AU2004203007A1 - Game providing system and game server - Google Patents

Game providing system and game server Download PDF

Info

Publication number
AU2004203007A1
AU2004203007A1 AU2004203007A AU2004203007A AU2004203007A1 AU 2004203007 A1 AU2004203007 A1 AU 2004203007A1 AU 2004203007 A AU2004203007 A AU 2004203007A AU 2004203007 A AU2004203007 A AU 2004203007A AU 2004203007 A1 AU2004203007 A1 AU 2004203007A1
Authority
AU
Australia
Prior art keywords
game
points
game server
providing system
ranking
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2004203007A
Inventor
Toshiomi Nara
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Original Assignee
Universal Entertainment Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Priority claimed from JP2003271136A external-priority patent/JP2005027889A/en
Priority claimed from AU2003271138A external-priority patent/AU2003271138B2/en
Application filed by Universal Entertainment Corp filed Critical Universal Entertainment Corp
Priority to AU2004203007A priority Critical patent/AU2004203007A1/en
Publication of AU2004203007A1 publication Critical patent/AU2004203007A1/en
Priority to AU2008202970A priority patent/AU2008202970A1/en
Assigned to UNIVERSAL ENTERTAINMENT CORPORATION reassignment UNIVERSAL ENTERTAINMENT CORPORATION Alteration of Name(s) of Applicant(s) under S113 Assignors: ARUZE CORP.
Abandoned legal-status Critical Current

