AU2001295688A1 - Computer and toys co-operating through a sound interface - Google Patents
Computer and toys co-operating through a sound interfaceInfo
- Publication number
- AU2001295688A1 AU2001295688A1 AU2001295688A AU9568801A AU2001295688A1 AU 2001295688 A1 AU2001295688 A1 AU 2001295688A1 AU 2001295688 A AU2001295688 A AU 2001295688A AU 9568801 A AU9568801 A AU 9568801A AU 2001295688 A1 AU2001295688 A1 AU 2001295688A1
- Authority
- AU
- Australia
- Prior art keywords
- toys
- computer
- operating
- sound interface
- sound
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/215—Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1056—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1081—Input via voice recognition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR0013019 | 2000-10-11 | ||
FR0013019A FR2814965A1 (fr) | 2000-10-11 | 2000-10-11 | Ordinateur et jouets cooperants |
PCT/FR2001/003153 WO2002030536A1 (fr) | 2000-10-11 | 2001-10-11 | Ordinateur et jouets cooperant par le biais d'une interface sonore |
Publications (1)
Publication Number | Publication Date |
---|---|
AU2001295688A1 true AU2001295688A1 (en) | 2002-04-22 |
Family
ID=8855237
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU2001295688A Abandoned AU2001295688A1 (en) | 2000-10-11 | 2001-10-11 | Computer and toys co-operating through a sound interface |
Country Status (3)
Country | Link |
---|---|
AU (1) | AU2001295688A1 (fr) |
FR (1) | FR2814965A1 (fr) |
WO (1) | WO2002030536A1 (fr) |
Families Citing this family (50)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US7161579B2 (en) | 2002-07-18 | 2007-01-09 | Sony Computer Entertainment Inc. | Hand-held computer interactive device |
US8797260B2 (en) | 2002-07-27 | 2014-08-05 | Sony Computer Entertainment Inc. | Inertially trackable hand-held controller |
US7623115B2 (en) | 2002-07-27 | 2009-11-24 | Sony Computer Entertainment Inc. | Method and apparatus for light input device |
US7883415B2 (en) | 2003-09-15 | 2011-02-08 | Sony Computer Entertainment Inc. | Method and apparatus for adjusting a view of a scene being displayed according to tracked head motion |
US7646372B2 (en) | 2003-09-15 | 2010-01-12 | Sony Computer Entertainment Inc. | Methods and systems for enabling direction detection when interfacing with a computer program |
US7627139B2 (en) * | 2002-07-27 | 2009-12-01 | Sony Computer Entertainment Inc. | Computer image and audio processing of intensity and input devices for interfacing with a computer program |
US8313380B2 (en) | 2002-07-27 | 2012-11-20 | Sony Computer Entertainment America Llc | Scheme for translating movements of a hand-held controller into inputs for a system |
US8570378B2 (en) | 2002-07-27 | 2013-10-29 | Sony Computer Entertainment Inc. | Method and apparatus for tracking three-dimensional movements of an object using a depth sensing camera |
US9474968B2 (en) | 2002-07-27 | 2016-10-25 | Sony Interactive Entertainment America Llc | Method and system for applying gearing effects to visual tracking |
US9393487B2 (en) | 2002-07-27 | 2016-07-19 | Sony Interactive Entertainment Inc. | Method for mapping movements of a hand-held controller to game commands |
US8686939B2 (en) | 2002-07-27 | 2014-04-01 | Sony Computer Entertainment Inc. | System, method, and apparatus for three-dimensional input control |
US7760248B2 (en) | 2002-07-27 | 2010-07-20 | Sony Computer Entertainment Inc. | Selective sound source listening in conjunction with computer interactive processing |
US9177387B2 (en) | 2003-02-11 | 2015-11-03 | Sony Computer Entertainment Inc. | Method and apparatus for real time motion capture |
US7874917B2 (en) | 2003-09-15 | 2011-01-25 | Sony Computer Entertainment Inc. | Methods and systems for enabling depth and direction detection when interfacing with a computer program |
US9573056B2 (en) | 2005-10-26 | 2017-02-21 | Sony Interactive Entertainment Inc. | Expandable control device via hardware attachment |
US8287373B2 (en) | 2008-12-05 | 2012-10-16 | Sony Computer Entertainment Inc. | Control device for communicating visual information |
US10279254B2 (en) | 2005-10-26 | 2019-05-07 | Sony Interactive Entertainment Inc. | Controller having visually trackable object for interfacing with a gaming system |
US8323106B2 (en) | 2008-05-30 | 2012-12-04 | Sony Computer Entertainment America Llc | Determination of controller three-dimensional location using image analysis and ultrasonic communication |
