WO2018100602A1 - Gaming table, management system, and management method - Google Patents

Gaming table, management system, and management method Download PDF

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Publication number
WO2018100602A1
WO2018100602A1 PCT/JP2016/085297 JP2016085297W WO2018100602A1 WO 2018100602 A1 WO2018100602 A1 WO 2018100602A1 JP 2016085297 W JP2016085297 W JP 2016085297W WO 2018100602 A1 WO2018100602 A1 WO 2018100602A1
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WO
WIPO (PCT)
Prior art keywords
coin
medium
antenna
game
user
Prior art date
Application number
PCT/JP2016/085297
Other languages
French (fr)
Japanese (ja)
Inventor
加藤 史裕
Original Assignee
セガサミークリエイション株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by セガサミークリエイション株式会社 filed Critical セガサミークリエイション株式会社
Priority to PCT/JP2016/085297 priority Critical patent/WO2018100602A1/en
Publication of WO2018100602A1 publication Critical patent/WO2018100602A1/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
    • G06F3/044Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means
    • G06F3/0443Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means by capacitive means using a single layer of sensing electrodes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K19/00Record carriers for use with machines and with at least a part designed to carry digital markings
    • G06K19/04Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06KGRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
    • G06K7/00Methods or arrangements for sensing record carriers, e.g. for reading patterns
    • G06K7/10Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation

Definitions

  • the present invention relates to a game table, a management system, and a management method.
  • Patent Document 1 discloses a table having a plurality of antennas for reading identification information from a game medium. In the technique of Patent Document 1, while transmitting the radio wave of one antenna among adjacent antennas while changing the output level, the transmission of the radio wave of the other antenna is stopped. And it is disclosed that the game media placed in the placement area is specified by collating the data read by each antenna.
  • each antenna sequentially transmits radio waves, so that it takes time to specify the placement position of the game medium.
  • an object of the present invention is to provide a game table, a management system, and a management method that make it possible to quickly specify the placement position of an object such as a coin medium on the game table.
  • a gaming table includes a detection unit that detects the position of an object placed on a board surface, an antenna that is installed in each of a plurality of areas provided on the board surface, and a detection among the plurality of antennas.
  • a control unit that outputs an electric wave to an antenna installed in a region including the position, and the antenna is configured to be able to further receive a signal transmitted from an object.
  • a management system includes a detection unit that detects a position of an object placed on a board surface of a game table, an antenna installed in each of a plurality of areas provided on the board surface, and a plurality of antennas And a control unit that outputs radio waves to an antenna installed in an area including the detected position, and the antenna is configured to further receive a signal transmitted from an object.
  • a management method detects a position of an object placed on a board surface of a game table and an antenna installed in each of a plurality of areas provided on the board surface. Outputting a radio wave to an antenna installed in an area including a position, and the antenna is configured to be capable of further receiving a signal transmitted from an object.
  • the placement position of the coin medium on the game table can be quickly identified.
  • Game table A table on which various games are played in a game hall. Generally, one dealer is assigned to one table. In addition, a plurality of users can participate in the game simultaneously per table.
  • “Dealer” A person on the playground side that controls the progress of the game, such as distributing cards used in the game.
  • User A guest person who comes to the game hall and participates in the game.
  • “Baccarat” A traditional card game in which a user predicts and wins a card game by a bunker (body role) and a player (customer role).
  • the dealer distributes 2 to 3 playing cards to each of the bunker and player according to a certain rule, and the first digit of the total number distributed is closer to “9”.
  • “Coin medium” a medium used when participating in a game. Also called coin or chip. Although a circular thing is common, what kind of shape may be sufficient. The size may be any size.
  • “Bet” means that a user bets by expressing his / her expectation. For example, in the case of baccarat, it means to predict whether a bunker wins, a player wins, or a game ends in a draw (tie), and bets corresponding to this win / loss prediction.
  • “Bet amount” an amount used for betting.
  • Each user can arbitrarily designate a bet amount by placing a desired type and number of coins on the game table. When the user's prediction is won, a payout corresponding to the bet amount is obtained.
  • BET AREA An area where the user asserts the bet amount by placing a coin medium. That is, it is an area where the user bets coin media. In Baccarat, a region for betting according to whether a bunker wins, a player wins or a match ends in a draw is clearly shown on the table.
  • “Credit” A balance held by the user. If a dividend is obtained, the amount of credit increases, and if it is not expected, the amount of credit decreases.
  • a gaming table is provided with a coin medium accommodating portion for accommodating a user's coin medium and a payout coin medium accommodating portion for accommodating a coin medium for a dealer's payout.
  • the user takes out a coin medium of a desired amount from the coin medium accommodated in the coin medium accommodation unit and places it in a predetermined bet area.
  • the item betted by the user hereinafter referred to as “betting destination”
  • the bet amount are determined.
  • the dealer takes out the coin medium corresponding to the payout for the user who has hit the prediction from the payout coin medium storage unit. Then, a coin medium corresponding to the payout is paid to the user who hits the expectation.
  • the coin media bet by the user who is not expected is collected by the dealer and stored in the payout coin media storage unit.
  • the management system side can specify the user's betting destination and betting amount.
  • the management system is a system in which an operator who manages a game hall manages user credits and the like. Details will be described later. If the user's betting destination and betting amount are known, the amount of coin media to be paid can be specified on the management system side based on the result of the game. Therefore, when the amount of the coin medium that the dealer pays to the user is different from the amount specified on the management system side, it is possible to prevent the dealer from being fraudulent or mistaken by giving a warning or the like.
  • FIG. 1 is a diagram illustrating an example of the game table 10.
  • the game table 10 is divided into predetermined sections (sections 1 to 6 in the example of FIG. 1), and a user who participates in the game sits in the seats Ca to Cf of the respective sections and participates in the game. .
  • the game table shown in FIG. 1 shows an example in which there are six sections (indicated by numerals 1 to 6) of users participating in the game. Of course, it is not limited to this example, and different sections may be used for each table.
  • FIG. 1 illustrates an example of the game table 10 used in baccarat, but the design of the table, the contents described, and the like are merely examples, and tables of various modes can be used. Note that the game table 10 described below is not necessarily indispensable for all of the configurations described. Moreover, you may include structures other than the structure demonstrated below. Hereinafter, each configuration provided in the game table 10 will be described.
  • the gaming table 10 is provided with a betting area 110.
  • the game table 10 shows an example of baccarat, and the bet area 110 of each section has a player (PLAYER), a banker (BANKER), and a draw (TIE) as bets.
  • PLAYER player
  • BANKER banker
  • TIE draw
  • the user asserts a bet by placing a coin medium (not shown) in a desired betting area.
  • An antenna (not shown) is installed in the bet area 110, and for example, a signal stored in an RFID (Radio-Frequency IDentification) tag included in a coin medium can be received. Details will be described later.
  • RFID Radio-Frequency IDentification
  • the gaming table 10 is provided with identification information reading units 120a to 120f (hereinafter collectively referred to as “identification information reading unit 120”) for reading user identification information.
  • the identification information reading unit 120 can read information for identifying users who are seated in the seats Ca to Cf of each section and participate in the game from, for example, an identification card held by the user.
  • the game table 10 is provided with display units 130a to 130f (hereinafter collectively referred to as “display unit 130”).
  • the display unit 130 can display, for example, the amount bet by the user, or can display a credit associated with the identification information read by the identification information reading unit 120.
  • the display unit 130 is configured with, for example, a touch panel display, and may be configured to accept an input from the user. When displaying the bet amount, the display unit 130 may further display an interface for allowing the user to input whether the bet amount is correct.
  • a physical input button (not shown) provided separately from the display unit 130 may be provided in each section.
  • the gaming table 10 includes a card shoe 140.
  • a card shoe is a case for storing a playing card used in a game.
  • the dealer sequentially takes out the playing cards used for the game from the card shoes and distributes them to a predetermined area on the table.
  • the gaming table 10 is provided with coin medium accommodating portions 150a to 150f (hereinafter collectively referred to as “coin medium accommodating portion 150”).
  • the coin medium storage unit 150 stores a coin medium used for betting.
  • the game table 10 includes a notification output unit 160.
  • the notification output unit 160 is a kind of display unit provided on the dealer side.
  • the notification output unit 160 can display that the user has bet and an instruction to approve the bet amount has been input, or can display an error.
  • the notification output unit 160 may be configured to notify by outputting sound.
  • FIG. 2 shows an arrangement example of antennas 21a to 21e (hereinafter collectively referred to as “antenna 21”) and coin media 25a to 25c (hereinafter collectively referred to as “coin media 25”) installed on the game table 10.
  • antennas 21a to 21e hereinafter collectively referred to as “antenna 21”
  • coin media 25a to 25c hereinafter collectively referred to as “coin media 25”
  • FIG. 2 shows an arrangement example of antennas 21a to 21e (hereinafter collectively referred to as “antenna 21”) and coin media 25a to 25c (hereinafter collectively referred to as “coin media 25”) installed on the game table 10.
  • FIG. 2 the dotted rectangle indicates an example of the area where the antenna is arranged.
  • the reference numerals are given only to the antennas 21a to 21e in the section 6, and the reference numerals for the other areas are omitted.
  • Each antenna 21 of this embodiment is used for receiving a signal from a coin medium 25 placed in an area where each antenna 21 is installed.
  • the coin medium 25 b is placed in the BANKER area of the section 6.
  • the antenna 21b outputs radio waves to the coin medium 25b placed in this area, thereby giving operating power to the coin medium 25b placed in the area.
  • the coin medium 25b to which the operating power is applied transmits information recorded on the RFID tag included in the coin medium 25b as a response signal.
  • the antenna 21b receives a signal transmitted from the coin medium 25b (that is, information recorded on the RFID tag).
  • the antenna 21 outputs radio waves to the coin medium 25 to give operating power to the coin medium 25, and the antenna 21 receives a signal transmitted from the coin medium 25b to which the operating power is given. Reading the signal.
  • the signal received by the antenna 21 is transmitted to the management device 15 (details will be described later).
  • Information about the area where the antenna 21 is installed is stored in the management device 15 in advance.
  • the management device 15 manages the signal input line and each antenna in association with each other, and can specify the antenna 21 that has received the signal of the coin medium 25. Therefore, the management apparatus 15 can specify that the signal from the coin medium 25b is a signal received by the antenna 21b, and specify the area where the antenna 21b is installed (in this example, the area of BANKER in the section 6).
  • the management device 15 can acquire the identification information of the coin medium 25 (hereinafter referred to as “coin identification information”) by decoding the received signal of the coin medium 25.
  • the amount corresponding to the coin identification information is also stored in advance in the management device 15. Therefore, the management device 15 can also specify the bet amount based on the received signal of the coin medium 25.
  • the management device 15 can specify the betting place and the bet amount that the user has bet using the coin medium 25. it can.
  • radio wave interference may occur, and the antenna 21 may not be able to receive signals from the coin medium 25 correctly.
  • the coin medium 25 may not normally return a signal (response signal) because the coin medium 25 simultaneously receives radio waves from the plurality of antennas 21.
  • the signal cannot be normally received due to interference with radio waves from other antennas 21. For this reason, conventionally, if the timing is changed, each antenna sequentially transmits radio waves.
  • the position of the coin medium 25 is specified before the process of reading the coin medium 25, that is, before the radio wave is output from the antenna 21. And control which outputs an electromagnetic wave from the antenna 21 in which the area
  • FIG. 3 is a diagram schematically showing a cross section of the gaming table 10 in the present embodiment.
  • a coin medium 25 is placed on the board surface 31.
  • a detection unit 35 that detects the position of the object (coin medium 25) placed on the board surface 31 is provided.
  • the detection unit 35 will be described by taking an example in which the detection unit 35 is provided with respect to the entire surface of the board surface 31. Instead of the entire surface of the board 31, it may be partially provided at a position where the coin medium 25 is desired to be detected.
  • the detection unit 35 may include a capacitive touch panel. Further, the detection unit 35 may be a generic name of a plurality of detection units (not shown).
  • one capacitive touch panel may be provided in the detection target area, or a plurality of capacitive touch panels may be provided in the detection target area.
  • the detection unit 35 only needs to be able to detect the position of the coin medium 25 and does not need to have the function of the antenna 21 described above. That is, the detection unit 35 does not have to output radio waves to the coin medium 25 or receive a response signal from the coin medium 25 to which operating power is given.
  • FIG. 3 illustrates three antennas 21a, 21b, and 21c. Of course, the number of antennas is not limited to this.
  • the antenna is provided in each area of the board surface 31.
  • the control unit 38 is the antenna 21 (in this example, the antenna) installed in the region including the position of the coin medium 25 (in this example, the coin medium 25b) detected by the detection unit 35. 21b) is controlled to output radio waves.
  • the control unit 38 stores panel surface coordinate information indicating the area of the antenna 21 installed on the panel surface 31.
  • the control unit 38 specifies the antenna 21 corresponding to the position of the board surface detected by the detection unit 35 by referring to the coordinate information. Then, the control unit 38 performs control to cause the specified antenna 21 to output radio waves.
  • the position of the coin medium 25 placed on the board surface is specified, and the antenna 21 corresponding to the specific position is activated to output radio waves.
  • the radio wave of the antenna 21 in the area where the coin medium 25 is placed can be output without outputting the radio wave of the antenna 21 in the area where the coin medium 25 is not placed.
  • a signal can be quickly read from the coin medium 25 placed on the board surface.
  • FIG. 4 is a diagram illustrating an example of the detection unit 35.
  • the detection unit 35 can include a capacitive touch panel 40.
  • FIG. 4A is a diagram illustrating an example of a cross section of the capacitive touch panel 40.
  • the capacitive touch panel 40 includes a cover layer 41, an electrode pattern layer 42, and a glass substrate layer 43 on the surface.
  • FIG. 4B is a diagram illustrating an example of a plan view of the electrode pattern layer 42.
  • an electrode pattern having a specific pattern for example, a mosaic pattern
  • the detection unit 35 detects the position of the coin medium 25 using the position where this change has occurred. This will be specifically described below.
  • FIG. 5 is a diagram for explaining the coin medium 25.
  • FIG. 5B is a diagram showing an example of a cross-sectional view when the coin medium 25 of FIG. 5A is cut parallel to the coin surface and the cut surface is viewed from the direction A.
  • the coin medium 25 includes an RFID tag 51 and an antenna 55. When such a coin medium 25 is placed on the capacitance touch panel 40, the capacitance changes in response to these metal portions.
  • the detection unit 35 stores in advance a pattern of capacitance change when the coin medium 25 to be used is placed on the capacitance touch panel 40. And when the pattern which corresponds to the pattern memorize
  • the determined position of the coin medium 25 may be the center of gravity of the pattern, the outer edge of the pattern, or any other part. It may be any part included in the pattern.
  • the detection unit 35 is configured to be able to detect the shape of the object placed on the board surface 31, and the detected shape and the shape of the coin medium 25 registered in advance (for example, the antenna 55 of the coin medium 25).
  • the position included in the region that matches the shape of the coin medium 25 can be detected as the position of the coin medium 25.
  • FIG. 6 is a diagram showing a case where a plurality of coin media 25 are placed at the same position on the board surface 31.
  • the coin medium 25 that can be detected by the detection unit 35 is the lowest coin medium 25b in contact with the board surface 31, and the detection unit 35 is the coin medium 25b.
  • the positions of the coin media 25f, 25g, 25h, and 25i stacked on the top of are not detected.
  • the antenna 21b installed in the area including the position where the coin medium 25b is detected outputs radio waves, so that not only the coin medium 25b but also the coin media 25f, 25g, 25h, and 25i are given operating power.
  • Each coin medium 25 transmits a response signal.
  • the antenna 21b can receive a signal transmitted by each coin medium 25.
  • the control unit 38 can determine that these coin media 25f, 25g, 25h, and 25i are present at the position where the coin media 25b is detected.
  • FIG. 7 is a block diagram illustrating an example of the configuration of the management system 700 according to the present embodiment.
  • the management system 700 includes a game table 10, a management device 15, a management database (DB) 76, and a coin position database (DB) 77.
  • DB management database
  • DB coin position database
  • the management device 15 includes an acquisition unit 71, a management processing unit 72, a recording unit 73, and a notification unit 74.
  • the management device 15 reads and writes information between the management DB 76 and the coin position DB 77.
  • the management DB 76 is a database server for managing coin medium management information, information for managing users, progress information of various games being performed at the game hall, and the like.
  • the coin position DB 77 is a database server that manages the position of the coin medium 25 on the game table 10.
  • the management device 15, the management DB 76, and the coin position DB 77 can each be realized as an information processing device.
  • the information processing apparatus may include a CPU (Central Processing Unit), a memory, an HDD (Hard Disk Drive), and a network interface (not shown).
  • Each unit of the management device 15 in FIG. 7 temporarily reads a program stored in the HDD into the memory, and the CPU executes the program read into the memory, so that the CPU executes the program of the management device 15 in FIG. It may function as each part. 7 may be realized by a plurality of information processing apparatuses connected to each other through various networks. Further, at least a part of each unit of the management device 15 in FIG. 7 may be realized by distributed processing by a plurality of information processing devices. Moreover, although the management apparatus 15, management DB76, and coin position DB77 are illustrated as separate structures, these may be provided in the same apparatus. Here, an example in which the management device 15 is provided for each game table 10 will be described. However, the management device 15 may be provided for each of the plurality of game tables 10 or one for the entire game hall. It may be done. In addition, the management device 15 may include the control unit 38.
  • the acquisition unit 71 acquires the coordinate information of the coin medium 25 and the coin identification information of the coin medium 25 output from the control unit 38.
  • the coordinate information of the coin medium 25 is the coordinate information of the board surface of the coin medium 25 detected by the detection unit 35.
  • the coin identification information is information obtained by the control unit 38 by decoding the signal transmitted from the coin medium 25.
  • the management processing unit 72 refers to the coin position DB 77 and specifies a betting destination based on the coordinate information and coin identification information acquired by the acquisition unit 71.
  • FIG. 8 is a diagram illustrating an example of the coin position information 81 and the coin position information 82 stored in the coin position DB 77.
  • the management processing unit 72 refers to the coin position information 82 and acquires the position information of the board surface from the coordinate information of the coin medium 25 acquired by the acquisition unit 71. Then, the management processing unit 72 manages the coin identification information of the coin medium 25 acquired by the acquisition unit 71 and the position information of the board surface as coin position information 81 in association with each other.
  • this coin position DB 77 it is possible to specify the coin medium 25 placed on the board surface of the game table 10 and to specify the placement position.
  • FIG. 9 is a diagram showing examples of coin management information 91, user position management information 92, credit management information 93, and game progress management information 94 managed by the management DB 76.
  • the management processing unit 72 can specify the amount associated with the coin medium 25 based on the coin identification information of the coin medium 25 acquired by the acquisition unit 71 by referring to the coin management information 91.
  • the user position management information 92 includes information indicating the user identification information obtained by the identification information reading unit 120 that reads the user identification information and the corresponding section of the identification information reading unit 120.
  • the user position management information 92 it is possible to specify which user is sitting in which section and participating in the game. In baccarat or the like, there is a betting area assigned to each user. Therefore, by referring to the user position management information 92 and the coin position information 81, the user who holds the coin medium 25 can be specified based on the position information of the coin medium 25.
  • the management processing unit 72 can specify which user placed which coin medium 25 in which betting place. As described above, the management processing unit 72 uses the user position management information 92, the coin position information 81, and the coin identification information of the coin medium 25, so that the user who owns the coin medium 25, and the coin medium 25. And the bet amount of the coin medium 25 can be specified. When a plurality of coin media 25 are placed, the bet amount is the total amount.
  • the coin medium 25 is described as an example common to users, but the coin medium 25 may be unique for each user. That is, the coin management information 91 may be configured to further manage the user identification information in association with the coin identification information, and the management processing unit 72 can identify the user who owns the coin medium 25 by the coin identification information. Also good.
  • the recording unit 73 records the position of the coin detected by the detecting unit 35 in time series. That is, a log of processing detected by the detection unit 35 is recorded. For example, when the position of the coin is moved due to fraud, etc., the fact that the coin medium 25 has been moved for a purpose different from the original purpose is identified by referring to the data recorded in the recording unit 73. be able to.
  • the notification unit 74 When the management processing unit 72 cannot identify the position, the notification unit 74 notifies an error. Alternatively, an error can be notified when the object detected by the detection unit 35 is a foreign object other than the coin medium 25. As described above, the detection unit 35 performs matching processing with a pre-recorded pattern. Here, when the coin medium 25 is not prepared on the game hall side but is a coin medium 25 illegally brought in from the outside or the like, the pattern does not match and the detection unit 35 determines that the foreign object is a foreign object. Can be detected. When this information is sent to the management device 15, the notification unit 74 can notify an error that a foreign object is placed on the board surface. There are various error notification methods.
  • the error may be in a form in which an error message is displayed on the display unit 130 or the notification output unit 160 provided in the game table 10.
  • the display unit may be provided on the dealer side, may be provided on the user side, or may be used by both for confirmation.
  • a message notifying that a foreign object is placed or a coin medium 25 is placed at a position where betting is impossible may be used.
  • a warning lamp (not shown) provided in the game table 10 may be turned on, or sound, sound effects, etc. may be output from a speaker (not shown). Moreover, you may vibrate the table and the chair where the user is sitting.
  • a user whose user ID is “U301” (hereinafter, a user to whom U301 is assigned as a user ID is referred to as “user U301” or the like) is a seat in the section 6 of the game table 10 where a baccarat game is played. A description will be given assuming that the user sits in Cf and participates in the game.
  • User U301 registers credits in advance with a cashier (not shown). In the credit management information 93, the user ID and the credits owned by the user are managed.
  • the user U301 receives the coin medium 25 in advance at the cashier.
  • the dealer of the game table 10 may distribute the coin medium 25 to the user U301.
  • the user U301 reads his / her identification card by the identification information reading unit 120f
  • the user position management information 92 is updated.
  • a betting period is started in the game table 10.
  • the user U301 selects BANKER as the bet destination and decides to bet $ 30 as the bet amount.
  • the user U301 places a coin medium 25 of 30 dollars in the BANKER betting area.
  • the placed coin medium 25 is detected by the detecting unit 35 as described above.
  • the control unit 38 outputs the radio wave of the antenna 21 installed in the area including the detected position, and the response signal transmitted from the coin medium 25 is received by the antenna 21.
  • the control unit 38 acquires the coin identification information of the coin medium 25 by decoding the signal received by the antenna 21.
  • the control unit 38 transmits the coin identification information and the coordinate information (position information) of the coin medium 25 to the management device 15.
  • the management processing unit 72 of the management device 15 specifies the position of the coin medium 25 placed on the game table 10 based on the sent coordinate information. Then, as in the coin position information 81, information indicating where each coin medium 25 exists is updated as appropriate.
  • the management device 15 refers to the coin position information 81 and identifies which coin medium 25 is present at which position. . Then, the game progress management information 94 is updated with reference to the coin position information 81 and the coin management information 91.
  • the management processing unit 72 specifies that the coin identified by the coin identification information C111, C112, and C113 of the coin exists in the BANKER area of the section 6 on the game table 10. The management processing unit 72 specifies that the owner of these coins is the user U301 and the total amount of those coins is 30 dollars with reference to the coin management information 91 and the user position management information 92. .
  • the management processing unit 72 records that the user U301 has bet 30 dollars on BANKER.
  • the game progress management information 94 shows an example including information on each game table.
  • the game is played and PLAYER wins, that is, the user U301 is not expected.
  • the result of such a game may be specified by, for example, reading information on a card placed on a table, or may be manually input from a dealer or the like.
  • the amount to be updated by the user U301 is minus 30 dollars.
  • the amount of credit of the user U301 in the credit management information 93 is updated with the amount to be updated.
  • the management device 15 can appropriately manage and update the user's credit in conjunction with the game progress information.
  • FIG. 10 is a flowchart illustrating an example of a management method process performed in the game table 10. The process shown in FIG. 10 shows the flow of the process from the start to the end of the game.
  • step S1005 a betting period is started.
  • step S1010 the detection unit 35 detects the shape of the object on the board.
  • step S1015 the detection unit 35 determines whether the detected shape of the object is the coin medium 25. For example, the determination is performed by comparing the pattern of the detected object shape with the shape stored in advance. If the detected shape of the object is not the coin medium 25, the process proceeds to step S1020.
  • step S1020 the notification unit 74 notifies an error according to a predetermined condition. For example, when an object that is not the coin medium 25 is continuously detected for a predetermined time (for example, 10 seconds), an error may be notified that a foreign object is placed on the board surface. Thereafter, the process returns to step S1005.
  • a predetermined time for example, 10 seconds
  • step S1015 if the shape of the object detected in step S1015 is the shape of the coin medium 25, the process proceeds to step S1025.
  • step S1025 the control unit 38 determines the position detected in step S1010 as the position of the coin medium 25.
  • step S1030 the control unit 38 causes the antenna 21 installed in the area including the position determined in step S1025 to output radio waves. Thereby, operating power is given to the coin medium 25.
  • step S1035 the antenna 21 receives a response signal transmitted from the coin medium 25 to which operating power is given.
  • the signal received by the antenna is sent to the control unit 38.
  • the antenna 21 receives a signal from each coin media 25.
  • step S1040 the control unit 38 decodes the received signal and acquires coin identification information.
  • step S1045 the control unit 38 transmits the position information (coordinate information) of the coin medium 25 detected by the detection unit 35 and the coin identification information to the management device 15.
  • step S1050 the management device 15 updates the progress information of the game.
  • the coin medium 25 existing at the detected position is read.
  • the display unit 130 may display the read bet amount and bet place of the coin medium 25 for confirmation.
  • the management apparatus 15 may notify an error when there is no input to the effect of confirmation from the user.
  • step S1055 it is determined whether or not the betting period has ended, and the process returns to step S1010 and is repeated until the betting period ends.
  • the process of specifying the position of the coin medium 25 is performed before the process of reading the coin medium 25, that is, before the radio wave is output from the antenna 21. And control which outputs an electromagnetic wave from the antenna 21 installed in the area
  • the detection unit 35 includes the capacitive touch panel 40
  • the detection unit 35 is not limited to such a configuration. Any configuration may be adopted as long as the position of the coin medium 25 placed on the board surface of the gaming table 10 can be detected.
  • the detection unit 35 may include an optical sensor, and the position where the light is blocked may be detected as the position of the coin medium 25.
  • the detection unit 35 may include an ultrasonic sensor, and may detect the position where the coin medium 25 is placed by attenuation of ultrasonic surface acoustic waves.
  • the detection unit 35 may include a metal sensor.
  • the detection unit 35 may include an imaging device.
  • the position of the coin medium 25 may be detected from an image obtained by imaging the table surface from above the gaming table 10 with an imaging device.
  • a configuration in which the board surface of the gaming table 10 is photographed from a plurality of angles may be employed in preparation for a case where a dealer, a user, or the like is reflected in the imaging range of the imaging device during the progress of the game.
  • Sic Bo is a game in which the dealer causes the machine to shuffle the dice and the user predicts the outcome of the dice. For example, when using three dice, the user determines whether or not the sum of the three dice rolls is equal to or greater than a predetermined value. There are ways to predict, such as hitting one of the three dice, hitting two of the three dice, and hitting the double-eyed. The user places a bet on the expected bet area. In the case of Sic Bo, an antenna is installed in each of a plurality of expected betting areas. Further, a detection unit 35 that detects the position of the coin medium 25 placed on the board surface is prepared, and the control unit 38 may perform the same control as in the above-described embodiment.
  • Roulette is a game in which a dealer throws a ball into a rotating disk and the user predicts where the ball will fall.
  • items to bet such as red or black, bet that includes a plurality of numbers such as odd or even, and bet on a specific number.
  • a user places a bet by predicting a place where a ball falls on the turntable and betting on an expected destination. For example, in the roulette, a number existing on the turntable, an item including a plurality of numbers (for example, “RED” including the number of red frames), and the like are clearly indicated on the table as bet areas.
  • the boundary portion between the numbers described on the table is also a bet area.
  • a bet is placed on the boundary between numbers, these numbers are treated as a lump of bets.
  • an antenna is installed in each of a plurality of betting areas that are expected.
  • a detection unit 35 that detects the position of the coin medium 25 placed on the board surface is prepared, and the control unit 38 may perform the same control as in the above-described embodiment.
  • the program for realizing the management method described in each embodiment of the present invention described above may be stored in a recording medium, and the program may be installed in a computer using this recording medium.
  • the recording medium storing the program may be a non-transitory recording medium.
  • the non-transitory recording medium is not particularly limited, but may be a recording medium such as a CD-ROM.
  • Coin position DB 81, 82 ... Coin position information, 91 ... Coin management information, 92 ... User position Management information 93 ... Credit management information 94 ... Game progress management information 110 ... Bet area 130, 130a, 130b, 130c, 130d, 130e, 30f, 140 ... card shoe, 150,150a, 150b, 150c, 150d, 150e, 150f ... coin medium container, 160 ... notification output portion, 700 ... Management System