Links

Description

7
AUSTRALIA
PATENTS ACT 1990 COMPLETE SPECIFICATION NAME OF APPLICANT(S):: Aruze Corp.
ADDRESS FOR SERVICE: DAVIES COLLISON CAVE Patent Attorneys 1 Nicholson Street, Melbourne, 3000, Australia INVENTION TITLE: Game providing system and game server The following statement is a full description of this invention, including the best method of performing it known to me/us:- 5102 CROSS-REFERENCES TO THE RELATED APPLICATIONS This application is based upon and claims the priority from a prior Japanese patent applications No. 2003-271136 and No. 2003-271138, filed on July 4, 2003, in Japan, entire contents of which are incorporated herein by reference.
This application is related to co-pending U.S. patent applications referred to as prior Japanese patent applications Nos. 2003-192398, 2003-192399, 2003-192404, 2003-271140, 2003-271141, 2003-192406, filed in the United States on the even date herewith.
BACKGROUND OF THE INVENTION 1. FIELD OF THE INVENTION: The present invention relates to a game providing system and a game server which are constituted such that a registered member can enjoy games at a game site from his or her portable terminal such as personal digital assistance (PDA) via the Internet.
2. RELATED ART: There has been generally known a game providing system which is constituted such that a registered member can enjoy games at a game site from his or her portable terminal via the Internet. As this type of game providing system, there has been known a system which gives points to the member and the member can receive special benefits according to the points that he or she gains (see Japanese Laid-OpenPatent Publication 2002-219281, for example).
Here, in the above-mentioned conventional game providingsystem, the systemmerelygives thepointsbywhich the member can simply receive the predetermined benefits and hence, there has been observed a tendency that when the member becomes bored with the game, the member gradually decreases the number of accesses or visits to the game site.
In view of such a circumstance, the conventional game providing system has drawbacks that the contract period of the member cannot be prolonged and the access ratio to the game site is gradually lowered.
SUMMARY OF THE INVENTION Accordingly, it is an object of the present invention to provide a game providing system and a game server which can expect the prolongation or the extension of the contract period of a member and can increase the access ratio of a member to a game site.
To achieve the above-mentioned object, the present invention provides the following.
According to the first aspect of the present invention, there is provided a game providing system which comprises a portable terminal and a game server connected with the portable terminal via the Internet, the game server capable of giving points which are exchangeable with a predetermined commodity or service to a registered member who gains access to the game server to play a game on a game site fromtheportableterminalviathe Internetinaccordance with attributes of the member.
According to the game providing system of the present invention, since the points predetermined to the member are changed in accordance with the attributes of the member, he or she gains access to the game site expecting the change of points in accordance with his or her attributes whereby the tendency that the member renews a contract period is strengthened or his or her access ratio to the game site is enhanced.
The present invention further provides the following.
A game providing system described in the above-mentioned wherein the attribute is a contract period length of the member.
In the game providing system according to the present invention, since additional bonus points which are predetermined to the member for every period are increased corresponding to the length of the contract period of the member, the longer the contract period, the tendency that the member renews the contract period is strengthened expecting that the larger additional bonus points are predetermined to the member for every period.
In the game providing system according to the present invention, it is preferable that the predetermined period for giving the additional bonus points is set to a period of not longer than one year, for example, six months or three months. It is further preferable that the predetermined period for giving the additional bonus points is set to one month.
Further, the present invention provides the following.
In the game providing system described in the above-mentioned the attribute is member's achievement in the game.
In the game providing system according to the present invention, the ranking points which are predetermined to thememberwhoplaysaspecifiedgamewithinthepredetermined period are increased in accordance with a rank which is determined based on cumulative game achievements of members and hence, the competitive spirit of each member against other members is fanned and, at the same time, the higher the rank of the member becomes, he or she gains access to the game site more often expecting that the more ranking points are predetermined to the member whereby an access ratio to the game site is enhanced.
According to the second aspect of the present invention, there is provided a game server which is capable of giving points which are exchangeable with a predetermined commodity or service to a registered member who gains access to the game server to play a game on a game site froma portable terminal via the Internet in accordance with attributes of the member.
According to the game server of the present invention, since the points predetermined to the member are changed in accordance with the attributes of the member, he or she gains access to the game site expecting the change of points in accordance with his or her attributes whereby the tendency that the member renews a contract period is strengthened or his or her access ratio to the game site is enhanced.
The present invention further provides the following.
A game server described in the above-mentioned wherein the attribute is a contract period length of the member.
In the game server according to the present invention, since additional bonus points which are predetermined to the member for every period are increased corresponding to the length of the contract period of the member, the longer the contract period, the tendency that the member renews the contractperiodis strengthenedexpectingthatthelarger additional bonus points are predetermined to the member for every period.
Also in the game server according to the present invention, it is preferable that the predetermined period for giving the additional bonus points is set to a period of not longer than one year, for example, six months or three months. It is further preferable that the predetermined period for giving the additional bonus points is set to one month.
Further, the present invention provides the following.
Inthegameserverdescribedintheabove-mentioned the attribute is member's achievement in the game.
In the game server according to the present invention, the ranking points which are predetermined to the member who plays a specified game within the predetermined period are increased in accordance with a rank which is determined based on cumulative game achievements of members and hence, the competitive spirit of each member against other members is agitated and, at the same time, the higher the rank of the member, the more often he or she gains access to the game site expecting that more ranking points will be predetermined to the member whereby an access ratio to the game site is enhanced.
