JP2012035026A - Match-up dice card game - Google Patents

Match-up dice card game Download PDF

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Publication number
JP2012035026A
JP2012035026A JP2010186604A JP2010186604A JP2012035026A JP 2012035026 A JP2012035026 A JP 2012035026A JP 2010186604 A JP2010186604 A JP 2010186604A JP 2010186604 A JP2010186604 A JP 2010186604A JP 2012035026 A JP2012035026 A JP 2012035026A
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Japan
Prior art keywords
dice
game
match
character
player
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Pending
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JP2010186604A
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Japanese (ja)
Inventor
Tomohiro Hamazaki
智弘 濱崎
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Individual
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Priority to JP2010186604A priority Critical patent/JP2012035026A/en
Publication of JP2012035026A publication Critical patent/JP2012035026A/en
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Abstract

PROBLEM TO BE SOLVED: To provide a match-up dice card game, which can be easily a match-regardless of the age without complicated rules by using a dice.SOLUTION: The game has simple game property in which character cards and a dice are used, and the HP (physical strength value) of a counter player is reduced according to an instruction of a roll of the dice which is casted by each player. Thus, the game can be easily played almost regardless of the age, and a person to reduce the HP (physical strength value) of the counter player to zero is a winner, and the outcome of the game is decided according to the number of winning cards or the number of remaining cards of each player.

Description

本発明はキャラクタカード(対戦ゲーム)及びサイコロゲームに関する。The present invention relates to a character card (match game) and a dice game.

従来のサイコロゲームは、年齢高低なく容易にゲームできる利点がある。
増川広一著「ゲーム博物誌」TURTLEBOOKS P54,74
The conventional dice game has an advantage that it can be easily played without age.
Masukawa Hirokazu "Game Museum Magazine" TURTLEBOOKS P54,74

従来のキャラクタカード(対戦ゲーム)は、若者の支持があり戦略的要素が高いその反面ルールが難解で年齢の高い者には受け入れづらくなっている欠点がある。Conventional character cards (matching games) have the younger support and high strategic elements, but the rules are difficult and difficult for older people to accept.

本発明は、従来のキャラクタカード(対戦カード)及びサイコロを併用することにより、ゲーム性をシンプルにすることに老若男女楽しむ事ができ、上記の課題を解決する。The present invention can be enjoyed by both men and women in simplifying the game characteristics by using a conventional character card (match card) and dice together, and solves the above problems.

本発明は、若者に支持あるキャラクタカード(対戦カード)と、サイコロの特性をいかすことによってゲーム性を高めることが出来る。The present invention can improve game characteristics by taking advantage of the characteristics of a character card (fighting card) supported by young people and dice.

本発明は、従来のキャラクタカード(対戦カード)と違い難解ではなく、均等に配られたカードの図1の示されている5の各キャラクタ性質に示される1〜6のサイコロの目の指示に従い相手プレイヤのHP(体力数)を減らし0ポイントにすることにより勝敗を決め相互にサイコロを振り、サイコロの目の指示に従うというシンプルなもので年齢層の高低に関係無くプレイできる。The present invention is not difficult, unlike conventional character cards (competition cards), and follows the instructions of the dice eyes 1 to 6 shown in the character characteristics of 5 shown in FIG. By reducing the opponent player's HP (physical strength) to 0 points, winning and losing is decided, each die is rolled, and the instructions of the dice are followed.

本発明は、図1の3(サイコロの目数)を1〜12等と自由に増やすことができ各キャラクタの性質とゲーム性を高めることができる。In the present invention, 3 (number of dice) in FIG. 1 can be freely increased to 1 to 12 etc., and the character and game characteristics of each character can be improved.

本発明は、枚数を増減することによりゲーム所要時間を短縮することができる。According to the present invention, the required game time can be shortened by increasing or decreasing the number of sheets.

本発明の対戦型サイコロカードゲームは、図1に示されるように1、キャラクタ図 2、キャラクタ名称3、1〜6又は1〜12のサイコロの目数の指示(攻撃、回復、必殺技、特殊能力、特殊攻撃等)4、HP(体力数)等設け5、特殊能力とそれにおけるポイント6、必殺技とそれにおけるポイントを設けている。As shown in FIG. 1, the battle type dice card game of the present invention is a character figure 2, character name 3, 1-6 or 1-12 indication of the number of dice (attack, recovery, deadly technique, special Ability, special attack, etc.) 4, HP (physical strength) etc. are provided 5, special abilities and points 6 are provided, special moves and points are provided.

