AU2004298390A1 - A game - Google Patents

A game Download PDF

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Publication number
AU2004298390A1
AU2004298390A1 AU2004298390A AU2004298390A AU2004298390A1 AU 2004298390 A1 AU2004298390 A1 AU 2004298390A1 AU 2004298390 A AU2004298390 A AU 2004298390A AU 2004298390 A AU2004298390 A AU 2004298390A AU 2004298390 A1 AU2004298390 A1 AU 2004298390A1
Authority
AU
Australia
Prior art keywords
ball
game
game according
player
club
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2004298390A
Inventor
Arthur Frederick Speer
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
ARTHUR SPEER
Original Assignee
ARTHUR SPEER
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by ARTHUR SPEER filed Critical ARTHUR SPEER
Publication of AU2004298390A1 publication Critical patent/AU2004298390A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0668Games simulating outdoor ball games, e.g. hockey or football the ball being flicked with a finger or hit with a stick, cue or sliding disc which are not connected to the table
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/24Devices controlled by the player to project or roll-off the playing bodies
    • A63F7/2409Apparatus for projecting the balls
    • A63F7/2436Hand-held or connected to a finger, e.g. cues, clubs, sticks
    • A63F2007/2445Stick-shaped
    • A63F2007/2454Club, stick
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0011Chance selectors
    • A63F2011/0016Spinners
    • A63F2011/0018Spinners integrated in the game board