According to the game providing system and the game server of the present invention, since additional bonus points which are predetermined to the member for every period are increased corresponding to the length of the contract period of the member, the longer the contract period, the tendency that the member renews the contract period is strengthened expecting that the larger additional bonus points are predetermined to the member for every period.
Accordingly, itispossibletoexpectthatthecontractperiod of the member can be prolonged.
Further, the ranking points which are predetermined to the member who plays a specified game within the predetermined period are increased in accordance with a rank which is determined based on cumulative game achievements of members and hence, the competitive spirit of each member against other members is agitated and, at the same time, the higher the rank of the member, the more often he or she gains access to the game site expecting that more ranking points will be predetermined to the member. In this manner, according to the present invention, an access ratio to the game site is enhanced.
BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a schematic view of a game providing system according to the present invention; Fig. 2 is a block diagram showing the constitution of the game server shown in Fig. 1; Fig. 3 is a view showing data items of a member master shown in Fig. 2; Fig. 4 is a view showing data items of a point master shown in Fig. 2; Fig. 5 is a view showing an additional bonus point table stored in a ROM shown in Fig. 2; Fig. 6 is a flow chart showing processing steps of the game server shown in Fig. 2; Fig. 7 is a block diagram showing the constitution of the game server shown in Fig. 1; Fig. 8 is a view showing data items of a member master shown in Fig. 7; Fig. 9is a viewshowingdata items of a game achievement master shown in Fig. 7; Fig. 10 is a view showing a ranking point table stored in a ROM shown in Fig. 7; Fig. 11 is a flow chart showing processing steps of the game server shown, in Fig. 7; Fig. 12 is a flow chart showing a subroutine of step S106 shown in Fig. 11; Fig. 13 is a flow chart showing a subroutine of step S108 shown in Fig. 11; and Fig. 14 is a view showing contents of ranking file prepared in step S18.3 shown in Fig. 13.
DESCRIPTION OF THE PREFERRED EMBODIMENTS [First embodiment] The first embodiment of a game providing system and a game server of the present invention is explained in conjunction with drawings. In the referenced drawings, Fig.
1 is a schematic view of the game providing system according to the first embodiment and Fig. 2 is a block diagram showing the constitution of the game server shown in Fig. 1.
The game providing system according to the first embodiment includes, as shown in Fig. 1, portable terminals 1 such as i-mode (registered trademark) mobile phones and agameserver2 towhichtheportableterminals 1 areconnected via the Internet. The game server 2 includes, as shown in Fig. 2, a CPU (Central Processing Unit) 2a, a ROM (Read Only Memory) 2b, a RAM (Random Access Memory) 2c, an HDD (Hard Disk) 2d and the like. A member registration master 2e, a game data file 2f, a point master 2g and the like are constructed in the HDD 2d.
The CPU 2a executes a program stored in the ROM 2b so as to perform the data exchange among the portable terminals 1, an input device 3 and an output device 4 for temporarily storing predetermined data in theRAM2c. Then, the CPU 2a executes predetermined processing by reference to data temporarily stored in the RAM 2c and the data stored in the member master 2e, the game data file 2f and the point master 2g of the HDD 2d.
Here, the game server 2 of the first embodiment gives points as monthly additional bonus points to the member who plays a predetermined game of the game site by gaining access to the game site from the portable terminal 1 via the Internet.
Here, the points are exchangeable with a predetermined commodity or a predetermined service (for example, clock application, call reception image and call reception sound of the portable terminal or the like). In this case, the game server 2 gives the player the monthly additional bonus points which are increased corresponding to a length of a contract period of the member.
Accordingly, in the member master 2e, data on items shown in Fig. 3, that is, data on passwords, member numbers, member names, member registration dates are stored in such a manner that the data are updated every time that the registration processing of a new member is performed.
Further, in thepointmaster2g, as shownin Fig. 4, respective data on winning/losing-based acquired points, cumulative monthly additional bonus points and the total points are updated and stored at any time in a state that the data are related to these data with the member numbers.
The winning/losing-based acquired points are points calculated based on the winning points and the losing points which the member has gained or lost corresponding to the winningandthelosingofthegames. Further, thecumulative monthly additional bonus points are points obtained by cumulating the monthly additional bonus points to be predetermined to the member. The cumulative monthly additional bonus points are automatically updated by adding the monthly additional bonus points at the beginning of every month.
In this case, the monthly additional bonus points are determined in such a manner that the contract period of the member is obtained by reference to the member registration data in the member master 2e and the monthly additional bonus points corresponding to the member contract period are determined by reference to an additional bonus point table (see Fig. Here, although the additional bonus point table is stored in the ROM 2b, the additional bonus point table may be stored in the RAM 2c to enable the rewriting of contents thereof.
Here, in the game server 2 of the first embodiment, various processing are executed in accordance with a flowchart show in Fig. 6. First of all, in step Sl, the determination whether an access from the portable terminal 1 to the game server 2 on the game site is made or not is repeated until the determination "YES" is made due to the inputting of the password.
When the determination result of the step Sl is "YES", in succeeding step S2, it is determined whether the player whois trying to gain access tothegame site fromtheportable terminal 1 is already registered or not as a member. This determination is made based on whether the member number corresponding to the password which the player of the game inputsusingthetopscreendisplayedontheportableterminal lispresentornot. Here, themembermaster2eisreferenced.
When the determination result is "YES" and it is determined that the playerisnot yet registeredas the member, the member registration processing is executed in the next step S3. In this processing, on the top screen displayed on the portable terminal 1, the player is requested to input the respective data items of the member master 2e shown in Fig. 3. Then, when the respective data items are inputted from the portable terminal 1, the data on the items are stored in the member master 2e.
