WO2022113327A1 - Method, computer-readable medium, computer system, and information processing device - Google Patents

Method, computer-readable medium, computer system, and information processing device Download PDF

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Publication number
WO2022113327A1
WO2022113327A1 PCT/JP2020/044446 JP2020044446W WO2022113327A1 WO 2022113327 A1 WO2022113327 A1 WO 2022113327A1 JP 2020044446 W JP2020044446 W JP 2020044446W WO 2022113327 A1 WO2022113327 A1 WO 2022113327A1
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WO
WIPO (PCT)
Prior art keywords
game
distribution
terminal
content
distributor
Prior art date
Application number
PCT/JP2020/044446
Other languages
French (fr)
Japanese (ja)
Inventor
功淳 馬場
潤哉 福重
俊己 安藤
Original Assignee
株式会社コロプラ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社コロプラ filed Critical 株式会社コロプラ
Priority to PCT/JP2020/044446 priority Critical patent/WO2022113327A1/en
Priority to JP2022564984A priority patent/JPWO2022113327A1/ja
Publication of WO2022113327A1 publication Critical patent/WO2022113327A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/497Partially or entirely replaying previous game actions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat

Definitions

  • This disclosure relates to a method of executing a viewing program, a computer-readable medium, a computer system, and an information processing device.
  • Patent Document 1 discloses a technique for arranging an item purchased by a viewer on a display screen during live distribution. When the distributor, who is the subject of the image, responds to the item, the interaction between the viewer and the distributor is realized.
  • the intervention element of the viewer in the live distribution is limited.
  • Viewer intervention in livestreaming is related to the interest of the content.
  • One aspect of this disclosure is in view of the above-mentioned problems, and aims to improve the interest of the content in live distribution.
  • the method according to one embodiment according to the present disclosure is executed by a computer as a viewing terminal provided with a processor and a memory.
  • This method is a step of receiving the content delivered in real time to the processor using the distribution system, and the distributor plays the content using the avatar of the distributor of the content and the game terminal included in the game system.
  • the play screen of the existing game the step of receiving the content including, the first playback step of playing the content, and the step of accepting the first input operation of the viewer who is watching the content using the viewing terminal.
  • the distribution system causes the game system to have an effect of supporting the distributor in the game.
  • the second reproduction step of executing reproduction is executed.
  • the method according to one embodiment according to the present disclosure is a group of first steps executed by a computer as a viewing terminal of a user, which comprises a first processor and a first memory, and is distributed to the first processor.
  • the distribution system By transmitting the input information to the distribution system, the distribution system causes the game system to execute a step of transmitting a support instruction, which is an instruction for inducing an effect of supporting the distributor in the game.
  • a second step performed by a computer as a viewing terminal for a user other than the viewer who has viewed the content delivered in real time, comprising a first set of steps, a second processor and a second memory.
  • Performs playback of the delivered content realized by the first step group by operating the avatar based on the steps and the action instruction data, including the motion data and voice data entered by the distributor associated with.
  • a second step group for executing the step is included.
  • FIG. 1 It is a figure which shows the outline of the support system. It is a figure which shows the hardware configuration of the various devices included in the support system. It is a block diagram which shows the functional configuration of the various devices included in the support system. It is a sequence diagram which shows an example of the flow of data transmission / reception and processing between devices in the case of creating content and live-streaming. It is a figure which shows the state of the content creation by a distributor, and an example of a display screen when the content is reproduced on a viewing terminal. It is a sequence diagram which shows an example of the flow of data transmission / reception and processing between devices when a viewer supports a game play of a distributor during live distribution.
  • the support system according to the present disclosure is a system for the viewer of the content to support the game play of the distributor of the content.
  • the support system will be described with reference to the drawings. It should be noted that the present invention is not limited to the following description and examples in the drawings, but is shown by the scope of claims, and all modifications within the meaning and scope equivalent to the scope of claims are included in the present invention. Is intended. In the following description, the same elements are designated by the same reference numerals in the description of the drawings, and duplicate description will not be repeated.
  • FIG. 1 is a diagram showing an outline of the support system 1 according to the present embodiment.
  • the support system 1 includes a distribution system 2, a viewing terminal 100, and a game system 3. There may be a plurality of the distribution system 2, the viewing terminal 100, and the game system 3.
  • the distribution system 2 is a system for distributing content to the viewing terminal 100 in real time.
  • the distribution system 2 includes one or more distribution servers 200 and one or more distribution terminals 300.
  • the real-time distribution of content is also referred to as "live distribution”.
  • the distribution terminal 300 is a device that is mainly used for live distribution of content.
  • the distribution terminal 300 is realized by, for example, a personal computer (PC) or a smartphone.
  • the distribution terminal 300 creates content for live distribution in response to an input operation by the user of the distribution terminal 300.
  • the user of the distribution terminal 300 will be referred to as a "distributor”.
  • the content created by the distribution terminal 300 is simply referred to as "content”.
  • the distribution terminal 300 transfers the content to the distribution server 200 in real time.
  • the content includes at least the avatar of the distributor and the play screen of the game that the distributor is currently playing using the game terminal 400 described later.
  • the content may be, for example, a so-called "game live” live program in which the distributor talks about the impression of the game play through voice, avatar gesture, subtitles, etc. while referring to the play screen.
  • the "game” refers to a game that is being played by the distributor and whose content includes a play screen.
  • the genre and content of the game are not particularly limited.
  • the game is a game that can cause the support effect described later, that is, a game that is linked with the distribution system 2.
  • the distribution server 200 is a streaming server that distributes content received from the distribution terminal 300 in real time to the viewing terminal 100 using a streaming technique.
  • the distribution server 200 is also a server that mediates the transmission and reception of various information between the viewing terminal 100 and the distribution terminal 300.
  • the viewing terminal 100 is a device that receives and reproduces the content in real time, that is, the content is streamed and reproduced.
  • the viewing terminal 100 is realized by, for example, a PC or a smartphone.
  • the viewing terminal 100 receives content from the distribution server 200 and plays it by streaming in response to an input operation by the user of the viewing terminal 100.
  • the user of the viewing terminal 100 will be referred to as a "viewer”.
  • the viewing terminal 100 may not only reproduce the content but also transmit the information specified or input by the input operation of the viewer to the distribution terminal 300 via the distribution server 200.
  • the viewing terminal 100 accepts the viewer's first input operation.
  • the first input operation is an input operation for producing an effect of supporting the distributor in the game.
  • the effect of supporting the distributor in the game is referred to as a "support effect”.
  • supporting the distributor in the game is also referred to as "distributor support”.
  • the viewer can support the distributor by throwing a throwing item into the operating character of the distributor.
  • a tossed item is a clothing item to be attached to a character or an item consumed in a game (character's physical strength value, bullet in a shooting game, etc.).
  • the support effect may be an effect of recovering the physical strength value of the operating character of the distributor.
  • the support effect may be a field effect in which the character or team operated by the distributor is advantageous in the game.
  • the support effect may be an effect of reloading the gun of the distributor or the operating character of the distributor.
  • the support effect may be an effect of granting the player, that is, the distributor, the right to perform the lottery.
  • the viewing terminal 100 When the viewing terminal 100 receives the first input operation, it transmits the input information corresponding to the input operation to the distribution system 2. Details of the input information will be described later.
  • the viewing terminal 100 may transmit the input information to the distribution server 200 in exchange for the consumption of valuable data held by the viewer or a specific item. That is, the viewing terminal 100 may not be able to support the distributor unless the viewer consumes valuable data or a specific item.
  • a support instruction is an instruction for inducing a support effect.
  • the distribution server 200 may collect various information related to live distribution from one or more viewing terminals 100 and transmit the various information to the distribution terminal 300.
  • the distribution server 200 may aggregate the number of viewing terminals 100 that are currently streaming and reproducing the content, that is, the current number of viewers, and transmit the content to the distribution terminal 300.
  • the distribution server 200 may aggregate the cumulative number of viewers from the start of distribution of the content and transmit it to the distribution terminal 300.
  • the distribution server 200 may specify the viewing terminal 100 that has transmitted the above-mentioned input information, and may transmit the information indicating the viewing terminal 100 to the distribution terminal 300.
  • the game system 3 is a system for providing a game.
  • the game system 3 includes one or more game terminals 400 and one or more game servers 500.
  • the game terminal 400 and the game server 500 each store a game program, and the game is realized by executing the game program.
  • the game terminal 400 and the game server 500 may realize an online game in which a plurality of game terminals 400 participate in the game at the same time. Further, for example, the game terminal 400 and the game server 500 may realize a game executed on a browser started on the game terminal 400.
  • the game server 500 is a server that realizes a game by cooperating with the game terminal 400. For example, the game server 500 transmits / receives game-related data such as user information and game information to / from the game terminal 400, and performs synchronization processing between a plurality of game terminals 400. User information and game information will be described later. Further, when the game server 500 receives the support instruction from the distribution terminal 300, the game server 500 transmits the support instruction to the game terminal 400. That is, the game server 500 mediates the instruction transmission between the distribution terminal 300 and the game terminal 400.
  • the game server 500 is not directly involved in the progress of the game, and may execute a process for starting the game on the game terminal 400, such as a login process. Further, the game server 500 may not be directly involved in the progress of the game, and may execute a process of mediating a plurality of game terminals 400. Then, the game may be realized by the cooperation of a plurality of game terminals 400. Further, the game server 500 may return a response indicating that the received support instruction has been executed to the distribution server 200 at a predetermined timing.
  • the predetermined timing is, for example, the timing when the support instruction is received from the distribution terminal 300, the timing when the support instruction is transmitted to the game terminal 400, or the timing when the support effect by the support instruction is activated in the game server 500. ..
  • the game terminal 400 is a terminal device for playing a game, and is a device actually operated by the distributor.
  • the game terminal 400 is realized, for example, by a PC, a housing of a consumer game, a controller, or the like.
  • the game terminal 400 communicates with the distribution terminal 300 by wire or wirelessly. Specifically, the game terminal 400 transmits the created image of the game screen to the distribution terminal 300. As a result, the distribution terminal 300 can acquire a play screen showing the execution status of the game on the game terminal 400 and include it in the content.
  • the game terminal 400 may receive various instructions such as a transmission instruction on the game screen from the distribution terminal 300. Further, the game terminal 400 may receive information indicating an input operation performed via the input device of the distribution terminal 300 or the like from the distribution terminal 300, and proceed with the game based on the information. In other words, the distributor may be able to remotely operate the game terminal 400 via the distribution terminal 300.
  • the game terminal 400 When the game terminal 400 receives the support instruction from the distribution server 200 via the game server 500, the game terminal 400 causes a support effect in the running game in response to the support instruction. That is, as a reaction to the first input operation performed on the viewing terminal 100, a support effect is generated in the game executed by the game terminal 400.
  • the viewing terminal 100 and the game terminal 400 are not directly connected.
  • the viewing terminal 100 is a terminal for viewing the content as described above, and is not directly involved in the execution of the game. In other words, the viewer is not playing the game with the distributor using the viewing terminal 100.
  • the distributor and the viewer who is not playing the game are supported to play the game of the distributor in response to the first input operation to the viewing terminal 100. Can be done. That is, the viewer can intervene in the progress of the game included in the content only by watching the live distribution and performing the first input operation. Therefore, it is possible to improve the interest of the content.
  • the distribution server 200 and the distribution terminal 300 may be separate devices.
  • the distribution server 200 and the distribution terminal 300 may be an integrated device.
  • one PC may have both a function as a distribution server 200 and a function as a distribution terminal 300.
  • the game terminal 400 and the game server 500 may be separate devices.
  • the game terminal 400 and the game server 500 may be an integrated device.
  • one PC may have both a function as a game terminal 400 and a function as a game server 500.
  • the distribution terminal 300 and the game terminal 400 may be separate devices.
  • the distribution terminal 300 and the game terminal 400 may be an integrated device.
  • one PC may have both a function as a distribution terminal 300 and a function as a game terminal 400.
  • the distribution server 200 and the game server 500 may be separate devices.
  • the distribution server 200 and the game server 500 may be an integrated device.
  • one server may have both a function as a distribution server 200 and a function as a game server 500.
  • FIG. 1 is a diagram showing a hardware configuration of the support system 1.
  • the support system 1 includes a distribution server 200, a game server 500, a plurality of viewing terminals 100, a distribution terminal 300, and a game terminal 400.
  • the viewing terminal 100, the distribution terminal 300, and the game server 500 are connected to the distribution server 200 via the network 4.
  • the game terminal 400 may also be connected to the distribution server 200 via the network 4.
  • the game terminal 400 connects to the game server 500 via the network 4.
  • the game terminal 400 may be connected to the distribution terminal 300 via the network 4.
  • the network 4 is composed of various mobile communication systems constructed by the Internet and a radio base station (not shown). Examples of this mobile communication system include so-called 3G and 4G mobile communication systems, LTE (Long Term Evolution), and wireless networks (for example, Wi-Fi (registered trademark)) that can be connected to the Internet by a predetermined access point. Will be.
  • 3G and 4G mobile communication systems LTE (Long Term Evolution), and wireless networks (for example, Wi-Fi (registered trademark)) that can be connected to the Internet by a predetermined access point. Will be.
  • LTE Long Term Evolution
  • wireless networks for example, Wi-Fi (registered trademark)
  • the distribution server 200 (computer, information processing device) may be a general-purpose computer such as a workstation or a personal computer.
  • the distribution server 200 includes a processor 20, a memory 21, a storage 22, a communication IF 23, and an input / output IF 24. These configurations included in the distribution server 200 are electrically connected to each other by a communication bus.
  • the game server 500 (computer, information processing device) may be a general-purpose computer such as a workstation or a personal computer.
  • the game server 500 includes a processor 50, a memory 51, a storage 52, a communication IF 53, and an input / output IF 54. These configurations included in the game server 500 are electrically connected to each other by a communication bus.
  • the viewing terminal 100 (computer, information processing device) may be a mobile terminal such as a smartphone, a feature phone, a PDA (Personal Digital Assistant), or a tablet computer.
  • the viewing terminal 100 may be a reproduction device suitable for reproducing the content.
  • the viewing terminal 100 includes a processor 10, a memory 11, a storage 12, a communication interface (IF) 13, an input / output IF 14, and a touch screen 15 (display unit). These configurations included in the viewing terminal 100 are electrically connected to each other by a communication bus.
  • the viewing terminal 100 may be provided with an input / output IF 14 to which a display (display unit) configured separately from the viewing terminal 100 itself can be connected in place of or in addition to the touch screen 15.
  • the viewing terminal 100 may be configured to be communicable with one or more controllers 1020.
  • the controller 1020 establishes communication with the viewing terminal 100 according to a communication standard such as Bluetooth (registered trademark).
  • the controller 1020 may have one or more buttons or the like, and transmits an output value based on a user's input operation to the buttons or the like to the viewing terminal 100.
  • the controller 1020 may have various sensors such as an acceleration sensor and an angular velocity sensor, and transmits the output values of the various sensors to the viewing terminal 100.
  • the controller 1020 may be configured to be detachable from the viewing terminal 100.
  • a coupling portion with the controller 1020 may be provided on at least one surface of the housing of the viewing terminal 100.
  • the viewing terminal 100 may accept the attachment of a storage medium 1030 such as an external memory card via the input / output IF14. As a result, the viewing terminal 100 can read the program and data recorded in the storage medium 1030.
  • the program recorded on the storage medium 1030 is, for example, a viewing program.
  • the viewing terminal 100 may store the viewing program acquired by communicating with an external device such as the distribution server 200 in the memory 11 of the viewing terminal 100, or the viewing program acquired by reading from the storage medium 1030 in the memory. It may be stored in 11.
  • the viewing terminal 100 includes a communication IF 13, an input / output IF 14, and a touch screen 15 as an example of a mechanism for inputting information to the viewing terminal 100.
  • a communication IF 13 an input / output IF 14
  • a touch screen 15 an example of a mechanism for inputting information to the viewing terminal 100.
  • Each of the above-mentioned parts as an input mechanism can be regarded as an operation part configured to accept a user's input operation.
  • the viewing terminal 100 identifies and accepts the user's operation performed on the input unit 151 of the touch screen 15 as the user's input operation.
  • the operation unit is configured by the communication IF 13
  • the viewing terminal 100 identifies and accepts a signal (for example, an output value) transmitted from the controller 1020 as an input operation of the user.
  • a signal output from an input device (not shown) different from the controller 1020 connected to the input / output IF14 is specified as an input operation of the user and received.
  • the distribution terminal 300 (computer, information processing device) may be a mobile terminal such as a smartphone, a PDA (Personal Digital Assistant), or a tablet computer. Further, the distribution terminal 300 may be a computer such as a server, a desktop personal computer, a laptop computer, or a tablet, and a computer group in which these are combined.
  • the distribution terminal 300 may be a group of devices in which a display device, an input device, and an information processing device are connected so as to be suitable for live distribution.
  • the distribution terminal 300 includes a processor 30, a memory 31, a storage 32, a communication interface (IF) 33, an input / output IF 34, and a touch screen 35 (display unit). These configurations included in the distribution terminal 300 are electrically connected to each other by a communication bus.
  • the distribution terminal 300 may be provided with an input / output IF 34 to which a display (display unit) configured separately from the distribution terminal 300 main body can be connected in place of or in addition to the touch screen 35.
  • the distribution terminal 300 is connected to peripheral devices such as one or more microphones 3010, one or more motion capture devices 3020, and one or more controllers 3030 via wireless or wired. , May be configured to be communicable. Peripherals connected wirelessly establish communication with the distribution terminal 300, for example, in accordance with a communication standard such as Bluetooth®. Further, the device group including these peripheral devices may be regarded as one set of distribution terminals 300.
  • the microphone 3010 acquires the voice generated in the surroundings and converts it into an electric signal.
  • the voice converted into an electric signal is transmitted to the distribution terminal 300 as voice data, and is received by the distribution terminal 300 via the communication IF 33.
  • the motion capture device 3020 tracks the motion (including facial expressions, mouth movements, etc.) of the tracking target (for example, a person), and transmits the output value as the tracking result to the distribution terminal 300.
  • the motion data which is an output value, is received by the distribution terminal 300 via the communication IF 33.
  • the motion capture method of the motion capture device 3020 is not particularly limited.
  • the motion capture device 3020 selectively includes all mechanisms for capturing motion, such as a camera, various sensors, markers, a suit worn by a model (person), a signal transmitter, etc., depending on the method adopted. ..
  • the controller 3030 may have one or more physical input mechanisms such as buttons, levers, sticks, and wheels.
  • the controller 3030 transmits an output value based on an input operation input to the input mechanism by the operator of the distribution terminal 300 to the distribution terminal 300.
  • the controller 3030 may have various sensors such as an acceleration sensor and an angular velocity sensor, and may transmit the output values of the various sensors to the distribution terminal 300.
  • the above-mentioned output value is accepted by the distribution terminal 300 via the communication IF 33.
  • a person who performs some input operation on the distribution terminal 300 by using an operation unit provided in the distribution terminal 300 or various input mechanisms communicably connected to the distribution terminal 300 is referred to as an operator. ..
  • the operator includes a person who operates the distribution terminal 300 using the input unit 351 and the controller 3030, a voice actor who inputs voice through the microphone 3010, and moves via the motion capture device 3020.
  • the model to enter is also included.
  • the distribution terminal 300 may include a camera and a distance measuring sensor (not shown).
  • the motion capture device 3020 and the controller 3030 may have a camera and a distance measuring sensor.
  • the distribution terminal 300 includes a communication IF 33, an input / output IF 34, and a touch screen 35 as an example of a mechanism for inputting information to the distribution terminal 300. If necessary, a camera and a distance measuring sensor may be further provided.
  • Each of the above-mentioned parts as an input mechanism can be regarded as an operation part configured to accept a user's input operation.
  • the operation unit may be composed of the touch screen 35.
  • the distribution terminal 300 identifies and accepts the user's operation performed on the input unit 351 of the touch screen 35 as the user's input operation.
  • the distribution terminal 300 identifies and accepts a signal (for example, an output value) transmitted from the controller 3030 as an input operation of the user.
  • a signal output from an input device (not shown) different from the controller 3030 connected to the input / output IF34 is specified as an input operation of the user and received.
  • the game terminal 400 (computer, information processing device) may be a mobile terminal such as a smartphone, a feature phone, a PDA (Personal Digital Assistant), or a tablet computer.
  • the game terminal 400 may be a game device suitable for game play.
  • the game terminal 400 includes a processor 40, a memory 41, a storage 42, a communication interface (IF) 43, an input / output IF 44, a touch screen 45 (display unit), a camera 47, and a distance measuring sensor 48. And prepare.
  • IF communication interface
  • a touch screen 45 display unit
  • the game terminal 400 may include an input / output IF 14 to which a display (display unit) configured separately from the game terminal 400 main body can be connected in place of or in addition to the touch screen 15.
  • the game terminal 400 may be configured to be communicable with one or more controllers 4020.
  • the controller 4020 establishes communication with the game terminal 400, for example, according to a communication standard such as Bluetooth®.
  • the controller 4020 may have one or more buttons or the like, and transmits an output value based on a user's input operation to the buttons or the like to the game terminal 400.
  • the controller 4020 may have various sensors such as an acceleration sensor and an angular velocity sensor, and transmits the output values of the various sensors to the game terminal 400.
  • the controller 4020 may have the camera 47 and the distance measuring sensor 48.
  • the game terminal 400 for example, at the start of a game, have a user who uses the controller 4020 input user identification information such as the user's name or login ID via the controller 4020.
  • the game terminal 400 can associate the controller 4020 with the user, and identifies which user the output value belongs to based on the source of the received output value (controller 4020). be able to.
  • each game terminal 400 communicates with a plurality of controllers 4020, each user grips each controller 4020, so that the one game terminal does not communicate with other devices such as the game server 500 via the network 4.
  • Multiplayer can be realized at 400.
  • each game terminal 400 communicates with each other according to a wireless standard such as a wireless LAN (Local Area Network) standard (communication connection is made without going through the game server 500), so that multiplayer can be performed locally by a plurality of game terminals 400. It can also be realized.
  • the game terminal 400 may further include at least a part of various functions described later included in the game server 500.
  • the plurality of game terminals 400 may be provided with various functions described later described in the game server 500 in a distributed manner.
  • the game terminal 400 may communicate with the game server 500.
  • information indicating a play result such as a result or victory or defeat in a certain game may be associated with user identification information and transmitted to the game server 500.
  • the controller 4020 may be configured to be removable from the game terminal 400.
  • a coupling portion with the controller 4020 may be provided on at least one surface of the housing of the game terminal 400.
  • the game terminal 400 may accept the attachment of a storage medium 4030 such as an external memory card via the input / output IF 44. As a result, the game terminal 400 can read the program and data recorded in the storage medium 4030.
  • the program recorded on the storage medium 4030 is, for example, a game program.
  • the game terminal 400 may store the game program acquired by communicating with an external device such as the game server 500 in the memory 41 of the game terminal 400, or may store the game program acquired by reading from the storage medium 4030 in the memory. It may be stored in 41.
  • the game terminal 400 includes a communication IF 43, an input / output IF 44, a touch screen 45, a camera 47, and a distance measuring sensor 48 as an example of a mechanism for inputting information to the game terminal 400.
  • a communication IF 43 an input / output IF 44, a touch screen 45, a camera 47, and a distance measuring sensor 48 as an example of a mechanism for inputting information to the game terminal 400.
  • Each of the above-mentioned parts as an input mechanism can be regarded as an operation part configured to accept a user's input operation.
  • the operation unit when the operation unit is configured with at least one of the camera 47 and the distance measuring sensor 48, the operation unit detects an object 4010 in the vicinity of the game terminal 400 and performs an input operation from the detection result of the object. Identify.
  • a user's hand as an object 4010, a marker having a predetermined shape, or the like is detected, and an input operation is specified based on the color, shape, movement, or type of the object 4010 obtained as a detection result.
  • the game terminal 400 inputs a gesture (a series of movements of the user's hand) detected based on the captured image by the user. Specify and accept as.
  • the captured image may be a still image or a moving image.
  • the game terminal 400 identifies and accepts the user's operation performed on the input unit 451 of the touch screen 45 as the user's input operation.
  • the operation unit is configured by the communication IF 43
  • the game terminal 400 identifies and accepts a signal (for example, an output value) transmitted from the controller 4020 as an input operation of the user.
  • a signal output from an input device (not shown) different from the controller 4020 connected to the input / output IF44 is specified as an input operation of the user and received.
  • the processor 10 controls the operation of the entire viewing terminal 100.
  • the processor 20 controls the operation of the entire distribution server 200.
  • the processor 30 controls the operation of the entire distribution terminal 300.
  • the processor 40 controls the operation of the entire game terminal 400.
  • the processor 50 controls the operation of the entire game server 500.
  • Processors 10, 20, 30, 40, and 50 include a CPU (Central Processing Unit), an MPU (Micro Processing Unit), and a GPU (Graphics Processing Unit).
  • the processor 10 reads a program from the storage 12 described later and expands it into the memory 11 described later.
  • the processor 20 reads a program from the storage 22 described later and expands it into the memory 21 described later.
  • the processor 30 reads a program from the storage 32 described later and expands it into the memory 31 described later.
  • the processor 40 reads a program from the storage 42 described later and expands it into the memory 41 described later.
  • the processor 50 reads a program from the storage 52 described later and expands it into the memory 51 described later.
  • Processor 10, processor 20, processor 30, processor 40, and processor 50 execute the expanded program.
  • the memories 11, 21, 31, 41, and 51 are the main storage devices.
  • the memories 11, 21, 31, 41, and 51 are composed of storage devices such as a ROM (Read Only Memory) and a RAM (Random Access Memory).
  • the memory 11 provides a work area to the processor 10 by temporarily storing a program and various data read from the storage 12 described later by the processor 10.
  • the memory 11 also temporarily stores various data generated while the processor 10 is operating according to the program.
  • the memory 21 provides a work area to the processor 20 by temporarily storing various programs and data read from the storage 22 described later by the processor 20.
  • the memory 21 also temporarily stores various data generated while the processor 20 is operating according to the program.
  • the memory 31 provides a work area to the processor 30 by temporarily storing various programs and data read from the storage 32 described later by the processor 30.
  • the memory 31 also temporarily stores various data generated while the processor 30 is operating according to the program.
  • the memory 41 provides a work area to the processor 40 by temporarily storing the program and various data read from the storage 42 described later by the processor 40.
  • the memory 41 also temporarily stores various data generated while the processor 40 is operating according to the program.
  • the memory 51 provides a work area to the processor 50 by temporarily storing a program and various data read from the storage 52 described later by the processor 50.
  • the memory 51 also temporarily stores various data generated while the processor 50 is operating according to the program.
  • the program executed by the processor 30 may be a distribution program for realizing live distribution of contents.
  • the program executed by the processor 10 may be a viewing program for realizing the function of streaming playback of the content and the function of supporting the play of the game of the distributor from the viewing terminal 100.
  • the function of supporting the game play of the distributor is simply referred to as a "support function".
  • the program executed by the processor 20 may be the above-mentioned distribution program or the above-mentioned viewing program.
  • the processor 20 executes either or both of the distribution program and the viewing program in response to a request from the viewing terminal 100 or the distribution terminal 300.
  • the distribution program and the viewing program may be executed in parallel.
  • the distribution program may be a distribution program for realizing live distribution by cooperation between the distribution server 200 and the distribution terminal 300.
  • the viewing program may be a viewing program for realizing the streaming playback function and the support function in cooperation with the viewing terminal 100 and the distribution server 200.
  • the program executed by the processor 40 and the processor 50 may be a game program for realizing the game by the game terminal 400.
  • the program may be a game program for realizing the game in collaboration with the game terminal 400 and the game server 500.
  • the game realized by the cooperation between the game terminal 400 and the game server 500 may be a game executed on a browser started on the game terminal 400.
  • the program may be a game program for realizing the game by the cooperation of a plurality of game terminals 400.
  • the various data include data related to the game such as user information and game information, and instructions or notifications to be transmitted / received between the devices of the game system 3.
  • Storages 12, 22, 32, 42, and 52 are auxiliary storage devices.
  • the storages 12, 22, 32, 42, and 52 are composed of a storage device such as a flash memory or an HDD (Hard Disk Drive).
  • Various data related to the game are stored in the storages 12, 22, 32, 42, and 52.
  • the communication IF 13 controls the transmission / reception of various data in the viewing terminal 100.
  • the communication IF 23 controls the transmission / reception of various data in the distribution server 200.
  • the communication IF 33 controls the transmission / reception of various data in the distribution terminal 300.
  • the communication IF 43 controls the transmission / reception of various data in the game terminal 400.
  • the communication IF 53 controls the transmission / reception of various data in the game server 500.
  • Communication IFs 13, 23, 33, 43, and 53 use, for example, communication via a wireless LAN (Local Area Network), Internet communication via a wired LAN, a wireless LAN, or a mobile phone network, short-range wireless communication, and the like. Control the communication that was there.
  • a wireless LAN Local Area Network
  • Internet communication via a wired LAN, a wireless LAN, or a mobile phone network, short-range wireless communication, and the like. Control the communication that was there.
  • the input / output IF 14 of the viewing terminal 100 is an interface for the viewing terminal 100 to accept data input, and an interface for the viewing terminal 100 to output data.
  • the input / output IF 14 may input / output data via USB (Universal Serial Bus) or the like.
  • the input / output IF 14 may include, for example, a physical button, a camera, a microphone, a speaker, or the like of the viewing terminal 100.
  • the input / output IF 24 of the distribution server 200 is an interface for the distribution server 200 to receive data input, and an interface for the distribution server 200 to output data.
  • the input / output IF 24 may include, for example, an input unit that is an information input device such as a mouse or a keyboard, and a display unit that is a device that displays and outputs an image.
  • the input / output IF 34 of the distribution terminal 300 is an interface for the distribution terminal 300 to receive data input, and an interface for the distribution terminal 300 to output data.
  • the input / output IF34 includes, for example, information input devices such as a mouse, keyboard, stick, and lever, devices for displaying and outputting images such as a liquid crystal display, and peripheral devices (microphone 3010, motion capture device 3020, and controller 3030). May include connections for sending and receiving data between.
  • the input / output IF 44 of the game terminal 400 is an interface for the game terminal 400 to accept data input, and an interface for the game terminal 400 to output data.
  • the input / output IF44 may input / output data via USB (Universal Serial Bus) or the like.
  • the input / output IF 44 may include, for example, a physical button, a camera, a microphone, a speaker, or the like of the viewing terminal 100.
  • the input / output IF 54 of the game server 500 is an interface for the game server 500 to accept data input, and an interface for the game server 500 to output data.
  • the input / output IF 54 may include, for example, an input unit that is an information input device such as a mouse or a keyboard, and a display unit that is a device that displays and outputs an image.
  • the touch screen 15 of the viewing terminal 100 is an electronic component that combines an input unit 151 and a display unit 152.
  • the touch screen 35 of the distribution terminal 300 is an electronic component that combines an input unit 351 and a display unit 352.
  • the touch screen 45 of the game terminal 400 is an electronic component that combines an input unit 451 and a display unit 452.
  • the input units 151, 351 and 451 are, for example, touch-sensitive devices, and are configured by, for example, a touch pad.
  • the display units 152, 352, and 452 are configured by, for example, a liquid crystal display, an organic EL (Electro-Luminescence) display, or the like.
  • the input units 151, 351 and 451 detect the position where the user's operation (mainly physical contact operation such as touch operation, slide operation, swipe operation, and tap operation) is input to the input surface, and determine the position. It has a function to transmit the indicated information as an input signal.
  • the input units 151, 351 and 451 may be provided with a touch sensing unit (not shown).
  • the touch sensing unit may adopt any method such as a capacitance method or a resistance film method.
  • the viewing terminal 100 and the game terminal 400 may include one or more sensors for specifying the holding posture of the viewing terminal 100 and the game terminal 400.
  • This sensor may be, for example, an acceleration sensor, an angular velocity sensor, or the like.
  • the processor 10 or the processor 40 identifies the holding posture of the viewing terminal 100 or the game terminal 400 from the output of the sensor, and performs processing according to the holding posture.
  • the processor 10 or the processor 40 may be a vertical screen display in which a vertically long image is displayed on the display unit 152 or 452 when the viewing terminal 100 or the game terminal 400 is held vertically.
  • the viewing terminal 100 or the game terminal 400 when the viewing terminal 100 or the game terminal 400 is held horizontally, it may be a horizontal screen display in which a horizontally long image is displayed on the display unit.
  • the processor 10 or the processor 40 may be able to switch between the vertical screen display and the horizontal screen display according to the holding posture of the viewing terminal 100 or the game terminal 400.
  • the camera 47 includes an image sensor and the like, and generates a captured image by converting the incident light incident from the lens into an electric signal.
  • the distance measuring sensor 48 is a sensor that measures the distance to the object to be measured.
  • the distance measuring sensor 48 includes, for example, a light source that emits pulse-converted light and a light receiving element that receives the light.
  • the distance measuring sensor 48 measures the distance to the object to be measured by the timing of light emission from the light source and the timing of receiving the reflected light generated by the light emitted from the light source being reflected by the object to be measured.
  • the ranging sensor 48 may have a light source that emits light having directivity.
  • FIG. 3 is a block diagram showing a functional configuration of a viewing terminal 100, a distribution server 200, a distribution terminal 300, a game terminal 400, and a game server 500 included in the support system 1.
  • Each of the viewing terminal 100, the distribution server 200, the distribution terminal 300, the game terminal 400, and the game server 500 has a functional configuration (not shown) necessary for functioning as a general computer, and known functions in the game. It may include the functional configurations required to achieve it.
  • the viewing terminal 100 has a function as an input device that accepts a user's input operation and a function as an output device that outputs a game image or sound.
  • the viewing terminal 100 functions as a control unit 110 and a storage unit 120 by the cooperation of the processor 10, the memory 11, the storage 12, the communication IF 13, the input / output IF 14, and the like.
  • the distribution server 200 has a function of communicating with the distribution terminal 300 and the viewing terminal 100 to support the distribution terminal 300 to live-distribute the content to the viewing terminal 100.
  • the distribution server 200 functions as a control unit 210 and a storage unit 220 by the cooperation of the processor 20, the memory 21, the storage 22, the communication IF23, the input / output IF24, and the like.
  • the distribution terminal 300 has a function of creating content and delivering the content live to the viewing terminal 100 via the distribution server 200.
  • the distribution terminal 300 functions as a control unit 310 and a storage unit 320 by the cooperation of the processor 30, the memory 31, the storage 32, the communication IF 33, the input / output IF 34, and the like.
  • the game terminal 400 has a function as an input device that accepts a user's input operation and a function as an output device that outputs a game image or sound.
  • the game terminal 400 functions as a control unit 410 and a storage unit 420 by the cooperation of the processor 40, the memory 41, the storage 42, the communication IF 43, the input / output IF 44, and the like.
  • the game server 500 has a function of communicating with the game terminal 400 and supporting the game terminal 400 to advance the game. Further, the game server 500 has a function of mediating between the distribution server 200 and the game terminal 400.
  • the game server 500 functions as a control unit 510 and a storage unit 520 by the cooperation of the processor 50, the memory 51, the storage 52, the communication IF 53, the input / output IF 54, and the like.
  • the storage unit 120 stores the viewing program 131 and the viewer information 132 of the viewer corresponding to the viewing terminal 100.
  • the storage unit 320 stores the distribution program 331 and the distributor information 332 of the distributor corresponding to the distribution terminal 300.
  • the storage unit 220 stores the viewing program 131, the viewer information 132, the distribution program 331, and the distributor information 332.
  • the storage unit 220 collectively stores the distributor information 332 collected from each distribution terminal 300.
  • the storage unit 220 collectively stores the viewer information 132 collected from each viewing terminal 100.
  • the viewing program 131 is a program executed by the viewing terminal 100 and the distribution server 200.
  • the distribution program 231 is a program executed by the distribution terminal 300 and the distribution server 200.
  • the execution of the viewing program 131 and the distribution program 331 by the distribution server 200 is not essential.
  • the distribution server 200 does not have to execute the viewing program 131.
  • the distribution terminal 300 can realize live distribution by executing the distribution program 331 independently, the distribution server 200 does not have to execute the distribution program 331.
  • the viewer information 132 is data referred to when the control unit 110 executes the viewing program 131.
  • the viewer information 132 is data managed for each viewer, and is illustrated in FIG. 15.
  • the viewer information 132 includes the name of the viewer, that is, the name of the viewer's account supported by the viewing terminal 100, the amount of valuable data held by the account, or the quantity of specific items held by the account. Information indicating the above may be included. Further, even if the viewer information 132 includes the delivery history of the delivered content, the history of sending and receiving messages, and the input history of the first input operation in the viewer account corresponding to the viewing terminal 100. good. Further, the viewer information 132 may include a purchase history of valuable data and a purchase or acquisition history of a specific item.
  • the item "item” illustrated in FIG. 15 stores a list of items as a game medium owned by the viewer.
  • the item is, for example, a clothing item worn by a character.
  • the item "Distribution history” stores a list of videos, so-called back numbers, that have been live-distributed to viewers in the past in the live distribution part.
  • the video that is PUSH-distributed in real time can be viewed only at that time.
  • the moving images for past distribution are recorded on the distribution server 200 or the distribution terminal 300, and can be PULL-distributed in response to a request from the viewing terminal 100.
  • the back number may be made available for download by the user for a fee.
  • the distributor information 332 is data referred to when the control unit 210 executes the distribution program 231.
  • the distributor information 332 is data managed for each distributor.
  • the distributor information 332 may include information indicating the name of the account of the distributor corresponding to the distribution terminal 300.
  • the distributor information 332 includes various information related to the distributed content such as the distribution history of the content, the number of playbacks of the distributed content, and the history of sending and receiving messages in the account of the distributor corresponding to the distribution terminal 300. It may be.
  • the storage unit 320 of the distribution terminal 300 may store various data related to the distribution of the operation instruction data (not shown in FIG. 3).
  • the operation instruction data is data for playing a moving image on the viewing terminal 100, and specifically, is data for operating a character object appearing in the moving image.
  • the moving image played on the viewing terminal 100 based on the operation instruction data is a moving image in which the avatar operated by the distributor operates. "Movement" is the movement of at least a part of the avatar's body, including utterances.
  • the motion instruction data may include motion capture data that captures the movement of the tracking target such as a model in advance, voice data that records the voice of an actor such as a voice actor, or input for operating the character. It may include operation history data indicating an operation history, or may include a motion command group in which commands associated with the above-mentioned series of input operations are arranged in chronological order.
  • the operation instruction data includes "destination” which is meta information and each item of "character ID”, "voice”, and "movement” which is the content of the data. It is configured.
  • the destination designation information is stored in the item "destination".
  • the destination designation information is information indicating to which device the operation instruction data is transmitted.
  • the destination designation information may be, for example, an address unique to the viewing terminal 100, or may be identification information of the group to which the viewing terminal 100 belongs. It may be a symbol (for example, "ALL") indicating that the destination is all the viewing terminals 100 satisfying a certain condition.
  • character ID stores a character ID for uniquely identifying a character appearing in this game.
  • the character ID stored here represents which character's action is indicated by the action instruction data.
  • the item "voice” stores voice data to be expressed in the character.
  • Motion data that specifies the movement of the character is stored in the item "movement".
  • the motion data may be motion capture data acquired by the distribution terminal 300 via the motion capture device 3020.
  • the motion capture data may be data that tracks the movement of the actor's entire body, may be data that tracks the facial expression and mouth movement of the actor, or may be both.
  • the motion data may be a motion command group instructing a series of movements of the character specified by an operation input by the operator of the distribution terminal 300 via the controller 3030.
  • buttons A, B, C, and D of the controller 3030 For example, when the commands "raise the right hand”, “raise the left hand”, “walk”, and “run” are assigned to the buttons A, B, C, and D of the controller 3030, the operator can use them. , Button A, button B, button C, and button D are pressed in succession. In this case, a group of motion commands in which the commands “raise right hand”, “raise left hand”, “walk”, and “run” are arranged in the above order is stored in the "movement" item as motion data. Will be done. In this embodiment, the voice data and the motion data are included in the operation instruction data in a synchronized state.
  • the control unit 110 of the viewing terminal 100 can operate the character appearing in the game as intended by the creator of the operation instruction data. Specifically, when the operation instruction data includes voice data, the control unit 110 causes the character to speak based on the voice data. Further, when the motion data includes motion data, the control unit 110 moves the character based on the motion data, that is, generates an animation of the character so as to move based on the motion data. ..
  • the storage unit 420 and the storage unit 520 store the game program 431, the game information 432, and the user information 433.
  • the storage unit 420 stores user information 433 of the user corresponding to the game terminal 400.
  • the storage unit 520 collectively stores the user information 433 collected from each game terminal 400.
  • the game program 431 is a game program executed by the game terminal 400 and the game server 500.
  • the game information 432 is data referred to when the control unit 410 and the control unit 510 execute the game program 431.
  • the user information 433 is data managed for each user account.
  • the control unit 210 comprehensively controls the distribution server 200 by executing the distribution program 231 stored in the storage unit 220. For example, the control unit 210 receives the content from the distribution terminal 300 in real time and distributes the content live to the viewing terminal 100. The control unit 210 communicates with the viewing terminal 100 and the distribution terminal 300 to transmit and receive various information as needed.
  • the control unit 210 functions as a transmission / reception unit 211, a server processing unit 212, and a data management unit 213 according to the description of the distribution program 231.
  • the control unit 210 can also function as another functional block (not shown) in order to support live distribution of the content from the distribution terminal 300, streaming reproduction of the content by the viewing terminal 100, and support for the distributor.
  • the transmission / reception unit 211 receives various data and requests from the distribution terminal 300. For example, the transmission / reception unit 211 receives a part or all of the distributor information 332 from the distribution terminal 300. The transmission / reception unit 211 transmits various data and requests to the distribution terminal 300.
  • the transmission / reception unit 211 receives various data and requests from the viewing terminal 100. For example, the transmission / reception unit 211 receives a request for live distribution from the viewing terminal 100. The transmission / reception unit 211 transmits various information to the viewing terminal 100. For example, the transmission / reception unit 211 delivers the content live to the viewing terminal 100.
  • the server processing unit 212 performs live distribution and streaming playback of the content, as well as arithmetic processing necessary for supporting the distributor.
  • the server processing unit 212 instructs the transmission / reception unit 211 to transmit various data.
  • the server processing unit 212 instructs the data management unit 213 to add, update, or delete various types of information.
  • the data management unit 213 manages the data stored in the storage unit 220.
  • the data management unit 213 adds, updates, or deletes various information included in the distributor information 132 and the viewer information 132 in response to an instruction from the server processing unit 212.
  • the data management unit 213 may read at least one of the distributor information 132 and the viewer information 132 from the storage unit 220 according to the instruction of the server processing unit 212.
  • the control unit 110 comprehensively controls the viewing terminal 100 by executing the viewing program 131 stored in the storage unit 120. For example, the control unit 110 executes streaming reproduction of the content according to the operation of the viewing program 131 and the user. Further, the control unit 110 communicates with the distribution server 200 to send and receive information as needed during the reproduction of the content.
  • the control unit 110 functions as an operation reception unit 111, a playback unit 112, a display control unit 113, a communication unit 114, and a support instruction unit 115 according to the description of the viewing program 131.
  • the control unit 110 can also function as other functional blocks (not shown) in order to realize streaming playback and distributor support.
  • the operation reception unit 111 detects and accepts a user's input operation to the input unit 151.
  • the operation reception unit 111 determines what input operation has been performed from the action exerted by the user on the console via the touch screen 15 and other input / output IF 14, and outputs the result to each element of the control unit 110. do.
  • the operation receiving unit 111 receives an input operation for the input unit 151, detects the coordinates of the input position of the input operation, and specifies the type of the input operation.
  • the operation receiving unit 111 specifies, for example, a touch operation, a slide operation, a swipe operation, a tap operation, and the like as types of input operations. Further, the operation receiving unit 111 detects that the contact input is canceled from the touch screen 15 when the continuously detected input is interrupted.
  • the playback unit 112 executes streaming playback.
  • the reproduction unit 112 reproduces the content received from the distribution server 200 via the communication unit 114.
  • the display control unit 113 causes the display unit 152 to display the content to be streamed and reproduced by the reproduction unit 112.
  • the display control unit 113 may control and draw a 2D or 3D game object (UI object) for constructing a UI (user interface).
  • UI object 2D or 3D game object
  • the display control unit 113 may superimpose the UI object necessary for various operations for viewing the content and supporting the distributor on the screen of the display unit 152 together with the content.
  • the UI object is, for example, an icon, a button, a list, a menu screen, or the like.
  • the UI object is a tool for the viewer to perform on the viewing terminal 100 in viewing the content and supporting the distributor. Further, the UI object is a tool for notifying the viewer of various information from the viewing terminal 100 during the reproduction of the content on the viewing terminal 100.
  • the communication unit 114 transmits various data and requests to the distribution server 200. For example, the communication unit 114 transmits a request for distribution of the content and a part or all of the viewer information 132 to the distribution server 200.
  • the communication unit 114 receives various information related to live distribution from the distribution server 200. For example, the communication unit 114 receives the content from the distribution server 200 and a part or all of the distributor information 332.
  • the support instruction unit 115 When the operation reception unit 111 accepts the first input operation, the support instruction unit 115 creates input information corresponding to the first input operation and sends it to the distribution server 200. The details of the input information will be described later.
  • the support instruction unit 115 may create and transmit input information in exchange for valuable data or consumption of a particular item. As a result, it is possible to set a limit on the number of times the viewer supports the distributor, so that the viewer can think about the timing and the number of times the distributor is supported. Therefore, the interest of the content is improved.
  • the control unit 110 may function as an analysis unit 116 (not shown).
  • the analysis unit 116 analyzes (renders) the operation instruction data and instructs the character to operate based on the analysis result.
  • the analysis unit 116 starts rendering of the operation instruction data triggered by the fact that the operation instruction data supplied by the distribution terminal 300 is received via the communication IF 33. From the analysis result, the distribution terminal 300 immediately instructs the character to operate based on the operation instruction data. This makes it possible to show the user a character that operates in real time.
  • the control unit 310 comprehensively controls the distribution terminal 300 by executing the distribution program 331 stored in the storage unit 320. For example, the control unit 310 creates content according to the operation of the distribution program 331 and the distributor, and supplies the content to the viewing terminal 100 via the distribution server 200. The control unit 310 communicates with the distribution server 200 and the game terminal 400 to send and receive information.
  • the control unit 310 functions as an operation reception unit 311, a distribution unit 312, a display control unit 313, and a communication unit 314 according to the description of the distribution program 331.
  • the control unit 310 can also function as other functional blocks (not shown) depending on the nature of the content to be distributed in the distribution system 2.
  • the operation reception unit 311 detects and accepts the operator's input operation to the input unit 351.
  • the operation reception unit 311 determines what kind of input operation has been performed on the console via the touch screen 35 and other input / output IF 34s from the action exerted by the operator, and outputs the result to each element of the control unit 310. Output.
  • the details of the function of the operation reception unit 311 are almost the same as those of the operation reception unit 111 in the viewing terminal 100.
  • the distribution unit 312 executes various processes related to content distribution.
  • the distribution unit 312 includes a distribution screen creation unit 312A, a content creation unit 312B, and a notification unit 312C.
  • the distribution unit 312 generates operation instruction data for operating the character according to the operation of the distributor of the distribution terminal 300, and distributes the operation instruction data to the viewing terminal 100.
  • the distribution screen creation unit 312A creates a screen for the distributor to support the operating of content creation by the distributor.
  • the screen for the distributor is also referred to as a distribution screen.
  • the configuration of the distribution screen is not particularly limited.
  • the distribution screen creation unit 312A creates a distribution screen capable of listing various components included in the content such as an avatar, a game screen, and various parameter displays.
  • the distribution screen created by the distribution screen creation unit 312A is displayed on the touch screen 35 via the display control unit 313.
  • the content creation unit 312B creates content for live distribution. The specific method of content creation by the content creation unit 312B will be described later.
  • the notification unit 312C creates and outputs various notifications for the distributor. For example, the notification unit 312C notifies the distributor that the distributor support has been provided.
  • the display control unit 313 outputs a display screen reflecting the processing results executed by each of the above elements to the display unit 352 of the touch screen 35.
  • the details of the function of the display control unit 313 are substantially the same as those of the display control unit 113 in the viewing terminal 100.
  • the display control unit 313 may display UI objects necessary for various operations for live distribution on the screen of the display unit 352 together with the content or superimposed with the content.
  • the communication unit 314 transmits various data and requests to the distribution server 200. For example, the communication unit 314 transmits the content and a part or all of the distributor information 332 to the distribution server 200.
  • the communication unit 314 receives various information related to live distribution from the distribution server 200. For example, the communication unit 314 receives a part or all of the viewer information 132 from the distribution server 200. Further, the communication unit 314 communicates between the distribution terminal 300 and the game terminal 400. For example, the communication unit 314 receives an image of the game screen from the game terminal 400 in real time.
  • the control unit 410 comprehensively controls the game terminal 400 by executing the game program 431 stored in the storage unit 420. For example, the control unit 410 advances the game according to the game program 431 and the user's operation. Further, the control unit 410 communicates with the game server 500 as necessary to transmit and receive information while the game is in progress.
  • the control unit 410 functions as an operation reception unit 411, a game progress unit 412, a display control unit 413, and a communication unit 414 according to the description of the game program 431.
  • the control unit 410 can also function as other functional blocks (not shown) in order to advance the game, depending on the nature of the game to be executed.
  • the operation reception unit 411 detects and accepts the user's input operation to the input unit 451.
  • the operation reception unit 411 determines what kind of input operation has been performed from the action exerted by the user on the console via the touch screen 45 and other input / output IF44s, and outputs the result to each element of the control unit 410. do.
  • the operation receiving unit 411 receives an input operation for the input unit 451, detects the coordinates of the input position of the input operation, and specifies the type of the input operation.
  • the operation reception unit 411 specifies, for example, a touch operation, a slide operation, a swipe operation, a tap operation, and the like as types of input operations. Further, the operation reception unit 411 detects that the contact input is canceled from the touch screen 45 when the continuously detected input is interrupted.
  • the game progress unit 412 performs various processes related to the progress of the game. For example, the game progress unit 412 specifies the instruction content of the user based on the coordinates of the position of the input operation received by the operation reception unit 411, the type of operation, and the progress status of the game. In addition, the game progress unit 412 performs various determination processes related to the progress of the game. Further, the game progress unit 412 adds, updates, or deletes various information included in the game information 432 and the user information 433 stored in the storage unit 420.
  • the display control unit 413 creates an image of the game screen, and transmits the image to the distribution terminal 300 via the communication unit 414 in real time.
  • the display control unit 413 generates, for example, an image including a game object and a background image as a background of the game object, and transmits the image to the distribution terminal 300.
  • the display control unit 413 may display the image of the game screen on the display unit 452.
  • the display control unit 413 may control and draw a 2D or 3D game object (UI object) for constructing a UI (user interface).
  • UI object 2D or 3D game object
  • the display control unit 413 may display a game screen on which UI objects necessary for various operations of the game such as icons, buttons, lists, and menu screens are superimposed on the background image.
  • the UI object is a tool for the user to input the game terminal 400 necessary for the progress of the game.
  • the UI object is a tool for the user to obtain information output from the game terminal 400 while the game is in progress.
  • the communication unit 414 transmits various data and requests to the game server 500. For example, the communication unit 414 transmits a part or all of the game information 432 or the user information 433 to the game server 500.
  • the communication unit 414 receives various data and requests from the game server 500. For example, the communication unit 414 receives a part or all of the game information 432 or the user information 433 from the game server 500.
  • the communication unit 414 communicates between the game terminal 400 and the distribution terminal 300.
  • the communication unit 414 transmits the image of the game screen created by the display control unit 413 to the distribution terminal 300 in real time.
  • the control unit 510 comprehensively controls the game server 500 by executing the game program 431 stored in the storage unit 520. Further, the control unit 510 may communicate with a plurality of game terminals 400 to mediate the exchange of data between the game terminals 400.
  • the control unit 510 functions as a transmission / reception unit 511, a server processing unit 512, and a data management unit 513 according to the description of the game program 431.
  • the control unit 510 can also function as other functional blocks (not shown) in order to support the progress of the game in the game terminal 400, depending on the nature of the game to be executed.
  • the transmission / reception unit 511 receives various data and requests from the game terminal 400. For example, the transmission / reception unit 511 receives a part or all of the game information 432 or the user information 433 from the game terminal 400.
  • the transmission / reception unit 511 transmits various data and requests to the game terminal 400. For example, the transmission / reception unit 511 transmits the support instruction received from the distribution server 200 to the game terminal 400.
