WO2018189662A1 - A mobile telephone network based gaming system and method - Google Patents

A mobile telephone network based gaming system and method Download PDF

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Publication number
WO2018189662A1
WO2018189662A1 PCT/IB2018/052481 IB2018052481W WO2018189662A1 WO 2018189662 A1 WO2018189662 A1 WO 2018189662A1 IB 2018052481 W IB2018052481 W IB 2018052481W WO 2018189662 A1 WO2018189662 A1 WO 2018189662A1
Authority
WO
WIPO (PCT)
Prior art keywords
subscriber
module
gaming
game
mobile
Prior art date
Application number
PCT/IB2018/052481
Other languages
French (fr)
Inventor
Roger Henri Levy
Original Assignee
Roger Henri Levy
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Roger Henri Levy filed Critical Roger Henri Levy
Publication of WO2018189662A1 publication Critical patent/WO2018189662A1/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/3218Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects wherein at least part of the system is portable
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3223Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players

Definitions

  • a MOBILE TELEPHONE NETWORK BASED GAMING SYSTEM AND METHOD This invention relates to a gaming system and method. More particularly it relates to a system and method whereby subscribers to a mobile telephone network may participate in a game of chance.
  • a gaming system which includes
  • a first interface module for interface to a mobile telephone network
  • a second interface module for interface to a mobile money facility
  • a play request module for receiving requests to play a predetermined game via the first interface module from a subscriber to the mobile telephone network and for checking with the mobile money facility, via the second interface module, if the subscriber has sufficient funds;
  • a gaming module responsive to the play request module, for entering a subscriber into a predetermined game and for determining the winner(s) thereof; and a message generating module, responsive to the play request module and the gaming module, for supplying messages to subscribers via the first interface module; characterised thereby that the gaming module automatically ends each game after a predetermined number of subscribers have been entered into a game and starts a new game.
  • a gaming method which includes
  • the message generating module may generate SMS and USSD messages. These may include messages such as:
  • An appropriate amount may be deducted from a subscriber's mobile money account with the mobile money facility if the subscriber has sufficient funds and may be credited to a gaming account with the mobile money facility. Similarly, if a subscriber wins, the amount won may be deducted from the gaming account and credited to the subscriber's account.
  • Each subscriber may be identified by the International Mobile Equipment
  • the gaming system may include a storage unit in which relevant details are stored for audit or other purposes.
  • the gaming module may determine the winner(s) of each game randomly.
  • the gaming system may include a registration module whereby a subscriber may register as a player, via the first interface module.
  • the registration module may check with the mobile money facility if a subscriber seeking to be registered has a mobile money account and may be configured to send a suitable message to the subscriber.
  • the registration module may interact with the mobile money facility, via the second interface module, to check if a subscriber wishing to register has an account with the mobile money facility.
  • the play request module may interact with the registration module to authenticate a subscriber wishing to play. Each registered subscriber may be required to have a PIN or password.
  • the gaming system may further include an invitation token request module for receiving a request from a first subscriber to the mobile telephone network for an invitation token for a second subscriber to play a game and for checking with the mobile money facility, via the second interface module, if the first subscriber has sufficient funds; and an invitation token generating module, that is responsive to the invitation token request module, for generating an invitation token if the first subscriber has sufficient funds and for transmitting the invitation token to the second subscriber via the first interface module.
  • an invitation token request module for receiving a request from a first subscriber to the mobile telephone network for an invitation token for a second subscriber to play a game and for checking with the mobile money facility, via the second interface module, if the first subscriber has sufficient funds
  • an invitation token generating module that is responsive to the invitation token request module, for generating an invitation token if the first subscriber has sufficient funds and for transmitting the invitation token to the second subscriber via the first interface module.
  • An appropriate amount may be deducted from the first subscriber's mobile money account with the mobile money facility if the first subscriber has sufficient funds and is credited to an invitation token account with the mobile money facility.
  • the play request module may then be adapted to receive an invitation token to play a predetermined game via the first interface module from the second subscriber and to check with the invitation token request module if the invitation token is authentic.
  • the gaming module may then be responsive to the play request module to enter the second subscriber in a designated game if the invitation token is authentic. If the invitation token is authentic then an appropriate amount may be deducted from the invitation token account and be credited to the gaming account.