On the other hand, when the determination result is "NO" and it is determined that the player of the game is the registered member, the processing jumps to step S4 which comes after step S3. In step S4, the processing to allow the registered member select the game is executed. In this processing, the player is requested to select the game which he or she plays on the top screen displayed on the portable terminal 1. As kinds of games, mahjong, slot machine, pachinko, porker and the like are prepared.
When the member selects the game which he or she plays from the top screen on the portable terminal 1 in step S4, in the next step S5, the selected game is downloaded from the game data file 2f and is displayed on the screen of the portable terminal i. Then, the member starts the game displayed on the screen of the portable terminal i.
When the game is finished, in the next step S6, the addition/reduction calculation of points corresponding to the winning and losing of the game is executed and the calculated winning/losing points are added to the winning/losing-based acquired points and the total points inthepointmaster2grespectively. Further, thecumulative monthly additional bonus points corresponding to the member number which are stored in the point master 2g are retrieved and the retrieved cumulative monthly additional bonus points are added to the total point.
In the next step S7, the cumulative winning/losing-based acquired points, the cumulative monthly additional bonus points and the total points in the point master 2g are updated. Here, since the cumulative monthly additional bonus points are predetermined to the member in a state that the cumulative monthly additional bonus points are added to the total points, the cumulative monthly additional bonus points are updated with the balance of 0.
In step S8, the winning/losing-based acquired points corresponding to the winning or the losing of the game of thistime, the updatedwinning/losing-basedacquiredpoints, the cumulative monthly additional bonus points and the updated total points are notified on the screen of the portable terminal i.
Here, in the points calculation of the step S6, the cumulative monthly additional bonus points which are added to the total points are points which are obtained by cumulating the monthly additional bonus points to be added at the beginning of every month, wherein when the member gains access to the game server 2 every month, the cumulative monthly additional bonus points become the monthly additional bonuspointscorresponding toonemonth. Further, this monthly additional bonus points corresponding to one month are, as indicated in the additional bonus point table shown in Fig. 5, increased corresponding to the length of the member contract period, for example, 100 points for the first year, 125 points for the second year, 150 points for third year In this manner, in the game providing system having the game server 2 according to the first embodiment, since the monthly additional bonus points predetermined to the member at the beginning of every month is increased corresponding to the length of the contract period of the member, the longer the contract period of the member, the more the member expects that more monthly additional bonus pointswillbepredeterminedtothemembereverymonthwhereby the tendency that the member renews the contact period is increased. Accordingly, it is possible to expect the prolongation or the extension of the contract period of the member.
The present invention is not limited to the above-mentioned first embodiment. For example, the numerical values of the additional bonus points indicated on the additional bonus points table shown in Fig. 5 can be changed to suitable values. Further, not only can the additional bonus points be predetermined on a one-month basis, but also on a two-month basis, on a three-month basis or on a four-month basis.
[Second Embodiment] The second embodiment of the game providing system and the game server of the present invention is explained in conjunction with drawings. In the referenced drawings, Fig. 1 is also the schematic view of the game providing system according to the second embodiment and Fig. 7 is a block diagram showing the constitution of the game server shown in Fig. 1.
The game providing system according tothe second embodiment also includes, as shown in Fig. 1, portable terminals 1 such as i-mode (registered trademark) mobile phones and a game server 2 to which the portable terminals 1 areconnectedviatheInternet. The gameserver 2 includes, as shown in Fig. 7, a CPU (Central Processing Unit) 102a, a ROM (Read Only Memory) 102b, a RAM (Random Access Memory) 102c, an HDD (Hard Disk) 102d and the like. A member registration master 102e, a game data file 102f, a game achievement master 102j, a ranking file 102h, a point file 102i and the like are constructed in the HDD 102d.
The CPU 102a executes a program stored in the ROM 102b so as to perform the data exchange among the portable terminals i, an input device 103 and an output device 104 for temporarily storing predetermined data in the RAM 102c.
Then, the CPU 102a executes predetermined processing by reference to data temporarily stored in the RAM 102c and the data stored in the member master 102e, the game data file 102f, the game achievement master 102j, the ranking file 102h and the point file 102i of the HDD 102d.
Here, the game server 102 of the second embodiment gives points as ranking points to the member who plays a predetermined game of a game site by gaining access to the game site from the portable terminal 1 via the Internet.
Here, the points are exchangeable with a predetermined commodity or a predetermined service (for example, clock application, call reception image and call reception sound of the portable terminal or the like). In this case, the game server 2 gives the player every month the ranking points which are increased corresponding to a rank among members based on the acquired game achievement of the member who plays a specific game for one month, for example.
Accordingly, in the member master 102e, data on items shown in Fig. 8, that is, data on passwords, member numbers, member names, member registration dates are stored in such amanner that the data are updated everytime the registration processing of a new member is performed. Further, in the game achievement master 102j, as shown in Fig. 9, respective data on the acquired game achievement for each game of "mahjong", "pachinko", "slot machine" or "poker" is updated and stored at any time in a state that the data are related to these data with the member numbers. Further, the total points to which the ranking points are added are stored in the point file 102i.
Among the respective games, the acquired game achievement of the "mahjong" and "poker" which requires an opponent to play the game is the number of times that the player wins against his or her opponent, while the acquired game achievement of the "pachinko" and "slot machine" which requires no opponent to play is the number of acquired balls or the like.
To give the ranking points which are increased corresponding to the rank among the members based on the acquired game achievements to the player, a ranking point table (see Fig. 10) which enables the ranks and the ranking points correspond to each other is stored in the ROM 102b, for example. Here, the ranking point table may be stored in the RAM 102c to enable the rewriting of the contents.