Description

WO 2005/058440 PCT/NZ2004/000273 1 TITLE A Game. FIELD OF THE INVENTION 5 This invention relates to a golf game. A preferred form of the invention relates to a golf game played on a portable playing surface. BACKGROUND It is known to play board games simulating a game of golf. Many known games are not 10 a particularly good representation of the game of golf in that they do not require a player to actually strike a ball or the like with a club. It is an object of at least one embodiment of the present invention to go at least some way towards providing a game which simulates golf and involves a player striking a ball or the like, or to provide the public with a useful choice. 15 The term "comprising", "comprises", or derivatives thereof, if and when used herein, should be interpreted non-exclusively - ie to convey "consisting of or including". SUMMARY OF THE INVENTION 20 According to one aspect of the invention there is provided a game comprising a portable playing surface (eg a mat or a board), the playing surface marked with or otherwise divided into a series of zones, a strike wheel having a support portion (eg an arm) supporting a ball such that the ball can be struck by a club to move the ball in a rotational fashion, and a marker for moving across the playing surface. 25 The "ball" referred to above may not be an actual ball. In some cases it may be a representation of a ball, for example a circular disk attached to the support portion, etc.
WO 2005/058440 PCT/NZ2004/000273 2 Preferably the game allows for the marker to move from one zone to another zone in a forward direction, in a forward but to the left direction (ie a left diagonal), or in a forward but to the right direction (ie a right diagonal). 5 Preferably the game includes a club or clubs for striking the ball. In each case the club may be an actual golf club or a replica of a golf club. Preferably the zones are each hexagonal. 10 Preferably there are several similar or identical of the strike wheels. Preferably there are several markers, one for each player of the game. Preferably there is a club for each player of the game. 15 Preferably when the game is played players, usethe club, or if appropriate one of the clubs, to strike the ball of the strike wheel, or if appropriate the ball of one of the strike wheels, to cause the ball concerned to move in a rotational fashion, and wherein the resting place of the ball determines how the player concerned is able to move the 20 marker concerned across the playing surface. Preferably movement of the marker is from zone to zone (although not necessarily from one zone to an immediately adjacent zone). 25 Preferably at least one of the zones represents a golf green and some of the zones represent golf hazards.
WO 2005/058440 PCT/NZ2004/000273 3 DESCRIPTION OF THE DRAWINGS Some preferred embodiments of the invention will now be described by way of example with reference to the accompanying drawings, of which: 5 Figure 1 is a plan view of a playing surface for a golf game in accordance with the invention, and Figure 2 shows detail of some components of the game. DETAILED DESCRIPTION 10 A golf game in accordance with the present invention has a substantially flat playing surface 1 in the form of a board or a mat printed with a series of hexagonal zones 2. In the case of a mat the playing surface may be up to several metres in width and length. Nine of the hexagonal zones represent golf tee-off positions 3 numbered "1" through to "9" to simulate a nine hole golf course. In some embodiments of the game there may 15 be additional golf holes. A central hexagonal zone 4 represents a golf green or finish point which is a common target for each tee-off position 3. The playing surface 1 is intended for four players but in other embodiments it may be formed smaller or larger to accommodate fewer or more players. A strike wheel is 20 situated at each corner of the playing surface 1. Each strike wheel involves a circular shape 5 divided into segments 6, all of which are marked on the playing surface. The segments are divided into outer bands 6a and inner bands 6b. -While not shown in figure 1, each strike wheel has a spinner fixed to the centre 7a of each circular shape. One of the spinners 7 is shown in figure 2. The spinner 7 comprises an arrow, the head 25 of which incorporates a ball 8. It should be understood that references to a ball include a representation of a ball, for example a round disc or the like. When the game is played a player can strike the ball with a golf club (eg a putter), or a model golf club 9, to cause the arrow to spin about the centre of its circular shape 7. The segment 6 that WO 2005/058440 PCT/NZ2004/000273 4 the arrowhead 10 points to when it has stopped spinning determines the direction in which the player is able to move his or her counter 10 (eg a small coloured disc) across the playing surface 1. In this regard the segments 6 have markings or instructions to indicate the type of move allowable in each case. 5 In playing the game the four players must each work their way through all nine holes, in each case starting with their counter at the corresponding tee off position 3. Preferably each player moves through the holes in an anti-clockwise direction, using a different strike wheel each time they move from one hole to the next. The counters represent 10 ball markers and players can only move these from hexagonal zone to hexagonal zone in a forward direction. The forward movement may be directly forward, forward left, or forward right, with respect to the hexagonal zone concerned. To begin play a player takes his or her club and strikes the ball 8 of one of the strike 15 wheels. When the ball 8 stops moving the player observes which of the segments the arrowhead is pointing to and notes this on a score card. Instructions on that segment inform the player where or how the player can move his or her counter. The counter is moved accordingly. The player's next shot must be taken with the arrowhead of the next used strike wheel pointing to the same segment as the last used strike wheel. In 20 taking a shot the ball must complete at least one revolution of the circular shape 5 of the respective strike wheel. Failure to achieve this results in the player incurring a penalty stroke which is recorded on his or her score card. Each player continues to take shots until the green 4 is reached and the hole 25 completed. At that point the player moves to the start position for the next hole and continues playing until the green is reached for that hole, etc. This is repeated for all of the holes. The player with the lowest number of strokes is the winner.