  • the server processing unit 512 performs arithmetic processing necessary for providing the game.
  • the server processing unit 512 instructs the transmission / reception unit 511 to transmit various data.
  • the server processing unit 512 instructs the data management unit 513 to add, update, or delete various information included in the game information 432 and the user information 433.
  • the data management unit 513 manages the data stored in the storage unit 520.
  • the data management unit 513 adds, updates, or deletes various information included in the game information 432 and the user information 433 in response to an instruction from the server processing unit 512.
  • the data management unit 513 may read at least one of the game information 432 and the user information 433 from the storage unit 520 according to the instruction of the server processing unit 512.
  • the data management unit 513 may read out from the storage unit 520 a program to be executed by a certain game terminal 400 among the game programs 431 and transmit the program to the game terminal 400.
  • the distribution server 200 may include at least a part of the functions of the viewing terminal 100 or the distribution terminal 300.
  • the viewing terminal 100 or the distribution terminal 300 may include at least a part of the functions included in the distribution server 200.
  • the game server 500 may have at least a part of the functions provided by the game terminal 400.
  • the game terminal 400 may have at least a part of the functions included in the game server 500.
  • the viewing terminal 100 may cooperate with other components other than the above-mentioned components or other devices connected to the viewing terminal 100.
  • the viewing terminal 100 may have other components or other devices perform a part of the processing in the viewing terminal 100.
  • the distribution system 2 may use a device other than the distribution server 200 and the distribution terminal 300 as a component of the distribution system 2 and cause the other device to execute a part of the processing in the distribution system 2. That is, the computer that executes the distribution program 231 in the present embodiment may be any of the distribution server 200, the distribution terminal 300, and other devices, or may be realized by a combination of a plurality of these devices.
  • the game system 3 may use a device other than the game terminal 400 and the game server 500 as a component of the game system 3 and cause the other device to execute a part of the processing in the game system 3. That is, the computer that executes the game program 431 in the present embodiment may be any of the game terminal 400, the game server 500, and other devices, or may be realized by a combination of a plurality of these devices.
  • FIG. 4 is a sequence diagram showing an example of a flow of data transmission / reception and processing between devices when content is created and live-streamed.
  • the game server 500 is not shown in FIG. 4 because there is no essential processing in the flow from content creation to distribution.
  • step S100 the game progress unit 412 of the game terminal 400 starts the game.
  • the game progress unit 412 starts the game, for example, when the operation reception unit 411 receives an input operation instructing the start of the game.
  • the game progress unit 412 instructs the display control unit 413 to create a game screen according to the progress of the game.
  • the display control unit 413 receives the instruction and creates a game screen.
  • step S102 the communication unit 414 transmits the image of the game screen created by the display control unit 413 to the distribution terminal 300 in real time.
  • the game screen may be displayed on the display unit 452 of the game terminal 400.
  • step S104 the communication unit 314 of the distribution terminal 300 receives the image of the game screen in real time.
  • the communication unit 314 sends the received image of the game screen to the distribution unit 312 at any time.
  • step S106 the distribution unit 312 creates the content and transmits the content to the distribution server 200 in real time via the communication unit 314.
  • the content may include action instruction data. The method of creating the content will be described in detail later.
  • the distribution unit 312 continues the live distribution of the content until, for example, the operation reception unit 311 receives an input operation instructing the end of the live distribution.
  • the distribution unit 312 may generate operation instruction data as content. Specifically, the distribution unit 312 identifies a character for video distribution, and stores the character ID of the character in the "character ID" item of the operation instruction data. The video of which character is to be distributed at what time may be scheduled in advance by the game master and registered in the distribution terminal 300. Alternatively, the operator of the distribution terminal 300 may specify in advance to the distribution terminal 300 which character's operation instruction data is to be created.
  • the distribution unit 312 stores the acquired voice data in the "voice" item of the operation instruction data.
  • the distribution unit 312 stores the acquired motion capture data in the "movement" item of the operation instruction data.
  • the distribution unit 312 links the voice data and the motion capture data so that the voice data and the motion capture data are synchronized with each other.
  • the distribution unit 312 uses the group identification information of the group of these viewing terminals 100 or the address of one viewing terminal 100 as the destination designation information so that one or more viewing terminals 100 are the destinations, and the operation instruction data. Store in the "D
  • step S108 the transmission / reception unit 211 of the distribution server 200 receives the content in real time.
  • the transmission / reception unit 211 may temporarily or non-temporarily store the received content in the storage unit 220.
  • the distribution server 200 waits until a request for live distribution is received from the viewing terminal 100.
  • step S110 the operation reception unit 111 of the viewing terminal 100 receives an input operation instructing the viewer to view the content.
  • the reproduction unit 112 executes step S112.
  • step S112 the reproduction unit 112 requests the distribution of the content via the communication unit 114.
  • step S114 the server processing unit 212 of the distribution server 200 receives the distribution request via the transmission / reception unit 211. Upon receiving the request, the server processing unit 212 executes the processing of step S116.
  • step S116 the server processing unit 212 distributes the content received from the distribution terminal 300 to the viewing terminal 100 in real time. After that, the server processing unit 212 continues the live distribution of the content until, for example, the transmission / reception unit 211 stops receiving the content from the distribution terminal 300, or the viewing terminal 100 notifies that the viewing has ended.
  • step S118 the communication unit 114 of the viewing terminal 100 receives the content in real time.
  • step S120 the reproduction unit 112 streams and reproduces the content received by the communication unit 114 at any time.
  • the reproduction unit 112 may move the avatar according to the operation instruction data of the content received by the communication unit 114.
  • the reproduction unit 112 reproduces the video in which the avatar is operating and reproduces the sound of the avatar by real-time rendering.
  • the reproduction unit 112 continues the streaming reproduction until it is determined to be YES in step S122 or YES in step S124.
  • step S122 the control unit 110 determines whether or not the operation reception unit 111 has received an input operation instructing the end of viewing. If YES in step S122, that is, if the operation reception unit 111 receives an input operation instructing the end of viewing, the reproduction unit 112 executes step S126.
  • step S126 the reproduction unit 112 ends the streaming reproduction of the content. Further, the reproduction unit 112 notifies the distribution server 200 of the end of viewing via the communication unit 114. When the server processing unit 212 of the distribution server 200 receives the notification, the server processing unit 212 stops the live distribution to the viewing terminal 100.
  • step S122 that is, if the operation receiving unit 111 does not accept the input operation instructing the end of viewing, the control unit 110 further executes the process of step S124.
  • step S124 the control unit 110 determines whether or not the live distribution has ended. For example, the control unit 110 may determine that the live distribution has ended when the reception of the content in the communication unit 114 is completed. If NO in step S124, the control unit 110 repeats the process from step S122. On the other hand, if YES in step S124, the reproduction unit 112 executes the process of step S126. That is, the reproduction unit 112 ends the streaming reproduction of the content.
  • the content including the play screen of the game in progress on the game terminal 400 and the avatar of the distributor is created and distributed in real time.
  • the viewer can see the avatar of the distributor and the play screen of the game played by the distributor by viewing the content through the viewing terminal 100.
  • FIG. 5 is a diagram showing a state of content creation by a distributor and an example of a display screen when the content is reproduced on the viewing terminal 100.
  • the display screen when the content is being reproduced on the viewing terminal 100 is referred to as a "reproduction screen".
  • the game realized by the game system 3 is a gun shooting game in which the stage is cleared by shooting and defeating an enemy. Further, in the following description, as a support effect, the effect of increasing the number of remaining bullets of the distributor in the above-mentioned gun shooting game, that is, the effect of reloading the gun is activated according to the first input operation. do.
  • the state (A) in FIG. 5 is a diagram showing a state of content creation by a distributor.
  • the distributor 701 creates content by inputting various inputs to the distribution terminal 300. For example, the distributor 701 inputs his / her voice 700 to the distribution terminal 300 via the microphone 3010.
  • the motion capture data of the model 702 which is a part of the distributor, may be input to the distribution terminal 300.
  • the distribution unit 312 reflects the movement indicated by the motion capture data supplied from the motion capture device 3020 on the movement of the distributor's avatar.
  • the motion capture data is obtained by acquiring the movement of the model 702 via the motion capture device 3020.
  • the game screen is supplied to the distribution terminal 300 from the game terminal 400 at any time.
  • the content creation unit 312B of the distribution terminal 300 sequentially synthesizes the content based on the voice, the motion capture data, and the game screen input in real time.
  • the content creation unit 312B draws an image of a character object indicating the distributor's avatar. At this time, the content creation unit 312B moves the posture of the character object to a posture corresponding to the movement of the model 702 indicated by the motion capture data.
  • the content creation unit 312B synthesizes the above-mentioned image of the character object and the game screen. This makes it possible to create content including the distributor's avatar and the play screen of the game being played by the distributor.
  • the content creation unit 312B may synthesize the voice having the same content as the voice 700 emitted by the distributor 701 into the content.
  • the "voice of the same content” means the voice 700 itself, a voice obtained by subjecting the voice 700 to a predetermined voice processing, or a voice obtained by mechanically uttering the content of the voice 700 with a reading software or the like.
  • the content creation unit 312B may synthesize a character string or the like input via the touch screen 35 or the like of the distribution terminal 300 into the content.
  • the content creation unit 312B generates operation instruction data instructing the distributor 701 (voice actor or the like) to make the controlled character speak based on the voice data input via the microphone 3010. May be good.
  • the operation instruction data generated in this way includes at least the above-mentioned voice data.
  • the distributor 701 model or the like
  • the motion instruction data generated in this way includes at least the above-mentioned motion capture data.
  • the operation instruction data to be performed may be generated.
  • the operation instruction data generated in this way includes at least the above-mentioned operation history data.
  • the operation history data is, for example, information in which operation logs indicating which button of the controller 3030 is pressed at what timing by the operator when which screen is displayed on the display unit are organized in chronological order. ..
  • the state (B) in FIG. 5 is a diagram showing an example of a reproduction screen in the viewing terminal 100.
  • the playback screen 800 includes at least the distributor's avatar 801 and the game play screen 802. Further, the reproduction screen 800 may include a column 807 that displays the amount of valuable data or a specific item owned by the viewer. Further, the reproduction screen 800 may include a button 805 and a button 806 for accepting the first input operation.
  • the button 805 and the button 806 are buttons for causing different support effects. In other words, the first input operation for the button 805 and the first input operation for the button 806 are accepted by the control unit 110 as different types of first input operations.
  • the reproduction screen 800 may include only one of the button 805 and the button 806. In this way, by including the UI object for accepting the first input operation in the playback screen 800 and displaying it, the viewer can be made to execute the distributor support by a simple operation.
  • the playback screen 800 may include a button 804 for sending a message to the distributor. Further, the viewing terminal 100 may output an audio 803 having the same content as the audio input by the distributor from an output device such as a speaker.
  • FIG. 6 is a sequence diagram showing an example of a flow of data transmission / reception and processing between devices when a viewer supports a game play of a distributor during live distribution.
  • the sequence diagram shown in FIG. 6 is a sequence diagram in a case where the distribution server 200 and the distribution terminal 300 are delivering the content live and the viewing terminal 100 is playing the content.
  • the sequence diagram shown in FIG. 6 shows an example of the flow of data transmission / reception and processing executed between steps S120 and S122 in the sequence diagram shown in FIG.
  • step S200 the control unit 110 determines whether or not the operation reception unit 111 has accepted the first input operation. In the case of NO in step S200, that is, when the operation receiving unit 111 does not accept the first input operation, the control unit 110 waits for the acceptance of the first input operation while playing the content by the reproduction unit 112. If YES in step S200, that is, if the operation reception unit 111 receives the first input operation, the support instruction unit 115 executes step S202.
  • the first input operation is, for example, an input operation for the button 805 or 806 included in the reproduction screen 800 shown in FIG.
  • FIG. 7 is a diagram showing an example of changes in the playback screen 800 before and after the first input operation is performed by the viewer.
  • the state (A) of FIG. 7 shows the reproduction screen 800 before the first input operation for the button 805 is performed by the viewer A.
  • the state (B) in FIG. 7 shows the reproduction screen 800 after the first input operation is performed.
  • the operation receiving unit 111 performs the input operation. , Accepted as the first input operation.
  • the support instruction unit 115 executes step S202.
  • step S202 the support instruction unit 115 creates input information according to the type of the first input operation, and transmits the input information to the distribution server 200.
  • the support instruction unit 115 receives an input operation performed on any of the buttons 805 and 806 included in the playback screen 800, specifies which button the input operation is performed on, and then identifies each button. Create input information according to.
  • the input information may be at least information that can notify that the first input operation has been performed on the viewing terminal 100.
  • the data structure is not particularly limited as long as the input information includes information necessary for the distribution terminal 300 to create a support instruction.
  • FIG. 8 is a diagram showing an example of the data structure of the input information.
  • the input information includes information in a "user ID” column, a "user name” column, a “date and time” column, an "instruction” column, and a “consumption” column.
  • the input information of FIG. 8 is an example of the input information generated when the input operation for the button 805 is accepted in the state (A) of FIG. 7.
  • Information for identifying the viewer is stored in the "user ID" column.
  • the "user name” column information indicating the name of the viewer's account, for example, the handle name is stored.
  • the name of the viewer's account will also be referred to as the viewer's name.
  • Information indicating the date and time when the first input operation is performed is stored in the "date and time” column. The date and time may be timed using the control clock of the control unit 110 or the like.
  • Information indicating the type of the first input operation is stored in the "instruction" column. In the example of FIG. 8, the input information is the input information when the first input operation indicating the instruction A is performed.
  • the "consumption amount” column stores information indicating the amount of valuable data or a specific item consumed when the first input operation is accepted and the input information is created. If both valuable data and specific items are available to assist the distributor, the Consumption column should indicate the type of what was consumed, that is, the type of valuable data consumed and the specific item. It is desirable that the indicated information is also stored.
  • the support instruction unit 115 notifies the user that the distributor has been supported via the display control unit 113.
  • the support instruction unit 115 instructs the display control unit 113 to create a playback screen 800 including a notification that the first input operation has been accepted.
  • the support instruction unit 115 instructs the display control unit 113 to create a reproduction screen 800 including notification of valuable data or consumption of a specific item by the first input operation.
  • the support instruction unit 115 causes the display control unit 113 to display a pop-up image or the like notifying the support effect caused by the first input operation.
  • the reproduction unit 112 may execute the above-mentioned various notifications by voice or the like.
  • the server processing unit 212 of the distribution server 200 receives the input information.
  • the server processing unit 212 creates a support instruction based on the received input information.
  • the data structure of the support instruction is not particularly limited as long as the control unit 410 of the game terminal 400 includes information necessary for realizing the support effect.
  • the distribution server 200 may store support information in the storage unit 220, which is information in which the type of the first input operation, that is, the type of the instruction in the viewing terminal 100 and the content of the distributor support are associated with each other. ..
  • the server processing unit 212 specifies the content of the support effect from the first input operation indicated by the input information.
  • the server processing unit 212 creates a support instruction indicating the content of the specified support effect.
  • FIG. 9 is a diagram showing an example of a support instruction data structure created by the server processing unit 212 of the distribution server 200.
  • the support instruction data shown in FIG. 9 indicates the support instruction created in response to the input information shown in FIG. 7.
  • the support instruction includes a "support effect” column and an "effect size” column.
  • Information that defines the content of the support effect is stored in the "support effect” column.
  • the support effect is an effect that changes the numerical value of a predetermined in-game parameter related to the game
  • information indicating the parameter to be changed is stored in the "support effect” column.
  • the "support effect” column stores information indicating how the parameter is changed.
  • the "support effect” column may include information indicating the amount of change in the parameter.
  • the in-game parameter of the quantity of possessed items called “bullets” in the game is "reloaded", that is, increased.
  • the number of bullets is assumed to be the variable x.
  • effect size information indicating the amount of change in a predetermined parameter related to the game, that is, the effect size of the support effect is stored.
  • the effect size is fixed at 10, but the effect size may be defined, for example, depending on the amount of valuable data or the consumption of a particular item. Specifically, when two specific items are consumed, the effect size may be twice as much as when one is consumed. If the "support effect” column contains information indicating the amount of change in the parameter, the support instruction may not include the information in the "effect size” column.
  • the input information may include information that defines the content of the support effect. For example, even if the input information shown in FIG. 8 contains information shown in the "support effect” column and the "effect” column shown in FIG. 9 in place of or in addition to the information shown in the "instruction" column. good.
  • the storage unit 120 of the viewing terminal 100 stores the support information.
  • the support instruction unit 115 specifies the content of the support effect corresponding to the first input operation, and creates input information including the content.
  • the server processing unit 212 may transmit the received input information as it is to the game server 500 as a support instruction. Further, in this case, the support information may not be included in the distribution server 200.
  • the support instruction may include information indicating the type of the first input operation, not the content of the support effect.
  • the storage unit 520 of the game server 500 or the storage unit 420 of the game terminal 400 stores the support information.
  • the content of the support effect corresponding to the first input operation is specified.
  • the game server 500 specifies the content of the support effect, the content is transmitted from the game server 500 to the game terminal 400.
  • the distribution server 200 does not have to include the support information.
  • step S208 the server processing unit 212 transmits the created support instruction to the game server 500.
  • step S210 the game server 500 receives the support instruction.
  • step S212 the game server 500 transmits a support instruction to the game terminal 400. That is, the game server 500 transfers the support instruction received from the distribution server 200 to the game terminal 400.
  • step S214 the game progress unit 412 of the game terminal 400 receives a support instruction via the communication unit 414.
  • step S216 the game progress unit 412 activates the support effect indicated by the support instruction in the ongoing game.
  • the game screen created by the display control unit 413 is transmitted to the distribution terminal 300 at any time. Therefore, the fact that the game progress unit 412 activates the support effect is reflected in the game screen transmitted to the distribution terminal 300.
  • step S218 the display control unit 413 of the game terminal 400 transmits the game screen to the distribution terminal 300 via the communication unit 414.
  • step S220 the distribution unit 312 of the distribution terminal 300 receives the game screen.
  • the content creation unit 312B of the distribution terminal 300 creates the received game screen, that is, the content including the play screen of the game of the distributor, and distributes the content live via the distribution server 200.
  • the reproduction unit 112 and the display control unit 113 display the reproduction screen including the content on the touch screen 15. As a result, the play screen after the support effect is activated is displayed on the touch screen 15 of the viewing terminal 100.
  • the state (B) in FIG. 7 shows the playback screen 800 after the input operation for the button 805 is performed.
  • the support instruction unit 115 reduces the valuable data or the specific item held by the viewer A by a predetermined amount. Then, in exchange for the consumption of valuable data or a specific item, the above-mentioned input information is created and transmitted to the distribution server 200.
  • the support instruction unit 115 updates the viewer's valuable data or the holding amount of a specific item stored in the viewer information 132.
  • the holding amount is referred to when the reproduction screen 800 is created by the reproduction unit 112 and the display control unit 113. Therefore, as shown in the state (B) of FIG. 7, the holding amount of valuable data or a specific item displayed in the column 807 of the reproduction screen 800 is also updated. In the illustrated example, the number of valuable data (gems) held by the viewer is reduced by 10.
  • the input information is transmitted from the support instruction unit 115 to the distribution server 200. Then, a support instruction is created in the distribution server 200, and the support effect is activated in the game terminal 400 of the game system 3 based on the support instruction.
  • the game screen 802 of the playback screen 800 includes a column 802A indicating the remaining ammunition of the gun.
  • the support effect increases the number of remaining ammunition of the gun by 10.
  • the distribution server 200 also executes step S222 when transmitting the support instruction in step S208.
  • step S222 the server processing unit 212 of the distribution server 200 transmits the input information to the distribution terminal 300.
  • step S224 the distribution unit 312 of the distribution terminal 300 receives the input information. As a result, the distribution unit 312 can recognize that the distributor support has been provided.
  • step S226 the notification unit 312C of the distribution unit 312 notifies the distributor that the distributor support has been made.
  • the notification unit 312C notifies the viewer name of the viewer who provided the distributor support together with the notification that the distributor support has been performed.
  • the notification method in step S226 is not particularly limited.
  • the notification unit 312C may notify the distributor by voice that the distributor support has been made from the speaker of the distribution terminal 300.
  • the notification unit 312C notifies that the distributor support has been made by displaying a pop-up image or the like indicating that the distributor support has been made on the distribution screen created and displayed by the distribution screen creation unit 312A. May be good.
  • steps S222 to S226 has been described after the processing of steps S208 to S220.
  • the processing order of the processing of step S208 and the processing of step S222 is not particularly limited. Further, step S208 and step S222 may be executed in parallel.
  • the processing order of the processes of steps S210 to S220 and the processes of steps S224 to S226 is not particularly limited.
  • the distribution terminal 300 may notify the distributor of the support after receiving the game screen after the support effect is activated. That is, the process of step S226 may be executed after the process of step S200.
  • step S222 transmission of input information from the distribution server 200 to the distribution terminal 300 is not essential.
  • the game terminal 400 may notify the distribution terminal 300 that the support effect has been activated.
  • the distribution terminal 300 receives the notification from the game terminal 400, the distribution terminal 300 performs the notification in step S226.
  • the support system 1 it is possible to support the game play of the distributor in response to the first input operation for the viewing terminal 100. That is, the viewer can intervene in the game play of the distributor by performing the first input operation while watching the live distribution. Therefore, it is possible to improve the interest of the content.
  • the game provided by the game system 3 is independent of the content distributed by the distribution system 2, and the game screen is captured by the distribution terminal 300 from the game terminal 400, so that the game screen becomes the content. It was decided to be included in.
  • the support system 1 may be a system in which the distribution system 2 and the game system 3 are integrated.
  • the distribution terminal 300 and the game terminal 400 are integrally configured, and the distribution screen creation unit 312A may collaborate with the game progress unit 412, the game server 500, and the like to create a game screen and distribution screen. good.
  • the distribution screen creation unit 312A may provide a game for the distributor or the distributor's avatar to play on the distribution screen in cooperation with the game progress unit 412, the game server 500, and the like.
  • the game play screen included in the content is the content itself including the distributor's avatar.
  • FIG. 10 is a diagram showing another example of the playback screen.
  • the playback screen 900 shown in FIG. 10 displays content as a game screen, including the distributor's avatar 901.
  • the playback screen 900 includes the distributor's avatar 901.
  • the reproduction screen 900 includes a button 905 for accepting the first input operation.
  • the playback screen 900 includes objects 902 and 908 related to the progress of the game, a column 907 indicating the amount of valuable data or a specific item held, and a button 904 for sending a message to the distributor. You may be.
  • the operation reception unit 111 receives a first input operation such as an input operation by touching the button 905 on the playback screen 900. Subsequent processing is the same as the above-mentioned processing.
  • the support system 1 may increase the remaining time in the illustrated game realized in the distribution terminal 300 as a support effect in response to the first input operation for the button 905.
  • the operation reception unit 111 of the viewing terminal 100 may accept a second input operation, which is an input operation instructing the viewer to send a message to the distributor. Further, when the control unit 110 of the viewing terminal 100 receives the second input operation, the control unit 110 may send a message to the distribution system 2. Further, the display control unit 113 includes a message transmitted from the viewing terminal 100 to the distribution system 2 together with the content and a UI object for receiving the first input operation on the touch screen 15, and other viewers other than the viewer. May display a message transmitted from another viewing terminal 100.
  • the display control unit 113 may display the content and the UI object for accepting the first input operation as well as the UI object for accepting the second input operation on the touch screen 15.
  • Embodiment 2 of the present invention will be described. The same description as that described in the first embodiment will not be repeated.
  • FIG. 11 is a diagram showing an example of a reproduction screen when a message is input and transmitted in the viewing terminal 100.
  • the playback screen 850 of the viewer's viewing terminal 100 in which the user name stored in the viewer information 132 is "A man", that is, the viewing terminal 100 of A man will be described as an example.
  • the state (A) in FIG. 11 is a diagram showing a playback screen 850 when the second input operation is accepted.
  • the content creation unit 312B of the distribution terminal 300 creates content including the display area of the message from the viewer and distributes it live. A message from each viewing terminal 100 is displayed in the display area at any time.
  • the reproduction unit 112 of the viewing terminal 100 reproduces the content including the above-mentioned display area. Therefore, the reproduction screen includes a display area 810 for displaying a message from the viewer, as in the illustrated reproduction screen 850.
  • the display control unit 113 of the viewing terminal 100 reproduces the UI object 811 which is a software keyboard for inputting a message and the message input field 812 when the operation receiving unit 111 accepts a predetermined input operation of the viewer. Display on screen 850.
  • the predetermined input operation is, for example, an input operation for the button 804 on the reproduction screen 800 shown in the state (B) of FIG.
  • the operation reception unit 111 of the viewing terminal 100 receives a second input operation, which is an input operation instructing the distributor to send a message.
  • the second input operation is an input operation for confirming the input message, that is, an input operation for the enter button of the software keyboard 811.
  • the control unit 110 reads out the viewer name stored in the viewer information 132, and distributes the viewer name and the confirmed message, that is, the information indicating the character string "Do your best!. It is transmitted to the distribution server 200 of the system 2.
  • the destination of the message is the distributor, but the content of the message itself is not particularly limited.
  • the content of the message may be an impression of the content, a reply comment to a comment of another viewer, or the like.
  • the server processing unit 212 of the distribution server 200 receives the message and the viewer name from the viewing terminal 100 of the A man via the transmission / reception unit 211.
  • the server processing unit 212 transfers the received viewer name and message to the distribution terminal 300.
  • the distribution unit 312 of the distribution terminal 300 receives the viewer name and the message from the distribution server 200.
  • the content creation unit 312B includes the text character string of the message and the viewer name, the UI image, the game screen, and the avatar so that the message is displayed in the display area of the message in the content together with the message destination, that is, the viewer name. Synthesize the components of the content such as, and deliver it live.
  • the playback unit 112 of the viewing terminal 100 receives and plays back the live-delivered content.
  • the reproduction screen 850 shown in the state (B) of FIG. 11 is displayed on the touch screen 15.
  • the state (B) of FIG. 11 is a playback screen 850 of the viewing terminal 100 of the A man after the message “Do your best!” Shown in the state (A) of the figure is transmitted from the viewing terminal 100 of the A man. It is a figure which shows. For example, the message 810A and the user name (A man) who sent the message are displayed in association with each other in the display area 810 of the reproduction screen 850.
  • the distribution server 200 of the distribution system 2 receives the viewer name and the message from the plurality of viewing terminals 100 and transfers them to the distribution terminal 300. Then, the content creation unit 312B of the distribution terminal 300 synthesizes the message and the viewer name with the components of other contents so that the messages are displayed in the display area together with the name of the viewer who sent the message. Create content. Therefore, for example, a message other than the message of the A man included in the content may be displayed on the reproduction screen 850 of the viewing terminal 100 of the A man.
  • the viewing terminal 100 of the A man is obtained when the B thick uses a viewing terminal 100 other than the viewing terminal 100 of the A man, that is, the viewing terminal 100 of the B thick is used to transmit a message.
  • the viewing terminal 100 of the A man displays a reproduction screen 850 in which the message 810B transmitted by a viewer (thick B) other than the A man is displayed in the display area 810.
  • the viewing terminal 100 indicates to the viewer a message instructed by the viewer to be transmitted and a message transmitted by a viewer other than the viewer from the other viewing terminal 100. be able to.
  • the viewing terminal 100 indicates to the viewer a message instructed by the viewer to be transmitted and a message transmitted by a viewer other than the viewer from the other viewing terminal 100. be able to.
  • the A man who sees the reproduction screen 850 shown in the state (C) of FIG. 11 can recognize that the B thick is watching the same content.
  • a man and B thick can talk with each other by sending messages to each other. This makes it possible for the viewer to experience that the content is being viewed by a plurality of people.
  • the viewer can react to the distributor or others with the message, the interest of the content is improved.
  • the distribution screen creation unit 312A of the distribution terminal 300 may display the message received from the viewing terminal 100 and the name of the viewer who sent the message on the distribution screen.
  • the distribution unit 312 may notify the distributor by voice of the content of the message received from the viewing terminal 100 and the viewer name via the speaker or the like of the distribution terminal 300.
  • FIG. 12 is a sequence diagram showing an example of data transmission / reception between devices and a processing flow for notifying the viewer that another viewer has supported the game play of the distributor.
  • FIG. 12 as an example, the process flow when two viewers, A man and C assistant, are viewing the content using their respective viewing terminals 100, and C assistant executes the distributor support. Shows.
  • steps S300 to S326 in FIG. 12 is the same as the processing flow of steps S200 to S226 in FIG.
  • the viewing terminal 100 transmits the input information including the user ID and the viewer name to the distribution server 200.
  • the notification unit 312C of the distribution terminal 300 notifies not only that the distributor support has been performed, but also the viewer name of the viewer who has provided the distributor support.
  • the distribution server 200 executes step S328 after transmitting the support instruction to the game server 500 in step S308 or after transmitting the input information to the distribution terminal 300 in step S322.
  • step S328 the server processing unit 212 of the distribution server 200 provided support contents and support to the viewing terminals 100 other than the viewing terminal 100 that is the transmission source of the input information among the viewing terminals 100 that are playing back the content. Notify the viewer name.
  • the server processing unit 212 sends the above-mentioned notification to the viewing terminal 100 other than the viewing terminal 100 associated with the user ID indicated by the received input information.
  • the server processing unit 212 notifies the viewing terminal 100 of the A man of the support content and the name of the viewer who provided the support.
  • the distribution server 200 may notify all the viewing terminals 100 that are playing the content of the support notification and the name of the viewer who provided the support.
  • step S330 the control unit 110 of the viewing terminal 100 of the A man receives the notification from the distribution server 200.
  • step S332 the display control unit 113 of the viewing terminal 100 of A man reflects the notification received in step S330 on the playback screen.
  • the display control unit 113 creates, for example, a pop-up image showing the name of the C assistant who provided the distributor support and the content of the distributor support executed by the instruction of the C assistant, and superimposes and displays the pop-up image on the playback screen.
  • the game terminal 400 may notify the distribution terminal 300 that the support effect has been activated. Further, when the distribution terminal 300 receives the notification from the game terminal 400, the distribution terminal 300 may transfer the notification to the distribution server 200. Then, when the server processing unit 212 of the distribution server 200 receives the notification in the transmission / reception unit 211, the server processing unit 212 may execute step S328. As a result, it is possible to notify each viewing terminal 100 of the support content and the like when the support effect is actually activated in the game. Therefore, even in each viewing terminal 100, when the support effect is actually activated in the game, the support content and the name of the account of the viewer who supported can be displayed on the playback screen.
  • FIG. 13 is a diagram showing an example of a reproduction screen in the viewing terminal 100 when another viewing terminal 100 corresponding to another viewer executes distributor support.
  • the reproduction screen 860 shown in the states (A) to (C) of FIG. 13 is a reproduction screen displayed on the viewing terminal 100 of the man A after the reproduction screen 850 shown in the state (C) of FIG.
  • the state (A) in FIG. 13 shows a playback screen when C assistant, who is another viewer, executes distributor support from the terminal of C assistant.
  • the distribution server 200 transmits a support instruction to the game server 500 and includes the viewing terminal 100 of A man. Notify the viewing terminal 100 of the name of the C assistant who instructed the support and the content of the support.
  • the display control unit 113 of the viewing terminal 100 of the A man creates a pop-up image 814 showing the name of the C assistant who provided the distributor support and the content of the support, and superimposes the pop-up image 814 on the playback screen.
  • the same content is viewed by the certain viewer who is viewing the content. It is possible to recognize the existence of others who are doing it. For example, in the example of the state (A) in FIG. 13, it is possible to make the A man recognize that the C assistant is watching the same content and has provided the distributor support. This makes it possible for the viewer to experience that the content is being viewed by a plurality of people.
  • step S326 of FIG. 12 the distributor is notified of the name of the viewer who executed the distributor support.
  • the distributor can return a response by voice 815 or the like to the viewer who has executed the distributor support.
  • the distributor can recognize the name of the viewer who has executed the distributor support, he / she can read the name and make a reply as in the illustrated voice 815.
  • the audio 815 is similarly distributed to all viewing terminals 100 as content. Therefore, when the distributor returns a response such as voice 815, C-assist can hear or see the response to himself / herself who supported the distributor by viewing the content. Therefore, C-suke can not only view the content but also interact with the distributor of the content in both directions. Therefore, the interest of the content is improved.
  • a viewer other than C assistant for example, A man, can recognize that the distributor picks up the name of C assistant and responds on his / her viewing terminal 100. In this way, by showing a certain viewer the interaction between the distributor and the other viewer, it is possible to encourage the certain viewer to be proactively involved in the content through the support of the distributor.
  • the state (B) of FIG. 13 is a diagram showing a playback screen of the viewing terminal 100 of the man A when the man A executes the distributor support after the state (A) of the figure.
  • the fact that he / she has provided the support is displayed on the playback screen 860 as, for example, a pop-up 816.
  • the distributor is notified of the name of the viewer who executed the distributor support, so that the distributor can also return a reply to the A man, for example, voice 817.
  • the state (C) in FIG. 13 is a diagram showing a playback screen on the viewing terminal 100 of the A man when C assistant further executes the distributor support after the state (B) in the figure.
  • pop-ups 814, 816, and 818 indicating that each viewer has performed distributor support may be displayed in chronological order on the playback screen 860.
  • a pop-up indicating a new notification is displayed toward the bottom of the playback screen 860.
  • the display control unit 113 may delete these pop-ups from the playback screen 860 after a certain period of time has elapsed.
  • the viewing terminal 100 may notify the user, that is, the viewer, of the date and time when the distributor support is executed in step S304. Further, the distribution server 200 may transmit the date and time when the distributor support is provided to each viewing terminal 100 in step S328 of FIG. In this case, the distribution server 200 may specify the date and time when the distributor support is provided from the input information.
  • each viewing terminal 100 may display the date and time when the distributor support was made on the playback screen 860 in step S332.
  • the display control unit 113 may display the pop-ups 814, 816, and 818 shown in each figure of FIG. 13 including the date and time when the distributor support is performed.
  • the distribution server 200 does not notify the viewing terminal 100 of the support content and the viewer name, and the content of the notification is not shown on the playback screen of the viewing terminal 100, but the content itself of the distribution terminal 300 is notified of the content of the notification. It may be delivered including the same contents as.
  • the distribution server 200 and the viewing terminal 100 do not have to execute steps S328 to S332 of FIG.
  • the content creation unit 312B of the distribution terminal 300 sends a voice or image notification indicating the content of the notification received in step S326, that is, the name of the viewer who executed the distributor support and the content of the support. It may be included in the content.
  • each viewing terminal 100 can reflect the above-mentioned notification on the reproduction screen by reproducing the content.
  • the distribution system 2 may distribute the content including the avatar of the distributor and the play screen of the game played by the distributor using the game terminal 400 included in the game system 3 in real time.
  • the distribution system 2 may receive input information based on the first input operation, including the viewer name associated with the viewing terminal 100, from one or more viewing terminals 100.
  • the distribution system 2 may cause an effect of supporting the distributor in the game by transmitting the support instruction corresponding to the input information to the game system 3. Then, when the distribution system 2 receives the input information, the distribution system 2 may notify the distributor of the viewer name and the content of the support effect.
  • the distribution screen creation unit 312A of the distribution terminal 300 may show the viewer name included in the input information and the content of the support effect to the distributor on the distribution screen. good.
  • FIG. 14 is a diagram showing an example of a distribution screen created by the distribution screen creation unit 312A.
  • the illustrated distribution screen 950 shows a distribution screen when creating the content displayed on the reproduction screen 860 shown in the state (C) of FIG.
  • the distribution screen 950 includes, for example, the distributor's avatar 951 and the game play screen 952.
  • the arrangement position, posture, facial expression, etc. of the avatar 951 may be displayed in the same manner as the display mode on the reproduction screen.
  • the distributor can confirm how the avatar is displayed on the playback screen through the distribution screen 950.
  • the distribution screen 950 may include, for example, a display area 960 for displaying a message from a viewer, and messages 960A and 960B transmitted from each viewer. Since the distribution server 200 and the distribution terminal 300 receive messages at any time during live distribution, messages are displayed in real time in the display area 960. As shown in the figure, the name of the viewer who sent the message may be added to each message.
  • the distribution screen 950 may be provided with a display area 955 that displays the name of the viewer who executed the distributor support and the content of the support effect by the distributor support. The date and time when the distributor support was executed may also be written in the display area 955.
  • the distributor can recognize that the distributor support has been performed, so that, for example, a response can be returned to the viewer who provided the distributor support. Therefore, the interaction between the viewer and the distributor is activated, and the interest of the content is improved.
  • the distribution screen 950 may be provided with a column 953 that displays at least one of the number of viewers who are currently viewing the content and the total number of viewers of the content. Then, the number in column 953 may be updated in real time. As a result, the distributor can grasp the number of viewers viewing the content through the distribution screen 950.
  • the distribution screen 950 may be provided with a column 954 that displays the amount of valuable data or a specific item consumed by the viewer of the content for the distributor support in the content. Then, the number in column 954 may be updated in real time. As a result, the distributor can grasp the implementation status of the distributor support from the quantitative viewpoint through the distribution screen 950.
  • the viewing terminal 100 according to the support system 1 may have a function as a game terminal.
  • the "function as a game terminal” referred to here may be a function of realizing the same game as the game realized by the game terminal 400, or a function of realizing another game different from the game. May be good.
  • the "other game” may be, for example, a game provided in the viewing terminal 100 and which gives the viewer a reward according to the reception information of a GPS receiver (not shown), that is, the position information.
  • the support instruction unit 115 of the viewing terminal 100 accepts the first input operation in exchange for the consumption of valuable data or a specific item. Further, the control unit 110 of the viewing terminal 100 according to the present embodiment advances the same game as the game realized by the game terminal 400 or another game according to the input operation of the viewer. The control unit 110 further grants the viewer valuable data or specific items consumed to perform the first input operation, depending on the progress of the game or other game described above.
  • valuable data or specific items necessary for support can be given as a reward for the viewer playing a game or another game.
  • viewers can secure valuable data or specific items needed to assist the distributor when viewing the content by playing the game or other game in advance before the content is scheduled to be distributed. Can be kept.
  • the viewing terminal 100 may receive operation information indicating that the distributor has executed a predetermined operation from the distribution system 2. Further, the viewing terminal 100 may display a UI object for accepting the first input operation when the operation information is received. Alternatively, the viewing terminal 100 may enable acceptance of the first input operation for the above-mentioned UI object when the operation information is received.
  • the specific example of the distributor's "predetermined operation” is not particularly limited.
  • the "predetermined operation" of the distributor may be an input operation for the distribution terminal 300, for example, an input operation related to the creation of content.
  • the predetermined operation may be an input operation performed by the distribution terminal 300 on the touch screen 35 or the like, or a voice input operation using the microphone 3010.
  • the control unit 310 recognizes the input voice by voice and specifies the operation content.
  • the operation reception unit 311 of the distribution terminal 300 sends this.
  • the reception and control unit 310 identifies the input operation corresponding to the voice by voice recognition.
  • the control unit 310 transmits operation information indicating that the predetermined operation has been executed to the distribution server 200.
  • the "predetermined operation" of the distributor may be an operation performed by the distributor on the game terminal 400, that is, an input operation related to the progress of the game.
  • the input operation for determining the stage to be played may be the above-mentioned predetermined operation.
  • the input operation for selecting a predetermined chat icon in the game may be the above-mentioned predetermined operation.
  • the operation reception unit 411 of the game terminal 400 determines whether or not the received input operation is a predetermined operation. If it is not a predetermined operation, the game terminal 400 does not perform any special processing.
  • the communication unit 414 of the game terminal 400 transmits operation information indicating that the distributor has executed the predetermined operation to the distribution terminal 300.
  • the communication unit 314 of the distribution terminal 300 receives the operation information, the communication unit 314 transfers the operation information to the distribution server 200.
  • the operation information is transferred to the viewing terminal 100 during viewing the content.
  • the communication unit 114 of the viewing terminal 100 receives the operation information.
  • the display control unit 113 displays a UI object for accepting the first input operation, such as the buttons 805 and 806 in FIG. 5, on the playback screen.
  • the display control unit 113 enables acceptance of the first input operation for the UI object displayed on the playback screen.
  • the distributor can control whether or not the first input operation in the viewing terminal 100, that is, the operation for supporting the distributor is accepted or not, by his / her own input operation.
  • the distributor can hide the buttons 805 and 806, etc., or invalidate the reception of input operations during the period when the viewer does not want to intervene or when he / she wants the viewer to concentrate on viewing.
  • the viewer can easily determine the timing to support the distributor depending on whether the UI object is displayed or hidden, or whether the input operation for the UI object is accepted or not. Therefore, it is possible to further activate the distributor support by the viewer.
  • the display control unit 113 of the viewing terminal 100 may display a UI object corresponding to a predetermined operation type indicated by the operation information.
  • the display control unit 113 may enable acceptance of the first input operation for the UI object corresponding to the type.
  • the buttons 805 and 806 in FIG. 5 may be controlled to accept or reject a display or input operation according to different predetermined operations.
  • the viewing terminal 100 may receive progress information indicating that the progress status of the game by the distributor has reached a predetermined status from the distribution system 2. Further, when the viewing terminal 100 receives the progress information, the viewing terminal 100 may display a UI object for accepting the first input operation. Alternatively, the viewing terminal 100 may enable acceptance of the first input operation for the above-mentioned UI object when the progress information is received.
  • the game progress unit 412 of the game terminal 400 determines whether or not the progress of the game has reached a predetermined situation, and if the predetermined situation is reached, information indicating that the predetermined situation has been reached. The progress information is created and transmitted to the distribution terminal 300.
  • the game progress unit 412 progresses when the number of bullets possessed by the character operated by the distributor in the game, that is, the number of remaining bullets becomes a certain value or less. Information may be created and transmitted. Further, for example, when the game is an action game including a battle with an enemy, the game progress unit 412 creates and transmits progress information when the physical strength value of the character operated by the distributor becomes a certain value or less. May be good. Further, for example, the game progress unit 412 may create and transmit the progress information when a predetermined event is started in the game.
  • the communication unit 314 of the distribution terminal 300 When the communication unit 314 of the distribution terminal 300 receives the progress information, the communication unit 314 transfers the progress information to the distribution server 200.
  • the transmission / reception unit 211 of the distribution server 200 When the transmission / reception unit 211 of the distribution server 200 receives the progress information, the transmission / reception unit 211 transfers the progress information to the viewing terminal 100 during viewing the content.
  • the communication unit 114 of the viewing terminal 100 receives progress information.
  • the display control unit 113 displays a UI object for accepting the first input operation, such as the buttons 805 and 806 in FIG. 5, on the playback screen.
  • the display control unit 113 enables acceptance of the first input operation for the UI object displayed on the playback screen.
  • the distributor can receive the distributor support at an appropriate timing in the game play.
  • the viewer can easily determine the timing to support the distributor depending on whether the UI object is displayed or hidden, or whether the input operation for the UI object is accepted or not. Therefore, it is possible to further activate the distributor support by the viewer.
  • the once distributed content may be re-progressed. That is, even after the real-time live distribution is once completed, the user (viewer) of the viewing terminal 100 requests the progress of the completed live distribution part, and the live distribution is performed based on the received operation instruction data. You can replay the content again. As a result, the user can look back at the live stream again, and even if he / she misses it, he / she can watch the live stream again.
  • the scene after the real-time streaming reproduction (live distribution part) of the content in step S126 shown in FIG. 4 is completed. Further, the character here is assumed to be a character operated by the distributor.
  • the viewing terminal 100 is configured to perform the following steps in order to improve the interest of the game based on the viewing program 131.
  • the viewing terminal 100 (computer) has a step of requesting the progress of a completed live distribution part via an operation unit such as an input unit 151, and has been completed from the server 200 or the distribution terminal 300.
  • a step of receiving the recorded operation instruction data related to the live distribution part and a step of advancing the completed live distribution part by operating the character based on the recorded operation instruction data are executed.
  • the recorded operation instruction data includes motion data and voice data input by the distributor who operates the game terminal 400.
  • the distributor includes not only a person who plays a game on the game terminal 400 but also a person who performs the movement indicated by the motion capture data or utters a voice (model 702), but does not include a viewer.
  • the recorded operation instruction data is often stored in the storage unit 220 of the distribution server 200 or the storage unit 320 of the distribution terminal 300, and is distributed to the viewing terminal 110 again in response to a request from the viewing terminal 100. It is good to do it.
  • the progress of the completed live distribution part based on the recorded operation instruction data is different depending on the result of whether or not the user of the viewing terminal 100 has progressed the live distribution part in real time. Is good. Specifically, when it is determined that the user has a track record of advancing the live distribution part in real time, the same live distribution part as the user has advanced the live distribution part in real time is advanced again. Is good (return delivery). In return delivery, it is better to perform a selective progression of the live delivery part. On the other hand, when it is determined that the user does not have a track record of advancing the live distribution part in real time, it is preferable to advance the live distribution part in a progress mode different from the progress in real time (missed distribution).
  • the real-time live distribution part can proceed. Nevertheless, this includes cases where this was not actually done. For missed deliveries, it's a good idea to perform a limited progression of the live stream part.
  • the analysis unit 116 when it is determined that the user (viewer) of the viewing terminal 100 has a track record of advancing the live distribution part in real time, the analysis unit 116 further sets the live distribution part. Receives and analyzes viewer behavior history information.
  • the viewer behavior history information is a data set of viewer behavior records received by an input operation during the progress of the live distribution part, in addition to the contents of the recorded action instruction data.
  • the viewer action history information is often associated with the recorded operation instruction data, and is preferably stored in the storage unit 220 of the distribution server 200 or the storage unit 320 of the distribution terminal 300. In addition to or instead of this, the viewer behavior history information may be stored in the storage unit 120 of the viewing terminal 100.
  • FIG. 17 is a diagram showing an example of a data structure of viewer behavior history information.
  • the viewer action history information includes, for example, items such as an action time, an action type, and an action detail in which the user has acted in the live distribution part, and is associated with a user ID that identifies the user of the viewing terminal 100.
  • the item “behavior time” is the time information in which the user performed an action in the live distribution part
  • the item “behavior type” is a type indicating the user's action
  • the item “behavior details” is the specific action of the user. Content.
  • Such an action may include selection of a time for later playing back a specific progress portion of the live distribution part (for example, a recording operation of the specific progress portion).
  • such actions may include the acquisition of rewards, points, etc. during the live distribution part.
  • the viewer behavior history information is preferably associated with each other between the data structure of the game information described with reference to FIG. 15 and the data structure of the motion instruction data described with reference to FIG. It should be understood by those skilled in the art that these data structures are merely examples and are not limited thereto.
  • FIG. 18 is a flowchart showing an example of a basic game progress of a game executed based on the game program according to the present embodiment. The processing flow is applied to the scenes after the end of the live distribution time when the real-time live distribution part has already been completed.
  • step S401 the input unit 151 of the viewing terminal 100 newly requests the progress of the completed live distribution part.
  • step S302 in response to the request in step S401, the viewing terminal 100 receives the recorded operation instruction data related to the completed live distribution part from the distribution server 200 or the distribution terminal 300 (character control device).
  • the recorded action instruction data includes motion data and voice data input by the operator associated with the character.
  • the viewing terminal 100 may receive various progress record data acquired and recorded along with the movement of the character during the progress of the real-time live distribution part.
  • the progress record data may include viewer behavior data in which the user who participated in the real-time live distribution part behaves in accordance with the movement of the character.
  • the viewer behavior data is data including a record of the behavior during the live of all the users (that is, the viewers who participated in the live) who have advanced the real-time live distribution part in real time.
  • the viewer behavior data should include messaging content such as text messages and icons sent by the viewer to the character in real time during the live performance.
  • the recorded operation instruction data and progress record data may be received by the viewing terminal 100 as separate data, and each may be analyzed (rendered).
  • the distribution server 200 or the distribution terminal 300 may combine the previously recorded operation instruction data and the viewer behavior data, and the viewing terminal 100 may receive the combined data set at one time. By receiving the combined data set, it is possible to reduce the load of subsequent data analysis (rendering) by the viewing terminal 100.
  • the progress record data is combined with the recorded action order data (that is, the progress record data is included in the recorded action order data).
  • the control unit 110 determines whether or not the user has a track record of advancing the live distribution part in real time.
  • the determination may be performed, for example, with reference to the item "destination" shown in FIG. 16 based on whether there is a record in which the operation instruction data is transmitted to the viewing terminal 100. Alternatively, it may be executed based on whether or not there is a record of live distribution from the character in the past with reference to the item "delivery history" shown in FIG.
  • the operation instruction data already recorded is stored in the storage unit 120 of the viewing terminal 100, it may be determined that the live distribution part has already been advanced in real time.
  • the determination may be performed by combining them, or by any other method.
  • step S403 If it is determined in step S403 that the user has a track record of advancing the live distribution part in real time (YES), the progress of the completed live distribution part is "return distribution”. On the other hand, when it is determined in step S403 that the user has no record of progressing the live distribution part in real time (NO), the progress of the completed live distribution part is "missed distribution". As mentioned above, the user experience is different between "return delivery” and "missed delivery”.
  • step S403 If it is determined in step S403 that the user has a track record of advancing the live distribution part in real time, the processing flow proceeds from YES in step S303 to step S404.
  • step S404 the analysis unit 116 acquires the viewer behavior history information of the live distribution part shown in FIG. 17 and analyzes it.
  • the viewer behavior history information may be acquired from the distribution server 200 or the distribution terminal 300, or may be used directly when it is already stored in the storage unit 120 of the viewing terminal 100.
  • step S405 the control unit 110 re-progresses the completed live distribution part (that is, the above-mentioned “return distribution”). Specifically, the live distribution part is re-progressed using the recorded operation instruction data and the viewer action history information analyzed in step S404. Further, in the return distribution, the throwing item input in the real-time live distribution part may be reflected in the operation mode of the character. For example, if the viewer puts in a clothing item (here, a "necklace") in the livestreaming part, the character is actuated based on that item (ie, wearing a necklace). As a result, the live distribution part may be re-progressed. That is, the re-progress of the live distribution part reflects the viewer behavior history information and the reward information, is similar to the live distribution part that has progressed in real time, and is unique to the viewer.
  • the live distribution part that is, the above-mentioned “return distribution”.
  • the re-progress of the live distribution part is selectively executed according to the time information specified by the user's input operation of the viewing terminal 100 via the operation unit, which was recorded when the live distribution part was first advanced. It should be done. Specifically, by using the data of "action time" included in the viewer action history information described with reference to FIG. 17, the user specifies a specific action time, and the live distribution part is selectively advanced from there. Can be made to. For example, if the user inputs a comment 2 minutes and 45 seconds after the start of the live distribution part, the user can advance the live distribution part again by specifying the timing 2 minutes and 45 seconds later. ..
  • action time corresponding to the consumption of valuable data by the user's input operation and the record of actions such as change of items such as character's clothing. It is better to make it feasible based on.
  • the live distribution part is selectively progressed by using the data of the action time. Can be made to. For example, if the user has selected a period of 2 minutes 45 seconds to 5 minutes 10 seconds from the start of the live distribution part, the user can re-progress the live distribution part over that period.
  • the return distribution unlike the live distribution part that progressed in real time, it is better to limit the actions of the viewers that can be accepted. Specifically, in the live distribution part that progressed in real time, consumption of valuable data by the input operation of the viewer (in one example, throwing money, billing by purchasing items, etc.) could be accepted. On the other hand, in the re-progress of the completed live distribution part, the consumption of such valuable data may be restricted so as not to be accepted. More specifically, in the live distribution part progressed in real time, a user interface (UI) including a button and a screen for executing the consumption of valuable data was displayed on the display unit 152. Then, the viewer could execute the consumption of valuable data through such an input operation with the UI.
  • UI user interface
  • step S403 if it is determined in step S403 that the user of the viewing terminal 100 has no record of advancing the live distribution part in real time, the processing flow proceeds from NO in step S403 to step S406.
  • step S406 the control unit 110 performs a limited progression of the completed livestreaming part (ie, the "missed delivery" described above).
  • the reason why the missed delivery is restricted is that the user has the right to receive the live stream, but it can be considered that he has waived this right, so not all of the live stream is necessarily limited. Based on the idea that it is not necessary to reproduce and present it to the user.
  • the progress of the live distribution part is executed using the recorded operation instruction data.
  • the user earns a reward as an item (“necklace”) through the scenario associated with the story part, the character will wear and act on that item in the livestream part that progresses in real time.
  • the image was combined. That is, the movement mode of the character was associated with the reward.
  • the reward is not associated with the movement mode of the character. That is, the image composition process in which the character wears the item and operates it is not performed. That is, the progress of the completed livestreaming part is limited in that it does not reflect the reward information and is not unique to the user.