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Abstract

A gaming table 10 is provided with: a detection unit 35 which detects the position of an object placed on a board surface 31; antennas 21 respectively disposed in a plurality of regions provided on the board surface 31; and a control unit 38 which causes, among the antennas 21, the antenna 21 disposed in a region including the detected position, to output an electric wave, wherein the antennas 21 are each configured to be capable of further receiving a signal transmitted from the object.

Description

遊技テーブル、管理システム及び管理方法Game table, management system, and management method
 本発明は、遊技テーブル、管理システム及び管理方法に関する。 The present invention relates to a game table, a management system, and a management method.
 特許文献1には、識別情報をゲーム媒体から読み取るためのアンテナを複数備えたテーブルが開示されている。特許文献1の技術では、隣り合うアンテナのうち、一方のアンテナの電波を、出力レベルを変えながら発信している間、他方のアンテナの電波の発信を停止させる。そして、各アンテナが読み取ったデータ同士を照合することで、載置領域に載置されたゲーム媒体を特定することが開示されている。 Patent Document 1 discloses a table having a plurality of antennas for reading identification information from a game medium. In the technique of Patent Document 1, while transmitting the radio wave of one antenna among adjacent antennas while changing the output level, the transmission of the radio wave of the other antenna is stopped. And it is disclosed that the game media placed in the placement area is specified by collating the data read by each antenna.
特開2009-93340号公報JP 2009-93340 A
 特許文献1の技術では、タイミングを変えなら各アンテナが順次電波の発信を行うので、ゲーム媒体の載置位置を特定する処理に時間を要してしまう。 In the technique of Patent Document 1, if the timing is changed, each antenna sequentially transmits radio waves, so that it takes time to specify the placement position of the game medium.
 そこで、本発明は、遊技テーブル上のコイン媒体等の物体の載置位置を速やかに特定することを可能とする遊技テーブル、管理システム及び管理方法を提供することを目的とする。 Therefore, an object of the present invention is to provide a game table, a management system, and a management method that make it possible to quickly specify the placement position of an object such as a coin medium on the game table.
 本発明の一態様に係る遊技テーブルは、盤面に載置された物体の位置を検出する検出部と、盤面に設けられた複数の領域の各々に設置されるアンテナと、複数のアンテナのうち検出された位置を含む領域に設置されたアンテナに電波を出力させる制御部と、を備え、アンテナは、物体から送信される信号をさらに受信することが可能に構成されている。 A gaming table according to one aspect of the present invention includes a detection unit that detects the position of an object placed on a board surface, an antenna that is installed in each of a plurality of areas provided on the board surface, and a detection among the plurality of antennas. A control unit that outputs an electric wave to an antenna installed in a region including the position, and the antenna is configured to be able to further receive a signal transmitted from an object.
 本発明の一態様に係る管理システムは、遊技テーブルの盤面に載置された物体の位置を検出する検出部と、盤面に設けられた複数の領域の各々に設置されるアンテナと、複数のアンテナのうち検出された位置を含む領域に設置されたアンテナに電波を出力させる制御部と、を備え、アンテナは、物体から送信される信号をさらに受信することが可能に構成されている。 A management system according to an aspect of the present invention includes a detection unit that detects a position of an object placed on a board surface of a game table, an antenna installed in each of a plurality of areas provided on the board surface, and a plurality of antennas And a control unit that outputs radio waves to an antenna installed in an area including the detected position, and the antenna is configured to further receive a signal transmitted from an object.
 本発明の一態様に係る管理方法は、遊技テーブルの盤面に載置された物体の位置を検出するステップと、盤面に設けられた複数の領域の各々に設置されるアンテナのうち、検出された位置を含む領域に設置されたアンテナに電波を出力させるステップと、を含み、アンテナは、物体から送信される信号をさらに受信することが可能に構成されている。 According to an aspect of the present invention, a management method detects a position of an object placed on a board surface of a game table and an antenna installed in each of a plurality of areas provided on the board surface. Outputting a radio wave to an antenna installed in an area including a position, and the antenna is configured to be capable of further receiving a signal transmitted from an object.
 本発明によれば、遊技テーブル上のコイン媒体の載置位置を速やかに特定することができる。 According to the present invention, the placement position of the coin medium on the game table can be quickly identified.
遊技テーブルの一例を示す図である。It is a figure which shows an example of a game table. 遊技テーブルに設置されるアンテナの配置例とコイン媒体とを示す図である。It is a figure which shows the example of arrangement | positioning of the antenna installed in a game table, and a coin medium. 遊技テーブルの断面を模式的に示す図である。It is a figure which shows typically the cross section of a game table. 検出部の一例を示す図である。It is a figure which shows an example of a detection part. コイン媒体を説明する図である。It is a figure explaining a coin medium. 複数のコイン媒体が同一の位置に載置される場合を示す図である。It is a figure which shows the case where a some coin medium is mounted in the same position. 管理システムの構成の一例を示すブロック図である。It is a block diagram which shows an example of a structure of a management system. コイン位置情報の例を示す図である。It is a figure which shows the example of coin position information. コイン管理情報、ユーザ位置管理情報、クレジット管理情報及びゲーム進行管理情報の例を示す図である。It is a figure which shows the example of coin management information, user position management information, credit management information, and game progress management information. フローチャートの一例を示す図である。It is a figure which shows an example of a flowchart.
 添付図面を参照して、本発明の好適な実施形態について説明する。なお、各図において、同一の符号を付したものは、同一又は同様の構成を有する。 A preferred embodiment of the present invention will be described with reference to the accompanying drawings. In addition, in each figure, what attached | subjected the same code | symbol has the same or similar structure.
 [用語の説明]
 本明細書で使用する語句の一例を説明する。
「遊技テーブル」:遊技場において各種のゲームが行われるテーブルのことをいう。一般に、一つのテーブルにつき、一人のディーラーが配置される。また、一つのテーブルにつき、複数人のユーザが同時にゲームに参加することができる。
「ディーラー」:ゲームで用いるカードを配るなど、ゲームの進行を仕切る遊技場側の人間のことをいう。
「ユーザ」:遊技場に来店してゲームに参加するゲストの人間のことをいう。
「バカラ」:伝統的なカードゲームであり、バンカー(胴元役)とプレイヤ(客役)によるカードゲームの勝敗を、ユーザが予想して賭けるゲームをいう。ディーラーは、あるルールに則してバンカー及びプレイヤのそれぞれに2枚ないし3枚のトランプカードを配り、配られた合計数の1桁目が「9」に近い方が勝ちとなる。
「コイン媒体」:ゲームに参加する際に用いられる媒体である。コイン又はチップ等とも呼ばれる。円形のものが一般的であるが、どのような形状のものでもよい。サイズも任意の大きさのものでよい。
「ベット」:ユーザが予想を表明して賭けることをいう。例えば、バカラにおいては、バンカーが勝つのか、プレイヤが勝つのか又は勝負が引き分け(タイ)に終わるのかを予想して、この勝敗予想に対応して賭けることをいう。
「ベット額」:ベットの際に用いる額のことである。各ユーザは、所望の種類や枚数のコインを遊技テーブルに置くことでベット額を任意に指定することができる。ユーザの予想が当たった場合には、ベット額に応じた配当が得られる。
「ベット領域」:ユーザがコイン媒体を置くことでベット額を表明する領域である。つまり、ユーザがコイン媒体を賭ける領域である。バカラにおいては、バンカーが勝つのか、プレイヤが勝つのか又は勝負が引き分けに終わるのかに応じたベットをする領域がテーブル上に明示されている。
「クレジット」:ユーザが保有している残高のことである。配当が得られた場合にはクレジットの額が増え、予想が外れた場合には、クレジットの額が減る。
[Explanation of terms]
An example of terms used in this specification will be described.
“Game table”: A table on which various games are played in a game hall. Generally, one dealer is assigned to one table. In addition, a plurality of users can participate in the game simultaneously per table.
“Dealer”: A person on the playground side that controls the progress of the game, such as distributing cards used in the game.
"User": A guest person who comes to the game hall and participates in the game.
“Baccarat”: A traditional card game in which a user predicts and wins a card game by a bunker (body role) and a player (customer role). The dealer distributes 2 to 3 playing cards to each of the bunker and player according to a certain rule, and the first digit of the total number distributed is closer to “9”.
“Coin medium”: a medium used when participating in a game. Also called coin or chip. Although a circular thing is common, what kind of shape may be sufficient. The size may be any size.
“Bet” means that a user bets by expressing his / her expectation. For example, in the case of baccarat, it means to predict whether a bunker wins, a player wins, or a game ends in a draw (tie), and bets corresponding to this win / loss prediction.
“Bet amount”: an amount used for betting. Each user can arbitrarily designate a bet amount by placing a desired type and number of coins on the game table. When the user's prediction is won, a payout corresponding to the bet amount is obtained.
“BET AREA”: An area where the user asserts the bet amount by placing a coin medium. That is, it is an area where the user bets coin media. In Baccarat, a region for betting according to whether a bunker wins, a player wins or a match ends in a draw is clearly shown on the table.
“Credit”: A balance held by the user. If a dividend is obtained, the amount of credit increases, and if it is not expected, the amount of credit decreases.
 [コイン媒体の位置を特定する利点]
 まず、カジノなどの遊技場における遊技テーブルにおいて、コイン媒体の位置を特定することについての利点を説明する。
[Advantage of locating coin media]
First, an advantage of specifying the position of a coin medium in a game table in a game hall such as a casino will be described.
 ゲームが行われている期間中、コイン媒体は遊技テーブル上の様々な位置を転々と移動する。例えば一般に遊技テーブルにおいては、ユーザのコイン媒体を収容するコイン媒体収容部及びディーラーの配当用のコイン媒体を収容する配当用コイン媒体収容部が設置されている。ゲームが開始すると、ユーザは、コイン媒体収容部に収容されているコイン媒体の中から所望の金額分のコイン媒体を取り出し、所定のベット領域に置く。これにより、そのユーザがベットした項目(以下、「ベット先」という。)及びベット額が確定する。ゲームの結果、ディーラーは、予想が的中したユーザに対する配当分のコイン媒体を配当用コイン媒体収容部から取り出す。そして、その予想が的中したユーザに配当分のコイン媒体を支払う。予想が外れたユーザがベットしていたコイン媒体は、ディーラーによって回収され、配当用コイン媒体収容部に収容される。 During the game, the coin media moves from place to place on the game table. For example, in general, a gaming table is provided with a coin medium accommodating portion for accommodating a user's coin medium and a payout coin medium accommodating portion for accommodating a coin medium for a dealer's payout. When the game starts, the user takes out a coin medium of a desired amount from the coin medium accommodated in the coin medium accommodation unit and places it in a predetermined bet area. As a result, the item betted by the user (hereinafter referred to as “betting destination”) and the bet amount are determined. As a result of the game, the dealer takes out the coin medium corresponding to the payout for the user who has hit the prediction from the payout coin medium storage unit. Then, a coin medium corresponding to the payout is paid to the user who hits the expectation. The coin media bet by the user who is not expected is collected by the dealer and stored in the payout coin media storage unit.
 このように、ゲームが行われている期間中、コイン媒体は遊技テーブル上の様々な位置を転々する。このようなコイン媒体の位置を特定できると、様々な利点が生じることになる。例えば、ユーザのベット先及びベット額を、管理システム側が特定することができる。管理システムとは、遊技場を運営する運営者がユーザのクレジット等を管理するシステムのことである。詳細は後述する。ユーザのベット先及びベット額が分かれば、そのゲームの結果に基づいて支払うべきコイン媒体の額も管理システム側で特定することができる。したがって、ディーラーがユーザに支払うコイン媒体の額が、管理システム側で特定している額と異なる場合には、警告を通知するなどして、ディーラーの不正やミスを防止することができる。 As described above, during the period in which the game is being performed, the coin medium changes in various positions on the game table. If the position of such a coin medium can be specified, various advantages arise. For example, the management system side can specify the user's betting destination and betting amount. The management system is a system in which an operator who manages a game hall manages user credits and the like. Details will be described later. If the user's betting destination and betting amount are known, the amount of coin media to be paid can be specified on the management system side based on the result of the game. Therefore, when the amount of the coin medium that the dealer pays to the user is different from the amount specified on the management system side, it is possible to prevent the dealer from being fraudulent or mistaken by giving a warning or the like.
 [遊技テーブルの例]
 図1は、遊技テーブル10の一例を示す図である。遊技テーブル10は、所定の区画ごとに分かれており(図1の例では区画1~6)、ゲームに参加するユーザは、それぞれの区画の席Ca~Cfに座り、ゲームに参加することになる。図1に示す遊技テーブルは、ゲームに参加するユーザの区画(数字1~6で示してある。)が6個である例を示している。もちろん、この例に限られるものではなく、またテーブルごとに異なる区画であってもよい。また、図1はバカラで用いられる遊技テーブル10の例を挙げて説明しているが、テーブルのデザイン、表記されている内容などは一例に過ぎず、様々な態様のテーブルを用いることができる。なお、以下で説明する遊技テーブル10は、説明する構成の全てが必須の構成であるとは限らない。また、以下で説明する構成以外の構成を含んでいてもよい。以下、遊技テーブル10に備えられる各構成について説明をする。
[Example of game table]
FIG. 1 is a diagram illustrating an example of the game table 10. The game table 10 is divided into predetermined sections (sections 1 to 6 in the example of FIG. 1), and a user who participates in the game sits in the seats Ca to Cf of the respective sections and participates in the game. . The game table shown in FIG. 1 shows an example in which there are six sections (indicated by numerals 1 to 6) of users participating in the game. Of course, it is not limited to this example, and different sections may be used for each table. Further, FIG. 1 illustrates an example of the game table 10 used in baccarat, but the design of the table, the contents described, and the like are merely examples, and tables of various modes can be used. Note that the game table 10 described below is not necessarily indispensable for all of the configurations described. Moreover, you may include structures other than the structure demonstrated below. Hereinafter, each configuration provided in the game table 10 will be described.