Here, in the game server 2 of the second embodiment, various processing are executed in accordance with a flowchart show in Fig. 11. First of all, in step S101, the determination whether an access from the portable terminal 1 to the game server 2 on the game site is made or not is repeated until the determination "YES" is made due to the inputting of the password.
When the determination result of the step S101 is "YES", in the succeeding step S102, it is determined whether the player who is trying to gain access to the game site from the portable terminal 1 is already registered or not as a member. This determination is made based on whether the member number corresponding to the password which the player of the game inputs using the top screen displayed on the portable terminal 1 is present or not. Here, the member master 102e is referenced.
When the determination result is "YES" and it is determined that the player is not yet registered as a member, the member registration processing is executed in the next step S103. In this processing, on the top screen displayed on the portable terminal 1, the player is requested to input the respective data items of the member master 102e shown in Fig. 8. Then, when the respective data items are inputted from the portable terminal i, the data on the items are stored in the member master 102e.
On the other hand, when the determination result is "NO" in step S102 and it is determined that the player of the game is the registered member, the processing jumps to step S104 which comes after step S103. In step S104, the processing to allow the registered member select the game is executed. In this processing, the player is requested to select the game which he or she plays on the top screen displayed on the portable terminal i. As kinds of games, mahjong, pachinko, slot machine, porker and the like are prepared.
When the member selects "mahjong" as the game which he or she plays from the top screen on the portable terminal 1 in step S104, in the next step S105, the selected mahjong game is downloaded from the game data file 102f and is displayed on the screen of the portable terminal i. Then, the member selects a computer opponent character of the mahjong game displayed on the screen of the portable terminal 1 and starts the game.
When the mahjong game is finished, in the next step S106, the acquired game achievements are updated corresponding to the winning/losing of the mahjong game.
That is, as shown in a subroutine of Fig. 12, first of all, it is determined whether the member wins the mahjong game against the opponent (Sl61) When the result of the determination is the number of wins is set to "1" and the acquired game achievements in a column "mahjong" corresponding to the member number of the game achievement master 102j (see Fig. 9) are updated by being added with (S162), while when the result of the determination is the subroutine of Fig. 12 is finishedwithoutperforming the processing in step S162.
When the subroutine of Fig. 12 is finished, the processing advances to step S107 of the flowchart shown in Fig. 11 and it is determined whether a data of the day on which the acquired game achievements are updated is a ranking determining date or not. For example, it is judged whether the game-playing date corresponds to the last day of every month and a preset ranking decision date or not.
When the result of the determination in step S107 is the processing of the flowchart shown in Fig. 11 is finished, while when the result of the determination in step S107 is "YES", the ranks among the members are determined in the next step S108 and the ranking points which are increased corresponding to the rank are predetermined to the member. The processing of step S108 is executed in accordance with a subroutine shown in Fig. 13.
In the subroutine shown in Fig. 13, first of all, the content of the game achievement master 102j shown in Fig.
9 is read out (S181) and the content of the game achievement master 102j is sequentially sorted in the descending order using the acquired game achievements of the "mahjong" as a key, for example (S182). Subsequently, the ranks among the members are determined based on the content of the sorted game achievement master 102j and the ranking file 102h (see Fig. 7) corresponding to the ranking is prepared (S183) In the ranking file 102h, as shown in Fig. 14, the member numbers, the ranking and the ranking points are described. With respect to the ranking and the ranking points, the ranking and the ranking points corresponding to the ranks are described by reference to the ranking point table (see Fig. In the next step S184, the ranking points described in the ranking file 102h are updated by being added to the total points stored in the point file 102i (see Fig. 7) and, thereafter, the ranking points are predetermined to the member.
When the subroutine shown in Fig. 13 is completed, the processing advances to step S109 of the flowchart shown in Fig. 11. In step S109, the ranking corresponding to the member number and the ranking point stored in the ranking file 102h (see Fig. 14) are read out and, at the same time, the total points of the point file 102i are read out and these ranking, ranking points and total points are presented on the screen of the portable terminal i. Thereafter, the ranking file 102h is cleared and the processing of the flow chart shown in Fig. 11 is finished.
Here, in the determination of ranks and the processing for giving ranking points in step S108 shown in Fig. 11, the ranking points which are predetermined are, as shown in the ranking point table shown in Fig. 10, are increased corresponding to the elevation of ranks among the members such that 1000 points are predetermined to the first rank, 500 points are predetermined to the second rank to the 1000th rank, and 100 points are predetermined to the 1001th rank and the ranks lower than the 1001th rank.
In this manner, in the game providing system including the game server 2 of the second embodiment, for example, the acquired game achievements of the members who play the mahjong game are summed up every month, the ranks among the members based on the acquired game achievements are notified as ranking and, at the same time, the ranking points which are increased corresponding to the ranks among the members are predetermined to the members. Accordingly, the competitive spirit of each member against other members is fanned and, at the same time, the higher the rank of the member, the moreoftenheorshevisitsthe game siteexpecting that more ranking points will be predetermined to the member whereby an access ratio to the game site is enhanced.
The present invention is not limited to the above-mentioned second embodiment. For example, the ranking and the ranking points shown in the ranking point table shown in Fig. 10 can be suitably changed.
Throughout this specification and the claims which follow, unless the context requires otherwise, the word "comprise", and variations such as "comprises" and "comprising", will be understood to imply the inclusion of a stated integer or step or group of integers or steps but not the exclusion of any other integer or step or group of integers or steps.
The reference to any prior art in this specification is not, and should not be taken as, an acknowledgement or any form of suggestion that that prior art forms part of the common general knowledge in Australia.