  • the second subscriber- may also be required to register before playing and may also be required to have a PIN or password.
  • the play request module may also authenticate a prospective player.
  • a block diagram of a gaming system in accordance with the invention is designated generally by reference numeral 10. It will be appreciated that the system 10 interacts with a mobile telephone network 12 and a mobile money facility 16. A number of subscribers, each having a mobile telephone device connect with the telephone network 12 and the mobile money facility 16 in a conventional manner. A device 14 of a first subscriber is shown. This first subscriber has a mobile money account with the facility 16. A mobile telephone device 30 of a second subscriber of the telephone network 12 is also shown.
  • the system 10 has a first interface module 18 which is interconnected with the telephone network 12 and a second interface module 20 which is interconnected with the mobile money facility 16.
  • the system 10 further has a play request module 22, a gaming module 24, a message generating module 26 and a storage unit 28.
  • the play request module 22 receives signals representative of a request to play a predetermined game via the first interface module 18 from the first subscriber's mobile device 14 and checks with the mobile money facility 16, via the second interface module 20 if the subscriber in question has sufficient funds to play the game. If the subscriber does not have sufficient funds, an appropriate signal is sent to the play request module 22 which then instructs the message generating module 26 to send an appropriate SMS to the mobile telephone network 12 and onward to the mobile device 14. If there are sufficient funds then the first subscriber's account is debited and a gaming account credited with the relevant amount, and a signal is sent to the play request module 22.
  • the play request module 22 then instructs the message generating module 26 to send an SMS to the mobile device 14 to inform the first subscriber that he is participating in the game and sends a signal to the gaming module 24 that the particular subscriber has entered the current game.
  • the gaming module 24 monitors the number of players who are participating in the current game, and when a predetermined number of players have entered, the game is closed and the gaming module 24 randomly determines the winner(s) of that game. It will be appreciated that there could be a single winner or a plurality of winners.
  • the gaming module 24 then signals the mobile money facility 16 to credit the account(s) of the winner(s) with their winnings and debit the gaming account and instructs the message generating module 26 to send appropriate messages to the winning subscribers. Messages could also be sent to those players who did not win, informing them that they did not win.
  • the gaming module 24 automatically starts a new game. Details of all games, their players and winners, are stored in the storage unit 28.
  • the system 10 further has an invitation request module 32 and an invitation token generating module 34.
  • the invitation token request module 32 which receives signals representative of a request for an invitation token from the first subscriber for the second subscriber to play a predetermined game, via the first interface module 18 from the first subscriber's mobile device 14.
  • the invitation token request module 32 checks with the mobile money facility 16, via the second interface module 20 if the first subscriber has sufficient funds to play the game. If the first subscriber does not have sufficient funds, an appropriate signal is sent to the invitation token request module 32 which then instructs the message generating module 26 to send an appropriate SMS to the mobile telephone network 12 and onward to the mobile device 14.
  • the first subscriber's account is debited and an invitation token account credited with the relevant amount, and a signal is sent to the invitation token request module 32.
  • the invitation token request module 32 then instructs the invitation token generating module 34 to generate an invitation token.
  • the invitation request module 32 also instructs the message generating module 26 to send an SMS to the mobile device 14 to inform the first subscriber that an invitation token is being sent to the second subscriber via his device 30.
  • the invitation token generated by the invitation token generating module 34 is supplied to the message generating module 26 which forwards the invitation token to the device 30. Details of all invitation tokens are stored in the invitation token generating module 34.
  • the play request module 22 is also configured to receive invitation tokens to play a predetermined game, via the first interface module 18, from the second subscriber and for checking with the token generating module 34 if the received token is authentic. If it is then the second subscriber is entered into the particular game.
  • the system 10 further has a registration module 36 whereby a subscriber may register via the first interface module 18.
  • the registration module 36 is interconnected with the mobile money facility 16 via the second interface module 20 to check if the subscriber wishing to register has an account with the mobile money facility 16 and, if so, to issue the subscriber with a PIN or password, via the message generating module 26.
  • the play request module 22 checks that a subscriber wishing to play is registered by checking the subscriber's ID and PIN or password with the registration module 36.
  • subscribers to a mobile telephone network may conveniently participate in games of chance.

