AU2001264267A1 - Combat simulation card game unit, combat simulation game device and computer program - Google Patents

Combat simulation card game unit, combat simulation game device and computer program

Info

Publication number
AU2001264267A1
AU2001264267A1 AU2001264267A AU6426701A AU2001264267A1 AU 2001264267 A1 AU2001264267 A1 AU 2001264267A1 AU 2001264267 A AU2001264267 A AU 2001264267A AU 6426701 A AU6426701 A AU 6426701A AU 2001264267 A1 AU2001264267 A1 AU 2001264267A1
Authority
AU
Australia
Prior art keywords
combat simulation
computer program
game device
combat
card game
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2001264267A
Inventor
Satoshi Ichikawa
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Publication of AU2001264267A1 publication Critical patent/AU2001264267A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/02Cards; Special shapes of cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0413Cuboid dice

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Toys (AREA)
AU2001264267A 2000-06-13 2001-06-13 Combat simulation card game unit, combat simulation game device and computer program Abandoned AU2001264267A1 (en)

Applications Claiming Priority (5)

Application Number Priority Date Filing Date Title
JP2000-177457 2000-06-13
JP2000177457 2000-06-13
JP2001-44081 2001-02-20
JP2001044081A JP2002065937A (en) 2000-06-13 2001-02-20 Combat simulation card game unit, combat simulation game device and computer program
PCT/JP2001/005018 WO2001095986A1 (en) 2000-06-13 2001-06-13 Combat simulation card game unit, combat simulation game device and computer program

Publications (1)

Publication Number Publication Date
AU2001264267A1 true AU2001264267A1 (en) 2001-12-24

Family

ID=26593866

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2001264267A Abandoned AU2001264267A1 (en) 2000-06-13 2001-06-13 Combat simulation card game unit, combat simulation game device and computer program

Country Status (3)

Country Link
JP (1) JP2002065937A (en)
AU (1) AU2001264267A1 (en)
WO (1) WO2001095986A1 (en)

Families Citing this family (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008093163A (en) * 2006-10-11 2008-04-24 Namco Bandai Games Inc Program, information storage medium and game system
JP2012035026A (en) * 2010-08-06 2012-02-23 Tomohiro Hamazaki Match-up dice card game
KR101416216B1 (en) 2012-07-05 2014-07-09 주식회사 네오위즈인터넷 Method, server, terminal, and recording medium for providing survival game
WO2014157515A1 (en) * 2013-03-27 2014-10-02 フィールズ株式会社 Board game toy, game device, and game processing method
KR101999827B1 (en) * 2016-09-02 2019-07-12 주식회사 겜프스 Apparatus and method for providing battle game
KR102169785B1 (en) * 2019-11-14 2020-10-26 (주)원더피플 Method for providing battle royale game in which game area and number of participants are determined dynamically and the server using the same
KR102382653B1 (en) * 2020-06-25 2022-04-11 주식회사 사이언스존 Card game kit and game method for coding education
JP2022102498A (en) * 2020-12-25 2022-07-07 株式会社コナミデジタルエンタテインメント Game system, method for controlling the same, and computer program

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS5979874U (en) * 1982-11-19 1984-05-30 ソニー株式会社 word game equipment
JPH0622376Y2 (en) * 1989-09-21 1994-06-15 清海 沼本 Playing card
JPH0763524B2 (en) * 1992-03-03 1995-07-12 株式会社スダックス Game card
JPH0671009A (en) * 1992-08-28 1994-03-15 Kiyomi Numamoto Card game device
JPH0631782U (en) * 1992-10-08 1994-04-26 株式会社ニュービジネスサービスデザイン Sumou card
JPH1199285A (en) * 1997-07-31 1999-04-13 Bandai Co Ltd Game apparatus and game method using card

Also Published As

Publication number Publication date
JP2002065937A (en) 2002-03-05
WO2001095986A1 (en) 2001-12-20

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