AU2004201975B2 - Slot machine with award-dependent animations - Google Patents
Slot machine with award-dependent animations Download PDFInfo
- Publication number
- AU2004201975B2 AU2004201975B2 AU2004201975A AU2004201975A AU2004201975B2 AU 2004201975 B2 AU2004201975 B2 AU 2004201975B2 AU 2004201975 A AU2004201975 A AU 2004201975A AU 2004201975 A AU2004201975 A AU 2004201975A AU 2004201975 B2 AU2004201975 B2 AU 2004201975B2
- Authority
- AU
- Australia
- Prior art keywords
- award
- symbol combination
- animation
- symbols
- winning symbol
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Ceased
Links
- 230000001419 dependent effect Effects 0.000 title description 4
- 238000000034 method Methods 0.000 claims description 27
- 230000001960 triggered effect Effects 0.000 claims description 6
- 241000632869 Pachira glabra Species 0.000 description 10
- 235000006214 castanha do maranho Nutrition 0.000 description 10
- 241000196324 Embryophyta Species 0.000 description 7
- 235000014443 Pyrus communis Nutrition 0.000 description 3
- 230000004044 response Effects 0.000 description 3
- 241000555745 Sciuridae Species 0.000 description 2
- 238000010586 diagram Methods 0.000 description 2
- 230000007246 mechanism Effects 0.000 description 2
- 238000012986 modification Methods 0.000 description 2
- 230000004048 modification Effects 0.000 description 2
- 230000000007 visual effect Effects 0.000 description 2
- 206010048909 Boredom Diseases 0.000 description 1
- 241001415849 Strigiformes Species 0.000 description 1
- 210000000988 bone and bone Anatomy 0.000 description 1
- 230000002860 competitive effect Effects 0.000 description 1
- 230000002708 enhancing effect Effects 0.000 description 1
- 230000007717 exclusion Effects 0.000 description 1
- PCHJSUWPFVWCPO-UHFFFAOYSA-N gold Chemical compound [Au] PCHJSUWPFVWCPO-UHFFFAOYSA-N 0.000 description 1
- 239000010931 gold Substances 0.000 description 1
- 229910052737 gold Inorganic materials 0.000 description 1
- 239000004973 liquid crystal related substance Substances 0.000 description 1
- 230000003252 repetitive effect Effects 0.000 description 1
- 239000007787 solid Substances 0.000 description 1
- 238000009987 spinning Methods 0.000 description 1
- 230000003068 static effect Effects 0.000 description 1
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3227—Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Slot Machines And Peripheral Devices (AREA)
Description
AUSTRALIA PATENTS ACT 1990 COMPLETE SPECIFICATION NAME OF APPLICANT(S):: WMS Gaming Inc. ADDRESS FOR SERVICE: DAVIES COLLISON CAVE Patent Attorneys 1 Nicholson Street, Melbourne, 3000, Australia INVENTION TITLE: Slot machine with award-dependent animations The following statement is a full description of this invention, including the best method of performing it known to me/us: 5102 FIELD OF THE INVENTION The present invention relates generally to gaming machines and, more 5 particularly, to a slot machine with award-dependent animations. BACKGROUND OF THE INVENTION Gaming machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the 10 popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning on each machine is roughly the same (or believed to be the same), players are most likely 15 to be attracted to the most entertaining and exciting of the machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines available because such machines attract frequent and extended play and hence increase profitability to the operator. Accordingly, in the competitive gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new 20 types of games, or enhancements to existing games, which will attract frequent and extended play by enhancing the entertainment value and excitement associated with the game. One type of gaming machine is a video slot machine. Instead of utilizing mechanical reels driven by stepper motors, a video slot machine includes a video 25 display that depicts a number of simulated reels. After a player makes a wager, the simulated reels are rotated and stopped to place graphical symbols on the reels in a symbol array. An advantage of video slot machines over mechanical slot machines is that video slot machines can generally offer more entertaining game play through lively animations, play sequences, and bonus events. A bonus event may comprise 30 any type of game, either similar to or completely different from the basic slot game, which is triggered by a special start-bonus symbol or combination of symbols in the symbol array. 