Abstract

A gaming system for subscribers to a mobile telephone network has a first interface module for interface to the mobile telephone network; a second interface module for interface to a mobile money facility; a play request module for receiving requests to play a predetermined game via the first interface module from a subscriber to the mobile telephone network and for checking with the mobile money facility, via the second interface module, if the subscriber has sufficient funds; a gaming module, responsive to the play request module, for entering a subscriber into a predetermined game and for determining the winner(s) thereof; and a message generating module, responsive to the play request module and the gaming module, for supplying messages to subscribers via the first interface module; characterised thereby that the gaming module automatically ends each game after a predetermined number of subscribers have been entered into a game and starts a new game. Similarly, a gaming method includes receiving a request to play a game from a subscriber of a mobile telephone network; checking with a mobile money facility if the subscriber has sufficient funds; entering the subscriber in a game if he has sufficient funds; and automatically determining the winner(s) of each game when a predetermined number of subscribers have entered the game and starting a new game. If a subscriber wins, his mobile money account is credited with his winnings. The system also has a registration module whereby subscribers may register and is arranged to generate and forward invitation token requests from one subscriber to another.

Description

A MOBILE TELEPHONE NETWORK BASED GAMING SYSTEM AND METHOD This invention relates to a gaming system and method. More particularly it relates to a system and method whereby subscribers to a mobile telephone network may participate in a game of chance.
According to the invention there is provided a gaming system which includes
a first interface module for interface to a mobile telephone network;
a second interface module for interface to a mobile money facility;
a play request module for receiving requests to play a predetermined game via the first interface module from a subscriber to the mobile telephone network and for checking with the mobile money facility, via the second interface module, if the subscriber has sufficient funds;
a gaming module, responsive to the play request module, for entering a subscriber into a predetermined game and for determining the winner(s) thereof; and a message generating module, responsive to the play request module and the gaming module, for supplying messages to subscribers via the first interface module; characterised thereby that the gaming module automatically ends each game after a predetermined number of subscribers have been entered into a game and starts a new game. Further according to the invention there is provided a gaming method which includes
receiving a request to play a game from a subscriber of a mobile telephone network;
checking with a mobile money facility if the subscriber has sufficient funds;
entering the subscriber in a game if he has sufficient funds; and
automatically determining the winner(s) of each game when a predetermined number of subscribers have entered the game and starting a new game. The message generating module may generate SMS and USSD messages. These may include messages such as:
"Unfortunately, you do not have sufficient funds";
"You have been entered into game number X. Good luck";
"Congratulations! You have won $Y in game number X";
"Sorry. You did not win in game number X. Better luck next time".
An appropriate amount may be deducted from a subscriber's mobile money account with the mobile money facility if the subscriber has sufficient funds and may be credited to a gaming account with the mobile money facility. Similarly, if a subscriber wins, the amount won may be deducted from the gaming account and credited to the subscriber's account. Each subscriber may be identified by the International Mobile Equipment
Identity number of the subscribers mobile device, or the Subscriber Identification Module number of the subscriber, or the Integrated Circuit Card Identifier number of the subscriber, or the subscriber telephone number, or the like. The gaming system may include a storage unit in which relevant details are stored for audit or other purposes.
The gaming module may determine the winner(s) of each game randomly. The gaming system may include a registration module whereby a subscriber may register as a player, via the first interface module. The registration module may check with the mobile money facility if a subscriber seeking to be registered has a mobile money account and may be configured to send a suitable message to the subscriber. Thus, the registration module may interact with the mobile money facility, via the second interface module, to check if a subscriber wishing to register has an account with the mobile money facility. Further, the play request module may interact with the registration module to authenticate a subscriber wishing to play. Each registered subscriber may be required to have a PIN or password.
The gaming system may further include an invitation token request module for receiving a request from a first subscriber to the mobile telephone network for an invitation token for a second subscriber to play a game and for checking with the mobile money facility, via the second interface module, if the first subscriber has sufficient funds; and an invitation token generating module, that is responsive to the invitation token request module, for generating an invitation token if the first subscriber has sufficient funds and for transmitting the invitation token to the second subscriber via the first interface module.
An appropriate amount may be deducted from the first subscriber's mobile money account with the mobile money facility if the first subscriber has sufficient funds and is credited to an invitation token account with the mobile money facility.
