AU2001264267A1 - Combat simulation card game unit, combat simulation game device and computer program - Google Patents
Combat simulation card game unit, combat simulation game device and computer programInfo
- Publication number
- AU2001264267A1 AU2001264267A1 AU2001264267A AU6426701A AU2001264267A1 AU 2001264267 A1 AU2001264267 A1 AU 2001264267A1 AU 2001264267 A AU2001264267 A AU 2001264267A AU 6426701 A AU6426701 A AU 6426701A AU 2001264267 A1 AU2001264267 A1 AU 2001264267A1
- Authority
- AU
- Australia
- Prior art keywords
- combat simulation
- computer program
- game device
- combat
- card game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F1/00—Card games
- A63F1/02—Cards; Special shapes of cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/04—Dice; Dice-boxes; Mechanical dice-throwing devices
- A63F9/0413—Cuboid dice
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Toys (AREA)
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000-177457 | 2000-06-13 | ||
JP2000177457 | 2000-06-13 | ||
JP2001-44081 | 2001-02-20 | ||
JP2001044081A JP2002065937A (en) | 2000-06-13 | 2001-02-20 | Combat simulation card game unit, combat simulation game device and computer program |
PCT/JP2001/005018 WO2001095986A1 (en) | 2000-06-13 | 2001-06-13 | Combat simulation card game unit, combat simulation game device and computer program |
Publications (1)
Publication Number | Publication Date |
---|---|
AU2001264267A1 true AU2001264267A1 (en) | 2001-12-24 |
Family
ID=26593866
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU2001264267A Abandoned AU2001264267A1 (en) | 2000-06-13 | 2001-06-13 | Combat simulation card game unit, combat simulation game device and computer program |
Country Status (3)
Country | Link |
---|---|
JP (1) | JP2002065937A (en) |
AU (1) | AU2001264267A1 (en) |
WO (1) | WO2001095986A1 (en) |
Families Citing this family (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2008093163A (en) * | 2006-10-11 | 2008-04-24 | Namco Bandai Games Inc | Program, information storage medium and game system |
JP2012035026A (en) * | 2010-08-06 | 2012-02-23 | Tomohiro Hamazaki | Match-up dice card game |
KR101416216B1 (en) | 2012-07-05 | 2014-07-09 | 주식회사 네오위즈인터넷 | Method, server, terminal, and recording medium for providing survival game |
WO2014157515A1 (en) * | 2013-03-27 | 2014-10-02 | フィールズ株式会社 | Board game toy, game device, and game processing method |
KR101999827B1 (en) * | 2016-09-02 | 2019-07-12 | 주식회사 겜프스 | Apparatus and method for providing battle game |
KR102169785B1 (en) * | 2019-11-14 | 2020-10-26 | (주)원더피플 | Method for providing battle royale game in which game area and number of participants are determined dynamically and the server using the same |
KR102382653B1 (en) * | 2020-06-25 | 2022-04-11 | 주식회사 사이언스존 | Card game kit and game method for coding education |
JP2022102498A (en) * | 2020-12-25 | 2022-07-07 | 株式会社コナミデジタルエンタテインメント | Game system, method for controlling the same, and computer program |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS5979874U (en) * | 1982-11-19 | 1984-05-30 | ソニー株式会社 | word game equipment |
JPH0622376Y2 (en) * | 1989-09-21 | 1994-06-15 | 清海 沼本 | Playing card |
JPH0763524B2 (en) * | 1992-03-03 | 1995-07-12 | 株式会社スダックス | Game card |
JPH0671009A (en) * | 1992-08-28 | 1994-03-15 | Kiyomi Numamoto | Card game device |
JPH0631782U (en) * | 1992-10-08 | 1994-04-26 | 株式会社ニュービジネスサービスデザイン | Sumou card |
JPH1199285A (en) * | 1997-07-31 | 1999-04-13 | Bandai Co Ltd | Game apparatus and game method using card |
-
2001
- 2001-02-20 JP JP2001044081A patent/JP2002065937A/en active Pending
- 2001-06-13 AU AU2001264267A patent/AU2001264267A1/en not_active Abandoned
- 2001-06-13 WO PCT/JP2001/005018 patent/WO2001095986A1/en active Application Filing
Also Published As
Publication number | Publication date |
---|---|
JP2002065937A (en) | 2002-03-05 |
WO2001095986A1 (en) | 2001-12-20 |
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