 遊技テーブル10には、ベット領域110が設けられている。遊技テーブル10は、バカラの例を示しており、各区画のベット領域110には、ベット先であるプレイヤ(PLAYER)、バンカー(BANKER)及び引き分け(TIE)の表記がされている。ユーザは、所望のベット先のベット領域に不図示のコイン媒体を置くことでベットを表明することになる。ベット領域110には、不図示のアンテナが設置されており、例えばコイン媒体に含まれているRFID(Radio-Frequency IDentification)タグに記憶されている信号を受信することが可能となっている。詳細については後述する。 The gaming table 10 is provided with a betting area 110. The game table 10 shows an example of baccarat, and the bet area 110 of each section has a player (PLAYER), a banker (BANKER), and a draw (TIE) as bets. The user asserts a bet by placing a coin medium (not shown) in a desired betting area. An antenna (not shown) is installed in the bet area 110, and for example, a signal stored in an RFID (Radio-Frequency IDentification) tag included in a coin medium can be received. Details will be described later.
 遊技テーブル10には、ユーザの識別情報を読み取る識別情報読み取り部120a~120f(以下、まとめて「識別情報読み取り部120」という。)が備えられている。識別情報読み取り部120は、各区画の席Ca~Cfに着座してゲームに参加するユーザを識別するための情報を、例えばユーザの保有する識別カード等から読み取ることができる。 The gaming table 10 is provided with identification information reading units 120a to 120f (hereinafter collectively referred to as “identification information reading unit 120”) for reading user identification information. The identification information reading unit 120 can read information for identifying users who are seated in the seats Ca to Cf of each section and participate in the game from, for example, an identification card held by the user.
 遊技テーブル10には、表示部130a~130f(以下、まとめて「表示部130」という。)がそれぞれ備えられている。表示部130は、例えばユーザがベットした額を表示したり、識別情報読み取り部120が読み取った識別情報に対応付けられたクレジットを表示したりすることができる。表示部130は、例えばタッチパネルディスプレイで構成されており、ユーザからの入力を受け付け可能に構成されていてもよい。表示部130は、ベット額を表示する場合、ユーザにベット額が正しいかを入力させるインタフェースをさらに表示してもよい。表示部130とは別個に設けられた物理的な入力ボタン(不図示)が各区画に設けられてもよい。 The game table 10 is provided with display units 130a to 130f (hereinafter collectively referred to as “display unit 130”). The display unit 130 can display, for example, the amount bet by the user, or can display a credit associated with the identification information read by the identification information reading unit 120. The display unit 130 is configured with, for example, a touch panel display, and may be configured to accept an input from the user. When displaying the bet amount, the display unit 130 may further display an interface for allowing the user to input whether the bet amount is correct. A physical input button (not shown) provided separately from the display unit 130 may be provided in each section.
 遊技テーブル10は、カードシュー140を備える。カードシューとは、ゲームに用いるトランプカードを格納するケースである。ディーラーは、カードシューから順次ゲームに用いるトランプカードを取り出してテーブル上の所定の領域に配る。 The gaming table 10 includes a card shoe 140. A card shoe is a case for storing a playing card used in a game. The dealer sequentially takes out the playing cards used for the game from the card shoes and distributes them to a predetermined area on the table.
 遊技テーブル10には、コイン媒体収容部150a~150f(以下、まとめて「コイン媒体収容部150」という。)が備えられている。コイン媒体収容部150は、ベットに用いられるコイン媒体を収納する。 The gaming table 10 is provided with coin medium accommodating portions 150a to 150f (hereinafter collectively referred to as “coin medium accommodating portion 150”). The coin medium storage unit 150 stores a coin medium used for betting.
 遊技テーブル10は、通知出力部160を備える。通知出力部160は、ディーラー側に設けられた表示部の一種である。通知出力部160は、ユーザがベットをし、ベットした額を承認する旨の指示が入力されたことを表示したり、エラーを表示したりすることができる。通知出力部160は、音声を出力することで通知をする形態でもよい。 The game table 10 includes a notification output unit 160. The notification output unit 160 is a kind of display unit provided on the dealer side. The notification output unit 160 can display that the user has bet and an instruction to approve the bet amount has been input, or can display an error. The notification output unit 160 may be configured to notify by outputting sound.
 [遊技テーブル10に設置されるアンテナの配置例]
 図2は、遊技テーブル10に設置されるアンテナ21a~21e(以下、まとめて「アンテナ21」という。)の配置例とコイン媒体25a~25c(以下、まとめて「コイン媒体25」という。)とを示す図である。図2において点線の矩形が、アンテナが配置される領域の一例を示しており、符号は区画6のアンテナ21a~21eのみに付し、他の領域についての符号は省略している。
[Arrangement Example of Antennas Installed on the Game Table 10]
FIG. 2 shows an arrangement example of antennas 21a to 21e (hereinafter collectively referred to as “antenna 21”) and coin media 25a to 25c (hereinafter collectively referred to as “coin media 25”) installed on the game table 10. FIG. In FIG. 2, the dotted rectangle indicates an example of the area where the antenna is arranged. The reference numerals are given only to the antennas 21a to 21e in the section 6, and the reference numerals for the other areas are omitted.
 本実施形態の各アンテナ21は、各アンテナ21が設置された領域内に載置されているコイン媒体25から信号を受信するために用いられる。例えば図2の例で説明すると、コイン媒体25bは、区画6のBANKERの領域に載置されている。アンテナ21bが、この領域に載置されたコイン媒体25bに電波を出力することで当該領域に載置されたコイン媒体25bに動作電力を与える。動作電力を与えられたコイン媒体25bは、コイン媒体25bに含まれるRFIDタグに記録された情報を応答信号として送信する。そして、当該コイン媒体25bから送信される信号(すなわち、RFIDタグに記録された情報)をアンテナ21bが受信する。以下、コイン媒体25にアンテナ21が電波を出力してコイン媒体25に動作電力を与え、動作電力を与えられたコイン媒体25bから送信される信号をアンテナ21が受信することを、「コイン媒体から信号を読み取る」という。アンテナ21が受信した信号は、管理装置15(詳細は後述する)に送信される。アンテナ21が設置される領域に関する情報は予め管理装置15において記憶されている。また、管理装置15は、信号の入力線と各アンテナとを対応付けて管理しており、コイン媒体25の信号を受信したアンテナ21を特定することが可能である。そのため、管理装置15は、コイン媒体25bからの信号がアンテナ21bで受信した信号であること、及び、そのアンテナ21bが設置される領域(この例では区画6のBANKERの領域)を特定することができる。さらに、受信したコイン媒体25の信号を管理装置15がデコードすることによって、そのコイン媒体25の識別情報(以下、「コイン識別情報」という。)を管理装置15が取得することができる。コイン識別情報に対応する金額についても予め管理装置15において記憶されている。そのため、管理装置15は、受信したコイン媒体25の信号に基づいて、ベットされた金額を特定することも可能となる。 Each antenna 21 of this embodiment is used for receiving a signal from a coin medium 25 placed in an area where each antenna 21 is installed. For example, referring to the example of FIG. 2, the coin medium 25 b is placed in the BANKER area of the section 6. The antenna 21b outputs radio waves to the coin medium 25b placed in this area, thereby giving operating power to the coin medium 25b placed in the area. The coin medium 25b to which the operating power is applied transmits information recorded on the RFID tag included in the coin medium 25b as a response signal. The antenna 21b receives a signal transmitted from the coin medium 25b (that is, information recorded on the RFID tag). Hereinafter, the antenna 21 outputs radio waves to the coin medium 25 to give operating power to the coin medium 25, and the antenna 21 receives a signal transmitted from the coin medium 25b to which the operating power is given. Reading the signal. The signal received by the antenna 21 is transmitted to the management device 15 (details will be described later). Information about the area where the antenna 21 is installed is stored in the management device 15 in advance. Further, the management device 15 manages the signal input line and each antenna in association with each other, and can specify the antenna 21 that has received the signal of the coin medium 25. Therefore, the management apparatus 15 can specify that the signal from the coin medium 25b is a signal received by the antenna 21b, and specify the area where the antenna 21b is installed (in this example, the area of BANKER in the section 6). it can. Further, the management device 15 can acquire the identification information of the coin medium 25 (hereinafter referred to as “coin identification information”) by decoding the received signal of the coin medium 25. The amount corresponding to the coin identification information is also stored in advance in the management device 15. Therefore, the management device 15 can also specify the bet amount based on the received signal of the coin medium 25.
 このように、特定のアンテナ21で遊技テーブル10の盤面上のコイン媒体25を読み取ることによって、管理装置15は、ユーザがコイン媒体25を用いてベットしたベット先とベット額とを特定することができる。 In this way, by reading the coin medium 25 on the board surface of the game table 10 with the specific antenna 21, the management device 15 can specify the betting place and the bet amount that the user has bet using the coin medium 25. it can.
 ここで、遊技テーブル10に設置されるアンテナ21の全てから電波を出力してしまうと電波干渉が生じてしまい、コイン媒体25からの信号をアンテナ21が正しく受信できないことがある。これは、複数のアンテナ21からの電波をコイン媒体25が同時に受信してしまうことによって、コイン媒体25が正常に信号(応答信号)を返すことができないことがあるからである。また、特定のアンテナ21がコイン媒体25からの信号を受信する場合に、他のアンテナ21の電波に妨害されて正常に信号を受信することができないからである。このため、従来、タイミングを変えなら各アンテナが順次電波の発信を行うことが行われている。この技術は、いわば試し打ちのように各アンテナから電波を出力し、応答して信号を返すコイン媒体25があった場合に、そのコイン媒体25がその領域に載置されているものとして扱う技術である。しかしながら、このような処理は遊技テーブル10の盤面のコイン媒体25を読み取るのに時間を要してしまう。 Here, if radio waves are output from all of the antennas 21 installed on the game table 10, radio wave interference may occur, and the antenna 21 may not be able to receive signals from the coin medium 25 correctly. This is because the coin medium 25 may not normally return a signal (response signal) because the coin medium 25 simultaneously receives radio waves from the plurality of antennas 21. In addition, when a specific antenna 21 receives a signal from the coin medium 25, the signal cannot be normally received due to interference with radio waves from other antennas 21. For this reason, conventionally, if the timing is changed, each antenna sequentially transmits radio waves. In this technique, when there is a coin medium 25 that outputs a radio wave from each antenna and returns a signal in response to a test hit, it is treated as if the coin medium 25 is placed in that area. It is. However, such a process takes time to read the coin medium 25 on the board surface of the game table 10.
 本実施形態では、コイン媒体25を読み取る処理の前、つまり、アンテナ21から電波を出力する前に、コイン媒体25の位置を特定する。そして、特定したコイン媒体25の位置を含む領域の設置されたアンテナ21から電波を出力させる制御を行う。このような制御によれば、実際にコイン媒体25が載置されていない領域に設置されたアンテナ21から電波を出力せずに済むので、コイン媒体25の信号を速やかに受信することが可能となる。したがって、遊技テーブル10上のコイン媒体25の載置位置を速やかに特定し、そのコイン媒体25のコイン識別情報を得ることが可能となる。なお、隣り合う領域のいずれにもコイン媒体25が載置されている場合には、順にその隣り合う領域に設置されたアンテナ21の電波を出力させればよい。 In this embodiment, the position of the coin medium 25 is specified before the process of reading the coin medium 25, that is, before the radio wave is output from the antenna 21. And control which outputs an electromagnetic wave from the antenna 21 in which the area | region containing the position of the specified coin medium 25 was installed is performed. According to such control, since it is not necessary to output radio waves from the antenna 21 installed in the area where the coin medium 25 is not actually placed, the signal of the coin medium 25 can be received promptly. Become. Therefore, it is possible to quickly specify the placement position of the coin medium 25 on the game table 10 and obtain the coin identification information of the coin medium 25. When the coin medium 25 is placed in any adjacent area, the radio waves of the antennas 21 installed in the adjacent areas may be output in order.
 [遊技テーブル10の断面の模式図]
 図3は、本実施形態における遊技テーブル10の断面を模式的に示す図である。盤面31の上にはコイン媒体25が載置される。盤面31の下には、盤面31に載置された物体(コイン媒体25)の位置を検出する検出部35が備えられている。本実施形態において検出部35は、盤面31の全面に対して備えられている形態を例に挙げて説明するが、これに限られることはない。盤面31の全面ではなく、コイン媒体25を検出したい位置に部分的に備えられていてもよい。検出部35は、静電容量タッチパネルを備えてもよい。また、検出部35は、複数の検出部(不図示)を総称したものでもよい。例えば、1枚の静電容量タッチパネルを検出対象の領域に備えてもよいし、複数の静電容量タッチパネルを検出対象の領域に備えてもよい。検出部35は、コイン媒体25の位置を検出できればよく、前述したアンテナ21の機能を備えている必要はない。つまり、検出部35は、コイン媒体25に電波を出力したり、動作電力を与えられたコイン媒体25からの応答信号を受信したりしなくてよい。
[Schematic diagram of cross section of game table 10]
FIG. 3 is a diagram schematically showing a cross section of the gaming table 10 in the present embodiment. A coin medium 25 is placed on the board surface 31. Below the board surface 31, a detection unit 35 that detects the position of the object (coin medium 25) placed on the board surface 31 is provided. In the present embodiment, the detection unit 35 will be described by taking an example in which the detection unit 35 is provided with respect to the entire surface of the board surface 31. Instead of the entire surface of the board 31, it may be partially provided at a position where the coin medium 25 is desired to be detected. The detection unit 35 may include a capacitive touch panel. Further, the detection unit 35 may be a generic name of a plurality of detection units (not shown). For example, one capacitive touch panel may be provided in the detection target area, or a plurality of capacitive touch panels may be provided in the detection target area. The detection unit 35 only needs to be able to detect the position of the coin medium 25 and does not need to have the function of the antenna 21 described above. That is, the detection unit 35 does not have to output radio waves to the coin medium 25 or receive a response signal from the coin medium 25 to which operating power is given.