1A Q.WpenIgcpI244)5 2n4201975c.do2fzWziurz -2 Most animations on video slot machines occur during the bonus events, which are generally triggered infrequently during a typical game session. The hit frequency for the bonus events is generally so low (e.g., once every 50 to 100 plays) that a player's gaming experience is essentially the same from one play to the next. This low hit frequency is 5 generally dictated by underlying math models used in the game to select game outcomes. To the extent any animations occur on the simulated reels, the animations are generally repetitive and can quickly lose their entertainment value over the course of a game session. The static nature of the gaming experience can cause boredom among players and deter new players from being attracted to the game. Also, players who wish to experience a 10 bonus event may become frustrated during dry spells in which the bonus event is not triggered. Even if the bonus event is eventually triggered, its duration is limited to the current play and another dry spell is likely to ensue at the conclusion of the bonus event. Accordingly, a need exists for a slot machine that enhances the gaming experience of players through improved use of animations in connection with the reels of a slot 15 machine. Although such animations are primarily intended for use with the simulated reels of a video slot machine, the animations may also be used with the physical reels of a mechanical slot machine if there is a display device or element for depicting such animations. 20 SUMMARY OF THE INVENTION According to the present invention there is provided a method of conducting a wagering game, comprising: receiving a wager to play the wagering game; displaying an array of symbols; and 25 if the array includes a symbol combination that yields an award, identifying the winning symbol combination with an animation that encompasses only the symbols in the symbol array that form the winning symbol combination, the animation comprising a structure that at least substantially circumscribes each of the symbols in the symbol array that form the winning symbol combination, the structure being at least substantially 30 common to each of the symbols in the symbol array that form the winning symbol combination and being unique to a level of the award.
QOpcjgp~I24 4 D5O 2W4zOI975c.SdO-2LV9/20 - 2A The invention also provides a method of conducting a wagering game, comprising: receiving a wager to play the wagering game; rotating and stopping a plurality of symbol-bearing reels to place symbols on the reels in a symbol array; and 5 if the symbol array includes a symbol combination along a pay line that yields an award, identifying the winning symbol combination with a pay line animation, the pay line animation comprising a structure encompassing only the symbols in the symbol array that form the winning symbol combination and being at least substantially common to each of the symbols in the symbol array that form the winning symbol combination, the type of 10 pay line animation varying with a level of the award and being unique to the level of the award. The invention also provides a method of conducting a wagering game, comprising: receiving a wager to play the wagering game; displaying a symbol array; and 15 identifying a winning symbol combination along an active pay line in the symbol array with an animation that encompasses the symbol positions of symbols along the active pay line that form the winning symbol combination, that does not alter the symbols along the active pay line that form the winning symbol combination, and that varies with a level of an award resulting from the winning symbol combination. 20 The invention also provides a method of conducting a wagering game, comprising: receiving a wager to play the wagering game; displaying a symbol array; and using different animations to highlight only the symbols along an active pay line that form a winning symbol combination to represent different levels of an award, the 25 different animations comprising box-like structures unique to each of said different levels of an award, said box-like structures at least substantially circumscribing each of the symbols that form the winning symbol combination along the active pay line. The invention also provides a method of conducting a wagering game, comprising: receiving a wager to play the wagering game; 30 displaying a symbol array; Q:apegcpXI244o8sa 2004201975c.doo.22/nM/2On9 -2B identifying a first winning symbol combination in the symbol array with a first animation defining a structure at least substantially circumscribing only the symbols along an active pay line comprising the first winning symbol combination, the first winning symbol combination yielding an award at a first level; 5 identifying a second winning symbol combination in the symbol array with a second animation defining a structure at least substantially circumscribing only the symbols along an active pay line comprising the second winning symbol combination, the second winning symbol combination yielding an award at a second level; and identifying a third winning symbol combination in the symbol array with a third 10 animation defining a structure at least substantially circumscribing only the symbols along an active pay line comprising the third winning symbol combination, the third winning symbol combination yielding an award at a third level. Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with 15 reference to the drawings, a brief description of which is provided below.