  • the thrown money item input in the real-time live distribution part can be reflected in the movement mode of the character.
  • the overlooked distribution the thrown money item input in the real-time live distribution part is not reflected in the movement mode of the character.
  • the return delivery it is possible to deliver an image that is more interesting than the overlooked delivery. Therefore, it is possible to give the user an incentive to watch the retrospective distribution rather than the overlooked distribution, and as a result, guide the user to the real-time live distribution.
  • the missed distribution unlike the live distribution part that progressed in real time, it is better to limit the actions of the users that can be accepted. Specifically, in the live distribution part that progressed in real time, it was possible to accept the consumption of valuable data by the user's input operation (in one example, throwing money, charging by purchasing items, etc.). On the other hand, in the progress of the completed live distribution part, the consumption of such valuable data may be restricted so as not to be accepted. More specifically, in the live distribution part progressed in real time, a user interface (UI) including a button and a screen for executing the consumption of valuable data was displayed on the display unit 152. Then, the user could execute the consumption of valuable data through such an input operation in the UI. On the other hand, in the overlooked delivery, such a UI should be hidden so that the user cannot explicitly perform an input operation.
  • UI user interface
  • the user of the viewing terminal 100 can participate in the live distribution part or the like, as in the live distribution part or the like that progresses in real time.
  • the live distribution part and the like include (but is not limited to) a user-participatory event as described in the first embodiment, and the user is provided with an interactive experience with the avatar object.
  • user-participation-type events include questionnaires provided by characters, quizzes given by avatar objects, battles with avatar objects (for example, junken games, bigo games), and the like. Then, as in the case of live distribution in real time, the participation result of such a user participation type event is fed back to the user in the overlooked distribution.
  • the result of the correctness determination is fed back to the user.
  • the program may automatically make only a simple judgment (correctness judgment, etc.) and give feedback.
  • the user is different from the one during live participation.
  • a display such as "The answer is different from that during the live” may be displayed and output to the user terminal by comparing with the answer of the user who is participating in the live.
  • the user may be restricted from earning a predetermined game point for the above feedback.
  • predetermined game points may be associated with the user and added to the points owned by the user.
  • points may not be associated with the user.
  • the points owned by the user for example, in the case of a game in which a plurality of users who are game players are ranked based on the points, when the user advances the completed live distribution part, this is the case. It will not affect the ranking.
  • the viewing terminal 100 may request the progress of the completed second part (live distribution part) again. That is, it is preferable that the return delivery or the missed delivery can be repeatedly executed a plurality of times. In this case, the processing flow returns to step S401.
  • the user can proceed with the live distribution part again in various modes.
  • the user becomes more attached to the character through the experience of realistic interaction with the character, so that another part that operates the character can be played with even more interest. can.
  • it has the effect of increasing the immersive feeling of the game and improving the interest of the game.
  • Step S403 in FIG. 18 the user may be configured to select the return delivery or the overlooked delivery. Alternatively, regardless of the presence or absence of the above achievements, only the overlooked delivery may be provided to the user. Alternatively, regardless of the presence or absence of the above achievements, only the overlooked delivery may be provided to the user.
  • ⁇ Modification 2> after the end of the return distribution (step S405 in FIG. 18) or the overlooked distribution (step S406 in FIG. 18), the progress of the completed second part (live distribution part) may be requested again. And said. That is, the return delivery or the missed delivery could be repeatedly executed a plurality of times. In the second modification, it is preferable that the second and subsequent return delivery or missed delivery correspond to the record of the previous return delivery or missed delivery.
  • the first distribution history data is stored in the storage unit 220 of the distribution server 200 or the storage unit 320 of the distribution terminal 300. After that, when the recorded operation instruction data related to the completed live distribution part is requested again from the viewing terminal 100, the first distribution history data is recorded from the distribution server 200 or the distribution terminal 300 (character control device). It is delivered together with the completed action instruction data.
  • the viewing terminal 100 refers to the received first distribution history data, and if the first return distribution or the overlooked distribution is performed halfway, the viewing terminal 100 will perform the second return distribution or the second return distribution from the continuation. Resume the progress of overlooked delivery. As a result, the viewer can efficiently perform the look-back delivery or the missed delivery.
  • the viewing terminal 100 may not receive the recorded operation instruction data again. As a result, the amount of data received by the viewing terminal 100 can be saved.
  • Step S403 in FIG. 18 whether the progress of the completed live distribution part is a return distribution or a missed distribution is determined according to the actual result of the user of the viewing terminal 100 advancing the live distribution part in real time.
  • Step S403 in FIG. 18 when it is determined that the user has progressed the live distribution part halfway in real time, it is preferable to restart the progress of the completed live distribution part from the continuation.
  • the record of how far the user has advanced the live distribution part in real time can be determined from the viewer behavior history information described above in FIG. That is, the viewer behavior history information records how long the user has progressed with respect to a specific live distribution part.
  • the resumption of the completed live distribution part should be a missed distribution, which is a limited progress. As a result, the user can efficiently execute the overlooked delivery.
  • the button 805 or the like for receiving the support instruction to the distributor from the user of the viewing terminal 100 is displayed so as to be superimposed on the content received by the viewing terminal 100.
  • the support instruction may be given in response to the user of the viewing terminal 100 performing a touch operation or the like on the object in the game screen displayed on the viewing terminal 100.
  • the distribution terminal 300 presses (1) the motion capture data of the distributor and (2) the data of the operation contents performed by the distributor on the game terminal 400 (for example, a predetermined button of the game controller) via the distribution server 200.
  • the data of the progress of the game (which quest is being played, etc.), (3) the voice 700 emitted by the distributor, and the like are transmitted to the viewing terminal 100.
  • the viewing terminal 100 operates the distributor's avatar 801 based on (1) the distributor's motion capture data sequentially received from the distribution terminal 300.
  • the distributor's avatar 801 is placed in the virtual space and rendered in real time based on the motion capture data. Further, the viewing terminal 100 holds an emulator program for operating a game program equivalent to the game program 431 operating on the game terminal 400.
  • the game play status of the distributor can be reproduced in real time based on the data of the operation content performed by the distributor on the game terminal 400 and the data of the progress status of the game of the distributor.
  • the reproduced result can be displayed on the touch screen or the like of the viewing terminal 100.
  • the viewing terminal 100 can specify which object in the game screen is designated by the user of the viewing terminal 100 based on the user's operation on a pointing device such as a touch screen.
  • the viewing terminal 100 transmits the information of the object specified by the user to the game server 500 via the distribution server 200.
  • the effect of the support instruction is associated with each object that can be specified by the user. For example, in the example of FIG. 11, by detecting the touch operation of the user of the viewing terminal 100 on the column 802A, the support effect of replenishing the remaining bullets can be reflected in the game. In addition, by detecting the touch operation of the user of the viewing terminal 100 on the physical strength bar in the game screen, the support effect of recovering the physical strength can be reflected in the game.
  • the game played by the distributor may be a single-player game. It is possible to support the distributor by performing predetermined actions (for example, recovery operation, replenishment operation of remaining bullets, etc.) that the distributor can perform in a single-player game on behalf of the distributor.
  • FIG. 19 shows an example of a screen displayed on the display unit 152 of the viewing terminal 100 based on the game program according to the present embodiment, and an example of a transition between these screens.
  • screens include a home screen 900A, a live selection screen 900B for live distribution, and a missed selection screen 900C for missed distribution.
  • the transition from the home screen 900A to the live selection screen 900B is possible.
  • the live selection screen 900B can be transitioned to the home screen 900A and the overlooked selection screen 900C.
  • the actual distribution screen (not shown) is transitioned from the live selection screen 900B and the overlooked selection screen 900C.
  • the home screen 900A displays various menus for advancing the live distribution part on the display unit 152 of the viewing terminal 100.
  • the control unit 110 receives an input operation for starting the game, the control unit 110 first displays the home screen 900A.
  • the home screen 900A includes a "live" icon 902 for transitioning to the live selection screen 900B.
  • the control unit 110 Upon receiving an input operation for the "live" icon 902 on the home screen 900A, the control unit 110 causes the display unit 152 to display the live selection screen 900B.
  • the live selection screen 900B presents live information that can be distributed to the user.
  • a list of one or more live notification information for notifying the user of the live distribution time and the like in advance is displayed.
  • the live announcement information includes at least the live delivery date and time.
  • the live announcement information may include free / paid live information, an advertisement image including an image of a character appearing in the live, and the like.
  • the live selection screen 900B may display the notification information regarding the live distribution to be distributed in the near future on the live selection screen on the pop-up screen 906.
  • the server 200 searches for one or more viewing terminals 100 that have the right to receive live distribution.
  • the right to receive livestreaming is conditioned on the fact that the consideration for receiving livestreaming has been paid (for example, holding a ticket).
  • the corresponding live notification information will be displayed on the viewing terminal 100 that has the right to receive the live distribution.
  • the viewing terminal 100 accepts a live playback operation, for example, a selection operation for a live that has reached the live distribution time on the live selection screen 900B (more specifically, a touch operation for a live image). Accordingly, the control unit 110 shifts the display unit 152 to the actual distribution screen (not shown). As a result, the viewing terminal 100 can advance the live distribution part and advance the live viewing process in real time.
  • the moving image reproduction unit 117 operates the character in the live distribution part based on the received operation instruction data.
  • the moving image reproduction unit 117 generates a moving image reproduction screen (for example, the reproduction screen 800 of FIG. 11) including a character that operates based on the operation instruction data in the live distribution part, and displays it on the display unit 152.
  • the live selection screen 900B has a "return (x)" icon 908 for transitioning to the screen displayed immediately before and a "missing delivery” icon 910 for transitioning to the missed selection screen 800C on the display unit 152. It may be displayed.
  • the control unit 110 transitions the screen 900B to the home screen 800A in response to an input operation for the “return (x)” icon 908 on the live selection screen 900B.
  • the control unit 110 shifts to the missed selection screen 900C on the screen 900B.
  • the overlook selection screen 900C displays, among the delivered information about one or more live delivered in the past, the delivered information that the user has not made the live delivery part progress in real time.
  • the input unit 151 of the viewing terminal 100 receives an input operation for the live distribution information displayed on the overlooked selection screen 900C, for example, the image 930 including the character appearing in the live
  • the control unit 110 receives the input operation for the image 930 including the character appearing in the live. You can proceed with the livestreaming part that has already been completed.
  • the delivered information about the live is further delivered with the playback time 912 of each delivered live, the period until the end of delivery (days, etc.) 914, and how many days before the present.
  • Information 916 indicating whether or not it has been done, past delivery date and time, and the like may be included.
  • the overlooked selection screen 900C includes a "back ( ⁇ )" icon 918 for transitioning to the live selection screen 900B. In response to the input operation for the "return ( ⁇ )" icon 918, the control unit 110 transitions to the live selection screen 900B.
  • the overlooked selection screen 900C is not limited to this, but it is preferable that the transition is made only from the live selection screen 900B and not directly from the home screen 900A.
  • the missed distribution is performed for the user who missed the live distribution, and is only a function accompanying the live distribution function.
  • one of the purposes of this game is to enhance the fun of the game by allowing the user to watch the live distribution in real time, support the character in real time, and deepen the interaction with the character. For this reason, in order to guide the user to watch the live distribution in real time rather than the overlooked distribution that cannot interact with the character in real time, here, the home screen 900A cannot be directly transitioned to the overlooked selection screen 900C. Is good.
  • the delivered information that the user has not made the live distribution part in real time is displayed.
  • the delivered information about all the live delivered in the past may be displayed in a list for each live.
  • it is preferable that either the return delivery or the missed delivery is executed depending on whether or not the user has progressed the live delivery part in real time. Specifically, when it is determined that the user has a track record of advancing the live distribution part in real time, the above-mentioned return distribution is performed. On the other hand, if it is determined that the user has no record of advancing the live distribution part in real time, the distribution will be overlooked. Return delivery and missed delivery can provide different user experiences.
  • Each control block of the control units 110, 210, 310, 410, and 510 may be realized by a logic circuit (hardware) formed in an integrated circuit (IC chip) or the like, or a CPU (Central Processing Unit) may be realized. It may be realized by software using it.
  • a logic circuit hardware
  • IC chip integrated circuit
  • CPU Central Processing Unit
  • the information processing device provided with at least one of the control units 110, 210, 310, 410, and 510 is a CPU that executes an instruction of a program that is software that realizes each function, and the above program and various data are computers. It is equipped with a ROM (ReadOnlyMemory) or a storage device (these are referred to as "recording media") readable by (or a CPU), a RAM (RandomAccessMemory) for expanding the above program, and the like. Then, the object of the present invention is achieved by the computer (or CPU) reading the program from the recording medium and executing the program.
  • a "non-temporary tangible medium" for example, a tape, a disk, a card, a semiconductor memory, a programmable logic circuit, or the like can be used.
  • the program may be supplied to the computer via any transmission medium (communication network, broadcast wave, etc.) capable of transmitting the program. It should be noted that one aspect of the present invention can also be realized in the form of a data signal embedded in a carrier wave, in which the above program is embodied by electronic transmission.
  • (Appendix 1) is a viewing method executed by a computer as a viewing terminal (100) including a processor (10) and a memory (11), and is distributed to the processor in real time by using a distribution system. It is a step of receiving the content to be received, and receives the content including the avatar of the distributor of the content and the play screen of the game played by the distributor using the game terminal included in the game system. A step (step S118), a first reproduction step (step S120) for reproducing the content, and a step (step S200) for accepting a first input operation of a viewer who is viewing the content using the viewing terminal.
  • step S202 A step of transmitting a support instruction, which is an instruction for inducing an effect of supporting the distributor (step S202), a step of accepting a request for replaying the content after the end of the first playback step, and the above-mentioned step.
  • a method is provided in which the character is operated to execute a second reproduction step of executing the reproduction of the content again.
  • Appendix 2 In Appendix 1, the second reproduction step is executed based on the recording of the action by the input operation of the viewer.
  • Appendix 3 In Appendix 2, the record of the action includes time information, and the second reproduction step follows the designation of time information by the viewer's input operation via the operation unit during the first reproduction step. ..
  • Appendix 4 In Appendix 2 or 3, the action comprises selecting a specific progress portion by an input operation of the viewer via the operation unit during the first reproduction step, and in the progress of the second reproduction step. , Only the selected progress of the specific progress portion is executed.
  • a first set of steps performed by a computer as a user's viewing terminal comprising a first processor and a first memory, the first processor comprising a distribution system.
  • a viewing terminal of a user other than the viewer who has viewed the content delivered in real time by the real-time delivery including a step of transmitting an instruction, a first step group for executing the operation, a second processor, and a second memory.
  • the second step group executed by the computer as described above, the step of receiving the recorded operation instruction data from the external device to the second processor after the execution of the first step group.
  • the action instruction data includes motion data and voice data input by the distributor associated with the avatar that is not the target of direct operation by the user.
  • a method including a step of executing reproduction of the delivered content realized by the first step group, and a second step group of executing the reproduction of the delivered content.
  • Appendix 7 In Appendix 6, during the reproduction of the distributed content, an instruction for causing the distribution system to cause the game system to have an effect of supporting the distributor in the game by using the viewing terminal. I cannot send the support instruction.
  • the operation mode of the avatar can be associated with a support instruction which is an instruction for inducing an effect of supporting the distributor, and the delivered. During the reproduction of the content distribution, the operation mode of the avatar is not associated with the support instruction.
  • points can be associated with the play result of the scenario associated with the live delivery part, during the playback of the delivery of the delivered content. The point is not associated with the result of the play.
  • the viewing terminal further includes a display unit, and the display unit is transitioned from the first screen for displaying a menu for advancing the live distribution part and the first screen for distribution.
  • a second screen for displaying possible live information and a third screen for displaying information about live delivered in the past can be displayed, and the third screen is a transition from the second screen. It is configured so that the transition is not made from the first screen.
  • Appendix 11 In Appendix 10, when the processor further accepts an input operation by the user for the second screen, the processor executes a step of transitioning from the second screen to the third screen.
  • Appendix 12 It is a computer-readable medium that stores computer-executable instructions, and when the computer-executable instruction is executed, the processor is made to execute any of the methods of the appendices 1 to 11.
  • a computer system including a first information processing apparatus and a second information processing apparatus, wherein the first information processing apparatus is the first step according to Appendix 6. It comprises a first memory for recording a first program including a group, and a first processor for controlling the operation of the first information processing apparatus by executing the first program.
  • the second information processing unit has a second memory for recording a second program including the second step group described in Appendix 6, and the second information by executing the second program.
  • a computer system including a second processor that controls the operation of a processing device.
  • the information processing apparatus is provided with a second memory for recording a second program including the second step group described in Appendix 6, and by executing the second program.
  • an information processing apparatus including a second processor for controlling the operation of the second information processing apparatus.

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  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
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Abstract

The present invention enhances the enjoyment of live-streamed content. The present invention provides a method that causes a processor to execute: a step for receiving content distributed in real time, said content including an avatar of the content distributor, and a playing screen of a game being played by the distributor using a game terminal included in a game system; a first reproduction step for reproducing said content; a step for receiving a first input operation from a viewer who is viewing said content using a viewing terminal; a step for, if the first input operation is received, transmitting input information corresponding to the first input operation to a distribution system so as to transmit, from the distribution system to the game system, a support instruction that is an instruction for triggering an effect to support the distributor within the game; a step for receiving a request to reproduce content again after the first reproduction step is ended; and a second reproduction step for, if said request is received, reproducing said content again by operating a character.

Description

方法、コンピュータ可読媒体、コンピュータシステム、および情報処理装置Methods, computer-readable media, computer systems, and information processing equipment
 本開示は、視聴プログラムを実行する方法、コンピュータ可読媒体、コンピュータシステム、および情報処理装置に関する。 This disclosure relates to a method of executing a viewing program, a computer-readable medium, a computer system, and an information processing device.
 従来、コンテンツをライブ配信する技術が開発されている。また、視聴者がライブ配信中のコンテンツに対して反応を返すことができる配信技術が開発されている。例えば、特許文献1には、ライブ配信中に、視聴者が購入したアイテムを表示画面上に配置する技術が開示されている。映像の被写体である配信者が該アイテムに応答することにより、視聴者と配信者との交流が実現される。 Conventionally, technology for live distribution of content has been developed. In addition, distribution techniques have been developed that allow viewers to respond to live content. For example, Patent Document 1 discloses a technique for arranging an item purchased by a viewer on a display screen during live distribution. When the distributor, who is the subject of the image, responds to the item, the interaction between the viewer and the distributor is realized.
特開2012-120098号公報Japanese Unexamined Patent Publication No. 2012-12598
 しかしながら、従来技術では、ライブ配信における視聴者の介入要素は限定されている。例えば、従来技術では、所謂「ゲーム実況」におけるゲームのように、コンテンツ内で実行されているゲームの進行自体に視聴者が介入することは困難である。ライブ配信における視聴者の介入要素はコンテンツの興趣性に関わる。 However, in the conventional technique, the intervention element of the viewer in the live distribution is limited. For example, in the prior art, it is difficult for the viewer to intervene in the progress of the game being executed in the content, as in the so-called “game live” game. Viewer intervention in livestreaming is related to the interest of the content.
 本開示の一態様は、上記の課題を鑑みたものであり、ライブ配信におけるコンテンツの興趣性を向上させることを目的とする。 One aspect of this disclosure is in view of the above-mentioned problems, and aims to improve the interest of the content in live distribution.
 本開示に係る一実施形態による方法は、プロセッサおよびメモリを備える、視聴端末としてのコンピュータにより実行される。この方法は、プロセッサに、配信システムを用いてリアルタイムに配信されるコンテンツを受信するステップであって、コンテンツの配信者のアバターと、ゲームシステムに含まれるゲーム端末を用いて配信者がプレイしているゲームのプレイ画面と、を含むコンテンツを受信するステップと、コンテンツを再生する第1の再生ステップと、視聴端末を用いてコンテンツを視聴している視聴者の、第1入力操作を受け付けるステップと、第1入力操作を受け付けた場合、第1入力操作に応じた入力情報を配信システムに対し送信することで、配信システムからゲームシステムに対して、ゲーム内で配信者を支援する効果を引き起こさせるための指示である支援指示を送信させるステップと、第1の再生ステップの終了後に、コンテンツを再度の再生の要求を受け付けるステップと、要求を受け付けると、キャラクタを動作させることにより、コンテンツの再度の再生を実行する第2の再生ステップとを実行させる。 The method according to one embodiment according to the present disclosure is executed by a computer as a viewing terminal provided with a processor and a memory. This method is a step of receiving the content delivered in real time to the processor using the distribution system, and the distributor plays the content using the avatar of the distributor of the content and the game terminal included in the game system. The play screen of the existing game, the step of receiving the content including, the first playback step of playing the content, and the step of accepting the first input operation of the viewer who is watching the content using the viewing terminal. , When the first input operation is accepted, by transmitting the input information corresponding to the first input operation to the distribution system, the distribution system causes the game system to have an effect of supporting the distributor in the game. A step of transmitting a support instruction, which is an instruction for the content, a step of accepting a request for replaying the content after the end of the first playback step, and a step of accepting the request, the character is operated to perform the content again. The second reproduction step of executing reproduction is executed.
 本開示に係る一実施形態による方法は、第1のプロセッサおよび第1のメモリを備える、ユーザの視聴端末としてのコンピュータにより実行される第1のステップ群であって、第1のプロセッサに、配信システムを用いてリアルタイムに配信されるコンテンツであって、コンテンツの配信者のアバターと、ゲームシステムに含まれるゲーム端末を用いて配信者がプレイしているゲームのプレイ画面と、を含むコンテンツを受信するステップと、コンテンツを再生するステップと、視聴端末を用いてコンテンツを視聴している視聴者の、第1入力操作を受け付けるステップと、第1入力操作を受け付けた場合、第1入力操作に応じた入力情報を配信システムに対し送信することで、配信システムからゲームシステムに対して、ゲーム内で配信者を支援する効果を引き起こさせるための指示である支援指示を送信させるステップと、を実行させる第1のステップ群と、第2のプロセッサおよび第2のメモリを備え、リアルタイム配信をリアルタイムに配信されたコンテンツを視聴した視聴者以外のユーザの視聴端末としてのコンピュータにより実行される第2のステップ群であって、第1のステップ群の実行後に第2のプロセッサに、外部装置から記録済みの動作指図データを受信するステップであって、動作指図データが、ユーザによる直接操作の対象ではないアバターに関連付けられる配信者が入力したモーションデータおよび音声データを含む、ステップと、動作指図データに基づいて、アバターを動作させることにより、第1のステップ群によって実現された配信済みのコンテンツの再生を実行するステップと、を実行させる第2のステップ群と、を含む。 The method according to one embodiment according to the present disclosure is a group of first steps executed by a computer as a viewing terminal of a user, which comprises a first processor and a first memory, and is distributed to the first processor. Receives content that is delivered in real time using the system and includes the avatar of the distributor of the content and the play screen of the game being played by the distributor using the game terminal included in the game system. The step of accepting the first input operation, the step of accepting the first input operation, and the step of accepting the first input operation of the viewer who is viewing the content using the viewing terminal, the step of playing the content, and the step of accepting the first input operation. By transmitting the input information to the distribution system, the distribution system causes the game system to execute a step of transmitting a support instruction, which is an instruction for inducing an effect of supporting the distributor in the game. A second step performed by a computer as a viewing terminal for a user other than the viewer who has viewed the content delivered in real time, comprising a first set of steps, a second processor and a second memory. An avatar that is a group and is a step of receiving recorded operation instruction data from an external device to a second processor after the execution of the first step group, and the operation instruction data is not the target of direct operation by the user. Performs playback of the delivered content realized by the first step group by operating the avatar based on the steps and the action instruction data, including the motion data and voice data entered by the distributor associated with. A second step group for executing the step is included.
 本開示の一態様によれば、コンテンツの興趣性を向上させることができる。 According to one aspect of the present disclosure, it is possible to improve the interest of the content.
支援システムの概要を示す図である。It is a figure which shows the outline of the support system. 前記支援システムに含まれる各種装置のハードウェア構成を示す図である。It is a figure which shows the hardware configuration of the various devices included in the support system. 前記支援システムに含まれる各種装置の機能的構成を示すブロック図である。It is a block diagram which shows the functional configuration of the various devices included in the support system. コンテンツを作成してライブ配信する場合の、装置間のデータの送受信および処理の流れの一例を示すシーケンス図である。It is a sequence diagram which shows an example of the flow of data transmission / reception and processing between devices in the case of creating content and live-streaming. 配信者によるコンテンツ作成の様子と、視聴端末において該コンテンツが再生された場合の表示画面の一例とを示す図である。It is a figure which shows the state of the content creation by a distributor, and an example of a display screen when the content is reproduced on a viewing terminal. ライブ配信中に視聴者が配信者のゲームプレイを支援する場合の、装置間のデータの送受信および処理の流れの一例を示すシーケンス図である。It is a sequence diagram which shows an example of the flow of data transmission / reception and processing between devices when a viewer supports a game play of a distributor during live distribution. 視聴者による第1入力操作がなされる前と後との、再生画面の変化の例を示す図である。It is a figure which shows the example of the change of the reproduction screen before and after performing the 1st input operation by a viewer. 入力情報のデータ構造の一例を示す図である。It is a figure which shows an example of the data structure of the input information. 支援指示のデータ構造の一例を示す図である。It is a figure which shows an example of the data structure of a support instruction. 再生画面の他の一例を示す図である。It is a figure which shows another example of a reproduction screen. 視聴端末においてメッセージの入力および送信を行う場合の、再生画面の一例を示す図である。It is a figure which shows an example of the reproduction screen at the time of inputting and transmitting a message in a viewing terminal. 他の視聴者が配信者のゲームプレイを支援した旨を視聴者に通知するための、装置間のデータの送受信と、処理の流れとの一例を示すシーケンス図である。It is a sequence diagram which shows an example of the transmission / reception of data between devices, and the flow of processing for notifying a viewer that another viewer has supported the game play of a distributor. 他の視聴者に対応する他の視聴端末が配信者支援を実行した場合の、視聴端末における再生画面の一例を示す図である。It is a figure which shows an example of the reproduction screen in a viewing terminal when another viewing terminal corresponding to another viewer executes distributor support. 配信画面の一例を示す図である。It is a figure which shows an example of a delivery screen. 視聴者情報の一例を示す図である。It is a figure which shows an example of a viewer information. 動作指図データの一例を示す図である。It is a figure which shows an example of the operation instruction data. ユーザ視聴者行動履歴情報の一例を示す図である。It is a figure which shows an example of the user-viewer behavior history information. ある実施形態に係るゲームの基本的なゲーム進行の一例を示すフローチャートである。It is a flowchart which shows an example of the basic game progress of the game which concerns on a certain embodiment. ある実施形態に係る視聴端末の表示部に表示される画面の間の遷移例を示す。An example of a transition between screens displayed on the display unit of a viewing terminal according to an embodiment is shown.
 本開示に係る支援システムは、コンテンツの視聴者が、該コンテンツの配信者のゲームプレイを支援するためのシステムである。以下、支援システムについて図面を参照しつつ説明する。なお、本発明は以降の説明および図面における例示に限定されるものではなく、特許請求の範囲によって示され、特許請求の範囲と均等の意味および範囲内でのすべての変更が本発明に含まれることが意図される。なお、以下の説明では、図面の説明において同一の要素には同一の符号を付し、重複する説明を繰り返さない。 The support system according to the present disclosure is a system for the viewer of the content to support the game play of the distributor of the content. Hereinafter, the support system will be described with reference to the drawings. It should be noted that the present invention is not limited to the following description and examples in the drawings, but is shown by the scope of claims, and all modifications within the meaning and scope equivalent to the scope of claims are included in the present invention. Is intended. In the following description, the same elements are designated by the same reference numerals in the description of the drawings, and duplicate description will not be repeated.
 〔実施形態1〕
 <支援システム1の動作概要>
 図1は、本実施形態に係る支援システム1の概要を示す図である。支援システム1は、配信システム2と、視聴端末100と、ゲームシステム3とから成る。配信システム2、視聴端末100、およびゲームシステム3は、それぞれ複数あってもよい。
[Embodiment 1]
<Outline of operation of support system 1>
FIG. 1 is a diagram showing an outline of the support system 1 according to the present embodiment. The support system 1 includes a distribution system 2, a viewing terminal 100, and a game system 3. There may be a plurality of the distribution system 2, the viewing terminal 100, and the game system 3.
 (配信システム2と視聴端末100)
 配信システム2は、視聴端末100にコンテンツをリアルタイムに配信するためのシステムである。配信システム2は、1台以上の配信サーバ200と、1台以上の配信端末300とを含む。以降、コンテンツをリアルタイムで配信することを、「ライブ配信」とも称する。
(Distribution system 2 and viewing terminal 100)
The distribution system 2 is a system for distributing content to the viewing terminal 100 in real time. The distribution system 2 includes one or more distribution servers 200 and one or more distribution terminals 300. Hereinafter, the real-time distribution of content is also referred to as "live distribution".
 配信端末300は、コンテンツをライブ配信する主体となる装置である。配信端末300は、例えばパーソナルコンピュータ(PC)またはスマートフォン等で実現される。配信端末300は、配信端末300のユーザによる入力操作に応じて、ライブ配信用のコンテンツを作成する。以降、配信端末300のユーザのことを、「配信者」と称する。また、配信端末300が作成するコンテンツのことを単に「コンテンツ」と称する。配信端末300はコンテンツを配信サーバ200にリアルタイムで転送する。 The distribution terminal 300 is a device that is mainly used for live distribution of content. The distribution terminal 300 is realized by, for example, a personal computer (PC) or a smartphone. The distribution terminal 300 creates content for live distribution in response to an input operation by the user of the distribution terminal 300. Hereinafter, the user of the distribution terminal 300 will be referred to as a "distributor". Further, the content created by the distribution terminal 300 is simply referred to as "content". The distribution terminal 300 transfers the content to the distribution server 200 in real time.
 コンテンツは、少なくとも、配信者のアバターと、配信者が、後述するゲーム端末400を用いて今プレイしているゲームのプレイ画面と、を含んでいる。コンテンツは、例えば、プレイ画面を参照しながら、配信者が音声、アバターの仕草、および字幕等を通じてゲームプレイの感想等を話す、所謂「ゲーム実況」のライブ番組であってもよい。 The content includes at least the avatar of the distributor and the play screen of the game that the distributor is currently playing using the game terminal 400 described later. The content may be, for example, a so-called "game live" live program in which the distributor talks about the impression of the game play through voice, avatar gesture, subtitles, etc. while referring to the play screen.
 以降、特段の記載が無い限り、「ゲーム」とは、配信者がプレイ中のゲームであって、コンテンツにプレイ画面が含まれているゲームのことを指す。ゲームのジャンルや内容は特に限定されない。しかしながら、ゲームは、後述する支援効果を引き起こすことが可能なゲーム、すなわち、配信システム2と連携しているゲームである。 Hereinafter, unless otherwise specified, the "game" refers to a game that is being played by the distributor and whose content includes a play screen. The genre and content of the game are not particularly limited. However, the game is a game that can cause the support effect described later, that is, a game that is linked with the distribution system 2.
 配信サーバ200は、配信端末300からリアルタイムに受信したコンテンツを、視聴端末100にストリーミング技術を用いて配信する、ストリーミングサーバである。また、配信サーバ200は、視聴端末100と配信端末300との間の各種情報の送受信を仲介するサーバでもある。 The distribution server 200 is a streaming server that distributes content received from the distribution terminal 300 in real time to the viewing terminal 100 using a streaming technique. The distribution server 200 is also a server that mediates the transmission and reception of various information between the viewing terminal 100 and the distribution terminal 300.
 視聴端末100は、コンテンツをリアルタイムに受信して再生する、すなわち、コンテンツをストリーミング再生する装置である。視聴端末100は、例えばPCまたはスマートフォン等で実現される。視聴端末100は、視聴端末100のユーザによる入力操作に応じて、配信サーバ200からコンテンツを受信してストリーミング再生する。以降、視聴端末100のユーザのことを、「視聴者」と称する。 The viewing terminal 100 is a device that receives and reproduces the content in real time, that is, the content is streamed and reproduced. The viewing terminal 100 is realized by, for example, a PC or a smartphone. The viewing terminal 100 receives content from the distribution server 200 and plays it by streaming in response to an input operation by the user of the viewing terminal 100. Hereinafter, the user of the viewing terminal 100 will be referred to as a "viewer".
 (配信システム2と視聴端末100との間の情報の送受信)
 視聴端末100は、コンテンツを再生するだけでなく、視聴者の入力操作によって指定された、または入力された情報を、配信サーバ200を介して配信端末300に送信することも可能であってよい。
(Transmission and reception of information between the distribution system 2 and the viewing terminal 100)
The viewing terminal 100 may not only reproduce the content but also transmit the information specified or input by the input operation of the viewer to the distribution terminal 300 via the distribution server 200.
 例えば、視聴端末100は、視聴者の第1入力操作を受け付ける。第1入力操作とは、ゲーム内において配信者を支援する効果を起こすための入力操作である。以降、ゲーム内において配信者を支援する効果のことを、「支援効果」と称する。また、ゲーム内において配信者を支援することを、「配信者支援」とも称する。視聴者はリアルタイムに進行するゲーム内において、配信者の操作キャラクタに投げ銭アイテムを投入して配信者を支援することができる。例えば、投げ銭アイテムは、キャラクタに装着させる服飾品アイテムや、ゲームで消費されるアイテム(キャラクタの体力値、シューティングゲームにおける弾丸等)である。 For example, the viewing terminal 100 accepts the viewer's first input operation. The first input operation is an input operation for producing an effect of supporting the distributor in the game. Hereinafter, the effect of supporting the distributor in the game is referred to as a "support effect". Also, supporting the distributor in the game is also referred to as "distributor support". In the game progressing in real time, the viewer can support the distributor by throwing a throwing item into the operating character of the distributor. For example, a tossed item is a clothing item to be attached to a character or an item consumed in a game (character's physical strength value, bullet in a shooting game, etc.).
 支援効果の具体的な内容は特に限定されない。例えば、ゲームがアクションゲームである場合、支援効果は、配信者の操作キャラクタの体力値を回復させる効果であってよい。また例えば、ゲームがスポーツゲームである場合、支援効果は、配信者の操作するキャラクタまたはチームが試合において有利になるようなフィールド効果であってもよい。また例えば、ゲームがガンシューティングゲームである場合、支援効果は、配信者または配信者の操作キャラクタの銃をリロードする効果であってよい。また例えば、ゲームが所定のキャラクタまたはアイテムを、抽選等によりプレイヤーに獲得させるゲームである場合、支援効果は、該抽選を行う権利をプレイヤー、すなわち配信者に付与する効果であってよい。 The specific content of the support effect is not particularly limited. For example, when the game is an action game, the support effect may be an effect of recovering the physical strength value of the operating character of the distributor. Further, for example, when the game is a sports game, the support effect may be a field effect in which the character or team operated by the distributor is advantageous in the game. Further, for example, when the game is a gun shooting game, the support effect may be an effect of reloading the gun of the distributor or the operating character of the distributor. Further, for example, when the game is a game in which a player acquires a predetermined character or item by lottery or the like, the support effect may be an effect of granting the player, that is, the distributor, the right to perform the lottery.
 視聴端末100は、第1入力操作を受け付けると、配信システム2に対して該入力操作に応じた入力情報を送信する。入力情報の詳細は後述する。なお、視聴端末100は、視聴者が保有する有価データ、または特定のアイテムの消費と引き換えに、該入力情報を配信サーバ200に送信してもよい。つまり、視聴端末100は、視聴者が有価データまたは特定のアイテムを消費しないと、配信者を支援することができないようにしてもよい。 When the viewing terminal 100 receives the first input operation, it transmits the input information corresponding to the input operation to the distribution system 2. Details of the input information will be described later. The viewing terminal 100 may transmit the input information to the distribution server 200 in exchange for the consumption of valuable data held by the viewer or a specific item. That is, the viewing terminal 100 may not be able to support the distributor unless the viewer consumes valuable data or a specific item.
 配信サーバ200は入力情報を受信すると、ゲームシステム3に対して支援指示を送信する。支援指示とは、支援効果を引き起こさせるための指示である。 When the distribution server 200 receives the input information, it transmits a support instruction to the game system 3. A support instruction is an instruction for inducing a support effect.
 なお、配信サーバ200は、1台以上の視聴端末100からライブ配信に係る各種情報を収集して、該各種情報を配信端末300に送信してもよい。例えば、配信サーバ200は、現在コンテンツをストリーミング再生している視聴端末100の台数、すなわち、現在の視聴者数を集計して配信端末300に送信してもよい。また、配信サーバ200は、コンテンツの配信開始からの、累計の視聴者数を集計して、配信端末300に送信してもよい。また、配信サーバ200は、前述した入力情報を送信した視聴端末100を特定し、該視聴端末100を示す情報を配信端末300に送信してもよい。 The distribution server 200 may collect various information related to live distribution from one or more viewing terminals 100 and transmit the various information to the distribution terminal 300. For example, the distribution server 200 may aggregate the number of viewing terminals 100 that are currently streaming and reproducing the content, that is, the current number of viewers, and transmit the content to the distribution terminal 300. Further, the distribution server 200 may aggregate the cumulative number of viewers from the start of distribution of the content and transmit it to the distribution terminal 300. Further, the distribution server 200 may specify the viewing terminal 100 that has transmitted the above-mentioned input information, and may transmit the information indicating the viewing terminal 100 to the distribution terminal 300.
 (ゲームシステム3)
 ゲームシステム3は、ゲームを提供するためのシステムである。ゲームシステム3は、1台以上のゲーム端末400と、1台以上のゲームサーバ500とを含む。本実施形態において、ゲーム端末400およびゲームサーバ500はそれぞれゲームプログラムを記憶しており、該ゲームプログラムを実行することによって、ゲームを実現する。
(Game system 3)
The game system 3 is a system for providing a game. The game system 3 includes one or more game terminals 400 and one or more game servers 500. In the present embodiment, the game terminal 400 and the game server 500 each store a game program, and the game is realized by executing the game program.
 例えば、ゲーム端末400およびゲームサーバ500は、複数のゲーム端末400が同時にゲームに参加する、オンラインゲームを実現させてもよい。また例えば、ゲーム端末400およびゲームサーバ500は、ゲーム端末400において起動されたブラウザ上で実行されるゲームを実現してもよい。 For example, the game terminal 400 and the game server 500 may realize an online game in which a plurality of game terminals 400 participate in the game at the same time. Further, for example, the game terminal 400 and the game server 500 may realize a game executed on a browser started on the game terminal 400.
 ゲームサーバ500は、ゲーム端末400と協働することでゲームを実現するサーバである。ゲームサーバ500は例えば、ゲーム端末400とユーザ情報およびゲーム情報等のゲームに係るデータを送受信したり、複数のゲーム端末400の間の同期処理を行ったりする。ユーザ情報およびゲーム情報については後述する。また、ゲームサーバ500は、配信端末300から支援指示を受信すると、該支援指示をゲーム端末400に送信する。すなわち、ゲームサーバ500は、配信端末300とゲーム端末400との間の指示伝達を仲介する。 The game server 500 is a server that realizes a game by cooperating with the game terminal 400. For example, the game server 500 transmits / receives game-related data such as user information and game information to / from the game terminal 400, and performs synchronization processing between a plurality of game terminals 400. User information and game information will be described later. Further, when the game server 500 receives the support instruction from the distribution terminal 300, the game server 500 transmits the support instruction to the game terminal 400. That is, the game server 500 mediates the instruction transmission between the distribution terminal 300 and the game terminal 400.
 なお、ゲームサーバ500はゲームの進行に直接は関与せず、ログイン処理等、ゲーム端末400においてゲームを開始するための処理を実行してもよい。また、ゲームサーバ500はゲームの進行に直接は関与せず、複数のゲーム端末400を仲介する処理を実行してもよい。そして、複数のゲーム端末400の協働により、ゲームが実現されてもよい。また、ゲームサーバ500は、所定のタイミングで、配信サーバ200に、受信した支援指示を実行した旨を示すレスポンスを返してもよい。所定のタイミングとは、例えば、配信端末300から支援指示を受信したタイミング、該支援指示をゲーム端末400に送信したタイミング、または、ゲームサーバ500において該支援指示による支援効果を発動させたタイミングである。 Note that the game server 500 is not directly involved in the progress of the game, and may execute a process for starting the game on the game terminal 400, such as a login process. Further, the game server 500 may not be directly involved in the progress of the game, and may execute a process of mediating a plurality of game terminals 400. Then, the game may be realized by the cooperation of a plurality of game terminals 400. Further, the game server 500 may return a response indicating that the received support instruction has been executed to the distribution server 200 at a predetermined timing. The predetermined timing is, for example, the timing when the support instruction is received from the distribution terminal 300, the timing when the support instruction is transmitted to the game terminal 400, or the timing when the support effect by the support instruction is activated in the game server 500. ..
 ゲーム端末400は、ゲームをプレイするための端末装置であって、配信者が実際に操作する装置である。ゲーム端末400は、例えばPC、またはコンシューマゲームの筐体およびコントローラ等で実現される。ゲーム端末400は、有線または無線で配信端末300と通信する。具体的には、ゲーム端末400は、作成したゲーム画面の画像を配信端末300に送信する。これにより、配信端末300は、ゲーム端末400におけるゲームの実行状況を示すプレイ画面を取得し、コンテンツに含めることができる。 The game terminal 400 is a terminal device for playing a game, and is a device actually operated by the distributor. The game terminal 400 is realized, for example, by a PC, a housing of a consumer game, a controller, or the like. The game terminal 400 communicates with the distribution terminal 300 by wire or wirelessly. Specifically, the game terminal 400 transmits the created image of the game screen to the distribution terminal 300. As a result, the distribution terminal 300 can acquire a play screen showing the execution status of the game on the game terminal 400 and include it in the content.
 なお、ゲーム端末400は、配信端末300からゲーム画面の送信指示等の、各種指示を受信してもよい。また、ゲーム端末400は、配信端末300の入力装置等を介してなされた入力操作を示す情報を配信端末300から受信し、該情報に基づいてゲームを進行させてもよい。換言すると、配信者が配信端末300を介して、ゲーム端末400をリモート操作することが可能であってもよい。 The game terminal 400 may receive various instructions such as a transmission instruction on the game screen from the distribution terminal 300. Further, the game terminal 400 may receive information indicating an input operation performed via the input device of the distribution terminal 300 or the like from the distribution terminal 300, and proceed with the game based on the information. In other words, the distributor may be able to remotely operate the game terminal 400 via the distribution terminal 300.
 ゲーム端末400は、ゲームサーバ500を介して配信サーバ200からの支援指示を受信すると、該支援指示に応じて、実行中のゲームにおいて支援効果を起こす。つまり、視聴端末100においてなされた第1入力操作に対する反応として、ゲーム端末400が実行しているゲームにおいて支援効果が発生する。 When the game terminal 400 receives the support instruction from the distribution server 200 via the game server 500, the game terminal 400 causes a support effect in the running game in response to the support instruction. That is, as a reaction to the first input operation performed on the viewing terminal 100, a support effect is generated in the game executed by the game terminal 400.
 ここで、図示のように、視聴端末100とゲーム端末400とは直接接続されていない。また、視聴端末100は、上述のようにコンテンツを視聴するための端末であり、ゲームの実行に直接関与していない。換言すると、視聴者は、視聴端末100を用いて配信者とともにゲームをプレイしているわけではない。 Here, as shown in the figure, the viewing terminal 100 and the game terminal 400 are not directly connected. Further, the viewing terminal 100 is a terminal for viewing the content as described above, and is not directly involved in the execution of the game. In other words, the viewer is not playing the game with the distributor using the viewing terminal 100.
 このように、本実施形態に係る支援システム1によれば、配信者とゲームをしていない視聴者の、視聴端末100に対する第1入力操作に応じて、配信者のゲームのプレイを支援することができる。つまり、視聴者はライブ配信を見て第1入力操作をするだけで、コンテンツに含まれているゲームの進行に介入することができる。したがって、コンテンツの興趣性を向上させることができる。 As described above, according to the support system 1 according to the present embodiment, the distributor and the viewer who is not playing the game are supported to play the game of the distributor in response to the first input operation to the viewing terminal 100. Can be done. That is, the viewer can intervene in the progress of the game included in the content only by watching the live distribution and performing the first input operation. Therefore, it is possible to improve the interest of the content.
 本実施形態では、配信サーバ200と配信端末300とが別個の装置である例について説明する。しかしながら、配信サーバ200と配信端末300は一体の装置であってよい。例えば、1台のPCが、配信サーバ200としての機能と、配信端末300としての機能とを兼ね備えていてもよい。 In this embodiment, an example in which the distribution server 200 and the distribution terminal 300 are separate devices will be described. However, the distribution server 200 and the distribution terminal 300 may be an integrated device. For example, one PC may have both a function as a distribution server 200 and a function as a distribution terminal 300.
 本実施形態では、ゲーム端末400とゲームサーバ500とが別個の装置である例について説明する。しかしながら、ゲーム端末400とゲームサーバ500は一体の装置であってよい。例えば、1台のPCが、ゲーム端末400としての機能と、ゲームサーバ500としての機能とを兼ね備えていてもよい。 In this embodiment, an example in which the game terminal 400 and the game server 500 are separate devices will be described. However, the game terminal 400 and the game server 500 may be an integrated device. For example, one PC may have both a function as a game terminal 400 and a function as a game server 500.
 本実施形態では、配信端末300とゲーム端末400とが別個の装置である例について説明する。しかしながら、配信端末300とゲーム端末400は一体の装置であってよい。例えば、1台のPCが、配信端末300としての機能と、ゲーム端末400としての機能とを兼ね備えていてもよい。 In this embodiment, an example in which the distribution terminal 300 and the game terminal 400 are separate devices will be described. However, the distribution terminal 300 and the game terminal 400 may be an integrated device. For example, one PC may have both a function as a distribution terminal 300 and a function as a game terminal 400.
 本実施形態では、配信サーバ200とゲームサーバ500とが別個の装置である例について説明する。しかしながら、配信サーバ200とゲームサーバ500は一体の装置であってよい。例えば、1台のサーバが、配信サーバ200としての機能と、ゲームサーバ500としての機能とを兼ね備えていてもよい。 In this embodiment, an example in which the distribution server 200 and the game server 500 are separate devices will be described. However, the distribution server 200 and the game server 500 may be an integrated device. For example, one server may have both a function as a distribution server 200 and a function as a game server 500.
 <支援システム1のハードウェア構成>
 図1は、支援システム1のハードウェア構成を示す図である。支援システム1は図示の通り、配信サーバ200と、ゲームサーバ500と、複数の視聴端末100と、配信端末300と、ゲーム端末400と、を含む。視聴端末100、配信端末300、およびゲームサーバ500は、配信サーバ200とネットワーク4を介して接続する。なお、ゲーム端末400も配信サーバ200とネットワーク4を介して接続してもよい。ゲーム端末400は、ゲームサーバ500とネットワーク4を介して接続する。なお、ゲーム端末400は、配信端末300とネットワーク4を介して接続してもよい。
<Hardware configuration of support system 1>
FIG. 1 is a diagram showing a hardware configuration of the support system 1. As shown in the figure, the support system 1 includes a distribution server 200, a game server 500, a plurality of viewing terminals 100, a distribution terminal 300, and a game terminal 400. The viewing terminal 100, the distribution terminal 300, and the game server 500 are connected to the distribution server 200 via the network 4. The game terminal 400 may also be connected to the distribution server 200 via the network 4. The game terminal 400 connects to the game server 500 via the network 4. The game terminal 400 may be connected to the distribution terminal 300 via the network 4.
 (ネットワーク4)
 ネットワーク4は、インターネットおよび図示しない無線基地局によって構築される各種移動通信システム等で構成される。この移動通信システムとしては、例えば、所謂3G、4G移動通信システム、LTE(Long Term Evolution)、および所定のアクセスポイントによってインターネットに接続可能な無線ネットワーク(例えばWi-Fi(登録商標))等が挙げられる。
(Network 4)
The network 4 is composed of various mobile communication systems constructed by the Internet and a radio base station (not shown). Examples of this mobile communication system include so-called 3G and 4G mobile communication systems, LTE (Long Term Evolution), and wireless networks (for example, Wi-Fi (registered trademark)) that can be connected to the Internet by a predetermined access point. Will be.
 (配信サーバ200)
 配信サーバ200(コンピュータ、情報処理装置)は、ワークステーションまたはパーソナルコンピュータ等の汎用コンピュータであってよい。配信サーバ200は、プロセッサ20と、メモリ21と、ストレージ22と、通信IF23と、入出力IF24とを備える。配信サーバ200が備えるこれらの構成は、通信バスによって互いに電気的に接続される。
(Distribution server 200)
The distribution server 200 (computer, information processing device) may be a general-purpose computer such as a workstation or a personal computer. The distribution server 200 includes a processor 20, a memory 21, a storage 22, a communication IF 23, and an input / output IF 24. These configurations included in the distribution server 200 are electrically connected to each other by a communication bus.
 (ゲームサーバ500)
ゲームサーバ500(コンピュータ、情報処理装置)は、ワークステーションまたはパーソナルコンピュータ等の汎用コンピュータであってよい。ゲームサーバ500は、プロセッサ50と、メモリ51と、ストレージ52と、通信IF53と、入出力IF54とを備える。ゲームサーバ500が備えるこれらの構成は、通信バスによって互いに電気的に接続される。
(Game server 500)
The game server 500 (computer, information processing device) may be a general-purpose computer such as a workstation or a personal computer. The game server 500 includes a processor 50, a memory 51, a storage 52, a communication IF 53, and an input / output IF 54. These configurations included in the game server 500 are electrically connected to each other by a communication bus.
 (視聴端末100)
 視聴端末100(コンピュータ、情報処理装置)は、スマートフォン、フィーチャーフォン、PDA(Personal Digital Assistant)、またはタブレット型コンピュータ等の携帯端末であってよい。視聴端末100は、コンテンツの再生に適した再生装置であってもよい。視聴端末100は図示の通り、プロセッサ10と、メモリ11と、ストレージ12と、通信インターフェース(IF)13と、入出力IF14と、タッチスクリーン15(表示部)と、を備える。視聴端末100が備えるこれらの構成は、通信バスによって互いに電気的に接続される。なお、視聴端末100は、タッチスクリーン15に代えて、または、加えて、視聴端末100本体とは別に構成されたディスプレイ(表示部)を接続可能な入出力IF14を備えていてもよい。
(Viewing terminal 100)
The viewing terminal 100 (computer, information processing device) may be a mobile terminal such as a smartphone, a feature phone, a PDA (Personal Digital Assistant), or a tablet computer. The viewing terminal 100 may be a reproduction device suitable for reproducing the content. As shown in the figure, the viewing terminal 100 includes a processor 10, a memory 11, a storage 12, a communication interface (IF) 13, an input / output IF 14, and a touch screen 15 (display unit). These configurations included in the viewing terminal 100 are electrically connected to each other by a communication bus. The viewing terminal 100 may be provided with an input / output IF 14 to which a display (display unit) configured separately from the viewing terminal 100 itself can be connected in place of or in addition to the touch screen 15.
 また、図2に示すように、視聴端末100は、1つ以上のコントローラ1020と通信可能に構成されることとしてもよい。コントローラ1020は、例えば、Bluetooth(登録商標)等の通信規格に従って、視聴端末100と通信を確立する。コントローラ1020は、1つ以上のボタン等を有していてもよく、該ボタン等に対するユーザの入力操作に基づく出力値を視聴端末100へ送信する。また、コントローラ1020は、加速度センサ、および、角速度センサ等の各種センサを有していてもよく、該各種センサの出力値を視聴端末100へ送信する。 Further, as shown in FIG. 2, the viewing terminal 100 may be configured to be communicable with one or more controllers 1020. The controller 1020 establishes communication with the viewing terminal 100 according to a communication standard such as Bluetooth (registered trademark). The controller 1020 may have one or more buttons or the like, and transmits an output value based on a user's input operation to the buttons or the like to the viewing terminal 100. Further, the controller 1020 may have various sensors such as an acceleration sensor and an angular velocity sensor, and transmits the output values of the various sensors to the viewing terminal 100.
 また、コントローラ1020は、視聴端末100に着脱可能な構成であるとしてもよい。この場合、視聴端末100の筐体における少なくともいずれかの面に、コントローラ1020との結合部が設けられていてもよい。該結合部を介して有線により視聴端末100とコントローラ1020とが結合している場合は、視聴端末100とコントローラ1020とは、有線を介して信号を送受信する。 Further, the controller 1020 may be configured to be detachable from the viewing terminal 100. In this case, a coupling portion with the controller 1020 may be provided on at least one surface of the housing of the viewing terminal 100. When the viewing terminal 100 and the controller 1020 are connected by wire via the coupling portion, the viewing terminal 100 and the controller 1020 transmit and receive signals via the wire.