 図3では、3つのアンテナ21a、21b、21cを例示している。もちろん、アンテナの数はこれに限られるものではない。アンテナは、盤面31の各領域に設けられている。 FIG. 3 illustrates three antennas 21a, 21b, and 21c. Of course, the number of antennas is not limited to this. The antenna is provided in each area of the board surface 31.
 制御部38は、これらのアンテナ21a、21b、21cのうち、検出部35によって検出されたコイン媒体25(この例ではコイン媒体25b)の位置を含む領域に設置されたアンテナ21(この例ではアンテナ21b)に電波を出力させる制御を行う。例えば制御部38は、盤面31に設置されたアンテナ21の領域を示す盤面の座標情報を格納している。制御部38は、その座標情報を参照することで、検出部35によって検出された盤面の位置に対応するアンテナ21を特定する。そして、制御部38は、特定したアンテナ21に電波を出力させる制御を行う。 Of these antennas 21a, 21b, and 21c, the control unit 38 is the antenna 21 (in this example, the antenna) installed in the region including the position of the coin medium 25 (in this example, the coin medium 25b) detected by the detection unit 35. 21b) is controlled to output radio waves. For example, the control unit 38 stores panel surface coordinate information indicating the area of the antenna 21 installed on the panel surface 31. The control unit 38 specifies the antenna 21 corresponding to the position of the board surface detected by the detection unit 35 by referring to the coordinate information. Then, the control unit 38 performs control to cause the specified antenna 21 to output radio waves.
 このように、本実施形態においては、盤面に載置されたコイン媒体25の位置を特定し、その特定の位置に対応するアンテナ21を起動して電波を出力させる制御を行う。このような制御によれば、コイン媒体25が載置されていない領域のアンテナ21の電波を出力させることなくコイン媒体25が載置されている領域のアンテナ21の電波を出力させることができる。この結果、盤面に載置されたコイン媒体25から信号を速やかに読み取ることが可能となる。 As described above, in this embodiment, the position of the coin medium 25 placed on the board surface is specified, and the antenna 21 corresponding to the specific position is activated to output radio waves. According to such control, the radio wave of the antenna 21 in the area where the coin medium 25 is placed can be output without outputting the radio wave of the antenna 21 in the area where the coin medium 25 is not placed. As a result, a signal can be quickly read from the coin medium 25 placed on the board surface.
 [静電容量タッチパネルの説明]
 図4は、検出部35の一例を示す図である。検出部35は、静電容量タッチパネル40を備えることができる。図4(a)は、静電容量タッチパネル40の断面の一例を示す図である。静電容量タッチパネル40は、表面のカバー層41、電極パターン層42及びガラス基板層43を備える。図4(b)は、電極パターン層42の平面図の一例を示す図である。電極パターン層42は、特定のパターン(例えばモザイク状のパターン)の電極パターンが配置されている。コイン媒体25を載置すると、コイン媒体25が載置された位置付近の静電容量が変化する。検出部35は、この変化が生じた位置を用いてコイン媒体25の位置を検出する。以下、具体的に説明する。
[Description of capacitive touch panel]
FIG. 4 is a diagram illustrating an example of the detection unit 35. The detection unit 35 can include a capacitive touch panel 40. FIG. 4A is a diagram illustrating an example of a cross section of the capacitive touch panel 40. The capacitive touch panel 40 includes a cover layer 41, an electrode pattern layer 42, and a glass substrate layer 43 on the surface. FIG. 4B is a diagram illustrating an example of a plan view of the electrode pattern layer 42. In the electrode pattern layer 42, an electrode pattern having a specific pattern (for example, a mosaic pattern) is arranged. When the coin medium 25 is placed, the capacitance near the position where the coin medium 25 is placed changes. The detection unit 35 detects the position of the coin medium 25 using the position where this change has occurred. This will be specifically described below.
 [コイン媒体の断面図]
 図5は、コイン媒体25を説明する図である。図5(b)は、図5(a)のコイン媒体25をコイン面に平行に切断してAの方向から切断面を見たときの断面図の一例を示す図である。コイン媒体25は、RFIDタグ51とアンテナ55とを備えている。このようなコイン媒体25を静電容量タッチパネル40に載置すると、これらの金属部分に反応して静電容量が変化する。
[Cross section of coin media]
FIG. 5 is a diagram for explaining the coin medium 25. FIG. 5B is a diagram showing an example of a cross-sectional view when the coin medium 25 of FIG. 5A is cut parallel to the coin surface and the cut surface is viewed from the direction A. The coin medium 25 includes an RFID tag 51 and an antenna 55. When such a coin medium 25 is placed on the capacitance touch panel 40, the capacitance changes in response to these metal portions.
 検出部35は、使用されるコイン媒体25が静電容量タッチパネル40に載置された場合の静電容量変化のパターンを予め記憶している。そして、検出部35は、予め記憶しているパターンに一致するパターンが静電容量タッチパネル40で検出された場合、そのパターンのいずれかの位置にコイン媒体25が存在すると決定する。決定されるコイン媒体25の位置は、パターンの重心部でもよいし、パターンの外縁部でもよいし、その他の部分でもよい。パターンに含まれるいずれかの部分でよい。このように、検出部35は、盤面31に載置された物体の形状を検出可能に構成されており、検出された形状と予め登録されたコイン媒体25の形状(例えばコイン媒体25のアンテナ55の形状)とが一致する領域に含まれる位置をそのコイン媒体25の位置として検出することができる。 The detection unit 35 stores in advance a pattern of capacitance change when the coin medium 25 to be used is placed on the capacitance touch panel 40. And when the pattern which corresponds to the pattern memorize | stored previously is detected by the electrostatic capacitance touch panel 40, the detection part 35 determines that the coin medium 25 exists in the position of the pattern. The determined position of the coin medium 25 may be the center of gravity of the pattern, the outer edge of the pattern, or any other part. It may be any part included in the pattern. Thus, the detection unit 35 is configured to be able to detect the shape of the object placed on the board surface 31, and the detected shape and the shape of the coin medium 25 registered in advance (for example, the antenna 55 of the coin medium 25). The position included in the region that matches the shape of the coin medium 25 can be detected as the position of the coin medium 25.
 [コイン媒体が重なる場合]
 これまで説明した例においては、コイン媒体25が盤面上に単独で載置される場合を例に挙げて説明した。しかしながら、実際のゲームにおいては、複数のコイン媒体25が重ねられて同一の位置に載置される場合もある。
[When coin media overlap]
In the examples described so far, the case where the coin medium 25 is placed alone on the board surface has been described as an example. However, in an actual game, a plurality of coin media 25 may be stacked and placed at the same position.
 図6は、複数のコイン媒体25が盤面31の同一の位置に載置される場合を示す図である。複数のコイン媒体25が同一の位置に載置される場合、検出部35が検出できるコイン媒体25は、盤面31に接している一番下のコイン媒体25bであり、検出部35はコイン媒体25bの上に積み重ねられているコイン媒体25f、25g、25h、25iについては位置を検出できていない状態である。しかしながら、コイン媒体25bを検出した位置を含む領域に設置されているアンテナ21bが電波を出力することで、コイン媒体25bだけではなく、コイン媒体25f、25g、25h、25iも動作電力が与えられ、それぞれのコイン媒体25が応答信号を送信することになる。アンテナ21bは、それぞれのコイン媒体25が送信する信号を受信することができる。制御部38では、コイン媒体25bを検出した位置に、これらのコイン媒体25f、25g、25h、25iが存在すると決定することができる。 FIG. 6 is a diagram showing a case where a plurality of coin media 25 are placed at the same position on the board surface 31. When a plurality of coin media 25 are placed at the same position, the coin medium 25 that can be detected by the detection unit 35 is the lowest coin medium 25b in contact with the board surface 31, and the detection unit 35 is the coin medium 25b. The positions of the coin media 25f, 25g, 25h, and 25i stacked on the top of are not detected. However, the antenna 21b installed in the area including the position where the coin medium 25b is detected outputs radio waves, so that not only the coin medium 25b but also the coin media 25f, 25g, 25h, and 25i are given operating power. Each coin medium 25 transmits a response signal. The antenna 21b can receive a signal transmitted by each coin medium 25. The control unit 38 can determine that these coin media 25f, 25g, 25h, and 25i are present at the position where the coin media 25b is detected.
 [システム構成]
 図7は、本実施形態に係る管理システム700の構成の一例を示すブロック図である。
[System configuration]
FIG. 7 is a block diagram illustrating an example of the configuration of the management system 700 according to the present embodiment.
 管理システム700は、遊技テーブル10、管理装置15、管理データベース(DB)76及びコイン位置データベース(DB)77を含むものである。 The management system 700 includes a game table 10, a management device 15, a management database (DB) 76, and a coin position database (DB) 77.
 管理装置15は、取得部71、管理処理部72、記録部73及び通知部74を備える。管理装置15は、管理DB76及びコイン位置DB77との間で情報の読み取り及び書き込みを行う。管理DB76は、コイン媒体の管理情報、ユーザを管理する情報及び遊技場で行われている各種のゲームの進行情報等を管理するデータベースサーバである。コイン位置DB77は、コイン媒体25の遊技テーブル10上の位置を管理するデータベースサーバである。管理装置15、管理DB76及びコイン位置DB77は、それぞれ情報処理装置として実現することができる。情報処理装置は、図示しないCPU(Central Processing Unit)、メモリ、HDD(Hard Disk Drive)、及びネットワークインタフェースを有してよい。図7の管理装置15の各部は、HDDに格納されたプログラムが一時的にメモリに読み出され、CPUがメモリに読み出されたプログラムを実行することで、CPUが図7の管理装置15の各部として機能してよい。また、図7の管理装置15の各部のうちの少なくとも一部が、各種のネットワークを通じて相互に接続された複数の情報処理装置によって実現されてよい。また、図7の管理装置15の各部のうちの少なくとも一部は、複数の情報処理装置による分散処理によって実現されてよい。また、管理装置15、管理DB76及びコイン位置DB77を別々の構成として例示しているが、これらは同一の装置に設けられていてもよい。ここでは、管理装置15は、遊技テーブル10ごとに設けられている例を説明するが、管理装置15は、複数の遊技テーブル10ごとに設けられていてもよいし、遊技場全体で1つ設けられていてもよい。また、管理装置15が、制御部38を備える構成でもよい。 The management device 15 includes an acquisition unit 71, a management processing unit 72, a recording unit 73, and a notification unit 74. The management device 15 reads and writes information between the management DB 76 and the coin position DB 77. The management DB 76 is a database server for managing coin medium management information, information for managing users, progress information of various games being performed at the game hall, and the like. The coin position DB 77 is a database server that manages the position of the coin medium 25 on the game table 10. The management device 15, the management DB 76, and the coin position DB 77 can each be realized as an information processing device. The information processing apparatus may include a CPU (Central Processing Unit), a memory, an HDD (Hard Disk Drive), and a network interface (not shown). Each unit of the management device 15 in FIG. 7 temporarily reads a program stored in the HDD into the memory, and the CPU executes the program read into the memory, so that the CPU executes the program of the management device 15 in FIG. It may function as each part. 7 may be realized by a plurality of information processing apparatuses connected to each other through various networks. Further, at least a part of each unit of the management device 15 in FIG. 7 may be realized by distributed processing by a plurality of information processing devices. Moreover, although the management apparatus 15, management DB76, and coin position DB77 are illustrated as separate structures, these may be provided in the same apparatus. Here, an example in which the management device 15 is provided for each game table 10 will be described. However, the management device 15 may be provided for each of the plurality of game tables 10 or one for the entire game hall. It may be done. In addition, the management device 15 may include the control unit 38.
 取得部71は、制御部38から出力されるコイン媒体25の座標情報とコイン媒体25のコイン識別情報とを取得する。コイン媒体25の座標情報は、検出部35が検出したコイン媒体25の盤面の座標情報である。コイン識別情報は、コイン媒体25から送信された信号をデコードすることで制御部38が得た情報である。 The acquisition unit 71 acquires the coordinate information of the coin medium 25 and the coin identification information of the coin medium 25 output from the control unit 38. The coordinate information of the coin medium 25 is the coordinate information of the board surface of the coin medium 25 detected by the detection unit 35. The coin identification information is information obtained by the control unit 38 by decoding the signal transmitted from the coin medium 25.
 管理処理部72は、コイン位置DB77を参照し、取得部71によって取得された座標情報とコイン識別情報とに基づいて、ベット先を特定する。 The management processing unit 72 refers to the coin position DB 77 and specifies a betting destination based on the coordinate information and coin identification information acquired by the acquisition unit 71.
 図8は、コイン位置DB77に格納されるコイン位置情報81及びコイン位置情報82の例を示す図である。管理処理部72は、コイン位置情報82を参照して、取得部71で取得されたコイン媒体25の座標情報から盤面の位置情報を取得する。そして、管理処理部72は、取得部71で取得されたコイン媒体25のコイン識別情報と盤面の位置情報とを対応付けてコイン位置情報81として管理する。このコイン位置DB77を参照することにより、遊技テーブル10の盤面上に載置されているコイン媒体25の特定と、載置位置の特定とが可能となる。 FIG. 8 is a diagram illustrating an example of the coin position information 81 and the coin position information 82 stored in the coin position DB 77. The management processing unit 72 refers to the coin position information 82 and acquires the position information of the board surface from the coordinate information of the coin medium 25 acquired by the acquisition unit 71. Then, the management processing unit 72 manages the coin identification information of the coin medium 25 acquired by the acquisition unit 71 and the position information of the board surface as coin position information 81 in association with each other. By referring to this coin position DB 77, it is possible to specify the coin medium 25 placed on the board surface of the game table 10 and to specify the placement position.