BRIEF DESCRIPTION OF THE DRAWINGS The foregoing and other advantages of the invention will become apparent upon reading the following detailed description and upon reference to the drawings in which: 5 FIG. 1 is a perspective view of a slot machine embodying the present invention; FIG. 2 is a block diagram of a control system suitable for operating the gaming machine; FIG. 3 is a display image showing a reel symbol combination identified with a 10 first animation and yielding an award at a first level (e.g., low credit amount); FIG. 4 is a display image showing a reel symbol combination identified with a second animation and yielding an award at a second level (e.g., 'medium credit amount); FIG. 5 is a display image showing a reel symbol combination identified with a 15 third animation and yielding an award at a third level (e.g., high credit amount); and FIG. 6 is a display image showing a reel symbol combination identified with a fourth animation and yielding an award at a fourth level (e.g., bonus event). While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and 20 will be described in detail herein. However, it should be understood that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims. 25 DESCRIPTION OF SPECIFIC EMBODIMENTS Turning now to the drawings and referring initially to FIG. 1, a gaming machine 10 is operable to play a wagering game. The wagering game includes a basic video reel slot game that uses different animations to differentiate reel symbol combinations that yield different levels of win amounts and bonus events. The 30 gaming machine 10 includes a visual display 12 preferably in the form of a cathode ray tube (CRT), liquid crystal display (LCD), plasma, or other type of video display known in the art. The display 12 preferably includes a touch screen overlaying the monitor. In the illustrated embodiment, the gaming machine 10 is an "upright" 3 version in which the display 12 is oriented vertically relative to the player. Alternatively, the gaming machine may be a "slant-top" version in which the display 12 is slanted at about a thirty-degree angle toward the player of the gaming machine 10. 5 FIG. 2 is a block diagram of a control system suitable for operating the gaming machine 10. Money/credit detector 16 signals a central processing unit ("CPU") 18 when a player has inserted money or played a number of credits. The money may be provided by coins, bills, tickets, coupons, cards, etc. Then, the CPU 18 operates to execute a game program that causes the display 12 to display five simulated symbol 10 bearing reels. The player may select a number of pay lines to play, an amount to wager, and start game play via the touch screen 20 or the push-buttons 14, causing the CPU 18 to set the reels in motion, randomly select a game outcome, and then stop the reels to display symbols corresponding to the pre-selected game outcome. A system memory 22 stores control software, operational instructions and data 15 associated with the gaming machine 10. In one embodiment, the system memory 22 comprises a separate read-only memory (ROM) and battery-backed random-access memory (RAM). However, it will be appreciated that the system memory 22 may be implemented on any of several alternative types of memory structures or may be implemented on a single memory structure. A payoff mechanism 24 is operable in 20 response to instructions from the CPU 18 to award a payoff to the player in response to certain winning outcomes that might occur in the basic game or bonus events. The payoff may be provided in the form of coins, bills, tickets, coupons, cards, etc. The payoff amounts are determined by one or more pay tables stored in the system memory 22. 25 Referring to FIG. 3, a basic video slot game is implemented on the display 12 on simulated reels 30 that are rotated and stopped to place symbols on the reels 30 in visual association with a number of pay lines 32. In the illustrated example, the number of reels 30 is five and the number of pay lines 32 is nine. The number of reels and pay lines may, however, be varied to be more or less than the number illustrated. 30 Also, the video display 12 may be replaced with a mechanical display including a number of physical reels driven by stepper motors. Each of the pay lines 32 extends through one symbol on each of the reels 30. 4 Generally, game play is initiated by inserting money or playing a number of credits, causing the CPU to activate a number of pay lines corresponding to the amount of money or number of credits played. In one embodiment, the player selects the number of pay lines (between one and nine) to play by pressing a "Select Lines" 5 key 34. The player then chooses the number of coins or credits to wager on the selected pay lines by pressing a "Bet Per Line" key 36. After selecting a number of pay lines and a wager amount, the reels 30 may be set in motion by touching a "Spin Reels" key 38 or, if the player wishes to bet the maximum amount per line, by using a "Max Bet Spin" key 40. Alternatively, other mechanisms such as a lever or push 10 button may be used to set the reels in motion. The CPU uses a random number generator to select a game outcome (e.g., "basic" game outcome) corresponding to a particular set of reel "stop positions." The CPU then causes each of the simulated reels 30 to stop at the appropriate stop position. Video symbols are displayed on the reels 30 to graphically illustrate the reel 15 - stop positions and indicate whether the stop positions of the reels represent a winning game outcome. A pay table identifies