 図2に示すように、視聴端末100は、外部のメモリカード等の記憶媒体1030の装着を、入出力IF14を介して受け付けてもよい。これにより、視聴端末100は、記憶媒体1030に記録されるプログラム及びデータを読み込むことができる。記憶媒体1030に記録されるプログラムは、例えば視聴プログラムである。 As shown in FIG. 2, the viewing terminal 100 may accept the attachment of a storage medium 1030 such as an external memory card via the input / output IF14. As a result, the viewing terminal 100 can read the program and data recorded in the storage medium 1030. The program recorded on the storage medium 1030 is, for example, a viewing program.
 視聴端末100は、配信サーバ200等の外部の装置と通信することにより取得した視聴プログラムを視聴端末100のメモリ11に記憶してもよいし、記憶媒体1030から読み込むことにより取得した視聴プログラムをメモリ11に記憶してもよい。 The viewing terminal 100 may store the viewing program acquired by communicating with an external device such as the distribution server 200 in the memory 11 of the viewing terminal 100, or the viewing program acquired by reading from the storage medium 1030 in the memory. It may be stored in 11.
 以上で説明したとおり、視聴端末100は、該視聴端末100に対して情報を入力する機構の一例として、通信IF13、入出力IF14、およびタッチスクリーン15を備える。入力する機構としての上述の各部は、ユーザの入力操作を受け付けるように構成された操作部と捉えることができる。 As described above, the viewing terminal 100 includes a communication IF 13, an input / output IF 14, and a touch screen 15 as an example of a mechanism for inputting information to the viewing terminal 100. Each of the above-mentioned parts as an input mechanism can be regarded as an operation part configured to accept a user's input operation.
 例えば、操作部がタッチスクリーン15で構成される場合、視聴端末100は、タッチスクリーン15の入力部151に対して実施されたユーザの操作をユーザの入力操作として特定し、受け付ける。あるいは、操作部が通信IF13で構成される場合、視聴端末100は、コントローラ1020から送信される信号(例えば、出力値)をユーザの入力操作として特定し、受け付ける。あるいは、操作部が入出力IF14で構成される場合、該入出力IF14と接続されるコントローラ1020とは異なる入力装置(図示せず)から出力される信号をユーザの入力操作として特定し、受け付ける。 For example, when the operation unit is composed of the touch screen 15, the viewing terminal 100 identifies and accepts the user's operation performed on the input unit 151 of the touch screen 15 as the user's input operation. Alternatively, when the operation unit is configured by the communication IF 13, the viewing terminal 100 identifies and accepts a signal (for example, an output value) transmitted from the controller 1020 as an input operation of the user. Alternatively, when the operation unit is composed of the input / output IF14, a signal output from an input device (not shown) different from the controller 1020 connected to the input / output IF14 is specified as an input operation of the user and received.
 (配信端末300)
 配信端末300(コンピュータ、情報処理装置)は、スマートフォン、PDA(Personal Digital Assistant)、またはタブレット型コンピュータ等の携帯端末であってよい。また、配信端末300は、サーバ、デスクトップパソコン、ノートパソコン、または、タブレットなどのコンピュータ、および、これらを組み合わせたコンピュータ群であってもよい。
(Distribution terminal 300)
The distribution terminal 300 (computer, information processing device) may be a mobile terminal such as a smartphone, a PDA (Personal Digital Assistant), or a tablet computer. Further, the distribution terminal 300 may be a computer such as a server, a desktop personal computer, a laptop computer, or a tablet, and a computer group in which these are combined.
 配信端末300は、表示装置、入力装置、情報処理装置が、ライブ配信に適するように接続された装置群であってもよい。配信端末300は図示の通り、プロセッサ30と、メモリ31と、ストレージ32と、通信インターフェース(IF)33と、入出力IF34と、タッチスクリーン35(表示部)とを備える。配信端末300が備えるこれらの構成は、通信バスによって互いに電気的に接続される。なお、配信端末300は、タッチスクリーン35に代えて、または、加えて、配信端末300本体とは別に構成されたディスプレイ(表示部)を接続可能な入出力IF34を備えていてもよい。 The distribution terminal 300 may be a group of devices in which a display device, an input device, and an information processing device are connected so as to be suitable for live distribution. As shown in the figure, the distribution terminal 300 includes a processor 30, a memory 31, a storage 32, a communication interface (IF) 33, an input / output IF 34, and a touch screen 35 (display unit). These configurations included in the distribution terminal 300 are electrically connected to each other by a communication bus. The distribution terminal 300 may be provided with an input / output IF 34 to which a display (display unit) configured separately from the distribution terminal 300 main body can be connected in place of or in addition to the touch screen 35.
 また、図1に示すように、配信端末300は、1つ以上のマイク3010、1つ以上のモーションキャプチャ装置3020、および、1つ以上のコントローラ3030などの周辺機器と、無線または有線を介して、通信可能に構成されてもよい。無線で接続される周辺機器は、例えば、Bluetooth(登録商標)等の通信規格に従って、配信端末300と通信を確立する。また、これらの周辺機器を含めた装置群を、1セットの配信端末300と捉えてもよい。 Further, as shown in FIG. 1, the distribution terminal 300 is connected to peripheral devices such as one or more microphones 3010, one or more motion capture devices 3020, and one or more controllers 3030 via wireless or wired. , May be configured to be communicable. Peripherals connected wirelessly establish communication with the distribution terminal 300, for example, in accordance with a communication standard such as Bluetooth®. Further, the device group including these peripheral devices may be regarded as one set of distribution terminals 300.
 マイク3010は、周囲で発生した音声を取得し、これを電気信号に変換する。電気信号に変換された音声は、音声データとして、配信端末300に送信され、通信IF33を介して配信端末300に受け付けられる。 The microphone 3010 acquires the voice generated in the surroundings and converts it into an electric signal. The voice converted into an electric signal is transmitted to the distribution terminal 300 as voice data, and is received by the distribution terminal 300 via the communication IF 33.
 モーションキャプチャ装置3020は、追跡対象(例えば、人)のモーション(顔の表情、口の動きなども含む)を追跡し、追跡結果としての出力値を配信端末300へ送信する。出力値であるモーションデータは、通信IF33を介して配信端末300に受け付けられる。モーションキャプチャ装置3020のモーションキャプチャ方式は特に限定されない。モーションキャプチャ装置3020は、採用された方式に応じて、カメラ、各種センサ、マーカー、モデル(人物)が着用するスーツ、信号送出器など、モーションをキャプチャするためのあらゆる機構を選択的に備えている。 The motion capture device 3020 tracks the motion (including facial expressions, mouth movements, etc.) of the tracking target (for example, a person), and transmits the output value as the tracking result to the distribution terminal 300. The motion data, which is an output value, is received by the distribution terminal 300 via the communication IF 33. The motion capture method of the motion capture device 3020 is not particularly limited. The motion capture device 3020 selectively includes all mechanisms for capturing motion, such as a camera, various sensors, markers, a suit worn by a model (person), a signal transmitter, etc., depending on the method adopted. ..
 コントローラ3030は、1つ以上のボタン、レバー、スティック、ホイール等の物理的な入力機構を有していてもよい。コントローラ3030は、配信端末300のオペレータが、該入力機構に対して入力した入力操作に基づく出力値を配信端末300へ送信する。また、コントローラ3030は、加速度センサ、および、角速度センサ等の各種センサを有していてもよく、該各種センサの出力値を配信端末300へ送信してもよい。上述の出力値は、通信IF33を介して配信端末300に受け付けられる。なお、以下では、配信端末300に備えられた操作部または配信端末300と通信可能に接続された各種の入力機構を用いて、配信端末300に対して、何らかの入力操作を行う人をオペレータと称する。オペレータには、入力部351、コントローラ3030などを用いて配信端末300を操作する人も含まれるし、マイク3010を介して音声を入力する声優も含まれるし、モーションキャプチャ装置3020を介して動きを入力するモデルも含まれる。 The controller 3030 may have one or more physical input mechanisms such as buttons, levers, sticks, and wheels. The controller 3030 transmits an output value based on an input operation input to the input mechanism by the operator of the distribution terminal 300 to the distribution terminal 300. Further, the controller 3030 may have various sensors such as an acceleration sensor and an angular velocity sensor, and may transmit the output values of the various sensors to the distribution terminal 300. The above-mentioned output value is accepted by the distribution terminal 300 via the communication IF 33. In the following, a person who performs some input operation on the distribution terminal 300 by using an operation unit provided in the distribution terminal 300 or various input mechanisms communicably connected to the distribution terminal 300 is referred to as an operator. .. The operator includes a person who operates the distribution terminal 300 using the input unit 351 and the controller 3030, a voice actor who inputs voice through the microphone 3010, and moves via the motion capture device 3020. The model to enter is also included.
 配信端末300は、図示しない、カメラと、測距センサとを備えていてもよい。配信端末300が備えることに代えて、または、加えて、モーションキャプチャ装置3020およびコントローラ3030がカメラと、測距センサとを有してしてもよい。 The distribution terminal 300 may include a camera and a distance measuring sensor (not shown). Alternatively or in addition to the distribution terminal 300, the motion capture device 3020 and the controller 3030 may have a camera and a distance measuring sensor.
 以上で説明したとおり、配信端末300は、該配信端末300に対して情報を入力する機構の一例として、通信IF33、入出力IF34、タッチスクリーン35を備える。必要に応じて、カメラ、および、測距センサをさらに備えていてもよい。入力する機構としての上述の各部は、ユーザの入力操作を受け付けるように構成された操作部と捉えることができる。 As described above, the distribution terminal 300 includes a communication IF 33, an input / output IF 34, and a touch screen 35 as an example of a mechanism for inputting information to the distribution terminal 300. If necessary, a camera and a distance measuring sensor may be further provided. Each of the above-mentioned parts as an input mechanism can be regarded as an operation part configured to accept a user's input operation.
 操作部がタッチスクリーン35で構成されていてもよい。この場合、配信端末300は、タッチスクリーン35の入力部351に対して実施されたユーザの操作をユーザの入力操作として特定し、受け付ける。あるいは、操作部が通信IF33で構成される場合、配信端末300は、コントローラ3030から送信される信号(例えば、出力値)をユーザの入力操作として特定し、受け付ける。あるいは、操作部が入出力IF34で構成される場合、該入出力IF34と接続されるコントローラ3030とは異なる入力装置(図示せず)から出力される信号をユーザの入力操作として特定し、受け付ける。 The operation unit may be composed of the touch screen 35. In this case, the distribution terminal 300 identifies and accepts the user's operation performed on the input unit 351 of the touch screen 35 as the user's input operation. Alternatively, when the operation unit is configured by the communication IF 33, the distribution terminal 300 identifies and accepts a signal (for example, an output value) transmitted from the controller 3030 as an input operation of the user. Alternatively, when the operation unit is composed of the input / output IF34, a signal output from an input device (not shown) different from the controller 3030 connected to the input / output IF34 is specified as an input operation of the user and received.
 (ゲーム端末400)
 ゲーム端末400(コンピュータ、情報処理装置)は、スマートフォン、フィーチャーフォン、PDA(Personal Digital Assistant)、またはタブレット型コンピュータ等の携帯端末であってよい。ゲーム端末400は、ゲームプレイに適したゲーム装置であってもよい。ゲーム端末400は図示の通り、プロセッサ40と、メモリ41と、ストレージ42と、通信インターフェース(IF)43と、入出力IF44と、タッチスクリーン45(表示部)と、カメラ47と、測距センサ48とを備える。ゲーム端末400が備えるこれらの構成は、通信バスによって互いに電気的に接続される。なお、ゲーム端末400は、タッチスクリーン15に代えて、または、加えて、ゲーム端末400本体とは別に構成されたディスプレイ(表示部)を接続可能な入出力IF14を備えていてもよい。
(Game terminal 400)
The game terminal 400 (computer, information processing device) may be a mobile terminal such as a smartphone, a feature phone, a PDA (Personal Digital Assistant), or a tablet computer. The game terminal 400 may be a game device suitable for game play. As shown in the figure, the game terminal 400 includes a processor 40, a memory 41, a storage 42, a communication interface (IF) 43, an input / output IF 44, a touch screen 45 (display unit), a camera 47, and a distance measuring sensor 48. And prepare. These configurations included in the game terminal 400 are electrically connected to each other by a communication bus. The game terminal 400 may include an input / output IF 14 to which a display (display unit) configured separately from the game terminal 400 main body can be connected in place of or in addition to the touch screen 15.
 また、図2に示すように、ゲーム端末400は、1つ以上のコントローラ4020と通信可能に構成されることとしてもよい。コントローラ4020は、例えば、Bluetooth(登録商標)等の通信規格に従って、ゲーム端末400と通信を確立する。コントローラ4020は、1つ以上のボタン等を有していてもよく、該ボタン等に対するユーザの入力操作に基づく出力値をゲーム端末400へ送信する。また、コントローラ4020は、加速度センサ、および、角速度センサ等の各種センサを有していてもよく、該各種センサの出力値をゲーム端末400へ送信する。 Further, as shown in FIG. 2, the game terminal 400 may be configured to be communicable with one or more controllers 4020. The controller 4020 establishes communication with the game terminal 400, for example, according to a communication standard such as Bluetooth®. The controller 4020 may have one or more buttons or the like, and transmits an output value based on a user's input operation to the buttons or the like to the game terminal 400. Further, the controller 4020 may have various sensors such as an acceleration sensor and an angular velocity sensor, and transmits the output values of the various sensors to the game terminal 400.
 なお、ゲーム端末400がカメラ47および測距センサ48を備えることに代えて、または、加えて、コントローラ4020がカメラ47および測距センサ48を有していてもよい。 Note that, instead of or in addition to the game terminal 400 including the camera 47 and the distance measuring sensor 48, the controller 4020 may have the camera 47 and the distance measuring sensor 48.
 ゲーム端末400は、例えばゲーム開始時に、コントローラ4020を使用するユーザに、該ユーザの名前またはログインID等のユーザ識別情報を、該コントローラ4020を介して入力させることが望ましい。これにより、ゲーム端末400は、コントローラ4020とユーザとを紐付けることが可能となり、受信した出力値の送信元(コントローラ4020)に基づいて、該出力値がどのユーザのものであるかを特定することができる。 It is desirable that the game terminal 400, for example, at the start of a game, have a user who uses the controller 4020 input user identification information such as the user's name or login ID via the controller 4020. As a result, the game terminal 400 can associate the controller 4020 with the user, and identifies which user the output value belongs to based on the source of the received output value (controller 4020). be able to.
 ゲーム端末400が複数のコントローラ4020と通信する場合、各コントローラ4020を各ユーザが把持することで、ネットワーク4を介してゲームサーバ500などの他の装置と通信せずに、該1台のゲーム端末400でマルチプレイを実現することができる。また、各ゲーム端末400が無線LAN(Local Area Network)規格等の無線規格により互いに通信接続する(ゲームサーバ500を介さずに通信接続する)ことで、複数台のゲーム端末400によりローカルでマルチプレイを実現することもできる。1台のゲーム端末400によりローカルで上述のマルチプレイを実現する場合、ゲーム端末400は、さらに、ゲームサーバ500が備える後述する種々の機能の少なくとも一部を備えていてもよい。また、複数のゲーム端末400によりローカルで上述のマルチプレイを実現する場合、複数のゲーム端末400は、ゲームサーバ500が備える後述する種々の機能を分散して備えていてもよい。 When the game terminal 400 communicates with a plurality of controllers 4020, each user grips each controller 4020, so that the one game terminal does not communicate with other devices such as the game server 500 via the network 4. Multiplayer can be realized at 400. In addition, each game terminal 400 communicates with each other according to a wireless standard such as a wireless LAN (Local Area Network) standard (communication connection is made without going through the game server 500), so that multiplayer can be performed locally by a plurality of game terminals 400. It can also be realized. When the above-mentioned multiplayer is realized locally by one game terminal 400, the game terminal 400 may further include at least a part of various functions described later included in the game server 500. Further, when the above-mentioned multiplayer is realized locally by a plurality of game terminals 400, the plurality of game terminals 400 may be provided with various functions described later described in the game server 500 in a distributed manner.
 なお、ローカルで上述のマルチプレイを実現する場合であっても、ゲーム端末400はゲームサーバ500と通信を行ってもよい。例えば、あるゲームにおける成績または勝敗等のプレイ結果を示す情報と、ユーザ識別情報とを対応付けてゲームサーバ500に送信してもよい。 Even when the above-mentioned multiplayer is realized locally, the game terminal 400 may communicate with the game server 500. For example, information indicating a play result such as a result or victory or defeat in a certain game may be associated with user identification information and transmitted to the game server 500.
 また、コントローラ4020は、ゲーム端末400に着脱可能な構成であるとしてもよい。この場合、ゲーム端末400の筐体における少なくともいずれかの面に、コントローラ4020との結合部が設けられていてもよい。該結合部を介して有線によりゲーム端末400とコントローラ4020とが結合している場合は、ゲーム端末400とコントローラ4020とは、有線を介して信号を送受信する。 Further, the controller 4020 may be configured to be removable from the game terminal 400. In this case, a coupling portion with the controller 4020 may be provided on at least one surface of the housing of the game terminal 400. When the game terminal 400 and the controller 4020 are connected by wire via the coupling portion, the game terminal 400 and the controller 4020 transmit and receive signals via the wire.
 図2に示すように、ゲーム端末400は、外部のメモリカード等の記憶媒体4030の装着を、入出力IF44を介して受け付けてもよい。これにより、ゲーム端末400は、記憶媒体4030に記録されるプログラム及びデータを読み込むことができる。記憶媒体4030に記録されるプログラムは、例えばゲームプログラムである。 As shown in FIG. 2, the game terminal 400 may accept the attachment of a storage medium 4030 such as an external memory card via the input / output IF 44. As a result, the game terminal 400 can read the program and data recorded in the storage medium 4030. The program recorded on the storage medium 4030 is, for example, a game program.
 ゲーム端末400は、ゲームサーバ500等の外部の装置と通信することにより取得したゲームプログラムをゲーム端末400のメモリ41に記憶してもよいし、記憶媒体4030から読み込むことにより取得したゲームプログラムをメモリ41に記憶してもよい。 The game terminal 400 may store the game program acquired by communicating with an external device such as the game server 500 in the memory 41 of the game terminal 400, or may store the game program acquired by reading from the storage medium 4030 in the memory. It may be stored in 41.
 以上で説明したとおり、ゲーム端末400は、該ゲーム端末400に対して情報を入力する機構の一例として、通信IF43、入出力IF44、タッチスクリーン45、カメラ47、および、測距センサ48を備える。入力する機構としての上述の各部は、ユーザの入力操作を受け付けるように構成された操作部と捉えることができる。 As described above, the game terminal 400 includes a communication IF 43, an input / output IF 44, a touch screen 45, a camera 47, and a distance measuring sensor 48 as an example of a mechanism for inputting information to the game terminal 400. Each of the above-mentioned parts as an input mechanism can be regarded as an operation part configured to accept a user's input operation.
 例えば、操作部が、カメラ47および測距センサ48の少なくともいずれか一方で構成される場合、該操作部が、ゲーム端末400の近傍の物体4010を検出し、当該物体の検出結果から入力操作を特定する。一例として、物体4010としてのユーザの手、予め定められた形状のマーカーなどが検出され、検出結果として得られた物体4010の色、形状、動き、または、種類などに基づいて入力操作が特定される。より具体的には、ゲーム端末400は、カメラ47の撮影画像からユーザの手が検出された場合、該撮影画像に基づき検出されるジェスチャ(ユーザの手の一連の動き)を、ユーザの入力操作として特定し、受け付ける。なお、撮影画像は静止画であっても動画であってもよい。 For example, when the operation unit is configured with at least one of the camera 47 and the distance measuring sensor 48, the operation unit detects an object 4010 in the vicinity of the game terminal 400 and performs an input operation from the detection result of the object. Identify. As an example, a user's hand as an object 4010, a marker having a predetermined shape, or the like is detected, and an input operation is specified based on the color, shape, movement, or type of the object 4010 obtained as a detection result. To. More specifically, when the user's hand is detected from the captured image of the camera 47, the game terminal 400 inputs a gesture (a series of movements of the user's hand) detected based on the captured image by the user. Specify and accept as. The captured image may be a still image or a moving image.
 あるいは、操作部がタッチスクリーン45で構成される場合、ゲーム端末400は、タッチスクリーン45の入力部451に対して実施されたユーザの操作をユーザの入力操作として特定し、受け付ける。あるいは、操作部が通信IF43で構成される場合、ゲーム端末400は、コントローラ4020から送信される信号(例えば、出力値)をユーザの入力操作として特定し、受け付ける。あるいは、操作部が入出力IF44で構成される場合、該入出力IF44と接続されるコントローラ4020とは異なる入力装置(図示せず)から出力される信号をユーザの入力操作として特定し、受け付ける。 Alternatively, when the operation unit is composed of the touch screen 45, the game terminal 400 identifies and accepts the user's operation performed on the input unit 451 of the touch screen 45 as the user's input operation. Alternatively, when the operation unit is configured by the communication IF 43, the game terminal 400 identifies and accepts a signal (for example, an output value) transmitted from the controller 4020 as an input operation of the user. Alternatively, when the operation unit is composed of the input / output IF44, a signal output from an input device (not shown) different from the controller 4020 connected to the input / output IF44 is specified as an input operation of the user and received.
 <各装置のハードウェア構成要素>
 プロセッサ10は、視聴端末100全体の動作を制御する。プロセッサ20は、配信サーバ200全体の動作を制御する。プロセッサ30は、配信端末300全体の動作を制御する。プロセッサ40は、ゲーム端末400全体の動作を制御する。プロセッサ50は、ゲームサーバ500全体の動作を制御する。プロセッサ10、20、30、40、および50は、CPU(Central Processing Unit)、MPU(Micro Processing Unit)、およびGPU(Graphics Processing Unit)を含む。
<Hardware components of each device>
The processor 10 controls the operation of the entire viewing terminal 100. The processor 20 controls the operation of the entire distribution server 200. The processor 30 controls the operation of the entire distribution terminal 300. The processor 40 controls the operation of the entire game terminal 400. The processor 50 controls the operation of the entire game server 500. Processors 10, 20, 30, 40, and 50 include a CPU (Central Processing Unit), an MPU (Micro Processing Unit), and a GPU (Graphics Processing Unit).
 プロセッサ10は後述するストレージ12からプログラムを読み出し、後述するメモリ11に展開する。プロセッサ20は後述するストレージ22からプログラムを読み出し、後述するメモリ21に展開する。プロセッサ30は後述するストレージ32からプログラムを読み出し、後述するメモリ31に展開する。プロセッサ40は後述するストレージ42からプログラムを読み出し、後述するメモリ41に展開する。プロセッサ50は後述するストレージ52からプログラムを読み出し、後述するメモリ51に展開する。プロセッサ10、プロセッサ20、プロセッサ30、プロセッサ40、およびプロセッサ50は、展開したプログラムを実行する。 The processor 10 reads a program from the storage 12 described later and expands it into the memory 11 described later. The processor 20 reads a program from the storage 22 described later and expands it into the memory 21 described later. The processor 30 reads a program from the storage 32 described later and expands it into the memory 31 described later. The processor 40 reads a program from the storage 42 described later and expands it into the memory 41 described later. The processor 50 reads a program from the storage 52 described later and expands it into the memory 51 described later. Processor 10, processor 20, processor 30, processor 40, and processor 50 execute the expanded program.
 メモリ11、21、31、41、および51は主記憶装置である。メモリ11、21、31、41、および51は、ROM(Read Only Memory)およびRAM(Random Access Memory)等の記憶装置で構成される。メモリ11は、プロセッサ10が後述するストレージ12から読み出したプログラムおよび各種データを一時的に記憶することにより、プロセッサ10に作業領域を提供する。メモリ11は、プロセッサ10がプログラムに従って動作している間に生成した各種データも一時的に記憶する。メモリ21は、プロセッサ20が後述するストレージ22から読み出した各種プログラムおよびデータを一時的に記憶することにより、プロセッサ20に作業領域を提供する。メモリ21は、プロセッサ20がプログラムに従って動作している間に生成した各種データも一時的に記憶する。メモリ31は、プロセッサ30が後述するストレージ32から読み出した各種プログラムおよびデータを一時的に記憶することにより、プロセッサ30に作業領域を提供する。メモリ31は、プロセッサ30がプログラムに従って動作している間に生成した各種データも一時的に記憶する。メモリ41は、プロセッサ40が後述するストレージ42から読み出したプログラムおよび各種データを一時的に記憶することにより、プロセッサ40に作業領域を提供する。メモリ41は、プロセッサ40がプログラムに従って動作している間に生成した各種データも一時的に記憶する。メモリ51は、プロセッサ50が後述するストレージ52から読み出したプログラムおよび各種データを一時的に記憶することにより、プロセッサ50に作業領域を提供する。メモリ51は、プロセッサ50がプログラムに従って動作している間に生成した各種データも一時的に記憶する。 The memories 11, 21, 31, 41, and 51 are the main storage devices. The memories 11, 21, 31, 41, and 51 are composed of storage devices such as a ROM (Read Only Memory) and a RAM (Random Access Memory). The memory 11 provides a work area to the processor 10 by temporarily storing a program and various data read from the storage 12 described later by the processor 10. The memory 11 also temporarily stores various data generated while the processor 10 is operating according to the program. The memory 21 provides a work area to the processor 20 by temporarily storing various programs and data read from the storage 22 described later by the processor 20. The memory 21 also temporarily stores various data generated while the processor 20 is operating according to the program. The memory 31 provides a work area to the processor 30 by temporarily storing various programs and data read from the storage 32 described later by the processor 30. The memory 31 also temporarily stores various data generated while the processor 30 is operating according to the program. The memory 41 provides a work area to the processor 40 by temporarily storing the program and various data read from the storage 42 described later by the processor 40. The memory 41 also temporarily stores various data generated while the processor 40 is operating according to the program. The memory 51 provides a work area to the processor 50 by temporarily storing a program and various data read from the storage 52 described later by the processor 50. The memory 51 also temporarily stores various data generated while the processor 50 is operating according to the program.
 本実施形態において、プロセッサ30が実行するプログラムは、コンテンツのライブ配信を実現するための配信プログラムであってもよい。本実施形態において、プロセッサ10が実行するプログラムは、コンテンツのストリーミング再生の機能、および視聴端末100から配信者のゲームのプレイを支援する機能を実現するための、視聴プログラムであってもよい。以降、配信者のゲームのプレイを支援する機能のことを、単に「支援機能」と称する。 In the present embodiment, the program executed by the processor 30 may be a distribution program for realizing live distribution of contents. In the present embodiment, the program executed by the processor 10 may be a viewing program for realizing the function of streaming playback of the content and the function of supporting the play of the game of the distributor from the viewing terminal 100. Hereinafter, the function of supporting the game play of the distributor is simply referred to as a "support function".
 本実施形態において、プロセッサ20が実行するプログラムは、上述の配信プログラムであってもよいし、上述の視聴プログラムであってもよい。プロセッサ20は、視聴端末100または配信端末300からの要求等に応じて、配信プログラムと視聴プログラムとのいずれか、または両方を実行する。なお、配信プログラムと視聴プログラムは、並行して実行されてもよい。 In the present embodiment, the program executed by the processor 20 may be the above-mentioned distribution program or the above-mentioned viewing program. The processor 20 executes either or both of the distribution program and the viewing program in response to a request from the viewing terminal 100 or the distribution terminal 300. The distribution program and the viewing program may be executed in parallel.
 すなわち、配信プログラムは、ライブ配信を配信サーバ200と配信端末300との協働により実現するための配信プログラムであってもよい。また、視聴プログラムは、ストリーミング再生機能および支援機能を、視聴端末100と配信サーバ200との協働により実現するための視聴プログラムであってもよい。 That is, the distribution program may be a distribution program for realizing live distribution by cooperation between the distribution server 200 and the distribution terminal 300. Further, the viewing program may be a viewing program for realizing the streaming playback function and the support function in cooperation with the viewing terminal 100 and the distribution server 200.
 本実施形態において、プロセッサ40およびプロセッサ50が実行するプログラムは、ゲームをゲーム端末400により実現するためのゲームプログラムであってもよい。あるいは、該プログラムは、該ゲームをゲーム端末400とゲームサーバ500との協働により実現するためのゲームプログラムであってもよい。ゲーム端末400とゲームサーバ500との協働により実現されるゲームは、一例として、ゲーム端末400において起動されたブラウザ上で実行されるゲームであってもよい。 In the present embodiment, the program executed by the processor 40 and the processor 50 may be a game program for realizing the game by the game terminal 400. Alternatively, the program may be a game program for realizing the game in collaboration with the game terminal 400 and the game server 500. As an example, the game realized by the cooperation between the game terminal 400 and the game server 500 may be a game executed on a browser started on the game terminal 400.
 あるいは、該プログラムは、該ゲームを複数のゲーム端末400の協働により実現するためのゲームプログラムであってもよい。また、各種データとは、ユーザ情報およびゲーム情報などのゲームに関するデータ、ならびに、ゲームシステム3の各装置間で送受信する指示または通知を含んでいる。 Alternatively, the program may be a game program for realizing the game by the cooperation of a plurality of game terminals 400. Further, the various data include data related to the game such as user information and game information, and instructions or notifications to be transmitted / received between the devices of the game system 3.
 ストレージ12、22、32、42、および52は補助記憶装置である。ストレージ12、22、32、42、および52は、フラッシュメモリまたはHDD(Hard Disk Drive)等の記憶装置で構成される。ストレージ12、22、32、42、および52には、ゲームに関する各種データが格納される。 Storages 12, 22, 32, 42, and 52 are auxiliary storage devices. The storages 12, 22, 32, 42, and 52 are composed of a storage device such as a flash memory or an HDD (Hard Disk Drive). Various data related to the game are stored in the storages 12, 22, 32, 42, and 52.
 通信IF13は、視聴端末100における各種データの送受信を制御する。通信IF23は、配信サーバ200における各種データの送受信を制御する。通信IF33は、配信端末300における各種データの送受信を制御する。通信IF43は、ゲーム端末400における各種データの送受信を制御する。通信IF53は、ゲームサーバ500における各種データの送受信を制御する。通信IF13、23、33、43、および53は例えば、無線LAN(Local Area Network)を介する通信、有線LAN、無線LAN、または携帯電話回線網を介したインターネット通信、ならびに近距離無線通信等を用いた通信を制御する。 The communication IF 13 controls the transmission / reception of various data in the viewing terminal 100. The communication IF 23 controls the transmission / reception of various data in the distribution server 200. The communication IF 33 controls the transmission / reception of various data in the distribution terminal 300. The communication IF 43 controls the transmission / reception of various data in the game terminal 400. The communication IF 53 controls the transmission / reception of various data in the game server 500. Communication IFs 13, 23, 33, 43, and 53 use, for example, communication via a wireless LAN (Local Area Network), Internet communication via a wired LAN, a wireless LAN, or a mobile phone network, short-range wireless communication, and the like. Control the communication that was there.
 視聴端末100の入出力IF14は、視聴端末100がデータの入力を受け付けるためのインターフェースであり、また視聴端末100がデータを出力するためのインターフェースである。入出力IF14は、USB(Universal Serial Bus)等を介してデータの入出力を行ってもよい。入出力IF14は、例えば、視聴端末100の物理ボタン、カメラ、マイク、または、スピーカ等を含み得る。配信サーバ200の入出力IF24は、配信サーバ200がデータの入力を受け付けるためのインターフェースであり、また配信サーバ200がデータを出力するためのインターフェースである。入出力IF24は、例えば、マウスまたはキーボード等の情報入力機器である入力部と、画像を表示出力する機器である表示部とを含み得る。配信端末300の入出力IF34は、配信端末300がデータの入力を受け付けるためのインターフェースであり、また配信端末300がデータを出力するためのインターフェースである。入出力IF34は、例えば、マウス、キーボード、スティック、レバー等の情報入力機器、液晶ディスプレイなどの画像を表示出力する機器、および、周辺機器(マイク3010、モーションキャプチャ装置3020、および、コントローラ3030)との間でデータを送受信するための接続部を含み得る。 The input / output IF 14 of the viewing terminal 100 is an interface for the viewing terminal 100 to accept data input, and an interface for the viewing terminal 100 to output data. The input / output IF 14 may input / output data via USB (Universal Serial Bus) or the like. The input / output IF 14 may include, for example, a physical button, a camera, a microphone, a speaker, or the like of the viewing terminal 100. The input / output IF 24 of the distribution server 200 is an interface for the distribution server 200 to receive data input, and an interface for the distribution server 200 to output data. The input / output IF 24 may include, for example, an input unit that is an information input device such as a mouse or a keyboard, and a display unit that is a device that displays and outputs an image. The input / output IF 34 of the distribution terminal 300 is an interface for the distribution terminal 300 to receive data input, and an interface for the distribution terminal 300 to output data. The input / output IF34 includes, for example, information input devices such as a mouse, keyboard, stick, and lever, devices for displaying and outputting images such as a liquid crystal display, and peripheral devices (microphone 3010, motion capture device 3020, and controller 3030). May include connections for sending and receiving data between.
 ゲーム端末400の入出力IF44は、ゲーム端末400がデータの入力を受け付けるためのインターフェースであり、またゲーム端末400がデータを出力するためのインターフェースである。入出力IF44は、USB(Universal Serial Bus)等を介してデータの入出力を行ってもよい。入出力IF44は、例えば、視聴端末100の物理ボタン、カメラ、マイク、または、スピーカ等を含み得る。 The input / output IF 44 of the game terminal 400 is an interface for the game terminal 400 to accept data input, and an interface for the game terminal 400 to output data. The input / output IF44 may input / output data via USB (Universal Serial Bus) or the like. The input / output IF 44 may include, for example, a physical button, a camera, a microphone, a speaker, or the like of the viewing terminal 100.
 ゲームサーバ500の入出力IF54は、ゲームサーバ500がデータの入力を受け付けるためのインターフェースであり、またゲームサーバ500がデータを出力するためのインターフェースである。入出力IF54は、例えば、マウスまたはキーボード等の情報入力機器である入力部と、画像を表示出力する機器である表示部とを含み得る。 The input / output IF 54 of the game server 500 is an interface for the game server 500 to accept data input, and an interface for the game server 500 to output data. The input / output IF 54 may include, for example, an input unit that is an information input device such as a mouse or a keyboard, and a display unit that is a device that displays and outputs an image.
 視聴端末100のタッチスクリーン15は、入力部151と表示部152とを組み合わせた電子部品である。配信端末300のタッチスクリーン35は、入力部351と表示部352とを組み合わせた電子部品である。ゲーム端末400のタッチスクリーン45は、入力部451と表示部452とを組み合わせた電子部品である。入力部151、351、451は、例えばタッチセンシティブなデバイスであり、例えばタッチパッドによって構成される。表示部152、352、452は、例えば液晶ディスプレイ、または有機EL(Electro-Luminescence)ディスプレイ等によって構成される。 The touch screen 15 of the viewing terminal 100 is an electronic component that combines an input unit 151 and a display unit 152. The touch screen 35 of the distribution terminal 300 is an electronic component that combines an input unit 351 and a display unit 352. The touch screen 45 of the game terminal 400 is an electronic component that combines an input unit 451 and a display unit 452. The input units 151, 351 and 451 are, for example, touch-sensitive devices, and are configured by, for example, a touch pad. The display units 152, 352, and 452 are configured by, for example, a liquid crystal display, an organic EL (Electro-Luminescence) display, or the like.
 入力部151、351、451は、入力面に対しユーザの操作(主にタッチ操作、スライド操作、スワイプ操作、およびタップ操作等の物理的接触操作)が入力された位置を検知して、位置を示す情報を入力信号として送信する機能を備える。入力部151、351、451は、図示しないタッチセンシング部を備えていればよい。タッチセンシング部は、静電容量方式または抵抗膜方式等のどのような方式を採用したものであってもよい。 The input units 151, 351 and 451 detect the position where the user's operation (mainly physical contact operation such as touch operation, slide operation, swipe operation, and tap operation) is input to the input surface, and determine the position. It has a function to transmit the indicated information as an input signal. The input units 151, 351 and 451 may be provided with a touch sensing unit (not shown). The touch sensing unit may adopt any method such as a capacitance method or a resistance film method.
 図示していないが、視聴端末100およびゲーム端末400は、該視聴端末100および該ゲーム端末400の保持姿勢を特定するための1以上のセンサを備えていてもよい。このセンサは、例えば、加速度センサ、または、角速度センサ等であってもよい。視聴端末100またはゲーム端末400がセンサを備えている場合、プロセッサ10またはプロセッサ40は、センサの出力から視聴端末100またはゲーム端末400の保持姿勢を特定して、保持姿勢に応じた処理を行うことも可能になる。例えば、プロセッサ10またはプロセッサ40は、視聴端末100またはゲーム端末400が縦向きに保持されているときには、縦長の画像を表示部152または452に表示させる縦画面表示としてもよい。一方、視聴端末100またはゲーム端末400が横向きに保持されているときには、横長の画像を表示部に表示させる横画面表示としてもよい。このように、プロセッサ10またはプロセッサ40は、視聴端末100またはゲーム端末400の保持姿勢に応じて縦画面表示と横画面表示とを切り替え可能であってもよい。 Although not shown, the viewing terminal 100 and the game terminal 400 may include one or more sensors for specifying the holding posture of the viewing terminal 100 and the game terminal 400. This sensor may be, for example, an acceleration sensor, an angular velocity sensor, or the like. When the viewing terminal 100 or the game terminal 400 includes a sensor, the processor 10 or the processor 40 identifies the holding posture of the viewing terminal 100 or the game terminal 400 from the output of the sensor, and performs processing according to the holding posture. Will also be possible. For example, the processor 10 or the processor 40 may be a vertical screen display in which a vertically long image is displayed on the display unit 152 or 452 when the viewing terminal 100 or the game terminal 400 is held vertically. On the other hand, when the viewing terminal 100 or the game terminal 400 is held horizontally, it may be a horizontal screen display in which a horizontally long image is displayed on the display unit. As described above, the processor 10 or the processor 40 may be able to switch between the vertical screen display and the horizontal screen display according to the holding posture of the viewing terminal 100 or the game terminal 400.
 カメラ47は、イメージセンサ等を含み、レンズから入射する入射光を電気信号に変換することで撮影画像を生成する。 The camera 47 includes an image sensor and the like, and generates a captured image by converting the incident light incident from the lens into an electric signal.
 測距センサ48は、測定対象物までの距離を測定するセンサである。測距センサ48は、例えば、パルス変換した光を発する光源と、光を受ける受光素子とを含む。測距センサ48は、光源からの発光タイミングと、該光源から発せられた光が測定対象物にあたって反射されて生じる反射光の受光タイミングとにより、測定対象物までの距離を測定する。測距センサ48は、指向性を有する光を発する光源を有することとしてもよい。 The distance measuring sensor 48 is a sensor that measures the distance to the object to be measured. The distance measuring sensor 48 includes, for example, a light source that emits pulse-converted light and a light receiving element that receives the light. The distance measuring sensor 48 measures the distance to the object to be measured by the timing of light emission from the light source and the timing of receiving the reflected light generated by the light emitted from the light source being reflected by the object to be measured. The ranging sensor 48 may have a light source that emits light having directivity.
 <支援システム1の機能的構成>
 図3は、支援システム1に含まれる視聴端末100、配信サーバ200、配信端末300、ゲーム端末400、およびゲームサーバ500の機能的構成を示すブロック図である。視聴端末100、配信サーバ200、配信端末300、ゲーム端末400、およびゲームサーバ500のそれぞれは、図示しない、一般的なコンピュータとして機能する場合に必要な機能的構成、および、ゲームにおける公知の機能を実現するために必要な機能的構成を含み得る。
<Functional configuration of support system 1>
FIG. 3 is a block diagram showing a functional configuration of a viewing terminal 100, a distribution server 200, a distribution terminal 300, a game terminal 400, and a game server 500 included in the support system 1. Each of the viewing terminal 100, the distribution server 200, the distribution terminal 300, the game terminal 400, and the game server 500 has a functional configuration (not shown) necessary for functioning as a general computer, and known functions in the game. It may include the functional configurations required to achieve it.
 視聴端末100は、ユーザの入力操作を受け付ける入力装置としての機能と、ゲームの画像や音声を出力する出力装置としての機能を有する。視聴端末100は、プロセッサ10、メモリ11、ストレージ12、通信IF13、および入出力IF14等の協働によって、制御部110および記憶部120として機能する。 The viewing terminal 100 has a function as an input device that accepts a user's input operation and a function as an output device that outputs a game image or sound. The viewing terminal 100 functions as a control unit 110 and a storage unit 120 by the cooperation of the processor 10, the memory 11, the storage 12, the communication IF 13, the input / output IF 14, and the like.
 配信サーバ200は、配信端末300および視聴端末100と通信して、配信端末300が視聴端末100に対してコンテンツをライブ配信することを支援する機能を有する。配信サーバ200は、プロセッサ20、メモリ21、ストレージ22、通信IF23、および入出力IF24等の協働によって、制御部210および記憶部220として機能する。 The distribution server 200 has a function of communicating with the distribution terminal 300 and the viewing terminal 100 to support the distribution terminal 300 to live-distribute the content to the viewing terminal 100. The distribution server 200 functions as a control unit 210 and a storage unit 220 by the cooperation of the processor 20, the memory 21, the storage 22, the communication IF23, the input / output IF24, and the like.
 配信端末300は、コンテンツを作成して、該コンテンツを、配信サーバ200を介して視聴端末100にライブ配信する機能を有する。配信端末300は、プロセッサ30、メモリ31、ストレージ32、通信IF33、および入出力IF34等の協働によって、制御部310および記憶部320として機能する。 The distribution terminal 300 has a function of creating content and delivering the content live to the viewing terminal 100 via the distribution server 200. The distribution terminal 300 functions as a control unit 310 and a storage unit 320 by the cooperation of the processor 30, the memory 31, the storage 32, the communication IF 33, the input / output IF 34, and the like.
 ゲーム端末400は、ユーザの入力操作を受け付ける入力装置としての機能と、ゲームの画像や音声を出力する出力装置としての機能を有する。ゲーム端末400は、プロセッサ40、メモリ41、ストレージ42、通信IF43、および入出力IF44等の協働によって、制御部410および記憶部420として機能する。 The game terminal 400 has a function as an input device that accepts a user's input operation and a function as an output device that outputs a game image or sound. The game terminal 400 functions as a control unit 410 and a storage unit 420 by the cooperation of the processor 40, the memory 41, the storage 42, the communication IF 43, the input / output IF 44, and the like.
 ゲームサーバ500は、ゲーム端末400と通信して、ゲーム端末400がゲームを進行させるのを支援する機能を有する。また、ゲームサーバ500は、配信サーバ200とゲーム端末400とを仲介する機能を備えている。ゲームサーバ500は、プロセッサ50、メモリ51、ストレージ52、通信IF53、および入出力IF54等の協働によって、制御部510および記憶部520として機能する。 The game server 500 has a function of communicating with the game terminal 400 and supporting the game terminal 400 to advance the game. Further, the game server 500 has a function of mediating between the distribution server 200 and the game terminal 400. The game server 500 functions as a control unit 510 and a storage unit 520 by the cooperation of the processor 50, the memory 51, the storage 52, the communication IF 53, the input / output IF 54, and the like.
 (各装置の記憶部が格納するデータ)
 記憶部120は、視聴プログラム131と、視聴端末100に対応する視聴者の視聴者情報132とを格納する。記憶部320は、配信プログラム331と、配信端末300に対応する配信者の配信者情報332とを格納する。記憶部220は、視聴プログラム131と、視聴者情報132と、配信プログラム331と、配信者情報332と、を格納する。記憶部220は、各配信端末300から収集した配信者情報332をまとめて記憶する。記憶部220は、各視聴端末100から収集した視聴者情報132をまとめて記憶する。
(Data stored in the storage unit of each device)
The storage unit 120 stores the viewing program 131 and the viewer information 132 of the viewer corresponding to the viewing terminal 100. The storage unit 320 stores the distribution program 331 and the distributor information 332 of the distributor corresponding to the distribution terminal 300. The storage unit 220 stores the viewing program 131, the viewer information 132, the distribution program 331, and the distributor information 332. The storage unit 220 collectively stores the distributor information 332 collected from each distribution terminal 300. The storage unit 220 collectively stores the viewer information 132 collected from each viewing terminal 100.
 視聴プログラム131は、視聴端末100および配信サーバ200が実行するプログラムである。一方、配信プログラム231は、配信端末300および配信サーバ200が実行するプログラムである。 The viewing program 131 is a program executed by the viewing terminal 100 and the distribution server 200. On the other hand, the distribution program 231 is a program executed by the distribution terminal 300 and the distribution server 200.
 なお、配信サーバ200による視聴プログラム131および配信プログラム331の実行は、必須ではない。例えば視聴端末100が単独で視聴プログラム131を実行することで、コンテンツのストリーミング再生機能および支援機能を実現可能である場合、配信サーバ200は、視聴プログラム131を実行しなくてもよい。また例えば、配信端末300が単独で配信プログラム331を実行することでライブ配信を実現可能である場合、配信サーバ200は、配信プログラム331を実行しなくてもよい。 It should be noted that the execution of the viewing program 131 and the distribution program 331 by the distribution server 200 is not essential. For example, when the viewing terminal 100 can realize the streaming playback function and the support function of the content by executing the viewing program 131 independently, the distribution server 200 does not have to execute the viewing program 131. Further, for example, when the distribution terminal 300 can realize live distribution by executing the distribution program 331 independently, the distribution server 200 does not have to execute the distribution program 331.
 視聴者情報132は、制御部110が視聴プログラム131を実行する際に参照するデータである。視聴者情報132は、視聴者毎に管理されるデータであり、図15に例示する。例えば、視聴者情報132には視聴者の名称、すなわち、視聴端末100が対応する視聴者のアカウントの名称、該アカウントが保有する有価データの保有量、または該アカウントが保有する特定のアイテムの数量等を示す情報が含まれていてもよい。また、視聴者情報132には、視聴端末100に対応する視聴者のアカウントにおける、配信されたコンテンツの配信履歴、メッセージの送受信の履歴、および、第1入力操作の入力履歴が含まれていてもよい。また、視聴者情報132には、有価データの購入履歴、特定のアイテムの購入または取得履歴が含まれていてもよい。 The viewer information 132 is data referred to when the control unit 110 executes the viewing program 131. The viewer information 132 is data managed for each viewer, and is illustrated in FIG. 15. For example, the viewer information 132 includes the name of the viewer, that is, the name of the viewer's account supported by the viewing terminal 100, the amount of valuable data held by the account, or the quantity of specific items held by the account. Information indicating the above may be included. Further, even if the viewer information 132 includes the delivery history of the delivered content, the history of sending and receiving messages, and the input history of the first input operation in the viewer account corresponding to the viewing terminal 100. good. Further, the viewer information 132 may include a purchase history of valuable data and a purchase or acquisition history of a specific item.
 図15に例示する項目「アイテム」には、視聴者が保有するゲーム媒体としてのアイテム一覧が格納されている。本ゲームにおいて、アイテムは、一例として、キャラクタに身に付けさせる服飾品である。 The item "item" illustrated in FIG. 15 stores a list of items as a game medium owned by the viewer. In this game, the item is, for example, a clothing item worn by a character.
 項目「配信履歴」には、ライブ配信パートにおいて、過去に視聴者にライブ配信された動画、いわゆるバックナンバーの一覧が格納されている。ライブ配信パートにおいて、リアルタイムにPUSH配信されている動画は、そのときにしか閲覧できない。一方、過去の配信分の動画は、配信サーバ200または配信端末300において録画されており、視聴端末100からのリクエストに応じて、PULL配信することが可能である。本実施形態では、一例として、バックナンバーは、ユーザが課金することにより、ダウンロードできるようにしてもよい。 The item "Distribution history" stores a list of videos, so-called back numbers, that have been live-distributed to viewers in the past in the live distribution part. In the live distribution part, the video that is PUSH-distributed in real time can be viewed only at that time. On the other hand, the moving images for past distribution are recorded on the distribution server 200 or the distribution terminal 300, and can be PULL-distributed in response to a request from the viewing terminal 100. In the present embodiment, as an example, the back number may be made available for download by the user for a fee.
 図3に戻り、配信者情報332は、制御部210が配信プログラム231を実行する際に参照するデータである。配信者情報332は、配信者毎に管理されるデータである。例えば、配信者情報332には、配信端末300が対応する配信者のアカウントの名称を示す情報が含まれていてもよい。また、配信者情報332には、配信端末300に対応する配信者のアカウントにおける、コンテンツの配信履歴、配信したコンテンツの再生数等、配信したコンテンツに係る各種情報、およびメッセージの送受信の履歴が含まれていてもよい。 Returning to FIG. 3, the distributor information 332 is data referred to when the control unit 210 executes the distribution program 231. The distributor information 332 is data managed for each distributor. For example, the distributor information 332 may include information indicating the name of the account of the distributor corresponding to the distribution terminal 300. Further, the distributor information 332 includes various information related to the distributed content such as the distribution history of the content, the number of playbacks of the distributed content, and the history of sending and receiving messages in the account of the distributor corresponding to the distribution terminal 300. It may be.
 また、配信端末300の記憶部320は、図3には不図示の動作指図データの配信に関する各種データを格納してもよい。動作指図データとは、視聴端末100において動画を再生するためのデータであり、具体的には、動画に登場するキャラクタオブジェクトを動作させるためのデータである。視聴端末100にて動作指図データに基づいて再生される動画は、配信者が操作したアバターが動作する動画である。「動作」とは、アバターの身体の少なくとも一部を動かすことであり、発話も含む。動作指図データは、予め、モデルなどの追跡対象の動きを取り込んだモーションキャプチャデータを含んでもよいし、声優などのアクターの音声を録音した音声データを含んでもよいし、キャラクタを動作させるための入力操作の履歴を示す操作履歴データを含んでいてもよいし、上述の一連の入力操作に対応付けられたコマンドを時系列に並べたモーションコマンド群を含んでいてもよい。 Further, the storage unit 320 of the distribution terminal 300 may store various data related to the distribution of the operation instruction data (not shown in FIG. 3). The operation instruction data is data for playing a moving image on the viewing terminal 100, and specifically, is data for operating a character object appearing in the moving image. The moving image played on the viewing terminal 100 based on the operation instruction data is a moving image in which the avatar operated by the distributor operates. "Movement" is the movement of at least a part of the avatar's body, including utterances. The motion instruction data may include motion capture data that captures the movement of the tracking target such as a model in advance, voice data that records the voice of an actor such as a voice actor, or input for operating the character. It may include operation history data indicating an operation history, or may include a motion command group in which commands associated with the above-mentioned series of input operations are arranged in chronological order.
 一例として、図16に示すように、動作指図データは、メタ情報である、「宛先」と、データの中身である、「キャラクタID」、「音声」、「動き」の各項目とを含んで構成されている。 As an example, as shown in FIG. 16, the operation instruction data includes "destination" which is meta information and each item of "character ID", "voice", and "movement" which is the content of the data. It is configured.
 項目「宛先」には、宛先指定情報が格納されている。宛先指定情報は、該動作指図データが、どの装置宛てに送信されたものであるのかを示す情報である。宛先指定情報は、例えば、視聴端末100固有のアドレスであってもよいし、視聴端末100が所属しているグループの識別情報であってもよい。ある条件を満たすすべての視聴端末100を宛先としていることを示す記号(例えば、「ALL」など)であってもよい。 The destination designation information is stored in the item "destination". The destination designation information is information indicating to which device the operation instruction data is transmitted. The destination designation information may be, for example, an address unique to the viewing terminal 100, or may be identification information of the group to which the viewing terminal 100 belongs. It may be a symbol (for example, "ALL") indicating that the destination is all the viewing terminals 100 satisfying a certain condition.
 項目「キャラクタID」には、本ゲームに登場するキャラクタを一意に識別するためのキャラクタIDが格納されている。ここに格納されているキャラクタIDは、該動作指図データがどのキャラクタの動作を指示するためのものであるのかを表している。 The item "character ID" stores a character ID for uniquely identifying a character appearing in this game. The character ID stored here represents which character's action is indicated by the action instruction data.