The play request module may then be adapted to receive an invitation token to play a predetermined game via the first interface module from the second subscriber and to check with the invitation token request module if the invitation token is authentic. The gaming module may then be responsive to the play request module to enter the second subscriber in a designated game if the invitation token is authentic. If the invitation token is authentic then an appropriate amount may be deducted from the invitation token account and be credited to the gaming account. The second subscriber- may also be required to register before playing and may also be required to have a PIN or password.
In this event, the play request module may also authenticate a prospective player.
The invention is now described by way of a non-limiting illustrative example with reference to the accompanying drawing which shows a schematic block diagram of a gaming system in accordance with the invention.
Referring to the drawing, a block diagram of a gaming system in accordance with the invention is designated generally by reference numeral 10. It will be appreciated that the system 10 interacts with a mobile telephone network 12 and a mobile money facility 16. A number of subscribers, each having a mobile telephone device connect with the telephone network 12 and the mobile money facility 16 in a conventional manner. A device 14 of a first subscriber is shown. This first subscriber has a mobile money account with the facility 16. A mobile telephone device 30 of a second subscriber of the telephone network 12 is also shown. The system 10 has a first interface module 18 which is interconnected with the telephone network 12 and a second interface module 20 which is interconnected with the mobile money facility 16. The system 10 further has a play request module 22, a gaming module 24, a message generating module 26 and a storage unit 28.
The play request module 22 receives signals representative of a request to play a predetermined game via the first interface module 18 from the first subscriber's mobile device 14 and checks with the mobile money facility 16, via the second interface module 20 if the subscriber in question has sufficient funds to play the game. If the subscriber does not have sufficient funds, an appropriate signal is sent to the play request module 22 which then instructs the message generating module 26 to send an appropriate SMS to the mobile telephone network 12 and onward to the mobile device 14. If there are sufficient funds then the first subscriber's account is debited and a gaming account credited with the relevant amount, and a signal is sent to the play request module 22. The play request module 22 then instructs the message generating module 26 to send an SMS to the mobile device 14 to inform the first subscriber that he is participating in the game and sends a signal to the gaming module 24 that the particular subscriber has entered the current game. The gaming module 24 monitors the number of players who are participating in the current game, and when a predetermined number of players have entered, the game is closed and the gaming module 24 randomly determines the winner(s) of that game. It will be appreciated that there could be a single winner or a plurality of winners. The gaming module 24 then signals the mobile money facility 16 to credit the account(s) of the winner(s) with their winnings and debit the gaming account and instructs the message generating module 26 to send appropriate messages to the winning subscribers. Messages could also be sent to those players who did not win, informing them that they did not win. When a game ends, the gaming module 24 automatically starts a new game. Details of all games, their players and winners, are stored in the storage unit 28.
The system 10 further has an invitation request module 32 and an invitation token generating module 34. The invitation token request module 32 which receives signals representative of a request for an invitation token from the first subscriber for the second subscriber to play a predetermined game, via the first interface module 18 from the first subscriber's mobile device 14. The invitation token request module 32 checks with the mobile money facility 16, via the second interface module 20 if the first subscriber has sufficient funds to play the game. If the first subscriber does not have sufficient funds, an appropriate signal is sent to the invitation token request module 32 which then instructs the message generating module 26 to send an appropriate SMS to the mobile telephone network 12 and onward to the mobile device 14. If there are sufficient funds then the first subscriber's account is debited and an invitation token account credited with the relevant amount, and a signal is sent to the invitation token request module 32. The invitation token request module 32 then instructs the invitation token generating module 34 to generate an invitation token. The invitation request module 32 also instructs the message generating module 26 to send an SMS to the mobile device 14 to inform the first subscriber that an invitation token is being sent to the second subscriber via his device 30. The invitation token generated by the invitation token generating module 34 is supplied to the message generating module 26 which forwards the invitation token to the device 30. Details of all invitation tokens are stored in the invitation token generating module 34. It will be appreciated that the play request module 22 is also configured to receive invitation tokens to play a predetermined game, via the first interface module 18, from the second subscriber and for checking with the token generating module 34 if the received token is authentic. If it is then the second subscriber is entered into the particular game.
The system 10 further has a registration module 36 whereby a subscriber may register via the first interface module 18. The registration module 36 is interconnected with the mobile money facility 16 via the second interface module 20 to check if the subscriber wishing to register has an account with the mobile money facility 16 and, if so, to issue the subscriber with a PIN or password, via the message generating module 26. It will also be appreciated that the play request module 22 checks that a subscriber wishing to play is registered by checking the subscriber's ID and PIN or password with the registration module 36.
By means of the invention subscribers to a mobile telephone network may conveniently participate in games of chance.

