ATE544281T1 - Verfahren und vorrichtung zur verteilten simulation - Google Patents
Verfahren und vorrichtung zur verteilten simulationInfo
- Publication number
- ATE544281T1 ATE544281T1 AT05012364T AT05012364T ATE544281T1 AT E544281 T1 ATE544281 T1 AT E544281T1 AT 05012364 T AT05012364 T AT 05012364T AT 05012364 T AT05012364 T AT 05012364T AT E544281 T1 ATE544281 T1 AT E544281T1
- Authority
- AT
- Austria
- Prior art keywords
- executing
- user
- computation
- responsiveness
- integrity
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/358—Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F30/00—Computer-aided design [CAD]
- G06F30/20—Design optimisation, verification or simulation
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/10—Protocols in which an application is distributed across nodes in the network
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L69/00—Network arrangements, protocols or services independent of the application payload and not provided for in the other groups of this subclass
- H04L69/30—Definitions, standards or architectural aspects of layered protocol stacks
- H04L69/32—Architecture of open systems interconnection [OSI] 7-layer type protocol stacks, e.g. the interfaces between the data link level and the physical level
- H04L69/322—Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions
- H04L69/329—Intralayer communication protocols among peer entities or protocol data unit [PDU] definitions in the application layer [OSI layer 7]
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L9/00—Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols
- H04L9/40—Network security protocols
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/16—Analogue secrecy systems; Analogue subscription systems
- H04N7/173—Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal
- H04N7/17309—Transmission or handling of upstream communications
- H04N7/17318—Direct or substantially direct transmission and handling of requests
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/402—Communication between platforms, i.e. physical link to protocol
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/40—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
- A63F2300/407—Data transfer via internet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/534—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for network load management, e.g. bandwidth optimization, latency reduction
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/5533—Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F2111/00—Details relating to CAD techniques
- G06F2111/02—CAD in a network environment, e.g. collaborative CAD or distributed simulation
Landscapes
- Engineering & Computer Science (AREA)
- Signal Processing (AREA)
- Multimedia (AREA)
- Computer Networks & Wireless Communication (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- Computer Security & Cryptography (AREA)
- Computer Hardware Design (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Geometry (AREA)
- Evolutionary Computation (AREA)
- Human Computer Interaction (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
- Information Transfer Between Computers (AREA)
- Multi Processors (AREA)
- Processing Or Creating Images (AREA)
- Hardware Redundancy (AREA)
- Test And Diagnosis Of Digital Computers (AREA)
- Computer And Data Communications (AREA)
- Testing And Monitoring For Control Systems (AREA)
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| US09/482,218 US6628287B1 (en) | 2000-01-12 | 2000-01-12 | Method and apparatus for consistent, responsive, and secure distributed simulation in a computer network environment |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| ATE544281T1 true ATE544281T1 (de) | 2012-02-15 |
Family
ID=23915191
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AT05012364T ATE544281T1 (de) | 2000-01-12 | 2000-09-01 | Verfahren und vorrichtung zur verteilten simulation |
| AT00118978T ATE505887T1 (de) | 2000-01-12 | 2000-09-01 | Verfahren und vorrichtung zur verteiltes simulation |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| AT00118978T ATE505887T1 (de) | 2000-01-12 | 2000-09-01 | Verfahren und vorrichtung zur verteiltes simulation |
Country Status (5)
| Country | Link |
|---|---|
| US (1) | US6628287B1 (enExample) |
| EP (2) | EP1599012B1 (enExample) |
| JP (1) | JP2001195371A (enExample) |
| AT (2) | ATE544281T1 (enExample) |
| DE (1) | DE60045838D1 (enExample) |