 項目「音声」には、キャラクタに発現させる音声データが格納されている。項目「動き」には、キャラクタの動きを指定するモーションデータが格納されている。モーションデータは、一例として、モーションキャプチャ装置3020を介して配信端末300が取得したモーションキャプチャデータであってもよい。モーションキャプチャデータは、アクターの体全体の動きを追跡したデータであってもよいし、アクターの顔の表情および口の動きを追跡したデータであってもよいし、その両方であってもよい。モーションデータは、他の例として、コントローラ3030を介して配信端末300のオペレータが入力した操作によって特定された、キャラクタの一連の動きを指示するモーションコマンド群であってもよい。例えば、コントローラ3030のボタンA、ボタンB、ボタンC、ボタンDにそれぞれ、「右手を上げる」、「左手を上げる」、「歩く」、「走る」のコマンドが割り付けられている場合に、オペレータが、ボタンA、ボタンB、ボタンC、ボタンDを続けて順に押したとする。この場合には、「右手を上げる」、「左手を上げる」、「歩く」、「走る」の各コマンドが上述の順に並べられたモーションコマンド群が、モーションデータとして、「動き」の項目に格納される。なお、本実施形態では、音声データとモーションデータとは同期がとれた状態で、動作指図データに含まれている。 The item "voice" stores voice data to be expressed in the character. Motion data that specifies the movement of the character is stored in the item "movement". As an example, the motion data may be motion capture data acquired by the distribution terminal 300 via the motion capture device 3020. The motion capture data may be data that tracks the movement of the actor's entire body, may be data that tracks the facial expression and mouth movement of the actor, or may be both. As another example, the motion data may be a motion command group instructing a series of movements of the character specified by an operation input by the operator of the distribution terminal 300 via the controller 3030. For example, when the commands "raise the right hand", "raise the left hand", "walk", and "run" are assigned to the buttons A, B, C, and D of the controller 3030, the operator can use them. , Button A, button B, button C, and button D are pressed in succession. In this case, a group of motion commands in which the commands "raise right hand", "raise left hand", "walk", and "run" are arranged in the above order is stored in the "movement" item as motion data. Will be done. In this embodiment, the voice data and the motion data are included in the operation instruction data in a synchronized state.
 このような動作指図データを受信することにより、視聴端末100の制御部110は、ゲームに登場するキャラクタを、該動作指図データの作成元の意図通りに動作させることができる。具体的には、制御部110は、動作指図データに音声データが含まれている場合には、該音声データに基づいてキャラクタに発話させる。また、制御部110は、動作指図データにモーションデータが含まれている場合には、該モーションデータに基づいてキャラクタを動かす、すなわち、モーションデータに基づく動きをするように該キャラクタのアニメーションを生成する。 By receiving such operation instruction data, the control unit 110 of the viewing terminal 100 can operate the character appearing in the game as intended by the creator of the operation instruction data. Specifically, when the operation instruction data includes voice data, the control unit 110 causes the character to speak based on the voice data. Further, when the motion data includes motion data, the control unit 110 moves the character based on the motion data, that is, generates an animation of the character so as to move based on the motion data. ..
 図3に戻り、記憶部420および記憶部520は、ゲームプログラム431、ゲーム情報432、およびユーザ情報433を格納する。記憶部420は、ゲーム端末400に対応するユーザのユーザ情報433を記憶する。一方、記憶部520は、各ゲーム端末400から収集したユーザ情報433をまとめて記憶する。 Returning to FIG. 3, the storage unit 420 and the storage unit 520 store the game program 431, the game information 432, and the user information 433. The storage unit 420 stores user information 433 of the user corresponding to the game terminal 400. On the other hand, the storage unit 520 collectively stores the user information 433 collected from each game terminal 400.
 ゲームプログラム431は、ゲーム端末400およびゲームサーバ500が実行するゲームプログラムである。ゲーム情報432は、制御部410および制御部510がゲームプログラム431を実行する際に参照するデータである。ユーザ情報433は、ユーザのアカウント毎に管理されるデータである。 The game program 431 is a game program executed by the game terminal 400 and the game server 500. The game information 432 is data referred to when the control unit 410 and the control unit 510 execute the game program 431. The user information 433 is data managed for each user account.
 (配信サーバ200の機能的構成)
 制御部210は、記憶部220に格納された配信プログラム231を実行することにより、配信サーバ200を統括的に制御する。例えば、制御部210は、配信端末300からにコンテンツをリアルタイムに受信して、該コンテンツを視聴端末100にライブ配信する。制御部210は、必要に応じて、視聴端末100および配信端末300と通信して、各種情報の送受信を行う。
(Functional configuration of distribution server 200)
The control unit 210 comprehensively controls the distribution server 200 by executing the distribution program 231 stored in the storage unit 220. For example, the control unit 210 receives the content from the distribution terminal 300 in real time and distributes the content live to the viewing terminal 100. The control unit 210 communicates with the viewing terminal 100 and the distribution terminal 300 to transmit and receive various information as needed.
 制御部210は、配信プログラム231の記述に応じて、送受信部211、サーバ処理部212、および、データ管理部213として機能する。制御部210は、配信端末300からのコンテンツのライブ配信、ならびに、視聴端末100による該コンテンツのストリーミング再生および配信者支援を支援するために、図示しないその他の機能ブロックとしても機能することができる。 The control unit 210 functions as a transmission / reception unit 211, a server processing unit 212, and a data management unit 213 according to the description of the distribution program 231. The control unit 210 can also function as another functional block (not shown) in order to support live distribution of the content from the distribution terminal 300, streaming reproduction of the content by the viewing terminal 100, and support for the distributor.
 送受信部211は、配信端末300から各種データおよびリクエストを受信する。例えば、送受信部211は、配信者情報332の一部または全部を、配信端末300から受信する。送受信部211は、配信端末300に対し各種データおよびリクエストを送信する。 The transmission / reception unit 211 receives various data and requests from the distribution terminal 300. For example, the transmission / reception unit 211 receives a part or all of the distributor information 332 from the distribution terminal 300. The transmission / reception unit 211 transmits various data and requests to the distribution terminal 300.
 また、送受信部211は、視聴端末100から各種データおよびリクエストを受信する。例えば、送受信部211は、視聴端末100からのライブ配信の要求を受信する。送受信部211は、視聴端末100に対し各種情報を送信する。例えば、送受信部211は、視聴端末100に対しコンテンツをライブ配信する。 Further, the transmission / reception unit 211 receives various data and requests from the viewing terminal 100. For example, the transmission / reception unit 211 receives a request for live distribution from the viewing terminal 100. The transmission / reception unit 211 transmits various information to the viewing terminal 100. For example, the transmission / reception unit 211 delivers the content live to the viewing terminal 100.
 サーバ処理部212は、コンテンツのライブ配信およびストリーミング再生、ならびに配信者支援のために必要な演算処理を行う。サーバ処理部212は送受信部211に対し、各種データの送信を指示する。サーバ処理部212は、データ管理部213に対し、各種情報の追加、更新、または削除を指示する。 The server processing unit 212 performs live distribution and streaming playback of the content, as well as arithmetic processing necessary for supporting the distributor. The server processing unit 212 instructs the transmission / reception unit 211 to transmit various data. The server processing unit 212 instructs the data management unit 213 to add, update, or delete various types of information.
 データ管理部213は、記憶部220に格納されているデータを管理する。データ管理部213は、サーバ処理部212からの指示に応じて配信者情報132および視聴者情報132に含まれる各種情報の、追加、更新、または削除を実行する。データ管理部213は、サーバ処理部212の指示に従って、記憶部220から配信者情報132および視聴者情報132のうち少なくとも一方の情報を読み出してもよい。 The data management unit 213 manages the data stored in the storage unit 220. The data management unit 213 adds, updates, or deletes various information included in the distributor information 132 and the viewer information 132 in response to an instruction from the server processing unit 212. The data management unit 213 may read at least one of the distributor information 132 and the viewer information 132 from the storage unit 220 according to the instruction of the server processing unit 212.
 (視聴端末100の機能的構成)
 制御部110は、記憶部120に格納された視聴プログラム131を実行することにより、視聴端末100を統括的に制御する。例えば、制御部110は、視聴プログラム131およびユーザの操作にしたがって、コンテンツのストリーミング再生を実行する。また、制御部110は、コンテンツの再生中に、必要に応じて、配信サーバ200と通信して、情報の送受信を行う。
(Functional configuration of viewing terminal 100)
The control unit 110 comprehensively controls the viewing terminal 100 by executing the viewing program 131 stored in the storage unit 120. For example, the control unit 110 executes streaming reproduction of the content according to the operation of the viewing program 131 and the user. Further, the control unit 110 communicates with the distribution server 200 to send and receive information as needed during the reproduction of the content.
 制御部110は、視聴プログラム131の記述に応じて、操作受付部111、再生部112、表示制御部113、通信部114、および支援指示部115として機能する。制御部110は、ストリーミング再生および配信者支援を実現するために、図示しないその他の機能ブロックとしても機能することができる。 The control unit 110 functions as an operation reception unit 111, a playback unit 112, a display control unit 113, a communication unit 114, and a support instruction unit 115 according to the description of the viewing program 131. The control unit 110 can also function as other functional blocks (not shown) in order to realize streaming playback and distributor support.
 操作受付部111は、入力部151に対するユーザの入力操作を検知し受け付ける。操作受付部111は、タッチスクリーン15およびその他の入出力IF14を介したコンソールに対してユーザが及ぼした作用から、いかなる入力操作がなされたかを判別し、その結果を制御部110の各要素に出力する。 The operation reception unit 111 detects and accepts a user's input operation to the input unit 151. The operation reception unit 111 determines what input operation has been performed from the action exerted by the user on the console via the touch screen 15 and other input / output IF 14, and outputs the result to each element of the control unit 110. do.
 例えば、操作受付部111は、入力部151に対する入力操作を受け付け、該入力操作の入力位置の座標を検出し、該入力操作の種類を特定する。操作受付部111は、入力操作の種類として、例えばタッチ操作、スライド操作、スワイプ操作、およびタップ操作等を特定する。また、操作受付部111は、連続して検知されていた入力が途切れると、タッチスクリーン15から接触入力が解除されたことを検知する。 For example, the operation receiving unit 111 receives an input operation for the input unit 151, detects the coordinates of the input position of the input operation, and specifies the type of the input operation. The operation receiving unit 111 specifies, for example, a touch operation, a slide operation, a swipe operation, a tap operation, and the like as types of input operations. Further, the operation receiving unit 111 detects that the contact input is canceled from the touch screen 15 when the continuously detected input is interrupted.
 再生部112は、ストリーミング再生を実行する。再生部112は、通信部114を介して配信サーバ200から受信するコンテンツを再生する。 The playback unit 112 executes streaming playback. The reproduction unit 112 reproduces the content received from the distribution server 200 via the communication unit 114.
 表示制御部113は、再生部112がストリーミング再生するコンテンツを、表示部152に表示させる。なお、表示制御部113は、UI(user interface)を構築するための2Dまたは3Dのゲームオブジェクト(UIオブジェクト)を制御および描画してもよい。例えば、表示制御部113は、コンテンツの視聴および配信者支援のための種々の操作に必要なUIオブジェクトを、コンテンツと重畳、またはコンテンツとともに表示部152の画面に表示してもよい。UIオブジェクトとは、例えば、アイコン、ボタン、リスト、メニュー画面等である。UIオブジェクトとは、コンテンツの視聴および配信者支援において視聴者が視聴端末100に対して行うためのツールである。また、UIオブジェクトとは、視聴端末100におけるコンテンツの再生中に、視聴端末100から視聴者に、各種情報を通知するためのツールである。 The display control unit 113 causes the display unit 152 to display the content to be streamed and reproduced by the reproduction unit 112. The display control unit 113 may control and draw a 2D or 3D game object (UI object) for constructing a UI (user interface). For example, the display control unit 113 may superimpose the UI object necessary for various operations for viewing the content and supporting the distributor on the screen of the display unit 152 together with the content. The UI object is, for example, an icon, a button, a list, a menu screen, or the like. The UI object is a tool for the viewer to perform on the viewing terminal 100 in viewing the content and supporting the distributor. Further, the UI object is a tool for notifying the viewer of various information from the viewing terminal 100 during the reproduction of the content on the viewing terminal 100.
 通信部114は、配信サーバ200に対し各種データおよびリクエストを送信する。例えば、通信部114は配信サーバ200に対し、コンテンツの配信の要求と、視聴者情報132の一部または全部とを送信する。通信部114は、配信サーバ200からライブ配信に係る各種情報を受信する。例えば、通信部114は、配信サーバ200からコンテンツと、配信者情報332の一部または全部とを受信する。 The communication unit 114 transmits various data and requests to the distribution server 200. For example, the communication unit 114 transmits a request for distribution of the content and a part or all of the viewer information 132 to the distribution server 200. The communication unit 114 receives various information related to live distribution from the distribution server 200. For example, the communication unit 114 receives the content from the distribution server 200 and a part or all of the distributor information 332.
 支援指示部115は、操作受付部111が第1入力操作を受け付けた場合に、第1入力操作に応じた入力情報を作成して、配信サーバ200に送信する。入力情報の詳細については後述する。支援指示部115は、有価データまたは特定のアイテムの消費と引き換えに、入力情報を作成および送信してもよい。これにより、視聴者による配信者支援の回数に限度を設けることができるため、視聴者に、配信者支援のタイミングおよび回数を考えさせることができる。したがって、コンテンツの興趣性が向上する。 When the operation reception unit 111 accepts the first input operation, the support instruction unit 115 creates input information corresponding to the first input operation and sends it to the distribution server 200. The details of the input information will be described later. The support instruction unit 115 may create and transmit input information in exchange for valuable data or consumption of a particular item. As a result, it is possible to set a limit on the number of times the viewer supports the distributor, so that the viewer can think about the timing and the number of times the distributor is supported. Therefore, the interest of the content is improved.
 制御部110は不図示の解析部116として機能してもよい。解析部116は、動作指図データを解析して(レンダリングして)、解析結果に基づいてキャラクタを動作させるように指示する。本実施形態では、解析部116は、配信端末300によって供給された動作指図データが通信IF33を介して受信されたことをトリガにして、該動作指図データのレンダリングを開始する。配信端末300は、解析結果から、すぐに動作指図データに基づいてキャラクタを動作させるよう指示する。これにより、リアルタイムで動作するキャラクタをユーザに見せることが可能となる。 The control unit 110 may function as an analysis unit 116 (not shown). The analysis unit 116 analyzes (renders) the operation instruction data and instructs the character to operate based on the analysis result. In the present embodiment, the analysis unit 116 starts rendering of the operation instruction data triggered by the fact that the operation instruction data supplied by the distribution terminal 300 is received via the communication IF 33. From the analysis result, the distribution terminal 300 immediately instructs the character to operate based on the operation instruction data. This makes it possible to show the user a character that operates in real time.
 (配信端末300の機能的構成)
 制御部310は、記憶部320に格納された配信プログラム331を実行することにより、配信端末300を統括的に制御する。例えば、制御部310は、配信プログラム331および配信者の操作にしたがって、コンテンツを作成し、配信サーバ200を介して視聴端末100に供給する。制御部310は、配信サーバ200およびゲーム端末400と通信して、情報の送受信を行う。
(Functional configuration of distribution terminal 300)
The control unit 310 comprehensively controls the distribution terminal 300 by executing the distribution program 331 stored in the storage unit 320. For example, the control unit 310 creates content according to the operation of the distribution program 331 and the distributor, and supplies the content to the viewing terminal 100 via the distribution server 200. The control unit 310 communicates with the distribution server 200 and the game terminal 400 to send and receive information.
 制御部310は、配信プログラム331の記述に応じて、操作受付部311、配信部312、表示制御部313、および通信部314として機能する。制御部310は、配信システム2において配信するコンテンツの性質に応じて、図示しないその他の機能ブロックとしても機能することができる。 The control unit 310 functions as an operation reception unit 311, a distribution unit 312, a display control unit 313, and a communication unit 314 according to the description of the distribution program 331. The control unit 310 can also function as other functional blocks (not shown) depending on the nature of the content to be distributed in the distribution system 2.
 操作受付部311は、入力部351に対するオペレータの入力操作を検知し受け付ける。操作受付部311は、タッチスクリーン35およびその他の入出力IF34を介したコンソールに対して、オペレータが及ぼした作用から、いかなる入力操作がなされたかを判別し、その結果を制御部310の各要素に出力する。操作受付部311の機能の詳細は、視聴端末100における操作受付部111のそれとほぼ同様である。 The operation reception unit 311 detects and accepts the operator's input operation to the input unit 351. The operation reception unit 311 determines what kind of input operation has been performed on the console via the touch screen 35 and other input / output IF 34s from the action exerted by the operator, and outputs the result to each element of the control unit 310. Output. The details of the function of the operation reception unit 311 are almost the same as those of the operation reception unit 111 in the viewing terminal 100.
 配信部312は、コンテンツの配信に係る各種処理を実行する。配信部312は、配信画面作成部312Aと、コンテンツ作成部312Bと、通知部312Cと、を含む。例えば、配信部312は、配信端末300の配信者の操作に従って、キャラクタを動作させるための動作指図データを生成し、視聴端末100に配信する。 The distribution unit 312 executes various processes related to content distribution. The distribution unit 312 includes a distribution screen creation unit 312A, a content creation unit 312B, and a notification unit 312C. For example, the distribution unit 312 generates operation instruction data for operating the character according to the operation of the distributor of the distribution terminal 300, and distributes the operation instruction data to the viewing terminal 100.
 配信画面作成部312Aは、配信者によるコンテンツ作成のオペレーティングを支援するための、配信者向けの画面を作成する。以降、配信者向けの画面のことを、配信画面とも称する。配信画面の構成については、特に限定しない。例えば、配信画面作成部312Aは、アバター、ゲーム画面、各種パラメータ表示等のコンテンツに含まれる各種構成要素を一覧可能な配信画面を作成する。配信画面作成部312Aが作成した配信画面は、表示制御部313を介してタッチスクリーン35に表示される。 The distribution screen creation unit 312A creates a screen for the distributor to support the operating of content creation by the distributor. Hereinafter, the screen for the distributor is also referred to as a distribution screen. The configuration of the distribution screen is not particularly limited. For example, the distribution screen creation unit 312A creates a distribution screen capable of listing various components included in the content such as an avatar, a game screen, and various parameter displays. The distribution screen created by the distribution screen creation unit 312A is displayed on the touch screen 35 via the display control unit 313.
 コンテンツ作成部312Bは、ライブ配信するコンテンツを作成する。コンテンツ作成部312Bによるコンテンツ作成の具体的な方法については、後述する。 The content creation unit 312B creates content for live distribution. The specific method of content creation by the content creation unit 312B will be described later.
 通知部312Cは、配信者に向けた各種通知を作成および出力する。例えば、通知部312Cは、配信者支援がなされたことを、配信者に通知する。 The notification unit 312C creates and outputs various notifications for the distributor. For example, the notification unit 312C notifies the distributor that the distributor support has been provided.
 表示制御部313は、タッチスクリーン35の表示部352に対して、上述の各要素によって実行された処理結果が反映された表示画面を出力する。表示制御部313の機能の詳細は、視聴端末100における表示制御部113のそれとほぼ同様である。例えば、表示制御部313は、ライブ配信のための種々の操作に必要なUIオブジェクトを、コンテンツと重畳、またはコンテンツとともに表示部352の画面に表示してもよい。 The display control unit 313 outputs a display screen reflecting the processing results executed by each of the above elements to the display unit 352 of the touch screen 35. The details of the function of the display control unit 313 are substantially the same as those of the display control unit 113 in the viewing terminal 100. For example, the display control unit 313 may display UI objects necessary for various operations for live distribution on the screen of the display unit 352 together with the content or superimposed with the content.
 通信部314は、配信サーバ200に対し各種データおよびリクエストを送信する。例えば、通信部314は配信サーバ200に対し、コンテンツと、配信者情報332の一部または全部を送信する。通信部314は、配信サーバ200からライブ配信に係る各種情報を受信する。例えば、通信部314は、配信サーバ200から視聴者情報132の一部または全部を受信する。また、通信部314は、配信端末300とゲーム端末400との通信を行う。例えば、通信部314は、ゲーム端末400からゲーム画面の画像をリアルタイムで受信する。 The communication unit 314 transmits various data and requests to the distribution server 200. For example, the communication unit 314 transmits the content and a part or all of the distributor information 332 to the distribution server 200. The communication unit 314 receives various information related to live distribution from the distribution server 200. For example, the communication unit 314 receives a part or all of the viewer information 132 from the distribution server 200. Further, the communication unit 314 communicates between the distribution terminal 300 and the game terminal 400. For example, the communication unit 314 receives an image of the game screen from the game terminal 400 in real time.
 (ゲーム端末400の機能的構成)
 制御部410は、記憶部420に格納されたゲームプログラム431を実行することにより、ゲーム端末400を統括的に制御する。例えば、制御部410は、ゲームプログラム431およびユーザの操作にしたがって、ゲームを進行させる。また、制御部410は、ゲームを進行させている間、必要に応じて、ゲームサーバ500と通信して、情報の送受信を行う。
(Functional configuration of game terminal 400)
The control unit 410 comprehensively controls the game terminal 400 by executing the game program 431 stored in the storage unit 420. For example, the control unit 410 advances the game according to the game program 431 and the user's operation. Further, the control unit 410 communicates with the game server 500 as necessary to transmit and receive information while the game is in progress.
 制御部410は、ゲームプログラム431の記述に応じて、操作受付部411、ゲーム進行部412、表示制御部413、および通信部414として機能する。制御部410は、実行するゲームの性質に応じて、ゲームを進行させるために、図示しないその他の機能ブロックとしても機能することができる。 The control unit 410 functions as an operation reception unit 411, a game progress unit 412, a display control unit 413, and a communication unit 414 according to the description of the game program 431. The control unit 410 can also function as other functional blocks (not shown) in order to advance the game, depending on the nature of the game to be executed.
 操作受付部411は、入力部451に対するユーザの入力操作を検知し受け付ける。操作受付部411は、タッチスクリーン45およびその他の入出力IF44を介したコンソールに対してユーザが及ぼした作用から、いかなる入力操作がなされたかを判別し、その結果を制御部410の各要素に出力する。 The operation reception unit 411 detects and accepts the user's input operation to the input unit 451. The operation reception unit 411 determines what kind of input operation has been performed from the action exerted by the user on the console via the touch screen 45 and other input / output IF44s, and outputs the result to each element of the control unit 410. do.
 例えば、操作受付部411は、入力部451に対する入力操作を受け付け、該入力操作の入力位置の座標を検出し、該入力操作の種類を特定する。操作受付部411は、入力操作の種類として、例えばタッチ操作、スライド操作、スワイプ操作、およびタップ操作等を特定する。また、操作受付部411は、連続して検知されていた入力が途切れると、タッチスクリーン45から接触入力が解除されたことを検知する。 For example, the operation receiving unit 411 receives an input operation for the input unit 451, detects the coordinates of the input position of the input operation, and specifies the type of the input operation. The operation reception unit 411 specifies, for example, a touch operation, a slide operation, a swipe operation, a tap operation, and the like as types of input operations. Further, the operation reception unit 411 detects that the contact input is canceled from the touch screen 45 when the continuously detected input is interrupted.
 ゲーム進行部412は、ゲームの進行に係る各種処理を行う。例えば、ゲーム進行部412は、操作受付部411が受け付けた入力操作の位置の座標と、操作の種類と、ゲームの進行状況とに基づいて、ユーザの指示内容を特定する。また、ゲーム進行部412は、ゲームの進行に係る各種判定処理を行う。また、ゲーム進行部412は、記憶部420に記憶されたゲーム情報432およびユーザ情報433に含まれる、各種情報の追加、更新、または削除を行う。 The game progress unit 412 performs various processes related to the progress of the game. For example, the game progress unit 412 specifies the instruction content of the user based on the coordinates of the position of the input operation received by the operation reception unit 411, the type of operation, and the progress status of the game. In addition, the game progress unit 412 performs various determination processes related to the progress of the game. Further, the game progress unit 412 adds, updates, or deletes various information included in the game information 432 and the user information 433 stored in the storage unit 420.
 表示制御部413はゲーム画面の画像を作成して、該画像を、通信部414を介して配信端末300にリアルタイムで送信する。表示制御部413は、例えば、ゲームオブジェクトと、該ゲームオブジェクトの背景となる背景画像とを含む画像を生成して、配信端末300に送信する。なお、表示制御部413は、ゲーム画面の画像を表示部452に表示させてもよい。 The display control unit 413 creates an image of the game screen, and transmits the image to the distribution terminal 300 via the communication unit 414 in real time. The display control unit 413 generates, for example, an image including a game object and a background image as a background of the game object, and transmits the image to the distribution terminal 300. The display control unit 413 may display the image of the game screen on the display unit 452.
 なお、表示制御部413は、UI(user interface)を構築するための2Dまたは3Dのゲームオブジェクト(UIオブジェクト)を制御および描画してもよい。例えば、表示制御部413は、背景画像にアイコン、ボタン、リスト、メニュー画面等、ゲームの種々の操作に必要なUIオブジェクトを重畳したゲーム画面を表示させてもよい。UIオブジェクトとは、ユーザが、ゲームの進行上必要な入力をゲーム端末400に対して行うためのツールである。また、UIオブジェクトとは、ユーザが、ゲームの進行中に出力される情報をゲーム端末400から得るためのツールである。 The display control unit 413 may control and draw a 2D or 3D game object (UI object) for constructing a UI (user interface). For example, the display control unit 413 may display a game screen on which UI objects necessary for various operations of the game such as icons, buttons, lists, and menu screens are superimposed on the background image. The UI object is a tool for the user to input the game terminal 400 necessary for the progress of the game. The UI object is a tool for the user to obtain information output from the game terminal 400 while the game is in progress.
 通信部414は、ゲームサーバ500に対し各種データおよびリクエストを送信する。例えば、通信部414はゲームサーバ500に対し、ゲーム情報432もしくはユーザ情報433の一部または全部を送信する。通信部414は、ゲームサーバ500から各種データおよびリクエストを受信する。例えば、通信部414はゲームサーバ500から、ゲーム情報432もしくはユーザ情報433の一部または全部を受信する。 The communication unit 414 transmits various data and requests to the game server 500. For example, the communication unit 414 transmits a part or all of the game information 432 or the user information 433 to the game server 500. The communication unit 414 receives various data and requests from the game server 500. For example, the communication unit 414 receives a part or all of the game information 432 or the user information 433 from the game server 500.
 また、通信部414は、ゲーム端末400と配信端末300との通信を行う。例えば、通信部414は、表示制御部413が作成したゲーム画面の画像を、配信端末300にリアルタイムで送信する。 Further, the communication unit 414 communicates between the game terminal 400 and the distribution terminal 300. For example, the communication unit 414 transmits the image of the game screen created by the display control unit 413 to the distribution terminal 300 in real time.
 (ゲームサーバ500の機能的構成)
 制御部510は、記憶部520に格納されたゲームプログラム431を実行することにより、ゲームサーバ500を統括的に制御する。また、制御部510は、複数のゲーム端末400と通信して、ゲーム端末400同士のデータのやりとりを仲介してもよい。
(Functional configuration of game server 500)
The control unit 510 comprehensively controls the game server 500 by executing the game program 431 stored in the storage unit 520. Further, the control unit 510 may communicate with a plurality of game terminals 400 to mediate the exchange of data between the game terminals 400.
 制御部510は、ゲームプログラム431の記述に応じて、送受信部511、サーバ処理部512、および、データ管理部513として機能する。制御部510は、実行するゲームの性質に応じて、ゲーム端末400におけるゲームの進行を支援するために、図示しないその他の機能ブロックとしても機能することができる。 The control unit 510 functions as a transmission / reception unit 511, a server processing unit 512, and a data management unit 513 according to the description of the game program 431. The control unit 510 can also function as other functional blocks (not shown) in order to support the progress of the game in the game terminal 400, depending on the nature of the game to be executed.
 送受信部511は、ゲーム端末400から各種データおよびリクエストを受信する。例えば、送受信部511は、ゲーム情報432もしくはユーザ情報433の一部または全部を、ゲーム端末400から受信する。 The transmission / reception unit 511 receives various data and requests from the game terminal 400. For example, the transmission / reception unit 511 receives a part or all of the game information 432 or the user information 433 from the game terminal 400.
 送受信部511は、ゲーム端末400に対し各種データおよびリクエストを送信する。例えば、送受信部511は、配信サーバ200から受信した支援指示をゲーム端末400に送信する。 The transmission / reception unit 511 transmits various data and requests to the game terminal 400. For example, the transmission / reception unit 511 transmits the support instruction received from the distribution server 200 to the game terminal 400.
 サーバ処理部512は、ゲームを提供するために必要な演算処理を行う。サーバ処理部512は送受信部511に対し、各種データの送信を指示する。サーバ処理部512は、データ管理部513に対し、ゲーム情報432、およびユーザ情報433に含まれる各種情報の追加、更新、または削除を指示する。 The server processing unit 512 performs arithmetic processing necessary for providing the game. The server processing unit 512 instructs the transmission / reception unit 511 to transmit various data. The server processing unit 512 instructs the data management unit 513 to add, update, or delete various information included in the game information 432 and the user information 433.
 データ管理部513は、記憶部520に格納されているデータを管理する。データ管理部513は、サーバ処理部512からの指示に応じてゲーム情報432およびユーザ情報433に含まれる各種情報の、追加、更新、または削除を実行する。データ管理部513は、サーバ処理部512の指示に従って、記憶部520からゲーム情報432およびユーザ情報433のうち少なくとも一方の情報を読み出してもよい。データ管理部513は、ゲームプログラム431のうち、あるゲーム端末400で実行する分のプログラムを記憶部520から読み出して、該ゲーム端末400に送信してもよい。 The data management unit 513 manages the data stored in the storage unit 520. The data management unit 513 adds, updates, or deletes various information included in the game information 432 and the user information 433 in response to an instruction from the server processing unit 512. The data management unit 513 may read at least one of the game information 432 and the user information 433 from the storage unit 520 according to the instruction of the server processing unit 512. The data management unit 513 may read out from the storage unit 520 a program to be executed by a certain game terminal 400 among the game programs 431 and transmit the program to the game terminal 400.
 なお、図3に示す視聴端末100、配信サーバ200、配信端末300、ゲーム端末400、およびゲームサーバ500の機能は一例にすぎない。例えば、配信サーバ200は、視聴端末100または配信端末300が備える機能の少なくとも一部を備えていてもよい。また例えば、視聴端末100または配信端末300は、配信サーバ200が備える機能の少なくとも一部を備えていてもよい。また例えば、ゲームサーバ500は、ゲーム端末400が備えるが備える機能の少なくとも一部を備えていてもよい。また例えば、ゲーム端末400は、ゲームサーバ500が備える機能の少なくとも一部を備えていてもよい。 The functions of the viewing terminal 100, the distribution server 200, the distribution terminal 300, the game terminal 400, and the game server 500 shown in FIG. 3 are merely examples. For example, the distribution server 200 may include at least a part of the functions of the viewing terminal 100 or the distribution terminal 300. Further, for example, the viewing terminal 100 or the distribution terminal 300 may include at least a part of the functions included in the distribution server 200. Further, for example, the game server 500 may have at least a part of the functions provided by the game terminal 400. Further, for example, the game terminal 400 may have at least a part of the functions included in the game server 500.
 また、視聴端末100は、上述した構成要素以外の他の構成要素、または視聴端末100と接続された他の装置と協働してもよい。例えば、視聴端末100は他の構成要素または他の装置に、視聴端末100における処理の一部を実行させてもよい。 Further, the viewing terminal 100 may cooperate with other components other than the above-mentioned components or other devices connected to the viewing terminal 100. For example, the viewing terminal 100 may have other components or other devices perform a part of the processing in the viewing terminal 100.
 また、配信システム2は、配信サーバ200、および配信端末300以外の他の装置を配信システム2の構成要素とし、該他の装置に配信システム2における処理の一部を実行させてもよい。すなわち、本実施形態において配信プログラム231を実行するコンピュータは、配信サーバ200、配信端末300、および他の装置の何れであってもよいし、これらの複数の装置の組み合わせにより実現されてもよい。 Further, the distribution system 2 may use a device other than the distribution server 200 and the distribution terminal 300 as a component of the distribution system 2 and cause the other device to execute a part of the processing in the distribution system 2. That is, the computer that executes the distribution program 231 in the present embodiment may be any of the distribution server 200, the distribution terminal 300, and other devices, or may be realized by a combination of a plurality of these devices.
 また、ゲームシステム3は、ゲーム端末400、およびゲームサーバ500以外の他の装置をゲームシステム3の構成要素とし、該他の装置にゲームシステム3における処理の一部を実行させてもよい。すなわち、本実施形態においてゲームプログラム431を実行するコンピュータは、ゲーム端末400、ゲームサーバ500、および他の装置の何れであってもよいし、これらの複数の装置の組み合わせにより実現されてもよい。 Further, the game system 3 may use a device other than the game terminal 400 and the game server 500 as a component of the game system 3 and cause the other device to execute a part of the processing in the game system 3. That is, the computer that executes the game program 431 in the present embodiment may be any of the game terminal 400, the game server 500, and other devices, or may be realized by a combination of a plurality of these devices.
 <配信処理の流れ>
 図4は、コンテンツを作成してライブ配信する場合の、装置間のデータの送受信および処理の流れの一例を示すシーケンス図である。なお、ゲームサーバ500については、コンテンツの作成から配信までの流れにおいて必須の処理が存在しないため、図4に記載していない。
<Flow of delivery process>
FIG. 4 is a sequence diagram showing an example of a flow of data transmission / reception and processing between devices when content is created and live-streamed. The game server 500 is not shown in FIG. 4 because there is no essential processing in the flow from content creation to distribution.
 ステップS100において、ゲーム端末400のゲーム進行部412は、ゲームを開始させる。ゲーム進行部412は、例えば、操作受付部411がゲームの開始を指示する入力操作を受け付けた場合に、ゲームを開始させる。ゲーム進行部412は、ゲームの進行に応じたゲーム画面を作成するよう、表示制御部413に指示する。表示制御部413は該指示を受けて、ゲーム画面を作成する。 In step S100, the game progress unit 412 of the game terminal 400 starts the game. The game progress unit 412 starts the game, for example, when the operation reception unit 411 receives an input operation instructing the start of the game. The game progress unit 412 instructs the display control unit 413 to create a game screen according to the progress of the game. The display control unit 413 receives the instruction and creates a game screen.
 ステップS102において、通信部414は、表示制御部413が作成したゲーム画面の画像を、配信端末300にリアルタイムで送信する。なお、ゲーム画面はゲーム端末400の表示部452に表示されてもよい。 In step S102, the communication unit 414 transmits the image of the game screen created by the display control unit 413 to the distribution terminal 300 in real time. The game screen may be displayed on the display unit 452 of the game terminal 400.
 ステップS104において、配信端末300の通信部314は、ゲーム画面の画像をリアルタイムに受信する。通信部314は受信したゲーム画面の画像を随時、配信部312に送る。 In step S104, the communication unit 314 of the distribution terminal 300 receives the image of the game screen in real time. The communication unit 314 sends the received image of the game screen to the distribution unit 312 at any time.
 ステップS106において、配信部312は、コンテンツを作成して、該コンテンツを、通信部314を介して配信サーバ200にリアルタイムで送信する。コンテンツは動作指図データを含んでもよい。コンテンツの作成方法については、後で詳述する。以降、配信部312は、例えば、操作受付部311が、ライブ配信の終了を指示する入力操作を受け付けるまで、コンテンツのライブ配信を継続する。 In step S106, the distribution unit 312 creates the content and transmits the content to the distribution server 200 in real time via the communication unit 314. The content may include action instruction data. The method of creating the content will be described in detail later. After that, the distribution unit 312 continues the live distribution of the content until, for example, the operation reception unit 311 receives an input operation instructing the end of the live distribution.
 配信部312は、コンテンツとして動作指図データを生成してもよい。具体的には、配信部312は、動画配信のためのキャラクタを特定し、該キャラクタのキャラクタIDを、動作指図データの「キャラクタID」の項目に格納する。いつの時刻にどのキャラクタの動画を配信するのかは、ゲームマスターによって予めスケジューリングされ、配信端末300に登録されていてもよい。あるいは、配信端末300のオペレータが、どのキャラクタの動作指図データを作成するのかを配信端末300に対して予め指定しておいてもよい。配信部312は、取得した音声データを、動作指図データの「音声」の項目に格納する。配信部312は、取得したモーションキャプチャデータを、動作指図データの「動き」の項目に格納する。配信部312は、音声データとモーションキャプチャデータとが同期するように、音声データとモーションキャプチャデータとを紐付ける。配信部312は、1以上の視聴端末100が宛先となるように、これらの視聴端末100のグループのグループ識別情報、または、1台の視聴端末100のアドレスを、宛先指定情報として、動作指図データの「宛先」の項目に格納する。 The distribution unit 312 may generate operation instruction data as content. Specifically, the distribution unit 312 identifies a character for video distribution, and stores the character ID of the character in the "character ID" item of the operation instruction data. The video of which character is to be distributed at what time may be scheduled in advance by the game master and registered in the distribution terminal 300. Alternatively, the operator of the distribution terminal 300 may specify in advance to the distribution terminal 300 which character's operation instruction data is to be created. The distribution unit 312 stores the acquired voice data in the "voice" item of the operation instruction data. The distribution unit 312 stores the acquired motion capture data in the "movement" item of the operation instruction data. The distribution unit 312 links the voice data and the motion capture data so that the voice data and the motion capture data are synchronized with each other. The distribution unit 312 uses the group identification information of the group of these viewing terminals 100 or the address of one viewing terminal 100 as the destination designation information so that one or more viewing terminals 100 are the destinations, and the operation instruction data. Store in the "Destination" item of.
 ステップS108において、配信サーバ200の送受信部211は、コンテンツをリアルタイムで受信する。送受信部211は、受信したコンテンツを、一時的または非一時的に、記憶部220に記憶させてもよい。配信サーバ200は、視聴端末100からライブ配信の要求を受け付けるまで待機する。 In step S108, the transmission / reception unit 211 of the distribution server 200 receives the content in real time. The transmission / reception unit 211 may temporarily or non-temporarily store the received content in the storage unit 220. The distribution server 200 waits until a request for live distribution is received from the viewing terminal 100.
 ステップS110において、視聴端末100の操作受付部111は、視聴者の、コンテンツの視聴を指示する入力操作を受け付ける。操作受付部111が該指示を受け付けると、再生部112は、ステップS112を実行する。 In step S110, the operation reception unit 111 of the viewing terminal 100 receives an input operation instructing the viewer to view the content. When the operation reception unit 111 receives the instruction, the reproduction unit 112 executes step S112.
 ステップS112において、再生部112は、通信部114を介してコンテンツの配信を要求する。 In step S112, the reproduction unit 112 requests the distribution of the content via the communication unit 114.
 ステップS114において、配信サーバ200のサーバ処理部212は、送受信部211を介して配信の要求を受信する。サーバ処理部212は該要求を受信すると、ステップS116の処理を実行する。 In step S114, the server processing unit 212 of the distribution server 200 receives the distribution request via the transmission / reception unit 211. Upon receiving the request, the server processing unit 212 executes the processing of step S116.
 ステップS116において、サーバ処理部212は、配信端末300から受信しているコンテンツを、視聴端末100にリアルタイムで配信する。以降、サーバ処理部212は、例えば、送受信部211が配信端末300からコンテンツを受信しなくなるまで、または、視聴端末100から視聴終了の旨を通知されるまで、コンテンツのライブ配信を継続する。 In step S116, the server processing unit 212 distributes the content received from the distribution terminal 300 to the viewing terminal 100 in real time. After that, the server processing unit 212 continues the live distribution of the content until, for example, the transmission / reception unit 211 stops receiving the content from the distribution terminal 300, or the viewing terminal 100 notifies that the viewing has ended.
 ステップS118において、視聴端末100の通信部114は、コンテンツをリアルタイムに受信する。 In step S118, the communication unit 114 of the viewing terminal 100 receives the content in real time.
 ステップS120において、再生部112は、通信部114が随時受信するコンテンツをストリーミング再生する。ステップS120において、再生部112は、通信部114が受信するコンテンツの動作指図データに応じて、アバターを動かしてもよい。換言すれば、再生部112は、リアルタイムレンダリングにより、アバターが動作している映像を再生したり、アバターの音声を再生したりする。以降、再生部112は、ステップS122でYESまたはステップS124でYESと判定されるまで、ストリーミング再生を継続して行う。 In step S120, the reproduction unit 112 streams and reproduces the content received by the communication unit 114 at any time. In step S120, the reproduction unit 112 may move the avatar according to the operation instruction data of the content received by the communication unit 114. In other words, the reproduction unit 112 reproduces the video in which the avatar is operating and reproduces the sound of the avatar by real-time rendering. After that, the reproduction unit 112 continues the streaming reproduction until it is determined to be YES in step S122 or YES in step S124.
 ステップS122において、制御部110は、操作受付部111が視聴終了を指示する入力操作を受け付けたか否か判定する。ステップS122でYESの場合、すなわち、操作受付部111が視聴終了を指示する入力操作を受け付けた場合、再生部112は、ステップS126を実行する。 In step S122, the control unit 110 determines whether or not the operation reception unit 111 has received an input operation instructing the end of viewing. If YES in step S122, that is, if the operation reception unit 111 receives an input operation instructing the end of viewing, the reproduction unit 112 executes step S126.
 ステップS126において、再生部112は、コンテンツのストリーミング再生を終了させる。また、再生部112は通信部114を介して、視聴終了の旨を配信サーバ200に通知する。配信サーバ200のサーバ処理部212は該通知を受信した場合、視聴端末100へのライブ配信を停止する。 In step S126, the reproduction unit 112 ends the streaming reproduction of the content. Further, the reproduction unit 112 notifies the distribution server 200 of the end of viewing via the communication unit 114. When the server processing unit 212 of the distribution server 200 receives the notification, the server processing unit 212 stops the live distribution to the viewing terminal 100.
 一方、ステップS122でNOの場合、すなわち、操作受付部111が視聴終了を指示する入力操作を受け付けていない場合、制御部110はさらに、ステップS124の処理を実行する。 On the other hand, if NO in step S122, that is, if the operation receiving unit 111 does not accept the input operation instructing the end of viewing, the control unit 110 further executes the process of step S124.
 ステップS124において、制御部110は、ライブ配信が終了したか否かを判定する。例えば、制御部110は通信部114におけるコンテンツの受信が終了した場合に、ライブ配信が終了したと判定してよい。ステップS124でNOの場合、制御部110はステップS122からの処理を繰り返す。一方、ステップS124でYESの場合、再生部112は、ステップS126の処理を実行する。すなわち、再生部112は、コンテンツのストリーミング再生を終了させる。 In step S124, the control unit 110 determines whether or not the live distribution has ended. For example, the control unit 110 may determine that the live distribution has ended when the reception of the content in the communication unit 114 is completed. If NO in step S124, the control unit 110 repeats the process from step S122. On the other hand, if YES in step S124, the reproduction unit 112 executes the process of step S126. That is, the reproduction unit 112 ends the streaming reproduction of the content.
 以上の処理によれば、ゲーム端末400で進行中のゲームのプレイ画面と、配信者のアバターとを含むコンテンツがリアルタイムで作成および配信される。これにより、視聴者は、視聴端末100を介してコンテンツを視聴することで、配信者のアバターと、配信者がプレイしているゲームのプレイ画面とを見ることができる。 According to the above processing, the content including the play screen of the game in progress on the game terminal 400 and the avatar of the distributor is created and distributed in real time. As a result, the viewer can see the avatar of the distributor and the play screen of the game played by the distributor by viewing the content through the viewing terminal 100.
 (コンテンツの作成と再生画面)
 図5は、配信者によるコンテンツ作成の様子と、視聴端末100において該コンテンツが再生された場合の表示画面の一例とを示す図である。以降、視聴端末100においてコンテンツを再生しているときの表示画面のことを、「再生画面」と称する。なお、以降の説明では、ゲームシステム3が実現するゲームは、敵を射撃して倒すことでステージをクリアしていく、ガンシューティングゲームであることとする。また、以降の説明では、第1入力操作に応じて、支援効果として、前述のガンシューティングゲーム内における配信者の残弾数を増加させる効果、すなわち、銃をリロードする効果が発動されることとする。
(Content creation and playback screen)
FIG. 5 is a diagram showing a state of content creation by a distributor and an example of a display screen when the content is reproduced on the viewing terminal 100. Hereinafter, the display screen when the content is being reproduced on the viewing terminal 100 is referred to as a "reproduction screen". In the following description, the game realized by the game system 3 is a gun shooting game in which the stage is cleared by shooting and defeating an enemy. Further, in the following description, as a support effect, the effect of increasing the number of remaining bullets of the distributor in the above-mentioned gun shooting game, that is, the effect of reloading the gun is activated according to the first input operation. do.
 図5の状態(A)は、配信者によるコンテンツ作成の様子を示す図である。配信者701は、配信端末300に対し各種入力を行うことで、コンテンツを作成する。例えば、配信者701は、自分の音声700を、マイク3010を介して配信端末300に入力する。 The state (A) in FIG. 5 is a diagram showing a state of content creation by a distributor. The distributor 701 creates content by inputting various inputs to the distribution terminal 300. For example, the distributor 701 inputs his / her voice 700 to the distribution terminal 300 via the microphone 3010.
 また、配信端末300には、配信者の一部であるモデル702のモーションキャプチャデータが入力されてもよい。配信部312は、モーションキャプチャ装置3020から供給されたモーションキャプチャデータが示す動きを、配信者のアバターの動きに反映させる。モーションキャプチャデータとは、モデル702の動きを、モーションキャプチャ装置3020を介して取得したものである。 Further, the motion capture data of the model 702, which is a part of the distributor, may be input to the distribution terminal 300. The distribution unit 312 reflects the movement indicated by the motion capture data supplied from the motion capture device 3020 on the movement of the distributor's avatar. The motion capture data is obtained by acquiring the movement of the model 702 via the motion capture device 3020.
 さらに、配信端末300には、前述したようにゲーム端末400からゲーム画面が随時供給される。配信端末300のコンテンツ作成部312Bは、これらリアルタイムに入力される音声、モーションキャプチャデータ、およびゲーム画面に基づいて、コンテンツを順次合成する。 Further, as described above, the game screen is supplied to the distribution terminal 300 from the game terminal 400 at any time. The content creation unit 312B of the distribution terminal 300 sequentially synthesizes the content based on the voice, the motion capture data, and the game screen input in real time.
 例えば、コンテンツ作成部312Bは、配信者のアバターを示すキャラクタオブジェクトの画像を描画する。このとき、コンテンツ作成部312Bは、該キャラクタオブジェクトの姿勢を、モーションキャプチャデータが示すモデル702の動きに対応した姿勢に動かす。 For example, the content creation unit 312B draws an image of a character object indicating the distributor's avatar. At this time, the content creation unit 312B moves the posture of the character object to a posture corresponding to the movement of the model 702 indicated by the motion capture data.
 コンテンツ作成部312Bは、前述のキャラクタオブジェクトの画像と、ゲーム画面とを合成する。これにより、配信者のアバターと、配信者がプレイしているゲームのプレイ画面とを含むコンテンツを作成することができる。 The content creation unit 312B synthesizes the above-mentioned image of the character object and the game screen. This makes it possible to create content including the distributor's avatar and the play screen of the game being played by the distributor.
 また、コンテンツ作成部312Bは、配信者701が発した音声700と同内容の音声をコンテンツに合成してもよい。ここで、「同内容の音声」とは、該音声700自体、音声700に所定の音声加工を施した音声、または、音声700の内容を読み上げソフト等で機械発声させた音声を意味する。また、コンテンツ作成部312Bは、配信端末300のタッチスクリーン35等を介して入力された文字列等をコンテンツに合成してもよい。 Further, the content creation unit 312B may synthesize the voice having the same content as the voice 700 emitted by the distributor 701 into the content. Here, the "voice of the same content" means the voice 700 itself, a voice obtained by subjecting the voice 700 to a predetermined voice processing, or a voice obtained by mechanically uttering the content of the voice 700 with a reading software or the like. Further, the content creation unit 312B may synthesize a character string or the like input via the touch screen 35 or the like of the distribution terminal 300 into the content.
 また、例えば、コンテンツ作成部312Bは、配信者701(声優など)が、マイク3010を介して入力した音声データに基づいて、制御対象のキャラクタに発言させることを指示する動作指図データを生成してもよい。このようにして生成された動作指図データには、上述の音声データが少なくとも含まれる。また、例えば、配信者701(モデルなど)が、モーションキャプチャ装置3020を介して入力したモーションキャプチャデータに基づく動きを制御対象のキャラクタに行わせることを指示する動作指図データを生成してもよい。このようにして生成された動作指図データには、上述のモーションキャプチャデータが少なくとも含まれる。また、例えば、オペレータが、コントローラ3030などの入力機構または入力部351などの操作部を介して入力した入力操作の履歴、すなわち、操作履歴データに基づいて、制御対象のキャラクタを動作させることを指示する動作指図データを生成してもよい。このようにして生成された動作指図データには、上述の操作履歴データが少なくとも含まれる。操作履歴データは、例えば、表示部にどの画面が表示されているときに、オペレータが、コントローラ3030のどのボタンをどのタイミングで押したのかを示す操作ログが時系列で整理されている情報である。 Further, for example, the content creation unit 312B generates operation instruction data instructing the distributor 701 (voice actor or the like) to make the controlled character speak based on the voice data input via the microphone 3010. May be good. The operation instruction data generated in this way includes at least the above-mentioned voice data. Further, for example, the distributor 701 (model or the like) may generate motion instruction data instructing the character to be controlled to perform a motion based on the motion capture data input via the motion capture device 3020. The motion instruction data generated in this way includes at least the above-mentioned motion capture data. Further, for example, it is instructed that the operator operates the character to be controlled based on the history of the input operation input through the input mechanism such as the controller 3030 or the operation unit such as the input unit 351 which is the operation history data. The operation instruction data to be performed may be generated. The operation instruction data generated in this way includes at least the above-mentioned operation history data. The operation history data is, for example, information in which operation logs indicating which button of the controller 3030 is pressed at what timing by the operator when which screen is displayed on the display unit are organized in chronological order. ..
 図5の状態(B)は、視聴端末100における再生画面の一例を示す図である。再生画面800には、少なくとも、配信者のアバター801と、ゲームのプレイ画面802とが含まれている。また、再生画面800には、視聴者の保有する有価データまたは特定のアイテムの量を表示する欄807が含まれていてもよい。また、再生画面800には、第1入力操作を受け付けるためのボタン805およびボタン806が含まれていてもよい。ボタン805とボタン806とは、それぞれ異なる支援効果を引き起こすためのボタンである。換言すると、ボタン805に対する第1入力操作と、ボタン806に対する第1入力操作とは、制御部110において、異なる種類の第1入力操作として受け付けられる。なお、再生画面800にはボタン805およびボタン806一方のみ含まれていてもよい。このように、第1入力操作を受け付けるためのUIオブジェクトを再生画面800に含めて表示させることで、視聴者に、配信者支援を簡易な操作で実行させることができる。 The state (B) in FIG. 5 is a diagram showing an example of a reproduction screen in the viewing terminal 100. The playback screen 800 includes at least the distributor's avatar 801 and the game play screen 802. Further, the reproduction screen 800 may include a column 807 that displays the amount of valuable data or a specific item owned by the viewer. Further, the reproduction screen 800 may include a button 805 and a button 806 for accepting the first input operation. The button 805 and the button 806 are buttons for causing different support effects. In other words, the first input operation for the button 805 and the first input operation for the button 806 are accepted by the control unit 110 as different types of first input operations. The reproduction screen 800 may include only one of the button 805 and the button 806. In this way, by including the UI object for accepting the first input operation in the playback screen 800 and displaying it, the viewer can be made to execute the distributor support by a simple operation.
 また、再生画面800には、配信者に対しメッセージを送信するためのボタン804が含まれていてもよい。また、視聴端末100は、スピーカ等の出力装置から、配信者が入力した音声と同内容の音声803を出力してもよい。 Further, the playback screen 800 may include a button 804 for sending a message to the distributor. Further, the viewing terminal 100 may output an audio 803 having the same content as the audio input by the distributor from an output device such as a speaker.
 <支援処理の流れ>
 図6は、ライブ配信中に視聴者が配信者のゲームプレイを支援する場合の、装置間のデータの送受信および処理の流れの一例を示すシーケンス図である。図6に示すシーケンス図は、配信サーバ200および配信端末300がコンテンツをライブ配信しており、かつ、視聴端末100が該コンテンツを再生している場合における、シーケンス図である。換言すると、図6に示すシーケンス図は、図4に示すシーケンス図の、ステップS120からステップS122までの間に実行される、データの送受信および処理の流れの一例を示している。
<Flow of support processing>
FIG. 6 is a sequence diagram showing an example of a flow of data transmission / reception and processing between devices when a viewer supports a game play of a distributor during live distribution. The sequence diagram shown in FIG. 6 is a sequence diagram in a case where the distribution server 200 and the distribution terminal 300 are delivering the content live and the viewing terminal 100 is playing the content. In other words, the sequence diagram shown in FIG. 6 shows an example of the flow of data transmission / reception and processing executed between steps S120 and S122 in the sequence diagram shown in FIG.