WO 2005/058440 PCT/NZ2004/000273 5 The moves available to players, ie depending on where the arrowhead 10 points to after each shot, may involve: SA "top shot", ie moving the counter three hexagonal zones and scoring one stroke. Depending on the size of the playing surface and the number of zones, 5 this may involve a "hole in one". A top shot is achieved when the ball 8 and arrowhead 10 come to rest completely within a segment marked "great shot". * A "great shot", ie moving the counter two hexagonal zones and scoring one stroke. A great shot is achieved if the arrowhead comes to rest within a segment marked "great shot". 10 * A "good shot", ie moving the counter one hexagonal zone and scoring one stroke. A good shot is achieved if the arrowhead comes to rest within a segment marked "good shot". * A "gone left shot", ie moving the counter forward but diagonally left by one hexagonal zone and scoring one stroke. A gone left shot is achieved f the 15 arrowhead comes to rest within a segment marked "gone left". * A "gone right shot", ie moving the counter forward diagonally right by one hexagonal zone and scoring one stroke. A gone right shot is achieved if the arrowhead comes to rest within a segment marked "gone right". * A 'miss hit shot". ie not moving the counter but still scoring one stroke A miss 20 hit shot is achieved if the arrowhead comes to rest within a segment marked "miss hit" In the event that a player plays a gone left or gone right shot and, if they moved according to the rules for that they would run off the hexagonal zones, then the player 25 is considered to be "in the rough". The player thus incurs a penalty stroke and must drop back This may involve a player moving to a last passed drop back point marked WO 2005/058440 PCT/NZ2004/000273 -6 on the playing surface. The rules of the game provide that players should play for the green by taking the most direct route available, subject of course to the other rules. 5. Some of the zones of the playing surface are designated as hazards. If a player plays into one of these he or she may incur a penalty stroke or strokes. The hazards may be designated "water traps", "no fishing" zones, "heavy bushes", or "sand traps". In addition to receiving penalty strokes, playing onto a hazard may require the player to 10 drop back. If a player has played onto a hazard he or she may exit this in a fashion dictated by a club driven spin of the ball 8 and arrow 10. For example if in a sand trap, the player can finish the hole by playing a "top shot", with one stroke added to his or her score. 15 Playing a "great shot" from a sand trap results in a score of one stroke, plus the player may move his or her counter onto the green, but still requires a short putt to finish the hole. Making a good shot from a sand trap scores one stroke and moves the ball onto the green, but still requires a long putt to finish the hole. 20 When playing onto the green from one of the other zones (ie from the fairway) a player may do a top shot, a great shot, or a good shot. If the player does a top shot the marker is considered to be in the green's hole and the hole is complete. A great shot gets the player onto the green but requires a short putt to complete the hole. A good shot gets the player onto the green but requires a long putt to complete the hole. 25 When putting the players use the strike wheel, but refer to directions on the inner band 6b of the segments. The outer band 6a of the segments is used for play directions in a non-putting situation. To make a successful long putt the ball 8 must move through at WO 2005/058440 PCT/NZ2004/000273 7 least 180 degrees and finish at a "holed out" position marked on the inner band 6b. Failure to achieve this means that a penalty stroke is incurred and a short putt is required to complete the hole. For a short putt the ball need only move to the nearest "holed out" position marked on the inner band 6b. Missing a holed out position incurs a 5 penalty stroke and requires the player to do another short putt, etc, until successful. The game may provide for short routes to the green by passing through hazards for certain holes. This may be called "playing Murphy's Way". To take such routes players must achieve certain shots at predetermined times. 10 Preferably every hit of the ball scores at least one stroke. Player scores are recorded on score cards as mentioned above. In some embodiments of the invention the game can be played on a match play basis. 15 In such cases the player with the lowest score for a hole wins that hole. Two game points may be allocated for winning a hole, and one game point for drawing the hole. Players may resign from a hole if they are a certain number of strokes (eg four) over par for that hole. 20 As described above, the resting place of the ball 8 determines the type of move available to a player. In some embodiments the ball may be struck and move, but on the ball stopping an arrowhead on the spinner at a position remote from the ball points to a segment 6 marked to indicate the move available. In this situation the place where the ball stops should still be taken as determining the move available, that is because 25 the position where the ball stops will dictate where the arrowhead is.
WO 2005/058440 PCT/NZ2004/000273 8 In some embodiments of the invention the segments of the strike wheel are arranged at 5 degree, 10 degree, or 15 degree, etc, intervals depending on the skill level or "handicap" of the player. The strike wheel may or may not have removable covers (eg showing the segment) for use by players depending on their handicap. 5 Preferably the game involves players moving to a different strike wheel for different holes so as to more closely simulate an actual game of golf. In at least some embodiments of the invention the rules may provide that the strike wheel spinner 7 must rotate at least 360 degrees for tee off or fairway shots, although this may not be 10 necessary for putt shots. In some embodiments of the invention the playing surface may be arranged so that a forward-left or forward-right stroke always results in a player entering a hazard. The game may be such that every time one enters a hazard a penalty is incurred. 15 In some embodiments of the invention the game rules may provide that a forward-left or forward-right shot results in a roll back. This simulates a situation where a player has hit the ball onto a sloped area and the ball runs with the incline, ie away from where it landed. For example a forward-left or forward-right shot may result in a player 20 having to move his or her counter back, at least through part of a zone, or otherwise in a less than direct line towards the green. The game may be played such that playing on to a hazard results in a player having to move his or her counter to the last passed drop back position marked on the playing 25 surface.
WO 2005/058440 PCT/NZ2004/000273 9 In some embodiments of the invention the spin wheel may be colour coded so that it does not contain written designations to indicate which type of shot has been played. For example each segment may have its own colour, some colours representing a top shot, and others a great shot, etc. 5 The game may be played wherein players can strike the strike wheel so that the spinner moves either clockwise or anti-clockwise. Similarly, players may elect to move through each hole in a clockwise, anti-clockwise, or other manner. 10 While some preferred forms of the invention have been described by way of example it should be appreciated that modifications and improvements can occur without departing from the scope of the appended claims.