US7663689B2 (en) | 2004-01-16 | 2010-02-16 | Sony Computer Entertainment Inc. | Method and apparatus for optimizing capture device settings through depth information |
US8547401B2 (en) | 2004-08-19 | 2013-10-01 | Sony Computer Entertainment Inc. | Portable augmented reality device and method |
US8616973B2 (en) * | 2005-09-15 | 2013-12-31 | Sony Computer Entertainment Inc. | System and method for control by audible device |
US8645985B2 (en) | 2005-09-15 | 2014-02-04 | Sony Computer Entertainment Inc. | System and method for detecting user attention |
WO2007117485A2 (fr) | 2006-04-03 | 2007-10-18 | Sony Computer Entertainment Inc. | Appareil et procédé de partage d'écran |
USRE48417E1 (en) | 2006-09-28 | 2021-02-02 | Sony Interactive Entertainment Inc. | Object direction using video input combined with tilt angle information |
US8310656B2 (en) | 2006-09-28 | 2012-11-13 | Sony Computer Entertainment America Llc | Mapping movements of a hand-held controller to the two-dimensional image plane of a display screen |
US8781151B2 (en) | 2006-09-28 | 2014-07-15 | Sony Computer Entertainment Inc. | Object detection using video input combined with tilt angle information |
US8542907B2 (en) | 2007-12-17 | 2013-09-24 | Sony Computer Entertainment America Llc | Dynamic three-dimensional object mapping for user-defined control device |
JP5684577B2 (ja) | 2008-02-27 | 2015-03-11 | ソニー コンピュータ エンタテインメント アメリカ リミテッド ライアビリテイ カンパニー | シーンの深度データをキャプチャし、コンピュータのアクションを適用する方法 |
US8368753B2 (en) | 2008-03-17 | 2013-02-05 | Sony Computer Entertainment America Llc | Controller with an integrated depth camera |
USD666663S1 (en) | 2008-10-20 | 2012-09-04 | X6D Limited | 3D glasses |
USD624952S1 (en) | 2008-10-20 | 2010-10-05 | X6D Ltd. | 3D glasses |
USRE45394E1 (en) | 2008-10-20 | 2015-03-03 | X6D Limited | 3D glasses |
USD603445S1 (en) | 2009-03-13 | 2009-11-03 | X6D Limited | 3D glasses |
US8542326B2 (en) | 2008-11-17 | 2013-09-24 | X6D Limited | 3D shutter glasses for use with LCD displays |
CA2684513A1 (fr) | 2008-11-17 | 2010-05-17 | X6D Limited | Lunettes de vision tridimensionnelle ameliorees |
US8961313B2 (en) | 2009-05-29 | 2015-02-24 | Sony Computer Entertainment America Llc | Multi-positional three-dimensional controller |
US8527657B2 (en) | 2009-03-20 | 2013-09-03 | Sony Computer Entertainment America Llc | Methods and systems for dynamically adjusting update rates in multi-player network gaming |
USD646451S1 (en) | 2009-03-30 | 2011-10-04 | X6D Limited | Cart for 3D glasses |
US8342963B2 (en) | 2009-04-10 | 2013-01-01 | Sony Computer Entertainment America Inc. | Methods and systems for enabling control of artificial intelligence game characters |
US8142288B2 (en) | 2009-05-08 | 2012-03-27 | Sony Computer Entertainment America Llc | Base station movement detection and compensation |
US8393964B2 (en) | 2009-05-08 | 2013-03-12 | Sony Computer Entertainment America Llc | Base station for position location |
USD672804S1 (en) | 2009-05-13 | 2012-12-18 | X6D Limited | 3D glasses |
USD650956S1 (en) | 2009-05-13 | 2011-12-20 | X6D Limited | Cart for 3D glasses |
WO2011008626A1 (fr) | 2009-07-14 | 2011-01-20 | Sony Computer Entertainment America Llc | Systeme et procede d'affichage de flux video multiples |
USD669522S1 (en) | 2010-08-27 | 2012-10-23 | X6D Limited | 3D glasses |
USD671590S1 (en) | 2010-09-10 | 2012-11-27 | X6D Limited | 3D glasses |
USD692941S1 (en) | 2009-11-16 | 2013-11-05 | X6D Limited | 3D glasses |
USD662965S1 (en) | 2010-02-04 | 2012-07-03 | X6D Limited | 3D glasses |
USD664183S1 (en) | 2010-08-27 | 2012-07-24 | X6D Limited | 3D glasses |
USD711959S1 (en) | 2012-08-10 | 2014-08-26 | X6D Limited | Glasses for amblyopia treatment |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB9416463D0 (en) * | 1994-08-15 | 1994-10-05 | Farrington Jonathan S | Sound control device |
JPH11126017A (ja) * | 1997-08-22 | 1999-05-11 | Sony Corp | 記憶媒体、ロボット、情報処理装置、並びに電子ペットシステム |
KR100264371B1 (ko) * | 1997-11-08 | 2000-08-16 | 신근철 | 인형을 이용한 전자 게임 장치 및 방법 |
-
2000
- 2000-10-11 FR FR0013019A patent/FR2814965A1/fr active Pending
-
2001
- 2001-10-11 AU AU2001295688A patent/AU2001295688A1/en not_active Abandoned
- 2001-10-11 WO PCT/FR2001/003153 patent/WO2002030536A1/fr active Application Filing
Also Published As
Publication number | Publication date |
---|---|
WO2002030536A1 (fr) | 2002-04-18 |
FR2814965A1 (fr) | 2002-04-12 |
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