Families Citing this family (34)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US7244181B2 (en) * | 2000-11-14 | 2007-07-17 | Netamin Communication Corp. | Multi-player game employing dynamic re-sequencing |
| US20030038837A1 (en) * | 2001-06-27 | 2003-02-27 | United Virtualities, Inc. | Method for controlling a computer display |
| US7778515B2 (en) * | 2001-07-02 | 2010-08-17 | Sony Corporation | System and method for linking DVD text to recommended viewing |
| US7464016B2 (en) * | 2001-11-09 | 2008-12-09 | Sun Microsystems, Inc. | Hot plug and hot pull system simulation |
| FR2833101B1 (fr) * | 2001-12-03 | 2004-07-02 | Dotvision | Procede de creation et de gestion d'univers virtuel |
| US20030174841A1 (en) * | 2002-03-15 | 2003-09-18 | Novell Inc. | Methods, systems, and data structures for secure data content presentation |
| US20040102940A1 (en) * | 2002-11-22 | 2004-05-27 | Singapore Institute Of Manufacturing | Integration of a discrete event simulation with a configurable software application |
| US7562367B1 (en) | 2003-04-11 | 2009-07-14 | Marvell Israel (M.I.S.L.) Ltd. | Sorted-tree-based event queue for discrete event simulators |
| DE10394326D2 (de) * | 2003-08-11 | 2006-10-05 | Karl-Heinz Swoboda | Mittel zur Simulation des Verhaltens von manuell frei positionierbaren Manipulatoren auf beeinflussbare Teilchen mit unterschiedlicher Eigendynamik |
| US7586490B2 (en) * | 2004-10-20 | 2009-09-08 | Siemens Aktiengesellschaft | Systems and methods for three-dimensional sketching |
| US7954062B2 (en) * | 2005-01-03 | 2011-05-31 | International Business Machines Corporation | Application status board mitigation system and method |
| JP3957725B2 (ja) * | 2005-10-04 | 2007-08-15 | 任天堂株式会社 | 通信ゲームプログラムおよび通信ゲームシステム |
| WO2007120741A2 (en) * | 2006-04-12 | 2007-10-25 | Netamin Communication Corp. | Team-based networked video gaming and automatic event management |
| US7631168B1 (en) | 2006-05-10 | 2009-12-08 | The Math Works, Inc. | Graphical interface for grouping concurrent computing units executing a concurrent computing process |
| US9405564B2 (en) * | 2006-05-10 | 2016-08-02 | The Mathworks, Inc. | System and method for targeting commands to concurrent computing units executing a concurrent computing process |
| US8405662B2 (en) | 2006-07-04 | 2013-03-26 | Iti Scotland Limited | Generation of video |
| US20080010041A1 (en) * | 2006-07-07 | 2008-01-10 | Siemens Technology-To-Business Center Llc | Assembling physical simulations in a 3D graphical editor |
| US7925485B2 (en) * | 2006-10-25 | 2011-04-12 | International Business Machines Corporation | System and apparatus for managing latency-sensitive interaction in virtual environments |
| GB2444516B (en) | 2006-12-05 | 2011-11-02 | Iti Scotland Ltd | Distributed computer system |
| WO2008100865A1 (en) | 2007-02-13 | 2008-08-21 | Nye Paul H | A personal affector machine |
| US20080268418A1 (en) * | 2007-04-25 | 2008-10-30 | Tashner John H | Virtual education system and method of instruction |
| US9030462B2 (en) * | 2007-09-24 | 2015-05-12 | Siemens Corporation | Sketching three-dimensional(3D) physical simulations |
| WO2009067796A1 (en) * | 2007-11-27 | 2009-06-04 | Gamerizon Studio Inc. | Interactive game |
| JP2010134800A (ja) * | 2008-12-05 | 2010-06-17 | Sony Computer Entertainment Inc | シミュレーションシステム |
| US9400695B2 (en) * | 2010-02-26 | 2016-07-26 | Microsoft Technology Licensing, Llc | Low latency rendering of objects |
| US8683264B2 (en) | 2010-04-13 | 2014-03-25 | International Business Machines Corporation | Processing execution requests within different computing environments |
| US8996944B2 (en) | 2011-12-28 | 2015-03-31 | Nival, Inc. | Client-server gaming |
| US20130198264A1 (en) * | 2012-02-01 | 2013-08-01 | Erik Hellman | Method and device for synchronizing a clock between a server communication device and a client communication device |
| WO2015061799A1 (en) * | 2013-10-25 | 2015-04-30 | Gurtowski Louis | Selective capture with rapid sharing of user or mixed reality actions and states using interactive virtual streaming |
| US11165842B2 (en) * | 2013-10-25 | 2021-11-02 | Louis Gurtowski | Selective capture with rapid sharing of user or mixed reality actions and states using interactive virtual streaming |
| US10015238B2 (en) | 2015-03-31 | 2018-07-03 | International Business Machines Corporation | Command processing in distributed computing systems |
| US11058946B2 (en) | 2017-01-12 | 2021-07-13 | Mz Ip Holdings, Llc | System and method for managing event data in a multi-player online game |
| WO2019204638A1 (en) * | 2018-04-19 | 2019-10-24 | Pcms Holdings, Inc. | Systems and methods employing predictive overfilling for virtual reality |