Claims

1 . A gaming system which includes
a first interface module for interface to a mobile telephone network;
a second interface module for interface to a mobile money facility;
a play request module for receiving requests to play a predetermined game via the first interface module from a subscriber to the mobile telephone network and for checking with the mobile money facility, via the second interface module, if the subscriber has sufficient funds;
a gaming module, responsive to the play request module, for entering a subscriber into a predetermined game and for determining the winner(s) thereof; and a message generating module, responsive to the play request module and the gaming module, for supplying messages to subscribers via the first interface module; characterised thereby that the gaming module automatically ends each game after a predetermined number of subscribers have been entered into a game and starts a new game.
2. The gaming system as claimed in Claim 1 , in which the message generating module generates SMS and USSD messages.
3. The gaming system as claimed in Claim 1 or 2, in which an appropriate amount is deducted from a subscriber's mobile money account with the mobile money facility if the subscriber has sufficient funds and is credited to a gaming account with the mobile money facility.
4. The gaming system as claimed in Claim 3 in which, if a subscriber wins, the amount won is deducted from the gaming account and credited to the subscriber's account.
5. The gaming system as claimed in any one of the preceding claims, in which each subscriber is identified by the International Mobile Equipment Identity number of the subscriber's mobile device, or the Subscriber Identification Module number of the subscriber, or the Integrated Circuit Card Identifier number of the subscriber, or the subscriber telephone number.
6. The gaming system as claimed in any one of the preceding claims, which includes a storage unit in which relevant details are stored for audit or other purposes.
7. The gaming system as claimed in any one of the preceding claims, in which the gaming module determines the winner(s) of each game randomly.
8. The gaming system as claimed in any one of the preceding claims, which includes a registration module whereby a subscriber may register as a player, via the first interface module.
9. The gaming system as claimed in Claim 8, in which the registration module interacts with the mobile money facility, via the second interface module, to check if a subscriber wishing to register has an account with the mobile money facility.
10. The gaming system as claimed in Claim 9, in which the play request module interacts with the registration module to authenticate a subscriber wishing to play.
1 1 . The gaming system as claimed in Claim 1 , which includes an invitation token request module for receiving a request from a first subscriber to the mobile telephone network for an invitation token for a second subscriber to play a game and for checking with the mobile money facility, via the second interface module, if the first subscriber has sufficient funds; and
an invitation token generating module, that is responsive to the invitation token request module, for generating an invitation token if the first subscriber has sufficient funds and for transmitting the invitation token to the second subscriber via the first interface module.
12. The gaming system as claimed in Claim 1 1 , in which an appropriate amount is deducted from the first subscriber's mobile money account with the mobile money facility if the first subscriber has sufficient funds and is credited to an invitation token account with the mobile money facility.
13. The gaming system as claimed in Claim 12, in which the play request module is adapted to receive an invitation token to play a predetermined game via the first interface module from the second subscriber and to check with the invitation token request module if the invitation token is authentic.
14. The gaming system as claimed in Claim 13, in which the gaming module is responsive to the play request module to enter the second subscriber in a designated game if the invitation token is authentic.
15. The gaming system as claimed in Claim 14, in which an appropriate amount is deducted from the invitation token account and is credited to a gaming account with the mobile money facility.
16. A gaming method which includes