Claims (15)

1. A game comprising a portable playing surface, the playing surface marked with or otherwise divided into a series of zones, a strike wheel having a support portion 5 supporting a ball such that the ball can be struck by a club to cause the ball to move in a rotational fashion, and a marker for moving across the playing surface.
2. A game according to claim 1 wherein the "ball" referred to in claim 1 is a representation of a ball. 10
3. A game according to claim 1 or 2, wherein the game allows for the marker to be moved from one zone to another zone in a forward direction, in a forward but to the left direction, of in a forward but to the right direction. 15
4. A game according to claim 1, 2 or 3, wherein the game includes a club or clubs for striking the ball.
5. A game according to claim 4, wherein in each case the club is an actual golf club or a replica of a golf club. 20
6. A game according to any one of the preceding claims, wherein the zones are each substantially hexagonal.
7. A game according to any one of the preceding claims, wherein there is more 25 than one strike wheel, each of which is similar or identical.
8. A game according to any one of the preceding claims, wherein there are several markers. WO 2005/058440 PCT/NZ2004/000273 131
9. A game according to any one of the preceding claims, wherein there is a club for each player of the game.
10. A game according to any one of the preceding claims, wherein when the game 5 is played players use the club, or if appropriate one of the clubs, to strike the ball of the strike wheel, or if appropriate the ball of one of the strike wheels, to cause the ball concerned to move in a rotational motion, and wherein the resting place of the ball determines how the player concerned is able to move the marker concerned across the playing surface. 10
11. A game according to any one of the preceding claims, wherein movement of the marker is from zone'to zone.
12. A game according to any one of the preceding claims, wherein ait least one of 15 the zones represents a golf green.
13. A game according to any one of the preceding claims, wherein some of the zones represent golf hazards and wherein a player who plays onto one of the hazards incurs a penalty. 20
14. A game according to any one of the preceding claims wherein the strike wheel, or if appropriate the strike wheels, has or have two levels of instructions, one level for shots other than putts and one level for putt shots. 25
15. A game substantially as herein described with reference to the accompanying drawings.
AU2004298390A 2003-12-19 2004-10-29 A game Abandoned AU2004298390A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
NZ530255 2003-12-19
NZ530255A NZ530255A (en) 2003-12-19 2003-12-19 Golf game
PCT/NZ2004/000273 WO2005058440A1 (en) 2003-12-19 2004-10-29 A game

Publications (1)

Publication Number Publication Date
AU2004298390A1 true AU2004298390A1 (en) 2005-06-30

Family

ID=34270866

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2004298390A Abandoned AU2004298390A1 (en) 2003-12-19 2004-10-29 A game

Country Status (6)

Country Link
US (1) US20060199657A1 (en)
AU (1) AU2004298390A1 (en)
CA (1) CA2547965A1 (en)
GB (1) GB2423482A (en)
NZ (1) NZ530255A (en)
WO (1) WO2005058440A1 (en)

Family Cites Families (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2457167A (en) * 1945-04-07 1948-12-28 Maximilian C Meyer Baseball game
US2727742A (en) * 1953-07-06 1955-12-20 Madsen Gunnar Baseball game
US3721442A (en) * 1971-02-24 1973-03-20 A Goldfarb Target and magnetically releasable projectile
GB1501299A (en) * 1976-02-03 1978-02-15 Macroy R Shark and swimmer board game
US4113260A (en) * 1977-02-17 1978-09-12 Games Research Associates Simulated golf game and materials therefor
US4331334A (en) * 1980-09-30 1982-05-25 Clemmer Elmer R Golf board game
GB8630839D0 (en) * 1986-12-24 1987-02-04 Caney R W Apparatus for game representing golf
US5518248A (en) * 1993-04-02 1996-05-21 Lightfoot; Ben H. Golf board game
US6419229B1 (en) * 2000-09-12 2002-07-16 Robert Whittington Golf game
US6457713B1 (en) * 2000-10-26 2002-10-01 Carlos Miguel Oppenheimer Golf simulation game apparatus
GB2371995B (en) * 2001-02-07 2005-04-27 Gerald Young Board Game

Also Published As

Publication number Publication date
NZ530255A (en) 2005-02-25
US20060199657A1 (en) 2006-09-07
GB2423482A (en) 2006-08-30
WO2005058440A1 (en) 2005-06-30
CA2547965A1 (en) 2005-06-30
GB0610509D0 (en) 2006-07-05

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Legal Events

Date Code Title Description
MK1 Application lapsed section 142(2)(a) - no request for examination in relevant period