AU2003259291A1 - Virtual reality immersion system - Google Patents

Virtual reality immersion system

Info

Publication number
AU2003259291A1
AU2003259291A1 AU2003259291A AU2003259291A AU2003259291A1 AU 2003259291 A1 AU2003259291 A1 AU 2003259291A1 AU 2003259291 A AU2003259291 A AU 2003259291A AU 2003259291 A AU2003259291 A AU 2003259291A AU 2003259291 A1 AU2003259291 A1 AU 2003259291A1
Authority
AU
Australia
Prior art keywords
virtual reality
immersion system
reality immersion
virtual
reality
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2003259291A
Other languages
English (en)
Other versions
AU2003259291A8 (en
Inventor
Norihisa Suzuki
Todd Williamson
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Zaxel Systems Inc
Original Assignee
Zaxel Systems Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Zaxel Systems Inc filed Critical Zaxel Systems Inc
Publication of AU2003259291A1 publication Critical patent/AU2003259291A1/en
Publication of AU2003259291A8 publication Critical patent/AU2003259291A8/xx
Abandoned legal-status Critical Current

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/012Head tracking input arrangements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • A63F13/525Changing parameters of virtual cameras
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/017Head mounted
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/0138Head-up displays characterised by optical features comprising image capture systems, e.g. camera
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0101Head-up displays characterised by optical features
    • G02B2027/014Head-up displays characterised by optical features comprising information/image processing systems
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays
    • G02B27/0179Display position adjusting means not related to the information to be displayed
    • G02B2027/0187Display position adjusting means not related to the information to be displayed slaved to motion of at least a part of the body of the user, e.g. head, eye

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • General Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
AU2003259291A 2002-07-26 2003-07-28 Virtual reality immersion system Abandoned AU2003259291A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US39889602P 2002-07-26 2002-07-26
US60/398,896 2002-07-26
PCT/US2003/023704 WO2004012141A2 (fr) 2002-07-26 2003-07-28 Systeme d'immersion dans la realite virtuelle

Publications (2)

Publication Number Publication Date
AU2003259291A1 true AU2003259291A1 (en) 2004-02-16
AU2003259291A8 AU2003259291A8 (en) 2004-02-16

Family

ID=31188513

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2003259291A Abandoned AU2003259291A1 (en) 2002-07-26 2003-07-28 Virtual reality immersion system

Country Status (2)

Country Link
AU (1) AU2003259291A1 (fr)
WO (1) WO2004012141A2 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111121620A (zh) * 2019-12-12 2020-05-08 天目爱视(北京)科技有限公司 一种旋转式3d信息快速采集设备

Families Citing this family (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4532982B2 (ja) * 2004-05-14 2010-08-25 キヤノン株式会社 配置情報推定方法および情報処理装置
US8730156B2 (en) 2010-03-05 2014-05-20 Sony Computer Entertainment America Llc Maintaining multiple views on a shared stable virtual space
US9250703B2 (en) 2006-03-06 2016-02-02 Sony Computer Entertainment Inc. Interface with gaze detection and voice input
US8310663B2 (en) 2009-07-31 2012-11-13 Lightcraft Technology, Llc Methods and systems for calibrating an adjustable lens
WO2011129907A1 (fr) 2010-04-13 2011-10-20 Sony Computer Entertainment America Llc Calibrage de dispositifs portables dans un espace virtuel partagé
ES2391112B2 (es) * 2010-07-16 2013-04-11 Universidad Politécnica de Madrid Sistema de proyeccion espacial de realidad aumentada fijado a la cabeza
US20120192088A1 (en) * 2011-01-20 2012-07-26 Avaya Inc. Method and system for physical mapping in a virtual world
US10120438B2 (en) 2011-05-25 2018-11-06 Sony Interactive Entertainment Inc. Eye gaze to alter device behavior
GB2499249B (en) * 2012-02-13 2016-09-21 Sony Computer Entertainment Europe Ltd System and method of image augmentation
US10365711B2 (en) 2012-05-17 2019-07-30 The University Of North Carolina At Chapel Hill Methods, systems, and computer readable media for unified scene acquisition and pose tracking in a wearable display
US9898866B2 (en) 2013-03-13 2018-02-20 The University Of North Carolina At Chapel Hill Low latency stabilization for head-worn displays
US9677840B2 (en) * 2014-03-14 2017-06-13 Lineweight Llc Augmented reality simulator
US11049476B2 (en) 2014-11-04 2021-06-29 The University Of North Carolina At Chapel Hill Minimal-latency tracking and display for matching real and virtual worlds in head-worn displays
US20160188585A1 (en) * 2014-12-27 2016-06-30 Lenitra Durham Technologies for shared augmented reality presentations
US9573068B1 (en) 2016-04-04 2017-02-21 Kipling Martin Virtual reality enhancement device
CN107392853B (zh) * 2017-07-13 2020-05-26 河北中科恒运软件科技股份有限公司 双摄像头视频融合畸变校正与视点微调整方法及系统
US10410372B1 (en) 2018-06-14 2019-09-10 The University Of North Carolina At Chapel Hill Methods, systems, and computer-readable media for utilizing radial distortion to estimate a pose configuration
CN110826376B (zh) * 2018-08-10 2022-08-12 广东虚拟现实科技有限公司 标记物识别方法、装置、终端设备及存储介质
CN112732072B (zh) * 2020-12-21 2023-09-29 航天信息股份有限公司 基于vr/ar的设备智能维护系统
CN114820976B (zh) * 2022-04-24 2023-07-18 奥格科技股份有限公司 融合遥感影像与拍摄影像的农村建筑建模方法、系统及存储介质

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH075984A (ja) * 1993-01-29 1995-01-10 At & T Global Inf Solutions Internatl Inc マウスポインティング装置
US6278479B1 (en) * 1998-02-24 2001-08-21 Wilson, Hewitt & Associates, Inc. Dual reality system

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111121620A (zh) * 2019-12-12 2020-05-08 天目爱视(北京)科技有限公司 一种旋转式3d信息快速采集设备

Also Published As

Publication number Publication date
WO2004012141A3 (fr) 2004-05-06
WO2004012141A2 (fr) 2004-02-05
AU2003259291A8 (en) 2004-02-16

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Legal Events

Date Code Title Description
MK6 Application lapsed section 142(2)(f)/reg. 8.3(3) - pct applic. not entering national phase