool number information transmitted in present time, based on the coin pool number information transmitted from the progressive unit 383. And in a case that the coin pool number in present time reduces than the coin pool number in previous time, each slot machine 301 notifies that the common bonus in 30 which the coin pool number reduces is won. In the above case, if the predetermined winning state such as the "big prize" or the "small prize" is realized in the variable display game corresponding to the second 31 game, the game worth (for example, coins) as the common bonus accumulated from a plurality of slot machines 301 can be obtained. Therefore, it concludes that competitive spirit of the other players is stirred up, as a result, interest and connection for the second game can be raised. And according to the number of the 5 predetermined symbol included in the symbols stopped and displayed in the first game, the number of the specific symbol displayed in the second game is determined and the second game result is affected by the number of the specific symbol. Therefore, interest and connection for not only the second game but also the first game can be raised, thus interest for games can be improved. Throughout this specification and the claims which follow, unless the context requires otherwise, the word "comprise", and variations such as "comprises" and "comprising", will be understood to imply the inclusion of a stated integer or step or group of integers or steps but not the exclusion of any other integer or step or group of integers or steps. The reference to any prior art in this specification is not, and should not be taken as, an acknowledgement or any form of suggestion that that prior art forms part of the common general knowledge in Australia.