winning basic game outcomes (e.g., symbol combinations resulting in an award of credits or a bonus event) and the awards associated with such outcomes. In one embodiment, the pay table is affixed to the 20 machine 10 and/or displayed by the video display 12 in response to a command by the player (e.g., by pressing a "Pay Table" button 42). A winning basic game outcome occurs when the symbols appearing on the reels 30 along an active pay line correspond to one of the winning combinations on the pay table. A winning combination, for example, could be three or more matching symbols along an active 25 pay line, where the award is greater as the number of matching symbols along the active pay line increases. If the displayed symbols stop in a winning combination, the game provides the award identified in the pay table for that combination. If the award is a number of credits, the game typically multiplies that number of credits by the number of credits wagered on the winning pay line. In the illustrated example, the pay 30 table screens and instructional text appear below: Winning line pay combinations pay left to right only. [Logo] is wild for all symbols except [Money], [Tree], and [Acorn]. <LOGO> <Man> 10000 [S][S][S][S][S] 300 [S][S][S][SJ[S] 35 500 [S][S][S][S] 80 [S][S][S][S] 5 100 [S][S][S] 25 [S][S][S] 10 [S][S] 5 [S][S] 5 <Dog> <Moneybag> 200 [S][S][S][S][S] 120 [SJ{S][S][S][S] 60 [S][S)[S][S) 50 [S][S][S][S] 20 [S][S][S] 10 [S][S][S) 3 [S][S] 10 Winning line pay combinations pay left to right only. [Logo] is wild for all symbols except [Money], [Tree], and [Acorn]. <Pear> <Plum> 80 [S][SJ[S][S][S] 80 [S][S][S][S][S] 15 20 [S][S][S][S] 20 [S][S][S][S] 5 [S][S][S 5 [S]IIS][S] <Apple> 80 [S][S][S][S][S] 20 20 [S][S][S][S] 5 [S][S][S) Only highest winner paid per winning combination. All line pays are multiplied by the line bet. Wins from left must occur on adjacent reels, beginning with the leftmost reel except for 3 25 [Acorn] winning combination. Money Scatter Pay: 3 or more Scattered <Money> awards the Money Scatter. 200 [S][S][S[S][S] 30 25 [S][S]S[]IS] 5 [S][SJ[S] Only highest winner paid per winning combination during Money Scatter Pays. All Money Scatter Pay awards are multiplied by the total bet. 35 Money Tree Bonus: 3 [Money Tree] on an active pay line start the Money Tree bonus. Pick money to reveal awards, squirrels, or owls. Find the squirrel increases the value of the money on the tree. Finding an owl removes money from the tree. The bonus ends when there is no more money 40 on the tree. Money Values: Coins 5 Bills 10,15,20 45 Moneybags 30,40,50 Safes 60,70,80,90,100 All Money Tree Bonus values have already been multiplied by the line bet. 50 Plant a Money Tree Bonus: 3 [Sapling] on an active pay line trigger the Plant a Money Tree bonus. Bonus pays awards 6-7 money bills that each pay between 5-100 credits. If the plant sprouts an acorn, dog bone, or gold coin, a new tree grows. Up to three trees can be grown in the 55 bonus. All Plant a Money Tree Bonus values have already been multiplied by the line bet. 6 The player may collect the amount of accumulated credits by pressing a "Collect" button 44. In the illustrated example, the winning combinations start from the leftmost reel and span. adjacent reels, i.e., winning line pay combinations pay left to right only. In an alternative implementation, the winning combinations start from 5 either the leftmost reel or the rightmost reel and span adjacent reels,. i.e., winning line pay combinations pay left to right and right to left. Included among the plurality of basic game outcomes are start-feature outcomes for triggering play of different bonus events. The bonus events may, for example, include the Money Tree Bonus and the Plant a Money Tree Bonus 10 referenced in the above pay table screens. A start-feature outcome may be defined in any number of ways. For example, a start-feature outcome may occur when a special start-feature symbol or a special combination of symbols appears on-one or more of the reels 30. The start-feature outcome may require the combination of symbols to appear along an active pay line, or may alternatively require that the combination of 15 symbols appear anywhere on the display (i.e., "scattered") regardless of whether the symbols are along an active pay line. The appearance of a start-feature outcome causes the CPU to shift operation from the basic game to the associated bonus event. In the illustrated example, a combination of three or more Money Tree symbols along an active pay line 32 triggers the Money Tree Bonus, and a combination of three or 20 more Sapling symbols along an active pay line 32 triggers the Plant a Money Tree Bonus. In accordance with the present invention, the basic video slot game uses different pay line animations to differentiate winning symbol combinations that yield different levels of win amounts and bonus events. For example, the game may 25: identify a winning symbol combination that yields an award at a first level with a first animation; may identify a winning symbol combination that yields an award at a second level with a second animation; may identify a winning symbol combination that yields an award at a third level with a third animation; and may identify a winning symbol combination that yields an award at a fourth level with a fourth animation. 