 ステップS200において、制御部110は、操作受付部111が第1入力操作を受け付けたか否か判定する。ステップS200でNOの場合、すなわち、操作受付部111が第1入力操作を受け付けていない場合、制御部110は、再生部112によりコンテンツを再生しながら、第1入力操作の受け付けを待つ。ステップS200でYESの場合、すなわち、操作受付部111が第1入力操作を受け付けた場合、支援指示部115は、ステップS202を実行する。第1入力操作とは、例えば、図5に示した再生画面800に含まれる、ボタン805または806に対する入力操作である。 In step S200, the control unit 110 determines whether or not the operation reception unit 111 has accepted the first input operation. In the case of NO in step S200, that is, when the operation receiving unit 111 does not accept the first input operation, the control unit 110 waits for the acceptance of the first input operation while playing the content by the reproduction unit 112. If YES in step S200, that is, if the operation reception unit 111 receives the first input operation, the support instruction unit 115 executes step S202. The first input operation is, for example, an input operation for the button 805 or 806 included in the reproduction screen 800 shown in FIG.
 図7は、視聴者による第1入力操作がなされる前と後との、再生画面800の変化の例を示す図である。図7の状態(A)は、視聴者Aによってボタン805に対する第1入力操作が行われる前の再生画面800を示している。一方、図7の状態(B)は、第1入力操作が行われた後の再生画面800を示している。 FIG. 7 is a diagram showing an example of changes in the playback screen 800 before and after the first input operation is performed by the viewer. The state (A) of FIG. 7 shows the reproduction screen 800 before the first input operation for the button 805 is performed by the viewer A. On the other hand, the state (B) in FIG. 7 shows the reproduction screen 800 after the first input operation is performed.
 図7の状態(A)に示すように、ボタン805に対する入力操作、例えば、タッチスクリーン15におけるボタン805の表示領域を押下する入力操作が行われた場合、操作受付部111は、該入力操作を、第1入力操作として受け付ける。第1入力操作が受け付けられると、支援指示部115は、ステップS202を実行する。 As shown in the state (A) of FIG. 7, when an input operation for the button 805, for example, an input operation for pressing the display area of the button 805 on the touch screen 15 is performed, the operation receiving unit 111 performs the input operation. , Accepted as the first input operation. When the first input operation is accepted, the support instruction unit 115 executes step S202.
 ステップS202において、支援指示部115は、第1入力操作の種類に応じた入力情報を作成して、該入力情報を配信サーバ200に送信する。例えば、支援指示部115は、再生画面800に含まれる、ボタン805および806のいずれかのボタンに対し行われた入力操作を受け付けて、いずれのボタンに対する入力操作かを特定した上で、各ボタンに応じた入力情報を作成する。 In step S202, the support instruction unit 115 creates input information according to the type of the first input operation, and transmits the input information to the distribution server 200. For example, the support instruction unit 115 receives an input operation performed on any of the buttons 805 and 806 included in the playback screen 800, specifies which button the input operation is performed on, and then identifies each button. Create input information according to.
 入力情報は、少なくとも視聴端末100において第1入力操作があった旨を通知できる情報であればよい。入力情報は、配信端末300が支援指示を作成する際に必要な情報が含まれていれば、データ構造は特に限定されない。 The input information may be at least information that can notify that the first input operation has been performed on the viewing terminal 100. The data structure is not particularly limited as long as the input information includes information necessary for the distribution terminal 300 to create a support instruction.
 図8は、入力情報のデータ構造の一例を示す図である。図示の例では、入力情報は、「ユーザID」列と、「ユーザ名」列と、「日時」列と、「指示」列と、「消費量」列の情報を含む。図8の入力情報は、図7の状態(A)において、ボタン805に対する入力操作を受け付けた場合に生成される入力情報の一例である。 FIG. 8 is a diagram showing an example of the data structure of the input information. In the illustrated example, the input information includes information in a "user ID" column, a "user name" column, a "date and time" column, an "instruction" column, and a "consumption" column. The input information of FIG. 8 is an example of the input information generated when the input operation for the button 805 is accepted in the state (A) of FIG. 7.
 「ユーザID」列には、視聴者を特定するための情報が格納される。「ユーザ名」列には、視聴者のアカウントの名称、例えばハンドルネームを示す情報が格納される。以降、視聴者のアカウントの名称のことを、視聴者名とも称する。「日時」列には、第1入力操作がなされた日時を示す情報が格納される。なお、日時は制御部110の制御クロック等を用いて計時されてよい。「指示」列には、第1入力操作の種類を示す情報が格納される。図8の例では、入力情報は、指示Aを示す第1入力操作が行われた場合の入力情報である。「消費量」列には、第1入力操作が受け付けられて入力情報が作成された場合に消費された、有価データまたは特定のアイテムの量を示す情報が格納される。なお、配信者支援のために有価データおよび特定のアイテムの両方が使用可能な場合、「消費量」列には、消費されたものの種類、すなわち、消費された有価データおよび特定のアイテムの種類を示す情報も格納されることが望ましい。 Information for identifying the viewer is stored in the "user ID" column. In the "user name" column, information indicating the name of the viewer's account, for example, the handle name is stored. Hereinafter, the name of the viewer's account will also be referred to as the viewer's name. Information indicating the date and time when the first input operation is performed is stored in the "date and time" column. The date and time may be timed using the control clock of the control unit 110 or the like. Information indicating the type of the first input operation is stored in the "instruction" column. In the example of FIG. 8, the input information is the input information when the first input operation indicating the instruction A is performed. The "consumption amount" column stores information indicating the amount of valuable data or a specific item consumed when the first input operation is accepted and the input information is created. If both valuable data and specific items are available to assist the distributor, the Consumption column should indicate the type of what was consumed, that is, the type of valuable data consumed and the specific item. It is desirable that the indicated information is also stored.
 ステップS204において、支援指示部115は、表示制御部113を介して、配信者を支援した旨をユーザに通知する。例えば、支援指示部115は表示制御部113に、第1入力操作を受け付けた旨の通知を含む再生画面800を作成するよう指示する。また例えば、支援指示部115は表示制御部113に、第1入力操作による有価データまたは特定のアイテムの消費量の通知を含む再生画面800を作成するよう指示する。また例えば、支援指示部115は表示制御部113に、該第1入力操作によって引き起こされた、支援効果を通知するポップアップ画像等を表示させる。なお、再生部112は音声等によって前述した各種通知を実行してもよい。 In step S204, the support instruction unit 115 notifies the user that the distributor has been supported via the display control unit 113. For example, the support instruction unit 115 instructs the display control unit 113 to create a playback screen 800 including a notification that the first input operation has been accepted. Further, for example, the support instruction unit 115 instructs the display control unit 113 to create a reproduction screen 800 including notification of valuable data or consumption of a specific item by the first input operation. Further, for example, the support instruction unit 115 causes the display control unit 113 to display a pop-up image or the like notifying the support effect caused by the first input operation. The reproduction unit 112 may execute the above-mentioned various notifications by voice or the like.
 ステップS206において、配信サーバ200のサーバ処理部212は、入力情報を受信する。サーバ処理部212は、受信した入力情報に基づいて支援指示を作成する。なお、支援指示は、ゲーム端末400の制御部410に支援効果を実現させるために必要な情報が含まれていれば、そのデータ構造は特に限定されない。例えば、配信サーバ200は記憶部220に、第1入力操作の種類、すなわち視聴端末100における指示の種類と、配信者支援の内容とを対応付けた情報である、支援情報を格納していてよい。そして、サーバ処理部212は該支援情報を参照することで、入力情報が示す第1入力操作から支援効果の内容を特定する。そして、サーバ処理部212は特定した支援効果の内容を示す支援指示を作成する。 In step S206, the server processing unit 212 of the distribution server 200 receives the input information. The server processing unit 212 creates a support instruction based on the received input information. The data structure of the support instruction is not particularly limited as long as the control unit 410 of the game terminal 400 includes information necessary for realizing the support effect. For example, the distribution server 200 may store support information in the storage unit 220, which is information in which the type of the first input operation, that is, the type of the instruction in the viewing terminal 100 and the content of the distributor support are associated with each other. .. Then, by referring to the support information, the server processing unit 212 specifies the content of the support effect from the first input operation indicated by the input information. Then, the server processing unit 212 creates a support instruction indicating the content of the specified support effect.
 図9は、配信サーバ200のサーバ処理部212が作成する、支援指示のデータ構造の一例を示す図である。図9に示す支援指示のデータは、図7に示した入力情報に対応して作成された支援指示を示す。図示の例では、支援指示は、「支援効果」列と、「効果量」列とを含む。 FIG. 9 is a diagram showing an example of a support instruction data structure created by the server processing unit 212 of the distribution server 200. The support instruction data shown in FIG. 9 indicates the support instruction created in response to the input information shown in FIG. 7. In the illustrated example, the support instruction includes a "support effect" column and an "effect size" column.
 「支援効果」列には、支援効果の内容を規定する情報が格納される。なお、支援効果が、ゲームに関する所定のゲーム内パラメータの数値を変更するような効果である場合、「支援効果」列には、変化させるパラメータを示す情報が格納される。さらに、該パラメータの数値の変動量が可変である場合、「支援効果」列には、該パラメータをどのように変化させるのかを示す情報が格納される。なお、「支援効果」列には、該パラメータの変化量を示す情報が含まれていてもよい。 Information that defines the content of the support effect is stored in the "support effect" column. When the support effect is an effect that changes the numerical value of a predetermined in-game parameter related to the game, information indicating the parameter to be changed is stored in the "support effect" column. Further, when the fluctuation amount of the numerical value of the parameter is variable, the "support effect" column stores information indicating how the parameter is changed. The "support effect" column may include information indicating the amount of change in the parameter.
 例えば、図示の例では、「支援効果」列に格納された情報において、ゲーム内の「弾丸」という所持アイテムの数量というゲーム内パラメータを、「リロードする」、すなわち、増加させることが規定されている。なお、図示の例では、弾丸の数量は変数xと仮定されている。 For example, in the illustrated example, in the information stored in the "Support Effect" column, it is stipulated that the in-game parameter of the quantity of possessed items called "bullets" in the game is "reloaded", that is, increased. There is. In the illustrated example, the number of bullets is assumed to be the variable x.
 「効果量」列には、ゲームに関する所定のパラメータの変更量、すなわち、支援効果の効果量を示す情報が格納される。図示の例では、効果量は10で固定であるが、例えば有価データまたは特定のアイテムの消費量に応じて、効果量が規定されてもよい。具体的には、特定のアイテムを2個消費したときは、1個消費したときに比べて、2倍の効果量が規定されてもよい。なお、「支援効果」列に、パラメータの変化量を示す情報が含まれている場合、支援指示に「効果量」列の情報は含まれていなくてもよい。 In the "effect size" column, information indicating the amount of change in a predetermined parameter related to the game, that is, the effect size of the support effect is stored. In the illustrated example, the effect size is fixed at 10, but the effect size may be defined, for example, depending on the amount of valuable data or the consumption of a particular item. Specifically, when two specific items are consumed, the effect size may be twice as much as when one is consumed. If the "support effect" column contains information indicating the amount of change in the parameter, the support instruction may not include the information in the "effect size" column.
 入力情報に、支援効果の内容を規定する情報が含まれていてもよい。例えば、図8に示した入力情報に、「指示」列が示す情報の代わりに、または該情報とともに、図9に示す「支援効果」列および「効果」列が示す情報が含まれていてもよい。この場合、視聴端末100の記憶部120が、支援情報を記憶している。また、支援指示部115が、第1入力操作に応じた支援効果の内容を特定して、該内容を含んだ入力情報を作成する。この場合、サーバ処理部212は、受信した入力情報をそのまま支援指示としてゲームサーバ500に送信してよい。またこの場合、配信サーバ200に支援情報は含まれていなくてもよい。 The input information may include information that defines the content of the support effect. For example, even if the input information shown in FIG. 8 contains information shown in the "support effect" column and the "effect" column shown in FIG. 9 in place of or in addition to the information shown in the "instruction" column. good. In this case, the storage unit 120 of the viewing terminal 100 stores the support information. Further, the support instruction unit 115 specifies the content of the support effect corresponding to the first input operation, and creates input information including the content. In this case, the server processing unit 212 may transmit the received input information as it is to the game server 500 as a support instruction. Further, in this case, the support information may not be included in the distribution server 200.
 支援指示に、支援効果の内容ではなく、第1入力操作の種類を示す情報が含まれていてもよい。例えば、図9に示す「支援効果」列および「効果」列が示す情報の代わりに、図8に示した入力情報の「指示」列が示す情報が含まれていてもよい。この場合、ゲームサーバ500の記憶部520またはゲーム端末400の記憶部420が、支援情報を記憶している。また、支援情報を記憶しているゲームサーバ500またはゲーム端末400のいずれかにおいて、第1入力操作に応じた支援効果の内容が特定される。ゲームサーバ500が支援効果の内容を特定した場合、ゲームサーバ500からゲーム端末400に該内容が伝達される。この場合、配信サーバ200には支援情報は含まれていなくてもよい。 The support instruction may include information indicating the type of the first input operation, not the content of the support effect. For example, instead of the information shown in the "support effect" column and the "effect" column shown in FIG. 9, the information indicated by the "instruction" column of the input information shown in FIG. 8 may be included. In this case, the storage unit 520 of the game server 500 or the storage unit 420 of the game terminal 400 stores the support information. Further, in either the game server 500 or the game terminal 400 that stores the support information, the content of the support effect corresponding to the first input operation is specified. When the game server 500 specifies the content of the support effect, the content is transmitted from the game server 500 to the game terminal 400. In this case, the distribution server 200 does not have to include the support information.
 ステップS208において、サーバ処理部212は、作成した支援指示をゲームサーバ500に送信する。 In step S208, the server processing unit 212 transmits the created support instruction to the game server 500.
 ステップS210において、ゲームサーバ500は、支援指示を受信する。 In step S210, the game server 500 receives the support instruction.
 ステップS212において、ゲームサーバ500は、支援指示をゲーム端末400に送信する。すなわち、ゲームサーバ500は、配信サーバ200から受信した支援指示を、ゲーム端末400に転送する。 In step S212, the game server 500 transmits a support instruction to the game terminal 400. That is, the game server 500 transfers the support instruction received from the distribution server 200 to the game terminal 400.
 ステップS214において、ゲーム端末400のゲーム進行部412は、通信部414を介し支援指示を受信する。 In step S214, the game progress unit 412 of the game terminal 400 receives a support instruction via the communication unit 414.
 ステップS216において、ゲーム進行部412は、支援指示が示す支援効果を、進行中のゲーム内において発動させる。ここで、表示制御部413が作成するゲーム画面は、随時配信端末300に送信されている。したがって、ゲーム進行部412が支援効果を発動させたことは、配信端末300に送信されるゲーム画面に反映される。 In step S216, the game progress unit 412 activates the support effect indicated by the support instruction in the ongoing game. Here, the game screen created by the display control unit 413 is transmitted to the distribution terminal 300 at any time. Therefore, the fact that the game progress unit 412 activates the support effect is reflected in the game screen transmitted to the distribution terminal 300.
 ステップS218において、ゲーム端末400の表示制御部413は、通信部414を介して配信端末300にゲーム画面を送信する。 In step S218, the display control unit 413 of the game terminal 400 transmits the game screen to the distribution terminal 300 via the communication unit 414.
 ステップS220において、配信端末300の配信部312は、ゲーム画面を受信する。配信端末300のコンテンツ作成部312Bは、受信したゲーム画面、すなわち配信者のゲームのプレイ画面を含むコンテンツを作成し、配信サーバ200を介してライブ配信する。再生部112および表示制御部113は該コンテンツを含む再生画面をタッチスクリーン15に表示させる。これにより、視聴端末100のタッチスクリーン15には、支援効果が発動された後のプレイ画面が表示される。 In step S220, the distribution unit 312 of the distribution terminal 300 receives the game screen. The content creation unit 312B of the distribution terminal 300 creates the received game screen, that is, the content including the play screen of the game of the distributor, and distributes the content live via the distribution server 200. The reproduction unit 112 and the display control unit 113 display the reproduction screen including the content on the touch screen 15. As a result, the play screen after the support effect is activated is displayed on the touch screen 15 of the viewing terminal 100.
 (第1入力操作の後の再生画面)
 図7の状態(B)は、ボタン805に対する入力操作がなされた後の再生画面800を示している。ボタン805に対する入力操作、すなわち第1入力操作がなされると、支援指示部115は、視聴者Aの保有する有価データまたは特定のアイテムを所定量減少させる。そして、有価データまたは特定のアイテムの消費と引き換えに、上述した入力情報を作成して、配信サーバ200に送信する。
(Playback screen after the first input operation)
The state (B) in FIG. 7 shows the playback screen 800 after the input operation for the button 805 is performed. When the input operation for the button 805, that is, the first input operation is performed, the support instruction unit 115 reduces the valuable data or the specific item held by the viewer A by a predetermined amount. Then, in exchange for the consumption of valuable data or a specific item, the above-mentioned input information is created and transmitted to the distribution server 200.
 例えば、支援指示部115は、視聴者情報132に記憶されている、視聴者の有価データまたは特定のアイテムの保有量を更新する。該保有量は、再生部112および表示制御部113による再生画面800の作成時に参照される。そのため、図7の状態(B)に示す通り、再生画面800の欄807に表示されている、有価データまたは特定のアイテムの保有量も更新される。図示の例では、視聴者の有価データ(ジェム)の保有数が10個減少している。 For example, the support instruction unit 115 updates the viewer's valuable data or the holding amount of a specific item stored in the viewer information 132. The holding amount is referred to when the reproduction screen 800 is created by the reproduction unit 112 and the display control unit 113. Therefore, as shown in the state (B) of FIG. 7, the holding amount of valuable data or a specific item displayed in the column 807 of the reproduction screen 800 is also updated. In the illustrated example, the number of valuable data (gems) held by the viewer is reduced by 10.
 入力情報は、支援指示部115から配信サーバ200に送信される。そして、配信サーバ200において支援指示が作成され、該支援指示に基づいて、ゲームシステム3のゲーム端末400において、支援効果が発動される。 The input information is transmitted from the support instruction unit 115 to the distribution server 200. Then, a support instruction is created in the distribution server 200, and the support effect is activated in the game terminal 400 of the game system 3 based on the support instruction.
 これにより、ガンシューティングゲームにおいて、プレイヤー、すなわち配信者の残弾数が増加する。換言すると、視聴者Aは、ボタン805に対して入力操作を行うことによって、有価データを消費して、ゲーム内における配信者の銃のリロードを手伝うことができる。再生画面800のゲーム画面802には、銃の残弾を示す欄802Aが含まれている。図示の例では、支援効果によって、銃の残弾数が10個増加している。 This will increase the number of remaining bullets for the player, that is, the distributor, in the gun shooting game. In other words, the viewer A can use the valuable data to help the distributor reload the gun in the game by performing an input operation on the button 805. The game screen 802 of the playback screen 800 includes a column 802A indicating the remaining ammunition of the gun. In the illustrated example, the support effect increases the number of remaining ammunition of the gun by 10.
 また、図6の状態(B)に示す通り、再生画面800には、ボタン805に対する入力操作によって消費された有価データの量、および、該入力操作によって引き起こされた、支援効果を通知するポップアップ808が表示されていてもよい。 Further, as shown in the state (B) of FIG. 6, on the playback screen 800, a pop-up 808 notifying the amount of valuable data consumed by the input operation for the button 805 and the support effect caused by the input operation. May be displayed.
 ところで、配信サーバ200は、ステップS208において支援指示を送信する際に、ステップS222も実行する。 By the way, the distribution server 200 also executes step S222 when transmitting the support instruction in step S208.
 ステップS222において、配信サーバ200のサーバ処理部212は、配信端末300に入力情報を送信する。 In step S222, the server processing unit 212 of the distribution server 200 transmits the input information to the distribution terminal 300.
 ステップS224において、配信端末300の配信部312は入力情報を受信する。これにより、配信部312は、配信者支援がなされたことを認識することができる。 In step S224, the distribution unit 312 of the distribution terminal 300 receives the input information. As a result, the distribution unit 312 can recognize that the distributor support has been provided.
 ステップS226において、配信部312の通知部312Cは、配信者支援がなされたことを、配信者に通知する。入力情報に視聴者名が含まれている場合、通知部312Cは、配信者支援がなされた旨の通知とともに、該配信者支援を行った視聴者の視聴者名も通知することが好ましい。 In step S226, the notification unit 312C of the distribution unit 312 notifies the distributor that the distributor support has been made. When the input information includes the viewer name, it is preferable that the notification unit 312C notifies the viewer name of the viewer who provided the distributor support together with the notification that the distributor support has been performed.
 なお、ステップS226における通知の方法は特に限定しない。例えば、通知部312Cは、配信端末300のスピーカから、配信者支援がなされたことを音声で配信者に通知してもよい。また、通知部312Cは、配信画面作成部312Aが作成および表示させる配信画面に、配信者支援がなされたことを示すポップアップ画像等を表示させることにより、配信者支援がなされたことを通知してもよい。 The notification method in step S226 is not particularly limited. For example, the notification unit 312C may notify the distributor by voice that the distributor support has been made from the speaker of the distribution terminal 300. In addition, the notification unit 312C notifies that the distributor support has been made by displaying a pop-up image or the like indicating that the distributor support has been made on the distribution screen created and displayed by the distribution screen creation unit 312A. May be good.
 以上の説明では、ステップS208~ステップS220の処理の後に、ステップS222~ステップS226の処理について説明した。しかしながら、ステップS208の処理と、ステップS222の処理との処理順は特に限定されない。また、ステップS208とステップS222とは並行して実行されてもよい。 In the above description, the processing of steps S222 to S226 has been described after the processing of steps S208 to S220. However, the processing order of the processing of step S208 and the processing of step S222 is not particularly limited. Further, step S208 and step S222 may be executed in parallel.
 したがって、ステップS210~S220の処理と、ステップS224~ステップS226の処理との処理順も、特に限定されない。例えば、配信端末300は、支援効果が発動した後のゲーム画面を受信してから、支援された旨を配信者に通知してもよい。すなわち、ステップS200の処理の後に、ステップS226の処理が実行されてもよい。 Therefore, the processing order of the processes of steps S210 to S220 and the processes of steps S224 to S226 is not particularly limited. For example, the distribution terminal 300 may notify the distributor of the support after receiving the game screen after the support effect is activated. That is, the process of step S226 may be executed after the process of step S200.
 また、ステップS222における、配信サーバ200から配信端末300への入力情報の送信は必須ではない。例えば、ゲーム端末400は、ステップS216において支援効果を発動させた場合、配信端末300に、該支援効果を発動させた旨を通知してもよい。この場合、配信端末300は、ゲーム端末400から該通知を受信すると、ステップS226における通知を行う。 Further, in step S222, transmission of input information from the distribution server 200 to the distribution terminal 300 is not essential. For example, when the support effect is activated in step S216, the game terminal 400 may notify the distribution terminal 300 that the support effect has been activated. In this case, when the distribution terminal 300 receives the notification from the game terminal 400, the distribution terminal 300 performs the notification in step S226.
 このように、本実施形態に係る支援システム1によれば、視聴端末100に対する第1入力操作に応じて、配信者のゲームのプレイを支援することができる。つまり、視聴者はライブ配信を見て第1入力操作をすることで、配信者のゲームプレイに介入することができる。したがって、コンテンツの興趣性を向上させることができる。 As described above, according to the support system 1 according to the present embodiment, it is possible to support the game play of the distributor in response to the first input operation for the viewing terminal 100. That is, the viewer can intervene in the game play of the distributor by performing the first input operation while watching the live distribution. Therefore, it is possible to improve the interest of the content.
 <コンテンツの変形例>
 以上の説明では、ゲームシステム3が提供するゲームは、配信システム2が配信するコンテンツとは独立したものであり、ゲーム端末400から配信端末300にゲーム画面が取り込まれることによって、該ゲーム画面がコンテンツに含まれることとした。
<Content modification example>
In the above description, the game provided by the game system 3 is independent of the content distributed by the distribution system 2, and the game screen is captured by the distribution terminal 300 from the game terminal 400, so that the game screen becomes the content. It was decided to be included in.
 しかしながら、支援システム1は、配信システム2とゲームシステム3とを一体としたシステムであってもよい。例えば、配信端末300とゲーム端末400が一体に構成されており、配信画面作成部312Aが、ゲーム進行部412およびゲームサーバ500等と協働して、ゲーム画面兼配信画面を作成することとしてもよい。そして、配信画面作成部312Aは、ゲーム進行部412およびゲームサーバ500等と協働して、配信者または配信者のアバターが該配信画面でプレイするためのゲームを提供してもよい。この場合、コンテンツに含まれるゲームのプレイ画面とは、配信者のアバターを含む、コンテンツそのものとなる。 However, the support system 1 may be a system in which the distribution system 2 and the game system 3 are integrated. For example, the distribution terminal 300 and the game terminal 400 are integrally configured, and the distribution screen creation unit 312A may collaborate with the game progress unit 412, the game server 500, and the like to create a game screen and distribution screen. good. Then, the distribution screen creation unit 312A may provide a game for the distributor or the distributor's avatar to play on the distribution screen in cooperation with the game progress unit 412, the game server 500, and the like. In this case, the game play screen included in the content is the content itself including the distributor's avatar.
 図10は、再生画面の他の一例を示す図である。図10に示す再生画面900には、配信者のアバター901を含む、ゲーム画面としてのコンテンツが表示される。再生画面900には、配信者のアバター901が含まれる。また、再生画面900には、第1入力操作を受け付けるためのボタン905が含まれる。また、再生画面900には、ゲームの進行に関連するオブジェクト902および908、有価データまたは特定のアイテムの保有量を示す欄907、ならびに、配信者に対しメッセージを送信するためのボタン904が含まれていてもよい。 FIG. 10 is a diagram showing another example of the playback screen. The playback screen 900 shown in FIG. 10 displays content as a game screen, including the distributor's avatar 901. The playback screen 900 includes the distributor's avatar 901. Further, the reproduction screen 900 includes a button 905 for accepting the first input operation. In addition, the playback screen 900 includes objects 902 and 908 related to the progress of the game, a column 907 indicating the amount of valuable data or a specific item held, and a button 904 for sending a message to the distributor. You may be.
 操作受付部111は、再生画面900において、ボタン905をタッチする入力操作等の第1入力操作を受け付ける。以降の処理は、前述した処理と同様である。例えば、支援システム1は、ボタン905に対する第1入力操作に応じて、支援効果として、配信端末300において実現されている図示のゲームにおける、残り時間を増加させてもよい。 The operation reception unit 111 receives a first input operation such as an input operation by touching the button 905 on the playback screen 900. Subsequent processing is the same as the above-mentioned processing. For example, the support system 1 may increase the remaining time in the illustrated game realized in the distribution terminal 300 as a support effect in response to the first input operation for the button 905.
 〔実施形態2〕
 視聴端末100の操作受付部111は、視聴者の、配信者に対するメッセージの送信を指示する入力操作である第2入力操作を受け付けてもよい。また、視聴端末100の制御部110は、第2入力操作を受け付けた場合、配信システム2にメッセージを送信してもよい。また、表示制御部113は、タッチスクリーン15に、コンテンツと、第1入力操作を受け付けるためのUIオブジェクトとともに、視聴端末100から配信システム2へ送信したメッセージ、および、視聴者以外の他の視聴者により、他の視聴端末100から送信されたメッセージを表示させてもよい。
[Embodiment 2]
The operation reception unit 111 of the viewing terminal 100 may accept a second input operation, which is an input operation instructing the viewer to send a message to the distributor. Further, when the control unit 110 of the viewing terminal 100 receives the second input operation, the control unit 110 may send a message to the distribution system 2. Further, the display control unit 113 includes a message transmitted from the viewing terminal 100 to the distribution system 2 together with the content and a UI object for receiving the first input operation on the touch screen 15, and other viewers other than the viewer. May display a message transmitted from another viewing terminal 100.
 また、表示制御部113は、タッチスクリーン15に、コンテンツと、第1入力操作を受け付けるためのUIオブジェクトとともに、第2入力操作を受け付けるためのUIオブジェクトを表示させてもよい。以下、本発明の実施形態2について説明する。なお、実施形態1にて説明した内容と同じ内容については、その説明を繰り返さない。 Further, the display control unit 113 may display the content and the UI object for accepting the first input operation as well as the UI object for accepting the second input operation on the touch screen 15. Hereinafter, Embodiment 2 of the present invention will be described. The same description as that described in the first embodiment will not be repeated.
 (メッセージの送信と表示)
 図11は、視聴端末100においてメッセージの入力および送信を行う場合の、再生画面の一例を示す図である。なお、以下の例では、視聴者情報132に記憶されたユーザ名が「A男」である視聴者の視聴端末100、すなわちA男の視聴端末100における再生画面850を例にとり説明する。
(Sending and displaying messages)
FIG. 11 is a diagram showing an example of a reproduction screen when a message is input and transmitted in the viewing terminal 100. In the following example, the playback screen 850 of the viewer's viewing terminal 100 in which the user name stored in the viewer information 132 is "A man", that is, the viewing terminal 100 of A man will be described as an example.
 図11の状態(A)は、第2入力操作を受け付けるときの再生画面850を示す図である。本実施形態に係る配信端末300のコンテンツ作成部312Bは、視聴者からのメッセージの表示領域を含んだコンテンツを作成し、ライブ配信する。該表示領域には、各視聴端末100からのメッセージが随時表示される。 The state (A) in FIG. 11 is a diagram showing a playback screen 850 when the second input operation is accepted. The content creation unit 312B of the distribution terminal 300 according to the present embodiment creates content including the display area of the message from the viewer and distributes it live. A message from each viewing terminal 100 is displayed in the display area at any time.
 視聴端末100の再生部112は、上述の表示領域を含むコンテンツを再生する。したがって、再生画面には、図示の再生画面850のように、視聴者からのメッセージを表示する表示領域810が含まれる。 The reproduction unit 112 of the viewing terminal 100 reproduces the content including the above-mentioned display area. Therefore, the reproduction screen includes a display area 810 for displaying a message from the viewer, as in the illustrated reproduction screen 850.
 視聴端末100の表示制御部113は、操作受付部111が視聴者の所定の入力操作を受け付けた場合、メッセージを入力するためのソフトウェアキーボードであるUIオブジェクト811と、メッセージの入力欄812とを再生画面850に表示させる。なお、所定の入力操作とは、例えば図5の状態(B)等に示した再生画面800におけるボタン804に対する入力操作である。 The display control unit 113 of the viewing terminal 100 reproduces the UI object 811 which is a software keyboard for inputting a message and the message input field 812 when the operation receiving unit 111 accepts a predetermined input operation of the viewer. Display on screen 850. The predetermined input operation is, for example, an input operation for the button 804 on the reproduction screen 800 shown in the state (B) of FIG.
 視聴端末100の操作受付部111は、配信者に対するメッセージの送信を指示する入力操作である第2入力操作を受け付ける。図示の例では、第2入力操作とは、入力されたメッセージを確定する入力操作、すなわち、ソフトウェアキーボード811の決定ボタンに対する入力操作である。図示のように、入力欄812に「頑張って!」と入力された状態で、ソフトウェアキーボード811の決定ボタンに対する入力操作が行われたとする。この場合、制御部110は、視聴者情報132に記憶されている視聴者名を読み出し、該視聴者名と、確定されたメッセージ、すなわち「頑張って!」という文字列を示す情報とを、配信システム2の配信サーバ200に送信する。 The operation reception unit 111 of the viewing terminal 100 receives a second input operation, which is an input operation instructing the distributor to send a message. In the illustrated example, the second input operation is an input operation for confirming the input message, that is, an input operation for the enter button of the software keyboard 811. As shown in the figure, it is assumed that the input operation for the enter button of the software keyboard 811 is performed while "Do your best!" Is input in the input field 812. In this case, the control unit 110 reads out the viewer name stored in the viewer information 132, and distributes the viewer name and the confirmed message, that is, the information indicating the character string "Do your best!". It is transmitted to the distribution server 200 of the system 2.
 なお、メッセージの宛先は配信者であるが、該メッセージの内容自体は特に限定されない。例えば、メッセージの内容は、コンテンツに対する感想、または、他の視聴者のコメントへの返信コメント等であってもよい。 The destination of the message is the distributor, but the content of the message itself is not particularly limited. For example, the content of the message may be an impression of the content, a reply comment to a comment of another viewer, or the like.
 この場合、配信サーバ200のサーバ処理部212は、送受信部211を介して、A男の視聴端末100からメッセージおよび視聴者名を受信する。サーバ処理部212は、受信した視聴者名およびメッセージを配信端末300に転送する。 In this case, the server processing unit 212 of the distribution server 200 receives the message and the viewer name from the viewing terminal 100 of the A man via the transmission / reception unit 211. The server processing unit 212 transfers the received viewer name and message to the distribution terminal 300.
 配信端末300の配信部312は、配信サーバ200からの視聴者名およびメッセージを受信する。コンテンツ作成部312Bは、該メッセージが、メッセージの宛先、すなわち視聴者名とともに、コンテンツにおけるメッセージの表示領域に表示されるよう、メッセージおよび視聴者名のテキスト文字列と、UI画像、ゲーム画面、アバター等のコンテンツの構成要素とを合成し、ライブ配信する。 The distribution unit 312 of the distribution terminal 300 receives the viewer name and the message from the distribution server 200. The content creation unit 312B includes the text character string of the message and the viewer name, the UI image, the game screen, and the avatar so that the message is displayed in the display area of the message in the content together with the message destination, that is, the viewer name. Synthesize the components of the content such as, and deliver it live.
 視聴端末100の再生部112は、ライブ配信されたコンテンツを受信し再生する。これにより、図11の状態(B)に示す再生画面850が、タッチスクリーン15に表示される。図11の状態(B)は、同図の状態(A)に示す「頑張って!」というメッセージがA男の視聴端末100から送信された後の、A男の視聴端末100における再生画面850を示す図である。例えば、再生画面850の表示領域810に、メッセージ810Aと該メッセージを送信したユーザ名(A男)とが対応付けられて表示される。 The playback unit 112 of the viewing terminal 100 receives and plays back the live-delivered content. As a result, the reproduction screen 850 shown in the state (B) of FIG. 11 is displayed on the touch screen 15. The state (B) of FIG. 11 is a playback screen 850 of the viewing terminal 100 of the A man after the message “Do your best!” Shown in the state (A) of the figure is transmitted from the viewing terminal 100 of the A man. It is a figure which shows. For example, the message 810A and the user name (A man) who sent the message are displayed in association with each other in the display area 810 of the reproduction screen 850.
 視聴端末100は複数存在し得るため、配信システム2の配信サーバ200は、複数の視聴端末100から、上述したような流れで視聴者名およびメッセージを受信して配信端末300に転送する。そして、配信端末300のコンテンツ作成部312Bは、それらのメッセージが、表示領域に該メッセージを送信した視聴者名とともに表示されるよう、メッセージおよび視聴者名を、他のコンテンツの構成要素と合成してコンテンツを作成する。したがって、例えばA男の視聴端末100における再生画面850には、コンテンツに含まれているA男のメッセージ以外のメッセージも表示され得る。 Since there may be a plurality of viewing terminals 100, the distribution server 200 of the distribution system 2 receives the viewer name and the message from the plurality of viewing terminals 100 and transfers them to the distribution terminal 300. Then, the content creation unit 312B of the distribution terminal 300 synthesizes the message and the viewer name with the components of other contents so that the messages are displayed in the display area together with the name of the viewer who sent the message. Create content. Therefore, for example, a message other than the message of the A man included in the content may be displayed on the reproduction screen 850 of the viewing terminal 100 of the A man.
 図11の状態(C)は、B太がA男の視聴端末100以外の他の視聴端末100、すなわち、B太の視聴端末100を用いてメッセージを送信した場合の、A男の視聴端末100における再生画面850を示す図である。図示の通り、A男の視聴端末100は、表示領域810に、A男以外の他の視聴者(B太)により送信されたメッセージ810Bが表示された再生画面850を表示する。 In the state (C) of FIG. 11, the viewing terminal 100 of the A man is obtained when the B thick uses a viewing terminal 100 other than the viewing terminal 100 of the A man, that is, the viewing terminal 100 of the B thick is used to transmit a message. It is a figure which shows the reproduction screen 850 in. As shown in the figure, the viewing terminal 100 of the A man displays a reproduction screen 850 in which the message 810B transmitted by a viewer (thick B) other than the A man is displayed in the display area 810.
 以上の処理によれば、視聴端末100は、視聴者に、該視聴者が送信を指示したメッセージと、該視聴者以外の他の視聴者が、他の視聴端末100から送信したメッセージとを示すことができる。このように、ある視聴者に対し、他の視聴者のメッセージを示すことで、コンテンツ視聴中に、該ある視聴者に、同じコンテンツを視聴している他者の存在を認識させることができる。例えば、図11の状態(C)に示す再生画面850を見たA男は、同じコンテンツをB太が視聴していることを認識することができる。また、A男とB太は、互いにメッセージを送信し合うことで、会話することもできる。これにより、複数人でコンテンツを視聴していることを視聴者に体感させることができる。また、視聴者は、メッセージで配信者または他者に反応することができるため、コンテンツの興趣性が向上する。 According to the above processing, the viewing terminal 100 indicates to the viewer a message instructed by the viewer to be transmitted and a message transmitted by a viewer other than the viewer from the other viewing terminal 100. be able to. In this way, by showing a message of another viewer to a certain viewer, it is possible to make the certain viewer recognize the existence of another person who is viewing the same content while viewing the content. For example, the A man who sees the reproduction screen 850 shown in the state (C) of FIG. 11 can recognize that the B thick is watching the same content. In addition, A man and B thick can talk with each other by sending messages to each other. This makes it possible for the viewer to experience that the content is being viewed by a plurality of people. In addition, since the viewer can react to the distributor or others with the message, the interest of the content is improved.
 なお、配信端末300の配信画面作成部312Aは、視聴端末100から受信したメッセージおよび該メッセージを送信した視聴者名を、配信画面に表示させてもよい。もしくは、配信部312は、配信端末300のスピーカ等を介して、視聴端末100から受信したメッセージの内容および視聴者名を、音声で配信者に通知してもよい。 Note that the distribution screen creation unit 312A of the distribution terminal 300 may display the message received from the viewing terminal 100 and the name of the viewer who sent the message on the distribution screen. Alternatively, the distribution unit 312 may notify the distributor by voice of the content of the message received from the viewing terminal 100 and the viewer name via the speaker or the like of the distribution terminal 300.
 これにより、配信者は誰が、どのようなメッセージを送信したのか認識することができる。そのため、例えば図11の状態(C)に示すように、メッセージに対して、音声813等で返答することができる。これにより、視聴者と配信者との交流を活性化することができ、コンテンツの興趣性がより向上する。 This allows the distributor to recognize who sent what kind of message. Therefore, for example, as shown in the state (C) of FIG. 11, the message can be replied by voice 813 or the like. As a result, it is possible to activate the interaction between the viewer and the distributor, and the interest of the content is further improved.
 (支援通知のための処理の流れ)
 視聴端末100の表示制御部113は、他の視聴端末100からの入力情報によって、配信システム2からゲームシステム3に対して支援指示が送信された場合、他の視聴端末100に対応する他の視聴者の名称と、該他の視聴者が配信者のゲームプレイを支援した旨と、を視聴者に通知してもよい。
(Flow of processing for support notification)
When the display control unit 113 of the viewing terminal 100 transmits a support instruction from the distribution system 2 to the game system 3 by the input information from the other viewing terminal 100, the display control unit 113 corresponds to another viewing terminal 100. The viewer may be notified of the name of the person and that the other viewer has supported the distributor's gameplay.
 図12は、他の視聴者が配信者のゲームプレイを支援した旨を視聴者に通知するための、装置間のデータの送受信と、処理の流れとの一例を示すシーケンス図である。図12では一例として、A男とC助という2人の視聴者が、それぞれの視聴端末100を用いてコンテンツを視聴中の場面で、C助が配信者支援を実行した場合の処理の流れを示している。 FIG. 12 is a sequence diagram showing an example of data transmission / reception between devices and a processing flow for notifying the viewer that another viewer has supported the game play of the distributor. In FIG. 12, as an example, the process flow when two viewers, A man and C assistant, are viewing the content using their respective viewing terminals 100, and C assistant executes the distributor support. Shows.
 図12のステップS300~ステップS326の処理は、図6におけるステップS200~ステップS226の処理の流れと同様である。ただし、図12の例において、視聴端末100は、ユーザIDおよび視聴者名を含んだ入力情報を配信サーバ200に送信する。また、ステップS326において、配信端末300の通知部312Cは、配信者支援がなされた旨の通知とともに、該配信者支援を行った視聴者の視聴者名も通知する。 The processing of steps S300 to S326 in FIG. 12 is the same as the processing flow of steps S200 to S226 in FIG. However, in the example of FIG. 12, the viewing terminal 100 transmits the input information including the user ID and the viewer name to the distribution server 200. Further, in step S326, the notification unit 312C of the distribution terminal 300 notifies not only that the distributor support has been performed, but also the viewer name of the viewer who has provided the distributor support.
 配信サーバ200は、ステップS308において支援指示をゲームサーバ500に送信した後、または、ステップS322において入力情報を配信端末300に送信した後、ステップS328を実行する。 The distribution server 200 executes step S328 after transmitting the support instruction to the game server 500 in step S308 or after transmitting the input information to the distribution terminal 300 in step S322.
 ステップS328において、配信サーバ200のサーバ処理部212は、コンテンツを再生中の視聴端末100のうち、入力情報の送信元である視聴端末100以外の視聴端末100に、支援内容と、支援を行った視聴者名とを通知する。例えば、サーバ処理部212は、受信した入力情報が示すユーザIDと対応付けられている視聴端末100以外の視聴端末100に前述の通知を送る。 In step S328, the server processing unit 212 of the distribution server 200 provided support contents and support to the viewing terminals 100 other than the viewing terminal 100 that is the transmission source of the input information among the viewing terminals 100 that are playing back the content. Notify the viewer name. For example, the server processing unit 212 sends the above-mentioned notification to the viewing terminal 100 other than the viewing terminal 100 associated with the user ID indicated by the received input information.
 図12の例では、サーバ処理部212はA男の視聴端末100に、支援内容と、支援を行った視聴者名を通知する。なお、配信サーバ200は、コンテンツを再生中の視聴端末100全てに支援通知と、支援を行った視聴者名とを通知してもよい。 In the example of FIG. 12, the server processing unit 212 notifies the viewing terminal 100 of the A man of the support content and the name of the viewer who provided the support. The distribution server 200 may notify all the viewing terminals 100 that are playing the content of the support notification and the name of the viewer who provided the support.
 ステップS330において、A男の視聴端末100の制御部110は、配信サーバ200からの通知を受信する。 In step S330, the control unit 110 of the viewing terminal 100 of the A man receives the notification from the distribution server 200.
 ステップS332において、A男の視聴端末100の表示制御部113は、ステップS330において受信した通知を再生画面に反映させる。表示制御部113は、例えば、配信者支援を行ったC助の名前と、C助の指示により実行された配信者支援の内容とを示すポップアップ画像を作成し、再生画面に重畳表示させる。 In step S332, the display control unit 113 of the viewing terminal 100 of A man reflects the notification received in step S330 on the playback screen. The display control unit 113 creates, for example, a pop-up image showing the name of the C assistant who provided the distributor support and the content of the distributor support executed by the instruction of the C assistant, and superimposes and displays the pop-up image on the playback screen.
 なお、ゲーム端末400は、ステップS216において支援効果を発動させた場合、配信端末300に、該支援効果を発動させた旨を通知してもよい。また、配信端末300は、ゲーム端末400から該通知を受信した場合に、配信サーバ200に該通知を転送してもよい。そして、配信サーバ200のサーバ処理部212は、送受信部211において該通知を受信した場合に、ステップS328を実行してもよい。これにより、実際にゲームで支援効果が発動したことを契機に、各視聴端末100に支援内容等を通知することができる。したがって、各視聴端末100においても、実際にゲームで支援効果が発動したときに、再生画面に、支援内容および支援した視聴者のアカウントの名称を表示させることができる。 Note that, when the support effect is activated in step S216, the game terminal 400 may notify the distribution terminal 300 that the support effect has been activated. Further, when the distribution terminal 300 receives the notification from the game terminal 400, the distribution terminal 300 may transfer the notification to the distribution server 200. Then, when the server processing unit 212 of the distribution server 200 receives the notification in the transmission / reception unit 211, the server processing unit 212 may execute step S328. As a result, it is possible to notify each viewing terminal 100 of the support content and the like when the support effect is actually activated in the game. Therefore, even in each viewing terminal 100, when the support effect is actually activated in the game, the support content and the name of the account of the viewer who supported can be displayed on the playback screen.
 (支援通知の表示)
 図13は、他の視聴者に対応する他の視聴端末100が配信者支援を実行した場合の、視聴端末100における再生画面の一例を示す図である。図13の状態(A)~(C)に示す再生画面860は、図11の状態(C)に示した再生画面850の後に、A男の視聴端末100に表示される再生画面である。
(Display of support notification)
FIG. 13 is a diagram showing an example of a reproduction screen in the viewing terminal 100 when another viewing terminal 100 corresponding to another viewer executes distributor support. The reproduction screen 860 shown in the states (A) to (C) of FIG. 13 is a reproduction screen displayed on the viewing terminal 100 of the man A after the reproduction screen 850 shown in the state (C) of FIG.
 図13の状態(A)は、他の視聴者であるC助が、C助の端末から配信者支援を実行した場合の再生画面を示している。図12で説明したように、C助の視聴端末100から入力情報が配信サーバ200に送信されると、配信サーバ200はゲームサーバ500に支援指示を送信するとともに、A男の視聴端末100を含む視聴端末100に対し、支援を指示したC助の名前と、支援内容とを通知する。 The state (A) in FIG. 13 shows a playback screen when C assistant, who is another viewer, executes distributor support from the terminal of C assistant. As described with reference to FIG. 12, when the input information is transmitted from the viewing terminal 100 of C assistant to the distribution server 200, the distribution server 200 transmits a support instruction to the game server 500 and includes the viewing terminal 100 of A man. Notify the viewing terminal 100 of the name of the C assistant who instructed the support and the content of the support.
 A男の視聴端末100の表示制御部113は、配信者支援を行ったC助の名前と支援の内容とを示すポップアップ画像814を作成し、再生画面に重畳表示させる。このように、ある視聴者に対し、他の視聴者による支援が行われたこと、ならびに、支援内容および支援者の名称を示すことで、コンテンツ視聴中の該ある視聴者に、同じコンテンツを視聴している他者の存在を認識させることができる。例えば、図13の状態(A)の例では、A男に、C助が同じコンテンツを視聴していて、配信者支援を行ったという事を認識させることができる。これにより、複数人でコンテンツを視聴していることを視聴者に体感させることができる。また、ある視聴者が配信者支援を実行したことを他の視聴者に認識させることで、該他の視聴者の競争心を煽って、配信者支援を行うよう促すことができる。 The display control unit 113 of the viewing terminal 100 of the A man creates a pop-up image 814 showing the name of the C assistant who provided the distributor support and the content of the support, and superimposes the pop-up image 814 on the playback screen. In this way, by indicating to a certain viewer that the support has been provided by another viewer, and to indicate the support content and the name of the supporter, the same content is viewed by the certain viewer who is viewing the content. It is possible to recognize the existence of others who are doing it. For example, in the example of the state (A) in FIG. 13, it is possible to make the A man recognize that the C assistant is watching the same content and has provided the distributor support. This makes it possible for the viewer to experience that the content is being viewed by a plurality of people. In addition, by making other viewers aware that one viewer has executed the distributor support, it is possible to arouse the competitiveness of the other viewers and encourage them to provide the distributor support.
 また、図12のステップS326で説明したように、配信者には配信者支援を実行した視聴者名が通知される。これにより、配信者は、図13の状態(A)に示すように、配信者支援を実行した視聴者に向けて、音声815等で返答を返すことができる。さらに言えば、配信者は配信者支援を実行した視聴者名を認識できるので、図示の音声815のように、名前を読んで返答を行うことができる。 Further, as described in step S326 of FIG. 12, the distributor is notified of the name of the viewer who executed the distributor support. As a result, as shown in the state (A) of FIG. 13, the distributor can return a response by voice 815 or the like to the viewer who has executed the distributor support. Furthermore, since the distributor can recognize the name of the viewer who has executed the distributor support, he / she can read the name and make a reply as in the illustrated voice 815.
 音声815はコンテンツとして、全視聴端末100に同様に配信される。そのため、配信者が音声815のような返答を返した場合、C助はコンテンツを視聴することで、配信者支援した自身への返答を聞いたり、見たりすることができる。したがって、C助は単にコンテンツを視聴するのみならず、コンテンツの配信者と双方向の交流を行うことができる。したがって、コンテンツの興趣性が向上する。 The audio 815 is similarly distributed to all viewing terminals 100 as content. Therefore, when the distributor returns a response such as voice 815, C-assist can hear or see the response to himself / herself who supported the distributor by viewing the content. Therefore, C-suke can not only view the content but also interact with the distributor of the content in both directions. Therefore, the interest of the content is improved.
 また、C助以外の視聴者、例えばA男は、自身の視聴端末100において、配信者がC助の名前を取り上げて返答したことを認識することができる。このように、ある視聴者に、配信者と他の視聴者との交流を見せることにより、該ある視聴者にも、配信者支援を通じて、主体的にコンテンツに関わるよう促すことができる。 Further, a viewer other than C assistant, for example, A man, can recognize that the distributor picks up the name of C assistant and responds on his / her viewing terminal 100. In this way, by showing a certain viewer the interaction between the distributor and the other viewer, it is possible to encourage the certain viewer to be proactively involved in the content through the support of the distributor.
 図13の状態(B)は、同図の状態(A)の後、A男が配信者支援を実行した場合の、A男の視聴端末100における再生画面を示す図である。図示の通り、A男が配信者支援を実行した場合、自身の支援を行った旨が、再生画面860に例えばポップアップ816として表示される。C助の場合と同様、配信者には配信者支援を実行した視聴者名が通知されるため、配信者は、例えば音声817のように、A男に対しても返答を返すことができる。 The state (B) of FIG. 13 is a diagram showing a playback screen of the viewing terminal 100 of the man A when the man A executes the distributor support after the state (A) of the figure. As shown in the figure, when the A man executes the distributor support, the fact that he / she has provided the support is displayed on the playback screen 860 as, for example, a pop-up 816. As in the case of C assistant, the distributor is notified of the name of the viewer who executed the distributor support, so that the distributor can also return a reply to the A man, for example, voice 817.
 図13の状態(C)は、同図の状態(B)の後、C助がさらに配信者支援を実行した場合の、A男の視聴端末100における再生画面を示す図である。図示のように、各視聴者が配信者支援を実行した旨を示すポップアップ814、816、および818は、再生画面860においてある方向に時系列に並べられて表示されてもよい。図示の例では、再生画面860の下部にいくほど新しい通知を示すポップアップが表示されている。なお、表示制御部113は、これらのポップアップを一定時間が経過後に再生画面860から消去してもよい。 The state (C) in FIG. 13 is a diagram showing a playback screen on the viewing terminal 100 of the A man when C assistant further executes the distributor support after the state (B) in the figure. As shown in the figure, pop- ups 814, 816, and 818 indicating that each viewer has performed distributor support may be displayed in chronological order on the playback screen 860. In the illustrated example, a pop-up indicating a new notification is displayed toward the bottom of the playback screen 860. The display control unit 113 may delete these pop-ups from the playback screen 860 after a certain period of time has elapsed.
 なお、視聴端末100はステップS304において、配信者支援を実行した日時をユーザ、すなわち視聴者に通知してもよい。また、配信サーバ200は、図12のステップS328において、配信者支援がなされた日時を各視聴端末100に送信してもよい。この場合、配信サーバ200は、配信者支援がなされた日時を入力情報から特定すればよい。 Note that the viewing terminal 100 may notify the user, that is, the viewer, of the date and time when the distributor support is executed in step S304. Further, the distribution server 200 may transmit the date and time when the distributor support is provided to each viewing terminal 100 in step S328 of FIG. In this case, the distribution server 200 may specify the date and time when the distributor support is provided from the input information.