 図9は、管理DB76で管理されているコイン管理情報91、ユーザ位置管理情報92、クレジット管理情報93及びゲーム進行管理情報94の例を示す図である。 FIG. 9 is a diagram showing examples of coin management information 91, user position management information 92, credit management information 93, and game progress management information 94 managed by the management DB 76.
 管理処理部72は、コイン管理情報91を参照することで、取得部71によって取得されたコイン媒体25のコイン識別情報に基づいてコイン媒体25に対応付けられた金額を特定することができる。ユーザ位置管理情報92には、ユーザの識別情報を読み取る識別情報読み取り部120が得たユーザの識別情報と識別情報読み取り部120の対応区画とを示す情報が含まれている。ユーザ位置管理情報92を参照することで、どのユーザがどの区画に座ってゲームに参加しているかを特定することができる。バカラ等では各ユーザ固有に割り当てられているベット領域が存在する。したがって、ユーザ位置管理情報92とコイン位置情報81とを参照することで、コイン媒体25の位置情報に基づいてそのコイン媒体25を保有するユーザを特定することができる。つまり、どのユーザが、どのベット先に、どのコイン媒体25を載置したのかを管理処理部72は特定することができる。このように、管理処理部72は、ユーザ位置管理情報92と、コイン位置情報81と、コイン媒体25のコイン識別情報とを用いることで、そのコイン媒体25を保有するユーザと、そのコイン媒体25のベット先と、そのコイン媒体25のベット額とを特定することができる。コイン媒体25が複数置かれているような場合には、ベット額はその総額となる。 The management processing unit 72 can specify the amount associated with the coin medium 25 based on the coin identification information of the coin medium 25 acquired by the acquisition unit 71 by referring to the coin management information 91. The user position management information 92 includes information indicating the user identification information obtained by the identification information reading unit 120 that reads the user identification information and the corresponding section of the identification information reading unit 120. By referring to the user position management information 92, it is possible to specify which user is sitting in which section and participating in the game. In baccarat or the like, there is a betting area assigned to each user. Therefore, by referring to the user position management information 92 and the coin position information 81, the user who holds the coin medium 25 can be specified based on the position information of the coin medium 25. That is, the management processing unit 72 can specify which user placed which coin medium 25 in which betting place. As described above, the management processing unit 72 uses the user position management information 92, the coin position information 81, and the coin identification information of the coin medium 25, so that the user who owns the coin medium 25, and the coin medium 25. And the bet amount of the coin medium 25 can be specified. When a plurality of coin media 25 are placed, the bet amount is the total amount.
 なお、ここではコイン媒体25がユーザ間で共通のものを例に挙げて説明するが、コイン媒体25が、ユーザ毎に固有のものであってもよい。つまり、コイン管理情報91がコイン識別情報にユーザの識別情報をさらに対応付けて管理する構成でもよく、コイン識別情報によってそのコイン媒体25を保有するユーザを管理処理部72が特定できる構成であってもよい。 Note that, here, the coin medium 25 is described as an example common to users, but the coin medium 25 may be unique for each user. That is, the coin management information 91 may be configured to further manage the user identification information in association with the coin identification information, and the management processing unit 72 can identify the user who owns the coin medium 25 by the coin identification information. Also good.
 記録部73は、検出部35が検出したコインの位置を時系列に記録する。つまり、検出部35が検出した処理のログを記録する。例えば、不正の意図等でコインの位置を動かした場合、記録部73に記録されているデータを参照することで、本来の目的とは異なる目的でコイン媒体25が移動されていることを特定することができる。 The recording unit 73 records the position of the coin detected by the detecting unit 35 in time series. That is, a log of processing detected by the detection unit 35 is recorded. For example, when the position of the coin is moved due to fraud, etc., the fact that the coin medium 25 has been moved for a purpose different from the original purpose is identified by referring to the data recorded in the recording unit 73. be able to.
 通知部74は、管理処理部72において位置を特定できない場合、エラーを通知する。あるいは、検出部35が検出した物体がコイン媒体25以外の異物である場合にエラーを通知することもできる。前述したように、検出部35では予め記録しているパターンとのマッチング処理を行う。ここで、コイン媒体25が、遊技場側で用意したものではなく、外部等から不正に持ち込まれたコイン媒体25であるような場合には、パターンが一致しないので異物であると検出部35は検出することができる。この情報が管理装置15に送られると、通知部74は、異物が盤面上に載置されているというエラーを通知することができる。エラー通知の方法は様々である。例えばエラーは、遊技テーブル10に設けられている表示部130や通知出力部160にエラーメッセージを表示する形態であってよい。表示部は、ディーラー側に設けられているものであってもよいし、ユーザ側に設けられているものであってもよいし、両者が共用して確認するためのものであってもよい。また、エラー表示の例としては、異物が載置されていること又はベットが不可能な位置にコイン媒体25が置かれていることなどを通知するメッセージであってもよい。或いは、遊技テーブル10に備えられている不図示の警告灯を点灯させたり、不図示のスピーカーから音声、効果音などを出力させたりしてもよい。また、テーブルやユーザの座っている椅子を振動させてもよい。 When the management processing unit 72 cannot identify the position, the notification unit 74 notifies an error. Alternatively, an error can be notified when the object detected by the detection unit 35 is a foreign object other than the coin medium 25. As described above, the detection unit 35 performs matching processing with a pre-recorded pattern. Here, when the coin medium 25 is not prepared on the game hall side but is a coin medium 25 illegally brought in from the outside or the like, the pattern does not match and the detection unit 35 determines that the foreign object is a foreign object. Can be detected. When this information is sent to the management device 15, the notification unit 74 can notify an error that a foreign object is placed on the board surface. There are various error notification methods. For example, the error may be in a form in which an error message is displayed on the display unit 130 or the notification output unit 160 provided in the game table 10. The display unit may be provided on the dealer side, may be provided on the user side, or may be used by both for confirmation. Further, as an example of the error display, a message notifying that a foreign object is placed or a coin medium 25 is placed at a position where betting is impossible may be used. Alternatively, a warning lamp (not shown) provided in the game table 10 may be turned on, or sound, sound effects, etc. may be output from a speaker (not shown). Moreover, you may vibrate the table and the chair where the user is sitting.
 [ゲームの進行例]
 次に、図8及び図9の情報を用いて、実際に遊技テーブル10上にコイン媒体25が載置かれてゲームが行われる場合の処理の一例を説明する。
[Game progress example]
Next, an example of processing when a game is played with the coin medium 25 actually placed on the game table 10 will be described using the information in FIGS. 8 and 9.
 以下では、ユーザIDが「U301」であるユーザ(以下、ユーザIDとしてU301が割り当てられたユーザを「ユーザU301」等と表記する。)は、バカラのゲームを行う遊技テーブル10の区画6の席Cfに着席してゲームに参加するものとして説明する。ユーザU301は、予め図示しないキャッシャーなどでクレジットを登録する。クレジット管理情報93では、ユーザのIDと、そのユーザが保有するクレジットとが管理されている。 In the following, a user whose user ID is “U301” (hereinafter, a user to whom U301 is assigned as a user ID is referred to as “user U301” or the like) is a seat in the section 6 of the game table 10 where a baccarat game is played. A description will be given assuming that the user sits in Cf and participates in the game. User U301 registers credits in advance with a cashier (not shown). In the credit management information 93, the user ID and the credits owned by the user are managed.
 また、ユーザU301は、予めキャッシャーにおいて、コイン媒体25を受け取る。あるいは、遊技テーブル10のディーラーが、ユーザU301にコイン媒体25を配布する形態でもよい。 In addition, the user U301 receives the coin medium 25 in advance at the cashier. Alternatively, the dealer of the game table 10 may distribute the coin medium 25 to the user U301.
 このような状態において、識別情報読み取り部120fでユーザU301が自身の識別カードを読み取らせると、ユーザ位置管理情報92が更新される。そして、遊技テーブル10においてベット期間が開始される。ユーザU301は、ベット先としてBANKERを選択し、ベット金額として30ドルをベットしようと決心した場合を想定する。ユーザU301は、BANKERのベット領域に30ドル分のコイン媒体25を置く。この置かれたコイン媒体25は、先に説明したように、検出部35によってその載置された位置が検出される。制御部38は、検出された位置を含む領域に設置されたアンテナ21の電波を出力させ、コイン媒体25から送信される応答信号がアンテナ21で受信される。制御部38は、アンテナ21で受信された信号をデコードしてコイン媒体25のコイン識別情報を取得する。制御部38は、コイン媒体25のコイン識別情報と座標情報(位置情報)とを管理装置15に送信する。管理装置15の管理処理部72は、送られた座標情報に基づいて遊技テーブル10上に載置されたコイン媒体25の位置を特定する。そして、コイン位置情報81のように、各コイン媒体25がどの位置に存在するかを示す情報を適宜更新する。 In such a state, when the user U301 reads his / her identification card by the identification information reading unit 120f, the user position management information 92 is updated. Then, a betting period is started in the game table 10. Assume that the user U301 selects BANKER as the bet destination and decides to bet $ 30 as the bet amount. The user U301 places a coin medium 25 of 30 dollars in the BANKER betting area. The placed coin medium 25 is detected by the detecting unit 35 as described above. The control unit 38 outputs the radio wave of the antenna 21 installed in the area including the detected position, and the response signal transmitted from the coin medium 25 is received by the antenna 21. The control unit 38 acquires the coin identification information of the coin medium 25 by decoding the signal received by the antenna 21. The control unit 38 transmits the coin identification information and the coordinate information (position information) of the coin medium 25 to the management device 15. The management processing unit 72 of the management device 15 specifies the position of the coin medium 25 placed on the game table 10 based on the sent coordinate information. Then, as in the coin position information 81, information indicating where each coin medium 25 exists is updated as appropriate.
 その後、ベット期間が終了して、位置が確定したことを示すデータを受信すると、管理装置15は、コイン位置情報81を参照して、どのコイン媒体25がどの位置に存在しているかを特定する。そして、コイン位置情報81及びコイン管理情報91を参照して、ゲーム進行管理情報94を更新する。例えば、管理処理部72は、コインのコイン識別情報C111、C112、C113で識別されるコインが、遊技テーブル10上の区画6のBANKERの領域に存在することを特定する。管理処理部72は、それらのコインの保有者がユーザU301であり、それらのコインの金額が合計で30ドルであることを、コイン管理情報91とユーザ位置管理情報92とを参照して特定する。そして、管理処理部72は、ゲーム進行管理情報94に示すように、ユーザU301は、BANKERに30ドルのベットをしたことを記録する。なお、図9に示すように、遊技テーブルごとにゲームが行われるので、ゲーム進行管理情報94は、各遊技テーブルの情報を含んでいる例を示している。 Thereafter, when data indicating that the betting period has ended and the position has been determined is received, the management device 15 refers to the coin position information 81 and identifies which coin medium 25 is present at which position. . Then, the game progress management information 94 is updated with reference to the coin position information 81 and the coin management information 91. For example, the management processing unit 72 specifies that the coin identified by the coin identification information C111, C112, and C113 of the coin exists in the BANKER area of the section 6 on the game table 10. The management processing unit 72 specifies that the owner of these coins is the user U301 and the total amount of those coins is 30 dollars with reference to the coin management information 91 and the user position management information 92. . Then, as shown in the game progress management information 94, the management processing unit 72 records that the user U301 has bet 30 dollars on BANKER. As shown in FIG. 9, since a game is played for each game table, the game progress management information 94 shows an example including information on each game table.
 その後、ゲームが行われ、PLAYERが勝利をした、すなわち、ユーザU301の予想が外れた場合を想定する。なお、このようなゲームの結果は、例えばテーブル上に置かれたカードの情報など読み取ることで特定されてもよいし、ディーラーなどから手入力で入力されてもよい。この例では、ユーザU301の予想が外れたので、ゲーム進行管理情報94では、ユーザU301の更新すべき額がマイナス30ドルとなっている。この更新すべき額で、クレジット管理情報93のユーザU301のクレジットの額が更新されることになる。 Then, it is assumed that the game is played and PLAYER wins, that is, the user U301 is not expected. Note that the result of such a game may be specified by, for example, reading information on a card placed on a table, or may be manually input from a dealer or the like. In this example, since the user U301 is not expected, in the game progress management information 94, the amount to be updated by the user U301 is minus 30 dollars. The amount of credit of the user U301 in the credit management information 93 is updated with the amount to be updated.
 このように、コイン媒体25の位置が特定できると、管理装置15においてゲームの進行情報と連動して、ユーザのクレジットを適宜更新して管理することができる。 As described above, when the position of the coin medium 25 can be specified, the management device 15 can appropriately manage and update the user's credit in conjunction with the game progress information.
 [フローチャート]
 図10は、遊技テーブル10で行われる管理方法の処理の一例を示すフローチャートである。図10に示す処理は、ゲームの開始から終了までの処理の流れを示している。
[flowchart]
FIG. 10 is a flowchart illustrating an example of a management method process performed in the game table 10. The process shown in FIG. 10 shows the flow of the process from the start to the end of the game.
 ステップS1005において、ベット期間が開始される。 In step S1005, a betting period is started.
 ステップS1010において検出部35は、盤面の物体の形状を検出する。 In step S1010, the detection unit 35 detects the shape of the object on the board.
 ステップS1015において検出部35は、検出した物体の形状は、コイン媒体25であるかを判定する。例えば検出した物体の形状と予め記憶している形状とのパターンを比較して判定を行う。検出した物体の形状がコイン媒体25ではない場合、ステップS1020に進む。 In step S1015, the detection unit 35 determines whether the detected shape of the object is the coin medium 25. For example, the determination is performed by comparing the pattern of the detected object shape with the shape stored in advance. If the detected shape of the object is not the coin medium 25, the process proceeds to step S1020.