30 The levels may relate to credit amounts won and bonus events. For example, the first level may be a low credit amount (normalized by the line bet); the second level may be a medium credit amount (normalized by the line bet); the third level may be a high 7 credit amount (normalized by the line bet); and the fourth level may be a bonus event. Also, the number of award levels may be less or more than four. FIGS. 3 through 6 depict examples of different pay line animations that may be used at the following four different award levels/tiers: an award less than 40 5 credits per credit wagered (FIG. 3), an award ranging from 40 to 99 credits per credit wagered (FIG. 4), an award of 100 credits or above per credit wagered (FIG. 5), and an award of a bonus event (FIG. 6). The animations may become more extravagant as the level of the award increases. This natural hierarchy in animations helps the player know when an extra special event, such as a higher credit amount or a bonus event, 10 has occurred. The animations are also advantageous in that they increase the entertainment value of the slot game, especially in the dry spells between bonus events. FIG. 3 depicts a traditional pay line animation for identifying a winning combination of three Pear symbols 50 along an active pay line. According to the pay 15 table, this combination yields an award of 5 credits multiplied by the line bet. The traditional animation may, for example, be a flashing solid pay line encompassing each of the Pear symbols 50. FIG. 4 depicts a first custom animation for identifying a winning combination of four Dog symbols 52 along an active pay line. According to the pay table, this 20 combination yields an award of 60 credits multiplied by the line bet. The first custom animation may, for example, be a wavy pay line encompassing each of the Dog symbols 52. FIG. 5 depicts a second custom animation for identifying a winning combination of five Man symbols 54 along an active pay line. According to the pay 25 table, this combination yields an award of 300 credits multiplied by the line bet. The second custom animation may, for example, be a sparkled pay line encompassing each of the Man symbols 54. FIG. 6 depicts a third custom animation for identifying a "winning" combination of three Money Tree symbols 56 along an active pay line. According to 30 the pay table, this combination triggers the Money Tree Bonus. The third custom animation may, for example, be a dashed pay line encompassing each of the Money Tree symbols 56. The same or yet another custom animation may be used to identify a winning combination of three Sapling symbols along an active pay line which, 8 according to the pay table, triggers the Plant a Money Tree Bonus. Other custom animations may be used to identify symbols or symbol combinations that trigger other bonus events, such as special right-to-left line pays and special scatter pays. While the present invention has been described with reference to one or more 5 particular embodiments, those skilled in the art will recognize that many changes may be made thereto without departing from the spirit and scope of the present invention. For example, animations for differentiating award levels may be used for any winning symbol combination, whether it pays as a line pay or as a scatter pay. If the winning combination pays as a scatter pay (e.g., three or more scattered Money 10 symbols), the animation may be applied to a border encompassing each of the scattered symbols. Further, the animations may be used with the physical reels of a mechanical slot machine if there is a display device or element for depicting such animations. The display device may, for example, provide a video image superimposed over the 15 reels. The animations are shown on the video image. Such a display device is disclosed in U.S. Patent No. 6,517,433 to Loose et al. entitled "Reel Spinning Slot Machine With Superimposed Video Image," which is incorporated herein by reference in its entirety. Each of these embodiments and obvious variations thereof is contemplated as 20 falling within the spirit and scope of the claimed invention, which is set forth in the following claims. Throughout, this specification and the claims which follow, unless the context requires otherwise, the word "comprise", and variations such as "comprises" and "comprising", will be understood to imply the inclusion of a stated integer or step or group of integers or steps but not the exclusion of any other integer or step or group of integers or steps. The reference to any prior art in this specification is not, and should not be taken as, an acknowledgement or any form of suggestion that that prior art forms part of the common general knowledge in Australia. 9
Claims (21)
1. A method of conducting a wagering game, comprising: receiving a wager to play the wagering game; 5 displaying an array of symbols; and if the array includes a symbol combination that yields an award, identifying the winning symbol combination with an animation that encompasses only the symbols in the symbol array that form the winning symbol combination, the animation comprising a structure that at least substantially circumscribes each of the symbols in the symbol array 10 that form the winning symbol combination, the structure being at least substantially common to each of the symbols in the symbol array that form the winning symbol combination and being unique to a level of the award.
2. The method of claim 1, further including providing the award. 15
3. The method of claim 1 or claim 2, wherein the symbols in the array are randomly selected.
4. The method of claim 1, claim 2 or claim 3, wherein the displaying step includes 20 rotating and stopping a plurality of symbol-bearing reels to place symbols on the reels in the array.