 そして、各視聴端末100は、ステップS332において、配信者支援がなされた日時を再生画面860に表示してもよい。例えば、表示制御部113は、図13の各図に示すポップアップ814、816、および818に、配信者支援がなされた日時を含めて表示してよい。 Then, each viewing terminal 100 may display the date and time when the distributor support was made on the playback screen 860 in step S332. For example, the display control unit 113 may display the pop- ups 814, 816, and 818 shown in each figure of FIG. 13 including the date and time when the distributor support is performed.
 また、配信サーバ200から視聴端末100に支援内容と視聴者名とを通知して、視聴端末100の再生画面において該通知の内容を示すのではなく、配信端末300においてコンテンツ自体に該通知の内容と同内容を含めて配信してもよい。例えば、配信サーバ200および視聴端末100は図12のステップS328~ステップS332を実行しなくてもよい。この場合、配信端末300のコンテンツ作成部312Bは、ステップS326で受信した通知の内容、すなわち、配信者支援を実行した視聴者名と、該支援の内容とを示す、音声または画像での通知をコンテンツに含めてもよい。これにより、各視聴端末100は該コンテンツを再生することで、上述の通知を再生画面に反映させることができる。 Further, the distribution server 200 does not notify the viewing terminal 100 of the support content and the viewer name, and the content of the notification is not shown on the playback screen of the viewing terminal 100, but the content itself of the distribution terminal 300 is notified of the content of the notification. It may be delivered including the same contents as. For example, the distribution server 200 and the viewing terminal 100 do not have to execute steps S328 to S332 of FIG. In this case, the content creation unit 312B of the distribution terminal 300 sends a voice or image notification indicating the content of the notification received in step S326, that is, the name of the viewer who executed the distributor support and the content of the support. It may be included in the content. As a result, each viewing terminal 100 can reflect the above-mentioned notification on the reproduction screen by reproducing the content.
 (配信者画面)
 配信システム2は、配信者のアバターと、ゲームシステム3に含まれるゲーム端末400を用いて前記配信者がプレイしているゲームのプレイ画面と、を含むコンテンツをリアルタイムに配信してもよい。配信システム2は、1台以上の視聴端末100から、第1入力操作に基づく入力情報であって、視聴端末100に対応付けられた視聴者名を含む入力情報を受信してよい。配信システム2は、入力情報に対応する支援指示を、ゲームシステム3に対して送信することで、ゲーム内で配信者を支援する効果を引き起こさせてもよい。そして、配信システム2は、入力情報を受信した場合、視聴者名と、支援効果の内容と、を配信者に通知してもよい。
(Distributor screen)
The distribution system 2 may distribute the content including the avatar of the distributor and the play screen of the game played by the distributor using the game terminal 400 included in the game system 3 in real time. The distribution system 2 may receive input information based on the first input operation, including the viewer name associated with the viewing terminal 100, from one or more viewing terminals 100. The distribution system 2 may cause an effect of supporting the distributor in the game by transmitting the support instruction corresponding to the input information to the game system 3. Then, when the distribution system 2 receives the input information, the distribution system 2 may notify the distributor of the viewer name and the content of the support effect.
 例えば、配信端末300の配信画面作成部312Aは、通信部314が入力情報を受信した場合、該入力情報に含まれる視聴者名と、支援効果の内容とを配信画面において配信者に示してもよい。 For example, when the communication unit 314 receives the input information, the distribution screen creation unit 312A of the distribution terminal 300 may show the viewer name included in the input information and the content of the support effect to the distributor on the distribution screen. good.
 図14は、配信画面作成部312Aが作成する配信画面の一例を示す図である。なお、図示の配信画面950は、図13の状態(C)に示した再生画面860に表示されているコンテンツを作成するときの、配信画面を示している。 FIG. 14 is a diagram showing an example of a distribution screen created by the distribution screen creation unit 312A. The illustrated distribution screen 950 shows a distribution screen when creating the content displayed on the reproduction screen 860 shown in the state (C) of FIG.
 配信画面950には、例えば、配信者のアバター951と、ゲームのプレイ画面952とが含まれる。アバター951の配置位置、姿勢、および表情等は、再生画面における表示態様と同様に表示されてよい。これにより、配信者は配信画面950を通じて、再生画面においてアバターがどのように表示されるのかを確認することができる。 The distribution screen 950 includes, for example, the distributor's avatar 951 and the game play screen 952. The arrangement position, posture, facial expression, etc. of the avatar 951 may be displayed in the same manner as the display mode on the reproduction screen. As a result, the distributor can confirm how the avatar is displayed on the playback screen through the distribution screen 950.
 また、配信画面950には、例えば、視聴者からのメッセージを表示する表示領域960と、各視聴者から送信されたメッセージ960Aおよび960Bが含まれていてよい。配信サーバ200および配信端末300はライブ配信中、随時メッセージを受け付けるため、表示領域960には、リアルタイムでメッセージが表示されていく。なお、各メッセージには図示の通り、メッセージの送信元の視聴者名が付記されていてよい。 Further, the distribution screen 950 may include, for example, a display area 960 for displaying a message from a viewer, and messages 960A and 960B transmitted from each viewer. Since the distribution server 200 and the distribution terminal 300 receive messages at any time during live distribution, messages are displayed in real time in the display area 960. As shown in the figure, the name of the viewer who sent the message may be added to each message.
 また、配信画面950には、配信者支援を実行した視聴者名と、該配信者支援による支援効果の内容とを表示する表示領域955が設けられていてもよい。なお、表示領域955には、配信者支援が実行された日時も併記されてよい。これにより、配信者は配信者支援がなされたことを認識することができるため、例えば該配信者支援を行った視聴者に対して返答を返すことができる。したがって、視聴者と配信者との交流が活性化し、コンテンツの興趣性が向上する。 Further, the distribution screen 950 may be provided with a display area 955 that displays the name of the viewer who executed the distributor support and the content of the support effect by the distributor support. The date and time when the distributor support was executed may also be written in the display area 955. As a result, the distributor can recognize that the distributor support has been performed, so that, for example, a response can be returned to the viewer who provided the distributor support. Therefore, the interaction between the viewer and the distributor is activated, and the interest of the content is improved.
 また、配信画面950には、現在コンテンツを視聴中の視聴者の人数、および該コンテンツの視聴者の人数の累計の少なくとも一方を表示する欄953が設けられていてもよい。そして、欄953の数字はリアルタイムで更新されてもよい。これにより、配信者は配信画面950を通じて、コンテンツを見ている視聴者数を把握することができる。 Further, the distribution screen 950 may be provided with a column 953 that displays at least one of the number of viewers who are currently viewing the content and the total number of viewers of the content. Then, the number in column 953 may be updated in real time. As a result, the distributor can grasp the number of viewers viewing the content through the distribution screen 950.
 また、配信画面950には、該コンテンツの視聴者が、該コンテンツにおいて配信者支援のために消費した有価データまたは特定のアイテムの量を表示する欄954が設けられていてもよい。そして、欄954の数字はリアルタイムで更新されてもよい。これにより、配信者は配信画面950を通じて、配信者支援の実施状況を量的な観点から把握することができる。 Further, the distribution screen 950 may be provided with a column 954 that displays the amount of valuable data or a specific item consumed by the viewer of the content for the distributor support in the content. Then, the number in column 954 may be updated in real time. As a result, the distributor can grasp the implementation status of the distributor support from the quantitative viewpoint through the distribution screen 950.
 〔実施形態3〕
 支援システム1に係る視聴端末100は、ゲーム端末としての機能を備えていてもよい。ここで言う「ゲーム端末としての機能」とは、ゲーム端末400が実現するゲームと同一のゲームを実現する機能であってもよいし、該ゲームとは異なる他のゲームを実現する機能であってもよい。ここで、「他のゲーム」とは、例えば視聴端末100に備えられた、図示しないGPS受信機の受信情報、すなわち、位置情報に応じた報酬を視聴者に付与するゲームであってもよい。
[Embodiment 3]
The viewing terminal 100 according to the support system 1 may have a function as a game terminal. The "function as a game terminal" referred to here may be a function of realizing the same game as the game realized by the game terminal 400, or a function of realizing another game different from the game. May be good. Here, the "other game" may be, for example, a game provided in the viewing terminal 100 and which gives the viewer a reward according to the reception information of a GPS receiver (not shown), that is, the position information.
 本実施形態に係る視聴端末100の支援指示部115は、有価データ、または特定のアイテムの消費と引き換えに、第1入力操作を受け付ける。また、本実施形態に係る視聴端末100の制御部110は、視聴者の入力操作に応じて、ゲーム端末400が実現するゲームと同一のゲーム、または他のゲームを進行させる。制御部110はさらに、第1入力操作を実行するために消費される有価データまたは特定のアイテムを、前述のゲームまたは他のゲームの進行状況に応じて、視聴者に付与する。 The support instruction unit 115 of the viewing terminal 100 according to the present embodiment accepts the first input operation in exchange for the consumption of valuable data or a specific item. Further, the control unit 110 of the viewing terminal 100 according to the present embodiment advances the same game as the game realized by the game terminal 400 or another game according to the input operation of the viewer. The control unit 110 further grants the viewer valuable data or specific items consumed to perform the first input operation, depending on the progress of the game or other game described above.
 前記の構成によれば、視聴者がゲームまたは他のゲームをプレイしたことの報酬として、支援に必要な有価データまたは特定のアイテムを付与することができる。換言すると、視聴者は、コンテンツの配信予定までに、予めゲームまたは他のゲームをプレイしておくことで、コンテンツ視聴時に配信者を支援するために必要な、有価データまたは特定のアイテムを確保しておくことができる。 According to the above configuration, valuable data or specific items necessary for support can be given as a reward for the viewer playing a game or another game. In other words, viewers can secure valuable data or specific items needed to assist the distributor when viewing the content by playing the game or other game in advance before the content is scheduled to be distributed. Can be kept.
 これにより、視聴者は、有価データまたは特定のアイテムを獲得して配信者のゲームプレイを支援することができる。したがって、視聴者による配信者のゲームプレイの支援をより容易にすることができる。これにより、視聴者と配信者との交流をさらに活性化することができる。また、これにより、視聴者にゲームおよび他のゲームをプレイする動機を与えることができる。 This allows the viewer to acquire valuable data or specific items to support the distributor's gameplay. Therefore, it is possible to make it easier for the viewer to support the game play of the distributor. This makes it possible to further activate the interaction between the viewer and the distributor. It can also motivate the viewer to play the game and other games.
 〔実施形態4〕
 視聴端末100は、配信システム2から配信者が所定の操作を実行したことを示す操作情報を受信してもよい。また、視聴端末100は、操作情報を受信した場合に、第1入力操作を受け付けるためのUIオブジェクトを表示させてもよい。または、視聴端末100は、操作情報を受信した場合に、上述のUIオブジェクトに対する第1入力操作の受け付けを有効にしてもよい。
[Embodiment 4]
The viewing terminal 100 may receive operation information indicating that the distributor has executed a predetermined operation from the distribution system 2. Further, the viewing terminal 100 may display a UI object for accepting the first input operation when the operation information is received. Alternatively, the viewing terminal 100 may enable acceptance of the first input operation for the above-mentioned UI object when the operation information is received.
 なお、配信者の「所定の操作」の具体例は特に限定されない。例えば、配信者の「所定の操作」は、配信端末300に対する入力操作、例えばコンテンツの作成に係る入力操作であってもよい。例えば、所定の操作は、配信端末300がタッチスクリーン35等に対して行った入力操作、またはマイク3010を用いた音声入力操作であってよい。なお、音声入力操作を受け付ける場合、制御部310は、該入力された音声を音声認識して、操作内容を特定する。 Note that the specific example of the distributor's "predetermined operation" is not particularly limited. For example, the "predetermined operation" of the distributor may be an input operation for the distribution terminal 300, for example, an input operation related to the creation of content. For example, the predetermined operation may be an input operation performed by the distribution terminal 300 on the touch screen 35 or the like, or a voice input operation using the microphone 3010. When accepting a voice input operation, the control unit 310 recognizes the input voice by voice and specifies the operation content.
 例えば、ゲームが前述のガンシューティングゲームであった場合、配信者が図5の音声700のように「弾が足りない」とマイクに向かって発話すると、配信端末300の操作受付部311はこれを受け付け、制御部310は音声認識により、該音声に対応する入力操作を特定する。該入力操作が、前述の所定の入力操作に該当する場合、制御部310は、配信サーバ200に所定の操作を実行したことを示す操作情報を送信する。 For example, when the game is the above-mentioned gun shooting game, when the distributor speaks to the microphone that "there is not enough bullets" as in the voice 700 of FIG. 5, the operation reception unit 311 of the distribution terminal 300 sends this. The reception and control unit 310 identifies the input operation corresponding to the voice by voice recognition. When the input operation corresponds to the above-mentioned predetermined input operation, the control unit 310 transmits operation information indicating that the predetermined operation has been executed to the distribution server 200.
 また、配信者の「所定の操作」は、配信者がゲーム端末400に対して行う操作、すなわち、ゲームの進行に係る入力操作であってもよい。例えば、ゲームが前述のガンシューティングゲームであった場合、プレイするステージを決定する入力操作を前述の所定の操作としてもよい。また例えば、ゲームが敵との戦闘を含むアクションゲームである場合、該ゲーム内で所定のチャットアイコンを選択する入力操作を、前述の所定の操作としてもよい。これらの場合、ゲーム端末400の操作受付部411が、受け付けた入力操作が所定の操作であるか否かを判定する。所定の操作でない場合、ゲーム端末400は特段の処理は行わない。一方、所定の操作であった場合、ゲーム端末400の通信部414は、配信端末300に対して配信者が所定の操作を実行したことを示す操作情報を送信する。配信端末300の通信部314は該操作情報を受信すると、配信サーバ200に該操作情報を転送する。 Further, the "predetermined operation" of the distributor may be an operation performed by the distributor on the game terminal 400, that is, an input operation related to the progress of the game. For example, when the game is the above-mentioned gun shooting game, the input operation for determining the stage to be played may be the above-mentioned predetermined operation. Further, for example, when the game is an action game including a battle with an enemy, the input operation for selecting a predetermined chat icon in the game may be the above-mentioned predetermined operation. In these cases, the operation reception unit 411 of the game terminal 400 determines whether or not the received input operation is a predetermined operation. If it is not a predetermined operation, the game terminal 400 does not perform any special processing. On the other hand, in the case of a predetermined operation, the communication unit 414 of the game terminal 400 transmits operation information indicating that the distributor has executed the predetermined operation to the distribution terminal 300. When the communication unit 314 of the distribution terminal 300 receives the operation information, the communication unit 314 transfers the operation information to the distribution server 200.
 配信サーバ200の送受信部211は該操作情報を受信すると、該操作情報を、コンテンツを視聴中の視聴端末100に転送する。視聴端末100の通信部114は操作情報を受信する。通信部114が操作情報を受信すると、表示制御部113は、例えば図5におけるボタン805および806のような、第1入力操作を受け付けるためのUIオブジェクトを再生画面に表示させる。もしくは、表示制御部113は、再生画面に表示しているUIオブジェクトに対する第1入力操作の受け付けを有効にする。 When the transmission / reception unit 211 of the distribution server 200 receives the operation information, the operation information is transferred to the viewing terminal 100 during viewing the content. The communication unit 114 of the viewing terminal 100 receives the operation information. When the communication unit 114 receives the operation information, the display control unit 113 displays a UI object for accepting the first input operation, such as the buttons 805 and 806 in FIG. 5, on the playback screen. Alternatively, the display control unit 113 enables acceptance of the first input operation for the UI object displayed on the playback screen.
 これにより、配信者は、視聴端末100における第1入力操作、すなわち配信者支援のための操作の受け付け可否を、自身の入力操作によって制御することができる。例えば、配信者は、視聴者に介入してほしくない期間、または視聴に専念して欲しい期間は、ボタン805および806等を非表示、または入力操作の受付無効とすることができる。 Thereby, the distributor can control whether or not the first input operation in the viewing terminal 100, that is, the operation for supporting the distributor is accepted or not, by his / her own input operation. For example, the distributor can hide the buttons 805 and 806, etc., or invalidate the reception of input operations during the period when the viewer does not want to intervene or when he / she wants the viewer to concentrate on viewing.
 また、配信者がゲームにおいて実行した入力操作に応じて、配信者支援のための操作の受け付け可否を制御することができる。したがって、適切なタイミングで、配信者支援を受け付けることができる。 In addition, it is possible to control whether or not the operation for supporting the distributor can be accepted according to the input operation performed by the distributor in the game. Therefore, it is possible to receive distributor support at an appropriate timing.
 また、視聴者は、UIオブジェクトの表示および非表示、または該UIオブジェクトに対する入力操作の受け付け可否によって、配信者支援すべきタイミングを容易に判断することができる。したがって、視聴者による配信者支援をより活性化させることができる。 Further, the viewer can easily determine the timing to support the distributor depending on whether the UI object is displayed or hidden, or whether the input operation for the UI object is accepted or not. Therefore, it is possible to further activate the distributor support by the viewer.
 なお、配信者の所定の操作は、複数種類あってもよい。そして、視聴端末100の表示制御部113は、操作情報が示す所定の操作の種類に応じたUIオブジェクトを表示させてもよい。または、表示制御部113は、該種類に応じたUIオブジェクトに対する第1入力操作の受け付けを有効にしてもよい。例えば、図5のボタン805および806は、それぞれ異なる所定の操作に応じて、表示または入力操作の受け付け可否が制御されてもよい。これにより、配信者支援の方法が複数種類ある場合に、それらの受け付け可否を配信者の操作に応じて、別個に制御することができる。したがって、視聴者に、より適切なタイミングで、適切な配信者支援を実行させることができる。 Note that there may be multiple types of predetermined operations of the distributor. Then, the display control unit 113 of the viewing terminal 100 may display a UI object corresponding to a predetermined operation type indicated by the operation information. Alternatively, the display control unit 113 may enable acceptance of the first input operation for the UI object corresponding to the type. For example, the buttons 805 and 806 in FIG. 5 may be controlled to accept or reject a display or input operation according to different predetermined operations. As a result, when there are a plurality of types of distributor support methods, it is possible to separately control whether or not to accept them according to the operation of the distributor. Therefore, it is possible to have the viewer execute appropriate distributor support at a more appropriate timing.
 〔実施形態5〕
 視聴端末100は、配信システム2から、配信者によるゲームの進行状況が所定の状況になったことを示す進行情報を受信してもよい。また、視聴端末100は進行情報を受信した場合に、第1入力操作を受け付けるためのUIオブジェクトを表示させてもよい。または、視聴端末100は、進行情報を受信した場合に、上述のUIオブジェクトに対する第1入力操作の受け付けを有効にしてもよい。
[Embodiment 5]
The viewing terminal 100 may receive progress information indicating that the progress status of the game by the distributor has reached a predetermined status from the distribution system 2. Further, when the viewing terminal 100 receives the progress information, the viewing terminal 100 may display a UI object for accepting the first input operation. Alternatively, the viewing terminal 100 may enable acceptance of the first input operation for the above-mentioned UI object when the progress information is received.
 この場合、ゲーム端末400のゲーム進行部412は、ゲームの進行状況が所定の状況になったか否かを判定し、該所定の状況になった場合、該所定の状況になったことを示す情報である進行情報を作成して、配信端末300に送信する。 In this case, the game progress unit 412 of the game terminal 400 determines whether or not the progress of the game has reached a predetermined situation, and if the predetermined situation is reached, information indicating that the predetermined situation has been reached. The progress information is created and transmitted to the distribution terminal 300.
 なお、前述の「所定の状況」の具体例は特に限定されない。例えば、ゲームが前述のガンシューティングゲームであった場合、ゲーム進行部412は、ゲームにおいて配信者が操作するキャラクタの保有する弾丸数、すなわち、残弾数が一定値以下になった場合に、進行情報を作成および送信してもよい。また例えば、ゲームが敵との戦闘を含むアクションゲームである場合、ゲーム進行部412は、配信者の操作するキャラクタの体力値が一定値以下になった場合に、進行情報を作成および送信してもよい。また例えば、ゲーム進行部412は、ゲームにおいて所定のイベントを開始した場合に、該進行情報を作成および送信してもよい。 The specific example of the above-mentioned "predetermined situation" is not particularly limited. For example, when the game is the above-mentioned gun shooting game, the game progress unit 412 progresses when the number of bullets possessed by the character operated by the distributor in the game, that is, the number of remaining bullets becomes a certain value or less. Information may be created and transmitted. Further, for example, when the game is an action game including a battle with an enemy, the game progress unit 412 creates and transmits progress information when the physical strength value of the character operated by the distributor becomes a certain value or less. May be good. Further, for example, the game progress unit 412 may create and transmit the progress information when a predetermined event is started in the game.
 配信端末300の通信部314は該進行情報を受信すると、配信サーバ200に該進行情報を転送する。 When the communication unit 314 of the distribution terminal 300 receives the progress information, the communication unit 314 transfers the progress information to the distribution server 200.
 配信サーバ200の送受信部211は該進行情報を受信すると、該進行情報を、コンテンツを視聴中の視聴端末100に転送する。視聴端末100の通信部114は進行情報を受信する。通信部114が進行情報を受信すると、表示制御部113は、例えば図5におけるボタン805および806のような、第1入力操作を受け付けるためのUIオブジェクトを再生画面に表示させる。もしくは、表示制御部113は、再生画面に表示しているUIオブジェクトに対する第1入力操作の受け付けを有効にする。 When the transmission / reception unit 211 of the distribution server 200 receives the progress information, the transmission / reception unit 211 transfers the progress information to the viewing terminal 100 during viewing the content. The communication unit 114 of the viewing terminal 100 receives progress information. When the communication unit 114 receives the progress information, the display control unit 113 displays a UI object for accepting the first input operation, such as the buttons 805 and 806 in FIG. 5, on the playback screen. Alternatively, the display control unit 113 enables acceptance of the first input operation for the UI object displayed on the playback screen.
 これにより、配信者によるゲームプレイの状況に応じて、配信者支援のための操作の受け付け可否を制御することができる。したがって、配信者は、ゲームプレイにおける適切なタイミングで、配信者支援を受け付けることができる。また、視聴者は、UIオブジェクトの表示および非表示、または該UIオブジェクトに対する入力操作の受け付け可否によって、配信者支援すべきタイミングを容易に判断することができる。したがって、視聴者による配信者支援をより活性化させることができる。 Thereby, it is possible to control whether or not the operation for supporting the distributor can be accepted according to the situation of the game play by the distributor. Therefore, the distributor can receive the distributor support at an appropriate timing in the game play. In addition, the viewer can easily determine the timing to support the distributor depending on whether the UI object is displayed or hidden, or whether the input operation for the UI object is accepted or not. Therefore, it is possible to further activate the distributor support by the viewer.
 〔実施形態6〕
 <ゲーム概要>
 本実施形態では、リアルタイムのコンテンツのライブ配信が終了した後、一旦配信したコンテンツを再度進行させるようにしてもよい。すなわち、リアルタイムのライブ配信が一旦終了した後であっても、視聴端末100のユーザ(視聴者)は、終了済みのライブ配信パートの進行を要求し、受信した動作指図データに基づいてライブ配信したコンテンツの再度の再生を改めて進行させることができる。これにより、ユーザは、ライブ配信を再度見返すこと、および仮に見逃した場合でも改めてライブ配信を見ることができる。以下では、図4に示すステップS126におけるコンテンツのリアルタイムのストリーミング再生(ライブ配信パート)を終了した後の場面を想定している。また、ここでのキャラクタは、配信者が操作するキャラクタを想定している。
[Embodiment 6]
<Game overview>
In the present embodiment, after the live distribution of the real-time content is completed, the once distributed content may be re-progressed. That is, even after the real-time live distribution is once completed, the user (viewer) of the viewing terminal 100 requests the progress of the completed live distribution part, and the live distribution is performed based on the received operation instruction data. You can replay the content again. As a result, the user can look back at the live stream again, and even if he / she misses it, he / she can watch the live stream again. In the following, it is assumed that the scene after the real-time streaming reproduction (live distribution part) of the content in step S126 shown in FIG. 4 is completed. Further, the character here is assumed to be a character operated by the distributor.
 <処理概要>
 本実施形態では、視聴端末100は、視聴プログラム131に基づいて、ゲームの興趣性を向上させるために以下のステップを実行するように構成されている。具体的には、視聴端末100(コンピュータ)は、例えば入力部151などの操作部を介して、終了済みのライブ配信パートの進行を要求するステップと、サーバ200または配信端末300から、終了済みのライブ配信パートに係る記録済みの動作指図データを受信するステップと、記録済みの動作指図データに基づいてキャラクタを動作させることにより終了済みのライブ配信パートを進行させるステップとを実行する。ここでは、記録済みの動作指図データは、ゲーム端末400を操作する配信者が入力したモーションデータおよび音声データを含んでいる。配信者は、ゲーム端末400でゲームをプレイする人のみならず、モーションキャプチャデータの示す動きを行い、あるいは音声を発声する人(モデル702)も含むが、視聴者は含まない。なお、記録済みの動作指図データは、配信サーバ200の記憶部220または配信端末300の記憶部320に格納されるのがよく、視聴端末100からの要求に応じて、改めて視聴端末110に配信されるのがよい。
<Processing overview>
In the present embodiment, the viewing terminal 100 is configured to perform the following steps in order to improve the interest of the game based on the viewing program 131. Specifically, the viewing terminal 100 (computer) has a step of requesting the progress of a completed live distribution part via an operation unit such as an input unit 151, and has been completed from the server 200 or the distribution terminal 300. A step of receiving the recorded operation instruction data related to the live distribution part and a step of advancing the completed live distribution part by operating the character based on the recorded operation instruction data are executed. Here, the recorded operation instruction data includes motion data and voice data input by the distributor who operates the game terminal 400. The distributor includes not only a person who plays a game on the game terminal 400 but also a person who performs the movement indicated by the motion capture data or utters a voice (model 702), but does not include a viewer. The recorded operation instruction data is often stored in the storage unit 220 of the distribution server 200 or the storage unit 320 of the distribution terminal 300, and is distributed to the viewing terminal 110 again in response to a request from the viewing terminal 100. It is good to do it.
 本実施形態では、視聴端末100のユーザがライブ配信パートをリアルタイムで進行させたか否かの結果に応じて、記録済みの動作指図データに基づく終了済みのライブ配信パートの進行を異なるものとするのがよい。具体的には、ユーザがライブ配信パートをリアルタイムで進行させた実績があると判定される場合には、ユーザがライブ配信パートをリアルタイムで進行させたものと同様のライブ配信パートを再度進行させるのがよい(見返し配信)。見返し配信では、ライブ配信パートの選択的な進行を実行するのがよい。一方、ユーザがライブ配信パートをリアルタイムで進行させた実績がないと判定される場合には、リアルタイムで進行させたのとは異なる進行態様のライブ配信パートを進行させるのがよい(見逃し配信)。ここで、見逃し配信において実績がないと判定される場合には、例えば、ユーザがライブ配信を受ける権利を有し、ユーザがライブ配信時刻であればリアルタイムのライブ配信パートを進行可能であったにも拘わらず、実際にはこれを実行しなかった場合が含まれる。見逃し配信では、ライブ配信パートの制限付きの進行を実行するのがよい。 In the present embodiment, the progress of the completed live distribution part based on the recorded operation instruction data is different depending on the result of whether or not the user of the viewing terminal 100 has progressed the live distribution part in real time. Is good. Specifically, when it is determined that the user has a track record of advancing the live distribution part in real time, the same live distribution part as the user has advanced the live distribution part in real time is advanced again. Is good (return delivery). In return delivery, it is better to perform a selective progression of the live delivery part. On the other hand, when it is determined that the user does not have a track record of advancing the live distribution part in real time, it is preferable to advance the live distribution part in a progress mode different from the progress in real time (missed distribution). Here, if it is determined that there is no track record in the overlooked distribution, for example, the user has the right to receive the live distribution, and if the user has the live distribution time, the real-time live distribution part can proceed. Nevertheless, this includes cases where this was not actually done. For missed deliveries, it's a good idea to perform a limited progression of the live stream part.
 <支援システム1の機能的構成>
 本実施形態に係る視聴端末100において、視聴端末100のユーザ(視聴者)がライブ配信パートをリアルタイムで進行させた実績があると判定される場合に、解析部116は、さらに、ライブ配信パートにおける視聴者行動履歴情報を受信して解析する。視聴者行動履歴情報とは、記録済みの動作指図データの中身とは別に、ライブ配信パートの進行の間に入力操作により受け付けられた視聴者の行動の記録のデータ・セットである。視聴者行動履歴情報は、記録済みの動作指図データに関連付けられるのがよく、配信サーバ200の記憶部220または配信端末300の記憶部320に格納されるのがよい。これに加えて、或いはこれに替えて、視聴者行動履歴情報は視聴端末100の記憶部120に格納されてもよい。
<Functional configuration of support system 1>
In the viewing terminal 100 according to the present embodiment, when it is determined that the user (viewer) of the viewing terminal 100 has a track record of advancing the live distribution part in real time, the analysis unit 116 further sets the live distribution part. Receives and analyzes viewer behavior history information. The viewer behavior history information is a data set of viewer behavior records received by an input operation during the progress of the live distribution part, in addition to the contents of the recorded action instruction data. The viewer action history information is often associated with the recorded operation instruction data, and is preferably stored in the storage unit 220 of the distribution server 200 or the storage unit 320 of the distribution terminal 300. In addition to or instead of this, the viewer behavior history information may be stored in the storage unit 120 of the viewing terminal 100.
 図17は、視聴者行動履歴情報のデータ構造の一例を示す図である。視聴者行動履歴情報は、例えば、ライブ配信パート内においてユーザが行動した行動時間、行動種別、および行動詳細のような項目を含み、視聴端末100のユーザを識別するユーザIDに関連付けられる。項目「行動時間」は、ライブ配信パート内でユーザが行動を行った時間情報であり、項目「行動種別」はユーザの行動を示す種別であり、項目「行動詳細」はユーザの行動の具体的な内容である。例えば、項目「行動種別」および「行動詳細」で特定される行動には、ユーザの入力操作による有価データの消費(一例では、投げ銭の投入、及びアイテム購入等による課金等)、コメント入力、並びにキャラクタの服飾品等のアイテムの変更(いわゆる、着せ替え)等の行動が含まれてよい。また、このような行動には、ライブ配信パートの特定進行部分を後からプレイバックするための時間の選択(例えば、特定進行部分の録画操作)が含まれてもよい。これ以外にも、このような行動には、ライブ配信パート中の報酬やポイント等の獲得が含まれてもよい。なお、視聴者行動履歴情報は、図15で説明したゲーム情報のデータ構造と、図16で説明した動作指図データのデータ構造との間で相互に関連付けられるのがよい。なお、これらのデータ構造は例示にすぎず、これに限定されないことが当業者に理解されるべきである。 FIG. 17 is a diagram showing an example of a data structure of viewer behavior history information. The viewer action history information includes, for example, items such as an action time, an action type, and an action detail in which the user has acted in the live distribution part, and is associated with a user ID that identifies the user of the viewing terminal 100. The item "behavior time" is the time information in which the user performed an action in the live distribution part, the item "behavior type" is a type indicating the user's action, and the item "behavior details" is the specific action of the user. Content. For example, for actions specified by the items "behavior type" and "behavior details", consumption of valuable data by user input operation (for example, throwing money and billing by purchasing items, etc.), comment input, and Actions such as changing items such as the character's clothing (so-called dress-up) may be included. In addition, such an action may include selection of a time for later playing back a specific progress portion of the live distribution part (for example, a recording operation of the specific progress portion). In addition to this, such actions may include the acquisition of rewards, points, etc. during the live distribution part. The viewer behavior history information is preferably associated with each other between the data structure of the game information described with reference to FIG. 15 and the data structure of the motion instruction data described with reference to FIG. It should be understood by those skilled in the art that these data structures are merely examples and are not limited thereto.
 <処理フロー>
 図18は、本実施形態に係るゲームプログラムに基づいて実行されるゲームの基本的なゲーム進行について、その一例を示すフローチャートである。処理フローは、リアルタイムのライブ配信パートが既に終了済みであり、ライブ配信時刻の終了以降の場面に適用される。
<Processing flow>
FIG. 18 is a flowchart showing an example of a basic game progress of a game executed based on the game program according to the present embodiment. The processing flow is applied to the scenes after the end of the live distribution time when the real-time live distribution part has already been completed.
 ステップS401では、視聴端末100の入力部151によって、終了済みのライブ配信パートの進行が新たに要求される。ステップS302では、ステップS401での要求に対して、視聴端末100は、配信サーバ200または配信端末300(キャラクタ制御装置)から、終了済みのライブ配信パートに係る記録済みの動作指図データを受信する。 In step S401, the input unit 151 of the viewing terminal 100 newly requests the progress of the completed live distribution part. In step S302, in response to the request in step S401, the viewing terminal 100 receives the recorded operation instruction data related to the completed live distribution part from the distribution server 200 or the distribution terminal 300 (character control device).
 記録済みの動作指図データは、キャラクタに関連付けられるオペレータが入力したモーションデータおよび音声データを含む。視聴端末100は、記録済みの動作指図データに加えて、リアルタイムのライブ配信パートの進行時にキャラクタの動作に伴って取得および記録された各種進行実績データを受信してもよい。具体的には、進行実績データには、リアルタイムのライブ配信パートに参加したユーザがキャラクタの動作に伴って行動した視聴者行動データが含まれてもよい。視聴者行動データは、リアルタイムのライブ配信パートを、リアルタイムで進行させた全てのユーザ(つまり、ライブに参加した視聴者)のライブ中の行動の記録を含んだデータである。特に、視聴者行動データは、ライブの途中で視聴者がキャラクタに向けてリアルタイムに発信したテキストメッセージやアイコン等のメッセージングの内容を含むのがよい。このように、進行実績データを用いて、終了済みのライブ配信パートを進行させることにより、リアルタイムで進行したライブ配信パートにおける視聴者の反応を忠実に再現することができ、リアルタイムでのライブ空間の臨場感を更に向上することができる。 The recorded action instruction data includes motion data and voice data input by the operator associated with the character. In addition to the recorded operation instruction data, the viewing terminal 100 may receive various progress record data acquired and recorded along with the movement of the character during the progress of the real-time live distribution part. Specifically, the progress record data may include viewer behavior data in which the user who participated in the real-time live distribution part behaves in accordance with the movement of the character. The viewer behavior data is data including a record of the behavior during the live of all the users (that is, the viewers who participated in the live) who have advanced the real-time live distribution part in real time. In particular, the viewer behavior data should include messaging content such as text messages and icons sent by the viewer to the character in real time during the live performance. In this way, by advancing the completed live distribution part using the progress record data, it is possible to faithfully reproduce the reaction of the viewer in the live distribution part that has progressed in real time, and it is possible to faithfully reproduce the reaction of the viewer in the live space in real time. The sense of presence can be further improved.
 なお、記録済みの動作指図データおよび進行実績データは、視聴端末100が別データとして受信し、それぞれを解析(レンダリング)してもよい。代替では、配信サーバ200または配信端末300において、予め、記録済みの動作指図データおよび視聴者行動データが結合され、結合されたデータ・セットを視聴端末100が一度に受信してもよい。結合されたデータ・セットを受信することにより、視聴端末100による後のデータの解析(レンダリング)の負荷を低減することができる。以降の説明では、進行実績データは、記録済みの動作指図データに結合されたものとする(つまり、記録済みの動作指図データに進行実績データが含まれるものとする。)。 Note that the recorded operation instruction data and progress record data may be received by the viewing terminal 100 as separate data, and each may be analyzed (rendered). Alternatively, the distribution server 200 or the distribution terminal 300 may combine the previously recorded operation instruction data and the viewer behavior data, and the viewing terminal 100 may receive the combined data set at one time. By receiving the combined data set, it is possible to reduce the load of subsequent data analysis (rendering) by the viewing terminal 100. In the following description, it is assumed that the progress record data is combined with the recorded action order data (that is, the progress record data is included in the recorded action order data).
 次いで、ステップS403では、制御部110は、ユーザがライブ配信パートをリアルタイムで進行させた実績があるか否かを判定する。判定は、例えば、図16に示す項目「宛先」を参照して、動作指図データが視聴端末100に宛てに送信された記録があるかに基づいて実行されてもよい。或いは、図15に示す項目「配信履歴」を参照して、過去にキャラクタからライブ配信された実績があるかに基づいて実行されても何れでもよい。これ以外にも、視聴端末100の記憶部120に既に記録済みの動作指図データが格納されているような場合は、ライブ配信パートをリアルタイムで既に進行させたものと判定してよい。加えて、判定は、これらを組み合わせることで実行されてもよく、または他の任意の手法で実行されてもよい。 Next, in step S403, the control unit 110 determines whether or not the user has a track record of advancing the live distribution part in real time. The determination may be performed, for example, with reference to the item "destination" shown in FIG. 16 based on whether there is a record in which the operation instruction data is transmitted to the viewing terminal 100. Alternatively, it may be executed based on whether or not there is a record of live distribution from the character in the past with reference to the item "delivery history" shown in FIG. In addition to this, when the operation instruction data already recorded is stored in the storage unit 120 of the viewing terminal 100, it may be determined that the live distribution part has already been advanced in real time. In addition, the determination may be performed by combining them, or by any other method.
 ステップS403でユーザがライブ配信パートをリアルタイムで進行させた実績があると判定される場合(YES)は、終了済みのライブ配信パートの進行は「見返し配信」となる。他方、ステップS403でユーザがライブ配信パートをリアルタイムで進行させた実績がないと判定される場合(NO)は、終了済みのライブ配信パートの進行は「見逃し配信」となる。上述したように、「見返し配信」と「見逃し配信」とでは、ユーザ体験は異なる。 If it is determined in step S403 that the user has a track record of advancing the live distribution part in real time (YES), the progress of the completed live distribution part is "return distribution". On the other hand, when it is determined in step S403 that the user has no record of progressing the live distribution part in real time (NO), the progress of the completed live distribution part is "missed distribution". As mentioned above, the user experience is different between "return delivery" and "missed delivery".
 ステップS403で、ユーザがライブ配信パートをリアルタイムで進行させた実績があると判定されると、処理フローはステップS303のYESからステップS404に進む。ステップS404では、解析部116は、図17に示すライブ配信パートの視聴者行動履歴情報を取得して、これを解析する。視聴者行動履歴情報は、配信サーバ200または配信端末300から取得してもよいし、視聴端末100の記憶部120に既に格納されている場合は直接それを使用してもよい。 If it is determined in step S403 that the user has a track record of advancing the live distribution part in real time, the processing flow proceeds from YES in step S303 to step S404. In step S404, the analysis unit 116 acquires the viewer behavior history information of the live distribution part shown in FIG. 17 and analyzes it. The viewer behavior history information may be acquired from the distribution server 200 or the distribution terminal 300, or may be used directly when it is already stored in the storage unit 120 of the viewing terminal 100.
(見返し配信)
 引き続き、ステップS405では、制御部110は、終了済みのライブ配信パートの再度の進行(つまり上述の「見返し配信」)を実行する。具体的には、記録済みの動作指図データとステップS404で解析した視聴者行動履歴情報とを用いて、ライブ配信パートの再度の進行を実行する。また、見返し配信では、リアルタイムのライブ配信パートで投入された投げ銭アイテムをキャラクタの動作態様に反映させるようにしてもよい。例えば視聴者が服飾アイテム(ここでは、「ネックレス」)をライブ配信パートで投入している場合は、当該アイテムに基づいて(つまり、ネックレスを身に付けて)キャラクタを動作させる。これにより、ライブ配信パートの再度の進行を実行してもよい。つまり、ライブ配信パートの再度の進行は、視聴者行動履歴情報および報酬の情報が反映されており、リアルタイムで進行したライブ配信パートと同様のものであると共に、視聴者に固有のものとなる。
(Endpaper delivery)
Subsequently, in step S405, the control unit 110 re-progresses the completed live distribution part (that is, the above-mentioned “return distribution”). Specifically, the live distribution part is re-progressed using the recorded operation instruction data and the viewer action history information analyzed in step S404. Further, in the return distribution, the throwing item input in the real-time live distribution part may be reflected in the operation mode of the character. For example, if the viewer puts in a clothing item (here, a "necklace") in the livestreaming part, the character is actuated based on that item (ie, wearing a necklace). As a result, the live distribution part may be re-progressed. That is, the re-progress of the live distribution part reflects the viewer behavior history information and the reward information, is similar to the live distribution part that has progressed in real time, and is unique to the viewer.
 また、見返し配信では、ライブ配信パートの再度の進行が、最初に進行させた際に記録された、操作部を介した視聴端末100のユーザの入力操作による時間情報の指定にしたがい選択的に実行されるのがよい。具体的には、図17で説明した視聴者行動履歴情報に含まれる「行動時間」のデータを用いて、ユーザが特定の行動時間を指定することにより、そこからライブ配信パートを選択的に進行させることができる。例えば、ユーザがライブ配信パートの開始から2分45秒後にコメントを入力していた場合には、その2分45秒後のタイミングを指定して、ユーザはライブ配信パートを再度進行させることができる。なお、このような再度の進行は、上記のコメント入力の記録に加え、ユーザの入力操作による有価データの消費、およびキャラクタの服飾品等のアイテムの変更等の行動の記録に対応した「行動時間」に基づいて、実行可能とするのがよい。 Further, in the return distribution, the re-progress of the live distribution part is selectively executed according to the time information specified by the user's input operation of the viewing terminal 100 via the operation unit, which was recorded when the live distribution part was first advanced. It should be done. Specifically, by using the data of "action time" included in the viewer action history information described with reference to FIG. 17, the user specifies a specific action time, and the live distribution part is selectively advanced from there. Can be made to. For example, if the user inputs a comment 2 minutes and 45 seconds after the start of the live distribution part, the user can advance the live distribution part again by specifying the timing 2 minutes and 45 seconds later. .. In addition to the above-mentioned record of comment input, such re-progress is "action time" corresponding to the consumption of valuable data by the user's input operation and the record of actions such as change of items such as character's clothing. It is better to make it feasible based on.
 更に、見返し配信では、リアルタイムで進行したライブ配信パートの間において、視聴端末100のユーザが入力操作によって特定進行部分を選択していた場合は、ライブ配信パートの再度の進行において、選択された特定進行部分のみを選択的に進行させることができる。これにより、ユーザは、ライブ配信パートの特定進行部分のみを後から効率的にプレイバックすることができる。具体的には、ユーザが特定進行部分を選択し、ユーザ行動履歴情報にそのような行動の記録が登録されている場合に、その行動時間のデータを用いて、ライブ配信パートを選択的に進行させることができる。例えば、ユーザが、ライブ配信パートの開始から2分45秒から5分10秒の期間を選択していた場合には、ユーザは、その期間にわたるライブ配信パートを再度進行させることができる。 Further, in the return distribution, if the user of the viewing terminal 100 has selected a specific progress part by an input operation between the live distribution parts progressed in real time, the selected specific in the re-progress of the live distribution part. Only the progressing part can be selectively advanced. As a result, the user can efficiently play back only the specific progress part of the live distribution part later. Specifically, when the user selects a specific progress part and a record of such an action is registered in the user action history information, the live distribution part is selectively progressed by using the data of the action time. Can be made to. For example, if the user has selected a period of 2 minutes 45 seconds to 5 minutes 10 seconds from the start of the live distribution part, the user can re-progress the live distribution part over that period.
 また、見返し配信では、リアルタイムで進行したライブ配信パートとは異なり、受け付け可能な視聴者の行動も制限するのがよい。具体的には、リアルタイムで進行したライブ配信パートでは、視聴者の入力操作による有価データの消費(一例では、投げ銭の投入、およびアイテム購入等による課金等)が受け付け可能であった。その一方で、終了済みのライブ配信パートの再度の進行では、このような有価データの消費が受け付けられないように制限してもよい。より詳しくは、リアルタイムで進行したライブ配信パートにおいては、有価データの消費を実行するためのボタンおよび画面を含むユーザ・インターフェイス(UI)が表示部152に表示されていた。そして、視聴者は、このようなUIでの入力操作を通じて有価データの消費を実行することができた。その一方で、見返し配信では、このようなUIは非表示とされ、視聴者による入力操作を明示的に行えないようにするのがよい。つまり、リアルタイムのライブ配信パートでは配信者支援を可能とする一方、見返し配信では、配信者支援を不可とする。視聴者は、リアルタイムでライブ配信パートでは、リアルタイムで配信者を支援でき、見返し配信及び見逃し配信よりも興趣性の高い操作を行うことができる。このため、ユーザに対し、リアルタイムのライブ配信を視聴するインセンティブを与え、その結果リアルタイムのライブ配信へユーザを誘導することができる。 Also, in the return distribution, unlike the live distribution part that progressed in real time, it is better to limit the actions of the viewers that can be accepted. Specifically, in the live distribution part that progressed in real time, consumption of valuable data by the input operation of the viewer (in one example, throwing money, billing by purchasing items, etc.) could be accepted. On the other hand, in the re-progress of the completed live distribution part, the consumption of such valuable data may be restricted so as not to be accepted. More specifically, in the live distribution part progressed in real time, a user interface (UI) including a button and a screen for executing the consumption of valuable data was displayed on the display unit 152. Then, the viewer could execute the consumption of valuable data through such an input operation with the UI. On the other hand, in the return delivery, such a UI should be hidden so that the viewer cannot explicitly perform the input operation. In other words, in the real-time live distribution part, it is possible to support the distributor, while in the return distribution, it is not possible to support the distributor. In the live distribution part in real time, the viewer can support the distributor in real time, and can perform operations that are more interesting than the return distribution and the overlooked distribution. Therefore, it is possible to give the user an incentive to watch the real-time live distribution, and as a result, guide the user to the real-time live distribution.
 (見逃し配信)
 図18に戻り、ステップS403で、視聴端末100のユーザがライブ配信パートをリアルタイムで進行させた実績がないと判定されると、処理フローはステップS403のNOからステップS406に進む。ステップS406では、制御部110は、終了済みのライブ配信パートの制限付きの進行(つまり上述の「見逃し配信」)を実行する。見逃し配信を制限付きのものとしているのは、ユーザはライブ配信を受ける権利を有していたにも拘わらず、この権利を放棄したと考えることができるのであるから、必ずしも、ライブ配信の全てを再現してユーザに提示する必要もないとの発想に基づく。
(Missed delivery)
Returning to FIG. 18, if it is determined in step S403 that the user of the viewing terminal 100 has no record of advancing the live distribution part in real time, the processing flow proceeds from NO in step S403 to step S406. In step S406, the control unit 110 performs a limited progression of the completed livestreaming part (ie, the "missed delivery" described above). The reason why the missed delivery is restricted is that the user has the right to receive the live stream, but it can be considered that he has waived this right, so not all of the live stream is necessarily limited. Based on the idea that it is not necessary to reproduce and present it to the user.
 具体的には、見逃し配信では、記録済みの動作指図データを用いて、ライブ配信パートの進行を実行する。上述のとおり、ストーリーパートに関連付けられるシナリオを通じて、ユーザが報酬をアイテム(「ネックレス」)として獲得していた場合、リアルタイムで進行したライブ配信パートでは、そのアイテムをキャラクタが身に付けて動作させるよう画像合成されていた。つまり、キャラクタの動作態様は報酬が関連付けられていたものであった。しかしながら、見逃し配信においては、このようなリアルタイムで進行したライブ配信パートとは異なり、キャラクタの動作態様には報酬が関連付けられることはない。つまり、アイテムをキャラクタが身に付けて動作させるような画像合成の処理は行わない。つまり、終了済みのライブ配信パートの進行は、報酬の情報が反映されておらず、ユーザに固有のものとはならない点で制限付きのものとなる。 Specifically, in the overlooked distribution, the progress of the live distribution part is executed using the recorded operation instruction data. As mentioned above, if the user earns a reward as an item (“necklace”) through the scenario associated with the story part, the character will wear and act on that item in the livestream part that progresses in real time. The image was combined. That is, the movement mode of the character was associated with the reward. However, in the overlooked distribution, unlike the live distribution part that progresses in real time, the reward is not associated with the movement mode of the character. That is, the image composition process in which the character wears the item and operates it is not performed. That is, the progress of the completed livestreaming part is limited in that it does not reflect the reward information and is not unique to the user.
 上述の構成および方法によれば、見返し配信では、リアルタイムのライブ配信パートで投入された投げ銭アイテムをキャラクタの動作態様に反映させることができる。一方、見逃し配信では、リアルタイムのライブ配信パートで投入された投げ銭アイテムを、キャラクタの動作態様に反映させない。つまり、見返し配信では、見逃し配信よりも興趣性の高い画像を配信することができる。このため、ユーザに対し、見逃し配信よりも見返し配信を視聴するインセンティブを与え、結果としてリアルタイムのライブ配信へユーザを誘導することができる。 According to the above-mentioned configuration and method, in the return distribution, the thrown money item input in the real-time live distribution part can be reflected in the movement mode of the character. On the other hand, in the overlooked distribution, the thrown money item input in the real-time live distribution part is not reflected in the movement mode of the character. In other words, in the return delivery, it is possible to deliver an image that is more interesting than the overlooked delivery. Therefore, it is possible to give the user an incentive to watch the retrospective distribution rather than the overlooked distribution, and as a result, guide the user to the real-time live distribution.
 また、見逃し配信では、リアルタイムで進行したライブ配信パートとは異なり、受け付け可能なユーザの行動も制限するのがよい。具体的には、リアルタイムで進行したライブ配信パートでは、ユーザの入力操作による有価データの消費(一例では、投げ銭の投入、およびアイテム購入等による課金等)が受け付け可能であった。その一方で、終了済みのライブ配信パートの進行では、このような有価データの消費が受け付けられないように制限してもよい。より詳しくは、リアルタイムで進行したライブ配信パートにおいては、有価データの消費を実行するためのボタンおよび画面を含むユーザ・インターフェイス(UI)が表示部152に表示されていた。そして、ユーザは、このようなUIでの入力操作を通じて有価データの消費を実行することができた。その一方で、見逃し配信では、このようなUIは非表示とされ、ユーザによる入力操作を明示的に行えないようにするのがよい。 Also, in the overlooked distribution, unlike the live distribution part that progressed in real time, it is better to limit the actions of the users that can be accepted. Specifically, in the live distribution part that progressed in real time, it was possible to accept the consumption of valuable data by the user's input operation (in one example, throwing money, charging by purchasing items, etc.). On the other hand, in the progress of the completed live distribution part, the consumption of such valuable data may be restricted so as not to be accepted. More specifically, in the live distribution part progressed in real time, a user interface (UI) including a button and a screen for executing the consumption of valuable data was displayed on the display unit 152. Then, the user could execute the consumption of valuable data through such an input operation in the UI. On the other hand, in the overlooked delivery, such a UI should be hidden so that the user cannot explicitly perform an input operation.
 さらに、見返し配信および見逃し配信では、リアルタイムで進行するライブ配信パート等と同様、視聴端末100のユーザは、ライブ配信パート等に参加することができる。ライブ配信パート等には、実施形態1において説明したようなユーザ参加型のイベントが含まれ(これに限定されない)、ユーザには、アバターオブジェクトとのインタラクティブな体験が提供される。ユーザ参加型のイベントの例には、キャラクタから提供されたアンケート、アバターオブジェクトから出題されたクイズ、アバターオブジェクトとの対戦(例えばジャンケンゲーム、備後ゲーム)等が含まれる。そして、リアルタイムでのライブ配信と同様に、見逃し配信においても、このようなユーザ参加型のイベントの参加結果はユーザにフィードバックされる。例えば、見返し配信において、アバターオブジェクトから出題された四択クイズのイベントにユーザが参加して回答した場合、その正誤判定の結果はユーザにフィードバックされる。(ただし、ライブにリアルタイムで参加しなかったユーザが見逃し配信においてアンケートやクイズ等に回答した場合や、ライブにリアルタイムで参加した見返し配信においてライブ参加中とは異なる回答をした場合は、これらのユーザの回答内容は反映されないが、プログラムが自動的に簡単な判定のみ(正誤判定など)を行ってフィードバックするようになっていてもよい。)また、見返し配信において、ユーザがライブ参加中とは異なる回答をした場合は、ライブ参加中の当該ユーザの回答と比較をして「ライブ中と回答が違いますよ」というような表示がユーザ端末に表示出力されるようになっていてもよい。 Further, in the return distribution and the overlooked distribution, the user of the viewing terminal 100 can participate in the live distribution part or the like, as in the live distribution part or the like that progresses in real time. The live distribution part and the like include (but is not limited to) a user-participatory event as described in the first embodiment, and the user is provided with an interactive experience with the avatar object. Examples of user-participation-type events include questionnaires provided by characters, quizzes given by avatar objects, battles with avatar objects (for example, junken games, bigo games), and the like. Then, as in the case of live distribution in real time, the participation result of such a user participation type event is fed back to the user in the overlooked distribution. For example, in the return delivery, when the user participates in and answers the event of the four-choice quiz given by the avatar object, the result of the correctness determination is fed back to the user. (However, if a user who did not participate in the live in real time answered a questionnaire or quiz in the missed delivery, or if a feedback delivery that participated in the live in real time gave a different answer than during the live participation, these users Although the content of the answer is not reflected, the program may automatically make only a simple judgment (correctness judgment, etc.) and give feedback.) Also, in the return delivery, the user is different from the one during live participation. When an answer is given, a display such as "The answer is different from that during the live" may be displayed and output to the user terminal by comparing with the answer of the user who is participating in the live.