 ステップS1020において通知部74は、所定の条件に従ってエラーを通知する。例えば、コイン媒体25ではない物体を所定の時間(例えば10秒)検知し続けた場合、異物が盤面に載置されているとのエラーを通知してよい。その後、ステップS1005に処理が戻る。 In step S1020, the notification unit 74 notifies an error according to a predetermined condition. For example, when an object that is not the coin medium 25 is continuously detected for a predetermined time (for example, 10 seconds), an error may be notified that a foreign object is placed on the board surface. Thereafter, the process returns to step S1005.
 一方、ステップS1015において検出した物体の形状がコイン媒体25の形状である場合、ステップS1025に進む。 On the other hand, if the shape of the object detected in step S1015 is the shape of the coin medium 25, the process proceeds to step S1025.
 ステップS1025において制御部38は、ステップS1010で検出された位置をコイン媒体25の位置と決定する。 In step S1025, the control unit 38 determines the position detected in step S1010 as the position of the coin medium 25.
 ステップS1030において制御部38は、ステップS1025で決定した位置を含む領域に設置されたアンテナ21に電波を出力させる。これにより、コイン媒体25に動作電力が与えられる。 In step S1030, the control unit 38 causes the antenna 21 installed in the area including the position determined in step S1025 to output radio waves. Thereby, operating power is given to the coin medium 25.
 ステップS1035において、動作電力が与えられたコイン媒体25から送信される応答信号を、アンテナ21が受信する。アンテナが受信した信号は、制御部38に送られる。このとき、複数のコイン媒体25が載置されている場合には、それぞれのコイン媒体25からアンテナ21が信号を受信する。 In step S1035, the antenna 21 receives a response signal transmitted from the coin medium 25 to which operating power is given. The signal received by the antenna is sent to the control unit 38. At this time, when a plurality of coin media 25 are placed, the antenna 21 receives a signal from each coin media 25.
 ステップS1040において制御部38は、受信した信号をデコードしてコイン識別情報を取得する。 In step S1040, the control unit 38 decodes the received signal and acquires coin identification information.
 ステップS1045において制御部38は、検出部35が検出したコイン媒体25の位置の情報(座標情報)と、コイン識別情報とを管理装置15に送信する。 In step S1045, the control unit 38 transmits the position information (coordinate information) of the coin medium 25 detected by the detection unit 35 and the coin identification information to the management device 15.
 ステップS1050において管理装置15は、ゲームの進行情報を更新する。このように、コイン媒体25が盤面に載置されると、その都度、検出された位置に存在するコイン媒体25の読み取り処理が行われる。このとき、表示部130は、読み取られたコイン媒体25のベット額とベット先とを確認のために表示してもよい。そして、ユーザから確認した旨の入力(例えばOKボタンの押下)があった場合に、ゲームの進行情報に反映する処理が行われてもよい。また、管理装置15は、ユーザから確認した旨の入力がない場合に、エラーを通知してもよい。 In step S1050, the management device 15 updates the progress information of the game. As described above, each time the coin medium 25 is placed on the board surface, the coin medium 25 existing at the detected position is read. At this time, the display unit 130 may display the read bet amount and bet place of the coin medium 25 for confirmation. And when there exists input (for example, pressing of OK button) to the effect of confirmation from a user, the process reflected in the progress information of a game may be performed. Moreover, the management apparatus 15 may notify an error when there is no input to the effect of confirmation from the user.
 ステップS1055においてベット期間が終了したかを判定し、ベット期間が終了するまでステップS1010に戻り処理が繰り返される。 In step S1055, it is determined whether or not the betting period has ended, and the process returns to step S1010 and is repeated until the betting period ends.
 以上説明した実施形態の処理によれば、コイン媒体25を読み取る処理の前、つまり、アンテナ21から電波を出力する前に、コイン媒体25の位置を特定する処理が行われる。そして、特定したコイン媒体25の位置を含む領域に設置されたアンテナ21から電波を出力させる制御を行う。このような制御によれば、実際にコイン媒体25が載置されていない位置を含む領域に設置されたアンテナ21から電波を出力せずに済むので、コイン媒体25の信号を速やかに受信することが可能となる。また、コイン媒体25は、一般的に用いられているコイン媒体25をそのまま使用することができる。さらには、コイン媒体25以外の異物が盤面に載置されていることを検出することができる。 According to the process of the embodiment described above, the process of specifying the position of the coin medium 25 is performed before the process of reading the coin medium 25, that is, before the radio wave is output from the antenna 21. And control which outputs an electromagnetic wave from the antenna 21 installed in the area | region containing the position of the specified coin medium 25 is performed. According to such control, it is not necessary to output radio waves from the antenna 21 installed in the area including the position where the coin medium 25 is not actually placed, so that the signal of the coin medium 25 can be received promptly. Is possible. Further, as the coin medium 25, a commonly used coin medium 25 can be used as it is. Furthermore, it is possible to detect that a foreign object other than the coin medium 25 is placed on the board surface.
 [その他の実施形態]
 前述した実施形態では、検出部35が静電容量タッチパネル40を備える形態を例に挙げて説明した。しかしながら、検出部35はこのような構成に限られるものではない。遊技テーブル10の盤面上に載置されたコイン媒体25の位置が検出できればいずれの構成を採用してもよい。例えば、検出部35は光センサを備えてもよく、光が遮られた位置をコイン媒体25の位置として検出してもよい。また、検出部35は、超音波センサを備えてもよく、コイン媒体25が載置された位置を超音波表面弾性波の減衰によって検出してもよい。また、検出部35は金属センサを備えてもよい。また、検出部35は撮像装置を備えてもよい。例えば、遊技テーブル10の上方からテーブル面を撮像装置で撮像して得られた画像からコイン媒体25の位置を検出してもよい。ゲームの進行中で撮像装置の撮像範囲にディーラーやユーザ等が写り込む場合に備えて、複数の角度から遊技テーブル10の盤面を撮影する構成を採用してもよい。
[Other Embodiments]
In the above-described embodiment, an example in which the detection unit 35 includes the capacitive touch panel 40 has been described. However, the detection unit 35 is not limited to such a configuration. Any configuration may be adopted as long as the position of the coin medium 25 placed on the board surface of the gaming table 10 can be detected. For example, the detection unit 35 may include an optical sensor, and the position where the light is blocked may be detected as the position of the coin medium 25. The detection unit 35 may include an ultrasonic sensor, and may detect the position where the coin medium 25 is placed by attenuation of ultrasonic surface acoustic waves. The detection unit 35 may include a metal sensor. The detection unit 35 may include an imaging device. For example, the position of the coin medium 25 may be detected from an image obtained by imaging the table surface from above the gaming table 10 with an imaging device. A configuration in which the board surface of the gaming table 10 is photographed from a plurality of angles may be employed in preparation for a case where a dealer, a user, or the like is reflected in the imaging range of the imaging device during the progress of the game.
 前述した実施形態においては、ベット領域に載置されたコイン媒体を検出する例を説明した。しかしながら、上記で説明した実施形態の処理によれば、ベット領域のみならず、ユーザのコインを収容するコイン収容部16a~16eに収容されているコイン媒体を検出することも可能である。 In the above-described embodiment, the example in which the coin medium placed in the betting area is detected has been described. However, according to the processing of the embodiment described above, it is possible to detect not only the bet area but also the coin medium accommodated in the coin accommodating portions 16a to 16e that accommodate the user's coins.
 前述した実施形態では、ゲームの一例としてバカラを対象とした場合を説明したが、これに限られるものではない。例えば、シックボーに適用してもよい。シックボーとは、ディーラーが、機械を用いてサイコロのシャッフルを行わせ、ユーザが、そのサイコロの出目を予想するゲームである。例えば、3つのサイコロを用いる場合、ユーザは、3つのサイコロの出目の合計が所定の値以上か否かの大小を当てる、3つのサイコロの出目の合計を当てる、3つのサイコロのうち1つの出目を当てる、3つのサイコロのうち2つの出目を当てる、ゾロ目を当てる等の予想の仕方がある。ユーザは、その予想先のベット領域にベットを行うことになる。シックボーの場合には、この予想先の複数のベット領域の各々にアンテナを設置する。また、盤面に載置されたコイン媒体25の位置を検出する検出部35を用意し、制御部38が、前述した実施形態と同様の制御を行えばよい。 In the above-described embodiment, the case where baccarat is targeted as an example of the game has been described. However, the present invention is not limited to this. For example, it may be applied to Sic Bo. Sic Bo is a game in which the dealer causes the machine to shuffle the dice and the user predicts the outcome of the dice. For example, when using three dice, the user determines whether or not the sum of the three dice rolls is equal to or greater than a predetermined value. There are ways to predict, such as hitting one of the three dice, hitting two of the three dice, and hitting the double-eyed. The user places a bet on the expected bet area. In the case of Sic Bo, an antenna is installed in each of a plurality of expected betting areas. Further, a detection unit 35 that detects the position of the coin medium 25 placed on the board surface is prepared, and the control unit 38 may perform the same control as in the above-described embodiment.
 また、前述した実施形態の構成を、ルーレットに適用してもよい。ルーレットとは、ディーラーが、回転する円盤に球を投げ入れ、ユーザが、その球の落ちる場所を予想するゲームである。賭ける対象の項目は、赤か黒か、奇数か偶数かなどように複数の数を包含するように賭けるものから特定の数に賭けるものまで様々な種類が存在する。ルーレットでは、ユーザが回転盤の中で球が落ちる箇所を予想し、予想先に賭けることでベットが行われる。例えばルーレットにおいては、回転盤に存在する数字や、複数の数を包含する項目(例えば赤枠の数を包含する「RED」)等がテーブル上にベット領域として明示されている。また、テーブル上に記載されている数字と数字との間の境界部分もベット領域となる。数字と数字との間の境界部分にベットがされた場合、それらの数字が一塊のベット対象として扱われる。ルーレットの場合には、この予想先の複数のベット領域の各々にアンテナを設置する。また、盤面に載置されたコイン媒体25の位置を検出する検出部35を用意し、制御部38が、前述した実施形態と同様の制御を行えばよい。 Further, the configuration of the above-described embodiment may be applied to the roulette. Roulette is a game in which a dealer throws a ball into a rotating disk and the user predicts where the ball will fall. There are various types of items to bet, such as red or black, bet that includes a plurality of numbers such as odd or even, and bet on a specific number. In the roulette, a user places a bet by predicting a place where a ball falls on the turntable and betting on an expected destination. For example, in the roulette, a number existing on the turntable, an item including a plurality of numbers (for example, “RED” including the number of red frames), and the like are clearly indicated on the table as bet areas. Further, the boundary portion between the numbers described on the table is also a bet area. When a bet is placed on the boundary between numbers, these numbers are treated as a lump of bets. In the case of roulette, an antenna is installed in each of a plurality of betting areas that are expected. Further, a detection unit 35 that detects the position of the coin medium 25 placed on the board surface is prepared, and the control unit 38 may perform the same control as in the above-described embodiment.
 以上説明した実施形態は、本発明の理解を容易にするためのものであり、本発明を限定して解釈するためのものではない。実施形態が備える各要素並びにその配置、材料、条件、形状及びサイズ等は、例示したものに限定されるわけではなく適宜変更することができる。また、異なる実施形態で示した構成同士を部分的に置換し又は組み合わせることが可能である。 The embodiment described above is for facilitating the understanding of the present invention, and is not intended to limit the present invention. Each element included in the embodiment and its arrangement, material, condition, shape, size, and the like are not limited to those illustrated, and can be changed as appropriate. In addition, the structures shown in different embodiments can be partially replaced or combined.
 以上説明した本発明の各実施形態に記載された管理方法を実現するためのプログラムは、記録媒体に記憶させてもよく、この記録媒体を用いてコンピュータにプログラムをインストールしてもよい。ここで、上記プログラムを記憶した記録媒体は、非一過性の記録媒体であってもよい。非一過性の記録媒体は特に限定されないが、例えば、CD-ROM等の記録媒体であってもよい。 The program for realizing the management method described in each embodiment of the present invention described above may be stored in a recording medium, and the program may be installed in a computer using this recording medium. Here, the recording medium storing the program may be a non-transitory recording medium. The non-transitory recording medium is not particularly limited, but may be a recording medium such as a CD-ROM.
10…遊技テーブル、15…管理装置、16a、16b、16c、16d、16e…コイン収容部、21、21a、21b、21c、21d、21e…アンテナ、25、25a、25b、25c、25f、25g、25h、25i、31…盤面、35…検出部、38…制御部、40…静電容量タッチパネル、41…カバー層、42…電極パターン層、43…ガラス基板層、51…タグ、55…アンテナ、71…取得部、72…管理処理部、73…記録部、74…通知部、76…管理DB、77…コイン位置DB、81、82…コイン位置情報、91…コイン管理情報、92…ユーザ位置管理情報、93…クレジット管理情報、94…ゲーム進行管理情報、110…ベット領域、130、130a、130b、130c、130d、130e、130f、140…カードシュー、150、150a、150b、150c、150d、150e、150f…コイン媒体収容部、160…通知出力部、700…管理システム DESCRIPTION OF SYMBOLS 10 ... Game table, 15 ... Management apparatus, 16a, 16b, 16c, 16d, 16e ... Coin accommodating part, 21, 21a, 21b, 21c, 21d, 21e ... Antenna 25, 25a, 25b, 25c, 25f, 25g, 25h, 25i, 31 ... board surface, 35 ... detection unit, 38 ... control unit, 40 ... capacitive touch panel, 41 ... cover layer, 42 ... electrode pattern layer, 43 ... glass substrate layer, 51 ... tag, 55 ... antenna, 71 ... Acquiring unit, 72 ... Management processing unit, 73 ... Recording unit, 74 ... Notification unit, 76 ... Management DB, 77 ... Coin position DB, 81, 82 ... Coin position information, 91 ... Coin management information, 92 ... User position Management information 93 ... Credit management information 94 ... Game progress management information 110 ... Bet area 130, 130a, 130b, 130c, 130d, 130e, 30f, 140 ... card shoe, 150,150a, 150b, 150c, 150d, 150e, 150f ... coin medium container, 160 ... notification output portion, 700 ... Management System