5. The method of any preceding claim, wherein the animation is a first animation when the award is at a first level, the animation is a second animation when the award is at 25 a second level, and the animation is a third animation when the award is at a third level.
6. The method of any one of claims 1 to 4, wherein the animation is a first animation when the award includes a bonus event and wherein the animation is a second animation when the award does not include the bonus event. 30
7. The method of any one of claims 1 to 6, wherein the level of the award relates to a P\OPER\KL\2007,004201975 spa doc-12/14/2007 credit amount won.
8. The method of any one of claims 1 to 6, wherein the level of the award relates to a bonus event being triggered. 5
9. The method of any one of claims 1 to 8, wherein the animation includes a type of pay line encompassing the symbols of the symbol combination, the type of pay line varying with the level of the award.
10 10. A method of conducting a wagering game, comprising: receiving a wager to play the wagering game; rotating and stopping a plurality of symbol-bearing reels to place symbols on the reels in a symbol array; and if the symbol array includes a symbol combination along a pay line that yields an 15 award, identifying the winning symbol combination with a pay line animation, the pay line animation comprising a structure encompassing only the symbols in the symbol array that form the winning symbol combination and being at least substantially common to each of the symbols in the symbol array that form the winning symbol combination, the type of pay line animation varying with a level of the award and being unique to the level of the 20 award.
11. The method of claim 10, wherein the level of the award relates to a credit amount won. 25
12. The method of claim 10, wherein the level of the award relates to a bonus event being triggered.
13. A method of conducting a wagering game, comprising: receiving a wager to play the wagering game; 30 displaying a symbol array; and P:OPER\KL\2007\2004201975 Ist spa doc-1211412007 - 12 identifying a winning symbol combination along an active pay line in the symbol array with an animation that encompasses the symbol positions of symbols along the active pay line that form the winning symbol combination, that does not alter the symbols along the active pay line that form the winning symbol combination, and that varies with a level 5 of an award resulting from the winning symbol combination.
14. A method of conducting a wagering game, comprising: receiving a wager to play the wagering game; displaying a symbol array; and 10 using different animations to highlight only the symbols along an active pay line that form a winning symbol combination to represent different levels of an award, the different animations comprising box-like structures unique to each of said different levels of an award, said box-like structures at least substantially circumscribing each of the symbols that form the winning symbol combination along the active pay line. 15
15. A method of conducting a wagering game, comprising: receiving a wager to play the wagering game; displaying a symbol array; identifying a first winning symbol combination in the symbol array with a first 20 animation defining a structure at least substantially circumscribing only the symbols along an active pay line comprising the first winning symbol combination, the first winning symbol combination yielding an award at a first level; identifying a second winning symbol combination in the symbol array with a second animation defining a structure at least substantially circumscribing only the 25 symbols along an active pay line comprising the second winning symbol combination, the second winning symbol combination yielding an award at a second level; and identifying a third winning symbol combination in the symbol array with a third animation defining a structure at least substantially circumscribing only the symbols along an active pay line comprising the third winning symbol combination, the third winning 30 symbol combination yielding an award at a third level. Q:\opeicpl2448050 2004201975c doe2209/2009 - 13
16. The method of claim 15, wherein the awards at the first, second, and third levels include at least one of different credit amounts and a bonus event.