本発明は、従来のキャラクタカードと違い、カードを組み立てた戦略的なゲームではなくサイコロを相互に使用し、そのサイコロの目数の指示によってキャラクタの性質を生かし、相手のHP(体力数)を削り、勝敗を決める。Unlike the conventional character card, the present invention uses dice instead of a strategic game that assembles cards, makes use of the character of the character by instructing the number of dice, and the opponent's HP (physical fitness) Sharpen and decide the victory or defeat.

本発明は、図2に示されるようにカードを均等に配り、先攻後攻を決め、お互い伏せてあるるカード中から1枚選び、表にしてから、ゲームが始動され先攻プレイヤからサイコロを転がすことができる。As shown in FIG. 2, according to the present invention, cards are distributed evenly, the first strike is decided, and one of the cards lying down is selected, and the game is started to roll the dice from the first player. be able to.

本発明は、お互いの各キャラクタの性質を使い、サイコロの転がした目1〜6、1〜12の指示に従い、相手プレイヤに攻撃、特殊攻撃もしくは特殊能力によるダメージ及び特殊効果をあたえ、図4に示される特殊能力及び必殺技で自分に対して回復、攻撃を高める事もできる。The present invention uses the characteristics of each character to give the opponent player an attack, special attack or special ability damage and special effects according to the instructions of the rolled rolls 1-6 and 1-12. You can recover and attack yourself with the special abilities and special moves shown.

本発明は、ゲームで使用するHP(体力数)を容易に把握するために、図5に示されるようにHP(体力数)カードを使用することができ数値の上限は自由に選択できる。In the present invention, in order to easily grasp the HP (physical fitness) used in the game, an HP (physical fitness) card can be used as shown in FIG. 5, and the upper limit of the numerical value can be freely selected.

本発明のカードの平面図Plan view of the card of the present invention 本発明に係るプレイ説明図Play explanatory drawing which concerns on this invention 本発明に係る指示における説明図Explanatory drawing in the instruction according to the present invention 本発明に係る指示における説明図Explanatory drawing in the instruction according to the present invention 本発明に係るHP(体力数)カード平面図HP (physical fitness) card plan view according to the present invention

1、キャラクタ図
2、キャラクタ名称
3、サイコロの目数と指示
4、HP(体力数)
5、特殊能力とそれにおけるポイント
6、必殺技とそれにおけるポイント
1, character figure 2, character name 3, dice eye number and instruction 4, HP (physical fitness)
5. Special ability and points in it, Special Moves and points in it

Claims (1)

キャラクタカード(対戦カード)及びサイコロを用いて対戦する対戦型サイコロゲーム。A battle-type dice game that uses character cards (match cards) and dice.
JP2010186604A 2010-08-06 2010-08-06 Match-up dice card game Pending JP2012035026A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2010186604A JP2012035026A (en) 2010-08-06 2010-08-06 Match-up dice card game

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2010186604A JP2012035026A (en) 2010-08-06 2010-08-06 Match-up dice card game

Publications (1)

Publication Number Publication Date
JP2012035026A true JP2012035026A (en) 2012-02-23

Family

ID=45847691

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2010186604A Pending JP2012035026A (en) 2010-08-06 2010-08-06 Match-up dice card game

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JP (1) JP2012035026A (en)

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06165849A (en) * 1992-11-30 1994-06-14 Epotsukushiya:Kk Roulette toy
JP2002065937A (en) * 2000-06-13 2002-03-05 Satoshi Ichikawa Combat simulation card game unit, combat simulation game device and computer program
JP3096563U (en) * 2003-03-19 2003-09-26 有限会社中部ネットワーク Card play equipment
JP2004209038A (en) * 2003-01-06 2004-07-29 Eiji Masuda Card game
JP2006174968A (en) * 2004-12-21 2006-07-06 Takao Shiino Display toy
JP2009050659A (en) * 2007-08-23 2009-03-12 Tomohiro Hamazaki Match-up playing card/dice card game

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH06165849A (en) * 1992-11-30 1994-06-14 Epotsukushiya:Kk Roulette toy
JP2002065937A (en) * 2000-06-13 2002-03-05 Satoshi Ichikawa Combat simulation card game unit, combat simulation game device and computer program
JP2004209038A (en) * 2003-01-06 2004-07-29 Eiji Masuda Card game
JP3096563U (en) * 2003-03-19 2003-09-26 有限会社中部ネットワーク Card play equipment
JP2006174968A (en) * 2004-12-21 2006-07-06 Takao Shiino Display toy
JP2009050659A (en) * 2007-08-23 2009-03-12 Tomohiro Hamazaki Match-up playing card/dice card game

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