Claims (9)

1. A game providing system comprising: a portable terminal; and a game server connected with the portable terminal via the Internet, the game server capable of giving points which are exchangeable with a predetermined commodity or service to a registered member who gains access to the game server to play a game on a game site from the portable terminal via the Internet in accordance with attributes of the member.
2. A game providing system according to claim 1, wherein the attribute is a contract period length of the member.
3. A game providing system according to claim 1, wherein the attribute is the member's achievement in the game.
4. A game server capable of giving points which are exchangeable with a predetermined commodity or service to a registered member who gains access to the game server to play a game on a game site from a portable terminal via the Internet in accordance with attributes of the member.
A game server according to claim 4, wherein the attribute is a contract period length of the member.
6. A game server according to claim 4, wherein the attribute is member's achievement in the game. 23
7. A game providing system substantially as hereinbefore described with reference to the drawings and/or examples.
8. A game server substantially as hereinbefore described with reference to the drawings and/or examples.
9. The steps, features, compositions and compounds disclosed herein or referred to or indicated in the specification and/or claims of this application, individually or collectively, and any and all combinations of any two or more of said steps or features. DATED this SECOND day of JULY 2004 Aruze Corp. by DAVIES COLLISON CAVE Patent Attorneys for the applicant(s) 5108
AU2004203007A 2002-10-09 2004-07-02 Game providing system and game server Abandoned AU2004203007A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
AU2004203007A AU2004203007A1 (en) 2003-07-04 2004-07-02 Game providing system and game server
AU2008202970A AU2008202970A1 (en) 2002-10-09 2008-07-03 Microwave power source device