17. The method of claim 15, wherein the awards at the first and second levels include 5 different bonus events.
18. The method of any one of claims 15 to 17, further including providing the award.
19. The method of any one of claims 15 to 18, wherein symbols in the symbol array are 10 randomly selected.
20. The method of any one of claims 15 to 19, wherein the displaying step includes rotating and stopping a plurality of symbol-bearing reels to place symbols on the reels in the symbol array. 15
21. A method of conducting a wagering game substantially as hereinbefore described with reference to the accompanying drawings.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/437,638 US20040229679A1 (en) | 2003-05-14 | 2003-05-14 | Slot machine with award-dependent animations |
US10/437,638 | 2003-05-14 |
Publications (2)
Publication Number | Publication Date |
---|---|
AU2004201975A1 AU2004201975A1 (en) | 2004-12-02 |
AU2004201975B2 true AU2004201975B2 (en) | 2009-10-22 |
Family
ID=32469638
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU2004201975A Ceased AU2004201975B2 (en) | 2003-05-14 | 2004-05-10 | Slot machine with award-dependent animations |
Country Status (3)
Country | Link |
---|---|
US (1) | US20040229679A1 (en) |
AU (1) | AU2004201975B2 (en) |
GB (1) | GB2402257A (en) |
Families Citing this family (21)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8371926B2 (en) * | 2001-10-02 | 2013-02-12 | Universal Entertainment Corporation | Slot machine and control method of game |
US7704141B1 (en) | 2002-05-15 | 2010-04-27 | Wms Gaming Inc. | Slot machine game having a plurality of ways for a user to obtain payouts based on the selection of one or more symbol positions in the symbol matrix (“Lucky Spot”) |
US7803045B2 (en) * | 2004-09-30 | 2010-09-28 | Wms Gaming, Inc. | Wagering game with communication feature for special wagers |
WO2006063290A2 (en) * | 2004-12-10 | 2006-06-15 | Wms Gaming Inc. | Symbol pushing gaming machine |
US20070218970A1 (en) * | 2005-07-06 | 2007-09-20 | Bally Gaming, Inc. | Configurable celebration system |
US20070010315A1 (en) * | 2005-07-06 | 2007-01-11 | Hein Marvin A | Hierarchy of celebration graphics |
US20070060261A1 (en) * | 2005-08-19 | 2007-03-15 | Wms Gaming Inc. | Wagering game having expanding symbol for triggering bonus game |
US20070060289A1 (en) * | 2005-08-29 | 2007-03-15 | Hood Jeffrey A | Game device and method |
US20070238510A1 (en) * | 2006-04-05 | 2007-10-11 | Wms Gaming, Inc. | Wagering game with symbol animation on moving reels |
US20070293292A1 (en) * | 2006-06-16 | 2007-12-20 | Igt | Display of game win information on a secondary display |
US10068414B2 (en) | 2008-03-20 | 2018-09-04 | Aristocrat Technologies Australia Pty Limited | Gaming system and method of gaming |
AU2009201111A1 (en) | 2008-03-20 | 2009-10-08 | Aristocrat Technologies Australia Pty Limited | A gaming system and method of gaming |
US8696436B2 (en) * | 2009-11-16 | 2014-04-15 | Patent Investment & Licensing Company | Method for displaying gaming result |
AU2011226885B2 (en) | 2010-09-27 | 2013-07-25 | Bally Gaming, Inc. | Wagering game with multiple overlying reel strips for triggering events or outcomes |
US10068433B2 (en) | 2011-06-15 | 2018-09-04 | Bally Gaming, Inc. | Wagering game having morphing symbol feature |
AU2012233004B2 (en) | 2011-10-12 | 2015-04-30 | Bally Gaming, Inc. | Systems, methods, and devices for playing wagering games with movable symbol arrays |
US8834258B2 (en) | 2012-07-13 | 2014-09-16 | Wms Gaming, Inc. | Wagering game with game enhancement window |
US9520022B2 (en) | 2012-09-27 | 2016-12-13 | Bally Gaming, Inc. | Wagering game with a secondary reel having oversized single-evaluation symbols |
US9600979B2 (en) | 2013-03-15 | 2017-03-21 | Bally Gaming, Inc. | Wagering games employing a mega symbol |
USD956789S1 (en) * | 2018-08-07 | 2022-07-05 | Aristocrat Technologies Australia Pty Limited | Display screen or portion thereof with transitional graphical user interface |
US11071914B2 (en) | 2018-11-09 | 2021-07-27 | Steelseries Aps | Methods, systems, and devices of providing portions of recorded game content in response to a trigger |
Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2000032286A1 (en) * | 1998-11-26 | 2000-06-08 | Aristocrat Technologies Australia Pty Ltd | Player information delivery |
US20030045345A1 (en) * | 2001-09-06 | 2003-03-06 | King Show Games Llc | Gaming method and apparatus implementing a hierarchical display grid and dynamically generated paylines |