 また、見逃し配信では、リアルタイムで進行したライブ配信パートとは異なり、上記フィードバックに対して所定のゲーム・ポイントをユーザが獲得できないように制限してもよい。具体的には、リアルタイムで進行したライブ配信パートでは、ユーザが特定のシナリオをプレイした結果、所定のゲーム・ポイントがユーザに関連付けられて、ユーザ保有のポイントに加算されることがある。その一方で、終了済みのライブ配信パートの進行においては、ユーザにはこのようなポイントが関連付けられないようにしてもよい。ユーザ保有のポイントが加算されない結果、例えば、ポイントに基づいてゲームプレイヤである複数のユーザが順位付けされるようなゲームの場合、終了済みのライブ配信パートを仮にユーザが進行させたところで、このような順位には影響を与えないことになる。 Also, in the overlooked distribution, unlike the live distribution part that progresses in real time, the user may be restricted from earning a predetermined game point for the above feedback. Specifically, in a live distribution part that progresses in real time, as a result of the user playing a specific scenario, predetermined game points may be associated with the user and added to the points owned by the user. On the other hand, in the progress of the completed live distribution part, such points may not be associated with the user. As a result of not adding the points owned by the user, for example, in the case of a game in which a plurality of users who are game players are ranked based on the points, when the user advances the completed live distribution part, this is the case. It will not affect the ranking.
 見返し配信(ステップS405)または見逃し配信(ステップS406)の終了後は、視聴端末100によって再び、終了済みの第2パート(ライブ配信パート)の進行が要求されてもよい。つまり、見返し配信または見逃し配信は、複数回数にわたり繰り返し実行可能とするのがよい。この場合、処理フローはステップS401に戻ることになる。 After the end of the return distribution (step S405) or the overlooked distribution (step S406), the viewing terminal 100 may request the progress of the completed second part (live distribution part) again. That is, it is preferable that the return delivery or the missed delivery can be repeatedly executed a plurality of times. In this case, the processing flow returns to step S401.
 上述の構成および方法によれば、視聴端末100において、ライブ配信パートがリアルタイムに進行した後であっても、ユーザは再度ライブ配信パートを様々な態様で進行させることができる。これにより、ユーザは、該キャラクタとの現実感が豊かなやりとりの体験を通じて、よりキャラクタに愛着を感じることになるので、該キャラクタを操作する別のパートもよりいっそう興味を持ってプレイすることができる。結果として、ゲームの世界への没入感を高め、該ゲームの興趣性を向上させるという効果を奏する。 According to the above configuration and method, in the viewing terminal 100, even after the live distribution part has progressed in real time, the user can proceed with the live distribution part again in various modes. As a result, the user becomes more attached to the character through the experience of realistic interaction with the character, so that another part that operates the character can be played with even more interest. can. As a result, it has the effect of increasing the immersive feeling of the game and improving the interest of the game.
 <変形例1>
 上記実施形態63では、終了済みのライブ配信パートの進行が見返し配信となるか、見逃し配信となるかは、ユーザがライブ配信パートをリアルタイムで進行させた実績があるか否かに基づいて決定されるものとした(図18のステップS403)。これに対し、本実施形態の変形例1では、ユーザが見返し配信または見逃し配信を選択可能とするように構成してもよい。或いは、上記実績の有無に拘わらず、見逃し配信のみがユーザに提供されるように構成してもよい。或いは、上記実績の有無に拘わらず、見逃し配信のみがユーザに提供されるように構成してもよい。
<Modification 1>
In the above embodiment 63, whether the progress of the completed live distribution part is a return distribution or a missed distribution is determined based on whether or not the user has a track record of advancing the live distribution part in real time. (Step S403 in FIG. 18). On the other hand, in the first modification of the present embodiment, the user may be configured to select the return delivery or the overlooked delivery. Alternatively, regardless of the presence or absence of the above achievements, only the overlooked delivery may be provided to the user. Alternatively, regardless of the presence or absence of the above achievements, only the overlooked delivery may be provided to the user.
 <変形例2>
 上記実施形態6では、見返し配信(図18のステップS405)または見逃し配信(図18のステップS406)の終了後に、再び、終了済みの第2パート(ライブ配信パート)の進行が要求されてよいものとした。つまり、見返し配信または見逃し配信は、複数回数にわたり繰り返し実行可能であった。本変形例2では、2回目以降の見返し配信または見逃し配信は、前回の見返し配信または見逃し配信の記録に応じたものとするのがよい。
<Modification 2>
In the sixth embodiment, after the end of the return distribution (step S405 in FIG. 18) or the overlooked distribution (step S406 in FIG. 18), the progress of the completed second part (live distribution part) may be requested again. And said. That is, the return delivery or the missed delivery could be repeatedly executed a plurality of times. In the second modification, it is preferable that the second and subsequent return delivery or missed delivery correspond to the record of the previous return delivery or missed delivery.
 1回目に見返し配信または見逃し配信が行われた場合、1回目の配信履歴データが、配信サーバ200の記憶部220または配信端末300の記憶部320に格納される。その後、終了済みのライブ配信パートに係る記録済みの動作指図データが視聴端末100から再び要求されると、配信サーバ200または配信端末300(キャラクタ制御装置)から、1回目の配信履歴データが、記録済みの動作指図データと共に配信される。視聴端末100では、受信した1回目の配信履歴データを参照し、1回目の見返し配信または見逃し配信が途中まで行われていた場合には、視聴端末100は、その続きから2回目の見返し配信または見逃し配信の進行を再開させる。これにより、視聴者は効率的に見返し配信または見逃し配信を実行することができる。 When the first return distribution or the overlooked distribution is performed, the first distribution history data is stored in the storage unit 220 of the distribution server 200 or the storage unit 320 of the distribution terminal 300. After that, when the recorded operation instruction data related to the completed live distribution part is requested again from the viewing terminal 100, the first distribution history data is recorded from the distribution server 200 or the distribution terminal 300 (character control device). It is delivered together with the completed action instruction data. The viewing terminal 100 refers to the received first distribution history data, and if the first return distribution or the overlooked distribution is performed halfway, the viewing terminal 100 will perform the second return distribution or the second return distribution from the continuation. Resume the progress of overlooked delivery. As a result, the viewer can efficiently perform the look-back delivery or the missed delivery.
 なお、1回目が見返し配信であれば2回目以降も見返し配信が実行され、1回目が見逃し配信であれば2回目以降も見逃し配信が実行されるのがよい。また、記録済みの動作指図データが既に視聴端末100に存在している場合には、視聴端末100は、記録済みの動作指図データの再度の受信を行わないようにしてもよい。これにより、視聴端末100が受信するデータ容量を節約することができる。 If the first delivery is a return delivery, the return delivery should be executed from the second time onward, and if the first delivery is a missed delivery, the missed delivery should be executed from the second time onward. Further, when the recorded operation instruction data already exists in the viewing terminal 100, the viewing terminal 100 may not receive the recorded operation instruction data again. As a result, the amount of data received by the viewing terminal 100 can be saved.
 <変形例3>
 上記実施形態6では、終了済みのライブ配信パートの進行が見返し配信となるか、または見逃し配信となるかは、視聴端末100のユーザがライブ配信パートをリアルタイムで進行させた実績に応じて決定されるものとした(図18のステップS403)。本変形例3では、ユーザがライブ配信パートをリアルタイムで途中まで進行させていたと判定される場合には、その続きから、終了済みのライブ配信パートの進行を再開させるのがよい。ユーザがライブ配信パートをリアルタイムでどこまで進行させたかの記録は、図17で上述した視聴者行動履歴情報から判断することができる。つまり、視聴者行動履歴情報には、特定のライブ配信パートに関し、ユーザがどの時間まで進行させたかが記録されている。なお、これに限定されないが、終了済みのライブ配信パートの再開は、制限付きの進行である見逃し配信とするのがよい。これにより、ユーザは効率的に見逃し配信を実行することができる。
<Modification 3>
In the sixth embodiment, whether the progress of the completed live distribution part is a return distribution or a missed distribution is determined according to the actual result of the user of the viewing terminal 100 advancing the live distribution part in real time. (Step S403 in FIG. 18). In the third modification, when it is determined that the user has progressed the live distribution part halfway in real time, it is preferable to restart the progress of the completed live distribution part from the continuation. The record of how far the user has advanced the live distribution part in real time can be determined from the viewer behavior history information described above in FIG. That is, the viewer behavior history information records how long the user has progressed with respect to a specific live distribution part. Although not limited to this, the resumption of the completed live distribution part should be a missed distribution, which is a limited progress. As a result, the user can efficiently execute the overlooked delivery.
 〔その他の変形例〕
 上記の実施形態では、視聴端末100が受信したコンテンツに重畳させる形で、配信者への支援指示を視聴端末100のユーザから受け付けるためのボタン805等を表示している。この他に、視聴端末100で表示されるゲーム画面中のオブジェクトに対して視聴端末100のユーザがタッチ操作等を行うことに応答して、支援指示を行えることとしてもよい。例えば、配信端末300は、配信サーバ200を介して、(1)配信者のモーションキャプチャデータ、(2)配信者がゲーム端末400で行った操作内容のデータ(例えば、ゲームコントローラの所定のボタンを押下したタイミングなど)およびゲームの進行状況のデータ(どのクエストをプレイしているか等)、(3)配信者が発した音声700などを視聴端末100へ送信する。視聴端末100では、配信端末300から逐次受信する(1)配信者のモーションキャプチャデータに基づき配信者のアバター801を動作させる。仮想空間に配信者のアバター801を配置して、モーションキャプチャデータに基づきリアルタイムにレンダリングする。また、視聴端末100では、ゲーム端末400で動作するゲームプログラム431と同等のゲームプログラムを動作させるためのエミュレータプログラムを保持している。視聴端末100では、(2)配信者がゲーム端末400で行なった操作内容のデータと、配信者のゲームの進行状況のデータとに基づいて、リアルタイムに配信者のゲームプレイ状況を再現することができ、再現した結果を視聴端末100のタッチスクリーン等に表示させることができる。そのため、視聴端末100は、タッチスクリーン等のポインティングデバイスへのユーザの操作に基づき、ゲーム画面中のどのオブジェクトが視聴端末100のユーザによって指定されたかを特定することができる。視聴端末100は、ユーザが特定したオブジェクトの情報を、配信サーバ200を介してゲームサーバ500へ送信する。ここで、ユーザが指定可能なオブジェクトごとに、支援指示の効果が対応付けられていることとしてもよい。例えば、図11の例では、欄802Aへの視聴端末100のユーザのタッチ操作を検出することにより、残弾を補充する支援効果をゲームに反映させることができる。他にも、ゲーム画面中の体力バーへの視聴端末100のユーザのタッチ操作を検出することにより、体力を回復させる支援効果をゲームに反映させることができる。その他、アバター801へのタッチ操作を検出することで、所定の支援効果を発揮させられることとしてもよい。
また、配信者がプレイするゲームは、シングルプレイのゲームであってもよい。配信者がシングルプレイのゲームで行なえる所定の行動(例えば、回復動作、残弾の補充動作など)を、視聴者が配信者に代わって行うことで配信者を支援することができる。
[Other variants]
In the above embodiment, the button 805 or the like for receiving the support instruction to the distributor from the user of the viewing terminal 100 is displayed so as to be superimposed on the content received by the viewing terminal 100. In addition to this, the support instruction may be given in response to the user of the viewing terminal 100 performing a touch operation or the like on the object in the game screen displayed on the viewing terminal 100. For example, the distribution terminal 300 presses (1) the motion capture data of the distributor and (2) the data of the operation contents performed by the distributor on the game terminal 400 (for example, a predetermined button of the game controller) via the distribution server 200. The data of the progress of the game (which quest is being played, etc.), (3) the voice 700 emitted by the distributor, and the like are transmitted to the viewing terminal 100. The viewing terminal 100 operates the distributor's avatar 801 based on (1) the distributor's motion capture data sequentially received from the distribution terminal 300. The distributor's avatar 801 is placed in the virtual space and rendered in real time based on the motion capture data. Further, the viewing terminal 100 holds an emulator program for operating a game program equivalent to the game program 431 operating on the game terminal 400. In the viewing terminal 100, (2) the game play status of the distributor can be reproduced in real time based on the data of the operation content performed by the distributor on the game terminal 400 and the data of the progress status of the game of the distributor. The reproduced result can be displayed on the touch screen or the like of the viewing terminal 100. Therefore, the viewing terminal 100 can specify which object in the game screen is designated by the user of the viewing terminal 100 based on the user's operation on a pointing device such as a touch screen. The viewing terminal 100 transmits the information of the object specified by the user to the game server 500 via the distribution server 200. Here, it may be assumed that the effect of the support instruction is associated with each object that can be specified by the user. For example, in the example of FIG. 11, by detecting the touch operation of the user of the viewing terminal 100 on the column 802A, the support effect of replenishing the remaining bullets can be reflected in the game. In addition, by detecting the touch operation of the user of the viewing terminal 100 on the physical strength bar in the game screen, the support effect of recovering the physical strength can be reflected in the game. In addition, by detecting the touch operation on the avatar 801 it may be possible to exert a predetermined support effect.
Further, the game played by the distributor may be a single-player game. It is possible to support the distributor by performing predetermined actions (for example, recovery operation, replenishment operation of remaining bullets, etc.) that the distributor can perform in a single-player game on behalf of the distributor.
<視聴端末100の表示画面例>
 図19は本実施形態に係るゲームプログラムに基づき視聴端末100の表示部152に表示される画面例と、これら画面の間の遷移例を示す。画面例には、ホーム画面900A、ライブ配信のライブ選択画面900Bおよび見逃し配信の見逃し選択画面900Cの例が含まれる。遷移例において、ホーム画面900Aからはライブ選択画面900Bに遷移可能である。また、ライブ選択画面900Bからはホーム画面900Aおよび見逃し選択画面900Cに遷移可能である。同様に、見逃し選択画面900Cからはライブ選択画面900Bに遷移可能である。なお、実際の配信画面(不図示)は、ライブ選択画面900Bおよび見逃し選択画面900Cから遷移される。
<Example of display screen of viewing terminal 100>
FIG. 19 shows an example of a screen displayed on the display unit 152 of the viewing terminal 100 based on the game program according to the present embodiment, and an example of a transition between these screens. Examples of screens include a home screen 900A, a live selection screen 900B for live distribution, and a missed selection screen 900C for missed distribution. In the transition example, the transition from the home screen 900A to the live selection screen 900B is possible. Further, the live selection screen 900B can be transitioned to the home screen 900A and the overlooked selection screen 900C. Similarly, it is possible to transition from the overlooked selection screen 900C to the live selection screen 900B. The actual distribution screen (not shown) is transitioned from the live selection screen 900B and the overlooked selection screen 900C.
(ホーム画面)
 ホーム画面900Aは、ライブ配信パートを進行させるための各種メニューを視聴端末100の表示部152に表示する。制御部110は、ゲームの開始のために入力操作を受け付けると、最初にホーム画面900Aを表示する。具体的には、ホーム画面900Aは、ライブ選択画面900Bに遷移させるための「ライブ」アイコン902を含む。ホーム画面900Aにおける「ライブ」アイコン902に対する入力操作を受け付けると、制御部110は、ライブ選択画面900Bを表示部152に表示させる。
(Home Screen)
The home screen 900A displays various menus for advancing the live distribution part on the display unit 152 of the viewing terminal 100. When the control unit 110 receives an input operation for starting the game, the control unit 110 first displays the home screen 900A. Specifically, the home screen 900A includes a "live" icon 902 for transitioning to the live selection screen 900B. Upon receiving an input operation for the "live" icon 902 on the home screen 900A, the control unit 110 causes the display unit 152 to display the live selection screen 900B.
(ライブ選択画面)
 ライブ選択画面900Bは、配信可能なライブ情報をユーザに提示する。特に、ライブ配信時刻等をあらかじめユーザに通知するための1以上のライブに関する告知情報をリスト表示する。ライブ告知情報は、少なくともライブ配信日時を含む。さらにライブ告知情報は、ライブの無料/有料の情報や、ライブに出演するキャラクタの画像等を含む広告画像を含んでもよい。また、ライブ選択画面900Bは、最も近い将来に配信するライブ配信に関する告知情報をライブ選択画面にポップアップ画面906で表示してもよい。
(Live selection screen)
The live selection screen 900B presents live information that can be distributed to the user. In particular, a list of one or more live notification information for notifying the user of the live distribution time and the like in advance is displayed. The live announcement information includes at least the live delivery date and time. Further, the live announcement information may include free / paid live information, an advertisement image including an image of a character appearing in the live, and the like. Further, the live selection screen 900B may display the notification information regarding the live distribution to be distributed in the near future on the live selection screen on the pop-up screen 906.
 ライブ配信時刻になると、サーバ200は、ライブ配信を受ける権利がある1以上の視聴端末100を探索する。ライブ配信を受ける権利は、ライブ配信を受けるための対価を支払い済みであること(例えばチケットを保有すること)などが条件としてあげられる。ライブ配信を受ける権利がある視聴端末100には、対応するライブ告知情報が表示されることになる。 At the live distribution time, the server 200 searches for one or more viewing terminals 100 that have the right to receive live distribution. The right to receive livestreaming is conditioned on the fact that the consideration for receiving livestreaming has been paid (for example, holding a ticket). The corresponding live notification information will be displayed on the viewing terminal 100 that has the right to receive the live distribution.
 視聴端末100において、ライブ再生操作、例えば、ライブ選択画面900Bにおけるライブ配信時刻となったライブに対する選択操作(より詳しくは、ライブの画像に対するタッチ操作)を受け付ける。それに応じて、制御部110は、表示部152を実際の配信画面(不図示)に遷移させる。これにより、視聴端末100は、ライブ配信パートを進行させ、ライブ視聴処理をリアルタイムで進行させることができる。ライブ視聴処理が実行されると、動画再生部117は、受信した動作指図データに基づいて、ライブ配信パートにおいてキャラクタを動作させる。動画再生部117は、ライブ配信パートにおいて動作指図データに基づいて動作するキャラクタを含む動画再生画面(例えば、図11の再生画面800)を生成し、表示部152に表示させる。 The viewing terminal 100 accepts a live playback operation, for example, a selection operation for a live that has reached the live distribution time on the live selection screen 900B (more specifically, a touch operation for a live image). Accordingly, the control unit 110 shifts the display unit 152 to the actual distribution screen (not shown). As a result, the viewing terminal 100 can advance the live distribution part and advance the live viewing process in real time. When the live viewing process is executed, the moving image reproduction unit 117 operates the character in the live distribution part based on the received operation instruction data. The moving image reproduction unit 117 generates a moving image reproduction screen (for example, the reproduction screen 800 of FIG. 11) including a character that operates based on the operation instruction data in the live distribution part, and displays it on the display unit 152.
 また、ライブ選択画面900Bは、直前に表示していた画面に遷移させるための「戻る(×)」アイコン908と、見逃し選択画面800Cに遷移させるための「見逃し配信」アイコン910を表示部152に表示させてもよい。ここでは、ライブ選択画面900Bにおける「戻る(×)」アイコン908に対する入力操作に応じて、制御部110は、画面900Bをホーム画面800Aに遷移させる。一方、ライブ選択画面900Bにおける見逃し配信アイコン910に対する入力操作に対しては、制御部110は、画面900Bを見逃し選択画面900Cに遷移させる。 Further, the live selection screen 900B has a "return (x)" icon 908 for transitioning to the screen displayed immediately before and a "missing delivery" icon 910 for transitioning to the missed selection screen 800C on the display unit 152. It may be displayed. Here, the control unit 110 transitions the screen 900B to the home screen 800A in response to an input operation for the “return (x)” icon 908 on the live selection screen 900B. On the other hand, for the input operation for the missed distribution icon 910 on the live selection screen 900B, the control unit 110 shifts to the missed selection screen 900C on the screen 900B.
(見逃し選択画面)
 見逃し選択画面900Cは、過去に配信された1以上のライブに関する配信済み情報のうち、特にユーザがライブ配信パートをリアルタイムで進行させた実績がない配信済みの情報を表示する。視聴端末100の入力部151によって、見逃し選択画面900Cに表示されるライブの配信済み情報、例えばライブに出演したキャラクタを含む画像930に対する入力操作を受け付けると、制御部110はライブ配信パート終了後、終了済みのライブ配信パートを再度進行することができる。
(Missing selection screen)
The overlook selection screen 900C displays, among the delivered information about one or more live delivered in the past, the delivered information that the user has not made the live delivery part progress in real time. When the input unit 151 of the viewing terminal 100 receives an input operation for the live distribution information displayed on the overlooked selection screen 900C, for example, the image 930 including the character appearing in the live, the control unit 110 receives the input operation for the image 930 including the character appearing in the live. You can proceed with the livestreaming part that has already been completed.
 見逃し選択画面900Cの例に示すように、ライブに関する配信済み情報は、さらに、それぞれの配信済みライブの再生時間912、配信終了までの期間(日数など)914、現在から起算して何日前に配信されたかを示す情報916、および過去の配信日時等を含んでもよい。さらに、見逃し選択画面900Cは、ライブ選択画面900Bに遷移させるための「戻る(<)」アイコン918を含む。「戻る(<)」アイコン918に対する入力操作に応じて、制御部110は、ライブ選択画面900Bに遷移させる。 As shown in the example of the overlook selection screen 900C, the delivered information about the live is further delivered with the playback time 912 of each delivered live, the period until the end of delivery (days, etc.) 914, and how many days before the present. Information 916 indicating whether or not it has been done, past delivery date and time, and the like may be included. Further, the overlooked selection screen 900C includes a "back (<)" icon 918 for transitioning to the live selection screen 900B. In response to the input operation for the "return (<)" icon 918, the control unit 110 transitions to the live selection screen 900B.
 本実施形態では、これに限定されないが、見逃し選択画面900Cは、ライブ選択画面900Bのみから遷移され、ホーム画面900Aからは直接遷移されないようにするのがよい。見逃し配信は、ライブ配信を見逃したユーザに対し行うものであり、ライブ配信機能に付随する機能にすぎない。また、見逃し配信は、本ゲームの目的の一つはユーザがリアルタイムのライブ配信を視聴し、リアルタイムでキャラクタを応援し、キャラクタとの交流を深めることでゲームの興趣を高めることにある。このため、キャラクタとのリアルタイムの交流ができない見逃し配信よりも、ライブ配信をリアルタイムで視聴するようユーザを誘導するために、ここでは、ホーム画面900Aからは見逃し選択画面900Cへ直接遷移できないようにするのがよい。 In the present embodiment, the overlooked selection screen 900C is not limited to this, but it is preferable that the transition is made only from the live selection screen 900B and not directly from the home screen 900A. The missed distribution is performed for the user who missed the live distribution, and is only a function accompanying the live distribution function. In addition, one of the purposes of this game is to enhance the fun of the game by allowing the user to watch the live distribution in real time, support the character in real time, and deepen the interaction with the character. For this reason, in order to guide the user to watch the live distribution in real time rather than the overlooked distribution that cannot interact with the character in real time, here, the home screen 900A cannot be directly transitioned to the overlooked selection screen 900C. Is good.
 なお、見逃し選択画面900Cでは、ユーザがライブ配信パートをリアルタイムで進行させた実績がない配信済みの情報を表示するようにした。これに代えて、過去に配信された全てのライブに関する配信済み情報をライブ毎にリスト表示してもよい。この場合、ユーザがライブ配信パートをリアルタイムで進行させた実績の有無に応じて、見返し配信または見逃し配信のいずれかが実行されるのがよい。具体的には、ユーザがライブ配信パートをリアルタイムで進行させた実績があると判定される場合は、前述の見返し配信となる。他方、ユーザがライブ配信パートをリアルタイムで進行させた実績がないと判定される場合は見逃し配信となる。見返し配信と見逃し配信とでは、異なるユーザ体験を提供することができる。 In addition, on the overlooked selection screen 900C, the delivered information that the user has not made the live distribution part in real time is displayed. Instead of this, the delivered information about all the live delivered in the past may be displayed in a list for each live. In this case, it is preferable that either the return delivery or the missed delivery is executed depending on whether or not the user has progressed the live delivery part in real time. Specifically, when it is determined that the user has a track record of advancing the live distribution part in real time, the above-mentioned return distribution is performed. On the other hand, if it is determined that the user has no record of advancing the live distribution part in real time, the distribution will be overlooked. Return delivery and missed delivery can provide different user experiences.
 〔ソフトウェアによる実現例〕
 制御部110、210、310、410、および510の各制御ブロックは、集積回路(ICチップ)等に形成された論理回路(ハードウェア)によって実現してもよいし、CPU(Central Processing Unit)を用いてソフトウェアによって実現してもよい。
[Example of implementation by software]
Each control block of the control units 110, 210, 310, 410, and 510 may be realized by a logic circuit (hardware) formed in an integrated circuit (IC chip) or the like, or a CPU (Central Processing Unit) may be realized. It may be realized by software using it.
 後者の場合、制御部110、210、310、410、および510の少なくとも1つ備えた情報処理装置は、各機能を実現するソフトウェアであるプログラムの命令を実行するCPU、上記プログラムおよび各種データがコンピュータ(またはCPU)で読み取り可能に記録されたROM(Read Only Memory)または記憶装置(これらを「記録媒体」と称する)、上記プログラムを展開するRAM(Random Access Memory)などを備えている。そして、コンピュータ(またはCPU)が上記プログラムを上記記録媒体から読み取って実行することにより、本発明の目的が達成される。上記記録媒体としては、「一時的でない有形の媒体」、例えば、テープ、ディスク、カード、半導体メモリ、プログラマブルな論理回路などを用いることができる。また、上記プログラムは、該プログラムを伝送可能な任意の伝送媒体(通信ネットワークや放送波等)を介して上記コンピュータに供給されてもよい。なお、本発明の一態様は、上記プログラムが電子的な伝送によって具現化された、搬送波に埋め込まれたデータ信号の形態でも実現され得る。 In the latter case, the information processing device provided with at least one of the control units 110, 210, 310, 410, and 510 is a CPU that executes an instruction of a program that is software that realizes each function, and the above program and various data are computers. It is equipped with a ROM (ReadOnlyMemory) or a storage device (these are referred to as "recording media") readable by (or a CPU), a RAM (RandomAccessMemory) for expanding the above program, and the like. Then, the object of the present invention is achieved by the computer (or CPU) reading the program from the recording medium and executing the program. As the recording medium, a "non-temporary tangible medium", for example, a tape, a disk, a card, a semiconductor memory, a programmable logic circuit, or the like can be used. Further, the program may be supplied to the computer via any transmission medium (communication network, broadcast wave, etc.) capable of transmitting the program. It should be noted that one aspect of the present invention can also be realized in the form of a data signal embedded in a carrier wave, in which the above program is embodied by electronic transmission.
 本発明は上述した各実施形態に限定されるものではなく、請求項に示した範囲で種々の変更が可能であり、異なる実施形態にそれぞれ開示された技術的手段を適宜組み合わせて得られる実施形態についても本発明の技術的範囲に含まれる。 The present invention is not limited to the above-described embodiments, and various modifications can be made within the scope of the claims, and the embodiments obtained by appropriately combining the technical means disclosed in the different embodiments. Is also included in the technical scope of the present invention.
 〔付記事項〕
 本発明の一側面に係る内容を列記すると以下のとおりである。
[Additional notes]
The contents relating to one aspect of the present invention are listed below.
 (付記1)
 本開示のある局面によると、プロセッサ(10)およびメモリ(11)を備える、視聴端末(100)としてのコンピュータにより実行される視聴方法であって、前記プロセッサに、配信システムを用いてリアルタイムに配信されるコンテンツを受信するステップであって、前記コンテンツの配信者のアバターと、ゲームシステムに含まれるゲーム端末を用いて前記配信者がプレイしているゲームのプレイ画面と、を含むコンテンツを受信するステップ(ステップS118)と、前記コンテンツを再生する第1の再生ステップ(ステップS120)と、前記視聴端末を用いて前記コンテンツを視聴している視聴者の、第1入力操作を受け付けるステップ(ステップS200)と、前記第1入力操作を受け付けた場合、前記第1入力操作に応じた入力情報を前記配信システムに対し送信することで、前記配信システムから前記ゲームシステムに対して、前記ゲーム内で前記配信者を支援する効果を引き起こさせるための指示である支援指示を送信させるステップ(ステップS202)と、前記第1の再生ステップの終了後に、前記コンテンツを再度の再生の要求を受け付けるステップと、前記要求を受け付けると、キャラクタを動作させることにより、前記コンテンツの再度の再生を実行する第2の再生ステップとを実行させる、方法を提供する。
(Appendix 1)
According to an aspect of the present disclosure, it is a viewing method executed by a computer as a viewing terminal (100) including a processor (10) and a memory (11), and is distributed to the processor in real time by using a distribution system. It is a step of receiving the content to be received, and receives the content including the avatar of the distributor of the content and the play screen of the game played by the distributor using the game terminal included in the game system. A step (step S118), a first reproduction step (step S120) for reproducing the content, and a step (step S200) for accepting a first input operation of a viewer who is viewing the content using the viewing terminal. ) And, when the first input operation is accepted, the input information corresponding to the first input operation is transmitted to the distribution system, so that the distribution system can send the game system to the game system in the game. A step of transmitting a support instruction, which is an instruction for inducing an effect of supporting the distributor (step S202), a step of accepting a request for replaying the content after the end of the first playback step, and the above-mentioned step. When a request is received, a method is provided in which the character is operated to execute a second reproduction step of executing the reproduction of the content again.
(付記2)
 付記1において、前記第2の再生ステップは、前記視聴者の入力操作による行動の記録に基づいて実行される。
(Appendix 2)
In Appendix 1, the second reproduction step is executed based on the recording of the action by the input operation of the viewer.
(付記3)
 付記2において、前記行動の記録が時間情報を含み、前記第2の再生ステップは、前記第1の再生ステップの間における、前記操作部を介した前記視聴者の入力操作による時間情報の指定に従う。
(Appendix 3)
In Appendix 2, the record of the action includes time information, and the second reproduction step follows the designation of time information by the viewer's input operation via the operation unit during the first reproduction step. ..
(付記4)
 付記2または3において、前記行動が、前記第1の再生ステップの間における、前記操作部を介した前記視聴者の入力操作による特定進行部分の選択を含み、前記第2の再生ステップの進行において、選択された前記特定進行部分のみの進行が実行される。
(Appendix 4)
In Appendix 2 or 3, the action comprises selecting a specific progress portion by an input operation of the viewer via the operation unit during the first reproduction step, and in the progress of the second reproduction step. , Only the selected progress of the specific progress portion is executed.
(付記5)
 付記2から4のいずれかにおいて、前記第2の再生ステップの進行において、前記配信システムから前記ゲームシステムに対して、前記ゲーム内で前記配信者を支援する効果を引き起こさせるための指示である支援指示の送信はできない。
(Appendix 5)
In any of the appendices 2 to 4, in the progress of the second reproduction step, the support is an instruction from the distribution system to the game system to induce an effect of supporting the distributor in the game. Instructions cannot be sent.
(付記6)
 本開示のある局面によると、第1のプロセッサおよび第1のメモリを備える、ユーザの視聴端末としてのコンピュータにより実行される第1のステップ群であって、前記第1のプロセッサに、配信システムを用いてリアルタイムに配信されるコンテンツであって、前記コンテンツの配信者のアバターと、ゲームシステムに含まれるゲーム端末を用いて前記配信者がプレイしているゲームのプレイ画面と、を含むコンテンツを受信するステップと、前記コンテンツを再生するステップと、前記視聴端末を用いて前記コンテンツを視聴している視聴者の、第1入力操作を受け付けるステップと、前記第1入力操作を受け付けた場合、前記第1入力操作に応じた入力情報を前記配信システムに対し送信することで、前記配信システムから前記ゲームシステムに対して、前記ゲーム内で前記配信者を支援する効果を引き起こさせるための指示である支援指示を送信させるステップと、を実行させる第1のステップ群と、第2のプロセッサおよび第2のメモリを備え、前記リアルタイム配信をリアルタイムに配信されたコンテンツを視聴した視聴者以外のユーザの視聴端末としてのコンピュータにより実行される第2のステップ群であって、前記第1のステップ群の実行後に前記第2のプロセッサに、外部装置から記録済みの動作指図データを受信するステップであって、前記動作指図データが、前記ユーザによる直接操作の対象ではない前記アバターに関連付けられる配信者が入力したモーションデータおよび音声データを含む、ステップと、前記動作指図データに基づいて、前記アバターを動作させることにより、前記第1のステップ群によって実現された配信済みのコンテンツの再生を実行するステップと、を実行させる第2のステップ群と、を含む、方法を提供する。
(Appendix 6)
According to certain aspects of the disclosure, a first set of steps performed by a computer as a user's viewing terminal, comprising a first processor and a first memory, the first processor comprising a distribution system. Receives content that is distributed in real time using the content, including the avatar of the distributor of the content and the play screen of the game being played by the distributor using the game terminal included in the game system. A step of receiving the first input operation, a step of accepting the first input operation of a viewer viewing the content using the viewing terminal, and a step of accepting the first input operation, the first step. (1) Support that is an instruction for causing the effect of supporting the distributor in the game from the distribution system to the game system by transmitting the input information corresponding to the input operation to the distribution system. A viewing terminal of a user other than the viewer who has viewed the content delivered in real time by the real-time delivery, including a step of transmitting an instruction, a first step group for executing the operation, a second processor, and a second memory. The second step group executed by the computer as described above, the step of receiving the recorded operation instruction data from the external device to the second processor after the execution of the first step group. By operating the avatar based on the steps and the action instruction data, the action instruction data includes motion data and voice data input by the distributor associated with the avatar that is not the target of direct operation by the user. Provided is a method including a step of executing reproduction of the delivered content realized by the first step group, and a second step group of executing the reproduction of the delivered content.
(付記7)
 付記6において、前記配信済みのコンテンツの再生の間には、前記視聴端末を用いて前記配信システムから前記ゲームシステムに対して、前記ゲーム内で前記配信者を支援する効果を引き起こさせるための指示である支援指示の送信ができない。
(Appendix 7)
In Appendix 6, during the reproduction of the distributed content, an instruction for causing the distribution system to cause the game system to have an effect of supporting the distributor in the game by using the viewing terminal. I cannot send the support instruction.
(付記8)
 付記6または7において、リアルタイムのコンテンツの配信の間には、前記アバターの動作態様は、前記配信者を支援する効果を引き起こさせるための指示である支援指示を関連付け可能であり、前記配信済みのコンテンツの配信の再生の間には、前記アバターの動作態様は、前記支援指示が関連付けられない。
(Appendix 8)
In Appendix 6 or 7, between the delivery of the real-time content, the operation mode of the avatar can be associated with a support instruction which is an instruction for inducing an effect of supporting the distributor, and the delivered. During the reproduction of the content distribution, the operation mode of the avatar is not associated with the support instruction.
(付記9)
 付記6から8のいずれかにおいて、前記リアルタイムのコンテンツの配信の間には、ライブ配信パートに関連付けられるシナリオのプレイの結果にポイントが関連付け可能であり、前記配信済みのコンテンツの配信の再生の間には、前記プレイの結果には前記ポイントが関連付けられない。
(Appendix 9)
In any of Appendix 6-8, during the delivery of the real-time content, points can be associated with the play result of the scenario associated with the live delivery part, during the playback of the delivery of the delivered content. The point is not associated with the result of the play.
(付記10)
 付記1から9のいずれかにおいて、前記視聴端末はさらに表示部を備え、前記表示部は、ライブ配信パートを進行させるためのメニューを表示する第1画面と、前記第1画面から遷移され、配信可能なライブ情報を表示する第2画面と、過去に配信されたライブに関する情報を表示するための第3画面とを表示可能に構成されており、前記第3画面は、前記第2画面から遷移され、前記第1画面からは遷移されないように構成されている。
(Appendix 10)
In any of the appendices 1 to 9, the viewing terminal further includes a display unit, and the display unit is transitioned from the first screen for displaying a menu for advancing the live distribution part and the first screen for distribution. A second screen for displaying possible live information and a third screen for displaying information about live delivered in the past can be displayed, and the third screen is a transition from the second screen. It is configured so that the transition is not made from the first screen.
(付記11)
 付記10において、さらに、前記プロセッサに前記第2画面に対するユーザによる入力操作を受け付けると、前記第2画面から前記第3画面に遷移させるステップを実行させる。
(Appendix 11)
In Appendix 10, when the processor further accepts an input operation by the user for the second screen, the processor executes a step of transitioning from the second screen to the third screen.
(付記12)
 コンピュータ実行可能命令を格納したコンピュータ可読媒体であって、前記コンピュータ実行可能命令が実行されると、前記プロセッサに、付記1から11のいずれかの方法を実行させる。
(Appendix 12)
It is a computer-readable medium that stores computer-executable instructions, and when the computer-executable instruction is executed, the processor is made to execute any of the methods of the appendices 1 to 11.
(付記13)
 本開示のある局面によると、第1の情報処理装置と、第2の情報処理装置と、を含むコンピュータシステムであって、前記第1の情報処理装置は、付記6に記載の第1のステップ群を含む第1のプログラムを記録する第1のメモリと、前記第1のプログラムを実行することにより、前記第1の情報処理装置の動作を制御する第1のプロセッサと、を備え、
 前記第2の情報処理装置は、付記6に記載の第2のステップ群を含む第2のプログラムを記録する第2のメモリと、前記第2のプログラムを実行することにより、前記第2の情報処理装置の動作を制御する第2のプロセッサと、を備える、コンピュータシステムを提供する。
(Appendix 13)
According to an aspect of the present disclosure, a computer system including a first information processing apparatus and a second information processing apparatus, wherein the first information processing apparatus is the first step according to Appendix 6. It comprises a first memory for recording a first program including a group, and a first processor for controlling the operation of the first information processing apparatus by executing the first program.
The second information processing unit has a second memory for recording a second program including the second step group described in Appendix 6, and the second information by executing the second program. Provided is a computer system including a second processor that controls the operation of a processing device.
(付記14)
  本開示のある局面によると、情報処理装置であって、付記6に記載の第2のステップ群を含む第2のプログラムを記録する第2のメモリと、前記第2のプログラムを実行することにより、前記第2の情報処理装置の動作を制御する第2のプロセッサと、を備える、情報処理装置を提供する。
(Appendix 14)
According to an aspect of the present disclosure, the information processing apparatus is provided with a second memory for recording a second program including the second step group described in Appendix 6, and by executing the second program. Provided is an information processing apparatus including a second processor for controlling the operation of the second information processing apparatus.
1 支援システム、2 配信システム、3 ゲームシステム、4 ネットワーク、10,20,30,40,50 プロセッサ、11,21,31,41,51 メモリ、12,22,32,42,52 ストレージ、15,35,45 タッチスクリーン、48 測距センサ、47 カメラ、100 視聴端末、110,210,310,410,510 制御部、111,311,411 操作受付部、112 再生部、113,313,413 表示制御部、114,314,414 通信部、115 支援指示部、120,220,320,420,520 記憶部、431 ゲームプログラム、131 視聴プログラム、132 視聴者情報、332 配信者情報、151,351,451 入力部、152,352,452 表示部、200 配信サーバ、211,511 送受信部、212,512 サーバ処理部、213,513 データ管理部、231,331 配信プログラム、300 配信端末、312 配信部、312A 配信画面作成部、312B コンテンツ作成部、312C 通知部、400 ゲーム端末、412 ゲーム進行部、432 ゲーム情報、433 ユーザ情報、500 ゲームサーバ、1020,3030,4020 コントローラ、1030,4030 記憶媒体、3010 マイク、3020 モーションキャプチャ装置、4010 物体、13,23,33,43,53 通信IF、14,24,34,44,54 入出力IF 1 Support system, 2 Distribution system, 3 Game system, 4 Network, 10, 20, 30, 40, 50 Processor, 11,21,31,41,51 Memory, 12,22,32,42,52 Storage, 15, 35,45 touch screen, 48 distance measuring sensor, 47 camera, 100 viewing terminal, 110,210,310,410,510 control unit, 111,311,411 operation reception unit, 112 playback unit, 113,313,413 display control Unit, 114,314,414 Communication unit, 115 Support instruction unit, 120,220,320,420,520 Storage unit, 431 game program, 131 viewing program, 132 viewer information, 332 distributor information, 151,351,451 Input unit, 152,352,452 Display unit, 200 distribution server, 211,511 transmission / reception unit, 212,512 server processing unit, 213,513 data management unit, 231,331 distribution program, 300 distribution terminal, 312 distribution unit, 312A Distribution screen creation unit, 312B content creation unit, 312C notification unit, 400 game terminal, 412 game progress unit, 432 game information, 433 user information, 500 game server, 1020, 3030, 4020 controller, 1030, 4030 storage medium, 3010 microphone , 3020 Motion capture device, 4010 Object, 13,23,33,43,53 Communication IF, 14,24,34,44,54 Input / output IF

Claims (14)

  1.  プロセッサおよびメモリを備える、視聴端末としてのコンピュータにより実行される視聴方法であって、前記プロセッサに、
     配信システムを用いてリアルタイムに配信されるコンテンツを受信するステップであって、前記コンテンツの配信者のアバターと、ゲームシステムに含まれるゲーム端末を用いて前記配信者がプレイしているゲームのプレイ画面と、を含むコンテンツを受信するステップと、
     前記コンテンツを再生する第1の再生ステップと、
     前記視聴端末を用いて前記コンテンツを視聴している視聴者の、第1入力操作を受け付けるステップと、
     前記第1入力操作を受け付けた場合、前記第1入力操作に応じた入力情報を前記配信システムに対し送信することで、前記配信システムから前記ゲームシステムに対して、前記ゲーム内で前記配信者を支援する効果を引き起こさせるための指示である支援指示を送信させるステップと、
     前記第1の再生ステップの終了後に、前記コンテンツを再度の再生の要求を受け付けるステップと、
     前記要求を受け付けると、キャラクタを動作させることにより、前記コンテンツの再度の再生を実行する第2の再生ステップと、
    を実行させる、方法。
    A viewing method performed by a computer as a viewing terminal, comprising a processor and memory, the processor.
    A step of receiving content delivered in real time using a distribution system, which is a play screen of a game played by the distributor using the avatar of the distributor of the content and a game terminal included in the game system. And the steps to receive content, including
    The first reproduction step of reproducing the content and
    A step of accepting a first input operation of a viewer who is viewing the content using the viewing terminal, and
    When the first input operation is accepted, by transmitting the input information corresponding to the first input operation to the distribution system, the distribution system sends the distributor to the game system in the game. A step to send a support instruction, which is an instruction to cause a support effect, and
    After the end of the first reproduction step, a step of accepting a request for reproduction of the content again, and
    Upon receiving the request, the second reproduction step of executing the reproduction of the content again by operating the character, and
    How to get it done.
  2.  請求項1に記載の方法であって、
     前記第2の再生ステップは、前記視聴者の入力操作による行動の記録に基づいて実行される、方法。
    The method according to claim 1.
    The method, wherein the second reproduction step is executed based on the recording of the action by the input operation of the viewer.
  3.  請求項2に記載の方法であって、前記行動の記録が時間情報を含み、
     前記第2の再生ステップは、前記第1の再生ステップの間における、前記操作部を介した前記視聴者の入力操作による時間情報の指定に従う、方法。
    The method according to claim 2, wherein the record of the action includes time information.
    The second reproduction step is a method according to the designation of time information by the input operation of the viewer via the operation unit during the first reproduction step.
  4.  請求項2または3に記載の方法において、
     前記行動が、前記第1の再生ステップの間における、前記操作部を介した前記視聴者の入力操作による特定進行部分の選択を含み、
     前記第2の再生ステップの進行において、選択された前記特定進行部分のみの進行が実行される、方法。
    In the method according to claim 2 or 3.
    The action comprises selecting a specific progress portion by the viewer's input operation via the operation unit during the first reproduction step.
    A method in which, in the progress of the second regeneration step, the progress of only the selected specific progress portion is executed.
  5.  請求項2から4のいずれか一項に記載の方法において、
     前記第2の再生ステップの進行において、前記配信システムから前記ゲームシステムに対して、前記ゲーム内で前記配信者を支援する効果を引き起こさせるための指示である支援指示の送信はできない、方法。
    In the method according to any one of claims 2 to 4,
    A method in which, in the progress of the second reproduction step, a support instruction, which is an instruction for inducing an effect of supporting the distributor in the game, cannot be transmitted from the distribution system to the game system.
  6.  第1のプロセッサおよび第1のメモリを備える、ユーザの視聴端末としてのコンピュータにより実行される第1のステップ群であって、前記第1のプロセッサに、
     配信システムを用いてリアルタイムに配信されるコンテンツであって、前記コンテンツの配信者のアバターと、ゲームシステムに含まれるゲーム端末を用いて前記配信者がプレイしているゲームのプレイ画面と、を含むコンテンツを受信するステップと、
     前記コンテンツを再生するステップと、
     前記視聴端末を用いて前記コンテンツを視聴している視聴者の、第1入力操作を受け付けるステップと、
     前記第1入力操作を受け付けた場合、前記第1入力操作に応じた入力情報を前記配信システムに対し送信することで、前記配信システムから前記ゲームシステムに対して、前記ゲーム内で前記配信者を支援する効果を引き起こさせるための指示である支援指示を送信させるステップと、を実行させる第1のステップ群と、
     第2のプロセッサおよび第2のメモリを備え、前記リアルタイム配信をリアルタイムに配信されたコンテンツを視聴した視聴者以外のユーザの視聴端末としてのコンピュータにより実行される第2のステップ群であって、前記第1のステップ群の実行後に前記第2のプロセッサに、
     外部装置から記録済みの動作指図データを受信するステップであって、前記動作指図データが、前記ユーザによる直接操作の対象ではない前記アバターに関連付けられる配信者が入力したモーションデータおよび音声データを含む、ステップと、
     前記動作指図データに基づいて、前記アバターを動作させることにより、前記第1のステップ群によって実現された配信済みのコンテンツの再生を実行するステップと、を実行させる第2のステップ群と、
    を含む、方法。
    A first set of steps performed by a computer as a user's viewing terminal, comprising a first processor and a first memory, to the first processor.
    Content delivered in real time using a distribution system, including an avatar of the distributor of the content and a play screen of a game played by the distributor using a game terminal included in the game system. Steps to receive content and
    The step of playing the content and
    A step of accepting a first input operation of a viewer who is viewing the content using the viewing terminal, and
    When the first input operation is accepted, by transmitting the input information corresponding to the first input operation to the distribution system, the distribution system sends the distributor to the game system in the game. A step of transmitting a support instruction, which is an instruction for inducing a support effect, and a first step group of executing the support instruction.
    A second group of steps performed by a computer as a viewing terminal for a user other than the viewer who has viewed the content delivered in real time, comprising a second processor and a second memory. After executing the first step group, the second processor
    A step of receiving recorded action instruction data from an external device, wherein the action instruction data includes motion data and voice data input by a distributor associated with the avatar that is not the target of direct operation by the user. Steps and
    A second step group for executing the step of executing the reproduction of the delivered content realized by the first step group by operating the avatar based on the operation instruction data, and a second step group for executing the step.
    Including, how.
  7.  請求項6に記載の方法であって、
     前記配信済みのコンテンツの再生の間には、前記視聴端末を用いて前記配信システムから前記ゲームシステムに対して、前記ゲーム内で前記配信者を支援する効果を引き起こさせるための指示である支援指示の送信ができない、方法。
    The method according to claim 6.
    During the reproduction of the distributed content, the distribution system uses the viewing terminal to cause the game system to have an effect of supporting the distributor in the game. Can't send, how.
  8.  請求項6または7に記載の方法において、
     リアルタイムのコンテンツの配信の間には、前記アバターの動作態様は、前記配信者を支援する効果を引き起こさせるための指示である支援指示を関連付け可能であり、
     前記配信済みのコンテンツの配信の再生の間には、前記アバターの動作態様は、前記支援指示が関連付けられない、方法。
    In the method according to claim 6 or 7.
    During the delivery of real-time content, the behavior of the avatar can be associated with support instructions, which are instructions for inducing an effect that assists the distributor.
    A method in which the support instruction is not associated with the behavioral mode of the avatar during the reproduction of the delivery of the delivered content.
  9.  請求項6から8のいずれか一項記載の方法において、
     前記リアルタイムのコンテンツの配信の間には、ライブ配信パートに関連付けられるシナリオのプレイの結果にポイントが関連付け可能であり、
     前記配信済みのコンテンツの配信の再生の間には、前記プレイの結果には前記ポイントが関連付けられない、方法。
    In the method according to any one of claims 6 to 8,
    During the delivery of the real-time content, points can be associated with the result of playing the scenario associated with the live delivery part.
    A method in which the points are not associated with the result of the play during the reproduction of the delivery of the delivered content.
  10.  請求項1から9のいずれか一項に記載の方法であって、前記視聴端末はさらに表示部を備え、前記表示部は、
     ライブ配信パートを進行させるためのメニューを表示する第1画面と、前記第1画面から遷移され、配信可能なライブ情報を表示する第2画面と、過去に配信されたライブに関する情報を表示するための第3画面とを表示可能に構成されており、
     前記第3画面は、前記第2画面から遷移され、前記第1画面からは遷移されないように構成されている、方法。
    The method according to any one of claims 1 to 9, wherein the viewing terminal further includes a display unit, and the display unit includes the display unit.
    To display the first screen that displays the menu for advancing the live distribution part, the second screen that displays the live information that can be distributed by transitioning from the first screen, and the information about the live that was distributed in the past. It is configured to be able to display the third screen of
    A method in which the third screen is configured to be transitioned from the second screen and not transitioned from the first screen.
  11.  請求項10に記載の方法であって、さらに、前記プロセッサに、
     前記第2画面に対するユーザによる入力操作を受け付けると、前記第2画面から前記第3画面に遷移させるステップを実行させる、方法。
    The method according to claim 10, further to the processor.
    A method of executing a step of transitioning from the second screen to the third screen when an input operation by a user for the second screen is accepted.
  12.  コンピュータ実行可能命令を格納したコンピュータ可読媒体であって、前記コンピュータ実行可能命令が実行されると、前記プロセッサに、請求項1から11のいずれか一項に記載の方法を実行させる、コンピュータ可読媒体。 A computer-readable medium in which a computer-executable instruction is stored, and when the computer-executable instruction is executed, the computer-readable medium causes the processor to execute the method according to any one of claims 1 to 11. ..
  13.  第1の情報処理装置と、第2の情報処理装置と、を含むコンピュータシステムであって、
     前記第1の情報処理装置は、
      請求項6に記載の第1のステップ群を含む第1のプログラムを記録する第1のメモリと、
      前記第1のプログラムを実行することにより、前記第1の情報処理装置の動作を制御する第1のプロセッサと、を備え、
     前記第2の情報処理装置は、
      請求項6に記載の第2のステップ群を含む第2のプログラムを記録する第2のメモリと、
      前記第2のプログラムを実行することにより、前記第2の情報処理装置の動作を制御する第2のプロセッサと、を備える、
    コンピュータシステム。
    A computer system including a first information processing device and a second information processing device.
    The first information processing device is
    A first memory for recording the first program including the first step group according to claim 6.
    A first processor that controls the operation of the first information processing apparatus by executing the first program is provided.
    The second information processing device is
    A second memory for recording the second program including the second step group according to claim 6.
    A second processor that controls the operation of the second information processing apparatus by executing the second program.
    Computer system.
  14.  情報処理装置であって、
     請求項6に記載の第2のステップ群を含む第2のプログラムを記録する第2のメモリと、
     前記第2のプログラムを実行することにより、前記第2の情報処理装置の動作を制御する第2のプロセッサと、を備える、
    情報処理装置。
    It is an information processing device
    A second memory for recording the second program including the second step group according to claim 6.
    A second processor that controls the operation of the second information processing apparatus by executing the second program.
    Information processing equipment.
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