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
JP2003271136A JP2005027889A (en) 2003-07-04 2003-07-04 Game service system and game server
JP2003-271136 2003-07-04
AU2003271138A AU2003271138B2 (en) 2002-10-09 2003-10-09 Method of forming metal oxide film and microwave power source unit for use in the method
AU2004203007A AU2004203007A1 (en) 2003-07-04 2004-07-02 Game providing system and game server

Publications (1)

Publication Number Publication Date
AU2004203007A1 true AU2004203007A1 (en) 2005-01-20

Family

ID=39683507

Family Applications (2)

Application Number Title Priority Date Filing Date
AU2004203007A Abandoned AU2004203007A1 (en) 2002-10-09 2004-07-02 Game providing system and game server
AU2008202970A Abandoned AU2008202970A1 (en) 2002-10-09 2008-07-03 Microwave power source device

Family Applications After (1)

Application Number Title Priority Date Filing Date
AU2008202970A Abandoned AU2008202970A1 (en) 2002-10-09 2008-07-03 Microwave power source device

Country Status (1)

Country Link
AU (2) AU2004203007A1 (en)

Also Published As

Publication number Publication date
AU2008202970A1 (en) 2008-07-31

Similar Documents

Publication Publication Date Title
EP1493473A1 (en) Game providing system and game server
JP5941605B1 (en) Information processing apparatus, game program, and information processing method
JP5280579B1 (en) Server apparatus and program
JP5568189B1 (en) Electronic game providing apparatus and electronic game providing program
US20090270155A1 (en) System and method for creating and scoring a prediction game
JP5681273B1 (en) Information processing apparatus and game program
JP5714542B2 (en) GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, GAME SYSTEM
JP5745675B1 (en) GAME PROGRAM AND INFORMATION PROCESSING DEVICE
JP2017047174A (en) Information processor, game program, and information processing method
JP5800976B1 (en) Information processing apparatus and game program
US20170084108A1 (en) System and method for sporting event wagering
JP7293173B2 (en) Information processing device and game program
US20150094128A1 (en) Online Fantasy Racing League Game
AU2004203007A1 (en) Game providing system and game server
JP6866651B2 (en) Information processing equipment and game programs
JP5574545B2 (en) GAME CONTROL DEVICE, PROGRAM, GAME SYSTEM
JP6913192B2 (en) Information processing equipment and game programs
KR20090001778A (en) Card game service providing method and its operating system
JP2005027892A (en) Game service system and game server
JP2005027890A (en) Game service system and game server
JP4088564B2 (en) Mahjong game providing system and mahjong game server
JP5613857B1 (en) Electronic game providing apparatus and electronic game providing program
JP7187619B2 (en) game program
JP6069612B2 (en) GAME CONTROL DEVICE, PROGRAM, GAME SYSTEM
JP7194237B2 (en) Information processing device, game program, and information processing method

Legal Events

Date Code Title Description
MK4 Application lapsed section 142(2)(d) - no continuation fee paid for the application