Family Cites Families (14)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
AUPN836396A0 (en) * | 1996-02-28 | 1996-03-21 | Aristocrat Leisure Industries Pty Ltd | Dynamic payline |
US5807172A (en) * | 1996-08-15 | 1998-09-15 | Sigma Game Inc. | Three reel slot machine with nine ways to win |
AUPO387796A0 (en) * | 1996-11-27 | 1996-12-19 | Aristocrat Leisure Industries Pty Ltd | Gaming machine |
AUPP008697A0 (en) * | 1997-10-29 | 1997-11-20 | Aristocrat Leisure Industries Pty Ltd | Slot machine - with random line multiplier |
US6270411B1 (en) * | 1999-09-10 | 2001-08-07 | Wms Gaming Inc. | Gaming machine with animated reel symbols for payoff |
AUPQ664200A0 (en) * | 2000-04-03 | 2000-05-04 | Aristocrat Leisure Industries Pty Ltd | Win meter for gaming machine |
US6375570B1 (en) * | 2000-06-29 | 2002-04-23 | Igt | Gaming device displaying an exhibition for replacing video reels |
AUPQ968000A0 (en) * | 2000-08-25 | 2000-09-21 | Win Amusement Group Pty Ltd | System and method of displaying a game on a gaming machine |
US6981635B1 (en) * | 2000-10-11 | 2006-01-03 | Igt | Gaming device having interacting symbols |
US6537152B2 (en) * | 2000-10-17 | 2003-03-25 | Atlantic City Coin & Slot Service Company, Inc. | Gaming device having an animated figure |
US6604740B1 (en) * | 2001-03-28 | 2003-08-12 | Ptt, Llc | Slot machine game having a plurality of ways to designate one or more wild symbols (select-a-wild) |
US6517433B2 (en) * | 2001-05-22 | 2003-02-11 | Wms Gaming Inc. | Reel spinning slot machine with superimposed video image |
US7371168B2 (en) * | 2001-10-05 | 2008-05-13 | Igt | Gaming apparatus and method of gaming including interactive gaming symbols for producing different outcomes |
US20040072610A1 (en) * | 2002-10-11 | 2004-04-15 | Rick White | Gaming machine and method having symbols capable of displaying movement |
-
2003
- 2003-05-14 US US10/437,638 patent/US20040229679A1/en not_active Abandoned
-
2004
- 2004-04-27 GB GB0409402A patent/GB2402257A/en not_active Withdrawn
- 2004-05-10 AU AU2004201975A patent/AU2004201975B2/en not_active Ceased
Patent Citations (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2000032286A1 (en) * | 1998-11-26 | 2000-06-08 | Aristocrat Technologies Australia Pty Ltd | Player information delivery |
US20030045345A1 (en) * | 2001-09-06 | 2003-03-06 | King Show Games Llc | Gaming method and apparatus implementing a hierarchical display grid and dynamically generated paylines |
Also Published As
Publication number | Publication date |
---|---|
GB0409402D0 (en) | 2004-06-02 |
GB2402257A (en) | 2004-12-01 |
AU2004201975A1 (en) | 2004-12-02 |
US20040229679A1 (en) | 2004-11-18 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
AU2004201445B2 (en) | Gaming machine with interactive pop-up windows | |
AU2004201975B2 (en) | Slot machine with award-dependent animations | |
US7077745B2 (en) | Slot machine with win completion feature | |
US7780511B2 (en) | Gaming machine having a first bonus event that influences a probability of a second bonus event | |
AU2003231600C1 (en) | Slot machine with dynamic wild symbol feature | |
AU2003203995B2 (en) | Accumulation of award opportunities during slot game | |
US6517432B1 (en) | Gaming machine with moving symbols on symbol array | |
US6155925A (en) | Bonus game for gaming machine with payout percentage varying as function of wager | |
AU2009201936B2 (en) | Gaming Systems, Machines and Methods | |
AU2004202124B2 (en) | Slot machine with activatable pay arrangements | |
AU770953B2 (en) | Gaming machine with moving symbols on symbol array | |
US20130288782A1 (en) | Gaming machine having enhanced bonus game play schemes | |
US20060025205A1 (en) | Gaming machine having a wagering game including player-selectable elements that mask unknown types and numbers of various awards | |
AU2005200326A1 (en) | Gaming machine with special award feature | |
AU2004201536A1 (en) | Gaming machine with mystery pay feature | |
WO2005113093A1 (en) | Wagering game with enhanced progressive game | |
AU2005200253A1 (en) | Gaming terminal with multi-level progressive jackpot | |
US20050288093A1 (en) | Gaming machine having a selection feature to yield a randomly-applied multiplier | |
AU5595701A (en) | Slot machine with reel re-spin bonus feature | |
AU2003246067B2 (en) | Gaming machine with history display | |
AU2011244967B2 (en) | A gaming machine with base game bonus feature |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
FGA | Letters patent sealed or granted (standard patent) | ||
MK14 | Patent ceased section 143(a) (annual fees not paid) or expired |