Claims (7)

  1.  盤面に載置された物体の位置を検出する検出部と、
     前記盤面に設けられた複数の領域の各々に設置されるアンテナと、
     複数の前記アンテナのうち検出された前記位置を含む前記領域に設置されたアンテナに電波を出力させる制御部と、
    を備え、
     前記アンテナは、前記物体から送信される信号をさらに受信することが可能に構成されている、
    遊技テーブル。
    A detection unit for detecting the position of an object placed on the board surface;
    An antenna installed in each of a plurality of areas provided on the board surface;
    A control unit that outputs radio waves to an antenna installed in the region including the detected position among a plurality of the antennas;
    With
    The antenna is configured to further receive a signal transmitted from the object.
    Game table.
  2.  前記検出部は、前記盤面に載置された前記物体の形状を検出可能に構成されており、検出された前記形状と予め登録されたコイン媒体の形状とが一致する領域に含まれる前記物体の位置を検出する、請求項1に記載の遊技テーブル。 The detection unit is configured to be able to detect the shape of the object placed on the surface of the board, and the detection unit is configured to detect the shape of the object included in a region where the detected shape matches the shape of a coin medium registered in advance. The game table according to claim 1, wherein a position is detected.
  3.  前記検出部は、静電容量タッチパネルを備える、請求項2に記載の遊技テーブル。 The game table according to claim 2, wherein the detection unit includes a capacitive touch panel.
  4.  前記アンテナは、一つの前記領域に載置された複数の前記物体から送信される信号を受信し、
     前記制御部は、前記検出部によって検出された位置に前記複数の物体が存在するものとして決定する、請求項1に記載の遊技テーブル。
    The antenna receives signals transmitted from a plurality of the objects placed in one area,
    The game table according to claim 1, wherein the control unit determines that the plurality of objects exist at positions detected by the detection unit.
  5.  前記検出部によって検出された位置を時系列に記録する記録部をさらに備える、請求項1に記載の遊技テーブル。 2. The game table according to claim 1, further comprising a recording unit that records the positions detected by the detection unit in time series.
  6.  遊技テーブルの盤面に載置された物体の位置を検出する検出部と、
     前記盤面に設けられた複数の領域の各々に設置されるアンテナと、
     複数の前記アンテナのうち検出された前記位置を含む前記領域に設置されたアンテナに電波を出力させる制御部と、
    を備え、
     前記アンテナは、前記物体から送信される信号をさらに受信することが可能に構成されている、
    管理システム。
    A detection unit for detecting the position of an object placed on the board surface of the game table;
    An antenna installed in each of a plurality of areas provided on the board surface;
    A control unit that outputs radio waves to an antenna installed in the region including the detected position among a plurality of the antennas;
    With
    The antenna is configured to further receive a signal transmitted from the object.
    Management system.
  7.  遊技テーブルの盤面に載置された物体の位置を検出するステップと、
     前記盤面に設けられた複数の領域の各々に設置されるアンテナのうち、検出された前記位置を含む前記領域に設置されたアンテナに電波を出力させるステップと、
    を含み、
     前記アンテナは、前記物体から送信される信号をさらに受信することが可能に構成されている、
    管理方法。
    Detecting a position of an object placed on the board surface of the game table;
    Of the antennas installed in each of the plurality of areas provided on the board surface, the step of outputting radio waves to the antennas installed in the area including the detected position;
    Including
    The antenna is configured to further receive a signal transmitted from the object.
    Management method.
PCT/JP2016/085297 2016-11-29 2016-11-29 Gaming table, management system, and management method WO2018100602A1 (en)

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JP2020189092A (en) * 2019-05-20 2020-11-26 エンゼルプレイングカード株式会社 Management system of substitution coins for game

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JP2000090215A (en) * 1998-09-10 2000-03-31 Hitachi Ltd Reader/writer and non-contact ic card system
JP2007249488A (en) * 2006-03-15 2007-09-27 Nec Corp Rfid system, rfid reading method
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WO2012070593A1 (en) * 2010-11-22 2012-05-31 Yoshida Kenji Information input system, program, medium

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000090215A (en) * 1998-09-10 2000-03-31 Hitachi Ltd Reader/writer and non-contact ic card system
JP2007249488A (en) * 2006-03-15 2007-09-27 Nec Corp Rfid system, rfid reading method
JP2009093340A (en) * 2007-10-05 2009-04-30 Aruze Corp Game device
WO2012070593A1 (en) * 2010-11-22 2012-05-31 Yoshida Kenji Information input system, program, medium

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2020189092A (en) * 2019-05-20 2020-11-26 エンゼルプレイングカード株式会社 Management system of substitution coins for game
JP7244457B2 (en) 2019-05-20 2023-03-22 エンゼルグループ株式会社 Game substitute money management system

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