receiving a request to play a game from a subscriber of a mobile telephone network;
checking with a mobile money facility if the subscriber has sufficient funds;
entering the subscriber in a game if he has sufficient funds; and
automatically determining the winner(s) of each game when a predetermined number of subscribers have entered the game and starting a new game.
17. The gaming method as claimed in Claim 16, which includes sending SMS and USSD messages to the subscriber.
18. The gaming method as claimed in Claim 16, which includes deducting an appropriate amount of money from a subscriber's mobile money account with the mobile money facility if the subscriber has sufficient funds and crediting it to a gaming account with the mobile money facility.
19. The gaming method as claimed in Claim 18, which includes deducting the amount won from the gaming account and crediting it to the subscriber's account, if a subscriber wins.
20. The gaming method as claimed in any one of Claims 16 to 19, in which each subscriber is identified by the Internationa! Mobile Equipment Identity number of the subscriber's mobile device, or the Subscriber Identification Module number of the subscriber, or the Integrated Circuit Card Identifier number of the subscriber, or the subscriber telephone number.
21 . The gaming method as claimed in any one of Claims 16 to 20, which includes storing relevant details for audit or other purposes.
22. The gaming method as claimed in any one of Claims 16 to 21 , which includes determining the winner(s) of each game randomly.
23. The gaming method as claimed in any one of Claims 16 to 22, which includes registering a subscriber.
24. The gaming method as claimed in Claim 23, which includes checking with the mobile money facility if a subscriber wishing to register has an account with the mobile money facility.
25. The gaming method as claimed in Claim 24, which includes authenticating a subscriber wishing to play.
26. The gaming method as claimed in Claim 16, which includes
receiving a request from a first subscriber to the mobile telephone network for an invitation token for a second subscriber to play a game;
checking with the mobile money facility if the first subscriber has sufficient funds; generating an invitation token if the first subscriber has sufficient funds; and transmitting the invitation token to the second subscriber.
27. The gaming method as claimed in Claim 26, which includes deducting an appropriate amount from the first subscriber's mobile money account with the mobile money facility if the first subscriber has sufficient funds and crediting it to an invitation token account with the mobile money facility.
28. The gaming method as claimed in Claim 27, which includes receiving an invitation token to play a predetermined game from the second subscriber and checking if the invitation token is authentic.
29. The gaming method as claimed in Claim 28, which includes entering the second subscriber in a designated game if the invitation token is authentic.
PCT/IB2018/052481 2017-04-10 2018-04-10 A mobile telephone network based gaming system and method WO2018189662A1 (en)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
ZA201703653 2017-04-10
ZA2017/03653 2017-04-10
ZA2018/00981 2018-02-13
ZA201800981 2018-02-13

Publications (1)

Publication Number Publication Date
WO2018189662A1 true WO2018189662A1 (en) 2018-10-18

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ID=62046989

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Country Link
WO (1) WO2018189662A1 (en)

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2006005786A1 (en) * 2004-07-09 2006-01-19 Jetbet Oy Method for gaming and gaming system
US20140213343A1 (en) * 2013-01-30 2014-07-31 Lucy Ma Zhao Triggering in-application currency transfer
US20140274357A1 (en) * 2010-06-10 2014-09-18 Binh T. Nguyen Reconfigurable gaming zone
US20150235521A1 (en) * 2014-02-20 2015-08-20 Cfph, Llc Account and fund management

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2006005786A1 (en) * 2004-07-09 2006-01-19 Jetbet Oy Method for gaming and gaming system
US20140274357A1 (en) * 2010-06-10 2014-09-18 Binh T. Nguyen Reconfigurable gaming zone
US20140213343A1 (en) * 2013-01-30 2014-07-31 Lucy Ma Zhao Triggering in-application currency transfer
US20150235521A1 (en) * 2014-02-20 2015-08-20 Cfph, Llc Account and fund management

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