| CN109646943B (zh) * | 2018-12-26 | 2022-11-04 | 网易(杭州)网络有限公司 | 一种位移技能的处理方法和装置 |
Family Cites Families (22)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US4473889A (en) | 1981-09-11 | 1984-09-25 | Leeds & Northrup Company | Remote correlation of sequence of events |
| US4570930A (en) | 1983-10-03 | 1986-02-18 | At&T Bell Laboratories | System, method, and station interface arrangement for playing video game over telephone lines |
| US5261094A (en) | 1991-04-08 | 1993-11-09 | International Business Machines Corporation | Asynchronous replication of data changes by distributed update requests |
| US6324495B1 (en) * | 1992-01-21 | 2001-11-27 | The United States Of America As Represented By The Administrator Of The National Aeronautics And Space Administration | Synchronous parallel system for emulation and discrete event simulation |
| AU672770B2 (en) | 1992-02-18 | 1996-10-17 | Ricos Co., Ltd. | Computer game device |
| US5538255A (en) | 1992-02-18 | 1996-07-23 | Barker; Bruce J. | Remote controlled multiplayer video game |
| US5423037A (en) | 1992-03-17 | 1995-06-06 | Teleserve Transaction Technology As | Continuously available database server having multiple groups of nodes, each group maintaining a database copy with fragments stored on multiple nodes |
| US5329619A (en) | 1992-10-30 | 1994-07-12 | Software Ag | Cooperative processing interface and communication broker for heterogeneous computing environments |
| ZA943336B (en) | 1993-05-19 | 1995-08-11 | Menashe Julian | Interactive computerised gaming system with remote terminals |
| JP2576762B2 (ja) | 1993-06-30 | 1997-01-29 | 日本電気株式会社 | リング網のノード間情報収集方式 |
| JPH07319810A (ja) | 1994-04-01 | 1995-12-08 | Fujitsu Ltd | ネットワークサービスシステム及びネットワークサービスシステムを利用可能なゲーム機用通信装置並びにゲーム機 |
| US5586257A (en) | 1994-05-05 | 1996-12-17 | Perlman; Stephen G. | Network architecture to support multiple site real-time video games |
| CA2145921A1 (en) | 1994-05-10 | 1995-11-11 | Vijay Pochampalli Kumar | Method and apparatus for executing a distributed algorithm or service on a simple network management protocol based computer network |
| US5434994A (en) | 1994-05-23 | 1995-07-18 | International Business Machines Corporation | System and method for maintaining replicated data coherency in a data processing system |
| US5685775A (en) | 1994-10-28 | 1997-11-11 | International Business Machines Corporation | Networking video games over telephone network |
| US5630757A (en) | 1994-11-29 | 1997-05-20 | Net Game Limited | Real-time multi-user game communication system using existing cable television infrastructure |
| WO1996025989A2 (en) * | 1995-02-24 | 1996-08-29 | Velocity, Inc. | Method and apparatus for minimizing the impact of network delays |
| US5838909A (en) * | 1996-05-23 | 1998-11-17 | Sandcastle, Inc. | Reducing latency when synchronizing access to a multi-user database over a network |
| US6040841A (en) * | 1996-08-02 | 2000-03-21 | Microsoft Corporation | Method and system for virtual cinematography |
| WO1998014886A1 (en) * | 1996-09-30 | 1998-04-09 | Sandcastle, Inc. | Synchronization of events occurring over a network in the presence of latency |
| US5974442A (en) * | 1996-12-31 | 1999-10-26 | Intel Corporation | Communication technique for interactive applications over a network with delays |
| US6006254A (en) * | 1997-08-29 | 1999-12-21 | Mitsubishi Electric Information Technology Center America, Inc. | System for the reliable, fast, low-latency communication of object state updates over a computer network by combining lossy and lossless communications |
-
2000
- 2000-01-12 US US09/482,218 patent/US6628287B1/en not_active Expired - Lifetime
- 2000-09-01 EP EP05012364A patent/EP1599012B1/en not_active Expired - Lifetime
- 2000-09-01 EP EP00118978A patent/EP1158741B1/en not_active Expired - Lifetime
- 2000-09-01 DE DE60045838T patent/DE60045838D1/de not_active Expired - Lifetime
- 2000-09-01 AT AT05012364T patent/ATE544281T1/de active
- 2000-09-01 AT AT00118978T patent/ATE505887T1/de not_active IP Right Cessation
- 2000-09-28 JP JP2000295682A patent/JP2001195371A/ja active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| EP1158741A3 (en) | 2004-09-01 |
| EP1599012B1 (en) | 2012-02-01 |
| ATE505887T1 (de) | 2011-04-15 |
| US6628287B1 (en) | 2003-09-30 |
| EP1158741A2 (en) | 2001-11-28 |
| EP1158741B1 (en) | 2011-04-13 |
| DE60045838D1 (de) | 2011-05-26 |
| JP2001195371A (ja) | 2001-07-19 |
| EP1599012A1 (en) | 2005-11-23 |
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